l_spanish: #Common NOTHING_HAPPENS_EFFECT: "No ocurre nada" PAST_NOTHING_HAPPENS_EFFECT: "No ha ocurrido nada" CONDITIONAL_EFFECT_SIMPLE: "Se producirán los siguientes [effects|el]:\n$EFFECT$" PAST_CONDITIONAL_EFFECT_SIMPLE: "Se han producido los siguientes [effects|el]:\n$EFFECT$" CONDITIONAL_EFFECT: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT$\n$EFFECT$" PAST_CONDITIONAL_EFFECT: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT_PAST$\n$EFFECT$" CONDITIONAL_EFFECT_ELSE: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT$\n$EFFECT$\n\n$CONDITIONAL_ELSE_EFFECT$\n$ELSE_EFFECT$" PAST_CONDITIONAL_EFFECT_ELSE: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT_PAST$\n$EFFECT$\n\n$CONDITIONAL_ELSE_EFFECT_PAST$\n$ELSE_EFFECT$" CONDITIONAL_EFFECT_LIMIT_TRUE: "Se han cumplido las siguientes [conditions|el]:" CONDITIONAL_EFFECT_LIMIT_FALSE: "Se deben cumplir las siguientes [conditions|el]:" CONDITIONAL_EFFECT_TRUE: "@trigger_yes!Dado que se han cumplido las condiciones, se producirán los siguientes [effects|el]:" CONDITIONAL_EFFECT_FALSE: "@trigger_no!Si las condiciones se cumplen, se producirán los siguientes [effects|el]:" CONDITIONAL_EFFECT_PAST_TRUE: "@trigger_yes!Dado que se han cumplido las condiciones, se han producido los siguientes [effects|el]:" CONDITIONAL_EFFECT_PAST_FALSE: "@trigger_no!Si las condiciones se hubiesen cumplido, se habrían producido los siguientes [effects|el]:" CONDITIONAL_EFFECT_ELSE_TRUE: "@trigger_yes!De lo contrario, se producirán estos efectos:" CONDITIONAL_EFFECT_ELSE_PAST_TRUE: "@trigger_yes!De lo contrario, se habrían producido estos efectos:" CONDITIONAL_EFFECT_ELSE_FALSE: "@trigger_no!De lo contrario, se producirán estos efectos:" CONDITIONAL_EFFECT_ELSE_PAST_FALSE: "@trigger_no!De lo contrario, se habrían producido estos efectos:" KILL_CHARACTER_EFFECT: "[TARGET_CHARACTER.GetName] muere" PAST_KILL_CHARACTER_EFFECT: "[TARGET_CHARACTER.GetName] ha muerto" TRIGGER_EVENT_EFFECT: "Sucede el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»." PAST_TRIGGER_EVENT_EFFECT: "Ha sucedido el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»." WE_TRIGGER_EVENT_EFFECT: "Nos sucede el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»." PAST_WE_TRIGGER_EVENT_EFFECT: "Nos ha sucedido el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»." THIRD_TRIGGER_EVENT_EFFECT: "[COUNTRY.GetName] recibe el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»." PAST_THIRD_TRIGGER_EVENT_EFFECT: "[COUNTRY.GetName] ha recibido el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»." DESTROY_ART_EFFECT: "Se destruirá [TARGET_WORK_OF_ART.GetName]" PAST_DESTROY_ART_EFFECT: "Se ha destruido [TARGET_WORK_OF_ART.GetName]" DESTROY_COLONIAL_CHARTER_EFFECT: "Se destruirá [TARGET_COLONIAL_CHARTER.GetName]" PAST_DESTROY_COLONIAL_CHARTER_EFFECT: "Se ha destruido una [colonial_charter|El]" ADD_MIGRATION_EFFECT: "$AMOUNT|Y$ $NAME$ migrarán cada mes de $FROM$ a $TO$." PAST_ADD_MIGRATION_EFFECT: "Se ha iniciado una migración: $AMOUNT|Y$ $NAME$ se trasladarán al mes de $FROM$ a $TO$." ADD_MIGRATION_WITH_TIMEFRAME_EFFECT: "$AMOUNT|Y$ $NAME$ migrarán cada mes de $FROM$ a $TO$ durante los siguientes $MONTHS|Y$ meses." PAST_ADD_MIGRATION_WITH_TIMEFRAME_EFFECT: "Se ha iniciado una migración: $AMOUNT|Y$ $NAME$ se trasladarán al mes de $FROM$ a $TO$ durante $MONTHS|Y$ meses." ADD_MIGRATION_EFFECT_SOURCE: "Origen" ADD_MIGRATION_EFFECT_DESTINATION: "Destino" REMOVE_MIGRATION_EFFECT: "Cesará la migración de $AMOUNT|Y$ $NAME$ al mes de $FROM$ a $TO$." PAST_REMOVE_MIGRATION_EFFECT: "Ha cesado la migración de $AMOUNT|Y$ $NAME$ al mes de $FROM$ a $TO$." RANDOM_LIST_EFFECT: "#Y Ocurrirá una de las $SIZE$ opciones:#!\n" RANDOM_EFFECT: "#Y $CHANCE$ %#! de probabilidad de " RANDOM_LIST_EFFECT_HEADER: "#S $DESC$:#!" RANDOM_LIST_DEFAULT_DESC: "Resultados posibles" RANDOM_LIST_DEFAULT_MULTIPLE_DESC: "Resultados posibles: elige cualquier combinación de $VALUE|V0$ resultados." RANDOM_LIST_DEFAULT_MULTIPLE_UNIQUE_DESC: "Resultados posibles: elige $VALUE|V0$ resultados únicos." RANDOM_LIST_EFFECT_ENTRY: "#D Resultado sin nombre:#!" RANDOM_LIST_EFFECT_ENTRY_CHANCE: "$CHANCE|0$ %" RANDOM_LIST_EFFECT_ENTRY_DESC: "$DESC|F$:" RANDOM_LIST_EFFECT_ENTRY_DESC_CHANCE: "$CHANCE|0$ % #F – $DESC$:#!" #Country SET_AGE_PREFERENCE_EFFECT: "Se centrará en las $NAME|V$ esta era:\n$POSSIBLE$" WE_SET_AGE_PREFERENCE_EFFECT: "Nos centraremos en las $NAME|V$ esta [age|el], lo que da acceso a los siguientes [advances|el]:\n$POSSIBLE$" THIRD_SET_AGE_PREFERENCE_EFFECT: "[COUNTRY.GetName] se centrará en las $NAME|V$ esta era" PAST_SET_AGE_PREFERENCE_EFFECT: "Se ha centrado en $NAME|V$ esta era:\n$POSSIBLE$" PAST_WE_SET_AGE_PREFERENCE_EFFECT: "Nos hemos centrado en $NAME|V$ esta [age|el], lo que ha dado acceso a los siguientes [advances|el]:\n$POSSIBLE$" PAST_THIRD_SET_AGE_PREFERENCE_EFFECT: "[COUNTRY.GetName] se ha centrado en $NAME|V$ esta era" JOIN_WAR_EFFECT: "Entra en la [TARGET_WAR.GetName] en el bando de $WHO$" THIRD_JOIN_WAR_EFFECT: "[COUNTRY.GetName] entra en la [TARGET_WAR.GetName] en el bando de $WHO$" WE_JOIN_WAR_EFFECT: "Entramos en la [TARGET_WAR.GetName] en el bando de $WHO$" PAST_JOIN_WAR_EFFECT: "Ha entrado en la [TARGET_WAR.GetName] en el bando de $WHO$" PAST_THIRD_JOIN_WAR_EFFECT: "[COUNTRY.GetName] ha entrado en la [TARGET_WAR.GetName] en el bando de $WHO$" PAST_WE_JOIN_WAR_EFFECT: "Hemos entrado en la [TARGET_WAR.GetName] en el bando de $WHO$" JOIN_WAR_AGAINST_EFFECT: "Entra en la [TARGET_WAR.GetName] contra $WHO$" FIRST_JOIN_WAR_AGAINST_EFFECT: "[COUNTRY.GetName] entra en la [TARGET_WAR.GetName] contra $WHO$" THIRD_JOIN_WAR_AGAINST_EFFECT: "Entramos en la [TARGET_WAR.GetName] contra $WHO$" PAST_JOIN_WAR_AGAINST_EFFECT: "Ha entrado en la [TARGET_WAR.GetName] contra $WHO$" PAST_FIRST_JOIN_WAR_AGAINST_EFFECT: "[COUNTRY.GetName] ha entrado en la [TARGET_WAR.GetName] contra $WHO$" PAST_THIRD_JOIN_WAR_AGAINST_EFFECT: "Hemos entrado en la [TARGET_WAR.GetName] contra $WHO$" LEAVE_WAR_EFFECT: "Abandona la [TARGET_WAR.GetName]" FIRST_LEAVE_WAR_EFFECT: "Abandonamos la [TARGET_WAR.GetName]" THIRD_LEAVE_WAR_EFFECT: "[COUNTRY.GetName] abandona la [TARGET_WAR.GetName]" PAST_LEAVE_WAR_EFFECT: "Ha abandonado la [TARGET_WAR.GetName]" PAST_FIRST_LEAVE_WAR_EFFECT: "Hemos abandonado la [TARGET_WAR.GetName]" PAST_THIRD_LEAVE_WAR_EFFECT: "[COUNTRY.GetName] ha abandonado la [TARGET_WAR.GetName]" DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se rendirá!" PAST_DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se ha rendido!" THIRD_DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se rendirá!" PAST_THIRD_DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se ha rendido!" SETUP_LOAN_EFFECT: "Concede a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|2V$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]." FIRST_SETUP_LOAN_EFFECT: "Concederemos a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|2V$@gold! con un [interest|el] anual del [Player.GetModifierValue('bank_interest')]." THIRD_SETUP_LOAN_EFFECT: "[COUNTRY.GetName] concederá a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]." PAST_SETUP_LOAN_EFFECT: "Ha concedido a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]." PAST_FIRST_SETUP_LOAN_EFFECT: "Hemos concedido a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [Player.GetModifierValue('bank_interest')]." PAST_THIRD_SETUP_LOAN_EFFECT: "[COUNTRY.GetName] ha concedido a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]." CREATE_ESTATE_LOAN_EFFECT: "Asume un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!." FIRST_CREATE_ESTATE_LOAN_EFFECT: "Asumimos un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!." THIRD_CREATE_ESTATE_LOAN_EFFECT: "[COUNTRY.GetName] asume un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!." PAST_CREATE_ESTATE_LOAN_EFFECT: "Ha asumido un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!." PAST_FIRST_CREATE_ESTATE_LOAN_EFFECT: "Hemos asumido un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!." PAST_THIRD_CREATE_ESTATE_LOAN_EFFECT: "[COUNTRY.GetName] ha asumido un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!." ADD_COLONIAL_CLAIM_EFFECT: "Presenta una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." FIRST_ADD_COLONIAL_CLAIM_EFFECT: "Recibimos una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." THIRD_ADD_COLONIAL_CLAIM_EFFECT: "[COUNTRY.GetName] recibe una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." PAST_ADD_COLONIAL_CLAIM_EFFECT: "Ha presentado una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." PAST_FIRST_ADD_COLONIAL_CLAIM_EFFECT: "Hemos recibido una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." PAST_THIRD_ADD_COLONIAL_CLAIM_EFFECT: "[COUNTRY.GetName] ha recibido una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." ADD_COOLDOWN_EFFECT: "No se puede volver a usar la acción «$KEY|Y$» hasta esta fecha: $DATE|Y$" FIRST_ADD_COOLDOWN_EFFECT: "No podemos volver a usar la acción «$KEY|Y$» hasta esta fecha: $DATE|Y$" THIRD_ADD_COOLDOWN_EFFECT: "$WHO$ no puede volver a usar la acción «$KEY|Y$» de nuevo hasta esta fecha: $DATE|Y$" REMOVE_COOLDOWN_EFFECT: "Se puede volver a usar la acción «$KEY|Y$»" FIRST_REMOVE_COOLDOWN_EFFECT: "Podemos volver a usar la acción «$KEY|Y$»" THIRD_REMOVE_COOLDOWN_EFFECT: "$WHO$ puede volver a usar la acción «$KEY|Y$»" CREATE_UNION_EFFECT: "Formará una [union|el] con [TARGET_COUNTRY.GetName]" WE_CREATE_UNION_EFFECT: "Formaremos una [union|el] con [TARGET_COUNTRY.GetName]" THIRD_CREATE_UNION_EFFECT: "[COUNTRY.GetName] formará una [union|el] con [TARGET_COUNTRY.GetName]" PAST_CREATE_UNION_EFFECT: "Han formado una [union|el] con [TARGET_COUNTRY.GetName]" PAST_WE_CREATE_UNION_EFFECT: "Hemos formado una [union|el] con [TARGET_COUNTRY.GetName]" PAST_THIRD_CREATE_UNION_EFFECT: "[COUNTRY.GetName] ha formado una [union|el] con [TARGET_COUNTRY.GetName]" FORCE_UNION_EFFECT: "Se forzará una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetName] estará al cargo" WE_FORCE_UNION_EFFECT: "Forzaremos una [union|el] con [TARGET_COUNTRY.GetName] en la que estaremos al cargo" THIRD_FORCE_UNION_EFFECT: "[COUNTRY.GetName] forzará una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetNameWithNoTooltip] estará al cargo" PAST_FORCE_UNION_EFFECT: "Se ha forzado una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetName] está al cargo" PAST_WE_FORCE_UNION_EFFECT: "Hemos forzado una [union|el] con [TARGET_COUNTRY.GetName] en la que estamos al cargo" PAST_THIRD_FORCE_UNION_EFFECT: "[COUNTRY.GetName] ha forzado una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetNameWithNoTooltip] está al cargo" SET_PARLIAMENT_ACTIVE_EFFECT: "Se convocará una sesión de $PARLIAMENT$" FIRST_SET_PARLIAMENT_ACTIVE_EFFECT: "Convocaremos una sesión de $PARLIAMENT$" THIRD_SET_PARLIAMENT_ACTIVE_EFFECT: "Se convocará una sesión de $PARLIAMENT$ para $WHO$" UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se acabará la sesión de $PARLIAMENT$" FIRST_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Acabaremos la sesión de $PARLIAMENT$" THIRD_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se pondrá fin a la sesión de $PARLIAMENT$ en $WHO$" PAST_SET_PARLIAMENT_ACTIVE_EFFECT: "Se ha convocado una sesión de $PARLIAMENT$" PAST_FIRST_SET_PARLIAMENT_ACTIVE_EFFECT: "Hemos convocado una sesión de $PARLIAMENT$" PAST_THIRD_SET_PARLIAMENT_ACTIVE_EFFECT: "Se ha convocado una sesión de $PARLIAMENT$ para $WHO$" PAST_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se ha acabado la sesión de $PARLIAMENT$" PAST_FIRST_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Hemos acabado la sesión de $PARLIAMENT$" PAST_THIRD_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se ha puesto fin a la sesión de $PARLIAMENT$ en $WHO$" PASS_PARLIAMENT_EFFECT: "Aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" FIRST_PASS_PARLIAMENT_EFFECT: "Aprobamos la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" THIRD_PASS_PARLIAMENT_EFFECT: "$WHO$ aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" FAIL_PARLIAMENT_EFFECT: "No aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" FIRST_FAIL_PARLIAMENT_EFFECT: "No aprobamos la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" THIRD_FAIL_PARLIAMENT_EFFECT: "$WHO$ no aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" PAST_PASS_PARLIAMENT_EFFECT: "Ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" PAST_FIRST_PASS_PARLIAMENT_EFFECT: "Hemos aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" PAST_THIRD_PASS_PARLIAMENT_EFFECT: "$WHO$ ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" PAST_FAIL_PARLIAMENT_EFFECT: "No ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" PAST_FIRST_FAIL_PARLIAMENT_EFFECT: "No hemos aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" PAST_THIRD_FAIL_PARLIAMENT_EFFECT: "$WHO$ no ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$" SET_BANKRUPTCY_EFFECT: "Se declarará en [bankruptcy|el]" FIRST_SET_BANKRUPTCY_EFFECT: "Nos declararemos en [bankruptcy|el]" THIRD_SET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] se declarará en [bankruptcy|el]" UNSET_BANKRUPTCY_EFFECT: "Ya no estará en [bankrupt|el]" FIRST_UNSET_BANKRUPTCY_EFFECT: "Ya no estaremos en [bankrupt|el]" THIRD_UNSET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] ya no estará en [bankrupt|el]" PAST_SET_BANKRUPTCY_EFFECT: "Se ha declarado en [bankruptcy|el]" PAST_FIRST_SET_BANKRUPTCY_EFFECT: "Nos hemos declarado en [bankruptcy|el]" PAST_THIRD_SET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] se ha declarado en [bankruptcy|el]" PAST_UNSET_BANKRUPTCY_EFFECT: "Ya no está en [bankrupt|el]" PAST_FIRST_UNSET_BANKRUPTCY_EFFECT: "Ya no estamos en [bankrupt|el]" PAST_THIRD_UNSET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] ya no está en [bankrupt|el]" SET_REVOLUTION_EFFECT: "Se vuelve de carácter [revolutionary|el]" NEG_SET_REVOLUTION_EFFECT: "Ya no será de carácter [revolutionary|el]" WE_SET_REVOLUTION_EFFECT: "Nos volveremos de carácter [revolutionary|el]" WE_NEG_SET_REVOLUTION_EFFECT: "Ya no seremos de carácter [revolutionary|el]" THIRD_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] se vuelve de carácter [revolutionary|el]" THIRD_NEG_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] ya no será de carácter [revolutionary|l]" PAST_SET_REVOLUTION_EFFECT: "Se ha vuelto de carácter [revolutionary|el]" PAST_NEG_SET_REVOLUTION_EFFECT: "Ya no es de carácter [revolutionary|el]" PAST_WE_SET_REVOLUTION_EFFECT: "Nos hemos vuelto de carácter [revolutionary|el]" PAST_WE_NEG_SET_REVOLUTION_EFFECT: "Ya no somos de carácter [revolutionary|el]" PAST_THIRD_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] se ha vuelto de carácter [revolutionary|el]" PAST_THIRD_NEG_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] ya no es de carácter [revolutionary|el]" SET_REVOLUTION_TARGET_EFFECT: "Se convierte en el [revolutionary_target|el]" NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no será el [revolutionary_target|el]" WE_SET_REVOLUTION_TARGET_EFFECT: "Nos convertimos en el [revolutionary_target|el]" WE_NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no seremos el [revolutionary_target|el]" THIRD_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] se convierte en el [revolutionary_target|el]" THIRD_NEG_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] ya no será el [revolutionary_target|el]" PAST_SET_REVOLUTION_TARGET_EFFECT: "Se ha convertido en el [revolutionary_target|el]" PAST_NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no es el [revolutionary_target|el]" PAST_WE_SET_REVOLUTION_TARGET_EFFECT: "Nos hemos convertido en el [revolutionary_target|el]" PAST_WE_NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no somos el [revolutionary_target|el]" PAST_THIRD_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] se ha convertido en el [revolutionary_target|el]" PAST_THIRD_NEG_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] ya no es el [revolutionary_target|el]" START_MISSION_EFFECT: "Inicia la [mission|el] [TARGET_MISSION.GetName]" FIRST_START_MISSION_EFFECT: "Iniciamos la [mission|el] [TARGET_MISSION.GetName]" THIRD_START_MISSION_EFFECT: "[COUNTRY.GetName] inicia la [mission|el] [TARGET_MISSION.GetName]" PAST_START_MISSION_EFFECT: "Ha iniciado la [mission|el] [TARGET_MISSION.GetName]" PAST_FIRST_START_MISSION_EFFECT: "Hemos iniciado la [mission|el] [TARGET_MISSION.GetName]" PAST_THIRD_START_MISSION_EFFECT: "[COUNTRY.GetName] ha iniciado la [mission|el] [TARGET_MISSION.GetName]" END_MISSION_EFFECT: "Cumple la [mission|el] en curso" NEG_END_MISSION_EFFECT: "Aborta la [mission|el] en curso" FIRST_END_MISSION_EFFECT: "Cumplimos la [mission|el] en curso" FIRST_NEG_END_MISSION_EFFECT: "Abortamos la [mission|el] en curso" THIRD_END_MISSION_EFFECT: "[COUNTRY.GetName] cumple la [mission|el] en curso" THIRD_NEG_END_MISSION_EFFECT: "[COUNTRY.GetName] aborta la [mission|el] en curso" PAST_END_MISSION_EFFECT: "Ha cumplido la [mission|el] en curso" PAST_NEG_END_MISSION_EFFECT: "Ha abortado la [mission|el] en curso" PAST_FIRST_END_MISSION_EFFECT: "Hemos cumplido la [mission|el] en curso" PAST_FIRST_NEG_END_MISSION_EFFECT: "Hemos abortado la [mission|el] en curso" PAST_THIRD_END_MISSION_EFFECT: "[COUNTRY.GetName] ha cumplido la [mission|el] en curso" PAST_THIRD_NEG_END_MISSION_EFFECT: "[COUNTRY.GetName] ha abortado la [mission|el] en curso" COMPLETE_MISSION_TASK_EFFECT: "Cumple la [mission_task|el] [TARGET_MISSION_TASK.GetName]" FIRST_COMPLETE_MISSION_TASK_EFFECT: "Cumplimos la [mission_task|el] [TARGET_MISSION_TASK.GetName]" THIRD_COMPLETE_MISSION_TASK_EFFECT: "[COUNTRY.GetName] cumple la [mission_task|el] [TARGET_MISSION_TASK.GetName]" PAST_COMPLETE_MISSION_TASK_EFFECT: "Ha cumplido la [mission_task|el] [TARGET_MISSION_TASK.GetName]" PAST_FIRST_COMPLETE_MISSION_TASK_EFFECT: "Hemos cumplido la [mission_task|el] [TARGET_MISSION_TASK.GetName]" PAST_THIRD_COMPLETE_MISSION_TASK_EFFECT: "[COUNTRY.GetName] ha cumplido la [mission_task|el] [TARGET_MISSION_TASK.GetName]" BYPASS_MISSION_TASK_EFFECT: "Omite la [mission_task|el] [TARGET_MISSION_TASK.GetName]" FIRST_BYPASS_MISSION_TASK_EFFECT: "Omitimos la [mission_task|el] [TARGET_MISSION_TASK.GetName]" THIRD_BYPASS_MISSION_TASK_EFFECT: "[COUNTRY.GetName] omite la [mission_task|el] [TARGET_MISSION_TASK.GetName]" PAST_BYPASS_MISSION_TASK_EFFECT: "Ha omitido la [mission_task|el] [TARGET_MISSION_TASK.GetName]" PAST_FIRST_BYPASS_MISSION_TASK_EFFECT: "Hemos omitido la [mission_task|el] [TARGET_MISSION_TASK.GetName]" PAST_THIRD_BYPASS_MISSION_TASK_EFFECT: "[COUNTRY.GetName] ha omitido la [mission_task|el] [TARGET_MISSION_TASK.GetName]" RAISE_ALL_LEVIES_EFFECT: "Recluta todas sus $TYPE$" FIRST_RAISE_ALL_LEVIES_EFFECT: "Reclutamos todas nuestras $TYPE$" THIRD_RAISE_ALL_LEVIES_EFFECT: "[COUNTRY.GetName] recluta todas sus $TYPE$" PAST_RAISE_ALL_LEVIES_EFFECT: "Ha reclutado todas sus $TYPE$" PAST_FIRST_RAISE_ALL_LEVIES_EFFECT: "Hemos reclutado todas nuestras $TYPE$" PAST_THIRD_RAISE_ALL_LEVIES_EFFECT: "[COUNTRY.GetName] ha reclutado todas sus $TYPE$" RAISE_ALL_LEVIES_INSTANT_EFFECT: "Recluta todas sus $TYPE$ casi al instante" FIRST_RAISE_ALL_LEVIES_INSTANT_EFFECT: "Reclutamos todas nuestras $TYPE$ casi al instante" THIRD_RAISE_ALL_LEVIES_INSTANT_EFFECT: "[COUNTRY.GetName] recluta todas sus $TYPE$ casi al instante" PAST_RAISE_ALL_LEVIES_INSTANT_EFFECT: "Ha reclutado todas sus $TYPE$ casi al instante" PAST_FIRST_RAISE_ALL_LEVIES_INSTANT_EFFECT: "Hemos reclutado todas nuestras $TYPE$ casi al instante" PAST_THIRD_RAISE_ALL_LEVIES_INSTANT_EFFECT: "[COUNTRY.GetName] ha reclutado todas sus $TYPE$ casi al instante" SET_PARLIAMENT_ISSUE_EFFECT: "Establece [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]" FIRST_SET_PARLIAMENT_ISSUE_EFFECT: "Establecemos [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]" THIRD_SET_PARLIAMENT_ISSUE_EFFECT: "$WHO$ establece [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]" PAST_SET_PARLIAMENT_ISSUE_EFFECT: "Ha establecido [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]" PAST_FIRST_SET_PARLIAMENT_ISSUE_EFFECT: "Hemos establecido [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]" PAST_THIRD_SET_PARLIAMENT_ISSUE_EFFECT: "$WHO$ ha establecido [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]" SET_PARLIAMENT_TYPE_EFFECT: "Establece [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]" FIRST_SET_PARLIAMENT_TYPE_EFFECT: "Establecemos [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]" THIRD_SET_PARLIAMENT_TYPE_EFFECT: "$WHO$ establece [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]" PAST_SET_PARLIAMENT_TYPE_EFFECT: "Ha establecido [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]" PAST_FIRST_SET_PARLIAMENT_TYPE_EFFECT: "Hemos establecido [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]" PAST_THIRD_SET_PARLIAMENT_TYPE_EFFECT: "$WHO$ ha establecido [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]" SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" FIRST_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" FIRST_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" THIRD_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" THIRD_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" PAST_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" PAST_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" PAST_FIRST_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en: $PARLIAMENT$" PAST_FIRST_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en: $PARLIAMENT$" PAST_THIRD_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" PAST_THIRD_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$" GRANT_PARLIAMENT_AGENDA_EFFECT: "Concede la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]" FIRST_GRANT_PARLIAMENT_AGENDA_EFFECT: "Concedemos la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]" THIRD_GRANT_PARLIAMENT_AGENDA_EFFECT: "$WHO$ concede la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]" PAST_GRANT_PARLIAMENT_AGENDA_EFFECT: "Ha concedido la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]" PAST_FIRST_GRANT_PARLIAMENT_AGENDA_EFFECT: "Hemos concedido la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]" PAST_THIRD_GRANT_PARLIAMENT_AGENDA_EFFECT: "$WHO$ ha concedido la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]" GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Concede la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]" FIRST_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Concedemos la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]" THIRD_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "[COUNTRY.GetName] concede la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]" PAST_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Ha concedido la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]" PAST_FIRST_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Hemos concedido la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]" PAST_THIRD_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "[COUNTRY.GetName] ha concedido la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]" UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se actualiza" THIRD_UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se actualiza" PAST_UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se ha actualizado" PAST_THIRD_UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se ha actualizado" GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Concede la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]" FIRST_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Concedemos la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]" THIRD_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] concede la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]" PAST_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Ha concedido la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]" PAST_FIRST_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Hemos concedido la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]" PAST_THIRD_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] ha concedido la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]" BRIBE_ESTATE_EFFECT: "Soborna al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$" FIRST_BRIBE_ESTATE_EFFECT: "Sobornamos al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$" THIRD_BRIBE_ESTATE_EFFECT: "[COUNTRY.GetName] soborna al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$" PAST_BRIBE_ESTATE_EFFECT: "Ha sobornado al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$" PAST_FIRST_BRIBE_ESTATE_EFFECT: "Hemos sobornado al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$" PAST_THIRD_BRIBE_ESTATE_EFFECT: "[COUNTRY.GetName] ha sobornado al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$" GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Gana un $VALUE|2%G$ de apoyo en $PARLIAMENT$" FIRST_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ganamos un $VALUE|2%G$ de apoyo en $PARLIAMENT$" THIRD_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ gana un $VALUE|2%G$ de apoyo en $PARLIAMENT$" LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Pierde un $VALUE|2%R$ de apoyo en $PARLIAMENT$" FIRST_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Perdemos un $VALUE|2%R$ de apoyo en $PARLIAMENT$" THIRD_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ pierde un $VALUE|2%R$ de apoyo en $PARLIAMENT$" PAST_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha ganado un $VALUE|2%G$ de apoyo en $PARLIAMENT$" PAST_FIRST_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos ganado un $VALUE|2%G$ de apoyo en $PARLIAMENT$" PAST_THIRD_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha ganado un $VALUE|2%G$ de apoyo en $PARLIAMENT$" PAST_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha perdido un $VALUE|2%R$ de apoyo en $PARLIAMENT$" PAST_FIRST_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos perdido un $VALUE|2%R$ de apoyo en $PARLIAMENT$" PAST_THIRD_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha perdido un $VALUE|2%R$ de apoyo en $PARLIAMENT$" SET_DYNASTY_NAME_TYPE_EFFECT: "Cambiará el tipo de nombre a $TYPE$" THIRD_SET_DYNASTY_NAME_TYPE_EFFECT: "[DYNASTY.GetName|U] cambiará el tipo de nombre a $TYPE$" PAST_SET_DYNASTY_NAME_TYPE_EFFECT: "Ha cambiado el tipo de nombre a $TYPE$" PAST_THIRD_SET_DYNASTY_NAME_TYPE_EFFECT: "[DYNASTY.GetName|U] ha cambiado el tipo de nombre a $TYPE$" ACTIVATE_SITUATION_EFFECT: "Se activa" PAST_ACTIVATE_SITUATION_EFFECT: "Se ha activado" THIRD_ACTIVATE_SITUATION_EFFECT: "[SITUATION.GetName|U] se activa" PAST_THIRD_ACTIVATE_SITUATION_EFFECT: "[SITUATION.GetName|U] se ha activado" END_SITUATION_EFFECT: "Finaliza" PAST_END_SITUATION_EFFECT: "Ha finalizado" THIRD_END_SITUATION_EFFECT: "La [situation|el] [SITUATION.GetName] finaliza" PAST_THIRD_END_SITUATION_EFFECT: "La [situation|el] [SITUATION.GetName] ha finalizado" ADD_EXTENDED_WINTER_EFFECT: "Añade [winters|el] prolongados en [AREA.GetName]" PAST_ADD_EXTENDED_WINTER_EFFECT: "Se han prolongado los [winters|el] en [AREA.GetName]" REMOVE_EXTENDED_WINTER_EFFECT: "Se han eliminado los [winters|el] prolongados en [AREA.GetName]" PAST_REMOVE_EXTENDED_WINTER_EFFECT: "Se han eliminado los [winters|el] en [AREA.GetName]" REMOVE_COLONIAL_CLAIM_EFFECT: "Se eliminará la reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." PAST_REMOVE_COLONIAL_CLAIM_EFFECT: "Se ha eliminado la reclamación en [TARGET_PROVINCE_DEFINITION.GetName]." EFFECT_RESEARCH_ADVANCE: "Consigue el avance [TARGET_ADVANCE_DEFINITION.GetName]" EFFECT_RESEARCH_ADVANCE_WE: "Conseguiremos el avance [TARGET_ADVANCE_DEFINITION.GetName]" EFFECT_RESEARCH_ADVANCE_THIRD: "[COUNTRY.GetName] conseguirá el avance [TARGET_ADVANCE_DEFINITION.GetName]" EFFECT_RESEARCH_ADVANCE_PAST: "Has conseguido el avance [TARGET_ADVANCE_DEFINITION.GetName]" EFFECT_RESEARCH_ADVANCE_PAST_WE: "Hemos conseguido el avance [TARGET_ADVANCE_DEFINITION.GetName]" EFFECT_RESEARCH_ADVANCE_PAST_THIRD: "[COUNTRY.GetName] ha conseguido el avance [TARGET_ADVANCE_DEFINITION.GetName]" ADD_POLICY_EFFECT: "Promulga la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" WE_ADD_POLICY_EFFECT: "Promulgamos la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" THIRD_ADD_POLICY_EFFECT: "[COUNTRY.GetName] promulga la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" PAST_ADD_POLICY_EFFECT: "Ha promulgado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" PAST_WE_ADD_POLICY_EFFECT: "Hemos promulgado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" PAST_THIRD_ADD_POLICY_EFFECT: "[COUNTRY.GetName] ha promulgado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Promulga la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$" WE_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Promulgamos la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$" THIRD_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "[COUNTRY.GetName] promulga la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$" PAST_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Ha promulgado la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$" PAST_WE_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Hemos promulgado la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$" PAST_THIRD_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "[COUNTRY.GetName] ha promulgado la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$" REMOVE_POLICY_EFFECT: "Elimina la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" WE_REMOVE_POLICY_EFFECT: "Eliminamos la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" THIRD_REMOVE_POLICY_EFFECT: "[COUNTRY.GetName] elimina la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" PAST_REMOVE_POLICY_EFFECT: "Ha eliminado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" PAST_WE_REMOVE_POLICY_EFFECT: "Hemos eliminado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" PAST_THIRD_REMOVE_POLICY_EFFECT: "[COUNTRY.GetName] ha eliminado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]" GRANT_ESTATE_EFFECT: "Concede $NAME$ al estamento $TYPE$" WE_GRANT_ESTATE_EFFECT: "Concederemos $NAME$ al estamento $TYPE$" THIRD_GRANT_ESTATE_EFFECT: "[COUNTRY.GetName] concede $NAME$ al estamento $TYPE$" PAST_GRANT_ESTATE_EFFECT: "Ha concedido $NAME$ al estamento $TYPE$" PAST_WE_GRANT_ESTATE_EFFECT: "Hemos concedido $NAME$ al estamento $TYPE$" PAST_THIRD_GRANT_ESTATE_EFFECT: "[COUNTRY.GetName] ha concedido $NAME$ al estamento $TYPE$" REVOKE_ESTATE_EFFECT: "Revocará $NAME$ al estamento $TYPE$" WE_REVOKE_ESTATE_EFFECT: "Revocaremos $NAME$ al estamento $TYPE$" THIRD_REVOKE_ESTATE_EFFECT: "[COUNTRY.GetName] revocará $NAME$ al estamento $TYPE$" PAST_REVOKE_ESTATE_EFFECT: "Ha revocado $NAME$ al estamento $TYPE$" PAST_WE_REVOKE_ESTATE_EFFECT: "Hemos revocado $NAME$ al estamento $TYPE$" PAST_THIRD_REVOKE_ESTATE_EFFECT: "[COUNTRY.GetName] ha revocado $NAME$ al estamento $TYPE$" PAY_PRICE_EFFECT: "Paga $PRICE$" WE_PAY_PRICE_EFFECT: "Pagamos $PRICE$" THIRD_PAY_PRICE_EFFECT: "[COUNTRY.GetName] paga $PRICE$" PAST_PAY_PRICE_EFFECT: "Ha pagado $PRICE$" PAST_WE_PAY_PRICE_EFFECT: "Hemos pagado $PRICE$" PAST_THIRD_PAY_PRICE_EFFECT: "[COUNTRY.GetName] ha pagado $PRICE$" REFUND_PRICE_EFFECT: "Se le reembolsa $PRICE$" WE_REFUND_PRICE_EFFECT: "Se nos reembolsa $PRICE$" THIRD_REFUND_PRICE_EFFECT: "A [COUNTRY.GetName] se le reembolsa $PRICE$" PAST_REFUND_PRICE_EFFECT: "Se le ha reembolsado $PRICE$" PAST_WE_REFUND_PRICE_EFFECT: "Se nos ha reembolsado $PRICE$" PAST_THIRD_REFUND_PRICE_EFFECT: "A [COUNTRY.GetName] se le ha reembolsado $PRICE$" ADD_COUNTRY_MODIFIER: "Obtiene $MODIFIER|V$$SCALE$" FIRST_ADD_COUNTRY_MODIFIER: "Obtenemos $MODIFIER|V$$SCALE$" THIRD_ADD_COUNTRY_MODIFIER: "[COUNTRY.GetName] obtiene $MODIFIER|V$$SCALE$" PAST_ADD_COUNTRY_MODIFIER: "Ha obtenido $MODIFIER|V$$SCALE$" PAST_FIRST_ADD_COUNTRY_MODIFIER: "Hemos obtenido $MODIFIER|V$$SCALE$" PAST_THIRD_ADD_COUNTRY_MODIFIER: "[COUNTRY.GetName] ha obtenido $MODIFIER|V$$SCALE$" REMOVE_COUNTRY_MODIFIER: "Pierde el efecto de $MODIFIER|V$" FIRST_REMOVE_COUNTRY_MODIFIER: "Perdemos el efecto de $MODIFIER|V$" THIRD_REMOVE_COUNTRY_MODIFIER: "[COUNTRY.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_COUNTRY_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_FIRST_REMOVE_COUNTRY_MODIFIER: "Hemos perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_COUNTRY_MODIFIER: "[COUNTRY.GetName] ha perdido el efecto de $MODIFIER|V$" ADD_COUNTRY_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" FIRST_ADD_COUNTRY_MODIFIER_DURATION: "Obtenemos $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_COUNTRY_MODIFIER_DURATION: "[COUNTRY.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_COUNTRY_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_FIRST_ADD_COUNTRY_MODIFIER_DURATION: "Hemos obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_COUNTRY_MODIFIER_DURATION: "[COUNTRY.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_COUNTRY_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" FIRST_ADD_COUNTRY_MODIFIER_FOREVER: "Obtenemos $MODIFIER|V$ hasta $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" THIRD_ADD_COUNTRY_MODIFIER_FOREVER: "[COUNTRY.GetName] obtiene: $MODIFIER|V$ hasta $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" PAST_ADD_COUNTRY_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" PAST_FIRST_ADD_COUNTRY_MODIFIER_FOREVER: "Hemos obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" PAST_THIRD_ADD_COUNTRY_MODIFIER_FOREVER: "[COUNTRY.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" CHANGE_CULTURE_EFFECT: "Incorpora a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]" FIRST_CHANGE_CULTURE_EFFECT: "Incorporamos a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]" THIRD_CHANGE_CULTURE_EFFECT: "[COUNTRY.GetName] incorpora a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]" PAST_CHANGE_CULTURE_EFFECT: "Ha incorporado a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]" PAST_FIRST_CHANGE_CULTURE_EFFECT: "Hemos incorporado a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]" PAST_THIRD_CHANGE_CULTURE_EFFECT: "[COUNTRY.GetName] ha incorporado a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]" FORM_NEW_CULTURE_EFFECT: "Forma una nueva [primary_culture|el]" FIRST_FORM_NEW_CULTURE_EFFECT: "Formamos una nueva [primary_culture|el]" THIRD_FORM_NEW_CULTURE_EFFECT: "[COUNTRY.GetName] forma una nueva [primary_culture|el]" PAST_FORM_NEW_CULTURE_EFFECT: "Ha formado una nueva [primary_culture|el]" PAST_FIRST_FORM_NEW_CULTURE_EFFECT: "Hemos formado una nueva [primary_culture|el]" PAST_THIRD_FORM_NEW_CULTURE_EFFECT: "[COUNTRY.GetName] ha formado una nueva [primary_culture|el]" MERGE_CULTURE_GROUP_EFFECT: "[merged_culture_group_merges|E] un [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]" FIRST_MERGE_CULTURE_GROUP_EFFECT: "Conseguimos [merged_culture_group_merge|E] el [culture_group|el] en una nueva [primary_culture|el]" THIRD_MERGE_CULTURE_GROUP_EFFECT: "[COUNTRY.GetName] [merged_culture_group_merges|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]" PAST_MERGE_CULTURE_GROUP_EFFECT: "Ha [merged_culture_group_merged|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]" PAST_FIRST_MERGE_CULTURE_GROUP_EFFECT: "Hemos [merged_culture_group_merged|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]" PAST_THIRD_MERGE_CULTURE_GROUP_EFFECT: "[COUNTRY.GetName] ha [merged_culture_group_merged|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]" CHANGE_RELIGION_EFFECT: "Se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]" FIRST_CHANGE_RELIGION_EFFECT: "Nos convertimos a la [religion|el] del [TARGET_RELIGION.GetName|l]" THIRD_CHANGE_RELIGION_EFFECT: "[COUNTRY.GetName] se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_CHANGE_RELIGION_EFFECT: "Se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_FIRST_CHANGE_RELIGION_EFFECT: "Nos hemos convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_THIRD_CHANGE_RELIGION_EFFECT: "[COUNTRY.GetName] se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" CHANGE_COUNTRY_TYPE_EFFECT: "Se convertirá en $NAME$" FIRST_CHANGE_COUNTRY_TYPE_EFFECT: "Nos convertiremos en $NAME$" THIRD_CHANGE_COUNTRY_TYPE_EFFECT: "[COUNTRY.GetName] se convertirá en $NAME$" PAST_CHANGE_COUNTRY_TYPE_EFFECT: "Se ha convertido en $NAME$" PAST_FIRST_CHANGE_COUNTRY_TYPE_EFFECT: "Nos hemos convertido en $NAME$" PAST_THIRD_CHANGE_COUNTRY_TYPE_EFFECT: "[COUNTRY.GetName] se ha convertido en $NAME$" CREATE_CHARACTER_EFFECT: "$NEW_CHAR_NAME_TYPE$$ATTRIBUTES$$CULTURE_AND_RELIGION_INFO$$DYNASTY_INFO$$BULLET$Aparece en [COUNTRY.GetLongName|l]." PAST_CREATE_CHARACTER_EFFECT: "$NEW_CHAR_NAME_TYPE$$ATTRIBUTES$$CULTURE_AND_RELIGION_INFO$$DYNASTY_INFO$$BULLET$Ha aparecido en [COUNTRY.GetLongName|l]." NEW_CHARACTER_WITH_NAME: "Nueva creación de $CHARACTER_TYPE$, $NAME$:" NEW_CHARACTER: "Nueva creación de $CHARACTER_TYPE$:" BORN_WHERE: "$BULLET$Lugar de nacimiento: $LOCATION$" BORN_WHERE_CULTURE: "$BULLET$Lugar de nacimiento: $LOCATION$, de la [culture|el] de los $CULTURE$" NEW_CHAR_DYNASTY: "$BULLET$Parte de la [dynasty|el] $DYNASTY$" NEW_CHAR_RELIGION: "$BULLET$Del $RELIGION$" NEW_CHAR_CULTURE: "$BULLET$De la [culture|el] de los $CULTURE$" NEW_CHAR_CULTURE_AND_RELIGION: "$BULLET$De la [culture|el] de los $CULTURE$ y de la [religion|el] del $RELIGION$" GAIN_CURRENCY_EFFECT: "Gana $CURRENCY$" FIRST_GAIN_CURRENCY_EFFECT: "Ganamos $CURRENCY$" THIRD_GAIN_CURRENCY_EFFECT: "$PROVIDER$ gana $CURRENCY$" LOSE_CURRENCY_EFFECT: "Pierde $CURRENCY$" FIRST_LOSE_CURRENCY_EFFECT: "Perdemos $CURRENCY$" THIRD_LOSE_CURRENCY_EFFECT: "$PROVIDER$ pierde $CURRENCY$" PAST_GAIN_CURRENCY_EFFECT: "Ha ganado $CURRENCY$" PAST_FIRST_GAIN_CURRENCY_EFFECT: "Hemos ganado $CURRENCY$" PAST_THIRD_GAIN_CURRENCY_EFFECT: "$PROVIDER$ ha ganado $CURRENCY$" PAST_LOSE_CURRENCY_EFFECT: "Ha perdido $CURRENCY$" PAST_FIRST_LOSE_CURRENCY_EFFECT: "Hemos perdido $CURRENCY$" PAST_THIRD_LOSE_CURRENCY_EFFECT: "$PROVIDER$ ha perdido $CURRENCY$" SET_CURRENCY_EFFECT: "Establece $CURRENCY$" FIRST_SET_CURRENCY_EFFECT: "Establecemos $CURRENCY$" THIRD_SET_CURRENCY_EFFECT: "$PROVIDER$ establece $CURRENCY$" PAST_SET_CURRENCY_EFFECT: "Ha establecido $CURRENCY$" PAST_FIRST_SET_CURRENCY_EFFECT: "Hemos establecido $CURRENCY$" PAST_THIRD_SET_CURRENCY_EFFECT: "$PROVIDER$ ha establecido $CURRENCY$" TRANSFER_YEARLY_CURRENCY_EFFECT: "Transfiere $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]" FIRST_TRANSFER_YEARLY_CURRENCY_EFFECT: "Transferimos $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]" THIRD_TRANSFER_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] transfiere $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]" PAST_TRANSFER_YEARLY_CURRENCY_EFFECT: "Ha transferido $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]" PAST_FIRST_TRANSFER_YEARLY_CURRENCY_EFFECT: "Hemos transferido $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]" PAST_THIRD_TRANSFER_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] ha transferido $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]" GAIN_YEARLY_CURRENCY_EFFECT: "Gana $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" LOSE_YEARLY_CURRENCY_EFFECT: "Paga $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" FIRST_GAIN_YEARLY_CURRENCY_EFFECT: "Ganamos $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" FIRST_LOSE_YEARLY_CURRENCY_EFFECT: "Pagamos $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" THIRD_GAIN_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] gana $CURRENCY$ (el $PERCENT$% de los ingresos anuales)" THIRD_LOSE_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] paga $CURRENCY$ (el $PERCENT$% de los ingresos anuales)" PAST_GAIN_YEARLY_CURRENCY_EFFECT: "Ha ganado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" PAST_LOSE_YEARLY_CURRENCY_EFFECT: "Ha pagado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" PAST_FIRST_GAIN_YEARLY_CURRENCY_EFFECT: "Hemos ganado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" PAST_FIRST_LOSE_YEARLY_CURRENCY_EFFECT: "Hemos pagado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" PAST_THIRD_GAIN_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] ha ganado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" PAST_THIRD_LOSE_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] ha pagado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)" GAIN_RESEARCH_PROGRESS_EFFECT: "Obtiene $VALUE|2G$ de [research_progress|El]" FIRST_GAIN_RESEARCH_PROGRESS_EFFECT: "Obtenemos $VALUE|2G$ de [research_progress|El]" THIRD_GAIN_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] obtiene $VALUE|2G$ de [research_progress|El]" LOSE_RESEARCH_PROGRESS_EFFECT: "Pierde $VALUE|2R$ de [research_progress|El]" FIRST_LOSE_RESEARCH_PROGRESS_EFFECT: "Perdemos $VALUE|2R$ de [research_progress|El]" THIRD_LOSE_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] pierde $VALUE|2R$ de [research_progress|El]" PAST_GAIN_RESEARCH_PROGRESS_EFFECT: "Ha obtenido $VALUE|2G$ de [research_progress|El]" PAST_FIRST_GAIN_RESEARCH_PROGRESS_EFFECT: "Hemos obtenido $VALUE|2G$ de [research_progress|El]" PAST_THIRD_GAIN_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] ha obtenido $VALUE|2G$ de [research_progress|El]" PAST_LOSE_RESEARCH_PROGRESS_EFFECT: "Ha perdido $VALUE|2R$ de [research_progress|El]" PAST_FIRST_LOSE_RESEARCH_PROGRESS_EFFECT: "Hemos perdido $VALUE|2R$ de [research_progress|El]" PAST_THIRD_LOSE_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|2R$ de [research_progress|El]" GAIN_OPINION_EFFECT: "Gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" LOSE_OPINION_EFFECT: "Pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_GAIN_OPINION_EFFECT: "Ganamos $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_LOSE_OPINION_EFFECT: "Perdemos $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_GAIN_OPINION_EFFECT: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_LOSE_OPINION_EFFECT: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" GAIN_OPINION_EFFECT_NO_DURATION: "Gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]" LOSE_OPINION_EFFECT_NO_DURATION: "Pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]" WE_GAIN_OPINION_EFFECT_NO_DURATION: "Ganamos $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]" WE_LOSE_OPINION_EFFECT_NO_DURATION: "Perdemos $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]" THIRD_GAIN_OPINION_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]" THIRD_LOSE_OPINION_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]" REMOVE_OPINION_MODIFIER_EFFECT: "Pierde el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" WE_REMOVE_OPINION_MODIFIER_EFFECT: "Perdemos el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" THIRD_REMOVE_OPINION_MODIFIER_EFFECT: "[COUNTRY.GetLongName] pierde el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" REMOVE_OPINION_MODIFIER_EFFECT_PAST: "Ha perdido el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetName]" WE_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "Hemos perdido el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetName]" THIRD_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "[COUNTRY.GetName] ha perdido el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetName]" NEG_REMOVE_OPINION_MODIFIER_EFFECT: "$REMOVE_OPINION_MODIFIER_EFFECT$" WE_NEG_REMOVE_OPINION_MODIFIER_EFFECT: "$WE_REMOVE_OPINION_MODIFIER_EFFECT$" THIRD_NEG_REMOVE_OPINION_MODIFIER_EFFECT: "$THIRD_REMOVE_OPINION_MODIFIER_EFFECT$" NEG_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "$REMOVE_OPINION_MODIFIER_EFFECT_PAST$" WE_NEG_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "$WE_REMOVE_OPINION_MODIFIER_EFFECT_PAST$" THIRD_NEG_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "$THIRD_REMOVE_OPINION_MODIFIER_EFFECT_PAST$" GAIN_OPINION_EFFECT_PAST: "Ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$" LOSE_OPINION_EFFECT_PAST: "Ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$" WE_GAIN_OPINION_EFFECT_PAST: "Hemos ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$" WE_LOSE_OPINION_EFFECT_PAST: "Hemos perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$" THIRD_GAIN_OPINION_EFFECT_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$" THIRD_LOSE_OPINION_EFFECT_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$" GAIN_OPINION_EFFECT_NO_DURATION_PAST: "Ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName]" LOSE_OPINION_EFFECT_NO_DURATION_PAST: "Ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName]" WE_GAIN_OPINION_EFFECT_NO_DURATION_PAST: "Hemos ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName]" WE_LOSE_OPINION_EFFECT_NO_DURATION_PAST: "Hemos perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName]" THIRD_GAIN_OPINION_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName]" THIRD_LOSE_OPINION_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName]" GAIN_TRUST_EFFECT: "Gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" LOSE_TRUST_EFFECT: "Pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_GAIN_TRUST_EFFECT: "Ganamos $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_LOSE_TRUST_EFFECT: "Perdemos $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_GAIN_TRUST_EFFECT: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_LOSE_TRUST_EFFECT: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" GAIN_TRUST_EFFECT_NO_DURATION: "Gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" LOSE_TRUST_EFFECT_NO_DURATION: "Pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" WE_GAIN_TRUST_EFFECT_NO_DURATION: "Ganamos $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" WE_LOSE_TRUST_EFFECT_NO_DURATION: "Perdemos $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" THIRD_GAIN_TRUST_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" THIRD_LOSE_TRUST_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" REMOVE_TRUST_MODIFIER_EFFECT: "Pierde el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" WE_REMOVE_TRUST_MODIFIER_EFFECT: "Perdemos el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" THIRD_REMOVE_TRUST_MODIFIER_EFFECT: "[COUNTRY.GetLongName] pierde el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" GAIN_TRUST_EFFECT_PAST: "Ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" LOSE_TRUST_EFFECT_PAST: "Ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_GAIN_TRUST_EFFECT_PAST: "Hemos ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_LOSE_TRUST_EFFECT_PAST: "Hemos perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_GAIN_TRUST_EFFECT_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_LOSE_TRUST_EFFECT_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" GAIN_TRUST_EFFECT_NO_DURATION_PAST: "Ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" LOSE_TRUST_EFFECT_NO_DURATION_PAST: "Ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" WE_GAIN_TRUST_EFFECT_NO_DURATION_PAST: "Hemos ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" WE_LOSE_TRUST_EFFECT_NO_DURATION_PAST: "Hemos perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" THIRD_GAIN_TRUST_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" THIRD_LOSE_TRUST_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]" REMOVE_TRUST_MODIFIER_EFFECT_PAST: "Ha perdido el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetName]" WE_REMOVE_TRUST_MODIFIER_EFFECT_PAST: "Hemos perdido el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetName]" THIRD_REMOVE_TRUST_MODIFIER_EFFECT_PAST: "[COUNTRY.GetName] ha perdido el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetName]" GAIN_ANTAGONISM_EFFECT: "Gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" LOSE_ANTAGONISM_EFFECT: "Pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_GAIN_ANTAGONISM_EFFECT: "Ganamos $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" WE_LOSE_ANTAGONISM_EFFECT: "Perdemos $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_GAIN_ANTAGONISM_EFFECT: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" THIRD_LOSE_ANTAGONISM_EFFECT: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$" GAIN_ANTAGONISM_EFFECT_NO_DURATION: "Gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]" LOSE_ANTAGONISM_EFFECT_NO_DURATION: "Pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]" WE_GAIN_ANTAGONISM_EFFECT_NO_DURATION: "Ganamos $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]" WE_LOSE_ANTAGONISM_EFFECT_NO_DURATION: "Perdemos $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]" THIRD_GAIN_ANTAGONISM_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]" THIRD_LOSE_ANTAGONISM_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]" REMOVE_ANTAGONISM_MODIFIER_EFFECT: "Pierde el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "Perdemos el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "[COUNTRY.GetLongName] pierde el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]" REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "Ha perdido el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetName]" WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "Hemos perdido el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetName]" THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "[COUNTRY.GetName] ha perdido el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetName]" NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "$REMOVE_ANTAGONISM_MODIFIER_EFFECT$" WE_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "$WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT$" THIRD_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "$THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT$" NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "$REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST$" WE_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "$WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST$" THIRD_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "$THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST$" GAIN_ANTAGONISM_EFFECT_PAST: "Ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$" LOSE_ANTAGONISM_EFFECT_PAST: "Ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$" WE_GAIN_ANTAGONISM_EFFECT_PAST: "Hemos ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$" WE_LOSE_ANTAGONISM_EFFECT_PAST: "Hemos perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$" THIRD_GAIN_ANTAGONISM_EFFECT_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$" THIRD_LOSE_ANTAGONISM_EFFECT_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$" GAIN_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]" LOSE_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]" WE_GAIN_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Hemos ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]" WE_LOSE_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Hemos perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]" THIRD_GAIN_ANTAGONISM_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]" THIRD_LOSE_ANTAGONISM_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]" DROP_ANTAGONISM_BOMB_EFFECT: "Gana $VALUE|-2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]" WE_DROP_ANTAGONISM_BOMB_EFFECT: "Ganamos $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[TARGET_COUNTRY.GetName] gana $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" PAST_DROP_ANTAGONISM_BOMB_EFFECT: "Ha ganado $VALUE|-2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]" PAST_WE_DROP_ANTAGONISM_BOMB_EFFECT: "Hemos ganado $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" PAST_THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" NEG_DROP_ANTAGONISM_BOMB_EFFECT: "Pierde $VALUE|-+2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]" NEG_WE_DROP_ANTAGONISM_BOMB_EFFECT: "Perdemos $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" NEG_THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[COUNTRY.GetName] pierde $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" NEG_PAST_DROP_ANTAGONISM_BOMB_EFFECT: "Ha perdido $VALUE|-+2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]" NEG_PAST_WE_DROP_ANTAGONISM_BOMB_EFFECT: "Hemos perdido $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" NEG_PAST_THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]" GAIN_DIPLOMAT_EFFECT: "Gana $VALUE|2G$ [diplomats|El]" FIRST_GAIN_DIPLOMAT_EFFECT: "Ganamos $VALUE|2G$ [diplomats|El]" THIRD_GAIN_DIPLOMAT_EFFECT: "[COUNTRY.GetName] gana $VALUE|2G$ [diplomats|El]" LOSE_DIPLOMAT_EFFECT: "Pierde $VALUE|2R$ [diplomats|El]" FIRST_LOSE_DIPLOMAT_EFFECT: "Perdemos $VALUE|2R$ [diplomats|El]" THIRD_LOSE_DIPLOMAT_EFFECT: "[COUNTRY.GetName] pierde $VALUE|2R$ [diplomats|El]" PAST_GAIN_DIPLOMAT_EFFECT: "Ha ganado $VALUE|2G$ [diplomats|El]" PAST_FIRST_GAIN_DIPLOMAT_EFFECT: "Hemos ganado $VALUE|2G$ [diplomats|El]" PAST_THIRD_GAIN_DIPLOMAT_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|2G$ [diplomats|El]" PAST_LOSE_DIPLOMAT_EFFECT: "Ha perdido $VALUE|2R$ [diplomats|El]" PAST_FIRST_LOSE_DIPLOMAT_EFFECT: "Hemos perdido $VALUE|2R$ [diplomats|El]" PAST_THIRD_LOSE_DIPLOMAT_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|2R$ [diplomats|El]" GAIN_TXT: "gana" LOSE_TXT: "pierde" GAINED_TXT: "ha ganado" LOST_TXT: "ha perdido" GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ $GAIN_LOSE$ un $VAL|2%+=$ de [estate_satisfaction|El]" FIRST_GAIN_ESTATE_SATISFACTION_EFFECT: "Nuestro estamento $NAME$ $GAIN_LOSE$ un $VAL|2%+=$ de [estate_satisfaction|El]" THIRD_GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ de [COUNTRY.GetName] $GAIN_LOSE$ un $VAL|2%+=$ de [estate_satisfaction|El]" PAST_GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ $GAINED_LOST$ un $VAL|2%+=$ de [estate_satisfaction|El]" PAST_FIRST_GAIN_ESTATE_SATISFACTION_EFFECT: "Nuestro estamento $NAME$ $GAINED_LOST$ un $VAL|2%+=$ de [estate_satisfaction|El]" PAST_THIRD_GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ de [COUNTRY.GetName] $GAINED_LOST$ un $VAL|2%+=$ de [estate_satisfaction|El]" GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName|l] $GAIN_LOSE$ $VAL|2+=$[gold_i]" FIRST_GAIN_ESTATE_GOLD_EFFECT: "Nuestro estamento de [TARGET_ESTATE.GetName|l] $GAIN_LOSE$ $VAL|+=$[gold_i]" THIRD_GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName] de [COUNTRY.GetName] $GAIN_LOSE$ $VAL|+=$[gold_i]" PAST_GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName|l] $GAINED_LOST$ $VAL|2+=$[gold_i]" PAST_FIRST_GAIN_ESTATE_GOLD_EFFECT: "Nuestro estamento de [TARGET_ESTATE.GetName|l] $GAINED_LOST$ $VAL|+=$[gold_i]" PAST_THIRD_GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName] de [COUNTRY.GetName] $GAINED_LOST$ $VAL|+=$[gold_i]" ESTATE_GAIN_GOLD_EFFECT: "$GAIN_LOSE$ $VAL|2+=$[gold_i]" THIRD_ESTATE_GAIN_GOLD_EFFECT: "El estamento de [ESTATE.GetName|l] $GAIN_LOSE$ $VAL|+=$[gold_i]" PAST_ESTATE_GAIN_GOLD_EFFECT: "$GAINED_LOST$ $VAL|2+=$[gold_i]" PAST_THIRD_ESTATE_GAIN_GOLD_EFFECT: "El estamento de [ESTATE.GetName|l] $GAINED_LOST$ $VAL|+=$[gold_i]" CREATE_RELATION_EFFECT: "Crea una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]" PAST_CREATE_RELATION_EFFECT: "Ha creado una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]" FIRST_CREATE_RELATION_EFFECT: "Creamos una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]" PAST_FIRST_CREATE_RELATION_EFFECT: "Hemos creado una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]" THIRD_CREATE_RELATION_EFFECT: "[COUNTRY.GetName] crea una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]" PAST_THIRD_CREATE_RELATION_EFFECT: "[COUNTRY.GetName] ha creado una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]" ADD_TRUCE_EFFECT: "Firmará una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" FIRST_ADD_TRUCE_EFFECT: "Firmaremos una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" THIRD_ADD_TRUCE_EFFECT: "[COUNTRY.GetName] firmará una [truce|El] con [TARGET_COUNTRY.GetName] esta fecha: $DATE|Y$" ADD_TRUCE_EFFECT_PAST: "Ha firmado una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" FIRST_ADD_TRUCE_EFFECT_PAST: "Hemos firmado una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" THIRD_ADD_TRUCE_EFFECT_PAST: "[COUNTRY.GetName] ha firmado una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" ADD_TRUCE_MUTUAL_EFFECT: "Firmará una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" FIRST_ADD_TRUCE_MUTUAL_EFFECT: "Firmaremos una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" THIRD_ADD_TRUCE_MUTUAL_EFFECT: "[COUNTRY.GetName] firmará una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" ADD_TRUCE_MUTUAL_EFFECT_PAST: "Ha firmado una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" FIRST_ADD_TRUCE_MUTUAL_EFFECT_PAST: "Hemos firmado una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" THIRD_ADD_TRUCE_MUTUAL_EFFECT_PAST: "[COUNTRY.GetName] ha firmado una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$" REMOVE_TRUCE_WITH_EFFECT: "Romperá la [truce|El] con [TARGET_COUNTRY.GetName]" FIRST_REMOVE_TRUCE_WITH_EFFECT: "Romperemos la [truce|El] con [TARGET_COUNTRY.GetName]" THIRD_REMOVE_TRUCE_WITH_EFFECT: "[COUNTRY.GetName] romperá la [truce|El] con [TARGET_COUNTRY.GetName]" REMOVE_TRUCE_WITH_EFFECT_PAST: "Ha roto la [truce|El] con [TARGET_COUNTRY.GetName]" FIRST_REMOVE_TRUCE_WITH_EFFECT_PAST: "Hemos roto la [truce|El] con [TARGET_COUNTRY.GetName]" THIRD_REMOVE_TRUCE_WITH_EFFECT_PAST: "[COUNTRY.GetName] ha roto la [truce|El] con [TARGET_COUNTRY.GetName]" DECLARE_WAR_EFFECT: "Declarará la [war|El] a [TARGET_COUNTRY.GetName]" FIRST_DECLARE_WAR_EFFECT: "Declararemos la [war|El] a [TARGET_COUNTRY.GetName]" THIRD_DECLARE_WAR_EFFECT: "[COUNTRY.GetName] declarará la [war|El] a [TARGET_COUNTRY.GetName]" DECLARE_WAR_EFFECT_PAST: "Ha declarado la [war|El] a [TARGET_COUNTRY.GetName]" FIRST_DECLARE_WAR_EFFECT_PAST: "Hemos declarado la [war|El] a [TARGET_COUNTRY.GetName]" THIRD_DECLARE_WAR_EFFECT_PAST: "[COUNTRY.GetName] ha declarado la [war|El] a [TARGET_COUNTRY.GetName]" DECLARE_WAR_WITH_CB_EFFECT: "Declarará la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]" FIRST_DECLARE_WAR_WITH_CB_EFFECT: "Declararemos la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]" THIRD_DECLARE_WAR_WITH_CB_EFFECT: "[COUNTRY.GetName] declarará la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]" DECLARE_WAR_WITH_CB_EFFECT_PAST: "Ha declarado la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]" FIRST_DECLARE_WAR_WITH_CB_EFFECT_PAST: "Hemos declarado la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]" THIRD_DECLARE_WAR_WITH_CB_EFFECT_PAST: "[COUNTRY.GetName] ha declarado la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]" ADD_LOCATION_AS_CORE_EFFECT: "Conseguirá un [core|El] en [TARGET_LOCATION.GetName]" FIRST_ADD_LOCATION_AS_CORE_EFFECT: "Conseguiremos un [core|El] en [TARGET_LOCATION.GetName]" THIRD_ADD_LOCATION_AS_CORE_EFFECT: "[COUNTRY.GetName] conseguirá un [core|El] en [TARGET_LOCATION.GetName]" ADD_LOCATION_AS_CORE_EFFECT_PAST: "Ha conseguido un [core|El] en [TARGET_LOCATION.GetName]" FIRST_ADD_LOCATION_AS_CORE_EFFECT_PAST: "Hemos conseguido un [core|El] en [TARGET_LOCATION.GetName]" THIRD_ADD_LOCATION_AS_CORE_EFFECT_PAST: "[COUNTRY.GetName] ha conseguido un [core|El] en [TARGET_LOCATION.GetName]" SET_PARLIAMENT_LOCATION_EFFECT: "El [parliament|e] se trasladará a [TARGET_LOCATION.GetName]" WE_SET_PARLIAMENT_LOCATION_EFFECT: "Nuestro [parliament|e] se trasladará a [TARGET_LOCATION.GetName]" THIRD_SET_PARLIAMENT_LOCATION_EFFECT: "El [parliament|e] de $WHO$ se trasladará a [TARGET_LOCATION.GetName]" SET_PARLIAMENT_LOCATION_EFFECT_PAST: "El [parliament|e] se ha trasladado a [TARGET_LOCATION.GetName]" WE_SET_PARLIAMENT_LOCATION_EFFECT_PAST: "Nuestro [parliament|e] se ha trasladado a [TARGET_LOCATION.GetName]" FIRST_SET_PARLIAMENT_LOCATION_EFFECT_PAST: "Hemos trasladado nuestro [parliament|e] a [TARGET_LOCATION.GetName]" THIRD_SET_PARLIAMENT_LOCATION_EFFECT_PAST: "El [parliament|e] de $WHO$ se ha trasladado a [TARGET_LOCATION.GetName]" BLOCK_TREATIES_EFFECT: "Bloqueará todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses" FIRST_BLOCK_TREATIES_EFFECT: "Bloquearemos todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses" THIRD_BLOCK_TREATIES_EFFECT: "[COUNTRY.GetName] bloqueará todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses" BLOCK_TREATIES_EFFECT_PAST: "Ha bloqueado todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses" FIRST_BLOCK_TREATIES_EFFECT_PAST: "Hemos bloqueado todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses" THIRD_BLOCK_TREATIES_EFFECT_PAST: "[COUNTRY.GetName] ha bloqueado todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses" ADD_CASUS_BELLI_EFFECT: "Consigue un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$." WE_ADD_CASUS_BELLI_EFFECT: "Conseguimos un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$." THIRD_ADD_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] consigue un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$." ADD_CASUS_BELLI_EFFECT_PAST: "Ha conseguido un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$." WE_ADD_CASUS_BELLI_EFFECT_PAST: "Hemos conseguido un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$." THIRD_ADD_CASUS_BELLI_EFFECT_PAST: "[COUNTRY.GetName] ha conseguido un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$." REMOVE_CASUS_BELLI_EFFECT: "Pierde el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]" WE_REMOVE_CASUS_BELLI_EFFECT: "Perdemos el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]" THIRD_REMOVE_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] pierde el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]" PAST_REMOVE_CASUS_BELLI_EFFECT: "Ha perdido el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]" PAST_WE_REMOVE_CASUS_BELLI_EFFECT: "Hemos perdido el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]" PAST_THIRD_REMOVE_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] ha perdido el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]" REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "Lose the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries" WE_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "We lose the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries" THIRD_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "[COUNTRY.GetName] loses the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries" PAST_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "Lost the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries" PAST_WE_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "We lost the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries" PAST_THIRD_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "[COUNTRY.GetName] lost the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries" ADD_COLONIAL_CHARTER_EFFECT: "Creará una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]" WE_ADD_COLONIAL_CHARTER_EFFECT: "Crearemos una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]" THIRD_ADD_COLONIAL_CHARTER_EFFECT: "[COUNTRY.GetName] creará una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]" ADD_COLONIAL_CHARTER_EFFECT_PAST: "Ha creado una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]" WE_ADD_COLONIAL_CHARTER_EFFECT_PAST: "Hemos creado una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]" THIRD_ADD_COLONIAL_CHARTER_EFFECT_PAST: "[COUNTRY.GetName] ha creado una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]" ABANDON_COLONIAL_CHARTER_EFFECT: "Abandona la [colonial_charter|El]" PAST_ABANDON_COLONIAL_CHARTER_EFFECT: "La [colonial_charter|El] ha sido abandonada" MAKE_SUBJECT_OF_EFFECT: "Se convierte en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$" WE_MAKE_SUBJECT_OF_EFFECT: "Nos convertimos en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$" THIRD_MAKE_SUBJECT_OF_EFFECT: "[COUNTRY.GetName] se convierte en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$" MAKE_SUBJECT_OF_EFFECT_PAST: "Se ha convertido en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$" WE_MAKE_SUBJECT_OF_EFFECT_PAST: "Nos hemos convertido en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$" THIRD_MAKE_SUBJECT_OF_EFFECT_PAST: "[COUNTRY.GetName] se ha convertido en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$" ADDITIONAL_YEARS: ". No podrá anexionarse durante $YEARS|Y$ año(s) más." CHANGE_SUBJECT_TYPE_EFFECT: "Cambia el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]." WE_CHANGE_SUBJECT_TYPE_EFFECT: "Cambiamos el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]." THIRD_CHANGE_SUBJECT_TYPE_EFFECT: "[COUNTRY.GetName] cambia el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]." CHANGE_SUBJECT_TYPE_EFFECT_PAST: "Ha cambiado el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]." WE_CHANGE_SUBJECT_TYPE_EFFECT_PAST: "Hemos cambiado el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]." THIRD_CHANGE_SUBJECT_TYPE_EFFECT_PAST: "[COUNTRY.GetName] ha cambiado el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]." SET_NEW_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$." WE_SET_NEW_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$." THIRD_SET_NEW_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$ de [COUNTRY.GetName]." SET_NEW_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$" WE_SET_NEW_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de nuestro territorio" THIRD_SET_NEW_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de [COUNTRY.GetName]" SET_NEW_FOREIGN_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]" WE_SET_NEW_FOREIGN_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$ de nuestro territorio, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]" THIRD_SET_NEW_FOREIGN_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$ de [COUNTRY.GetName], aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]" SET_NEW_FOREIGN_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]" WE_SET_NEW_FOREIGN_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de nuestro territorio, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]" THIRD_SET_NEW_FOREIGN_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de [COUNTRY.GetName], aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]" SET_REGENT_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl]" WE_SET_REGENT_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de nuestro territorio" THIRD_SET_REGENT_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de [COUNTRY.GetName]" SET_REGENT_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl]" WE_SET_REGENT_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de nuestro territorio" THIRD_SET_REGENT_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de [COUNTRY.GetName]" SET_COURT_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [court_language|El]" WE_SET_COURT_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en nuestro nuevo [court_language|El]" THIRD_SET_COURT_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [court_language|El] de [COUNTRY.GetName]" SET_COURT_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [court_language|El]" WE_SET_COURT_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en nuestro nuevo [court_language|El]" THIRD_SET_COURT_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [court_language|El] de [COUNTRY.GetName]" SET_LITURGICAL_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [liturgical_language|El]" WE_SET_LITURGICAL_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en nuestro nuevo [liturgical_language|El]" THIRD_SET_LITURGICAL_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [liturgical_language|El] de [COUNTRY.GetName]" SET_LITURGICAL_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [liturgical_language|El]" WE_SET_LITURGICAL_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en nuestro nuevo [liturgical_language|El]" THIRD_SET_LITURGICAL_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [liturgical_language|El] de [COUNTRY.GetName]" CHANGE_COUNTRY_NAME_EFFECT: "Cambia de nombre a: $NAME|Y$." WE_CHANGE_COUNTRY_NAME_EFFECT: "Cambiamos de nombre a: $NAME|Y$." THIRD_CHANGE_COUNTRY_NAME_EFFECT: "[COUNTRY.GetName] cambia de nombre a: $NAME|Y$." PAST_CHANGE_COUNTRY_NAME_EFFECT: "Ha cambiado de nombre a: $NAME|Y$." PAST_WE_CHANGE_COUNTRY_NAME_EFFECT: "Hemos cambiado de nombre a: $NAME|Y$." PAST_THIRD_CHANGE_COUNTRY_NAME_EFFECT: "[COUNTRY.GetName] ha cambiado de nombre a: $NAME|Y$." CHANGE_COUNTRY_TAG_EFFECT: "Cambia su etiqueta histórica a: $NAME|Y$." WE_CHANGE_COUNTRY_TAG_EFFECT: "Cambiamos nuestra etiqueta histórica a: $NAME|Y$." THIRD_CHANGE_COUNTRY_TAG_EFFECT: "[COUNTRY.GetName] cambia su etiqueta histórica a: $NAME|Y$." PAST_CHANGE_COUNTRY_TAG_EFFECT: "Ha cambiado su etiqueta histórica a: $NAME|Y$." PAST_WE_CHANGE_COUNTRY_TAG_EFFECT: "Hemos cambiado nuestra etiqueta histórica a: $NAME|Y$." PAST_THIRD_CHANGE_COUNTRY_TAG_EFFECT: "[COUNTRY.GetName] ha cambiado su etiqueta histórica a: $NAME|Y$." CHANGE_COUNTRY_FLAG_EFFECT: "Cambia la bandera a: $NAME|Y$." WE_CHANGE_COUNTRY_FLAG_EFFECT: "Cambiamos la bandera a: $NAME|Y$." THIRD_CHANGE_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] cambia la bandera a: $NAME|Y$." PAST_CHANGE_COUNTRY_FLAG_EFFECT: "Ha cambiado la bandera a: $NAME|Y$." PAST_WE_CHANGE_COUNTRY_FLAG_EFFECT: "Hemos cambiado la bandera a: $NAME|Y$." PAST_THIRD_CHANGE_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] ha cambiado la bandera a: $NAME|Y$." CHANGE_COUNTRY_ADJ_EFFECT: "Cambia el adjetivo a: $NAME|Y$." WE_CHANGE_COUNTRY_ADJ_EFFECT: "Cambiamos el adjetivo a: $NAME|Y$." THIRD_CHANGE_COUNTRY_ADJ_EFFECT: "[COUNTRY.GetName] cambios el adjetivo a: $NAME|Y$." PAST_CHANGE_COUNTRY_ADJ_EFFECT: "Ha cambiado el adjetivo a: $NAME|Y$." PAST_WE_CHANGE_COUNTRY_ADJ_EFFECT: "Hemos cambiado el adjetivo a: $NAME|Y$." PAST_THIRD_CHANGE_COUNTRY_ADJ_EFFECT: "[COUNTRY.GetName] ha cambiado el adjetivo a: $NAME|Y$." CHANGE_COUNTRY_COLOR_EFFECT: "Cambia el color a: $NAME|Y$." WE_CHANGE_COUNTRY_COLOR_EFFECT: "Cambiamos el color a: $NAME|Y$." THIRD_CHANGE_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] cambia el color a: $NAME|Y$." PAST_CHANGE_COUNTRY_COLOR_EFFECT: "Ha cambiado el color a: $NAME|Y$." PAST_WE_CHANGE_COUNTRY_COLOR_EFFECT: "Hemos cambiado el color a: $NAME|Y$." PAST_THIRD_CHANGE_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] ha cambiado el color a: $NAME|Y$." CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Cambia el nombre, el adjetivo y la bandera del país a la dinastía del gobernante." WE_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Cambiamos el nombre, el adjetivo y la bandera del país a la dinastía del gobernante." THIRD_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "[COUNTRY.GetName] cambia el nombre, el adjetivo y la bandera del país a la dinastía del gobernante." PAST_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Ha cambiado el nombre, el adjetivo y la bandera del país a la dinastía del gobernante." PAST_WE_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Hemos cambiado el nombre, el adjetivo y la bandera del país a la dinastía del gobernante." PAST_THIRD_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "[COUNTRY.GetName] ha cambiado el nombre, el adjetivo y la bandera del país a la dinastía del gobernante." REMOVE_FROM_CABINET_EFFECT: "Se excluye a [TARGET_CHARACTER.GetName] del gabinete" WE_REMOVE_FROM_CABINET_EFFECT: "Excluimos a [TARGET_CHARACTER.GetName] del gabinete" THIRD_REMOVE_FROM_CABINET_EFFECT: "Se excluye a [TARGET_CHARACTER.GetName] del gabinete de [COUNTRY.GetName]" REMOVE_FROM_CABINET_EFFECT_PAST: "Se ha excluido a [TARGET_CHARACTER.GetName] del gabinete" WE_REMOVE_FROM_CABINET_EFFECT_PAST: "Hemos excluido a [TARGET_CHARACTER.GetName] del gabinete" THIRD_REMOVE_FROM_CABINET_EFFECT_PAST: "Se ha excluido a [TARGET_CHARACTER.GetName] del gabinete de [COUNTRY.GetName]" SET_RELIGIOUS_SCHOOL_EFFECT: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se convierte en la nueva [religious_school|El]" WE_SET_RELIGIOUS_SCHOOL_EFFECT: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se convierte en nuestra nueva [religious_school|El]" THIRD_SET_RELIGIOUS_SCHOOL_EFFECT: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se convierte en la nueva [religious_school|El] de [COUNTRY.GetName]" SET_RELIGIOUS_SCHOOL_EFFECT_PAST: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se ha convertido en la nueva [religious_school|El]" WE_SET_RELIGIOUS_SCHOOL_EFFECT_PAST: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se ha convertido en nuestra nueva [religious_school|El]" THIRD_SET_RELIGIOUS_SCHOOL_EFFECT_PAST: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se ha convertido en la nueva [religious_school|El] de [COUNTRY.GetName]" SET_COUNTRY_RANK_EFFECT: "Cambia el [country_rank|el] a: [TARGET_COUNTRY_RANK.GetName|l]" WE_SET_COUNTRY_RANK_EFFECT: "Nuestro [country_rank|el] será este: [TARGET_COUNTRY_RANK.GetName|l]" THIRD_SET_COUNTRY_RANK_EFFECT: "El [country_rank|el] [Country.GetAdjective|l] será este: [TARGET_COUNTRY_RANK.GetName|l]" PAST_SET_COUNTRY_RANK_EFFECT: "Ha cambiado el [country_rank|el] a: [TARGET_COUNTRY_RANK.GetName|l]" PAST_WE_SET_COUNTRY_RANK_EFFECT: "Nuestro [country_rank|el] ha cambiado a: [TARGET_COUNTRY_RANK.GetName|l]" PAST_THIRD_SET_COUNTRY_RANK_EFFECT: "El [country_rank|el] [Country.GetAdjective|l] ha cambiado a: [TARGET_COUNTRY_RANK.GetName|l]" SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Cambia el [employment_system|el] a: [TARGET_EMPLOYMENT_SYSTEM.GetName]." WE_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Nuestro [employment_system|el] será este: [TARGET_EMPLOYMENT_SYSTEM.GetName]." THIRD_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "El [employment_system|el] [Country.GetAdjective|l] será este: [TARGET_EMPLOYMENT_SYSTEM.GetName]." PAST_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Ha cambiado el [employment_system|el] a: [TARGET_EMPLOYMENT_SYSTEM.GetName]." PAST_WE_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Nuestro [employment_system|el] ha cambiado a: [TARGET_EMPLOYMENT_SYSTEM.GetName]." PAST_THIRD_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "El [employment_system|el] [Country.GetAdjective|l] ha cambiado a: [TARGET_EMPLOYMENT_SYSTEM.GetName]." SET_COUNTRY_MILITARY_STANCE_EFFECT: "Establece la [subject_military_stance|el]: [TARGET_SUBJECT_MILITARY_STANCE.GetName]." WE_SET_COUNTRY_MILITARY_STANCE_EFFECT: "Nuestra [subject_military_stance|el] será: [TARGET_SUBJECT_MILITARY_STANCE.GetName]." THIRD_SET_COUNTRY_MILITARY_STANCE_EFFECT: "La [subject_military_stance|el] [COUNTRY.GetAdjective|l] será: [TARGET_SUBJECT_MILITARY_STANCE.GetName]." PAST_SET_COUNTRY_MILITARY_STANCE_EFFECT: "Ha establecido la [subject_military_stance|el]: [TARGET_SUBJECT_MILITARY_STANCE.GetName]." PAST_WE_SET_COUNTRY_MILITARY_STANCE_EFFECT: "Nuestra [subject_military_stance|el] es ahora: [TARGET_SUBJECT_MILITARY_STANCE.GetName]." PAST_THIRD_SET_COUNTRY_MILITARY_STANCE_EFFECT: "La [subject_military_stance|el] [COUNTRY.GetAdjective|l] es ahora: [TARGET_SUBJECT_MILITARY_STANCE.GetName]." ADD_REFORM_EFFECT: "Añade la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" WE_ADD_REFORM_EFFECT: "Añadiremos la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" THIRD_ADD_REFORM_EFFECT: "[COUNTRY.GetName] añadirá la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" PAST_ADD_REFORM_EFFECT: "Ha añadido la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" PAST_WE_ADD_REFORM_EFFECT: "Hemos añadido la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" PAST_THIRD_ADD_REFORM_EFFECT: "[COUNTRY.GetName] ha añadido la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Copia el nombre y adjetivo de [TARGET_COUNTRY.GetName]" FIRST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Copiamos el nombre y adjetivo de [TARGET_COUNTRY.GetName]" THIRD_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "[COUNTRY.GetName] copia el nombre y adjetivo de [TARGET_COUNTRY.GetName]" PAST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Ha copiado el nombre y adjetivo de [TARGET_COUNTRY.GetName]" FIRST_PAST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Hemos copiado el nombre y adjetivo de [TARGET_COUNTRY.GetName]" THIRD_PAST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "[COUNTRY.GetName] ha copiado el nombre y adjetivo de [TARGET_COUNTRY.GetName]" COPY_COUNTRY_FLAG_EFFECT: "Copia la bandera de [TARGET_COUNTRY.GetName]" FIRST_COPY_COUNTRY_FLAG_EFFECT: "Copiamos la bandera de [TARGET_COUNTRY.GetName]" THIRD_COPY_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] copia la bandera de [TARGET_COUNTRY.GetName]" PAST_COPY_COUNTRY_FLAG_EFFECT: "Ha copiado la bandera de [TARGET_COUNTRY.GetName]" FIRST_PAST_COPY_COUNTRY_FLAG_EFFECT: "Hemos copiado la bandera de [TARGET_COUNTRY.GetName]" THIRD_PAST_COPY_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] ha copiado la bandera de [TARGET_COUNTRY.GetName]" COPY_COUNTRY_COLOR_EFFECT: "Copia el color del mapa de [TARGET_COUNTRY.GetName]" FIRST_COPY_COUNTRY_COLOR_EFFECT: "Copiamos el color del mapa de [TARGET_COUNTRY.GetName]" THIRD_COPY_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] copia el color del mapa de [TARGET_COUNTRY.GetName]" PAST_COPY_COUNTRY_COLOR_EFFECT: "Ha copiado el color del mapa de [TARGET_COUNTRY.GetName]" FIRST_PAST_COPY_COUNTRY_COLOR_EFFECT: "Hemos copiado el color del mapa de [TARGET_COUNTRY.GetName]" THIRD_PAST_COPY_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] ha copiado el color del mapa de [TARGET_COUNTRY.GetName]" REMOVE_REFORM_EFFECT: "Elimina la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" WE_REMOVE_REFORM_EFFECT: "Eliminaremos la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" THIRD_REMOVE_REFORM_EFFECT: "[COUNTRY.GetName] eliminará la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" PAST_REMOVE_REFORM_EFFECT: "Ha eliminado la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" PAST_WE_REMOVE_REFORM_EFFECT: "Hemos eliminado la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" PAST_THIRD_REMOVE_REFORM_EFFECT: "[COUNTRY.GetName] ha eliminado la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]" SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se convierte en la nueva [capital|el]" WE_SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se convierte en nuestra nueva [capital|el]" THIRD_SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se convierte en la nueva [capital|el] de [COUNTRY.GetName]" PAST_SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se ha convertido en la [capital|el]" PAST_WE_SET_CAPITAL_EFFECT: "Hemos convertido [TARGET_LOCATION.GetName] en nuestra [capital|el]" PAST_THIRD_SET_CAPITAL_EFFECT: "[COUNTRY.GetName] ha convertido [TARGET_LOCATION.GetName] en su [capital|el]" CHANGE_GOVERNMENT_TYPE_EFFECT: "Se convertirá en [TARGET_GOVERNMENT_TYPE.GetName|l]" THIRD_CHANGE_GOVERNMENT_TYPE_EFFECT: "[COUNTRY.GetName] se convertirá en [TARGET_GOVERNMENT_TYPE.GetName|l]" WE_CHANGE_GOVERNMENT_TYPE_EFFECT: "Nos convertiremos en [TARGET_GOVERNMENT_TYPE.GetName|l]" PAST_CHANGE_GOVERNMENT_TYPE_EFFECT: "Se ha convertido en [TARGET_GOVERNMENT_TYPE.GetName|l]" PAST_THIRD_CHANGE_GOVERNMENT_TYPE_EFFECT: "[COUNTRY.GetName] se ha convertido en [TARGET_GOVERNMENT_TYPE.GetName|l]" PAST_WE_CHANGE_GOVERNMENT_TYPE_EFFECT: "Nos hemos convertido en [TARGET_GOVERNMENT_TYPE.GetName|l]" FORM_COUNTRY_EFFECT: "Va a [formable_country_form|el] [TARGET_FORMABLE_COUNTRY.GetName]" THIRD_FORM_COUNTRY_EFFECT: "[COUNTRY.GetName] va a [formable_country_form|el] [TARGET_FORMABLE_COUNTRY.GetName]" WE_FORM_COUNTRY_EFFECT: "Vamos a [formable_country_form|el] [TARGET_FORMABLE_COUNTRY.GetName]" PAST_FORM_COUNTRY_EFFECT: "Se ha [formable_country_formed|el] [TARGET_FORMABLE_COUNTRY.GetName]" PAST_THIRD_FORM_COUNTRY_EFFECT: "[COUNTRY.GetName] ha [formable_country_formed|el] [TARGET_FORMABLE_COUNTRY.GetName]" PAST_WE_FORM_COUNTRY_EFFECT: "Hemos [formable_country_formed|el] [TARGET_FORMABLE_COUNTRY.GetName]" ABANDON_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] ya no tendrá [owner|el]" WE_ABANDON_LOCATION_EFFECT: "Abandonaremos [TARGET_LOCATION.GetName]" THIRD_ABANDON_LOCATION_EFFECT: "[COUNTRY.GetName] abandonará [TARGET_LOCATION.GetName]" PAST_ABANDON_LOCATION_EFFECT: "Se ha abandonado [TARGET_LOCATION.GetName]" PAST_WE_ABANDON_LOCATION_EFFECT: "Hemos abandonado [TARGET_LOCATION.GetName]" PAST_THIRD_ABANDON_LOCATION_EFFECT: "[COUNTRY.GetName] ha abandonado [TARGET_LOCATION.GetName]" CHANGE_HEIR_SELECTION_EFFECT: "Cambia la [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]" THIRD_CHANGE_HEIR_SELECTION_EFFECT: "[COUNTRY.GetName] cambia su [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]" WE_CHANGE_HEIR_SELECTION_EFFECT: "Cambiaremos nuestra [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]" PAST_CHANGE_HEIR_SELECTION_EFFECT: "Ha cambiado la [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]" PAST_THIRD_CHANGE_HEIR_SELECTION_EFFECT: "[COUNTRY.GetName] ha cambiado su [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]" PAST_WE_CHANGE_HEIR_SELECTION_EFFECT: "Hemos cambiado nuestra [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]" CHANGE_PLAYER_EFFECT: "Seguirá jugando como [TARGET_COUNTRY.GetName]" WE_CHANGE_PLAYER_EFFECT: "Seguiremos jugando como [TARGET_COUNTRY.GetName]" THIRD_CHANGE_PLAYER_EFFECT: "[COUNTRY.GetName] seguirá jugando como [TARGET_COUNTRY.GetName]" PAST_CHANGE_PLAYER_EFFECT: "[COUNTRY.GetName] ha seguido jugando como [TARGET_COUNTRY.GetName]" PAST_WE_CHANGE_PLAYER_EFFECT: "Hemos seguido jugando como [TARGET_COUNTRY.GetName]" PAST_THIRD_CHANGE_PLAYER_EFFECT: "[COUNTRY.GetName] ha seguido jugando como [TARGET_COUNTRY.GetName]" GAIN_LIBERTY_DESIRE_EFFECT: "Gana $VALUE|2R$ de [liberty_desire|el]" FIRST_GAIN_LIBERTY_DESIRE_EFFECT: "Ganamos $VALUE|2G$ de [liberty_desire|el]" THIRD_GAIN_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] gana $VALUE|2R$ de [liberty_desire|el]" PAST_GAIN_LIBERTY_DESIRE_EFFECT: "Ha ganado $VALUE|2R$ de [liberty_desire|el]" PAST_FIRST_GAIN_LIBERTY_DESIRE_EFFECT: "Hemos ganado $VALUE|2G$ de [liberty_desire|el]" PAST_THIRD_GAIN_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|2R$ de [liberty_desire|el]" LOSE_LIBERTY_DESIRE_EFFECT: "Pierde $VALUE|2G$ de [liberty_desire|el]" FIRST_LOSE_LIBERTY_DESIRE_EFFECT: "Perdemos $VALUE|2R$ de [liberty_desire|el]" THIRD_LOSE_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] pierde $VALUE|2G$ de [liberty_desire|el]" PAST_LOSE_LIBERTY_DESIRE_EFFECT: "Ha perdido $VALUE|2G$ de [liberty_desire|el]" PAST_FIRST_LOSE_LIBERTY_DESIRE_EFFECT: "Hemos perdido $VALUE|2R$ de [liberty_desire|el]" PAST_THIRD_LOSE_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|2G$ de [liberty_desire|el]" PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION$" THIRD_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION$" WE_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION$" PAST_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION_PAST$" PAST_THIRD_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION_PAST$" PAST_WE_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION_PAST$" DIPLO_ACTION_IS_PERFORMED: "[COUNTRY.GetName]" DIPLO_ACTION_WAS_PERFORMED: "" TOGGLE_RELATION_EFFECT: "$EFFECT_PRESENT$" THIRD_TOGGLE_RELATION_EFFECT: "$EFFECT_PRESENT$" WE_TOGGLE_RELATION_EFFECT: "$EFFECT_PRESENT$" PAST_TOGGLE_RELATION_EFFECT: "$EFFECT_PAST$" PAST_THIRD_TOGGLE_RELATION_EFFECT: "$EFFECT_PAST$" PAST_WE_TOGGLE_RELATION_EFFECT: "$EFFECT_PAST$" REMOVE_RELATION_EFFECT: "Termina la relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName]" THIRD_REMOVE_RELATION_EFFECT: "Termina la relación de $RELATION_TYPE$ de [COUNTRY.GetName] con [TARGET_COUNTRY.GetName]" WE_REMOVE_RELATION_EFFECT: "Termina nuestra relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName]" PAST_REMOVE_RELATION_EFFECT: "La relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName] ha terminado" PAST_THIRD_REMOVE_RELATION_EFFECT: "La relación de $RELATION_TYPE$ de [COUNTRY.GetName] con [TARGET_COUNTRY.GetName] ha terminado" PAST_WE_REMOVE_RELATION_EFFECT: "Nuestra relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName] ha terminado" CANCEL_SUBJECT_EFFECT: "Ya no tendrá a [TARGET_COUNTRY.GetName] como [TARGET_COUNTRY.GetSubjectTypeLabel|l]" FIRST_CANCEL_SUBJECT_EFFECT: "Ya no tendremos a [TARGET_COUNTRY.GetName] como [TARGET_COUNTRY.GetSubjectTypeLabel|l]" THIRD_CANCEL_SUBJECT_EFFECT: "[COUNTRY.GetName] ya no tendrá a [TARGET_COUNTRY.GetName] como [TARGET_COUNTRY.GetSubjectTypeLabel|l]" CANCEL_SUBJECT_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser [subject|el]" FIRST_CANCEL_SUBJECT_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser nuestro [subject|el]" THIRD_CANCEL_SUBJECT_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser [subject|el] de [COUNTRY.GetName]" PAY_OF_LOANS_EFFECT: "Paga un $VALUE|2%G$ de [debt|el]" FIRST_PAY_OF_LOANS_EFFECT: "Pagamos un $VALUE|2%G$ de nuestra [debt|el]" THIRD_PAY_OF_LOANS_EFFECT: "[COUNTRY.GetName] paga un $VALUE|2%G$ de su [debt|el]" PAST_PAY_OF_LOANS_EFFECT: "Ha pagado un $VALUE|2%G$ de [debt|el]" PAST_FIRST_PAY_OF_LOANS_EFFECT: "Hemos pagado un $VALUE|2%G$ de nuestra [debt|el]" PAST_THIRD_PAY_OF_LOANS_EFFECT: "[COUNTRY.GetName] ha pagado un $VALUE|2%G$ de su [debt|el]" PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] paga un $VALUE|2%G$ de [debt|el]." FIRST_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] paga un $VALUE|2%G$ de nuestra [debt|el]." THIRD_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] paga un $VALUE|2%G$ de la [debt|el] de [COUNTRY.GetName]." PAST_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] ha pagado un $VALUE|2%G$ de la [debt|el]." PAST_FIRST_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] ha pagado un $VALUE|2%G$ de nuestra [debt|el]." PAST_THIRD_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] ha pagado un $VALUE|2%G$ de la [debt|el] de [COUNTRY.GetName]." EXTEND_REGENCY_EFFECT: "Amplía la [regency|el] $VALUE|G$ años" FIRST_EXTEND_REGENCY_EFFECT: "Ampliamos la [regency|el] $VALUE|G$ años" THIRD_EXTEND_REGENCY_EFFECT: "[COUNTRY.GetName] amplía la [regency|el] $VALUE|G$ años" PAST_EXTEND_REGENCY_EFFECT: "Ha ampliado la [regency|el] $VALUE|G$ años" PAST_FIRST_EXTEND_REGENCY_EFFECT: "Hemos ampliado la [regency|el] $VALUE|G$ años" PAST_THIRD_EXTEND_REGENCY_EFFECT: "[COUNTRY.GetName] ha ampliado la [regency|el] $VALUE|G$ años" RESET_REGENCY_EFFECT: "$EFFECT$" ANNEX_COUNTRY_EFFECT: "Se anexionará [TARGET_COUNTRY.GetName]" WE_ANNEX_COUNTRY_EFFECT: "Nos anexionaremos [TARGET_COUNTRY.GetName]" THIRD_ANNEX_COUNTRY_EFFECT: "[COUNTRY.GetName] se anexionará [TARGET_COUNTRY.GetName]" ANNEX_COUNTRY_EFFECT_PAST: "Se ha anexionado [TARGET_COUNTRY.GetName]" WE_ANNEX_COUNTRY_EFFECT_PAST: "Nos hemos anexionado [TARGET_COUNTRY.GetName]" THIRD_ANNEX_COUNTRY_EFFECT_PAST: "[COUNTRY.GetName] se ha anexionado [TARGET_COUNTRY.GetName]" STOP_ANNEXING_COUNTRY_EFFECT: "Dejará de [annexing|el] [TARGET_COUNTRY.GetName]." WE_STOP_ANNEXING_COUNTRY_EFFECT: "Dejaremos de [annexing|el] [TARGET_COUNTRY.GetName]." THIRD_STOP_ANNEXING_COUNTRY_EFFECT: "[COUNTRY.GetName] dejará de [annexing|el] [TARGET_COUNTRY.GetName]." STOP_ANNEXING_COUNTRY_EFFECT_PAST: "Ha dejado de [annexing|el] [TARGET_COUNTRY.GetName]." WE_STOP_ANNEXING_COUNTRY_EFFECT_PAST: "Hemos dejado de [annexing|el] [TARGET_COUNTRY.GetName]." THIRD_STOP_ANNEXING_COUNTRY_EFFECT_PAST: "[COUNTRY.GetName] ha dejado de [annexing|el] [TARGET_COUNTRY.GetName]." GAIN_ANNEXATION_PROGRESS_EFFECT: "Gana $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." FIRST_GAIN_ANNEXATION_PROGRESS_EFFECT: "Ganamos $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." THIRD_GAIN_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] gana $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." LOSE_ANNEXATION_PROGRESS_EFFECT: "Pierde $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." FIRST_LOSE_ANNEXATION_PROGRESS_EFFECT: "Perdemos $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." THIRD_LOSE_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] pierde $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." PAST_GAIN_ANNEXATION_PROGRESS_EFFECT: "Ha ganado $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." PAST_FIRST_GAIN_ANNEXATION_PROGRESS_EFFECT: "Hemos ganado $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." PAST_THIRD_GAIN_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." PAST_LOSE_ANNEXATION_PROGRESS_EFFECT: "Ha perdido $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." PAST_FIRST_LOSE_ANNEXATION_PROGRESS_EFFECT: "Hemos perdido $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." PAST_THIRD_LOSE_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]." CREATE_COUNTRY_EFFECT: "Creará [TARGET_COUNTRY.GetName]" WE_CREATE_COUNTRY_EFFECT: "Crearemos [TARGET_COUNTRY.GetName]" THIRD_CREATE_COUNTRY_EFFECT: "[COUNTRY.GetName] creará [TARGET_COUNTRY.GetName]" CREATE_COUNTRY_EFFECT_PAST: "Ha creado [TARGET_COUNTRY.GetName]" WE_CREATE_COUNTRY_EFFECT_PAST: "Hemos creado [TARGET_COUNTRY.GetName]" THIRD_CREATE_COUNTRY_EFFECT_PAST: "[COUNTRY.GetName] ha creado [TARGET_COUNTRY.GetName]" DISCOVER_AREA_EFFECT: "Podrá [discover|el] [TARGET_AREA.GetName]" WE_DISCOVER_AREA_EFFECT: "Podremos [discover|el] [TARGET_AREA.GetName]" THIRD_DISCOVER_AREA_EFFECT: "[COUNTRY.GetName] podrá [discover|el] [TARGET_AREA.GetName]" DISCOVER_AREA_EFFECT_PAST: "Ha descubierto [TARGET_AREA.GetName]" WE_DISCOVER_AREA_EFFECT_PAST: "Hemos descubierto [TARGET_AREA.GetName]" THIRD_DISCOVER_AREA_EFFECT_PAST: "[COUNTRY.GetName] ha descubierto [TARGET_AREA.GetName]" START_EXPLORATION_EFFECT: "$NAME$ reunirá recursos para empezar a [exploring|el] [TARGET_AREA.GetName]" WE_START_EXPLORATION_EFFECT: "$NAME$ reunirá recursos para empezar a [exploring|el] [TARGET_AREA.GetName] para nosotros" THIRD_START_EXPLORATION_EFFECT: "$NAME$ reunirá recursos para empezar a [exploring|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]" PAST_START_EXPLORATION_EFFECT: "$NAME$ ha empezado a reunir recursos para [explore|el] [TARGET_AREA.GetName]" PAST_WE_START_EXPLORATION_EFFECT: "$NAME$ ha empezado a reunir recursos para [explore|el] [TARGET_AREA.GetName] para nosotros" PAST_THIRD_START_EXPLORATION_EFFECT: "$NAME$ ha empezado a reunir recursos para [explore|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]" START_CONQUISTADOR_EFFECT: "$NAME$ reunirá recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover sus intereses en [TARGET_AREA.GetName]" WE_START_CONQUISTADOR_EFFECT: "$NAME$ reunirá recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover nuestros intereses en [TARGET_AREA.GetName]" THIRD_START_CONQUISTADOR_EFFECT: "$NAME$ reunirá recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover los intereses de [COUNTRY.GetName] en [TARGET_AREA.GetName]" PAST_START_CONQUISTADOR_EFFECT: "$NAME$ ha empezado a reunir recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover sus intereses en [TARGET_AREA.GetName]" PAST_WE_START_CONQUISTADOR_EFFECT: "$NAME$ ha empezado a reunir recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover nuestros intereses en [TARGET_AREA.GetName]" PAST_THIRD_START_CONQUISTADOR_EFFECT: "$NAME$ ha empezado a reunir recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover los intereses de [COUNTRY.GetName] en [TARGET_AREA.GetName]" CHANGE_EXPLORER_EFFECT: "$NAME$ se encargará de [exploring|el] [TARGET_AREA.GetName]" WE_CHANGE_EXPLORER_EFFECT: "$NAME$ se encargará de [exploring|el] [TARGET_AREA.GetName] para nosotros" THIRD_CHANGE_EXPLORER_EFFECT: "$NAME$ se encargará de [exploring|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]" PAST_CHANGE_EXPLORER_EFFECT: "$NAME$ se ha encargado de [exploring|el] [TARGET_AREA.GetName]" PAST_WE_CHANGE_EXPLORER_EFFECT: "$NAME$ se ha encargado de [exploring|el] [TARGET_AREA.GetName] para nosotros" PAST_THIRD_CHANGE_EXPLORER_EFFECT: "$NAME$ se ha encargado de [exploring|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]" CANCEL_EXPLORATION_EFFECT: "Dejará de [exploring|el] [TARGET_AREA.GetName]" WE_CANCEL_EXPLORATION_EFFECT: "Dejaremos de [exploring|el] [TARGET_AREA.GetName]" THIRD_CANCEL_EXPLORATION_EFFECT: "[COUNTRY.GetName] dejará de [exploring|el] [TARGET_AREA.GetName]" PAST_CANCEL_EXPLORATION_EFFECT: "Ha dejado de [exploring|el] [TARGET_AREA.GetName]" PAST_WE_CANCEL_EXPLORATION_EFFECT: "Hemos dejado de [exploring|el] [TARGET_AREA.GetName]" PAST_THIRD_CANCEL_EXPLORATION_EFFECT: "[COUNTRY.GetName] ha dejado de [exploring|el] [TARGET_AREA.GetName]" CHANGE_SOCIETAL_VALUE_EFFECT_GLOBAL: "Cambiará sus [societal_values|el] en $VAL|+=2$ con $NAME$" CHANGE_SOCIETAL_VALUE_EFFECT_FIRST: "Cambiaremos nuestros [societal_values|el] en $VAL|+=2$ con $NAME$ ($CURRENT$)$REFORMS_LOST$" CHANGE_SOCIETAL_VALUE_EFFECT_THIRD: "[COUNTRY.GetName] cambiará sus [societal_values|e] en $VAL|+=2$ con $NAME$" CHANGE_SOCIETAL_VALUE_EFFECT_GLOBAL_PAST: "Ha cambiado sus [societal_values|el] en $VAL|+=2$ con $NAME$" CHANGE_SOCIETAL_VALUE_EFFECT_FIRST_PAST: "Hemos cambiado nuestros [societal_values|el] en $VAL|+=2$ hacia $NAME$\n ($CURRENT$)$REFORMS_LOST$" CHANGE_SOCIETAL_VALUE_EFFECT_THIRD_PAST: "[COUNTRY.GetName] ha cambiado sus [societal_values|e] en $VAL|+=2$ con $NAME$" CURRENT_SOCIETAL_VALUE: "Actualmente $NUM|Y$ hacia $NAME$ y cambia $CHANGE|+=2$ al mes hacia $DRIFT$" CHANGE_SOCIETAL_VALUE_AFFECTS_REFORM: "La reforma [GOVERNMENT_REFORM.GetName] se perderá, ya que requiere al menos $VAL|G$ con $NAME$." CHANGE_SOCIETAL_VALUE_AFFECTS_REFORM_EVENTUALLY: "La reforma [GOVERNMENT_REFORM.GetName] se perderá en algún momento, ya que requiere al menos $VAL|G$ con $NAME$ y este cambio provoca que el progreso avance en la dirección opuesta." SET_SOCIETAL_VALUE_EFFECT_GLOBAL: "Establecerá sus [societal_values|el] en $VAL|+=2$ con $NAME$" SET_SOCIETAL_VALUE_EFFECT_FIRST: "Establecemos nuestros [societal_values|el] en $VAL|+=2$ con $NAME$ ($CURRENT$)" SET_SOCIETAL_VALUE_EFFECT_THIRD: "[COUNTRY.GetName] establecerá sus [societal_values|e] en $VAL|+=2$ con $NAME$" SET_SOCIETAL_VALUE_EFFECT_GLOBAL_PAST: "Ha establecido sus [societal_values|el] en $VAL|+=2$ con $NAME$" SET_SOCIETAL_VALUE_EFFECT_FIRST_PAST: "Hemos establecido nuestros [societal_values|el] en $VAL|+=2$ con $NAME$ ($CURRENT$)" SET_SOCIETAL_VALUE_EFFECT_THIRD_PAST: "[COUNTRY.GetName] ha establecido sus [societal_values|e] en $VAL|+=2$ con $NAME$" ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Alinea los [societal_values|el] con los de [TARGET_COUNTRY.GetName]" FIRST_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Alineamos nuestros [societal_values|el] con los de [TARGET_COUNTRY.GetName]" THIRD_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "[COUNTRY.GetName] alinea sus [societal_values|el] con los de [TARGET_COUNTRY.GetName]" PAST_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Ha alineado los [societal_values|el] con los de [TARGET_COUNTRY.GetName]" PAST_FIRST_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Hemos alineado nuestros [societal_values|el] con los de [TARGET_COUNTRY.GetName]" PAST_THIRD_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "[COUNTRY.GetName] ha alineado sus [societal_values|el] con los de [TARGET_COUNTRY.GetName]" REMOVE_LAW_EFFECT: "Ya no tendrá esta ley: [TARGET_LAW.GetName]" THIRD_REMOVE_LAW_EFFECT: "[COUNTRY.GetName] perderá esta ley: [TARGET_LAW.GetName]" WE_REMOVE_LAW_EFFECT: "Perderemos esta ley: [TARGET_LAW.GetName]" PAST_REMOVE_LAW_EFFECT: "Ha perdido la [law|el] [TARGET_LAW.GetName]" PAST_THIRD_REMOVE_LAW_EFFECT: "[COUNTRY.GetName] ha perdido la [law|el] [TARGET_LAW.GetName]" PAST_WE_REMOVE_LAW_EFFECT: "Hemos perdido la [law|el] [TARGET_LAW.GetName]" LIFT_FOW_EFFECT: "Levantará la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]" WE_LIFT_FOW_EFFECT: "Levantaremos la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]" THIRD_LIFT_FOW_EFFECT: "[COUNTRY.GetName] levantará la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]" LIFT_FOW_EFFECT_PAST: "Ha eliminado la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]" WE_LIFT_FOW_EFFECT_PAST: "Hemos eliminado la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]" THIRD_LIFT_FOW_EFFECT_PAST: "[COUNTRY.GetName] ha eliminado la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]" REMOVE_ALL_CASUS_BELLI_EFFECT: "Elimina todos los [casus_belli|El] contra [TARGET_COUNTRY.GetName]" FIRST_REMOVE_ALL_CASUS_BELLI_EFFECT: "Perderemos todos nuestros [casus_belli|El] contra [TARGET_COUNTRY.GetName]" THIRD_REMOVE_ALL_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] perderá todos los [casus_belli|El] contra [TARGET_COUNTRY.GetName]" REMOVE_ALL_CASUS_BELLI_EFFECT_PAST: "Hemos eliminado todos los [casus_belli|El] contra [TARGET_COUNTRY.GetName]" FIRST_REMOVE_ALL_CASUS_BELLI_EFFECT_PAST: "Hemos perdido todos nuestros [casus_belli|El] contra [TARGET_COUNTRY.GetName]" THIRD_REMOVE_ALL_CASUS_BELLI_EFFECT_PAST: "[COUNTRY.GetName] ha perdido todos los [casus_belli|el] contra [TARGET_COUNTRY.GetName]" CREATE_NAMED_DYNASTY_EFFECT: "Obtiene una nueva [dynasty|el] llamada $NAME|Y$" WE_CREATE_NAMED_DYNASTY_EFFECT: "Obtenemos una nueva [dynasty|el] llamada $NAME|Y$" THIRD_CREATE_NAMED_DYNASTY_EFFECT: "[COUNTRY.GetName] obtiene una nueva [dynasty|el] llamada $NAME|Y$" PAST_CREATE_NAMED_DYNASTY_EFFECT: "Ha obtenido una nueva [dynasty|el] llamada $NAME|Y$" PAST_WE_CREATE_NAMED_DYNASTY_EFFECT: "Hemos obtenido una nueva [dynasty|el] llamada $NAME|Y$" PAST_THIRD_CREATE_NAMED_DYNASTY_EFFECT: "[COUNTRY.GetName] ha obtenido una nueva [dynasty|el] llamada $NAME|Y$" CREATE_REBEL_EFFECT: "Recibirá una facción rebelde llamada $NAME$" WE_CREATE_REBEL_EFFECT: "Recibiremos una facción rebelde llamada $NAME$" THIRD_CREATE_REBEL_EFFECT: "[COUNTRY.GetName] recibirá una facción rebelde llamada $NAME$" PAST_CREATE_REBEL_EFFECT: "Ha recibido una facción rebelde llamada $NAME$" WE_PAST_CREATE_REBEL_EFFECT: "Hemos recibido una facción rebelde llamada $NAME$" THIRD_PAST_CREATE_REBEL_EFFECT: "[COUNTRY.GetName] ha recibido una facción rebelde llamada $NAME$" GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana $VALUE|2G$ de progreso" FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana $VALUE|2G$ de progreso" THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana $VALUE|2G$ de progreso" LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de progreso" FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de progreso" THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de progreso" PAST_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado $VALUE|2G$ de progreso" PAST_FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado $VALUE|2G$ de progreso" PAST_THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado $VALUE|2G$ de progreso" PAST_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de progreso" PAST_FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de progreso" PAST_THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de progreso" GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana un $VALUE|2%G$ de progreso" FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana un $VALUE|2%G$ de progreso" THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana un $VALUE|2%G$ de progreso" LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde un $VALUE|2%R$ de progreso" FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde un $VALUE|2%R$ de progreso" THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde un $VALUE|2%R$ de progreso" PAST_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado un $VALUE|2%G$ de progreso" PAST_FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado un $VALUE|2%G$ de progreso" PAST_THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado un $VALUE|2%G$ de progreso" PAST_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido un $VALUE|2%R$ de progreso" PAST_FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido un $VALUE|2%R$ de progreso" PAST_THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido un $VALUE|2%R$ de progreso" ADD_RELIGIOUS_ASPECT_EFFECT: "Añade [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" THIRD_ADD_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] añade [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" WE_ADD_RELIGIOUS_ASPECT_EFFECT: "Añadiremos [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_ADD_RELIGIOUS_ASPECT_EFFECT: "Ha añadido [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_THIRD_ADD_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] ha añadido [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_WE_ADD_RELIGIOUS_ASPECT_EFFECT: "Hemos añadido [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" REMOVE_RELIGIOUS_ASPECT_EFFECT: "Quita [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" THIRD_REMOVE_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] quita [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" WE_REMOVE_RELIGIOUS_ASPECT_EFFECT: "Quitaremos [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_REMOVE_RELIGIOUS_ASPECT_EFFECT: "Ha quitado [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_THIRD_REMOVE_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] ha quitado [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_WE_REMOVE_RELIGIOUS_ASPECT_EFFECT: "Hemos quitado [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" ADD_RELIGIOUS_FOCUS_EFFECT: "Añade [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" THIRD_ADD_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] añade [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" WE_ADD_RELIGIOUS_FOCUS_EFFECT: "Añadiremos [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]" PAST_ADD_RELIGIOUS_FOCUS_EFFECT: "Ha añadido [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" PAST_THIRD_ADD_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] ha añadido [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" PAST_WE_ADD_RELIGIOUS_FOCUS_EFFECT: "Hemos añadido [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" REMOVE_RELIGIOUS_FOCUS_EFFECT: "Quita [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" THIRD_REMOVE_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] quita [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" WE_REMOVE_RELIGIOUS_FOCUS_EFFECT: "Quitaremos [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" PAST_REMOVE_RELIGIOUS_FOCUS_EFFECT: "Ha quitado [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" PAST_THIRD_REMOVE_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] ha quitado [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" PAST_WE_REMOVE_RELIGIOUS_FOCUS_EFFECT: "Hemos quitado [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado" GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del [religious_focus|el] actual gana un $VALUE|2%G$ de progreso" FIRST_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual gana un $VALUE|2%G$ de progreso" THIRD_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual gana un $VALUE|2%G$ de progreso" LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del [religious_focus|el] actual pierde un $VALUE|2%R$ de progreso" FIRST_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual pierde un $VALUE|2%R$ de progreso" THIRD_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual pierde un $VALUE|2%R$ de progreso" PAST_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del actual del [religious_focus|el] ha ganado un $VALUE|2%G$ de progreso" PAST_FIRST_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual ha ganado un $VALUE|2%G$ de progreso" PAST_THIRD_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual ha ganado un $VALUE|2%G$ de progreso" PAST_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del [religious_focus|el] actual ha perdido un $VALUE|2%R$ de progreso" PAST_FIRST_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual ha perdido un $VALUE|2%R$ de progreso" PAST_THIRD_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual ha perdido un $VALUE|2%R$ de progreso" ADD_AVATAR_EFFECT: "Añade [TARGET_AVATAR.GetName] como [avatar|el]" THIRD_ADD_AVATAR_EFFECT: "[COUNTRY.GetName] añade [TARGET_AVATAR.GetName] como [avatar|el]" WE_ADD_AVATAR_EFFECT: "Añadiremos [TARGET_AVATAR.GetName] como [avatar|el]" PAST_ADD_AVATAR_EFFECT: "Ha añadido [TARGET_AVATAR.GetName] como [avatar|el]" PAST_THIRD_ADD_AVATAR_EFFECT: "[COUNTRY.GetName] ha añadido [TARGET_AVATAR.GetName] como [avatar|el]" PAST_WE_ADD_AVATAR_EFFECT: "Hemos añadido [TARGET_AVATAR.GetName] como [avatar|el]" REMOVE_AVATAR_EFFECT: "Quita [TARGET_AVATAR.GetName] como [avatar|el]" THIRD_REMOVE_AVATAR_EFFECT: "[COUNTRY.GetName] quita [TARGET_AVATAR.GetName] como [avatar|el]" WE_REMOVE_AVATAR_EFFECT: "Quitaremos [TARGET_AVATAR.GetName] como [avatar|el]" PAST_REMOVE_AVATAR_EFFECT: "Ha quitado [TARGET_AVATAR.GetName] como [avatar|el]" PAST_THIRD_REMOVE_AVATAR_EFFECT: "[COUNTRY.GetName] ha quitado [TARGET_AVATAR.GetName] como [avatar|el]" PAST_WE_REMOVE_AVATAR_EFFECT: "Hemos quitado [TARGET_AVATAR.GetName] como [avatar|el]" SUPPORT_REBEL_EFFECT: "Dará [support_rebels|el] para [TARGET_REBEL.GetName]" FIRST_SUPPORT_REBEL_EFFECT: "Daremos [support_rebels|el] para [TARGET_REBEL.GetName]" THIRD_SUPPORT_REBEL_EFFECT: "[COUNTRY.GetName] dará [support_rebels|el] para [TARGET_REBEL.GetName]" SUPPORT_REBEL_EFFECT_PAST: "Ha empezado a dar [support_rebels|el] para [TARGET_REBEL.GetName]" FIRST_SUPPORT_REBEL_EFFECT_PAST: "Hemos empezado a dar [support_rebels|el] para [TARGET_REBEL.GetName]" THIRD_SUPPORT_REBEL_EFFECT_PAST: "[COUNTRY.GetName] ha empezado a dar [support_rebels|el] para [TARGET_REBEL.GetName]" SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Participa en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]" FIRST_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Participamos en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y votamos $VOTE$ en el [parliament_issue|el]" THIRD_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] participa en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]" PAST_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Ha participado en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]" PAST_FIRST_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Hemos participado en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y votamos $VOTE$ en el [parliament_issue|el]" PAST_THIRD_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] ha participado en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]" UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Se abstiene del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" FIRST_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Nos abstenemos del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" THIRD_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] se abstiene del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Se ha abstenido del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_FIRST_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Nos hemos abstenido del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] se ha abstenido del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" ADD_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [rival|el]" FIRST_ADD_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en nuestro [rival|el]" THIRD_ADD_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [rival|el] de [COUNTRY.GetName]" ADD_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] se ha convertido en [rival|el]" FIRST_ADD_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] se ha convertido en nuestro [rival|el]" THIRD_ADD_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] se ha convertido en [rival|el] de [COUNTRY.GetName]" REMOVE_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] ya no será un [rival|el]" FIRST_REMOVE_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] ya no será nuestro [rival|el]" THIRD_REMOVE_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] ya no será [rival|el] de [COUNTRY.GetName]" REMOVE_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser un [rival|el]" FIRST_REMOVE_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser nuestro [rival|el]" THIRD_REMOVE_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser [rival|el] de [COUNTRY.GetName]" SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se convertirá en [heir|el]" FIRST_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se convertirá en nuestro [heir|el]" THIRD_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] será [heir|el] de [COUNTRY.GetName]" PAST_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en [heir|el]" PAST_FIRST_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en nuestro [heir|el]" PAST_THIRD_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en [heir|el] de [COUNTRY.GetName]" TAKE_OVER_ALL_WAR_EFFECT: "Se unirá y asumirá el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]" FIRST_TAKE_OVER_ALL_WAR_EFFECT: "Nos uniremos y asumiremos el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]" THIRD_TAKE_OVER_ALL_WAR_EFFECT: "[COUNTRY.GetName] se unirá y asumirá el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]" TAKE_OVER_ALL_WAR_EFFECT_PAST: "Ha asumido el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]" FIRST_TAKE_OVER_ALL_WAR_EFFECT_PAST: "Hemos asumido el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]" THIRD_TAKE_OVER_ALL_WAR_EFFECT_PAST: "[COUNTRY.GetName] ha asumido el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]" ANNUL_ALL_TREATIES_WITH_EFFECT: "Anula todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$." FIRST_ANNUL_ALL_TREATIES_WITH_EFFECT: "Anulamos todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$." THIRD_ANNUL_ALL_TREATIES_WITH_EFFECT: "[COUNTRY.GetName] anula todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$." ANNUL_ALL_TREATIES_WITH_EFFECT_PAST: "Ha anulado todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$" FIRST_ANNUL_ALL_TREATIES_WITH_EFFECT_PAST: "Hemos anulado todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$" THIRD_ANNUL_ALL_TREATIES_WITH_EFFECT_PAST: "[COUNTRY.GetName] ha anulado todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$" #Privateer ADD_PRIVATEER_POWER_EFFECT: "Gana un $VALUE|2%G$ de poder" LOSE_PRIVATEER_POWER_EFFECT: "Pierde un $VALUE|2%R$ de poder" THIRD_ADD_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] gana un $VALUE|2%G$ de poder" THIRD_LOSE_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] pierde un $VALUE|2%R$ de poder" PAST_ADD_PRIVATEER_POWER_EFFECT: "Ha ganado un $VALUE|2%G$ de poder" PAST_LOSE_PRIVATEER_POWER_EFFECT: "Ha perdido un $VALUE|2%R$ de poder" PAST_THIRD_ADD_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] ha ganado un $VALUE|2%G$ de poder" PAST_THIRD_LOSE_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] ha perdido un $VALUE|2%R$ de poder" CHANGE_PRIVATEER_OWNER_EFFECT: "Cambia su lealtad a [TARGET_COUNTRY.GetName]" THIRD_CHANGE_PRIVATEER_OWNER_EFFECT: "[PRIVATEER.GetName] cambia su lealtad a [TARGET_COUNTRY.GetName]" PAST_CHANGE_PRIVATEER_OWNER_EFFECT: "Ha cambiado su lealtad a [TARGET_COUNTRY.GetName]" PAST_THIRD_CHANGE_PRIVATEER_OWNER_EFFECT: "[PRIVATEER.GetName] ha cambiado su lealtad a [TARGET_COUNTRY.GetName]" HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] contrata a un [privateer|el]" THIRD_HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] contrata a un [privateer|el] en [AREA.GetName]" PAST_HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha contratado a un [privateer|el]" PAST_THIRD_HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha contratado a un [privateer|el] en [AREA.GetName]" DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] despide a un [privateer|el]" THIRD_DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] despide a un [privateer|el] en [AREA.GetName]" PAST_DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha despedido a un [privateer|el]" PAST_THIRD_DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha despedido a un [privateer|el] en [AREA.GetName]" #Exploration ADD_EXPLORATION_PROGRESS_EFFECT: "Gana $VALUE|2G$ de progreso" LOSE_EXPLORATION_PROGRESS_EFFECT: "Pierde $VALUE|2$ de progreso" THIRD_ADD_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] gana $VALUE|2G$ de progreso" THIRD_LOSE_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] pierde $VALUE|2R$ de progreso" PAST_ADD_EXPLORATION_PROGRESS_EFFECT: "Ha ganado $VALUE|2G$ de progreso" PAST_LOSE_EXPLORATION_PROGRESS_EFFECT: "Ha perdido $VALUE|2R$ de progreso" PAST_THIRD_ADD_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] ha ganado $VALUE|2G$ de progreso" PAST_THIRD_LOSE_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] ha perdido $VALUE|2R$ de progreso" STALL_EXPLORATION_EFFECT: "¡Ahora se estancará!" THIRD_STALL_EXPLORATION_EFFECT: "¡La [EXPLORATION.GetName] ahora se estancará!" UNSTALL_EXPLORATION_EFFECT: "Ya no estará estancada" THIRD_UNSTALL_EXPLORATION_EFFECT: "La [EXPLORATION.GetName] ya no estará estancada" PAST_STALL_EXPLORATION_EFFECT: "Se ha estancado" PAST_THIRD_STALL_EXPLORATION_EFFECT: "La [EXPLORATION.GetName] se ha estancado" PAST_UNSTALL_EXPLORATION_EFFECT: "Ha dejado de estar estancada" PAST_THIRD_UNSTALL_EXPLORATION_EFFECT: "La [EXPLORATION.GetName] ha dejado de estar estancada" #Mercenary ADD_MERCENARY_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_MERCENARY_MODIFIER_DURATION: "[MERCENARY.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_MERCENARY_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_MERCENARY_MODIFIER_DURATION: "[MERCENARY.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_MERCENARY_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$" THIRD_ADD_MERCENARY_MODIFIER_FOREVER: "[MERCENARY.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$" PAST_ADD_MERCENARY_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$" PAST_THIRD_ADD_MERCENARY_MODIFIER_FOREVER: "[MERCENARY.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$" REMOVE_MERCENARY_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_MERCENARY_MODIFIER: "[MERCENARY.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_MERCENARY_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_MERCENARY_MODIFIER: "[MERCENARY.GetName] ha perdido el efecto de $MODIFIER|V$" HIRE_MERCENARY_EFFECT: "Contratará a [TARGET_MERCENARY.GetName]" WE_HIRE_MERCENARY_EFFECT: "Contrataremos a [TARGET_MERCENARY.GetName]" THIRD_HIRE_MERCENARY_EFFECT: "[COUNTRY.GetName] contratará a [TARGET_MERCENARY.GetName]" HIRE_MERCENARY_EFFECT_PAST: "Ha contratado a [TARGET_MERCENARY.GetName]" WE_HIRE_MERCENARY_EFFECT_PAST: "Hemos contratado a [TARGET_MERCENARY.GetName]" THIRD_HIRE_MERCENARY_EFFECT_PAST: "[COUNTRY.GetName] ha contratado a [TARGET_MERCENARY.GetName]" DISMISS_MERCENARY_EFFECT: "Despedirá a [TARGET_MERCENARY.GetName]" WE_DISMISS_MERCENARY_EFFECT: "Despediremos a [TARGET_MERCENARY.GetName]" THIRD_DISMISS_MERCENARY_EFFECT: "[COUNTRY.GetName] despedirá a [TARGET_MERCENARY.GetName]" PAST_DISMISS_MERCENARY_EFFECT: "Ha despedido a [TARGET_MERCENARY.GetName]" PAST_WE_DISMISS_MERCENARY_EFFECT: "Hemos despedido a [TARGET_MERCENARY.GetName]" PAST_THIRD_DISMISS_MERCENARY_EFFECT: "[COUNTRY.GetName] ha despedido a [TARGET_MERCENARY.GetName]" MERCENARY_HIRED_BY_EFFECT: "Se contratará por parte de [TARGET_COUNTRY.GetName]" THIRD_MERCENARY_HIRED_BY_EFFECT: "[TARGET_COUNTRY.GetName] contratará a [MERCENARY.GetName]" MERCENARY_HIRED_BY_EFFECT_PAST: "Se ha contratado por parte de [TARGET_COUNTRY.GetName]" THIRD_MERCENARY_HIRED_BY_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha contratado a [MERCENARY.GetName]" DESTROY_MERCENARY_EFFECT: "[TARGET_MERCENARY.GetName] sufre una derrota aplastante y se dispersa" DESTROY_MERCENARY_EFFECT_PAST: "[TARGET_MERCENARY.GetName] ha sufrido una derrota aplastante y se ha dispersado" #Siege ADD_BREACH_EFFECT: "$NUM|Y$ brecha(s) nueva(s) añadida(s)" THIRD_ADD_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) nueva(s) añadida(s) en este cerco: [SIEGE.GetName]!" PAST_ADD_BREACH_EFFECT: "$NUM|Y$ brecha(s) nueva(s) añadida(s)" PAST_THIRD_ADD_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) nueva(s) añadida(s) en este cerco: [SIEGE.GetName]!" LOSE_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) reparada(s) en la muralla!" THIRD_LOSE_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) reparada(s) en la muralla de este cerco: [SIEGE.GetName]!" PAST_LOSE_BREACH_EFFECT: "$NUM|Y$ brecha(s) reparada(s) en la muralla" PAST_THIRD_LOSE_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) reparada(s) en la muralla de este cerco: [SIEGE.GetName]!" GARRISON_SORTIE_EFFECT: "Realiza una salida de guarnición en [SIEGE.GetLocation.GetName]" THIRD_GARRISON_SORTIE_EFFECT: "[SIEGE.GetSiegeDefender.GetName] realiza una salida de guarnición en [SIEGE.GetLocation.GetName]" PAST_GARRISON_SORTIE_EFFECT: "Ha realizado una salida de guarnición en [SIEGE.GetLocation.GetName]" PAST_THIRD_GARRISON_SORTIE_EFFECT: "[SIEGE.GetSiegeDefender.GetName] ha realizado una salida de guarnición en [SIEGE.GetLocation.GetName]" #Religion ADD_RELIGION_MODIFIER: "Obtiene $MODIFIER|V$" FIRST_ADD_RELIGION_MODIFIER: "Nuestra religión obtiene $MODIFIER|V$" THIRD_ADD_RELIGION_MODIFIER: "El [RELIGION.GetName|l] obtiene $MODIFIER|V$" PAST_ADD_RELIGION_MODIFIER: "Ha obtenido $MODIFIER|V$" PAST_FIRST_ADD_RELIGION_MODIFIER: "Nuestra religión ha obtenido $MODIFIER|V$" PAST_THIRD_ADD_RELIGION_MODIFIER: "El [RELIGION.GetName|l] ha obtenido $MODIFIER|V$" ADD_RELIGION_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_RELIGION_MODIFIER_DURATION: "El [RELIGION.GetName|l] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_RELIGION_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_RELIGION_MODIFIER_DURATION: "El [RELIGION.GetName|l] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_RELIGION_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" THIRD_ADD_RELIGION_MODIFIER_FOREVER: "El [RELIGION.GetName|l] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" PAST_ADD_RELIGION_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" PAST_THIRD_ADD_RELIGION_MODIFIER_FOREVER: "El [RELIGION.GetName|l] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$" REMOVE_RELIGION_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_RELIGION_MODIFIER: "El [RELIGION.GetName|l] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_RELIGION_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_RELIGION_MODIFIER: "El [RELIGION.GetName|l] ha perdido el efecto de $MODIFIER|V$" SET_RELIGIOUS_VIEW_EFFECT: "Considerará el [TARGET_RELIGION.GetName|l] como $RELATION|V$" THIRD_SET_RELIGIOUS_VIEW_EFFECT: "El [RELIGION.GetName|l] considerará el [TARGET_RELIGION.GetName|l] como $RELATION|V$" PAST_SET_RELIGIOUS_VIEW_EFFECT: "Ahora considera el [TARGET_RELIGION.GetName|l] como $RELATION|V$" PAST_THIRD_SET_RELIGIOUS_VIEW_EFFECT: "El [RELIGION.GetName|l] ahora considera el [TARGET_RELIGION.GetName|l] como $RELATION|V$" CHANGE_RELIGIOUS_VIEW_EFFECT: "Mejora la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" FIRST_CHANGE_RELIGIOUS_VIEW_EFFECT: "Mejoramos la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" THIRD_CHANGE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] mejora su visión del [TARGET_RELIGION.GetName|l] a $RELATION|V$" PAST_CHANGE_RELIGIOUS_VIEW_EFFECT: "Se ha mejorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" PAST_FIRST_CHANGE_RELIGIOUS_VIEW_EFFECT: "Hemos mejorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" PAST_THIRD_CHANGE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] ha mejorado su visión del [TARGET_RELIGION.GetName|l] a $RELATION|V$" LOSE_RELIGIOUS_VIEW_EFFECT: "Empeora la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" FIRST_LOSE_RELIGIOUS_VIEW_EFFECT: "Empeoramos la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" THIRD_LOSE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] empeora su visión sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" PAST_LOSE_RELIGIOUS_VIEW_EFFECT: "Se ha empeorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" PAST_FIRST_LOSE_RELIGIOUS_VIEW_EFFECT: "Hemos empeorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" PAST_THIRD_LOSE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] ha empeorado su visión sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$" GAIN_REFORM_DESIRE_EFFECT: "Obtiene un $VALUE|2%R$ de [reform_desire|el]" THIRD_GAIN_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] obtiene un $VALUE|2%R$ de [reform_desire|el]" LOSE_REFORM_DESIRE_EFFECT: "Pierde un $VALUE|2%G$ de [reform_desire|el]" THIRD_LOSE_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] pierde un $VALUE|2%G$ de [reform_desire|el]" PAST_GAIN_REFORM_DESIRE_EFFECT: "Ha obtenido un $VALUE|2%R$ de [reform_desire|el]" PAST_THIRD_GAIN_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] ha obtenido un $VALUE|2%R$ de [reform_desire|el]" PAST_LOSE_REFORM_DESIRE_EFFECT: "Ha perdido un $VALUE|2%G$ de [reform_desire|el]" PAST_THIRD_LOSE_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] ha perdido un $VALUE|2%G$ de [reform_desire|el]" SET_REFORM_ON_EFFECT: "Ahora requerirá una gran reforma" THIRD_SET_REFORM_ON_EFFECT: "El [RELIGION.GetName|l] ahora requerirá una gran reforma" SET_REFORM_OFF_EFFECT: "Ya no requerirá una gran reforma" THIRD_SET_REFORM_OFF_EFFECT: "El [RELIGION.GetName|l] ya no requerirá una gran reforma" PAST_SET_REFORM_ON_EFFECT: "Ahora requiere una gran reforma" PAST_THIRD_SET_REFORM_ON_EFFECT: "El [RELIGION.GetName|l] ahora requiere una gran reforma" PAST_SET_REFORM_OFF_EFFECT: "Ya no requiere una gran reforma" PAST_THIRD_SET_REFORM_OFF_EFFECT: "El [RELIGION.GetName|l] ya no requiere una gran reforma" ENABLE_RELIGION_EFFECT: "¡Se fundará ahora!" THIRD_ENABLE_RELIGION_EFFECT: "¡La [religion|e] del [RELIGION.GetName|l] se fundará ahora!" DISABLE_RELIGION_EFFECT: "¡Ya no será una [religion|el] activa!" THIRD_DISABLE_RELIGION_EFFECT: "El [RELIGION.GetName|l] ya no será una [religion|el] activa" PAST_ENABLE_RELIGION_EFFECT: "Se ha fundado" PAST_THIRD_ENABLE_RELIGION_EFFECT: "Se ha fundado la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_DISABLE_RELIGION_EFFECT: "Ya no es una [religion|el] activa" PAST_THIRD_DISABLE_RELIGION_EFFECT: "El [RELIGION.GetName|l] ya no es una [religion|el] activa" CREATE_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ aparece en [TARGET_LOCATION.GetName]" PAST_CREATE_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ ha aparecido en [TARGET_LOCATION.GetName]" DESTROY_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ ha quedado en ruinas" PAST_DESTROY_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ ha quedado en ruinas" #Religious School SET_SCHOOL_OPINION_EFFECT: "Considerará el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$" THIRD_SET_SCHOOL_OPINION_EFFECT: "El [RELIGIOUS_SCHOOL.GetName|l] considerará el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$" PAST_SET_SCHOOL_OPINION_EFFECT: "Ahora considera el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$" PAST_THIRD_SET_SCHOOL_OPINION_EFFECT: "El [RELIGIOUS_SCHOOL.GetName|l] ahora considera el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$" #Gods REMOVE_GOD: "Dejará de adorar a Dios" THIRD_REMOVE_GOD: "[COUNTRY.GetName] dejará de adorar a Dios" PAST_REMOVE_GOD: "Ha dejado de adorar a Dios" PAST_THIRD_REMOVE_GOD: "[COUNTRY.GetName] ha dejado de adorar a Dios" ADD_GOD_EFFECT: "[TARGET_GOD.GetName] se venerará como nuestro [god|el] principal" WE_ADD_GOD_EFFECT: "A partir de ahora veneraremos a [TARGET_GOD.GetName] como nuestro [god|el] principal" THIRD_ADD_GOD_EFFECT: "A partir de ahora, [COUNTRY.GetName] venerará a [TARGET_GOD.GetName] como su [god|el] principal" PAST_ADD_GOD_EFFECT: "Ha venerado a [TARGET_GOD.GetName] como su [god|el] principal" PAST_WE_ADD_GOD_EFFECT: "Hemos venerado a [TARGET_GOD.GetName] como nuestro [god|el] principal" PAST_THIRD_ADD_GOD_EFFECT: "[COUNTRY.GetName] ha venerado a [TARGET_GOD.GetName] como su [god|el] principal" #Work of Art MOVE_ART_EFFECT: "Se traslada a [TARGET_LOCATION.GetName]" THIRD_MOVE_ART_EFFECT: "[WORK_OF_ART.GetName] se traslada a [TARGET_LOCATION.GetName]" PAST_MOVE_ART_EFFECT: "Se ha trasladado a [TARGET_LOCATION.GetName]" PAST_THIRD_MOVE_ART_EFFECT: "[WORK_OF_ART.GetName] se ha trasladado a [TARGET_LOCATION.GetName]" SET_ART_OWNER_EFFECT: "Pasa a ser propiedad de [TARGET_COUNTRY.GetName]" THIRD_SET_ART_OWNER_EFFECT: "[WORK_OF_ART.GetName] pasa a ser propiedad de [TARGET_COUNTRY.GetName]" PAST_SET_ART_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" PAST_THIRD_SET_ART_OWNER_EFFECT: "[WORK_OF_ART.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" START_PERIPHORA_TOWARDS_EFFECT: "Comienza una periphora hacia [TARGET_LOCATION.GetName]" THIRD_START_PERIPHORA_TOWARDS_EFFECT: "[WORK_OF_ART.GetName] comienza una periphora hacia [TARGET_LOCATION.GetName]" PAST_START_PERIPHORA_TOWARDS_EFFECT: "Ha comenzado una periphora hacia [TARGET_LOCATION.GetName]" PAST_THIRD_START_PERIPHORA_TOWARDS_EFFECT: "[WORK_OF_ART.GetName] ha comenzado una periphora hacia [TARGET_LOCATION.GetName]" ADD_ART_QUALITY_EFFECT: "Obtiene $VALUE|G2$ de [art_quality|el]" THIRD_ADD_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] obtiene $VALUE|G2$ de [art_quality|el]" LOSE_ART_QUALITY_EFFECT: "Pierde $VALUE|2R$ de [art_quality|el]" THIRD_LOSE_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] pierde $VALUE|R2$ de [art_quality|el]" PAST_ADD_ART_QUALITY_EFFECT: "Ha obtenido $VALUE|2G$ de [art_quality|el]" PAST_THIRD_ADD_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] ha obtenido $VALUE|2G$ de [art_quality|el]" PAST_LOSE_ART_QUALITY_EFFECT: "Ha perdido $VALUE|2R$ de [art_quality|el]" PAST_THIRD_LOSE_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] ha perdido $VALUE|2R$ de [art_quality|el]" #Loan CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] pasa a ser [TARGET_COUNTRY.GetLongName|l]" THIRD_CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] de este [loan|el] ([LOAN.GetName]) pasará a ser [TARGET_COUNTRY.GetLongName|l]" PAST_CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] ha pasado a ser [TARGET_COUNTRY.GetLongName|l]" PAST_THIRD_CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] de este [loan|el] ([LOAN.GetName]) ha pasado a ser [TARGET_COUNTRY.GetLongName|l]" CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] pasa a ser [TARGET_COUNTRY.GetLongName|l]" THIRD_CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] de este [loan|el] ([LOAN.GetName]) pasará a ser [TARGET_COUNTRY.GetLongName|l]" PAST_CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] ha pasado a ser [TARGET_COUNTRY.GetLongName|l]" PAST_THIRD_CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] de este [loan|el] ([LOAN.GetName]) ha pasado a ser [TARGET_COUNTRY.GetLongName|l]" ADD_LOAN_AMOUNT_EFFECT: "Aumenta en $VALUE|2-=$[gold_i]" LOSE_LOAN_AMOUNT_EFFECT: "Disminuye en $VALUE|2+=$[gold_i]" PAST_ADD_LOAN_AMOUNT_EFFECT: "Ha aumentado en $VALUE|2-=$[gold_i]" PAST_LOSE_LOAN_AMOUNT_EFFECT: "Ha disminuido en $VALUE|2+=$[gold_i]" THIRD_ADD_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) aumenta en $VALUE|2-=$[gold_i]" THIRD_LOSE_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) se reduce en $VALUE|2+=$[gold_i]" PAST_THIRD_ADD_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) ha aumentado en $VALUE|2-=$[gold_i]" PAST_THIRD_LOSE_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) ha disminuido en $VALUE|2+=$[gold_i]" ADD_LOAN_INTEREST_EFFECT: "Los intereses aumentan un $VALUE|2-V%$[gold_i]" LOSE_LOAN_INTEREST_EFFECT: "Los intereses disminuyen un $VALUE|2+V%$[gold_i]" PAST_ADD_LOAN_INTEREST_EFFECT: "Los intereses han aumentado un $VALUE|2-V%$[gold_i]" PAST_LOSE_LOAN_INTEREST_EFFECT: "Los intereses han disminuido un $VALUE|2+V%$[gold_i]" THIRD_ADD_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) aumentan un $VALUE|2-V%$[gold_i]" THIRD_LOSE_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) disminuyen un $VALUE|2+V%$[gold_i]" PAST_THIRD_ADD_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) han aumentado un $VALUE|2-V%$[gold_i]" PAST_THIRD_LOSE_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) han disminuido un $VALUE|2+V%$[gold_i]" SET_LOAN_LOC_KEY_EFFECT: "Se convierte en: $KEY$" PAST_SET_LOAN_LOC_KEY_EFFECT: "Se ha convertido en $KEY$" THIRD_SET_LOAN_LOC_KEY_EFFECT: "Este préstamo ([LOAN.GetName]) se convierte en: $KEY$" PAST_THIRD_SET_LOAN_LOC_KEY_EFFECT: "Este préstamo ([LOAN.GetName]) se ha convertido en: $KEY$" CANCEL_LOAN_EFFECT: "El [loan|el] se cancela" THIRD_CANCEL_LOAN_EFFECT: "Este préstamo ([LOAN.GetName]) se cancela" PAST_CANCEL_LOAN_EFFECT: "El [loan|el] se ha cancelado" PAST_THIRD_CANCEL_LOAN_EFFECT: "Este préstamo ([LOAN.GetName]) se ha cancelado" #Charter CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]" THIRD_CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "[COLONIAL_CHARTER.GetName] será propiedad de [TARGET_COUNTRY.GetName]" PAST_CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" PAST_THIRD_CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "[COLONIAL_CHARTER.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" FIRE_GENERIC_ACTION_EFFECT: "Lanza la acción $ACTION$ para [COUNTRY.GetName]" THIRD_FIRE_GENERIC_ACTION_EFFECT: "Lanza la acción $ACTION$ para [COUNTRY.GetName]" PAST_FIRE_GENERIC_ACTION_EFFECT: "Ha lanzado la acción $ACTION$ para [COUNTRY.GetName]" PAST_THIRD_FIRE_GENERIC_ACTION_EFFECT: "Ha lanzado la acción $ACTION$ para [COUNTRY.GetName]" PROPOSE_RESOLUTION_EFFECT: "Propone la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" FIRST_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] propone la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" THIRD_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] propone la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_PROPOSE_RESOLUTION_EFFECT: "Ha propuesto la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_FIRST_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] ha propuesto la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] ha propuesto la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" EXECUTE_PROPOSE_EFFECT: "Lo siguiente tendrá lugar porque se ha propuesto $IMPLEMENTABLE$:\n$EFFECT$" PAST_EXECUTE_PROPOSE_EFFECT: "Lo siguiente ha tenido lugar porque se ha propuesto $IMPLEMENTABLE$:\n$EFFECT$" #Character CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "Se une a [TARGET_REBEL.GetName]" THIRD_CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] se une a [TARGET_REBEL.GetName]" PAST_CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "Se ha unido a [TARGET_REBEL.GetName]" PAST_THIRD_CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] se ha unido a [TARGET_REBEL.GetName]" REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "Abandona a [CHARACTER.GetRebel.GetName]" PAST_REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "Ha abandonado a [CHARACTER.GetRebel.GetName]" THIRD_REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] abandona a [CHARACTER.GetRebel.GetName]" PAST_THIRD_REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] ha abandonado a [CHARACTER.GetRebel.GetName]" SET_TO_LIMITED_RANDOM_STAT_EFFECT: "Su $ABILITY|Y$ ha quedado en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)" PAST_SET_TO_LIMITED_RANDOM_STAT_EFFECT: "Su $ABILITY|Y$ quedó en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)" THIRD_SET_TO_LIMITED_RANDOM_STAT_EFFECT: "La $ABILITY|Y$ de [CHARACTER.GetName] ha quedado en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)" PAST_THIRD_SET_TO_LIMITED_RANDOM_STAT_EFFECT: "La $ABILITY|Y$ de [CHARACTER.GetName] quedó en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)" ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$" FIRST_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "El [character|el] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$" THIRD_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "[CHARACTER.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$" PAST_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$" PAST_FIRST_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "El [character|el] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$" PAST_THIRD_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "[CHARACTER.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$" ADD_CHARACTER_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" FIRST_ADD_CHARACTER_MODIFIER_DURATION: "El [character|el] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_CHARACTER_MODIFIER_DURATION: "[CHARACTER.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_CHARACTER_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_FIRST_ADD_CHARACTER_MODIFIER_DURATION: "El [character|el] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_CHARACTER_MODIFIER_DURATION: "[CHARACTER.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_CHARACTER_MODIFIER: "Obtiene $MODIFIER|V$" FIRST_ADD_CHARACTER_MODIFIER: "El [character|el] obtiene $MODIFIER|V$" THIRD_ADD_CHARACTER_MODIFIER: "[CHARACTER.GetName] obtiene $MODIFIER|V$" PAST_ADD_CHARACTER_MODIFIER: "Ha obtenido $MODIFIER|V$" PAST_FIRST_ADD_CHARACTER_MODIFIER: "El [character|el] ha obtenido $MODIFIER|V$" PAST_THIRD_ADD_CHARACTER_MODIFIER: "[CHARACTER.GetName] ha obtenido $MODIFIER|V$" REMOVE_CHARACTER_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_CHARACTER_MODIFIER: "[CHARACTER.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_CHARACTER_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_CHARACTER_MODIFIER: "[CHARACTER.GetName] ha perdido el efecto de $MODIFIER|V$" MARRY_CHARACTER_EFFECT: "Se casa con [TARGET_CHARACTER.GetName]" THIRD_MARRY_CHARACTER_EFFECT: "[CHARACTER.GetName] se casa con [TARGET_CHARACTER.GetName]" PAST_MARRY_CHARACTER_EFFECT: "Se ha casado con [TARGET_CHARACTER.GetName]" PAST_THIRD_MARRY_CHARACTER_EFFECT: "[CHARACTER.GetName] se ha casado con [TARGET_CHARACTER.GetName]" DIVORCE_CHARACTER_EFFECT: "Se divorcia de [TARGET_CHARACTER.GetName]" THIRD_DIVORCE_CHARACTER_EFFECT: "[CHARACTER.GetName] se divorcia de [TARGET_CHARACTER.GetName]" PAST_DIVORCE_CHARACTER_EFFECT: "Se ha divorciado de [TARGET_CHARACTER.GetName]" PAST_THIRD_DIVORCE_CHARACTER_EFFECT: "[CHARACTER.GetName] se ha divorciado de [TARGET_CHARACTER.GetName]" EFFECT_SET_CHILD_EDUCATION: "La educación se establece en: [TARGET_CHILD_EDUCATION.GetName]" EFFECT_SET_CHILD_EDUCATION_THIRD: "La educación de [CHARACTER.GetName] se establece en: [TARGET_CHILD_EDUCATION.GetName]" EFFECT_SET_CHILD_EDUCATION_PAST: "La educación se ha establecido en: [TARGET_CHILD_EDUCATION.GetName]" EFFECT_SET_CHILD_EDUCATION_PAST_THIRD: "La educación de [CHARACTER.GetName] se ha establecido en: [TARGET_CHILD_EDUCATION.GetName]" GAIN_ABILITY_EFFECT: "Obtiene $VALUE|0G$ de $ABILITY$" THIRD_GAIN_ABILITY_EFFECT: "[CHARACTER.GetName] obtiene $VALUE|0G$ de $ABILITY$" LOSE_ABILITY_EFFECT: "Pierde $VALUE|0R$ de $ABILITY$" THIRD_LOSE_ABILITY_EFFECT: "[CHARACTER.GetName] pierde $VALUE|0R$ de $ABILITY$" PAST_GAIN_ABILITY_EFFECT: "Ha obtenido $VALUE|0G$ de $ABILITY$" PAST_THIRD_GAIN_ABILITY_EFFECT: "[CHARACTER.GetName] ha obtenido $VALUE|0G$ de $ABILITY$" PAST_LOSE_ABILITY_EFFECT: "Ha perdido $VALUE|0R$ de $ABILITY$" PAST_THIRD_LOSE_ABILITY_EFFECT: "[CHARACTER.GetName] ha perdido $VALUE|0R$ de $ABILITY$" MOVE_CHARACTER_EFFECT: "Se muda a vivir en [TARGET_COUNTRY.GetLongName|l]" THIRD_MOVE_CHARACTER_EFFECT: "[CHARACTER.GetName] se muda a vivir en [TARGET_COUNTRY.GetLongName|l]" PAST_MOVE_CHARACTER_EFFECT: "Se ha mudado a vivir en [TARGET_COUNTRY.GetName]" PAST_THIRD_MOVE_CHARACTER_EFFECT: "[CHARACTER.GetName] se ha mudado a vivir en [TARGET_COUNTRY.GetLongName|l]" ADD_TRAIT_EFFECT: "Obtiene [TARGET_TRAIT.GetName|l]" THIRD_ADD_TRAIT_EFFECT: "[CHARACTER.GetName] obtiene [TARGET_TRAIT.GetName|l]" PAST_ADD_TRAIT_EFFECT: "Ha obtenido [TARGET_TRAIT.GetName|l]" PAST_THIRD_ADD_TRAIT_EFFECT: "[CHARACTER.GetName] ha obtenido [TARGET_TRAIT.GetName|l]" REMOVE_TRAIT_EFFECT: "Pierde [TARGET_TRAIT.GetName|l]" THIRD_REMOVE_TRAIT_EFFECT: "[CHARACTER.GetName] pierde [TARGET_TRAIT.GetName|l]" PAST_REMOVE_TRAIT_EFFECT: "Ha perdido [TARGET_TRAIT.GetName|l]" PAST_THIRD_REMOVE_TRAIT_EFFECT: "[CHARACTER.GetName] ha perdido [TARGET_TRAIT.GetName|l]" GAIN_ARTIST_SKILL_EFFECT: "Gana un $VALUE|2%G$ de [artistic_skill|El]" THIRD_GAIN_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] gana un $VALUE|2%G$ de [artistic_skill|El]" LOSE_ARTIST_SKILL_EFFECT: "Pierde un $VALUE|2%R$ de [artistic_skill|El]" THIRD_LOSE_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] pierde un $VALUE|2%R$ de [artistic_skill|El]" PAST_GAIN_ARTIST_SKILL_EFFECT: "Ha ganado un $VALUE|2%G$ de [artistic_skill|El]" PAST_THIRD_GAIN_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] ha ganado un $VALUE|2%G$ de [artistic_skill|El]" PAST_LOSE_ARTIST_SKILL_EFFECT: "Ha perdido un $VALUE|2%R$ de [artistic_skill|El]" PAST_THIRD_LOSE_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] ha perdido un $VALUE|2%R$ de [artistic_skill|El]" CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en el padre" THIRD_CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en padre de [CHARACTER.GetName]" PAST_CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en el padre" PAST_THIRD_CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en el padre de [CHARACTER.GetName]" CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en la madre" THIRD_CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en la madre de [CHARACTER.GetName]" PAST_CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en la madre" PAST_THIRD_CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en la madre de [CHARACTER.GetName]" ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] adopta a [TARGET_CHARACTER.GetName]" THIRD_ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] adopta a [TARGET_CHARACTER.GetName]" PAST_ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] ha adoptado a [TARGET_CHARACTER.GetName]" PAST_THIRD_ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] ha adoptado a [TARGET_CHARACTER.GetName]" CHANGE_CHARACTER_CULTURE_EFFECT: "Abraza la [culture|el] de los [TARGET_CULTURE.GetName|l]" PAST_CHANGE_CHARACTER_CULTURE_EFFECT: "Ha abrazado la [culture|el] de los [TARGET_CULTURE.GetName|l]" THIRD_CHANGE_CHARACTER_CULTURE_EFFECT: "[CHARACTER.GetName] abraza la [culture|el] de los [TARGET_CULTURE.GetName|l]" PAST_THIRD_CHANGE_CHARACTER_CULTURE_EFFECT: "[CHARACTER.GetName] ha abrazado la [culture|el] de los [TARGET_CULTURE.GetName|l]" CHANGE_CHARACTER_ESTATE_EFFECT: "Se une al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]" PAST_CHANGE_CHARACTER_ESTATE_EFFECT: "Se ha unido al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]" THIRD_CHANGE_CHARACTER_ESTATE_EFFECT: "[CHARACTER.GetName] se une al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]" PAST_THIRD_CHANGE_CHARACTER_ESTATE_EFFECT: "[CHARACTER.GetName] se une al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]" REMOVE_RULER_EFFECT: "Ya no será [ruler|el] de [TARGET_COUNTRY.GetName]" THIRD_REMOVE_RULER_EFFECT: "[CHARACTER.GetName] ya no será [ruler|el] de [TARGET_COUNTRY.GetName]" PAST_REMOVE_RULER_EFFECT: "Ha dejado de ser [ruler|el] de [TARGET_COUNTRY.GetName]" PAST_THIRD_REMOVE_RULER_EFFECT: "[CHARACTER.GetName] ha dejado de ser [ruler|el] de [TARGET_COUNTRY.GetName]" CHANGE_CHARACTER_RELIGION_EFFECT: "Se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_CHANGE_CHARACTER_RELIGION_EFFECT: "Se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" THIRD_CHANGE_CHARACTER_RELIGION_EFFECT: "[CHARACTER.GetName] se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_THIRD_CHANGE_CHARACTER_RELIGION_EFFECT: "[CHARACTER.GetName] se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" MAKE_SAINT_EFFECT: "Se proclama la [canonization|el]" PAST_MAKE_SAINT_EFFECT: "Se ha proclamado la [canonization|el]" THIRD_MAKE_SAINT_EFFECT: "Se proclama la [canonization|el] de [CHARACTER.GetName]" PAST_THIRD_MAKE_SAINT_EFFECT: "Se ha proclamado la [canonization|el] de [CHARACTER.GetName]" MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se proclama la [canonization|el] en el [CHARACTER.GetReligion.GetName|l]" PAST_MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se ha proclamado la [canonization|el] en el [CHARACTER.GetReligion.GetName|l]" THIRD_MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se proclama la [canonization|el] de [CHARACTER.GetName] en el [CHARACTER.GetReligion.GetName|l]" PAST_THIRD_MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se ha proclamado la [canonization|el] de [CHARACTER.GetName] en el [CHARACTER.GetReligion.GetName|l]" CHANGE_DYNASTY_EFFECT: "Se une a la [dynasty|el] [TARGET_DYNASTY.GetName]" PAST_CHANGE_DYNASTY_EFFECT: "Se ha unido a la [dynasty|el] [TARGET_DYNASTY.GetName]" THIRD_CHANGE_DYNASTY_EFFECT: "[CHARACTER.GetName] se une a la [dynasty|el] [TARGET_DYNASTY.GetName]" PAST_THIRD_CHANGE_DYNASTY_EFFECT: "[CHARACTER.GetName] se ha unido a la [dynasty|el] [TARGET_DYNASTY.GetName]" SET_LOWBORN_EFFECT: "Se vuelve de [lowborn|el]" PAST_SET_LOWBORN_EFFECT: "Se ha vuelto de [lowborn|el]" THIRD_SET_LOWBORN_EFFECT: "[CHARACTER.GetName] se vuelve de [lowborn|el]" PAST_THIRD_SET_LOWBORN_EFFECT: "[CHARACTER.GetName] se ha vuelto de [lowborn|el]" FOUND_DYNASTY_EFFECT: "Funda la [dynasty|el] $DATA$" PAST_FOUND_DYNASTY_EFFECT: "Ha fundado la [dynasty|el] $DATA$" THIRD_FOUND_DYNASTY_EFFECT: "[CHARACTER.GetName] funda la [dynasty|el] $DATA$" PAST_THIRD_FOUND_DYNASTY_EFFECT: "[CHARACTER.GetName] ha fundado la [dynasty|el] $DATA$" SET_NICKNAME_EFFECT: "Cambia su apodo a #Y $NAME$#!" THIRD_SET_NICKNAME_EFFECT: "[CHARACTER.GetName] cambia su apodo a #Y $NAME$#!" PAST_SET_NICKNAME_EFFECT: "Ha cambiado su apodo a #Y $NAME$#!" PAST_THIRD_SET_NICKNAME_EFFECT: "[CHARACTER.GetName] ha cambiado su apodo a #Y $NAME$#!" SET_FIRST_NAME_EFFECT: "Cambia su nombre de pila a #Y $NAME$#!" THIRD_SET_FIRST_NAME_EFFECT: "[CHARACTER.GetName] cambia su nombre de pila a #Y $NAME$#!" PAST_SET_FIRST_NAME_EFFECT: "Ha cambiado su nombre de pila a #Y $NAME$#!" PAST_THIRD_SET_FIRST_NAME_EFFECT: "[CHARACTER.GetName] ha cambiado su nombre de pila a #Y $NAME$#!" SET_ETHNICITY_EFFECT: "Cambia su etnia a [TARGET_ETHNICITY.GetName|l]" THIRD_SET_ETHNICITY_EFFECT: "[CHARACTER.GetName] cambia su etnia a [TARGET_ETHNICITY.GetName|l]" PAST_SET_ETHNICITY_EFFECT: "Ha cambiado su etnia a [TARGET_ETHNICITY.GetName|l]" PAST_THIRD_SET_ETHNICITY_EFFECT: "[CHARACTER.GetName] ha cambiado su etnia a [TARGET_ETHNICITY.GetName|l]" GAIN_FERTILITY_EFFECT: "Gana $VALUE|2/G$ de fertilidad" THIRD_GAIN_FERTILITY_EFFECT: "[CHARACTER.GetName] gana $VALUE|2/G$ de fertilidad" LOSE_FERTILITY_EFFECT: "Pierde $VALUE|2/R$ de fertilidad" THIRD_LOSE_FERTILITY_EFFECT: "[CHARACTER.GetName] pierde $VALUE|2/R$ de fertilidad" PAST_GAIN_FERTILITY_EFFECT: "Ha ganado $VALUE|2/G$ de fertilidad" PAST_THIRD_GAIN_FERTILITY_EFFECT: "[CHARACTER.GetName] ha ganado $VALUE|2/G$ de fertilidad" PAST_LOSE_FERTILITY_EFFECT: "Ha perdido $VALUE|2/R$ de fertilidad" PAST_THIRD_LOSE_FERTILITY_EFFECT: "[CHARACTER.GetName] ha perdido $VALUE|2/R$ de fertilidad" #Location ADD_POP_EFFECT: "Obtiene $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$" THIRD_ADD_POP_EFFECT: "[LOCATION.GetName] obtiene $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$" PAST_ADD_POP_EFFECT: "Ha obtenido $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$" PAST_THIRD_ADD_POP_EFFECT: "[LOCATION.GetName] ha obtenido $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$" ADD_LOCATION_MODIFIER: "Obtiene $MODIFIER|V$$SCALE$" THIRD_ADD_LOCATION_MODIFIER: "[LOCATION.GetName] obtiene $MODIFIER|V$$SCALE$" PAST_ADD_LOCATION_MODIFIER: "Ha obtenido $MODIFIER|V$$SCALE$" PAST_THIRD_ADD_LOCATION_MODIFIER: "[LOCATION.GetName] ha obtenido $MODIFIER|V$$SCALE$" MODIFIER_SCALE: " (Escalado en #TOOLTIP:$BREAKDOWN_TAG$ $VALUE|+=2$#!)" MODIFIER_SCALE_EMPTY: " (Escalado en $VALUE|+=2$#!)" MODIFIER_SCALE_BUG_FOR_CD: " (Escalado en $VALUE|+=2$#!) #R valor mal escrito, falta #!\" desc. = x \"#R error para el equipo de contenido#!" MODIFER_DECAYING: " [decaying_modifier|e]" ADD_LOCATION_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_LOCATION_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_LOCATION_MODIFIER_DURATION: "[LOCATION.GetName] obtiene $DECAYING$ durante $MODIFIER|V$$SCALE$$DURATION|Y$" PAST_THIRD_ADD_LOCATION_MODIFIER_DURATION: "[LOCATION.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_LOCATION_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$" PAST_ADD_LOCATION_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$" THIRD_ADD_LOCATION_MODIFIER_FOREVER: "[LOCATION.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$" PAST_THIRD_ADD_LOCATION_MODIFIER_FOREVER: "[LOCATION.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$" REMOVE_LOCATION_MODIFIER: "Pierde el efecto de $MODIFIER|V$" PAST_REMOVE_LOCATION_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" THIRD_REMOVE_LOCATION_MODIFIER: "[LOCATION.GetName] pierde el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_LOCATION_MODIFIER: "[LOCATION.GetName] ha perdido el efecto de $MODIFIER|V$" CONSTRUCT_LOCATION_RANK_EFFECT: "Comienza una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]" PAST_CONSTRUCT_LOCATION_RANK_EFFECT: "Ha comenzado una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]" THIRD_CONSTRUCT_LOCATION_RANK_EFFECT: "[LOCATION.GetName] comienza una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]" PAST_THIRD_CONSTRUCT_LOCATION_RANK_EFFECT: "[LOCATION.GetName] ha comenzado una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]" CHANGE_LOCATION_RANK_EFFECT: "Se convertirá en [TARGET_LOCATION_RANK.GetName|l]" PAST_CHANGE_LOCATION_RANK_EFFECT: "Se ha convertido en [TARGET_LOCATION_RANK.GetName|l]" THIRD_CHANGE_LOCATION_RANK_EFFECT: "[LOCATION.GetName] se convertirá en [TARGET_LOCATION_RANK.GetName|l]" PAST_THIRD_CHANGE_LOCATION_RANK_EFFECT: "[LOCATION.GetName] se ha convertido en [TARGET_LOCATION_RANK.GetName|l]" CHANGE_RAW_MATERIAL_EFFECT: "Cambia la [raw_material|el] a: $GOODS$" PAST_CHANGE_RAW_MATERIAL_EFFECT: "Ha cambiado la [raw_material|el] a: $GOODS$" THIRD_CHANGE_RAW_MATERIAL_EFFECT: "[LOCATION.GetName] cambia la [raw_material|el] a: $GOODS$" PAST_THIRD_CHANGE_RAW_MATERIAL_EFFECT: "[LOCATION.GetName] ha cambiado la [raw_material|el] a: $GOODS$" CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ puede emplear $POPSIZE|G$ [rgo_pops|el] más" PAST_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ ha aumentado en $POPSIZE|G$ el máximo de [rgo_pops|el]" THIRD_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ de [LOCATION.GetName] ahora puede emplear $POPSIZE|G$ [rgo_pops|el] más" PAST_THIRD_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ en [LOCATION.GetName] ha aumentado en $POPSIZE|G$ el máximo de [rgo_pops|el]" NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ podrá emplear $POPSIZE|R$ [rgo_pops|el] menos" PAST_NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ ha reducido en $POPSIZE|R$ el máximo de [rgo_pops|el]" THIRD_NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ de [LOCATION.GetName] podrá emplear $POPSIZE|R$ [rgo_pops|el] menos" PAST_THIRD_NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ de [LOCATION.GetName] ha reducido en $POPSIZE|R$ el máximo de [rgo_pops|el]" CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] cambia un $VALUE|2G%$" THIRD_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] se reduce un $VALUE|2G%$" NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] se reduce un $VALUE|2R%$" THIRD_NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] se reduce un $VALUE|2R%$" PAST_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] ha aumentado un $VALUE|2G%$" PAST_THIRD_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] aumenta un $VALUE|2G%$" PAST_NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] se ha reducido un $VALUE|2R%$" PAST_THIRD_NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] se ha reducido un $VALUE|2R%$" CHANGE_DEVELOPMENT_EFFECT: "Obtiene $VALUE|2G$ de [development|el]" THIRD_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] obtiene $VALUE|2G$ de [development|el]" NEG_CHANGE_DEVELOPMENT_EFFECT: "Pierde $VALUE|2R$ de [development|el]" THIRD_NEG_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] pierde $VALUE|2R$ de [development|el]" PAST_CHANGE_DEVELOPMENT_EFFECT: "Ha obtenido $VALUE|2G$ de [development|el]" PAST_THIRD_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] ha obtenido $VALUE|2G$ de [development|el]" PAST_NEG_CHANGE_DEVELOPMENT_EFFECT: "Ha perdido $VALUE|2R$ de [development|el]" PAST_THIRD_NEG_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] ha perdido $VALUE|2R$ de [development|el]" CHANGE_BUILDING_LEVEL_EFFECT: "Obtiene $VALUE|0G$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" THIRD_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] obtiene $VALUE|0$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" NEG_CHANGE_BUILDING_LEVEL_EFFECT: "Pierde $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" THIRD_NEG_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] pierde $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" PAST_CHANGE_BUILDING_LEVEL_EFFECT: "Ha obtenido $VALUE|0G$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" PAST_THIRD_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] ha obtenido $VALUE|0$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" PAST_NEG_CHANGE_BUILDING_LEVEL_EFFECT: "Ha perdido $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" PAST_THIRD_NEG_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] ha perdido $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]" CHANGE_INSTITUTION_PROGRESS_EFFECT: "Obtiene un $VALUE|2G/%$ de progreso hacia $INSTITUTION$" THIRD_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] obtiene un $VALUE|2G/%$ de progreso hacia $INSTITUTION$" NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "Pierde un $VALUE|2R%/$ de progreso hacia $INSTITUTION$" THIRD_NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] pierde un $VALUE|2R%/$ de progreso hacia $INSTITUTION$" PAST_CHANGE_INSTITUTION_PROGRESS_EFFECT: "Ha obtenido un $VALUE|2G/%$ de progreso hacia $INSTITUTION$" PAST_THIRD_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] ha obtenido un $VALUE|2G/%$ de progreso hacia $INSTITUTION$" PAST_NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "Ha perdido un $VALUE|2R%/$ de progreso hacia $INSTITUTION$" PAST_THIRD_NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] ha perdido un $VALUE|2R%/$ de progreso hacia $INSTITUTION$" CHANGE_LOCATION_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]" THIRD_LOCATION_OWNER_EFFECT: "[LOCATION.GetName] será propiedad de [TARGET_COUNTRY.GetName]" PAST_CHANGE_LOCATION_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" PAST_THIRD_LOCATION_OWNER_EFFECT: "[LOCATION.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" FORM_COUNTRY_FROM_LOCATION_EFFECT: "Forma un nuevo país" THIRD_FORM_COUNTRY_FROM_LOCATION_EFFECT: "[LOCATION.GetName] forma un nuevo país" PAST_FORM_COUNTRY_FROM_LOCATION_EFFECT: "Ha formado un nuevo país" PAST_THIRD_FORM_COUNTRY_FROM_LOCATION_EFFECT: "[LOCATION.GetName] ha formado un nuevo país" FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo $AUTO_MODIFIER_NAME_building_tt_name$" THIRD_FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo $AUTO_MODIFIER_NAME_building_tt_name$ en [LOCATION.GetName]" PAST_FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo $AUTO_MODIFIER_NAME_building_tt_name$" PAST_THIRD_FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo $AUTO_MODIFIER_NAME_building_tt_name$ en [LOCATION.GetName]" FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$" THIRD_FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$ en [LOCATION.GetName]" PAST_FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$" PAST_THIRD_FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$ en [LOCATION.GetName]" CONSTRUCT_ROAD_EFFECT: "Empieza a construir un $ROAD_TYPE$ de $FROM$ a $TO$" FIRST_CONSTRUCT_ROAD_EFFECT: "Empezamos a construir un $ROAD_TYPE$ de $FROM$ a $TO$" THIRD_CONSTRUCT_ROAD_EFFECT: "[COUNTRY.GetName] empieza a construir un $ROAD_TYPE$ de $FROM$ a $TO$" PAST_CONSTRUCT_ROAD_EFFECT: "Ha empezado a construir un $ROAD_TYPE$ de $FROM$ a $TO$" PAST_FIRST_CONSTRUCT_ROAD_EFFECT: "Hemos empezado a construir un $ROAD_TYPE$ de $FROM$ a $TO$" PAST_THIRD_CONSTRUCT_ROAD_EFFECT: "[COUNTRY.GetName] ha empezado a construir un $ROAD_TYPE$ de $FROM$ a $TO$" LOOT_LOCATION_EFFECT: "Saquea [TARGET_LOCATION.GetName]" FIRST_LOOT_LOCATION_EFFECT: "Saqueamos [TARGET_LOCATION.GetName]" THIRD_LOOT_LOCATION_EFFECT: "$WHO$ saquea [TARGET_LOCATION.GetName]" PAST_LOOT_LOCATION_EFFECT: "Ha saqueado [TARGET_LOCATION.GetName]" PAST_FIRST_LOOT_LOCATION_EFFECT: "Hemos saqueado [TARGET_LOCATION.GetName]" PAST_THIRD_LOOT_LOCATION_EFFECT: "$WHO$ ha saqueado [TARGET_LOCATION.GetName]" CONSTRUCT_RGO_UPGRADE_EFFECT: "Empieza a construir una mejora de [rgo|e]" THIRD_CONSTRUCT_RGO_UPGRADE_EFFECT: "Empieza a construir una mejora de [rgo|e] en [LOCATION.GetName]" PAST_CONSTRUCT_RGO_UPGRADE_EFFECT: "Ha empezado a construir una mejora de [rgo|e]" PAST_THIRD_CONSTRUCT_RGO_UPGRADE_EFFECT: "Ha empezado a construir una mejora de [rgo|e] en [LOCATION.GetName]" CONSTRUCT_BUILDING_EFFECT: "Empieza a construir este [building|el]: $NAME$. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$" CONSTRUCT_BUILDING_EFFECT_COST: "\nCostará $PRICE$" CONSTRUCT_BUILDING_EFFECT_INSTANT: "\nEl [building|el] se construirá al instante." CONSTRUCT_BUILDING_EFFECT_OWNER: "\nEl [building|el] será propiedad de $OWNER_NAME$." CONSTRUCT_BUILDING_EFFECT_PAYER: "\n$PAYER_NAME$ pagará el [building|el]." THIRD_CONSTRUCT_BUILDING_EFFECT: "Empieza a construir este [building|el]: $NAME$ en [LOCATION.GetName]. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$" PAST_CONSTRUCT_BUILDING_EFFECT: "Ha empezado a construir este [building|el]: $NAME$. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$" PAST_THIRD_CONSTRUCT_BUILDING_EFFECT: "Ha empezado a construir este [building|el]: $NAME$ en [LOCATION.GetName]. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$" CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ comienza a construir esto: $NAME$" THIRD_CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ comienza a construir esto: $NAME$ en [LOCATION.GetName]" PAST_CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ ha empezado a construir esto: $NAME$" PAST_THIRD_CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ ha empezado a construir esto: $NAME$ en [LOCATION.GetName]" ADD_CORE_EFFECT: "Se convierte en [core|el] de [TARGET_COUNTRY.GetName]" THIRD_ADD_CORE_EFFECT: "[LOCATION.GetName] se convierte en [core|el] de [TARGET_COUNTRY.GetName]" PAST_ADD_CORE_EFFECT: "Se ha convertido en [core|el] de [TARGET_COUNTRY.GetName]" PAST_THIRD_ADD_CORE_EFFECT: "[LOCATION.GetName] se ha convertido en [core|el] de [TARGET_COUNTRY.GetName]" REMOVE_CORE_EFFECT: "Ya no será [core|el] de [TARGET_COUNTRY.GetName]" THIRD_REMOVE_CORE_EFFECT: "[LOCATION.GetName] ya no será [core|el] de [TARGET_COUNTRY.GetName]" PAST_REMOVE_CORE_EFFECT: "Ya no es [core|el] de [TARGET_COUNTRY.GetName]" PAST_THIRD_REMOVE_CORE_EFFECT: "[LOCATION.GetName] ya no es [core|el] de [TARGET_COUNTRY.GetName]" RENAME_LOCATION_EFFECT: "Cambia su nombre a $NAME$" THIRD_RENAME_LOCATION_EFFECT: "[LOCATION.GetName] cambia su nombre a $NAME$" PAST_RENAME_LOCATION_EFFECT: "Ha cambiado su nombre a $NAME$" PAST_THIRD_RENAME_LOCATION_EFFECT: "[LOCATION.GetName] ha cambiado su nombre a $NAME$" CHANGE_INTEGRATION_LEVEL_EFFECT: "Cambia su nivel de integración al siguiente: $INTEGRATION_LEVEL$" THIRD_CHANGE_INTEGRATION_LEVEL_EFFECT: "[LOCATION.GetName] cambia su nivel de integración al siguiente: $INTEGRATION_LEVEL$" PAST_CHANGE_INTEGRATION_LEVEL_EFFECT: "Ha cambiado su nivel de integración al siguiente: $INTEGRATION_LEVEL$" PAST_THIRD_CHANGE_INTEGRATION_LEVEL_EFFECT: "[LOCATION.GetName] ha cambiado su nivel de integración al siguiente: $INTEGRATION_LEVEL$" CHANGE_CONTROL_EFFECT: "Obtiene un $VALUE|2G%$ de [control|el]" THIRD_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] obtiene un $VALUE|2G%$ de [control|el]" PAST_CHANGE_CONTROL_EFFECT: "Ha obtenido un $VALUE|2G%$ de [control|el]" THIRD_PAST_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] ha obtenido un $VALUE|2G%$ de [control|el]" NEG_CHANGE_CONTROL_EFFECT: "Pierde un $VALUE|2R%$ de [control|el]" NEG_THIRD_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] pierde un $VALUE|2R%$ de [control|el]" NEG_PAST_CHANGE_CONTROL_EFFECT: "Ha perdido un $VALUE|2R%$ de [control|el]" NEG_THIRD_PAST_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] ha perdido un $VALUE|2R%$ de [control|el]" CHANGE_LOCATION_CONTROLLER_EFFECT: "Estará bajo control de [TARGET_COUNTRY.GetName]" THIRD_LOCATION_CONTROLLER_EFFECT: "[LOCATION.GetName] estará bajo control de [TARGET_COUNTRY.GetName]" PAST_CHANGE_LOCATION_CONTROLLER_EFFECT: "Ha pasado a estar bajo control de [TARGET_COUNTRY.GetName]" PAST_THIRD_LOCATION_CONTROLLER_EFFECT: "[LOCATION.GetName] ha pasado a estar bajo control de [TARGET_COUNTRY.GetName]" DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se encargará de [discover|el] esta ubicación" PAST_DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha encargado de [discover|el] esta ubicación" THIRD_DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se encargará de [discover|el] [LOCATION.GetName]" PAST_THIRD_DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha encargado de [discover|el] [TARGET_COUNTRY.GetName]" DESTROY_BUILDING_EFFECT: "[TARGET_BUILDING.GetName] se destruirá" THIRD_DESTROY_BUILDING_EFFECT: "[TARGET_BUILDING.GetName] se destruirá en [LOCATION.GetName]" PAST_DESTROY_BUILDING_EFFECT: "Un [building|el] ha sido destruido" PAST_THIRD_DESTROY_BUILDING_EFFECT: "Un [building|el] ha sido destruido en [LOCATION.GetName]" DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] serán destruidos" THIRD_DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] serán destruidos en [LOCATION.GetName]" PAST_DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] han sido destruidos" PAST_THIRD_DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] han sido destruidos en [LOCATION.GetName]" CREATE_ART_BY: "(creación de [CHARACTER.GetName])" CREATE_ART_EFFECT: "se crea $NAME_OR_TYPE$ ($QUALITY|Y$)" THIRD_CREATE_ART_EFFECT: "se crea $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]" PAST_CREATE_ART_EFFECT: "se ha creado $NAME_OR_TYPE$ ($QUALITY|Y$)" PAST_THIRD_CREATE_ART_EFFECT: "se ha creado $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]" CREATE_ART_BY_EFFECT: "$WHO|Y$ crea $NAME_OR_TYPE$ ($QUALITY|Y$)" THIRD_CREATE_ART_BY_EFFECT: "$WHO|Y$ crea $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]" PAST_CREATE_ART_BY_EFFECT: "$WHO|Y$ ha creado $NAME_OR_TYPE$ ($QUALITY|Y$)" PAST_THIRD_CREATE_ART_BY_EFFECT: "$WHO|Y$ ha creado $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]" CREATE_ART_WITH_NAME: "«$NAME|Y$»" CREATE_ART_WITH_TYPE: "$TYPE|Y$" START_WORK_OF_ART_EFFECT: "Empieza una [work_of_art|el]" THIRD_START_WORK_OF_ART_EFFECT: "[CHARACTER.GetName] empieza una [work_of_art|el]" PAST_START_WORK_OF_ART_EFFECT: "Ha empezado una [work_of_art|el]" PAST_THIRD_START_WORK_OF_ART_EFFECT: "[CHARACTER.GetName] ha empezado una [work_of_art|el]" START_WORK_OF_ART_EFFECT_OF_TYPE: "Empieza una [work_of_art|el] ($TYPE$)" THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE: "[CHARACTER.GetName] empieza una [work_of_art|el] ($TYPE$)" PAST_START_WORK_OF_ART_EFFECT_OF_TYPE: "Ha empezado una [work_of_art|el] ($TYPE$)" PAST_THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE: "[CHARACTER.GetName] ha empezado una [work_of_art|el] ($TYPE$)" START_WORK_OF_ART_EFFECT_QUALITY: "Empieza una [work_of_art|el] ($QUALITY|Y$)" THIRD_START_WORK_OF_ART_EFFECT_QUALITY: "[CHARACTER.GetName] empieza una [work_of_art|el] ($QUALITY|Y$)" PAST_START_WORK_OF_ART_EFFECT_QUALITY: "Ha empezado una [work_of_art|el] ($QUALITY|Y$)" PAST_THIRD_START_WORK_OF_ART_EFFECT_QUALITY: "[CHARACTER.GetName] ha empezado una [work_of_art|el] ($QUALITY|Y$)" START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "Empieza una [work_of_art|el] ($TYPE$, $QUALITY|Y$)" THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "[CHARACTER.GetName] empieza una [work_of_art|el] ($TYPE$, $QUALITY|Y$)" PAST_START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "Ha empezado una [work_of_art|el] ($TYPE$, $QUALITY|Y$)" PAST_THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "[CHARACTER.GetName] ha empezado una [work_of_art|el] ($TYPE$, $QUALITY|Y$)" ADD_VFX_EFFECT: "$EFFECT_NAME|Y$ se añadirá a [LOCATION.GetName|Y]." PAST_ADD_VFX_EFFECT: "$EFFECT_NAME|Y$ se ha añadido a [LOCATION.GetName|Y]." REMOVE_VFX_EFFECT: "$EFFECT_NAME|Y$ se quitará de [LOCATION.GetName|Y]." PAST_REMOVE_VFX_EFFECT: "$EFFECT_NAME|Y$ se ha quitado de [LOCATION.GetName|Y]." CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] aumenta un $VALUE|2G/%$" NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] se reduce un $VALUE|2R/%$" THIRD_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] aumenta un $VALUE|2G/%$" THIRD_NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] se reduce un $VALUE|2R/%$" PAST_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] ha aumentado un $VALUE|2G/%$" PAST_NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] se ha reducido un $VALUE|2R/%$" PAST_THIRD_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] ha aumentado un $VALUE|2G/%$" PAST_THIRD_NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] se ha reducido un $VALUE|2R/%$" RANDOM_DYNASTY_EF: "" NAMED_DYNASTY_EF: " llamada «$NAME|Y$»" CREATE_DYNASTY_EFFECT: "Obtiene una nueva [dynasty|el]" THIRD_CREATE_DYNASTY_EFFECT: "[LOCATION.GetOwner.GetName] obtiene una nueva [dynasty|el] en [LOCATION.GetName]" PAST_CREATE_DYNASTY_EFFECT: "Ha obtenido una nueva [dynasty|el]" PAST_THIRD_CREATE_DYNASTY_EFFECT: "[LOCATION.GetOwner.GetName] ha obtenido una nueva [dynasty|el] en [LOCATION.GetName]" CREATE_SUBUNIT_EFFECT: "Obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName])" THIRD_CREATE_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName]) en [LOCATION.GetName]" PAST_CREATE_SUBUNIT_EFFECT: "Ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName])" PAST_THIRD_CREATE_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName]) en [LOCATION.GetName]" CREATE_NUM_SUBUNIT_EFFECT: "Obtiene $COUNT$ de $NAME$" THIRD_CREATE_NUM_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] obtiene $COUNT$ de $NAME$ en [LOCATION.GetName]" PAST_CREATE_NUM_SUBUNIT_EFFECT: "Ha obtenido $COUNT$ de $NAME$" PAST_THIRD_NUM_CREATE_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] ha obtenido $COUNT$ de $NAME$ en [LOCATION.GetName]" SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] obtiene esta subunidad ($NAME$)" THIRD_SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] obtiene esta subunidad ($NAME$) en [LOCATION.GetName]" PAST_SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido esta subunidad ($NAME$)" PAST_THIRD_SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido esta subunidad ($NAME$) en [LOCATION.GetName]" ADD_ROAD_TO_EFFECT: "Obtiene este tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]" THIRD_ADD_ROAD_TO_EFFECT: "[LOCATION.GetName] obtiene tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]" PAST_ADD_ROAD_TO_EFFECT: "Ha obtenido tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]" PAST_THIRD_ADD_ROAD_TO_EFFECT: "[LOCATION.GetName] ha obtenido tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]" FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Reevalúa la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]" THIRD_FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Reevalúa la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]" PAST_FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Ha reevaluado la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]" PAST_THIRD_FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Ha reevaluado la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]" SPAWN_ARMY_LEVY_UNIT_EFFECT: "Recluta una [army_levy|el] para [TARGET_COUNTRY.GetName]" THIRD_SPAWN_ARMY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] recluta una [army_levy|el] para [TARGET_COUNTRY.GetName]" PAST_SPAWN_ARMY_LEVY_UNIT_EFFECT: "Ha reclutado una [army_levy|el] para [TARGET_COUNTRY.GetName]" PAST_THIRD_SPAWN_ARMY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] ha reclutado una [army_levy|el] para [TARGET_COUNTRY.GetName]" SPAWN_NAVY_LEVY_UNIT_EFFECT: "Recluta una [navy_levy|el] para [TARGET_COUNTRY.GetName]" THIRD_SPAWN_NAVY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] recluta una [navy_levy|el] para [TARGET_COUNTRY.GetName]" PAST_SPAWN_NAVY_LEVY_UNIT_EFFECT: "Ha reclutado una [navy_levy|el] para [TARGET_COUNTRY.GetName]" PAST_THIRD_SPAWN_NAVY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] ha reclutado una [navy_levy|el] para [TARGET_COUNTRY.GetName]" GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] obtiene $VALUE|2G$ de [maritime_presence_power|el]" LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de [maritime_presence_power|el]" THIRD_GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] obtiene $VALUE|2G$ de [maritime_presence_power |el] en [LOCATION.GetName]" THIRD_LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de [maritime_presence_power|el] en [LOCATION.GetName]" PAST_GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido $VALUE|2G$ de [maritime_presence_power|el]" PAST_LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de [maritime_presence_power|el]" PAST_THIRD_GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido $VALUE|2G$ de [maritime_presence_power|el] en [LOCATION.GetName]" PAST_THIRD_LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de [maritime_presence_power|el] en [LOCATION.GetName]" GAIN_CHANGE_GARRISON_SIZE_EFFECT: "Obtiene $VALUE|2G$ de fuerza en la [garrison|el]" LOSE_CHANGE_GARRISON_SIZE_EFFECT: "Pierde $VALUE|2R$ de fuerza en la [garrison|el]" THIRD_GAIN_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] obtiene $VALUE|2G$ de fuerza en la [garrison|el]" THIRD_LOSE_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] pierde $VALUE|2R$ de fuerza en la [garrison|el]" PAST_GAIN_CHANGE_GARRISON_SIZE_EFFECT: "Ha obtenido $VALUE|2G$ de fuerza en la [garrison|el]" PAST_LOSE_CHANGE_GARRISON_SIZE_EFFECT: "Ha perdido $VALUE|2R$ de fuerza en la [garrison|el]" PAST_THIRD_GAIN_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] ha obtenido $VALUE|2G$ de fuerza en la [garrison|el]" PAST_THIRD_LOSE_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] ha perdido $VALUE|2R$ de fuerza en la [garrison|el]" SET_GARRISON_SIZE_EFFECT: "Establece en $VALUE|2Y$ la fuerza de la [garrison|el]" THIRD_SET_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] establece en $VALUE|2Y$ la fuerza de la [garrison|el]" PAST_SET_GARRISON_SIZE_EFFECT: "Ha establecido en $VALUE|2Y$ la fuerza de la [garrison|el]" PAST_THIRD_SET_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] ha establecido en $VALUE|2Y$ la fuerza de la [garrison|el]" #Province ADD_PROVINCE_MODIFIER: "Obtiene $MODIFIER|V$$SCALE$" FIRST_ADD_PROVINCE_MODIFIER: "Obtenemos $MODIFIER|V$$SCALE$" THIRD_ADD_PROVINCE_MODIFIER: "[PROVINCE.GetName] obtiene $MODIFIER|V$$SCALE$" PAST_ADD_PROVINCE_MODIFIER: "Ha obtenido $MODIFIER|V$$SCALE$" PAST_FIRST_ADD_PROVINCE_MODIFIER: "Hemos obtenido $MODIFIER|V$$SCALE$" PAST_THIRD_ADD_PROVINCE_MODIFIER: "[PROVINCE.GetName]: $MODIFIER|V$$SCALE$" ADD_PROVINCE_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_PROVINCE_MODIFIER_DURATION: "[PROVINCE.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_PROVINCE_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_PROVINCE_MODIFIER_DURATION: "[PROVINCE.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_PROVINCE_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$" THIRD_ADD_PROVINCE_MODIFIER_FOREVER: "[PROVINCE.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$" PAST_ADD_PROVINCE_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$" PAST_THIRD_ADD_PROVINCE_MODIFIER_FOREVER: "[PROVINCE.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$" REMOVE_PROVINCE_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_PROVINCE_MODIFIER: "[PROVINCE.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_PROVINCE_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_PROVINCE_MODIFIER: "[PROVINCE.GetName] ha perdido el efecto de $MODIFIER|V$" CHANGE_PROVINCE_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]" THIRD_PROVINCE_OWNER_EFFECT: "[PROVINCE.GetName] será propiedad de [TARGET_COUNTRY.GetName]" PAST_CHANGE_PROVINCE_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" PAST_THIRD_PROVINCE_OWNER_EFFECT: "[PROVINCE.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" FORM_COUNTRY_FROM_PROVINCE_EFFECT: "Forma un nuevo país" THIRD_FORM_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] forma un nuevo país" PAST_FORM_COUNTRY_FROM_PROVINCE_EFFECT: "Ha formado un nuevo país" PAST_THIRD_FORM_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] ha formado un nuevo país" FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "Forma un nuevo país [army_based|el]" THIRD_FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] forma un nuevo país [army_based|el]" PAST_FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "Ha formado un nuevo país [army_based|el]" PAST_THIRD_FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] ha formado un nuevo país [army_based|el]" CHANGE_PROVINCE_INTEGRATION_EFFECT: "Se integrará en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$" THIRD_PROVINCE_INTEGRATION_EFFECT: "[PROVINCE.GetName] se integrará en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$" PAST_CHANGE_PROVINCE_INTEGRATION_EFFECT: "Se ha integrado en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$" PAST_THIRD_PROVINCE_INTEGRATION_EFFECT: "[PROVINCE.GetName] seha integrado en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$" GAIN_PROVINCE_FOOD_EFFECT: "Obtiene $VALUE|2G$ de [food|el]" LOSE_PROVINCE_FOOD_EFFECT: "Pierde $VALUE|2R$ de [food|el]" THIRD_GAIN_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] obtiene $VALUE|2G$ de [food|el]" THIRD_LOSE_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] pierde $VALUE|2R$ de [food|el]" PAST_GAIN_PROVINCE_FOOD_EFFECT: "Ha obtenido $VALUE|2G$ de [food|el]" PAST_LOSE_PROVINCE_FOOD_EFFECT: "Ha perdido $VALUE|2R$ de [food|el]" PAST_THIRD_GAIN_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] ha obtenido $VALUE|2G$ de [food|el]" PAST_THIRD_LOSE_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] ha perdido $VALUE|2R$ de [food|el]" RAISE_LEVIES_EFFECT: "Aumenta: $TYPE$" THIRD_RAISE_LEVIES_EFFECT: "[PROVINCE.GetName] recluta: $TYPE$" PAST_RAISE_LEVIES_EFFECT: "Ha reclutado: $TYPE$" PAST_THIRD_RAISE_LEVIES_EFFECT: "[PROVINCE.GetName] ha reclutado: $TYPE$" RAISE_LEVIES_INSTANT_EFFECT: "Recluta casi al instante: $TYPE$" THIRD_RAISE_LEVIES_INSTANT_EFFECT: "[PROVINCE.GetName] recluta casi al instante: $TYPE$" PAST_RAISE_LEVIES_INSTANT_EFFECT: "Ha reclutado casi al instante: $TYPE$" PAST_THIRD_RAISE_LEVIES_INSTANT_EFFECT: "[PROVINCE.GetName] ha reclutado casi al instante: $TYPE$" #Pop ADD_POP_SIZE_EFFECT: "Obtiene $POPSIZE|G$ [Concept('people', 'personas')|el]" THIRD_ADD_POP_SIZE_EFFECT: "[POP.GetName] obtiene $POPSIZE|G$ [Concept('people', 'personas')|el]" LOSE_POP_SIZE_EFFECT: "Pierde $POPSIZE|R$ [Concept('people', 'personas')|el]" THIRD_LOSE_POP_SIZE_EFFECT: "[POP.GetName] pierde $POPSIZE|R$ [Concept('people', 'personas')|el]" PAST_ADD_POP_SIZE_EFFECT: "Ha obtenido $POPSIZE|G$ de [Concept('people', 'personas')|el]" PAST_THIRD_ADD_POP_SIZE_EFFECT: "[POP.GetName] ha obtenido $POPSIZE|R$ [Concept('people', 'personas')|el]" PAST_LOSE_POP_SIZE_EFFECT: "Ha perdido $POPSIZE|R$ [Concept('people', 'personas')|el]" PAST_THIRD_LOSE_POP_SIZE_EFFECT: "[POP.GetName] ha perdido $POPSIZE|R$ [Concept('people', 'personas')|el]" CHANGE_POP_CULTURE_EFFECT: "Abraza la [culture|el] de los [CULTURE.GetName]" THIRD_CHANGE_POP_CULTURE_EFFECT: "[POP.GetName] abraza la [culture|el] de los [CULTURE.GetName]" PAST_CHANGE_POP_CULTURE_EFFECT: "Ha abrazado la [culture|el] de los [CULTURE.GetName]" PAST_THIRD_CHANGE_POP_CULTURE_EFFECT: "[POP.GetName] ha abrazado la [culture|el] de los [CULTURE.GetName]" CHANGE_POP_RELIGION_EFFECT: "Se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]" THIRD_CHANGE_POP_RELIGION_EFFECT: "[POP.GetName] se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_CHANGE_POP_RELIGION_EFFECT: "Se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" PAST_THIRD_CHANGE_POP_RELIGION_EFFECT: "[POP.GetName] se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]" CHANGE_POP_TYPE_EFFECT: "Se convierten en [TARGET_POP_TYPE.GetName|l]" THIRD_CHANGE_POP_TYPE_EFFECT: "Unos [POP.GetName|l] se convierten en [TARGET_POP_TYPE.GetName|l]" PAST_CHANGE_POP_TYPE_EFFECT: "Se han convertido en [TARGET_POP_TYPE.GetName|l]" PAST_THIRD_CHANGE_POP_TYPE_EFFECT: "Unos [POP.GetName|l] se han convertido en [TARGET_POP_TYPE.GetName|l]" SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) $CHANGE$" THIRD_SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) [POP.GetName] $CHANGE$" PAST_SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) $CHANGE_PAST$" PAST_THIRD_SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) [POP.GetName] $CHANGE_PAST$" SPLIT_POP_EFFECT_CULTURE_RELIGION_TYPE: "se hacen de la fe $STRINGS$" SPLIT_POP_EFFECT_CULTURE_RELIGION_TYPE_PAST: "se han hecho de la fe $STRINGS$" SPLIT_POP_EFFECT_LOCATION: "se trasladan a $LOCATION$" SPLIT_POP_EFFECT_LOCATION_PAST: "se han trasladado a $LOCATION$" CHANGE_POP_OWNER_EFFECT: "Se hace [TARGET_COUNTRY.GetAdjective|l]" THIRD_CHANGE_POP_OWNER_EFFECT: "[POP.GetName] se hace [TARGET_COUNTRY.GetAdjective|l]" PAST_CHANGE_POP_OWNER_EFFECT: "Se ha hecho [TARGET_COUNTRY.GetAdjective|l]" PAST_THIRD_CHANGE_POP_OWNER_EFFECT: "[POP.GetName] se ha hecho [TARGET_COUNTRY.GetAdjective|l]" CHANGE_POP_ALLEGIANCE_EFFECT: "Se une a [TARGET_REBEL.GetName]" THIRD_CHANGE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] se une a [TARGET_REBEL.GetName]" PAST_CHANGE_POP_ALLEGIANCE_EFFECT: "Se ha unido a [TARGET_REBEL.GetName]" PAST_THIRD_CHANGE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] se ha unido a [TARGET_REBEL.GetName]" REMOVE_POP_ALLEGIANCE_EFFECT: "Deja de apoyar a $NAME$" THIRD_REMOVE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] deja de apoyar a $NAME$" PAST_REMOVE_POP_ALLEGIANCE_EFFECT: "Ha dejado de apoyar a $NAME$" PAST_THIRD_REMOVE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] ha dejado de apoyar a $NAME$" DESTROY_POP_EFFECT: "[TARGET_POP.GetName] perecerá" THIRD_DESTROY_POP_EFFECT: "[TARGET_POP.GetName] perecerá" PAST_DESTROY_POP_EFFECT: "[TARGET_POP.GetName] ha perecido" PAST_THIRD_DESTROY_POP_EFFECT: "[TARGET_POP.GetName] ha perecido" ADD_POP_SATISFACTION_EFFECT: "Obtiene un $VALUE|G=2%$ de [pop_satisfaction|el]" THIRD_ADD_POP_SATISFACTION_EFFECT: "[POP.GetName] obtiene un $VALUE|G=2%$ de [pop_satisfaction|el]" LOSE_POP_SATISFACTION_EFFECT: "Pierde un $VALUE|2R%$ de [pop_satisfaction|el]" THIRD_LOSE_POP_SATISFACTION_EFFECT: "[POP.GetName] pierde un $VALUE|R2%$ de [pop_satisfaction|el]" PAST_ADD_POP_SATISFACTION_EFFECT: "Ha obtenido un $VALUE|=2G%$ de [pop_satisfaction|el]" PAST_THIRD_ADD_POP_SATISFACTION_EFFECT: "[POP.GetName] ha obtenido un $VALUE|=2G%$ de [pop_satisfaction|el]" PAST_LOSE_POP_SATISFACTION_EFFECT: "Ha perdido un $VALUE|2R%$ de [pop_satisfaction|el]" PAST_THIRD_LOSE_POP_SATISFACTION_EFFECT: "[POP.GetName] ha perdido un $VALUE|2R%$ de [pop_satisfaction|el]" #Buildings CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Obtiene $VALUE|0G$ niveles" THIRD_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] obtiene $VALUE|0$ niveles" NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Pierde $VALUE|0R$ niveles" THIRD_NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] pierde $VALUE|0R$ niveles" PAST_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Ha obtenido $VALUE|0G$ niveles" PAST_THIRD_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] ha obtenido $VALUE|0$ niveles" PAST_NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Ha perdido $VALUE|0R$ niveles" PAST_THIRD_NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] ha perdido $VALUE|0R$ niveles" CHANGE_BUILDING_OWNER_EFFECT: "Se convierte en propiedad de [TARGET_COUNTRY.GetName]" THIRD_CHANGE_BUILDING_OWNER_EFFECT: "[BUILDING.GetName] se convierte en propiedad de [TARGET_COUNTRY.GetName]" PAST_CHANGE_BUILDING_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" PAST_THIRD_CHANGE_BUILDING_OWNER_EFFECT: "[BUILDING.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]" SET_SUBSIDIZED_EFFECT: "Estará [subsidized|el]" THIRD_SET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] estará [subsidized|el]" UNSET_SUBSIDIZED_EFFECT: "Ya no estará [subsidized|el]" THIRD_UNSET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] ya no estará [subsidized|el]" PAST_SET_SUBSIDIZED_EFFECT: "Se ha [subsidized|el]" PAST_THIRD_SET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] se ha [subsidized|el]" PAST_UNSET_SUBSIDIZED_EFFECT: "Ya no está [subsidized|el]" PAST_THIRD_UNSET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] ya no está [subsidized|el]" #Rebels ADD_REBEL_PROGRESS_EFFECT: "Gana un $VALUE|2%R$ de progreso" LOSE_REBEL_PROGRESS_EFFECT: "Pierde un $VALUE|2%G$ de progreso" THIRD_ADD_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] gana un $VALUE|2%R$ de progreso" THIRD_LOSE_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] pierde un $VALUE|2%G$ de progreso" PAST_ADD_REBEL_PROGRESS_EFFECT: "Ha ganado un $VALUE|2%R$ de progreso" PAST_LOSE_REBEL_PROGRESS_EFFECT: "Ha perdido un $VALUE|2%G$ de progreso" PAST_THIRD_ADD_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] ha ganado un $VALUE|2%R$ de progreso" PAST_THIRD_LOSE_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] ha perdido un $VALUE|2%G$ de progreso" START_CIVIL_WAR_EFFECT: "Desata una [civil_war|el]" THIRD_START_CIVIL_WAR_EFFECT: "Los [REBEL.GetName] desatan una [civil_war|el]" PAST_START_CIVIL_WAR_EFFECT: "Ha desatado una [civil_war|el]" PAST_THIRD_START_CIVIL_WAR_EFFECT: "Los [REBEL.GetName] han desatado una [civil_war|el]" START_REVOLT_EFFECT: "Inicia una [revolt|el]" THIRD_START_REVOLT_EFFECT: "Los [REBEL.GetName] inician una [revolt|el]" PAST_START_REVOLT_EFFECT: "Ha iniciado una [revolt|el]" PAST_THIRD_START_REVOLT_EFFECT: "Los [REBEL.GetName] han iniciado una [revolt|el]" #Culture CHANGE_LANGUAGE_EFFECT: "Ahora hablarán [TARGET_DIALECT.GetName|l]" THIRD_CHANGE_LANGUAGE_EFFECT: "Los [CULTURE.GetName|l] ahora hablarán [TARGET_DIALECT.GetName|l]" PAST_CHANGE_LANGUAGE_EFFECT: "Ahora hablan [TARGET_DIALECT.GetName|l]" PAST_THIRD_CHANGE_LANGUAGE_EFFECT: "Los [CULTURE.GetName|l] ahora hablan [TARGET_DIALECT.GetName|l]" SET_CULTURAL_VIEW_EFFECT: "Considerarán así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]" THIRD_SET_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName] considerarán así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]" PAST_SET_CULTURAL_VIEW_EFFECT: "Ahora consideran así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]" PAST_THIRD_SET_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName] ahora consideran así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]" CHANGE_CULTURAL_VIEW_EFFECT: "Cambia la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que ahora consideran $RELATION|V$" FIRST_CHANGE_CULTURAL_VIEW_EFFECT: "Cambiamos la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que ahora consideramos $RELATION|V$" THIRD_CHANGE_CULTURAL_VIEW_EFFECT: "La [culture|el] de los [CULTURE.GetName] cambia de opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que ahora consideran $RELATION|V$" PAST_CHANGE_CULTURAL_VIEW_EFFECT: "Ha cambiado la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$" PAST_FIRST_CHANGE_CULTURAL_VIEW_EFFECT: "Hemos cambiado la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideramos $RELATION|V$" PAST_THIRD_CHANGE_CULTURAL_VIEW_EFFECT: "La [culture|el] de los [CULTURE.GetName] ha cambiado de opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$" LOSE_CULTURAL_VIEW_EFFECT: "Empeora la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$" FIRST_LOSE_CULTURAL_VIEW_EFFECT: "Empeoramos la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideramos $RELATION|V$" THIRD_LOSE_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName|l] empeoran su opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$" PAST_LOSE_CULTURAL_VIEW_EFFECT: "Ha empeorado la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$" PAST_FIRST_LOSE_CULTURAL_VIEW_EFFECT: "Hemos empeorado la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideramos $RELATION|V$" PAST_THIRD_LOSE_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName|l] han empeorado su opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$" ADD_CULTURAL_TRADITION_EFFECT: "Obtienen $VALUE|2G$ de [cultural_tradition|el]" LOSE_CULTURAL_TRADITION_EFFECT: "Pierden $VALUE|R$ de [cultural_tradition|el]" THIRD_ADD_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] obtienen $VALUE|2G$ de [cultural_tradition|el]" THIRD_LOSE_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] pierden $VALUE|R$ de [cultural_tradition|el]" PAST_ADD_CULTURAL_TRADITION_EFFECT: "Han obtenido $VALUE|2G$ de [cultural_tradition|el]" PAST_LOSE_CULTURAL_TRADITION_EFFECT: "Han perdido $VALUE|R$ de [cultural_tradition|el]" PAST_THIRD_ADD_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] han obtenido $VALUE|2G$ de [cultural_tradition|el]" PAST_THIRD_LOSE_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] han perdido $VALUE|R$ de [cultural_tradition|el]" ADD_CULTURAL_INFLUENCE_EFFECT: "Obtienen $VALUE|2G$ de [cultural_influence|el]" LOSE_CULTURAL_INFLUENCE_EFFECT: "Pierden $VALUE|2R$ de [cultural_influence|el]" THIRD_ADD_CULTURAL_INFLUENCE_EFFECT: "La [culture|el] de los [CULTURE.GetName] obtiene $VALUE|2G$ de [cultural_influence|el]" THIRD_LOSE_CULTURAL_INFLUENCE_EFFECT: "La [culture|el] de los [CULTURE.GetName] pierde $VALUE|2R$ de [cultural_influence|el]" PAST_ADD_CULTURAL_INFLUENCE_EFFECT: "Han obtenido $VALUE|2G$ de [cultural_influence|el]" PAST_LOSE_CULTURAL_INFLUENCE_EFFECT: "Han perdido $VALUE|2R$ de [cultural_influence|el]" PAST_THIRD_ADD_CULTURAL_INFLUENCE_EFFECT: "Los [CULTURE.GetName|l] han obtenido $VALUE|2G$ de [cultural_influence|el]" PAST_THIRD_LOSE_CULTURAL_INFLUENCE_EFFECT: "Los [CULTURE.GetName] han perdido $VALUE|2R$ de [cultural_influence|el]" #Market ADD_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] ganan $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$" FIRST_ADD_MERCHANT_POWER_EFFECT: "Nuestros comerciantes ganan $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName] durante $DURATION|Y$" THIRD_ADD_MERCHANT_POWER_EFFECT: "Los comerciantes [COUNTRY.GetAdjective|l] en [TARGET_MARKET.GetName] ganan $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$" PAST_ADD_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] han ganado $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$" PAST_FIRST_ADD_MERCHANT_POWER_EFFECT: "Nuestros comerciantes han ganado $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName] durante $DURATION|Y$" PAST_THIRD_ADD_MERCHANT_POWER_EFFECT: "Los comerciantes [Country.GetAdjective|l] en [TARGET_MARKET.GetName] han ganado $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$" REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] pierden $POWER|-=2$ de [merchant_power|el]" FIRST_REMOVE_MERCHANT_POWER_EFFECT: "Nuestros comerciantes pierden $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName]" THIRD_REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes [Country.GetAdjective|l] en [TARGET_MARKET.GetName] pierden $POWER|-=2$ de [merchant_power|el]" PAST_REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] han perdido $POWER|-=2$ de [merchant_power|el]" PAST_FIRST_REMOVE_MERCHANT_POWER_EFFECT: "Nuestros comerciantes han perdido $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName]" PAST_THIRD_REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes [Country.GetAdjective|l] en [TARGET_MARKET.GetName] han perdido $POWER|-=2$ de [merchant_power|el]" DEMAND_DURATION_EFF_MONTHS: "durante $MONTHS|Y$ meses" DEMAND_DURATION_EFF_YEARS: "durante $YEARS|Y$ años" DEMAND_DURATION_INDEF: "hasta el fin de los tiempos" ADD_TEMPORARY_DEMAND_EFFECT: "Recibe $DEMAND$ $WHEN$" THIRD_ADD_TEMPORARY_DEMAND_EFFECT: "El [market|el] de [MARKET.GetShortName] recibe $DEMAND$ $WHEN$" PAST_ADD_TEMPORARY_DEMAND_EFFECT: "Ha recibido $DEMAND$ $WHEN$" PAST_THIRD_ADD_TEMPORARY_DEMAND_EFFECT: "El [market|el] de [MARKET.GetShortName] ha recibido $DEMAND$ $WHEN$" CREATE_MARKET_EFFECT: "Comienza la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]" FIRST_CREATE_MARKET_EFFECT: "Comenzamos la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]" THIRD_CREATE_MARKET_EFFECT: "[COUNTRY.GetName] comienza la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]" PAST_CREATE_MARKET_EFFECT: "Ha comenzado la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]" PAST_FIRST_CREATE_MARKET_EFFECT: "Hemos comenzado la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]" PAST_THIRD_CREATE_MARKET_EFFECT: "[COUNTRY.GetName] ha comenzado la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]" CREATE_TRADE_EFFECT: "Empieza a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]" FIRST_CREATE_TRADE_EFFECT: "Empezamos a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]" THIRD_CREATE_TRADE_EFFECT: "$COUNTRY|Y$ empieza a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]" PAST_CREATE_TRADE_EFFECT: "Ha empezado a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]" PAST_FIRST_CREATE_TRADE_EFFECT: "Hemos empezado a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]" PAST_THIRD_CREATE_TRADE_EFFECT: "$COUNTRY|Y$ ha empezado a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]" CANCEL_TRADE_EFFECT: "Se cancela" THIRD_CANCEL_TRADE_EFFECT: "Se cancela: [TRADE.GetName]" PAST_CANCEL_TRADE_EFFECT: "Se ha cancelado" PAST_THIRD_CANCEL_TRADE_EFFECT: "Se ha cancelado: [TRADE.GetName]" SET_TRADE_LOCKED_EFFECT: "Se bloqueará" THIRD_SET_TRADE_LOCKED_EFFECT: "Se bloqueará: [TRADE.GetName]" UNSET_TRADE_LOCKED_EFFECT: "Se desbloqueará" THIRD_UNSET_TRADE_LOCKED_EFFECT: "Se desbloqueará: [TRADE.GetName]" PAST_SET_TRADE_LOCKED_EFFECT: "Se ha bloqueado" PAST_THIRD_SET_TRADE_LOCKED_EFFECT: "Se ha bloqueado: [TRADE.GetName]" PAST_UNSET_TRADE_LOCKED_EFFECT: "Se ha desbloqueado" PAST_THIRD_UNSET_TRADE_LOCKED_EFFECT: "Se ha desbloqueado: [TRADE.GetName]" CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Obtiene $VALUE|0G$ de [merchant_capacity|el]" THIRD_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] obtiene $VALUE|0$ de [merchant_capacity|el]" NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Pierde $VALUE|0R$ de [merchant_capacity|el]" THIRD_NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] pierde $VALUE|0R$ de [merchant_capacity|el]" PAST_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Ha obtenido $VALUE|0G$ de [merchant_capacity|el]" PAST_THIRD_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] ha obtenido $VALUE|0$ de [merchant_capacity|el]" PAST_NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Ha perdido $VALUE|0R$ de [merchant_capacity|el]" PAST_THIRD_NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] ha perdido $VALUE|0R$ de [merchant_capacity|el]" REMOVE_TEMPORARY_DEMAND_EFFECT: "Pierde [TARGET_GOODS_DEMAND.GetName|l]" THIRD_REMOVE_TEMPORARY_DEMAND_EFFECT: "El [market|el] en [MARKET.GetShortName] pierde [TARGET_GOODS_DEMAND.GetName|l]" PAST_REMOVE_TEMPORARY_DEMAND_EFFECT: "Ha perdido [TARGET_GOODS_DEMAND.GetName|l]" PAST_THIRD_REMOVE_TEMPORARY_DEMAND_EFFECT: "El [market|el] de [MARKET.GetShortName] ha perdido [TARGET_GOODS_DEMAND.GetName|l]" RELOCATE_MARKET_EFFECT: "Se traslada a [TARGET_LOCATION.GetName]" THIRD_RELOCATE_MARKET_EFFECT: "El [market|el] de [MARKET.GetShortName] se traslada a [TARGET_LOCATION.GetName]" PAST_RELOCATE_MARKET_EFFECT: "Se ha trasladado a [TARGET_LOCATION.GetName]" PAST_THIRD_RELOCATE_MARKET_EFFECT: "El [market|el] de [MARKET.GetShortName] se ha trasladado a [TARGET_LOCATION.GetName]" DESTROY_MARKET_EFFECT: "Queda destruido" THIRD_DESTROY_MARKET_EFFECT: "El [market|el] de [MARKET.GetName] queda destruido" PAST_DESTROY_MARKET_EFFECT: "Ha quedado destruido" PAST_THIRD_DESTROY_MARKET_EFFECT: "El [market|el] de [MARKET.GetName] ha quedado destruido" ADD_GOODS_SUPPLY_EFFECT: "Obtiene $AMOUNT|+=2$ de $GOODS$" THIRD_ADD_GOODS_SUPPLY_EFFECT: "[MARKET.GetName] obtiene $AMOUNT|+=2$ de $GOODS$" PAST_ADD_GOODS_SUPPLY_EFFECT: "Ha obtenido $AMOUNT|+=2$ de $GOODS$" PAST_THIRD_ADD_GOODS_SUPPLY_EFFECT: "[MARKET.GetName] ha obtenido $AMOUNT|+=2$ de $GOODS$" SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] vende $AMOUNT|+=2$ de $GOODS$ en el [market|el] por un precio de $GOLD$[gold_i]" THIRD_SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] vende $AMOUNT|+=2$ de $GOODS$ en [MARKET.GetName] por un precio de $GOLD$[gold_i]" PAST_SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] ha vendido $AMOUNT|+=2$ de $GOODS$ en el [market|el] por un precio de $GOLD$[gold_i]" PAST_THIRD_SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] ha vendido $AMOUNT|+=2$ de $GOODS$ en [MARKET.GetName] por un precio de $GOLD$[gold_i]" #Units ADD_UNIT_MODIFIER: "Obtiene $MODIFIER|V$" THIRD_ADD_UNIT_MODIFIER: "[UNIT.GetName] obtiene $MODIFIER|V$" PAST_ADD_UNIT_MODIFIER: "Ha obtenido $MODIFIER|V$" PAST_THIRD_ADD_UNIT_MODIFIER: "[UNIT.GetName] ha obtenido $MODIFIER|V$" REMOVE_UNIT_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_UNIT_MODIFIER: "[UNIT.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_UNIT_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_UNIT_MODIFIER: "[UNIT.GetName] ha perdido el efecto de $MODIFIER|V$" ADD_UNIT_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_UNIT_MODIFIER_DURATION: "[UNIT.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_UNIT_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_UNIT_MODIFIER_DURATION: "[UNIT.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_UNIT_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$" THIRD_ADD_UNIT_MODIFIER_FOREVER: "[UNIT.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$" PAST_ADD_UNIT_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$" PAST_THIRD_ADD_UNIT_MODIFIER_FOREVER: "[UNIT.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$" ADD_UNIT_MORALE_EFFECT: "Gana $VALUE|2G$ de [morale|el]" LOSE_UNIT_MORALE_EFFECT: "Pierde $VALUE|2R$ de [morale|el]" THIRD_ADD_UNIT_MORALE_EFFECT: "[UNIT.GetName] gana $VALUE|2G$ de [morale|el]" THIRD_LOSE_UNIT_MORALE_EFFECT: "[UNIT.GetName] pierde $VALUE|2R$ de [morale|el]" PAST_ADD_UNIT_MORALE_EFFECT: "Ha ganado $VALUE|2G$ de [morale|el]" PAST_LOSE_UNIT_MORALE_EFFECT: "Ha perdido $VALUE|2R$ de [morale|el]" PAST_THIRD_ADD_UNIT_MORALE_EFFECT: "[UNIT.GetName] ha ganado $VALUE|2G$ de [morale|el]" PAST_THIRD_LOSE_UNIT_MORALE_EFFECT: "[UNIT.GetName] ha perdido $VALUE|2R$ de [morale|el]" GAIN_SUBUNIT_EFFECT: "Obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName])" THIRD_GAIN_SUBUNIT_EFFECT: "[UNIT.GetName] obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName])" PAST_GAIN_SUBUNIT_EFFECT: "Ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName])" PAST_THIRD_GAIN_SUBUNIT_EFFECT: "[UNIT.GetName] ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName])" LOCK_UNIT_EFFECT: "Se bloquea hasta esta fecha: $DURATION$" THIRD_LOCK_UNIT_EFFECT: "[UNIT.GetName] se bloquea hasta esta fecha: $DURATION$" PAST_LOCK_UNIT_EFFECT: "Se ha bloqueado hasta esta fecha: $DURATION$" PAST_THIRD_LOCK_UNIT_EFFECT: "[UNIT.GetName] se ha bloqueado hasta esta fecha: $DURATION$" UNLOCK_UNIT_EFFECT: "Ya no sufrirá ningún [locked|el]" THIRD_UNLOCK_UNIT_EFFECT: "[UNIT.GetName] ya no sufrirá ningún [locked|el]" PAST_UNLOCK_UNIT_EFFECT: "Ya no sufre ningún [locked|el]" PAST_THIRD_UNLOCK_UNIT_EFFECT: "[UNIT.GetName] ya no sufre ningún [locked|el]" ADD_UNIT_FOOD_EFFECT: "Obtiene $VALUE|2G$ de [food|el]" LOSE_UNIT_FOOD_EFFECT: "Pierde $VALUE|2R$ de [food|el]" THIRD_ADD_UNIT_FOOD_EFFECT: "[UNIT.GetName] obtiene $VALUE|2G$ de [food|el]" THIRD_LOSE_UNIT_FOOD_EFFECT: "[UNIT.GetName] pierde $VALUE|2R$ de [food|el]" PAST_ADD_UNIT_FOOD_EFFECT: "Ha obtenido $VALUE|2G$ de [food|el]" PAST_LOSE_UNIT_FOOD_EFFECT: "Ha perdido $VALUE|2R$ de [food|el]" PAST_THIRD_ADD_UNIT_FOOD_EFFECT: "[UNIT.GetName] ha obtenido $VALUE|2G$ de [food|el]" PAST_THIRD_LOSE_UNIT_FOOD_EFFECT: "[UNIT.GetName] ha perdido $VALUE|2R$ de [food|el]" DESTROY_UNIT_EFFECT: "Queda fuera de combate" THIRD_DESTROY_UNIT_EFFECT: "[UNIT.GetName] queda fuera de combate" PAST_DESTROY_UNIT_EFFECT: "Ha quedado fuera de combate" PAST_THIRD_DESTROY_UNIT_EFFECT: "[UNIT.GetName] ha quedado fuera de combate" SET_UNIT_SIZE_EFFECT: "Hará que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$" THIRD_SET_UNIT_SIZE_EFFECT: "[UNIT.GetName] hará que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$" PAST_SET_UNIT_SIZE_EFFECT: "Ha hecho que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$" PAST_THIRD_SET_UNIT_SIZE_EFFECT: "[UNIT.GetName] ha hecho que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$" CHANGE_UNIT_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]" THIRD_CHANGE_UNIT_OWNER_EFFECT: "[UNIT.GetName] será propiedad de [TARGET_COUNTRY.GetName]" PAST_CHANGE_UNIT_OWNER_EFFECT: "Es propiedad de [COUNTRY.GetName]" PAST_THIRD_CHANGE_UNIT_OWNER_EFFECT: "[UNIT.GetName] es propiedad de [COUNTRY.GetName]" DAMAGE_UNIT_PERCENT_EFFECT: "Sufre un $VALUE|Y%$ de daño en todos sus [regiments|el]" THIRD_DAMAGE_UNIT_PERCENT_EFFECT: "[UNIT.GetName] sufre un $VALUE|Y%$ de daño en todos sus [regiments|el]" PAST_DAMAGE_UNIT_PERCENT_EFFECT: "Ha sufrido un $VALUE|Y%$ de daño en todos sus [regiments|el]" PAST_THIRD_DAMAGE_UNIT_PERCENT_EFFECT: "[UNIT.GetName] ha sufrido un $VALUE|Y%$ de daño en todos sus [regiments|el]" DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "Sufre un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]" THIRD_DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "[UNIT.GetName] sufre un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]" PAST_DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "Ha sufrido un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]" PAST_THIRD_DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "[UNIT.GetName] ha sufrido un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]" SET_AS_COMMANDER_EFFECT: "Gana a [TARGET_CHARACTER.GetName] de comandante" THIRD_SET_AS_COMMANDER_EFFECT: "[UNIT.GetName] gana a [TARGET_CHARACTER.GetName] de comandante" PAST_SET_AS_COMMANDER_EFFECT: "Ha ganado a [TARGET_CHARACTER.GetName] de comandante" PAST_THIRD_SET_AS_COMMANDER_EFFECT: "[UNIT.GetName] ha ganado a [TARGET_CHARACTER.GetName] de comandante" MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "Hace que la unidad ayude en el combate de ubicaciones adyacentes" MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "Hace que la unidad deje de ayudar en el combate en ubicaciones adyacentes" THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "[UNIT.GetName] ayudará en el combate de ubicaciones adyacentes" THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "[UNIT.GetName] dejará de ayudar en el combate en ubicaciones adyacentes" PAST_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "Ha hecho que la unidad ayudara en el combate de ubicaciones adyacentes" PAST_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "Ha hecho que la unidad deje de ayudar en el combate en ubicaciones adyacentes" PAST_THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "Se ha hecho que [UNIT.GetName] ayudara en el combate de ubicaciones adyacentes" PAST_THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "[UNIT.GetName] ha hecho que [UNIT.GetName] deje de ayudar en el combate en ubicaciones adyacentes" MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "Pone la unidad a disposición" THIRD_MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "[UNIT.GetName] se pone a disposición" PAST_MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "Se ha puesto a disposición" PAST_THIRD_MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "[UNIT.GetName] se ha puesto a disposición" REMOVE_COMMANDER_EFFECT: "Pierde a su comandante" THIRD_REMOVE_COMMANDER_EFFECT: "[UNIT.GetName] pierde a su comandante" PAST_REMOVE_COMMANDER_EFFECT: "Ha perdido a su comandante" PAST_THIRD_REMOVE_COMMANDER_EFFECT: "[UNIT.GetName] ha perdido a su comandante" DESTOY_REBEL_EFFECT: "Queda fuera de combate" THIRD_DESTOY_REBEL_EFFECT: "[REBEL.GetName] queda fuera de combate" PAST_DESTOY_REBEL_EFFECT: "Ha quedado fuera de combate" PAST_THIRD_DESTOY_REBEL_EFFECT: "[REBEL.GetName] ha quedado fuera de combate" CANCEL_EXPLORATIONER_EFFECT: "Se cancela" THIRD_CANCEL_EXPLORATIONER_EFFECT: "La [EXPLORATION.GetName] se cancela" PAST_CANCEL_EXPLORATIONER_EFFECT: "Se ha cancelado" PAST_THIRD_CANCEL_EXPLORATIONER_EFFECT: "La [EXPLORATION.GetName] se ha cancelado" CREATE_MERCENARY_EFFECT: "La compañía de [mercenaries|el] $MERCENARY_NAME$ aparece en [TARGET_LOCATION.GetName]" PAST_CREATE_MERCENARY_EFFECT: "La compañía de [mercenaries|el] $MERCENARY_NAME$ ha aparecido en [TARGET_LOCATION.GetName]" #Subunits ADD_SUBUNIT_MORALE_EFFECT: "Gana $VALUE|2G$ de [morale|el]" LOSE_SUBUNIT_MORALE_EFFECT: "Pierde $VALUE|2R$ de [morale|el]" THIRD_ADD_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] gana $VALUE|2G$ de [morale|el]" THIRD_LOSE_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] pierde $VALUE|2R$ de [morale|el]" PAST_ADD_SUBUNIT_MORALE_EFFECT: "Ha ganado $VALUE|2G$ de [morale|el]" PAST_LOSE_SUBUNIT_MORALE_EFFECT: "Ha perdido $VALUE|2R$ de [morale|el]" PAST_THIRD_ADD_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] ha ganado $VALUE|2G$ de [morale|el]" PAST_THIRD_LOSE_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] ha perdido $VALUE|2R$ de [morale|el]" ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "Gana $VISUAL_STRENGTH|G$ de fuerza" ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "Pierde $VISUAL_STRENGTH|R$" THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "[SUBUNIT.GetName] gana $VISUAL_STRENGTH|G$ de fuerza" THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "La subunidad [SUBUNIT.GetName|l] pierde $VISUAL_STRENGTH|R$" PAST_ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "Ha ganado $VISUAL_STRENGTH|G$ de fuerza" PAST_ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "Ha perdido $VISUAL_STRENGTH|R$" PAST_THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "[SUBUNIT.GetName] ha ganado $VISUAL_STRENGTH|G$ de fuerza" PAST_THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "La subunidad [SUBUNIT.GetName|l] ha perdido $VISUAL_STRENGTH|R$" DESTROY_SUB_UNIT_EFFECT: "Queda fuera de combate" THIRD_DESTROY_SUB_UNIT_EFFECT: "[SUBUNIT.GetName] queda fuera de combate" PAST_DESTROY_SUB_UNIT_EFFECT: "Ha quedado fuera de combate" PAST_THIRD_DESTROY_SUB_UNIT_EFFECT: "[SUBUNIT.GetName] ha quedado fuera de combate" CHANGE_SUBUNIT_TYPE_EFFECT: "Pasa a ser [TARGET_UNIT_TYPE.GetName|l]" THIRD_CHANGE_SUBUNIT_TYPE_EFFECT: "La subunidad [SUBUNIT.GetName|l] pasa a ser: [TARGET_UNIT_TYPE.GetName]" PAST_CHANGE_SUBUNIT_TYPE_EFFECT: "Ha pasado a ser: [TARGET_UNIT_TYPE.GetName]" PAST_THIRD_CHANGE_SUBUNIT_TYPE_EFFECT: "La subunidad [SUBUNIT.GetName|l] pasa a ser: [TARGET_UNIT_TYPE.GetName]" ADD_SUBUNIT_EXPERIENCE_EFFECT: "Gana $VALUE|2G$ de [experience|el]" LOSE_SUBUNIT_EXPERIENCE_EFFECT: "Pierde $VALUE|2R$ de [experience|el]" THIRD_ADD_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] gana $VALUE|2G$ de [experience|el]" THIRD_LOSE_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] pierde $VALUE|2R$ de [experience|el]" PAST_ADD_SUBUNIT_EXPERIENCE_EFFECT: "Ha ganado $VALUE|2G$ de [experience|el]" PAST_LOSE_SUBUNIT_EXPERIENCE_EFFECT: "Ha perdido $VALUE|2R$ de [experience|el]" PAST_THIRD_ADD_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] ha ganado $VALUE|2G$ de [experience|el]" PAST_THIRD_LOSE_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] ha perdido $VALUE|2R$ de [experience|el]" #special strings DEBUTANTE_WILL_MARRY: "Se casa con una mujer de [lowborn|el]" ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se une" PAST_ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha unido" THIRD_ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se une a: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha unido a: [INTERNATIONAL_ORGANIZATION.GetName]" REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] abandona" PAST_REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha abandonado" THIRD_REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] abandona: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha abandonado: [INTERNATIONAL_ORGANIZATION.GetName]" ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en enemigo" PAST_ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en enemigo" THIRD_ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]" REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] deja de ser enemigo" PAST_REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha dejado de ser enemigo" THIRD_REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] deja de ser enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha dejado de ser enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]" ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se añade" PAST_ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha añadido" THIRD_ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se añade a: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha añadido a: [INTERNATIONAL_ORGANIZATION.GetName]" REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se elimina" PAST_REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha eliminado" THIRD_REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se elimina de: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha eliminado de: [INTERNATIONAL_ORGANIZATION.GetName]" REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "Se elimina de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" THIRD_REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "Se ha eliminado de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[LOCATION.GetName] se elimina de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[LOCATION.GetName] se ha eliminado de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]" ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se promulga" PAST_ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se ha promulgado" THIRD_ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se promulga a manos de: [INTERNATIONAL_ORGANIZATION.GetName]\n[TARGET_POLICY.GetOnPayPriceDesc(INTERNATIONAL_ORGANIZATION.Self)]" PAST_THIRD_ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se ha promulgado a manos de: [INTERNATIONAL_ORGANIZATION.GetName]" REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se deroga" PAST_REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se ha derogado" THIRD_REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se deroga aquí: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se ha derogado aquí: [INTERNATIONAL_ORGANIZATION.GetName]" REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se deroga" PAST_REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se ha derogado" THIRD_REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se deroga aquí: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se ha derogado aquí: [INTERNATIONAL_ORGANIZATION.GetName]" INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "Elige a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]" PAST_INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "Ha elegido a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]" THIRD_INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "[TARGET_INTERNATIONAL_ORGANIZATION.GetName] elige a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]" PAST_THIRD_INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "La [TARGET_INTERNATIONAL_ORGANIZATION.GetName] ha elegido a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]" SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]" PAST_SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]" THIRD_SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de: [INTERNATIONAL_ORGANIZATION.GetName]" PAST_THIRD_SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de: [INTERNATIONAL_ORGANIZATION.GetName]" INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "Concede este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" PAST_INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "Ha concedido este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" THIRD_INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] concede este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" PAST_THIRD_INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] ha concedido este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "Revoca este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" PAST_INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "Ha revocado este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" THIRD_INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] revoca este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" PAST_THIRD_INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] ha revocado este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]" TARGETTING: "Está actuando contra" IO_TARGETS_WHO: "está actuando contra [COUNTRY.GetName] " CREATE_INTERNATIONAL_ORGANIZATION_EFFECT: "Se crea una nueva organización ($IO_TYPE$) $TARGETTING$" PAST_CREATE_INTERNATIONAL_ORGANIZATION_EFFECT: "Se ha creado una nueva organización ($IO_TYPE$) $TARGETTING$" DESTROY_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_INTERNATIONAL_ORGANIZATION.GetName] queda fuera de combate" PAST_DESTROY_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_INTERNATIONAL_ORGANIZATION.GetName] ha quedado fuera de combate" ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "Obtiene $MODIFIER|V$" THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] obtiene $MODIFIER|V$" PAST_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "Ha obtenido $MODIFIER|V$" PAST_THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] ha obtenido $MODIFIER|V$" ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "[INTERNATIONAL_ORGANIZATION.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "[INTERNATIONAL_ORGANIZATION.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$" THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "[INTERNATIONAL_ORGANIZATION.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$" PAST_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$" PAST_THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "[INTERNATIONAL_ORGANIZATION.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$" REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] ha perdido el efecto de $MODIFIER|V$" ADD_REBEL_MODIFIER: "Obtiene $MODIFIER|V$" THIRD_ADD_REBEL_MODIFIER: "[REBEL.GetName] obtiene $MODIFIER|V$" PAST_ADD_REBEL_MODIFIER: "Ha obtenido $MODIFIER|V$" PAST_THIRD_ADD_REBEL_MODIFIER: "[REBEL.GetName] ha obtenido $MODIFIER|V$" ADD_REBEL_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_REBEL_MODIFIER_DURATION: "[REBEL.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_REBEL_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_REBEL_MODIFIER_DURATION: "[REBEL.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$" ADD_REBEL_MODIFIER_FOREVER: "Obtienen $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$" THIRD_ADD_REBEL_MODIFIER_FOREVER: "Los [REBEL.GetName|l] obtienen $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$" PAST_ADD_REBEL_MODIFIER_FOREVER: "Han obtenido $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$" PAST_THIRD_ADD_REBEL_MODIFIER_FOREVER: "Los [REBEL.GetName|l] han obtenido $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$" REMOVE_REBEL_MODIFIER: "Pierde el efecto de $MODIFIER|V$" THIRD_REMOVE_REBEL_MODIFIER: "[REBEL.GetName] pierde el efecto de $MODIFIER|V$" PAST_REMOVE_REBEL_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$" PAST_THIRD_REMOVE_REBEL_MODIFIER: "[REBEL.GetName] ha perdido el efecto de $MODIFIER|V$" SET_VOTE_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]»" THIRD_SET_VOTE_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$" PAST_SET_VOTE_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]»" PAST_THIRD_SET_VOTE_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$" SET_VOTE_ONGOING_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]»" THIRD_SET_VOTE_ONGOING_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]» en $CONTAINER$" PAST_SET_VOTE_ONGOING_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]»" PAST_THIRD_SET_VOTE_ONGOING_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]» en $CONTAINER$" REMOVE_VOTE_EFFECT: "$VOTER$ retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]»" THIRD_REMOVE_VOTE_EFFECT: "$VOTER$ retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$" PAST_REMOVE_VOTE_EFFECT: "$VOTER$ ahora retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]»" PAST_THIRD_REMOVE_VOTE_EFFECT: "$VOTER$ ahora retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$" WIN_VOTE: "con la victoria del $VOTE$" LOSE_VOTE: "en fracaso" END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» acaba $WIN_LOSE$" THIRD_END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» acaba $WIN_LOSE$ en $CONTAINER$" PAST_END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha acabado $WIN_LOSE$" PAST_THIRD_END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha acabado $WIN_LOSE$ en $CONTAINER$" FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» finaliza" THIRD_FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» finaliza en $CONTAINER$" PAST_FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha finalizado" PAST_THIRD_FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha finalizado en $CONTAINER$" ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se une al [cabinet|el] de $COUNTRY$" FIRST_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se une a nuestro [cabinet|el]" THIRD_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se une al [cabinet|el] de $COUNTRY$" PAST_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se ha unido al [cabinet|el] de $COUNTRY$" PAST_FIRST_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se ha unido a nuestro [cabinet|el]" PAST_THIRD_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se ha unido al [cabinet|el] de $COUNTRY$" STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] detiene la acción $ACTION$" THIRD_STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] detiene la acción $ACTION$" PAST_STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] ha detenido la acción $ACTION$" PAST_THIRD_STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] ha detenido la acción $ACTION$" ADD_ACCEPTED_CULTURE_EFFECT: "Añade a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" PAST_ADD_ACCEPTED_CULTURE_EFFECT: "Ha añadido a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" FIRST_ADD_ACCEPTED_CULTURE_EFFECT: "Añadimos a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" PAST_FIRST_ADD_ACCEPTED_CULTURE_EFFECT: "Hemos añadido a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" THIRD_ADD_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] añade a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" PAST_THIRD_ADD_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] ha añadido a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" REMOVE_ACCEPTED_CULTURE_EFFECT: "Quita a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" PAST_REMOVE_ACCEPTED_CULTURE_EFFECT: "Ha quitado a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" FIRST_REMOVE_ACCEPTED_CULTURE_EFFECT: "Quitamos a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" PAST_FIRST_REMOVE_ACCEPTED_CULTURE_EFFECT: "Hemos quitado a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" THIRD_REMOVE_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] quita a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" PAST_THIRD_REMOVE_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] ha quitado a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]" ADD_TOLERATED_CULTURE_EFFECT: "Añade a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" PAST_ADD_TOLERATED_CULTURE_EFFECT: "Ha añadido a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" FIRST_ADD_TOLERATED_CULTURE_EFFECT: "Añadimos a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" PAST_FIRST_ADD_TOLERATED_CULTURE_EFFECT: "Hemos añadido a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" THIRD_ADD_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] añade a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" PAST_THIRD_ADD_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] ha añadido a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" REMOVE_TOLERATED_CULTURE_EFFECT: "Quita a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" PAST_REMOVE_TOLERATED_CULTURE_EFFECT: "Ha quitado a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" FIRST_REMOVE_TOLERATED_CULTURE_EFFECT: "Quitamos a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" PAST_FIRST_REMOVE_TOLERATED_CULTURE_EFFECT: "Hemos quitado a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" THIRD_REMOVE_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] quita a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" PAST_THIRD_REMOVE_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] ha quitado a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]" IMPREGNATE_EFFECT: "Fecunda a [TARGET_CHARACTER.GetName]" THIRD_IMPREGNATE_EFFECT: "[CHARACTER.GetName] fecunda a [TARGET_CHARACTER.GetName]" PAST_IMPREGNATE_EFFECT: "Ha fecundado a [TARGET_CHARACTER.GetName]" PAST_THIRD_IMPREGNATE_EFFECT: "[CHARACTER.GetName] ha fecundado a [TARGET_CHARACTER.GetName]" ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "Obtiene este [trait|el] ($CATEGORY$)" THIRD_ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "[CHARACTER.GetName] obtiene este [trait|el] ($CATEGORY$)" PAST_ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "Ha obtenido este [trait|el] ($CATEGORY$)" PAST_THIRD_ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "[CHARACTER.GetName] ha obtenido este [trait|el] ($CATEGORY$)" REMOVE_TRAITS_OF_CATEGORY_EFFECT: "Quita todos estos [traits|el] ($CATEGORY$)" THIRD_REMOVE_TRAITS_OF_CATEGORY_EFFECT: "[CHARACTER.GetName] pierde todos estos [traits|el] ($CATEGORY$)" PAST_REMOVE_TRAITS_OF_CATEGORY_EFFECT: "Ha quitado todos estos [traits|el] ($CATEGORY$)" PAST_THIRD_REMOVE_TRAITS_OF_CATEGORY_EFFECT: "[CHARACTER.GetName] ha perdido todos estos [traits|el] ($CATEGORY$)" #Disease SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] se establece en un $VALUE|-0%$" THIRD_SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] en $IN|Y$ se establece en un $VALUE|-0%$" PAST_SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] se ha establecido en un $VALUE|-0%$" PAST_THIRD_SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] en $IN|Y$ se ha establecido en un $VALUE|-0%$" CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] aumenta un $VALUE|-0%$" THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ aumenta un $VALUE|-0%$" PAST_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] ha aumentado un $VALUE|-0%$" PAST_THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ ha aumentado un $VALUE|-0%$" NEG_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] se reduce un $VALUE|+0%$" NEG_THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ se reduce un $VALUE|+0%$" NEG_PAST_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] se ha reducido un $VALUE|+0%$" NEG_PAST_THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ se ha reducido un $VALUE|+0%$" SPAWN_DISEASE_EFFECT: "Hay un brote de [TARGET_DISEASE.GetName|l] con un $VALUE|-0%$ de presencia" THIRD_SPAWN_DISEASE_EFFECT: "Hay un brote de [TARGET_DISEASE.GetName|l] en $IN|Y$ con un $VALUE|-0%$ de presencia" PAST_SPAWN_DISEASE_EFFECT: "Ha habido un brote de [TARGET_DISEASE.GetName|l] con un $VALUE|-0%$ de presencia" PAST_THIRD_SPAWN_DISEASE_EFFECT: "Ha habido un brote de [TARGET_DISEASE.GetName|l] en $IN|Y$ con un $VALUE|-0%$ de presencia" #war WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] termina en [white_peace|el]" THIRD_WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] termina en [white_peace|el]" PAST_WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] ha terminado en [white_peace|el]" PAST_THIRD_WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] ha terminado en [white_peace|el]" ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] obtiene una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]" FIRST_ADD_BONUS_WARSCORE_EFFECT: "Obtenemos una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]" THIRD_ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] obtiene una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]" PAST_ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]" PAST_FIRST_ADD_BONUS_WARSCORE_EFFECT: "Hemos obtenido una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]" PAST_THIRD_ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]" #dynasty ADD_DYNASTY_MODIFIER: "Gains $MODIFIER|V$" THIRD_ADD_DYNASTY_MODIFIER: "[DYNASTY.GetName] gains $MODIFIER|V$" PAST_ADD_DYNASTY_MODIFIER: "Gained $MODIFIER|V$" PAST_THIRD_ADD_DYNASTY_MODIFIER: "[DYNASTY.GetName] gained $MODIFIER|V$" ADD_DYNASTY_MODIFIER_DURATION: "Gains $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$" THIRD_ADD_DYNASTY_MODIFIER_DURATION: "[DYNASTY.GetName] gains $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$" PAST_ADD_DYNASTY_MODIFIER_DURATION: "Gained $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$" PAST_THIRD_ADD_DYNASTY_MODIFIER_DURATION: "[DYNASTY.GetName] gained $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$" ADD_DYNASTY_MODIFIER_FOREVER: "Gains $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$" THIRD_ADD_DYNASTY_MODIFIER_FOREVER: "[DYNASTY.GetName] gains $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$" PAST_ADD_DYNASTY_MODIFIER_FOREVER: "Gained $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$" PAST_THIRD_ADD_DYNASTY_MODIFIER_FOREVER: "[DYNASTY.GetName] gained $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$" REMOVE_DYNASTY_MODIFIER: "Loses the effect of $MODIFIER|V$" THIRD_REMOVE_DYNASTY_MODIFIER: "[DYNASTY.GetName] loses effect of $MODIFIER|V$" PAST_REMOVE_DYNASTY_MODIFIER: "Lost the effect of $MODIFIER|V$" PAST_THIRD_REMOVE_DYNASTY_MODIFIER: "[DYNASTY.GetName] lost the effect of $MODIFIER|V$" #colonial charter ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] comenzarán a migrar aquí" THIRD_ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] comenzarán a migrar a [COLONIAL_CHARTER.GetName]" PAST_ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han comenzado a migrar aquí" PAST_THIRD_ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han comenzado a migrar a [COLONIAL_CHARTER.GetName]" REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] dejarán de migrar aquí" THIRD_REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] dejarán de migrar a [COLONIAL_CHARTER.GetName]" PAST_REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han dejado de migrar aquí" PAST_THIRD_REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han dejado de migrar a [COLONIAL_CHARTER.GetName]" #weather START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] verá $DESC$ acercarse a [TARGET_LOCATION.GetName]" THIRD_START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] verá $DESC$ acercarse a [TARGET_LOCATION.GetName]" PAST_START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] ha visto $DESC$ acercarse a [TARGET_LOCATION.GetName]" PAST_THIRD_START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] ha visto $DESC$ acercarse a [TARGET_LOCATION.GetName]" #tutorial START_TUTORIAL_LESSON: "Iniciar el tutorial básico: $TUTORIAL_NAME$"