l_spanish: #################################################### #Common Strings #################################################### MY_RULER: "[COUNTRY.GetGovernment.GetRulerOrRegent.GetOralAddress]" HERHIM: "[CHARACTER.GetHerHim]" GOTO_COUNTRY: "$common_string_go_to$" MESSAGE_LOG_TOOLTIP: "#T Entrada de mensaje#!\n$ENTRY$" MESSAGE_HEAD_DIP: "Nuestro canciller comunica:" MESSAGE_HEAD_ADM: "Nuestro administrador comunica:" MESSAGE_HEAD_MIL: "Nuestro mariscal comunica:" LOG_SETTING_LOG: "Mostrar en el registro." LOG_SETTING_POPUP: "Abrir ventana emergente." LOG_SETTING_MAP: "Mostrar en el mapa." LOG_SETTING_IDLE: "Mensaje Mostrar como inactivo." MESSAGE_IS_POPUP: "Actualmente, este tipo de mensaje $TRUTH$ se muestra en una ventana emergente." MESSAGE_IS_LOG: "Actualmente, este tipo de mensaje $TRUTH$ se muestra en el registro." MESSAGE_IS_ONMAP: "Actualmente, este tipo de mensaje $TRUTH$ se muestra en el mapa (si corresponde)." MESSAGE_SETTING_TRUE: "es" MESSAGE_SETTING_FALSE: "no es" MESSAGE_SETTINGS_POPUP: "Haz clic para cambiar los ajustes de ventanas emergentes para este mensaje" MESSAGE_SETTINGS_DISPLAY_IN_LOG: "Mostrar en el registro" MESSAGE_SETTINGS_OPEN_POPUP_WINDOW: "Abrir ventana emergente" MESSAGE_SETTINGS_POPUP_AND_PAUSE: "Pausa en ventana emergente" MESSAGE_SETTINGS_SHOW_MAP: "Mostrar en el mapa" MESSAGE_LOG_TT: "#T Registro de mensajes#!\nEl registro de mensajes muestra una lista de sucesos recientes que pueden ser de interés. Se pueden cambiar los contenidos en los ajustes de mensajes.\nHaz clic para abrir o cerrar el registro de mensajes." MESSAGE_SETTINGS: "Ajustes de mensajes" MESSAGE_WARS_SETTINGS: "Ajustes de mensajes de guerra" MESSAGE_SOCIETY_SETTINGS: "Ajustes de mensajes sociales" MESSAGE_GOVERNMENT_SETTINGS: "Ajustes de mensajes del Gobierno" MESSAGE_DIPLOMACY_SETTINGS: "Ajustes de mensajes diplomáticos" MESSAGE_MILITARY_SETTINGS: "Ajustes de mensajes militares" MESSAGE_ECONOMY_SETTINGS: "Ajustes de mensajes económicos" MESSAGE_GEOPOLITICS_SETTINGS: "Ajustes de mensajes geopolíticos" MESSAGE_HEADER: "Mensaje" SETTINGS_HEADER: "Ajustes" RESET_TO_DEFAULT: "Reiniciar" MESSAGE_SETTINGS_LOG_TOOLTIP: "Alterna si este mensaje se registra o no" MESSAGE_SETTINGS_POPUP_TOOLTIP: "Alterna si este mensaje se abre o no como ventana emergente" MESSAGE_SETTINGS_PAUSE_TOOLTIP: "Alterna si este mensaje pone o no en pausa el juego" MESSAGE_SETTINGS_SHOW_ON_MAP_TOOLTIP: "Alterna si este mensaje se muestra o no en el mapa (si corresponde)" MESSAGE_SETTINGS_LOG_SIMPLE_TOOLTIP: "#T Mostrar en registro #! Alterna si este mensaje se registra o no" MESSAGE_SETTINGS_POPUP_SIMPLE_TOOLTIP: "#T Mostrar ventana emergente #! Alterna si este mensaje se abre o no como ventana emergente" MESSAGE_SETTINGS_PAUSE_SIMPLE_TOOLTIP: "#T Pausar partida #! Alterna si este mensaje pone o no en pausa el juego" MESSAGE_SETTINGS_SHOW_ON_MAP_SIMPLE_TOOLTIP: "#T Mostrar en mapa #! Alterna si este mensaje se muestra o no en el mapa (si corresponde)" MESSAGE_TITLE_TT: "Mensaje" MESSAGE_TITLE_ACTION_LEFT: "Abrir mensaje" MESSAGE_TITLE_ACTION_RIGHT: "Abrir ajustes" NAVALBATTLE_WON_SETUP: "Cuando ganamos una [battle|el] naval." NAVALBATTLE_WON_LOG: "Hemos ganado $NAME$" NAVALBATTLE_WON_MAP: "¡Victoria!" NAVALBATTLE_LOST_SETUP: "Cuando perdemos una [battle|el] naval." NAVALBATTLE_LOST_LOG: "Hemos perdido $NAME$" NAVALBATTLE_LOST_MAP: "¡Derrota!" LANDBATTLE_WON_SETUP: "Cuando ganamos una [battle|el] terrestre." LANDBATTLE_WON_LOG: "Hemos ganado $NAME$" LANDBATTLE_WON_MAP: "¡Victoria!" LANDBATTLE_LOST_SETUP: "Cuando perdemos una [battle|el] terrestre." LANDBATTLE_LOST_LOG: "Hemos perdido $NAME$" LANDBATTLE_LOST_MAP: "¡Derrota!" COMBAT_WINNERTYPE_THEIR: "su" COMBAT_WINNERTYPE_OUR: "nuestro" COMBAT_TRIUMPH: "triunfante" COMBAT_FLEE: "huyendo" #################################################### #New Format #################################################### REGENCY_HEIR: "Esto durará hasta que $HEIR$ sea mayor de edad, lo que sucederá el $DATE$." NO_HEIR_REGENCY: "Actualmente no hay [heir|el] posible, así que esto puede durar un tiempo." REGENCY_SETUP: "Cuando tenemos una [regency|el]." REGENCY_HEADER: "$MESSENGER$" REGENCY_TITLE: "$REGENCY_NL$" REGENCY_DESC: "Como actualmente no tenemos $RULERTITLE$, el [country|el] está gobernado por una $REGENCY$." REGENCY_EFFECTS: "$EFFECT$" REGENCY_FLAVOR: "$HEIR$ $DESC$" REGENCY_LOG: "Ahora tenemos una $REGENCY$." REGENCY_BTN1: "ACEPTAR" REGENCY_BTN2: "ACEPTAR" REGENCY_BTN3: "$common_string_go_to$" REGENCY_MAP: "¡$REGENCY$!" REGENCY_OTHERS_SETUP: "Cuando otra [nation|el] termina en [regency|el]." REGENCY_OTHERS_HEADER: "$MESSENGER$" REGENCY_OTHERS_TITLE: "Heraldo de $COUNTRY$" REGENCY_OTHERS_DESC: "Nos informan de que actualmente los gobierna una $REGENCY$." REGENCY_OTHERS_EFFECTS: "$EFFECT$" REGENCY_OTHERS_FLAVOR: "$HEIR$ $DESC$" REGENCY_OTHERS_LOG: "El $LONGCOUNTRY$ ahora tiene una $REGENCY$." REGENCY_OTHERS_BTN1: "ACEPTAR" REGENCY_OTHERS_BTN2: "ACEPTAR" REGENCY_OTHERS_BTN3: "$common_string_go_to$" REGENCY_OTHERS_MAP: "¡$REGENCY$!" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando otro [country|el] acepta una interacción diplomática" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "$TITLE$" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "Nuestra propuesta de $RECIPIENT$ ha sido aceptada. $DESC$" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$DESC$" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$" ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: "" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando aceptamos la interacción diplomática de otras [nations|el]" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "$TITLE$" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_DESC: "$DESC$" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "$EFFECT$" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "$DESC$" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$" ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: "" ACCEPT_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] acepta la interacción diplomática de un tercero" ACCEPT_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$" ACCEPT_SCRIPT_DIPLOMACY_OTHER_TITLE: "$TITLE$" ACCEPT_SCRIPT_DIPLOMACY_OTHER_DESC: "$DESC$" ACCEPT_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "$EFFECT$" ACCEPT_SCRIPT_DIPLOMACY_OTHER_LOG: "$DESC$" ACCEPT_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR" ACCEPT_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR" ACCEPT_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$" ACCEPT_SCRIPT_DIPLOMACY_OTHER_MAP: "" MONARCH_ACTION_KING: "ha ascendido" MONARCH_ACTION_PRES: "ha logrado la elección" MONARCH_HOW_KING: "ha accedido al trono" MONARCH_HOW_PRES: "ha logrado la elección para el cargo" NEWMON_GOODDIP: "Su gran astucia y labia nos ayudarán a forjar alianzas sólidas con nuestros amigos." NEWMON_GOODMIL: "Sus buenas capacidades de liderazgo y su superior conocimiento táctico nos ayudarán a vencer a aquellos que osen enfrentarse a nosotros." NEWMON_GOODADM: "Su minuciosidad y excelente habilidad administrativa nos ayudarán a reformar la administración y maximizar los impuestos." NEWMON_SUPERIOR: "Ciertamente, tiene un don divino." NEWMON_AVARAGE: "Sus tutores no han logrado que sea [CHARACTER.GetWomanMan] de provecho, aunque esperamos que cambie cuando gobierne nuestro gran [country|el]" NEWMON_INFERIOR: "¡Nos han maldecido! Que Dios se apiade de nosotros." NEWMONOTHER_SETUP: "Cuando otro [country|el] tiene un nuevo [ruler|el]" NEWMONOTHER_HEADER: "Heraldo de $COUNTRY$" NEWMONOTHER_TITLE: "¡Una nueva $ACTION$ de $TITLE$!" NEWMONOTHER_DESC: "Nos han informado de que $FULLMONARCHNAME$ $RISE$ en $LONGCOUNTRY$." NEWMONOTHER_EFFECTS: "El $TITLE$ tiene las siguientes [abilities|el]: $ABILITY$" NEWMONOTHER_LOG: "$FULLMONARCHNAME$ $RISE$ en $LONGCOUNTRY$." NEWMONOTHER_BTN1: "ACEPTAR" NEWMONOTHER_BTN2: "ACEPTAR" NEWMONOTHER_BTN3: "$common_string_go_to$" NEWMONOTHER_MAP: "$MONARCHNAME$" NEWMON_SETUP: "Cuando tenemos un nuevo [ruler|el]." NEWMON_HEADER: "¡Nuestro canciller informa!" NEWMON_TITLE: "¡Habrá $TITLE$!" NEWMON_DESC: "¡$FULLMONARCHNAME$ gobernará nuestro glorioso país! $STAT$" NEWMON_EFFECTS: "Quien será $TITLE$ tiene las siguientes [abilities|el]: $ABILITY$" NEWMON_FLAVOR: "$MOURN$" NEWMON_LOG: "¡$FULLMONARCHNAME$ gobernará ahora nuestro glorioso país!" NEWMON_BTN1: "ACEPTAR" NEWMON_BTN2: "ACEPTAR" NEWMON_BTN3: "$common_string_go_to$" NEWMON_MAP: "¡Larga vida a $MONARCHNAME$!" NEWMON_MOURN: "Nuestro [country|el] está de luto por la pérdida de $OLD$." CONSORTREGENTSUCCEEDED_MOURN: "$NAME$, que ejercía la regencia como consorte, se ha retirado y ha permitido que $HEIRNAME$ tome la corona." OTHER_PERFORMS_gag_join_faction_ACTION_SETUP: "Cuando otro país se une a una facción." OTHER_PERFORMS_gag_join_faction_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_gag_join_faction_ACTION_TITLE: "¡[SCOPE.sInternationalOrganization('target').GetNameWithNoTooltip] se expande!" OTHER_PERFORMS_gag_join_faction_ACTION_DESC: "[SCOPE.sCountry('actor').GetLongName] se ha unido a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_gag_join_faction_ACTION_FLAVOR: "[SCOPE.sInternationalOrganization('target').GetType.GetTooltip]" OTHER_PERFORMS_gag_join_faction_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se ha unido a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_gag_join_faction_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_gag_join_faction_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_gag_join_faction_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_gag_join_faction_ACTION_MAP: "" WE_PERFORM_gag_join_faction_ACTION_SETUP: "Cuando nos unimos a una facción." WE_PERFORM_gag_join_faction_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_gag_join_faction_ACTION_TITLE: "Te has unido a una facción" WE_PERFORM_gag_join_faction_ACTION_DESC: "$EFFECT$" WE_PERFORM_gag_join_faction_ACTION_LOG: "Nos unimos a la organización [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_gag_join_faction_ACTION_BTN1: "ACEPTAR" WE_PERFORM_gag_join_faction_ACTION_BTN2: "ACEPTAR" WE_PERFORM_gag_join_faction_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_gag_join_faction_ACTION_MAP: "" MAJOR_EVENT_INFO_SETUP: "Cuando se produce un acontecimiento importante en otro [country|el]." MAJOR_EVENT_INFO_HEADER: "¡Acontecimiento importante en $COUNTRY$!" MAJOR_EVENT_INFO_TITLE: "$TITLE$" MAJOR_EVENT_INFO_FLAVOR: "$DESC$" MAJOR_EVENT_INFO_DESC: "$COUNTRY$ ha decidido: «$OPTION$»" MAJOR_EVENT_INFO_LOG: "$TITLE$ en $COUNTRY$" MAJOR_EVENT_INFO_BTN1: "ACEPTAR" MAJOR_EVENT_INFO_BTN2: "ACEPTAR" MAJOR_EVENT_INFO_BTN3: "$common_string_go_to$" MAJOR_EVENT_INFO_MAP: "" EVENT_FOR_OTHER_SETUP: "Cuando se produce un [dynamic_historical_event|el] en otro [country|el]" EVENT_FOR_OTHER_HEADER: "¡Acontecimiento histórico en $COUNTRY$!" EVENT_FOR_OTHER_TITLE: "$TITLE$" EVENT_FOR_OTHER_FLAVOR: "$DESC$" EVENT_FOR_OTHER_LOG: "$TITLE$ en $COUNTRY$" EVENT_FOR_OTHER_BTN1: "ACEPTAR" EVENT_FOR_OTHER_BTN2: "ACEPTAR" EVENT_FOR_OTHER_BTN3: "$common_string_go_to$" EVENT_FOR_OTHER_MAP: "$TITLE$" EVENT_FOR_OTHER_OPTION_SETUP: "Cuando se produce un [dynamic_historical_event|el] con opciones en otro [country|el]" EVENT_FOR_OTHER_OPTION_HEADER: "¡Acontecimiento importante en $COUNTRY$!" EVENT_FOR_OTHER_OPTION_TITLE: "$TITLE$" EVENT_FOR_OTHER_OPTION_FLAVOR: "$DESC$" EVENT_FOR_OTHER_OPTION_DESC: "$COUNTRY$ ha decidido: «$OPTION$»" EVENT_FOR_OTHER_OPTION_LOG: "$TITLE$ en $COUNTRY$" EVENT_FOR_OTHER_OPTION_BTN1: "ACEPTAR" EVENT_FOR_OTHER_OPTION_BTN2: "ACEPTAR" EVENT_FOR_OTHER_OPTION_BTN3: "$common_string_go_to$" EVENT_FOR_OTHER_OPTION_MAP: "$TITLE$" WE_PROFESS_TRUST_SETUP: "Cuando depositamos nuestra [trust|el] en un [country|el]." WE_PROFESS_TRUST_HEADER: "[trust|e]" WE_PROFESS_TRUST_TITLE: "Depositar confianza" WE_PROFESS_TRUST_DESC: "La adulación ha convencido a $RECIPIENT$, aunque nuestra [diplomatic_reputation|el] se ha resentido." WE_PROFESS_TRUST_LOG: "Depositamos nuestra [trust|el] en $RECIPIENT$." WE_PROFESS_TRUST_BTN1: "ACEPTAR" WE_PROFESS_TRUST_BTN2: "ACEPTAR" WE_PROFESS_TRUST_BTN3: "$common_string_go_to$" WE_PROFESS_TRUST_MAP: "" THEY_PROFESS_TRUST_SETUP: "Cuando alguien deposita su [trust|el] en nosotros." THEY_PROFESS_TRUST_HEADER: "Confianza depositada" THEY_PROFESS_TRUST_TITLE: "¡Depositan su confianza en nosotros!" THEY_PROFESS_TRUST_DESC: "$ACTOR$ ha depositado públicamente su [trust|el] en nosotros a expensas de su propia [diplomatic_reputation|el]. Por tanto, debe de hablar en serio." THEY_PROFESS_TRUST_LOG: "$ACTOR$ ha depositado su [trust|el] en nosotros." THEY_PROFESS_TRUST_BTN1: "ACEPTAR" THEY_PROFESS_TRUST_BTN2: "ACEPTAR" THEY_PROFESS_TRUST_BTN3: "$common_string_go_to$" THEY_PROFESS_TRUST_MAP: "" OTHER_PROFESS_TRUST_SETUP: "Cuando alguien deposita su [trust|el] en un tercero." OTHER_PROFESS_TRUST_HEADER: "Confianza depositada" OTHER_PROFESS_TRUST_TITLE: "Una mentira descarada." OTHER_PROFESS_TRUST_DESC: "$ACTOR$ ha depositado su [trust|el] en $RECIPIENT$ con la esperanza de mejorar su cooperación. Su [diplomatic_reputation|el] se resentirá, sin duda." OTHER_PROFESS_TRUST_LOG: "$ACTOR$ ha depositado su [trust|el] en $RECIPIENT$." OTHER_PROFESS_TRUST_BTN1: "ACEPTAR" OTHER_PROFESS_TRUST_BTN2: "ACEPTAR" OTHER_PROFESS_TRUST_BTN3: "$common_string_go_to$" OTHER_PROFESS_TRUST_MAP: "" WEGIFT_SETUP: "Cuando enviamos un regalo a otro [country|el]." WEGIFT_HEADER: "$MESSENGER$" WEGIFT_TITLE: "¡Hemos enviado un regalo!" WEGIFT_DESC: "¡Nuestro regalo de $VALUE$ a $RECIPIENT$ ha sido muy bien recibido! Su [opinion|el] sobre nosotros ha aumentado en $CHANGE$, y ahora nos debe $FAVORS|G$ [favors|el]." WEGIFT_LOG: "Hemos enviado un regalo a $RECIPIENT$." WEGIFT_BTN1: "ACEPTAR" WEGIFT_BTN2: "ACEPTAR" WEGIFT_BTN3: "$common_string_go_to$" WEGIFT_MAP: "" INCREASED: "ha aumentado" DECREASED: "ha disminuido" GIFTTOUS_SETUP: "Cuando recibimos un regalo." GIFTTOUS_HEADER: "Un heraldo $ACTOR_ADJ$" GIFTTOUS_TITLE: "Un regalo de $VALUE$" GIFTTOUS_DESC: "$MONARCHTITLE$, nuestros amigos en $ACTOR$ nos han enviado $VALUE$. Nuestra [opinion|el] sobre ellos ha aumentado en $CHANGE$ y ahora les debemos $FAVORS|G$ [favors|el]." GIFTTOUS_LOG: "Hemos recibido un regalo de [gold|el] de $ACTOR$." GIFTTOUS_BTN1: "ACEPTAR" GIFTTOUS_BTN2: "ACEPTAR" GIFTTOUS_BTN3: "$common_string_go_to$" GIFTTOUS_MAP: "" GIFTTOOTHER_SETUP: "Cuando un [country|el] hace un regalo a otro." GIFTTOOTHER_HEADER: "$MESSENGER$" GIFTTOOTHER_TITLE: "Se ha intercambiado un regalo" GIFTTOOTHER_DESC: "$ACTOR$ no parece tener límite. Ha hacho una donación por valor de $VALUE$ a $RECIPIENT$, que ahora le debe $FAVORS|G$ [favors|el]." GIFTTOOTHER_LOG: "$ACTOR$ ha enviado un regalo de [gold|el] al $RECIPIENT$." GIFTTOOTHER_BTN1: "ACEPTAR" GIFTTOOTHER_BTN2: "ACEPTAR" GIFTTOOTHER_BTN3: "$common_string_go_to$" GIFTTOOTHER_MAP: "" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando rompemos una interacción diplomática con otro país" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "$TITLE$" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "$DESC$" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$DESC$" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$" BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: "" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando otro [country|el] rompe una interacción diplomática con nosotros." BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "$TITLE$" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_DESC: "$DESC$" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "$EFFECT$" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "$DESC$" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$" BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: "" BREAK_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] rompe una interacción diplomática de un tercero" BREAK_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$" BREAK_SCRIPT_DIPLOMACY_OTHER_TITLE: "$TITLE$" BREAK_SCRIPT_DIPLOMACY_OTHER_DESC: "$DESC$" BREAK_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "$EFFECT$" BREAK_SCRIPT_DIPLOMACY_OTHER_LOG: "$DESC$" BREAK_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR" BREAK_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR" BREAK_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$" BREAK_SCRIPT_DIPLOMACY_OTHER_MAP: "" BANKRUPTCY_EFFECTS: "Y para los siguientes $VAL|Y$ meses:\n$HOW$" BANKRUPT_OTHER_SETUP: "Cuando otro [country|el] se declara en [bankrupt|el]." BANKRUPT_OTHER_HEADER: "$MESSENGER$" BANKRUPT_OTHER_TITLE: "¡Bancarrota!" BANKRUPT_OTHER_DESC: "$LONGCOUNTRY$ se ha declarado en [bankrupt|el]. Los insensatos gobernantes de $COUNTRY$ han dilapidado su riqueza. Esto ha reducido su [stability|el] en $STABHIT$. Sin embargo, se han cancelado sus préstamos y se ha reducido la inflación." BANKRUPT_OTHER_EFFECTS: "$EFFECT$" BANKRUPT_OTHER_LOG: "$LONGCOUNTRY$ se ha declarado en bancarrota." BANKRUPT_OTHER_BTN1: "ACEPTAR" BANKRUPT_OTHER_BTN2: "ACEPTAR" BANKRUPT_OTHER_BTN3: "$common_string_go_to$" BANKRUPT_SETUP: "Cuando nos declaramos en [bankrupt|el]." BANKRUPT_HEADER: "¡Bancarrota!" BANKRUPT_TITLE: "¡Estamos en bancarrota!" BANKRUPT_DESC: "Nuestra imprudente política fiscal ha acabado por pasarnos factura. No podemos acceder a más créditos ni podemos cumplir nuestras obligaciones fiscales; algunos [buildings|el] se han vendido y hemos perdido [control|el] sobre nuestro país. Además de vaciar nuestras arcas, la [stability|el] ha disminuido en $STABHIT$. Sin embargo, nuestros préstamos se han cancelado y se ha reducido la inflación." BANKRUPT_EFFECTS: "$EFFECT$" BANKRUPT_FLAVOR: "¿Es acaso un castigo divino?" BANKRUPT_LOG: "¡Hemos entrado en bancarrota!" BANKRUPT_BTN1: "ACEPTAR" BANKRUPT_BTN2: "ACEPTAR" BANKRUPT_BTN3: "$common_string_go_to$" START_CONQUISTADOR_WE_SETUP: "Cuando enviamos un nuevo conquistador." START_CONQUISTADOR_WE_HEADER: "¡Nuevo conquistador!" START_CONQUISTADOR_WE_TITLE: "$AREA$" START_CONQUISTADOR_WE_DESC: "Nuestras tropas han completado los preparativos y parten a modo de [ShowSubjectTypeName('conquistador')|l] a $AREA|Y$. Deberían llegar dentro de $DAYS|Y$ días." START_CONQUISTADOR_WE_FLAVOR: "¡Les deseamos toda la suerte!" START_CONQUISTADOR_WE_LOG: "Hemos enviado un [ShowSubjectTypeName('conquistador')|l] a $AREA$." START_CONQUISTADOR_WE_BTN1: "ACEPTAR" START_CONQUISTADOR_WE_BTN2: "ACEPTAR" START_CONQUISTADOR_WE_BTN3: "$common_string_go_to$" START_CONQUISTADOR_WE_MAP: "¡Nuevo conquistador!" START_CONQUISTADOR_OTHERS_SETUP: "Cuando otro [country|el] parte a modo de conquistador." START_CONQUISTADOR_OTHERS_HEADER: "Nuevo conquistador" START_CONQUISTADOR_OTHERS_TITLE: "$AREA$" START_CONQUISTADOR_OTHERS_DESC: "$COUNTRY$ ha enviado tropas a modo de [ShowSubjectTypeName('conquistador')|l] a $AREA|Y$. Por su incompetencia, es probable que los maten los nativos o las enfermedades." START_CONQUISTADOR_OTHERS_LOG: "$COUNTRY$ ha enviado un [ShowSubjectTypeName('conquistador')|l] a $AREA$." START_CONQUISTADOR_OTHERS_BTN1: "ACEPTAR" START_CONQUISTADOR_OTHERS_BTN2: "ACEPTAR" START_CONQUISTADOR_OTHERS_BTN3: "$common_string_go_to$" START_CONQUISTADOR_OTHERS_MAP: "Nuevo conquistador" WE_PERFORM_create_conquistador_ACTION_SETUP: "Cuando decidimos $create_conquistador$." WE_PERFORM_create_conquistador_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_conquistador_ACTION_TITLE: "¡Un conquistador!" WE_PERFORM_create_conquistador_ACTION_DESC: "¡Hemos decidido encargar a un conquistador que nos consiga nuevas tierras! Su objetivo es hacerse con [SCOPE.sArea('target_1').GetName]." WE_PERFORM_create_conquistador_ACTION_LOG: "Hemos enviado un conquistador a [SCOPE.sArea('target_1').GetName]." WE_PERFORM_create_conquistador_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_conquistador_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_conquistador_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_conquistador_ACTION_MAP: "" ABOUT_CHAR_ALIVE: "$WHO|U$ es $FIRST$ y $SECOND$" ABOUT_CHAR_ALIVE_ONE: "El $WHO|U$ es el $FIRST$" CHAR_COMES_OF_AGE_SETUP: "Cuando un [character|el] en nuestro [country|el] se hace [adult|el]." CHAR_COMES_OF_AGE_HEADER: "$MESSENGER$" CHAR_COMES_OF_AGE_TITLE: "Mayoría de edad" CHAR_COMES_OF_AGE_DESC: "$NAME$ ha alcanzado la edad de $AGE$ y $DETAILS$. Vamos a hacerle una fiesta y después podrá empezar a trabajar." CHAR_COMES_OF_AGE_LOG: "$NAME$ ha alcanzado la mayoría de edad." CHAR_COMES_OF_AGE_BTN1: "ACEPTAR" CHAR_COMES_OF_AGE_BTN2: "ACEPTAR" CHAR_COMES_OF_AGE_BTN3: "$common_string_go_to$" CHAR_COMES_OF_AGE_MAP: "" RULER_FAMILY_CHAR_COMES_OF_AGE_SETUP: "Cuando un [character|el] emparentado con el [ruler|el] de nuestro [country|el] se hace [adult|el]." RULER_FAMILY_CHAR_COMES_OF_AGE_HEADER: "$CHAR_COMES_OF_AGE_HEADER$" RULER_FAMILY_CHAR_COMES_OF_AGE_TITLE: "$CHAR_COMES_OF_AGE_TITLE$" RULER_FAMILY_CHAR_COMES_OF_AGE_DESC: "$CHAR_COMES_OF_AGE_DESC$" RULER_FAMILY_CHAR_COMES_OF_AGE_LOG: "$CHAR_COMES_OF_AGE_LOG$" RULER_FAMILY_CHAR_COMES_OF_AGE_BTN1: "$CHAR_COMES_OF_AGE_BTN1$" RULER_FAMILY_CHAR_COMES_OF_AGE_BTN2: "$CHAR_COMES_OF_AGE_BTN2$" RULER_FAMILY_CHAR_COMES_OF_AGE_BTN3: "$common_string_go_to$" RULER_FAMILY_CHAR_COMES_OF_AGE_MAP: "" ABOUT_CHAR: "$WHO|U$ fue $FIRST$ y $SECOND$" ABOUT_CHAR_ONE: "$WHO|U$ fue $FIRST$" CHAR_DEATH_SETUP: "Cuando muere un [character|el] poco importante de nuestro [country|el]." CHAR_DEATH_HEADER: "$MESSENGER$" CHAR_DEATH_TITLE: "Muerte" CHAR_DEATH_DESC: "Traemos noticias tristes. $NAME$ ha muerto a la edad de $AGE$, y $DETAILS$. $REASON$ $MOURN$" CHAR_DEATH_LOG: "$NAME$ ha muerto a la edad de $AGE$." CHAR_DEATH_BTN1: "ACEPTAR" CHAR_DEATH_BTN2: "ACEPTAR" CHAR_DEATH_BTN3: "$common_string_go_to$" CHAR_DEATH_MAP: "" IMPORTANT_CHAR_DEATH_SETUP: "Cuando muere un [character|el] con un cargo en nuestro [country|el]." IMPORTANT_CHAR_DEATH_HEADER: "$CHAR_DEATH_HEADER$" IMPORTANT_CHAR_DEATH_TITLE: "$CHAR_DEATH_TITLE$" IMPORTANT_CHAR_DEATH_DESC: "$CHAR_DEATH_DESC$" IMPORTANT_CHAR_DEATH_LOG: "$CHAR_DEATH_LOG$" IMPORTANT_CHAR_DEATH_BTN1: "$CHAR_DEATH_BTN1$" IMPORTANT_CHAR_DEATH_BTN2: "$CHAR_DEATH_BTN2$" IMPORTANT_CHAR_DEATH_BTN3: "$common_string_go_to$" IMPORTANT_CHAR_DEATH_MAP: "" RULER_FAMILY_CHAR_DEATH_SETUP: "Cuando muere un [character|el] emparentado con el [ruler|el] de nuestro [country|el]." RULER_FAMILY_CHAR_DEATH_HEADER: "$CHAR_DEATH_HEADER$" RULER_FAMILY_CHAR_DEATH_TITLE: "$CHAR_DEATH_TITLE$" RULER_FAMILY_CHAR_DEATH_DESC: "$CHAR_DEATH_DESC$" RULER_FAMILY_CHAR_DEATH_LOG: "$CHAR_DEATH_LOG$" RULER_FAMILY_CHAR_DEATH_BTN1: "$CHAR_DEATH_BTN1$" RULER_FAMILY_CHAR_DEATH_BTN2: "$CHAR_DEATH_BTN2$" RULER_FAMILY_CHAR_DEATH_BTN3: "$common_string_go_to$" RULER_FAMILY_CHAR_DEATH_MAP: "" ATTACKTHEM_SETUP: "Cuando uno de nuestros [armies|el] ataca al enemigo." ATTACKTHEM_HEADER: "$MESSENGER$" ATTACKTHEM_TITLE: "¡Hemos atacado al enemigo!" ATTACKTHEM_DESC: "Hemos atacado a las cobardes fuerzas de $DEFENDER$ en $PROV$. Serán aplastados bajo las botas de $ATTACKER$." ATTACKTHEM_LOG: "Hemos atacado al enemigo en $PROV$." ATTACKTHEM_BTN1: "ACEPTAR" ATTACKTHEM_BTN2: "ACEPTAR" ATTACKTHEM_BTN3: "$common_string_go_to$" ATTACKTHEM_MAP: "" ATTACKUS_SETUP: "Cuando uno de nuestros [armies|el] es atacado por el enemigo." ATTACKUS_HEADER: "$MESSENGER$" ATTACKUS_TITLE: "¡Nuestro [army|el] está siendo atacado!" ATTACKUS_DESC: "Las cobardes fuerzas de $ATTACKER$ nos han atacado en $PROV$. Morirán ensartadas en las picas de $DEFENDER$." ATTACKUS_LOG: "Nos han atacado en $PROV$." ATTACKUS_BTN1: "ACEPTAR" ATTACKUS_BTN2: "ACEPTAR" ATTACKUS_BTN3: "$common_string_go_to$" ATTACKUS_MAP: "" NAVALATTACKTHEM_SETUP: "Cuando una de nuestras [navies|el] ataca al enemigo." NAVALATTACKTHEM_HEADER: "$MESSENGER$" NAVALATTACKTHEM_TITLE: "¡Hemos entablado combate con el enemigo!" NAVALATTACKTHEM_DESC: "Hemos atrapado a una despreciable armada de $DEFENDER_ADJ$ en $PROV$. Será aplastada bajo las quillas de la [navy|el] $ATTACKER_ADJ$." NAVALATTACKTHEM_LOG: "Hemos entablado combate con la armada $DEFENDER_ADJ$ en $PROV$." NAVALATTACKTHEM_BTN1: "ACEPTAR" NAVALATTACKTHEM_BTN2: "ACEPTAR" NAVALATTACKTHEM_BTN3: "$common_string_go_to$" NAVALATTACKTHEM_MAP: "" NAVALATTACKUS_SETUP: "Cuando una de nuestras [navies|el] es atacada por el enemigo." NAVALATTACKUS_HEADER: "$MESSENGER$" NAVALATTACKUS_TITLE: "¡Nuestra [navy|el] está siendo atacada!" NAVALATTACKUS_DESC: "La cobarde armada $ATTACKER_ADJ$ nos ha atacado en $PROV$. La armada $DEFENDER_ADJ$ la enviará al fondo del mar." NAVALATTACKUS_LOG: "Nos han atacado en $PROV$." NAVALATTACKUS_BTN1: "ACEPTAR" NAVALATTACKUS_BTN2: "ACEPTAR" NAVALATTACKUS_BTN3: "$common_string_go_to$" NAVALATTACKUS_MAP: "" OCCUPATION_START_US_SETUP: "Cuando el enemigo intenta [occupy|el] una de nuestras [locations|el] sin fortificar." OCCUPATION_START_US_HEADER: "$MESSENGER$" OCCUPATION_START_US_TITLE: "¡Intento de ocupación!" OCCUPATION_START_US_DESC: "Nuestra ubicación de $PROV$ está siendo atacada. ¡Las fuerzas sitiadoras de $ATTACKER$ están arrasando los campos y pronto la habrán [occupied|el]!" OCCUPATION_START_US_LOG: "Nuestra [location|el] sin fortificar de $PROV$ está a punto de ser [occupied|el]." OCCUPATION_START_US_BTN1: "ACEPTAR" OCCUPATION_START_US_BTN2: "ACEPTAR" OCCUPATION_START_US_BTN3: "$common_string_go_to$" OCCUPATION_START_US_MAP: "" OCCUPATION_START_THEM_SETUP: "Cuando intentamos [occupy|el] una [location|el] sin fortificar de nuestros enemigos." OCCUPATION_START_THEM_HEADER: "$MESSENGER$" OCCUPATION_START_THEM_TITLE: "¡Ocupación iniciada!" OCCUPATION_START_THEM_DESC: "Hemos iniciado el intento de [occupy|el] $PROV$. Nuestras fuerzas no tardarán en tomar el control." OCCUPATION_START_THEM_LOG: "Hemos sitiado la ubicación sin fortificar de $PROV$." OCCUPATION_START_THEM_BTN1: "ACEPTAR" OCCUPATION_START_THEM_BTN2: "ACEPTAR" OCCUPATION_START_THEM_BTN3: "$common_string_go_to$" OCCUPATION_START_THEM_MAP: "" OCCUPATIONOVER_LOST_SETUP: "Cuando una de nuestras [locations|el] sin fortificar sufre una [occupied|el]." OCCUPATIONOVER_LOST_HEADER: "$MESSENGER$" OCCUPATIONOVER_LOST_TITLE: "¡$LOCATION$ ha caído!" OCCUPATIONOVER_LOST_DESC: "$NAME$ ha terminado y $WINNER|U$ controla ahora la ubicación. $OCCUPATION_INFO$" OCCUPATIONOVER_LOST_LOG: "Hemos $RESULT$ $NAME$." OCCUPATIONOVER_LOST_BTN1: "ACEPTAR" OCCUPATIONOVER_LOST_BTN2: "ACEPTAR" OCCUPATIONOVER_LOST_BTN3: "$common_string_go_to$" OCCUPATIONOVER_LOST_MAP: "¡Ocupación!" OCCUPATIONOVER_WON_SETUP: "Cuando nos decidimos a liberar una [location|el] sin fortificar." OCCUPATIONOVER_WON_HEADER: "$MESSENGER$" OCCUPATIONOVER_WON_TITLE: "¡$NAME$ ha sido un ÉXITO!" OCCUPATIONOVER_WON_DESC: "$NAME$ ha terminado con nuestra victoria y ahora controlamos la ubicación. $OCCUPATION_INFO$" OCCUPATIONOVER_WON_LOG: "Hemos $RESULT$ $NAME$." OCCUPATIONOVER_WON_BTN1: "ACEPTAR" OCCUPATIONOVER_WON_BTN2: "ACEPTAR" OCCUPATIONOVER_WON_BTN3: "$common_string_go_to$" OCCUPATIONOVER_WON_MAP: "¡Liberación!" SIEGE_OF: "El asedio de" OCCUPATION_OF: "La ocupación de" LIBERATION_OF: "Liberación de" SIEGE_DEFEAT: "hambre y enfermedad" SIEGEUS_SETUP: "Cuando el enemigo somete a [siege|el] una de nuestras [fortifications|el]." SIEGEUS_HEADER: "$MESSENGER$" SIEGEUS_TITLE: "Nuestra fortaleza está bajo asedio" SIEGEUS_DESC: "$PROV$ está bajo ataque. ¡Pero no temamos! Los sitiadores de $ATTACKER$ se estrellarán contra nuestras murallas como el océano contra los acantilados." SIEGEUS_LOG: "Nuestra fortaleza en $PROV$ está bajo asedio." SIEGEUS_BTN1: "ACEPTAR" SIEGEUS_BTN2: "ACEPTAR" SIEGEUS_BTN3: "$common_string_go_to$" SIEGEUS_MAP: "" SIEGETHEM_SETUP: "Cuando sometemos a [siege|el] una de las [fortifications|el] de nuestros enemigos." SIEGETHEM_HEADER: "$MESSENGER$" SIEGETHEM_TITLE: "Su fortaleza está bajo asedio" SIEGETHEM_DESC: "A no mucho tardar, nuestras fuerzas abrirán brecha en las murallas de $PROV$ y aniquilarán todas las fuerzas de $DEFENDER$. ¡Si no se rinden, morirán!" SIEGETHEM_LOG: "Hemos sitiado la fortaleza de $PROV$." SIEGETHEM_BTN1: "ACEPTAR" SIEGETHEM_BTN2: "ACEPTAR" SIEGETHEM_BTN3: "$common_string_go_to$" SIEGETHEM_MAP: "" RESULT_LOSS: "perdido" RESULT_WON: "ganado" SIEGEOVER_LOST_SETUP: "Cuando uno de nuestros territorios cae ante un asedio." SIEGEOVER_LOST_HEADER: "$MESSENGER$" SIEGEOVER_LOST_TITLE: "¡$LOCATION$ ha caído!" SIEGEOVER_LOST_DESC: "$NAME$ ha durado $TIME$ días antes de que nuestra [garrison|el] finalmente sucumbiera por $REASON$. $WINNER|U$ ahora controla $LOCATION$, pues la guarnición $RESDESC$. $OCCUPATION_INFO$" SIEGEOVER_LOST_LOG: "Hemos $RESULT$ $NAME$." SIEGEOVER_LOST_BTN1: "ACEPTAR" SIEGEOVER_LOST_BTN2: "ACEPTAR" SIEGEOVER_LOST_BTN3: "$common_string_go_to$" SIEGEOVER_LOST_MAP: "¡Asedio perdido!" SIEGE_REASON_DESC_KILL: "fue pasada a cuchillo" SIEGE_REASON_DESC_LIVE: "recibió permiso para marchar" SIEGE_ASSAULT: "asalto" SIEGEOVER_WON_SETUP: "Cuando ganamos un asedio." SIEGEOVER_WON_HEADER: "$MESSENGER$" SIEGEOVER_WON_TITLE: "¡$NAME$ ha sido un ÉXITO!" SIEGEOVER_WON_DESC: "$NAME$ ha durado $TIME$ días antes de que la [garrison|el] finalmente sucumbiera por $REASON$. $WINNER|U$ ahora controla $LOCATION$, pues la guarnición $RESDESC$. $OCCUPATION_INFO$" SIEGEOVER_WON_LOG: "Hemos $RESULT$ $NAME$." SIEGEOVER_WON_BTN1: "ACEPTAR" SIEGEOVER_WON_BTN2: "ACEPTAR" SIEGEOVER_WON_BTN3: "$common_string_go_to$" SIEGEOVER_WON_MAP: "¡Asedio ganado!" PERFORM_TARGETTED_ACTION_SETUP: "Cuando un país realiza una acción." PERFORM_TARGETTED_ACTION_HEADER: "$MESSENGER$" PERFORM_TARGETTED_ACTION_TITLE: "$ACTION$" PERFORM_TARGETTED_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] nos habla de sus acciones." PERFORM_TARGETTED_ACTION_EFFECTS: "$EFFECT$" PERFORM_TARGETTED_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo «$ACTION$»." PERFORM_TARGETTED_ACTION_BTN1: "ACEPTAR" PERFORM_TARGETTED_ACTION_BTN2: "ACEPTAR" PERFORM_TARGETTED_ACTION_BTN3: "$common_string_go_to$" PERFORM_TARGETTED_ACTION_MAP: "" PERFORM_bribe_estate_ACTION_SETUP: "Cuando sobornamos a un [estate|el]." PERFORM_bribe_estate_ACTION_HEADER: "$MESSENGER$" PERFORM_bribe_estate_ACTION_TITLE: "¡Estamento [SCOPE.sEstate('target').GetNameWithNoTooltip|l] apaciguado!" PERFORM_bribe_estate_ACTION_DESC: "¡El estamento [SCOPE.sEstate('target').GetName|l] aceptó nuestro [gold|el] y estará satisfecho durante un tiempo!" PERFORM_bribe_estate_ACTION_EFFECTS: "$EFFECT$" PERFORM_bribe_estate_ACTION_LOG: "Sobornamos al estamento [SCOPE.sEstate('target').GetName|l]." PERFORM_bribe_estate_ACTION_BTN1: "ACEPTAR" PERFORM_bribe_estate_ACTION_BTN2: "ACEPTAR" PERFORM_bribe_estate_ACTION_BTN3: "$common_string_go_to$" PERFORM_bribe_estate_ACTION_MAP: "" PARLIAMENT_ISSUE_PASSED_SETUP: "Cuando conseguimos que el [parliament|e] apruebe una [parliament_issue|el]" PARLIAMENT_ISSUE_PASSED_HEADER: "$MESSENGER$" PARLIAMENT_ISSUE_PASSED_TITLE: "¡$PARLIAMENT$ acepta!" PARLIAMENT_ISSUE_PASSED_DESC: "Nuestro $PARLIAMENT$ ha decidido aprobar: $ISSUE$" PARLIAMENT_ISSUE_PASSED_EFFECTS: "$EFFECT$" PARLIAMENT_ISSUE_PASSED_FLAVOR: "$DESC$" PARLIAMENT_ISSUE_PASSED_LOG: "El $PARLIAMENT$ ha aprobado: $ISSUE$." PARLIAMENT_ISSUE_PASSED_BTN1: "ACEPTAR" PARLIAMENT_ISSUE_PASSED_BTN2: "ACEPTAR" PARLIAMENT_ISSUE_PASSED_BTN3: "$common_string_go_to$" PARLIAMENT_ISSUE_PASSED_MAP: "" PARLIAMENT_ISSUE_FAILED_SETUP: "Cuando no conseguimos que el [parliament|e] apruebe una [parliament_issue|el]" PARLIAMENT_ISSUE_FAILED_HEADER: "$MESSENGER$" PARLIAMENT_ISSUE_FAILED_TITLE: "¡La cuestión es rechazada!" PARLIAMENT_ISSUE_FAILED_DESC: "No hemos logrado que el $PARLIAMENT$ apruebe: $ISSUE$" PARLIAMENT_ISSUE_FAILED_EFFECTS: "$EFFECT$" PARLIAMENT_ISSUE_FAILED_LOG: "No hemos logrado que el $PARLIAMENT$ apruebe: $ISSUE$." PARLIAMENT_ISSUE_FAILED_BTN1: "ACEPTAR" PARLIAMENT_ISSUE_FAILED_BTN2: "ACEPTAR" PARLIAMENT_ISSUE_FAILED_BTN3: "$common_string_go_to$" PARLIAMENT_ISSUE_FAILED_MAP: "" PARLIAMENT_AGENDA_ACCEPTED_SETUP: "Cuando aceptamos la [parliament_agenda|el] de un [estate|el] en nuestro [parliament|e]" PARLIAMENT_AGENDA_ACCEPTED_HEADER: "$MESSENGER$" PARLIAMENT_AGENDA_ACCEPTED_TITLE: "¡$ESTATE_TYPE$ apaciguado!" PARLIAMENT_AGENDA_ACCEPTED_DESC: "Hemos decidido $CONCEDE$ lo que deseaban por un apoyo para $SUPPORT$ en el [parliament|e]." PARLIAMENT_AGENDA_ACCEPTED_EFFECTS: "$EFFECT$" PARLIAMENT_AGENDA_ACCEPTED_FLAVOR: "$DESC$" PARLIAMENT_AGENDA_ACCEPTED_LOG: "Hemos decidido $CONCEDE$ para ganar $SUPPORT$ en el [parliament|e]." PARLIAMENT_AGENDA_ACCEPTED_BTN1: "ACEPTAR" PARLIAMENT_AGENDA_ACCEPTED_BTN2: "ACEPTAR" PARLIAMENT_AGENDA_ACCEPTED_BTN3: "$common_string_go_to$" PARLIAMENT_AGENDA_ACCEPTED_MAP: "" ADD_GOV_REFORM_SETUP: "Cuando añadimos una [government_reform|el]." ADD_GOV_REFORM_HEADER: "$MESSENGER$" ADD_GOV_REFORM_TITLE: "¡Reforma gubernamental aprobada!" ADD_GOV_REFORM_DESC: "¡Hemos reformado nuestro $GOVERNMENT$ para convertir $REFORM$ en parte de lo que lo define!" ADD_GOV_REFORM_EFFECTS: "$EFFECT$" ADD_GOV_REFORM_FLAVOR: "$DESC$" ADD_GOV_REFORM_LOG: "Hemos añadido $REFORM$ a nuestro $GOVERNMENT$" ADD_GOV_REFORM_BTN1: "ACEPTAR" ADD_GOV_REFORM_BTN2: "ACEPTAR" ADD_GOV_REFORM_BTN3: "$common_string_go_to$" ADD_GOV_REFORM_MAP: "Se ha añadido $REFORM$" REMOVE_GOV_REFORM_SETUP: "Cuando retiramos una [government_reform|el]." REMOVE_GOV_REFORM_HEADER: "$MESSENGER$" REMOVE_GOV_REFORM_TITLE: "¡Gobierno redefinido!" REMOVE_GOV_REFORM_DESC: "Hemos redefinido nuestro $GOVERNMENT$ con la eliminación de la reforma $REFORM$.\n$REASON$" REMOVE_GOV_REFORM_LOG: "Eliminamos la reforma $REFORM$ de nuestro $GOVERNMENT$" REMOVE_GOV_REFORM_BTN1: "ACEPTAR" REMOVE_GOV_REFORM_BTN2: "ACEPTAR" REMOVE_GOV_REFORM_BTN3: "$common_string_go_to$" REMOVE_GOV_REFORM_MAP: "Eliminación de la reforma $REFORM$" REMOVE_GOV_REFORM_CRITERIA: "$CRITERIA$" REMOVE_GOV_REFORM_GOVERNMENT_TYPE: "Este tipo de Gobierno ([GOVERNMENT_TYPE.GetName]) no permite esta reforma." REMOVE_GOV_REFORM_UNIQUE: "La reforma es exclusiva de otra nación." REMOVE_GOV_REFORM_SOCIETAL_VALUES_MIN: "[SOCIETAL_VALUE.GetName] requiere que tengamos al menos $VAL|1$ de $SPECIFIC$." REMOVE_GOV_REFORM_SOCIETAL_VALUES_MAX: "[SOCIETAL_VALUE.GetName] requiere que tengamos, como mucho, $VAL|1$ de $SPECIFIC$." RESEARCH_SETUP: "Cuando terminamos de [researching|el] un nuevo [advance|el]." RESEARCH_HEADER: "$ADVANCE$" RESEARCH_TITLE: "¡Investigación de avance completada!" RESEARCH_DESC: "Hemos investigado $ADVANCE$, lo que nos da los siguientes beneficios:" RESEARCH_EFFECTS: "$EFFECT$" RESEARCH_FLAVOR: "$DESC$" RESEARCH_LOG: "Hemos investigado $ADVANCE$." RESEARCH_BTN1: "ACEPTAR" RESEARCH_BTN2: "ACEPTAR" RESEARCH_BTN3: "$common_string_go_to$" RESEARCH_MAP: "$ADVANCE$" NEWTRAIT_SETUP: "Cuando un [character|el] importante de nuestro [country|el] obtiene un nuevo [trait|el]." NEWTRAIT_HEADER: "$MESSENGER$" NEWTRAIT_TITLE: "$TRAIT_NT$" NEWTRAIT_DESC: "Parece que $NAME$ ($WHO$) ha ganado el [trait|el] «$TRAIT$»" NEWTRAIT_EFFECTS: "$EFFECT$" NEWTRAIT_FLAVOR: "$DESC$" NEWTRAIT_LOG: "$WHO$ $NAME$ es ahora $TRAIT$." NEWTRAIT_BTN1: "ACEPTAR" NEWTRAIT_BTN2: "ACEPTAR" NEWTRAIT_BTN3: "$common_string_go_to$" NEWTRAIT_MAP: "" GRANT_PRIVILEGE_SETUP: "Cuando concedemos un [estate_privilege|el] a un [estate|el]." GRANT_PRIVILEGE_HEADER: "$MESSENGER$" GRANT_PRIVILEGE_TITLE: "Privilegio para el estamento $ESTATE_NL$" GRANT_PRIVILEGE_DESC: "Hemos tenido la generosidad de conceder $PRIVILEGE$ al estamento $ESTATE$, lo que tiene el siguiente efecto en nuestro país." GRANT_PRIVILEGE_EFFECTS: "$EFFECT$" GRANT_PRIVILEGE_FLAVOR: "$DESC$" GRANT_PRIVILEGE_LOG: "$PRIVILEGE$ concedido al estamento $ESTATE$" GRANT_PRIVILEGE_BTN1: "ACEPTAR" GRANT_PRIVILEGE_BTN2: "ACEPTAR" GRANT_PRIVILEGE_BTN3: "$common_string_go_to$" GRANT_PRIVILEGE_MAP: "$PRIVILEGE$ concedido" REVOKE_PRIVILEGE_SETUP: "Cuando revocamos un [estate_privilege|el] de un [estate|el]." REVOKE_PRIVILEGE_HEADER: "$MESSENGER$" REVOKE_PRIVILEGE_TITLE: "¡Privilegio revocado!" REVOKE_PRIVILEGE_DESC: "Por el bien de nuestro país, hemos tenido que revocar $PRIVILEGE$ al estamento $ESTATE$. Esto ha tenido el siguiente efecto en nuestro país." REVOKE_PRIVILEGE_EFFECTS: "$EFFECT$" REVOKE_PRIVILEGE_FLAVOR: "$DESC$" REVOKE_PRIVILEGE_LOG: "Revocación de $PRIVILEGE$ al estamento $ESTATE$" REVOKE_PRIVILEGE_BTN1: "ACEPTAR" REVOKE_PRIVILEGE_BTN2: "ACEPTAR" REVOKE_PRIVILEGE_BTN3: "$common_string_go_to$" REVOKE_PRIVILEGE_MAP: "Revocación de $PRIVILEGE$" PEACEACCEPT_SETUP: "Cuando un [country|el] acepta nuestra [peace_offer|el]." PEACEACCEPT_HEADER: "Heraldo de $RECIPIENT_NL$" PEACEACCEPT_TITLE: "¡PAZ!" PEACEACCEPT_DESC: "$MONARCHTITLE$, ¡$RECIPIENT$ ha aceptado nuestra generosa [peace_offer|el]!" PEACEACCEPT_EFFECTS: "$TERMS$" PEACEACCEPT_LOG: "$RECIPIENT_NL$ ha aceptado nuestra generosa [Localize('game_concept_peace_offer')|l]." PEACEACCEPT_BTN1: "¡De acuerdo!" PEACEACCEPT_BTN2: "¡De acuerdo!" PEACEACCEPT_BTN3: "$common_string_go_to$" PEACEACCEPT_MAP: "¡Paz!" PEACEACCEPTOTHER_ALLY_SETUP: "Cuando un [country|el] acepta una [peace_offer|el] con otro [country|el] en nuestra [war|el]." PEACEACCEPTOTHER_ALLY_HEADER: "Heraldo de $RECIPIENT_NL$" PEACEACCEPTOTHER_ALLY_TITLE: "¡PAZ!" PEACEACCEPTOTHER_ALLY_DESC: "$RECIPIENT$ ha aceptado una [peace_offer|el] de sus antiguos enemigos, $ACTOR$." PEACEACCEPTOTHER_ALLY_EFFECTS: "$TERMS$" PEACEACCEPTOTHER_ALLY_MAP: "¡Paz!" PEACEACCEPTOTHER_ALLY_LOG: "$RECIPIENT$ ha aceptado una [peace_offer|el] de $ACTOR$." PEACEACCEPTOTHER_SETUP: "Cuando un [country|el] acepta una [peace_offer|el] con otro [country|el]." PEACEACCEPTOTHER_HEADER: "Heraldo de $RECIPIENT_NL$" PEACEACCEPTOTHER_TITLE: "¡PAZ!" PEACEACCEPTOTHER_DESC: "$RECIPIENT$ ha aceptado una [peace_offer|el] de sus antiguos enemigos, $ACTOR$." PEACEACCEPTOTHER_EFFECTS: "$TERMS$" PEACEACCEPTOTHER_LOG: "$RECIPIENT$ ha aceptado una [peace_offer|el] de $ACTOR$." PEACEACCEPTOTHER_BTN1: "¡De acuerdo!" PEACEACCEPTOTHER_BTN2: "¡De acuerdo!" PEACEACCEPTOTHER_BTN3: "$common_string_go_to$" PEACEACCEPTOTHER_MAP: "¡Paz!" PERFORM_change_parliament_type_ACTION_SETUP: "Cuando cambiamos de [parliament_type|el]." PERFORM_change_parliament_type_ACTION_HEADER: "$MESSENGER$" PERFORM_change_parliament_type_ACTION_TITLE: "Cambios en el Gobierno" PERFORM_change_parliament_type_ACTION_DESC: "Hemos cambiado el [parliament_type|el] y nuestro [country|el] ahora tendrá un parlamento de tipo [SCOPE.sParliamentType('parliament_type').GetName|l]." PERFORM_change_parliament_type_ACTION_LOG: "Nuestro [parliament_type|el] es ahora de tipo [SCOPE.sParliamentType('parliament_type').GetName]." PERFORM_change_parliament_type_ACTION_BTN1: "ACEPTAR" PERFORM_change_parliament_type_ACTION_BTN2: "ACEPTAR" PERFORM_change_parliament_type_ACTION_BTN3: "$common_string_go_to$" PERFORM_change_parliament_type_ACTION_MAP: "" PERFORM_call_parliament_ACTION_SETUP: "Cuando convocamos un [parliament|e]." PERFORM_call_parliament_ACTION_HEADER: "$MESSENGER$" PERFORM_call_parliament_ACTION_TITLE: "Parlamento convocado" PERFORM_call_parliament_ACTION_DESC: "Se ha convocado al [parliament|e], y los políticos acuden para resolver asuntos importantes del país." PERFORM_call_parliament_ACTION_EFFECTS: "Hemos decidido debatir: [SCOPE.sParliamentIssue('parliament_issue').GetName]." PERFORM_call_parliament_ACTION_LOG: "Convocamos un parlamento" PERFORM_call_parliament_ACTION_BTN1: "ACEPTAR" PERFORM_call_parliament_ACTION_BTN2: "ACEPTAR" PERFORM_call_parliament_ACTION_BTN3: "$common_string_go_to$" PERFORM_call_parliament_ACTION_MAP: "" PERFORM_request_more_taxes_ACTION_SETUP: "Cuando solicitamos más [taxes|el] a nuestro [parliament|e]." PERFORM_request_more_taxes_ACTION_HEADER: "$MESSENGER$" PERFORM_request_more_taxes_ACTION_TITLE: "$ACTION$" PERFORM_request_more_taxes_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos." PERFORM_request_more_taxes_ACTION_EFFECTS: "$EFFECT$" PERFORM_request_more_taxes_ACTION_FLAVOR: "$DESC$" PERFORM_request_more_taxes_ACTION_LOG: "Realizamos esto: $ACTION$." PERFORM_request_more_taxes_ACTION_BTN1: "ACEPTAR" PERFORM_request_more_taxes_ACTION_BTN2: "ACEPTAR" PERFORM_request_more_taxes_ACTION_BTN3: "$common_string_go_to$" PERFORM_request_more_taxes_ACTION_MAP: "" PERFORM_prepare_for_war_ACTION_SETUP: "Cuando pedimos a nuestro [parliament|e] un [casus_belli|el]." PERFORM_prepare_for_war_ACTION_HEADER: "$MESSENGER$" PERFORM_prepare_for_war_ACTION_TITLE: "$ACTION$" PERFORM_prepare_for_war_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos." PERFORM_prepare_for_war_ACTION_EFFECTS: "$EFFECT$" PERFORM_prepare_for_war_ACTION_FLAVOR: "$DESC$" PERFORM_prepare_for_war_ACTION_LOG: "Realizamos esto: $ACTION$" PERFORM_prepare_for_war_ACTION_BTN1: "ACEPTAR" PERFORM_prepare_for_war_ACTION_BTN2: "ACEPTAR" PERFORM_prepare_for_war_ACTION_BTN3: "$common_string_go_to$" PERFORM_prepare_for_war_ACTION_MAP: "" PERFORM_ask_for_larger_levies_ACTION_SETUP: "Cuando solicitamos más [army_levies|el] y [navy_levies|el] al [parliament|e]." PERFORM_ask_for_larger_levies_ACTION_HEADER: "$MESSENGER$" PERFORM_ask_for_larger_levies_ACTION_TITLE: "$ACTION$" PERFORM_ask_for_larger_levies_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos." PERFORM_ask_for_larger_levies_ACTION_EFFECTS: "$EFFECT$" PERFORM_ask_for_larger_levies_ACTION_FLAVOR: "$DESC$" PERFORM_ask_for_larger_levies_ACTION_LOG: "Realizamos esto: $ACTION$" PERFORM_ask_for_larger_levies_ACTION_BTN1: "ACEPTAR" PERFORM_ask_for_larger_levies_ACTION_BTN2: "ACEPTAR" PERFORM_ask_for_larger_levies_ACTION_BTN3: "$common_string_go_to$" PERFORM_ask_for_larger_levies_ACTION_MAP: "" PERFORM_ask_for_law_changes_ACTION_SETUP: "Cuando pedimos al [parliament|e] su aprobación para cambiar [laws|el]" PERFORM_ask_for_law_changes_ACTION_HEADER: "$MESSENGER$" PERFORM_ask_for_law_changes_ACTION_TITLE: "$ACTION$" PERFORM_ask_for_law_changes_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos." PERFORM_ask_for_law_changes_ACTION_EFFECTS: "$EFFECT$" PERFORM_ask_for_law_changes_ACTION_FLAVOR: "$DESC$" PERFORM_ask_for_law_changes_ACTION_LOG: "Realizamos esto: $ACTION$" PERFORM_ask_for_law_changes_ACTION_BTN1: "ACEPTAR" PERFORM_ask_for_law_changes_ACTION_BTN2: "ACEPTAR" PERFORM_ask_for_law_changes_ACTION_BTN3: "$common_string_go_to$" PERFORM_ask_for_law_changes_ACTION_MAP: "" PERFORM_force_parliament_issue_ACTION_SETUP: "Cuando imponemos una [parliament_issue|el] al [parliament|e]." PERFORM_force_parliament_issue_ACTION_HEADER: "$MESSENGER$" PERFORM_force_parliament_issue_ACTION_TITLE: "$ACTION$" PERFORM_force_parliament_issue_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos." PERFORM_force_parliament_issue_ACTION_EFFECTS: "$EFFECT$" PERFORM_force_parliament_issue_ACTION_FLAVOR: "$DESC$" PERFORM_force_parliament_issue_ACTION_LOG: "Realizamos esto: $ACTION$" PERFORM_force_parliament_issue_ACTION_BTN1: "ACEPTAR" PERFORM_force_parliament_issue_ACTION_BTN2: "ACEPTAR" PERFORM_force_parliament_issue_ACTION_BTN3: "$common_string_go_to$" PERFORM_force_parliament_issue_ACTION_MAP: "" INVITE_RELIGIOUS_FIGURE_SETUP: "Cuando invitamos a nuevas [religious_figures|el] de otra [religious_school|el] a unirse a nuestro [country|el]." INVITE_RELIGIOUS_FIGURE_HEADER: "$MESSENGER$" INVITE_RELIGIOUS_FIGURE_TITLE: "¡$TYPE$ ha recibido una invitación!" INVITE_RELIGIOUS_FIGURE_DESC: "Hemos invitado a $NAME$, una [religious_figure|el] de la escuela $SCHOOL$." INVITE_RELIGIOUS_FIGURE_EFFECTS: "$EFFECT$" INVITE_RELIGIOUS_FIGURE_FLAVOR: "$DESC$" INVITE_RELIGIOUS_FIGURE_LOG: "Hemos invitado a una [religious_figure|el] de la escuela $SCHOOL$." INVITE_RELIGIOUS_FIGURE_BTN1: "ACEPTAR" INVITE_RELIGIOUS_FIGURE_BTN2: "ACEPTAR" INVITE_RELIGIOUS_FIGURE_BTN3: "$common_string_go_to$" INVITE_RELIGIOUS_FIGURE_MAP: "" DISMISS_RELIGIOUS_FIGURE_SETUP: "Cuando despedimos a una [religious_figure|el] de otra [religious_school|el] que está en nuestro [country|el]." DISMISS_RELIGIOUS_FIGURE_HEADER: "$MESSENGER$" DISMISS_RELIGIOUS_FIGURE_TITLE: "¡Destitución de $TYPE$!" DISMISS_RELIGIOUS_FIGURE_DESC: "Hemos despedido a $NAME$, la [religious_figure|el] de la escuela $SCHOOL$. Es obvio que ya no necesitamos de sus enseñanzas." DISMISS_RELIGIOUS_FIGURE_FLAVOR: "$DESC$" DISMISS_RELIGIOUS_FIGURE_LOG: "Hemos despedido a la [religious_figure|el] de la escuela $SCHOOL$." DISMISS_RELIGIOUS_FIGURE_BTN1: "ACEPTAR" DISMISS_RELIGIOUS_FIGURE_BTN2: "ACEPTAR" DISMISS_RELIGIOUS_FIGURE_BTN3: "$common_string_go_to$" DISMISS_RELIGIOUS_FIGURE_MAP: "" RELIGIOUS_FIGURE_ARRIVED_SETUP: "Cuando llegan [religious_figures|el] a nuestro país para enseñar." RELIGIOUS_FIGURE_ARRIVED_HEADER: "$MESSENGER$" RELIGIOUS_FIGURE_ARRIVED_TITLE: "Llegada de $TYPE$" RELIGIOUS_FIGURE_ARRIVED_DESC: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$, ve nuestro [country|el] como un lugar donde podría compartir su conocimiento." RELIGIOUS_FIGURE_ARRIVED_EFFECTS: "Ahora puede trabajar en el [cabinet|el] o enseñar en nuestra [religious_school|el]." RELIGIOUS_FIGURE_ARRIVED_LOG: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$, ha llegado a nuestro país." RELIGIOUS_FIGURE_ARRIVED_BTN1: "ACEPTAR" RELIGIOUS_FIGURE_ARRIVED_BTN2: "ACEPTAR" RELIGIOUS_FIGURE_ARRIVED_BTN3: "$common_string_go_to$" RELIGIOUS_FIGURE_ARRIVED_MAP: "" RELIGIOUS_FIGURE_LEFT_SETUP: "Cuando nos abandonan [religious_figures|el] a las que hemos invitado porque nos ven de forma negativa." RELIGIOUS_FIGURE_LEFT_HEADER: "$MESSENGER$" RELIGIOUS_FIGURE_LEFT_TITLE: "$TYPE$ se ha marchado" RELIGIOUS_FIGURE_LEFT_DESC: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$ que lleva un tiempo en nuestro [country|el], considera nuestras ideas demasiado detestables como para seguir trabajando con nosotros, así que han dejado nuestro servicio." RELIGIOUS_FIGURE_LEFT_LOG: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$, ha abandonado nuestro país." RELIGIOUS_FIGURE_LEFT_BTN1: "ACEPTAR" RELIGIOUS_FIGURE_LEFT_BTN2: "ACEPTAR" RELIGIOUS_FIGURE_LEFT_BTN3: "$common_string_go_to$" RELIGIOUS_FIGURE_LEFT_MAP: "" SHIPSUNK_SETUP: "Cuando uno de nuestros [ships|el] se hunde debido al [attrition|el]." SHIPSUNK_HEADER: "$MESSENGER$" SHIPSUNK_TITLE: "¡Hemos perdido un barco!" SHIPSUNK_DESC: "Hemos perdido $NUMBER$ [ships|el] mientras navegaban por las peligrosas aguas de $PROV$." SHIPSUNK_LOG: "$NUMBER$ barco(s) perdido(s) en $PROV$." SHIPSUNK_BTN1: "ACEPTAR" SHIPSUNK_BTN2: "ACEPTAR" SHIPSUNK_BTN3: "$common_string_go_to$" SHIPSUNK_MAP: "¡Hemos perdido un barco!" ARMYDEAD_SETUP: "Cuando uno de nuestros [regiments|el] sucumbe por completo al [attrition|el]." ARMYDEAD_HEADER: "$MESSENGER$" ARMYDEAD_TITLE: "¡Levas perdidas!" ARMYDEAD_DESC: "Hemos perdido $NUMBER$ [regiments|el] que atravesaban las peligrosas tierras de $PROV$." ARMYDEAD_LOG: "Hemos perdido $NUMBER$ [regiments|el] en $PROV$." ARMYDEAD_BTN1: "ACEPTAR" ARMYDEAD_BTN2: "ACEPTAR" ARMYDEAD_BTN3: "$common_string_go_to$" ARMYDEAD_MAP: "¡Levas perdidas por desgaste!" DISBAND_SETUP: "Cuando una [unit|el] se disuelve." DISBAND_HEADER: "$MESSENGER$" DISBAND_TITLE: "Unidad disuelta." DISBAND_DESC: "Hemos disuelto la unidad $UNIT$." DISBAND_FLAVOR: "No cabe duda de que la escoria que compone nuestros ejércitos malgastará su más que generosa paga en las tabernas." DISBAND_LOG: "$UNIT$ se ha disuelto." DISBAND_BTN1: "ACEPTAR" DISBAND_BTN2: "ACEPTAR" DISBAND_BTN3: "$common_string_go_to$" DISBAND_MAP: "" LOOTED_LOCATION_SETUP: "Cuando saqueamos una [location|el]." LOOTED_LOCATION_HEADER: "$MESSENGER$" LOOTED_LOCATION_TITLE: "¡Ubicación saqueada!" LOOTED_LOCATION_DESC: "Hemos saqueado $LOCATION$ y obtenemos $LOOT$ por nuestros esfuerzos." LOOTED_LOCATION_EFFECTS: "$EFFECT$" LOOTED_LOCATION_LOG: "Hemos saqueado $LOCATION$ y obtenemos $LOOT$." LOOTED_LOCATION_BTN1: "ACEPTAR" LOOTED_LOCATION_BTN2: "ACEPTAR" LOOTED_LOCATION_BTN3: "$common_string_go_to$" LOOTED_LOCATION_MAP: "$LOOT$" LOOT_DOOM_INFO: "[doom|e]: $VAL|-=2$" LOOT_UNITY_INFO: "[horde_unity|e]: $VAL|+=2$" REGIMENT_BUILT_SETUP: "Cuando un [regiment|el] ha terminado de reclutar" REGIMENT_BUILT_HEADER: "$MESSENGER$" REGIMENT_BUILT_TITLE: "Regimiento completa la instrucción" REGIMENT_BUILT_DESC: "El $TYPE$ «$SUBUNIT$» ha terminado la instrucción en $LOCATION$." REGIMENT_BUILT_LOG: "El $TYPE$ «$SUBUNIT$» ha terminado la instrucción en $LOCATION$" REGIMENT_BUILT_BTN1: "ACEPTAR" REGIMENT_BUILT_BTN2: "ACEPTAR" REGIMENT_BUILT_BTN3: "$common_string_go_to$" REGIMENT_BUILT_MAP: "$TYPE$" SHIP_BUILT_SETUP: "Cuando se construye un [ship|el]" SHIP_BUILT_HEADER: "$MESSENGER$" SHIP_BUILT_TITLE: "Barco construido" SHIP_BUILT_DESC: "Se ha construido el $TYPE$ «$LOCATION$» en $SUBUNIT$." SHIP_BUILT_LOG: "Se ha construido el $TYPE$ «$LOCATION$» en $SUBUNIT$." SHIP_BUILT_BTN1: "ACEPTAR" SHIP_BUILT_BTN2: "ACEPTAR" SHIP_BUILT_BTN3: "$common_string_go_to$" SHIP_BUILT_MAP: "$TYPE$" BUILDING_FINISHED_SETUP: "Cuando se construye un [building|el]" BUILDING_FINISHED_HEADER: "$MESSENGER$" BUILDING_FINISHED_TITLE: "¡Edificio construido!" BUILDING_FINISHED_DESC: "Hemos construido un nuevo $BUILDING$ en $LOCATION$." BUILDING_FINISHED_LOG: "Hemos construido un nuevo $BUILDING$ en $LOCATION$." BUILDING_FINISHED_BTN1: "ACEPTAR" BUILDING_FINISHED_BTN2: "ACEPTAR" BUILDING_FINISHED_BTN3: "$common_string_go_to$" BUILDING_FINISHED_MAP: "$BUILDING$" RGO_BUILT_SETUP: "Cuando se construye una nueva [resource_gathering_operations|el]" RGO_BUILT_HEADER: "$MESSENGER$" RGO_BUILT_TITLE: "¡$RGO$ ampliada!" RGO_BUILT_DESC: "Ahora podemos conseguir más $GOODS$ de $LOCATION$." RGO_BUILT_LOG: "Hemos expandido la $RGO$ en $LOCATION$." RGO_BUILT_BTN1: "ACEPTAR" RGO_BUILT_BTN2: "ACEPTAR" RGO_BUILT_BTN3: "$common_string_go_to$" RGO_BUILT_MAP: "$GOODS$" ROAD_BUILT_SETUP: "Cuando se construye una [road|el]." ROAD_BUILT_HEADER: "$MESSENGER$" ROAD_BUILT_TITLE: "Nueva carretera" ROAD_BUILT_DESC: "Hemos construido una nueva $ROAD$ de $FROM$ a $TO$." ROAD_BUILT_LOG: "Hemos construido una nueva $ROAD$ de $FROM$ a $TO$." ROAD_BUILT_BTN1: "ACEPTAR" ROAD_BUILT_BTN2: "ACEPTAR" ROAD_BUILT_BTN3: "$common_string_go_to$" ROAD_BUILT_MAP: "$ROAD$" INSTITUTION_SPAWNED_SETUP: "Cuando aparece una [institution|el]." INSTITUTION_SPAWNED_HEADER: "La [institution|el] ha aparecido en $LOCATION$" INSTITUTION_SPAWNED_TITLE: "$INSTITUTION$" INSTITUTION_SPAWNED_FLAVOR: "$DESC$" INSTITUTION_SPAWNED_LOG: "La [institution|el] $INSTITUTION$ ha aparecido en $LOCATION$" INSTITUTION_SPAWNED_BTN1: "ACEPTAR" INSTITUTION_SPAWNED_BTN2: "ACEPTAR" INSTITUTION_SPAWNED_BTN3: "$common_string_go_to$" INSTITUTION_SPAWNED_MAP: "¡Aparición de $INSTITUTION$!" INSTITUTION_PROMOTED_SETUP: "Cuando ascendemos una [institution|el]." INSTITUTION_PROMOTED_HEADER: "$MESSENGER$" INSTITUTION_PROMOTED_TITLE: "¡Institución ascendida!" INSTITUTION_PROMOTED_DESC: "Se ha ascendido la [institution|el] $INSTITUTION$ en $LOCATION$" INSTITUTION_PROMOTED_FLAVOR: "$DESC$" INSTITUTION_PROMOTED_LOG: "Se ha ascendido la [institution|el] $INSTITUTION$ en $LOCATION$" INSTITUTION_PROMOTED_BTN1: "ACEPTAR" INSTITUTION_PROMOTED_BTN2: "ACEPTAR" INSTITUTION_PROMOTED_BTN3: "$common_string_go_to$" INSTITUTION_PROMOTED_MAP: "¡$INSTITUTION$ ascendida!" EMBRACEINST_OTHER_SETUP: "Cuando otro [country|el] decide [embrace|el] una [institution|el]." EMBRACEINST_OTHER_HEADER: "$INSTITUTION$" EMBRACEINST_OTHER_TITLE: "Nos informan de que $LONGCOUNTRY$ ha incorporado $INSTITUTION$, lo que les permite acceder más a [advances|el]." EMBRACEINST_OTHER_FLAVOR: "$DESC$" EMBRACEINST_OTHER_LOG: "$LONGCOUNTRY$ ha [embraced|el] $INSTITUTION$." EMBRACEINST_OTHER_BTN1: "ACEPTAR" EMBRACEINST_OTHER_BTN2: "ACEPTAR" EMBRACEINST_OTHER_BTN3: "$common_string_go_to$" EMBRACEINST_OTHER_MAP: "Incorporación de $INSTITUTION$" EMBRACEINST_SETUP: "Cuando decidimos [embrace|el] una [institution|el]." EMBRACEINST_HEADER: "$INSTITUTION$" EMBRACEINST_TITLE: "¡Institución incorporada!" EMBRACEINST_DESC: "Bajo nuestro liderazgo ilustrado, hemos [embraced|el] $INSTITUTION$ por completo." EMBRACEINST_FLAVOR: "$DESC$" EMBRACEINST_LOG: "Hemos [embraced|el] $INSTITUTION$." EMBRACEINST_BTN1: "ACEPTAR" EMBRACEINST_BTN2: "ACEPTAR" EMBRACEINST_BTN3: "$common_string_go_to$" EMBRACEINST_MAP: "Incorporación de $INSTITUTION$" COMPLETED_RELIGIOUS_FOCUS_SETUP: "Cuando completamos un [religious_focus|el]." COMPLETED_RELIGIOUS_FOCUS_HEADER: "$RELIGIOUSFOCUS$" COMPLETED_RELIGIOUS_FOCUS_TITLE: "¡Enfoque religioso completado!" COMPLETED_RELIGIOUS_FOCUS_DESC: "Ya hemos completado $RELIGIOUSFOCUS$, lo que nos da los siguientes beneficios" COMPLETED_RELIGIOUS_FOCUS_EFFECTS: "$EFFECT$" COMPLETED_RELIGIOUS_FOCUS_FLAVOR: "$DESC$" COMPLETED_RELIGIOUS_FOCUS_LOG: "Hemos completado $RELIGIOUSFOCUS$." COMPLETED_RELIGIOUS_FOCUS_BTN1: "ACEPTAR" COMPLETED_RELIGIOUS_FOCUS_BTN2: "ACEPTAR" COMPLETED_RELIGIOUS_FOCUS_BTN3: "$common_string_go_to$" COMPLETED_RELIGIOUS_FOCUS_MAP: "$RELIGIOUSFOCUS$" WE_PERFORM_reshape_bureaucracy_ACTION_SETUP: "Cuando reformamos nuestra burocracia." WE_PERFORM_reshape_bureaucracy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_reshape_bureaucracy_ACTION_TITLE: "Burocracia reformada" WE_PERFORM_reshape_bureaucracy_ACTION_DESC: "Hemos reformado nuestra burocracia." WE_PERFORM_reshape_bureaucracy_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_reshape_bureaucracy_ACTION_LOG: "Reformamos nuestra burocracia." WE_PERFORM_reshape_bureaucracy_ACTION_BTN1: "ACEPTAR" WE_PERFORM_reshape_bureaucracy_ACTION_BTN2: "ACEPTAR" WE_PERFORM_reshape_bureaucracy_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_reshape_bureaucracy_ACTION_MAP: "" OTHER_PERFORMS_reshape_bureaucracy_ACTION_SETUP: "Cuando otro [country|el] reforma su burocracia." OTHER_PERFORMS_reshape_bureaucracy_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_reshape_bureaucracy_ACTION_TITLE: "Burocracia reformada" OTHER_PERFORMS_reshape_bureaucracy_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha reformado su burocracia." OTHER_PERFORMS_reshape_bureaucracy_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_reshape_bureaucracy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reformó su burocracia." OTHER_PERFORMS_reshape_bureaucracy_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_reshape_bureaucracy_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_reshape_bureaucracy_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_reshape_bureaucracy_ACTION_MAP: "" WE_PERFORM_strengthen_ministry_ACTION_SETUP: "Cuando reforzamos uno de nuestros ministerios." WE_PERFORM_strengthen_ministry_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_strengthen_ministry_ACTION_TITLE: "¡Ministerio reforzado!" WE_PERFORM_strengthen_ministry_ACTION_DESC: "Hemos decidido dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]." WE_PERFORM_strengthen_ministry_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_strengthen_ministry_ACTION_LOG: "Decidimos dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]." WE_PERFORM_strengthen_ministry_ACTION_BTN1: "ACEPTAR" WE_PERFORM_strengthen_ministry_ACTION_BTN2: "ACEPTAR" WE_PERFORM_strengthen_ministry_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_strengthen_ministry_ACTION_MAP: "" ACTION_strengthen_ministry_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] refuerza uno de sus ministerios." ACTION_strengthen_ministry_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_strengthen_ministry_PERFORMED_ON_US_TITLE: "¡Ministerio reforzado!" ACTION_strengthen_ministry_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]." ACTION_strengthen_ministry_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_strengthen_ministry_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]." ACTION_strengthen_ministry_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_strengthen_ministry_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_strengthen_ministry_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_strengthen_ministry_PERFORMED_ON_US_MAP: "" WE_PERFORM_proclaim_decree_ACTION_SETUP: "Cuando proclamamos un decreto imperial." WE_PERFORM_proclaim_decree_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_proclaim_decree_ACTION_TITLE: "¡Decreto proclamado!" WE_PERFORM_proclaim_decree_ACTION_DESC: "Hemos decidido proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]." WE_PERFORM_proclaim_decree_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_proclaim_decree_ACTION_LOG: "Decidimos proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]." WE_PERFORM_proclaim_decree_ACTION_BTN1: "ACEPTAR" WE_PERFORM_proclaim_decree_ACTION_BTN2: "ACEPTAR" WE_PERFORM_proclaim_decree_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_proclaim_decree_ACTION_MAP: "" OTHER_PERFORMS_proclaim_decree_ACTION_SETUP: "Cuando otro [country|el] proclama un decreto imperial." OTHER_PERFORMS_proclaim_decree_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_proclaim_decree_ACTION_TITLE: "¡Decreto proclamado!" OTHER_PERFORMS_proclaim_decree_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]." OTHER_PERFORMS_proclaim_decree_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_proclaim_decree_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]." OTHER_PERFORMS_proclaim_decree_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_proclaim_decree_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_proclaim_decree_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_proclaim_decree_ACTION_MAP: "" WE_PERFORM_exempt_from_tribute_ACTION_SETUP: "Cuando eximimos a un [country|el] del [ShowPaymentName('middle_kingdom_tribute')|l]." WE_PERFORM_exempt_from_tribute_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_exempt_from_tribute_ACTION_TITLE: "¡Exención de tributo!" WE_PERFORM_exempt_from_tribute_ACTION_DESC: "Hemos decidido eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]." WE_PERFORM_exempt_from_tribute_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_exempt_from_tribute_ACTION_LOG: "Decidimos eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]." WE_PERFORM_exempt_from_tribute_ACTION_BTN1: "ACEPTAR" WE_PERFORM_exempt_from_tribute_ACTION_BTN2: "ACEPTAR" WE_PERFORM_exempt_from_tribute_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_exempt_from_tribute_ACTION_MAP: "" OTHER_PERFORMS_exempt_from_tribute_ACTION_SETUP: "Cuando otro [country|el] exime a otro del [ShowPaymentName('middle_kingdom_tribute')|l]." OTHER_PERFORMS_exempt_from_tribute_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_exempt_from_tribute_ACTION_TITLE: "¡Exención de tributo!" OTHER_PERFORMS_exempt_from_tribute_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]." OTHER_PERFORMS_exempt_from_tribute_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_exempt_from_tribute_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]." OTHER_PERFORMS_exempt_from_tribute_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_exempt_from_tribute_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_exempt_from_tribute_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_exempt_from_tribute_ACTION_MAP: "" ACTION_exempt_from_tribute_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos exime del [ShowPaymentName('middle_kingdom_tribute')|l]." ACTION_exempt_from_tribute_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_exempt_from_tribute_PERFORMED_ON_US_TITLE: "¡Exención de tributo!" ACTION_exempt_from_tribute_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]." ACTION_exempt_from_tribute_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_exempt_from_tribute_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] decidió eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]." ACTION_exempt_from_tribute_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_exempt_from_tribute_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_exempt_from_tribute_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_exempt_from_tribute_PERFORMED_ON_US_MAP: "" CABINET_CHARACTER_SETUP: "Cuando añadimos un [character|el] a un puesto del [cabinet|el]." CABINET_CHARACTER_HEADER: "$MESSENGER$" CABINET_CHARACTER_TITLE: "Gabinete ampliado" CABINET_CHARACTER_DESC: "$CHARACTER$ ha recibido un puesto en el [cabinet|el] de nuestro $GOVERNMENT$. Esperamos que el [country|el] resulte muy beneficiado." CABINET_CHARACTER_LOG: "Hemos dado a $CHARACTER$ un puesto en nuestro [cabinet|el]." CABINET_CHARACTER_BTN1: "ACEPTAR" CABINET_CHARACTER_BTN2: "ACEPTAR" CABINET_CHARACTER_BTN3: "$common_string_go_to$" CABINET_CHARACTER_MAP: "¡$CHARACTER$ en el gabinete!" CABINET_ACTION_SETUP: "Cuando asignamos una tarea a un puesto del [cabinet|el]." CABINET_ACTION_HEADER: "$MESSENGER$" CABINET_ACTION_TITLE: "$ACTION$" CABINET_ACTION_DESC: "Nuestro [cabinet|el] ha recibido la orden de: $ACTION$" CABINET_ACTION_FLAVOR: "$DESC$" CABINET_ACTION_LOG: "El gabinete empezó a: $ACTION$" CABINET_ACTION_BTN1: "ACEPTAR" CABINET_ACTION_BTN2: "ACEPTAR" CABINET_ACTION_BTN3: "$common_string_go_to$" CABINET_ACTION_MAP: "Se ha empezado a: $ACTION$" CABINET_ACTION_FINISHED_SETUP: "Cuando un [cabinet|el] termina una tarea." CABINET_ACTION_FINISHED_HEADER: "$MESSENGER$" CABINET_ACTION_FINISHED_TITLE: "$ACTION$ finalizada" CABINET_ACTION_FINISHED_DESC: "Nuestro [cabinet|el] ha terminado de hacer esto: $ACTIVE$." CABINET_ACTION_FINISHED_FLAVOR: "$DESC$" CABINET_ACTION_FINISHED_LOG: "El gabinete ha terminado de hacer esto: $ACTIVE$." CABINET_ACTION_FINISHED_BTN1: "ACEPTAR" CABINET_ACTION_FINISHED_BTN2: "ACEPTAR" CABINET_ACTION_FINISHED_BTN3: "$common_string_go_to$" CABINET_ACTION_FINISHED_MAP: "$ACTION$ finalizada" CABINET_ACTION_CANCELLED_SETUP: "Cuando se cancela una [cabinet_action|el]." CABINET_ACTION_CANCELLED_HEADER: "$MESSENGER$" CABINET_ACTION_CANCELLED_TITLE: "¡Acción de $ACTION$ cancelada!" CABINET_ACTION_CANCELLED_DESC: "Nuestro [cabinet|el] ha detenido esta acción: $ACTION$." CABINET_ACTION_CANCELLED_FLAVOR: "" CABINET_ACTION_CANCELLED_LOG: "El gabinete ha detenido esta acción: $ACTION$." CABINET_ACTION_CANCELLED_BTN1: "ACEPTAR" CABINET_ACTION_CANCELLED_BTN2: "ACEPTAR" CABINET_ACTION_CANCELLED_BTN3: "$common_string_go_to$" CABINET_ACTION_CANCELLED_MAP: "¡Acción de $ACTION$ cancelada!" NEW_WORK_OF_ART_BETTER_SETUP: "Cuando un [artist|el] termina una nueva [work_of_art|el] importante." NEW_WORK_OF_ART_BETTER_HEADER: "$MESSENGER$" NEW_WORK_OF_ART_BETTER_TITLE: "Obra terminada: $ARTTYPE$" NEW_WORK_OF_ART_BETTER_DESC: "$NAME$, $ARTIST$, ha terminado su $WORK$ $ARTTYPE$ $QUALITY$, que nuestro [country|el] disfrutará enormemente. Esto también aumenta la influencia de $CULTURE$ en $INFLUENCE$" NEW_WORK_OF_ART_BETTER_FLAVOR: "$DESC$" NEW_WORK_OF_ART_BETTER_LOG: "$NAME$ ha terminado su $WORK$ $ARTTYPE$" NEW_WORK_OF_ART_BETTER_BTN1: "ACEPTAR" NEW_WORK_OF_ART_BETTER_BTN2: "ACEPTAR" NEW_WORK_OF_ART_BETTER_BTN3: "$common_string_go_to$" NEW_WORK_OF_ART_BETTER_MAP: "$WORK$ terminada" NEW_WORK_OF_ART_SETUP: "Cuando un [artist|el] termina una [work_of_art|el] cualquiera." NEW_WORK_OF_ART_HEADER: "$MESSENGER$" NEW_WORK_OF_ART_TITLE: "$ARTTYPE_NL$ terminado" NEW_WORK_OF_ART_DESC: "$NAME$, $ARTIST$, ha terminado su $WORK$ $ARTTYPE$ $QUALITY$, que nuestro [country|el] disfrutará enormemente. Esto también aumenta la influencia de $CULTURE$ en $INFLUENCE$" NEW_WORK_OF_ART_FLAVOR: "$DESC$" NEW_WORK_OF_ART_LOG: "$NAME$ ha terminado su $WORK$ $ARTTYPE$" NEW_WORK_OF_ART_BTN1: "ACEPTAR" NEW_WORK_OF_ART_BTN2: "ACEPTAR" NEW_WORK_OF_ART_BTN3: "$common_string_go_to$" NEW_WORK_OF_ART_MAP: "$WORK$ terminada" NEW_CORES_SETUP: "Cuando varias [locations|el] se convierten en [core|el]s de nuestro [country|el] al mismo tiempo" NEW_CORES_HEADER: "$MESSENGER$" NEW_CORES_TITLE: "Hemos ganado [cores|el]." NEW_CORES_DESC: "La región de $LIST$ ahora forma parte de nuestro patrimonio. La defenderemos hasta la última gota de sangre campesina." NEW_CORES_LOG: "Hemos ganado nuevos [cores|el]" NEW_CORES_BTN1: "ACEPTAR" NEW_CORES_BTN2: "ACEPTAR" NEW_CORES_BTN3: "ACEPTAR" NEW_CORES_MAP: "¡Nuevos núcleos!" NEW_CORE_SETUP: "Cuando una de nuestras [locations|el] se convierte en [core|el]." NEW_CORE_HEADER: "$MESSENGER$" NEW_CORE_TITLE: "Hemos ganado un [core|el]." NEW_CORE_DESC: "La [location|el] de $LOCATION$ ahora se considera parte de nuestro patrimonio. La defenderemos hasta la última gota de sangre campesina." NEW_CORE_LOG: "Hemos ganado $LOCATION$ como [core|el]" NEW_CORE_BTN1: "ACEPTAR" NEW_CORE_BTN2: "ACEPTAR" NEW_CORE_BTN3: "ACEPTAR" NEW_CORE_MAP: "¡Nuevo núcleo!" LOST_CORES_SETUP: "Cuando varias [locations|el] dejan de ser [core|el] de nuestro [country|el] al mismo tiempo." LOST_CORES_HEADER: "$MESSENGER$" LOST_CORES_TITLE: "Hemos perdido [cores|el] que ya no pertenecen a nuestro patrimonio. Son de [cultures|el] de menor importancia." LOST_CORES_EFFECTS: "$LIST$" LOST_CORES_LOG: "Hemos perdido [cores|el]." LOST_CORES_BTN1: "ACEPTAR" LOST_CORES_BTN2: "ACEPTAR" LOST_CORES_BTN3: "ACEPTAR" LOST_CORES_MAP: "¡Núcleos perdidos!" LOST_CORE_SETUP: "Cuando perdemos una [location|el] [core|el]." LOST_CORE_HEADER: "$MESSENGER$" LOST_CORE_TITLE: "Hemos perdido un [core|el]." LOST_CORE_DESC: "La [location|el] de $LOCATION$ ya no se considera parte de nuestro patrimonio. Los $CULTURE$ son la [dominant_culture|el] y ni siquiera se consideran una [tolerated_culture|el] en nuestro [country|el]." LOST_CORE_LOG: "Hemos perdido $LOCATION$ como [core|el]." LOST_CORE_BTN1: "ACEPTAR" LOST_CORE_BTN2: "ACEPTAR" LOST_CORE_BTN3: "ACEPTAR" LOST_CORE_MAP: "¡Núcleo perdido!" NEW_POLICY_IN_LAW_SETUP: "Cuando promulgamos una nueva [law|el]." NEW_POLICY_IN_LAW_HEADER: "$MESSENGER$" NEW_POLICY_IN_LAW_TITLE: "$POLICY$" NEW_POLICY_IN_LAW_DESC: "Hemos codificado la $LAW$, con una [policy|el] $POLICY$." NEW_POLICY_IN_LAW_EFFECTS: "$EFFECT$" NEW_POLICY_IN_LAW_FLAVOR: "$DESC$" NEW_POLICY_IN_LAW_LOG: "Hemos convertido $LAW$ en $POLICY$" NEW_POLICY_IN_LAW_BTN1: "ACEPTAR" NEW_POLICY_IN_LAW_BTN2: "ACEPTAR" NEW_POLICY_IN_LAW_BTN3: "$common_string_go_to$" NEW_POLICY_IN_LAW_MAP: "$POLICY$" CHANGE_POLICY_IN_LAW_SETUP: "Cuando cambiamos de [policy|el] en una [law|el]." CHANGE_POLICY_IN_LAW_HEADER: "$MESSENGER$" CHANGE_POLICY_IN_LAW_TITLE: "$POLICY$" CHANGE_POLICY_IN_LAW_DESC: "Hemos cambiado $LAW$ de $OLD$ a una [policy|el] $POLICY$." CHANGE_POLICY_IN_LAW_EFFECTS: "$EFFECT$" CHANGE_POLICY_IN_LAW_FLAVOR: "$DESC$" CHANGE_POLICY_IN_LAW_LOG: "Hemos cambiado $LAW$ de $OLD$ a $POLICY$" CHANGE_POLICY_IN_LAW_BTN1: "ACEPTAR" CHANGE_POLICY_IN_LAW_BTN2: "ACEPTAR" CHANGE_POLICY_IN_LAW_BTN3: "$common_string_go_to$" CHANGE_POLICY_IN_LAW_MAP: "$POLICY$" NEWBORN_SETUP: "Cuando nace un [child|el] en nuestro [country|el]." NEWBORN_HEADER: "$MESSENGER$" NEWBORN_TITLE: "¡Ha nacido un bebé ($SEX$)!" NEWBORN_DESC: "¡$MONARCHTITLE$! $CHAR$ ha tenido un bebé ($SEX$). Nos dicen que se llamará $CHILD$." NEWBORN_LOG: "$CHAR$ ha tenido un bebé ($SEX$)." NEWBORN_BTN1: "ACEPTAR" NEWBORN_BTN2: "ACEPTAR" NEWBORN_BTN3: "$common_string_go_to$" NEWBORN_MAP: "" NEWBORN_RULER_SETUP: "Cuando nace un [child|el] en la familia [ruler_s|el]." NEWBORN_RULER_HEADER: "$NEWBORN_HEADER$" NEWBORN_RULER_TITLE: "$NEWBORN_TITLE$" NEWBORN_RULER_DESC: "$NEWBORN_DESC$" NEWBORN_RULER_LOG: "$CHAR$ ha tenido un bebé ($SEX$)." NEWBORN_RULER_BTN1: "ACEPTAR" NEWBORN_RULER_BTN2: "ACEPTAR" NEWBORN_RULER_BTN3: "$common_string_go_to$" NEWBORN_RULER_MAP: "" MERCENARY_LEADER_BEING_HIRED_DEATH_SETUP: "Cuando muere un líder [mercenary|el] que tenemos contratado." MERCENARY_LEADER_BEING_HIRED_DEATH_HEADER: "$MESSENGER$" MERCENARY_LEADER_BEING_HIRED_DEATH_TITLE: "Muerte de líder mercenario" MERCENARY_LEADER_BEING_HIRED_DEATH_DESC: "Traemos noticias tristes. El líder [mercenary|el] que contratamos en [LOCATION.GetName], $NAME$, ha muerto a la edad de $AGE$. $DETAILS$. ¡Tendremos que buscar tropas en otro sitio!" MERCENARY_LEADER_BEING_HIRED_DEATH_FLAVOR: "$REASON$" MERCENARY_LEADER_BEING_HIRED_DEATH_LOG: "$NAME$ ha muerto a la edad de $AGE$." MERCENARY_LEADER_BEING_HIRED_DEATH_BTN1: "ACEPTAR" MERCENARY_LEADER_BEING_HIRED_DEATH_BTN2: "ACEPTAR" MERCENARY_LEADER_BEING_HIRED_DEATH_BTN3: "$common_string_go_to$" MERCENARY_LEADER_BEING_HIRED_DEATH_MAP: "" UNITARRIVED_SETUP: "Cuando una de nuestras [units|el] llega a su destino." UNITARRIVED_HEADER: "$MESSENGER$" UNITARRIVED_TITLE: "¡1 $TYPE$ llega a su destino!" UNITARRIVED_DESC: "Ha llegado 1 $TYPE$ «$NAME$» a $PROV$ y ahora está a la espera de nuevas órdenes." UNITARRIVED_FLAVOR: "Están esperando nuevas órdenes" UNITARRIVED_LOG: "$NAME$ ha llegado a $PROV$" UNITARRIVED_BTN1: "ACEPTAR" UNITARRIVED_BTN2: "ACEPTAR" UNITARRIVED_BTN3: "$common_string_go_to$" UNITARRIVED_MAP: "" ARMIES_CAUGHT_ON_THAWING_ICE_SETUP: "Cuando algunas de nuestras [units|el] quedan atrapadas por el deshielo." ARMIES_CAUGHT_ON_THAWING_ICE_HEADER: "$MESSENGER$" ARMIES_CAUGHT_ON_THAWING_ICE_TITLE: "¡Ejércitos atrapados por el deshielo!" ARMIES_CAUGHT_ON_THAWING_ICE_DESC: "¡El deshielo en $PROV$ ha atrapado a nuestros ejércitos!" ARMIES_CAUGHT_ON_THAWING_ICE_EFFECTS: "$INFO$" ARMIES_CAUGHT_ON_THAWING_ICE_LOG: "Ejércitos atrapados por el deshielo en $PROV$" ARMIES_CAUGHT_ON_THAWING_ICE_BTN1: "ACEPTAR" ARMIES_CAUGHT_ON_THAWING_ICE_BTN2: "ACEPTAR" ARMIES_CAUGHT_ON_THAWING_ICE_BTN3: "$common_string_go_to$" ARMIES_CAUGHT_ON_THAWING_ICE_MAP: "" NAVIES_FREED_BY_THAWING_ICE_SETUP: "Cuando algunas de nuestras [navies|el] se liberan con el deshielo." NAVIES_FREED_BY_THAWING_ICE_HEADER: "$MESSENGER$" NAVIES_FREED_BY_THAWING_ICE_TITLE: "¡Armadas liberadas por el deshielo!" NAVIES_FREED_BY_THAWING_ICE_DESC: "¡El deshielo en $PROV$ ha liberado nuestras armadas!" NAVIES_FREED_BY_THAWING_ICE_EFFECTS: "$INFO$" NAVIES_FREED_BY_THAWING_ICE_LOG: "Armadas liberadas por el deshielo en $PROV$" NAVIES_FREED_BY_THAWING_ICE_BTN1: "ACEPTAR" NAVIES_FREED_BY_THAWING_ICE_BTN2: "ACEPTAR" NAVIES_FREED_BY_THAWING_ICE_BTN3: "$common_string_go_to$" NAVIES_FREED_BY_THAWING_ICE_MAP: "" UNITS_CAUGHT_IN_FROZEN_SEA_SETUP: "Cuando algunas de nuestras [units|el] quedan atrapadas al congelarse el mar." UNITS_CAUGHT_IN_FROZEN_SEA_HEADER: "¡Armadas atrapadas en el hielo!" UNITS_CAUGHT_IN_FROZEN_SEA_TITLE: "$MESSENGER$" UNITS_CAUGHT_IN_FROZEN_SEA_DESC: "El hielo en $PROV$ ha atrapado nuestras armadas, que no podrán moverse hasta que se derrita." UNITS_CAUGHT_IN_FROZEN_SEA_EFFECTS: "$INFO$" UNITS_CAUGHT_IN_FROZEN_SEA_LOG: "Armadas atrapadas al congelarse el mar en $PROV$" UNITS_CAUGHT_IN_FROZEN_SEA_BTN1: "ACEPTAR" UNITS_CAUGHT_IN_FROZEN_SEA_BTN2: "ACEPTAR" UNITS_CAUGHT_IN_FROZEN_SEA_BTN3: "$common_string_go_to$" UNITS_CAUGHT_IN_FROZEN_SEA_MAP: "" CIVILWAR_STARTS_SETUP: "Cuando estalla una [civil_war|el] en nuestro [country|el]." CIVILWAR_STARTS_HEADER: "$MESSENGER$" CIVILWAR_STARTS_TITLE: "Guerra civil" CIVILWAR_STARTS_DESC: "Parece que los $REBEL$ están tras el estallido de una [civil_war|el] en nuestro país." CIVILWAR_STARTS_LOG: "Los $REBEL$ comienzan una [civil_war|el] en $COUNTRY$." CIVILWAR_STARTS_BTN1: "ACEPTAR" CIVILWAR_STARTS_BTN2: "ACEPTAR" CIVILWAR_STARTS_BTN3: "$common_string_go_to$" CIVILWAR_STARTS_MAP: "¡Guerra civil!" CIVILWAR_STARTS_OTHER_SETUP: "Cuando estalla una [civil_war|el] en otro [country|el]." CIVILWAR_STARTS_OTHER_HEADER: "$MESSENGER$" CIVILWAR_STARTS_OTHER_TITLE: "Guerra civil" CIVILWAR_STARTS_OTHER_DESC: "Parece que los $REBEL$ están tras el estallido de una [civil_war|el] en $COUNTRY$." CIVILWAR_STARTS_OTHER_LOG: "Los $REBEL$ comienzan una [civil_war|el] en $COUNTRY$." CIVILWAR_STARTS_OTHER_BTN1: "ACEPTAR" CIVILWAR_STARTS_OTHER_BTN2: "ACEPTAR" CIVILWAR_STARTS_OTHER_BTN3: "$common_string_go_to$" CIVILWAR_STARTS_OTHER_MAP: "¡Guerra civil!" CIVILWAR_WON_SETUP: "Cuando ganamos una [civil_war|el]." CIVILWAR_WON_HEADER: "$MESSENGER$" CIVILWAR_WON_TITLE: "¡Victoria sobre los rebeldes!" CIVILWAR_WON_DESC: "¡Los $REBEL$ ya no existen! Esto marca el fin de la [civil_war|el]." CIVILWAR_WON_LOG: "Hemos ganado la [civil_war|el]." CIVILWAR_WON_BTN1: "ACEPTAR" CIVILWAR_WON_BTN2: "ACEPTAR" CIVILWAR_WON_BTN3: "$common_string_go_to$" CIVILWAR_WON_MAP: "" OTHER_CIVILWAR_ENDED_TARGET_WON_SETUP: "Cuando otro [country|el] gana una [civil_war|el] contra los rebeldes." OTHER_CIVILWAR_ENDED_TARGET_WON_HEADER: "$MESSENGER$" OTHER_CIVILWAR_ENDED_TARGET_WON_TITLE: "Fin de guerra civil" OTHER_CIVILWAR_ENDED_TARGET_WON_DESC: "$COUNTRY$ ha vencido a los $REBEL$, lo que pone fin a la [civil_war|el]." OTHER_CIVILWAR_ENDED_TARGET_WON_LOG: "$COUNTRY$ ha ganado la [civil_war|el] contra los $REBEL$" OTHER_CIVILWAR_ENDED_TARGET_WON_BTN1: "ACEPTAR" OTHER_CIVILWAR_ENDED_TARGET_WON_BTN2: "ACEPTAR" OTHER_CIVILWAR_ENDED_TARGET_WON_BTN3: "$common_string_go_to$" OTHER_CIVILWAR_ENDED_TARGET_WON_MAP: "" OTHER_CIVILWAR_ENDED_REBELS_WON_SETUP: "Cuando otro [country|el] pierde una [civil_war|el] contra los rebeldes." OTHER_CIVILWAR_ENDED_REBELS_WON_HEADER: "$MESSENGER$" OTHER_CIVILWAR_ENDED_REBELS_WON_TITLE: "Fin de guerra civil" OTHER_CIVILWAR_ENDED_REBELS_WON_DESC: "Los $REBEL$ han vencido a $COUNTRY$, lo que pone fin a la [civil_war|el]." OTHER_CIVILWAR_ENDED_REBELS_WON_LOG: "Los $REBEL$ han ganado la [civil_war|el] contra $COUNTRY$" OTHER_CIVILWAR_ENDED_REBELS_WON_BTN1: "ACEPTAR" OTHER_CIVILWAR_ENDED_REBELS_WON_BTN2: "ACEPTAR" OTHER_CIVILWAR_ENDED_REBELS_WON_BTN3: "$common_string_go_to$" OTHER_CIVILWAR_ENDED_REBELS_WON_MAP: "" SELLPROV_SETUP: "Cuando nos venden una [location|el]." SELLPROV_HEADER: "$MESSENGER$" SELLPROV_TITLE: "¡Territorio comprado!" SELLPROV_DESC: "¡Hemos comprado la [location|el] de $LOCATION$ a $FROMCOUNTRY$ por la modesta suma de $VALUE|1$[gold_i]!" SELLPROV_LOG: "Hemos comprado $LOCATION$ a $FROMCOUNTRY$ por $VALUE$[gold_i]" SELLPROV_BTN1: "ACEPTAR" SELLPROV_BTN2: "ACEPTAR" SELLPROV_BTN3: "$common_string_go_to$" SELLPROV_MAP: "" WESELLPROV_SETUP: "Cuando vendemos una [location|el]." WESELLPROV_HEADER: "$MESSENGER$" WESELLPROV_TITLE: "¡Territorio vendido!" WESELLPROV_DESC: "¡Hemos vendido la [location|el] de $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]!" WESELLPROV_LOG: "Hemos vendido $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]" WESELLPROV_BTN1: "ACEPTAR" WESELLPROV_BTN2: "ACEPTAR" WESELLPROV_BTN3: "$common_string_go_to$" WESELLPROV_MAP: "" OTHERSELLPROV_SETUP: "Cuando otro [country|el] vende una [location|el] a un tercero." OTHERSELLPROV_HEADER: "$MESSENGER$" OTHERSELLPROV_TITLE: "¡Territorio vendido!" OTHERSELLPROV_DESC: "¡$FROMCOUNTRY$ ha vendido el territorio de $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]!" OTHERSELLPROV_LOG: "$FROMCOUNTRY$ ha vendido $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]" OTHERSELLPROV_BTN1: "ACEPTAR" OTHERSELLPROV_BTN2: "ACEPTAR" OTHERSELLPROV_BTN3: "$common_string_go_to$" OTHERSELLPROV_MAP: "" THEYDECLINESELLPROV_SETUP: "Cuando se rechaza nuestra propuesta de vender una [location|el]." THEYDECLINESELLPROV_HEADER: "$MESSENGER$" THEYDECLINESELLPROV_TITLE: "¡Venta de territorio rechazada!" THEYDECLINESELLPROV_DESC: "Nuestra oferta de vender $PROVINCE$ por $VALUE$[gold_i] a $TOCOUNTRY$ ha sido rechazada." THEYDECLINESELLPROV_LOG: "$RECIPIENT$ ha rechazado comprar $PROVINCE$ por $VALUE$[gold_i]" THEYDECLINESELLPROV_BTN1: "ACEPTAR" THEYDECLINESELLPROV_BTN2: "ACEPTAR" THEYDECLINESELLPROV_BTN3: "$common_string_go_to$" THEYDECLINESELLPROV_MAP: "" THEYDECLINEBUYPROV_SETUP: "Cuando se rechaza nuestra propuesta de comprar una [location|el]." THEYDECLINEBUYPROV_HEADER: "$MESSENGER$" THEYDECLINEBUYPROV_TITLE: "¡Compra de territorio rechazada!" THEYDECLINEBUYPROV_DESC: "Nuestra oferta de comprar $PROVINCE$ por $VALUE$[gold_i] a $FROMCOUNTRY$ ha sido rechazada." THEYDECLINEBUYPROV_LOG: "$RECIPIENT$ ha rechazado nuestra oferta de comprar $PROVINCE$ por $VALUE$[gold_i]." THEYDECLINEBUYPROV_BTN1: "ACEPTAR" THEYDECLINEBUYPROV_BTN2: "ACEPTAR" THEYDECLINEBUYPROV_BTN3: "$common_string_go_to$" THEYDECLINEBUYPROV_MAP: "" PERFORM_reach_compromise_with_huguenots_ACTION_SETUP: "Pronto podría llegarse a un acuerdo con los hugonotes." PERFORM_reach_compromise_with_huguenots_ACTION_HEADER: "$MESSENGER$" PERFORM_reach_compromise_with_huguenots_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] trata de llegar a un acuerdo con los hugonotes" PERFORM_reach_compromise_with_huguenots_ACTION_EFFECTS: "$EFFECT$" PERFORM_reach_compromise_with_huguenots_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] buscó un acuerdo con los hugonotes" PERFORM_reach_compromise_with_huguenots_ACTION_BTN1: "ACEPTAR" PERFORM_reach_compromise_with_huguenots_ACTION_BTN2: "ACEPTAR" PERFORM_reach_compromise_with_huguenots_ACTION_BTN3: "$common_string_go_to$" PERFORM_reach_compromise_with_huguenots_ACTION_MAP: "" WE_PERFORM_reach_compromise_with_huguenots_ACTION_SETUP: "Cuando tratamos de llegar a un acuerdo con los hugonotes." WE_PERFORM_reach_compromise_with_huguenots_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_reach_compromise_with_huguenots_ACTION_TITLE: "Pronto llegaremos a un acuerdo con los hugonotes" WE_PERFORM_reach_compromise_with_huguenots_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_reach_compromise_with_huguenots_ACTION_LOG: "Buscamos un acuerdo con los hugonotes" WE_PERFORM_reach_compromise_with_huguenots_ACTION_BTN1: "ACEPTAR" WE_PERFORM_reach_compromise_with_huguenots_ACTION_BTN2: "ACEPTAR" WE_PERFORM_reach_compromise_with_huguenots_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_reach_compromise_with_huguenots_ACTION_MAP: "" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_SETUP: "Cuando un [country|el] trata de llegar a un acuerdo con los hugonotes." OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha tratado de alcanzar un acuerdo con los hugonotes" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] llegará pronto a un acuerdo con los hugonotes" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_MAP: "" PERFORM_reform_society_action_ACTION_HEADER: "[SCOPE.sCountry('actor').GetName] trata de reformar su sociedad" PERFORM_reform_society_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intenta reformar su sociedad" PERFORM_reform_society_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_reform_society_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reforma su sociedad" PERFORM_reform_society_action_ACTION_BTN1: "ACEPTAR" PERFORM_reform_society_action_ACTION_BTN2: "ACEPTAR" PERFORM_reform_society_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_reform_society_action_ACTION_MAP: "" PERFORM_reform_society_action_ACTION_SETUP: "Cuando un país que profesa el [ShowReligionNameWithNoTooltip('nahuatl')|l] reforma su sociedad." PERFORM_convert_heretics_hw_action_ACTION_SETUP: "Cuando un [country|el] intenta convertir herejes." PERFORM_convert_heretics_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_convert_heretics_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está convirtiendo herejes en [target.GetName]." PERFORM_convert_heretics_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_convert_heretics_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intentó convertir herejes en [target.GetName]" PERFORM_convert_heretics_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_convert_heretics_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_convert_heretics_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_convert_heretics_hw_action_ACTION_MAP: "" PERFORM_demand_noble_donations_hw_action_ACTION_SETUP: "Estamento [ShowEstateTypeName('nobles_estate')|l]." PERFORM_demand_noble_donations_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_noble_donations_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha conseguido captar bastante dinero" PERFORM_demand_noble_donations_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_demand_noble_donations_hw_action_ACTION_LOG: "Estamento [ShowEstateTypeName('nobles_estate')|l]" PERFORM_demand_noble_donations_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_demand_noble_donations_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_demand_noble_donations_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_noble_donations_hw_action_ACTION_MAP: "" PERFORM_demand_clergy_donations_hw_action_ACTION_SETUP: "Estamento [ShowEstateTypeName('clergy_estate')|l]." PERFORM_demand_clergy_donations_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_clergy_donations_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha conseguido captar bastante dinero" PERFORM_demand_clergy_donations_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_demand_clergy_donations_hw_action_ACTION_LOG: "Estamento [ShowEstateTypeName('clergy_estate')|l]" PERFORM_demand_clergy_donations_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_demand_clergy_donations_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_demand_clergy_donations_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_clergy_donations_hw_action_ACTION_MAP: "" PERFORM_demand_burgher_donations_hw_action_ACTION_SETUP: "Estamento [ShowEstateTypeName('burghers_estate')|l]." PERFORM_demand_burgher_donations_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_burgher_donations_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha conseguido captar bastante dinero" PERFORM_demand_burgher_donations_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_demand_burgher_donations_hw_action_ACTION_LOG: "Estamento [ShowEstateTypeName('burghers_estate')|l]" PERFORM_demand_burgher_donations_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_demand_burgher_donations_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_demand_burgher_donations_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_burgher_donations_hw_action_ACTION_MAP: "" PERFORM_prepare_defenses_hw_action_ACTION_SETUP: "Cuando las defensas de un [country|el] se han reforzado." PERFORM_prepare_defenses_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_prepare_defenses_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] quiere reforzar las defensas de [target.GetName]" PERFORM_prepare_defenses_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_prepare_defenses_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intentó mejorar las defensas de [target.GetName]." PERFORM_prepare_defenses_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_prepare_defenses_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_prepare_defenses_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_prepare_defenses_hw_action_ACTION_MAP: "" PERFORM_align_with_moderates_help_hw_action_ACTION_SETUP: "Cuando un [country|el] se alinea con sus moderados." PERFORM_align_with_moderates_help_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_align_with_moderates_help_hw_action_ACTION_TITLE: "Buscan amigos en el extranjero que los ayuden contra sus enemigos" PERFORM_align_with_moderates_help_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_align_with_moderates_help_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] buscó un compromiso con los moderados" PERFORM_align_with_moderates_help_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_align_with_moderates_help_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_align_with_moderates_help_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_align_with_moderates_help_hw_action_ACTION_MAP: "" PERFORM_align_with_radicals_help_hw_action_ACTION_SETUP: "Cuando un [country|el] se alinea con sus radicales." PERFORM_align_with_radicals_help_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_align_with_radicals_help_hw_action_ACTION_TITLE: "Quieren levantarse y proteger su fe" PERFORM_align_with_radicals_help_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_align_with_radicals_help_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] buscó un compromiso con los radicales" PERFORM_align_with_radicals_help_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_align_with_radicals_help_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_align_with_radicals_help_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_align_with_radicals_help_hw_action_ACTION_MAP: "" PERFORM_join_the_papal_side_hw_action_ACTION_SETUP: "Cuando un [country|el] se une a la guerra contra el [ShowReligionNameWithNoTooltip('hussite')|l]." PERFORM_join_the_papal_side_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_join_the_papal_side_hw_action_ACTION_TITLE: "Quiere acabar con la mancha de la herejía" PERFORM_join_the_papal_side_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_join_the_papal_side_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se unió a la lucha armada contra el [ShowReligionNameWithNoTooltip('hussite')|l]" PERFORM_join_the_papal_side_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_join_the_papal_side_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_join_the_papal_side_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_join_the_papal_side_hw_action_ACTION_MAP: "" PERFORM_join_the_hussite_side_hw_action_ACTION_SETUP: "Cuando un [country|el] se une a la guerra contra [GetCountry('PAP').GetLongNameWithNoTooltip|l]." PERFORM_join_the_hussite_side_hw_action_ACTION_HEADER: "$MESSENGER$" PERFORM_join_the_hussite_side_hw_action_ACTION_TITLE: "Quieren defender una herejía" PERFORM_join_the_hussite_side_hw_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_join_the_hussite_side_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se unió a la lucha armada contra [GetCountry('PAP').GetLongNameWithNoTooltip|l]" PERFORM_join_the_hussite_side_hw_action_ACTION_BTN1: "ACEPTAR" PERFORM_join_the_hussite_side_hw_action_ACTION_BTN2: "ACEPTAR" PERFORM_join_the_hussite_side_hw_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_join_the_hussite_side_hw_action_ACTION_MAP: "" #Coup Attempt PERFORM_conduct_investigation_ACTION_SETUP: "Cuando un [country|el] lleva a cabo una investigación." PERFORM_conduct_investigation_ACTION_HEADER: "$MESSENGER$" PERFORM_conduct_investigation_ACTION_TITLE: "Quien gobierna [SCOPE.sCountry('actor').GetName] está realizando una investigación sobre el intento de golpe de Estado" PERFORM_conduct_investigation_ACTION_EFFECTS: "$EFFECT$" PERFORM_conduct_investigation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una investigación" PERFORM_conduct_investigation_ACTION_BTN1: "ACEPTAR" PERFORM_conduct_investigation_ACTION_BTN2: "ACEPTAR" PERFORM_conduct_investigation_ACTION_BTN3: "$common_string_go_to$" PERFORM_conduct_investigation_ACTION_MAP: "" PERFORM_execute_court_member_ACTION_SETUP: "Cuando ejecutan a un [character|el] en un [country|el]." PERFORM_execute_court_member_ACTION_HEADER: "$MESSENGER$" PERFORM_execute_court_member_ACTION_TITLE: "[target_character_2.GetName], a quien acusaban de conspiración, sufre la pena capital" PERFORM_execute_court_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_execute_court_member_ACTION_LOG: "[target_character_2.GetName], de la corte [SCOPE.sCountry('actor').GetAdjective|l], sufre la pena capital por conspirar en el presente intento de golpe de E" PERFORM_execute_court_member_ACTION_BTN1: "ACEPTAR" PERFORM_execute_court_member_ACTION_BTN2: "ACEPTAR" PERFORM_execute_court_member_ACTION_BTN3: "$common_string_go_to$" PERFORM_execute_court_member_ACTION_MAP: "" PERFORM_call_private_council_ACTION_SETUP: "Cuando un [country|el] convoca un consejo privado." PERFORM_call_private_council_ACTION_HEADER: "$MESSENGER$" PERFORM_call_private_council_ACTION_TITLE: "Los [estates|el] [SCOPE.sCountry('actor').GetAdjective|l] proporcionarán una lista de traidores y conspiradores" PERFORM_call_private_council_ACTION_EFFECTS: "$EFFECT$" PERFORM_call_private_council_ACTION_LOG: "Se convocó el [ShowGenericActionName('call_private_council')|l] en [SCOPE.sCountry('actor').GetName]" PERFORM_call_private_council_ACTION_BTN1: "ACEPTAR" PERFORM_call_private_council_ACTION_BTN2: "ACEPTAR" PERFORM_call_private_council_ACTION_BTN3: "$common_string_go_to$" PERFORM_call_private_council_ACTION_MAP: "" WE_PERFORM_embrace_the_reformation_ACTION_SETUP: "Cuando adoptamos la Reforma." WE_PERFORM_embrace_the_reformation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_embrace_the_reformation_ACTION_TITLE: "¡Conversión!" WE_PERFORM_embrace_the_reformation_ACTION_DESC: "Nos hemos convertido al [SCOPE.sReligion('target').GetName|l]." WE_PERFORM_embrace_the_reformation_ACTION_LOG: "Nos convertimos al [SCOPE.sReligion('target').GetName|l]." WE_PERFORM_embrace_the_reformation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_embrace_the_reformation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_embrace_the_reformation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_embrace_the_reformation_ACTION_MAP: "" OTHER_PERFORMS_embrace_the_reformation_ACTION_SETUP: "Cuando otro [country|el] adopta la Reforma." OTHER_PERFORMS_embrace_the_reformation_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_embrace_the_reformation_ACTION_TITLE: "Conversión" OTHER_PERFORMS_embrace_the_reformation_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] se ha convertido al [SCOPE.sReligion('target').GetName|l]." OTHER_PERFORMS_embrace_the_reformation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se convierte al [SCOPE.sReligion('target').GetName|l]." OTHER_PERFORMS_embrace_the_reformation_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_embrace_the_reformation_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_embrace_the_reformation_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_embrace_the_reformation_ACTION_MAP: "" #HYW PERFORM_demand_autonomy_ACTION_SETUP: "Cuando un país exige autonomía en la Guerra de los Cien Años." PERFORM_demand_autonomy_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_autonomy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetLongName] ha exigido autonomía a su soberano de [GetCountry('FRA').GetName] a cambio de lealtad." PERFORM_demand_autonomy_ACTION_EFFECTS: "$EFFECT$" PERFORM_demand_autonomy_ACTION_LOG: "Se concedió autonomía a [SCOPE.sCountry('actor').GetName]" PERFORM_demand_autonomy_ACTION_BTN1: "ACEPTAR" PERFORM_demand_autonomy_ACTION_BTN2: "ACEPTAR" PERFORM_demand_autonomy_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_autonomy_ACTION_MAP: "" PERFORM_request_papal_delegates_ACTION_SETUP: "Cuando un país solicita delegados papales en la Guerra de los Cien Años." PERFORM_request_papal_delegates_ACTION_HEADER: "$MESSENGER$" PERFORM_request_papal_delegates_ACTION_TITLE: "[GetCountry('PAP').GetLongName] ha emitido un decreto para poner fin a la guerra entre [GetCountry('FRA').GetName] y [GetCountry('ENG').GetName]." PERFORM_request_papal_delegates_ACTION_EFFECTS: "$EFFECT$" PERFORM_request_papal_delegates_ACTION_LOG: "Se han solicitado mediadores de los [GetCountry('PAP').GetNameWithNoTooltip]." PERFORM_request_papal_delegates_ACTION_BTN1: "ACEPTAR" PERFORM_request_papal_delegates_ACTION_BTN2: "ACEPTAR" PERFORM_request_papal_delegates_ACTION_BTN3: "$common_string_go_to$" PERFORM_request_papal_delegates_ACTION_MAP: "" PERFORM_influence_french_subject_ACTION_SETUP: "Cuando un país intenta influir en los súbditos franceses en la Guerra de los Cien Años" PERFORM_influence_french_subject_ACTION_HEADER: "$MESSENGER$" PERFORM_influence_french_subject_ACTION_TITLE: "Diplomáticos de [SCOPE.sCountry('actor').GetName] han ofrecido dinero a [target_subject.GetName] a cambio de su neutralidad defensiva." PERFORM_influence_french_subject_ACTION_EFFECTS: "$EFFECT$" PERFORM_influence_french_subject_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intentó que [target_subject.GetLongName|l] se mantuviese neutral por medio del soborno." PERFORM_influence_french_subject_ACTION_BTN1: "ACEPTAR" PERFORM_influence_french_subject_ACTION_BTN2: "ACEPTAR" PERFORM_influence_french_subject_ACTION_BTN3: "$common_string_go_to$" PERFORM_influence_french_subject_ACTION_MAP: "" PERFORM_fra_diplomacy_with_subjects_ACTION_SETUP: "Cuando Francia refuerza lazos con sus súbditos." PERFORM_fra_diplomacy_with_subjects_ACTION_HEADER: "$MESSENGER$" PERFORM_fra_diplomacy_with_subjects_ACTION_TITLE: "Los diplomáticos [SCOPE.sCountry('actor').GetAdjective|l] han mejorado las relaciones con los súbditos de [GetCountry('FRA').GetNameWithNoTooltip]." PERFORM_fra_diplomacy_with_subjects_ACTION_EFFECTS: "$EFFECT$" PERFORM_fra_diplomacy_with_subjects_ACTION_LOG: "[GetCountry('FRA').GetNameWithNoTooltip] intentó mejorar las relaciones con sus súbditos." PERFORM_fra_diplomacy_with_subjects_ACTION_BTN1: "ACEPTAR" PERFORM_fra_diplomacy_with_subjects_ACTION_BTN2: "ACEPTAR" PERFORM_fra_diplomacy_with_subjects_ACTION_BTN3: "$common_string_go_to$" PERFORM_fra_diplomacy_with_subjects_ACTION_MAP: "" PERFORM_demand_appanage_promotion_ACTION_SETUP: "Cuando un país exige convertirse en infantazgo." PERFORM_demand_appanage_promotion_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_appanage_promotion_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha exigido convertirse en [ShowSubjectTypeName('appanage')|l]" PERFORM_demand_appanage_promotion_ACTION_EFFECTS: "$EFFECT$" PERFORM_demand_appanage_promotion_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] pidió convertirse en [ShowSubjectTypeName('appanage')|l]" PERFORM_demand_appanage_promotion_ACTION_BTN1: "ACEPTAR" PERFORM_demand_appanage_promotion_ACTION_BTN2: "ACEPTAR" PERFORM_demand_appanage_promotion_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_appanage_promotion_ACTION_MAP: "" PERFORM_demand_territory_return_ACTION_SETUP: "Cuando los [subjects|el] [GetCountry('FRA').GetAdjectiveWithNoTooltip|l] se exigen unos a otros la devolución de sus [cores|el]." PERFORM_demand_territory_return_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_territory_return_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] exige la devolución de [target_location.GetName]!" PERFORM_demand_territory_return_ACTION_EFFECTS: "$EFFECT$" PERFORM_demand_territory_return_ACTION_LOG: "¡[SCOPE.sCountry('actor').GetName] exigió la devolución de [target_location.GetName]!" PERFORM_demand_territory_return_ACTION_BTN1: "ACEPTAR" PERFORM_demand_territory_return_ACTION_BTN2: "ACEPTAR" PERFORM_demand_territory_return_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_territory_return_ACTION_MAP: "" PERFORM_betray_our_allegiance_ACTION_SETUP: "Cuando un país traiciona su lealtad durante la [situation|el] de la [ShowSituationName('hundred_years_war')]." PERFORM_betray_our_allegiance_ACTION_HEADER: "$MESSENGER$" PERFORM_betray_our_allegiance_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] está tratando de cambiar sus lealtades!" PERFORM_betray_our_allegiance_ACTION_EFFECTS: "$EFFECT$" PERFORM_betray_our_allegiance_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] está en conversaciones secretas para abandonar su bando en la [target_war.GetName]." PERFORM_betray_our_allegiance_ACTION_BTN1: "ACEPTAR" PERFORM_betray_our_allegiance_ACTION_BTN2: "ACEPTAR" PERFORM_betray_our_allegiance_ACTION_BTN3: "$common_string_go_to$" PERFORM_betray_our_allegiance_ACTION_MAP: "" PERFORM_procure_core_claim_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('procure_core_claim')|l] durante la [situation|el] de la [ShowSituationName('hundred_years_war')]." PERFORM_procure_core_claim_ACTION_HEADER: "$MESSENGER$" PERFORM_procure_core_claim_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha decidido [ShowGenericActionName('procure_core_claim')|l] sobre [target_location.GetName]!" PERFORM_procure_core_claim_ACTION_EFFECTS: "$EFFECT$" PERFORM_procure_core_claim_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha obtenido un [casus_belli|el] sobre [target_location.GetName]!" PERFORM_procure_core_claim_ACTION_BTN1: "ACEPTAR" PERFORM_procure_core_claim_ACTION_BTN2: "ACEPTAR" PERFORM_procure_core_claim_ACTION_BTN3: "$common_string_go_to$" PERFORM_procure_core_claim_ACTION_MAP: "" PERFORM_strengthen_neighbor_relations_ACTION_SETUP: "Cuando Delhi intenta reforzar relaciones." PERFORM_strengthen_neighbor_relations_ACTION_HEADER: "$MESSENGER$" PERFORM_strengthen_neighbor_relations_ACTION_TITLE: "Refuerzo de relaciones" PERFORM_strengthen_neighbor_relations_ACTION_DESC: "[GetCountry('DLH').GetLongName] ha enviado delegados diplomáticos a los países vecinos en [target.GetName]." PERFORM_strengthen_neighbor_relations_ACTION_LOG: "[GetCountry('DLH').GetName] ha mejorado sus relaciones con países de [target.GetName]" PERFORM_strengthen_neighbor_relations_ACTION_BTN1: "ACEPTAR" PERFORM_strengthen_neighbor_relations_ACTION_BTN2: "ACEPTAR" PERFORM_strengthen_neighbor_relations_ACTION_BTN3: "$common_string_go_to$" PERFORM_strengthen_neighbor_relations_ACTION_MAP: "" PERFORM_request_war_entry_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('request_war_entry')|l] durante la [situation|el] de la [ShowSituationName('hundred_years_war')]." PERFORM_request_war_entry_ACTION_HEADER: "$MESSENGER$" PERFORM_request_war_entry_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha solicitado a [target_country.GetName] unirse a la guerra en curso!" PERFORM_request_war_entry_ACTION_EFFECTS: "$EFFECT$" PERFORM_request_war_entry_ACTION_LOG: "¡[SCOPE.sCountry('actor').GetName] ha solicitado a [target_country.GetName] entrar en la [ShowSituationName('hundred_years_war')]!" PERFORM_request_war_entry_ACTION_BTN1: "ACEPTAR" PERFORM_request_war_entry_ACTION_BTN2: "ACEPTAR" PERFORM_request_war_entry_ACTION_BTN3: "$common_string_go_to$" PERFORM_request_war_entry_ACTION_MAP: "" PERFORM_hyw_sign_truce_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('hyw_sign_truce')|l] durante la [situation|el] de la [ShowSituationName('hundred_years_war')]." PERFORM_hyw_sign_truce_ACTION_HEADER: "$MESSENGER$" PERFORM_hyw_sign_truce_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha firmado una [truce|el] con [target_country.GetName]!" PERFORM_hyw_sign_truce_ACTION_EFFECTS: "$EFFECT$" PERFORM_hyw_sign_truce_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha firmado una [truce|el] con [target_country.GetName]." PERFORM_hyw_sign_truce_ACTION_BTN1: "ACEPTAR" PERFORM_hyw_sign_truce_ACTION_BTN2: "ACEPTAR" PERFORM_hyw_sign_truce_ACTION_BTN3: "$common_string_go_to$" PERFORM_hyw_sign_truce_ACTION_MAP: "" PERFORM_hyw_defect_action_ACTION_SETUP: "When a [subject|e] performs [ShowGenericActionName('hyw_defect_action')] during the [ShowSituationName('hundred_years_war')] [situation|e]." PERFORM_hyw_defect_action_ACTION_HEADER: "$MESSENGER$" PERFORM_hyw_defect_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] have switched sides in the [ShowSituationName('hundred_years_war')]!" PERFORM_hyw_defect_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_hyw_defect_action_ACTION_LOG: "$PERFORM_hyw_defect_action_ACTION_TITLE$" PERFORM_hyw_defect_action_ACTION_BTN1: "OK" PERFORM_hyw_defect_action_ACTION_BTN2: "OK" PERFORM_hyw_defect_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_hyw_defect_action_ACTION_MAP: "" #Western Schism PERFORM_schism_show_support_for_one_pope_ACTION_SETUP: "Cuando alguien muestra su apoyo a un papa." PERFORM_schism_show_support_for_one_pope_ACTION_HEADER: "$MESSENGER$" PERFORM_schism_show_support_for_one_pope_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha declarado #italic Oboedientia#! a [SCOPE.sCountry('target').GetName]!" PERFORM_schism_show_support_for_one_pope_ACTION_DESC: "Declara #italic Oboedientia#! a [SCOPE.sCountry('target').GetName]." PERFORM_schism_show_support_for_one_pope_ACTION_EFFECTS: "$EFFECT$" PERFORM_schism_show_support_for_one_pope_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$." PERFORM_schism_show_support_for_one_pope_ACTION_BTN1: "ACEPTAR" PERFORM_schism_show_support_for_one_pope_ACTION_BTN2: "ACEPTAR" PERFORM_schism_show_support_for_one_pope_ACTION_BTN3: "$common_string_go_to$" PERFORM_schism_show_support_for_one_pope_ACTION_MAP: "" PERFORM_invite_turkic_migration_ACTION_SETUP: "Cuando [GetCountry('TUR').GetLongName|l] está en proceso de repoblación." PERFORM_invite_turkic_migration_ACTION_HEADER: "$MESSENGER$" PERFORM_invite_turkic_migration_ACTION_TITLE: "Repoblación de [target.GetName]" PERFORM_invite_turkic_migration_ACTION_DESC: "Se reasentarán oleadas de migrantes [ShowCultureGroupName('turkic_group')|l] en sus nuevos hogares." PERFORM_invite_turkic_migration_ACTION_LOG: "La provincia de [target.GetName] se está repoblando." PERFORM_invite_turkic_migration_ACTION_BTN1: "ACEPTAR" PERFORM_invite_turkic_migration_ACTION_BTN2: "ACEPTAR" PERFORM_invite_turkic_migration_ACTION_BTN3: "$common_string_go_to$" PERFORM_invite_turkic_migration_ACTION_MAP: "" CHAR_INTERACTION_SETUP: "Cuando hemos realizado una [character_interaction|el]." CHAR_INTERACTION_HEADER: "$MESSENGER$" CHAR_INTERACTION_TITLE: "$TITLE$" CHAR_INTERACTION_DESC: "$DESC$" CHAR_INTERACTION_EFFECTS: "$EFFECT$" CHAR_INTERACTION_LOG: "$TITLE$" CHAR_INTERACTION_BTN1: "ACEPTAR" CHAR_INTERACTION_BTN2: "ACEPTAR" CHAR_INTERACTION_BTN3: "$common_string_go_to$" CHAR_INTERACTION_MAP: "" CHAR_INTERACTION_ON_US_SETUP: "Cuando otro [country|el] realiza una [character_interaction|el] con uno de nuestros [characters|el]" CHAR_INTERACTION_ON_US_HEADER: "$MESSENGER$" CHAR_INTERACTION_ON_US_TITLE: "$TITLE$" CHAR_INTERACTION_ON_US_DESC: "$DESC$" CHAR_INTERACTION_ON_US_EFFECTS: "$EFFECT$" CHAR_INTERACTION_ON_US_LOG: "$TITLE$" CHAR_INTERACTION_ON_US_BTN1: "ACEPTAR" CHAR_INTERACTION_ON_US_BTN2: "ACEPTAR" CHAR_INTERACTION_ON_US_BTN3: "$common_string_go_to$" CHAR_INTERACTION_ON_US_MAP: "" MILALLHONOR_SETUP: "Cuando un [country|el] atiende nuestra llamada a las armas." MILALLHONOR_HEADER: "$MESSENGER$" MILALLHONOR_TITLE: "¡Tratados cumplidos!" MILALLHONOR_DESC: "$MONARCHTITLE$, $RECIPIENT$ ha honrado sus tratados y se ha unido a nuestros invencibles ejércitos en la [war|el] contra $VERSUS$." MILALLHONOR_LOG: "$RECIPIENT$ se ha unido a nuestra [Localize('game_concept_war')|l] contra $VERSUS$." MILALLHONOR_BTN1: "¡Genial!" MILALLHONOR_BTN2: "¡Genial!" MILALLHONOR_BTN3: "$common_string_go_to$" MILALLHONOR_MAP: "" WEMILALLHONOR_SETUP: "Cuando atendemos una llamada a las armas." WEMILALLHONOR_HEADER: "$MESSENGER$" WEMILALLHONOR_TITLE: "¡Tratados cumplidos!" WEMILALLHONOR_DESC: "$MONARCHTITLE$, $ACTOR$ merece nuestro apoyo en su [war|el] contra $VERSUS$." WEMILALLHONOR_LOG: "Nos hemos unido a $ACTOR$ en una [Localize('game_concept_war')|l] contra $VERSUS$." WEMILALLHONOR_BTN1: "ACEPTAR" WEMILALLHONOR_BTN2: "ACEPTAR" WEMILALLHONOR_BTN3: "$common_string_go_to$" WEMILALLHONOR_MAP: "" OTHERMILALLHONOR_SETUP: "Cuando un [country|el] respeta un tratado contra nosotros." OTHERMILALLHONOR_HEADER: "$MESSENGER$" OTHERMILALLHONOR_TITLE: "¡«Tratados» cumplidos!" OTHERMILALLHONOR_DESC: "$MONARCHTITLE$, como cabía esperar, los cretinos de $RECIPIENT$ han tenido a bien honrar sus tratados con $ACTOR$ y se unirán a su [war|el] contra nosotros." OTHERMILALLHONOR_LOG: "$RECIPIENT$ se ha unido a $ACTOR$ en una [Localize('game_concept_war')|l] contra nosotros." OTHERMILALLHONOR_BTN1: "ACEPTAR" OTHERMILALLHONOR_BTN2: "ACEPTAR" OTHERMILALLHONOR_BTN3: "$common_string_go_to$" OTHERMILALLHONOR_MAP: "" MILALLDISHONOR_SETUP: "Cuando un [country|el] incumple nuestros tratados." MILALLDISHONOR_HEADER: "Heraldo de" MILALLDISHONOR_TITLE: "$RECIPIENT$" MILALLDISHONOR_DESC: "$RECIPIENT$ ha rechazado traicioneramente unirse a nosotros en la justa y noble [war|el]. Deberían considerarse afortunados de que ahora estemos ocupados. Este es el tipo de comportamiento deshonroso que tarda en olvidarse." MILALLDISHONOR_LOG: "$RECIPIENT$ ha incumplido nuestros tratados." MILALLDISHONOR_BTN1: "ACEPTAR" MILALLDISHONOR_BTN2: "ACEPTAR" MILALLDISHONOR_BTN3: "$common_string_go_to$" MILALLDISHONOR_MAP: "" WEMILALLDISHONOR_SETUP: "Cuando incumplimos un tratado." WEMILALLDISHONOR_HEADER: "$MESSENGER$" WEMILALLDISHONOR_TITLE: "¡Tratado incumplido!" WEMILALLDISHONOR_DESC: "No nos interesa ayudar a $ACTOR$ en este momento. Nos hemos permitido el lujo de decirles que, en esta [war|el], están solos." WEMILALLDISHONOR_LOG: "Hemos incumplido con nuestro tratado con $ACTOR$." WEMILALLDISHONOR_BTN1: "ACEPTAR" WEMILALLDISHONOR_BTN2: "ACEPTAR" WEMILALLDISHONOR_BTN3: "$common_string_go_to$" WEMILALLDISHONOR_MAP: "" OTHERMILALLDISHONOR_SETUP: "Cuando un [country|el] incumple un tratado con otro." OTHERMILALLDISHONOR_HEADER: "Heraldo de" OTHERMILALLDISHONOR_TITLE: "$RECIPIENT$" OTHERMILALLDISHONOR_DESC: "$RECIPIENT$ ha incumplido su tratado con $ACTOR$.\n¡Insensatos!" OTHERMILALLDISHONOR_LOG: "$RECIPIENT$ ha incumplido sus tratados con $ACTOR$." OTHERMILALLDISHONOR_BTN1: "$RECIPIENT$ ha rechazado unirse a la [war|el] de $ACTOR$ contra $VERSUS$." OTHERMILALLDISHONOR_BTN2: "ACEPTAR" OTHERMILALLDISHONOR_BTN3: "$common_string_go_to$" OTHERMILALLDISHONOR_MAP: "" LOAN_ENTRY_FOR_MSG: "$VAL|2Y$[gold_i] por $MONTHS$ meses, con un interés del $INTEREST|2Y%$." ESTATELOAN_SETUP: "Cuando tomamos un [loan|el] de nuestros [estates|el]" ESTATELOAN_HEADER: "$MESSENGER$" ESTATELOAN_TITLE: "Nuevo préstamo" ESTATELOAN_DESC: "Hemos tomado de los [estates|el] préstamos por valor de $LOANINFO$ Esto se puede hacer automáticamente cuando nos quedamos sin dinero" ESTATELOAN_LOG: "Hemos tomado un [loan|el]." ESTATELOAN_BTN1: "ACEPTAR" ESTATELOAN_BTN2: "ACEPTAR" ESTATELOAN_BTN3: "$common_string_go_to$" ESTATELOAN_MAP: "[gold_i] prestado" LOAN_REPAID_AMOUNT: "Hemos devuelto a los [estates|el] el préstamo de $VAL|2Y$[gold_i]" LOAN_REPAID_SETUP: "Cuando devolvemos un [loan|el] a los [estates|el]." LOAN_REPAID_HEADER: "$MESSENGER$" LOAN_REPAID_TITLE: "Préstamo devuelto" LOAN_REPAID_DESC: "$LOANINFO$." LOAN_REPAID_LOG: "Hemos devuelto el préstamo a los [estates|el]." LOAN_REPAID_BTN1: "ACEPTAR" LOAN_REPAID_BTN2: "ACEPTAR" LOAN_REPAID_BTN3: "$common_string_go_to$" LOAN_REPAID_MAP: "Préstamo devuelto" LOAN_REPAID_TO_COUNTRY_AMOUNT: "Hemos devuelto a $LENDER$ el préstamo de $VAL|2Y$[gold_i]." LOAN_REPAID_TO_COUNTRY_SETUP: "Cuando devolvemos un [loan|el] a otro [country|el]." LOAN_REPAID_TO_COUNTRY_HEADER: "$MESSENGER$" LOAN_REPAID_TO_COUNTRY_TITLE: "Préstamo devuelto" LOAN_REPAID_TO_COUNTRY_DESC: "$LOANINFO$ a $LENDER$." LOAN_REPAID_TO_COUNTRY_LOG: "Hemos devuelto el préstamo a $LENDER$." LOAN_REPAID_TO_COUNTRY_BTN1: "ACEPTAR" LOAN_REPAID_TO_COUNTRY_BTN2: "ACEPTAR" LOAN_REPAID_TO_COUNTRY_BTN3: "$common_string_go_to$" LOAN_REPAID_TO_COUNTRY_MAP: "Préstamo devuelto" ALL_LOANS_REPAID_AMOUNT: "Hemos devuelto a los [estates|el] todos nuestros préstamos, por un valor total de $VAL|2Y$[gold_i]." ALL_LOANS_REPAID_SETUP: "Cuando devolvemos todos los [loans|el] a los [estates|el]." ALL_LOANS_REPAID_HEADER: "$MESSENGER$" ALL_LOANS_REPAID_TITLE: "Todos los préstamos devueltos" ALL_LOANS_REPAID_DESC: "$LOANINFO$." ALL_LOANS_REPAID_LOG: "Hemos devuelto todos nuestros préstamos a los [estates|el]." ALL_LOANS_REPAID_BTN1: "ACEPTAR" ALL_LOANS_REPAID_BTN2: "ACEPTAR" ALL_LOANS_REPAID_BTN3: "$common_string_go_to$" ALL_LOANS_REPAID_MAP: "Todos los préstamos devueltos" ALL_LOANS_REPAID_TO_COUNTRY_AMOUNT: "Hemos devuelto a $LENDER$ todos nuestros préstamos, por un valor total de $VAL|2Y$[gold_i]." ALL_LOANS_REPAID_TO_COUNTRY_SETUP: "Cuando devolvemos todos nuestros [loans|el] a un [country|el]." ALL_LOANS_REPAID_TO_COUNTRY_HEADER: "$MESSENGER$" ALL_LOANS_REPAID_TO_COUNTRY_TITLE: "Todos los préstamos devueltos" ALL_LOANS_REPAID_TO_COUNTRY_DESC: "$LOANINFO$." ALL_LOANS_REPAID_TO_COUNTRY_LOG: "Hemos devuelto todos nuestros préstamos a $LENDER$." ALL_LOANS_REPAID_TO_COUNTRY_BTN1: "ACEPTAR" ALL_LOANS_REPAID_TO_COUNTRY_BTN2: "ACEPTAR" ALL_LOANS_REPAID_TO_COUNTRY_BTN3: "$common_string_go_to$" ALL_LOANS_REPAID_TO_COUNTRY_MAP: "Todos los préstamos devueltos" ASK_REPAY_LOAN_SETUP: "Cuando podemos devolver un [loan|el] que hemos pedido." ASK_REPAY_LOAN_HEADER: "$MESSENGER$" ASK_REPAY_LOAN_TITLE: "Informe financiero" ASK_REPAY_LOAN_DESC: "[ROOT.GetCountry.GetGovernment.GetRuler.GetOralAddress|U], el [loan|el] de $AMOUNT|Y2$[gold_i] que pedimos al banco nacional ha vencido.\n\nPodemos devolverlo inmediatamente y en su importe completo, u optar por prorrogarlo por un período de $MONTHS|Y$ meses y seguir pagando un $INTEREST|Y$ % de interés." ASK_REPAY_LOAN_LOG: "Préstamo vencido" ASK_REPAY_LOAN_BTN1: "Devolver préstamo" ASK_REPAY_LOAN_BTN2: "Prorrogar préstamo" ASK_REPAY_LOAN_BTN3: "" ASK_REPAY_LOAN_MAP: "Préstamo vencido" LOAN_REPAID_TO_US_SETUP: "Cuando un [country|el] devuelve un [loan|el] que le hicimos." LOAN_REPAID_TO_US_HEADER: "$MESSENGER$" LOAN_REPAID_TO_US_TITLE: "Préstamo devuelto" LOAN_REPAID_TO_US_DESC: "$COUNTRY$ ha devuelto el [loan|el] de $VAL|2Y$[gold_i] que le habíamos hecho." LOAN_REPAID_TO_US_LOG: "$COUNTRY$ ha devuelto un [loan|el]." LOAN_REPAID_TO_US_BTN1: "ACEPTAR" LOAN_REPAID_TO_US_BTN2: "ACEPTAR" LOAN_REPAID_TO_US_BTN3: "$common_string_go_to$" LOAN_REPAID_TO_US_MAP: "Préstamo devuelto" COUNTRY_REPAID_ALL_LOANS_TO_US_SETUP: "Cuando un [country|el] devuelve todos los [loans|el] que le hemos hecho." COUNTRY_REPAID_ALL_LOANS_TO_US_HEADER: "$MESSENGER$" COUNTRY_REPAID_ALL_LOANS_TO_US_TITLE: "Todos los préstamos devueltos" COUNTRY_REPAID_ALL_LOANS_TO_US_DESC: "$COUNTRY$ han devuelto todos los [loans|el] que les habíamos hecho, por un total de $VAL|2Y$[gold_i]." COUNTRY_REPAID_ALL_LOANS_TO_US_LOG: "$COUNTRY$ nos ha devuelto todos los [loans|el]." COUNTRY_REPAID_ALL_LOANS_TO_US_BTN1: "ACEPTAR" COUNTRY_REPAID_ALL_LOANS_TO_US_BTN2: "ACEPTAR" COUNTRY_REPAID_ALL_LOANS_TO_US_BTN3: "$common_string_go_to$" COUNTRY_REPAID_ALL_LOANS_TO_US_MAP: "Todos los préstamos devueltos" WHITEPEACEWE_SETUP: "Cuando firmamos una [white_peace|el]." WHITEPEACEWE_HEADER: "$MESSENGER$" WHITEPEACEWE_TITLE: "¡Paz blanca!" WHITEPEACEWE_DESC: "[white_peace|el] con $COUNTRYSIDE$" WHITEPEACEWE_FLAVOR: "No puede haber [war|el] sin violencia." WHITEPEACEWE_LOG: "Hemos firmado una [white_peace|el] con $COUNTRYSIDE$." WHITEPEACEWE_BTN1: "ACEPTAR" WHITEPEACEWE_BTN2: "ACEPTAR" WHITEPEACEWE_BTN3: "$common_string_go_to$" WHITEPEACEWE_MAP: "" WHITEPEACEOTHER_SETUP: "Cuando otro [country|el] firma una [white_peace|el]." WHITEPEACEOTHER_HEADER: "Heraldo de" WHITEPEACEOTHER_TITLE: "$COUNTRYSIDE$" WHITEPEACEOTHER_DESC: "Nos han contado que su [war|el] con $OTHER$ ha llegado a un punto muerto donde ningún ejército gana terreno, por lo que han decidido firmar una [white_peace|el] con $OTHER$." WHITEPEACEOTHER_FLAVOR: "Esto no aportará más que beneficios para ambas naciones" WHITEPEACEOTHER_LOG: "Se ha firmado una [white_peace|el] entre $OTHER$ y $COUNTRYSIDE$." WHITEPEACEOTHER_BTN1: "ACEPTAR" WHITEPEACEOTHER_BTN2: "ACEPTAR" WHITEPEACEOTHER_BTN3: "$common_string_go_to$" WHITEPEACEOTHER_MAP: "" WE_LEFT_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando abandonamos una [international_organization|el]." WE_LEFT_INTERNATIONAL_ORGANIZATION_HEADER: "$MESSENGER$" WE_LEFT_INTERNATIONAL_ORGANIZATION_TITLE: "Salida de $IO_NAME$" WE_LEFT_INTERNATIONAL_ORGANIZATION_DESC: "Ya no somos parte de $IO_NAME$ porque $WHY$" WE_LEFT_INTERNATIONAL_ORGANIZATION_LOG: "Hemos dejado $IO_NAME$" WE_LEFT_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" WE_LEFT_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" WE_LEFT_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" WE_LEFT_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se ha debilitado!" WE_GROWN_TOO_BIG: "Somos demasiado poderosos para pertenecer a una $IO_TYPE_NAME$." LEFT_CAUSE_NO_CHOICE: "Han dejado la $IO_TYPE_NAME$ porque no tenían otra opción." THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando otro [country|el] abandona nuestra [international_organization|el]." THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_HEADER: "$MESSENGER$" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_TITLE: "$IO_NAME$ se ha debilitado" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_DESC: "$ACTOR$ ya no están en nuestra $IO_TYPE_NAME$ porque $WHY$" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_LOG: "$ACTOR$ ha dejado nuestra $IO_TYPE_NAME$" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se ha debilitado!" LEFT_IO_ANNEXED: "el país ha sido anexionado." LEFT_IO_CHANGED_RELIGION: "el país ha cambiado su [religion|el], y debemos buscar nueva guía espiritual en otra parte." LEFT_IO_COUNTRY_DOES_NOT_EXIST: "el país ha dejado de existir." LEFT_IO_DECIDED: "el país ha decidido que esta [INTERNATIONAL_ORGANIZATION.GetType.GetName] no era adecuada para sus intereses." LEFT_IO_DISBANDED: "la organización [INTERNATIONAL_ORGANIZATION.GetName] se ha disuelto." LEFT_IO_NO_MORE_UNION: "La unión del país ha terminado después de un cambio de gobernante." LEFT_IO_NONE: "el país no ha dado una razón para su decisión." LEFT_IO_SHATTERED: "el país se ha hundido bajo el peso de los rebeldes." LEFT_IO_SUBJECT: "el país ahora es súbdito de [COUNTRY.GetDiplomacy.GetOverlord.GetName]." LEFT_IO_UNION: "el país se ha incorporado a una nueva unión." LEFT_IO_DIVORCE: "el vínculo matrimonial no podía durar para siempre." THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_SETUP: "Cuando otro [country|el] abandona una [international_organization|el] que nos tiene como objetivo." THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_HEADER: "$MESSENGER$" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_TITLE: "¡$IO_TYPE_NAME$ se ha debilitado!" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_DESC: "$ACTOR$ ha dejado $IO_NAME$ por las siguientes razones: $WHY$" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_EFFECTS: "Esto debería quitarnos algo de presión." THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_LOG: "$ACTOR$ ha dejado $IO_NAME$" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN1: "ACEPTAR" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN2: "ACEPTAR" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN3: "$common_string_go_to$" THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_MAP: "¡$IO_NAME$ se ha debilitado!" INTERNATIONAL_ORGANIZATION_DISBANDED_SETUP: "Cuando se disuelve una [international_organization|el]." INTERNATIONAL_ORGANIZATION_DISBANDED_HEADER: "$MESSENGER$" INTERNATIONAL_ORGANIZATION_DISBANDED_TITLE: "¡Se ha disuelto la organización $IO_TYPE_NAME$ !" INTERNATIONAL_ORGANIZATION_DISBANDED_DESC: "La organización $IO_NAME$ se ha disuelto formalmente. En cualquier caso, era una carga administrativa que no nos interesaba.\n$REASON$" INTERNATIONAL_ORGANIZATION_DISBANDED_LOG: "Disolución de $IO_NAME$" INTERNATIONAL_ORGANIZATION_DISBANDED_BTN1: "ACEPTAR" INTERNATIONAL_ORGANIZATION_DISBANDED_BTN2: "ACEPTAR" INTERNATIONAL_ORGANIZATION_DISBANDED_BTN3: "$common_string_go_to$" INTERNATIONAL_ORGANIZATION_DISBANDED_MAP: "¡Se ha disuelto la organización $IO_NAME$!" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_SETUP: "Cuando se disuelve una [international_organization|el] que nos tenía como objetivo." INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_HEADER: "$MESSENGER$" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_TITLE: "¡Se ha disuelto la organización $IO_TYPE_NAME$!" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_DESC: "La organización $IO_NAME$ se ha disuelto formalmente. Es motivo de regocijo, pues ya no somos unos parias en el ámbito internacional.\n$REASON$" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_LOG: "Disolución de $IO_NAME$" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_BTN1: "ACEPTAR" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_BTN2: "ACEPTAR" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_BTN3: "$common_string_go_to$" INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_MAP: "¡Se ha disuelto la organización $IO_NAME$!" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_SETUP: "Cuando una [international_organization|el] acepta la [parliament_agenda|el] de un grupo de [special_status|e] en el [parliament|e]" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_HEADER: "$MESSENGER$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_TITLE: "¡Agenda aceptada en $IO_TYPE_NAME$!" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_DESC: "¡$SPECIAL_STATUS$ se apacigua!\n$IO_NAME$ ha decidido $CONCEDE$ lo que se pedía a cambio de un apoyo $SUPPORT$ en el [parliament|e]." INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_EFFECTS: "$EFFECT$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_FLAVOR: "$DESC$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_LOG: "Hemos decidido $CONCEDE$ para ganar $SUPPORT$ en el [parliament|e]." INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_BTN1: "ACEPTAR" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_BTN2: "ACEPTAR" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_BTN3: "$common_string_go_to$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_MAP: "" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_SETUP: "Cuando una [international_organization|el] consigue que el [parliament|e] apruebe una [parliament_issue|el]" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_HEADER: "$MESSENGER$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_TITLE: "¡La cámara $PARLIAMENT$ acepta!" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_DESC: "La cámara $PARLIAMENT$ de $IO_NAME$ ha decidido aprobar $ISSUE$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_EFFECTS: "$EFFECT$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_FLAVOR: "$DESC$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_LOG: "La cámara $PARLIAMENT$ ha aprobado: $ISSUE$." INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_BTN1: "ACEPTAR" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_BTN2: "ACEPTAR" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_BTN3: "$common_string_go_to$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_MAP: "" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_SETUP: "Cuando una [international_organization|el] no consigue que el [parliament|e] apruebe una [parliament_issue|el]" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_HEADER: "$MESSENGER$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_TITLE: "¡La cuestión es rechazada!" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_DESC: "$IO_NAME$ no ha logrado que la cámara $PARLIAMENT$ apruebe: $ISSUE$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_EFFECTS: "$EFFECT$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_LOG: "$IO_NAME$ No ha logrado que la cámara $PARLIAMENT$ apruebe: $ISSUE$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_BTN1: "ACEPTAR" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_BTN2: "ACEPTAR" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_BTN3: "$common_string_go_to$" INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_MAP: "" INDEPENDANCE_GRANTED_SETUP: "Cuando se forma un [country|el] a partir de nuestras [locations|el]." INDEPENDANCE_GRANTED_HEADER: "Heraldo de" INDEPENDANCE_GRANTED_TITLE: "$ACTOR$" INDEPENDANCE_GRANTED_DESC: "¡Ahora son un [country|el] independiente!" INDEPENDANCE_GRANTED_LOG: "¡$ACTOR$ ahora es independiente!" INDEPENDANCE_GRANTED_BTN1: "ACEPTAR" INDEPENDANCE_GRANTED_BTN2: "ACEPTAR" INDEPENDANCE_GRANTED_BTN3: "$common_string_go_to$" INDEPENDANCE_GRANTED_MAP: "$ACTOR$" RELIGION_HAS_CHANGED_BREAK: "$ACTOR$ se convierte a otra [religion|el]" OUTSIDE_INFLUENCE: "influencia externa" BOTH_ARE_HEGEMONS: "$ACTOR$ y $RECIPIENT$ se convierten en [hegemons|el]" TURNING_ALLY_TO_RIVAL: "$ACTOR$ ha decidido que ahora $RECIPIENT$ es un rival" BREAK_DIRECT_ACTION: "su propia decisión" BREAK_POWER_GROWTH: "el hecho de que $NAME$ se ha vuelto demasiado poderoso para alianzas" DEFENDERS_HELPED: "$DATA$ se han reunido para defenderse en esta [war|el]." DECLWAR_SETUP: "Cuando un [country|el] nos declara la [war|el]." DECLWAR_HEADER: "$MESSENGER$" DECLWAR_TITLE: "¡GUERRA!" DECLWAR_DESC: "$MONARCHTITLE$, ¡$AGRESSOR$ nos ha declarado la [war|el]! Debemos prepararnos para la batalla...\n$HELPERS$" DECLWAR_LOG: "¡$AGRESSOR$ nos ha declarado la guerra!" DECLWAR_BTN1: "ACEPTAR" DECLWAR_BTN2: "ACEPTAR" DECLWAR_BTN3: "$common_string_go_to$" DECLWAR_MAP: "¡GUERRA!" DECLWAR_ON_SUBJECT_SETUP: "Cuando un [country|el] declara la [war|el] a nuestro [subject|el]." DECLWAR_ON_SUBJECT_HEADER: "$MESSENGER$" DECLWAR_ON_SUBJECT_TITLE: "¡GUERRA!" DECLWAR_ON_SUBJECT_DESC: "$MONARCHTITLE$, ¡$AGRESSOR$ ha declarado la [war|el] a nuestro súbdito $DEFENDER$! ¡Hemos jurado protegerlos!\n$HELPERS$\n$IMPACT$" DECLWAR_ON_SUBJECT_LOG: "¡$AGRESSOR$ ha declarado la guerra a nuestro súbdito $DEFENDER$!" DECLWAR_ON_SUBJECT_BTN1: "ACEPTAR" DECLWAR_ON_SUBJECT_BTN2: "ACEPTAR" DECLWAR_ON_SUBJECT_BTN3: "$common_string_go_to$" DECLWAR_ON_SUBJECT_MAP: "¡GUERRA!" DECLWAR_ON_UNION_SETUP: "Cuando un [country|el] declara la [war|el] a un país que está en una [union|el] con nosotros." DECLWAR_ON_UNION_HEADER: "$MESSENGER$" DECLWAR_ON_UNION_TITLE: "¡GUERRA!" DECLWAR_ON_UNION_DESC: "$MONARCHTITLE$, ¡$AGRESSOR$ ha declarado la [war|el] a $DEFENDER$, con quien tenemos una [union|el]! ¡Hemos jurado ayudarles!\n$HELPERS$\n$IMPACT$" DECLWAR_ON_UNION_LOG: "¡$AGRESSOR$ ha declarado la guerra a nuestro socio en la unión, $DEFENDER$!" DECLWAR_ON_UNION_BTN1: "ACEPTAR" DECLWAR_ON_UNION_BTN2: "ACEPTAR" DECLWAR_ON_UNION_BTN3: "$common_string_go_to$" DECLWAR_ON_UNION_MAP: "¡GUERRA!" DECLWAR_WE_JOIN_SETUP: "Cuando un [country|el] declara la [war|el] a alguien a quien estamos obligados a ayudar." DECLWAR_WE_JOIN_HEADER: "$MESSENGER$" DECLWAR_WE_JOIN_TITLE: "¡GUERRA!" DECLWAR_WE_JOIN_DESC: "¡$AGRESSOR$ ha declarado la [war|el] a $DEFENDER$! ¡Ahora estamos obligados a ayudarles!\n$HELPERS$\n$IMPACT$" DECLWAR_WE_JOIN_LOG: "¡$AGRESSOR$ ha declarado la [Localize('game_concept_war')|l] a $DEFENDER$, que está bajo nuestra protección!" DECLWAR_WE_JOIN_BTN1: "ACEPTAR" DECLWAR_WE_JOIN_BTN2: "ACEPTAR" DECLWAR_WE_JOIN_BTN3: "$common_string_go_to$" DECLWAR_WE_JOIN_MAP: "¡GUERRA!" DECLWAR_AS_SUBJECT_SETUP: "Cuando nuestro [overlord|el] declara la [war|el] a un [country|el]." DECLWAR_AS_SUBJECT_HEADER: "$MESSENGER$" DECLWAR_AS_SUBJECT_TITLE: "¡GUERRA!" DECLWAR_AS_SUBJECT_DESC: "$MONARCHTITLE$, nuestro soberano $AGRESSOR$ ha declarado la [war|el] a $DEFENDER$. ¡Hemos jurado ayudarles!\n$HELPERS$\n$IMPACT$" DECLWAR_AS_SUBJECT_LOG: "¡Nuestro soberano $AGRESSOR$ ha declarado la guerra a $DEFENDER$ y les estamos ayudando!" DECLWAR_AS_SUBJECT_BTN1: "ACEPTAR" DECLWAR_AS_SUBJECT_BTN2: "ACEPTAR" DECLWAR_AS_SUBJECT_BTN3: "$common_string_go_to$" DECLWAR_AS_SUBJECT_MAP: "¡GUERRA!" DECLWAR_AS_UNION_SETUP: "Cuando un miembro de nuestra [union|el] declara la [war|el] a un [country|el] y se establece una determinada [policy|el]." DECLWAR_AS_UNION_HEADER: "$MESSENGER$" DECLWAR_AS_UNION_TITLE: "¡GUERRA!" DECLWAR_AS_UNION_DESC: "$MONARCHTITLE$, nuestro socio en la [union|el] $AGRESSOR$ ha declarado la [war|el] a $DEFENDER$. ¡Debemos prestarle ayuda!\n$HELPERS$\n$IMPACT$" DECLWAR_AS_UNION_LOG: "¡Nuestro socio en la unión $AGRESSOR$ ha declarado la guerra a $DEFENDER$ y les estamos ayudando!" DECLWAR_AS_UNION_BTN1: "ACEPTAR" DECLWAR_AS_UNION_BTN2: "ACEPTAR" DECLWAR_AS_UNION_BTN3: "$common_string_go_to$" DECLWAR_AS_UNION_MAP: "¡GUERRA!" DECLWAR_WE_AID_SETUP: "Cuando un [country|el] declara la [war|el] a alguien a quien estamos obligados a ayudar." DECLWAR_WE_AID_HEADER: "$MESSENGER$" DECLWAR_WE_AID_TITLE: "¡GUERRA!" DECLWAR_WE_AID_DESC: "¡$AGRESSOR$ ha declarado la [war|el] a $DEFENDER$! ¡Ahora estamos obligados a ayudarles!\n$HELPERS$\n$IMPACT$" DECLWAR_WE_AID_LOG: "¡$AGRESSOR$ ha declarado la guerra a $DEFENDER$ y les estamos ayudando!" DECLWAR_WE_AID_BTN1: "ACEPTAR" DECLWAR_WE_AID_BTN2: "ACEPTAR" DECLWAR_WE_AID_BTN3: "$common_string_go_to$" DECLWAR_WE_AID_MAP: "¡GUERRA!" MESS_BADWORDS1: "esos desgraciados de" MESS_BADWORDS2: "ese puerco repugnante de" MESS_BADWORDS3: "esos infieles de" MESS_BADWORDS4: "esos traidores de" DECLWAROTHER_SETUP: "Cuando un [country|el] declara la [war|el] a otro [country|el]." DECLWAROTHER_HEADER: "Heraldo de $DEFENDER$" DECLWAROTHER_TITLE: "¡Guerra!" DECLWAROTHER_DESC: "$AGRESSOR$ ha iniciado la $WAR$ con un declaración de [war|el] contra $DEFENDER$. Esperan ser capaces de derrotar a su nuevo enemigo con facilidad.\n$HELPERS$" DECLWAROTHER_LOG: "$AGRESSOR$ ha declarado la [Localize('game_concept_war')|l] a $DEFENDER$." DECLWAROTHER_BTN1: "ACEPTAR" DECLWAROTHER_BTN2: "ACEPTAR" DECLWAROTHER_BTN3: "$common_string_go_to$" DEFENDERS_JOINED_IN_WAR: "Los [countries|el] en el bando defensor son $WHO$." IMPACTS_OF_WAR: "Impactos de esta [war|el]:\n$WHAT$" WEDECLWAR_SETUP: "Cuando declaramos la [war|el] a otro [country|el]." WEDECLWAR_HEADER: "$MESSENGER$" WEDECLWAR_TITLE: "Guerra" WEDECLWAR_DESC: "Hemos declarado la [war|el] a $DEFENDER$. ¡Esperemos que nuestros preparativos sean suficientes!\n$HELPERS$" WEDECLWAR_LOG: "Hemos declarado la [Localize('game_concept_war')|l] a $DEFENDER$." WEDECLWAR_BTN1: "ACEPTAR" WEDECLWAR_BTN2: "ACEPTAR" WEDECLWAR_BTN3: "$common_string_go_to$" WEDECLWAR_MAP: "¡GUERRA!" PEACEREJECT_SETUP: "Cuando un [country|el] rechaza nuestra [peace_offer|el]." PEACEREJECT_HEADER: "Heraldo de $RECIPIENT_NL$" PEACEREJECT_TITLE: "Paz rechazada" PEACEREJECT_DESC: "$MONARCHTITLE$, ¡$RECIPIENT$ ha rechazado nuestra generosa [peace_offer|el]!" PEACEREJECT_LOG: "¡$RECIPIENT$ ha rechazado nuestra generosa [peace_offer|el]!" PEACEREJECT_BTN1: "ACEPTAR" PEACEREJECT_BTN2: "ACEPTAR" PEACEREJECT_BTN3: "$common_string_go_to$" PEACEREJECT_MAP: "" PEACEWEACCEPT_SETUP: "Cuando aceptamos una [peace_offer|el]." PEACEWEACCEPT_HEADER: "$MESSENGER$" PEACEWEACCEPT_TITLE: "¡Paz aceptada!" PEACEWEACCEPT_DESC: "Hemos aceptado la paz con $ACTOR$ en los siguientes términos." PEACEWEACCEPT_EFFECTS: " $TERMS$" PEACEWEACCEPT_LOG: "Hemos aceptado la [peace_offer|el] de $ACTOR$." PEACEWEACCEPT_BTN1: "¡De acuerdo!" PEACEWEACCEPT_BTN2: "¡De acuerdo!" PEACEWEACCEPT_BTN3: "$common_string_go_to$" PEACEWEACCEPT_MAP: "¡Paz!" PEACEWEREJECT_SETUP: "Cuando rechazamos una [peace_offer|el]." PEACEWEREJECT_HEADER: "$MESSENGER$" PEACEWEREJECT_TITLE: "¡Paz rechazada!" PEACEWEREJECT_DESC: "Hemos rechazado la [peace_offer|el] de $ACTOR$" PEACEWEREJECT_LOG: "¡Hemos rechazado la [peace_offer|el] de $ACTOR$!" PEACEWEREJECT_BTN1: "ACEPTAR" PEACEWEREJECT_BTN2: "ACEPTAR" PEACEWEREJECT_BTN3: "$common_string_go_to$" PEACEWEREJECT_MAP: "" PEACEREJECTOTHER_SETUP: "Cuando un [country|el] rechaza una [peace_offer|el] de otro [country|el]." PEACEREJECTOTHER_HEADER: "$MESSENGER$" PEACEREJECTOTHER_TITLE: "¡Paz rechazada!" PEACEREJECTOTHER_DESC: "$RECIPIENT$ ha rechazado la oferta de paz de $ACTOR$." PEACEREJECTOTHER_LOG: "$RECIPIENT$ ha rechazado la paz con $ACTOR$." PEACEREJECTOTHER_BTN1: "¡De acuerdo!" PEACEREJECTOTHER_BTN2: "¡De acuerdo!" PEACEREJECTOTHER_BTN3: "$common_string_go_to$" PEACEREJECTOTHER_MAP: "¡Paz!" WE_GET_INTEGRATED_SETUP: "Cuando nuestro [overlord|el] inicia la [annex|el] de nuestro territorio." WE_GET_INTEGRATED_HEADER: "¡Integración iniciada!" WE_GET_INTEGRATED_TITLE: "¡Terribles noticias!" WE_GET_INTEGRATED_DESC: "¡$ACTOR$ ha comenzado la [annex|el] de nuestro país! Cuando termine este proceso, nuestro [country|el] ya no existirá" WE_GET_INTEGRATED_LOG: "¡$ACTOR$ ha iniciado la [annex|el] de nuestro país!" WE_GET_INTEGRATED_BTN1: "ACEPTAR" WE_GET_INTEGRATED_BTN2: "ACEPTAR" WE_GET_INTEGRATED_BTN3: "$common_string_go_to$" WE_GET_INTEGRATED_MAP: "¡Integración iniciada!" OUR_SUBJECT_OFFER_ACCEPTED_SETUP: "Cuando un [country|el] acepta nuestra propuesta para convertirse en [subject|el]." OUR_SUBJECT_OFFER_ACCEPTED_HEADER: "Heraldo de" OUR_SUBJECT_OFFER_ACCEPTED_TITLE: "$RECIPIENT$" OUR_SUBJECT_OFFER_ACCEPTED_DESC: "Parece que han aceptado la oportunidad única de convertirse en nuestro $TYPE$" OUR_SUBJECT_OFFER_ACCEPTED_LOG: "¡$RECIPIENT$ es ahora nuestro $TYPE$!" OUR_SUBJECT_OFFER_ACCEPTED_BTN1: "¡Genial!" OUR_SUBJECT_OFFER_ACCEPTED_BTN2: "¡Genial!" OUR_SUBJECT_OFFER_ACCEPTED_BTN3: "$common_string_go_to$" OUR_SUBJECT_OFFER_ACCEPTED_MAP: "$TYPE$" PLAYER_HOTJOINED_SETUP: "Cuando un jugador que se une a una partida iniciada elige [country|el]" PLAYER_HOTJOINED_HEADER: "¡Nuevo jugador!" PLAYER_HOTJOINED_TITLE: "$COUNTRY$" PLAYER_HOTJOINED_DESC: "Un jugador se ha unido a la partida como $COUNTRY$." PLAYER_HOTJOINED_EFFECTS: "Nuevo jugador: $STRING$" PLAYER_HOTJOINED_LOG: "$STRING$ juega como $COUNTRY$" PLAYER_HOTJOINED_BTN1: "¡Genial!" PLAYER_HOTJOINED_MAP: "" WE_ACCEPT_SUBJECT_OFFER_SETUP: "Cuando aceptamos convertirnos en [subject|el]." WE_ACCEPT_SUBJECT_OFFER_HEADER: "$MESSENGER$" WE_ACCEPT_SUBJECT_OFFER_TITLE: "$TYPE$" WE_ACCEPT_SUBJECT_OFFER_DESC: "Hemos aceptado convertirnos en [subject|el] de $ACTOR$" WE_ACCEPT_SUBJECT_OFFER_LOG: "Nos hemos convertido en $TYPE$ de $ACTOR$" WE_ACCEPT_SUBJECT_OFFER_BTN1: "ACEPTAR" WE_ACCEPT_SUBJECT_OFFER_BTN2: "ACEPTAR" WE_ACCEPT_SUBJECT_OFFER_MAP: "$TYPE$" OTHER_ACCEPTS_SUBJECT_OFFER_SETUP: "Cuando un [country|el] acepta la propuesta de convertirse en [subject|el] de otro." OTHER_ACCEPTS_SUBJECT_OFFER_HEADER: "Heraldo de" OTHER_ACCEPTS_SUBJECT_OFFER_TITLE: "$ACTOR$" OTHER_ACCEPTS_SUBJECT_OFFER_DESC: "Han convencido a $RECIPIENT$ para que se conviertan en su $TYPE$." OTHER_ACCEPTS_SUBJECT_OFFER_LOG: "$RECIPIENT$ se ha convertido en $TYPE$ de $ACTOR$." OTHER_ACCEPTS_SUBJECT_OFFER_BTN1: "ACEPTAR" OTHER_ACCEPTS_SUBJECT_OFFER_BTN2: "ACEPTAR" OTHER_ACCEPTS_SUBJECT_OFFER_MAP: "$TYPE$" OUR_SUBJECT_REQUEST_ACCEPTED_SETUP: "Cuando un [country|el] acepta nuestra petición de ser su [subject|el]." OUR_SUBJECT_REQUEST_ACCEPTED_HEADER: "Heraldo de" OUR_SUBJECT_REQUEST_ACCEPTED_TITLE: "$RECIPIENT$" OUR_SUBJECT_REQUEST_ACCEPTED_DESC: "Parece que han aceptado la oportunidad única de convertirse en nuestro [overlord|el] $TYPE$." OUR_SUBJECT_REQUEST_ACCEPTED_LOG: "¡$RECIPIENT$ es ahora nuestro [overlord|el] $TYPE$!" OUR_SUBJECT_REQUEST_ACCEPTED_BTN1: "¡Genial!" OUR_SUBJECT_REQUEST_ACCEPTED_BTN2: "¡Genial!" OUR_SUBJECT_REQUEST_ACCEPTED_BTN3: "$common_string_go_to$" OUR_SUBJECT_REQUEST_ACCEPTED_MAP: "$TYPE$" WE_ACCEPT_SUBJECT_REQUEST_SETUP: "Cuando aceptamos convertir en [subject|el] a otro país." WE_ACCEPT_SUBJECT_REQUEST_HEADER: "$MESSENGER$" WE_ACCEPT_SUBJECT_REQUEST_TITLE: "$TYPE$" WE_ACCEPT_SUBJECT_REQUEST_DESC: "Hemos aceptado convertirnos en [overlord|el] de $ACTOR$" WE_ACCEPT_SUBJECT_REQUEST_LOG: "Nos hemos convertido en [overlord|el] $TYPE$ de $ACTOR$" WE_ACCEPT_SUBJECT_REQUEST_BTN1: "ACEPTAR" WE_ACCEPT_SUBJECT_REQUEST_BTN2: "ACEPTAR" WE_ACCEPT_SUBJECT_REQUEST_MAP: "$TYPE$" OTHER_ACCEPTS_SUBJECT_REQUEST_SETUP: "Cuando un [country|el] acepta la propuesta de convertirse en [overlord|el] de otro." OTHER_ACCEPTS_SUBJECT_REQUEST_HEADER: "Heraldo de" OTHER_ACCEPTS_SUBJECT_REQUEST_TITLE: "$ACTOR$" OTHER_ACCEPTS_SUBJECT_REQUEST_DESC: "Han convencido a $RECIPIENT$ para que se conviertan en su [overlord|el] $TYPE$." OTHER_ACCEPTS_SUBJECT_REQUEST_LOG: "$RECIPIENT$ se ha convertido en [overlord|el] $TYPE$ de $ACTOR$." OTHER_ACCEPTS_SUBJECT_REQUEST_BTN1: "ACEPTAR" OTHER_ACCEPTS_SUBJECT_REQUEST_BTN2: "ACEPTAR" OTHER_ACCEPTS_SUBJECT_REQUEST_MAP: "$TYPE$" REJECT_SUBJECT_SETUP: "Cuando un [country|el] rechaza nuestra propuesta como [subject|el]." REJECT_SUBJECT_HEADER: "Heraldo de" REJECT_SUBJECT_TITLE: "$RECIPIENT$" REJECT_SUBJECT_DESC: "Por alguna razón inconcebible, han rechazado nuestra generosa invitación para convertirse en nuestro $TYPE$." REJECT_SUBJECT_FLAVOR: "Peor para ellos. ¡Quizá la fuerza de las armas les haga cambiar de opinión!" REJECT_SUBJECT_LOG: "¡$RECIPIENT$ ha rechazado nuestra generosa oferta para convertirse en $TYPE$!" REJECT_SUBJECT_BTN1: "ACEPTAR" REJECT_SUBJECT_BTN2: "ACEPTAR" REJECT_SUBJECT_MAP: "" WE_REJECT_SUBJECT_SETUP: "Cuando rechazamos una oferta para convertirnos en [subject|el]." WE_REJECT_SUBJECT_HEADER: "$MESSENGER$" WE_REJECT_SUBJECT_TITLE: "¡Hemos dicho que NO!" WE_REJECT_SUBJECT_DESC: "Hemos dejado absolutamente claro a $ACTOR$ que no nos interesa convertirnos en su $TYPE$." WE_REJECT_SUBJECT_FLAVOR: "Tiene gracia que pensaran siquiera que lo haríamos." WE_REJECT_SUBJECT_LOG: "Hemos rechazado convertirnos en $TYPE$ de $ACTOR$" WE_REJECT_SUBJECT_BTN1: "ACEPTAR" WE_REJECT_SUBJECT_BTN2: "ACEPTAR" WE_REJECT_SUBJECT_MAP: "" OTHER_REJECT_SUBJECT_SETUP: "Cuando un [country|el] rechaza una oferta para convertirse en [subject|el] de otro [country|el]." OTHER_REJECT_SUBJECT_HEADER: "Heraldo de" OTHER_REJECT_SUBJECT_TITLE: "$ACTOR$" OTHER_REJECT_SUBJECT_DESC: "Están frustrados y furiosos porque $RECIPIENT$ ha rechazado su oferta de convertirse en $TYPE$." OTHER_REJECT_SUBJECT_FLAVOR: "Seguramente, sea para mejor..." OTHER_REJECT_SUBJECT_LOG: "$RECIPIENT$ ha rechazado la oferta de convertirse en $TYPE$ de $ACTOR$." OTHER_REJECT_SUBJECT_BTN1: "ACEPTAR" OTHER_REJECT_SUBJECT_BTN2: "ACEPTAR" OTHER_REJECT_SUBJECT_MAP: "" REJECT_SUBJECT_REQUEST_SETUP: "Cuando un [country|el] rechaza nuestra petición como [subject|el]." REJECT_SUBJECT_REQUEST_HEADER: "Heraldo de" REJECT_SUBJECT_REQUEST_TITLE: "$RECIPIENT$" REJECT_SUBJECT_REQUEST_DESC: "A pesar de nuestra gran excelencia como súbdito, $RECIPIENT$ ha rechazado nuestra solicitud para convertirnos en su $TYPE$." REJECT_SUBJECT_REQUEST_FLAVOR: "¡¿Qué?! ¡¿Acaso somos demasiado buenos para ser su leal sirviente?!" REJECT_SUBJECT_REQUEST_LOG: "¡$RECIPIENT$ ha rechazado nuestra humilde petición de convertirnos en su $TYPE$!" REJECT_SUBJECT_REQUEST_BTN1: "ACEPTAR" REJECT_SUBJECT_REQUEST_BTN2: "ACEPTAR" REJECT_SUBJECT_REQUEST_MAP: "" WE_REJECT_SUBJECT_REQUEST_SETUP: "Cuando rechazamos su petición de que los aceptemos como [subject|el]." WE_REJECT_SUBJECT_REQUEST_HEADER: "$MESSENGER$" WE_REJECT_SUBJECT_REQUEST_TITLE: "¡Hemos dicho que NO!" WE_REJECT_SUBJECT_REQUEST_DESC: "A pesar de sus patéticas súplicas y promesas, nos hemos negado a que $ACTOR$ se convierta en nuestro $TYPE$." WE_REJECT_SUBJECT_REQUEST_FLAVOR: "Tal asociación con esta inmundicia solo mancharía nuestra reputación mundial." WE_REJECT_SUBJECT_REQUEST_LOG: "Nos negamos a que $ACTOR$ se convierta en nuestro $TYPE$." WE_REJECT_SUBJECT_REQUEST_BTN1: "ACEPTAR" WE_REJECT_SUBJECT_REQUEST_BTN2: "ACEPTAR" WE_REJECT_SUBJECT_REQUEST_MAP: "" OTHER_REJECT_SUBJECT_REQUEST_SETUP: "Cuando un [country|el] rechaza una oferta para convertirse en [subject|el] de otro [country|el]." OTHER_REJECT_SUBJECT_REQUEST_HEADER: "Heraldo de" OTHER_REJECT_SUBJECT_REQUEST_TITLE: "$ACTOR$" OTHER_REJECT_SUBJECT_REQUEST_DESC: "Los tristes ruegos de $ACTOR$ han caído en oídos sordos, ya que $RECIPIENT$ se niega a reconocerlos como $TYPE$." OTHER_REJECT_SUBJECT_REQUEST_FLAVOR: "Qué patética muestra de insignificancia." OTHER_REJECT_SUBJECT_REQUEST_LOG: "$ACTOR$ ha sido rechazado como $TYPE$ de $RECIPIENT$." OTHER_REJECT_SUBJECT_REQUEST_BTN1: "ACEPTAR" OTHER_REJECT_SUBJECT_REQUEST_BTN2: "ACEPTAR" OTHER_REJECT_SUBJECT_REQUEST_MAP: "" BREAK_SUBJECT_SETUP: "Cuando rompemos la relación de [subjects|el] con nuestro soberano." BREAK_SUBJECT_HEADER: "$MESSENGER$" BREAK_SUBJECT_TITLE: "¡Libertad!" BREAK_SUBJECT_DESC: "Hemos decidido romper con $RECIPIENT$ y ya no somos su $TYPE$. ¡Esto les da un [casus_belli|el] y reduce su [opinion|el] sobre nosotros en $OPINION|R$!" BREAK_SUBJECT_LOG: "Hemos proclamado que ya no somos $TYPE$ de $RECIPIENT$." BREAK_SUBJECT_BTN1: "ACEPTAR" BREAK_SUBJECT_BTN2: "ACEPTAR" BREAK_SUBJECT_BTN3: "$common_string_go_to$" BREAK_SUBJECT_MAP: "" CANCEL_SUBJECT_SETUP: "Cuando cancelamos la relación de dependencia de uno de nuestros [subjects|el]." CANCEL_SUBJECT_HEADER: "$MESSENGER$" CANCEL_SUBJECT_TITLE: "¡Dejemos que se vayan!" CANCEL_SUBJECT_DESC: "Hemos decidido permitir a $RECIPIENT$ que sean un [country|el] independiente. Ya no son nuestro $TYPE$." CANCEL_SUBJECT_LOG: "Hemos otorgado la independencia a $RECIPIENT$ y ya no son un $TYPE$." CANCEL_SUBJECT_BTN1: "ACEPTAR" CANCEL_SUBJECT_BTN2: "ACEPTAR" CANCEL_SUBJECT_BTN3: "$common_string_go_to$" CANCEL_SUBJECT_MAP: "" WE_BREAK_SUBJECT_SETUP: "Cuando uno de nuestros [subjects|el] rompe esa relación con nosotros." WE_BREAK_SUBJECT_HEADER: "$MESSENGER$" WE_BREAK_SUBJECT_TITLE: "¡Cretinos desagradecidos!" WE_BREAK_SUBJECT_DESC: "Nuestro anterior $TYPE$, $ACTOR$, ha roto nuestros tratados y ya no es nuestro [subject|el]." WE_BREAK_SUBJECT_EFFECTS: "¡Ahora tenemos un [casus_belli|el], y nuestra [opinion|el] sobre ellos ha cambiado en $OPINION|R$!" WE_BREAK_SUBJECT_LOG: "$ACTOR$ ha declarado que ya no es nuestro $TYPE$" WE_BREAK_SUBJECT_BTN1: "ACEPTAR" WE_BREAK_SUBJECT_BTN2: "ACEPTAR" WE_BREAK_SUBJECT_BTN3: "$common_string_go_to$" WE_BREAK_SUBJECT_MAP: "" WE_CANCEL_SUBJECT_SETUP: "Cuando nuestro [overlord|el] cancela nuestra dependencia de ellos" WE_CANCEL_SUBJECT_HEADER: "$MESSENGER$" WE_CANCEL_SUBJECT_TITLE: "¿Libertad?" WE_CANCEL_SUBJECT_DESC: "$ACTOR$ ha declarado que ya no somos su $TYPE$ y que, por tanto, somos un [country|el] independiente." WE_CANCEL_SUBJECT_FLAVOR: "Entonces, ¿no nos protegerán?" WE_CANCEL_SUBJECT_LOG: "$ACTOR$ ha puesto fin a nuestro estatus como $TYPE$." WE_CANCEL_SUBJECT_BTN1: "ACEPTAR" WE_CANCEL_SUBJECT_BTN2: "ACEPTAR" WE_CANCEL_SUBJECT_BTN3: "$common_string_go_to$" WE_CANCEL_SUBJECT_MAP: "" OTHER_BREAK_SUBJECT_SETUP: "Cuando un [subject|el] se libera de su [overlord|el]." OTHER_BREAK_SUBJECT_HEADER: "$MESSENGER$" OTHER_BREAK_SUBJECT_TITLE: "Ya no es un $TYPE$" OTHER_BREAK_SUBJECT_DESC: "$ACTOR$ ha roto sus tratados con $RECIPIENT$ y ya no es nuestro [subject|el]." OTHER_BREAK_SUBJECT_EFFECTS: "¡$RECIPIENT$ ahora tiene un [casus_belli|el], y su [opinion|el] sobre $ACTOR$ ha cambiado en $OPINION|R$!" OTHER_BREAK_SUBJECT_LOG: "$ACTOR$ han declarado que ya no son $TYPE$ de $RECIPIENT$" OTHER_BREAK_SUBJECT_BTN1: "ACEPTAR" OTHER_BREAK_SUBJECT_BTN2: "ACEPTAR" OTHER_BREAK_SUBJECT_BTN3: "$common_string_go_to$" OTHER_BREAK_SUBJECT_MAP: "" OTHER_CANCEL_SUBJECT_SETUP: "Cuando un [country|el] abandona a uno de sus [subjects|el]" OTHER_CANCEL_SUBJECT_HEADER: "$MESSENGER$" OTHER_CANCEL_SUBJECT_TITLE: "Abandono de $TYPE$" OTHER_CANCEL_SUBJECT_DESC: "$ACTOR$ ha declarado que $RECIPIENT$ ya no es su $TYPE$ y que, por tanto, es un [country|el] independiente.\n\nEso abre nuevas oportunidades..." OTHER_CANCEL_SUBJECT_LOG: "$ACTOR$ ha dejado ir a $RECIPIENT$, con lo que termina su estatus de $TYPE$." OTHER_CANCEL_SUBJECT_BTN1: "ACEPTAR" OTHER_CANCEL_SUBJECT_BTN2: "ACEPTAR" OTHER_CANCEL_SUBJECT_BTN3: "$common_string_go_to$" OTHER_CANCEL_SUBJECT_MAP: "" WEINSULT_SETUP: "Cuando insultamos a un [country|el] que lo merece." WEINSULT_HEADER: "¡Un insulto!" WEINSULT_TITLE: "Enviar un insulto" WEINSULT_DESC: "Enviamos una carta sumamente refinada a $RECIPIENTLONGNAME$, pero, por algún motivo, la han interpretado como un #V insulto#!. Nos divierte su falta de cultura, pero parecen bastante disgustados." WEINSULT_FLAVOR: "$INSULT1$" WEINSULT_LOG: "Hemos insultado a $RECIPIENT$." WEINSULT_BTN1: "ACEPTAR" WEINSULT_BTN2: "ACEPTAR" WEINSULT_BTN3: "$common_string_go_to$" WEINSULT_MAP: "¡INSULTO!" THEYINSULT_SETUP: "Cuando un [country|el] nos insulta sin motivo." THEYINSULT_HEADER: "¡Un insulto!" THEYINSULT_TITLE: "¡Hemos sido INSULTADOS!" THEYINSULT_DESC: "$ACTOR$ nos ha ofendido profundamente con lo siguiente." THEYINSULT_FLAVOR: "$INSULT1$\n$INSULT2$" THEYINSULT_LOG: "$ACTOR$ nos ha insultado." THEYINSULT_BTN1: "ACEPTAR" THEYINSULT_BTN2: "ACEPTAR" THEYINSULT_BTN3: "$common_string_go_to$" THEYINSULT_MAP: "¡INSULTO!" OTHERINSULT_SETUP: "Cuando un [country|el] insulta de forma florida a otro [country|el]." OTHERINSULT_HEADER: "¡Hilarante!" OTHERINSULT_TITLE: "¡INSULTOS por doquier!" OTHERINSULT_DESC: "$ACTOR$ ha insultado a $RECIPIENT$" OTHERINSULT_FLAVOR: "$INSULT1$\n$INSULT2$" OTHERINSULT_LOG: "$RECIPIENT$ ha recibido un insulto de $ACTOR$." OTHERINSULT_BTN1: "ACEPTAR" OTHERINSULT_BTN2: "ACEPTAR" OTHERINSULT_BTN3: "$common_string_go_to$" OTHERINSULT_MAP: "¡INSULTO!" RANSOMTHEYACCEPT_SETUP: "Cuando un [country|el] acepta nuestra oferta de rescate." RANSOMTHEYACCEPT_HEADER: "$MESSENGER$" RANSOMTHEYACCEPT_TITLE: "Rescate aceptado" RANSOMTHEYACCEPT_DESC: "$RECIPIENT$ ha aceptado nuestra generosa oferta de rescate de $SOLDIERS$ a cambio de $COST$." RANSOMTHEYACCEPT_LOG: "$RECIPIENT$ ha aceptado nuestra generosa oferta de rescate." RANSOMTHEYACCEPT_BTN1: "¡De acuerdo!" RANSOMTHEYACCEPT_BTN2: "¡De acuerdo!" RANSOMTHEYACCEPT_BTN3: "$common_string_go_to$" RANSOMTHEYACCEPT_MAP: "¡Rescate!" RANSOMWEACCEPT_SETUP: "Cuando aceptamos una oferta de rescate." RANSOMWEACCEPT_HEADER: "$MESSENGER$" RANSOMWEACCEPT_TITLE: "Rescate aceptado" RANSOMWEACCEPT_DESC: "Hemos aceptado la oferta de $ACTOR$ de rescatar a nuestros $SOLDIERS$ a cambio de $COST$. Pronto regresarán a casa." RANSOMWEACCEPT_LOG: "Hemos aceptado la oferta de rescate de $ACTOR$." RANSOMWEACCEPT_BTN1: "¡De acuerdo!" RANSOMWEACCEPT_BTN2: "¡De acuerdo!" RANSOMWEACCEPT_BTN3: "$common_string_go_to$" RANSOMWEACCEPT_MAP: "¡Rescate!" RANSOMOTHERACCEPTS_SETUP: "Cuando un [country|el] acepta un acuerdo de rescate de otro [country|el]." RANSOMOTHERACCEPTS_HEADER: "Heraldo de $RECIPIENT$" RANSOMOTHERACCEPTS_TITLE: "Rescate aceptado" RANSOMOTHERACCEPTS_DESC: "$RECIPIENT$ ha aceptado un acuerdo de $ACTOR$ para rescatar a $SOLDIERS$." RANSOMOTHERACCEPTS_LOG: "$RECIPIENT$ ha aceptado un acuerdo de rescate de $ACTOR$" RANSOMOTHERACCEPTS_BTN1: "¡De acuerdo!" RANSOMOTHERACCEPTS_BTN2: "¡De acuerdo!" RANSOMOTHERACCEPTS_BTN3: "$common_string_go_to$" RANSOMOTHERACCEPTS_MAP: "¡Rescate!" RANSOMTHEYREJECT_SETUP: "Cuando un [country|el] rechaza nuestra oferta de rescate." RANSOMTHEYREJECT_HEADER: "Heraldo de $RECIPIENT$" RANSOMTHEYREJECT_TITLE: "Rescate rechazado" RANSOMTHEYREJECT_DESC: "¡$RECIPIENT$ ha rechazado nuestra generosa oferta de rescate! Esas tropas seguirán encarceladas." RANSOMTHEYREJECT_LOG: "¡$RECIPIENT$ ha rechazado nuestra generosa oferta de rescate!" RANSOMTHEYREJECT_BTN1: "ACEPTAR" RANSOMTHEYREJECT_BTN2: "ACEPTAR" RANSOMTHEYREJECT_BTN3: "$common_string_go_to$" RANSOMTHEYREJECT_MAP: "¡Rescate!" RANSOMWEREJECT_SETUP: "Cuando rechazamos una oferta de rescate." RANSOMWEREJECT_HEADER: "$MESSENGER$" RANSOMWEREJECT_TITLE: "Rescate rechazado" RANSOMWEREJECT_DESC: "Hemos rechazado la oferta de rescate de $ACTOR$. Esas tropas pueden pudrirse en prisión por lo que a nosotros respecta." RANSOMWEREJECT_LOG: "¡Hemos rechazado una oferta de rescate de $ACTOR$!" RANSOMWEREJECT_BTN1: "ACEPTAR" RANSOMWEREJECT_BTN2: "ACEPTAR" RANSOMWEREJECT_BTN3: "$common_string_go_to$" RANSOMWEREJECT_MAP: "¡Rescate!" RANSOMOTHERREJECTS_SETUP: "Cuando un [country|el] rechaza una oferta de rescate de otro [country|el]." RANSOMOTHERREJECTS_HEADER: "$MESSENGER$" RANSOMOTHERREJECTS_TITLE: "Rescate rechazado" RANSOMOTHERREJECTS_DESC: "$RECIPIENT$ ha rechazado la oferta de rescate de $ACTOR$." RANSOMOTHERREJECTS_LOG: "$RECIPIENT$ ha rechazado una oferta de rescate de $ACTOR$." RANSOMOTHERREJECTS_BTN1: "¡De acuerdo!" RANSOMOTHERREJECTS_BTN2: "¡De acuerdo!" RANSOMOTHERREJECTS_BTN3: "$common_string_go_to$" RANSOMOTHERREJECTS_MAP: "¡Rescate!" ## WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando otro [country|el] acepta la oferta para unirse a nuestra [international_organization|el]." WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_HEADER: "¡$IO_NAME$ crece!" WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_TITLE: "$RECIPIENT$ se une a la organización $IO_NAME$" WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_DESC: "Damos la bienvenida a $RECIPIENT$ como miembro de pleno derecho de nuestra organización $IO_TYPE_NAME$." WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_LOG: "¡$RECIPIENT$ se ha unido a nuestra organización $IO_TYPE_NAME$!" WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!" WE_JOIN_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando aceptamos la oferta de otras [nations|el] para unirnos a su [international_organization|el]." WE_JOIN_INTERNATIONAL_ORGANIZATION_HEADER: "Incorporación a la organización $IO_NAME$" WE_JOIN_INTERNATIONAL_ORGANIZATION_TITLE: "¡Nos unimos a la organización $IO_NAME$!" WE_JOIN_INTERNATIONAL_ORGANIZATION_DESC: "Hemos aceptado la solicitud de $RECIPIENT$ de unirnos a su $IO_TYPE_NAME$." WE_JOIN_INTERNATIONAL_ORGANIZATION_LOG: "Nos hemos unido a la organización $IO_NAME$ liderada por $RECIPIENT$." WE_JOIN_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" WE_JOIN_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" WE_JOIN_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" WE_JOIN_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!" THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando otro [country|el] rechaza unirse a nuestra [international_organization|el]." THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_HEADER: "¡Afiliación a $IO_NAME$ rechazada!" THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_TITLE: "¡Rechazo a la organización $IO_NAME$!" THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_DESC: "$RECIPIENT$ ha rechazado unirse a nuestra organización $IO_TYPE_NAME$." THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_LOG: "$RECIPIENT$ ha rechazado unirse a nuestra organización $IO_TYPE_NAME$." THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_MAP: "¡Rechazo a la organización $IO_NAME$!" THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando se rechaza nuestra solicitud de unión a una [international_organization|el]." THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_HEADER: "¡Afiliación a $IO_NAME$ rechazada!" THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_TITLE: "¡Rechazo a la organización $IO_NAME$!" THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_DESC: "$RECIPIENT$ ha rechazado que nos unamos a su $IO_TYPE_NAME$." THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_LOG: "$RECIPIENT$ rechaza que nos unamos a su $IO_TYPE_NAME$." THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_MAP: "¡Rechazo a la organización $IO_NAME$!" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando aceptamos la solicitud de otras [nations|el] para unirse a nuestra [international_organization|el]." WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_HEADER: "¡$IO_NAME$ crece!" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_TITLE: "$ACTOR$ se une a la organización $IO_NAME$" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_DESC: "Hemos permitido a $ACTOR$ unirse a nuestra organización $IO_TYPE_NAME$." WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_LOG: "¡$ACTOR$ se ha unido a nuestra organización $IO_TYPE_NAME$!" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_SETUP: "Cuando nos unimos a una [international_organization|el] que tiene como objetivo otro [country|el]." WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_HEADER: "¡$IO_NAME$ crece!" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_TITLE: "$ACTOR$ se une a la organización $IO_NAME$" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_DESC: "Nos hemos unido a la organización $IO_NAME$." WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_LOG: "¡$ACTOR$ se une a la organización $IO_NAME$!" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_BTN1: "ACEPTAR" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_BTN2: "ACEPTAR" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_BTN3: "$common_string_go_to$" WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_MAP: "¡$IO_NAME$ se refuerza!" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_SETUP: "Cuando otro [country|el] se une a una [international_organization|el] que nos tiene como objetivo." COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_HEADER: "¡$IO_NAME$ crece!" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_TITLE: "$ACTOR$ se une a la organización $IO_TYPE_NAME$" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_DESC: "$ACTOR$ se ha unido a la organización $IO_NAME$." COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_LOG: "¡$ACTOR$ se une a la organización $IO_NAME$!" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN1: "ACEPTAR" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN2: "ACEPTAR" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN3: "$common_string_go_to$" COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_MAP: "¡$IO_NAME$ se refuerza!" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando aceptan que nos unamos a una [international_organization|el]." WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_HEADER: "¡Nos hemos unido a una $IO_TYPE_NAME$!" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_TITLE: "Incorporación a la organización $IO_NAME$" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_DESC: "$RECIPIENT$ nos ha permitido unirnos a su $IO_TYPE_NAME$." WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_LOG: "Nos unimos a una $IO_TYPE_NAME$ liderada por $RECIPIENT$" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$" WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!" WE_PERFORM_conduct_keju_examination_ACTION_SETUP: "Cuando realizamos un examen del kējǔ." WE_PERFORM_conduct_keju_examination_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_conduct_keju_examination_ACTION_TITLE: "Examen del kējǔ realizado" WE_PERFORM_conduct_keju_examination_ACTION_EFFECTS: "Hemos realizado un examen del kējǔ." WE_PERFORM_conduct_keju_examination_ACTION_LOG: "Realizamos un examen del kējǔ." WE_PERFORM_conduct_keju_examination_ACTION_BTN1: "ACEPTAR" WE_PERFORM_conduct_keju_examination_ACTION_BTN2: "ACEPTAR" WE_PERFORM_conduct_keju_examination_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_conduct_keju_examination_ACTION_MAP: "" OTHER_PERFORMS_conduct_keju_examination_ACTION_SETUP: "Cuando otro [country|el] realiza un examen del kējǔ para convocar a un graduado." OTHER_PERFORMS_conduct_keju_examination_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_conduct_keju_examination_ACTION_TITLE: "Examen del kējǔ realizado" OTHER_PERFORMS_conduct_keju_examination_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha realizado un examen del kējǔ." OTHER_PERFORMS_conduct_keju_examination_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó un examen del kējǔ." OTHER_PERFORMS_conduct_keju_examination_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_conduct_keju_examination_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_conduct_keju_examination_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_conduct_keju_examination_ACTION_MAP: "" PERFORM_rtr_grant_titles_ACTION: "¡[target.GetName] ha recibido títulos!" PERFORM_rtr_grant_titles_ACTION_SETUP: "Cuando otorgamos títulos." PERFORM_rtr_grant_titles_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_grant_titles_ACTION_TITLE: "¡Títulos otorgados!" PERFORM_rtr_grant_titles_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha otorgado títulos a [SCOPE.sCountry('target').GetName]." PERFORM_rtr_grant_titles_ACTION_EFFECTS: "$EFFECT$" PERFORM_rtr_grant_titles_ACTION_LOG: "Títulos otorgados." PERFORM_rtr_grant_titles_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_grant_titles_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_grant_titles_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_grant_titles_ACTION_MAP: "" PERFORM_rtr_negotiate_with_rebels_ACTION_SETUP: "Cuando negociamos con rebeldes." PERFORM_rtr_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_negotiate_with_rebels_ACTION_TITLE: "¡Negociación con rebeldes!" PERFORM_rtr_negotiate_with_rebels_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha negociado con los [SCOPE.sRebel('target').GetName]." PERFORM_rtr_negotiate_with_rebels_ACTION_LOG: "Negociación con rebeldes." PERFORM_rtr_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_negotiate_with_rebels_ACTION_MAP: "" PERFORM_rtr_call_loyalists_to_arms_ACTION_SETUP: "Cuando llamamos a un aliado leal a las armas." PERFORM_rtr_call_loyalists_to_arms_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_call_loyalists_to_arms_ACTION_TITLE: "¡Llamamiento a las armas de un aliado leal!" PERFORM_rtr_call_loyalists_to_arms_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha llamado a [SCOPE.sCountry('target').GetName] a las armas." PERFORM_rtr_call_loyalists_to_arms_ACTION_LOG: "Llamamos a las armas a un aliado leal." PERFORM_rtr_call_loyalists_to_arms_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_call_loyalists_to_arms_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_call_loyalists_to_arms_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_call_loyalists_to_arms_ACTION_MAP: "" PERFORM_rtr_appease_the_court_ACTION_SETUP: "Cuando apaciguamos a la corte." PERFORM_rtr_appease_the_court_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_appease_the_court_ACTION_TITLE: "¡Corte apaciguada!" PERFORM_rtr_appease_the_court_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha apaciguado a la corte." PERFORM_rtr_appease_the_court_ACTION_LOG: "Se apaciguó la corte." PERFORM_rtr_appease_the_court_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_appease_the_court_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_appease_the_court_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_appease_the_court_ACTION_MAP: "" PERFORM_rtr_rekindle_revolt_ACTION_SETUP: "Cuando reavivamos la revuelta." PERFORM_rtr_rekindle_revolt_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_rekindle_revolt_ACTION_TITLE: "¡Revuelta reavivada!" PERFORM_rtr_rekindle_revolt_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha reiniciado su rebelión." PERFORM_rtr_rekindle_revolt_ACTION_LOG: "Se reavivó la revuelta." PERFORM_rtr_rekindle_revolt_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_rekindle_revolt_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_rekindle_revolt_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_rekindle_revolt_ACTION_MAP: "" PERFORM_rtr_rein_in_area_ACTION_SETUP: "Cuando metemos una zona en vereda." PERFORM_rtr_rein_in_area_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_rein_in_area_ACTION_TITLE: "¡Zona controlada!" PERFORM_rtr_rein_in_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha metido en vereda a [SCOPE.sArea('target').GetName]." PERFORM_rtr_rein_in_area_ACTION_LOG: "Área metida en vereda." PERFORM_rtr_rein_in_area_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_rein_in_area_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_rein_in_area_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_rein_in_area_ACTION_MAP: "" PERFORM_rtr_support_faction_ACTION: "Apoyo enviado a la facción" PERFORM_rtr_support_faction_ACTION_SETUP: "Cuando enviamos apoyo a la facción objetivo." PERFORM_rtr_support_faction_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_support_faction_ACTION_TITLE: "¡Apoyo enviado a la facción!" PERFORM_rtr_support_faction_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado apoyo a [SCOPE.sCountry('target').GetName]." PERFORM_rtr_support_faction_ACTION_LOG: "¡Envió apoyo a la facción!" PERFORM_rtr_support_faction_ACTION_BTN1: "Aceptar" PERFORM_rtr_support_faction_ACTION_BTN2: "Aceptar" PERFORM_rtr_support_faction_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_support_faction_ACTION_MAP: "" PERFORM_rtr_declare_independence_ACTION: "Declarada la independencia de [GetCountry('CHI').GetName]" PERFORM_rtr_declare_independence_ACTION_SETUP: "Cuando declaramos nuestra independencia de [GetCountry('CHI').GetName]." PERFORM_rtr_declare_independence_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_declare_independence_ACTION_TITLE: "¡Independencia declarada!" PERFORM_rtr_declare_independence_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha declarado su independencia de [GetCountry('CHI').GetLongName]." PERFORM_rtr_declare_independence_ACTION_LOG: "¡Independencia declarada!" PERFORM_rtr_declare_independence_ACTION_BTN1: "Aceptar" PERFORM_rtr_declare_independence_ACTION_BTN2: "Aceptar" PERFORM_rtr_declare_independence_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_declare_independence_ACTION_MAP: "" PERFORM_rtr_join_chinese_defense_ACTION: "Incorporación a la defensa [GetCountry('CHI').GetAdjective|l]" PERFORM_rtr_join_chinese_defense_ACTION_SETUP: "Cuando nos unimos a la defensa de [GetCountry('CHI').GetName|l]." PERFORM_rtr_join_chinese_defense_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_join_chinese_defense_ACTION_TITLE: "¡Incorporación a la defensa [GetCountry('CHI').GetAdjective|l]!" PERFORM_rtr_join_chinese_defense_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido defender [GetCountry('CHI').GetLongName] contra los rebeldes." PERFORM_rtr_join_chinese_defense_ACTION_LOG: "¡Incorporación a la defensa [GetCountry('CHI').GetAdjective|l]!" PERFORM_rtr_join_chinese_defense_ACTION_BTN1: "Aceptar" PERFORM_rtr_join_chinese_defense_ACTION_BTN2: "Aceptar" PERFORM_rtr_join_chinese_defense_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_join_chinese_defense_ACTION_MAP: "" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION: "¡Declarada la guerra por la supremacía regional contra [target.GetName]!" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_SETUP: "Cuando declaramos la guerra por la supremacía regional." PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_HEADER: "$MESSENGER$" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_TITLE: "¡Declarada la guerra por la supremacía regional!" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha declarado la guerra a [SCOPE.sCountry('target').GetName]." PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_LOG: "Declaró la guerra por la supremacía regional." PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_BTN1: "ACEPTAR" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_BTN2: "ACEPTAR" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_BTN3: "$common_string_go_to$" PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_MAP: "" PERFORM_join_a_league_ACTION_SETUP: "Cuando nos unimos a una liga." PERFORM_join_a_league_ACTION_HEADER: "$MESSENGER$" PERFORM_join_a_league_ACTION_TITLE: "¡Incorporación a una liga!" PERFORM_join_a_league_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha unido a [target.GetName]." PERFORM_join_a_league_ACTION_LOG: "Se unió a [target.GetName]." PERFORM_join_a_league_ACTION_BTN1: "ACEPTAR" PERFORM_join_a_league_ACTION_BTN2: "ACEPTAR" PERFORM_join_a_league_ACTION_BTN3: "$common_string_go_to$" PERFORM_join_a_league_ACTION_MAP: "" PERFORM_create_italian_league_ACTION_SETUP: "Cuando creamos una liga italiana." PERFORM_create_italian_league_ACTION_HEADER: "$MESSENGER$" PERFORM_create_italian_league_ACTION_TITLE: "¡Liga creada!" PERFORM_create_italian_league_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha creado una liga italiana que busca fortaleza en un frente unido contra los conquistadores extranjeros." PERFORM_create_italian_league_ACTION_LOG: "Creada una liga italiana." PERFORM_create_italian_league_ACTION_BTN1: "ACEPTAR" PERFORM_create_italian_league_ACTION_BTN2: "ACEPTAR" PERFORM_create_italian_league_ACTION_BTN3: "$common_string_go_to$" PERFORM_create_italian_league_ACTION_MAP: "" PERFORM_plan_campaign_in_italy_ACTION_SETUP: "Cuando planificamos una campaña en $italy_region$." PERFORM_plan_campaign_in_italy_ACTION_HEADER: "$MESSENGER$" PERFORM_plan_campaign_in_italy_ACTION_TITLE: "¡Planes para la conquista de Italia!" PERFORM_plan_campaign_in_italy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha declarado su intención de conquistar [target.GetName]." PERFORM_plan_campaign_in_italy_ACTION_LOG: "Hizo planes para conquistar tierras en $italy_region$." PERFORM_plan_campaign_in_italy_ACTION_BTN1: "ACEPTAR" PERFORM_plan_campaign_in_italy_ACTION_BTN2: "ACEPTAR" PERFORM_plan_campaign_in_italy_ACTION_BTN3: "$common_string_go_to$" PERFORM_plan_campaign_in_italy_ACTION_MAP: "" PERFORM_intervene_in_italian_campaign_ACTION_SETUP: "Cuando intervenimos en una campaña italiana." PERFORM_intervene_in_italian_campaign_ACTION_HEADER: "$MESSENGER$" PERFORM_intervene_in_italian_campaign_ACTION_TITLE: "¡Intervención en una campaña italiana!" PERFORM_intervene_in_italian_campaign_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha intervenido en una campaña italiana." PERFORM_intervene_in_italian_campaign_ACTION_LOG: "Intervino en una campaña italiana." PERFORM_intervene_in_italian_campaign_ACTION_BTN1: "ACEPTAR" PERFORM_intervene_in_italian_campaign_ACTION_BTN2: "ACEPTAR" PERFORM_intervene_in_italian_campaign_ACTION_BTN3: "$common_string_go_to$" PERFORM_intervene_in_italian_campaign_ACTION_MAP: "" PERFORM_attract_condottieri_ACTION_SETUP: "Cuando atraemos condotieros." PERFORM_attract_condottieri_ACTION_HEADER: "$MESSENGER$" PERFORM_attract_condottieri_ACTION_TITLE: "¡Atracción de condotieros!" PERFORM_attract_condottieri_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] intenta atraer mercenarios." PERFORM_attract_condottieri_ACTION_LOG: "Atrajo condotieros." PERFORM_attract_condottieri_ACTION_BTN1: "ACEPTAR" PERFORM_attract_condottieri_ACTION_BTN2: "ACEPTAR" PERFORM_attract_condottieri_ACTION_BTN3: "$common_string_go_to$" PERFORM_attract_condottieri_ACTION_MAP: "" PERFORM_iw_send_aid_ACTION_SETUP: "Cuando enviamos ayuda." PERFORM_iw_send_aid_ACTION_HEADER: "$MESSENGER$" PERFORM_iw_send_aid_ACTION_TITLE: "¡Ayuda enviada!" PERFORM_iw_send_aid_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha enviado ayuda a $italy_region$!" PERFORM_iw_send_aid_ACTION_LOG: "Envió ayuda." PERFORM_iw_send_aid_ACTION_BTN1: "ACEPTAR" PERFORM_iw_send_aid_ACTION_BTN2: "ACEPTAR" PERFORM_iw_send_aid_ACTION_BTN3: "$common_string_go_to$" PERFORM_iw_send_aid_ACTION_MAP: "" PERFORM_fall_of_delhi_plea_neighbors_ACTION_SETUP: "Cuando enviamos emisarios." PERFORM_fall_of_delhi_plea_neighbors_ACTION_HEADER: "$MESSENGER$" PERFORM_fall_of_delhi_plea_neighbors_ACTION_TITLE: "Emisarios enviados" PERFORM_fall_of_delhi_plea_neighbors_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado emisarios." PERFORM_fall_of_delhi_plea_neighbors_ACTION_LOG: "Envió emisarios." PERFORM_fall_of_delhi_plea_neighbors_ACTION_BTN1: "ACEPTAR" PERFORM_fall_of_delhi_plea_neighbors_ACTION_BTN2: "ACEPTAR" PERFORM_fall_of_delhi_plea_neighbors_ACTION_BTN3: "$common_string_go_to$" PERFORM_fall_of_delhi_plea_neighbors_ACTION_MAP: "" PERFORM_fall_of_delhi_appoint_governors_ACTION_SETUP: "Cuando nombramos gobernadores." PERFORM_fall_of_delhi_appoint_governors_ACTION_HEADER: "$MESSENGER$" PERFORM_fall_of_delhi_appoint_governors_ACTION_TITLE: "Gobernadores nombrados" PERFORM_fall_of_delhi_appoint_governors_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha nombrado gobernadores." PERFORM_fall_of_delhi_appoint_governors_ACTION_LOG: "Nombró gobernadores." PERFORM_fall_of_delhi_appoint_governors_ACTION_BTN1: "ACEPTAR" PERFORM_fall_of_delhi_appoint_governors_ACTION_BTN2: "ACEPTAR" PERFORM_fall_of_delhi_appoint_governors_ACTION_BTN3: "$common_string_go_to$" PERFORM_fall_of_delhi_appoint_governors_ACTION_MAP: "" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_SETUP: "Cuando exigimos tributo." PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_HEADER: "$MESSENGER$" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_TITLE: "Tributo exigido" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido tributo." PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_LOG: "Exigió tributo." PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_BTN1: "ACEPTAR" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_BTN2: "ACEPTAR" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_BTN3: "$common_string_go_to$" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_MAP: "" PERFORM_fall_of_delhi_appease_the_nobility_ACTION_SETUP: "Cuando apaciguamos a los nobles." PERFORM_fall_of_delhi_appease_the_nobility_ACTION_HEADER: "$MESSENGER$" PERFORM_fall_of_delhi_appease_the_nobility_ACTION_TITLE: "Nobles apaciguados" PERFORM_fall_of_delhi_appease_the_nobility_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha apaciguado a sus nobles." PERFORM_fall_of_delhi_appease_the_nobility_ACTION_LOG: "Apaciguó a los nobles." PERFORM_fall_of_delhi_appease_the_nobility_ACTION_BTN1: "ACEPTAR" PERFORM_fall_of_delhi_appease_the_nobility_ACTION_BTN2: "ACEPTAR" PERFORM_fall_of_delhi_appease_the_nobility_ACTION_BTN3: "$common_string_go_to$" PERFORM_fall_of_delhi_appease_the_nobility_ACTION_MAP: "" PERFORM_guelphs_sanction_emperor_ACTION_SETUP: "Cuando sancionamos al $rank_empire$." PERFORM_guelphs_sanction_emperor_ACTION_HEADER: "$MESSENGER$" PERFORM_guelphs_sanction_emperor_ACTION_TITLE: "¡Sanción al $rank_empire$!" PERFORM_guelphs_sanction_emperor_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha sancionado al [GetUniqueInternationalOrganization('hre').GetName] y a los [GetUniqueInternationalOrganization('ghibellines_io').GetName|l]." PERFORM_guelphs_sanction_emperor_ACTION_LOG: "Sancionó al $rank_empire$." PERFORM_guelphs_sanction_emperor_ACTION_BTN1: "ACEPTAR" PERFORM_guelphs_sanction_emperor_ACTION_BTN2: "ACEPTAR" PERFORM_guelphs_sanction_emperor_ACTION_BTN3: "$common_string_go_to$" PERFORM_guelphs_sanction_emperor_ACTION_MAP: "" WE_PERFORM_guelphs_sanction_emperor_ACTION_SETUP: "Cuando sancionamos al $rank_empire$." WE_PERFORM_guelphs_sanction_emperor_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_guelphs_sanction_emperor_ACTION_TITLE: "$rank_empire$ sancionado" WE_PERFORM_guelphs_sanction_emperor_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_guelphs_sanction_emperor_ACTION_LOG: "Sancionamos al [GetUniqueInternationalOrganization('hre').GetName] y a los [GetUniqueInternationalOrganization('ghibellines_io').GetName|l]." WE_PERFORM_guelphs_sanction_emperor_ACTION_BTN1: "ACEPTAR" WE_PERFORM_guelphs_sanction_emperor_ACTION_BTN2: "ACEPTAR" WE_PERFORM_guelphs_sanction_emperor_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_guelphs_sanction_emperor_ACTION_MAP: "" PERFORM_ghibellines_sanction_pope_ACTION_SETUP: "Cuando sancionamos al $rank_kingdom_papacy$." PERFORM_ghibellines_sanction_pope_ACTION_HEADER: "$MESSENGER$" PERFORM_ghibellines_sanction_pope_ACTION_TITLE: "¡Sanción al $rank_kingdom_papacy$!" PERFORM_ghibellines_sanction_pope_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha emitido una sanción contra [GetCountry('PAP').GetLongName|l] y los [GetUniqueInternationalOrganization('guelphs_io').GetName|l]." PERFORM_ghibellines_sanction_pope_ACTION_LOG: "Sanción al $rank_kingdom_papacy$." PERFORM_ghibellines_sanction_pope_ACTION_BTN1: "ACEPTAR" PERFORM_ghibellines_sanction_pope_ACTION_BTN2: "ACEPTAR" PERFORM_ghibellines_sanction_pope_ACTION_BTN3: "$common_string_go_to$" PERFORM_ghibellines_sanction_pope_ACTION_MAP: "" WE_PERFORM_ghibellines_sanction_pope_ACTION_SETUP: "Cuando sancionamos al $rank_kingdom_papacy$." WE_PERFORM_ghibellines_sanction_pope_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ghibellines_sanction_pope_ACTION_TITLE: "$rank_kingdom_papacy$ sancionado" WE_PERFORM_ghibellines_sanction_pope_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_ghibellines_sanction_pope_ACTION_LOG: "Emitimos una sanción contra [GetCountry('PAP').GetLongName|l] y los [GetUniqueInternationalOrganization('guelphs_io').GetName|l]." WE_PERFORM_ghibellines_sanction_pope_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ghibellines_sanction_pope_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ghibellines_sanction_pope_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ghibellines_sanction_pope_ACTION_MAP: "" WE_PERFORM_gag_leave_faction_ACTION_SETUP: "Cuando abandonamos nuestra facción." WE_PERFORM_gag_leave_faction_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_gag_leave_faction_ACTION_TITLE: "Abandono de facción" WE_PERFORM_gag_leave_faction_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_gag_leave_faction_ACTION_LOG: "Abandonamos la facción de los [ShowSituationName('guelphs_and_ghibellines')|l]." WE_PERFORM_gag_leave_faction_ACTION_BTN1: "ACEPTAR" WE_PERFORM_gag_leave_faction_ACTION_BTN2: "ACEPTAR" WE_PERFORM_gag_leave_faction_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_gag_leave_faction_ACTION_MAP: "" OTHER_PERFORMS_gag_leave_faction_ACTION_SETUP: "Cuando otro abandona nuestra facción." OTHER_PERFORMS_gag_leave_faction_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_gag_leave_faction_ACTION_TITLE: "¡Facción debilitada!" OTHER_PERFORMS_gag_leave_faction_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_gag_leave_faction_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] abandonó nuestra facción de los [ShowSituationName('guelphs_and_ghibellines')|l]." OTHER_PERFORMS_gag_leave_faction_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_gag_leave_faction_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_gag_leave_faction_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_gag_leave_faction_ACTION_MAP: "" PERFORM_gag_request_aid_from_faction_member_ACTION_SETUP: "Cuando solicitamos ayuda a un miembro de la facción." PERFORM_gag_request_aid_from_faction_member_ACTION_HEADER: "$MESSENGER$" PERFORM_gag_request_aid_from_faction_member_ACTION_TITLE: "¡Ayuda solicitada a un miembro de la facción!" PERFORM_gag_request_aid_from_faction_member_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha pedido la ayuda de [SCOPE.sCountry('target_TITLE').GetName] en su [SCOPE.sWar('target').GetName]." PERFORM_gag_request_aid_from_faction_member_ACTION_LOG: "Solicitó ayuda a un miembro de la facción." PERFORM_gag_request_aid_from_faction_member_ACTION_BTN1: "ACEPTAR" PERFORM_gag_request_aid_from_faction_member_ACTION_BTN2: "ACEPTAR" PERFORM_gag_request_aid_from_faction_member_ACTION_BTN3: "$common_string_go_to$" PERFORM_gag_request_aid_from_faction_member_ACTION_MAP: "" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_SETUP: "Cuando solicitamos ayuda a un miembro de la facción." WE_PERFORM_gag_request_aid_from_faction_member_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_TITLE: "Ayuda solicitada" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_LOG: "Hemos solicitado a [SCOPE.sCountry('target_TITLE').GetName] que se una a la guerra de [SCOPE.sWar('target').GetName]." WE_PERFORM_gag_request_aid_from_faction_member_ACTION_BTN1: "ACEPTAR" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_BTN2: "ACEPTAR" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_gag_request_aid_from_faction_member_ACTION_MAP: "" PERFORM_guelphs_support_imperial_rivals_ACTION_SETUP: "Cuando apoyamos a un rival imperial." PERFORM_guelphs_support_imperial_rivals_ACTION_HEADER: "$MESSENGER$" PERFORM_guelphs_support_imperial_rivals_ACTION_TITLE: "¡Apoyo a un rival imperial!" PERFORM_guelphs_support_imperial_rivals_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado apoyo en nombre de los [GetUniqueInternationalOrganization('guelphs_io').GetName|l] al rival imperial de [SCOPE.sCountry('target').GetName]." PERFORM_guelphs_support_imperial_rivals_ACTION_LOG: "Apoyo al rival imperial." PERFORM_guelphs_support_imperial_rivals_ACTION_BTN1: "ACEPTAR" PERFORM_guelphs_support_imperial_rivals_ACTION_BTN2: "ACEPTAR" PERFORM_guelphs_support_imperial_rivals_ACTION_BTN3: "$common_string_go_to$" PERFORM_guelphs_support_imperial_rivals_ACTION_MAP: "" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_SETUP: "Cuando apoyamos a un rival imperial." WE_PERFORM_guelphs_support_imperial_rivals_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_TITLE: "Apoyo a un rival imperial" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_LOG: "Apoyamos en nombre de los [GetUniqueInternationalOrganization('guelphs_io').GetName|l] el rival imperial de [SCOPE.sCountry('target').GetName]." WE_PERFORM_guelphs_support_imperial_rivals_ACTION_BTN1: "ACEPTAR" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_BTN2: "ACEPTAR" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_guelphs_support_imperial_rivals_ACTION_MAP: "" PERFORM_ghibellines_petition_for_imperial_support_ACTION_SETUP: "Cuando solicitamos apoyo imperial." PERFORM_ghibellines_petition_for_imperial_support_ACTION_HEADER: "$MESSENGER$" PERFORM_ghibellines_petition_for_imperial_support_ACTION_TITLE: "¡Apoyo imperial solicitado!" PERFORM_ghibellines_petition_for_imperial_support_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha solicitado apoyo imperial a [GetUniqueInternationalOrganization('hre').GetLeaderCountry.GetName]." PERFORM_ghibellines_petition_for_imperial_support_ACTION_LOG: "Solicitó apoyo imperial." PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN1: "ACEPTAR" PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN2: "ACEPTAR" PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN3: "$common_string_go_to$" PERFORM_ghibellines_petition_for_imperial_support_ACTION_MAP: "" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_SETUP: "Cuando solicitamos apoyo imperial." WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_TITLE: "Apoyo imperial solicitado" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_LOG: "Solicitamos apoyo imperial a [GetUniqueInternationalOrganization('hre').GetLeaderCountry.GetName]." WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_MAP: "" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_SETUP: "Cuando pedimos a un miembro de la facción." OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_TITLE: "Solicitado apoyo de la facción" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_LOG: "Solicitamos apoyo al miembro de nuestra facción." OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_MAP: "" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_SETUP: "Cuando otros sancionan al [GetUniqueInternationalOrganization('hre').GetLeaderTitle]." OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_TITLE: "[GetUniqueInternationalOrganization('hre').GetLeaderTitle] sancionado" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_LOG: "Otros sancionaron al [GetUniqueInternationalOrganization('hre').GetLeaderTitle]." OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_MAP: "" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_SETUP: "Cuando otros sancionan al $rank_kingdom_papacy$." OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_TITLE: "$rank_kingdom_papacy$ sancionado" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_LOG: "Otros emitieron una sanción contra [GetCountry('PAP').GetLongName|l] y los [GetUniqueInternationalOrganization('guelphs_io').GetName|l]." OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_MAP: "" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_SETUP: "Cuando otros solicitan apoyo imperial." OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_TITLE: "Apoyo a un rival imperial" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_LOG: "Otros apoyan en nombre de los [GetUniqueInternationalOrganization('guelphs_io').GetName|l] el rival imperial de [SCOPE.sCountry('target').GetName]." OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_MAP: "" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_SETUP: "Cuando otros solicitan apoyo imperial." OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_TITLE: "Apoyo imperial solicitado" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_LOG: "Otros solicitaron apoyo imperial a [GetUniqueInternationalOrganization('hre').GetLeaderCountry.GetName]." OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_MAP: "" PERFORM_rot_plan_invasion_ACTION: "¡Invasión de [target.GetName] planificada!" PERFORM_rot_plan_invasion_ACTION_SETUP: "Cuando se planea una invasión del país objetivo." PERFORM_rot_plan_invasion_ACTION_HEADER: "$MESSENGER$" PERFORM_rot_plan_invasion_ACTION_TITLE: "¡Invasión planeada!" PERFORM_rot_plan_invasion_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha planificado una invasión de [SCOPE.sCountry('target').GetName]." PERFORM_rot_plan_invasion_ACTION_LOG: "Invasión planificada." PERFORM_rot_plan_invasion_ACTION_BTN1: "ACEPTAR" PERFORM_rot_plan_invasion_ACTION_BTN2: "ACEPTAR" PERFORM_rot_plan_invasion_ACTION_BTN3: "$common_string_go_to$" PERFORM_rot_plan_invasion_ACTION_MAP: "" WE_PERFORM_rot_plan_invasion_ACTION_SETUP: "Cuando planeamos una invasión." WE_PERFORM_rot_plan_invasion_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_rot_plan_invasion_ACTION_TITLE: "Invasión planeada" WE_PERFORM_rot_plan_invasion_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_rot_plan_invasion_ACTION_LOG: "Planeamos una invasión de [SCOPE.sCountry('target').GetName]." WE_PERFORM_rot_plan_invasion_ACTION_BTN1: "ACEPTAR" WE_PERFORM_rot_plan_invasion_ACTION_BTN2: "ACEPTAR" WE_PERFORM_rot_plan_invasion_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_rot_plan_invasion_ACTION_MAP: "" OTHER_PERFORMS_rot_plan_invasion_ACTION_SETUP: "Cuando otro [country|el] establece su región nuclear." OTHER_PERFORMS_rot_plan_invasion_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_rot_plan_invasion_ACTION_TITLE: "Invasión planeada" OTHER_PERFORMS_rot_plan_invasion_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_rot_plan_invasion_ACTION_LOG: "¡[SCOPE.sCountry('actor').GetName] planeó una invasión contra nosotros!" OTHER_PERFORMS_rot_plan_invasion_ACTION_BTN1: "Preocupante" OTHER_PERFORMS_rot_plan_invasion_ACTION_BTN2: "Preocupante" OTHER_PERFORMS_rot_plan_invasion_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_rot_plan_invasion_ACTION_MAP: "" PERFORM_rot_select_core_region_ACTION: "¡Región nuclear de [target.GetName] establecida!" PERFORM_rot_select_core_region_ACTION_SETUP: "Cuando establecemos una región nuclear." PERFORM_rot_select_core_region_ACTION_HEADER: "$MESSENGER$" PERFORM_rot_select_core_region_ACTION_TITLE: "¡Región nuclear establecida!" PERFORM_rot_select_core_region_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha establecido su región nuclear en [SCOPE.sRegion('target').GetName]." PERFORM_rot_select_core_region_ACTION_LOG: "Región nuclear establecida." PERFORM_rot_select_core_region_ACTION_BTN1: "ACEPTAR" PERFORM_rot_select_core_region_ACTION_BTN2: "ACEPTAR" PERFORM_rot_select_core_region_ACTION_BTN3: "$common_string_go_to$" PERFORM_rot_select_core_region_ACTION_MAP: "" WE_PERFORM_rot_select_core_region_ACTION_SETUP: "Cuando establecemos una región nuclear." WE_PERFORM_rot_select_core_region_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_rot_select_core_region_ACTION_TITLE: "Región nuclear establecida" WE_PERFORM_rot_select_core_region_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_rot_select_core_region_ACTION_LOG: "Establecimos nuestra región nuclear." WE_PERFORM_rot_select_core_region_ACTION_BTN1: "ACEPTAR" WE_PERFORM_rot_select_core_region_ACTION_BTN2: "ACEPTAR" WE_PERFORM_rot_select_core_region_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_rot_select_core_region_ACTION_MAP: "" OTHER_PERFORMS_rot_select_core_region_ACTION_SETUP: "Cuando otro [country|el] establece su región nuclear." OTHER_PERFORMS_rot_select_core_region_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_rot_select_core_region_ACTION_TITLE: "Región nuclear establecida" OTHER_PERFORMS_rot_select_core_region_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_rot_select_core_region_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] estableció su región nuclear." OTHER_PERFORMS_rot_select_core_region_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_rot_select_core_region_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_rot_select_core_region_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_rot_select_core_region_ACTION_MAP: "" PERFORM_rot_reform_into_monarchy_ACTION: "¡Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma!" PERFORM_rot_reform_into_monarchy_ACTION_SETUP: "Cuando nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma." PERFORM_rot_reform_into_monarchy_ACTION_HEADER: "$MESSENGER$" PERFORM_rot_reform_into_monarchy_ACTION_TITLE: "¡Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma!" PERFORM_rot_reform_into_monarchy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha convertido en [ShowGovernmentTypeName('monarchy')|l] por reforma." PERFORM_rot_reform_into_monarchy_ACTION_LOG: "¡Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma!" PERFORM_rot_reform_into_monarchy_ACTION_BTN1: "ACEPTAR" PERFORM_rot_reform_into_monarchy_ACTION_BTN2: "ACEPTAR" PERFORM_rot_reform_into_monarchy_ACTION_BTN3: "$common_string_go_to$" PERFORM_rot_reform_into_monarchy_ACTION_MAP: "" WE_PERFORM_rot_reform_into_monarchy_ACTION_SETUP: "Cuando nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma." WE_PERFORM_rot_reform_into_monarchy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_rot_reform_into_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma" WE_PERFORM_rot_reform_into_monarchy_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_rot_reform_into_monarchy_ACTION_LOG: "Nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma." WE_PERFORM_rot_reform_into_monarchy_ACTION_BTN1: "ACEPTAR" WE_PERFORM_rot_reform_into_monarchy_ACTION_BTN2: "ACEPTAR" WE_PERFORM_rot_reform_into_monarchy_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_rot_reform_into_monarchy_ACTION_MAP: "" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_SETUP: "Cuando otro [country|el] se convierte en [ShowGovernmentTypeName('monarchy')|l] por reforma." OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se ha reformado en una [ShowGovernmentTypeName('monarchy')|l]." OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_MAP: "" PERFORM_rot_promote_regional_culture_ACTION: "¡Ascendida la cultura regional de [target.GetName]!" PERFORM_rot_promote_regional_culture_ACTION_SETUP: "Cuando promovemos una cultura regional." PERFORM_rot_promote_regional_culture_ACTION_HEADER: "$MESSENGER$" PERFORM_rot_promote_regional_culture_ACTION_TITLE: "¡Cultura regional promovida!" PERFORM_rot_promote_regional_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha promovido la cultura regional de los [SCOPE.sCulture('target').GetName|l]." PERFORM_rot_promote_regional_culture_ACTION_LOG: "Cultura regional ascendida." PERFORM_rot_promote_regional_culture_ACTION_BTN1: "ACEPTAR" PERFORM_rot_promote_regional_culture_ACTION_BTN2: "ACEPTAR" PERFORM_rot_promote_regional_culture_ACTION_BTN3: "$common_string_go_to$" PERFORM_rot_promote_regional_culture_ACTION_MAP: "" WE_PERFORM_rot_promote_regional_culture_ACTION_SETUP: "Cuando promovemos una cultura regional." WE_PERFORM_rot_promote_regional_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_rot_promote_regional_culture_ACTION_TITLE: "Cultura regional promovida" WE_PERFORM_rot_promote_regional_culture_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_rot_promote_regional_culture_ACTION_LOG: "Ascendimos la cultura regional de los [SCOPE.sCulture('target').GetName|l]." WE_PERFORM_rot_promote_regional_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_rot_promote_regional_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_rot_promote_regional_culture_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_rot_promote_regional_culture_ACTION_MAP: "" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_SETUP: "Cuando otro [country|el] promueve una cultura regional." OTHER_PERFORMS_rot_promote_regional_culture_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_TITLE: "Cultura regional promovida" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha ascendido la cultura regional de los [SCOPE.sCulture('target').GetName|l]." OTHER_PERFORMS_rot_promote_regional_culture_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_rot_promote_regional_culture_ACTION_MAP: "" PERFORM_press_claims_ACTION_SETUP: "Se han presentado reclamaciones." PERFORM_press_claims_ACTION_HEADER: "$MESSENGER$" PERFORM_press_claims_ACTION_TITLE: "Reclamaciones presentadas" PERFORM_press_claims_ACTION_EFFECTS: "$EFFECT$" PERFORM_press_claims_ACTION_LOG: "Reclamaciones presentadas contra [target.GetName]." PERFORM_press_claims_ACTION_BTN1: "ACEPTAR" PERFORM_press_claims_ACTION_BTN2: "ACEPTAR" PERFORM_press_claims_ACTION_BTN3: "$common_string_go_to$" PERFORM_press_claims_ACTION_MAP: "" PERFORM_raise_bey_fortress_ACTION_SETUP: "Se ha erigido una fortaleza de bey." PERFORM_raise_bey_fortress_ACTION_HEADER: "$MESSENGER$" PERFORM_raise_bey_fortress_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha erigido una fortaleza de bey en [target.GetName]" PERFORM_raise_bey_fortress_ACTION_EFFECTS: "$EFFECT$" PERFORM_raise_bey_fortress_ACTION_LOG: "Fortaleza de bey erigida en [target.GetName]." PERFORM_raise_bey_fortress_ACTION_BTN1: "ACEPTAR" PERFORM_raise_bey_fortress_ACTION_BTN2: "ACEPTAR" PERFORM_raise_bey_fortress_ACTION_BTN3: "$common_string_go_to$" PERFORM_raise_bey_fortress_ACTION_MAP: "" PERFORM_seek_relations_with_the_byzantines_ACTION_SETUP: "Cuando se establecen canales diplomáticos entre un país y $BYZ$." PERFORM_seek_relations_with_the_byzantines_ACTION_HEADER: "$MESSENGER$" PERFORM_seek_relations_with_the_byzantines_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha entablado relaciones diplomáticas con $BYZ$" PERFORM_seek_relations_with_the_byzantines_ACTION_EFFECTS: "$EFFECT$" PERFORM_seek_relations_with_the_byzantines_ACTION_LOG: "Búsqueda de relaciones diplomáticas con $BYZ$." PERFORM_seek_relations_with_the_byzantines_ACTION_BTN1: "ACEPTAR" PERFORM_seek_relations_with_the_byzantines_ACTION_BTN2: "ACEPTAR" PERFORM_seek_relations_with_the_byzantines_ACTION_BTN3: "$common_string_go_to$" PERFORM_seek_relations_with_the_byzantines_ACTION_MAP: "" PERFORM_examine_our_fortifications_ACTION_SETUP: "Fortificaciones inspeccionadas." PERFORM_examine_our_fortifications_ACTION_HEADER: "$MESSENGER$" PERFORM_examine_our_fortifications_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] inspecciona las fortificaciones" PERFORM_examine_our_fortifications_ACTION_EFFECTS: "$EFFECT$" PERFORM_examine_our_fortifications_ACTION_LOG: "Inspección de las fortificaciones." PERFORM_examine_our_fortifications_ACTION_BTN1: "ACEPTAR" PERFORM_examine_our_fortifications_ACTION_BTN2: "ACEPTAR" PERFORM_examine_our_fortifications_ACTION_BTN3: "$common_string_go_to$" PERFORM_examine_our_fortifications_ACTION_MAP: "" PERFORM_offer_diplomatic_protection_ACTION_SETUP: "Cuando se ofrece protección diplomática." PERFORM_offer_diplomatic_protection_ACTION_HEADER: "$MESSENGER$" PERFORM_offer_diplomatic_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha ofrecido protección diplomática a [target.GetName]" PERFORM_offer_diplomatic_protection_ACTION_EFFECTS: "$EFFECT$" PERFORM_offer_diplomatic_protection_ACTION_LOG: "Ofreció protección diplomática a [target.GetName]." PERFORM_offer_diplomatic_protection_ACTION_BTN1: "ACEPTAR" PERFORM_offer_diplomatic_protection_ACTION_BTN2: "ACEPTAR" PERFORM_offer_diplomatic_protection_ACTION_BTN3: "$common_string_go_to$" PERFORM_offer_diplomatic_protection_ACTION_MAP: "" PERFORM_invade_neighbor_beylik_ACTION_SETUP: "Un beylicato está abierto a la invasión." PERFORM_invade_neighbor_beylik_ACTION_HEADER: "$MESSENGER$" PERFORM_invade_neighbor_beylik_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha planeado invadir un beylicato vecino" PERFORM_invade_neighbor_beylik_ACTION_EFFECTS: "$EFFECT$" PERFORM_invade_neighbor_beylik_ACTION_LOG: "Iniciados los planes para invadir [target.GetName]." PERFORM_invade_neighbor_beylik_ACTION_BTN1: "ACEPTAR" PERFORM_invade_neighbor_beylik_ACTION_BTN2: "ACEPTAR" PERFORM_invade_neighbor_beylik_ACTION_BTN3: "$common_string_go_to$" PERFORM_invade_neighbor_beylik_ACTION_MAP: "" WE_PERFORM_invade_neighbor_beylik_ACTION_SETUP: "Cuando invadimos un beylicato vecino." WE_PERFORM_invade_neighbor_beylik_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_invade_neighbor_beylik_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha planeado invadir un beylicato vecino" WE_PERFORM_invade_neighbor_beylik_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_invade_neighbor_beylik_ACTION_LOG: "Iniciados los planes para invadir [target.GetName]." WE_PERFORM_invade_neighbor_beylik_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invade_neighbor_beylik_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invade_neighbor_beylik_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invade_neighbor_beylik_ACTION_MAP: "" WE_PERFORM_press_claims_ACTION_SETUP: "Cuando presentamos reclamaciones." WE_PERFORM_press_claims_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_press_claims_ACTION_TITLE: "Reclamaciones presentadas" WE_PERFORM_press_claims_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_press_claims_ACTION_LOG: "Se presentan reclamaciones contra [target.GetName]." WE_PERFORM_press_claims_ACTION_BTN1: "ACEPTAR" WE_PERFORM_press_claims_ACTION_BTN2: "ACEPTAR" WE_PERFORM_press_claims_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_press_claims_ACTION_MAP: "" WE_PERFORM_raise_bey_fortress_ACTION_SETUP: "Cuando erigimos una fortaleza de bey." WE_PERFORM_raise_bey_fortress_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_raise_bey_fortress_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha erigido una fortaleza de bey en [target.GetName]" WE_PERFORM_raise_bey_fortress_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_raise_bey_fortress_ACTION_LOG: "Fortaleza de bey erigida en [target.GetName]." WE_PERFORM_raise_bey_fortress_ACTION_BTN1: "ACEPTAR" WE_PERFORM_raise_bey_fortress_ACTION_BTN2: "ACEPTAR" WE_PERFORM_raise_bey_fortress_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_raise_bey_fortress_ACTION_MAP: "" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_SETUP: "Cuando buscamos relaciones con $BYZ$." WE_PERFORM_seek_relations_with_the_byzantines_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha entablado relaciones diplomáticas con $BYZ$" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_LOG: "Búsqueda de relaciones diplomáticas con $BYZ$." WE_PERFORM_seek_relations_with_the_byzantines_ACTION_BTN1: "ACEPTAR" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_BTN2: "ACEPTAR" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_seek_relations_with_the_byzantines_ACTION_MAP: "" WE_PERFORM_examine_our_fortifications_ACTION_SETUP: "Cuando inspeccionamos nuestras fortificaciones." WE_PERFORM_examine_our_fortifications_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_examine_our_fortifications_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] inspecciona las fortificaciones" WE_PERFORM_examine_our_fortifications_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_examine_our_fortifications_ACTION_LOG: "Inspección de las fortificaciones." WE_PERFORM_examine_our_fortifications_ACTION_BTN1: "ACEPTAR" WE_PERFORM_examine_our_fortifications_ACTION_BTN2: "ACEPTAR" WE_PERFORM_examine_our_fortifications_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_examine_our_fortifications_ACTION_MAP: "" WE_PERFORM_offer_diplomatic_protection_ACTION_SETUP: "Cuando ofrecemos protección diplomática a un país." WE_PERFORM_offer_diplomatic_protection_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_offer_diplomatic_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha ofrecido protección diplomática a [target.GetName]" WE_PERFORM_offer_diplomatic_protection_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_offer_diplomatic_protection_ACTION_LOG: "Se ha ofrecido protección diplomática a [target.GetName]." WE_PERFORM_offer_diplomatic_protection_ACTION_BTN1: "ACEPTAR" WE_PERFORM_offer_diplomatic_protection_ACTION_BTN2: "ACEPTAR" WE_PERFORM_offer_diplomatic_protection_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_offer_diplomatic_protection_ACTION_MAP: "" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_SETUP: "Cuando un [country|el] puede invadir otro [country|el]." OTHER_PERFORMS_invade_neighbor_beylik_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha planeado invadir un beylicato vecino" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_LOG: "Iniciados los planes para invadir [target.GetName]." OTHER_PERFORMS_invade_neighbor_beylik_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_invade_neighbor_beylik_ACTION_MAP: "" OTHER_PERFORMS_press_claims_ACTION_SETUP: "Cuando un [country|el] presenta reclamaciones." OTHER_PERFORMS_press_claims_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_press_claims_ACTION_TITLE: "Reclamaciones presentadas" OTHER_PERFORMS_press_claims_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_press_claims_ACTION_LOG: "Presentación de reclamaciones contra [target.GetName]." OTHER_PERFORMS_press_claims_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_press_claims_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_press_claims_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_press_claims_ACTION_MAP: "" OTHER_PERFORMS_raise_bey_fortress_ACTION_SETUP: "Cuando un [country|el] erige una fortaleza de bey." OTHER_PERFORMS_raise_bey_fortress_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_raise_bey_fortress_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha erigido una fortaleza de bey en [target.GetName]" OTHER_PERFORMS_raise_bey_fortress_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_raise_bey_fortress_ACTION_LOG: "Fortaleza de bajá erigida en [target.GetName]." OTHER_PERFORMS_raise_bey_fortress_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_raise_bey_fortress_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_raise_bey_fortress_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_raise_bey_fortress_ACTION_MAP: "" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_SETUP: "Cuando un [country|el] busca relaciones con $BYZ$." OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha entablado relaciones diplomáticas con $BYZ$" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_LOG: "Búsqueda de relaciones diplomáticas con $BYZ$." OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_MAP: "" OTHER_PERFORMS_examine_our_fortifications_ACTION_SETUP: "Cuando un [country|el] inspecciona sus fortificaciones." OTHER_PERFORMS_examine_our_fortifications_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_examine_our_fortifications_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] inspecciona las fortificaciones" OTHER_PERFORMS_examine_our_fortifications_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_examine_our_fortifications_ACTION_LOG: "Han inspeccionado sus fortificaciones." OTHER_PERFORMS_examine_our_fortifications_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_examine_our_fortifications_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_examine_our_fortifications_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_examine_our_fortifications_ACTION_MAP: "" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_SETUP: "Cuando se ofrece protección diplomática a un [country|el]." OTHER_PERFORMS_offer_diplomatic_protection_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha ofrecido protección diplomática a [target.GetName]" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_LOG: "Se ha ofrecido protección diplomática a [target.GetName]." OTHER_PERFORMS_offer_diplomatic_protection_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_offer_diplomatic_protection_ACTION_MAP: "" PERFORM_promote_mamluks_ACTION_SETUP: "Cuando asciende un $mamluk$." PERFORM_promote_mamluks_ACTION_HEADER: "Noticias de la corte" PERFORM_promote_mamluks_HEADER: "$MESSENGER$" PERFORM_promote_mamluks_ACTION_TITLE: "Nuevos $mamluks$ servirán a la corte" PERFORM_promote_mamluks_ACTION_EFFECTS: "¡Han dado un paso adelante los candidatos que compondrán nuestro funcionariado de élite!" PERFORM_promote_mamluks_LOG: "Un nuevo $mamluk$ ascendió en [SCOPE.sCountry('actor').GetName]." PERFORM_promote_mamluks_ACTION_LOG: "Un nuevo $mamluk$ ascendió en [SCOPE.sCountry('actor').GetName]." PERFORM_promote_mamluks_ACTION_BTN1: "ACEPTAR" PERFORM_promote_mamluks_ACTION_BTN2: "ACEPTAR" PERFORM_promote_mamluks_ACTION_BTN3: "$common_string_go_to$" PERFORM_promote_mamluks_ACTION_MAP: "" WE_PERFORM_claim_ilkhanate_ACTION_SETUP: "Cuando reclamamos el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]." WE_PERFORM_claim_ilkhanate_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_claim_ilkhanate_ACTION_TITLE: "¡$ilkhanate$ reclamado!" WE_PERFORM_claim_ilkhanate_ACTION_EFFECTS: "Hemos decidido presentar nuestra reclamación al liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]." WE_PERFORM_claim_ilkhanate_ACTION_FLAVOR: "¡Es nuestro por derecho!" WE_PERFORM_claim_ilkhanate_ACTION_LOG: "Reclamamos el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]." WE_PERFORM_claim_ilkhanate_ACTION_BTN1: "ACEPTAR" WE_PERFORM_claim_ilkhanate_ACTION_BTN2: "ACEPTAR" WE_PERFORM_claim_ilkhanate_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_claim_ilkhanate_ACTION_MAP: "" OTHER_PERFORM_claim_ilkhanate_ACTION_SETUP: "Cuando otro [country|el] reclama el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]." OTHER_PERFORM_claim_ilkhanate_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_claim_ilkhanate_ACTION_TITLE: "¡$ilkhanate$ reclamado!" OTHER_PERFORM_claim_ilkhanate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido presentar su reclamación al liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]." OTHER_PERFORM_claim_ilkhanate_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] reclamó el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]." OTHER_PERFORM_claim_ilkhanate_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_claim_ilkhanate_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_claim_ilkhanate_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_claim_ilkhanate_ACTION_MAP: "" PERFORM_institute_governmental_purges_ACTION_TITLE: "¡Una nueva ronda de purgas!" PERFORM_institute_governmental_purges_ACTION_SETUP: "Cuando se instauran purgas gubernamentales." PERFORM_institute_governmental_purges_ACTION_HEADER: "Noticias de la corte" PERFORM_institute_governmental_purges_HEADER: "$MESSENGER$" PERFORM_institute_governmental_purges_ACTION_EFFECTS: "¡El Gobierno de [SCOPE.sCountry('actor').GetName] ha purgado a un miembro de la corte!" PERFORM_institute_governmental_purges_LOG: "¡Un miembro de la corte de [SCOPE.sCountry('actor').GetName] fue purgado!" PERFORM_institute_governmental_purges_ACTION_LOG: "¡Purga en la corte [SCOPE.sCountry('actor').GetAdjective|l]!" PERFORM_institute_governmental_purges_ACTION_BTN1: "ACEPTAR" PERFORM_institute_governmental_purges_ACTION_BTN2: "ACEPTAR" PERFORM_institute_governmental_purges_ACTION_BTN3: "$common_string_go_to$" PERFORM_institute_governmental_purges_ACTION_MAP: "" PERFORM_reestablish_the_parliament_ACTION_TITLE: "¡Parlamento abolido!" PERFORM_reestablish_the_parliament_ACTION_SETUP: "Cuando el Parlamento es abolido." PERFORM_reestablish_the_parliament_ACTION_HEADER: "Noticias de la corte" PERFORM_reestablish_the_parliament_HEADER: "$MESSENGER$" PERFORM_reestablish_the_parliament_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha abolido su Parlamento!" PERFORM_reestablish_the_parliament_LOG: "¡Se abolió el Parlamento en [SCOPE.sCountry('actor').GetName]!" PERFORM_reestablish_the_parliament_ACTION_LOG: "$PERFORM_reestablish_the_parliament_LOG$" PERFORM_reestablish_the_parliament_ACTION_BTN1: "ACEPTAR" PERFORM_reestablish_the_parliament_ACTION_BTN2: "ACEPTAR" PERFORM_reestablish_the_parliament_ACTION_BTN3: "$common_string_go_to$" PERFORM_reestablish_the_parliament_ACTION_MAP: "" PERFORM_start_a_treasure_voyage_ACTION_HEADER: "¡El viaje del tesoro se ha iniciado!" PERFORM_start_a_treasure_voyage_ACTION_TITLE: "Se ha iniciado el viaje del tesoro" PERFORM_start_a_treasure_voyage_ACTION_EFFECTS: "¡[actor.GetName] ha emprendido un viaje del tesoro!" PERFORM_start_a_treasure_voyage_ACTION_LOG: "[actor.GetName] envió el viaje del tesoro." PERFORM_start_a_treasure_voyage_ACTION_MAP: "" PERFORM_start_a_treasure_voyage_ACTION_SETUP: "Cuando parte un viaje de tesoro." PERFORM_contribute_to_organization_treasury_ACTION_TITLE: "Contribución a la tesorería de la organización" PERFORM_contribute_to_organization_treasury_ACTION_SETUP: "Cuando se realizan contribuciones a la tesorería de la organización." PERFORM_contribute_to_organization_treasury_ACTION_HEADER: "$MESSENGER$" PERFORM_contribute_to_organization_treasury_ACTION_EFFECTS: "$EFFECT$" PERFORM_contribute_to_organization_treasury_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] contribuyó a la tesorería de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." PERFORM_contribute_to_organization_treasury_ACTION_BTN1: "ACEPTAR" PERFORM_contribute_to_organization_treasury_ACTION_BTN2: "ACEPTAR" PERFORM_contribute_to_organization_treasury_ACTION_BTN3: "$common_string_go_to$" PERFORM_contribute_to_organization_treasury_ACTION_MAP: "" PERFORM_overrule_imperial_diet_ACTION_SETUP: "Cuando el emperador anula las decisiones de la Dieta Imperial." PERFORM_overrule_imperial_diet_ACTION_HEADER: "$MESSENGER$" PERFORM_overrule_imperial_diet_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] anula la Dieta Imperial!" PERFORM_overrule_imperial_diet_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha tomado la audaz decisión de anular el [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName|l] en la organización internacional [SCOPE.sInternationalOrganization('recipient').GetName]." PERFORM_overrule_imperial_diet_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha anulado el [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName|l] en la organización internacional [SCOPE.sInternationalOrganization('recipient').GetName|l]." PERFORM_overrule_imperial_diet_ACTION_BTN1: "ACEPTAR" PERFORM_overrule_imperial_diet_ACTION_BTN2: "ACEPTAR" PERFORM_overrule_imperial_diet_ACTION_BTN3: "$common_string_go_to$" PERFORM_overrule_imperial_diet_ACTION_MAP: "" PERFORM_hire_cabinet_character_from_member_ACTION_SETUP: "Cuando se recluta a un nuevo [character|el] de la [GetInternationalOrganizationType('union').GetName] para el gabinete." PERFORM_hire_cabinet_character_from_member_ACTION_HEADER: "$MESSENGER$" PERFORM_hire_cabinet_character_from_member_ACTION_TITLE: "¡Contratación de un nuevo miembro del gabinete!" PERFORM_hire_cabinet_character_from_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_hire_cabinet_character_from_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] contrató a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('source').GetName]." PERFORM_hire_cabinet_character_from_member_ACTION_BTN1: "ACEPTAR" PERFORM_hire_cabinet_character_from_member_ACTION_BTN2: "ACEPTAR" PERFORM_hire_cabinet_character_from_member_ACTION_BTN3: "$common_string_to_go$" PERFORM_hire_cabinet_character_from_member_ACTION_MAP: "" PERFORM_hire_military_leader_from_member_ACTION_SETUP: "Cuando se recluta a un nuevo [character|el] de la [GetInternationalOrganizationType('union').GetName] para el ejército." PERFORM_hire_military_leader_from_member_ACTION_HEADER: "$MESSENGER$" PERFORM_hire_military_leader_from_member_ACTION_TITLE: "¡Contratación de un nuevo líder militar!" PERFORM_hire_military_leader_from_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_hire_military_leader_from_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha contratado a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('source').GetName]." PERFORM_hire_military_leader_from_member_ACTION_BTN1: "ACEPTAR" PERFORM_hire_military_leader_from_member_ACTION_BTN2: "ACEPTAR" PERFORM_hire_military_leader_from_member_ACTION_BTN3: "$common_string_to_go$" PERFORM_hire_military_leader_from_member_ACTION_MAP: "" PERFORM_hire_artist_from_member_ACTION_SETUP: "Cuando se recluta a un nuevo [artist|el] de la [GetInternationalOrganizationType('union').GetName]." PERFORM_hire_artist_from_member_ACTION_HEADER: "$MESSENGER$" PERFORM_hire_artist_from_member_ACTION_TITLE: "¡Contratación de un nuevo artista!" PERFORM_hire_artist_from_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_hire_artist_from_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha contratado a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('source').GetName]." PERFORM_hire_artist_from_member_ACTION_BTN1: "ACEPTAR" PERFORM_hire_artist_from_member_ACTION_BTN2: "ACEPTAR" PERFORM_hire_artist_from_member_ACTION_BTN3: "$common_string_to_go$" PERFORM_hire_artist_from_member_ACTION_MAP: "" PERFORM_force_convert_member_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] es convertido a la fuerza." PERFORM_force_convert_member_ACTION_HEADER: "$MESSENGER$" PERFORM_force_convert_member_ACTION_TITLE: "¡Conversión de [SCOPE.sCountry('target').GetName]!" PERFORM_force_convert_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_force_convert_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] cambió a la fuerza la [religion|el] de [SCOPE.sCountry('target').GetName] al [SCOPE.sCountry('actor').GetReligion.GetName|l]." PERFORM_force_convert_member_ACTION_BTN1: "ACEPTAR" PERFORM_force_convert_member_ACTION_BTN2: "ACEPTAR" PERFORM_force_convert_member_ACTION_BTN3: "$common_string_to_go$" PERFORM_force_convert_member_ACTION_MAP: "" PERFORM_align_societal_values_member_ACTION_SETUP: "Cuando se alinean los [societal_values|el] de un miembro de la [GetInternationalOrganizationType('union').GetName]." PERFORM_align_societal_values_member_ACTION_HEADER: "$MESSENGER$" PERFORM_align_societal_values_member_ACTION_TITLE: "¡Alineados los valores sociales de [SCOPE.sCountry('target').GetName]!" PERFORM_align_societal_values_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_align_societal_values_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] alineó a la fuerza los [societal_values|el] de [SCOPE.sCountry('target').GetName] con los suyos." PERFORM_align_societal_values_member_ACTION_BTN1: "ACEPTAR" PERFORM_align_societal_values_member_ACTION_BTN2: "ACEPTAR" PERFORM_align_societal_values_member_ACTION_BTN3: "$common_string_to_go$" PERFORM_align_societal_values_member_ACTION_MAP: "" PERFORM_improve_relations_member_ACTION_SETUP: "Cuando las relaciones y la [legitimacy|el] de un miembro de la [GetInternationalOrganizationType('union').GetName] mejoran." PERFORM_improve_relations_member_ACTION_HEADER: "$MESSENGER$" PERFORM_improve_relations_member_ACTION_TITLE: "¡Mejoradas las relaciones de [SCOPE.sCountry('target').GetName]!" PERFORM_improve_relations_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_improve_relations_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] mejoró su [opinion|el] y su [legitimacy|el] en [SCOPE.sCountry('target').GetName]." PERFORM_improve_relations_member_ACTION_BTN1: "ACEPTAR" PERFORM_improve_relations_member_ACTION_BTN2: "ACEPTAR" PERFORM_improve_relations_member_ACTION_BTN3: "$common_string_to_go$" PERFORM_improve_relations_member_ACTION_MAP: "" PERFORM_invest_in_members_economy_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] recibe inversiones para su economía." PERFORM_invest_in_members_economy_ACTION_HEADER: "$MESSENGER$" PERFORM_invest_in_members_economy_ACTION_TITLE: "Inversión en la economía [SCOPE.sCountry('target').GetAdjective|l]" PERFORM_invest_in_members_economy_ACTION_EFFECTS: "$EFFECT$" PERFORM_invest_in_members_economy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] utiliza el [gold|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para invertir en la economía de [SCOPE.sCountry('target').GetName]." PERFORM_invest_in_members_economy_ACTION_BTN1: "ACEPTAR" PERFORM_invest_in_members_economy_ACTION_BTN2: "ACEPTAR" PERFORM_invest_in_members_economy_ACTION_BTN3: "$common_string_to_go$" PERFORM_invest_in_members_economy_ACTION_MAP: "" PERFORM_invest_in_members_administration_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] recibe inversiones para su administración." PERFORM_invest_in_members_administration_ACTION_HEADER: "$MESSENGER$" PERFORM_invest_in_members_administration_ACTION_TITLE: "Inversión en la administración [SCOPE.sCountry('target').GetAdjective|l]" PERFORM_invest_in_members_administration_ACTION_EFFECTS: "$EFFECT$" PERFORM_invest_in_members_administration_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] utiliza el [gold|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para invertir en la administración de [SCOPE.sCountry('target').GetName]." PERFORM_invest_in_members_administration_ACTION_BTN1: "ACEPTAR" PERFORM_invest_in_members_administration_ACTION_BTN2: "ACEPTAR" PERFORM_invest_in_members_administration_ACTION_BTN3: "$common_string_to_go$" PERFORM_invest_in_members_administration_ACTION_MAP: "" PERFORM_invest_in_members_military_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] recibe inversiones para su ejército." PERFORM_invest_in_members_military_ACTION_HEADER: "$MESSENGER$" PERFORM_invest_in_members_military_ACTION_TITLE: "Inversión en el ejército [SCOPE.sCountry('target').GetAdjective|l]" PERFORM_invest_in_members_military_ACTION_EFFECTS: "$EFFECT$" PERFORM_invest_in_members_military_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] utiliza el [gold|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para invertir en el ejército de [SCOPE.sCountry('target').GetName]." PERFORM_invest_in_members_military_ACTION_BTN1: "ACEPTAR" PERFORM_invest_in_members_military_ACTION_BTN2: "ACEPTAR" PERFORM_invest_in_members_military_ACTION_BTN3: "$common_string_to_go$" PERFORM_invest_in_members_military_ACTION_MAP: "" PERFORM_suppress_foreign_revolutionaries_ACTION_TITLE: "Supresión potencial de revolucionarios extranjeros." PERFORM_suppress_foreign_revolutionaries_ACTION_SETUP: "Cuando es posible reprimir a los revolucionarios extranjeros." PERFORM_suppress_foreign_revolutionaries_ACTION_HEADER: "Noticias de la corte" PERFORM_suppress_foreign_revolutionaries_HEADER: "$MESSENGER$" PERFORM_suppress_foreign_revolutionaries_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] quiere reprimir la actividad revolucionaria en [SCOPE.sCountry('target').GetName]!" PERFORM_suppress_foreign_revolutionaries_LOG: "[SCOPE.sCountry('actor').GetName] podría suprimir a los revolucionarios [SCOPE.sCountry('target').GetAdjective|l]." PERFORM_suppress_foreign_revolutionaries_ACTION_LOG: "$PERFORM_suppress_foreign_revolutionaries_LOG$" PERFORM_suppress_foreign_revolutionaries_ACTION_BTN1: "ACEPTAR" PERFORM_suppress_foreign_revolutionaries_ACTION_BTN2: "ACEPTAR" PERFORM_suppress_foreign_revolutionaries_ACTION_BTN3: "$common_string_go_to$" PERFORM_suppress_foreign_revolutionaries_ACTION_MAP: "" PERFORM_assist_foreign_revolutionaries_ACTION_TITLE: "Ayuda potencial para revolucionarios extranjeros" PERFORM_assist_foreign_revolutionaries_ACTION_SETUP: "Cuando es posible ayudar a los revolucionarios extranjeros." PERFORM_assist_foreign_revolutionaries_ACTION_HEADER: "Noticias de la corte" PERFORM_assist_foreign_revolutionaries_HEADER: "$MESSENGER$" PERFORM_assist_foreign_revolutionaries_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] quiere apoyar la actividad revolucionaria en [SCOPE.sCountry('target').GetName]!" PERFORM_assist_foreign_revolutionaries_LOG: "[SCOPE.sCountry('actor').GetName] podría ayudar a los revolucionarios [SCOPE.sCountry('target').GetAdjective|l]." PERFORM_assist_foreign_revolutionaries_ACTION_LOG: "$PERFORM_assist_foreign_revolutionaries_LOG$" PERFORM_assist_foreign_revolutionaries_ACTION_BTN1: "ACEPTAR" PERFORM_assist_foreign_revolutionaries_ACTION_BTN2: "ACEPTAR" PERFORM_assist_foreign_revolutionaries_ACTION_BTN3: "$common_string_go_to$" PERFORM_assist_foreign_revolutionaries_ACTION_MAP: "" PERFORM_elevate_local_aristocracy_ACTION_TITLE: "Aristocracia elevada en [target_province.GetName]." PERFORM_elevate_local_aristocracy_ACTION_SETUP: "Cuando se eleva a los nobles." PERFORM_elevate_local_aristocracy_ACTION_HEADER: "Noticias de la corte" PERFORM_elevate_local_aristocracy_HEADER: "$MESSENGER$" PERFORM_elevate_local_aristocracy_ACTION_EFFECTS: "Se ha elevado a los nobles de [target_province.GetName]." PERFORM_elevate_local_aristocracy_LOG: "Se elevó a los nobles locales en [target_province.GetName]." PERFORM_elevate_local_aristocracy_ACTION_LOG: "$PERFORM_elevate_local_aristocracy_LOG$" PERFORM_elevate_local_aristocracy_ACTION_BTN1: "ACEPTAR" PERFORM_elevate_local_aristocracy_ACTION_BTN2: "ACEPTAR" PERFORM_elevate_local_aristocracy_ACTION_BTN3: "$common_string_go_to$" PERFORM_elevate_local_aristocracy_ACTION_MAP: "" PERFORM_demote_local_aristocracy_ACTION_TITLE: "Aristocracia degradada en [target_province.GetName]." PERFORM_demote_local_aristocracy_ACTION_SETUP: "Cuando se degrada a los nuevos nobles." PERFORM_demote_local_aristocracy_ACTION_HEADER: "Noticias de la corte" PERFORM_demote_local_aristocracy_HEADER: "$MESSENGER$" PERFORM_demote_local_aristocracy_ACTION_EFFECTS: "Se ha degradado a los nobles de [target_province.GetName]." PERFORM_demote_local_aristocracy_LOG: "Se ha degradado a los nobles locales en [target_province.GetName]." PERFORM_demote_local_aristocracy_ACTION_LOG: "$PERFORM_demote_local_aristocracy_LOG$" PERFORM_demote_local_aristocracy_ACTION_BTN1: "ACEPTAR" PERFORM_demote_local_aristocracy_ACTION_BTN2: "ACEPTAR" PERFORM_demote_local_aristocracy_ACTION_BTN3: "$common_string_go_to$" PERFORM_demote_local_aristocracy_ACTION_MAP: "" PERFORM_spread_revolutionary_sentiment_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('spread_revolutionary_sentiment')|l] durante la [situation|el] de [ShowSituationName('the_revolution')|l]." PERFORM_spread_revolutionary_sentiment_ACTION_HEADER: "$MESSENGER$" PERFORM_spread_revolutionary_sentiment_ACTION_TITLE: "¡Sentimiento revolucionario en [target_country.GetName]!" PERFORM_spread_revolutionary_sentiment_ACTION_EFFECTS: "$EFFECT$" PERFORM_spread_revolutionary_sentiment_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha propagado el sentimiento revolucionario en [target_country.GetName]." PERFORM_spread_revolutionary_sentiment_ACTION_BTN1: "ACEPTAR" PERFORM_spread_revolutionary_sentiment_ACTION_BTN2: "ACEPTAR" PERFORM_spread_revolutionary_sentiment_ACTION_BTN3: "$common_string_go_to$" PERFORM_spread_revolutionary_sentiment_ACTION_MAP: "" PERFORM_create_allied_pirate_nation_ACTION_SETUP: "Cuando un [country|el] crea una nueva nación pirata." PERFORM_create_allied_pirate_nation_ACTION_HEADER: "$MESSENGER$" PERFORM_create_allied_pirate_nation_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata" PERFORM_create_allied_pirate_nation_ACTION_EFFECTS: "$EFFECT$" PERFORM_create_allied_pirate_nation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] creó una nueva nación pirata." PERFORM_create_allied_pirate_nation_ACTION_BTN1: "ACEPTAR" PERFORM_create_allied_pirate_nation_ACTION_BTN2: "ACEPTAR" PERFORM_create_allied_pirate_nation_ACTION_BTN3: "$common_string_go_to$" PERFORM_create_allied_pirate_nation_ACTION_MAP: "" WE_PERFORM_create_allied_pirate_nation_ACTION_SETUP: "Cuando creamos una nueva nación pirata." WE_PERFORM_create_allied_pirate_nation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_allied_pirate_nation_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata" WE_PERFORM_create_allied_pirate_nation_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_create_allied_pirate_nation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata." WE_PERFORM_create_allied_pirate_nation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_allied_pirate_nation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_allied_pirate_nation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_allied_pirate_nation_ACTION_MAP: "" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_SETUP: "Cuando un [country|el] crea una nueva nación pirata." OTHER_PERFORMS_create_allied_pirate_nation_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata." OTHER_PERFORMS_create_allied_pirate_nation_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_create_allied_pirate_nation_ACTION_MAP: "" PERFORM_request_antipiracy_policy_ACTION_SETUP: "Cuando se solicita una política antipiratería a un [country|el]." PERFORM_request_antipiracy_policy_ACTION_HEADER: "$MESSENGER$" PERFORM_request_antipiracy_policy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha solicitado a [target.GetName] que se implante una política antipiratería" PERFORM_request_antipiracy_policy_ACTION_EFFECTS: "$EFFECT$" PERFORM_request_antipiracy_policy_ACTION_LOG: "Se solicitó a [target.GetName] un cambio legislativo." PERFORM_request_antipiracy_policy_ACTION_BTN1: "ACEPTAR" PERFORM_request_antipiracy_policy_ACTION_BTN2: "ACEPTAR" PERFORM_request_antipiracy_policy_ACTION_BTN3: "$common_string_go_to$" PERFORM_request_antipiracy_policy_ACTION_MAP: "" WE_PERFORM_request_antipiracy_policy_ACTION_SETUP: "Cuando solicitamos un cambio legislativo a un país." WE_PERFORM_request_antipiracy_policy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_antipiracy_policy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha solicitado a [target.GetName] que se implante una política antipiratería" WE_PERFORM_request_antipiracy_policy_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_request_antipiracy_policy_ACTION_LOG: "Se ha solicitado a [target.GetName] un cambio legislativo." WE_PERFORM_request_antipiracy_policy_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_antipiracy_policy_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_antipiracy_policy_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_antipiracy_policy_ACTION_MAP: "" OTHER_PERFORMS_request_antipiracy_policy_ACTION_SETUP: "Cuando se solicita una política antipiratería a un [country|el]." OTHER_PERFORMS_request_antipiracy_policy_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_request_antipiracy_policy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha solicitado a [target.GetName] que se implante una política antipiratería" OTHER_PERFORMS_request_antipiracy_policy_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_request_antipiracy_policy_ACTION_LOG: "Se ha solicitado a [target.GetName] un cambio legislativo." OTHER_PERFORMS_request_antipiracy_policy_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_request_antipiracy_policy_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_request_antipiracy_policy_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_request_antipiracy_policy_ACTION_MAP: "" PERFORM_abandon_piracy_action_ACTION_SETUP: "Cuando un [country|el] abandona la piratería." PERFORM_abandon_piracy_action_ACTION_HEADER: "$MESSENGER$" PERFORM_abandon_piracy_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha abandonado la piratería" PERFORM_abandon_piracy_action_ACTION_EFFECTS: "$EFFECT$" PERFORM_abandon_piracy_action_ACTION_LOG: "Abandonamos la piratería." PERFORM_abandon_piracy_action_ACTION_BTN1: "ACEPTAR" PERFORM_abandon_piracy_action_ACTION_BTN2: "ACEPTAR" PERFORM_abandon_piracy_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_abandon_piracy_action_ACTION_MAP: "" WE_PERFORM_abandon_piracy_action_ACTION_SETUP: "Cuando abandonamos la piratería." WE_PERFORM_abandon_piracy_action_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_abandon_piracy_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha abandonado la piratería" WE_PERFORM_abandon_piracy_action_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_abandon_piracy_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] abandonó la piratería" WE_PERFORM_abandon_piracy_action_ACTION_BTN1: "ACEPTAR" WE_PERFORM_abandon_piracy_action_ACTION_BTN2: "ACEPTAR" WE_PERFORM_abandon_piracy_action_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_abandon_piracy_action_ACTION_MAP: "" OTHER_PERFORMS_abandon_piracy_action_ACTION_SETUP: "Cuando un [country|el] ha abandonado la piratería." OTHER_PERFORMS_abandon_piracy_action_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_abandon_piracy_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha abandonado la piratería" OTHER_PERFORMS_abandon_piracy_action_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_abandon_piracy_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] abandonó la piratería" OTHER_PERFORMS_abandon_piracy_action_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_abandon_piracy_action_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_abandon_piracy_action_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_abandon_piracy_action_ACTION_MAP: "" PERFORM_attract_sailors_ACTION_SETUP: "Cuando un [country|el] atrae marineros." PERFORM_attract_sailors_ACTION_HEADER: "$MESSENGER$" PERFORM_attract_sailors_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha atraído marineros." PERFORM_attract_sailors_ACTION_EFFECTS: "$EFFECT$" PERFORM_attract_sailors_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] atrajo marineros." PERFORM_attract_sailors_ACTION_BTN1: "ACEPTAR" PERFORM_attract_sailors_ACTION_BTN2: "ACEPTAR" PERFORM_attract_sailors_ACTION_BTN3: "$common_string_go_to$" PERFORM_attract_sailors_ACTION_MAP: "" WE_PERFORM_attract_sailors_ACTION_SETUP: "Cuando un [country|el] atrae marineros." WE_PERFORM_attract_sailors_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_attract_sailors_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha atraído marineros." WE_PERFORM_attract_sailors_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_attract_sailors_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] atrajo marineros." WE_PERFORM_attract_sailors_ACTION_BTN1: "ACEPTAR" WE_PERFORM_attract_sailors_ACTION_BTN2: "ACEPTAR" WE_PERFORM_attract_sailors_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_attract_sailors_ACTION_MAP: "" OTHER_PERFORMS_attract_sailors_ACTION_SETUP: "Cuando un [country|el] atrae marineros." OTHER_PERFORMS_attract_sailors_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_attract_sailors_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha atraído marineros." OTHER_PERFORMS_attract_sailors_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_attract_sailors_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] atrajo marineros." OTHER_PERFORMS_attract_sailors_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_attract_sailors_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_attract_sailors_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_attract_sailors_ACTION_MAP: "" PERFORM_migrate_to_new_waters_ACTION_SETUP: "Cuando se migra a nuevas aguas." PERFORM_migrate_to_new_waters_ACTION_HEADER: "$MESSENGER$" PERFORM_migrate_to_new_waters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha migrado a nuevas aguas" PERFORM_migrate_to_new_waters_ACTION_EFFECTS: "$EFFECT$" PERFORM_migrate_to_new_waters_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] migra a nuevas aguas." PERFORM_migrate_to_new_waters_ACTION_BTN1: "ACEPTAR" PERFORM_migrate_to_new_waters_ACTION_BTN2: "ACEPTAR" PERFORM_migrate_to_new_waters_ACTION_BTN3: "$common_string_go_to$" PERFORM_migrate_to_new_waters_ACTION_MAP: "" WE_PERFORM_migrate_to_new_waters_ACTION_SETUP: "Cuando un [country|el] migra a nuevas aguas." WE_PERFORM_migrate_to_new_waters_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_migrate_to_new_waters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha migrado a nuevas aguas" WE_PERFORM_migrate_to_new_waters_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_migrate_to_new_waters_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] migra a nuevas aguas." WE_PERFORM_migrate_to_new_waters_ACTION_BTN1: "ACEPTAR" WE_PERFORM_migrate_to_new_waters_ACTION_BTN2: "ACEPTAR" WE_PERFORM_migrate_to_new_waters_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_migrate_to_new_waters_ACTION_MAP: "" OTHER_PERFORMS_migrate_to_new_waters_ACTION_SETUP: "Cuando un [country|el] ha migrado a nuevas aguas." OTHER_PERFORMS_migrate_to_new_waters_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_migrate_to_new_waters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha migrado a nuevas aguas" OTHER_PERFORMS_migrate_to_new_waters_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_migrate_to_new_waters_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] migra a nuevas aguas." OTHER_PERFORMS_migrate_to_new_waters_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_migrate_to_new_waters_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_migrate_to_new_waters_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_migrate_to_new_waters_ACTION_MAP: "" PERFORM_move_nw_good_to_new_location_ACTION_SETUP: "Se extiende un producto del Nuevo Mundo." PERFORM_move_nw_good_to_new_location_ACTION_HEADER: "$MESSENGER$" PERFORM_move_nw_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Nuevo Mundo" PERFORM_move_nw_good_to_new_location_ACTION_EFFECTS: "$EFFECT$" PERFORM_move_nw_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] extendió un producto del Nuevo Mundo." PERFORM_move_nw_good_to_new_location_ACTION_BTN1: "ACEPTAR" PERFORM_move_nw_good_to_new_location_ACTION_BTN2: "ACEPTAR" PERFORM_move_nw_good_to_new_location_ACTION_BTN3: "$common_string_go_to$" PERFORM_move_nw_good_to_new_location_ACTION_MAP: "" WE_PERFORM_move_nw_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] extiende un producto del Nuevo Mundo." WE_PERFORM_move_nw_good_to_new_location_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_move_nw_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Nuevo Mundo" WE_PERFORM_move_nw_good_to_new_location_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_move_nw_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha llevado un producto del Nuevo Mundo." WE_PERFORM_move_nw_good_to_new_location_ACTION_BTN1: "ACEPTAR" WE_PERFORM_move_nw_good_to_new_location_ACTION_BTN2: "ACEPTAR" WE_PERFORM_move_nw_good_to_new_location_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_move_nw_good_to_new_location_ACTION_MAP: "" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] ha extendido un producto del Nuevo Mundo." OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Nuevo Mundo" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] extendió un producto del Nuevo Mundo." OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_MAP: "" PERFORM_move_ow_good_to_new_location_ACTION_SETUP: "Extensión de un producto del Viejo Mundo." PERFORM_move_ow_good_to_new_location_ACTION_HEADER: "$MESSENGER$" PERFORM_move_ow_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Viejo Mundo" PERFORM_move_ow_good_to_new_location_ACTION_EFFECTS: "$EFFECT$" PERFORM_move_ow_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] extiende un producto del Viejo Mundo." PERFORM_move_ow_good_to_new_location_ACTION_BTN1: "ACEPTAR" PERFORM_move_ow_good_to_new_location_ACTION_BTN2: "ACEPTAR" PERFORM_move_ow_good_to_new_location_ACTION_BTN3: "$common_string_go_to$" PERFORM_move_ow_good_to_new_location_ACTION_MAP: "" WE_PERFORM_move_ow_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] extiende un producto del Viejo Mundo." WE_PERFORM_move_ow_good_to_new_location_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_move_ow_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Viejo Mundo" WE_PERFORM_move_ow_good_to_new_location_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_move_ow_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] lleva un producto del Viejo Mundo." WE_PERFORM_move_ow_good_to_new_location_ACTION_BTN1: "ACEPTAR" WE_PERFORM_move_ow_good_to_new_location_ACTION_BTN2: "ACEPTAR" WE_PERFORM_move_ow_good_to_new_location_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_move_ow_good_to_new_location_ACTION_MAP: "" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] ha extendido un producto del Viejo Mundo." OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Viejo Mundo" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] lleva un producto del Viejo Mundo." OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_MAP: "" PERFORM_learn_from_foreigners_ACTION_SETUP: "Se aprende de los extranjeros." PERFORM_learn_from_foreigners_ACTION_HEADER: "$MESSENGER$" PERFORM_learn_from_foreigners_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aprendido de los extranjeros" PERFORM_learn_from_foreigners_ACTION_EFFECTS: "$EFFECT$" PERFORM_learn_from_foreigners_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aprendió de los extranjeros." PERFORM_learn_from_foreigners_ACTION_BTN1: "ACEPTAR" PERFORM_learn_from_foreigners_ACTION_BTN2: "ACEPTAR" PERFORM_learn_from_foreigners_ACTION_BTN3: "$common_string_go_to$" PERFORM_learn_from_foreigners_ACTION_MAP: "" WE_PERFORM_learn_from_foreigners_ACTION_SETUP: "Cuando un [country|el] ha aprendido de los extranjeros." WE_PERFORM_learn_from_foreigners_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_learn_from_foreigners_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aprendido de los extranjeros" WE_PERFORM_learn_from_foreigners_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_learn_from_foreigners_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aprendió de los extranjeros." WE_PERFORM_learn_from_foreigners_ACTION_BTN1: "ACEPTAR" WE_PERFORM_learn_from_foreigners_ACTION_BTN2: "ACEPTAR" WE_PERFORM_learn_from_foreigners_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_learn_from_foreigners_ACTION_MAP: "" OTHER_PERFORMS_learn_from_foreigners_ACTION_SETUP: "Cuando un [country|el] ha aprendido de los extranjeros." OTHER_PERFORMS_learn_from_foreigners_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_learn_from_foreigners_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aprendido de los extranjeros" OTHER_PERFORMS_learn_from_foreigners_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_learn_from_foreigners_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aprendió de los extranjeros." OTHER_PERFORMS_learn_from_foreigners_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_learn_from_foreigners_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_learn_from_foreigners_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_learn_from_foreigners_ACTION_MAP: "" PERFORM_absorb_institutions_ACTION_SETUP: "Se absorben instituciones." PERFORM_absorb_institutions_ACTION_HEADER: "$MESSENGER$" PERFORM_absorb_institutions_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha absorbido instituciones" PERFORM_absorb_institutions_ACTION_EFFECTS: "$EFFECT$" PERFORM_absorb_institutions_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] absorbió instituciones." PERFORM_absorb_institutions_ACTION_BTN1: "ACEPTAR" PERFORM_absorb_institutions_ACTION_BTN2: "ACEPTAR" PERFORM_absorb_institutions_ACTION_BTN3: "$common_string_go_to$" PERFORM_absorb_institutions_ACTION_MAP: "" WE_PERFORM_absorb_institutions_ACTION_SETUP: "Cuando un [country|el] ha absorbido instituciones." WE_PERFORM_absorb_institutions_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_absorb_institutions_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha absorbido instituciones" WE_PERFORM_absorb_institutions_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_absorb_institutions_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] absorbió instituciones." WE_PERFORM_absorb_institutions_ACTION_BTN1: "ACEPTAR" WE_PERFORM_absorb_institutions_ACTION_BTN2: "ACEPTAR" WE_PERFORM_absorb_institutions_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_absorb_institutions_ACTION_MAP: "" OTHER_PERFORMS_absorb_institutions_ACTION_SETUP: "Cuando un [country|el] ha absorbido instituciones." OTHER_PERFORMS_absorb_institutions_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_absorb_institutions_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha absorbido instituciones" OTHER_PERFORMS_absorb_institutions_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_absorb_institutions_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] absorbió instituciones." OTHER_PERFORMS_absorb_institutions_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_absorb_institutions_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_absorb_institutions_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_absorb_institutions_ACTION_MAP: "" OTHER_PERFORMS_prepare_military_escalation_ACTION_SETUP: "Cuando otro país prepara una escalada militar." OTHER_PERFORMS_prepare_military_escalation_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_prepare_military_escalation_ACTION_TITLE: "¡Escalada militar preparada!" OTHER_PERFORMS_prepare_military_escalation_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_prepare_military_escalation_ACTION_FLAVOR: "\nUna guerra que sacudirá los cimientos de [ShowContinentName('europe')] asoma en el horizonte..." OTHER_PERFORMS_prepare_military_escalation_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] preparó una escalada militar contra la liga religiosa [SCOPE.sCountry('actor').Custom('GetEnemyReligiousLeagueName')]." OTHER_PERFORMS_prepare_military_escalation_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_prepare_military_escalation_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_prepare_military_escalation_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_prepare_military_escalation_ACTION_MAP: "" WE_PERFORM_prepare_military_escalation_ACTION_SETUP: "Cuando preparamos una escalada militar." WE_PERFORM_prepare_military_escalation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_prepare_military_escalation_ACTION_TITLE: "¡Escalada militar preparada!" WE_PERFORM_prepare_military_escalation_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_prepare_military_escalation_ACTION_FLAVOR: "\nUna guerra que sacudirá los cimientos de [ShowContinentName('europe')] asoma en el horizonte..." WE_PERFORM_prepare_military_escalation_ACTION_LOG: "Preparamos una escalada militar contra la liga religiosa [SCOPE.sCountry('actor').Custom('GetEnemyReligiousLeagueName')]." WE_PERFORM_prepare_military_escalation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_prepare_military_escalation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_prepare_military_escalation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_prepare_military_escalation_ACTION_MAP: "" OTHER_PERFORMS_join_religious_league_ACTION_SETUP: "Cuando otro país se une a una liga religiosa." OTHER_PERFORMS_join_religious_league_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_join_religious_league_ACTION_TITLE: "¡[SCOPE.sInternationalOrganization('target').GetNameWithNoTooltip] se expande!" OTHER_PERFORMS_join_religious_league_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] se ha unido a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_religious_league_ACTION_FLAVOR: "[SCOPE.sInternationalOrganization('target').GetType.GetTooltip]" OTHER_PERFORMS_join_religious_league_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_religious_league_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_join_religious_league_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_join_religious_league_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_join_religious_league_ACTION_MAP: "" WE_PERFORM_join_religious_league_ACTION_SETUP: "Cuando nos unimos a una liga religiosa." WE_PERFORM_join_religious_league_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_join_religious_league_ACTION_TITLE: "Incorporación a una liga religiosa" WE_PERFORM_join_religious_league_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_join_religious_league_ACTION_LOG: "Nos unimos a la organización [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_religious_league_ACTION_BTN1: "ACEPTAR" WE_PERFORM_join_religious_league_ACTION_BTN2: "ACEPTAR" WE_PERFORM_join_religious_league_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_join_religious_league_ACTION_MAP: "" WE_PERFORM_leave_religious_league_ACTION_SETUP: "Cuando abandonamos nuestra liga religiosa." WE_PERFORM_leave_religious_league_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_leave_religious_league_ACTION_TITLE: "Abandono de liga religiosa" WE_PERFORM_leave_religious_league_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_leave_religious_league_ACTION_LOG: "Abandonamos nuestra liga religiosa de la [ShowSituationName('war_of_religions')]." WE_PERFORM_leave_religious_league_ACTION_BTN1: "ACEPTAR" WE_PERFORM_leave_religious_league_ACTION_BTN2: "ACEPTAR" WE_PERFORM_leave_religious_league_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_leave_religious_league_ACTION_MAP: "" OTHER_PERFORMS_leave_religious_league_ACTION_SETUP: "Cuando otro abandona nuestra liga religiosa." OTHER_PERFORMS_leave_religious_league_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_leave_religious_league_ACTION_TITLE: "¡Facción debilitada!" OTHER_PERFORMS_leave_religious_league_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_leave_religious_league_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha abandonado nuestra liga religiosa de la [ShowSituationName('war_of_religions')]." OTHER_PERFORMS_leave_religious_league_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_leave_religious_league_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_leave_religious_league_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_leave_religious_league_ACTION_MAP: "" WE_PERFORM_demand_member_removal_ACTION_SETUP: "Cuando exigimos que el líder de la liga religiosa enemiga expulse a uno de sus [members|el]." WE_PERFORM_demand_member_removal_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demand_member_removal_ACTION_TITLE: "¡Se ha expulsado a [SCOPE.sCountry('target_EFFECTS').GetName] de las ligas religiosas!" WE_PERFORM_demand_member_removal_ACTION_EFFECTS: "Hemos exigido la expulsión de [SCOPE.sCountry('target_EFFECTS').GetName] de la facción que apoya." WE_PERFORM_demand_member_removal_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_demand_member_removal_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demand_member_removal_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demand_member_removal_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demand_member_removal_ACTION_MAP: "" OTHER_PERFORMS_demand_member_removal_ACTION_SETUP: "Cuando el líder de la liga religiosa enemiga nos exige que expulsemos a uno de nuestros [members|el]." OTHER_PERFORMS_demand_member_removal_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_demand_member_removal_ACTION_TITLE: "¡Se ha expulsado a [SCOPE.sCountry('target_EFFECTS').GetName] de las ligas religiosas!" OTHER_PERFORMS_demand_member_removal_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido la expulsión de [SCOPE.sCountry('target_EFFECTS').GetName] de la facción que apoya." OTHER_PERFORMS_demand_member_removal_ACTION_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" OTHER_PERFORMS_demand_member_removal_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_demand_member_removal_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_demand_member_removal_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_demand_member_removal_ACTION_MAP: "" WE_PERFORM_join_the_league_war_ACTION_SETUP: "Cuando nos unimos a la guerra de las religiones." WE_PERFORM_join_the_league_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_join_the_league_war_ACTION_TITLE: "[SCOPE.sCountry('target_EFFECTS').GetName] se ha unido a la guerra de las religiones." WE_PERFORM_join_the_league_war_ACTION_EFFECTS: "¡Nos hemos unido a la guerra de las religiones!" WE_PERFORM_join_the_league_war_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_join_the_league_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_join_the_league_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_join_the_league_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_join_the_league_war_ACTION_MAP: "" OTHER_PERFORMS_join_the_league_war_ACTION_SETUP: "Cuando una nación se une a la guerra de las religiones." OTHER_PERFORMS_join_the_league_war_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_join_the_league_war_ACTION_TITLE: "[SCOPE.sCountry('target_EFFECTS').GetName] se ha unido a la guerra de las religiones." OTHER_PERFORMS_join_the_league_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha unido a la guerra de las religiones." OTHER_PERFORMS_join_the_league_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." OTHER_PERFORMS_join_the_league_war_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_join_the_league_war_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_join_the_league_war_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_join_the_league_war_ACTION_MAP: "" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_SETUP: "Cuando una nación nos exige convertirnos al [ShowReligionGroupName('muslim')|l]" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_TITLE: "[SCOPE.sCountry('actor').GetName] nos ha exigido que nos convirtamos al [ShowReligionGroupName('muslim')|l]." ACTION_demand_conversion_to_islam_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que nos convirtamos al [ShowReligionGroupName('muslim')|l] por nuestro bien." ACTION_demand_conversion_to_islam_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_demand_conversion_to_islam_PERFORMED_ON_US_MAP: "" WE_PERFORM_demand_conversion_to_islam_ACTION_SETUP: "Exigiremos la conversión de un [country|el] al [ShowReligionGroupName('muslim')]." WE_PERFORM_demand_conversion_to_islam_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demand_conversion_to_islam_ACTION_TITLE: "¡Exigencia de conversión!" WE_PERFORM_demand_conversion_to_islam_ACTION_EFFECTS: "Hemos exigido que [SCOPE.sCountry('recipient').GetLongName] se convierta al [ShowReligionGroupName('muslim')|l] si quiere disfrutar de nuestra protección." WE_PERFORM_demand_conversion_to_islam_ACTION_FLAVOR: "Ahora son verdaderos creyentes." WE_PERFORM_demand_conversion_to_islam_ACTION_LOG: "Exigimos la conversión de [SCOPE.sCountry('recipient').GetLongName] al [ShowReligionGroupName('muslim')|l]." WE_PERFORM_demand_conversion_to_islam_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demand_conversion_to_islam_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demand_conversion_to_islam_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demand_conversion_to_islam_ACTION_MAP: "" OTHER_PERFORMS_demand_conversion_to_islam_ACTION_SETUP: "Cuando otro [country|el] exige la conversión al [ShowReligionGroupName('muslim')]." OTHER_PERFORMS_demand_conversion_to_islam_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_demand_conversion_to_islam_ACTION_TITLE: "Conversión al [ShowReligionGroupName('muslim')|l]" OTHER_PERFORMS_demand_conversion_to_islam_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] exige la conversión de [SCOPE.sCountry('recipient').GetName] al [ShowReligionGroupName('muslim')|l]." OTHER_PERFORMS_demand_conversion_to_islam_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] exigió la conversión de [SCOPE.sCountry('recipient').GetName] al [ShowReligionGroupName('muslim')|l]." OTHER_PERFORMS_demand_conversion_to_islam_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_demand_conversion_to_islam_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_demand_conversion_to_islam_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_demand_conversion_to_islam_ACTION_MAP: "" PERFORM_change_employment_system_ACTION_SETUP: "Cuando cambiamos nuestro sistema de empleo." PERFORM_change_employment_system_ACTION_HEADER: "$MESSENGER$" PERFORM_change_employment_system_ACTION_TITLE: "¡Sistema de empleo cambiado!" PERFORM_change_employment_system_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado su [employment_system|el] a [SCOPE.sEmploymentSystem('target').GetName]." PERFORM_change_employment_system_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha cambiado su [employment_system|el]." PERFORM_change_employment_system_ACTION_BTN1: "ACEPTAR" PERFORM_change_employment_system_ACTION_BTN2: "ACEPTAR" PERFORM_change_employment_system_ACTION_BTN3: "$common_string_go_to$" PERFORM_change_employment_system_ACTION_MAP: "" PERFORM_change_military_stance_ACTION_SETUP: "Cuando cambiamos la [subject_military_stance|el] de nuestro [subject|el]." PERFORM_change_military_stance_ACTION_HEADER: "$MESSENGER$" PERFORM_change_military_stance_ACTION_TITLE: "¡Postura militar cambiada!" PERFORM_change_military_stance_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado la [subject_military_stance|el] de [SCOPE.sCountry('subject').GetName] a [SCOPE.sSubjectMilitaryStance('military_stance').GetName]." PERFORM_change_military_stance_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha cambiado la [subject_military_stance|el] de [SCOPE.sCountry('subject').GetName]." PERFORM_change_military_stance_ACTION_BTN1: "ACEPTAR" PERFORM_change_military_stance_ACTION_BTN2: "ACEPTAR" PERFORM_change_military_stance_ACTION_BTN3: "$common_string_go_to$" PERFORM_change_military_stance_ACTION_MAP: "" #Majapahit PERFORM_restrict_peranakan_trading_rights_ACTION_SETUP: "$restrict_peranakan_trading_rights$." PERFORM_restrict_peranakan_trading_rights_ACTION_HEADER: "$MESSENGER$" PERFORM_restrict_peranakan_trading_rights_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] restringe los derechos comerciales de los peranakan" PERFORM_restrict_peranakan_trading_rights_ACTION_EFFECTS: "$EFFECT$" PERFORM_restrict_peranakan_trading_rights_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha restringido los derechos comerciales de los peranakan." PERFORM_restrict_peranakan_trading_rights_ACTION_BTN1: "ACEPTAR" PERFORM_restrict_peranakan_trading_rights_ACTION_BTN2: "ACEPTAR" PERFORM_restrict_peranakan_trading_rights_ACTION_BTN3: "$common_string_go_to$" PERFORM_restrict_peranakan_trading_rights_ACTION_MAP: "" PERFORM_unrestrict_peranakan_trading_rights_ACTION_SETUP: "$unrestrict_peranakan_trading_rights$." PERFORM_unrestrict_peranakan_trading_rights_ACTION_HEADER: "$MESSENGER$" PERFORM_unrestrict_peranakan_trading_rights_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está restaurando los derechos comerciales de los peranakan" PERFORM_unrestrict_peranakan_trading_rights_ACTION_EFFECTS: "$EFFECT$" PERFORM_unrestrict_peranakan_trading_rights_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha restaurado los derechos comerciales de los peranakan." PERFORM_unrestrict_peranakan_trading_rights_ACTION_BTN1: "ACEPTAR" PERFORM_unrestrict_peranakan_trading_rights_ACTION_BTN2: "ACEPTAR" PERFORM_unrestrict_peranakan_trading_rights_ACTION_BTN3: "$common_string_go_to$" PERFORM_unrestrict_peranakan_trading_rights_ACTION_MAP: "" PERFORM_ban_conversion_of_adipatis_ACTION_SETUP: "Se decide $ban_conversion_of_adipatis$." PERFORM_ban_conversion_of_adipatis_ACTION_HEADER: "$MESSENGER$" PERFORM_ban_conversion_of_adipatis_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] prohíbe la conversión de los adipatis" PERFORM_ban_conversion_of_adipatis_ACTION_EFFECTS: "$EFFECT$" PERFORM_ban_conversion_of_adipatis_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha prohibido la conversión de los adipatis." PERFORM_ban_conversion_of_adipatis_ACTION_BTN1: "ACEPTAR" PERFORM_ban_conversion_of_adipatis_ACTION_BTN2: "ACEPTAR" PERFORM_ban_conversion_of_adipatis_ACTION_BTN3: "$common_string_go_to$" PERFORM_ban_conversion_of_adipatis_ACTION_MAP: "" PERFORM_unban_conversion_of_adipatis_ACTION_SETUP: "Se decide $unban_conversion_of_adipatis$." PERFORM_unban_conversion_of_adipatis_ACTION_HEADER: "$MESSENGER$" PERFORM_unban_conversion_of_adipatis_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] permite la conversión de los adipatis" PERFORM_unban_conversion_of_adipatis_ACTION_EFFECTS: "$EFFECT$" PERFORM_unban_conversion_of_adipatis_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha permitido la conversión de los adipatis." PERFORM_unban_conversion_of_adipatis_ACTION_BTN1: "ACEPTAR" PERFORM_unban_conversion_of_adipatis_ACTION_BTN2: "ACEPTAR" PERFORM_unban_conversion_of_adipatis_ACTION_BTN3: "$common_string_go_to$" PERFORM_unban_conversion_of_adipatis_ACTION_MAP: "" PERFORM_control_the_bhres_ACTION_SETUP: "Se decide $control_the_bhres$." PERFORM_control_the_bhres_ACTION_HEADER: "$MESSENGER$" PERFORM_control_the_bhres_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está pisoteando los derechos de los bhres." PERFORM_control_the_bhres_ACTION_EFFECTS: "$EFFECT$" PERFORM_control_the_bhres_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha pisoteado los privilegios de los bhres." PERFORM_control_the_bhres_ACTION_BTN1: "ACEPTAR" PERFORM_control_the_bhres_ACTION_BTN2: "ACEPTAR" PERFORM_control_the_bhres_ACTION_BTN3: "$common_string_go_to$" PERFORM_control_the_bhres_ACTION_MAP: "" PERFORM_maj_convert_to_islam_ACTION_SETUP: "Se decide $maj_convert_to_islam$." PERFORM_maj_convert_to_islam_ACTION_HEADER: "$MESSENGER$" PERFORM_maj_convert_to_islam_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] se está convirtiendo al [ShowReligionGroupName('muslim')|l] de la rama [ShowReligionAdjective('sunni')|l]." PERFORM_maj_convert_to_islam_ACTION_EFFECTS: "$EFFECT$" PERFORM_maj_convert_to_islam_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se ha convertido al [ShowReligionGroupName('muslim')|l] de la rama [ShowReligionAdjective('sunni')|l]." PERFORM_maj_convert_to_islam_ACTION_BTN1: "ACEPTAR" PERFORM_maj_convert_to_islam_ACTION_BTN2: "ACEPTAR" PERFORM_maj_convert_to_islam_ACTION_BTN3: "$common_string_go_to$" PERFORM_maj_convert_to_islam_ACTION_MAP: "" #China PERFORM_cmd_negotiate_with_rebels_ACTION_SETUP: "Negociaciones con los rebeldes." PERFORM_cmd_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$" PERFORM_cmd_negotiate_with_rebels_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está negociando con los rebeldes" PERFORM_cmd_negotiate_with_rebels_ACTION_EFFECTS: "$EFFECT$" PERFORM_cmd_negotiate_with_rebels_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] negoció con rebeldes." PERFORM_cmd_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR" PERFORM_cmd_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR" PERFORM_cmd_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$" PERFORM_cmd_negotiate_with_rebels_ACTION_MAP: "" PERFORM_cmd_reform_the_cabinet_ACTION_SETUP: "Reforma del gabinete." PERFORM_cmd_reform_the_cabinet_ACTION_HEADER: "$MESSENGER$" PERFORM_cmd_reform_the_cabinet_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está en plena reforma del gabinete" PERFORM_cmd_reform_the_cabinet_ACTION_EFFECTS: "$EFFECT$" PERFORM_cmd_reform_the_cabinet_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reformó el gabinete." PERFORM_cmd_reform_the_cabinet_ACTION_BTN1: "ACEPTAR" PERFORM_cmd_reform_the_cabinet_ACTION_BTN2: "ACEPTAR" PERFORM_cmd_reform_the_cabinet_ACTION_BTN3: "$common_string_go_to$" PERFORM_cmd_reform_the_cabinet_ACTION_MAP: "" PERFORM_cmd_revise_the_tax_code_ACTION_SETUP: "Revisión fiscal." PERFORM_cmd_revise_the_tax_code_ACTION_HEADER: "$MESSENGER$" PERFORM_cmd_revise_the_tax_code_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está revisando el código fiscal" PERFORM_cmd_revise_the_tax_code_ACTION_EFFECTS: "$EFFECT$" PERFORM_cmd_revise_the_tax_code_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] inició una reforma fiscal." PERFORM_cmd_revise_the_tax_code_ACTION_BTN1: "ACEPTAR" PERFORM_cmd_revise_the_tax_code_ACTION_BTN2: "ACEPTAR" PERFORM_cmd_revise_the_tax_code_ACTION_BTN3: "$common_string_go_to$" PERFORM_cmd_revise_the_tax_code_ACTION_MAP: "" PERFORM_cmd_restore_stability_ACTION_SETUP: "Restauración de la estabilidad." PERFORM_cmd_restore_stability_ACTION_HEADER: "$MESSENGER$" PERFORM_cmd_restore_stability_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está restaurando la estabilidad interna" PERFORM_cmd_restore_stability_ACTION_EFFECTS: "$EFFECT$" PERFORM_cmd_restore_stability_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] restauró la estabilidad interna." PERFORM_cmd_restore_stability_ACTION_BTN1: "ACEPTAR" PERFORM_cmd_restore_stability_ACTION_BTN2: "ACEPTAR" PERFORM_cmd_restore_stability_ACTION_BTN3: "$common_string_go_to$" PERFORM_cmd_restore_stability_ACTION_MAP: "" PERFORM_cmd_strengthen_crown_ACTION_SETUP: "Consolidación del trono." PERFORM_cmd_strengthen_crown_ACTION_HEADER: "$MESSENGER$" PERFORM_cmd_strengthen_crown_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está consolidando el trono" PERFORM_cmd_strengthen_crown_ACTION_EFFECTS: "$EFFECT$" PERFORM_cmd_strengthen_crown_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reforzó el trono." PERFORM_cmd_strengthen_crown_ACTION_BTN1: "ACEPTAR" PERFORM_cmd_strengthen_crown_ACTION_BTN2: "ACEPTAR" PERFORM_cmd_strengthen_crown_ACTION_BTN3: "$common_string_go_to$" PERFORM_cmd_strengthen_crown_ACTION_MAP: "" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_SETUP: "Estamos llevando a cabo negociaciones con los rebeldes." WE_PERFORM_cmd_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_TITLE: "Estamos negociando con los rebeldes" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_LOG: "Negociamos con los rebeldes." WE_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cmd_negotiate_with_rebels_ACTION_MAP: "" WE_PERFORM_cmd_reform_the_cabinet_ACTION_SETUP: "Estamos reformando el gabinete." WE_PERFORM_cmd_reform_the_cabinet_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cmd_reform_the_cabinet_ACTION_TITLE: "Estamos en plena reforma del gabinete" WE_PERFORM_cmd_reform_the_cabinet_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cmd_reform_the_cabinet_ACTION_LOG: "Reformamos el gabinete." WE_PERFORM_cmd_reform_the_cabinet_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cmd_reform_the_cabinet_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cmd_reform_the_cabinet_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cmd_reform_the_cabinet_ACTION_MAP: "" WE_PERFORM_cmd_revise_the_tax_code_ACTION_SETUP: "Revisión fiscal." WE_PERFORM_cmd_revise_the_tax_code_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cmd_revise_the_tax_code_ACTION_TITLE: "Estamos revisando el código fiscal" WE_PERFORM_cmd_revise_the_tax_code_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cmd_revise_the_tax_code_ACTION_LOG: "Iniciamos una reforma fiscal." WE_PERFORM_cmd_revise_the_tax_code_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cmd_revise_the_tax_code_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cmd_revise_the_tax_code_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cmd_revise_the_tax_code_ACTION_MAP: "" WE_PERFORM_cmd_restore_stability_ACTION_SETUP: "Restauración de la estabilidad." WE_PERFORM_cmd_restore_stability_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cmd_restore_stability_ACTION_TITLE: "Estamos restaurando la estabilidad interna" WE_PERFORM_cmd_restore_stability_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cmd_restore_stability_ACTION_LOG: "Restauramos la estabilidad interna." WE_PERFORM_cmd_restore_stability_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cmd_restore_stability_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cmd_restore_stability_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cmd_restore_stability_ACTION_MAP: "" WE_PERFORM_cmd_strengthen_crown_ACTION_SETUP: "Consolidación del trono." WE_PERFORM_cmd_strengthen_crown_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cmd_strengthen_crown_ACTION_TITLE: "Estamos consolidando el trono" WE_PERFORM_cmd_strengthen_crown_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cmd_strengthen_crown_ACTION_LOG: "Reforzamos el trono." WE_PERFORM_cmd_strengthen_crown_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cmd_strengthen_crown_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cmd_strengthen_crown_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cmd_strengthen_crown_ACTION_MAP: "" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_SETUP: "Están llevando a cabo negociaciones con los rebeldes." OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_TITLE: "Están negociando con los rebeldes" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_LOG: "Negociaron con los rebeldes." OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_MAP: "" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_SETUP: "Están reformando el gabinete." OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_TITLE: "Están en plena reforma del gabinete" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_LOG: "Reformaron el gabinete." OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_MAP: "" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_SETUP: "Revisión fiscal." OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_TITLE: "Están revisando el código fiscal" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_LOG: "Iniciaron una reforma fiscal." OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_MAP: "" OTHER_PERFORM_cmd_restore_stability_ACTION_SETUP: "Restauración de la estabilidad." OTHER_PERFORM_cmd_restore_stability_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_cmd_restore_stability_ACTION_TITLE: "Están restaurando la estabilidad interna" OTHER_PERFORM_cmd_restore_stability_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_cmd_restore_stability_ACTION_LOG: "Restauraron la estabilidad interna." OTHER_PERFORM_cmd_restore_stability_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_cmd_restore_stability_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_cmd_restore_stability_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_cmd_restore_stability_ACTION_MAP: "" OTHER_PERFORM_cmd_strengthen_crown_ACTION_SETUP: "Consolidación del trono." OTHER_PERFORM_cmd_strengthen_crown_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_cmd_strengthen_crown_ACTION_TITLE: "Están consolidando el trono" OTHER_PERFORM_cmd_strengthen_crown_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_cmd_strengthen_crown_ACTION_LOG: "Reforzaron el trono." OTHER_PERFORM_cmd_strengthen_crown_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_cmd_strengthen_crown_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_cmd_strengthen_crown_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_cmd_strengthen_crown_ACTION_MAP: "" #Court and Country PERFORM_legitimize_parliament_abolition_ACTION_SETUP: "Abolición legítima del [parliament|e]." PERFORM_legitimize_parliament_abolition_ACTION_HEADER: "$MESSENGER$" PERFORM_legitimize_parliament_abolition_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está legitimando los intentos de abolición de la influyente cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]" PERFORM_legitimize_parliament_abolition_ACTION_EFFECTS: "$EFFECT$" PERFORM_legitimize_parliament_abolition_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] legitimó la abolición de la cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]." PERFORM_legitimize_parliament_abolition_ACTION_BTN1: "ACEPTAR" PERFORM_legitimize_parliament_abolition_ACTION_BTN2: "ACEPTAR" PERFORM_legitimize_parliament_abolition_ACTION_BTN3: "$common_string_go_to$" PERFORM_legitimize_parliament_abolition_ACTION_MAP: "" PERFORM_reinstate_the_legislative_assembly_ACTION_SETUP: "Cuando un [country|el] restaura el [parliament|e]." PERFORM_reinstate_the_legislative_assembly_ACTION_HEADER: "$MESSENGER$" PERFORM_reinstate_the_legislative_assembly_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está restaurando la cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]" PERFORM_reinstate_the_legislative_assembly_ACTION_EFFECTS: "$EFFECT$" PERFORM_reinstate_the_legislative_assembly_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reinstauró la cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]" PERFORM_reinstate_the_legislative_assembly_ACTION_BTN1: "ACEPTAR" PERFORM_reinstate_the_legislative_assembly_ACTION_BTN2: "ACEPTAR" PERFORM_reinstate_the_legislative_assembly_ACTION_BTN3: "$common_string_go_to$" PERFORM_reinstate_the_legislative_assembly_ACTION_MAP: "" PERFORM_rein_in_nobles_ACTION_SETUP: "Freno a la aristocracia." PERFORM_rein_in_nobles_ACTION_HEADER: "$MESSENGER$" PERFORM_rein_in_nobles_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a su aristocracia" PERFORM_rein_in_nobles_ACTION_EFFECTS: "$EFFECT$" PERFORM_rein_in_nobles_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a su aristocracia." PERFORM_rein_in_nobles_ACTION_BTN1: "ACEPTAR" PERFORM_rein_in_nobles_ACTION_BTN2: "ACEPTAR" PERFORM_rein_in_nobles_ACTION_BTN3: "$common_string_go_to$" PERFORM_rein_in_nobles_ACTION_MAP: "" PERFORM_rein_in_burghers_ACTION_SETUP: "Freno a los comerciantes." PERFORM_rein_in_burghers_ACTION_HEADER: "$MESSENGER$" PERFORM_rein_in_burghers_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a sus comerciantes" PERFORM_rein_in_burghers_ACTION_EFFECTS: "$EFFECT$" PERFORM_rein_in_burghers_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a sus comerciantes." PERFORM_rein_in_burghers_ACTION_BTN1: "ACEPTAR" PERFORM_rein_in_burghers_ACTION_BTN2: "ACEPTAR" PERFORM_rein_in_burghers_ACTION_BTN3: "$common_string_go_to$" PERFORM_rein_in_burghers_ACTION_MAP: "" PERFORM_rein_in_clergy_ACTION_SETUP: "Freno a los clérigos." PERFORM_rein_in_clergy_ACTION_HEADER: "$MESSENGER$" PERFORM_rein_in_clergy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a sus clérigos" PERFORM_rein_in_clergy_ACTION_EFFECTS: "$EFFECT$" PERFORM_rein_in_clergy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a sus clérigos." PERFORM_rein_in_clergy_ACTION_BTN1: "ACEPTAR" PERFORM_rein_in_clergy_ACTION_BTN2: "ACEPTAR" PERFORM_rein_in_clergy_ACTION_BTN3: "$common_string_go_to$" PERFORM_rein_in_clergy_ACTION_MAP: "" PERFORM_rein_in_peasants_ACTION_SETUP: "Freno a los siervos." PERFORM_rein_in_peasants_ACTION_HEADER: "$MESSENGER$" PERFORM_rein_in_peasants_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a sus siervos" PERFORM_rein_in_peasants_ACTION_EFFECTS: "$EFFECT$" PERFORM_rein_in_peasants_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a sus siervos." PERFORM_rein_in_peasants_ACTION_BTN1: "ACEPTAR" PERFORM_rein_in_peasants_ACTION_BTN2: "ACEPTAR" PERFORM_rein_in_peasants_ACTION_BTN3: "$common_string_go_to$" PERFORM_rein_in_peasants_ACTION_MAP: "" #Treaty of Tordesillas PERFORM_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden incumplir $treaty_of_tordesillas$" PERFORM_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$" PERFORM_violate_treaty_of_tordesillas_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] comienza a incumplir $treaty_of_tordesillas$" PERFORM_violate_treaty_of_tordesillas_ACTION_EFFECTS: "$EFFECT$" PERFORM_violate_treaty_of_tordesillas_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] comienza a incumplir $treaty_of_tordesillas$" PERFORM_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR" PERFORM_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR" PERFORM_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$" PERFORM_violate_treaty_of_tordesillas_ACTION_MAP: "" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden ignorar $treaty_of_tordesillas$" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_TITLE: "Incumplir $treaty_of_tordesillas$" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_EFFECTS: "$treaty_of_tordesillas$ no es más que un trozo de papel sin valor para las personas que arriesgan sus vidas en un intento de labrarse un futuro mejor en una nueva tierra ingrata y peligrosa.\n\nObviaremos dichas resoluciones y permitiremos que nuestra gente tome lo que es suyo por derecho." WE_PERFORM_violate_treaty_of_tordesillas_ACTION_LOG: "Nuestros líderes deciden empezar a ignorar $treaty_of_tordesillas$." WE_PERFORM_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_violate_treaty_of_tordesillas_ACTION_MAP: "" OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando los líderes de otro país deciden empezar a incumplir $treaty_of_tordesillas$." OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_TITLE: "Incumplir $treaty_of_tordesillas$" OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido empezar a incumplir $treaty_of_tordesillas$." OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_FLAVOR: "Esperamos que sus súbditos se percaten de los tiranos mentirosos que son." OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName|U] empieza a ignorar $treaty_of_tordesillas$." OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_MAP: "" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de incumplir $treaty_of_tordesillas$." PERFORM_stop_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] deja de incumplir $treaty_of_tordesillas$" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_EFFECTS: "$EFFECT$" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] deja de incumplir $treaty_of_tordesillas$" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$" PERFORM_stop_violate_treaty_of_tordesillas_ACTION_MAP: "" WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de incumplir $treaty_of_tordesillas$." WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_TITLE: "Se deja de incumplir $treaty_of_tordesillas$" WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_EFFECTS: "Por el bien de las relaciones diplomáticas de nuestro país, volveremos a la normalidad y dejaremos de desafiar las reglas establecidas por el $treaty_of_tordesillas$." WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_LOG: "Nuestros líderes dejan de ignorar $treaty_of_tordesillas$." WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_MAP: "" OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de incumplir $treaty_of_tordesillas$." OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_TITLE: "Se deja de incumplir $treaty_of_tordesillas$" OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de desafiar las reglas establecidas por el $treaty_of_tordesillas$." OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de ignorar el $treaty_of_tordesillas$." OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_MAP: "" PERFORM_tordesillas_demand_transfer_colony_ACTION_SETUP: "Cuando nuestros líderes deciden exigir la transferencia de una provincia reclamada." PERFORM_tordesillas_demand_transfer_colony_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_demand_transfer_colony_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] exige la transferencia de una provincia reclamada" PERFORM_tordesillas_demand_transfer_colony_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_demand_transfer_colony_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] exige la transferencia de una provincia reclamada" PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_demand_transfer_colony_ACTION_MAP: "" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_SETUP: "Cuando nuestros líderes deciden exigir la transferencia de una provincia reclamada." WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_TITLE: "Se exige la transferencia de una provincia reclamada" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_EFFECTS: "$tordesillas_demand_transfer_colony_desc$" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_LOG: "Nuestros líderes exigen la transferencia de una provincia reclamada." WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_SETUP: "Cuando los líderes de otro país deciden exigir la transferencia de una provincia reclamada." OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_TITLE: "Se exige la transferencia de una provincia reclamada" OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido exigir la transferencia de una provincia que reclaman como suya." OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] exigen la transferencia de una provincia reclamada." OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_MAP: "" PERFORM_tordesillas_swap_claim_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar una reclamación." PERFORM_tordesillas_swap_claim_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_swap_claim_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] exige el intercambio de una reclamación" PERFORM_tordesillas_swap_claim_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_swap_claim_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] exige el intercambio de una reclamación" PERFORM_tordesillas_swap_claim_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_swap_claim_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_swap_claim_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_swap_claim_ACTION_MAP: "" WE_PERFORM_tordesillas_swap_claim_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar una reclamación." WE_PERFORM_tordesillas_swap_claim_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_swap_claim_ACTION_TITLE: "Intercambio de reclamaciones" WE_PERFORM_tordesillas_swap_claim_ACTION_EFFECTS: "Podríamos persuadir a una de esas potencias para que intercambie una de nuestras reclamaciones sobre una [area|el] por sus reivindicaciones sobre otra colindante." WE_PERFORM_tordesillas_swap_claim_ACTION_LOG: "Nuestros líderes intercambian una reclamación." WE_PERFORM_tordesillas_swap_claim_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_swap_claim_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_swap_claim_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_swap_claim_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_swap_claim_ACTION_SETUP: "Cuando los líderes de otro país deciden intercambiar una reclamación." OTHER_PERFORMS_tordesillas_swap_claim_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_swap_claim_ACTION_TITLE: "Intercambio de reclamaciones" OTHER_PERFORMS_tordesillas_swap_claim_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido intercambiar una reclamación." OTHER_PERFORMS_tordesillas_swap_claim_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetAdjective|l] intercambian una reclamación." OTHER_PERFORMS_tordesillas_swap_claim_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_swap_claim_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_swap_claim_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_swap_claim_ACTION_MAP: "" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_SETUP: "Cuando nuestros líderes deciden ratificar la relevancia del $treaty_of_tordesillas$." PERFORM_tordesillas_upheld_treaty_relevance_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] defiende la relevancia del $treaty_of_tordesillas$" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] defiende la relevancia del $treaty_of_tordesillas$" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_upheld_treaty_relevance_ACTION_MAP: "" WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_SETUP: "Cuando nuestros líderes deciden defender la relevancia del $treaty_of_tordesillas$." WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_TITLE: "Ratificación de la relevancia del $treaty_of_tordesillas$" WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_EFFECTS: "Hemos decidido defender la relevancia del $treaty_of_tordesillas$." WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_LOG: "Nuestros líderes deciden defender la relevancia del $treaty_of_tordesillas$." WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_SETUP: "Cuando los líderes de otro país deciden defender la relevancia del $treaty_of_tordesillas$." OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] defiende la relevancia del $treaty_of_tordesillas$" OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] defiende la importancia del $treaty_of_tordesillas$ y su rectitud celestial." OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden defender la relevancia del $treaty_of_tordesillas$." OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_MAP: "" PERFORM_tordesillas_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones." PERFORM_tordesillas_claim_area_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" PERFORM_tordesillas_claim_area_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_claim_area_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" PERFORM_tordesillas_claim_area_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_claim_area_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_claim_area_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_claim_area_ACTION_MAP: "" WE_PERFORM_tordesillas_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones." WE_PERFORM_tordesillas_claim_area_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_claim_area_ACTION_TITLE: "Ampliamos nuestras reclamaciones" WE_PERFORM_tordesillas_claim_area_ACTION_EFFECTS: "Hemos decidido ampliar nuestras reclamaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." WE_PERFORM_tordesillas_claim_area_ACTION_LOG: "Nuestros líderes deciden ampliar nuestras reclamaciones." WE_PERFORM_tordesillas_claim_area_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_claim_area_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_claim_area_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_claim_area_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_claim_area_ACTION_SETUP: "Cuando los líderes de otro país deciden ampliar sus reclamaciones." OTHER_PERFORMS_tordesillas_claim_area_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" OTHER_PERFORMS_tordesillas_claim_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha ampliado con codicia sus reivindicaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." OTHER_PERFORMS_tordesillas_claim_area_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden ampliar sus reclamaciones." OTHER_PERFORMS_tordesillas_claim_area_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_claim_area_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_claim_area_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_claim_area_ACTION_MAP: "" PERFORM_tordesillas_swap_sides_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar bandos." PERFORM_tordesillas_swap_sides_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_swap_sides_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intercambia bandos" PERFORM_tordesillas_swap_sides_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_swap_sides_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intercambia bandos" PERFORM_tordesillas_swap_sides_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_swap_sides_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_swap_sides_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_swap_sides_ACTION_MAP: "" WE_PERFORM_tordesillas_swap_sides_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar bandos." WE_PERFORM_tordesillas_swap_sides_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_swap_sides_ACTION_TITLE: "Intercambiamos bandos" WE_PERFORM_tordesillas_swap_sides_ACTION_EFFECTS: "Hemos decidido intercambiar el bando recibido cuando se ratifique el $treaty_of_tordesillas$." WE_PERFORM_tordesillas_swap_sides_ACTION_LOG: "Nuestros líderes deciden intercambiar bandos." WE_PERFORM_tordesillas_swap_sides_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_swap_sides_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_swap_sides_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_swap_sides_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_swap_sides_ACTION_SETUP: "Cuando los líderes de otro país deciden intercambiar bandos." OTHER_PERFORMS_tordesillas_swap_sides_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_swap_sides_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intercambia bandos" OTHER_PERFORMS_tordesillas_swap_sides_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido intercambiar el bando recibido cuando se ratifique el $treaty_of_tordesillas$." OTHER_PERFORMS_tordesillas_swap_sides_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden intercambiar bandos." OTHER_PERFORMS_tordesillas_swap_sides_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_swap_sides_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_swap_sides_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_swap_sides_ACTION_MAP: "" PERFORM_tordesillas_move_the_line_ACTION_SETUP: "Cuando nuestros líderes deciden desplazar la línea." PERFORM_tordesillas_move_the_line_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_move_the_line_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] desplaza la línea" PERFORM_tordesillas_move_the_line_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_move_the_line_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] desplaza la línea" PERFORM_tordesillas_move_the_line_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_move_the_line_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_move_the_line_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_move_the_line_ACTION_MAP: "" WE_PERFORM_tordesillas_move_the_line_ACTION_SETUP: "Cuando nuestros líderes deciden desplazar la línea." WE_PERFORM_tordesillas_move_the_line_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_move_the_line_ACTION_TITLE: "Desplazamiento de la línea" WE_PERFORM_tordesillas_move_the_line_ACTION_EFFECTS: "Hemos decidido desplazar la línea para ampliar nuestras reivindicaciones coloniales." WE_PERFORM_tordesillas_move_the_line_ACTION_LOG: "Nuestros líderes deciden desplazar la línea." WE_PERFORM_tordesillas_move_the_line_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_move_the_line_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_move_the_line_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_move_the_line_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_move_the_line_ACTION_SETUP: "Cuando los líderes de otro país deciden desplazar la línea." OTHER_PERFORMS_tordesillas_move_the_line_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_move_the_line_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] desplaza la línea" OTHER_PERFORMS_tordesillas_move_the_line_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha desplazado la línea para ampliar con codicia sus reivindicaciones coloniales." OTHER_PERFORMS_tordesillas_move_the_line_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden desplazar la línea." OTHER_PERFORMS_tordesillas_move_the_line_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_move_the_line_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_move_the_line_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_move_the_line_ACTION_MAP: "" PERFORM_tordesillas_revoke_claim_ACTION_SETUP: "Cuando nuestros líderes deciden revocar una reclamación." PERFORM_tordesillas_revoke_claim_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_revoke_claim_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] revoca una reclamación" PERFORM_tordesillas_revoke_claim_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_revoke_claim_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] revoca una reclamación" PERFORM_tordesillas_revoke_claim_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_revoke_claim_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_revoke_claim_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_revoke_claim_ACTION_MAP: "" WE_PERFORM_tordesillas_revoke_claim_ACTION_SETUP: "Cuando nuestros líderes deciden revocar una reclamación." WE_PERFORM_tordesillas_revoke_claim_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_revoke_claim_ACTION_TITLE: "Revocamos una reclamación" WE_PERFORM_tordesillas_revoke_claim_ACTION_EFFECTS: "Hemos decidido revocar la reclamación sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." WE_PERFORM_tordesillas_revoke_claim_ACTION_LOG: "Nuestros líderes deciden revocar una reclamación." WE_PERFORM_tordesillas_revoke_claim_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_revoke_claim_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_revoke_claim_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_revoke_claim_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_SETUP: "Cuando los líderes de otro país deciden revocar una reclamación." OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] revoca una reclamación" OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha revocado la reclamación sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden revocar una reclamación." OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_MAP: "" PERFORM_tordesillas_free_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones." PERFORM_tordesillas_free_claim_area_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_free_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" PERFORM_tordesillas_free_claim_area_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_free_claim_area_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" PERFORM_tordesillas_free_claim_area_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_free_claim_area_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_free_claim_area_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_free_claim_area_ACTION_MAP: "" WE_PERFORM_tordesillas_free_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones." WE_PERFORM_tordesillas_free_claim_area_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_free_claim_area_ACTION_TITLE: "Ampliamos nuestras reclamaciones" WE_PERFORM_tordesillas_free_claim_area_ACTION_EFFECTS: "Hemos decidido ampliar nuestras reclamaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." WE_PERFORM_tordesillas_free_claim_area_ACTION_LOG: "Nuestros líderes deciden ampliar nuestras reclamaciones." WE_PERFORM_tordesillas_free_claim_area_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_free_claim_area_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_free_claim_area_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_free_claim_area_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_SETUP: "Cuando los líderes de otro país deciden ampliar sus reclamaciones." OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha ampliado con codicia sus reivindicaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden ampliar sus reclamaciones." OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_MAP: "" PERFORM_tordesillas_claim_conflicting_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones." PERFORM_tordesillas_claim_conflicting_area_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_claim_conflicting_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" PERFORM_tordesillas_claim_conflicting_area_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_claim_conflicting_area_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_claim_conflicting_area_ACTION_MAP: "" WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones." WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_TITLE: "Ampliamos nuestras reclamaciones" WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_EFFECTS: "Hemos decidido ampliar nuestras reclamaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_LOG: "Nuestros líderes deciden ampliar nuestras reclamaciones." WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_SETUP: "Cuando los líderes de otro país deciden ampliar sus reclamaciones." OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones" OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha ampliado con codicia sus reivindicaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]." OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden ampliar sus reclamaciones." OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_MAP: "" PERFORM_tordesillas_push_to_settle_treaty_ACTION_SETUP: "Cuando nuestros líderes deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$." PERFORM_tordesillas_push_to_settle_treaty_ACTION_HEADER: "$MESSENGER$" PERFORM_tordesillas_push_to_settle_treaty_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] presiona para ratificar el $treaty_of_tordesillas$" PERFORM_tordesillas_push_to_settle_treaty_ACTION_EFFECTS: "$EFFECT$" PERFORM_tordesillas_push_to_settle_treaty_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] presiona para ratificar el $treaty_of_tordesillas$" PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN1: "ACEPTAR" PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN2: "ACEPTAR" PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN3: "$common_string_go_to$" PERFORM_tordesillas_push_to_settle_treaty_ACTION_MAP: "" WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_SETUP: "Cuando nuestros líderes deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$." WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_TITLE: "Presión para ratificar el $treaty_of_tordesillas$" WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_EFFECTS: "Aprovechamos nuestra influencia sobre [GetCountry('PAP').GetLongName|l] para acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$ en su forma actual." WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_LOG: "Nuestros líderes deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$." WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN1: "ACEPTAR" WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN2: "ACEPTAR" WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_MAP: "" OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_SETUP: "Cuando los líderes de otro país deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$." OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_TITLE: "Presión para ratificar el $treaty_of_tordesillas$" OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$." OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_FLAVOR: "Esperamos que sus súbditos se percaten de los tiranos mentirosos que son." OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] presiona para ratificar el $treaty_of_tordesillas$." OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_MAP: "" PERFORM_garrison_sortie_ACTION_SETUP: "Cuando realizamos una salida de la [garrison|el]." PERFORM_garrison_sortie_ACTION_HEADER: "$MESSENGER$" PERFORM_garrison_sortie_ACTION_TITLE: "Salida de la guarnición" PERFORM_garrison_sortie_ACTION_EFFECTS: "¡Hemos movilizado a nuestra guarnición, orgullosa defensora de la fortaleza, para que salga a luchar contra los malditos sitiadores!" PERFORM_garrison_sortie_ACTION_LOG: "Salida de guarnición realizada" PERFORM_garrison_sortie_ACTION_MAP: "" WE_PERFORM_steppe_horde_to_monarchy_ACTION_SETUP: "Cuando nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma." WE_PERFORM_steppe_horde_to_monarchy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_steppe_horde_to_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma" WE_PERFORM_steppe_horde_to_monarchy_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_steppe_horde_to_monarchy_ACTION_LOG: "Nos hemos reformado en una [ShowGovernmentTypeName('monarchy')|l]." WE_PERFORM_steppe_horde_to_monarchy_ACTION_BTN1: "ACEPTAR" WE_PERFORM_steppe_horde_to_monarchy_ACTION_BTN2: "ACEPTAR" WE_PERFORM_steppe_horde_to_monarchy_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_steppe_horde_to_monarchy_ACTION_MAP: "" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_SETUP: "Cuando otro [country|el] se convierte en [ShowGovernmentTypeName('monarchy')|l] por reforma." OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se ha convertido en [ShowGovernmentTypeName('monarchy')|l] por reforma." OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_MAP: "" BANKRUPT_OTHER_MAP: "" BANKRUPT_MAP: "" DECLWAROTHER_MAP: "" WE_RIVAL_SET_MAP: "" RIVAL_SET_ON_US_MAP: "" RIVAL_SET_MAP: "" WECONVERT_MAP: "" OTHERCONVERT_MAP: "" WE_SETTLE_MAP: "" OTHER_SETTLE_MAP: "" WE_PERFORM_add_accepted_culture_ACTION_MAP: "" OTHER_PERFORMS_add_accepted_culture_ACTION_MAP: "" WE_PERFORM_remove_accepted_culture_ACTION_MAP: "" OTHER_PERFORMS_remove_accepted_culture_ACTION_MAP: "" WE_PERFORM_add_tolerated_culture_ACTION_MAP: "" OTHER_PERFORMS_add_tolerated_culture_ACTION_MAP: "" WE_PERFORM_remove_tolerated_culture_ACTION_MAP: "" OTHER_PERFORMS_remove_tolerated_culture_ACTION_MAP: "" WE_PERFORM_change_primary_culture_ACTION_MAP: "" OTHER_PERFORMS_change_primary_culture_ACTION_MAP: "" OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_MAP: "" LANDBATTLE_WON_HEADER: "$MESSENGER$" LANDBATTLE_LOST_HEADER: "$MESSENGER$" NAVALBATTLE_WON_HEADER: "$MESSENGER$" NAVALBATTLE_LOST_HEADER: "$MESSENGER$" PERFORM_INTERNATIONALORGANIZATION_ACTION_SETUP: "Para el mensaje genérico de una [international_organization|el]." PERFORM_INTERNATIONALORGANIZATION_ACTION_HEADER: "$MESSENGER$" PERFORM_INTERNATIONALORGANIZATION_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha realizado una acción en una [international_organization|el]." PERFORM_INTERNATIONALORGANIZATION_ACTION_EFFECTS: "$EFFECT$" PERFORM_INTERNATIONALORGANIZATION_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una acción en una [international_organization|el]." PERFORM_INTERNATIONALORGANIZATION_ACTION_MAP: "" ACTION_demand_silver_tribute_PERFORMED_ON_US_SETUP: "Cuando se le exige [ShowGoodsNameWithNoTooltip('silver')|l] a un país." ACTION_demand_silver_tribute_PERFORMED_ON_US_HEADER: "[SCOPE.sCountry('actor').GetName] nos ha exigido [ShowGoodsNameWithNoTooltip('silver')|l]." ACTION_demand_silver_tribute_PERFORMED_ON_US_TITLE: "¡Tributo de [ShowGoodsNameWithNoTooltip('silver')|l]!" ACTION_demand_silver_tribute_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_demand_silver_tribute_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] exigió [ShowGoodsNameWithNoTooltip('silver')|l] a [SCOPE.sCountry('recipient').GetName]." ACTION_demand_silver_tribute_PERFORMED_ON_US_MAP: "" ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_HEADER: "Hemos ascendido al rango de [ShowSpecialStatusName('celestial_governor')|l]." ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_TITLE: "¡Nuevo rango alcanzado!" ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ascendió a [SCOPE.sCountry('recipient').GetName] al rango de [ShowSpecialStatusName('celestial_governor')|l]." ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_MAP: "" ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_SETUP: "Cuando nos ascienden al rango de [ShowSpecialStatusName('celestial_governor')|l]." ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_HEADER: "Cuando nos degradan desde el rango de [ShowSpecialStatusName('celestial_governor')|l]" ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_TITLE: "¡Un día vergonzoso!" ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] degradó a [SCOPE.sCountry('recipient').GetName] desde el rango de [ShowSpecialStatusName('celestial_governor')|l]." ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_MAP: "" ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_SETUP: "Cuando un [ShowSpecialStatusName('celestial_governor')|l] es degradado." PERFORM_fall_of_delhi_join_opposers_ACTION_HEADER: "[SCOPE.sCountry('actor').GetName] se opone al poder de [GetCountry('DLH').GetName] en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]." PERFORM_fall_of_delhi_join_opposers_ACTION_TITLE: "¡Buscan una parte de las tierras [GetCountry('DLH').GetAdjectiveWithNoTooltip|l]!" PERFORM_fall_of_delhi_join_opposers_ACTION_EFFECTS: "$EFFECT$" PERFORM_fall_of_delhi_join_opposers_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] trabaja activamente contra [GetCountry('DLH').GetAdjectiveWithNoTooltip] uniéndose a sus enemigos en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]." PERFORM_fall_of_delhi_join_opposers_ACTION_MAP: "" PERFORM_fall_of_delhi_join_delhi_ACTION_HEADER: "[SCOPE.sCountry('actor').GetName] apoya a [GetCountry('DLH').GetName] en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]." PERFORM_fall_of_delhi_join_delhi_ACTION_TITLE: "¡Tratan de salvaguardar el statu quo!" PERFORM_fall_of_delhi_join_delhi_ACTION_EFFECTS: "$EFFECT$" PERFORM_fall_of_delhi_join_delhi_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se unió al bando de [GetCountry('DLH').GetName] en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]." PERFORM_fall_of_delhi_join_delhi_ACTION_MAP: "" WE_MERGE_CULTURE_GROUP_TITLE: "Grupo cultural unificado" WE_MERGE_CULTURE_GROUP_SETUP: "Cuando [merged_culture_group_merge|el] un [culture_group|el]" WE_MERGE_CULTURE_GROUP_HEADER: "$MESSENGER$" WE_MERGE_CULTURE_GROUP_EFFECTS: "Hemos [merged_culture_group_merged|el] el [culture_group|el] $GROUP$ para formar la [culture|el] de los $CULTURE$." WE_MERGE_CULTURE_GROUP_LOG: "Hemos [merged_culture_group_merged|el] la [culture|el] de los $CULTURE$." WE_MERGE_CULTURE_GROUP_BTN1: "ACEPTAR" WE_MERGE_CULTURE_GROUP_BTN2: "ACEPTAR" WE_MERGE_CULTURE_GROUP_BTN3: "$common_string_go_to$" WE_MERGE_CULTURE_GROUP_MAP: "Grupo de los $CULTURE_NO_TOOLTIP$ unificado" THEY_MERGE_CULTURE_GROUP_TITLE: "Grupo cultural unificado" THEY_MERGE_CULTURE_GROUP_SETUP: "Cuando otro país [merged_culture_group_merges|el] un [culture_group|el]" THEY_MERGE_CULTURE_GROUP_HEADER: "$MESSENGER$" THEY_MERGE_CULTURE_GROUP_EFFECTS: "$ACTOR$ ha [merged_culture_group_merged|el] el [culture_group|el] $GROUP$ para formar la [culture|el] de los $CULTURE$." THEY_MERGE_CULTURE_GROUP_LOG: "$ACTOR$ ha [merged_culture_group_merged|el] la [culture|el] de los $CULTURE$." THEY_MERGE_CULTURE_GROUP_BTN1: "ACEPTAR" THEY_MERGE_CULTURE_GROUP_BTN2: "ACEPTAR" THEY_MERGE_CULTURE_GROUP_BTN3: "$common_string_go_to$" THEY_MERGE_CULTURE_GROUP_MAP: "Grupo $CULTURE_NO_TOOLTIP$ unificado" WE_FORM_NEW_CULTURE_TITLE: "Nueva cultura formada" WE_FORM_NEW_CULTURE_SETUP: "Cuando formamos una nueva [culture|el]" WE_FORM_NEW_CULTURE_HEADER: "$MESSENGER$" WE_FORM_NEW_CULTURE_EFFECTS: "Hemos formado la [culture|el] de los $CULTURE$." WE_FORM_NEW_CULTURE_LOG: "Formamos la [culture|el] de los $CULTURE$." WE_FORM_NEW_CULTURE_BTN1: "ACEPTAR" WE_FORM_NEW_CULTURE_BTN2: "ACEPTAR" WE_FORM_NEW_CULTURE_BTN3: "$common_string_go_to$" WE_FORM_NEW_CULTURE_MAP: "Cultura de los $CULTURE_NO_TOOLTIP$ formada" THEY_FORM_NEW_CULTURE_TITLE: "Nueva cultura formada" THEY_FORM_NEW_CULTURE_SETUP: "Cuando otro país forma una nueva [culture|el]" THEY_FORM_NEW_CULTURE_HEADER: "$MESSENGER$" THEY_FORM_NEW_CULTURE_EFFECTS: "$ACTOR$ ha formado la [culture|el] de los $CULTURE$." THEY_FORM_NEW_CULTURE_LOG: "$ACTOR$ ha formado la [culture|el] de los $CULTURE$." THEY_FORM_NEW_CULTURE_BTN1: "ACEPTAR" THEY_FORM_NEW_CULTURE_BTN2: "ACEPTAR" THEY_FORM_NEW_CULTURE_BTN3: "$common_string_go_to$" THEY_FORM_NEW_CULTURE_MAP: "Cultura $CULTURE_NO_TOOLTIP$ formada" reach_compromise_with_huguenots_HEADER: "Intenta alcanzar un acuerdo con los hugonotes." reach_compromise_with_huguenots_TITLE: "$PERFORM_reach_compromise_with_huguenots_ACTION_TITLE$" reach_compromise_with_huguenots_EFFECTS: "" reach_compromise_with_huguenots_LOG: "Hemos realizado esto: $ACTION$" reach_compromise_with_huguenots_MAP: "" PERFORM_create_uc_bey_ACTION_SETUP: "Cuando la frontera de un [country|el] alberga un [ShowSubjectTypeName('uc_bey')]." PERFORM_create_uc_bey_ACTION_HEADER: "$MESSENGER$" PERFORM_create_uc_bey_ACTION_TITLE: "La gente de [target_province.GetName] es ahora súbdita directa de [actor.GetName]" PERFORM_create_uc_bey_ACTION_EFFECTS: "" PERFORM_create_uc_bey_ACTION_LOG: "Se creó un [ShowSubjectTypeName('uc_bey')] en [target_province.GetName]." PERFORM_create_uc_bey_ACTION_BTN1: "ACEPTAR" PERFORM_create_uc_bey_ACTION_BTN2: "ACEPTAR" PERFORM_create_uc_bey_ACTION_BTN3: "$common_string_go_to$" PERFORM_create_uc_bey_ACTION_MAP: "" PERFORM_schism_show_unity_of_faith_ACTION_SETUP: "Muestra la unidad de la fe." PERFORM_schism_show_unity_of_faith_ACTION_HEADER: "$MESSENGER$" PERFORM_schism_show_unity_of_faith_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha mostrado la unidad de su fe!" PERFORM_schism_show_unity_of_faith_ACTION_EFFECTS: "Muestra la unidad de la fe." PERFORM_schism_show_unity_of_faith_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_schism_show_unity_of_faith_ACTION_BTN1: "ACEPTAR" PERFORM_schism_show_unity_of_faith_ACTION_BTN2: "ACEPTAR" PERFORM_schism_show_unity_of_faith_ACTION_BTN3: "$common_string_go_to$" PERFORM_schism_show_unity_of_faith_ACTION_MAP: "" PERFORM_schism_demand_support_from_one_pope_ACTION_SETUP: "Cuando un [country|el] exige el apoyo de otro [country|el]." PERFORM_schism_demand_support_from_one_pope_ACTION_HEADER: "$MESSENGER$" PERFORM_schism_demand_support_from_one_pope_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] exige apoyo a [SCOPE.sCountry('target').GetName]!" PERFORM_schism_demand_support_from_one_pope_ACTION_EFFECTS: "Exige apoyo a [SCOPE.sCountry('target').GetName]." PERFORM_schism_demand_support_from_one_pope_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_schism_demand_support_from_one_pope_ACTION_BTN1: "ACEPTAR" PERFORM_schism_demand_support_from_one_pope_ACTION_BTN2: "ACEPTAR" PERFORM_schism_demand_support_from_one_pope_ACTION_BTN3: "$common_string_go_to$" PERFORM_schism_demand_support_from_one_pope_ACTION_MAP: "" PERFORM_expand_provincial_food_production_ACTION_SETUP: "Cuando un país expande la producción de alimentos en una provincia durante la [ShowSituationName('little_ice_age')]." PERFORM_expand_provincial_food_production_ACTION_HEADER: "$MESSENGER$" PERFORM_expand_provincial_food_production_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha expandido la producción de alimentos en [target_province.GetName]!" PERFORM_expand_provincial_food_production_ACTION_EFFECTS: "" PERFORM_expand_provincial_food_production_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_expand_provincial_food_production_ACTION_BTN1: "ACEPTAR" PERFORM_expand_provincial_food_production_ACTION_BTN2: "ACEPTAR" PERFORM_expand_provincial_food_production_ACTION_BTN3: "$common_string_go_to$" PERFORM_expand_provincial_food_production_ACTION_MAP: "" PERFORM_enforce_rationing_policies_ACTION_SETUP: "Cuando un país impone el racionamiento de comida en un mercado durante la [ShowSituationName('little_ice_age')]." PERFORM_enforce_rationing_policies_ACTION_HEADER: "$MESSENGER$" PERFORM_enforce_rationing_policies_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] impone políticas de racionamiento de comida en todo el mercado de [target_market.GetName]" PERFORM_enforce_rationing_policies_ACTION_EFFECTS: "" PERFORM_enforce_rationing_policies_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_enforce_rationing_policies_ACTION_BTN1: "ACEPTAR" PERFORM_enforce_rationing_policies_ACTION_BTN2: "ACEPTAR" PERFORM_enforce_rationing_policies_ACTION_BTN3: "$common_string_go_to$" PERFORM_enforce_rationing_policies_ACTION_MAP: "" PERFORM_send_food_aid_ACTION_SETUP: "Cuando un país envía ayuda alimentaria entre sus provincias." PERFORM_send_food_aid_ACTION_HEADER: "$MESSENGER$" PERFORM_send_food_aid_ACTION_TITLE: "¡La preciada comida se abre paso desde [target_province_giver.GetName] hasta [target_province_taker.GetName] para evitar nuevas hambrunas!" PERFORM_send_food_aid_ACTION_EFFECTS: "" PERFORM_send_food_aid_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_send_food_aid_ACTION_BTN1: "ACEPTAR" PERFORM_send_food_aid_ACTION_BTN2: "ACEPTAR" PERFORM_send_food_aid_ACTION_BTN3: "$common_string_go_to$" PERFORM_send_food_aid_ACTION_MAP: "" PERFORM_break_the_yoke_ACTION_SETUP: "Rotura del [GetInternationalOrganization('tatar_yoke').GetName|l]." PERFORM_break_the_yoke_ACTION_HEADER: "$MESSENGER$" PERFORM_break_the_yoke_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] intenta romper el [GetInternationalOrganization('tatar_yoke').GetName|l]!" PERFORM_break_the_yoke_ACTION_EFFECTS: "¡Rotura del [GetInternationalOrganization('tatar_yoke').GetName|l]!" PERFORM_break_the_yoke_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_break_the_yoke_ACTION_BTN1: "ACEPTAR" PERFORM_break_the_yoke_ACTION_BTN2: "ACEPTAR" PERFORM_break_the_yoke_ACTION_BTN3: "$common_string_go_to$" PERFORM_break_the_yoke_ACTION_MAP: "" PERFORM_ask_to_become_tax_collector_ACTION_SETUP: "Solicita el puesto de [ShowSpecialStatusName('tatar_tax_collector')|l]." PERFORM_ask_to_become_tax_collector_ACTION_HEADER: "$MESSENGER$" PERFORM_ask_to_become_tax_collector_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] solicita el puesto de [ShowSpecialStatusName('tatar_tax_collector')|l]!" PERFORM_ask_to_become_tax_collector_ACTION_EFFECTS: "¡Solicita el puesto de [ShowSpecialStatusName('tatar_tax_collector')|l]!" PERFORM_ask_to_become_tax_collector_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_ask_to_become_tax_collector_ACTION_BTN1: "ACEPTAR" PERFORM_ask_to_become_tax_collector_ACTION_BTN2: "ACEPTAR" PERFORM_ask_to_become_tax_collector_ACTION_BTN3: "$common_string_go_to$" PERFORM_ask_to_become_tax_collector_ACTION_MAP: "" WE_PERFORM_change_autocephalous_patriarchate_ACTION_SETUP: "Cuando cambiamos nuestra afiliación a otro $autocephalous_patriarchate$." WE_PERFORM_change_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_autocephalous_patriarchate_ACTION_TITLE: "¡$autocephalous_patriarchate$ cambiado!" WE_PERFORM_change_autocephalous_patriarchate_ACTION_EFFECTS: "$WE_PERFORM_join_autocephalous_patriarchate_ACTION_EFFECTS$" WE_PERFORM_change_autocephalous_patriarchate_ACTION_DESC: "$WE_PERFORM_join_autocephalous_patriarchate_ACTION_DESC$" WE_PERFORM_change_autocephalous_patriarchate_ACTION_LOG: "$WE_PERFORM_join_autocephalous_patriarchate_ACTION_LOG$" WE_PERFORM_change_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_autocephalous_patriarchate_ACTION_MAP: "" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_SETUP: "Cuando otro [country|el] cambia su afiliación a otro $autocephalous_patriarchate$." OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_TITLE: "$WE_PERFORM_change_autocephalous_patriarchate_ACTION_TITLE$" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_EFFECTS: "$OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_EFFECTS$" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_LOG: "$OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_LOG$" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_MAP: "" PERFORM_sc_seek_foreign_aid_ACTION_SETUP: "Cuando un país busca ayuda extranjera durante una [ShowDisasterName('succession_crisis')|l]." PERFORM_sc_seek_foreign_aid_ACTION_HEADER: "$MESSENGER$" PERFORM_sc_seek_foreign_aid_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] busca ayuda extranjera!" PERFORM_sc_seek_foreign_aid_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha solicitado la intervención extranjera durante nuestra [ShowDisasterName('succession_crisis')|l]!" PERFORM_sc_seek_foreign_aid_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_sc_seek_foreign_aid_ACTION_BTN1: "ACEPTAR" PERFORM_sc_seek_foreign_aid_ACTION_BTN2: "ACEPTAR" PERFORM_sc_seek_foreign_aid_ACTION_BTN3: "$common_string_go_to$" PERFORM_sc_seek_foreign_aid_ACTION_MAP: "" PERFORM_sc_commission_dynastic_history_ACTION_SETUP: "Cuando un país encarga la elaboración de su historia dinástica durante una [ShowDisasterName('succession_crisis')|l]." PERFORM_sc_commission_dynastic_history_ACTION_HEADER: "$MESSENGER$" PERFORM_sc_commission_dynastic_history_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha encargado la elaboración de la historia de la dinastía [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetDynasty.GetName]" PERFORM_sc_commission_dynastic_history_ACTION_EFFECTS: "¡La historia de la dinastía salvaguardará nuestro estatus durante la [ShowDisasterName('succession_crisis')|l]!" PERFORM_sc_commission_dynastic_history_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_sc_commission_dynastic_history_ACTION_BTN1: "ACEPTAR" PERFORM_sc_commission_dynastic_history_ACTION_BTN2: "ACEPTAR" PERFORM_sc_commission_dynastic_history_ACTION_BTN3: "$common_string_go_to$" PERFORM_sc_commission_dynastic_history_ACTION_MAP: "" PERFORM_sc_ask_help_from_the_nobility_ACTION_SETUP: "Cuando un país busca la ayuda del estamento [ShowEstateTypeName('nobles_estate')|l] durante un [disaster|el]." PERFORM_sc_ask_help_from_the_nobility_ACTION_HEADER: "$MESSENGER$" PERFORM_sc_ask_help_from_the_nobility_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('nobles_estate')|l]!" PERFORM_sc_ask_help_from_the_nobility_ACTION_EFFECTS: "El apoyo de los $nobles_estate$ puede ser vital en la actual [ShowDisasterName('succession_crisis')|l]." PERFORM_sc_ask_help_from_the_nobility_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_sc_ask_help_from_the_nobility_ACTION_BTN1: "ACEPTAR" PERFORM_sc_ask_help_from_the_nobility_ACTION_BTN2: "ACEPTAR" PERFORM_sc_ask_help_from_the_nobility_ACTION_BTN3: "$common_string_go_to$" PERFORM_sc_ask_help_from_the_nobility_ACTION_MAP: "" PERFORM_sc_ask_help_from_the_clergy_ACTION_SETUP: "Cuando un país busca la ayuda del estamento [ShowEstateTypeName('clergy_estate')|l] durante un [disaster|el]." PERFORM_sc_ask_help_from_the_clergy_ACTION_HEADER: "$MESSENGER$" PERFORM_sc_ask_help_from_the_clergy_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('clergy_estate')|l]!" PERFORM_sc_ask_help_from_the_clergy_ACTION_EFFECTS: "$clergy_estate$" PERFORM_sc_ask_help_from_the_clergy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_sc_ask_help_from_the_clergy_ACTION_BTN1: "ACEPTAR" PERFORM_sc_ask_help_from_the_clergy_ACTION_BTN2: "ACEPTAR" PERFORM_sc_ask_help_from_the_clergy_ACTION_BTN3: "$common_string_go_to$" PERFORM_sc_ask_help_from_the_clergy_ACTION_MAP: "" PERFORM_sc_ask_help_from_the_burghers_ACTION_SETUP: "Cuando un país busca la ayuda del estamento [ShowEstateTypeName('burghers_estate')|l] durante un [disaster|el]." PERFORM_sc_ask_help_from_the_burghers_ACTION_HEADER: "$MESSENGER$" PERFORM_sc_ask_help_from_the_burghers_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('burghers_estate')|l]!" PERFORM_sc_ask_help_from_the_burghers_ACTION_EFFECTS: "¡La ayuda de miembros poderosos e influyentes [ShowEstateTypeNameWithNoTooltip('burghers_estate')|l] será vital durante el actual [disaster|el]!" PERFORM_sc_ask_help_from_the_burghers_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_sc_ask_help_from_the_burghers_ACTION_BTN1: "ACEPTAR" PERFORM_sc_ask_help_from_the_burghers_ACTION_BTN2: "ACEPTAR" PERFORM_sc_ask_help_from_the_burghers_ACTION_BTN3: "$common_string_go_to$" PERFORM_sc_ask_help_from_the_burghers_ACTION_MAP: "" PERFORM_wotr_bribe_garrison_ACTION_SETUP: "Cuando un país soborna a la guarnición enemiga durante un [disaster|el]." PERFORM_wotr_bribe_garrison_ACTION_HEADER: "$MESSENGER$" PERFORM_wotr_bribe_garrison_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha sobornado a la guarnición de [target_siege.GetName]!" PERFORM_wotr_bribe_garrison_ACTION_EFFECTS: "Se ha permitido a los defensores de la fortaleza salir y rendirse en paz." PERFORM_wotr_bribe_garrison_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_wotr_bribe_garrison_ACTION_BTN1: "ACEPTAR" PERFORM_wotr_bribe_garrison_ACTION_BTN2: "ACEPTAR" PERFORM_wotr_bribe_garrison_ACTION_BTN3: "$common_string_go_to$" PERFORM_wotr_bribe_garrison_ACTION_MAP: "" PERFORM_pw_push_for_serfdom_ACTION_SETUP: "Cuando un país presiona hacia la [ShowSocietyDirectionName('serfdom')|l] durante un [disaster|el]." PERFORM_pw_push_for_serfdom_ACTION_HEADER: "$MESSENGER$" PERFORM_pw_push_for_serfdom_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] presiona hacia la [ShowSocietyDirectionName('serfdom')|l]" PERFORM_pw_push_for_serfdom_ACTION_EFFECTS: "El campesinado quedará aún más subyugado a una estricta jerarquía." PERFORM_pw_push_for_serfdom_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_pw_push_for_serfdom_ACTION_BTN1: "ACEPTAR" PERFORM_pw_push_for_serfdom_ACTION_BTN2: "ACEPTAR" PERFORM_pw_push_for_serfdom_ACTION_BTN3: "$common_string_go_to$" PERFORM_pw_push_for_serfdom_ACTION_MAP: "" PERFORM_pw_push_for_free_subjects_ACTION_SETUP: "Cuando un país presiona hacia unos [ShowSocietyDirectionName('free_subjects')|l] durante un [disaster|el]." PERFORM_pw_push_for_free_subjects_ACTION_HEADER: "$MESSENGER$" PERFORM_pw_push_for_free_subjects_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] presiona hacia unos [ShowSocietyDirectionName('free_subjects')|l]" PERFORM_pw_push_for_free_subjects_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('nobles_estate')|l]" PERFORM_pw_push_for_free_subjects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_pw_push_for_free_subjects_ACTION_BTN1: "ACEPTAR" PERFORM_pw_push_for_free_subjects_ACTION_BTN2: "ACEPTAR" PERFORM_pw_push_for_free_subjects_ACTION_BTN3: "$common_string_go_to$" PERFORM_pw_push_for_free_subjects_ACTION_MAP: "" PERFORM_pw_crush_rebellion_ACTION_SETUP: "Cuando un país aplasta una rebelión durante un [disaster|el]." PERFORM_pw_crush_rebellion_ACTION_HEADER: "$MESSENGER$" PERFORM_pw_crush_rebellion_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aplastado a los [target_rebel.GetName]" PERFORM_pw_crush_rebellion_ACTION_EFFECTS: "La rebelión no tenía ninguna posibilidad y sus partidarios han ganado resentimiento hacia [SCOPE.sCountry('actor').GetLongName|l]." PERFORM_pw_crush_rebellion_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_pw_crush_rebellion_ACTION_BTN1: "ACEPTAR" PERFORM_pw_crush_rebellion_ACTION_BTN2: "ACEPTAR" PERFORM_pw_crush_rebellion_ACTION_BTN3: "$common_string_go_to$" PERFORM_pw_crush_rebellion_ACTION_MAP: "" PERFORM_rt_push_for_spiritualist_ACTION_SETUP: "Cuando un país presiona hacia la [ShowSocietyDirectionName('serfdom')|l] durante un [disaster|el]." PERFORM_rt_push_for_spiritualist_ACTION_HEADER: "$MESSENGER$" PERFORM_rt_push_for_spiritualist_ACTION_TITLE: "El abrazo de una ola [ShowSocietyDirectionName('spiritualist')|l]" PERFORM_rt_push_for_spiritualist_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('clergy_estate')|l] ha influido en [SCOPE.sCountry('actor').GetName] para que la sociedad sea más [ShowSocietyDirectionNameWithNoTooltip('spiritualist')|l]." PERFORM_rt_push_for_spiritualist_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_rt_push_for_spiritualist_ACTION_BTN1: "ACEPTAR" PERFORM_rt_push_for_spiritualist_ACTION_BTN2: "ACEPTAR" PERFORM_rt_push_for_spiritualist_ACTION_BTN3: "$common_string_go_to$" PERFORM_rt_push_for_spiritualist_ACTION_MAP: "" PERFORM_rt_push_for_humanist_ACTION_SETUP: "Cuando un país presiona hacia la filosofía [ShowSocietyDirectionName('humanist')|l] durante un [disaster|el]." PERFORM_rt_push_for_humanist_ACTION_HEADER: "$MESSENGER$" PERFORM_rt_push_for_humanist_ACTION_TITLE: "El abrazo de una ola [ShowSocietyDirectionName('humanist')|l]" PERFORM_rt_push_for_humanist_ACTION_EFFECTS: "Los herejes de [SCOPE.sCountry('actor').GetName] han ejercido presión sobre [SCOPE.sCountry('actor').GetFlavorRank|l] para que la sociedad sea más [ShowSocietyDirectionNameWithNoTooltip('humanist')]." PERFORM_rt_push_for_humanist_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_rt_push_for_humanist_ACTION_BTN1: "ACEPTAR" PERFORM_rt_push_for_humanist_ACTION_BTN2: "ACEPTAR" PERFORM_rt_push_for_humanist_ACTION_BTN3: "$common_string_go_to$" PERFORM_rt_push_for_humanist_ACTION_MAP: "" PERFORM_rt_support_conversion_efforts_ACTION_SETUP: "Cuando un país apoya sus esfuerzos de conversión religiosa durante un [disaster|el]." PERFORM_rt_support_conversion_efforts_ACTION_HEADER: "$MESSENGER$" PERFORM_rt_support_conversion_efforts_ACTION_TITLE: "Apoyo a las conversiones religiosas" PERFORM_rt_support_conversion_efforts_ACTION_EFFECTS: "En [SCOPE.sCountry('actor').GetLongName] se promueven los esfuerzos de conversión religiosa por todas partes." PERFORM_rt_support_conversion_efforts_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" PERFORM_rt_support_conversion_efforts_ACTION_BTN1: "ACEPTAR" PERFORM_rt_support_conversion_efforts_ACTION_BTN2: "ACEPTAR" PERFORM_rt_support_conversion_efforts_ACTION_BTN3: "$common_string_go_to$" PERFORM_rt_support_conversion_efforts_ACTION_MAP: "" WE_PERFORM_join_colonial_federation_ACTION_SETUP: "Cuando nos unimos a una federación colonial." WE_PERFORM_join_colonial_federation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_join_colonial_federation_ACTION_TITLE: "¡Incorporación a una federación colonial!" WE_PERFORM_join_colonial_federation_ACTION_EFFECTS: "Hemos decidido que debemos unirnos a la organización [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_colonial_federation_ACTION_FLAVOR: "¡Lo celebramos con nuestros hermanos y hermanas!" WE_PERFORM_join_colonial_federation_ACTION_LOG: "Nos unimos a la [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_colonial_federation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_join_colonial_federation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_join_colonial_federation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_join_colonial_federation_ACTION_MAP: "" OTHER_PERFORMS_join_colonial_federation_ACTION_SETUP: "Cuando otro [country|el] se une a una federación colonial." OTHER_PERFORMS_join_colonial_federation_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_join_colonial_federation_ACTION_TITLE: "¡Incorporación a una federación colonial!" OTHER_PERFORMS_join_colonial_federation_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe unirse a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_colonial_federation_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_colonial_federation_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_join_colonial_federation_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_join_colonial_federation_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_join_colonial_federation_ACTION_MAP: "" PERFORM_create_colonial_federation_ACTION_SETUP: "Cuando se crea una federación colonial." PERFORM_create_colonial_federation_ACTION_HEADER: "$MESSENGER$" PERFORM_create_colonial_federation_ACTION_TITLE: "¡Creada una federación colonial!" PERFORM_create_colonial_federation_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha creado una nueva federación colonial." PERFORM_create_colonial_federation_ACTION_EFFECTS: "Se ha creado la organización [SCOPE.sInternationalOrganization('target').GetName] en [SCOPE.sCountry('actor').GetCapital.GetName]." PERFORM_create_colonial_federation_ACTION_LOG: "[SCOPE.sInternationalOrganization('target').GetName] formada." PERFORM_create_colonial_federation_ACTION_BTN1: "ACEPTAR" PERFORM_create_colonial_federation_ACTION_BTN2: "ACEPTAR" PERFORM_create_colonial_federation_ACTION_BTN3: "$common_string_go_to$" PERFORM_create_colonial_federation_ACTION_MAP: "" PERFORM_pw_push_for_aristocracy_ACTION_SETUP: "Cuando decretamos la acción [ShowGenericActionName('pw_push_for_plutocracy')] durante un [disaster|el]." PERFORM_pw_push_for_aristocracy_ACTION_HEADER: "$MESSENGER$" PERFORM_pw_push_for_aristocracy_ACTION_TITLE: "¡Las influencias aristócratas prevalecen!" PERFORM_pw_push_for_aristocracy_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decretado la acción [ShowGenericActionName('pw_push_for_plutocracy')]." PERFORM_pw_push_for_aristocracy_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('nobles_estate')|l] está aumentando su influencia." PERFORM_pw_push_for_aristocracy_ACTION_LOG: "[ShowGenericActionName('pw_push_for_plutocracy')] en [SCOPE.sCountry('actor').GetLongName]" PERFORM_pw_push_for_aristocracy_ACTION_BTN1: "ACEPTAR" PERFORM_pw_push_for_aristocracy_ACTION_BTN2: "ACEPTAR" PERFORM_pw_push_for_aristocracy_ACTION_BTN3: "$common_string_go_to$" PERFORM_pw_push_for_aristocracy_ACTION_MAP: "" PERFORM_pw_push_for_plutocracy_ACTION_SETUP: "Cuando decretamos la acción [ShowGenericActionName('pw_push_for_aristocracy')] durante un [disaster|el]." PERFORM_pw_push_for_plutocracy_ACTION_HEADER: "$MESSENGER$" PERFORM_pw_push_for_plutocracy_ACTION_TITLE: "¡Las influencias plutocráticas prevalecen!" PERFORM_pw_push_for_plutocracy_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decretado la acción [ShowGenericActionName('pw_push_for_aristocracy')]." PERFORM_pw_push_for_plutocracy_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('burghers_estate')|l] está aumentando su influencia." PERFORM_pw_push_for_plutocracy_ACTION_LOG: "[ShowGenericActionName('pw_push_for_aristocracy')] en [SCOPE.sCountry('actor').GetLongName]" PERFORM_pw_push_for_plutocracy_ACTION_BTN1: "ACEPTAR" PERFORM_pw_push_for_plutocracy_ACTION_BTN2: "ACEPTAR" PERFORM_pw_push_for_plutocracy_ACTION_BTN3: "$common_string_go_to$" PERFORM_pw_push_for_plutocracy_ACTION_MAP: "" #### WE_PERFORM_form_closer_bond_iroquois_ACTION_SETUP: "Cuando estrechamos lazos con otro [country|el]." WE_PERFORM_form_closer_bond_iroquois_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_form_closer_bond_iroquois_ACTION_TITLE: "¡Lazos tribales estrechados!" WE_PERFORM_form_closer_bond_iroquois_ACTION_EFFECTS: "¡Hemos estrechado lazos con [SCOPE.sCountry('recipient').GetName], lo que ha mejorado su opinión y su confianza en nosotros!" WE_PERFORM_form_closer_bond_iroquois_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_form_closer_bond_iroquois_ACTION_BTN1: "ACEPTAR" WE_PERFORM_form_closer_bond_iroquois_ACTION_BTN2: "ACEPTAR" WE_PERFORM_form_closer_bond_iroquois_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_form_closer_bond_iroquois_ACTION_MAP: "" ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] estrecha lazos con nosotros." ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_TITLE: "¡Lazos tribales estrechados!" ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha estrechado lazos con nosotros!" ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_form_closer_bond_iroquois_BTN3: "$common_string_go_to$" ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_MAP: "" OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_SETUP: "Cuando un [country|el] estrecha lazos con otro." OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_TITLE: "¡Lazos tribales estrechados!" OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha estrechado sus lazos tribales." OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha estrechado sus lazos tribales con [SCOPE.sCountry('recipient').GetName]." OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_MAP: "" WE_PERFORM_merge_tribe_iroquois_ACTION_SETUP: "Cuando mezclamos nuestra tribu con otro [country|el]." WE_PERFORM_merge_tribe_iroquois_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_merge_tribe_iroquois_ACTION_TITLE: "¡Tribus mezcladas!" WE_PERFORM_merge_tribe_iroquois_ACTION_EFFECTS: "¡Hemos mezclado nuestra tribu con [SCOPE.sCountry('recipient').GetName] para unirnos en un mismo [country|el]!" WE_PERFORM_merge_tribe_iroquois_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_merge_tribe_iroquois_ACTION_BTN1: "ACEPTAR" WE_PERFORM_merge_tribe_iroquois_ACTION_BTN2: "ACEPTAR" WE_PERFORM_merge_tribe_iroquois_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_merge_tribe_iroquois_ACTION_MAP: "" ACTION_merge_tribe_iroquois_PERFORMED_ON_US_SETUP: "Cuando aceptamos mezclar nuestra tribu con otro [country|el]." ACTION_merge_tribe_iroquois_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_merge_tribe_iroquois_PERFORMED_ON_US_TITLE: "¡Tribus mezcladas!" ACTION_merge_tribe_iroquois_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha mezclado nuestra tribu con su [country|el]!" ACTION_merge_tribe_iroquois_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_merge_tribe_iroquois_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_merge_tribe_iroquois_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_merge_tribe_iroquois_BTN3: "$common_string_go_to$" ACTION_merge_tribe_iroquois_PERFORMED_ON_US_MAP: "" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_SETUP: "Cuando un [country|el] mezcla su tribu con otro [country|el]." OTHER_PERFORMS_merge_tribe_iroquois_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_TITLE: "¡Tribus mezcladas!" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha mezclado su tribu con [SCOPE.sCountry('recipient').GetName]!" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha mezclado su tribu con [SCOPE.sCountry('recipient').GetName] y ambos [countries|el] se han unificado." OTHER_PERFORMS_merge_tribe_iroquois_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_merge_tribe_iroquois_ACTION_MAP: "" WE_PERFORM_assassinate_character_ACTION_SETUP: "Cuando asesinamos a un [character|el] en otro [country|el]" WE_PERFORM_assassinate_character_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_assassinate_character_ACTION_TITLE: "¡Personaje asesinado!" WE_PERFORM_assassinate_character_ACTION_EFFECTS: "Nuestra [spy_network|el] ha asesinado a un [character|el] de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_assassinate_character_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_assassinate_character_ACTION_BTN1: "ACEPTAR" WE_PERFORM_assassinate_character_ACTION_BTN2: "ACEPTAR" WE_PERFORM_assassinate_character_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_assassinate_character_ACTION_MAP: "" ACTION_assassinate_character_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] asesina a un [character|el] nuestro" ACTION_assassinate_character_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_assassinate_character_PERFORMED_ON_US_TITLE: "¡Personaje asesinado!" ACTION_assassinate_character_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha asesinado a uno de nuestros [characters|el]!" ACTION_assassinate_character_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_assassinate_character_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_assassinate_character_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_assassinate_character_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_assassinate_character_PERFORMED_ON_US_MAP: "" WE_PERFORM_invite_prince_ACTION_SETUP: "Cuando invitamos a un príncipe de otro país a ser nuestro gobernante" WE_PERFORM_invite_prince_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_invite_prince_ACTION_TITLE: "¡Un nuevo gobernante!" WE_PERFORM_invite_prince_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra invitación para que [SCOPE.sCharacter('target').GetName] sea [SCOPE.sCountry('actor').GetGovernment.GetRulerTitle|l] de nuestro territorio." WE_PERFORM_invite_prince_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_invite_prince_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invite_prince_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invite_prince_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invite_prince_ACTION_MAP: "" ACTION_invite_prince_PERFORMED_ON_US_SETUP: "Cuando un príncipe nuestro se hace gobernante de otro país" ACTION_invite_prince_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_invite_prince_PERFORMED_ON_US_TITLE: "¡El príncipe se convierte en gobernante!" ACTION_invite_prince_PERFORMED_ON_US_EFFECTS: "Hemos aceptado una invitación de [SCOPE.sCountry('actor').GetName] para que [SCOPE.sCharacter('target').GetName] sea su [SCOPE.sCountry('actor').GetGovernment.GetRulerTitle|l]." ACTION_invite_prince_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_invite_prince_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_invite_prince_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_invite_prince_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_invite_prince_PERFORMED_ON_US_MAP: "" WE_PERFORM_invite_royal_family_ACTION_SETUP: "Cuando invitamos a nuestra corte a un pariente de otro país" WE_PERFORM_invite_royal_family_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_invite_royal_family_ACTION_TITLE: "¡Un miembro de la familia se une a la corte!" WE_PERFORM_invite_royal_family_ACTION_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha aceptado nuestra invitación y deja [SCOPE.sCountry('recipient').GetName] para irse con [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName]." WE_PERFORM_invite_royal_family_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_invite_royal_family_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invite_royal_family_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invite_royal_family_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invite_royal_family_ACTION_MAP: "" ACTION_invite_royal_family_PERFORMED_ON_US_SETUP: "Cuando un pariente del gobernante recibe una invitación de otro país" ACTION_invite_royal_family_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_invite_royal_family_PERFORMED_ON_US_TITLE: "¡Un miembro de la familia abandona la corte!" ACTION_invite_royal_family_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha aceptado la invitación de [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] y deja [SCOPE.sCountry('recipient').GetName] para irse con esa persona." ACTION_invite_royal_family_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_invite_royal_family_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_invite_royal_family_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_invite_royal_family_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_invite_royal_family_PERFORMED_ON_US_MAP: "" WE_PERFORM_nusta_marriage_ACTION_SETUP: "Cuando ganamos un consorte por un matrimonio de la ñusta" WE_PERFORM_nusta_marriage_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_nusta_marriage_ACTION_TITLE: "Matrimonio de la ñusta" WE_PERFORM_nusta_marriage_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de que [SCOPE.sCharacter('target').GetName] vaya a [SCOPE.sCountry('recipient').GetName] para convertirse en consorte de su [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]." WE_PERFORM_nusta_marriage_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_nusta_marriage_ACTION_BTN1: "ACEPTAR" WE_PERFORM_nusta_marriage_ACTION_BTN2: "ACEPTAR" WE_PERFORM_nusta_marriage_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_nusta_marriage_ACTION_MAP: "" ACTION_nusta_marriage_PERFORMED_ON_US_SETUP: "Cuando otro país nos arrebata un consorte mediante un matrimonio de la ñusta" ACTION_nusta_marriage_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_nusta_marriage_PERFORMED_ON_US_TITLE: "Matrimonio de la ñusta" ACTION_nusta_marriage_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta [SCOPE.sCountry('actor').GetAdjective|l] para que [SCOPE.sCharacter('target').GetName] se convierta en consorte de quien nos gobierna como [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]." ACTION_nusta_marriage_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_nusta_marriage_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_nusta_marriage_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_nusta_marriage_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_nusta_marriage_PERFORMED_ON_US_MAP: "" WE_PERFORM_propose_ruler_ACTION_SETUP: "Cuando instalamos a un miembro de nuestra dinastía gobernante en el trono de otro país" WE_PERFORM_propose_ruler_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_propose_ruler_ACTION_TITLE: "¡Gobernante de nuestra dinastía!" WE_PERFORM_propose_ruler_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de que [SCOPE.sCharacter('target').GetName] sea su [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]." WE_PERFORM_propose_ruler_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_propose_ruler_ACTION_BTN1: "ACEPTAR" WE_PERFORM_propose_ruler_ACTION_BTN2: "ACEPTAR" WE_PERFORM_propose_ruler_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_propose_ruler_ACTION_MAP: "" ACTION_propose_ruler_PERFORMED_ON_US_SETUP: "Cuando tenemos en el trono a un miembro de la dinastía gobernante de otro país" ACTION_propose_ruler_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_propose_ruler_PERFORMED_ON_US_TITLE: "¡Un nuevo gobernante!" ACTION_propose_ruler_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta de convertir a [SCOPE.sCharacter('target').GetName] en [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]." ACTION_propose_ruler_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_propose_ruler_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_propose_ruler_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_propose_ruler_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_propose_ruler_PERFORMED_ON_US_MAP: "" WE_PERFORM_mil_order_request_men_ACTION_SETUP: "Cuando solicitamos soldados" WE_PERFORM_mil_order_request_men_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_mil_order_request_men_ACTION_TITLE: "¡Soldados de [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_mil_order_request_men_ACTION_EFFECTS: "Vamos a recibir soldados de [SCOPE.sCountry('recipient').GetName], lo que impulsará nuestros esfuerzos militares." WE_PERFORM_mil_order_request_men_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_mil_order_request_men_ACTION_BTN1: "ACEPTAR" WE_PERFORM_mil_order_request_men_ACTION_BTN2: "ACEPTAR" WE_PERFORM_mil_order_request_men_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_mil_order_request_men_ACTION_MAP: "" ACTION_mil_order_request_men_PERFORMED_ON_US_SETUP: "Cuando alguien nos solicita soldados" ACTION_mil_order_request_men_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_mil_order_request_men_PERFORMED_ON_US_TITLE: "¡Soldados solicitados!" ACTION_mil_order_request_men_PERFORMED_ON_US_EFFECTS: "Vamos a enviar soldados a [SCOPE.sCountry('actor').GetName], lo que impulsará sus esfuerzos militares." ACTION_mil_order_request_men_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_mil_order_request_men_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_mil_order_request_men_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_mil_order_request_men_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_mil_order_request_men_PERFORMED_ON_US_MAP: "" WE_PERFORM_mil_order_request_funds_ACTION_SETUP: "Cuando pedimos fondos" WE_PERFORM_mil_order_request_funds_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_mil_order_request_funds_ACTION_TITLE: "¡Ayuda económica de [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_mil_order_request_funds_ACTION_EFFECTS: "Vamos a recibir ayuda económica de [SCOPE.sCountry('recipient').GetName], lo que mejorará nuestras capacidades administrativas y militares." WE_PERFORM_mil_order_request_funds_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_mil_order_request_funds_ACTION_BTN1: "ACEPTAR" WE_PERFORM_mil_order_request_funds_ACTION_BTN2: "ACEPTAR" WE_PERFORM_mil_order_request_funds_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_mil_order_request_funds_ACTION_MAP: "" ACTION_mil_order_request_funds_PERFORMED_ON_US_SETUP: "Cuando alguien nos solicita fondos" ACTION_mil_order_request_funds_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_mil_order_request_funds_PERFORMED_ON_US_TITLE: "¡Ayuda financiera solicitada!" ACTION_mil_order_request_funds_PERFORMED_ON_US_EFFECTS: "Vamos a enviar ayuda económica a [SCOPE.sCountry('actor').GetName], lo que mejorará sus capacidades administrativas y militares." ACTION_mil_order_request_funds_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_mil_order_request_funds_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_mil_order_request_funds_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_mil_order_request_funds_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_mil_order_request_funds_PERFORMED_ON_US_MAP: "" WE_PERFORM_call_order_to_crusade_ACTION_SETUP: "Cuando llamamos a la Orden a una cruzada" WE_PERFORM_call_order_to_crusade_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_call_order_to_crusade_ACTION_TITLE: "Llamamiento a la cruzada" WE_PERFORM_call_order_to_crusade_ACTION_EFFECTS: "Estamos movilizando a [SCOPE.sCountry('recipient').GetName] para que participe en una cruzada contra todo enemigo [heretic|el] y [heathen|el]." WE_PERFORM_call_order_to_crusade_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_call_order_to_crusade_ACTION_BTN1: "ACEPTAR" WE_PERFORM_call_order_to_crusade_ACTION_BTN2: "ACEPTAR" WE_PERFORM_call_order_to_crusade_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_call_order_to_crusade_ACTION_MAP: "" ACTION_call_order_to_crusade_PERFORMED_ON_US_SETUP: "Cuando nos convocan a una cruzada" ACTION_call_order_to_crusade_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_call_order_to_crusade_PERFORMED_ON_US_TITLE: "Llamamiento a la cruzada" ACTION_call_order_to_crusade_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha movilizado para participar en una cruzada contra todo enemigo [heretic|el] y [heathen|el]." ACTION_call_order_to_crusade_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_call_order_to_crusade_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_call_order_to_crusade_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_call_order_to_crusade_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_call_order_to_crusade_PERFORMED_ON_US_MAP: "" WE_PERFORM_call_appanage_to_war_ACTION_SETUP: "Cuando convocamos a nuestro infantazgo a la guerra" WE_PERFORM_call_appanage_to_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_call_appanage_to_war_ACTION_TITLE: "Llamamiento a la guerra" WE_PERFORM_call_appanage_to_war_ACTION_EFFECTS: "Estamos movilizando a [SCOPE.sCountry('recipient').GetName] para que libre nuestra guerra." WE_PERFORM_call_appanage_to_war_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_call_appanage_to_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_call_appanage_to_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_call_appanage_to_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_call_appanage_to_war_ACTION_MAP: "" ACTION_call_appanage_to_war_PERFORMED_ON_US_SETUP: "Cuando nos convocan para unirnos a las guerras de nuestro soberano" ACTION_call_appanage_to_war_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_call_appanage_to_war_PERFORMED_ON_US_TITLE: "Llamada a las guerras del soberano" ACTION_call_appanage_to_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha movilizado a [SCOPE.sCountry('recipient').GetName] para que libre sus guerras." ACTION_call_appanage_to_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha convocado a [SCOPE.sCountry('recipient').GetName] a su guerra." ACTION_call_appanage_to_war_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_call_appanage_to_war_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_call_appanage_to_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_call_appanage_to_war_PERFORMED_ON_US_MAP: "" WE_PERFORM_intervene_in_subject_civil_war_ACTION_SETUP: "Cuando intervenimos en la guerra civil de un súbdito" WE_PERFORM_intervene_in_subject_civil_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_intervene_in_subject_civil_war_ACTION_TITLE: "Ya basta" WE_PERFORM_intervene_in_subject_civil_war_ACTION_EFFECTS: "Estamos interviniendo en la [civil_war|el] de [SCOPE.sCountry('recipient').GetName] en nombre de [SCOPE.sCountry('side').GetName]." WE_PERFORM_intervene_in_subject_civil_war_ACTION_FLAVOR: "Es hora de acabar con este sinsentido." WE_PERFORM_intervene_in_subject_civil_war_ACTION_LOG: "Intervenimos en la [civil_war|el] de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_intervene_in_subject_civil_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_intervene_in_subject_civil_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_intervene_in_subject_civil_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_intervene_in_subject_civil_war_ACTION_MAP: "" ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_SETUP: "Cuando otro país interviene en nuestra guerra civil" ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_TITLE: "La cosa se pone seria." ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido intervenir en nuestra [civil_war|el] en nombre de [SCOPE.sCountry('side').GetName]." ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_FLAVOR: "Esta guerra acabará pronto." ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha intervenido en nuestra [civil_war|el]." ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_MAP: "" WE_PERFORM_intervene_in_subject_regular_war_ACTION_SETUP: "Cuando intervenimos en la guerra de un súbdito." WE_PERFORM_intervene_in_subject_regular_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_intervene_in_subject_regular_war_ACTION_TITLE: "Ya basta" WE_PERFORM_intervene_in_subject_regular_war_ACTION_EFFECTS: "Estamos interviniendo en la [war|el] de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_intervene_in_subject_regular_war_ACTION_FLAVOR: "Es hora de acabar con este sinsentido." WE_PERFORM_intervene_in_subject_regular_war_ACTION_LOG: "Hemos intervenido en la [war|el] de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_intervene_in_subject_regular_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_intervene_in_subject_regular_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_intervene_in_subject_regular_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_intervene_in_subject_regular_war_ACTION_MAP: "" ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_SETUP: "Cuando otro país interviene en nuestra guerra." ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_TITLE: "La cosa se pone seria." ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido intervenir en nuestra [war|el]." ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_FLAVOR: "Esta guerra acabará pronto." ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha intervenido en nuestra [war|el]." ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_MAP: "" WE_PERFORM_appanage_seize_court_resources_ACTION_SETUP: "Cuando confiscamos recursos de la corte" WE_PERFORM_appanage_seize_court_resources_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_appanage_seize_court_resources_ACTION_TITLE: "Recursos de la corte confiscados" WE_PERFORM_appanage_seize_court_resources_ACTION_EFFECTS: "Estamos confiscando los recursos de la corte de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_appanage_seize_court_resources_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_appanage_seize_court_resources_ACTION_BTN1: "ACEPTAR" WE_PERFORM_appanage_seize_court_resources_ACTION_BTN2: "ACEPTAR" WE_PERFORM_appanage_seize_court_resources_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_appanage_seize_court_resources_ACTION_MAP: "" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_SETUP: "Cuando confiscan nuestros recursos de la corte." ACTION_appanage_seize_court_resources_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_TITLE: "Recursos de la corte confiscados por el soberano" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha confiscado recursos de nuestra corte." ACTION_appanage_seize_court_resources_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_appanage_seize_court_resources_PERFORMED_ON_US_MAP: "" WE_PERFORM_appanage_request_levies_ACTION_SETUP: "Cuando solicitamos soldadesca" WE_PERFORM_appanage_request_levies_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_appanage_request_levies_ACTION_TITLE: "Soldadesca solicitada" WE_PERFORM_appanage_request_levies_ACTION_EFFECTS: "Estamos solicitando soldadesca a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_appanage_request_levies_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_appanage_request_levies_ACTION_BTN1: "ACEPTAR" WE_PERFORM_appanage_request_levies_ACTION_BTN2: "ACEPTAR" WE_PERFORM_appanage_request_levies_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_appanage_request_levies_ACTION_MAP: "" ACTION_appanage_request_levies_PERFORMED_ON_US_SETUP: "Cuando recibimos una petición de soldadesca." ACTION_appanage_request_levies_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_appanage_request_levies_PERFORMED_ON_US_TITLE: "Soldadesca solicitada por el soberano" ACTION_appanage_request_levies_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha solicitado soldadesca." ACTION_appanage_request_levies_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_appanage_request_levies_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_appanage_request_levies_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_appanage_request_levies_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_appanage_request_levies_PERFORMED_ON_US_MAP: "" WE_PERFORM_request_union_of_crowns_pact_ACTION_SETUP: "Cuando aceptamos un acuerdo de unión de las Coronas" WE_PERFORM_request_union_of_crowns_pact_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_union_of_crowns_pact_ACTION_TITLE: "Acuerdo de unión de las Coronas aceptado" WE_PERFORM_request_union_of_crowns_pact_ACTION_EFFECTS: "Hemos aceptado un acuerdo de unión de las Coronas con [SCOPE.sCountry('actor').GetName]. Aquel país cuyo gobernante muera primero se convertirá en socio de una [union|el] con el otro." WE_PERFORM_request_union_of_crowns_pact_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_request_union_of_crowns_pact_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_union_of_crowns_pact_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_union_of_crowns_pact_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_union_of_crowns_pact_ACTION_MAP: "" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_SETUP: "Cuando aceptamos un acuerdo de unión de las Coronas" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_TITLE: "Acuerdo de unión de las Coronas aceptado" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_EFFECTS: "Hemos aceptado un acuerdo de unión de las Coronas con [SCOPE.sCountry('actor').GetName]. Aquel país cuyo gobernante muera primero se convertirá en socio de una [union|el] con el otro." ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_MAP: "" WE_PERFORM_send_to_prussian_crusade_ACTION_SETUP: "Cuando enviamos a alguien a la Cruzada Prusiana" WE_PERFORM_send_to_prussian_crusade_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_send_to_prussian_crusade_ACTION_TITLE: "Camino a la Cruzada Prusiana" WE_PERFORM_send_to_prussian_crusade_ACTION_EFFECTS: "Vamos a enviar a [SCOPE.sCharacter('target').GetName] a [SCOPE.sCountry('recipient').GetName] para que participe en una cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive." WE_PERFORM_send_to_prussian_crusade_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_send_to_prussian_crusade_ACTION_BTN1: "ACEPTAR" WE_PERFORM_send_to_prussian_crusade_ACTION_BTN2: "ACEPTAR" WE_PERFORM_send_to_prussian_crusade_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_send_to_prussian_crusade_ACTION_MAP: "" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_SETUP: "Cuando recibimos un personaje para la Cruzada Prusiana" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_TITLE: "Personaje recibido para la Cruzada Prusiana" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha enviado a [SCOPE.sCountry('recipient').GetName] para que participe en nuestra cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive." ACTION_send_to_prussian_crusade_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_send_to_prussian_crusade_PERFORMED_ON_US_MAP: "" WE_PERFORM_invite_to_prussian_crusade_ACTION_SETUP: "Cuando invitamos a alguien a la Cruzada Prusiana" WE_PERFORM_invite_to_prussian_crusade_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_invite_to_prussian_crusade_ACTION_TITLE: "Camino a la Cruzada Prusiana" WE_PERFORM_invite_to_prussian_crusade_ACTION_EFFECTS: "Hemos invitado a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('recipient').GetName] para que participe en nuestra cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive." WE_PERFORM_invite_to_prussian_crusade_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_invite_to_prussian_crusade_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invite_to_prussian_crusade_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invite_to_prussian_crusade_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invite_to_prussian_crusade_ACTION_MAP: "" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_SETUP: "Cuando enviamos un personaje a la Cruzada Prusiana" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_TITLE: "Personaje recibido para la Cruzada Prusiana" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha recibido una invitación a [SCOPE.sCountry('recipient').GetName] para participar en nuestra cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive." ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_MAP: "" WE_PERFORM_sabotage_reputation_ACTION_SETUP: "Cuando saboteamos la reputación de otro país" WE_PERFORM_sabotage_reputation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sabotage_reputation_ACTION_TITLE: "¡Reputación [SCOPE.sCountry('recipient').GetAdjective|l] empañada!" WE_PERFORM_sabotage_reputation_ACTION_EFFECTS: "¡Nuestros espías han empeorado activamente la opinión que [SCOPE.sCountry('target').GetName] tiene de [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_sabotage_reputation_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_sabotage_reputation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sabotage_reputation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sabotage_reputation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sabotage_reputation_ACTION_MAP: "" ACTION_sabotage_reputation_PERFORMED_ON_US_SETUP: "Cuando sabotean nuestra reputación" ACTION_sabotage_reputation_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_sabotage_reputation_PERFORMED_ON_US_TITLE: "¡Reputación empañada!" ACTION_sabotage_reputation_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han empeorado activamente la opinión que [SCOPE.sCountry('target').GetName] tiene de nosotros!" ACTION_sabotage_reputation_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_sabotage_reputation_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_sabotage_reputation_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_sabotage_reputation_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_sabotage_reputation_PERFORMED_ON_US_MAP: "" WE_PERFORM_scout_enemy_holdings_ACTION_SETUP: "Cuando exploramos territorio de otro país." WE_PERFORM_scout_enemy_holdings_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_scout_enemy_holdings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] exploradas!" WE_PERFORM_scout_enemy_holdings_ACTION_EFFECTS: "¡Nuestros espías han recopilado activamente información sobre el territorio de [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_scout_enemy_holdings_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_scout_enemy_holdings_ACTION_BTN1: "ACEPTAR" WE_PERFORM_scout_enemy_holdings_ACTION_BTN2: "ACEPTAR" WE_PERFORM_scout_enemy_holdings_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_scout_enemy_holdings_ACTION_MAP: "" OTHER_PERFORMS_scout_enemy_holdings_ACTION_SETUP: "Cuando un país explora el territorio de otro." OTHER_PERFORMS_scout_enemy_holdings_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_scout_enemy_holdings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] exploradas!" OTHER_PERFORMS_scout_enemy_holdings_ACTION_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han recopilado activamente información sobre el territorio de [SCOPE.sCountry('recipient').GetName]!" OTHER_PERFORMS_scout_enemy_holdings_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." OTHER_PERFORMS_scout_enemy_holdings_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_scout_enemy_holdings_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_scout_enemy_holdings_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_scout_enemy_holdings_ACTION_MAP: "" ACTION_scout_enemy_holdings_PERFORMED_ON_US_SETUP: "Cuando exploran nuestro territorio." ACTION_scout_enemy_holdings_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_scout_enemy_holdings_PERFORMED_ON_US_TITLE: "¡Territorios explorados!" ACTION_scout_enemy_holdings_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han recopilado activamente información sobre nuestro territorio!" ACTION_scout_enemy_holdings_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_scout_enemy_holdings_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_scout_enemy_holdings_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_scout_enemy_holdings_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_scout_enemy_holdings_PERFORMED_ON_US_MAP: "" WE_PERFORM_sabotage_clans_buildings_ACTION_SETUP: "Cuando saboteamos los territorios de otro país." WE_PERFORM_sabotage_clans_buildings_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sabotage_clans_buildings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] saboteados!" WE_PERFORM_sabotage_clans_buildings_ACTION_EFFECTS: "¡Nuestros espías se han infiltrado en el territorio de [SCOPE.sCountry('recipient').GetName] y han destrozado sus edificios!" WE_PERFORM_sabotage_clans_buildings_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_sabotage_clans_buildings_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sabotage_clans_buildings_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sabotage_clans_buildings_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sabotage_clans_buildings_ACTION_MAP: "" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_SETUP: "Cuando los exploradores de un país sabotean los territorios de otro." OTHER_PERFORMS_sabotage_clans_buildings_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] saboteados!" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] se han infiltrado en el territorio de [SCOPE.sCountry('recipient').GetName] y han destrozado sus edificios!" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." OTHER_PERFORMS_sabotage_clans_buildings_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sabotage_clans_buildings_ACTION_MAP: "" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_SETUP: "Cuando exploran nuestro territorio." ACTION_sabotage_clans_buildings_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_TITLE: "¡Territorios saboteados!" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] se han infiltrado en nuestro territorio y han destrozado los edificios!" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_sabotage_clans_buildings_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_sabotage_clans_buildings_PERFORMED_ON_US_MAP: "" WE_PERFORM_sell_corsica_ACTION_SETUP: "Cuando vendemos Córcega" WE_PERFORM_sell_corsica_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sell_corsica_ACTION_TITLE: "Córcega vendida" WE_PERFORM_sell_corsica_ACTION_EFFECTS: "Hemos vendido la isla maldita de Córcega a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_sell_corsica_ACTION_FLAVOR: "Ahora es su problema." WE_PERFORM_sell_corsica_ACTION_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" WE_PERFORM_sell_corsica_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sell_corsica_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sell_corsica_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sell_corsica_ACTION_MAP: "" ACTION_sell_corsica_PERFORMED_ON_US_SETUP: "Cuando otro país nos vende Córcega" ACTION_sell_corsica_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_sell_corsica_PERFORMED_ON_US_TITLE: "¡Córcega comprada!" ACTION_sell_corsica_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha vendido la gloriosa isla de Córcega." ACTION_sell_corsica_PERFORMED_ON_US_FLAVOR: "¡Llegan buenos tiempos!" ACTION_sell_corsica_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_sell_corsica_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_sell_corsica_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_sell_corsica_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_sell_corsica_PERFORMED_ON_US_MAP: "" WE_PERFORM_sell_icon_ACTION_SETUP: "Cuando vendemos un icono a otro país" WE_PERFORM_sell_icon_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sell_icon_ACTION_TITLE: "Icono vendido" WE_PERFORM_sell_icon_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de comprar [SCOPE.sWorkOfArt('target').GetName]." WE_PERFORM_sell_icon_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_sell_icon_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sell_icon_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sell_icon_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sell_icon_ACTION_MAP: "" ACTION_sell_icon_PERFORMED_ON_US_SETUP: "Cuando otro país nos vende un icono" ACTION_sell_icon_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_sell_icon_PERFORMED_ON_US_TITLE: "¡Icono comprado!" ACTION_sell_icon_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta [SCOPE.sCountry('actor').GetAdjective|l] de comprar [SCOPE.sWorkOfArt('target').GetName]." ACTION_sell_icon_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_sell_icon_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_sell_icon_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_sell_icon_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_sell_icon_PERFORMED_ON_US_MAP: "" WE_PERFORM_steal_maps_ACTION_SETUP: "Cuando robamos mapas a otro país" WE_PERFORM_steal_maps_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_steal_maps_ACTION_TITLE: "Mapas robados a [SCOPE.sCountry('recipient').GetName]" WE_PERFORM_steal_maps_ACTION_EFFECTS: "¡Nuestros espías han conseguido acceder a los mapas de [SCOPE.sArea('target').GetName] que tiene [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_steal_maps_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_steal_maps_ACTION_BTN1: "ACEPTAR" WE_PERFORM_steal_maps_ACTION_BTN2: "ACEPTAR" WE_PERFORM_steal_maps_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_steal_maps_ACTION_MAP: "" ACTION_steal_maps_PERFORMED_ON_US_SETUP: "Cuando otro país nos roba mapas" ACTION_steal_maps_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_steal_maps_PERFORMED_ON_US_TITLE: "¡Nos han robado mapas!" ACTION_steal_maps_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han conseguido acceder a nuestros mapas de [SCOPE.sArea('target').GetName]!" ACTION_steal_maps_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_steal_maps_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_steal_maps_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_steal_maps_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_steal_maps_PERFORMED_ON_US_MAP: "" WE_PERFORM_share_maps_ACTION_SETUP: "Cuando compartimos mapas con otro país" WE_PERFORM_share_maps_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_share_maps_ACTION_TITLE: "Mapas compartidos con [SCOPE.sCountry('recipient').GetName]" WE_PERFORM_share_maps_ACTION_EFFECTS: "¡Hemos compartido nuestros mapas de [SCOPE.sArea('target').GetName] con [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_share_maps_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_share_maps_ACTION_BTN1: "ACEPTAR" WE_PERFORM_share_maps_ACTION_BTN2: "ACEPTAR" WE_PERFORM_share_maps_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_share_maps_ACTION_MAP: "" ACTION_share_maps_PERFORMED_ON_US_SETUP: "Cuando otro país comparte mapas con nosotros" ACTION_share_maps_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_share_maps_PERFORMED_ON_US_TITLE: "¡Mapas compartidos con nosotros!" ACTION_share_maps_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha compartido con nosotros mapas de [SCOPE.sArea('target').GetName]!" ACTION_share_maps_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_share_maps_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_share_maps_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_share_maps_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_share_maps_PERFORMED_ON_US_MAP: "" WE_PERFORM_steal_technology_ACTION_SETUP: "Cuando robamos tecnología a otro país" WE_PERFORM_steal_technology_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_steal_technology_ACTION_TITLE: "Tecnología robada a [SCOPE.sCountry('recipient').GetName]" WE_PERFORM_steal_technology_ACTION_EFFECTS: "¡Nuestros espías se han hecho con la investigación de tecnologías avanzadas de [SCOPE.sCountry('recipient').GetName]!" WE_PERFORM_steal_technology_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_steal_technology_ACTION_BTN1: "ACEPTAR" WE_PERFORM_steal_technology_ACTION_BTN2: "ACEPTAR" WE_PERFORM_steal_technology_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_steal_technology_ACTION_MAP: "" ACTION_steal_technology_PERFORMED_ON_US_SETUP: "Cuando otro país nos roba tecnología" ACTION_steal_technology_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_steal_technology_PERFORMED_ON_US_TITLE: "¡Nos han robado tecnología!" ACTION_steal_technology_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] se han hecho con nuestra investigación de tecnologías avanzadas!" ACTION_steal_technology_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_steal_technology_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_steal_technology_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_steal_technology_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_steal_technology_PERFORMED_ON_US_MAP: "" WE_PERFORM_take_colony_for_debt_ACTION_SETUP: "Cuando tomamos una carta colonial de otro país" WE_PERFORM_take_colony_for_debt_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_take_colony_for_debt_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] nos ha cedido una carta colonial!" WE_PERFORM_take_colony_for_debt_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha otorgado la [colonial_charter|el] de [SCOPE.sProvince('target').GetName] a cambio de que cancelemos uno de sus préstamos." WE_PERFORM_take_colony_for_debt_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_take_colony_for_debt_ACTION_BTN1: "ACEPTAR" WE_PERFORM_take_colony_for_debt_ACTION_BTN2: "ACEPTAR" WE_PERFORM_take_colony_for_debt_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_take_colony_for_debt_ACTION_MAP: "" ACTION_take_colony_for_debt_PERFORMED_ON_US_SETUP: "Cuando otro país nos arrebata una carta colonial" ACTION_take_colony_for_debt_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_take_colony_for_debt_PERFORMED_ON_US_TITLE: "Hemos cedido la carta colonial" ACTION_take_colony_for_debt_PERFORMED_ON_US_EFFECTS: "Hemos otorgado la [colonial_charter|el] de [SCOPE.sProvince('target').GetName] a [SCOPE.sCountry('actor').GetName] a cambio de que nos cancelen un préstamo." ACTION_take_colony_for_debt_PERFORMED_ON_US_FLAVOR: "En el fondo, nunca nos gustó ese sitio." ACTION_take_colony_for_debt_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_take_colony_for_debt_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_take_colony_for_debt_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_take_colony_for_debt_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_take_colony_for_debt_PERFORMED_ON_US_MAP: "" WE_PERFORM_take_over_loan_ACTION_SETUP: "Cuando asumimos un préstamo de otro país" WE_PERFORM_take_over_loan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_take_over_loan_ACTION_TITLE: "¡Préstamo asumido!" WE_PERFORM_take_over_loan_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ahora nos paga [interest|el] por uno de sus [loans|el]." WE_PERFORM_take_over_loan_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_take_over_loan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_take_over_loan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_take_over_loan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_take_over_loan_ACTION_MAP: "" ACTION_take_over_loan_PERFORMED_ON_US_SETUP: "Cuando otro país asume uno de nuestros préstamos" ACTION_take_over_loan_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_take_over_loan_PERFORMED_ON_US_TITLE: "Préstamo asumido" ACTION_take_over_loan_PERFORMED_ON_US_EFFECTS: "Ahora, [SCOPE.sCountry('actor').GetLongName|l] nos cobra los [interest|el] de uno de nuestros [loans|el]." ACTION_take_over_loan_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_take_over_loan_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_take_over_loan_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_take_over_loan_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_take_over_loan_PERFORMED_ON_US_MAP: "" WE_PERFORM_take_over_seniority_ACTION_SETUP: "Cuando asumamos el estatus de [ShowSpecialStatusName('senior_partner')|l] en la [union|el]." WE_PERFORM_take_over_seniority_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_take_over_seniority_ACTION_TITLE: "¡Antigüedad asumida!" WE_PERFORM_take_over_seniority_ACTION_EFFECTS: "Ahora somos el legítimo [ShowSpecialStatusName('senior_partner')|l] de [SCOPE.sCountry('actor').GetDiplomacy.GetUnion.GetName]." WE_PERFORM_take_over_seniority_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_take_over_seniority_ACTION_BTN1: "ACEPTAR" WE_PERFORM_take_over_seniority_ACTION_BTN2: "ACEPTAR" WE_PERFORM_take_over_seniority_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_take_over_seniority_ACTION_MAP: "" ACTION_take_over_seniority_PERFORMED_ON_US_SETUP: "Cuando otro país asume el estatus de [ShowSpecialStatusName('senior_partner')|l] en la [union|el]." ACTION_take_over_seniority_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_take_over_seniority_PERFORMED_ON_US_TITLE: "Antigüedad asumida" ACTION_take_over_seniority_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetLongName|U] es ahora [ShowSpecialStatusName('senior_partner')|l] de [SCOPE.sCountry('actor').GetDiplomacy.GetUnion.GetName]." ACTION_take_over_seniority_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_take_over_seniority_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_take_over_seniority_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_take_over_seniority_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_take_over_seniority_PERFORMED_ON_US_MAP: "" WE_PERFORM_renegotiate_loan_ACTION_SETUP: "Cuando renegociamos un préstamo a otro país" WE_PERFORM_renegotiate_loan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_renegotiate_loan_ACTION_TITLE: "¡Las condiciones del préstamo han aumentado!" WE_PERFORM_renegotiate_loan_ACTION_EFFECTS: "Hemos aumentado los [interest|el] que paga [SCOPE.sCountry('recipient').GetName] por uno de sus [loans|el]." WE_PERFORM_renegotiate_loan_ACTION_DESC: "Ahora pagan por un préstamo [SCOPE.sLoan('loan').GetName] unos [interest|el] del [SCOPE.sLoan('loan').GetInterest|Y2%]." WE_PERFORM_renegotiate_loan_ACTION_LOG: "Aumentamos el tipo de interés de un préstamo." WE_PERFORM_renegotiate_loan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_renegotiate_loan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_renegotiate_loan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_renegotiate_loan_ACTION_MAP: "" ACTION_renegotiate_loan_PERFORMED_ON_US_SETUP: "Cuando otro país renegocia uno de nuestros préstamos" ACTION_renegotiate_loan_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_renegotiate_loan_PERFORMED_ON_US_TITLE: "Las condiciones del préstamo han aumentado" ACTION_renegotiate_loan_PERFORMED_ON_US_EFFECTS: "Los puercos codiciosos de [SCOPE.sCountry('actor').GetName] han aumentado los [interest|el] de uno de nuestros [loans|el]." ACTION_renegotiate_loan_PERFORMED_ON_US_DESC: "Ahora pagamos por un préstamo [SCOPE.sLoan('loan').GetName] unos [interest|el] del [SCOPE.sLoan('loan').GetInterest|Y2%]." ACTION_renegotiate_loan_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha renegociado un préstamo." ACTION_renegotiate_loan_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_renegotiate_loan_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_renegotiate_loan_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_renegotiate_loan_PERFORMED_ON_US_MAP: "" WE_PERFORM_request_divorce_ACTION_SETUP: "Cuando solicitamos un divorcio" WE_PERFORM_request_divorce_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_divorce_ACTION_TITLE: "¡Divorcio aprobado!" WE_PERFORM_request_divorce_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aprobado la petición de divorcio enviada por [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l]." WE_PERFORM_request_divorce_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_request_divorce_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_divorce_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_divorce_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_divorce_ACTION_MAP: "" ACTION_request_divorce_PERFORMED_ON_US_SETUP: "Cuando un gobernante nos pide permiso para divorciarse" ACTION_request_divorce_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_divorce_PERFORMED_ON_US_TITLE: "Divorcio solicitado" ACTION_request_divorce_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] permite que [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l] se divorcie de su [spouse|el]." ACTION_request_divorce_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_request_divorce_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_divorce_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_divorce_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_divorce_PERFORMED_ON_US_MAP: "" WE_PERFORM_excommunicate_ACTION_SETUP: "Cuando excomulgamos a un gobernante" WE_PERFORM_excommunicate_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_excommunicate_ACTION_TITLE: "¡Excomunión!" WE_PERFORM_excommunicate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha anunciado la [excommunication|el] para [SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName|l] de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_excommunicate_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_excommunicate_ACTION_BTN1: "ACEPTAR" WE_PERFORM_excommunicate_ACTION_BTN2: "ACEPTAR" WE_PERFORM_excommunicate_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_excommunicate_ACTION_MAP: "" ACTION_excommunicate_PERFORMED_ON_US_SETUP: "Cuando se nos excomulga" ACTION_excommunicate_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_excommunicate_PERFORMED_ON_US_TITLE: "¡Excomunión!" ACTION_excommunicate_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] de [SCOPE.sCountry('actor').GetName] ha anunciado la [excommunication|el] para [SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName|l]." ACTION_excommunicate_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_excommunicate_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_excommunicate_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_excommunicate_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_excommunicate_PERFORMED_ON_US_MAP: "" WE_PERFORM_lift_excommunication_ACTION_SETUP: "Cuando revocamos la excomunión" WE_PERFORM_lift_excommunication_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lift_excommunication_ACTION_TITLE: "¡Excomunión revocada!" WE_PERFORM_lift_excommunication_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName] ha visto revocada su [excommunication|el]." WE_PERFORM_lift_excommunication_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_lift_excommunication_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lift_excommunication_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lift_excommunication_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lift_excommunication_ACTION_MAP: "" ACTION_lift_excommunication_PERFORMED_ON_US_SETUP: "Cuando se revoca nuestra excomunión" ACTION_lift_excommunication_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lift_excommunication_PERFORMED_ON_US_TITLE: "¡Excomunión revocada!" ACTION_lift_excommunication_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] de [SCOPE.sCountry('actor').GetName] ha revocado la [excommunication|el] contra [SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName|l]." ACTION_lift_excommunication_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_lift_excommunication_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lift_excommunication_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lift_excommunication_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lift_excommunication_PERFORMED_ON_US_MAP: "" WE_PERFORM_ask_to_lift_excommunication_ACTION_SETUP: "Cuando pedimos que se revoque la excomunión" WE_PERFORM_ask_to_lift_excommunication_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_to_lift_excommunication_ACTION_TITLE: "Solicitud de levantamiento de excomunión" WE_PERFORM_ask_to_lift_excommunication_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que revoque la [excommunication|el]." WE_PERFORM_ask_to_lift_excommunication_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_ask_to_lift_excommunication_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_to_lift_excommunication_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_to_lift_excommunication_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_to_lift_excommunication_ACTION_MAP: "" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_SETUP: "Cuando alguien nos pide que revoquemos su excomunión" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_TITLE: "Solicitud de levantamiento de excomunión" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que revoque la [excommunication|el]." ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_MAP: "" WE_PERFORM_place_interdict_ACTION_SETUP: "Cuando realizamos un interdicto" WE_PERFORM_place_interdict_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_place_interdict_ACTION_TITLE: "¡Interdicto realizado!" WE_PERFORM_place_interdict_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] está bajo interdicto debido a una orden cursada por [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l] de [SCOPE.sCountry('actor').GetName]." WE_PERFORM_place_interdict_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_place_interdict_ACTION_BTN1: "ACEPTAR" WE_PERFORM_place_interdict_ACTION_BTN2: "ACEPTAR" WE_PERFORM_place_interdict_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_place_interdict_ACTION_MAP: "" ACTION_place_interdict_PERFORMED_ON_US_SETUP: "Cuando nuestro país sufre un interdicto" ACTION_place_interdict_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_place_interdict_PERFORMED_ON_US_TITLE: "¡Interdicto realizado!" ACTION_place_interdict_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] está bajo interdicto debido a una orden cursada por [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l] de [SCOPE.sCountry('actor').GetName]." ACTION_place_interdict_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_place_interdict_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_place_interdict_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_place_interdict_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_place_interdict_PERFORMED_ON_US_MAP: "" WE_PERFORM_lift_interdict_ACTION_SETUP: "Cuando levantamos el interdicto" WE_PERFORM_lift_interdict_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lift_interdict_ACTION_TITLE: "¡Interdicto revocado!" WE_PERFORM_lift_interdict_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha visto revocado su #Y interdicto#!." WE_PERFORM_lift_interdict_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_lift_interdict_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lift_interdict_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lift_interdict_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lift_interdict_ACTION_MAP: "" ACTION_lift_interdict_PERFORMED_ON_US_SETUP: "Cuando se levanta nuestro interdicto" ACTION_lift_interdict_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lift_interdict_PERFORMED_ON_US_TITLE: "¡Interdicto revocado!" ACTION_lift_interdict_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] de [SCOPE.sCountry('actor').GetName] ha revocado el #Y interdicto#! de [SCOPE.sCountry('recipient').GetName]." ACTION_lift_interdict_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_lift_interdict_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lift_interdict_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lift_interdict_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lift_interdict_PERFORMED_ON_US_MAP: "" WE_PERFORM_ask_to_lift_interdict_ACTION_SETUP: "Cuando pedimos el levantamiento del interdicto" WE_PERFORM_ask_to_lift_interdict_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_to_lift_interdict_ACTION_TITLE: "Solicitud de levantamiento de interdicto" WE_PERFORM_ask_to_lift_interdict_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que se revoque el #Y interdicto#!." WE_PERFORM_ask_to_lift_interdict_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_ask_to_lift_interdict_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_to_lift_interdict_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_to_lift_interdict_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_to_lift_interdict_ACTION_MAP: "" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_SETUP: "Cuando alguien pide el levantamiento del interdicto" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_TITLE: "Solicitud de levantamiento de interdicto" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que se revoque el #Y interdicto#!." ACTION_ask_to_lift_interdict_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_to_lift_interdict_PERFORMED_ON_US_MAP: "" WE_PERFORM_change_ruler_ACTION_SETUP: "Cuando colocamos un nuevo gobernante para un súbdito" WE_PERFORM_change_ruler_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_ruler_ACTION_TITLE: "¡Nuevo gobernante en el trono!" WE_PERFORM_change_ruler_ACTION_EFFECTS: "Hemos colocado a [SCOPE.sCharacter('target').GetName] en el trono [SCOPE.sCountry('recipient').GetAdjective|l]." WE_PERFORM_change_ruler_ACTION_FLAVOR: "Ahora serán más fáciles de manipular." WE_PERFORM_change_ruler_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_change_ruler_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_ruler_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_ruler_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_ruler_ACTION_MAP: "" ACTION_change_ruler_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano coloca un gobernante en nuestro país" ACTION_change_ruler_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_change_ruler_PERFORMED_ON_US_TITLE: "¡Nuevo gobernante en el trono!" ACTION_change_ruler_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha colocado a [SCOPE.sCharacter('target').GetName] en nuestro trono." ACTION_change_ruler_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_change_ruler_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_change_ruler_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_change_ruler_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_change_ruler_PERFORMED_ON_US_MAP: "" WE_PERFORM_break_subject_union_ACTION_SETUP: "Cuando rompemos la unión del súbdito" WE_PERFORM_break_subject_union_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_break_subject_union_ACTION_TITLE: "¡Unión rota!" WE_PERFORM_break_subject_union_ACTION_EFFECTS: "Hemos roto la [union|el] de [SCOPE.sCharacter('target').GetName]." WE_PERFORM_break_subject_union_ACTION_FLAVOR: "Sus artimañas dinásticas no se inmiscuirán más en nuestros planes." WE_PERFORM_break_subject_union_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_break_subject_union_ACTION_BTN1: "ACEPTAR" WE_PERFORM_break_subject_union_ACTION_BTN2: "ACEPTAR" WE_PERFORM_break_subject_union_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_break_subject_union_ACTION_MAP: "" ACTION_break_subject_union_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano rompe la unión del país" ACTION_break_subject_union_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_break_subject_union_PERFORMED_ON_US_TITLE: "¡Unión rota!" ACTION_break_subject_union_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha colocado a [SCOPE.sCharacter('target').GetName] en el trono y, de paso, ha roto nuestra unión." ACTION_break_subject_union_PERFORMED_ON_US_FLAVOR: "Años de preparación dinástica echados a perder..." ACTION_break_subject_union_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_break_subject_union_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_break_subject_union_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_break_subject_union_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_break_subject_union_PERFORMED_ON_US_MAP: "" WE_PERFORM_change_subject_court_language_ACTION_SETUP: "Cuando cambiamos el idioma cortesano de un súbdito" WE_PERFORM_change_subject_court_language_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_subject_court_language_ACTION_TITLE: "¡Nuevo idioma cortesano!" WE_PERFORM_change_subject_court_language_ACTION_EFFECTS: "Hemos cambiado el idioma cortesano empleado en [SCOPE.sCountry('recipient').GetName] al [SCOPE.sCountry('actor').GetCourtLanguage.GetName|l]." WE_PERFORM_change_subject_court_language_ACTION_FLAVOR: "Esto acercará a nuestros países." WE_PERFORM_change_subject_court_language_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_change_subject_court_language_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_subject_court_language_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_subject_court_language_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_subject_court_language_ACTION_MAP: "" ACTION_change_subject_court_language_PERFORMED_ON_US_SETUP: "Cuando el soberano cambia el idioma cortesano de nuestro país" ACTION_change_subject_court_language_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_change_subject_court_language_PERFORMED_ON_US_TITLE: "¡Nuevo idioma cortesano!" ACTION_change_subject_court_language_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado el idioma cortesano empleado en [SCOPE.sCountry('recipient').GetName] al [SCOPE.sCountry('actor').GetCourtLanguage.GetName|l]." ACTION_change_subject_court_language_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_change_subject_court_language_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_change_subject_court_language_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_change_subject_court_language_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_change_subject_court_language_PERFORMED_ON_US_MAP: "" WE_PERFORM_change_subject_policy_ACTION_SETUP: "Cuando cambiamos la política en el territorio de nuestro súbdito." WE_PERFORM_change_subject_policy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_subject_policy_ACTION_TITLE: "¡Nueva política!" WE_PERFORM_change_subject_policy_ACTION_EFFECTS: "Hemos cambiado la [policy|el] de [SCOPE.sCountry('recipient').GetName] a [SCOPE.sPolicy('target').GetName]." WE_PERFORM_change_subject_policye_ACTION_FLAVOR: "Esto acercará a nuestros países." WE_PERFORM_change_subject_policye_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_change_subject_policye_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_change_subject_policye_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_subject_policye_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_subject_policye_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_subject_policye_ACTION_MAP: "" ACTION_change_subject_policy_PERFORMED_ON_US_SETUP: "Cuando el soberano cambia la política de nuestro país." ACTION_change_subject_policy_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_change_subject_policy_PERFORMED_ON_US_TITLE: "¡Nueva política!" ACTION_change_subject_policy_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado la [policy|el] de [SCOPE.sCountry('recipient').GetName] a [SCOPE.sPolicy('target').GetName]." ACTION_change_subjectpolicy_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_change_subjectpolicy_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_change_subjectpolicy_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_change_subjectpolicy_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_change_subjectpolicy_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_change_subjectpolicy_PERFORMED_ON_US_MAP: "" WE_PERFORM_demand_additional_tribute_ACTION_SETUP: "Cuando exigimos más dinero a un súbdito" WE_PERFORM_demand_additional_tribute_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demand_additional_tribute_ACTION_TITLE: "¡Nuevo flujo de ingresos!" WE_PERFORM_demand_additional_tribute_ACTION_EFFECTS: "Hemos aumentado los pagos que nos hace [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_demand_additional_tribute_ACTION_FLAVOR: "Los contables nos darán las gracias." WE_PERFORM_demand_additional_tribute_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_demand_additional_tribute_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demand_additional_tribute_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demand_additional_tribute_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demand_additional_tribute_ACTION_MAP: "" ACTION_demand_additional_tribute_PERFORMED_ON_US_SETUP: "Cuando el soberano nos reclama más dinero" ACTION_demand_additional_tribute_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_demand_additional_tribute_PERFORMED_ON_US_TITLE: "¡Nueva pérdida de riqueza!" ACTION_demand_additional_tribute_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha incrementado los pagos que debemos hacerle." ACTION_demand_additional_tribute_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_demand_additional_tribute_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_demand_additional_tribute_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_demand_additional_tribute_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_demand_additional_tribute_PERFORMED_ON_US_MAP: "" WE_PERFORM_enforce_religion_ACTION_SETUP: "Cuando imponemos nuestra religión a un súbdito" WE_PERFORM_enforce_religion_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_enforce_religion_ACTION_TITLE: "¡Conversión de un súbdito!" WE_PERFORM_enforce_religion_ACTION_EFFECTS: "Nos hemos asegurado de que [SCOPE.sCountry('recipient').GetName] profese la fe del [SCOPE.sCountry('actor').GetReligion.GetName|l]." WE_PERFORM_enforce_religion_ACTION_FLAVOR: "Sus almas se salvarán." WE_PERFORM_enforce_religion_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_enforce_religion_ACTION_BTN1: "ACEPTAR" WE_PERFORM_enforce_religion_ACTION_BTN2: "ACEPTAR" WE_PERFORM_enforce_religion_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_enforce_religion_ACTION_MAP: "" ACTION_enforce_religion_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos impone su religión." ACTION_enforce_religion_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_enforce_religion_PERFORMED_ON_US_TITLE: "¡Religión impuesta!" ACTION_enforce_religion_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] exige que profesemos su misma fe, el [SCOPE.sCountry('actor').GetReligion.GetName|l]." ACTION_enforce_religion_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_enforce_religion_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_enforce_religion_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_enforce_religion_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_enforce_religion_PERFORMED_ON_US_MAP: "" WE_PERFORM_enforce_culture_ACTION_SETUP: "Cuando imponemos nuestra cultura a un súbdito." WE_PERFORM_enforce_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_enforce_culture_ACTION_TITLE: "Cultura impuesta" WE_PERFORM_enforce_culture_ACTION_EFFECTS: "Nos hemos asegurado de que [SCOPE.sCountry('recipient').GetName] adopte la cultura de los [SCOPE.sCountry('actor').GetCulture.GetName|l] como [primary_culture|el]." WE_PERFORM_enforce_culture_ACTION_FLAVOR: "Se adaptarán a nuestro modo de pensar." WE_PERFORM_enforce_culture_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_enforce_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_enforce_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_enforce_culture_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_enforce_culture_ACTION_MAP: "" ACTION_enforce_culture_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos impone su cultura." ACTION_enforce_culture_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_enforce_culture_PERFORMED_ON_US_TITLE: "¡Cultura impuesta!" ACTION_enforce_culture_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido que adoptemos la cultura de los [SCOPE.sCountry('actor').GetCulture.GetName|l] como [primary_culture|el]." ACTION_enforce_culture_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_enforce_culture_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_enforce_culture_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_enforce_culture_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_enforce_culture_PERFORMED_ON_US_MAP: "" WE_PERFORM_give_location_to_subject_ACTION_SETUP: "Cuando cedemos una ubicación a un súbdito" WE_PERFORM_give_location_to_subject_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_give_location_to_subject_ACTION_TITLE: "¡Ubicación cedida!" WE_PERFORM_give_location_to_subject_ACTION_EFFECTS: "Hemos cedido a los afortunados gobernantes de [SCOPE.sCountry('recipient').GetName] la ubicación de [SCOPE.sLocation('target').GetName]." WE_PERFORM_give_location_to_subject_ACTION_FLAVOR: "Esperemos que la empleen sabiamente." WE_PERFORM_give_location_to_subject_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_give_location_to_subject_ACTION_BTN1: "ACEPTAR" WE_PERFORM_give_location_to_subject_ACTION_BTN2: "ACEPTAR" WE_PERFORM_give_location_to_subject_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_give_location_to_subject_ACTION_MAP: "" ACTION_give_location_to_subject_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos cede una ubicación" ACTION_give_location_to_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_give_location_to_subject_PERFORMED_ON_US_TITLE: "¡Ubicación ganada!" ACTION_give_location_to_subject_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cedido a nuestra gloriosa nación la ubicación de [SCOPE.sLocation('target').GetName]." ACTION_give_location_to_subject_PERFORMED_ON_US_FLAVOR: "Pongamos a trabajar a los campesinos." ACTION_give_location_to_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_give_location_to_subject_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_give_location_to_subject_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_give_location_to_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_give_location_to_subject_PERFORMED_ON_US_MAP: "" WE_PERFORM_give_province_to_subject_ACTION_SETUP: "Cuando cedemos una provincia a un súbdito" WE_PERFORM_give_province_to_subject_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_give_province_to_subject_ACTION_TITLE: "¡Provincia cedida!" WE_PERFORM_give_province_to_subject_ACTION_EFFECTS: "Hemos cedido a los afortunados gobernantes de [SCOPE.sCountry('recipient').GetName] la provincia de [SCOPE.sProvince('target').GetName]." WE_PERFORM_give_province_to_subject_ACTION_FLAVOR: "Esperemos que la empleen sabiamente." WE_PERFORM_give_province_to_subject_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_give_province_to_subject_ACTION_BTN1: "ACEPTAR" WE_PERFORM_give_province_to_subject_ACTION_BTN2: "ACEPTAR" WE_PERFORM_give_province_to_subject_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_give_province_to_subject_ACTION_MAP: "" ACTION_give_province_to_subject_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos cede una provincia" ACTION_give_province_to_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_give_province_to_subject_PERFORMED_ON_US_TITLE: "¡Provincia ganada!" ACTION_give_province_to_subject_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cedido a nuestra gloriosa nación la provincia de [SCOPE.sProvince('target').GetName]." ACTION_give_province_to_subject_PERFORMED_ON_US_FLAVOR: "Pongamos a trabajar a los campesinos." ACTION_give_province_to_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_give_province_to_subject_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_give_province_to_subject_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_give_province_to_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_give_province_to_subject_PERFORMED_ON_US_MAP: "" WE_PERFORM_pay_off_debt_ACTION_SETUP: "Cuando pagamos la deuda de nuestro súbdito" WE_PERFORM_pay_off_debt_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_pay_off_debt_ACTION_TITLE: "¡Deudas del súbdito saldadas!" WE_PERFORM_pay_off_debt_ACTION_EFFECTS: "Hemos saldado magnánimamente todos los préstamos pendientes que [SCOPE.sCountry('recipient').GetName], de forma insensata, había acumulado." WE_PERFORM_pay_off_debt_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_pay_off_debt_ACTION_BTN1: "ACEPTAR" WE_PERFORM_pay_off_debt_ACTION_BTN2: "ACEPTAR" WE_PERFORM_pay_off_debt_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_pay_off_debt_ACTION_MAP: "" ACTION_pay_off_debt_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano paga nuestra deuda" ACTION_pay_off_debt_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_pay_off_debt_PERFORMED_ON_US_TITLE: "¡Deudas saldadas!" ACTION_pay_off_debt_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha saldado magnánimamente todos nuestros préstamos pendientes." ACTION_pay_off_debt_PERFORMED_ON_US_FLAVOR: "Necios, ahora podemos empezar a gastar de nuevo." ACTION_pay_off_debt_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_pay_off_debt_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_pay_off_debt_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_pay_off_debt_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_pay_off_debt_PERFORMED_ON_US_MAP: "" WE_PERFORM_place_relative_on_throne_ACTION_SETUP: "When we place a relative on their throne.." WE_PERFORM_place_relative_on_throne_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_place_relative_on_throne_ACTION_TITLE: "Relative Placed!" WE_PERFORM_place_relative_on_throne_ACTION_EFFECTS: "We have placed [SCOPE.sCharacter('target').GetName] on [SCOPE.sCountry('recipient').GetName]'s throne to relieve [SCOPE.sCountry('actor').GetCountry.GetGovernment.GetRuler.GetName] from [SCOPE.sCountry('actor').GetCountry.GetGovernment.GetRuler.GetHerHs] stressful duties." WE_PERFORM_place_relative_on_throne_ACTION_FLAVOR: "The worthless crown is now [SCOPE.sCharacter('target').GetCharacter.GetHerHis] problem now." WE_PERFORM_place_relative_on_throne_ACTION_LOG: "We did $ACTION$" WE_PERFORM_place_relative_on_throne_ACTION_BTN1: "OK" WE_PERFORM_place_relative_on_throne_ACTION_BTN2: "OK" WE_PERFORM_place_relative_on_throne_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_place_relative_on_throne_ACTION_MAP: "" ACTION_place_relative_on_throne_PERFORMED_ON_US_SETUP: "When our ruler places one of their relatives on our throne." ACTION_place_relative_on_throne_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_place_relative_on_throne_PERFORMED_ON_US_TITLE: "Relative Place!" ACTION_place_relative_on_throne_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] have placed [SCOPE.sCharacter('target').GetName] on our throne." ACTION_place_relative_on_throne_PERFORMED_ON_US_FLAVOR: "Let us hope is a better [SCOPE.sCharacter('target').GetCharacter.GetSheHe] than [SCOPE.sCountry('actor').GetCountry.GetGovernment.GetRuler.GetName] could ever dream of." ACTION_place_relative_on_throne_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] did $ACTION$" ACTION_place_relative_on_throne_PERFORMED_ON_US_BTN1: "OK" ACTION_place_relative_on_throne_PERFORMED_ON_US_BTN2: "OK" ACTION_place_relative_on_throne_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_place_relative_on_throne_PERFORMED_ON_US_MAP: "" WE_PERFORM_press_sailors_ACTION_SETUP: "Cuando obligamos a nuestro súbdito a enviar marineros" WE_PERFORM_press_sailors_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_press_sailors_ACTION_TITLE: "¡Llegan nuevos marineros!" WE_PERFORM_press_sailors_ACTION_EFFECTS: "Hemos recibido una remesa de nuevos marineros de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_press_sailors_ACTION_FLAVOR: "Nuestros almirantes se frotan las manos." WE_PERFORM_press_sailors_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_press_sailors_ACTION_BTN1: "ACEPTAR" WE_PERFORM_press_sailors_ACTION_BTN2: "ACEPTAR" WE_PERFORM_press_sailors_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_press_sailors_ACTION_MAP: "" ACTION_press_sailors_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos obliga a mandarle marineros" ACTION_press_sailors_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_press_sailors_PERFORMED_ON_US_TITLE: "¡Marineros enviados!" ACTION_press_sailors_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha arrebatado una remesa de marineros." ACTION_press_sailors_PERFORMED_ON_US_FLAVOR: "Nuestros almirantes están consternados." ACTION_press_sailors_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_press_sailors_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_press_sailors_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_press_sailors_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_press_sailors_PERFORMED_ON_US_MAP: "" WE_PERFORM_seize_location_from_subject_ACTION_SETUP: "Cuando confiscamos una ubicación a un súbdito" WE_PERFORM_seize_location_from_subject_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_seize_location_from_subject_ACTION_TITLE: "¡Ubicación arrebatada!" WE_PERFORM_seize_location_from_subject_ACTION_EFFECTS: "Hemos arrebatado [SCOPE.sLocation('target').GetName] a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_seize_location_from_subject_ACTION_FLAVOR: "Es hora de poner a trabajar a los campesinos." WE_PERFORM_seize_location_from_subject_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_seize_location_from_subject_ACTION_BTN1: "ACEPTAR" WE_PERFORM_seize_location_from_subject_ACTION_BTN2: "ACEPTAR" WE_PERFORM_seize_location_from_subject_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_seize_location_from_subject_ACTION_MAP: "" ACTION_seize_location_from_subject_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos confisca una ubicación" ACTION_seize_location_from_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_seize_location_from_subject_PERFORMED_ON_US_TITLE: "¡Ubicación perdida!" ACTION_seize_location_from_subject_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] se ha apropiado unilateralmente de [SCOPE.sLocation('target').GetName]." ACTION_seize_location_from_subject_PERFORMED_ON_US_FLAVOR: "¿Qué otros planes nefastos tendrán?" ACTION_seize_location_from_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_seize_location_from_subject_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_seize_location_from_subject_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_seize_location_from_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_seize_location_from_subject_PERFORMED_ON_US_MAP: "" WE_PERFORM_upgrade_to_maha_samanta_ACTION_SETUP: "Cuando ascendemos a un súbdito a $maha_samanta$." WE_PERFORM_upgrade_to_maha_samanta_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_upgrade_to_maha_samanta_ACTION_TITLE: "¡Elevado a $maha_samanta$!" WE_PERFORM_upgrade_to_maha_samanta_ACTION_EFFECTS: "Hemos elevado a [SCOPE.sCountry('recipient').GetName] de [ShowSubjectTypeName('samanta')|l] a [ShowSubjectTypeName('maha_samanta')|l]." WE_PERFORM_upgrade_to_maha_samanta_ACTION_FLAVOR: "La lealtad tendrá su recompensa." WE_PERFORM_upgrade_to_maha_samanta_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_upgrade_to_maha_samanta_ACTION_BTN1: "ACEPTAR" WE_PERFORM_upgrade_to_maha_samanta_ACTION_BTN2: "ACEPTAR" WE_PERFORM_upgrade_to_maha_samanta_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_upgrade_to_maha_samanta_ACTION_MAP: "" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos eleva a $maha_samanta$" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_TITLE: "¡Elevados a $maha_samanta$!" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha elevado de [ShowSubjectTypeName('samanta')|l] a [ShowSubjectTypeName('maha_samanta')|l]." ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_FLAVOR: "Nuestra lealtad ha tenido justa recompensa." ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_MAP: "" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_SETUP: "Cuando ascendemos a un súbdito a $pradhana_maha_samanta$." WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_TITLE: "¡Elevado a $pradhana_maha_samanta$!" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_EFFECTS: "Hemos elevado a [SCOPE.sCountry('recipient').GetName] de [ShowSubjectTypeName('maha_samanta')|l] a [ShowSubjectTypeName('pradhana_maha_samanta')|l]." WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_FLAVOR: "La lealtad tendrá su recompensa." WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_BTN1: "ACEPTAR" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_BTN2: "ACEPTAR" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_MAP: "" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos eleva a $pradhana_maha_samanta$" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_TITLE: "¡Elevados a $pradhana_maha_samanta$!" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha elevado de [ShowSubjectTypeName('maha_samanta')|l] a [ShowSubjectTypeName('pradhana_maha_samanta')|l]." ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_FLAVOR: "Nuestra lealtad ha tenido justa recompensa." ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_MAP: "" WE_PERFORM_siphon_income_ACTION_SETUP: "Cuando tomamos oro de un súbdito" WE_PERFORM_siphon_income_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_siphon_income_ACTION_TITLE: "¡Oro confiscado!" WE_PERFORM_siphon_income_ACTION_EFFECTS: "Nos hemos apropiado de oro de [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_siphon_income_ACTION_FLAVOR: "Podemos gastarlo con mucha más sensatez." WE_PERFORM_siphon_income_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_siphon_income_ACTION_BTN1: "ACEPTAR" WE_PERFORM_siphon_income_ACTION_BTN2: "ACEPTAR" WE_PERFORM_siphon_income_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_siphon_income_ACTION_MAP: "" ACTION_siphon_income_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos arrebata oro" ACTION_siphon_income_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_siphon_income_PERFORMED_ON_US_TITLE: "¡Oro perdido!" ACTION_siphon_income_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha arrebatado oro." ACTION_siphon_income_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_siphon_income_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_siphon_income_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_siphon_income_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_siphon_income_PERFORMED_ON_US_MAP: "" WE_PERFORM_start_war_in_colony_ACTION_SETUP: "Cuando exigimos a un súbdito que vaya a la guerra" WE_PERFORM_start_war_in_colony_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_start_war_in_colony_ACTION_TITLE: "¡Guerra declarada por nuestro súbdito!" WE_PERFORM_start_war_in_colony_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que vaya a la guerra con [SCOPE.sCountry('target').GetName]." WE_PERFORM_start_war_in_colony_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_start_war_in_colony_ACTION_BTN1: "ACEPTAR" WE_PERFORM_start_war_in_colony_ACTION_BTN2: "ACEPTAR" WE_PERFORM_start_war_in_colony_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_start_war_in_colony_ACTION_MAP: "" ACTION_start_war_in_colony_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que vayamos a la guerra" ACTION_start_war_in_colony_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_start_war_in_colony_PERFORMED_ON_US_TITLE: "¡Guerra impuesta!" ACTION_start_war_in_colony_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha exigido que vayamos a la guerra con [SCOPE.sCountry('target').GetName]." ACTION_start_war_in_colony_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_start_war_in_colony_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_start_war_in_colony_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_start_war_in_colony_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_start_war_in_colony_PERFORMED_ON_US_MAP: "" WE_PERFORM_subject_embargo_rival_ACTION_SETUP: "Cuando exigimos a un súbdito que embargue a nuestro rival" WE_PERFORM_subject_embargo_rival_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_subject_embargo_rival_ACTION_TITLE: "¡Un súbdito embarga a un rival!" WE_PERFORM_subject_embargo_rival_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que embargue a [SCOPE.sCountry('target').GetName]." WE_PERFORM_subject_embargo_rival_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_subject_embargo_rival_ACTION_BTN1: "ACEPTAR" WE_PERFORM_subject_embargo_rival_ACTION_BTN2: "ACEPTAR" WE_PERFORM_subject_embargo_rival_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_subject_embargo_rival_ACTION_MAP: "" ACTION_subject_embargo_rival_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que embarguemos a su rival" ACTION_subject_embargo_rival_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_subject_embargo_rival_PERFORMED_ON_US_TITLE: "¡Embargo impuesto!" ACTION_subject_embargo_rival_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que embarguemos a [SCOPE.sCountry('target').GetName]." ACTION_subject_embargo_rival_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_subject_embargo_rival_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_subject_embargo_rival_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_subject_embargo_rival_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_subject_embargo_rival_PERFORMED_ON_US_MAP: "" WE_PERFORM_subject_enforce_peace_ACTION_SETUP: "Cuando exigimos a un súbdito que abandone una guerra" WE_PERFORM_subject_enforce_peace_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_subject_enforce_peace_ACTION_TITLE: "¡El súbdito abandona la guerra!" WE_PERFORM_subject_enforce_peace_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que abandone la [SCOPE.sWar('target').GetName]." WE_PERFORM_subject_enforce_peace_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_subject_enforce_peace_ACTION_BTN1: "ACEPTAR" WE_PERFORM_subject_enforce_peace_ACTION_BTN2: "ACEPTAR" WE_PERFORM_subject_enforce_peace_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_subject_enforce_peace_ACTION_MAP: "" ACTION_subject_enforce_peace_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que abandonemos una guerra" ACTION_subject_enforce_peace_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_subject_enforce_peace_PERFORMED_ON_US_TITLE: "Obligación de abandonar la guerra" ACTION_subject_enforce_peace_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que abandonemos la [SCOPE.sWar('target').GetName]." ACTION_subject_enforce_peace_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_subject_enforce_peace_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_subject_enforce_peace_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_subject_enforce_peace_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_subject_enforce_peace_PERFORMED_ON_US_MAP: "" WE_PERFORM_subject_return_land_ACTION_SETUP: "Cuando exigimos un súbdito que devuelva tierras a otro país" WE_PERFORM_subject_return_land_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_subject_return_land_ACTION_TITLE: "¡El súbdito devuelve tierras!" WE_PERFORM_subject_return_land_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que devuelva [SCOPE.sLocation('target').GetName] a [SCOPE.sCountry('target_1').GetName]." WE_PERFORM_subject_return_land_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_subject_return_land_ACTION_BTN1: "ACEPTAR" WE_PERFORM_subject_return_land_ACTION_BTN2: "ACEPTAR" WE_PERFORM_subject_return_land_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_subject_return_land_ACTION_MAP: "" WE_PERFORM_demand_silver_tribute_ACTION_SETUP: "Cuando exigimos [ShowGoodsNameWithNoTooltip('silver')|l] a un súbdito" WE_PERFORM_demand_silver_tribute_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demand_silver_tribute_ACTION_TITLE: "¡Tributo de [ShowGoodsNameWithNoTooltip('silver')|l]!" WE_PERFORM_demand_silver_tribute_ACTION_EFFECTS: "Hemos exigido tributos de [ShowGoodsName('silver')|l] a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_demand_silver_tribute_ACTION_FLAVOR: "Los contables nos darán las gracias." WE_PERFORM_demand_silver_tribute_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_demand_silver_tribute_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demand_silver_tribute_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demand_silver_tribute_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demand_silver_tribute_ACTION_MAP: "" WE_PERFORM_promote_member_to_celestial_governor_ACTION_SETUP: "Cuando ascendemos a un súbdito al rango de [ShowSpecialStatusName('celestial_governor')|l]" WE_PERFORM_promote_member_to_celestial_governor_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_promote_member_to_celestial_governor_ACTION_TITLE: "¡Ascenso de un miembro!" WE_PERFORM_promote_member_to_celestial_governor_ACTION_EFFECTS: "Hemos ascendido a [SCOPE.sCountry('recipient').GetName] al rango de [ShowSpecialStatusName('celestial_governor')|l]." WE_PERFORM_promote_member_to_celestial_governor_ACTION_FLAVOR: "Recompensamos así sus servicios." WE_PERFORM_promote_member_to_celestial_governor_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_promote_member_to_celestial_governor_ACTION_BTN1: "ACEPTAR" WE_PERFORM_promote_member_to_celestial_governor_ACTION_BTN2: "ACEPTAR" WE_PERFORM_promote_member_to_celestial_governor_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_promote_member_to_celestial_governor_ACTION_MAP: "" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_SETUP: "Cuando degradamos a un súbdito desde el rango de [ShowSpecialStatusName('celestial_governor')|l]" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_TITLE: "¡Degradación de un miembro!" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_EFFECTS: "Hemos degradado a [SCOPE.sCountry('recipient').GetName] del rango de [ShowSpecialStatusName('celestial_governor')|l]." WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_FLAVOR: "Su servicio ha sido una mera y vergonzosa demostración de incompetencia." WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_MAP: "" ACTION_subject_return_land_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que devolvamos tierras a otro país" ACTION_subject_return_land_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_subject_return_land_PERFORMED_ON_US_TITLE: "¡Tierras devueltas!" ACTION_subject_return_land_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha exigido que devolvamos [SCOPE.sLocation('target').GetName] a [SCOPE.sCountry('target_1').GetName]." ACTION_subject_return_land_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_subject_return_land_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_subject_return_land_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_subject_return_land_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_subject_return_land_PERFORMED_ON_US_MAP: "" VICTORYCARD_TITLE: "¡[victory_card|e] obtenida!" VICTORYCARD_SETUP: "Cuando conseguimos una nueva [victory_card|el]" VICTORYCARD_HEADER: "Nuestro canciller comunica:" VICTORYCARD_DESC: "Nuestro objetivo es controlar toda la zona de $AREA$." VICTORYCARD_FLAVOR: "Mientras controlemos y poseamos por completo las provincias de la zona como núcleos, los [score|el] irán aumentando cada mes, hasta llegar a una bonificación máxima de $SCORE|V$." VICTORYCARD_LOG: "$AREA$ es ahora un objetivo si queremos ganar la partida." VICTORYCARD_BTN1: "ACEPTAR" VICTORYCARD_BTN2: "ACEPTAR" VICTORYCARD_BTN3: "$common_string_go_to$" VICTORYCARD_MAP: "¡Carta obtenida!" FULL_VICTORYCARD_TITLE: "¡[victory_card|e] cumplida!" FULL_VICTORYCARD_SETUP: "Cuando se cumple una [victory_card|el]" FULL_VICTORYCARD_HEADER: "Nuestro canciller comunica:" FULL_VICTORYCARD_DESC: "Ya tenemos toda la $AREA$ bajo control. Pronto, conseguiremos la bonificación completa de [score|el] de $SCORE|V$." FULL_VICTORYCARD_LOG: "$AREA$ nos concede ahora [score|el]." FULL_VICTORYCARD_BTN1: "ACEPTAR" FULL_VICTORYCARD_BTN2: "ACEPTAR" FULL_VICTORYCARD_BTN3: "$common_string_go_to$" FULL_VICTORYCARD_MAP: "¡Carta obtenida!" FAILING_VICTORYCARD_TITLE: "¡[victory_card|el] fallida!" FAILING_VICTORYCARD_SETUP: "Cuando una [victory_card|el] ya no es válida" FAILING_VICTORYCARD_HEADER: "Nuestro canciller comunica:" FAILING_VICTORYCARD_DESC: "Ya no tenemos el control completo de $AREA$. Ahora estamos perdiendo los [score|el] que habíamos acumulado allí." FAILING_VICTORYCARD_LOG: "$AREA$ está fallando." FAILING_VICTORYCARD_BTN1: "ACEPTAR" FAILING_VICTORYCARD_BTN2: "ACEPTAR" FAILING_VICTORYCARD_BTN3: "$common_string_go_to$" FAILING_VICTORYCARD_MAP: "¡Carta perdida!" MISSION_TASK_COMPLETE_SETUP: "Cuando completamos una [task|el] en una [mission|el]" MISSION_TASK_COMPLETE_TITLE: "Tarea completada" MISSION_TASK_COMPLETE_HEADER: "$MESSENGER$" MISSION_TASK_COMPLETE_EFFECTS: "Hemos logrado realizar esta [task|el]." MISSION_TASK_COMPLETE_DESC: "$DESC$" MISSION_TASK_COMPLETE_LOG: "Hemos hecho esto: $TITLE$." MISSION_TASK_COMPLETE_BTN1: "ACEPTAR" MISSION_TASK_COMPLETE_BTN2: "ACEPTAR" MISSION_TASK_COMPLETE_BTN3: "$common_string_go_to$" MISSION_TASK_COMPLETE_MAP: "" MISSION_TASK_START_SETUP: "Cuando empezamos una [task|el] en una [mission|el]" MISSION_TASK_START_TITLE: "Tarea iniciada" MISSION_TASK_START_HEADER: "$MESSENGER$" MISSION_TASK_START_EFFECTS: "Ahora queremos realizar esta [task|el]." MISSION_TASK_START_DESC: "$DESC$" MISSION_TASK_START_LOG: "Hemos comenzado $TITLE$." MISSION_TASK_START_BTN1: "ACEPTAR" MISSION_TASK_START_BTN2: "ACEPTAR" MISSION_TASK_START_BTN3: "$common_string_go_to$" MISSION_TASK_START_MAP: "" AUTO_ANNEXED_SUBJECT_SETUP: "Cuando heredamos un [subject|el] que carece de [ruler|el] y [heir|el]" AUTO_ANNEXED_SUBJECT_HEADER: "Heraldo de" AUTO_ANNEXED_SUBJECT_TITLE: "$SUBJECT$" AUTO_ANNEXED_SUBJECT_DESC: "Como su [ruler|el] ha muerto y no tienen [heir|el] legal, su $TYPE$ ha vuelto a nosotros. ¡Ahora forman parte de nuestro reino!" AUTO_ANNEXED_SUBJECT_LOG: "¡Hemos heredado $SUBJECT$!" AUTO_ANNEXED_SUBJECT_BTN1: "¡Genial!" AUTO_ANNEXED_SUBJECT_BTN2: "¡Genial!" AUTO_ANNEXED_SUBJECT_BTN3: "$common_string_go_to$" AUTO_ANNEXED_SUBJECT_MAP: "$TYPE$" PERFORM_fall_of_delhi_plea_neighbors_ACTION: "¡Embajadas [GetCountry('DLH').GetAdjective|l] establecidas!" PERFORM_fall_of_delhi_appoint_governors_ACTION: "¡Gobernadores [GetCountry('DLH').GetAdjective|l] nombrados!" PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION: "¡[GetCountry('DLH').GetName] ha reafirmado las relaciones de vasallaje!" PERFORM_fall_of_delhi_appease_the_nobility_ACTION: "¡El estamento [ShowEstateTypeName('nobles_estate')|l] [GetCountry('DLH').GetAdjective|l] se apacigua!" PERFORM_fall_of_delhi_join_opposers_ACTION: "¡[SCOPE.sCountry('actor').GetName] se opone a [GetCountry('DLH').GetName]!" PERFORM_fall_of_delhi_join_delhi_ACTION: "¡[SCOPE.sCountry('actor').GetName] apoya a [GetCountry('DLH').GetName]!" PERFORM_fall_of_delhi_join_opposers_ACTION_SETUP: "Cuando nos aliamos en contra de [GetCountry('DLH').GetName] durante la [situation|el] de la [ShowSituationName('fall_of_delhi')]." PERFORM_fall_of_delhi_join_delhi_ACTION_SETUP: "Cuando apoyamos a [GetCountry('DLH').GetName] durante la [situation|el] de la [ShowSituationName('fall_of_delhi')]." PERFORM_rtr_negotiate_with_rebels_ACTION: "¡Negociación con [target.GetName]!" PERFORM_rtr_call_loyalists_to_arms_ACTION: "¡Llamada a las armas para [target.GetName]!" PERFORM_rtr_appease_the_court_ACTION: "¡La corte está apaciguada!" PERFORM_rtr_rekindle_revolt_ACTION: "¡La revuelta se ha reanimado!" PERFORM_rtr_rein_in_area_ACTION: "¡Has metido en vereda a [target.GetName]!" PERFORM_create_italian_league_ACTION: "¡[target.GetName] creada!" PERFORM_plan_campaign_in_italy_ACTION: "¡Se ha declarado una campaña para [target.GetName]!" PERFORM_intervene_in_italian_campaign_ACTION: "¡Intervención en la campaña de [target.GetName]!" PERFORM_attract_condottieri_ACTION: "¡Contratos mercenarios atraídos!" PERFORM_iw_send_aid_ACTION: "¡Ayuda enviada a [target.GetName]!" ACCMILUS_SETUP: "Cuando otro [country|el] nos concede [military_access|el]." ACCMILUS_HEADER: "Heraldo de" ACCMILUS_TITLE: "$RECIPIENT$" ACCMILUS_DESC: "$RECIPIENT$ ha decidido dar a nuestras tropas [military_access|el] en vez de tener que luchar contra tan indigno oponente." ACCMILUS_LOG: "$RECIPIENT$ nos concede ahora [military_access|el] a su [country|el]." ACCMILUS_BTN1: "ACEPTAR" ACCMILUS_BTN2: "ACEPTAR" ACCMILUS_BTN3: "$common_string_go_to$" ACCMILUS_MAP: "" WEACCMIL_SETUP: "Cuando concedemos [military_access|el] a otro [country|el]." WEACCMIL_HEADER: "$MESSENGER$" WEACCMIL_TITLE: "Heraldo de" WEACCMIL_DESC: "Hemos concedido a $ACTOR$ [military_access|el] a nuestro [country|el]. Esperemos que desperdicien sus tropas en [wars|el] vanas." WEACCMIL_LOG: "Ahora concedemos a $ACTOR$ [military_access|el] a nuestro [country|el]." WEACCMIL_BTN1: "ACEPTAR" WEACCMIL_BTN2: "ACEPTAR" WEACCMIL_BTN3: "$common_string_go_to$" WEACCMIL_MAP: "" ACCMILOTHER_SETUP: "Cuando otro [country|el] concede [military_access|el] a un tercero." ACCMILOTHER_HEADER: "Heraldo de" ACCMILOTHER_TITLE: "$ACTOR$" ACCMILOTHER_DESC: "$RECIPIENT$ ahora concede [military_access|el] a $ACTOR$." ACCMILOTHER_FLAVOR: "¿De verdad nos preocupa lo que hagan otros Estados insignificantes?" ACCMILOTHER_LOG: "$RECIPIENT$ ahora otorga a $ACTOR$ [military_access|el] a su [country|el]." ACCMILOTHER_BTN1: "ACEPTAR" ACCMILOTHER_BTN2: "ACEPTAR" ACCMILOTHER_BTN3: "$common_string_go_to$" ACCMILOTHER_MAP: "" DECMILUS_SETUP: "Cuando otro [country|el] se niega a concedernos [military_access|el]." DECMILUS_HEADER: "Heraldo de" DECMILUS_TITLE: "$RECIPIENT$" DECMILUS_DESC: "$RECIPIENT$ nos ha denegado el [military_access|el] de forma escandalosa." DECMILUS_FLAVOR: "Si no son capaces de ver los beneficios de nuestra cortés petición, nos veremos obligados a utilizar la espada para subrayarlo." DECMILUS_LOG: "$RECIPIENT$ nos ha denegado el [military_access|el]." DECMILUS_BTN1: "ACEPTAR" DECMILUS_BTN2: "ACEPTAR" DECMILUS_BTN3: "$common_string_go_to$" DECMILUS_MAP: "" WEDECMIL_SETUP: "Cuando rechazamos el [military_access|el] de otro [country|el]." WEDECMIL_HEADER: "$MESSENGER$" WEDECMIL_TITLE: "Denegado" WEDECMIL_DESC: "Hemos denegado a $ACTOR$ el [military_access|el]." WEDECMIL_FLAVOR: "No queremos que sus sucias botas ensucien nuestro reino." WEDECMIL_LOG: "Nos negamos a conceder [military_access|el] a $ACTOR$." WEDECMIL_BTN1: "ACEPTAR" WEDECMIL_BTN2: "ACEPTAR" WEDECMIL_BTN3: "$common_string_go_to$" WEDECMIL_MAP: "" DECMILOTHER_SETUP: "Cuando un [country|el] rechaza el [military_access|el] de otro [country|el]." DECMILOTHER_HEADER: "Heraldo de" DECMILOTHER_TITLE: "$RECIPIENT$" DECMILOTHER_DESC: "$RECIPIENT$ se niega a conceder [military_access|el] a $ACTOR$." DECMILOTHER_FLAVOR: "Nos reímos de su escasa habilidad diplomática." DECMILOTHER_LOG: "$RECIPIENT$ se niega a conceder [military_access|el] a $ACTOR$." DECMILOTHER_BTN1: "ACEPTAR" DECMILOTHER_BTN2: "ACEPTAR" DECMILOTHER_BTN3: "$common_string_go_to$" DECMILOTHER_MAP: "" ALLYTAKEOVER_SETUP: "Cuando un aliado asume el liderazgo en nuestra guerra." ALLYTAKEOVER_HEADER: "Heraldo de" ALLYTAKEOVER_TITLE: "$ACTOR$" ALLYTAKEOVER_EFFECTS: "Nos informan de que, por su mayor poderío y experiencia militar, han asumido el liderazgo de la guerra contra $TARGETLIST$." ALLYTAKEOVER_FLAVOR: "De ahora en adelante, ellos se encargarán de todas las negociaciones." ALLYTAKEOVER_LOG: "$ACTOR$ ha asumido el liderazgo en nuestra guerra contra $TARGETLIST$." ALLYTAKEOVER_BTN1: "ACEPTAR" ALLYTAKEOVER_BTN2: "ACEPTAR" ALLYTAKEOVER_BTN3: "$common_string_go_to$" ALLYTAKEOVER_MAP: "" ALLYTAKEOVERWE_SETUP: "Cuando asumimos el liderazgo de una guerra." ALLYTAKEOVERWE_HEADER: "$MESSENGER$" ALLYTAKEOVERWE_TITLE: "Tenemos el control." ALLYTAKEOVERWE_EFFECTS: "Debido a nuestra fuerza superior y liderazgo sin igual, hemos asumido el liderazgo de la guerra contra $TARGETLIST$." ALLYTAKEOVERWE_FLAVOR: "De ahora en adelante, nos encargaremos de todas las negociaciones." ALLYTAKEOVERWE_LOG: "Hemos asumido el liderazgo en la guerra contra $TARGETLIST$." ALLYTAKEOVERWE_BTN1: "ACEPTAR" ALLYTAKEOVERWE_BTN2: "ACEPTAR" ALLYTAKEOVERWE_BTN3: "$common_string_go_to$" ALLYTAKEOVERWE_MAP: "" RELIGION_ENABLED_SETUP: "Cuando aparece una nueva [religion|el] en nuestro [religion_group|el]" RELIGION_ENABLED_HEADER: "$MESSENGER$" RELIGION_ENABLED_TITLE: "$NAME$" RELIGION_ENABLED_EFFECTS: "Ha aparecido una nueva herejía en $GROUP$. Está claro que no entienden que la única fe verdadera es el $OUR$." RELIGION_ENABLED_LOG: "Ha aparecido una nueva herejía, el $NAME$." RELIGION_ENABLED_BTN1: "ACEPTAR" RELIGION_ENABLED_BTN2: "ACEPTAR" RELIGION_ENABLED_BTN3: "$common_string_go_to$" RELIGION_ENABLED_MAP: "" PERFORM_national_church_action_ACTION_SETUP: "Cuando realizamos una acción que nuestra Iglesia nacional nos permite." PERFORM_national_church_action_ACTION_HEADER: "$MESSENGER$" PERFORM_national_church_action_ACTION_TITLE: "$ACTION$" PERFORM_national_church_action_ACTION_EFFECTS: "Hemos decidido realizar esto: $ACTION$, lo que tiene los siguientes efectos." PERFORM_national_church_action_ACTION_FLAVOR: "$DESC$" PERFORM_national_church_action_ACTION_LOG: "Realizamos esto: $ACTION$" PERFORM_national_church_action_ACTION_BTN1: "ACEPTAR" PERFORM_national_church_action_ACTION_BTN2: "ACEPTAR" PERFORM_national_church_action_ACTION_BTN3: "$common_string_go_to$" PERFORM_national_church_action_ACTION_MAP: "" WE_PERFORM_ask_for_money_ACTION_SETUP: "Cuando pedimos dinero a un país" WE_PERFORM_ask_for_money_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_for_money_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] nos da dinero!" WE_PERFORM_ask_for_money_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha hecho lo que esperábamos y ha contribuido a nuestras arcas." WE_PERFORM_ask_for_money_ACTION_LOG: "Pedimos dinero a [SCOPE.sCountry('recipient').GetNameWithNoTooltip]." WE_PERFORM_ask_for_money_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_for_money_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_for_money_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_for_money_ACTION_MAP: "" ACTION_ask_for_money_PERFORMED_ON_US_SETUP: "Cuando un país nos pide dinero" ACTION_ask_for_money_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_for_money_PERFORMED_ON_US_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha recibido dinero nuestro!" ACTION_ask_for_money_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido dinero y, como somos almas benevolentes, hemos contribuido a sus arcas." ACTION_ask_for_money_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] nos ha pedido dinero." ACTION_ask_for_money_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_for_money_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_for_money_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_for_money_PERFORMED_ON_US_MAP: "" WE_PERFORM_ask_join_war_for_favors_ACTION_SETUP: "Cuando un aliado se une a nosotros en la guerra a cambio de favores" WE_PERFORM_ask_join_war_for_favors_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_join_war_for_favors_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] se une a la guerra!" WE_PERFORM_ask_join_war_for_favors_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha hecho lo que esperábamos y ha acudido en nuestra ayuda en la [SCOPE.sWar('war').GetName]." WE_PERFORM_ask_join_war_for_favors_ACTION_LOG: "Llamamos a [SCOPE.sCountry('recipient').GetNameWithNoTooltip] a la guerra." WE_PERFORM_ask_join_war_for_favors_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_join_war_for_favors_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_join_war_for_favors_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_join_war_for_favors_ACTION_MAP: "" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_SETUP: "Cuando nos unimos a un aliado en la guerra a cambio de favores" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_TITLE: "¡Nos hemos unido a un aliado en la guerra!" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido ayuda en la [SCOPE.sWar('war').GetName] a cambio de favores que les debíamos." ACTION_ask_join_war_for_favors_PERFORMED_ON_US_FLAVOR: "¿Cómo íbamos a decir que no a nuestros amigos, con lo buenos que somos?" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] nos ha llamado a la guerra." ACTION_ask_join_war_for_favors_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_join_war_for_favors_PERFORMED_ON_US_MAP: "" WE_PERFORM_surrender_civil_war_ACTION_SETUP: "Cuando nos rendimos en una guerra civil" WE_PERFORM_surrender_civil_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_surrender_civil_war_ACTION_TITLE: "Rendición" WE_PERFORM_surrender_civil_war_ACTION_EFFECTS: "Hemos aceptado que nuestra posición era imposible en la guerra civil contra [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_surrender_civil_war_ACTION_FLAVOR: "Esperemos que sean compasivos." WE_PERFORM_surrender_civil_war_ACTION_LOG: "Nos rendimos en la guerra civil contra [SCOPE.sCountry('recipient').GetNameWithNoTooltip]." WE_PERFORM_surrender_civil_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_surrender_civil_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_surrender_civil_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_surrender_civil_war_ACTION_MAP: "" ACTION_surrender_civil_war_PERFORMED_ON_US_SETUP: "Cuando un enemigo en una guerra civil se rinde a nosotros" ACTION_surrender_civil_war_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_surrender_civil_war_PERFORMED_ON_US_TITLE: "¡Rendición!" ACTION_surrender_civil_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha rendido al comprender que, con nuestro poder abrumador, nunca podría ganar esta guerra." ACTION_surrender_civil_war_PERFORMED_ON_US_FLAVOR: "Ahora comienzan las recriminaciones." ACTION_surrender_civil_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] se rindió ante nosotros." ACTION_surrender_civil_war_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_surrender_civil_war_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_surrender_civil_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_surrender_civil_war_PERFORMED_ON_US_MAP: "" WE_PERFORM_support_heir_interaction_ACTION_SETUP: "Cuando apoyamos a un heredero." WE_PERFORM_support_heir_interaction_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_support_heir_interaction_ACTION_TITLE: "¡Apoyo a [SCOPE.sCharacter('target').GetName]!" WE_PERFORM_support_heir_interaction_ACTION_EFFECTS: "Hemos enviado a [SCOPE.sCharacter('target').GetName] a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_support_heir_interaction_ACTION_FLAVOR: "Que [SCOPE.sCountry('recipient').GetFlavorRank|l] vea su potencial." WE_PERFORM_support_heir_interaction_ACTION_LOG: "Hemos enviado a [SCOPE.sCharacter('target').GetName] a [SCOPE.sCountry('recipient').GetNameWithNoTooltip] para darle nuestro apoyo como siguiente gobernante." WE_PERFORM_support_heir_interaction_ACTION_BTN1: "ACEPTAR" WE_PERFORM_support_heir_interaction_ACTION_BTN2: "ACEPTAR" WE_PERFORM_support_heir_interaction_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_support_heir_interaction_ACTION_MAP: "" ACTION_support_heir_interaction_PERFORMED_ON_US_SETUP: "Cuando un enemigo en una guerra civil se rinde a nosotros." ACTION_support_heir_interaction_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_support_heir_interaction_PERFORMED_ON_US_TITLE: "Apoyo para [SCOPE.sCharacter('target').GetName]" ACTION_support_heir_interaction_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha enviado a [SCOPE.sCharacter('target').GetName] con la esperanza de que nos llegue a gobernar." ACTION_support_heir_interaction_PERFORMED_ON_US_FLAVOR: "Esperemos que nos hayan enviado lo mejor." ACTION_support_heir_interaction_PERFORMED_ON_US_LOG: "Los [SCOPE.sCountry('actor').GetAdjective|l] nos envían a [SCOPE.sCharacter('target').GetName] como posible gobernante." ACTION_support_heir_interaction_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_support_heir_interaction_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_support_heir_interaction_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_support_heir_interaction_PERFORMED_ON_US_MAP: "" WE_PERFORM_influence_nation_ACTION_SETUP: "Cuando influimos en una nación" WE_PERFORM_influence_nation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_influence_nation_ACTION_TITLE: "¡La influencia se extiende!" WE_PERFORM_influence_nation_ACTION_EFFECTS: "Nuestra hegemonía ha persuadido a [SCOPE.sCountry('recipient').GetName] para que nos tengan en mejor estima." WE_PERFORM_influence_nation_ACTION_FLAVOR: "Esto engrasará la maquinaria de la diplomacia." WE_PERFORM_influence_nation_ACTION_LOG: "Influimos en [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_influence_nation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_influence_nation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_influence_nation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_influence_nation_ACTION_MAP: "" ACTION_influence_nation_PERFORMED_ON_US_SETUP: "Cuando un país nos influye" ACTION_influence_nation_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_influence_nation_PERFORMED_ON_US_TITLE: "Nueva influencia" ACTION_influence_nation_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha persuadido para que los tengamos en mejor estima." ACTION_influence_nation_PERFORMED_ON_US_FLAVOR: "Por supuesto, a sus espaldas seguiremos burlándonos de sus ridículas costumbres." ACTION_influence_nation_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos influyó." ACTION_influence_nation_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_influence_nation_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_influence_nation_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_influence_nation_PERFORMED_ON_US_MAP: "" WE_PERFORM_violate_sovereignty_ACTION_SETUP: "Cuando violamos la soberanía de otro país" WE_PERFORM_violate_sovereignty_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_violate_sovereignty_ACTION_TITLE: "¡Soberanía violada!" WE_PERFORM_violate_sovereignty_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha concedido [military_access|el] y [food_access|el] a... #italic petición#! nuestra." WE_PERFORM_violate_sovereignty_ACTION_FLAVOR: "Nuestros poderosos ejércitos ya recorren sus campos yermos." WE_PERFORM_violate_sovereignty_ACTION_LOG: "Violamos la soberanía [SCOPE.sCountry('recipient').GetAdjective|l]." WE_PERFORM_violate_sovereignty_ACTION_BTN1: "ACEPTAR" WE_PERFORM_violate_sovereignty_ACTION_BTN2: "ACEPTAR" WE_PERFORM_violate_sovereignty_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_violate_sovereignty_ACTION_MAP: "" ACTION_violate_sovereignty_PERFORMED_ON_US_SETUP: "Cuando un país viola nuestra soberanía" ACTION_violate_sovereignty_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_violate_sovereignty_PERFORMED_ON_US_TITLE: "Soberanía violada" ACTION_violate_sovereignty_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha forzado a concederles [military_access|el] y [food_access|el]." ACTION_violate_sovereignty_PERFORMED_ON_US_FLAVOR: "Deberíamos ocultar toda la comida." ACTION_violate_sovereignty_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] violó nuestra soberanía." ACTION_violate_sovereignty_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_violate_sovereignty_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_violate_sovereignty_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_violate_sovereignty_PERFORMED_ON_US_MAP: "" WE_PERFORM_force_change_court_language_ACTION_SETUP: "Cuando obligamos a un país a utilizar nuestro [court_language|el]" WE_PERFORM_force_change_court_language_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_force_change_court_language_ACTION_TITLE: "¡Cambio de idioma!" WE_PERFORM_force_change_court_language_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha empezado a utilizar el [SCOPE.sCountry('actor').GetCourtDialect.GetName|l] como [court_language|el] a... #italic petición#! nuestra." WE_PERFORM_force_change_court_language_ACTION_FLAVOR: "Esto engrasará la maquinaria de la diplomacia." WE_PERFORM_force_change_court_language_ACTION_LOG: "Impusimos un idioma cortesano a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_force_change_court_language_ACTION_BTN1: "ACEPTAR" WE_PERFORM_force_change_court_language_ACTION_BTN2: "ACEPTAR" WE_PERFORM_force_change_court_language_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_force_change_court_language_ACTION_MAP: "" ACTION_force_change_court_language_PERFORMED_ON_US_SETUP: "Cuando un país nos impone el uso de su [court_language|el]" ACTION_force_change_court_language_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_force_change_court_language_PERFORMED_ON_US_TITLE: "Nuevo idioma" ACTION_force_change_court_language_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha impuesto el uso del [SCOPE.sCountry('actor').GetCourtDialect.GetName] en las cortes." ACTION_force_change_court_language_PERFORMED_ON_US_FLAVOR: "Por supuesto, seguiremos burlándonos de ellos en esta nueva lengua." ACTION_force_change_court_language_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos impuso un idioma cortesano." ACTION_force_change_court_language_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_force_change_court_language_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_force_change_court_language_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_force_change_court_language_PERFORMED_ON_US_MAP: "" WE_PERFORM_force_embargo_ACTION_SETUP: "Cuando obligamos a un país a embargar a otro" WE_PERFORM_force_embargo_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_force_embargo_ACTION_TITLE: "¡Nuevo embargo!" WE_PERFORM_force_embargo_ACTION_DESC: "[SCOPE.sCountry('recipient').GetName] ha embargado a [SCOPE.sCountry('target').GetName] a... #italic petición#! nuestra. Que mueran de hambre en sus chozas." WE_PERFORM_force_embargo_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_force_embargo_ACTION_LOG: "Forzamos un embargo." WE_PERFORM_force_embargo_ACTION_BTN1: "ACEPTAR" WE_PERFORM_force_embargo_ACTION_BTN2: "ACEPTAR" WE_PERFORM_force_embargo_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_force_embargo_ACTION_MAP: "" ACTION_force_embargo_PERFORMED_ON_US_SETUP: "Cuando un país nos fuerza a embargar a otro" ACTION_force_embargo_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_force_embargo_PERFORMED_ON_US_TITLE: "Embargo" ACTION_force_embargo_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] nos ha forzado a embargar a [SCOPE.sCountry('target').GetName] y no hemos tenido alternativa. Esperamos que sepan lo que hacen." ACTION_force_embargo_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_force_embargo_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] forzó un embargo." ACTION_force_embargo_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_force_embargo_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_force_embargo_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_force_embargo_PERFORMED_ON_US_MAP: "" ACTION_force_embargo_PERFORMED_ON_US_TARGET_SETUP: "Cuando un país obliga a otro a embargarnos." ACTION_force_embargo_PERFORMED_ON_US_TARGET_HEADER: "$MESSENGER$" ACTION_force_embargo_PERFORMED_ON_US_TARGET_TITLE: "Embargo" ACTION_force_embargo_PERFORMED_ON_US_TARGET_DESC: "[SCOPE.sCountry('actor').GetName] ha obligado a [SCOPE.sCountry('recipient').GetName] a embargarnos y no han tenido más remedio que obedecer. ¡Recordaremos esta traición!" ACTION_force_embargo_PERFORMED_ON_US_TARGET_EFFECTS: "$EFFECT$" ACTION_force_embargo_PERFORMED_ON_US_TARGET_LOG: "[SCOPE.sCountry('actor').GetName] ha forzado un embargo." ACTION_force_embargo_PERFORMED_ON_US_TARGET_BTN1: "ACEPTAR" ACTION_force_embargo_PERFORMED_ON_US_TARGET_BTN2: "ACEPTAR" ACTION_force_embargo_PERFORMED_ON_US_TARGET_BTN3: "$common_string_go_to$" ACTION_force_embargo_PERFORMED_ON_US_TARGET_MAP: "" WE_PERFORM_ask_reject_curia_proposal_ACTION_SETUP: "Cuando pedimos a un país que rechace una propuesta de la curia" WE_PERFORM_ask_reject_curia_proposal_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_reject_curia_proposal_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] rechaza la propuesta de la curia!" WE_PERFORM_ask_reject_curia_proposal_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de rechazar la resolución [SCOPE.sActiveResolution('target').GetResolution.GetName]." WE_PERFORM_ask_reject_curia_proposal_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_ask_reject_curia_proposal_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_reject_curia_proposal_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_reject_curia_proposal_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_reject_curia_proposal_ACTION_MAP: "" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_SETUP: "Cuando un país nos pide que rechacemos una propuesta de la curia" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_TITLE: "¡Rechazamos la propuesta de la curia!" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido que rechacemos la propuesta [SCOPE.sActiveResolution('target').GetResolution.GetName] y así lo hemos hecho." ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$." ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_MAP: "" WE_PERFORM_ask_support_curia_proposal_ACTION_SETUP: "Cuando pedimos a un país que apoye una propuesta de la curia" WE_PERFORM_ask_support_curia_proposal_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_support_curia_proposal_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] apoya la propuesta de la curia!" WE_PERFORM_ask_support_curia_proposal_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de apoyar la resolución [SCOPE.sActiveResolution('target').GetResolution.GetName]." WE_PERFORM_ask_support_curia_proposal_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_ask_support_curia_proposal_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_support_curia_proposal_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_support_curia_proposal_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_support_curia_proposal_ACTION_MAP: "" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_SETUP: "Cuando un país nos pide que apoyemos una propuesta de la curia" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_TITLE: "¡Apoyamos la propuesta de la curia!" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido que apoyemos la propuesta [SCOPE.sActiveResolution('target').GetResolution.GetName] y así lo hemos hecho." ACTION_ask_support_curia_proposal_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_support_curia_proposal_PERFORMED_ON_US_MAP: "" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_SETUP: "Cuando pedimos a un país que nos vote para regir el imperio" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] nos apoya para el trono del imperio!" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_EFFECTS: "Ahora es más probable que [SCOPE.sCountry('recipient').GetName] apoye nuestra apuesta por el trono del imperio." WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_MAP: "" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_SETUP: "Cuando un país nos pide el voto para el trono del imperio" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_TITLE: "¡Apoyamos a [SCOPE.sCountry('actor').GetName] para el trono del imperio!" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_EFFECTS: "Ahora es más probable que apoyemos a [SCOPE.sCountry('actor').GetName] en su apuesta por el trono del imperio." ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_MAP: "" WE_PERFORM_break_others_alliance_ACTION_SETUP: "Cuando pedimos a un país que rompa una alianza" WE_PERFORM_break_others_alliance_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_break_others_alliance_ACTION_TITLE: "¡[SCOPE.sCountry('target').GetName] se queda sin aliados!" WE_PERFORM_break_others_alliance_ACTION_EFFECTS: "Nos hemos cobrado algunos [favors|el] que [SCOPE.sCountry('recipient').GetName] nos debía y les hemos hecho romper su alianza con [SCOPE.sCountry('target').GetName], con estos efectos:" WE_PERFORM_break_others_alliance_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_break_others_alliance_ACTION_BTN1: "ACEPTAR" WE_PERFORM_break_others_alliance_ACTION_BTN2: "ACEPTAR" WE_PERFORM_break_others_alliance_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_break_others_alliance_ACTION_MAP: "" ACTION_break_others_alliance_PERFORMED_ON_US_SETUP: "Cuando un país nos pide que rompamos una alianza" ACTION_break_others_alliance_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_break_others_alliance_PERFORMED_ON_US_TITLE: "¡[SCOPE.sCountry('target').GetName] se queda sin aliados!" ACTION_break_others_alliance_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha cobrado algunos [favors|el] que les debíamos y nos ha hecho romper nuestra alianza con [SCOPE.sCountry('target').GetName], con estos efectos:" ACTION_break_others_alliance_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_break_others_alliance_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_break_others_alliance_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_break_others_alliance_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_break_others_alliance_PERFORMED_ON_US_MAP: "" WE_PERFORM_bestow_elector_status_ACTION_SETUP: "Cuando convertimos un país en elector" WE_PERFORM_bestow_elector_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_bestow_elector_status_ACTION_TITLE: "¡Concedido el estatus de elector!" WE_PERFORM_bestow_elector_status_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_bestow_elector_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_bestow_elector_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_bestow_elector_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_bestow_elector_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_bestow_elector_status_ACTION_MAP: "" ACTION_bestow_elector_status_PERFORMED_ON_US_SETUP: "Cuando el emperador nos convierte en electores" ACTION_bestow_elector_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_bestow_elector_status_PERFORMED_ON_US_TITLE: "¡Concedido el estatus de elector!" ACTION_bestow_elector_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha concedido el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_bestow_elector_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_bestow_elector_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_bestow_elector_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_bestow_elector_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_bestow_elector_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_request_elector_status_ACTION_SETUP: "Cuando solicitamos el estatus de electores" WE_PERFORM_request_elector_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_elector_status_ACTION_TITLE: "¡Solicitado el estatus de elector!" WE_PERFORM_request_elector_status_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha solicitado a [SCOPE.sCountry('recipient').GetName] el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_request_elector_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_request_elector_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_elector_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_elector_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_elector_status_ACTION_MAP: "" ACTION_request_elector_status_PERFORMED_ON_US_SETUP: "Cuando nos piden hacer de alguien un elector" ACTION_request_elector_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_elector_status_PERFORMED_ON_US_TITLE: "¡Solicitado el estatus de elector!" ACTION_request_elector_status_PERFORMED_ON_US_EFFECTS: "Se nos ha pedido que concedamos a [SCOPE.sCountry('actor').GetName] el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_request_elector_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_request_elector_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_elector_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_elector_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_elector_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_union_bribe_ACTION_SETUP: "Cuando sobornamos a los estamentos de un país." WE_PERFORM_union_bribe_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_union_bribe_ACTION_TITLE: "¡Estamento [SCOPE.sEstate('estate').GetNameWithNoTooltip|l] sobornado!" WE_PERFORM_union_bribe_ACTION_EFFECTS: "Hemos sobornado al estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName] para que adopte las leyes de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_union_bribe_ACTION_FLAVOR: "Su codicia será su perdición." WE_PERFORM_union_bribe_ACTION_LOG: "Hemos sobornado al estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName]." WE_PERFORM_union_bribe_ACTION_BTN1: "ACEPTAR" WE_PERFORM_union_bribe_ACTION_BTN2: "ACEPTAR" WE_PERFORM_union_bribe_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_union_bribe_ACTION_MAP: "" OTHER_PERFORMS_union_bribe_ACTION_SETUP: "Cuando un $senior_partner$ soborna a los estamentos de un país." OTHER_PERFORMS_union_bribe_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_union_bribe_ACTION_TITLE: "¡Estamento [SCOPE.sEstate('estate').GetNameWithNoTooltip|l] sobornado!" OTHER_PERFORMS_union_bribe_ACTION_EFFECTS: "El estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName] ha sido sobornado para que adopte las leyes de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_union_bribe_ACTION_FLAVOR: "Su codicia será su perdición." OTHER_PERFORMS_union_bribe_ACTION_LOG: "El estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName] ha sido sobornado." OTHER_PERFORMS_union_bribe_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_union_bribe_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_union_bribe_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_union_bribe_ACTION_MAP: "" ACTION_union_bribe_PERFORMED_ON_US_SETUP: "Cuando el $senior_partner$ soborna a nuestros estamentos." ACTION_union_bribe_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_union_bribe_PERFORMED_ON_US_TITLE: "¡Estamento [SCOPE.sEstate('estate').GetNameWithNoTooltip|l] sobornado!" ACTION_union_bribe_PERFORMED_ON_US_EFFECTS: "El estamento [SCOPE.sEstate('estate').GetName|l] ha sido sobornado para que acepte las leyes de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." ACTION_union_bribe_PERFORMED_ON_US_FLAVOR: "Nuestra nobleza no dudará en vender mujeres y niños por igual a cambio de unas monedas..." ACTION_union_bribe_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha sobornado al estamento [SCOPE.sEstate('estate').GetName|l]." ACTION_union_bribe_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_union_bribe_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_union_bribe_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_union_bribe_PERFORMED_ON_US_MAP: "" WE_PERFORM_rescind_elector_status_ACTION_SETUP: "Cuando retiramos un elector" WE_PERFORM_rescind_elector_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_rescind_elector_status_ACTION_TITLE: "¡Revocado el estatus de elector!" WE_PERFORM_rescind_elector_status_ACTION_EFFECTS: "Hemos revocado el estatus de elector de [SCOPE.sCountry('recipient').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_rescind_elector_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_rescind_elector_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_rescind_elector_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_rescind_elector_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_rescind_elector_status_ACTION_MAP: "" ACTION_rescind_elector_status_PERFORMED_ON_US_SETUP: "Cuando el emperador nos retira como electores" ACTION_rescind_elector_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_rescind_elector_status_PERFORMED_ON_US_TITLE: "¡Revocado el estatus de elector!" ACTION_rescind_elector_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha revocado nuestro estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_rescind_elector_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_rescind_elector_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_rescind_elector_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_rescind_elector_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_rescind_elector_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_bestow_free_city_status_ACTION_SETUP: "Cuando hacemos de un país una ciudad libre" WE_PERFORM_bestow_free_city_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_bestow_free_city_status_ACTION_TITLE: "¡Concedido el estatus de ciudad libre!" WE_PERFORM_bestow_free_city_status_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_bestow_free_city_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_bestow_free_city_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_bestow_free_city_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_bestow_free_city_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_bestow_free_city_status_ACTION_MAP: "" ACTION_bestow_free_city_status_PERFORMED_ON_US_SETUP: "Cuando el emperador nos convierte en ciudad libre" ACTION_bestow_free_city_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_bestow_free_city_status_PERFORMED_ON_US_TITLE: "¡Concedido el estatus de ciudad libre!" ACTION_bestow_free_city_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha concedido el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_bestow_free_city_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_bestow_free_city_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_bestow_free_city_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_bestow_free_city_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_bestow_free_city_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_rescind_free_city_status_ACTION_SETUP: "Cuando le retiramos a un país el estatus de ciudad libre" WE_PERFORM_rescind_free_city_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_rescind_free_city_status_ACTION_TITLE: "¡Estatus de ciudad libre revocado!" WE_PERFORM_rescind_free_city_status_ACTION_EFFECTS: "Hemos revocado el estatus de ciudad libre de [SCOPE.sCountry('recipient').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_rescind_free_city_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_rescind_free_city_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_rescind_free_city_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_rescind_free_city_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_rescind_free_city_status_ACTION_MAP: "" ACTION_rescind_free_city_status_PERFORMED_ON_US_SETUP: "Cuando el emperador revoca nuestro estatus de ciudad libre" ACTION_rescind_free_city_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_rescind_free_city_status_PERFORMED_ON_US_TITLE: "¡Estatus de ciudad libre revocado!" ACTION_rescind_free_city_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha revocado nuestro estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_rescind_free_city_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_rescind_free_city_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_rescind_free_city_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_rescind_free_city_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_rescind_free_city_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_grant_county_privileges_ACTION_SETUP: "Cuando concedemos $county_privileges$ a un país" WE_PERFORM_grant_county_privileges_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_grant_county_privileges_ACTION_TITLE: "¡$county_privileges$ concedidos!" WE_PERFORM_grant_county_privileges_ACTION_EFFECTS: "Hemos concedido $county_privileges$ a [SCOPE.sCountry('recipient').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_grant_county_privileges_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_grant_county_privileges_ACTION_BTN1: "ACEPTAR" WE_PERFORM_grant_county_privileges_ACTION_BTN2: "ACEPTAR" WE_PERFORM_grant_county_privileges_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_grant_county_privileges_ACTION_MAP: "" ACTION_grant_county_privileges_PERFORMED_ON_US_SETUP: "Cuando el emperador nos concede $county_privileges$" ACTION_grant_county_privileges_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_grant_county_privileges_PERFORMED_ON_US_TITLE: "¡$county_privileges$ concedidos!" ACTION_grant_county_privileges_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha concedido $county_privileges$ en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_grant_county_privileges_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_grant_county_privileges_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_grant_county_privileges_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_grant_county_privileges_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_grant_county_privileges_PERFORMED_ON_US_MAP: "" WE_PERFORM_request_free_city_status_ACTION_SETUP: "Cuando reclamamos al emperador el estatus de ciudad libre" WE_PERFORM_request_free_city_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_free_city_status_ACTION_TITLE: "¡Estatus de ciudad libre concedido!" WE_PERFORM_request_free_city_status_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha concedido el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_request_free_city_status_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_request_free_city_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_free_city_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_free_city_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_free_city_status_ACTION_MAP: "" ACTION_request_free_city_status_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita el estatus de ciudad libre" ACTION_request_free_city_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_free_city_status_PERFORMED_ON_US_TITLE: "¡Estatus de ciudad libre concedido!" ACTION_request_free_city_status_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_request_free_city_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_request_free_city_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_free_city_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_free_city_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_free_city_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_bestow_kingdom_title_ACTION_SETUP: "Cuando concedamos un título de reino a un miembro" WE_PERFORM_bestow_kingdom_title_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_bestow_kingdom_title_ACTION_TITLE: "¡Título de reino concedido!" WE_PERFORM_bestow_kingdom_title_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_bestow_kingdom_title_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_bestow_kingdom_title_ACTION_BTN1: "ACEPTAR" WE_PERFORM_bestow_kingdom_title_ACTION_BTN2: "ACEPTAR" WE_PERFORM_bestow_kingdom_title_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_bestow_kingdom_title_ACTION_MAP: "" ACTION_bestow_kingdom_title_PERFORMED_ON_US_SETUP: "Cuando el emperador nos otorga un título de reino" ACTION_bestow_kingdom_title_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_bestow_kingdom_title_PERFORMED_ON_US_TITLE: "¡Título de reino concedido!" ACTION_bestow_kingdom_title_PERFORMED_ON_US_EFFECTS: "Hemos recibido de [SCOPE.sCountry('actor').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_bestow_kingdom_title_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_bestow_kingdom_title_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_bestow_kingdom_title_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_bestow_kingdom_title_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_bestow_kingdom_title_PERFORMED_ON_US_MAP: "" WE_PERFORM_request_kingdom_title_ACTION_SETUP: "Cuando solicitamos un título de reino al emperador" WE_PERFORM_request_kingdom_title_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_kingdom_title_ACTION_TITLE: "¡Título de reino concedido!" WE_PERFORM_request_kingdom_title_ACTION_EFFECTS: "Hemos recibido de [SCOPE.sCountry('recipient').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_request_kingdom_title_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_request_kingdom_title_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_kingdom_title_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_kingdom_title_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_kingdom_title_ACTION_MAP: "" ACTION_request_kingdom_title_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita un título de reino" ACTION_request_kingdom_title_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_kingdom_title_PERFORMED_ON_US_TITLE: "¡Título de reino concedido!" ACTION_request_kingdom_title_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_request_kingdom_title_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_request_kingdom_title_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_kingdom_title_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_kingdom_title_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_kingdom_title_PERFORMED_ON_US_MAP: "" WE_PERFORM_elevate_county_ACTION_SETUP: "Cuando elevamos un condado en el imperio" WE_PERFORM_elevate_county_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_elevate_county_ACTION_TITLE: "¡Derechos ducales concedidos!" WE_PERFORM_elevate_county_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el derecho a convertirse en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_elevate_county_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_elevate_county_ACTION_BTN1: "ACEPTAR" WE_PERFORM_elevate_county_ACTION_BTN2: "ACEPTAR" WE_PERFORM_elevate_county_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_elevate_county_ACTION_MAP: "" ACTION_elevate_county_PERFORMED_ON_US_SETUP: "Cuando el emperador nos eleva" ACTION_elevate_county_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_elevate_county_PERFORMED_ON_US_TITLE: "¡Derechos ducales concedidos!" ACTION_elevate_county_PERFORMED_ON_US_EFFECTS: "Hemos recibido de [SCOPE.sCountry('actor').GetName] el derecho a convertirnos en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]." ACTION_elevate_county_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_elevate_county_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_elevate_county_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_elevate_county_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_elevate_county_PERFORMED_ON_US_MAP: "" WE_PERFORM_ask_for_dukedom_ACTION_SETUP: "Cuando solicitamos derechos ducales al emperador" WE_PERFORM_ask_for_dukedom_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_ask_for_dukedom_ACTION_TITLE: "¡Derechos ducales concedidos!" WE_PERFORM_ask_for_dukedom_ACTION_EFFECTS: "Hemos recibido de [SCOPE.sCountry('recipient').GetName] el derecho a convertirnos en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_ask_for_dukedom_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_ask_for_dukedom_ACTION_BTN1: "ACEPTAR" WE_PERFORM_ask_for_dukedom_ACTION_BTN2: "ACEPTAR" WE_PERFORM_ask_for_dukedom_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_ask_for_dukedom_ACTION_MAP: "" ACTION_ask_for_dukedom_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita derechos ducales" ACTION_ask_for_dukedom_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_ask_for_dukedom_PERFORMED_ON_US_TITLE: "¡Derechos ducales concedidos!" ACTION_ask_for_dukedom_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] el derecho a convertirse en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]." ACTION_ask_for_dukedom_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_ask_for_dukedom_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_ask_for_dukedom_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_ask_for_dukedom_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_ask_for_dukedom_PERFORMED_ON_US_MAP: "" WE_PERFORM_request_county_privileges_ACTION_SETUP: "Cuando solicitamos $county_privileges$ al emperador" WE_PERFORM_request_county_privileges_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_county_privileges_ACTION_TITLE: "¡$county_privileges$ concedidos!" WE_PERFORM_request_county_privileges_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha concedido $county_privileges$ en el [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_request_county_privileges_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_request_county_privileges_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_county_privileges_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_county_privileges_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_county_privileges_ACTION_MAP: "" ACTION_request_county_privileges_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita $county_privileges$" ACTION_request_county_privileges_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_county_privileges_PERFORMED_ON_US_TITLE: "¡$county_privileges$ concedidos!" ACTION_request_county_privileges_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] $county_privileges$ en el [GetUniqueInternationalOrganization('hre').GetName]." ACTION_request_county_privileges_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_request_county_privileges_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_county_privileges_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_county_privileges_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_county_privileges_PERFORMED_ON_US_MAP: "" WE_PERFORM_enforce_religious_unity_ACTION_SETUP: "Cuando imponemos la unidad religiosa a un miembro" WE_PERFORM_enforce_religious_unity_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_enforce_religious_unity_ACTION_TITLE: "¡Unidad religiosa impuesta!" WE_PERFORM_enforce_religious_unity_ACTION_EFFECTS: "Hemos impuesto a [SCOPE.sCountry('recipient').GetName] la unidad religiosa del [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_enforce_religious_unity_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_enforce_religious_unity_ACTION_BTN1: "ACEPTAR" WE_PERFORM_enforce_religious_unity_ACTION_BTN2: "ACEPTAR" WE_PERFORM_enforce_religious_unity_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_enforce_religious_unity_ACTION_MAP: "" ACTION_enforce_religious_unity_PERFORMED_ON_US_SETUP: "Cuando el emperador nos impone la unidad religiosa" ACTION_enforce_religious_unity_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_enforce_religious_unity_PERFORMED_ON_US_TITLE: "¡Unidad religiosa impuesta!" ACTION_enforce_religious_unity_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha impuesto la unidad religiosa del [GetUniqueInternationalOrganization('hre').GetName]." ACTION_enforce_religious_unity_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_enforce_religious_unity_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_enforce_religious_unity_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_enforce_religious_unity_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_enforce_religious_unity_PERFORMED_ON_US_MAP: "" WE_PERFORM_demand_unlawful_territory_ACTION_SETUP: "Cuando reclamamos territorio ilegítimo a un miembro" WE_PERFORM_demand_unlawful_territory_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demand_unlawful_territory_ACTION_TITLE: "¡Exigencia de territorio ilegítimo!" WE_PERFORM_demand_unlawful_territory_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] el territorio ilegítimo de [SCOPE.sProvince('target').GetName]." WE_PERFORM_demand_unlawful_territory_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_demand_unlawful_territory_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demand_unlawful_territory_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demand_unlawful_territory_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demand_unlawful_territory_ACTION_MAP: "" ACTION_demand_unlawful_territory_PERFORMED_ON_US_SETUP: "Cuando el emperador nos reclama territorio ilegítimo" ACTION_demand_unlawful_territory_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_demand_unlawful_territory_PERFORMED_ON_US_TITLE: "¡Exigencia de territorio ilegítimo!" ACTION_demand_unlawful_territory_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha reclamado el territorio ilegítimo de [SCOPE.sProvince('target').GetName]." ACTION_demand_unlawful_territory_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_demand_unlawful_territory_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_demand_unlawful_territory_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_demand_unlawful_territory_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_demand_unlawful_territory_PERFORMED_ON_US_MAP: "" WE_PERFORM_bolster_imperial_army_ACTION_SETUP: "Cuando pedimos a un miembro que refuerce el ejército imperial" WE_PERFORM_bolster_imperial_army_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_bolster_imperial_army_ACTION_TITLE: "¡Ejército imperial reforzado!" WE_PERFORM_bolster_imperial_army_ACTION_EFFECTS: "De cara a la [SCOPE.sWar('target').GetName], hemos reforzado el ejército imperial con el apoyo militar de [SCOPE.sProvince('target').GetName]." WE_PERFORM_bolster_imperial_army_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$" WE_PERFORM_bolster_imperial_army_ACTION_BTN1: "ACEPTAR" WE_PERFORM_bolster_imperial_army_ACTION_BTN2: "ACEPTAR" WE_PERFORM_bolster_imperial_army_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_bolster_imperial_army_ACTION_MAP: "" ACTION_bolster_imperial_army_PERFORMED_ON_US_SETUP: "Cuando el emperador nos pide que reforcemos el ejército imperial" ACTION_bolster_imperial_army_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_bolster_imperial_army_PERFORMED_ON_US_TITLE: "¡Ejército imperial reforzado!" ACTION_bolster_imperial_army_PERFORMED_ON_US_EFFECTS: "De cara a la [SCOPE.sWar('target').GetName], hemos reforzado el ejército imperial con nuestro apoyo militar." ACTION_bolster_imperial_army_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_bolster_imperial_army_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_bolster_imperial_army_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_bolster_imperial_army_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_bolster_imperial_army_PERFORMED_ON_US_MAP: "" WE_PERFORM_enforce_landfriede_ACTION_SETUP: "Cuando imponemos la Landfriede en un país" WE_PERFORM_enforce_landfriede_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_enforce_landfriede_ACTION_TITLE: "¡Se ha impuesto la Landfriede!" WE_PERFORM_enforce_landfriede_ACTION_EFFECTS: "Hemos impuesto a [SCOPE.sCountry('recipient').GetName] la Landfriede del [GetUniqueInternationalOrganization('hre').GetName]." WE_PERFORM_enforce_landfriede_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_enforce_landfriede_ACTION_BTN1: "ACEPTAR" WE_PERFORM_enforce_landfriede_ACTION_BTN2: "ACEPTAR" WE_PERFORM_enforce_landfriede_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_enforce_landfriede_ACTION_MAP: "" ACTION_enforce_landfriede_PERFORMED_ON_US_SETUP: "Cuando el emperador nos impone la Landfriede" ACTION_enforce_landfriede_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_enforce_landfriede_PERFORMED_ON_US_TITLE: "¡Se ha impuesto la Landfriede!" ACTION_enforce_landfriede_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha impuesto la Landfriede del [GetUniqueInternationalOrganization('hre').GetName]." ACTION_enforce_landfriede_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_enforce_landfriede_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_enforce_landfriede_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_enforce_landfriede_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_enforce_landfriede_PERFORMED_ON_US_MAP: "" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_SETUP: "Cuando nombramos a un país [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_TITLE: "¡Estatus de lugarteniente concedido!" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_EFFECTS: "Hemos aceptado que [SCOPE.sCountry('recipient').GetLongName] reciba el estatus de [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]." WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_MAP: "" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_SETUP: "Cuando nos nombran [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_TITLE: "¡Estatus de lugarteniente concedido!" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] nos ha concedido el estatus de [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]." ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha hecho esto: $ACTION$" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_SETUP: "Cuando recuperamos el estatus de [ShowSpecialStatusName('lieutenant')|l] de un [country|el] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_TITLE: "¡Estatus de lugarteniente revocado!" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_EFFECTS: "Hemos revocado el estatus de [ShowSpecialStatusName('lieutenant')|l] que tenía [SCOPE.sCountry('recipient').GetLongName|l] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]." WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_MAP: "" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_SETUP: "Cuando se revoca nuestro estatus de [ShowSpecialStatusName('lieutenant')|l] estatus en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_TITLE: "¡Estatus de lugarteniente revocado!" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha revocado nuestro estatus de [ShowSpecialStatusName('lieutenant')|l] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]." ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha hecho esto: $ACTION$" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_MAP: "" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_SETUP: "Cuando usamos la [ShowCountryInteractionName('lordship_of_ireland_assert_regency')] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_TITLE: "¡Regencia impuesta!" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_EFFECTS: "Hemos utilizado nuestra posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponer a nuestro [ruler|el] como [regent|el] en [SCOPE.sCountry('recipient').GetLongName|l]." WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_LOG: "Usamos la acción $ACTION$ sobre [SCOPE.sCountry('recipient').GetLongName|l]." WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_MAP: "" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] utiliza la [ShowCountryInteractionName('lordship_of_ireland_assert_regency')] contra nosotros en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_TITLE: "¡Regencia impuesta!" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetLongName] ha utilizado su posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponernos a su [ruler|el] como [regent|el]." ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó la acción $ACTION$ contra nosotros." ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_MAP: "" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_SETUP: "Cuando usamos la [ShowCountryInteractionName('lordship_of_ireland_enfeoff_regency')] sobre un [country|el] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_TITLE: "¡Regencia concedida en feudo!" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_EFFECTS: "Hemos utilizado nuestra posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para enfeudar [SCOPE.sCountry('recipient').GetLongName|l] a nuestro [ruler|el]." WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_LOG: "Usamos la acción $ACTION$ sobre [SCOPE.sCountry('recipient').GetLongName|l]." WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_MAP: "" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] utiliza la [ShowCountryInteractionName('lordship_of_ireland_enfeoff_regency')] sobre nosotros en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_TITLE: "¡Regencia concedida en feudo!" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetLongName] ha utilizado su posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para enfeudarnos a su gobernante." ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha realizado una acción ($ACTION$) contra nosotros." ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_MAP: "" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_SETUP: "Cuando usamos [ShowCountryInteractionName('lordship_of_ireland_surrender_and_regrant')] sobre un [country|el] fuera del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_TITLE: "¡Rendición y restitución!" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_EFFECTS: "Hemos utilizado nuestra posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponer Rendición y restitución sobre [SCOPE.sCountry('recipient').GetLongName|l]." WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_LOG: "Usamos la acción $ACTION$ sobre [SCOPE.sCountry('recipient').GetLongName|l]." WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_BTN1: "ACEPTAR" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_BTN2: "ACEPTAR" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_MAP: "" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] utiliza [ShowCountryInteractionName('lordship_of_ireland_surrender_and_regrant')] sobre nosotros en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_TITLE: "¡Rendición y restitución!" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetLongName] ha utilizado su posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponernos Rendición y restitución." ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha realizado una acción ($ACTION$) contra nosotros." ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_MAP: "" WE_PERFORM_improve_cultural_view_ACTION_SETUP: "Cuando pedimos a un país que mejore la opinión que tiene su cultura de la nuestra" WE_PERFORM_improve_cultural_view_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_improve_cultural_view_ACTION_TITLE: "¡La opinión cultural mejora!" WE_PERFORM_improve_cultural_view_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]." WE_PERFORM_improve_cultural_view_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_improve_cultural_view_ACTION_BTN1: "ACEPTAR" WE_PERFORM_improve_cultural_view_ACTION_BTN2: "ACEPTAR" WE_PERFORM_improve_cultural_view_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_improve_cultural_view_ACTION_MAP: "" ACTION_improve_cultural_view_PERFORMED_ON_US_SETUP: "Cuando nos piden que mejoremos la opinión que tiene nuestra cultura de otro país" ACTION_improve_cultural_view_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_improve_cultural_view_PERFORMED_ON_US_TITLE: "¡La opinión cultural mejora!" ACTION_improve_cultural_view_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta de los [SCOPE.sCountry('actor').GetCulture.GetName|l] de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]." ACTION_improve_cultural_view_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_improve_cultural_view_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_improve_cultural_view_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_improve_cultural_view_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_improve_cultural_view_PERFORMED_ON_US_MAP: "" WE_PERFORM_improve_cultural_view_subject_ACTION_SETUP: "Cuando pedimos a un súbdito que mejore la opinión que tiene su cultura de la nuestra" WE_PERFORM_improve_cultural_view_subject_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_improve_cultural_view_subject_ACTION_TITLE: "¡La opinión cultural mejora!" WE_PERFORM_improve_cultural_view_subject_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]." WE_PERFORM_improve_cultural_view_subject_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_improve_cultural_view_subject_ACTION_BTN1: "ACEPTAR" WE_PERFORM_improve_cultural_view_subject_ACTION_BTN2: "ACEPTAR" WE_PERFORM_improve_cultural_view_subject_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_improve_cultural_view_subject_ACTION_MAP: "" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_SETUP: "Cuando nos piden que mejoremos la opinión que tiene nuestra cultura de otro país" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_TITLE: "¡La opinión cultural mejora!" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta [SCOPE.sCountry('actor').GetAdjective|l] de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]." ACTION_improve_cultural_view_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_improve_cultural_view_subject_PERFORMED_ON_US_MAP: "" WE_PERFORM_invite_artist_ACTION_SETUP: "Cuando arrebatamos un artista a otro país" WE_PERFORM_invite_artist_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_invite_artist_ACTION_TITLE: "¡Artista arrebatado!" WE_PERFORM_invite_artist_ACTION_EFFECTS: "Hemos arrebatado un artista a [SCOPE.sCountry('recipient').GetName] para que trabaje en nuestro país." WE_PERFORM_invite_artist_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_invite_artist_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invite_artist_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invite_artist_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invite_artist_ACTION_MAP: "" ACTION_invite_artist_PERFORMED_ON_US_SETUP: "Cuando otro país nos arrebata un artista" ACTION_invite_artist_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_invite_artist_PERFORMED_ON_US_TITLE: "¡Hemos perdido un artista!" ACTION_invite_artist_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha arrebatado un artista para que trabaje allí." ACTION_invite_artist_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_invite_artist_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_invite_artist_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_invite_artist_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_invite_artist_PERFORMED_ON_US_MAP: "" WE_PERFORM_invite_settlers_ACTION_SETUP: "Cuando invitamos colonos de otro país" WE_PERFORM_invite_settlers_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_invite_settlers_ACTION_TITLE: "¡Llegan colonos!" WE_PERFORM_invite_settlers_ACTION_EFFECTS: "Hemos pedido a [SCOPE.sCountry('recipient').GetName] que nos envíe más colonos." WE_PERFORM_invite_settlers_ACTION_FLAVOR: "Esperemos que envíen hombres buenos y honrados." WE_PERFORM_invite_settlers_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_invite_settlers_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invite_settlers_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invite_settlers_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invite_settlers_ACTION_MAP: "" ACTION_invite_settlers_PERFORMED_ON_US_SETUP: "Cuando otro país invita colonos de nuestras tierras" ACTION_invite_settlers_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_invite_settlers_PERFORMED_ON_US_TITLE: "¡Colonos en camino!" ACTION_invite_settlers_PERFORMED_ON_US_EFFECTS: "Hemos aceptado enviar algunos colonos a [SCOPE.sCountry('actor').GetName]." ACTION_invite_settlers_PERFORMED_ON_US_FLAVOR: "Que se queden con los delincuentes y los pendencieros." ACTION_invite_settlers_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_invite_settlers_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_invite_settlers_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_invite_settlers_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_invite_settlers_PERFORMED_ON_US_MAP: "" WE_PERFORM_formalize_relations_ACTION_SETUP: "Cuando formalizamos lazos con otro país" WE_PERFORM_formalize_relations_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_formalize_relations_ACTION_TITLE: "¡Lazos formalizados!" WE_PERFORM_formalize_relations_ACTION_EFFECTS: "¡Hemos formalizado lazos con [SCOPE.sCountry('recipient').GetName], lo que ha mejorado la opinión que tienen de nosotros!" WE_PERFORM_formalize_relations_ACTION_LOG: "Realizamos esto: $ACTION$" WE_PERFORM_formalize_relations_ACTION_BTN1: "ACEPTAR" WE_PERFORM_formalize_relations_ACTION_BTN2: "ACEPTAR" WE_PERFORM_formalize_relations_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_formalize_relations_ACTION_MAP: "" ACTION_formalize_relations_PERFORMED_ON_US_SETUP: "Cuando otro país formaliza lazos con nosotros." ACTION_formalize_relations_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_formalize_relations_PERFORMED_ON_US_TITLE: "¡Lazos formalizados!" ACTION_formalize_relations_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha formalizado lazos con nosotros!" ACTION_formalize_relations_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$" ACTION_formalize_relations_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_formalize_relations_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_formalize_relations_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_formalize_relations_PERFORMED_ON_US_MAP: "" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_SETUP: "Cuando utilizamos las $religious_sects$ para aumentar la [literacy|el]." WE_PERFORM_increase_literacy_from_religious_sects_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_TITLE: "¡Alfabetización aumentada!" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_DESC: "Hemos aumentado la [literacy|el] mediante las $religious_sects$." WE_PERFORM_increase_literacy_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_LOG: "Aumentamos la [literacy|el] mediante las $religious_sects$." WE_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN1: "ACEPTAR" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN2: "ACEPTAR" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_increase_literacy_from_religious_sects_ACTION_MAP: "" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] utiliza las $religious_sects$ para aumentar la [literacy|el]." OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_TITLE: "¡Alfabetización aumentada!" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha aumentado la [literacy|el] mediante las $religious_sects$." OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aumentó la [literacy|el] mediante las $religious_sects$." OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_MAP: "" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_SETUP: "Cuando usamos las $religious_sects$ para apaciguar al estamento [ShowEstateTypeName('clergy_estate')|l]." WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado!" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_DESC: "Hemos apaciguado al estamento [ShowEstateTypeName('clergy_estate')|l] mediante las $religious_sects$." WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_LOG: "Hemos apaciguado al estamento [ShowEstateTypeName('clergy_estate')|l] mediante las $religious_sects$." WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN1: "ACEPTAR" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN2: "ACEPTAR" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_MAP: "" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] usa las $religious_sects$ para apaciguar al estamento [ShowEstateTypeName('clergy_estate')|l]." OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado!" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_DESC: "Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado mediante las $religious_sects$." OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_LOG: "Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado mediante las $religious_sects$." OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_MAP: "" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_SETUP: "Cuando decidimos favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]." WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_TITLE: "¡Escuelas de fe [ShowReligionGroupAdjectiveWithNoTooltip('buddhist')|l] favorecidas!" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_DESC: "Hemos decidido favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]." WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_LOG: "Decidimos favorecer a las escuelas [ShowReligionGroupAdjective('buddhist')|l]." WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN1: "ACEPTAR" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN2: "ACEPTAR" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_MAP: "" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] decide favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]." OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_TITLE: "¡Escuelas de fe [ShowReligionGroupAdjectiveWithNoTooltip('buddhist')|l] favorecidas!" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]." OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió favorecer a las escuelas [ShowReligionGroupAdjective('buddhist')|l]." OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_MAP: "" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_SETUP: "Cuando decidimos favorecer el culto a los kami." WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_TITLE: "¡Culto a los kami favorecido!" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_DESC: "Cuando hemos decidido favorecer el culto a los kami." WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_LOG: "Decidimos favorecer al culto a los kami." WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN1: "ACEPTAR" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN2: "ACEPTAR" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_MAP: "" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] decide favorecer el culto a los kami." OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_TITLE: "¡Culto a los kami favorecido!" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido favorecer el culto a los kami." OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió favorecer al culto a los kami." OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_MAP: "" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_SETUP: "Cuando decidimos favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]." WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_TITLE: "¡Los kami y el Buda, equilibrados!" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_DESC: "Hemos decidido favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]." WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_LOG: "Decidimos favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]." WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN1: "ACEPTAR" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN2: "ACEPTAR" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_MAP: "" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] decide favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]." OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_TITLE: "¡Los kami y el Buda, equilibrados!" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]." OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]." OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_MAP: "" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_SETUP: "Cuando decidimos bautizar a quien nos gobierna." WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_TITLE: "¡Bautizo de gobernante!" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_DESC: "Hemos decidido bautizar a quien nos gobierna en la fe kirishitan." WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_LOG: "Decidimos bautizar a quien nos gobierna en la fe kirishitan." WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_MAP: "" OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_SETUP: "Cuando otro [country|el] decide bautizar a su gobernante." OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_TITLE: "¡Bautizo de gobernante!" OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido bautizar a su gobernante." OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió bautizar a su gobernante." OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_MAP: "" WE_PERFORM_hold_public_kirishitan_mass_ACTION_SETUP: "Cuando decidimos celebrar una misa kirishitan pública." WE_PERFORM_hold_public_kirishitan_mass_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_hold_public_kirishitan_mass_ACTION_TITLE: "¡Misa kirishitan pública!" WE_PERFORM_hold_public_kirishitan_mass_ACTION_DESC: "Hemos decidido celebrar una misa kirishitan pública." WE_PERFORM_hold_public_kirishitan_mass_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_hold_public_kirishitan_mass_ACTION_LOG: "Decidimos celebrar una misa kirishitan pública." WE_PERFORM_hold_public_kirishitan_mass_ACTION_BTN1: "ACEPTAR" WE_PERFORM_hold_public_kirishitan_mass_ACTION_BTN2: "ACEPTAR" WE_PERFORM_hold_public_kirishitan_mass_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_hold_public_kirishitan_mass_ACTION_MAP: "" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_SETUP: "Cuando otro [country|el] decide celebrar una misa kirishitan pública." OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_TITLE: "¡Misa kirishitan pública!" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido celebrar una misa kirishitan pública." OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió celebrar una misa kirishitan pública." OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_MAP: "" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_SETUP: "Cuando decidimos firmar un tratado comercial con los kirishitan." WE_PERFORM_establish_treaty_with_kirishitan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_TITLE: "¡Comercio con los kirishitan!" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_DESC: "Hemos decidido firmar un tratado comercial con los kirishitan." WE_PERFORM_establish_treaty_with_kirishitan_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_LOG: "Decidimos establecer un tratado comercial con los kirishitan." WE_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_establish_treaty_with_kirishitan_ACTION_MAP: "" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_SETUP: "Cuando otro [country|el] decide firmar un tratado comercial con los kirishitan." OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_TITLE: "¡Comercio con los kirishitan!" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido firmar un tratado comercial con los kirishitan." OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió establecer un tratado comercial con los kirishitan." OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_MAP: "" WE_PERFORM_limit_movement_of_kirishitan_ACTION_SETUP: "Cuando decidimos limitar el movimiento de los $kirishitan_monks$." WE_PERFORM_limit_movement_of_kirishitan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_limit_movement_of_kirishitan_ACTION_TITLE: "¡$kirishitan_monks$ restringidos!" WE_PERFORM_limit_movement_of_kirishitan_ACTION_DESC: "Hemos decidido limitar los movimientos de los $kirishitan_monks$." WE_PERFORM_limit_movement_of_kirishitan_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_limit_movement_of_kirishitan_ACTION_LOG: "Decidimos limitar los movimientos de los $kirishitan_monks$." WE_PERFORM_limit_movement_of_kirishitan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_limit_movement_of_kirishitan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_limit_movement_of_kirishitan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_limit_movement_of_kirishitan_ACTION_MAP: "" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_SETUP: "Cuando otro [country|el] decide limitar los movimientos de los $kirishitan_monks$." OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_TITLE: "¡$kirishitan_monks$ restringidos!" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido limitar los movimientos de los $kirishitan_monks$." OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió limitar los movimientos de los $kirishitan_monks$." OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_MAP: "" WE_PERFORM_fall_of_delhi_resolution_ACTION_SETUP: "Cuando nos alineamos con un país en la Caída de Delhi." WE_PERFORM_fall_of_delhi_resolution_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_fall_of_delhi_resolution_ACTION_TITLE: "¡Alineados con [SCOPE.sCountry('vote').GetName]!" WE_PERFORM_fall_of_delhi_resolution_ACTION_EFFECTS: "Hemos decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]." WE_PERFORM_fall_of_delhi_resolution_ACTION_LOG: "Estamos con [SCOPE.sCountry('vote').GetName]." WE_PERFORM_fall_of_delhi_resolution_ACTION_BTN1: "ACEPTAR" WE_PERFORM_fall_of_delhi_resolution_ACTION_BTN2: "ACEPTAR" WE_PERFORM_fall_of_delhi_resolution_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_fall_of_delhi_resolution_ACTION_MAP: "" OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_SETUP: "Cuando otro [country|el] se alinea con un país en la Caída de Delhi." OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_TITLE: "Alineados con [SCOPE.sCountry('vote').GetName]" OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]." OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] está con [SCOPE.sCountry('vote').GetName]." OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_MAP: "" WE_PERFORM_nanbokuchou_resolution_ACTION_SETUP: "Cuando nos alineamos con un país en el [ShowSituationName('nanbokuchou')]." WE_PERFORM_nanbokuchou_resolution_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_nanbokuchou_resolution_ACTION_TITLE: "¡Alineados con [SCOPE.sCountry('vote').GetName]!" WE_PERFORM_nanbokuchou_resolution_ACTION_EFFECTS: "Hemos decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]." WE_PERFORM_nanbokuchou_resolution_ACTION_LOG: "Estamos con [SCOPE.sCountry('vote').GetName]." WE_PERFORM_nanbokuchou_resolution_ACTION_BTN1: "ACEPTAR" WE_PERFORM_nanbokuchou_resolution_ACTION_BTN2: "ACEPTAR" WE_PERFORM_nanbokuchou_resolution_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_nanbokuchou_resolution_ACTION_MAP: "" OTHER_PERFORMS_nanbokuchou_resolution_ACTION_SETUP: "Cuando otro [country|el] se alinea con un país en el [ShowSituationName('nanbokuchou')]." OTHER_PERFORMS_nanbokuchou_resolution_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_nanbokuchou_resolution_ACTION_TITLE: "Alineados con [SCOPE.sCountry('vote').GetName]" OTHER_PERFORMS_nanbokuchou_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]." OTHER_PERFORMS_nanbokuchou_resolution_ACTION_LOG: "[SCOPE.sCountry('actor”).GetName] está con [SCOPE.sCountry('vote').GetName]." OTHER_PERFORMS_nanbokuchou_resolution_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_nanbokuchou_resolution_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_nanbokuchou_resolution_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_nanbokuchou_resolution_ACTION_MAP: "" WE_PERFORM_western_schism_resolution_ACTION_SETUP: "Cuando nos alineamos con un país en el Cisma." WE_PERFORM_western_schism_resolution_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_western_schism_resolution_ACTION_TITLE: "¡Alineados con [SCOPE.sCountry('vote').GetName]!" WE_PERFORM_western_schism_resolution_ACTION_EFFECTS: "Hemos decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]." WE_PERFORM_western_schism_resolution_ACTION_LOG: "Estamos con [SCOPE.sCountry('vote').GetName]." WE_PERFORM_western_schism_resolution_ACTION_BTN1: "ACEPTAR" WE_PERFORM_western_schism_resolution_ACTION_BTN2: "ACEPTAR" WE_PERFORM_western_schism_resolution_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_western_schism_resolution_ACTION_MAP: "" OTHER_PERFORMS_western_schism_resolution_ACTION_SETUP: "Cuando otro [country|el] se alinea con un país en el Cisma." OTHER_PERFORMS_western_schism_resolution_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_western_schism_resolution_ACTION_TITLE: "Alineados con [SCOPE.sCountry('vote').GetName]" OTHER_PERFORMS_western_schism_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]." OTHER_PERFORMS_western_schism_resolution_ACTION_LOG: "[SCOPE.sCountry('actor”).GetName] está con [SCOPE.sCountry('vote').GetName]." OTHER_PERFORMS_western_schism_resolution_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_western_schism_resolution_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_western_schism_resolution_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_western_schism_resolution_ACTION_MAP: "" WE_PERFORM_call_jihad_ACTION_SETUP: "Cuando convocamos una $jihad$." WE_PERFORM_call_jihad_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_call_jihad_ACTION_TITLE: "¡Llamamiento a la $jihad$!" WE_PERFORM_call_jihad_ACTION_EFFECTS: "Hemos decidido llamar a la $jihad$ contra los infieles de [SCOPE.sCountry('target').GetName]." WE_PERFORM_call_jihad_ACTION_FLAVOR: "Que su sangre corra por las calles." WE_PERFORM_call_jihad_ACTION_LOG: "Convocamos una $jihad$." WE_PERFORM_call_jihad_ACTION_BTN1: "ACEPTAR" WE_PERFORM_call_jihad_ACTION_BTN2: "ACEPTAR" WE_PERFORM_call_jihad_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_call_jihad_ACTION_MAP: "" OTHER_PERFORMS_call_jihad_ACTION_SETUP: "Cuando otro [country|el] llama a la $jihad$." OTHER_PERFORMS_call_jihad_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_call_jihad_ACTION_TITLE: "Llamamiento a la $jihad$" OTHER_PERFORMS_call_jihad_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido llamar a la $jihad$ contra los infieles de [SCOPE.sCountry('target').GetName]." OTHER_PERFORMS_call_jihad_ACTION_FLAVOR: "Los seguidores de $muslim_god_name$ derramarán la sangre de sus enemigos." OTHER_PERFORMS_call_jihad_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] convoca una $jihad$." OTHER_PERFORMS_call_jihad_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_call_jihad_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_call_jihad_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_call_jihad_ACTION_MAP: "" WE_PERFORM_study_islamic_texts_ACTION_SETUP: "Cuando decidimos [ShowGenericActionName('study_islamic_texts')|l]." WE_PERFORM_study_islamic_texts_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_study_islamic_texts_ACTION_TITLE: "[ShowGenericActionName('study_islamic_texts')]" WE_PERFORM_study_islamic_texts_ACTION_EFFECTS: "Debido a nuestra naturaleza piadosa, ahora podemos profundizar en los textos religiosos." WE_PERFORM_study_islamic_texts_ACTION_FLAVOR: "¡Viviremos en una sociedad justa!" WE_PERFORM_study_islamic_texts_ACTION_LOG: "Hemos decidido [ShowGenericActionName('study_islamic_texts')|l]." WE_PERFORM_study_islamic_texts_ACTION_BTN1: "ACEPTAR" WE_PERFORM_study_islamic_texts_ACTION_BTN2: "ACEPTAR" WE_PERFORM_study_islamic_texts_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_study_islamic_texts_ACTION_MAP: "" WE_PERFORM_start_exploration_ACTION_SETUP: "Cuando emprendemos una nueva exploración." WE_PERFORM_start_exploration_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_start_exploration_ACTION_TITLE: "¡Exploración emprendida!" WE_PERFORM_start_exploration_ACTION_EFFECTS: "Hemos empezado a preparar una nueva [exploration|el] de [SCOPE.sArea('target').GetName] en [SCOPE.sLocation('launch_location').GetName]." WE_PERFORM_start_exploration_ACTION_DESC: "Los preparativos se completarán dentro de [GetExplorationPreparationTimeDays(SCOPE.sCountry('actor'),SCOPE.sCharacter('character'),SCOPE.sLocation('launch_location'))] día(s) y, una vez transcurrido ese tiempo, partirán a lo desconocido." WE_PERFORM_start_exploration_ACTION_FLAVOR: "Tras la partida, [SCOPE.sCharacter('character').GetName] nos informará de sus hallazgos lo antes posible." WE_PERFORM_start_exploration_ACTION_LOG: "Comenzamos comenzado una nueva [exploration|el] en [SCOPE.sArea('target').GetName]." WE_PERFORM_start_exploration_ACTION_BTN1: "ACEPTAR" WE_PERFORM_start_exploration_ACTION_BTN2: "ACEPTAR" WE_PERFORM_start_exploration_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_start_exploration_ACTION_MAP: "" WE_PERFORM_cancel_exploration_ACTION_SETUP: "Cuando cancelamos una exploración." WE_PERFORM_cancel_exploration_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cancel_exploration_ACTION_TITLE: "Exploración cancelada" WE_PERFORM_cancel_exploration_ACTION_EFFECTS: "Hemos dejado de [exploring|el] [SCOPE.sArea('target').GetName]." WE_PERFORM_cancel_exploration_ACTION_LOG: "Dejamos de [exploring|el] en [SCOPE.sArea('target').GetName]." WE_PERFORM_cancel_exploration_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cancel_exploration_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cancel_exploration_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cancel_exploration_ACTION_MAP: "" WE_PERFORM_change_explorer_ACTION_SETUP: "Cuando seleccionamos otro explorador." WE_PERFORM_change_explorer_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_explorer_ACTION_TITLE: "Novedades en la exploración" WE_PERFORM_change_explorer_ACTION_EFFECTS: "Hemos ordenado a [SCOPE.sCharacter('character').GetName] que empiece a [exploring|el] [SCOPE.sArea('target').GetName]." WE_PERFORM_change_explorer_ACTION_LOG: "Ordenamos a [SCOPE.sCharacter('character').GetName] que empiece a [exploring|el] [SCOPE.sArea('target').GetName]." WE_PERFORM_change_explorer_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_explorer_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_explorer_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_explorer_ACTION_MAP: "" WE_PERFORM_create_colonial_charter_ACTION_SETUP: "Cuando creamos una nueva carta colonial." WE_PERFORM_create_colonial_charter_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_colonial_charter_ACTION_TITLE: "¡Nueva carta colonial!" WE_PERFORM_create_colonial_charter_ACTION_EFFECTS: "Hemos iniciado una nueva [colonial_charter|el] en [SCOPE.sProvinceDefinition('target').GetName]." WE_PERFORM_create_colonial_charter_ACTION_FLAVOR: "Nuestro pueblo coloniza en masa este territorio virgen." WE_PERFORM_create_colonial_charter_ACTION_LOG: "Iniciamos una nueva [colonial_charter|el] en [SCOPE.sProvinceDefinition('target').GetName]." WE_PERFORM_create_colonial_charter_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_colonial_charter_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_colonial_charter_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_colonial_charter_ACTION_MAP: "" WE_PERFORM_abandon_colonial_charter_ACTION_SETUP: "Cuando abandonamos una carta colonial." WE_PERFORM_abandon_colonial_charter_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_abandon_colonial_charter_ACTION_TITLE: "Carta colonial abandonada" WE_PERFORM_abandon_colonial_charter_ACTION_EFFECTS: "Hemos dejado de apoyar nuestra [colonial_charter|el] en [SCOPE.sColonialCharter('target').GetName]." WE_PERFORM_abandon_colonial_charter_ACTION_FLAVOR: "Los colonos pueden apañárselas por su cuenta." WE_PERFORM_abandon_colonial_charter_ACTION_LOG: "Dejamos de apoyar nuestra [colonial_charter|el] en [SCOPE.sColonialCharter('target').GetName]." WE_PERFORM_abandon_colonial_charter_ACTION_BTN1: "ACEPTAR" WE_PERFORM_abandon_colonial_charter_ACTION_BTN2: "ACEPTAR" WE_PERFORM_abandon_colonial_charter_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_abandon_colonial_charter_ACTION_MAP: "" WE_PERFORM_create_market_ACTION_SETUP: "Cuando empezamos a crear un nuevo mercado." WE_PERFORM_create_market_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_market_ACTION_TITLE: "¡Nuevo mercado en marcha!" WE_PERFORM_create_market_ACTION_EFFECTS: "Hemos iniciado la creación de un nuevo [market|el] en [SCOPE.sLocation('target').GetName]." WE_PERFORM_create_market_ACTION_FLAVOR: "Nuestros comerciantes están entusiasmados ante las posibilidades." WE_PERFORM_create_market_ACTION_LOG: "Estamos creando un nuevo [market|el] en [SCOPE.sLocation('target').GetName]." WE_PERFORM_create_market_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_market_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_market_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_market_ACTION_MAP: "" OTHER_PERFORMS_create_market_ACTION_SETUP: "Cuando otro [country|el] comienza a crear un nuevo mercado." OTHER_PERFORMS_create_market_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_create_market_ACTION_TITLE: "¡Nuevo mercado en marcha!" OTHER_PERFORMS_create_market_ACTION_EFFECTS: "Nuestros comerciantes intentan ver las posibilidades de un nuevo [market|el] en [SCOPE.sLocation('target').GetName], aunque, en realidad, no entendemos por qué [SCOPE.sCountry('actor').GetName] piensa que no bastaba con [SCOPE.sLocation('old_location').GetName]." OTHER_PERFORMS_create_market_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] inicia la creación de un nuevo [market|el] en [SCOPE.sLocation('target').GetName]." OTHER_PERFORMS_create_market_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_create_market_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_create_market_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_create_market_ACTION_MAP: "¡Nuevo mercado!" WE_PERFORM_create_trade_ACTION_SETUP: "Cuando creamos un nuevo intercambio comercial." WE_PERFORM_create_trade_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_trade_ACTION_TITLE: "Intercambio comercial creado" WE_PERFORM_create_trade_ACTION_EFFECTS: "Nuestros comerciantes han comenzado a comerciar con [SCOPE.sGoods('goods').GetName|l] de [SCOPE.sMarket('from').GetName] en [SCOPE.sMarket('to').GetName]." WE_PERFORM_create_trade_ACTION_FLAVOR: "¡Nos van a salir los ducados por las orejas!" WE_PERFORM_create_trade_ACTION_LOG: "Ahora estamos [trading|el] con [SCOPE.sGoods('goods').GetName|l] de [SCOPE.sMarket('from').GetName] en [SCOPE.sMarket('to').GetName]." WE_PERFORM_create_trade_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_trade_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_trade_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_trade_ACTION_MAP: "" PERFORM_open_war_path_ACTION_SETUP: "Cuando optamos por una ruta de guerra." PERFORM_open_war_path_ACTION_HEADER: "$MESSENGER$" PERFORM_open_war_path_ACTION_TITLE: "¡Ruta de guerra abierta!" PERFORM_open_war_path_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha abierto una ruta de guerra!" PERFORM_open_war_path_ACTION_DESC: "¡[SCOPE.sReligion('recipient').GetName] ha abierto una ruta de guerra!" PERFORM_open_war_path_ACTION_LOG: "Ruta de guerra abierta." PERFORM_open_war_path_ACTION_BTN1: "ACEPTAR" PERFORM_open_war_path_ACTION_BTN2: "ACEPTAR" PERFORM_open_war_path_ACTION_BTN3: "$common_string_go_to$" PERFORM_open_war_path_ACTION_MAP: "" ABANDONED_LOCATION_WE_SETUP: "Cuando perdemos una [location|el] porque todas las [pops|el] se marchan." ABANDONED_LOCATION_WE_HEADER: "¡Ubicación abandonada!" ABANDONED_LOCATION_WE_TITLE: "$LOCATION$" ABANDONED_LOCATION_WE_EFFECTS: "Todas nuestras [pops|el] han abandonado la [location|el] de $LOCATION$ y hemos perdido el control." ABANDONED_LOCATION_WE_FLAVOR: "Tendremos que enviar algunos colonos." ABANDONED_LOCATION_WE_LOG: "Hemos abandonado $LOCATION$." ABANDONED_LOCATION_WE_BTN1: "ACEPTAR" ABANDONED_LOCATION_WE_BTN2: "ACEPTAR" ABANDONED_LOCATION_WE_BTN3: "$common_string_go_to$" ABANDONED_LOCATION_WE_MAP: "¡Ubicación abandonada!" ABANDONED_LOCATION_OTHERS_SETUP: "Cuando otro [country|el] pierde una [location|el] porque se marchan todas las [pops|el]." ABANDONED_LOCATION_OTHERS_HEADER: "Ubicación abandonada" ABANDONED_LOCATION_OTHERS_TITLE: "$LOCATION$" ABANDONED_LOCATION_OTHERS_EFFECTS: "Las [pops|el] de $COUNTRY$ han abandonado la [location|el] de $LOCATION$ y han perdido el control." ABANDONED_LOCATION_OTHERS_FLAVOR: "Necios, debemos aprovechar esa valiosa tierra y colonizarla." ABANDONED_LOCATION_OTHERS_LOG: "$COUNTRY$ abandonó $LOCATION$." ABANDONED_LOCATION_OTHERS_BTN1: "ACEPTAR" ABANDONED_LOCATION_OTHERS_BTN2: "ACEPTAR" ABANDONED_LOCATION_OTHERS_BTN3: "$common_string_go_to$" ABANDONED_LOCATION_OTHERS_MAP: "Ubicación abandonada" CREATE_MARKET_WE_SETUP: "Cuando creamos un nuevo [market|el]." CREATE_MARKET_WE_HEADER: "¡Nuevo mercado!" CREATE_MARKET_WE_TITLE: "$MARKET$" CREATE_MARKET_WE_EFFECTS: "Nuestros comerciantes están entusiasmados con las posibilidades de un nuevo [market|el] en $MARKET$, que reduciría el comercio en $OLD$." CREATE_MARKET_WE_LOG: "Abrimos un nuevo [market|el] en $MARKET$." CREATE_MARKET_WE_BTN1: "ACEPTAR" CREATE_MARKET_WE_BTN2: "ACEPTAR" CREATE_MARKET_WE_BTN3: "$common_string_go_to$" CREATE_MARKET_WE_MAP: "¡Nuevo mercado!" CREATE_MARKET_OTHERS_SETUP: "Cuando otro [country|el] crea un nuevo [market|el]." CREATE_MARKET_OTHERS_HEADER: "¡Nuevo mercado!" CREATE_MARKET_OTHERS_TITLE: "$MARKET$" CREATE_MARKET_OTHERS_EFFECTS: "Nuestros comerciantes intentan ver las posibilidades de un nuevo [market|el] en $MARKET$, aunque, en realidad, no entendemos por qué $COUNTRY$ piensa que no bastaba con $OLD$." CREATE_MARKET_OTHERS_LOG: "$COUNTRY$ abrió un nuevo [market|el] en $MARKET$." CREATE_MARKET_OTHERS_BTN1: "ACEPTAR" CREATE_MARKET_OTHERS_BTN2: "ACEPTAR" CREATE_MARKET_OTHERS_BTN3: "$common_string_go_to$" CREATE_MARKET_OTHERS_MAP: "¡Nuevo mercado!" START_EXPLORATION_WE_SETUP: "Cuando emprendemos una nueva [exploration|el]." START_EXPLORATION_WE_HEADER: "¡Nueva exploración!" START_EXPLORATION_WE_TITLE: "$AREA$" START_EXPLORATION_WE_EFFECTS: "Nuestros exploradores han completado los preparativos y parten a lo desconocido para empezar a explorar las tierras de $AREA|Y$." START_EXPLORATION_WE_FLAVOR: "¡Les deseamos toda la suerte!" START_EXPLORATION_WE_LOG: "Iniciamos una [exploration|el] en $AREA$." START_EXPLORATION_WE_BTN1: "ACEPTAR" START_EXPLORATION_WE_BTN2: "ACEPTAR" START_EXPLORATION_WE_BTN3: "$common_string_go_to$" START_EXPLORATION_WE_MAP: "¡Nueva exploración!" START_EXPLORATION_OTHERS_SETUP: "Cuando otro [country|el] emprende una nueva [exploration|el]." START_EXPLORATION_OTHERS_HEADER: "Nueva exploración" START_EXPLORATION_OTHERS_TITLE: "$AREA$" START_EXPLORATION_OTHERS_EFFECTS: "$COUNTRY$ ha enviado exploradores a lo desconocido para que empiecen a explorar las tierras de $AREA|Y$." START_EXPLORATION_OTHERS_FLAVOR: "Dada su incompetencia, es probable que los maten los nativos o las enfermedades." START_EXPLORATION_OTHERS_LOG: "$COUNTRY$ empezó una [exploration|el] en $AREA$." START_EXPLORATION_OTHERS_BTN1: "ACEPTAR" START_EXPLORATION_OTHERS_BTN2: "ACEPTAR" START_EXPLORATION_OTHERS_BTN3: "$common_string_go_to$" START_EXPLORATION_OTHERS_MAP: "Nueva exploración" DISASTER_START_OTHER_SETUP: "Cuando otro [country|el] sufre un [disaster|el]" DISASTER_START_OTHER_HEADER: "¡El desastre golpea $COUNTRY$!" DISASTER_START_OTHER_TITLE: "$NAME$" DISASTER_START_OTHER_EFFECTS: "$DESC$" DISASTER_START_OTHER_LOG: "$NAME$ en $COUNTRY$" DISASTER_START_OTHER_BTN1: "ACEPTAR" DISASTER_START_OTHER_BTN2: "ACEPTAR" DISASTER_START_OTHER_BTN3: "$common_string_go_to$" DISASTER_START_OTHER_MAP: "$NAME$" DISASTER_END_OTHER_SETUP: "Cuando un [disaster|el] termina en otro [country|el]" DISASTER_END_OTHER_HEADER: "¡$COUNTRY$ se recupera!" DISASTER_END_OTHER_TITLE: "¡Fin del desastre!" DISASTER_END_OTHER_EFFECTS: "¡El desastre $NAME$ ha terminado en $COUNTRY$ y su pueblo respira aliviado!" DISASTER_END_OTHER_LOG: "El fin del desastre $NAME$ en $COUNTRY$" DISASTER_END_OTHER_BTN1: "ACEPTAR" DISASTER_END_OTHER_BTN2: "ACEPTAR" DISASTER_END_OTHER_BTN3: "$common_string_go_to$" DISASTER_END_OTHER_MAP: "¡Termina el desastre!" DYNASTY_HEAD_MARRY_SETUP: "Cuando el [dynasty_head|el] de nuestro [country|el] contrae matrimonio" DYNASTY_HEAD_MARRY_HEADER: "Matrimonio concertado para" DYNASTY_HEAD_MARRY_TITLE: "$DYNASTY$" DYNASTY_HEAD_MARRY_EFFECTS: "$HEAD$ ha anunciado su matrimonio con $TARGET$ de $WHERE$ en un intento de asegurar el futuro de la [dynasty|e]." DYNASTY_HEAD_MARRY_LOG: "$HEAD$ desposó a $TARGET$" DYNASTY_HEAD_MARRY_BTN1: "ACEPTAR" DYNASTY_HEAD_MARRY_BTN2: "ACEPTAR" DYNASTY_HEAD_MARRY_BTN3: "$common_string_go_to$" DYNASTY_HEAD_MARRY_MAP: "" WE_PERFORM_add_religious_aspect_ACTION_SETUP: "Cuando añadimos un [religious_aspect|el] a nuestros fieles." WE_PERFORM_add_religious_aspect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_add_religious_aspect_ACTION_TITLE: "¡Mejora de la fe!" WE_PERFORM_add_religious_aspect_ACTION_EFFECTS: "Hemos añadido el aspecto [SCOPE.sReligiousAspect('target').GetName] a los fieles de la sagrada doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]." WE_PERFORM_add_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('target').GetDescription]" WE_PERFORM_add_religious_aspect_ACTION_LOG: "Añadimos el aspecto [SCOPE.sReligiousAspect('target').GetName] a nuestra fe." WE_PERFORM_add_religious_aspect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_add_religious_aspect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_add_religious_aspect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_add_religious_aspect_ACTION_MAP: "" OTHER_PERFORMS_add_religious_aspect_ACTION_SETUP: "Cuando otro [country|el] añade un [religious_aspect|el] a sus fieles." OTHER_PERFORMS_add_religious_aspect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_add_religious_aspect_ACTION_TITLE: "Cambios en la religión" OTHER_PERFORMS_add_religious_aspect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha añadido el aspecto [SCOPE.sReligiousAspect('target').GetName] a los fieles de la doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]." OTHER_PERFORMS_add_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('target').GetDescription]" OTHER_PERFORMS_add_religious_aspect_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] añadió el aspecto [SCOPE.sReligiousAspect('target').GetName] a su fe." OTHER_PERFORMS_add_religious_aspect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_add_religious_aspect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_add_religious_aspect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_add_religious_aspect_ACTION_MAP: "" WE_PERFORM_change_religious_aspect_ACTION_SETUP: "Cuando reemplazamos un [religious_aspect|el] de nuestros fieles." WE_PERFORM_change_religious_aspect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_religious_aspect_ACTION_TITLE: "¡Mejora de la fe!" WE_PERFORM_change_religious_aspect_ACTION_EFFECTS: "Hemos reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] con [SCOPE.sReligiousAspect('replacement_religious_aspect').GetName] para los fieles de la sagrada doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]." WE_PERFORM_change_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('replacement_religious_aspect').GetDescription]." WE_PERFORM_change_religious_aspect_ACTION_LOG: "Hemos reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName]." WE_PERFORM_change_religious_aspect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_religious_aspect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_religious_aspect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_religious_aspect_ACTION_MAP: "" OTHER_PERFORMS_change_religious_aspect_ACTION_SETUP: "Cuando otro [country|el] reemplaza un [religious_aspect|el] de sus fieles." OTHER_PERFORMS_change_religious_aspect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_change_religious_aspect_ACTION_TITLE: "Cambios en la religión" OTHER_PERFORMS_change_religious_aspect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] con [SCOPE.sReligiousAspect('replacement_religious_aspect').GetName] para los fieles de la doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]." OTHER_PERFORMS_change_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('replacement_religious_aspect').GetDescription]." OTHER_PERFORMS_change_religious_aspect_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName]." OTHER_PERFORMS_change_religious_aspect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_change_religious_aspect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_change_religious_aspect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_change_religious_aspect_ACTION_MAP: "" WE_PERFORM_remove_religious_aspect_ACTION_SETUP: "Cuando quitamos un [religious_aspect|el] de nuestros fieles." WE_PERFORM_remove_religious_aspect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_remove_religious_aspect_ACTION_TITLE: "¡Fe sin ramas superfluas!" WE_PERFORM_remove_religious_aspect_ACTION_EFFECTS: "Hemos quitado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de los fieles de la sagrada doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]." WE_PERFORM_remove_religious_aspect_ACTION_FLAVOR: "Es evidente que nunca ha sido un requisito imprescindible de la fe verdadera." WE_PERFORM_remove_religious_aspect_ACTION_LOG: "Hemos quitado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de nuestra fe." WE_PERFORM_remove_religious_aspect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_remove_religious_aspect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_remove_religious_aspect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_remove_religious_aspect_ACTION_MAP: "" OTHER_PERFORMS_remove_religious_aspect_ACTION_SETUP: "Cuando otro [country|el] elimina un [religious_aspect|el] de sus fieles." OTHER_PERFORMS_remove_religious_aspect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_remove_religious_aspect_ACTION_TITLE: "Cambios en la religión" OTHER_PERFORMS_remove_religious_aspect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha eliminado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de los fieles de la doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]." OTHER_PERFORMS_remove_religious_aspect_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha quitado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de su fe." OTHER_PERFORMS_remove_religious_aspect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_remove_religious_aspect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_remove_religious_aspect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_remove_religious_aspect_ACTION_MAP: "" WE_SLAVE_RAID_SETUP: "Cuando nuestros [armies|el] esclavizan [pops|el]." WE_SLAVE_RAID_HEADER: "$MESSENGER$" WE_SLAVE_RAID_TITLE: "Más esclavos" WE_SLAVE_RAID_EFFECTS: "Hemos esclavizado a $SIZE|V$ [pops|el] de $WHERE$. Ahora serán [ShowPopTypeName('slaves')|l] en $TARGET$." WE_SLAVE_RAID_LOG: "Hemos esclavizado $SIZE|V$ [pops|el] en $WHERE$." WE_SLAVE_RAID_BTN1: "ACEPTAR" WE_SLAVE_RAID_BTN2: "ACEPTAR" WE_SLAVE_RAID_BTN3: "$common_string_go_to$" WE_SLAVE_RAID_MAP: "$SIZE$ esclavos para $TARGET$" SLAVE_RAID_ON_US_SETUP: "Cuando los [armies|el] hostiles esclavizan a nuestras [pops|el]." SLAVE_RAID_ON_US_HEADER: "$MESSENGER$" SLAVE_RAID_ON_US_TITLE: "Nuestro pueblo ha sido esclavizado" SLAVE_RAID_ON_US_EFFECTS: "$LONGCOUNTRY$ ha esclavizado a $SIZE|V$ [pops|el] en $WHERE$. Ahora serán [ShowPopTypeName('slaves')|l] en $TARGET$." SLAVE_RAID_ON_US_FLAVOR: "¡Es una tragedia que nunca perdonaremos!" SLAVE_RAID_ON_US_LOG: "$LONGCOUNTRY$ ha esclavizado $SIZE|V$ [pops|el] en $WHERE$." SLAVE_RAID_ON_US_BTN1: "ACEPTAR" SLAVE_RAID_ON_US_BTN2: "ACEPTAR" SLAVE_RAID_ON_US_BTN3: "$common_string_go_to$" SLAVE_RAID_ON_US_MAP: "$SIZE$ esclavos para $TARGET$" EXPLORATION_SPREAD_TO_US_SETUP: "Cuando se nos abre el mapa de una [area|el] porque otro [country|el] la ha explorado antes." EXPLORATION_SPREAD_TO_US_HEADER: "$MESSENGER$" EXPLORATION_SPREAD_TO_US_TITLE: "¡$AREA$ nos aguarda!" EXPLORATION_SPREAD_TO_US_EFFECTS: "Ahora conocemos los mapas de $AREA$ y podemos cosechar los beneficios de las [explorations|el] de $FROM_COUNTRY$." EXPLORATION_SPREAD_TO_US_LOG: "Nos llega el conocimiento de $AREA$." EXPLORATION_SPREAD_TO_US_BTN1: "ACEPTAR" EXPLORATION_SPREAD_TO_US_BTN2: "ACEPTAR" EXPLORATION_SPREAD_TO_US_BTN3: "$common_string_go_to$" EXPLORATION_SPREAD_TO_US_MAP: "" EXPLORATION_SUCCESS_SETUP: "Cuando una misión de exploración tiene éxito." EXPLORATION_SUCCESS_HEADER: "$MESSENGER$" EXPLORATION_SUCCESS_TITLE: "¡Descubrimiento de $AREA$!" EXPLORATION_SUCCESS_EFFECTS: "$CHARACTER$ ha regresado con mapas claros y detallados de $AREA$." EXPLORATION_SUCCESS_LOG: "Hemos descubierto $AREA$" EXPLORATION_SUCCESS_BTN1: "ACEPTAR" EXPLORATION_SUCCESS_BTN2: "ACEPTAR" EXPLORATION_SUCCESS_BTN3: "$common_string_go_to$" EXPLORATION_SUCCESS_MAP: "" RECRUIT_EXPLORER_SETUP: "Cuando reclutamos a un explorador." RECRUIT_EXPLORER_HEADER: "$MESSENGER$" RECRUIT_EXPLORER_TITLE: "¡Explorador reclutado!" RECRUIT_EXPLORER_EFFECTS: "Hemos reclutado a un nuevo [explorer|el]. $CHARACTER$ es $TRAIT$ y va a [discover|el] mucho mundo en nuestro nombre." RECRUIT_EXPLORER_DESC: "$DESC$" RECRUIT_EXPLORER_LOG: "Hemos reclutado a $CHARACTER$, $TRAIT$, para que explore en nuestro nombre." RECRUIT_EXPLORER_BTN1: "ACEPTAR" RECRUIT_EXPLORER_BTN2: "ACEPTAR" RECRUIT_EXPLORER_BTN3: "$common_string_go_to$" RECRUIT_EXPLORER_MAP: "" ARMY_BASED_SHATTERED_SETUP: "Cuando una nación de la horda se derrumba porque sus ejércitos han sido aniquilados." ARMY_BASED_SHATTERED_HEADER: "$MESSENGER$" ARMY_BASED_SHATTERED_TITLE: "$LONGNAME$ llega a su fin" ARMY_BASED_SHATTERED_EFFECTS: "¡Los últimos ejércitos que tenía $LONGNAME$ han sido arrasados y la horda se ha fracturado en distintos Estados!" ARMY_BASED_SHATTERED_DESC: "¿Qué ocurrirá ahora? ¿Alguien asumirá la condición de $TITLE$?" ARMY_BASED_SHATTERED_LOG: "¡$LONGNAME$ se ha derrumbado!" ARMY_BASED_SHATTERED_BTN1: "ACEPTAR" ARMY_BASED_SHATTERED_BTN2: "ACEPTAR" ARMY_BASED_SHATTERED_BTN3: "$common_string_go_to$" ARMY_BASED_SHATTERED_MAP: "" TRADE_CANCELLED_BLOCKED_AT_SOURCE_ISO: "[TRADE.GetGoods.GetName] porque el propietario de [export_market|el], [TRADE.GetFromMarket.GetOwner.GetName], está en [isolation|el]." TRADE_CANCELLED_BLOCKED_AT_SOURCE: "[TRADE.GetFromMarket.GetName] ha bloqueado las exportaciones de [TRADE.GetGoods.GetName|l]." TRADE_CANCELLED_BLOCKED_AT_DEST_ISO: "[TRADE.GetGoods.GetName] porque el propietario de [import_market|el], [TRADE.GetToMarket.GetOwner.GetName], está en [isolation|el]." TRADE_CANCELLED_BLOCKED_AT_DEST: "[TRADE.GetToMarket.GetName] ha bloqueado las importaciones de [TRADE.GetGoods.GetName|l]." TRADE_CANCELLED_NO_PATH: "No hay una ruta viable para llevar [TRADE.GetGoods.GetName|l] de [TRADE.GetFromMarket.GetName] a [TRADE.GetToMarket.GetName]." TRADE_CANCELLED_SETUP: "Cuando se cancela un intercambio comercial." TRADE_CANCELLED_HEADER: "$MESSENGER$" TRADE_CANCELLED_TITLE: "Intercambio comercial cancelado" TRADE_CANCELLED_DESC: "Se han cancelado algunos de nuestros intercambios comerciales:" TRADE_CANCELLED_EFFECTS: "$LIST$" TRADE_CANCELLED_LOG: "Se cancelaron algunos de nuestros intercambios comerciales" TRADE_CANCELLED_BTN1: "ACEPTAR" TRADE_CANCELLED_BTN2: "ACEPTAR" TRADE_CANCELLED_BTN3: "ACEPTAR" TRADE_CANCELLED_MAP: "Intercambio comercial cancelado" WE_PERFORM_join_sect_ACTION_SETUP: "Cuando nos unimos a una secta." WE_PERFORM_join_sect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_join_sect_ACTION_TITLE: "¡Unidos a una secta!" WE_PERFORM_join_sect_ACTION_EFFECTS: "Hemos decidido que debemos unirnos a la organización [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_sect_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_join_sect_ACTION_LOG: "Nos unimos a la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_sect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_join_sect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_join_sect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_join_sect_ACTION_MAP: "" OTHER_PERFORMS_join_sect_ACTION_SETUP: "Cuando otro [country|el] se une a una secta." OTHER_PERFORMS_join_sect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_join_sect_ACTION_TITLE: "¡Unidos a una secta!" OTHER_PERFORMS_join_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe unirse a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_sect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_join_sect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_join_sect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_join_sect_ACTION_MAP: "" WE_PERFORM_disfavor_sect_ACTION_SETUP: "Cuando perjudicamos a una secta." WE_PERFORM_disfavor_sect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_disfavor_sect_ACTION_TITLE: "¡Secta perjudicada!" WE_PERFORM_disfavor_sect_ACTION_EFFECTS: "Hemos decidido perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_disfavor_sect_ACTION_DESC: "¡No queremos saber nada más de ellos!" WE_PERFORM_disfavor_sect_ACTION_LOG: "Rechazamos la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_disfavor_sect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_disfavor_sect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_disfavor_sect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_disfavor_sect_ACTION_MAP: "" OTHER_PERFORMS_disfavor_sect_ACTION_SETUP: "Cuando otro [country|el] perjudica a una secta." OTHER_PERFORMS_disfavor_sect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_disfavor_sect_ACTION_TITLE: "¡Secta perjudicada!" OTHER_PERFORMS_disfavor_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_disfavor_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] rechazó la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_disfavor_sect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_disfavor_sect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_disfavor_sect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_disfavor_sect_ACTION_MAP: "" WE_PERFORM_stop_disfavoring_sect_ACTION_SETUP: "Cuando dejamos de perjudicar a una secta." WE_PERFORM_stop_disfavoring_sect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_disfavoring_sect_ACTION_TITLE: "¡Fin del perjuicio para una secta!" WE_PERFORM_stop_disfavoring_sect_ACTION_EFFECTS: "Hemos decidido que debemos dejar de perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_stop_disfavoring_sect_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_stop_disfavoring_sect_ACTION_LOG: "Dejamos de rechazar la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_stop_disfavoring_sect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_disfavoring_sect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_disfavoring_sect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_disfavoring_sect_ACTION_MAP: "" OTHER_PERFORMS_stop_disfavoring_sect_ACTION_SETUP: "Cuando otro [country|el] deja de perjudicar a una secta." OTHER_PERFORMS_stop_disfavoring_sect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_disfavoring_sect_ACTION_TITLE: "¡Fin del perjuicio para una secta!" OTHER_PERFORMS_stop_disfavoring_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido dejar de perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_stop_disfavoring_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] dejó de rechazar la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_stop_disfavoring_sect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_disfavoring_sect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_disfavoring_sect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_disfavoring_sect_ACTION_MAP: "" WE_PERFORM_promote_sect_ACTION_SETUP: "Cuando promovemos una secta." WE_PERFORM_promote_sect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_promote_sect_ACTION_TITLE: "¡Secta promovida!" WE_PERFORM_promote_sect_ACTION_EFFECTS: "Hemos decidido promover la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_promote_sect_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_promote_sect_ACTION_LOG: "Ascendimos la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_promote_sect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_promote_sect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_promote_sect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_promote_sect_ACTION_MAP: "" OTHER_PERFORMS_promote_sect_ACTION_SETUP: "Cuando otro [country|el] promueve una secta." OTHER_PERFORMS_promote_sect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_promote_sect_ACTION_TITLE: "¡Secta promovida!" OTHER_PERFORMS_promote_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido promover la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_promote_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ascendió la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_promote_sect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_promote_sect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_promote_sect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_promote_sect_ACTION_MAP: "" WE_PERFORM_stop_promoting_sect_ACTION_SETUP: "Cuando dejamos de promover una secta." WE_PERFORM_stop_promoting_sect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_promoting_sect_ACTION_TITLE: "¡Secta sin promoverse!" WE_PERFORM_stop_promoting_sect_ACTION_EFFECTS: "Hemos decidido dejar de promover la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_stop_promoting_sect_ACTION_DESC: "¡No queremos saber nada más de ellos!" WE_PERFORM_stop_promoting_sect_ACTION_LOG: "Dejamos de promover la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_stop_promoting_sect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_promoting_sect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_promoting_sect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_promoting_sect_ACTION_MAP: "" OTHER_PERFORMS_stop_promoting_sect_ACTION_SETUP: "Cuando otro [country|el] deja de promover una secta." OTHER_PERFORMS_stop_promoting_sect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_promoting_sect_ACTION_TITLE: "¡Secta sin promoverse!" OTHER_PERFORMS_stop_promoting_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido dejar de promover la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_stop_promoting_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] dejó de promover la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_stop_promoting_sect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_promoting_sect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_promoting_sect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_promoting_sect_ACTION_MAP: "" WE_PERFORM_leave_sect_ACTION_SETUP: "Cuando abandonamos una secta." WE_PERFORM_leave_sect_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_leave_sect_ACTION_TITLE: "¡Secta abandonada!" WE_PERFORM_leave_sect_ACTION_EFFECTS: "Hemos decidido que debemos abandonar la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_leave_sect_ACTION_DESC: "¡No queremos saber nada más de ellos!" WE_PERFORM_leave_sect_ACTION_LOG: "Abandonamos la secta [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_leave_sect_ACTION_BTN1: "ACEPTAR" WE_PERFORM_leave_sect_ACTION_BTN2: "ACEPTAR" WE_PERFORM_leave_sect_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_leave_sect_ACTION_MAP: "" OTHER_PERFORMS_leave_sect_ACTION_SETUP: "Cuando otro [country|el] abandona una secta." OTHER_PERFORMS_leave_sect_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_leave_sect_ACTION_TITLE: "¡Secta abandonada!" OTHER_PERFORMS_leave_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe abandonar la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_leave_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] abandonó la secta [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_leave_sect_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_leave_sect_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_leave_sect_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_leave_sect_ACTION_MAP: "" WE_PERFORM_perform_tantric_ritual_ACTION_SETUP: "Cuando oficiamos un ritual tántrico." WE_PERFORM_perform_tantric_ritual_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_perform_tantric_ritual_ACTION_TITLE: "¡Ritual tántrico!" WE_PERFORM_perform_tantric_ritual_ACTION_EFFECTS: "Hemos decidido que debemos oficiar un ritual tántrico." WE_PERFORM_perform_tantric_ritual_ACTION_DESC: "¡Estamos más cerca de los misterios del Buda!" WE_PERFORM_perform_tantric_ritual_ACTION_LOG: "Realizamos un ritual tántrico." WE_PERFORM_perform_tantric_ritual_ACTION_BTN1: "ACEPTAR" WE_PERFORM_perform_tantric_ritual_ACTION_BTN2: "ACEPTAR" WE_PERFORM_perform_tantric_ritual_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_perform_tantric_ritual_ACTION_MAP: "" OTHER_PERFORMS_perform_tantric_ritual_ACTION_SETUP: "Cuando otro [country|el] oficia un ritual tántrico." OTHER_PERFORMS_perform_tantric_ritual_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_perform_tantric_ritual_ACTION_TITLE: "¡Ritual tántrico!" OTHER_PERFORMS_perform_tantric_ritual_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe oficiar un ritual tántrico." OTHER_PERFORMS_perform_tantric_ritual_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó un ritual tántrico." OTHER_PERFORMS_perform_tantric_ritual_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_perform_tantric_ritual_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_perform_tantric_ritual_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_perform_tantric_ritual_ACTION_MAP: "" WE_PERFORM_organize_spiritual_retreat_ACTION_SETUP: "Cuando organizamos un retiro espiritual." WE_PERFORM_organize_spiritual_retreat_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_organize_spiritual_retreat_ACTION_TITLE: "¡Retiro espiritual!" WE_PERFORM_organize_spiritual_retreat_ACTION_EFFECTS: "Hemos decidido que debemos organizar un retiro espiritual." WE_PERFORM_organize_spiritual_retreat_ACTION_DESC: "¡Somos libres de los asuntos mundanos!" WE_PERFORM_organize_spiritual_retreat_ACTION_LOG: "Organizamos un retiro espiritual." WE_PERFORM_organize_spiritual_retreat_ACTION_BTN1: "ACEPTAR" WE_PERFORM_organize_spiritual_retreat_ACTION_BTN2: "ACEPTAR" WE_PERFORM_organize_spiritual_retreat_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_organize_spiritual_retreat_ACTION_MAP: "" OTHER_PERFORMS_organize_spiritual_retreat_ACTION_SETUP: "Cuando otro [country|el] organiza un retiro espiritual." OTHER_PERFORMS_organize_spiritual_retreat_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_organize_spiritual_retreat_ACTION_TITLE: "¡Retiro espiritual!" OTHER_PERFORMS_organize_spiritual_retreat_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe organizar un retiro espiritual." OTHER_PERFORMS_organize_spiritual_retreat_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] organizó un retiro espiritual." OTHER_PERFORMS_organize_spiritual_retreat_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_organize_spiritual_retreat_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_organize_spiritual_retreat_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_organize_spiritual_retreat_ACTION_MAP: "" WE_PERFORM_commission_religious_images_ACTION_SETUP: "Cuando encargamos imágenes religiosas." WE_PERFORM_commission_religious_images_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_commission_religious_images_ACTION_TITLE: "¡Imágenes religiosas encargadas!" WE_PERFORM_commission_religious_images_ACTION_EFFECTS: "Hemos decidido que debemos encargar imágenes religiosas." WE_PERFORM_commission_religious_images_ACTION_DESC: "¡La gloria del Buda está presente en ellas!" WE_PERFORM_commission_religious_images_ACTION_LOG: "Encargamos imágenes religiosas." WE_PERFORM_commission_religious_images_ACTION_BTN1: "ACEPTAR" WE_PERFORM_commission_religious_images_ACTION_BTN2: "ACEPTAR" WE_PERFORM_commission_religious_images_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_commission_religious_images_ACTION_MAP: "" OTHER_PERFORMS_commission_religious_images_ACTION_SETUP: "Cuando otro [country|el] encarga imágenes religiosas." OTHER_PERFORMS_commission_religious_images_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_commission_religious_images_ACTION_TITLE: "¡Imágenes religiosas encargadas!" OTHER_PERFORMS_commission_religious_images_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido encargar imágenes religiosas." OTHER_PERFORMS_commission_religious_images_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] encargó imágenes religiosas." OTHER_PERFORMS_commission_religious_images_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_commission_religious_images_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_commission_religious_images_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_commission_religious_images_ACTION_MAP: "" WE_PERFORM_join_branch_ACTION_SETUP: "Cuando nos unimos a una rama del hinduismo." WE_PERFORM_join_branch_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_join_branch_ACTION_TITLE: "¡Unidos a una rama religiosa!" WE_PERFORM_join_branch_ACTION_EFFECTS: "Hemos decidido que debemos profesar el [SCOPE.sInternationalOrganization('target').GetName|l]." WE_PERFORM_join_branch_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_join_branch_ACTION_LOG: "Nos unimos a la rama [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_branch_ACTION_BTN1: "ACEPTAR" WE_PERFORM_join_branch_ACTION_BTN2: "ACEPTAR" WE_PERFORM_join_branch_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_join_branch_ACTION_MAP: "" OTHER_PERFORMS_join_branch_ACTION_SETUP: "Cuando otro [country|el] se une a una rama del hinduismo." OTHER_PERFORMS_join_branch_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_join_branch_ACTION_TITLE: "¡Unidos a una rama religiosa!" OTHER_PERFORMS_join_branch_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido profesar el [SCOPE.sInternationalOrganization('target').GetName|l]." OTHER_PERFORMS_join_branch_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la rama [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_branch_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_join_branch_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_join_branch_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_join_branch_ACTION_MAP: "" WE_PERFORM_activate_avatar_ACTION_SETUP: "Cuando activamos un avatar." WE_PERFORM_activate_avatar_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_activate_avatar_ACTION_TITLE: "¡Avatar activado!" WE_PERFORM_activate_avatar_ACTION_EFFECTS: "Hemos decidido que debemos activar el avatar [SCOPE.sAvatar('target').GetName]." WE_PERFORM_activate_avatar_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_activate_avatar_ACTION_LOG: "Activamos el avatar [SCOPE.sAvatar('target').GetName]." WE_PERFORM_activate_avatar_ACTION_BTN1: "ACEPTAR" WE_PERFORM_activate_avatar_ACTION_BTN2: "ACEPTAR" WE_PERFORM_activate_avatar_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_activate_avatar_ACTION_MAP: "" OTHER_PERFORMS_activate_avatar_ACTION_SETUP: "Cuando otro [country|el] activa un avatar." OTHER_PERFORMS_activate_avatar_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_activate_avatar_ACTION_TITLE: "¡Avatar activado!" OTHER_PERFORMS_activate_avatar_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe activar el avatar [SCOPE.sAvatar('target').GetName]." OTHER_PERFORMS_activate_avatar_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] activó el avatar [SCOPE.sAvatar('target').GetName]." OTHER_PERFORMS_activate_avatar_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_activate_avatar_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_activate_avatar_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_activate_avatar_ACTION_MAP: "" WE_PERFORM_deactivate_avatar_ACTION_SETUP: "Cuando desactivamos un avatar." WE_PERFORM_deactivate_avatar_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_deactivate_avatar_ACTION_TITLE: "¡Avatar desactivado!" WE_PERFORM_deactivate_avatar_ACTION_EFFECTS: "Hemos decidido que debemos desactivar el avatar [SCOPE.sAvatar('target').GetName]." WE_PERFORM_deactivate_avatar_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_deactivate_avatar_ACTION_LOG: "Desactivamos el avatar [SCOPE.sAvatar('target').GetName]." WE_PERFORM_deactivate_avatar_ACTION_BTN1: "ACEPTAR" WE_PERFORM_deactivate_avatar_ACTION_BTN2: "ACEPTAR" WE_PERFORM_deactivate_avatar_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_deactivate_avatar_ACTION_MAP: "" OTHER_PERFORMS_deactivate_avatar_ACTION_SETUP: "Cuando otro [country|el] desactiva un avatar." OTHER_PERFORMS_deactivate_avatar_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_deactivate_avatar_ACTION_TITLE: "¡Avatar desactivado!" OTHER_PERFORMS_deactivate_avatar_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe desactivar el avatar [SCOPE.sAvatar('target').GetName]." OTHER_PERFORMS_deactivate_avatar_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] desactivó el avatar [SCOPE.sAvatar('target').GetName]." OTHER_PERFORMS_deactivate_avatar_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_deactivate_avatar_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_deactivate_avatar_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_deactivate_avatar_ACTION_MAP: "" WE_PERFORM_reroll_avatar_ACTION_SETUP: "Cuando cambiamos de avatar." WE_PERFORM_reroll_avatar_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_reroll_avatar_ACTION_TITLE: "¡Avatar cambiado!" WE_PERFORM_reroll_avatar_ACTION_EFFECTS: "Hemos decidido que debemos cambiar de [avatar|el]." WE_PERFORM_reroll_avatar_ACTION_DESC: "¡Tenemos el avatar [SCOPE.sAvatar('target').GetName]!" WE_PERFORM_reroll_avatar_ACTION_LOG: "[SCOPE.sAvatar('target').GetName] es nuestro nuevo [avatar|el]." WE_PERFORM_reroll_avatar_ACTION_BTN1: "ACEPTAR" WE_PERFORM_reroll_avatar_ACTION_BTN2: "ACEPTAR" WE_PERFORM_reroll_avatar_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_reroll_avatar_ACTION_MAP: "" OTHER_PERFORMS_reroll_avatar_ACTION_SETUP: "Cuando otro [country|el] cambia de avatar." OTHER_PERFORMS_reroll_avatar_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_reroll_avatar_ACTION_TITLE: "¡Avatar cambiado!" OTHER_PERFORMS_reroll_avatar_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe cambiar de [avatar|el]." OTHER_PERFORMS_reroll_avatar_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] escogió a [SCOPE.sAvatar('target').GetName] como nuevo [avatar|el]." OTHER_PERFORMS_reroll_avatar_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_reroll_avatar_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_reroll_avatar_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_reroll_avatar_ACTION_MAP: "" WE_PERFORM_perform_yoga_ACTION_SETUP: "Cuando realizamos una meditación yóguica." WE_PERFORM_perform_yoga_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_perform_yoga_ACTION_TITLE: "¡Meditación yóguica realizada!" WE_PERFORM_perform_yoga_ACTION_EFFECTS: "Hemos decidido que debemos practicar el yoga." WE_PERFORM_perform_yoga_ACTION_DESC: "¡Hemos alcanzado la paz interior!" WE_PERFORM_perform_yoga_ACTION_LOG: "Realizamos una meditación de yoga." WE_PERFORM_perform_yoga_ACTION_BTN1: "ACEPTAR" WE_PERFORM_perform_yoga_ACTION_BTN2: "ACEPTAR" WE_PERFORM_perform_yoga_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_perform_yoga_ACTION_MAP: "" OTHER_PERFORMS_perform_yoga_ACTION_SETUP: "Cuando otro [country|el] realiza una meditación yóguica." OTHER_PERFORMS_perform_yoga_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_perform_yoga_ACTION_TITLE: "¡Meditación yóguica realizada!" OTHER_PERFORMS_perform_yoga_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe practicar el yoga." OTHER_PERFORMS_perform_yoga_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó una meditación de yoga." OTHER_PERFORMS_perform_yoga_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_perform_yoga_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_perform_yoga_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_perform_yoga_ACTION_MAP: "" WE_PERFORM_indulge_in_feasts_ACTION_SETUP: "Cuando disfrutamos de festines." WE_PERFORM_indulge_in_feasts_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_indulge_in_feasts_ACTION_TITLE: "¡Festines y libertinaje!" WE_PERFORM_indulge_in_feasts_ACTION_EFFECTS: "Hemos decidido que debemos disfrutar de varios festines." WE_PERFORM_indulge_in_feasts_ACTION_DESC: "¡Exploramos todos los placeres!" WE_PERFORM_indulge_in_feasts_ACTION_LOG: "Nos dimos a las fiestas." WE_PERFORM_indulge_in_feasts_ACTION_BTN1: "ACEPTAR" WE_PERFORM_indulge_in_feasts_ACTION_BTN2: "ACEPTAR" WE_PERFORM_indulge_in_feasts_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_indulge_in_feasts_ACTION_MAP: "" OTHER_PERFORMS_indulge_in_feasts_ACTION_SETUP: "Cuando otro [country|el] disfruta de festines." OTHER_PERFORMS_indulge_in_feasts_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_indulge_in_feasts_ACTION_TITLE: "¡Festines y libertinaje!" OTHER_PERFORMS_indulge_in_feasts_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido disfrutar de varios festines." OTHER_PERFORMS_indulge_in_feasts_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] disfrutó con algunas fiestas." OTHER_PERFORMS_indulge_in_feasts_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_indulge_in_feasts_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_indulge_in_feasts_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_indulge_in_feasts_ACTION_MAP: "" WE_PERFORM_discard_worldly_possessions_ACTION_SETUP: "Cuando nos desprendemos de nuestras posesiones terrenales." WE_PERFORM_discard_worldly_possessions_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_discard_worldly_possessions_ACTION_TITLE: "¡Posesiones terrenales rechazadas!" WE_PERFORM_discard_worldly_possessions_ACTION_EFFECTS: "Hemos decidido que debemos desprendernos de nuestras posesiones terrenales." WE_PERFORM_discard_worldly_possessions_ACTION_DESC: "¡Hemos alcanzado la paz interior!" WE_PERFORM_discard_worldly_possessions_ACTION_LOG: "Nos desprendimos de las posesiones terrenales." WE_PERFORM_discard_worldly_possessions_ACTION_BTN1: "ACEPTAR" WE_PERFORM_discard_worldly_possessions_ACTION_BTN2: "ACEPTAR" WE_PERFORM_discard_worldly_possessions_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_discard_worldly_possessions_ACTION_MAP: "" OTHER_PERFORMS_discard_worldly_possessions_ACTION_SETUP: "Cuando otro [country|el] se desprende de sus posesiones terrenales." OTHER_PERFORMS_discard_worldly_possessions_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_discard_worldly_possessions_ACTION_TITLE: "¡Posesiones terrenales rechazadas!" OTHER_PERFORMS_discard_worldly_possessions_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe desprenderse de sus posesiones terrenales." OTHER_PERFORMS_discard_worldly_possessions_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se desprendió de sus posesiones terrenales." OTHER_PERFORMS_discard_worldly_possessions_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_discard_worldly_possessions_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_discard_worldly_possessions_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_discard_worldly_possessions_ACTION_MAP: "" WE_PERFORM_indulge_in_bloodbath_ACTION_SETUP: "Cuando disfrutamos de un baño de sangre." WE_PERFORM_indulge_in_bloodbath_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_indulge_in_bloodbath_ACTION_TITLE: "¡Baño de sangre!" WE_PERFORM_indulge_in_bloodbath_ACTION_EFFECTS: "Hemos decidido que debemos disfrutar de un baño de sangre." WE_PERFORM_indulge_in_bloodbath_ACTION_DESC: "¡Exploramos todos los placeres!" WE_PERFORM_indulge_in_bloodbath_ACTION_LOG: "Realizamos un baño de sangre." WE_PERFORM_indulge_in_bloodbath_ACTION_BTN1: "ACEPTAR" WE_PERFORM_indulge_in_bloodbath_ACTION_BTN2: "ACEPTAR" WE_PERFORM_indulge_in_bloodbath_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_indulge_in_bloodbath_ACTION_MAP: "" OTHER_PERFORMS_indulge_in_bloodbath_ACTION_SETUP: "Cuando otro [country|el] disfruta de un baño de sangre." OTHER_PERFORMS_indulge_in_bloodbath_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_indulge_in_bloodbath_ACTION_TITLE: "¡Baño de sangre!" OTHER_PERFORMS_indulge_in_bloodbath_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe disfrutar de un baño de sangre." OTHER_PERFORMS_indulge_in_bloodbath_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó un baño de sangre." OTHER_PERFORMS_indulge_in_bloodbath_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_indulge_in_bloodbath_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_indulge_in_bloodbath_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_indulge_in_bloodbath_ACTION_MAP: "" WE_PERFORM_favor_god_ACTION_SETUP: "Cuando favorecemos a un dios." WE_PERFORM_favor_god_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_favor_god_ACTION_TITLE: "¡Dios favorecido!" WE_PERFORM_favor_god_ACTION_EFFECTS: "Hemos decidido que debemos favorecer a [SCOPE.sGod('target').GetName]." WE_PERFORM_favor_god_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_favor_god_ACTION_LOG: "Favorecimos a [SCOPE.sGod('target').GetName]." WE_PERFORM_favor_god_ACTION_BTN1: "ACEPTAR" WE_PERFORM_favor_god_ACTION_BTN2: "ACEPTAR" WE_PERFORM_favor_god_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_favor_god_ACTION_MAP: "" OTHER_PERFORMS_favor_god_ACTION_SETUP: "Cuando otro [country|el] favorece a un dios." OTHER_PERFORMS_favor_god_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_favor_god_ACTION_TITLE: "¡Dios favorecido!" OTHER_PERFORMS_favor_god_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe favorecer a [SCOPE.sGod('target').GetName]." OTHER_PERFORMS_favor_god_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] favoreció a [SCOPE.sGod('target').GetName]." OTHER_PERFORMS_favor_god_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_favor_god_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_favor_god_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_favor_god_ACTION_MAP: "" WE_PERFORM_stop_favoring_god_ACTION_SETUP: "Cuando dejamos de favorecer a un dios." WE_PERFORM_stop_favoring_god_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_favoring_god_ACTION_TITLE: "¡Un dios ya no tiene todo el favor!" WE_PERFORM_stop_favoring_god_ACTION_EFFECTS: "Hemos decidido que debemos dejar de favorecer a [SCOPE.sGod('target').GetName]." WE_PERFORM_stop_favoring_god_ACTION_DESC: "¡Los trataremos a todos por igual!" WE_PERFORM_stop_favoring_god_ACTION_LOG: "Hemos dejado de favorecer a [SCOPE.sGod('target').GetName]." WE_PERFORM_stop_favoring_god_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_favoring_god_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_favoring_god_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_favoring_god_ACTION_MAP: "" OTHER_PERFORMS_stop_favoring_god_ACTION_SETUP: "Cuando otro [country|el] deja de favorecer a un dios." OTHER_PERFORMS_stop_favoring_god_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_favoring_god_ACTION_TITLE: "¡Un dios ya no tiene todo el favor!" OTHER_PERFORMS_stop_favoring_god_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe dejar de favorecer a [SCOPE.sGod('target').GetName]." OTHER_PERFORMS_stop_favoring_god_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha dejado de favorecer a [SCOPE.sGod('target').GetName]." OTHER_PERFORMS_stop_favoring_god_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_favoring_god_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_favoring_god_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_favoring_god_ACTION_MAP: "" WE_PERFORM_nanbokuchou_change_sides_ACTION_SETUP: "Cuando cambiamos nuestro apoyo en el [ShowSituationName('nanbokuchou')]." WE_PERFORM_nanbokuchou_change_sides_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_nanbokuchou_change_sides_ACTION_TITLE: "¡Traición!" WE_PERFORM_nanbokuchou_change_sides_ACTION_EFFECTS: "Hemos decidido cambiar nuestra lealtad y nuestro apoyo será ahora para [SCOPE.sCountry('target').GetLongName|l]." WE_PERFORM_nanbokuchou_change_sides_ACTION_DESC: "¡Esto nos beneficia!" WE_PERFORM_nanbokuchou_change_sides_ACTION_LOG: "Ahora, nuestro apoyo es para [SCOPE.sCountry('target').GetLongName|l]." WE_PERFORM_nanbokuchou_change_sides_ACTION_BTN1: "ACEPTAR" WE_PERFORM_nanbokuchou_change_sides_ACTION_BTN2: "ACEPTAR" WE_PERFORM_nanbokuchou_change_sides_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_nanbokuchou_change_sides_ACTION_MAP: "" OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_SETUP: "Cuando otro [country|el] cambia su apoyo en el [ShowSituationName('nanbokuchou')]." OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_TITLE: "Traición" OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido cambiar su lealtad y ahora su apoyo será para [SCOPE.sCountry('target').GetLongName|l]." OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió que su apoyo sería para [SCOPE.sCountry('target').GetLongName|l]." OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_MAP: "" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_SETUP: "Cuando declaramos la neutralidad en el [ShowSituationName('nanbokuchou')]." WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_TITLE: "¡Traición!" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_EFFECTS: "Hemos decidido que no debemos apoyar a ningún bando." WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_DESC: "¡Esto nos beneficia!" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_LOG: "Declaramos nuestra neutralidad." WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_BTN1: "ACEPTAR" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_BTN2: "ACEPTAR" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_MAP: "" OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_SETUP: "Cuando otro [country|el] declara su neutralidad en el [ShowSituationName('nanbokuchou')]." OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_TITLE: "¡Traición!" OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que no debe apoyar a ningún bando." OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] declaró su neutralidad." OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_MAP: "" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_SETUP: "Cuando intentamos restaurar el linaje imperial." WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_TITLE: "¡Restauración imperial!" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_EFFECTS: "Hemos decidido que debemos intentar restaurar el linaje imperial." WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_DESC: "¡El linaje imperial gobernará!" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_LOG: "Tratamos de restaurar el linaje imperial." WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_MAP: "" OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_SETUP: "Cuando otro [country|el] intenta restaurar el linaje imperial." OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_TITLE: "¡Restauración imperial!" OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que debe intentar restaurar el linaje imperial." OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] intenta restaurar el linaje imperial." OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_MAP: "" WE_PERFORM_sengoku_force_end_war_ACTION_SETUP: "Cuando forzamos el fin de una guerra." WE_PERFORM_sengoku_force_end_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_force_end_war_ACTION_TITLE: "¡Forzado el fin de la guerra!" WE_PERFORM_sengoku_force_end_war_ACTION_EFFECTS: "Hemos decidido que debemos terminar la [target_war.GetName]." WE_PERFORM_sengoku_force_end_war_ACTION_DESC: "¡La paz reinará!" WE_PERFORM_sengoku_force_end_war_ACTION_LOG: "Forzamos el fin de la [target_war.GetName]." WE_PERFORM_sengoku_force_end_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_force_end_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_force_end_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_force_end_war_ACTION_MAP: "" OTHER_PERFORMS_sengoku_force_end_war_ACTION_SETUP: "Cuando otro [country|el] fuerza el fin de una guerra." OTHER_PERFORMS_sengoku_force_end_war_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_force_end_war_ACTION_TITLE: "¡Forzado el fin de la guerra!" OTHER_PERFORMS_sengoku_force_end_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que debe poner fin a la [target_war.GetName]." OTHER_PERFORMS_sengoku_force_end_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] forzó el fin de la [target_war.GetName]." OTHER_PERFORMS_sengoku_force_end_war_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_force_end_war_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_force_end_war_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_force_end_war_ACTION_MAP: "" WE_PERFORM_sengoku_revoke_clans_land_ACTION_SETUP: "Cuando revocamos tierras de un clan." WE_PERFORM_sengoku_revoke_clans_land_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_revoke_clans_land_ACTION_TITLE: "¡Tierras revocadas!" WE_PERFORM_sengoku_revoke_clans_land_ACTION_EFFECTS: "Hemos decidido que [target_location.GetName] ya no debe ser para [target_country.GetLongName|l]." WE_PERFORM_sengoku_revoke_clans_land_ACTION_DESC: "¡Esa tierra nos pertenece!" WE_PERFORM_sengoku_revoke_clans_land_ACTION_LOG: "Decidimos quitarle [target_location.GetName] al clan [target_country.GetLongName|l]." WE_PERFORM_sengoku_revoke_clans_land_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_revoke_clans_land_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_revoke_clans_land_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_revoke_clans_land_ACTION_MAP: "" OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_SETUP: "Cuando otro [country|el] revoca tierras de un clan." OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_TITLE: "¡Autonomía limitada!" OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que [target_location.GetName] ya no debe ser para [target_country.GetLongName|l]." OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió que [target_location.GetName] ya no debía ser para [target_country.GetLongName|l]." OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_MAP: "" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_SETUP: "Cuando limitamos la autonomía de un clan." WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_TITLE: "¡Autonomía limitada!" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_EFFECTS: "Hemos decidido limitar la autonomía que tenía [target_country.GetLongName|l]." WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_DESC: "¡Seguirán nuestro mandato!" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_LOG: "Decidimos limitar la autonomía en [target_country.GetLongName|l]." WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_MAP: "" OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_SETUP: "Cuando otro [country|el] limita la autonomía de un clan." OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_TITLE: "¡Autonomía limitada!" OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido limitar la autonomía que tenía [target_country.GetLongName|l]." OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió limitar la autonomía en [target_country.GetLongName|l]." OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_MAP: "" WE_PERFORM_sengoku_summon_to_court_ACTION_SETUP: "Cuando convocamos a la corte a un líder de clan." WE_PERFORM_sengoku_summon_to_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_summon_to_court_ACTION_TITLE: "¡Llamada a la corte!" WE_PERFORM_sengoku_summon_to_court_ACTION_EFFECTS: "Hemos decidido que [target_country.GetLongName|l] y su [target_country.GetGovernment.GetRulerTitle|l] se presenten en la corte." WE_PERFORM_sengoku_summon_to_court_ACTION_DESC: "¡Responderán ante nosotros!" WE_PERFORM_sengoku_summon_to_court_ACTION_LOG: "Decidimos llamar al [target_country.GetLongName|l] y a su [target_country.GetGovernment.GetRulerTitle|l]." WE_PERFORM_sengoku_summon_to_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_summon_to_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_summon_to_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_summon_to_court_ACTION_MAP: "" OTHER_PERFORMS_sengoku_summon_to_court_ACTION_SETUP: "Cuando otro [country|el] convoca a un líder de clan a la corte." OTHER_PERFORMS_sengoku_summon_to_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_summon_to_court_ACTION_TITLE: "¡Llamada a la corte!" OTHER_PERFORMS_sengoku_summon_to_court_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que [target_country.GetLongName|l] y su [target_country.GetGovernment.GetRulerTitle|l] se presenten en la corte." OTHER_PERFORMS_sengoku_summon_to_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió convocar al clan [target_country.GetLongName|l] y a su [target_country.GetGovernment.GetRulerTitle|l]." OTHER_PERFORMS_sengoku_summon_to_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_summon_to_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_summon_to_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_summon_to_court_ACTION_MAP: "" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_SETUP: "Cuando proclamamos la independencia de un clan." WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_TITLE: "¡El clan se ha rebelado!" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_EFFECTS: "Hemos decidido reivindicar nuestra independencia frente a la autoridad del $JAPANESE_SHOGUNATE_LEADER_MALE$." WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_DESC: "¡El dominio nos pertenece!" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_LOG: "Decidimos declarar nuestra independencia frente a la autoridad de $JAPANESE_SHOGUNATE_LEADER_MALE$." WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_MAP: "" OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_SETUP: "Cuando otro [country|el] proclama la independencia de un clan." OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_TITLE: "¡El clan se ha rebelado!" OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido reivindicar su independencia frente a la autoridad del $JAPANESE_SHOGUNATE_LEADER_MALE$." OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió declarar su independencia de la autoridad de $JAPANESE_SHOGUNATE_LEADER_MALE$." OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_MAP: "" WE_PERFORM_sengoku_increment_recruitment_ACTION_SETUP: "Cuando incrementamos el reclutamiento para nuestros ejércitos." WE_PERFORM_sengoku_increment_recruitment_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_increment_recruitment_ACTION_TITLE: "¡Más reclutas!" WE_PERFORM_sengoku_increment_recruitment_ACTION_EFFECTS: "Hemos decidido incrementar el reclutamiento para nuestros ejércitos." WE_PERFORM_sengoku_increment_recruitment_ACTION_DESC: "¡Acudirán en tropel bajo nuestra bandera!" WE_PERFORM_sengoku_increment_recruitment_ACTION_LOG: "Decidimos incrementar el reclutamiento para nuestros ejércitos." WE_PERFORM_sengoku_increment_recruitment_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_increment_recruitment_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_increment_recruitment_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_increment_recruitment_ACTION_MAP: "" OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_SETUP: "Cuando otro [country|el] incrementa el reclutamiento para sus ejércitos." OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_TITLE: "¡Más reclutas!" OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido incrementar el reclutamiento para sus ejércitos." OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió incrementar el reclutamiento para sus ejércitos." OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_MAP: "" WE_PERFORM_sengoku_offer_hostage_ACTION_SETUP: "Cuando ofrecemos a un familiar como rehén." WE_PERFORM_sengoku_offer_hostage_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_offer_hostage_ACTION_TITLE: "¡Rehén ofrecido!" WE_PERFORM_sengoku_offer_hostage_ACTION_EFFECTS: "Hemos decidido ofrecer a [target_character.GetName] como rehén a [target_country.GetName]." WE_PERFORM_sengoku_offer_hostage_ACTION_DESC: "¡Esto reforzará nuestros lazos!" WE_PERFORM_sengoku_offer_hostage_ACTION_LOG: "Decidimos ofrecer a [target_character.GetName] como rehén a [target_country.GetName]." WE_PERFORM_sengoku_offer_hostage_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_offer_hostage_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_offer_hostage_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_offer_hostage_ACTION_MAP: "" OTHER_PERFORMS_sengoku_offer_hostage_ACTION_SETUP: "Cuando otro [country|el] ofrece a un familiar como rehén." OTHER_PERFORMS_sengoku_offer_hostage_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_offer_hostage_ACTION_TITLE: "¡Rehén ofrecido!" OTHER_PERFORMS_sengoku_offer_hostage_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido ofrecer a [target_character.GetName] como rehén a [target_country.GetName]." OTHER_PERFORMS_sengoku_offer_hostage_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidió a [target_character.GetName] como rehén a [target_country.GetName]." OTHER_PERFORMS_sengoku_offer_hostage_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_offer_hostage_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_offer_hostage_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_offer_hostage_ACTION_MAP: "" WE_PERFORM_sengoku_ask_for_hostage_ACTION_SETUP: "Cuando pedimos a un familiar como rehén." WE_PERFORM_sengoku_ask_for_hostage_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_ask_for_hostage_ACTION_TITLE: "¡Rehén solicitado!" WE_PERFORM_sengoku_ask_for_hostage_ACTION_EFFECTS: "Hemos decidido pedir a [target_character.GetName] como rehén a [target_country.GetName]." WE_PERFORM_sengoku_ask_for_hostage_ACTION_DESC: "¡Esto reforzará nuestros lazos!" WE_PERFORM_sengoku_ask_for_hostage_ACTION_LOG: "Decidimos pedir a [target_character.GetName] como rehén a [target_country.GetName]." WE_PERFORM_sengoku_ask_for_hostage_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_ask_for_hostage_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_ask_for_hostage_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_ask_for_hostage_ACTION_MAP: "" OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_SETUP: "Cuando otro [country|el] pide a un familiar como rehén." OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_TITLE: "¡Rehén solicitado!" OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido pedir a [target_character.GetName] como rehén a [target_country.GetName]." OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió pedir a [target_character.GetName] como rehén a [target_country.GetName]." OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_MAP: "" WE_PERFORM_sengoku_prove_heritage_ACTION_SETUP: "Cuando demostramos el linaje familiar." WE_PERFORM_sengoku_prove_heritage_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sengoku_prove_heritage_ACTION_TITLE: "¡Linaje demostrado!" WE_PERFORM_sengoku_prove_heritage_ACTION_EFFECTS: "Hemos decidido demostrar el antiguo linaje de nuestra familia." WE_PERFORM_sengoku_prove_heritage_ACTION_DESC: "¡Somos, sin duda, un antiguo linaje!" WE_PERFORM_sengoku_prove_heritage_ACTION_LOG: "Decidimos demostrar el antiguo legado de nuestra familia." WE_PERFORM_sengoku_prove_heritage_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sengoku_prove_heritage_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sengoku_prove_heritage_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sengoku_prove_heritage_ACTION_MAP: "" OTHER_PERFORMS_sengoku_prove_heritage_ACTION_SETUP: "Cuando otro [country|el] demuestra su linaje familiar." OTHER_PERFORMS_sengoku_prove_heritage_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sengoku_prove_heritage_ACTION_TITLE: "¡Linaje demostrado!" OTHER_PERFORMS_sengoku_prove_heritage_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido demostrar el antiguo linaje de su familia." OTHER_PERFORMS_sengoku_prove_heritage_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió demostrar el antigua linaje de su familia." OTHER_PERFORMS_sengoku_prove_heritage_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sengoku_prove_heritage_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sengoku_prove_heritage_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sengoku_prove_heritage_ACTION_MAP: "" WE_PERFORM_grant_shugo_office_ACTION_SETUP: "Cuando concedemos el cargo de shugo." WE_PERFORM_grant_shugo_office_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_grant_shugo_office_ACTION_TITLE: "¡Cargo de shugo concedido!" WE_PERFORM_grant_shugo_office_ACTION_EFFECTS: "Hemos decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]." WE_PERFORM_grant_shugo_office_ACTION_DESC: "¡Servirá al [GetInternationalOrganizationType('japanese_shogunate').GetName|l]!" WE_PERFORM_grant_shugo_office_ACTION_LOG: "Hemos decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]." WE_PERFORM_grant_shugo_office_ACTION_BTN1: "ACEPTAR" WE_PERFORM_grant_shugo_office_ACTION_BTN2: "ACEPTAR" WE_PERFORM_grant_shugo_office_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_grant_shugo_office_ACTION_MAP: "" OTHER_PERFORMS_grant_shugo_office_ACTION_SETUP: "Cuando otro [country|el] concede el cargo de shugo." OTHER_PERFORMS_grant_shugo_office_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_grant_shugo_office_ACTION_TITLE: "¡Cargo de shugo concedido!" OTHER_PERFORMS_grant_shugo_office_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]." OTHER_PERFORMS_grant_shugo_office_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]." OTHER_PERFORMS_grant_shugo_office_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_grant_shugo_office_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_grant_shugo_office_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_grant_shugo_office_ACTION_MAP: "" ACTION_grant_shugo_office_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos concede el cargo de shugo." ACTION_grant_shugo_office_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_grant_shugo_office_PERFORMED_ON_US_TITLE: "Cargo de shugo concedido" ACTION_grant_shugo_office_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_grant_shugo_office_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido concedernos el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." ACTION_grant_shugo_office_PERFORMED_ON_US_FLAVOR: "Asumiremos el nuevo cargo." ACTION_grant_shugo_office_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido concedernos el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." ACTION_grant_shugo_office_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_grant_shugo_office_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_grant_shugo_office_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_grant_shugo_office_PERFORMED_ON_US_MAP: "" WE_PERFORM_revoke_shugo_office_ACTION_SETUP: "Cuando revocamos el cargo de un shugo." WE_PERFORM_revoke_shugo_office_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_revoke_shugo_office_ACTION_TITLE: "¡Cargo de shugo revocado!" WE_PERFORM_revoke_shugo_office_ACTION_EFFECTS: "Hemos decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]." WE_PERFORM_revoke_shugo_office_ACTION_DESC: "¡Es demasiado incompetente para servir al [GetInternationalOrganizationType('japanese_shogunate').GetName|l]!" WE_PERFORM_revoke_shugo_office_ACTION_LOG: "Hemos decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]." WE_PERFORM_revoke_shugo_office_ACTION_BTN1: "ACEPTAR" WE_PERFORM_revoke_shugo_office_ACTION_BTN2: "ACEPTAR" WE_PERFORM_revoke_shugo_office_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_revoke_shugo_office_ACTION_MAP: "" OTHER_PERFORMS_revoke_shugo_office_ACTION_SETUP: "Cuando otro [country|el] revoca el cargo de un shugo." OTHER_PERFORMS_revoke_shugo_office_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_revoke_shugo_office_ACTION_TITLE: "¡Cargo de shugo revocado!" OTHER_PERFORMS_revoke_shugo_office_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] para [target.GetName]." OTHER_PERFORMS_revoke_shugo_office_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] para [target.GetName]." OTHER_PERFORMS_revoke_shugo_office_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_revoke_shugo_office_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_revoke_shugo_office_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_revoke_shugo_office_ACTION_MAP: "" ACTION_revoke_shugo_office_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] revoca uno de nuestros cargos de shugo." ACTION_revoke_shugo_office_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_revoke_shugo_office_PERFORMED_ON_US_TITLE: "Cargo de shugo revocado" ACTION_revoke_shugo_office_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido revocar nuestro cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." ACTION_revoke_shugo_office_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_revoke_shugo_office_PERFORMED_ON_US_FLAVOR: "Ya no ostentamos el cargo." ACTION_revoke_shugo_office_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido revocar nuestro cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." ACTION_revoke_shugo_office_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_revoke_shugo_office_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_revoke_shugo_office_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_revoke_shugo_office_PERFORMED_ON_US_MAP: "" WE_PERFORM_claim_shugo_office_ACTION_SETUP: "Cuando reclamamos el cargo de un shugo." WE_PERFORM_claim_shugo_office_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_claim_shugo_office_ACTION_TITLE: "¡Cargo de shugo reclamado!" WE_PERFORM_claim_shugo_office_ACTION_EFFECTS: "Hemos decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." WE_PERFORM_claim_shugo_office_ACTION_DESC: "¡Nuestro poder aumentará!" WE_PERFORM_claim_shugo_office_ACTION_LOG: "Hemos decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." WE_PERFORM_claim_shugo_office_ACTION_BTN1: "ACEPTAR" WE_PERFORM_claim_shugo_office_ACTION_BTN2: "ACEPTAR" WE_PERFORM_claim_shugo_office_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_claim_shugo_office_ACTION_MAP: "" OTHER_PERFORMS_claim_shugo_office_ACTION_SETUP: "Cuando otro [country|el] reclama el cargo de un shugo." OTHER_PERFORMS_claim_shugo_office_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_claim_shugo_office_ACTION_TITLE: "¡Cargo de shugo reclamado!" OTHER_PERFORMS_claim_shugo_office_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." OTHER_PERFORMS_claim_shugo_office_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." OTHER_PERFORMS_claim_shugo_office_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_claim_shugo_office_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_claim_shugo_office_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_claim_shugo_office_ACTION_MAP: "" ACTION_claim_shugo_office_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] reclama uno de los cargos de shugo." ACTION_claim_shugo_office_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_claim_shugo_office_PERFORMED_ON_US_TITLE: "Cargo de shugo reclamado" ACTION_claim_shugo_office_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." ACTION_claim_shugo_office_PERFORMED_ON_US_FLAVOR: "Asumirá el nuevo cargo." ACTION_claim_shugo_office_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_claim_shugo_office_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]." ACTION_claim_shugo_office_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_claim_shugo_office_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_claim_shugo_office_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_claim_shugo_office_PERFORMED_ON_US_MAP: "" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_SETUP: "Cuando buscamos el apoyo de un [rival|el] de nuestro [overlord|el]." WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_TITLE: "¡Apoyo buscado!" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_EFFECTS: "Hemos decidido buscar el apoyo de un [rival|el] de nuestro [overlord|el]." WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_DESC: "¡Juntos somos más fuertes!" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_LOG: "Decidimos buscar el apoyo de un [rival|el] de nuestro [overlord|el]." WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_BTN1: "ACEPTAR" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_BTN2: "ACEPTAR" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_MAP: "" OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_SETUP: "Cuando otro [country|el] busca el apoyo de un [rival|el] de su [overlord|el]." OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_TITLE: "¡Apoyo buscado!" OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido buscar el apoyo de un [rival|el] de su [overlord|el]." OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió buscar el apoyo de un [rival|el] de su [overlord|el]." OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_MAP: "" WE_PERFORM_declare_independence_war_ACTION_SETUP: "Cuando declaramos una [war|el] de independencia." WE_PERFORM_declare_independence_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_declare_independence_war_ACTION_TITLE: "¡Guerra de independencia declarada!" WE_PERFORM_declare_independence_war_ACTION_EFFECTS: "Hemos decidido declarar una [war|el] de independencia." WE_PERFORM_declare_independence_war_ACTION_DESC: "¡Libertad!" WE_PERFORM_declare_independence_war_ACTION_LOG: "Decidimos declarar una [war|el] de la independencia." WE_PERFORM_declare_independence_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_declare_independence_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_declare_independence_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_declare_independence_war_ACTION_MAP: "" OTHER_PERFORMS_declare_independence_war_ACTION_SETUP: "Cuando otro [country|el] declara una [war|el] de independencia." OTHER_PERFORMS_declare_independence_war_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_declare_independence_war_ACTION_TITLE: "¡Guerra de independencia declarada!" OTHER_PERFORMS_declare_independence_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido declarar una [war|el] de independencia." OTHER_PERFORMS_declare_independence_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió declarar una [war|el] de la independencia." OTHER_PERFORMS_declare_independence_war_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_declare_independence_war_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_declare_independence_war_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_declare_independence_war_ACTION_MAP: "" WE_PERFORM_give_colony_representation_ACTION_SETUP: "Cuando concedemos representación a uno de nuestros [subjects|el] coloniales." WE_PERFORM_give_colony_representation_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_give_colony_representation_ACTION_TITLE: "¡Representación concedida!" WE_PERFORM_give_colony_representation_ACTION_EFFECTS: "Hemos decidido conceder representación a [target_country.GetName]." WE_PERFORM_give_colony_representation_ACTION_DESC: "¡Así se apaciguarán!" WE_PERFORM_give_colony_representation_ACTION_LOG: "Decidimos dar representación a [target_country.GetName]." WE_PERFORM_give_colony_representation_ACTION_BTN1: "ACEPTAR" WE_PERFORM_give_colony_representation_ACTION_BTN2: "ACEPTAR" WE_PERFORM_give_colony_representation_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_give_colony_representation_ACTION_MAP: "" OTHER_PERFORMS_give_colony_representation_ACTION_SETUP: "Cuando otro [country|el] concede representación a uno de sus [subjects|el] coloniales." OTHER_PERFORMS_give_colony_representation_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_give_colony_representation_ACTION_TITLE: "¡Representación concedida!" OTHER_PERFORMS_give_colony_representation_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido conceder representación a [target_country.GetName]." OTHER_PERFORMS_give_colony_representation_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió dar representación a [target_country.GetName]." OTHER_PERFORMS_give_colony_representation_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_give_colony_representation_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_give_colony_representation_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_give_colony_representation_ACTION_MAP: "" WE_PERFORM_establish_goods_act_ACTION_SETUP: "Cuando promulgamos una nueva ley de bienes." WE_PERFORM_establish_goods_act_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_establish_goods_act_ACTION_TITLE: "¡Bienes gravados!" WE_PERFORM_establish_goods_act_ACTION_EFFECTS: "Hemos decidido promulgar una nueva ley de bienes para [target_country.GetName]." WE_PERFORM_establish_goods_act_ACTION_DESC: "¡Pagarán!" WE_PERFORM_establish_goods_act_ACTION_LOG: "Hemos decidido promulgar una nueva ley de bienes para [target_country.GetName]." WE_PERFORM_establish_goods_act_ACTION_BTN1: "ACEPTAR" WE_PERFORM_establish_goods_act_ACTION_BTN2: "ACEPTAR" WE_PERFORM_establish_goods_act_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_establish_goods_act_ACTION_MAP: "" OTHER_PERFORMS_establish_goods_act_ACTION_SETUP: "Cuando otro [country|el] promulga una nueva ley de bienes." OTHER_PERFORMS_establish_goods_act_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_establish_goods_act_ACTION_TITLE: "¡Bienes gravados!" OTHER_PERFORMS_establish_goods_act_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido promulgar una nueva ley de bienes para [target_country.GetName]." OTHER_PERFORMS_establish_goods_act_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido promulgar una nueva ley de bienes para [target_country.GetName]." OTHER_PERFORMS_establish_goods_act_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_establish_goods_act_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_establish_goods_act_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_establish_goods_act_ACTION_MAP: "" WE_PERFORM_aid_colonial_war_ACTION_SETUP: "Cuando apoyamos a nuestra colonia con reclutas." WE_PERFORM_aid_colonial_war_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_aid_colonial_war_ACTION_TITLE: "¡Reclutas enviados!" WE_PERFORM_aid_colonial_war_ACTION_EFFECTS: "Hemos decidido enviar algunos de nuestros reclutas a [target_country.GetName]." WE_PERFORM_aid_colonial_war_ACTION_DESC: "¡Tendrán ese apoyo!" WE_PERFORM_aid_colonial_war_ACTION_LOG: "Hemos decidido enviar algunos de nuestros reclutas a [target_country.GetName]." WE_PERFORM_aid_colonial_war_ACTION_BTN1: "ACEPTAR" WE_PERFORM_aid_colonial_war_ACTION_BTN2: "ACEPTAR" WE_PERFORM_aid_colonial_war_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_aid_colonial_war_ACTION_MAP: "" OTHER_PERFORMS_aid_colonial_war_ACTION_SETUP: "Cuando otro [country|el] apoya a su colonia con reclutas." OTHER_PERFORMS_aid_colonial_war_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_aid_colonial_war_ACTION_TITLE: "¡Reclutas enviados!" OTHER_PERFORMS_aid_colonial_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido enviar algunos de sus reclutas a [target_country.GetName]." OTHER_PERFORMS_aid_colonial_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido enviar algunos de sus reclutas a [target_country.GetName]." OTHER_PERFORMS_aid_colonial_war_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_aid_colonial_war_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_aid_colonial_war_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_aid_colonial_war_ACTION_MAP: "" WE_PERFORM_give_colony_rebellion_support_ACTION_SETUP: "Cuando apoyamos la rebelión en un [subject|el] colonial de otro [country|el]." WE_PERFORM_give_colony_rebellion_support_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_give_colony_rebellion_support_ACTION_TITLE: "¡Apoyo a la rebelión!" WE_PERFORM_give_colony_rebellion_support_ACTION_EFFECTS: "Hemos decidido dar apoyo a la rebelión de [target_country.GetName]." WE_PERFORM_give_colony_rebellion_support_ACTION_DESC: "¡Esto les incitará a rebelarse!" WE_PERFORM_give_colony_rebellion_support_ACTION_LOG: "Decidimos dar apoyo a la rebelión de [target_country.GetName]." WE_PERFORM_give_colony_rebellion_support_ACTION_BTN1: "ACEPTAR" WE_PERFORM_give_colony_rebellion_support_ACTION_BTN2: "ACEPTAR" WE_PERFORM_give_colony_rebellion_support_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_give_colony_rebellion_support_ACTION_MAP: "" OTHER_PERFORMS_give_colony_rebellion_support_ACTION_SETUP: "Cuando otro [country|el] apoya la rebelión en un [subject|el] colonial de otro país." OTHER_PERFORMS_give_colony_rebellion_support_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_give_colony_rebellion_support_ACTION_TITLE: "¡Apoyo a la rebelión!" OTHER_PERFORMS_give_colony_rebellion_support_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido dar apoyo a la rebelión de [target_country.GetName]." OTHER_PERFORMS_give_colony_rebellion_support_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió dar apoyo a una rebelión de [target_country.GetName]." OTHER_PERFORMS_give_colony_rebellion_support_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_give_colony_rebellion_support_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_give_colony_rebellion_support_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_give_colony_rebellion_support_ACTION_MAP: "" WE_PERFORM_leave_international_organization_ACTION_SETUP: "Cuando abandonamos una [international_organization|el]." WE_PERFORM_leave_international_organization_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_leave_international_organization_ACTION_TITLE: "¡Salida de la organización [SCOPE.sInternationalOrganization('recipient').GetNameWithNoTooltip]!" WE_PERFORM_leave_international_organization_ACTION_EFFECTS: "Hemos decidido abandonar la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_leave_international_organization_ACTION_DESC: "No necesitamos más burocracia." WE_PERFORM_leave_international_organization_ACTION_LOG: "Hemos abandonado la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_leave_international_organization_ACTION_BTN1: "ACEPTAR" WE_PERFORM_leave_international_organization_ACTION_BTN2: "ACEPTAR" WE_PERFORM_leave_international_organization_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_leave_international_organization_ACTION_MAP: "" WE_PERFORM_join_autocephalous_patriarchate_ACTION_SETUP: "Cuando nos unimos a un patriarcado autocéfalo." WE_PERFORM_join_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_join_autocephalous_patriarchate_ACTION_TITLE: "¡Unidos a un patriarcado autocéfalo!" WE_PERFORM_join_autocephalous_patriarchate_ACTION_EFFECTS: "Hemos decidido que debemos unirnos a la organización [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_autocephalous_patriarchate_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_join_autocephalous_patriarchate_ACTION_LOG: "Nos unimos a la rama [SCOPE.sInternationalOrganization('target').GetName]." WE_PERFORM_join_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR" WE_PERFORM_join_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR" WE_PERFORM_join_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_join_autocephalous_patriarchate_ACTION_MAP: "" OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_SETUP: "Cuando otro [country|el] se une a un patriarcado autocéfalo." OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_TITLE: "¡Unidos a un patriarcado autocéfalo!" OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe unirse a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la organización [SCOPE.sInternationalOrganization('target').GetName]." OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_MAP: "" PERFORM_create_autocephalous_patriarchate_ACTION_SETUP: "Cuando se crea un patriarcado autocéfalo." PERFORM_create_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$" PERFORM_create_autocephalous_patriarchate_ACTION_TITLE: "¡Patriarcado autocéfalo creado!" PERFORM_create_autocephalous_patriarchate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha creado un nuevo [autocephalous_patriarchate|el]." PERFORM_create_autocephalous_patriarchate_ACTION_DESC: "El patriarcado autocéfalo [SCOPE.sInternationalOrganization('target').GetName] tiene su sede en [SCOPE.sInternationalOrganization('target').GetSeat.GetName]." PERFORM_create_autocephalous_patriarchate_ACTION_LOG: "Patriarcado autocéfalo [SCOPE.sInternationalOrganization('target').GetName] constituido." PERFORM_create_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR" PERFORM_create_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR" PERFORM_create_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$" PERFORM_create_autocephalous_patriarchate_ACTION_MAP: "" WE_PERFORM_third_rome_ACTION_SETUP: "Cuando declaramos una tercera Roma." WE_PERFORM_third_rome_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_third_rome_ACTION_TITLE: "¡Tercera Roma declarada!" WE_PERFORM_third_rome_ACTION_EFFECTS: "Hemos decidido que nuestro [autocephalous_patriarchate|el] es lo bastante grande para merecer un nuevo [holy_site|el] en nuestra capital." WE_PERFORM_third_rome_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!" WE_PERFORM_third_rome_ACTION_LOG: "Declaramos que [SCOPE.sCountry('actor').GetCapital.GetName] es la tercera Roma." WE_PERFORM_third_rome_ACTION_BTN1: "ACEPTAR" WE_PERFORM_third_rome_ACTION_BTN2: "ACEPTAR" WE_PERFORM_third_rome_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_third_rome_ACTION_MAP: "" OTHER_PERFORMS_third_rome_ACTION_SETUP: "Cuando otro [country|el] declara una tercera Roma." OTHER_PERFORMS_third_rome_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_third_rome_ACTION_TITLE: "Tercera Roma declarada" OTHER_PERFORMS_third_rome_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que su [autocephalous_patriarchate|el] es lo bastante grande para merecer un nuevo [holy_site|el] en su capital." OTHER_PERFORMS_third_rome_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] declaró que [SCOPE.sCountry('actor').GetCapital.GetName] es la Tercera Roma." OTHER_PERFORMS_third_rome_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_third_rome_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_third_rome_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_third_rome_ACTION_MAP: "" WE_PERFORM_create_building_subject_ACTION_SETUP: "Cuando creamos un nuevo [extraterritorial_country|el]." WE_PERFORM_create_building_subject_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_building_subject_ACTION_TITLE: "¡Nuevo súbdito!" WE_PERFORM_create_building_subject_ACTION_EFFECTS: "Hemos decidido crear un nuevo [extraterritorial_country|el] de tipo [SCOPE.sSubjectType('subject_type').GetName] en [SCOPE.sRegion('target_region').GetName]." WE_PERFORM_create_building_subject_ACTION_DESC: "[SCOPE.sCharacter('ruler').GetName] asumirá el mando." WE_PERFORM_create_building_subject_ACTION_FLAVOR: "Nuestra carga administrativa se reducirá." WE_PERFORM_create_building_subject_ACTION_LOG: "Creamos un nuevo [extraterritorial_country|el]." WE_PERFORM_create_building_subject_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_building_subject_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_building_subject_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_building_subject_ACTION_MAP: "" WE_PERFORM_create_province_subject_ACTION_SETUP: "Cuando creamos un nuevo súbdito." WE_PERFORM_create_province_subject_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_create_province_subject_ACTION_TITLE: "¡Nuevo súbdito!" WE_PERFORM_create_province_subject_ACTION_EFFECTS: "Hemos decidido crear un nuevo súbdito de tipo [SCOPE.sSubjectType('subject_type').GetName] en [SCOPE.sProvince('new_province').GetName]." WE_PERFORM_create_province_subject_ACTION_DESC: "[SCOPE.sCharacter('ruler').GetName] asumirá el mando." WE_PERFORM_create_province_subject_ACTION_FLAVOR: "Nuestra carga administrativa se reducirá." WE_PERFORM_create_province_subject_ACTION_LOG: "Hemos creado un nuevo súbdito." WE_PERFORM_create_province_subject_ACTION_BTN1: "ACEPTAR" WE_PERFORM_create_province_subject_ACTION_BTN2: "ACEPTAR" WE_PERFORM_create_province_subject_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_create_province_subject_ACTION_MAP: "" PERFORM_relocate_ecumenical_patriarchate_ACTION_SETUP: "Cuando se reubica un patriarcado ecuménico." PERFORM_relocate_ecumenical_patriarchate_ACTION_HEADER: "$MESSENGER$" PERFORM_relocate_ecumenical_patriarchate_ACTION_TITLE: "¡Patriarcado ecuménico reubicado!" PERFORM_relocate_ecumenical_patriarchate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha reubicado el [holy_site|el] de [SCOPE.sHolySite('target').GetLocation.GetName] como sede de su [autocephalous_patriarchate|el]." PERFORM_relocate_ecumenical_patriarchate_ACTION_DESC: "¡Los seguidores del [SCOPE.sReligion('recipient').GetName|l] lo celebran!" PERFORM_relocate_ecumenical_patriarchate_ACTION_LOG: "Patriarcado ecuménico reubicado." PERFORM_relocate_ecumenical_patriarchate_ACTION_BTN1: "ACEPTAR" PERFORM_relocate_ecumenical_patriarchate_ACTION_BTN2: "ACEPTAR" PERFORM_relocate_ecumenical_patriarchate_ACTION_BTN3: "$common_string_go_to$" PERFORM_relocate_ecumenical_patriarchate_ACTION_MAP: "" WE_PERFORM_hide_from_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden esconderse de la Peste Negra." WE_PERFORM_hide_from_black_death_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_hide_from_black_death_ACTION_TITLE: "¡Los líderes se ocultan!" WE_PERFORM_hide_from_black_death_ACTION_EFFECTS: "Hemos decidido que nuestros líderes deben protegerse de la Peste Negra que asola las tierras." WE_PERFORM_hide_from_black_death_ACTION_DESC: "Es prudente para el buen funcionamiento del país." WE_PERFORM_hide_from_black_death_ACTION_LOG: "Nuestros líderes se esconden de la Peste Negra." WE_PERFORM_hide_from_black_death_ACTION_BTN1: "ACEPTAR" WE_PERFORM_hide_from_black_death_ACTION_BTN2: "ACEPTAR" WE_PERFORM_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_hide_from_black_death_ACTION_MAP: "" OTHER_PERFORMS_hide_from_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden esconderse de la Peste Negra." OTHER_PERFORMS_hide_from_black_death_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_hide_from_black_death_ACTION_TITLE: "Los líderes se ocultan" OTHER_PERFORMS_hide_from_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido protegerse de la Peste Negra que asola sus tierras." OTHER_PERFORMS_hide_from_black_death_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios cobardes que son." OTHER_PERFORMS_hide_from_black_death_ACTION_LOG: "Los líderes se ocultan de la Peste Negra en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_hide_from_black_death_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_hide_from_black_death_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_hide_from_black_death_ACTION_MAP: "" WE_PERFORM_stop_hide_from_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de ocultarse de la Peste Negra." WE_PERFORM_stop_hide_from_black_death_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_hide_from_black_death_ACTION_TITLE: "¡Nuestros valientes líderes reaparecen!" WE_PERFORM_stop_hide_from_black_death_ACTION_EFFECTS: "Nuestros valientes líderes demuestran solidaridad con la población y dejan de ocultarse de la Peste Negra que asola nuestras tierras." WE_PERFORM_stop_hide_from_black_death_ACTION_LOG: "Nuestros líderes dejan de ocultarse de la Peste Negra." WE_PERFORM_stop_hide_from_black_death_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_hide_from_black_death_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_hide_from_black_death_ACTION_MAP: "" OTHER_PERFORMS_stop_hide_from_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de ocultarse de la Peste Negra." OTHER_PERFORMS_stop_hide_from_black_death_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_hide_from_black_death_ACTION_TITLE: "Los necios líderes reaparecen" OTHER_PERFORMS_stop_hide_from_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido, en su necedad, dejar de ocultarse de la Peste Negra que asola sus tierras." OTHER_PERFORMS_stop_hide_from_black_death_ACTION_DESC: "Pronto estarán contándose las pústulas." OTHER_PERFORMS_stop_hide_from_black_death_ACTION_LOG: "Los líderes dejan de ocultarse de la Peste Negra en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_stop_hide_from_black_death_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_hide_from_black_death_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_hide_from_black_death_ACTION_MAP: "" WE_PERFORM_isolate_cities_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden aislar ciudades de la Peste Negra." WE_PERFORM_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_isolate_cities_black_death_ACTION_TITLE: "¡Ciudades aisladas!" WE_PERFORM_isolate_cities_black_death_ACTION_EFFECTS: "Nuestros sensatos líderes están aislando las ciudades para neutralizar la amenaza de la Peste Negra." WE_PERFORM_isolate_cities_black_death_ACTION_LOG: "Nuestros líderes aíslan las ciudades de la Peste Negra." WE_PERFORM_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR" WE_PERFORM_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR" WE_PERFORM_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_isolate_cities_black_death_ACTION_MAP: "" OTHER_PERFORMS_isolate_cities_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden aislar ciudades de la Peste Negra." OTHER_PERFORMS_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_isolate_cities_black_death_ACTION_TITLE: "¡Ciudades aisladas!" OTHER_PERFORMS_isolate_cities_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido, en su necedad, aislar las ciudades de la Peste Negra que asola sus tierras." OTHER_PERFORMS_isolate_cities_black_death_ACTION_DESC: "¡Su economía se resentirá!" OTHER_PERFORMS_isolate_cities_black_death_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetName] aíslan ciudades de la Peste Negra." OTHER_PERFORMS_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_isolate_cities_black_death_ACTION_MAP: "" WE_PERFORM_stop_isolate_cities_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden reabrir las ciudades" WE_PERFORM_stop_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_isolate_cities_black_death_ACTION_TITLE: "¡Ciudades reabiertas!" WE_PERFORM_stop_isolate_cities_black_death_ACTION_EFFECTS: "Nuestros líderes han reabierto las ciudades al comercio y a los extranjeros." WE_PERFORM_stop_isolate_cities_black_death_ACTION_LOG: "Nuestros líderes reabren las ciudades." WE_PERFORM_stop_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_isolate_cities_black_death_ACTION_MAP: "" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden reabrir sus ciudades" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_TITLE: "Los necios líderes reabren sus ciudades" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido, en su necedad, reabrir las ciudades, por lo que la Peste Negra campará por las calles." OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_DESC: "¡Sus gentes sufrirán!" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetName] reabren las ciudades." OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_MAP: "" WE_PERFORM_control_the_food_market_ACTION_SETUP: "Cuando nuestros líderes deciden controlar el mercado de alimentos." WE_PERFORM_control_the_food_market_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_control_the_food_market_ACTION_TITLE: "¡Mercado de alimentos protegido!" WE_PERFORM_control_the_food_market_ACTION_EFFECTS: "Hemos decidido garantizar el suministro de alimentos en nuestro país." WE_PERFORM_control_the_food_market_ACTION_DESC: "Es más que prudente por la seguridad de nuestros ciudadanos." WE_PERFORM_control_the_food_market_ACTION_LOG: "Prohibimos exportación de alimentos de nuestros mercados." WE_PERFORM_control_the_food_market_ACTION_BTN1: "ACEPTAR" WE_PERFORM_control_the_food_market_ACTION_BTN2: "ACEPTAR" WE_PERFORM_control_the_food_market_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_control_the_food_market_ACTION_MAP: "" OTHER_PERFORMS_control_the_food_market_ACTION_SETUP: "Cuando otro país decide bloquear la exportación de alimentos." OTHER_PERFORMS_control_the_food_market_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_control_the_food_market_ACTION_TITLE: "Exportación de alimentos bloqueada" OTHER_PERFORMS_control_the_food_market_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido bloquear la exportación de alimentos." OTHER_PERFORMS_control_the_food_market_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] bloquea la exportación de alimentos." OTHER_PERFORMS_control_the_food_market_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_control_the_food_market_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_control_the_food_market_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_control_the_food_market_ACTION_MAP: "" WE_PERFORM_stop_control_the_food_market_ACTION_SETUP: "Cuando nuestros líderes deciden levantar la prohibición de exportar productos alimentarios" WE_PERFORM_stop_control_the_food_market_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_control_the_food_market_ACTION_TITLE: "Prohibición de exportación levantada" WE_PERFORM_stop_control_the_food_market_ACTION_EFFECTS: "Ya no necesitamos controlar el libre movimiento de alimentos por nuestro país." WE_PERFORM_stop_control_the_food_market_ACTION_LOG: "Se ha levantado la prohibición de exportar alimentos." WE_PERFORM_stop_control_the_food_market_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_control_the_food_market_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_control_the_food_market_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_control_the_food_market_ACTION_MAP: "" OTHER_PERFORMS_stop_control_the_food_market_ACTION_SETUP: "Cuando otro país deja de bloquear el comercio de alimentos" OTHER_PERFORMS_stop_control_the_food_market_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_control_the_food_market_ACTION_TITLE: "Prohibición de exportación levantada" OTHER_PERFORMS_stop_control_the_food_market_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido al fin levantar la prohibición de comerciar con alimentos en sus tierras." OTHER_PERFORMS_stop_control_the_food_market_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] levanta la prohibición de exportar." OTHER_PERFORMS_stop_control_the_food_market_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_control_the_food_market_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_control_the_food_market_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_control_the_food_market_ACTION_MAP: "" WE_PERFORM_close_the_borders_ACTION_SETUP: "Cuando nuestros líderes deciden aislarse del mundo." WE_PERFORM_close_the_borders_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_close_the_borders_ACTION_TITLE: "¡Aislemos nuestros mercados!" WE_PERFORM_close_the_borders_ACTION_EFFECTS: "Hemos decidido bloquear todo intercambio comercial con el exterior." WE_PERFORM_close_the_borders_ACTION_DESC: "Es más que prudente por la seguridad de nuestros ciudadanos." WE_PERFORM_close_the_borders_ACTION_LOG: "Prohibimos cualquier exportación o importación con el exterior." WE_PERFORM_close_the_borders_ACTION_BTN1: "ACEPTAR" WE_PERFORM_close_the_borders_ACTION_BTN2: "ACEPTAR" WE_PERFORM_close_the_borders_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_close_the_borders_ACTION_MAP: "" OTHER_PERFORMS_close_the_borders_ACTION_SETUP: "Cuando otro país decide aislarse del mundo." OTHER_PERFORMS_close_the_borders_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_close_the_borders_ACTION_TITLE: "¡País aislado!" OTHER_PERFORMS_close_the_borders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido aislarse del mundo y han bloqueado todo intercambio comercial con el exterior." OTHER_PERFORMS_close_the_borders_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios cobardes que son." OTHER_PERFORMS_close_the_borders_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se aísla." OTHER_PERFORMS_close_the_borders_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_close_the_borders_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_close_the_borders_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_close_the_borders_ACTION_MAP: "" WE_PERFORM_stop_close_the_borders_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de aislarse del mundo." WE_PERFORM_stop_close_the_borders_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_close_the_borders_ACTION_TITLE: "Apertura al mundo" WE_PERFORM_stop_close_the_borders_ACTION_EFFECTS: "Nuestros mercados vuelven a estar abiertos a los comerciantes del mundo." WE_PERFORM_stop_close_the_borders_ACTION_LOG: "Nuestros mercados vuelven a estar abiertos a los comerciantes del mundo." WE_PERFORM_stop_close_the_borders_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_close_the_borders_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_close_the_borders_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_close_the_borders_ACTION_MAP: "" OTHER_PERFORMS_stop_close_the_borders_ACTION_SETUP: "Cuando otro país decide dejar de aislarse del mundo." OTHER_PERFORMS_stop_close_the_borders_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_close_the_borders_ACTION_TITLE: "Apertura al comercio" OTHER_PERFORMS_stop_close_the_borders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de aislarse del mundo." OTHER_PERFORMS_stop_close_the_borders_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de esconderse del mundo." OTHER_PERFORMS_stop_close_the_borders_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_close_the_borders_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_close_the_borders_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_close_the_borders_ACTION_MAP: "" WE_PERFORM_no_contact_with_outsiders_ACTION_SETUP: "Cuando decidimos no tener más contacto con los forasteros." WE_PERFORM_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_no_contact_with_outsiders_ACTION_TITLE: "¡Basta de contactos!" WE_PERFORM_no_contact_with_outsiders_ACTION_EFFECTS: "Por la seguridad de nuestro pueblo, hemos decidido no tratar más con ningún extranjero y bloquear los intercambios comerciales con el exterior." WE_PERFORM_no_contact_with_outsiders_ACTION_LOG: "Se prohíbe cualquier contacto con extranjeros." WE_PERFORM_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR" WE_PERFORM_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR" WE_PERFORM_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_no_contact_with_outsiders_ACTION_MAP: "" OTHER_PERFORMS_no_contact_with_outsiders_ACTION_SETUP: "Cuando otro país decide no tener más contacto con los forasteros." OTHER_PERFORMS_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_no_contact_with_outsiders_ACTION_TITLE: "¡País aislado!" OTHER_PERFORMS_no_contact_with_outsiders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido aislarse del mundo." OTHER_PERFORMS_no_contact_with_outsiders_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios cobardes que son." OTHER_PERFORMS_no_contact_with_outsiders_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se aísla." OTHER_PERFORMS_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_no_contact_with_outsiders_ACTION_MAP: "" WE_PERFORM_stop_no_contact_with_outsiders_ACTION_SETUP: "Cuando decidimos retomar el contacto con los extranjeros." WE_PERFORM_stop_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_no_contact_with_outsiders_ACTION_TITLE: "Apertura al mundo" WE_PERFORM_stop_no_contact_with_outsiders_ACTION_EFFECTS: "Hemos decidido relajar las restricciones al contacto y el comercio con extranjeros." WE_PERFORM_stop_no_contact_with_outsiders_ACTION_LOG: "Hemos decidido relajar las restricciones al contacto y el comercio con extranjeros." WE_PERFORM_stop_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_no_contact_with_outsiders_ACTION_MAP: "" OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_SETUP: "Cuando otro país decide dejar de aislarse del mundo." OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_TITLE: "Apertura al comercio" OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de aislarse del mundo." OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de esconderse del mundo." OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_MAP: "" WE_PERFORM_procure_remedies_ACTION_SETUP: "Cuando nuestros líderes deciden empezar a proporcionar remedios." WE_PERFORM_procure_remedies_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_procure_remedies_ACTION_TITLE: "Obtención de remedios" WE_PERFORM_procure_remedies_ACTION_EFFECTS: "Hemos decidido conseguir los muchos ingredientes necesarios para la preparación de medicinas y remedios contra la peste." WE_PERFORM_procure_remedies_ACTION_LOG: "Empezamos a procurar remedios." WE_PERFORM_procure_remedies_ACTION_BTN1: "ACEPTAR" WE_PERFORM_procure_remedies_ACTION_BTN2: "ACEPTAR" WE_PERFORM_procure_remedies_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_procure_remedies_ACTION_MAP: "" OTHER_PERFORMS_procure_remedies_ACTION_SETUP: "Cuando un país decide empezar a proporcionar remedios." OTHER_PERFORMS_procure_remedies_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_procure_remedies_ACTION_TITLE: "Un país engañado" OTHER_PERFORMS_procure_remedies_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido escuchar a todos los curanderos y falsos sanadores y han empezado a comprar grandes cantidades de ingredientes absurdos para pócimas." OTHER_PERFORMS_procure_remedies_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] compra remedios." OTHER_PERFORMS_procure_remedies_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_procure_remedies_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_procure_remedies_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_procure_remedies_ACTION_MAP: "" WE_PERFORM_great_pestilence_procure_remedies_ACTION_SETUP: "$WE_PERFORM_procure_remedies_ACTION_SETUP$." WE_PERFORM_great_pestilence_procure_remedies_ACTION_HEADER: "$WE_PERFORM_procure_remedies_ACTION_HEADER$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_TITLE: "$WE_PERFORM_procure_remedies_ACTION_TITLE$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_EFFECTS: "$WE_PERFORM_procure_remedies_ACTION_EFFECTS$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_LOG: "$WE_PERFORM_procure_remedies_ACTION_LOG$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_BTN1: "$WE_PERFORM_procure_remedies_ACTION_BTN1$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_BTN2: "$WE_PERFORM_procure_remedies_ACTION_BTN2$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_BTN3: "$WE_PERFORM_procure_remedies_ACTION_BTN3$" WE_PERFORM_great_pestilence_procure_remedies_ACTION_MAP: "$WE_PERFORM_procure_remedies_ACTION_MAP$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_SETUP: "$OTHER_PERFORMS_procure_remedies_ACTION_SETUP$." OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_HEADER: "$OTHER_PERFORMS_procure_remedies_ACTION_HEADER$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_TITLE: "$OTHER_PERFORMS_procure_remedies_ACTION_TITLE$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_EFFECTS: "$OTHER_PERFORMS_procure_remedies_ACTION_EFFECTS$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_LOG: "$OTHER_PERFORMS_procure_remedies_ACTION_LOG$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_BTN1: "$OTHER_PERFORMS_procure_remedies_ACTION_BTN1$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_BTN2: "$OTHER_PERFORMS_procure_remedies_ACTION_BTN2$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_BTN3: "$OTHER_PERFORMS_procure_remedies_ACTION_BTN3$" OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_MAP: "$OTHER_PERFORMS_procure_remedies_ACTION_MAP$" WE_PERFORM_stop_procure_remedies_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de proporcionar remedios." WE_PERFORM_stop_procure_remedies_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_procure_remedies_ACTION_TITLE: "Ya no se compran falsos remedios" WE_PERFORM_stop_procure_remedies_ACTION_EFFECTS: "Los múltiples remedios y brebajes que los curanderos y estafadores hacen pasar por milagrosos e infalibles han resultado ineficaces e incluso peligrosos." WE_PERFORM_stop_procure_remedies_ACTION_LOG: "Nuestros líderes dejan de procurar remedios." WE_PERFORM_stop_procure_remedies_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_procure_remedies_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_procure_remedies_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_procure_remedies_ACTION_MAP: "" OTHER_PERFORMS_stop_procure_remedies_ACTION_SETUP: "Cuando otro país decide dejar de proporcionar remedios." OTHER_PERFORMS_stop_procure_remedies_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_procure_remedies_ACTION_TITLE: "El fin de la superstición" OTHER_PERFORMS_stop_procure_remedies_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] al fin han decidido liberarse de la superstición." OTHER_PERFORMS_stop_procure_remedies_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetLongName|l] se liberan de la superstición." OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_procure_remedies_ACTION_MAP: "" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_SETUP: "$WE_PERFORM_stop_procure_remedies_ACTION_SETUP$." WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_HEADER: "$WE_PERFORM_stop_procure_remedies_ACTION_HEADER$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_TITLE: "$WE_PERFORM_stop_procure_remedies_ACTION_TITLE$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_EFFECTS: "$WE_PERFORM_stop_procure_remedies_ACTION_EFFECTS$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_LOG: "$WE_PERFORM_stop_procure_remedies_ACTION_LOG$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_BTN1: "$WE_PERFORM_stop_procure_remedies_ACTION_BTN1$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_BTN2: "$WE_PERFORM_stop_procure_remedies_ACTION_BTN2$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_BTN3: "$WE_PERFORM_stop_procure_remedies_ACTION_BTN3$" WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_MAP: "$WE_PERFORM_stop_procure_remedies_ACTION_MAP$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_SETUP: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_SETUP$." OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_HEADER: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_HEADER$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_TITLE: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_TITLE$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_EFFECTS$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_LOG: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_LOG$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_BTN1: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN1$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_BTN2: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN2$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_BTN3: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN3$" OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_MAP: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_MAP$" WE_PERFORM_segregate_the_infected_ACTION_SETUP: "Cuando nuestros líderes deciden segregar a los infectados." WE_PERFORM_segregate_the_infected_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_segregate_the_infected_ACTION_TITLE: "Segregación de los infectados" WE_PERFORM_segregate_the_infected_ACTION_EFFECTS: "Hemos decidido prohibir que los enfermos salgan de sus casas para detener la propagación de la enfermedad." WE_PERFORM_segregate_the_infected_ACTION_LOG: "Vamos a segregar a los infectados." WE_PERFORM_segregate_the_infected_ACTION_BTN1: "ACEPTAR" WE_PERFORM_segregate_the_infected_ACTION_BTN2: "ACEPTAR" WE_PERFORM_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_segregate_the_infected_ACTION_MAP: "" OTHER_PERFORMS_segregate_the_infected_ACTION_SETUP: "Cuando otro país decide segregar a los infectados." OTHER_PERFORMS_segregate_the_infected_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_segregate_the_infected_ACTION_TITLE: "Discriminación de los enfermos" OTHER_PERFORMS_segregate_the_infected_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido prohibir que los enfermos salgan de sus casas para intentar absurdamente detener la propagación de la enfermedad." OTHER_PERFORMS_segregate_the_infected_ACTION_LOG: "Los líderes segregan a los infectados en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_segregate_the_infected_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_segregate_the_infected_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_segregate_the_infected_ACTION_MAP: "" WE_PERFORM_stop_segregate_the_infected_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de segregar a los infectados." WE_PERFORM_stop_segregate_the_infected_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_segregate_the_infected_ACTION_TITLE: "El fin de la segregación" WE_PERFORM_stop_segregate_the_infected_ACTION_EFFECTS: "Se levantan las restricciones de movimiento a los infectados por la peste." WE_PERFORM_stop_segregate_the_infected_ACTION_LOG: "Se han levantado las normas de segregación." WE_PERFORM_stop_segregate_the_infected_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_segregate_the_infected_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_segregate_the_infected_ACTION_MAP: "" OTHER_PERFORMS_stop_segregate_the_infected_ACTION_SETUP: "Cuando otro país decide levantar las restricciones de movimiento a los infectados por la peste." OTHER_PERFORMS_stop_segregate_the_infected_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_segregate_the_infected_ACTION_TITLE: "El fin de la segregación en [SCOPE.sCountry('actor').GetNameWithNoTooltip]" OTHER_PERFORMS_stop_segregate_the_infected_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido absurdamente levantar las restricciones de movimiento a los infectados por la peste." OTHER_PERFORMS_stop_segregate_the_infected_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha levantado las normas de segregación." OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_segregate_the_infected_ACTION_MAP: "" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_SETUP: "$WE_PERFORM_segregate_the_infected_ACTION_SETUP$." WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_HEADER: "$WE_PERFORM_segregate_the_infected_ACTION_HEADER$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_TITLE: "$WE_PERFORM_segregate_the_infected_ACTION_TITLE$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_EFFECTS: "$WE_PERFORM_segregate_the_infected_ACTION_EFFECTS$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_LOG: "$WE_PERFORM_segregate_the_infected_ACTION_LOG$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_BTN1: "$WE_PERFORM_segregate_the_infected_ACTION_BTN1$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_BTN2: "$WE_PERFORM_segregate_the_infected_ACTION_BTN2$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_BTN3: "$WE_PERFORM_segregate_the_infected_ACTION_BTN3$" WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_MAP: "$WE_PERFORM_segregate_the_infected_ACTION_MAP$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_SETUP: "$OTHER_PERFORMS_segregate_the_infected_ACTION_SETUP$." OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_HEADER: "$OTHER_PERFORMS_segregate_the_infected_ACTION_HEADER$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_TITLE: "$OTHER_PERFORMS_segregate_the_infected_ACTION_TITLE$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_EFFECTS: "$OTHER_PERFORMS_segregate_the_infected_ACTION_EFFECTS$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_LOG: "$OTHER_PERFORMS_segregate_the_infected_ACTION_LOG$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_BTN1: "$OTHER_PERFORMS_segregate_the_infected_ACTION_BTN1$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_BTN2: "$OTHER_PERFORMS_segregate_the_infected_ACTION_BTN2$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_BTN3: "$OTHER_PERFORMS_segregate_the_infected_ACTION_BTN3$" OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_MAP: "$OTHER_PERFORMS_segregate_the_infected_ACTION_MAP$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_SETUP: "$WE_PERFORM_stop_segregate_the_infected_ACTION_SETUP$." WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_HEADER: "$WE_PERFORM_stop_segregate_the_infected_ACTION_HEADER$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_TITLE: "$WE_PERFORM_stop_segregate_the_infected_ACTION_TITLE$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_EFFECTS: "$WE_PERFORM_stop_segregate_the_infected_ACTION_EFFECTS$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_LOG: "$WE_PERFORM_stop_segregate_the_infected_ACTION_LOG$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_BTN1: "$WE_PERFORM_stop_segregate_the_infected_ACTION_BTN1$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_BTN2: "$WE_PERFORM_stop_segregate_the_infected_ACTION_BTN2$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_BTN3: "$WE_PERFORM_stop_segregate_the_infected_ACTION_BTN3$" WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_MAP: "$WE_PERFORM_stop_segregate_the_infected_ACTION_MAP$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_SETUP: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_SETUP$." OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_HEADER: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_HEADER$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_TITLE: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_TITLE$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_EFFECTS$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_LOG: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_LOG$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_BTN1: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN1$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_BTN2: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN2$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_BTN3: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN3$" OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_MAP: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_MAP$" WE_PERFORM_strict_quarantines_ACTION_SETUP: "Cuando nuestros líderes deciden aplicar cuarentenas estrictas." WE_PERFORM_strict_quarantines_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_strict_quarantines_ACTION_TITLE: "Expulsión de los enfermos" WE_PERFORM_strict_quarantines_ACTION_EFFECTS: "Los afectados por la plaga son peligrosos, y su mera presencia puede propagar la peste a las personas sanas. Debemos expulsarlos de todas las comunidades para dar una oportunidad a quienes aún se pueden salvar." WE_PERFORM_strict_quarantines_ACTION_DESC: "Construiremos una [ShowBuildingTypeName('pest_house')|l] a las afueras de las ciudades afectadas para alojarlos a una distancia segura." WE_PERFORM_strict_quarantines_ACTION_LOG: "Los enfermos son expulsados de las ciudades." WE_PERFORM_strict_quarantines_ACTION_BTN1: "ACEPTAR" WE_PERFORM_strict_quarantines_ACTION_BTN2: "ACEPTAR" WE_PERFORM_strict_quarantines_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_strict_quarantines_ACTION_MAP: "" OTHER_PERFORMS_strict_quarantines_ACTION_SETUP: "Cuando los líderes de otro país deciden aplicar cuarentenas estrictas." OTHER_PERFORMS_strict_quarantines_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_strict_quarantines_ACTION_TITLE: "Expulsión de los enfermos" OTHER_PERFORMS_strict_quarantines_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido expulsar a los más enfermos y frágiles de cada comunidad y hacinarlos en cabañas húmedas y putrefactas para que mueran fuera de la vista." OTHER_PERFORMS_strict_quarantines_ACTION_DESC: "Esperamos que sus súbditos los vean como los tiranos malignos que son." OTHER_PERFORMS_strict_quarantines_ACTION_LOG: "Los líderes expulsan a los enfermos en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_strict_quarantines_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_strict_quarantines_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_strict_quarantines_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_strict_quarantines_ACTION_MAP: "" WE_PERFORM_stop_strict_quarantines_ACTION_SETUP: "Cuando nuestros líderes deciden acabar con las cuarentenas estrictas." WE_PERFORM_stop_strict_quarantines_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_strict_quarantines_ACTION_TITLE: "Desmantelamiento de las casas de plagas" WE_PERFORM_stop_strict_quarantines_ACTION_EFFECTS: "Ya no necesitamos expulsar a los enfermos fuera de los límites de las comunidades. Se puede quemar cada [ShowBuildingTypeName('pest_house')|l] que se utilizaba para alojarlos." WE_PERFORM_stop_strict_quarantines_ACTION_LOG: "Nuestros líderes dejan de expulsar a los enfermos." WE_PERFORM_stop_strict_quarantines_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_strict_quarantines_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_strict_quarantines_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_strict_quarantines_ACTION_MAP: "" OTHER_PERFORMS_stop_strict_quarantines_ACTION_SETUP: "Cuando los líderes de otro país deciden acabar con las cuarentenas estrictas." OTHER_PERFORMS_stop_strict_quarantines_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_strict_quarantines_ACTION_TITLE: "Desmantelamiento de las casas de plagas" OTHER_PERFORMS_stop_strict_quarantines_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido absurdamente dejar de separar a los enfermos y les han permitido volver a sus comunidades." OTHER_PERFORMS_stop_strict_quarantines_ACTION_DESC: "Pronto estarán contándose las pústulas." OTHER_PERFORMS_stop_strict_quarantines_ACTION_LOG: "Los líderes dejan de expulsar a los enfermos en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_stop_strict_quarantines_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_strict_quarantines_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_strict_quarantines_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_strict_quarantines_ACTION_MAP: "" WE_PERFORM_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando nuestros líderes deciden otorgar perdones en masa." WE_PERFORM_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sponsor_sin_forgiveness_ACTION_TITLE: "Perdón en masa" WE_PERFORM_sponsor_sin_forgiveness_ACTION_EFFECTS: "La peste es un castigo de Dios por los pecados del pueblo. Podemos combatirla si organizamos servicios eclesiales en masa por todo el país y animamos a la población a purificarse de la mancha del pecado." WE_PERFORM_sponsor_sin_forgiveness_ACTION_LOG: "Nuestros líderes deciden otorgar perdones en masa." WE_PERFORM_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sponsor_sin_forgiveness_ACTION_MAP: "" OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando los líderes de otro país deciden otorgar perdones en masa." OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_TITLE: "Perdón en masa" OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido distraer a la población de la peste mediante servicios eclesiales en masa por todo el país." OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_DESC: "Esperamos que sus súbditos los vean como los tiranos manipuladores que son." OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_LOG: "Los líderes en [SCOPE.sCountry('actor').GetLongName|l] organizan servicios eclesiales en masa." OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_MAP: "" WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando nuestros líderes dejan de otorgar perdones en masa." WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_TITLE: "Sin perdones en masa" WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_EFFECTS: "Todas las misas oficiadas han demostrado ser ineficaces para detener el contagio, incluso podría decirse que los reunidos en oración han sido aún más propensos a caer en la enfermedad." WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_LOG: "Nuestros líderes dejan de otorgar perdones en masa." WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_MAP: "" OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de otorgar perdones en masa." OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_TITLE: "Sin perdones en masa" OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de distraer a la población con servicios eclesiales en masa." OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_LOG: "Los líderes han dejado de otorgar perdones en masa en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_MAP: "" PERFORM_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden patrocinar la protección espiritual." PERFORM_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$" PERFORM_sponsor_spiritual_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] patrocina la protección espiritual" PERFORM_sponsor_spiritual_protection_ACTION_EFFECTS: "$EFFECT$" PERFORM_sponsor_spiritual_protection_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] patrocina la protección espiritual." PERFORM_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR" PERFORM_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR" PERFORM_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$" PERFORM_sponsor_spiritual_protection_ACTION_MAP: "" WE_PERFORM_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden patrocinar la protección espiritual." WE_PERFORM_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_sponsor_spiritual_protection_ACTION_TITLE: "Protección espiritual patrocinada" WE_PERFORM_sponsor_spiritual_protection_ACTION_EFFECTS: "Podemos combatir la enfermedad invocando a los espíritus más poderosos y haciendo sacrificios que los obliguen a proteger a nuestra gente." WE_PERFORM_sponsor_spiritual_protection_ACTION_LOG: "Nuestros líderes deciden patrocinar la protección espiritual." WE_PERFORM_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR" WE_PERFORM_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR" WE_PERFORM_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_sponsor_spiritual_protection_ACTION_MAP: "" OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_SETUP: "Cuando los líderes de otro país deciden patrocinar la protección espiritual." OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_TITLE: "Protección espiritual patrocinada" OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido distraer a la población de la terrible peste pidiendo a los espíritus que la protejan." OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_DESC: "Esperamos que sus súbditos los vean como los tiranos manipuladores que son." OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] patrocina la protección espiritual." OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_MAP: "" PERFORM_stop_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de patrocinar la protección espiritual." PERFORM_stop_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$" PERFORM_stop_sponsor_spiritual_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] deja de patrocinar la protección espiritual" PERFORM_stop_sponsor_spiritual_protection_ACTION_EFFECTS: "$EFFECT$" PERFORM_stop_sponsor_spiritual_protection_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] deja de patrocinar la protección espiritual." PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR" PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR" PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$" PERFORM_stop_sponsor_spiritual_protection_ACTION_MAP: "" WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de patrocinar la protección espiritual." WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_TITLE: "Sin patrocinio de la protección espiritual" WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_EFFECTS: "Los numerosos sacrificios y rituales han demostrado ser ineficaces para detener el contagio. Los espíritus nos han abandonado a nuestra suerte." WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_LOG: "Nuestros líderes dejan de patrocinar la protección espiritual." WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_MAP: "" OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de patrocinar la protección espiritual." OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_TITLE: "Sin patrocinio de la protección espiritual" OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de distraer a la población pidiendo a los espíritus que la protejan." OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de patrocinar la protección espiritual." OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_MAP: "" WE_PERFORM_blame_the_minorities_ACTION_SETUP: "Cuando nuestros líderes deciden culpar a las minorías." WE_PERFORM_blame_the_minorities_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_blame_the_minorities_ACTION_TITLE: "Búsqueda de culpables" WE_PERFORM_blame_the_minorities_ACTION_EFFECTS: "No todo el mundo se ve afectado por la enfermedad del mismo modo. Quienes se libran deben ser los causantes de traer este mal a nuestro pueblo. La culpa es de las minorías religiosas del país." WE_PERFORM_blame_the_minorities_ACTION_LOG: "Nuestros líderes empiezan a culpar a las minorías por la peste." WE_PERFORM_blame_the_minorities_ACTION_BTN1: "ACEPTAR" WE_PERFORM_blame_the_minorities_ACTION_BTN2: "ACEPTAR" WE_PERFORM_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_blame_the_minorities_ACTION_MAP: "" OTHER_PERFORMS_blame_the_minorities_ACTION_SETUP: "Cuando los líderes de otro país deciden encontrar a los culpables." OTHER_PERFORMS_blame_the_minorities_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_blame_the_minorities_ACTION_TITLE: "Búsqueda de culpables" OTHER_PERFORMS_blame_the_minorities_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido empezar a culpar a las minorías religiosas de su país por los estragos de la peste." OTHER_PERFORMS_blame_the_minorities_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios tiranos que son." OTHER_PERFORMS_blame_the_minorities_ACTION_LOG: "Los líderes empiezan a culpar a las minorías por la peste en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_blame_the_minorities_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_blame_the_minorities_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_blame_the_minorities_ACTION_MAP: "" WE_PERFORM_stop_blame_the_minorities_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de buscar chivos expiatorios." WE_PERFORM_stop_blame_the_minorities_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_stop_blame_the_minorities_ACTION_TITLE: "Dejar de buscar chivos expiatorios" WE_PERFORM_stop_blame_the_minorities_ACTION_EFFECTS: "Las minorías religiosas de nuestro país no son culpables de la plaga que nos afecta, así que no podemos permitir que se los hostigue constantemente." WE_PERFORM_stop_blame_the_minorities_ACTION_LOG: "Nuestros líderes dejan de culpar a las minorías por la peste." WE_PERFORM_stop_blame_the_minorities_ACTION_BTN1: "ACEPTAR" WE_PERFORM_stop_blame_the_minorities_ACTION_BTN2: "ACEPTAR" WE_PERFORM_stop_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_stop_blame_the_minorities_ACTION_MAP: "" OTHER_PERFORMS_stop_blame_the_minorities_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de buscar chivos expiatorios." OTHER_PERFORMS_stop_blame_the_minorities_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_stop_blame_the_minorities_ACTION_TITLE: "Ya no se buscan chivos expiatorios" OTHER_PERFORMS_stop_blame_the_minorities_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido detener la tiránica persecución de las minorías religiosas del país." OTHER_PERFORMS_stop_blame_the_minorities_ACTION_LOG: "Los líderes dejan de culpar a las minorías por la peste en [SCOPE.sCountry('actor').GetLongName|l]." OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_stop_blame_the_minorities_ACTION_MAP: "" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_SETUP: "$WE_PERFORM_stop_blame_the_minorities_ACTION_SETUP$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_HEADER: "$WE_PERFORM_stop_blame_the_minorities_ACTION_HEADER$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_TITLE: "$WE_PERFORM_stop_blame_the_minorities_ACTION_TITLE$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_EFFECTS: "$WE_PERFORM_stop_blame_the_minorities_ACTION_EFFECTS$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_LOG: "$WE_PERFORM_stop_blame_the_minorities_ACTION_LOG$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_BTN1: "$WE_PERFORM_stop_blame_the_minorities_ACTION_BTN1$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_BTN2: "$WE_PERFORM_stop_blame_the_minorities_ACTION_BTN2$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_BTN3: "$WE_PERFORM_stop_blame_the_minorities_ACTION_BTN3$" WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_MAP: "$WE_PERFORM_stop_blame_the_minorities_ACTION_MAP$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_SETUP: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_SETUP$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_HEADER: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_HEADER$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_TITLE: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_TITLE$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_EFFECTS$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_LOG: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_LOG$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_BTN1: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN1$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_BTN2: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN2$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_BTN3: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN3$" OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_MAP: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_MAP$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_SETUP: "$WE_PERFORM_blame_the_minorities_ACTION_SETUP$." WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_HEADER: "$WE_PERFORM_blame_the_minorities_ACTION_HEADER$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_TITLE: "$WE_PERFORM_blame_the_minorities_ACTION_TITLE$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$WE_PERFORM_blame_the_minorities_ACTION_EFFECTS$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_LOG: "$WE_PERFORM_blame_the_minorities_ACTION_LOG$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_BTN1: "$WE_PERFORM_blame_the_minorities_ACTION_BTN1$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_BTN2: "$WE_PERFORM_blame_the_minorities_ACTION_BTN2$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_BTN3: "$WE_PERFORM_blame_the_minorities_ACTION_BTN3$" WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_MAP: "$WE_PERFORM_blame_the_minorities_ACTION_MAP$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_SETUP: "$OTHER_PERFORMS_blame_the_minorities_ACTION_SETUP$." OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_HEADER: "$OTHER_PERFORMS_blame_the_minorities_ACTION_HEADER$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_TITLE: "$OTHER_PERFORMS_blame_the_minorities_ACTION_TITLE$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$OTHER_PERFORMS_blame_the_minorities_ACTION_EFFECTS$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_DESC: "$OTHER_PERFORMS_blame_the_minorities_ACTION_DESC$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_LOG: "$OTHER_PERFORMS_blame_the_minorities_ACTION_LOG$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_BTN1: "$OTHER_PERFORMS_blame_the_minorities_ACTION_BTN1$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_BTN2: "$OTHER_PERFORMS_blame_the_minorities_ACTION_BTN2$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_BTN3: "$OTHER_PERFORMS_blame_the_minorities_ACTION_BTN3$" OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_MAP: "$OTHER_PERFORMS_blame_the_minorities_ACTION_MAP$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_SETUP: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_SETUP$." WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_HEADER: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_HEADER$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_TITLE: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_TITLE$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_LOG: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_LOG$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN1: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN1$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN2: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN2$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN3: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN3$" WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_MAP: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_MAP$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_SETUP: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_SETUP$." OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_HEADER: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_HEADER$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_TITLE: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_TITLE$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_LOG: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_LOG$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN1: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN1$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN2: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN2$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN3: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN3$" OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_MAP: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_MAP$" PERFORM_canonize_ACTION_SETUP: "Cuando canonizan a un antiguo líder." PERFORM_canonize_ACTION_HEADER: "$MESSENGER$" PERFORM_canonize_ACTION_TITLE: "¡Canonización!" PERFORM_canonize_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha canonizado a [SCOPE.sCharacter('target').GetName]." PERFORM_canonize_ACTION_DESC: "Los seguidores del [SCOPE.sReligion('recipient').GetName|l] se congregan para profesarle su adoración." PERFORM_canonize_ACTION_LOG: "Canonización." PERFORM_canonize_ACTION_BTN1: "ACEPTAR" PERFORM_canonize_ACTION_BTN2: "ACEPTAR" PERFORM_canonize_ACTION_BTN3: "$common_string_go_to$" PERFORM_canonize_ACTION_MAP: "" PERFORM_demand_church_tax_ACTION_SETUP: "Cuando exigimos un impuesto apostólico." PERFORM_demand_church_tax_ACTION_HEADER: "$MESSENGER$" PERFORM_demand_church_tax_ACTION_TITLE: "¡Impuesto apostólico!" PERFORM_demand_church_tax_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido un impuesto apostólico." PERFORM_demand_church_tax_ACTION_DESC: "Se exige a los seguidores del [SCOPE.sReligion('catholic').GetName|l] que paguen un impuesto apostólico." PERFORM_demand_church_tax_ACTION_LOG: "Petición de un impuesto apostólico." PERFORM_demand_church_tax_ACTION_BTN1: "ACEPTAR" PERFORM_demand_church_tax_ACTION_BTN2: "ACEPTAR" PERFORM_demand_church_tax_ACTION_BTN3: "$common_string_go_to$" PERFORM_demand_church_tax_ACTION_MAP: "" PERFORM_request_aid_ACTION_SETUP: "Cuando pedimos ayuda." PERFORM_request_aid_ACTION_HEADER: "$MESSENGER$" PERFORM_request_aid_ACTION_TITLE: "¡Petición de ayuda!" PERFORM_request_aid_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado una petición de ayuda." PERFORM_request_aid_ACTION_DESC: "Se ha pedido ayuda a los [GetCountry('PAP').GetName]." PERFORM_request_aid_ACTION_LOG: "pide ayuda." PERFORM_request_aid_ACTION_BTN1: "ACEPTAR" PERFORM_request_aid_ACTION_BTN2: "ACEPTAR" PERFORM_request_aid_ACTION_BTN3: "$common_string_go_to$" PERFORM_request_aid_ACTION_MAP: "" PERFORM_placitum_regium_ACTION_SETUP: "Cuando reducimos la autoridad del papa." PERFORM_placitum_regium_ACTION_HEADER: "$MESSENGER$" PERFORM_placitum_regium_ACTION_TITLE: "¡$placitum_regium$!" PERFORM_placitum_regium_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha socavado la autoridad [GetCountry('PAP').GetAdjective|l] en [SCOPE.sCountry('actor').GetName]." PERFORM_placitum_regium_ACTION_EFFECTS: "$EFFECT$" PERFORM_placitum_regium_ACTION_LOG: "$placitum_regium$." PERFORM_placitum_regium_ACTION_BTN1: "ACEPTAR" PERFORM_placitum_regium_ACTION_BTN2: "ACEPTAR" PERFORM_placitum_regium_ACTION_BTN3: "$common_string_go_to$" PERFORM_placitum_regium_ACTION_MAP: "" PERFORM_request_cardinal_seat_ACTION_SETUP: "Cuando se solicita un nuevo cardenal." PERFORM_request_cardinal_seat_ACTION_HEADER: "$MESSENGER$" PERFORM_request_cardinal_seat_ACTION_TITLE: "$request_cardinal_seat$" PERFORM_request_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha solicitado el nombramiento de un nuevo cardenal en [SCOPE.sCountry('actor').GetName] por la autoridad [GetCountry('PAP').GetAdjective|l]." PERFORM_request_cardinal_seat_ACTION_EFFECTS: "$EFFECT$" PERFORM_request_cardinal_seat_ACTION_LOG: "$request_cardinal_seat$." PERFORM_request_cardinal_seat_ACTION_BTN1: "ACEPTAR" PERFORM_request_cardinal_seat_ACTION_BTN2: "ACEPTAR" PERFORM_request_cardinal_seat_ACTION_BTN3: "$common_string_go_to$" PERFORM_request_cardinal_seat_ACTION_MAP: "" WE_PERFORM_request_cardinal_seat_ACTION_SETUP: "Cuando solicitamos un nuevo cardenal." WE_PERFORM_request_cardinal_seat_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_cardinal_seat_ACTION_TITLE: "$request_cardinal_seat$" WE_PERFORM_request_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha solicitado el nombramiento de un nuevo cardenal en nuestro Estado por la autoridad [GetCountry('PAP').GetAdjective|l]." WE_PERFORM_request_cardinal_seat_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_request_cardinal_seat_ACTION_LOG: "$request_cardinal_seat$." WE_PERFORM_request_cardinal_seat_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_cardinal_seat_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_cardinal_seat_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_cardinal_seat_ACTION_MAP: "" OTHER_PERFORMS_request_cardinal_seat_ACTION_SETUP: "Cuando alguien solicita un nuevo cardenal." OTHER_PERFORMS_request_cardinal_seat_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_request_cardinal_seat_ACTION_TITLE: "$request_cardinal_seat$" OTHER_PERFORMS_request_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha solicitado el nombramiento de un nuevo cardenal en [SCOPE.sCountry('actor').GetName] por la autoridad [GetCountry('PAP').GetAdjective|l]." OTHER_PERFORMS_request_cardinal_seat_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_request_cardinal_seat_ACTION_LOG: "$request_cardinal_seat$." OTHER_PERFORMS_request_cardinal_seat_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_request_cardinal_seat_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_request_cardinal_seat_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_request_cardinal_seat_ACTION_MAP: "" PERFORM_remove_cardinal_seat_ACTION_SETUP: "Cuando se destituye un cardenal." PERFORM_remove_cardinal_seat_ACTION_HEADER: "$MESSENGER$" PERFORM_remove_cardinal_seat_ACTION_TITLE: "¡$remove_cardinal_seat$!" PERFORM_remove_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha destituido a un cardenal con sede en [SCOPE.sCountry('actor').GetName]." PERFORM_remove_cardinal_seat_ACTION_EFFECTS: "$EFFECT$" PERFORM_remove_cardinal_seat_ACTION_LOG: "$remove_cardinal_seat$." PERFORM_remove_cardinal_seat_ACTION_BTN1: "ACEPTAR" PERFORM_remove_cardinal_seat_ACTION_BTN2: "ACEPTAR" PERFORM_remove_cardinal_seat_ACTION_BTN3: "$common_string_go_to$" PERFORM_remove_cardinal_seat_ACTION_MAP: "" WE_PERFORM_remove_cardinal_seat_ACTION_SETUP: "Cuando destituimos a un cardenal." WE_PERFORM_remove_cardinal_seat_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_remove_cardinal_seat_ACTION_TITLE: "¡$remove_cardinal_seat$!" WE_PERFORM_remove_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha destituido a un cardenal." WE_PERFORM_remove_cardinal_seat_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_remove_cardinal_seat_ACTION_LOG: "$remove_cardinal_seat$." WE_PERFORM_remove_cardinal_seat_ACTION_BTN1: "ACEPTAR" WE_PERFORM_remove_cardinal_seat_ACTION_BTN2: "ACEPTAR" WE_PERFORM_remove_cardinal_seat_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_remove_cardinal_seat_ACTION_MAP: "" OTHER_PERFORMS_remove_cardinal_seat_ACTION_SETUP: "Cuando alguien destituye a un cardenal." OTHER_PERFORMS_remove_cardinal_seat_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_remove_cardinal_seat_ACTION_TITLE: "¡$remove_cardinal_seat$!" OTHER_PERFORMS_remove_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha destituido a un cardenal con sede en [SCOPE.sCountry('actor').GetName]." OTHER_PERFORMS_remove_cardinal_seat_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORMS_remove_cardinal_seat_ACTION_LOG: "$remove_cardinal_seat$." OTHER_PERFORMS_remove_cardinal_seat_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_remove_cardinal_seat_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_remove_cardinal_seat_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_remove_cardinal_seat_ACTION_MAP: "" WE_PERFORM_change_court_language_ACTION_SETUP: "Cuando cambiamos el [court_language|el]." WE_PERFORM_change_court_language_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_court_language_ACTION_TITLE: "¡Nuevo idioma cortesano!" WE_PERFORM_change_court_language_ACTION_EFFECTS: "Hemos cambiado nuestro [court_language|el] por el [SCOPE.sDialect('target').GetName|l]." WE_PERFORM_change_court_language_ACTION_LOG: "Hemos cambiado nuestro [court_language|el] por el [SCOPE.sDialect('target').GetName|l]." WE_PERFORM_change_court_language_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_court_language_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_court_language_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_court_language_ACTION_MAP: "" WE_PERFORM_change_liturgical_language_ACTION_SETUP: "Cuando cambiamos nuestro [liturgical_language|e]." WE_PERFORM_change_liturgical_language_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_liturgical_language_ACTION_TITLE: "¡Nuevo idioma litúrgico!" WE_PERFORM_change_liturgical_language_ACTION_EFFECTS: "Hemos cambiado nuestro [liturgical_language|el] por el [SCOPE.sDialect('target').GetName|l]." WE_PERFORM_change_liturgical_language_ACTION_LOG: "Hemos cambiado nuestro [liturgical_language|el] por el [SCOPE.sDialect('target').GetName|l]." WE_PERFORM_change_liturgical_language_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_liturgical_language_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_liturgical_language_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_liturgical_language_ACTION_MAP: "" WE_PERFORM_convert_religion_ACTION_SETUP: "Cuando nos convertimos a una religión distinta." WE_PERFORM_convert_religion_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_convert_religion_ACTION_TITLE: "¡Conversión!" WE_PERFORM_convert_religion_ACTION_EFFECTS: "Nos hemos convertido al [SCOPE.sReligion('target').GetName|l]." WE_PERFORM_convert_religion_ACTION_LOG: "Nos convertimos al [SCOPE.sReligion('target').GetName|l]." WE_PERFORM_convert_religion_ACTION_BTN1: "ACEPTAR" WE_PERFORM_convert_religion_ACTION_BTN2: "ACEPTAR" WE_PERFORM_convert_religion_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_convert_religion_ACTION_MAP: "" OTHER_PERFORMS_convert_religion_ACTION_SETUP: "Cuando otro [country|el] se convierte a otra religión." OTHER_PERFORMS_convert_religion_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_convert_religion_ACTION_TITLE: "Conversión" OTHER_PERFORMS_convert_religion_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha convertido al [SCOPE.sReligion('target').GetName|l]." OTHER_PERFORMS_convert_religion_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se convierte al [SCOPE.sReligion('target').GetName|l]." OTHER_PERFORMS_convert_religion_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_convert_religion_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_convert_religion_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_convert_religion_ACTION_MAP: "" PERFORM_orthodox_synod_ACTION_SETUP: "Cuando se convoca un sínodo ortodoxo." PERFORM_orthodox_synod_ACTION_HEADER: "$MESSENGER$" PERFORM_orthodox_synod_ACTION_TITLE: "¡Convocatoria a un sínodo ortodoxo!" PERFORM_orthodox_synod_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado un sínodo ortodoxo." PERFORM_orthodox_synod_ACTION_DESC: "Se ha convocado un sínodo ortodoxo en [SCOPE.sCountry('actor').GetName]." PERFORM_orthodox_synod_ACTION_LOG: "Convocatoria de un sínodo ortodoxo." PERFORM_orthodox_synod_ACTION_BTN1: "ACEPTAR" PERFORM_orthodox_synod_ACTION_BTN2: "ACEPTAR" PERFORM_orthodox_synod_ACTION_BTN3: "$common_string_go_to$" PERFORM_orthodox_synod_ACTION_MAP: "" PERFORM_appease_the_gods_ACTION_SETUP: "Cuando apaciguamos a los dioses." PERFORM_appease_the_gods_ACTION_HEADER: "$MESSENGER$" PERFORM_appease_the_gods_ACTION_TITLE: "¡Llamada a apaciguar a los dioses!" PERFORM_appease_the_gods_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] apaciguará a los dioses." PERFORM_appease_the_gods_ACTION_DESC: "Los dioses han sido apaciguados en [SCOPE.sCountry('actor').GetName]." PERFORM_appease_the_gods_ACTION_LOG: "Apaciguamiento de los dioses." PERFORM_appease_the_gods_ACTION_BTN1: "ACEPTAR" PERFORM_appease_the_gods_ACTION_BTN2: "ACEPTAR" PERFORM_appease_the_gods_ACTION_BTN3: "$common_string_go_to$" PERFORM_appease_the_gods_ACTION_MAP: "" PERFORM_ceremonial_festivals_ACTION_SETUP: "Cuando celebramos festivales ceremoniales." PERFORM_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$" PERFORM_ceremonial_festivals_ACTION_TITLE: "¡Se convoca un festival ceremonial!" PERFORM_ceremonial_festivals_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] celebrará un festival ceremonial." PERFORM_ceremonial_festivals_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha celebrado un festival ceremonial." PERFORM_ceremonial_festivals_ACTION_LOG: "Celebración de un festival ceremonial." PERFORM_ceremonial_festivals_ACTION_BTN1: "ACEPTAR" PERFORM_ceremonial_festivals_ACTION_BTN2: "ACEPTAR" PERFORM_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$" PERFORM_ceremonial_festivals_ACTION_MAP: "" PERFORM_sacrifice_noble_blood_ACTION_SETUP: "Cuando se sacrifica la sangre de nuestros nobles." PERFORM_sacrifice_noble_blood_ACTION_HEADER: "$MESSENGER$" PERFORM_sacrifice_noble_blood_ACTION_TITLE: "¡Sacrifiquemos la sangre de nuestros nobles!" PERFORM_sacrifice_noble_blood_ACTION_EFFECTS: "[SCOPE.sCharacter('character_scope').GetName] devuelve parte de su sangre a los dioses en un ritual sagrado." PERFORM_sacrifice_noble_blood_ACTION_LOG: "Sacrifiquemos sangre noble." PERFORM_sacrifice_noble_blood_ACTION_BTN1: "ACEPTAR" PERFORM_sacrifice_noble_blood_ACTION_BTN2: "ACEPTAR" PERFORM_sacrifice_noble_blood_ACTION_BTN3: "$common_string_go_to$" PERFORM_sacrifice_noble_blood_ACTION_MAP: "" PERFORM_mayan_ceremonial_festivals_ACTION_SETUP: "Cuando celebramos festivales ceremoniales." PERFORM_mayan_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$" PERFORM_mayan_ceremonial_festivals_ACTION_TITLE: "¡Se convoca un festival ceremonial!" PERFORM_mayan_ceremonial_festivals_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] celebrará un festival ceremonial." PERFORM_mayan_ceremonial_festivals_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha celebrado un festival ceremonial." PERFORM_mayan_ceremonial_festivals_ACTION_LOG: "Celebración de un festival ceremonial." PERFORM_mayan_ceremonial_festivals_ACTION_BTN1: "ACEPTAR" PERFORM_mayan_ceremonial_festivals_ACTION_BTN2: "ACEPTAR" PERFORM_mayan_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$" PERFORM_mayan_ceremonial_festivals_ACTION_MAP: "" PERFORM_open_war_ACTION_SETUP: "Cuando convocamos un consejo de guerra." PERFORM_open_war_ACTION_HEADER: "$MESSENGER$" PERFORM_open_war_ACTION_TITLE: "¡Convocatoria de un consejo de guerra!" PERFORM_open_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] convocará un consejo de guerra." PERFORM_open_war_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha celebrado un consejo de guerra." PERFORM_open_war_ACTION_LOG: "Celebración de un consejo de guerra." PERFORM_open_war_ACTION_BTN1: "ACEPTAR" PERFORM_open_war_ACTION_BTN2: "ACEPTAR" PERFORM_open_war_ACTION_BTN3: "$common_string_go_to$" PERFORM_open_war_ACTION_MAP: "" PERFORM_pilgrimage_to_cholula_ACTION_SETUP: "Cuando convocamos una peregrinación a [ShowLocationName('cholollan')]." PERFORM_pilgrimage_to_cholula_ACTION_HEADER: "$MESSENGER$" PERFORM_pilgrimage_to_cholula_ACTION_TITLE: "¡Convocatoria de peregrinación a [ShowLocationName('cholollan')]!" PERFORM_pilgrimage_to_cholula_ACTION_EFFECTS: "Quien gobierna [SCOPE.sCountry('actor').GetName] se embarcará en una peregrinación a [ShowLocationName('cholollan')]." PERFORM_pilgrimage_to_cholula_ACTION_DESC: "Quien gobierna [SCOPE.sCountry('actor').GetName] ha realizado una peregrinación a [ShowLocationName('cholollan')]." PERFORM_pilgrimage_to_cholula_ACTION_LOG: "Embarcarse en una peregrinación a [ShowLocationName('cholollan')]." PERFORM_pilgrimage_to_cholula_ACTION_BTN1: "ACEPTAR" PERFORM_pilgrimage_to_cholula_ACTION_BTN2: "ACEPTAR" PERFORM_pilgrimage_to_cholula_ACTION_BTN3: "$common_string_go_to$" PERFORM_pilgrimage_to_cholula_ACTION_MAP: "" PERFORM_periphora_ACTION_SETUP: "Cuando se saca en procesión un icono sagrado." PERFORM_periphora_ACTION_HEADER: "$MESSENGER$" PERFORM_periphora_ACTION_TITLE: "¡Periphora!" PERFORM_periphora_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido celebrar una procesión y mostrar la obra [SCOPE.sWorkOfArt('work_of_art').GetName] a la población." PERFORM_periphora_ACTION_LOG: "Periphora." PERFORM_periphora_ACTION_BTN1: "ACEPTAR" PERFORM_periphora_ACTION_BTN2: "ACEPTAR" PERFORM_periphora_ACTION_BTN3: "$common_string_go_to$" PERFORM_periphora_ACTION_MAP: "" PERFORM_add_location_to_international_organization_ACTION_SETUP: "Cuando se añade una ubicación a una organización internacional." PERFORM_add_location_to_international_organization_ACTION_HEADER: "$MESSENGER$" PERFORM_add_location_to_international_organization_ACTION_TITLE: "¡Crece la influencia de la organización [SCOPE.sInternationalOrganization('target_1').GetName]!" PERFORM_add_location_to_international_organization_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha añadido [SCOPE.sLocation('target').GetName] a la organización [SCOPE.sInternationalOrganization('target_1').GetName]." PERFORM_add_location_to_international_organization_ACTION_LOG: "[SCOPE.sLocation('target').GetName] se añadió a la organización [SCOPE.sInternationalOrganization('target').GetName]." PERFORM_add_location_to_international_organization_ACTION_BTN1: "ACEPTAR" PERFORM_add_location_to_international_organization_ACTION_BTN2: "ACEPTAR" PERFORM_add_location_to_international_organization_ACTION_BTN3: "$common_string_go_to$" PERFORM_add_location_to_international_organization_ACTION_MAP: "" PERFORM_remove_location_from_international_organization_ACTION_SETUP: "Cuando se quita una ubicación de una organización internacional." PERFORM_remove_location_from_international_organization_ACTION_HEADER: "$MESSENGER$" PERFORM_remove_location_from_international_organization_ACTION_TITLE: "¡Disminuye la influencia de la organización [SCOPE.sInternationalOrganization('target_1').GetName]!" PERFORM_remove_location_from_international_organization_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha quitado [SCOPE.sLocation('target').GetName] de la organización [SCOPE.sInternationalOrganization('target_1').GetName]." PERFORM_remove_location_from_international_organization_ACTION_LOG: "[SCOPE.sLocation('target').GetName] se eliminó de la organización [SCOPE.sInternationalOrganization('target_1').GetName]." PERFORM_remove_location_from_international_organization_ACTION_BTN1: "ACEPTAR" PERFORM_remove_location_from_international_organization_ACTION_BTN2: "ACEPTAR" PERFORM_remove_location_from_international_organization_ACTION_BTN3: "$common_string_go_to$" PERFORM_remove_location_from_international_organization_ACTION_MAP: "" NO_NEW_LEADER_TEXT: "Ahora mismo no hay [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] en la organización [INTERNATIONAL_ORGANIZATION.GetName]." NEW_LEADER_TEXT: "[INTERNATIONAL_ORGANIZATION.GetLeaderName] es ahora [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de la organización [INTERNATIONAL_ORGANIZATION.GetName]." IS_NEW_LEADER_TEXT: "Nosotros, [COUNTRY.GetLongName|l], ostentamos ahora y por derecho propio el cargo de [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de la organización [INTERNATIONAL_ORGANIZATION.GetName]." NEW_LEADERS_TEXT: "[INTERNATIONAL_ORGANIZATION.GetLeaderName] ahora lidera la organización [INTERNATIONAL_ORGANIZATION.GetName]." PERFORM_election_ACTION_SETUP: "Cuando terminan unas elecciones." PERFORM_election_ACTION_HEADER: "$MESSENGER$" PERFORM_election_ACTION_TITLE: "¡Elecciones!" PERFORM_election_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetNewLeadersString]." PERFORM_election_ACTION_LOG: "[SCOPE.sCountry('vote').GetName] eligió a su [SCOPE.sInternationalOrganization('recipient').GetLeaderTitle|l]." PERFORM_election_ACTION_BTN1: "ACEPTAR" PERFORM_election_ACTION_BTN2: "ACEPTAR" PERFORM_election_ACTION_BTN3: "$common_string_go_to$" PERFORM_election_ACTION_MAP: "" WE_PERFORM_election_ACTION_SETUP: "Cuando votamos en unas elecciones." WE_PERFORM_election_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_election_ACTION_TITLE: "¡Votación!" WE_PERFORM_election_ACTION_EFFECTS: "Hemos votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_election_ACTION_LOG: "Votamos por [SCOPE.sCountry('vote').GetName]." WE_PERFORM_election_ACTION_BTN1: "ACEPTAR" WE_PERFORM_election_ACTION_BTN2: "ACEPTAR" WE_PERFORM_election_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_election_ACTION_MAP: "" OTHER_PERFORMS_election_ACTION_SETUP: "Cuando otro [country|el] vota en unas elecciones." OTHER_PERFORMS_election_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_election_ACTION_TITLE: "Votación" OTHER_PERFORMS_election_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_election_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] vota por [SCOPE.sCountry('vote').GetName]." OTHER_PERFORMS_election_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_election_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_election_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_election_ACTION_MAP: "" PERFORM_hre_election_ACTION_SETUP: "Cuando terminan las elecciones imperiales." PERFORM_hre_election_ACTION_HEADER: "$MESSENGER$" PERFORM_hre_election_ACTION_TITLE: "¡Elecciones imperiales!" PERFORM_hre_election_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetNewLeadersString]." PERFORM_hre_election_ACTION_LOG: "El [SCOPE.sInternationalOrganization('recipient').GetName] ha elegido a su [SCOPE.sInternationalOrganization('recipient').GetLeaderTitle|l]." PERFORM_hre_election_ACTION_BTN1: "ACEPTAR" PERFORM_hre_election_ACTION_BTN2: "ACEPTAR" PERFORM_hre_election_ACTION_BTN3: "$common_string_go_to$" PERFORM_hre_election_ACTION_MAP: "" WE_PERFORM_hre_election_ACTION_SETUP: "Cuando votamos en las elecciones imperiales." WE_PERFORM_hre_election_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_hre_election_ACTION_TITLE: "¡Votación!" WE_PERFORM_hre_election_ACTION_EFFECTS: "Hemos votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_hre_election_ACTION_LOG: "Votamos por [SCOPE.sCountry('vote').GetName]." WE_PERFORM_hre_election_ACTION_BTN1: "ACEPTAR" WE_PERFORM_hre_election_ACTION_BTN2: "ACEPTAR" WE_PERFORM_hre_election_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_hre_election_ACTION_MAP: "" OTHER_PERFORMS_hre_election_ACTION_SETUP: "Cuando otro [country|el] vota en las elecciones imperiales." OTHER_PERFORMS_hre_election_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_hre_election_ACTION_TITLE: "Votación" OTHER_PERFORMS_hre_election_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_hre_election_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] vota por [SCOPE.sCountry('vote').GetName]." OTHER_PERFORMS_hre_election_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_hre_election_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_hre_election_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_hre_election_ACTION_MAP: "" PERFORM_swiss_election_ACTION_SETUP: "Cuando terminan las elecciones suizas." PERFORM_swiss_election_ACTION_HEADER: "$MESSENGER$" PERFORM_swiss_election_ACTION_TITLE: "¡Elecciones suizas!" PERFORM_swiss_election_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetNewLeadersString]." PERFORM_swiss_election_ACTION_LOG: "[SCOPE.sCountry('vote').GetName] eligió a su [SCOPE.sInternationalOrganization('recipient').GetLeaderTitle|l]." PERFORM_swiss_election_ACTION_BTN1: "ACEPTAR" PERFORM_swiss_election_ACTION_BTN2: "ACEPTAR" PERFORM_swiss_election_ACTION_BTN3: "$common_string_go_to$" PERFORM_swiss_election_ACTION_MAP: "" WE_PERFORM_swiss_election_ACTION_SETUP: "Cuando votamos en las elecciones suizas." WE_PERFORM_swiss_election_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_swiss_election_ACTION_TITLE: "¡Votación!" WE_PERFORM_swiss_election_ACTION_EFFECTS: "Hemos votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_swiss_election_ACTION_LOG: "Votamos por [SCOPE.sCountry('vote').GetName]." WE_PERFORM_swiss_election_ACTION_BTN1: "ACEPTAR" WE_PERFORM_swiss_election_ACTION_BTN2: "ACEPTAR" WE_PERFORM_swiss_election_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_swiss_election_ACTION_MAP: "" OTHER_PERFORMS_swiss_election_ACTION_SETUP: "Cuando otro [country|el] vota en las elecciones suizas." OTHER_PERFORMS_swiss_election_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_swiss_election_ACTION_TITLE: "Votación" OTHER_PERFORMS_swiss_election_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_swiss_election_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] vota por [SCOPE.sCountry('vote').GetName]." OTHER_PERFORMS_swiss_election_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_swiss_election_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_swiss_election_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_swiss_election_ACTION_MAP: "" WE_PERFORM_call_organization_parliament_ACTION_SETUP: "Cuando convocamos el [parliament|e] de una [international_organization|el]." WE_PERFORM_call_organization_parliament_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_call_organization_parliament_ACTION_TITLE: "¡Parlamento convocado!" WE_PERFORM_call_organization_parliament_ACTION_EFFECTS: "Hemos convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_call_organization_parliament_ACTION_DESC: "La cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName] se debate en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]." WE_PERFORM_call_organization_parliament_ACTION_LOG: "Convocamos el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName]." WE_PERFORM_call_organization_parliament_ACTION_BTN1: "ACEPTAR" WE_PERFORM_call_organization_parliament_ACTION_BTN2: "ACEPTAR" WE_PERFORM_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_call_organization_parliament_ACTION_MAP: "" OTHER_PERFORMS_call_organization_parliament_ACTION_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]." OTHER_PERFORMS_call_organization_parliament_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_call_organization_parliament_ACTION_TITLE: "¡Parlamento convocado!" OTHER_PERFORMS_call_organization_parliament_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_call_organization_parliament_ACTION_DESC: "La cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName] se debate en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]." OTHER_PERFORMS_call_organization_parliament_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName]." OTHER_PERFORMS_call_organization_parliament_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_call_organization_parliament_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_call_organization_parliament_ACTION_MAP: "" ACTION_call_organization_parliament_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]." ACTION_call_organization_parliament_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_call_organization_parliament_PERFORMED_ON_US_TITLE: "¡Parlamento convocado!" ACTION_call_organization_parliament_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." ACTION_call_organization_parliament_PERFORMED_ON_US_DESC: "La cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName] se debate en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]." ACTION_call_organization_parliament_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName]." ACTION_call_organization_parliament_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_call_organization_parliament_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_call_organization_parliament_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_call_organization_parliament_PERFORMED_ON_US_MAP: "" WE_PERFORM_union_call_organization_parliament_ACTION_SETUP: "Cuando convocamos el [parliament|e] de la [GetInternationalOrganizationType('union').GetName]." WE_PERFORM_union_call_organization_parliament_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_union_call_organization_parliament_ACTION_TITLE: "¡Convocado el Parlamento de la Unión!" WE_PERFORM_union_call_organization_parliament_ACTION_EFFECTS: "Hemos convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_union_call_organization_parliament_ACTION_DESC: "La cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')] se debate ahora en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]." WE_PERFORM_union_call_organization_parliament_ACTION_LOG: "Convocamos el [parliament|e] de la [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')]." WE_PERFORM_union_call_organization_parliament_ACTION_BTN1: "ACEPTAR" WE_PERFORM_union_call_organization_parliament_ACTION_BTN2: "ACEPTAR" WE_PERFORM_union_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_union_call_organization_parliament_ACTION_MAP: "" OTHER_PERFORMS_union_call_organization_parliament_ACTION_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]." OTHER_PERFORMS_union_call_organization_parliament_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_union_call_organization_parliament_ACTION_TITLE: "¡Convocado el Parlamento de la Unión!" OTHER_PERFORMS_union_call_organization_parliament_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_union_call_organization_parliament_ACTION_DESC: "La cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')] se debate ahora en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]." OTHER_PERFORMS_union_call_organization_parliament_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] convocó el [parliament|e] de la [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')]." OTHER_PERFORMS_union_call_organization_parliament_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_union_call_organization_parliament_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_union_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_union_call_organization_parliament_ACTION_MAP: "" ACTION_union_call_organization_parliament_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]." ACTION_union_call_organization_parliament_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_union_call_organization_parliament_PERFORMED_ON_US_TITLE: "¡Convocado el Parlamento de la Unión!" ACTION_union_call_organization_parliament_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." ACTION_union_call_organization_parliament_PERFORMED_ON_US_DESC: "La cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')] se debate ahora en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]." ACTION_union_call_organization_parliament_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] convocó el [parliament|e] de la [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')]." ACTION_union_call_organization_parliament_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_union_call_organization_parliament_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_union_call_organization_parliament_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_union_call_organization_parliament_PERFORMED_ON_US_MAP: "" WE_PERFORM_change_organization_parliament_type_ACTION_SETUP: "Cuando cambiamos el [parliament_type|el] de una [international_organization|el]." WE_PERFORM_change_organization_parliament_type_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_organization_parliament_type_ACTION_TITLE: "¡Tipo de Parlamento cambiado!" WE_PERFORM_change_organization_parliament_type_ACTION_EFFECTS: "Hemos cambiado el [parliament_type|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_change_organization_parliament_type_ACTION_DESC: "El Parlamento pasa ahora a ser de tipo [SCOPE.sParliamentType('parliament_type').GetName]." WE_PERFORM_change_organization_parliament_type_ACTION_LOG: "Cambiamos el [parliament_type|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] a [SCOPE.sParliamentType('target').GetName]." WE_PERFORM_change_organization_parliament_type_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_organization_parliament_type_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_organization_parliament_type_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_organization_parliament_type_ACTION_MAP: "" OTHER_PERFORMS_change_organization_parliament_type_ACTION_SETUP: "Cuando otro [country|el] cambia el [parliament_type|el] de una [international_organization|el]." OTHER_PERFORMS_change_organization_parliament_type_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_change_organization_parliament_type_ACTION_TITLE: "¡Tipo de Parlamento cambiado!" OTHER_PERFORMS_change_organization_parliament_type_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado el [parliament_type|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_change_organization_parliament_type_ACTION_DESC: "El Parlamento pasa ahora a ser de tipo [SCOPE.sParliamentType('parliament_type').GetName]." OTHER_PERFORMS_change_organization_parliament_type_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha cambiado el [parliament_type|el] de [SCOPE.sInternationalOrganization('recipient').GetName] a [SCOPE.sParliamentType('target').GetName]." OTHER_PERFORMS_change_organization_parliament_type_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_change_organization_parliament_type_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_change_organization_parliament_type_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_change_organization_parliament_type_ACTION_MAP: "" PERFORM_vote_in_organization_parliament_ACTION_SETUP: "Cuando votamos en el [parliament|e] de una [international_organization|el]." PERFORM_vote_in_organization_parliament_ACTION_HEADER: "$MESSENGER$" PERFORM_vote_in_organization_parliament_ACTION_TITLE: "$ACTION$" PERFORM_vote_in_organization_parliament_ACTION_DESC: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." PERFORM_vote_in_organization_parliament_ACTION_EFFECTS: "Nuestro voto influirá en el destino de la organización [SCOPE.sInternationalOrganization('recipient').GetNameWithNoTooltip]." PERFORM_vote_in_organization_parliament_ACTION_FLAVOR: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." PERFORM_vote_in_organization_parliament_ACTION_LOG: "Hemos hecho esto: $ACTION$." PERFORM_vote_in_organization_parliament_ACTION_BTN1: "ACEPTAR" PERFORM_vote_in_organization_parliament_ACTION_BTN2: "ACEPTAR" PERFORM_vote_in_organization_parliament_ACTION_BTN3: "$common_string_go_to$" PERFORM_vote_in_organization_parliament_ACTION_MAP: "" WE_PERFORM_vote_in_organization_parliament_ACTION_SETUP: "Cuando votamos en el [parliament|e] de una [international_organization|el]." WE_PERFORM_vote_in_organization_parliament_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_vote_in_organization_parliament_ACTION_TITLE: "¡Voto emitido en el Parlamento!" WE_PERFORM_vote_in_organization_parliament_ACTION_EFFECTS: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_vote_in_organization_parliament_ACTION_DESC: "Nuestro voto influirá en el destino de la organización [SCOPE.sInternationalOrganization('recipient').GetNameWithNoTooltip]." WE_PERFORM_vote_in_organization_parliament_ACTION_LOG: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_vote_in_organization_parliament_ACTION_BTN1: "ACEPTAR" WE_PERFORM_vote_in_organization_parliament_ACTION_BTN2: "ACEPTAR" WE_PERFORM_vote_in_organization_parliament_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_vote_in_organization_parliament_ACTION_MAP: "" OTHER_PERFORMS_vote_in_organization_parliament_ACTION_SETUP: "Cuando otro [country|el] vota en el [parliament|e] de una [international_organization|el]." OTHER_PERFORMS_vote_in_organization_parliament_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_vote_in_organization_parliament_ACTION_TITLE: "¡Voto emitido en el Parlamento!" OTHER_PERFORMS_vote_in_organization_parliament_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_vote_in_organization_parliament_ACTION_DESC: "Creen de veras que su voto tendrá alguna repercusión." OTHER_PERFORMS_vote_in_organization_parliament_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_vote_in_organization_parliament_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_vote_in_organization_parliament_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_vote_in_organization_parliament_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_vote_in_organization_parliament_ACTION_MAP: "" #WE_PERFORM_revoke_law_in_international_organization_ACTION_SETUP: "When we revoke a Law in an [international_organization|e]." #WE_PERFORM_revoke_law_in_international_organization_ACTION_HEADER: "$MESSENGER$" #WE_PERFORM_revoke_law_in_international_organization_ACTION_TITLE: "Law Revoked!" #WE_PERFORM_revoke_law_in_international_organization_ACTION_EFFECTS: "We have revoked a [law|e] in the [SCOPE.sInternationalOrganization('recipient').GetName]." #WE_PERFORM_revoke_law_in_international_organization_ACTION_DESC: "[SCOPE.sLaw('target').GetName] will no longer apply to members." #WE_PERFORM_revoke_law_in_international_organization_ACTION_LOG: "We revoked [SCOPE.sLaw('target').GetName]." #WE_PERFORM_revoke_law_in_international_organization_ACTION_BTN1: "OK" #WE_PERFORM_revoke_law_in_international_organization_ACTION_BTN2: "OK" #WE_PERFORM_revoke_law_in_international_organization_ACTION_BTN3: "$common_string_go_to$" #WE_PERFORM_revoke_law_in_international_organization_ACTION_MAP: "" ## #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_SETUP: "When another [country|e] revokes a Law in an [international_organization|e]." #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_HEADER: "$MESSENGER$" #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_TITLE: "Law Revoked" #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] have revoked a [law|e] in the [SCOPE.sInternationalOrganization('recipient').GetName]." #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_DESC: "[SCOPE.sLaw('target').GetName] will no longer apply to members." #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] revoked [SCOPE.sLaw('target').GetName]." #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_BTN1: "OK" #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_BTN2: "OK" #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_BTN3: "$common_string_go_to$" #OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_MAP: "" WE_PERFORM_bribe_voter_for_policy_ACTION_SETUP: "Cuando sobornamos a un [country|el] para que vote una ley de una determinada manera en una [international_organization|el]." WE_PERFORM_bribe_voter_for_policy_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_bribe_voter_for_policy_ACTION_TITLE: "¡Soborno!" WE_PERFORM_bribe_voter_for_policy_ACTION_EFFECTS: "Hemos sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]." WE_PERFORM_bribe_voter_for_policy_ACTION_LOG: "Hemos sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName]." WE_PERFORM_bribe_voter_for_policy_ACTION_BTN1: "ACEPTAR" WE_PERFORM_bribe_voter_for_policy_ACTION_BTN2: "ACEPTAR" WE_PERFORM_bribe_voter_for_policy_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_bribe_voter_for_policy_ACTION_MAP: "" OTHER_PERFORMS_bribe_voter_for_policy_ACTION_SETUP: "Cuando otro [country|el] soborna a un [country|el] para que vote una ley de una determinada manera en una [international_organization|el]." OTHER_PERFORMS_bribe_voter_for_policy_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_bribe_voter_for_policy_ACTION_TITLE: "Soborno" OTHER_PERFORMS_bribe_voter_for_policy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName] en la organización [SCOPE.sInternationalOrganization('recipient').GetName]." OTHER_PERFORMS_bribe_voter_for_policy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName]." OTHER_PERFORMS_bribe_voter_for_policy_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_bribe_voter_for_policy_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_bribe_voter_for_policy_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_bribe_voter_for_policy_ACTION_MAP: "" ACTION_bribe_voter_for_policy_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos soborna para que votemos una ley de una determinada manera en una [international_organization|el]." ACTION_bribe_voter_for_policy_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_bribe_voter_for_policy_PERFORMED_ON_US_TITLE: "Soborno" ACTION_bribe_voter_for_policy_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha sobornado para que votemos a favor de la política [SCOPE.sPolicy('policy').GetName] en la organización [SCOPE.sInternationalOrganization('recipient').GetName]." ACTION_bribe_voter_for_policy_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos ha sobornado para que votemos a favor de la política [SCOPE.sPolicy('policy').GetName]." ACTION_bribe_voter_for_policy_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_bribe_voter_for_policy_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_bribe_voter_for_policy_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_bribe_voter_for_policy_PERFORMED_ON_US_MAP: "" PERFORM_relocate_market_ACTION_SETUP: "Cuando se reubica un mercado." PERFORM_relocate_market_ACTION_HEADER: "$MESSENGER$" PERFORM_relocate_market_ACTION_TITLE: "Mercado reubicado" PERFORM_relocate_market_ACTION_EFFECTS: "El mercado de [SCOPE.sLocation('old_location').GetName] se ha trasladado a [SCOPE.sLocation('target_location').GetName]." PERFORM_relocate_market_ACTION_LOG: "El mercado de [SCOPE.sLocation('old_location').GetName] se trasladó a [SCOPE.sLocation('target_location').GetName]." PERFORM_relocate_market_ACTION_BTN1: "ACEPTAR" PERFORM_relocate_market_ACTION_BTN2: "ACEPTAR" PERFORM_relocate_market_ACTION_BTN3: "$common_string_go_to$" PERFORM_relocate_market_ACTION_MAP: "" PERFORM_destroy_market_ACTION_SETUP: "Cuando se cierra un mercado." PERFORM_destroy_market_ACTION_HEADER: "$MESSENGER$" PERFORM_destroy_market_ACTION_TITLE: "Mercado cerrado" PERFORM_destroy_market_ACTION_EFFECTS: "El mercado de [SCOPE.sLocation('old_location').GetName] ha cerrado." PERFORM_destroy_market_ACTION_LOG: "El mercado de [SCOPE.sLocation('old_location').GetName] cerró." PERFORM_destroy_market_ACTION_BTN1: "ACEPTAR" PERFORM_destroy_market_ACTION_BTN2: "ACEPTAR" PERFORM_destroy_market_ACTION_BTN3: "$common_string_go_to$" PERFORM_destroy_market_ACTION_MAP: "" PERFORM_study_islamic_texts_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('study_islamic_texts')|l]." PERFORM_study_islamic_texts_ACTION_HEADER: "$MESSENGER$" PERFORM_study_islamic_texts_ACTION_TITLE: "[ShowGenericActionName('study_islamic_texts')]" PERFORM_study_islamic_texts_ACTION_EFFECTS: "Debido a su naturaleza piadosa, ahora pueden profundizar más en los textos religiosos." PERFORM_study_islamic_texts_ACTION_DESC: "¡El pueblo de [actor.GetName] vive en una sociedad justa!" PERFORM_study_islamic_texts_ACTION_LOG: "[actor.GetName] ha decidido [ShowGenericActionName('study_islamic_texts')|l]." PERFORM_study_islamic_texts_ACTION_BTN1: "ACEPTAR" PERFORM_study_islamic_texts_ACTION_BTN2: "ACEPTAR" PERFORM_study_islamic_texts_ACTION_BTN3: "$common_string_go_to$" PERFORM_study_islamic_texts_ACTION_MAP: "" PERFORM_call_upon_the_faithful_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('call_upon_the_faithful')|l]." PERFORM_call_upon_the_faithful_ACTION_HEADER: "$MESSENGER$" PERFORM_call_upon_the_faithful_ACTION_TITLE: "[ShowGenericActionName('call_upon_the_faithful')]" PERFORM_call_upon_the_faithful_ACTION_EFFECTS: "Debido a nuestra naturaleza piadosa, ahora podemos llamar a los guerreros de fe a defender nuestras banderas." PERFORM_call_upon_the_faithful_ACTION_DESC: "¡Los guerreros de [actor.GetName] son respetados por su piedad!" PERFORM_call_upon_the_faithful_ACTION_LOG: "[actor.GetName] ha decidido [ShowGenericActionName('call_upon_the_faithful')|l]." PERFORM_call_upon_the_faithful_ACTION_BTN1: "ACEPTAR" PERFORM_call_upon_the_faithful_ACTION_BTN2: "ACEPTAR" PERFORM_call_upon_the_faithful_ACTION_BTN3: "$common_string_go_to$" PERFORM_call_upon_the_faithful_ACTION_MAP: "" PERFORM_migrate_pop_based_country_ACTION_SETUP: "Cuando una [society_of_pops|el] comienza a migrar." PERFORM_migrate_pop_based_country_ACTION_HEADER: "$MESSENGER$" PERFORM_migrate_pop_based_country_ACTION_TITLE: "¡Comunidades migrantes!" PERFORM_migrate_pop_based_country_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] está reubicando sus comunidades de [SCOPE.sProvinceDefinition('target').GetName] a [SCOPE.sProvinceDefinition('target_1').GetName]." PERFORM_migrate_pop_based_country_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se está reubicando." PERFORM_migrate_pop_based_country_ACTION_BTN1: "ACEPTAR" PERFORM_migrate_pop_based_country_ACTION_BTN2: "ACEPTAR" PERFORM_migrate_pop_based_country_ACTION_BTN3: "$common_string_go_to$" PERFORM_migrate_pop_based_country_ACTION_MAP: "" WE_PERFORM_hire_privateer_ACTION_SETUP: "Cuando contratamos corsarios." WE_PERFORM_hire_privateer_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_hire_privateer_ACTION_TITLE: "¡Piratería!" WE_PERFORM_hire_privateer_ACTION_EFFECTS: "Hemos contratado [privateers|el] para que saqueen los barcos que pasan por [SCOPE.sArea('target').GetName]." WE_PERFORM_hire_privateer_ACTION_LOG: "Contratamos corsarios en [SCOPE.sArea('target').GetName]." WE_PERFORM_hire_privateer_ACTION_BTN1: "ACEPTAR" WE_PERFORM_hire_privateer_ACTION_BTN2: "ACEPTAR" WE_PERFORM_hire_privateer_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_hire_privateer_ACTION_MAP: "" OTHER_PERFORMS_hire_privateer_ACTION_SETUP: "Cuando otro [country|el] contrata corsarios." OTHER_PERFORMS_hire_privateer_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_hire_privateer_ACTION_TITLE: "Piratería" OTHER_PERFORMS_hire_privateer_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha contratado [privateers|el] para que saqueen los barcos que pasan por [SCOPE.sArea('target').GetName]." OTHER_PERFORMS_hire_privateer_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] contrató corsarios en [SCOPE.sArea('target').GetName]." OTHER_PERFORMS_hire_privateer_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_hire_privateer_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_hire_privateer_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_hire_privateer_ACTION_MAP: "" WE_PERFORM_dismiss_privateer_ACTION_SETUP: "Cuando despedimos a los corsarios." WE_PERFORM_dismiss_privateer_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_dismiss_privateer_ACTION_TITLE: "¡El fin de la piratería!" WE_PERFORM_dismiss_privateer_ACTION_EFFECTS: "Hemos ordenado a los [privateers|el] de [SCOPE.sArea('target').GetName] que detengan su actividad." WE_PERFORM_dismiss_privateer_ACTION_DESC: "No seguiremos apoyándolos." WE_PERFORM_dismiss_privateer_ACTION_LOG: "Despedimos a los corsarios en [SCOPE.sArea('target').GetName]." WE_PERFORM_dismiss_privateer_ACTION_BTN1: "ACEPTAR" WE_PERFORM_dismiss_privateer_ACTION_BTN2: "ACEPTAR" WE_PERFORM_dismiss_privateer_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_dismiss_privateer_ACTION_MAP: "" OTHER_PERFORMS_dismiss_privateer_ACTION_SETUP: "Cuando otro [country|el] despide a los corsarios." OTHER_PERFORMS_dismiss_privateer_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_dismiss_privateer_ACTION_TITLE: "El fin de la piratería" OTHER_PERFORMS_dismiss_privateer_ACTION_EFFECTS: "¡Bendito alivio!" OTHER_PERFORMS_dismiss_privateer_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha ordenado a los [privateers|el] de [SCOPE.sArea('target').GetName] que detengan su actividad." OTHER_PERFORMS_dismiss_privateer_ACTION_FLAVOR: "Por fin nuestros barcos mercantes estarán a salvo." OTHER_PERFORMS_dismiss_privateer_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] despidió a los corsarios en [SCOPE.sArea('target').GetName]." OTHER_PERFORMS_dismiss_privateer_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_dismiss_privateer_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_dismiss_privateer_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_dismiss_privateer_ACTION_MAP: "" WE_PERFORM_make_unit_available_for_hire_ACTION_SETUP: "Cuando ponemos una de nuestras unidades en el mercado de contratación." WE_PERFORM_make_unit_available_for_hire_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_make_unit_available_for_hire_ACTION_TITLE: "¡Condotieros!" WE_PERFORM_make_unit_available_for_hire_ACTION_EFFECTS: "Hemos puesto a nuestros [SCOPE.sMercenary('merc_for_hire').GetName|l] a disposición como [mercenaries|el]." WE_PERFORM_make_unit_available_for_hire_ACTION_LOG: "Pusimos a los [SCOPE.sMercenary('merc_for_hire').GetName|l] en el mercado de contratación." WE_PERFORM_make_unit_available_for_hire_ACTION_BTN1: "ACEPTAR" WE_PERFORM_make_unit_available_for_hire_ACTION_BTN2: "ACEPTAR" WE_PERFORM_make_unit_available_for_hire_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_make_unit_available_for_hire_ACTION_MAP: "" OTHER_PERFORMS_make_unit_available_for_hire_ACTION_SETUP: "Cuando otro [country|el] pone una de sus unidades en el mercado de contratación." OTHER_PERFORMS_make_unit_available_for_hire_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_make_unit_available_for_hire_ACTION_TITLE: "Condotieros" OTHER_PERFORMS_make_unit_available_for_hire_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha puesto a sus [SCOPE.sMercenary('merc_for_hire').GetName|l] a disposición como [mercenaries|el]." OTHER_PERFORMS_make_unit_available_for_hire_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] puso a los [SCOPE.sMercenary('merc_for_hire').GetName|l] en el mercado de contratación." OTHER_PERFORMS_make_unit_available_for_hire_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_make_unit_available_for_hire_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_make_unit_available_for_hire_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_make_unit_available_for_hire_ACTION_MAP: "" WE_PERFORM_delist_unit_ACTION_SETUP: "Cuando retiramos una unidad del mercado de contratación." WE_PERFORM_delist_unit_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_delist_unit_ACTION_TITLE: "¡Unidad retirada!" WE_PERFORM_delist_unit_ACTION_EFFECTS: "Hemos retirado nuestra [unit|el]." WE_PERFORM_delist_unit_ACTION_DESC: "Ya no estarán disponibles para su contratación como [mercenaries|el]." WE_PERFORM_delist_unit_ACTION_LOG: "Retiramos nuestra [unit|el]." WE_PERFORM_delist_unit_ACTION_BTN1: "ACEPTAR" WE_PERFORM_delist_unit_ACTION_BTN2: "ACEPTAR" WE_PERFORM_delist_unit_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_delist_unit_ACTION_MAP: "" OTHER_PERFORMS_delist_unit_ACTION_SETUP: "Cuando otro [country|el] retira una unidad del mercado de contratación." OTHER_PERFORMS_delist_unit_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_delist_unit_ACTION_TITLE: "Unidad retirada" OTHER_PERFORMS_delist_unit_ACTION_DESC: "¡Bendito alivio!" OTHER_PERFORMS_delist_unit_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha retirado su [unit|el]." OTHER_PERFORMS_delist_unit_ACTION_FLAVOR: "Ya no estarán disponibles para su contratación como [mercenaries|el]." OTHER_PERFORMS_delist_unit_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] retiró su [unit|el]." OTHER_PERFORMS_delist_unit_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_delist_unit_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_delist_unit_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_delist_unit_ACTION_MAP: "" WE_PERFORM_cleansing_ritual_purity_ACTION_SETUP: "Cuando oficiamos un ritual de purificación sintoísta." WE_PERFORM_cleansing_ritual_purity_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cleansing_ritual_purity_ACTION_TITLE: "¡Ritual de purificación!" WE_PERFORM_cleansing_ritual_purity_ACTION_DESC: "Hemos oficiado un ritual de purificación para elevarnos." WE_PERFORM_cleansing_ritual_purity_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cleansing_ritual_purity_ACTION_LOG: "Realizamos un ritual de purificación." WE_PERFORM_cleansing_ritual_purity_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cleansing_ritual_purity_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cleansing_ritual_purity_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cleansing_ritual_purity_ACTION_MAP: "" WE_PERFORM_cleansing_ritual_yanantin_ACTION_SETUP: "Cuando oficiamos un ritual a los dioses." WE_PERFORM_cleansing_ritual_yanantin_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_cleansing_ritual_yanantin_ACTION_TITLE: "¡Un ritual a los dioses!" WE_PERFORM_cleansing_ritual_yanantin_ACTION_DESC: "Hemos oficiado un ritual para cambiar nuestro yanantin." WE_PERFORM_cleansing_ritual_yanantin_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_cleansing_ritual_yanantin_ACTION_LOG: "Realizamos un ritual." WE_PERFORM_cleansing_ritual_yanantin_ACTION_BTN1: "ACEPTAR" WE_PERFORM_cleansing_ritual_yanantin_ACTION_BTN2: "ACEPTAR" WE_PERFORM_cleansing_ritual_yanantin_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_cleansing_ritual_yanantin_ACTION_MAP: "" WE_PERFORM_pilgrimage_purity_ACTION_SETUP: "Cuando realizamos una peregrinación sintoísta." WE_PERFORM_pilgrimage_purity_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_pilgrimage_purity_ACTION_TITLE: "¡Peregrinación!" WE_PERFORM_pilgrimage_purity_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_purity_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_pilgrimage_purity_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_purity_ACTION_BTN1: "ACEPTAR" WE_PERFORM_pilgrimage_purity_ACTION_BTN2: "ACEPTAR" WE_PERFORM_pilgrimage_purity_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_pilgrimage_purity_ACTION_MAP: "" OTHER_PERFORM_pilgrimage_purity_ACTION_SETUP: "Cuando otro [country|el] realiza una peregrinación sintoísta." OTHER_PERFORM_pilgrimage_purity_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_pilgrimage_purity_ACTION_TITLE: "¡Peregrinación!" OTHER_PERFORM_pilgrimage_purity_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_purity_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_pilgrimage_purity_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_purity_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_pilgrimage_purity_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_pilgrimage_purity_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_pilgrimage_purity_ACTION_MAP: "" WE_PERFORM_prepare_for_katun_nothing_ACTION_SETUP: "Cuando dejamos de preparar el próximo Katún." WE_PERFORM_prepare_for_katun_nothing_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_prepare_for_katun_nothing_ACTION_TITLE: "¡Alto con los preparativos!" WE_PERFORM_prepare_for_katun_nothing_ACTION_DESC: "Hemos cancelado los preparativos para el próximo Katún." WE_PERFORM_prepare_for_katun_nothing_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_prepare_for_katun_nothing_ACTION_LOG: "Hemos cancelado los preparativos para el próximo Katún." WE_PERFORM_prepare_for_katun_nothing_ACTION_BTN1: "ACEPTAR" WE_PERFORM_prepare_for_katun_nothing_ACTION_BTN2: "ACEPTAR" WE_PERFORM_prepare_for_katun_nothing_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_prepare_for_katun_nothing_ACTION_MAP: "" WE_PERFORM_prepare_for_katun_half_ACTION_SETUP: "Cuando nos preparamos para el próximo Katún a un ritmo lento." WE_PERFORM_prepare_for_katun_half_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_prepare_for_katun_half_ACTION_TITLE: "Preparación para el próximo Katún" WE_PERFORM_prepare_for_katun_half_ACTION_DESC: "Nos estamos preparando para el próximo Katún, aunque con un control estricto de los gastos que conlleva." WE_PERFORM_prepare_for_katun_half_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_prepare_for_katun_half_ACTION_LOG: "Estamos preparando el próximo Katún." WE_PERFORM_prepare_for_katun_half_ACTION_BTN1: "ACEPTAR" WE_PERFORM_prepare_for_katun_half_ACTION_BTN2: "ACEPTAR" WE_PERFORM_prepare_for_katun_half_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_prepare_for_katun_half_ACTION_MAP: "" WE_PERFORM_prepare_for_katun_normal_ACTION_SETUP: "Cuando nos preparamos para el próximo Katún." WE_PERFORM_prepare_for_katun_normal_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_prepare_for_katun_normal_ACTION_TITLE: "Preparación para el próximo Katún" WE_PERFORM_prepare_for_katun_normal_ACTION_DESC: "Estamos preparando el próximo Katún." WE_PERFORM_prepare_for_katun_normal_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_prepare_for_katun_normal_ACTION_LOG: "Estamos preparando el próximo Katún." WE_PERFORM_prepare_for_katun_normal_ACTION_BTN1: "ACEPTAR" WE_PERFORM_prepare_for_katun_normal_ACTION_BTN2: "ACEPTAR" WE_PERFORM_prepare_for_katun_normal_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_prepare_for_katun_normal_ACTION_MAP: "" WE_PERFORM_prepare_for_katun_double_ACTION_SETUP: "Cuando nos preparamos para el próximo Katún a toda velocidad." WE_PERFORM_prepare_for_katun_double_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_prepare_for_katun_double_ACTION_TITLE: "Preparación para el próximo Katún" WE_PERFORM_prepare_for_katun_double_ACTION_DESC: "Estamos preparando el próximo Katún lo más rápido posible." WE_PERFORM_prepare_for_katun_double_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_prepare_for_katun_double_ACTION_LOG: "Estamos preparando el próximo Katún." WE_PERFORM_prepare_for_katun_double_ACTION_BTN1: "ACEPTAR" WE_PERFORM_prepare_for_katun_double_ACTION_BTN2: "ACEPTAR" WE_PERFORM_prepare_for_katun_double_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_prepare_for_katun_double_ACTION_MAP: "" WE_PERFORM_pilgrimage_mayan_ACTION_SETUP: "Cuando realizamos una peregrinación." WE_PERFORM_pilgrimage_mayan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_pilgrimage_mayan_ACTION_TITLE: "¡Peregrinación!" WE_PERFORM_pilgrimage_mayan_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_mayan_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_pilgrimage_mayan_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_mayan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_pilgrimage_mayan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_pilgrimage_mayan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_pilgrimage_mayan_ACTION_MAP: "" WE_PERFORM_pilgrimage_yanantin_ACTION_SETUP: "Cuando realizamos una peregrinación inti." WE_PERFORM_pilgrimage_yanantin_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_pilgrimage_yanantin_ACTION_TITLE: "¡Peregrinación!" WE_PERFORM_pilgrimage_yanantin_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_yanantin_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_pilgrimage_yanantin_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_yanantin_ACTION_BTN1: "ACEPTAR" WE_PERFORM_pilgrimage_yanantin_ACTION_BTN2: "ACEPTAR" WE_PERFORM_pilgrimage_yanantin_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_pilgrimage_yanantin_ACTION_MAP: "" OTHER_PERFORM_pilgrimage_yanantin_ACTION_SETUP: "Cuando otro [country|el] realiza una peregrinación inti." OTHER_PERFORM_pilgrimage_yanantin_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_pilgrimage_yanantin_ACTION_TITLE: "¡Peregrinación!" OTHER_PERFORM_pilgrimage_yanantin_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_yanantin_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_pilgrimage_yanantin_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_yanantin_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_pilgrimage_yanantin_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_pilgrimage_yanantin_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_pilgrimage_yanantin_ACTION_MAP: "" WE_PERFORM_inti_ceremonial_festivals_ACTION_SETUP: "Cuando organizamos un festival ceremonial." WE_PERFORM_inti_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_inti_ceremonial_festivals_ACTION_TITLE: "¡Festival!" WE_PERFORM_inti_ceremonial_festivals_ACTION_DESC: "Vamos a organizar un festival ceremonial." WE_PERFORM_inti_ceremonial_festivals_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_inti_ceremonial_festivals_ACTION_LOG: "Vamos a organizar un festival ceremonial." WE_PERFORM_inti_ceremonial_festivals_ACTION_BTN1: "ACEPTAR" WE_PERFORM_inti_ceremonial_festivals_ACTION_BTN2: "ACEPTAR" WE_PERFORM_inti_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_inti_ceremonial_festivals_ACTION_MAP: "" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_SETUP: "Cuando otro [country|el] organiza un festival ceremonial." OTHER_PERFORM_inti_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_TITLE: "¡Festival!" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] está organizando un festival ceremonial." OTHER_PERFORM_inti_ceremonial_festivals_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] celebró un festival ceremonial." OTHER_PERFORM_inti_ceremonial_festivals_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_inti_ceremonial_festivals_ACTION_MAP: "" WE_PERFORM_pilgrimage_piety_ACTION_SETUP: "Cuando cumplimos con el sagrado deber de la peregrinación." WE_PERFORM_pilgrimage_piety_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_pilgrimage_piety_ACTION_TITLE: "¡Peregrinación!" WE_PERFORM_pilgrimage_piety_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_piety_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_pilgrimage_piety_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_piety_ACTION_BTN1: "ACEPTAR" WE_PERFORM_pilgrimage_piety_ACTION_BTN2: "ACEPTAR" WE_PERFORM_pilgrimage_piety_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_pilgrimage_piety_ACTION_MAP: "" OTHER_PERFORM_pilgrimage_piety_ACTION_SETUP: "Cuando otro [country|el] cumple con el sagrado deber de la peregrinación." OTHER_PERFORM_pilgrimage_piety_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_pilgrimage_piety_ACTION_TITLE: "¡Peregrinación!" OTHER_PERFORM_pilgrimage_piety_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_piety_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_pilgrimage_piety_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_piety_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_pilgrimage_piety_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_pilgrimage_piety_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_pilgrimage_piety_ACTION_MAP: "" WE_PERFORM_change_main_school_ACTION_SETUP: "Cuando cambiamos nuestra [religious_school|el] principal." WE_PERFORM_change_main_school_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_main_school_ACTION_TITLE: "¡Cambio de escuela religiosa!" WE_PERFORM_change_main_school_ACTION_DESC: "Hemos decidido cambiar nuestra [religious_school|el] por la del [SCOPE.sReligiousSchool('target').GetName]." WE_PERFORM_change_main_school_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_change_main_school_ACTION_LOG: "Decidimos cambiar nuestra [religious_school|el] por la de [SCOPE.sReligiousSchool('target').GetName]." WE_PERFORM_change_main_school_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_main_school_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_main_school_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_change_main_school_ACTION_MAP: "" OTHER_PERFORM_change_main_school_ACTION_SETUP: "Cuando otro [country|el] cambia su [religious_school|el] principal." OTHER_PERFORM_change_main_school_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_change_main_school_ACTION_TITLE: "¡Cambio de escuela religiosa!" OTHER_PERFORM_change_main_school_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido cambiar su [religious_school|el] por la del [SCOPE.sReligiousSchool('target').GetName]." OTHER_PERFORM_change_main_school_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_change_main_school_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió cambiar su [religious_school|el] por la de [SCOPE.sReligiousSchool('target').GetName]." OTHER_PERFORM_change_main_school_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_change_main_school_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_change_main_school_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_change_main_school_ACTION_MAP: "" WE_PERFORM_pilgrimage_jain_ACTION_SETUP: "Cuando visitamos un [holy_site|el] en peregrinación." WE_PERFORM_pilgrimage_jain_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_pilgrimage_jain_ACTION_TITLE: "¡Peregrinación!" WE_PERFORM_pilgrimage_jain_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_jain_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_pilgrimage_jain_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]." WE_PERFORM_pilgrimage_jain_ACTION_BTN1: "ACEPTAR" WE_PERFORM_pilgrimage_jain_ACTION_BTN2: "ACEPTAR" WE_PERFORM_pilgrimage_jain_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_pilgrimage_jain_ACTION_MAP: "" OTHER_PERFORM_pilgrimage_jain_ACTION_SETUP: "Cuando otro [country|el] visita un [holy_site|el] en peregrinación." OTHER_PERFORM_pilgrimage_jain_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_pilgrimage_jain_ACTION_TITLE: "¡Peregrinación!" OTHER_PERFORM_pilgrimage_jain_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_jain_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_pilgrimage_jain_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]." OTHER_PERFORM_pilgrimage_jain_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_pilgrimage_jain_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_pilgrimage_jain_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_pilgrimage_jain_ACTION_MAP: "" WE_PERFORM_religious_offering_ACTION_SETUP: "Cuando hacemos una ofrenda religiosa." WE_PERFORM_religious_offering_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_religious_offering_ACTION_TITLE: "¡Ofrenda religiosa!" WE_PERFORM_religious_offering_ACTION_DESC: "Hemos ofrecido a los dioses la obra [SCOPE.sWorkOfArt('target').GetName]." WE_PERFORM_religious_offering_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_religious_offering_ACTION_LOG: "Realizamos una ofrenda religiosa." WE_PERFORM_religious_offering_ACTION_BTN1: "ACEPTAR" WE_PERFORM_religious_offering_ACTION_BTN2: "ACEPTAR" WE_PERFORM_religious_offering_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_religious_offering_ACTION_MAP: "" WE_PERFORM_take_estate_loan_ACTION_SETUP: "Cuando tomamos un préstamo del banco" WE_PERFORM_take_estate_loan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_take_estate_loan_ACTION_TITLE: "¡Préstamo!" WE_PERFORM_take_estate_loan_ACTION_EFFECTS: "Hemos pedido prestado [SCOPE.sCountry ('actor').GetEstateLoanSizeSize|Y2] @gold! al banco." WE_PERFORM_take_estate_loan_ACTION_LOG: "Pedimos un préstamo al banco." WE_PERFORM_take_estate_loan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_take_estate_loan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_take_estate_loan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_take_estate_loan_ACTION_MAP: "" WE_PERFORM_settle_country_ACTION_SETUP: "Cuando establecemos nuestro país" WE_PERFORM_settle_country_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_settle_country_ACTION_TITLE: "Una tierra a la que llamar nuestra" WE_PERFORM_settle_country_ACTION_DESC: "Nos hemos hartado de ir vagando y hemos decidido colonizar nuestro país de forma permanente." WE_PERFORM_settle_country_ACTION_EFFECTS: "Ahora podemos trabajar los campos y construir mejoras que eleven nuestra situación." WE_PERFORM_settle_country_ACTION_FLAVOR: "Debemos vigilar a nuestros vecinos, pues podrían empezar a codiciar lo que tenemos." WE_PERFORM_settle_country_ACTION_LOG: "Colonizamos algunas tierras." WE_PERFORM_settle_country_ACTION_BTN1: "ACEPTAR" WE_PERFORM_settle_country_ACTION_BTN2: "ACEPTAR" WE_PERFORM_settle_country_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_settle_country_ACTION_MAP: "" WE_PERFORM_hire_advisor_ACTION_SETUP: "Cuando contratamos un nuevo consejero" WE_PERFORM_hire_advisor_ACTION_HEADER: "Noticias de personajes" WE_PERFORM_hire_advisor_ACTION_TITLE: "Un consejero entra en nuestra corte" WE_PERFORM_hire_advisor_ACTION_EFFECTS: "Hemos contratado a [SCOPE.sCharacter('new_character').GetName] a fin de que esté disponible para el [cabinet|el]." WE_PERFORM_hire_advisor_ACTION_LOG: "Contratamos a un nuevo consejero." WE_PERFORM_hire_advisor_ACTION_BTN1: "ACEPTAR" WE_PERFORM_hire_advisor_ACTION_BTN2: "ACEPTAR" WE_PERFORM_hire_advisor_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_hire_advisor_ACTION_MAP: "" WE_PERFORM_hire_artist_ACTION_SETUP: "Cuando contratamos un nuevo artista" WE_PERFORM_hire_artist_ACTION_HEADER: "Noticias de personajes" WE_PERFORM_hire_artist_ACTION_TITLE: "Un artista entra en nuestra corte" WE_PERFORM_hire_artist_ACTION_EFFECTS: "Hemos contratado a [SCOPE.sCharacter('new_character').GetName] a fin de que esté disponible como [artist|el]." WE_PERFORM_hire_artist_ACTION_LOG: "Contratamos a un nuevo artista." WE_PERFORM_hire_artist_ACTION_BTN1: "ACEPTAR" WE_PERFORM_hire_artist_ACTION_BTN2: "ACEPTAR" WE_PERFORM_hire_artist_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_hire_artist_ACTION_MAP: "" WE_PERFORM_train_general_ACTION_SETUP: "Cuando entrenamos a un nuevo general" WE_PERFORM_train_general_ACTION_HEADER: "Noticias de la academia militar" WE_PERFORM_train_general_ACTION_TITLE: "Un general se gradúa" WE_PERFORM_train_general_ACTION_EFFECTS: "[SCOPE.sCharacter('new_character').GetName] se ha graduado en la academia militar y está a la espera de órdenes." WE_PERFORM_train_general_ACTION_LOG: "Formamos a un nuevo general." WE_PERFORM_train_general_ACTION_BTN1: "ACEPTAR" WE_PERFORM_train_general_ACTION_BTN2: "ACEPTAR" WE_PERFORM_train_general_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_train_general_ACTION_MAP: "" WE_PERFORM_train_admiral_ACTION_SETUP: "Cuando entrenamos a un nuevo almirante" WE_PERFORM_train_admiral_ACTION_HEADER: "Noticias de la academia militar" WE_PERFORM_train_admiral_ACTION_TITLE: "Un almirante se gradúa" WE_PERFORM_train_admiral_ACTION_EFFECTS: "[SCOPE.sCharacter('new_character').GetName] se ha graduado en la academia militar y está a la espera de órdenes." WE_PERFORM_train_admiral_ACTION_LOG: "Formamos a un nuevo almirante." WE_PERFORM_train_admiral_ACTION_BTN1: "ACEPTAR" WE_PERFORM_train_admiral_ACTION_BTN2: "ACEPTAR" WE_PERFORM_train_admiral_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_train_admiral_ACTION_MAP: "" WE_PERFORM_invite_foreign_cleric_ACTION_SETUP: "Cuando invitamos a un clérigo extranjero." WE_PERFORM_invite_foreign_cleric_ACTION_HEADER: "Noticias de personajes" WE_PERFORM_invite_foreign_cleric_ACTION_TITLE: "Clérigo invitado" WE_PERFORM_invite_foreign_cleric_ACTION_EFFECTS: "[SCOPE.sCharacter('new_character').GetName] ha recibido una invitación a nuestra corte." WE_PERFORM_invite_foreign_cleric_ACTION_LOG: "Hemos invitado a un nuevo clérigo." WE_PERFORM_invite_foreign_cleric_ACTION_BTN1: "ACEPTAR" WE_PERFORM_invite_foreign_cleric_ACTION_BTN2: "ACEPTAR" WE_PERFORM_invite_foreign_cleric_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_invite_foreign_cleric_ACTION_MAP: "" WE_PERFORM_get_claim_from_imperial_court_ACTION_SETUP: "Cuando obtenemos de la $imperial_court$ autorización para expandirnos." WE_PERFORM_get_claim_from_imperial_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_get_claim_from_imperial_court_ACTION_TITLE: "¡Expansión autorizada!" WE_PERFORM_get_claim_from_imperial_court_ACTION_EFFECTS: "Hemos obtenido de la $imperial_court$ autorización para expandirnos por [target.GetName]." WE_PERFORM_get_claim_from_imperial_court_ACTION_LOG: "Obtuvimos de la $imperial_court$ autorización para expandirnos por [target.GetName]." WE_PERFORM_get_claim_from_imperial_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_get_claim_from_imperial_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_get_claim_from_imperial_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_get_claim_from_imperial_court_ACTION_MAP: "" OTHER_PERFORM_get_claim_from_imperial_court_ACTION_SETUP: "Cuando otro [country|el] obtiene de la $imperial_court$ autorización para expandirse." OTHER_PERFORM_get_claim_from_imperial_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_get_claim_from_imperial_court_ACTION_TITLE: "¡Expansión autorizada!" OTHER_PERFORM_get_claim_from_imperial_court_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha obtenido de la $imperial_court$ autorización para expandirse por [target.GetName]." OTHER_PERFORM_get_claim_from_imperial_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] recibió de la $imperial_court$ autorización para expandirse por [target.GetName]." OTHER_PERFORM_get_claim_from_imperial_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_get_claim_from_imperial_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_get_claim_from_imperial_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_get_claim_from_imperial_court_ACTION_MAP: "" WE_PERFORM_get_marriage_from_imperial_court_ACTION_SETUP: "Cuando conseguimos un matrimonio de la $imperial_court$." WE_PERFORM_get_marriage_from_imperial_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_get_marriage_from_imperial_court_ACTION_TITLE: "¡Un matrimonio!" WE_PERFORM_get_marriage_from_imperial_court_ACTION_EFFECTS: "Hemos conseguido un matrimonio de la $imperial_court$." WE_PERFORM_get_marriage_from_imperial_court_ACTION_LOG: "Hemos conseguido un matrimonio de la $imperial_court$." WE_PERFORM_get_marriage_from_imperial_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_get_marriage_from_imperial_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_get_marriage_from_imperial_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_get_marriage_from_imperial_court_ACTION_MAP: "" OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_SETUP: "Cuando otro [country|el] consigue un matrimonio de la $imperial_court$." OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_TITLE: "¡Un matrimonio!" OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_EFFECTS: "[target.GetName] ha conseguido un matrimonio de la $imperial_court$." OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_LOG: "[target.GetName] obtuvo un matrimonio de la $imperial_court$." OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_MAP: "" WE_PERFORM_become_shogun_from_imperial_court_ACTION_SETUP: "Cuando obtenemos de la $imperial_court$ autorización para convertirnos en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]." WE_PERFORM_become_shogun_from_imperial_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_become_shogun_from_imperial_court_ACTION_TITLE: "¡El título de [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]!" WE_PERFORM_become_shogun_from_imperial_court_ACTION_EFFECTS: "La $imperial_court$ nos ha concedido autorización para convertirnos en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]." WE_PERFORM_become_shogun_from_imperial_court_ACTION_LOG: "Cuando recibimos de la $imperial_court$ autorización para convertirnos en [GetUniqueInternationalOrganization('japanese_shogunate')GetLeaderTitle|l]" WE_PERFORM_become_shogun_from_imperial_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_become_shogun_from_imperial_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_become_shogun_from_imperial_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_become_shogun_from_imperial_court_ACTION_MAP: "" OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_SETUP: "Cuando otro [country|el] recibe de la $imperial_court$ autorización para convertirse en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]." OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_TITLE: "¡El título de [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]!" OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_EFFECTS: "La $imperial_court$ ha concedido a [SCOPE.sCountry('actor').GetName] autorización para convertirse en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]." OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha recibido de la $imperial_court$ autorización para convertirse en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]." OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_MAP: "" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_SETUP: "Cuando usamos la $shogunate_court$ para apaciguar al estamento [SCOPE.sCountry('actor').GetGovernment.GetEstateName('nobles_estate')|l]." WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('nobles_estate')|l] apaciguado!" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_DESC: "Hemos apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$." WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_LOG: "Hemos apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$." WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_MAP: "" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] usa la $shogunate_court$ para apaciguar al estamento [ShowEstateTypeName('nobles_estate')|l]." OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('nobles_estate')|l] apaciguado!" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$." OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$." OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_MAP: "" WE_PERFORM_increase_levies_from_shogun_court_ACTION_SETUP: "Cuando usamos la $shogunate_court$ para incrementar las levas." WE_PERFORM_increase_levies_from_shogun_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_increase_levies_from_shogun_court_ACTION_TITLE: "¡Levas incrementadas!" WE_PERFORM_increase_levies_from_shogun_court_ACTION_DESC: "Hemos incrementado las [army_levies|el] y las [navy_levies|el] mediante la $shogunate_court$." WE_PERFORM_increase_levies_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_increase_levies_from_shogun_court_ACTION_LOG: "Incrementamos las levas mediante la $shogunate_court$." WE_PERFORM_increase_levies_from_shogun_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_increase_levies_from_shogun_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_increase_levies_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_increase_levies_from_shogun_court_ACTION_MAP: "" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] usa la $shogunate_court$ para incrementar las levas." OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_TITLE: "¡Levas incrementadas!" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha incrementado las [army_levies|el] y las [navy_levies|el] mediante la $shogunate_court$." OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] incrementó sus levas mediante la $shogunate_court$." OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_MAP: "" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_SETUP: "Cuando usamos la $shogunate_court$ para aumentar los ingresos por impuestos." WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_TITLE: "¡Hemos aumentado los ingresos por impuestos!" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_DESC: "Hemos incrementado los [tax|el] mediante la $shogunate_court$." WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_LOG: "Aumentamos los impuestos a mediante la $shogunate_court$." WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_MAP: "" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] usa la $shogunate_court$ para aumentar los ingresos por impuestos." OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_TITLE: "¡Hemos aumentado los ingresos por impuestos!" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha aumentado los [tax|el] mediante la $shogunate_court$." OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aumentó sus impuestos mediante la $shogunate_court$." OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_MAP: "" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_SETUP: "Cuando exigimos un pago adicional a la $shogunate_court$." WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_TITLE: "¡Pago adicional!" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_DESC: "Hemos exigido un pago adicional mediante la $shogunate_court$." WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_LOG: "Hemos exigido un pago adicional mediante la $shogunate_court$." WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN1: "ACEPTAR" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN2: "ACEPTAR" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_MAP: "" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] exige un pago adicional mediante la $shogunate_court$." OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_TITLE: "¡Pago adicional!" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha exigido un pago adicional mediante la $shogunate_court$." OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha exigido un pago adicional mediante la $shogunate_court$." OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_MAP: "" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_SETUP: "Cuando usamos a los $ikko_ikki$ para apaciguar al estamento [ShowEstateTypeName('peasants_estate')|l]." WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('peasants_estate')|l] apaciguado!" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_DESC: "Hemos apaciguado al estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$." WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_LOG: "Hemos apaciguado al estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$." WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN1: "ACEPTAR" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN2: "ACEPTAR" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_MAP: "" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_SETUP: "Cuando otro [country|el] usa a los $ikko_ikki$ para apaciguar al estamento [ShowEstateTypeName('peasants_estate')|l]." OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('peasants_estate')|l] apaciguado!" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_DESC: "Estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$." OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_LOG: "Estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$." OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_MAP: "" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_SETUP: "Cuando usamos a los $ikko_ikki$ para reducir el sentimiento de rebeldía religiosa." WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_TITLE: "¡Rebeldes apaciguados!" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_DESC: "Hemos apaciguado a los [rebels|el] religiosos mediante los $ikko_ikki$." WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_LOG: "Apaciguamos a los [rebels|el] religiosos mediante los $ikko_ikki$." WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN1: "ACEPTAR" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN2: "ACEPTAR" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_MAP: "" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_SETUP: "Cuando otro [country|el] usa a los $ikko_ikki$ para reducir el sentimiento de rebeldía religiosa." OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_TITLE: "¡Rebeldes apaciguados!" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha apaciguado a los [rebels|el] religiosos mediante los $ikko_ikki$." OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] apaciguó a los [rebels|el] religiosos mediante los $ikko_ikki$." OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_MAP: "" WE_PERFORM_allow_safe_refuge_ACTION_SETUP: "Cuando permitimos $ikko_ikki$ en nuestras tierras." WE_PERFORM_allow_safe_refuge_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_allow_safe_refuge_ACTION_TITLE: "¡Asilo concedido a los $ikko_ikki$!" WE_PERFORM_allow_safe_refuge_ACTION_DESC: "Hemos concedido asilo en nuestras tierras a los $ikko_ikki$." WE_PERFORM_allow_safe_refuge_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_allow_safe_refuge_ACTION_LOG: "Concedimos refugio en nuestras tierras a los $ikko_ikki$." WE_PERFORM_allow_safe_refuge_ACTION_BTN1: "ACEPTAR" WE_PERFORM_allow_safe_refuge_ACTION_BTN2: "ACEPTAR" WE_PERFORM_allow_safe_refuge_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_allow_safe_refuge_ACTION_MAP: "" OTHER_PERFORM_allow_safe_refuge_ACTION_SETUP: "Cuando otro [country|el] permite $ikko_ikki$ en sus tierras." OTHER_PERFORM_allow_safe_refuge_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_allow_safe_refuge_ACTION_TITLE: "¡Asilo concedido a los $ikko_ikki$!" OTHER_PERFORM_allow_safe_refuge_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha concedido asilo en sus tierras a los $ikko_ikki$." OTHER_PERFORM_allow_safe_refuge_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_allow_safe_refuge_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] concedió refugio en sus tierras a los $ikko_ikki$." OTHER_PERFORM_allow_safe_refuge_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_allow_safe_refuge_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_allow_safe_refuge_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_allow_safe_refuge_ACTION_MAP: "" WE_PERFORM_crackdown_their_strongholds_ACTION_SETUP: "Cuando eliminamos una fortaleza de los $ikko_ikki$ en nuestras tierras." WE_PERFORM_crackdown_their_strongholds_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_crackdown_their_strongholds_ACTION_TITLE: "¡Fortaleza de los $ikko_ikki$ destruida!" WE_PERFORM_crackdown_their_strongholds_ACTION_DESC: "Hemos eliminado una fortaleza de los $ikko_ikki$ en nuestras tierras." WE_PERFORM_crackdown_their_strongholds_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_crackdown_their_strongholds_ACTION_LOG: "Eliminamos una fortaleza de los $ikko_ikki$ en nuestras tierras." WE_PERFORM_crackdown_their_strongholds_ACTION_BTN1: "ACEPTAR" WE_PERFORM_crackdown_their_strongholds_ACTION_BTN2: "ACEPTAR" WE_PERFORM_crackdown_their_strongholds_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_crackdown_their_strongholds_ACTION_MAP: "" OTHER_PERFORM_crackdown_their_strongholds_ACTION_SETUP: "Cuando otro [country|el] elimina una fortaleza de los $ikko_ikki$ en sus tierras." OTHER_PERFORM_crackdown_their_strongholds_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORM_crackdown_their_strongholds_ACTION_TITLE: "¡Fortaleza de los $ikko_ikki$ destruida!" OTHER_PERFORM_crackdown_their_strongholds_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha eliminado una fortaleza de los $ikko_ikki$ en sus tierras." OTHER_PERFORM_crackdown_their_strongholds_ACTION_EFFECTS: "$EFFECT$" OTHER_PERFORM_crackdown_their_strongholds_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] eliminó una fortaleza de los $ikko_ikki$ en sus tierras." OTHER_PERFORM_crackdown_their_strongholds_ACTION_BTN1: "ACEPTAR" OTHER_PERFORM_crackdown_their_strongholds_ACTION_BTN2: "ACEPTAR" OTHER_PERFORM_crackdown_their_strongholds_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORM_crackdown_their_strongholds_ACTION_MAP: "" PINGED_LOCATION_SETUP: "Cuando un jugador aliado marca una [location|el]" PINGED_LOCATION_HEADER: "¡Un aliado ha marcado una ubicación!" PINGED_LOCATION_TITLE: "$LOCATION$" PINGED_LOCATION_DESC: "Nuestro aliado de $COUNTRY$ ha marcado esta [location|el]: $LOCATION$.\n$STRING$" PINGED_LOCATION_LOG: "$STRING$ ha marcado $LOCATION$" PINGED_LOCATION_BTN1: "¡Genial!" PINGED_LOCATION_MAP: "$STRING$" PINGED_LOCATION_COOLDOWN_SETUP: "Cuando un jugador aliado marca demasiadas [locations|el]" PINGED_LOCATION_COOLDOWN_HEADER: "Tiempo de recuperación de marcado" PINGED_LOCATION_COOLDOWN_TITLE: "Hemos marcado demasiadas [locations|el] en un corto período de tiempo." PINGED_LOCATION_COOLDOWN_DESC: "Para que nuestros aliados no reciban demasiados mensajes, esperaremos 15 segundos.\nIntenta marcar de nuevo la [location|el] de $LOCATION$ pasado ese tiempo." PINGED_LOCATION_COOLDOWN_LOG: "Tiempo de recuperación de marcado" PINGED_LOCATION_COOLDOWN_BTN1: "¡Genial!" PINGED_LOCATION_COOLDOWN_MAP: "" WELOANTOTHEM_SETUP: "Cuando hacemos un [loan|el] en [gold|el] a otro [country|el]." WELOANTOTHEM_HEADER: "Nuevo préstamo" WELOANTOTHEM_TITLE: "¡Hemos prestado [gold|el]!" WELOANTOTHEM_DESC: "Hemos hecho a $RECIPIENT$ un generoso préstamo de $AMOUNT|2$[gold_i]." WELOANTOTHEM_EFFECTS: "Pagarán un $INTEREST$ % de [interest|el] a lo largo de $DURATION|Y$ meses." WELOANTOTHEM_LOG: "Hemos prestado [gold|el] a $RECIPIENT$." WELOANTOTHEM_BTN1: "ACEPTAR" WELOANTOTHEM_BTN2: "ACEPTAR" WELOANTOTHEM_BTN3: "$common_string_go_to$" WELOANTOTHEM_MAP: "¡PRÉSTAMO!" WELOANTOTHEM_DECLINE_SETUP: "Cuando un [country|el] rechaza nuestra oferta de [loan|el]." WELOANTOTHEM_DECLINE_HEADER: "Oferta de préstamo rechazada" WELOANTOTHEM_DECLINE_TITLE: "¡Nuestra generosa oferta de préstamo ha sido rechazada!" WELOANTOTHEM_DECLINE_EFFECTS: "$RECIPIENT$ ha rechazado nuestra oferta de préstamo de $AMOUNT|2$[gold_i]." WELOANTOTHEM_DECLINE_LOG: "$RECIPIENT$ ha rechazado nuestra oferta de préstamo." WELOANTOTHEM_DECLINE_BTN1: "ACEPTAR" WELOANTOTHEM_DECLINE_BTN2: "ACEPTAR" WELOANTOTHEM_DECLINE_BTN3: "$common_string_go_to$" WELOANTOTHEM_DECLINE_MAP: "¡PRÉSTAMO RECHAZADO!" THEYLOANTOUS_SETUP: "Cuando tomamos un [loan|el] de otro [country|el]" THEYLOANTOUS_HEADER: "Nuevo préstamo" THEYLOANTOUS_TITLE: "¡Nos han prestado [gold|el]!" THEYLOANTOUS_DESC: "$ACTOR$ nos ha prestado generosamente $AMOUNT|2$[gold_i]." THEYLOANTOUS_EFFECTS: "Pagaremos un $INTEREST$ % de [interest|el] a lo largo de $DURATION|Y$ meses." THEYLOANTOUS_LOG: "$ACTOR$ nos ha [lent|el] [gold|el]." THEYLOANTOUS_BTN1: "ACEPTAR" THEYLOANTOUS_BTN2: "ACEPTAR" THEYLOANTOUS_BTN3: "$common_string_go_to$" THEYLOANTOUS_MAP: "¡PRÉSTAMO!" OTHERLOAN_SETUP: "Cuando alguien [lends|el] [gold|el] a un tercero." OTHERLOAN_HEADER: "¡Nuevo préstamo!" OTHERLOAN_TITLE: "¡Los préstamos abundan!" OTHERLOAN_DESC: "$ACTOR$ ha [loaned|el] generosamente $AMOUNT|2$[gold_i] a $RECIPIENT$." OTHERLOAN_EFFECTS: "$RECIPIENT$ pagará un $INTEREST$ % de [interest|el] a lo largo de $DURATION|Y$ meses." OTHERLOAN_LOG: "$ACTOR$ ha [lent|el] [gold|el] a $RECIPIENT$." OTHERLOAN_BTN1: "ACEPTAR" OTHERLOAN_BTN2: "ACEPTAR" OTHERLOAN_BTN3: "$common_string_go_to$" OTHERLOAN_MAP: "¡PRÉSTAMO!" SUPPORTREBONUS_SETUP: "Cuando un [country|el] apoya a los [rebels|el] de nuestro [country|el]." SUPPORTREBONUS_HEADER: "$MESSENGER$" SUPPORTREBONUS_TITLE: "¡Los extranjeros conspiran!" SUPPORTREBONUS_DESC: "$MONARCHTITLE$" SUPPORTREBONUS_EFFECTS: "¡Los $REBEL$ están cada vez más activos, ya que reciben apoyo de $ACTOR$!" SUPPORTREBONUS_LOG: "¡$ACTOR$ apoya a los $REBEL$!" SUPPORTREBONUS_BTN1: "ACEPTAR" SUPPORTREBONUS_BTN2: "ACEPTAR" SUPPORTREBONUS_BTN3: "$common_string_go_to$" SUPPORTREBONUS_MAP: "" SUPPORTREBWE_SETUP: "Cuando apoyamos a los [rebels|el] de otro [country|el]." SUPPORTREBWE_HEADER: "$MESSENGER$" SUPPORTREBWE_TITLE: "¡[rebels|e] contactados!" SUPPORTREBWE_DESC: "$MONARCHTITLE$" SUPPORTREBWE_EFFECTS: "Hemos incitado a los $REBEL$ de $RECIPIENT$." SUPPORTREBWE_LOG: "Estamos apoyando a los $REBEL$ en $RECIPIENT$" SUPPORTREBWE_BTN1: "ACEPTAR" SUPPORTREBWE_BTN2: "ACEPTAR" SUPPORTREBWE_BTN3: "$common_string_go_to$" SUPPORTREBWE_MAP: "" SUPPORTREBOTHER_SETUP: "Cuando un [country|el] apoya a los [rebels|el] de otro [country|el]." SUPPORTREBOTHER_HEADER: "$MESSENGER$" SUPPORTREBOTHER_TITLE: "¡[rebels|e] extranjeros!" SUPPORTREBOTHER_DESC: "$MONARCHTITLE$" SUPPORTREBOTHER_EFFECTS: "¡Los $REBEL$ de $RECIPIENT$ están cada vez más activos, ya que reciben apoyo de $ACTOR$!" SUPPORTREBOTHER_LOG: "¡$ACTOR$ está agitando a los $REBEL$ en $RECIPIENT$!" SUPPORTREBOTHER_BTN1: "ACEPTAR" SUPPORTREBOTHER_BTN2: "ACEPTAR" SUPPORTREBOTHER_BTN3: "$common_string_go_to$" SUPPORTREBOTHER_MAP: "" WE_IMPROVE_RELATION_SETUP: "Cuando empezamos a mejorar la [opinion|el] que tiene de nosotros otro país." WE_IMPROVE_RELATION_HEADER: "¡Opinión mejorada!" WE_IMPROVE_RELATION_TITLE: "$MESSENGER$" WE_IMPROVE_RELATION_DESC: "Hemos ordenado a nuestro diplomático que establezca una embajada en $RECIPIENT$ con el objetivo de mejorar las relaciones." WE_IMPROVE_RELATION_EFFECTS: "Su [opinion|el] de nosotros mejorará con el tiempo." WE_IMPROVE_RELATION_LOG: "La [opinion|el] $RECIPIENTADJ$ sobre nosotros ha empezado a mejorar." WE_IMPROVE_RELATION_BTN1: "ACEPTAR" WE_IMPROVE_RELATION_BTN2: "ACEPTAR" WE_IMPROVE_RELATION_BTN3: "$common_string_go_to$" WE_IMPROVE_RELATION_MAP: "¡Relaciones mejoradas!" WE_IMPROVED_RELATION_SETUP: "Cuando terminamos de mejorar la [opinion|el] que tiene otro país de nosotros." WE_IMPROVED_RELATION_HEADER: "Mejora de opinión completada" WE_IMPROVED_RELATION_TITLE: "$MESSENGER$" WE_IMPROVED_RELATION_EFFECTS: "Nuestro diplomático ha mejorado las relaciones con $RECIPIENT$ todo lo posible y ya regresa a casa." WE_IMPROVED_RELATION_LOG: "La [opinion|el] de $RECIPIENTADJ$ sobre nosotros ha terminado de mejorar." WE_IMPROVED_RELATION_BTN1: "ACEPTAR" WE_IMPROVED_RELATION_BTN2: "ACEPTAR" WE_IMPROVED_RELATION_BTN3: "$common_string_go_to$" WE_IMPROVED_RELATION_MAP: "Mejora de relación completada" CANCEL_IMPROVE_RELATION_SETUP: "Cuando dejamos de mejorar la [opinion|el] que tiene otro país de nosotros." CANCEL_IMPROVE_RELATION_HEADER: "¡Mejora de la opinión cancelada!" CANCEL_IMPROVE_RELATION_TITLE: "$MESSENGER$" CANCEL_IMPROVE_RELATION_EFFECTS: "Hemos ordenado a nuestros diplomáticos que vuelvan de $RECIPIENT$ después de mejorar las relaciones." CANCEL_IMPROVE_RELATION_LOG: "Hemos dejado de mejorar la [opinion|e] que tiene $RECIPIENTADJ$ de nosotros." CANCEL_IMPROVE_RELATION_BTN1: "ACEPTAR" CANCEL_IMPROVE_RELATION_BTN2: "ACEPTAR" CANCEL_IMPROVE_RELATION_BTN3: "$common_string_go_to$" CANCEL_IMPROVE_RELATION_MAP: "¡Mejora de relaciones cancelada!" WE_ENFORCE_PEACE_SETUP: "Cuando conseguimos imponer una paz forzosa." WE_ENFORCE_PEACE_HEADER: "¡Paz forzosa impuesta!" WE_ENFORCE_PEACE_TITLE: "$RECIPIENT$ se ha plegado a nuestras demandas." WE_ENFORCE_PEACE_EFFECTS: "¡La $WAR$ ha terminado!" WE_ENFORCE_PEACE_LOG: "Hemos impuesto una paz forzosa en $WAR$." WE_ENFORCE_PEACE_BTN1: "ACEPTAR" WE_ENFORCE_PEACE_BTN2: "ACEPTAR" WE_ENFORCE_PEACE_BTN3: "$common_string_go_to$" WE_ENFORCE_PEACE_MAP: "¡Paz forzosa impuesta!" OTHER_ENFORCE_PEACE_SETUP: "Cuando otro [country|el] impone una paz forzosa." OTHER_ENFORCE_PEACE_HEADER: "¡Paz forzosa impuesta!" OTHER_ENFORCE_PEACE_TITLE: "¡$RECIPIENT$ se ha plegado!" OTHER_ENFORCE_PEACE_EFFECTS: "¡La $WAR$ ha terminado debido a la insistencia de $ACTOR$!" OTHER_ENFORCE_PEACE_LOG: "$ACTOR$ ha impuesto una paz forzosa en la $WAR$." OTHER_ENFORCE_PEACE_BTN1: "ACEPTAR" OTHER_ENFORCE_PEACE_BTN2: "ACEPTAR" OTHER_ENFORCE_PEACE_BTN3: "$common_string_go_to$" OTHER_ENFORCE_PEACE_MAP: "¡Paz forzosa impuesta!" WE_THREATEN_WAR_SETUP: "Cuando un [country|el] se pliega ante nuestra amenaza de guerra." WE_THREATEN_WAR_HEADER: "¡La amenaza ha surtido efecto!" WE_THREATEN_WAR_TITLE: "¡$RECIPIENT$ se ha plegado!" WE_THREATEN_WAR_DESC: "¡El poder da el derecho!" WE_THREATEN_WAR_EFFECTS: "El territorio de $CITY$ será nuestro para toda la eternidad." WE_THREATEN_WAR_LOG: "¡$RECIPIENT$ se han plegado a nuestras amenazas!" WE_THREATEN_WAR_BTN1: "ACEPTAR" WE_THREATEN_WAR_BTN2: "ACEPTAR" WE_THREATEN_WAR_BTN3: "$common_string_go_to$" WE_THREATEN_WAR_MAP: "¡La amenaza ha surtido efecto!" OTHER_THREATEN_WAR_SETUP: "Cuando un [country|el] se pliega ante la amenaza de guerra de otra [nation|el]." OTHER_THREATEN_WAR_HEADER: "¡La amenaza ha surtido efecto!" OTHER_THREATEN_WAR_TITLE: "$RECIPIENT$ se pliega" OTHER_THREATEN_WAR_DESC: "¡Guerra evitada!" OTHER_THREATEN_WAR_EFFECTS: "¡Se han plegado ante la amenaza de guerra de $ACTOR$ y les han entregado el territorio de $CITY$!" OTHER_THREATEN_WAR_LOG: "¡$RECIPIENT$ se han plegado a nuestras amenazas!" OTHER_THREATEN_WAR_BTN1: "ACEPTAR" OTHER_THREATEN_WAR_BTN2: "ACEPTAR" OTHER_THREATEN_WAR_BTN3: "$common_string_go_to$" OTHER_THREATEN_WAR_MAP: "¡La amenaza ha surtido efecto!" WE_ABANDON_CIVIL_WAR_SETUP: "Cuando abandonamos una [civil_war|el]." WE_ABANDON_CIVIL_WAR_HEADER: "$MESSENGER$" WE_ABANDON_CIVIL_WAR_TITLE: "¡Fin de nuestra participación!" WE_ABANDON_CIVIL_WAR_DESC: "$MONARCHTITLE$" WE_ABANDON_CIVIL_WAR_EFFECTS: "Hemos abandonado la $WAR$." WE_ABANDON_CIVIL_WAR_FLAVOR: "Dejaremos de luchar para preservar el título de $RECIPIENT_TITLE$ de $RECIPIENT$. Que se las apañen como puedan." WE_ABANDON_CIVIL_WAR_LOG: "Hemos abandonado la $WAR$" WE_ABANDON_CIVIL_WAR_BTN1: "ACEPTAR" WE_ABANDON_CIVIL_WAR_BTN2: "ACEPTAR" WE_ABANDON_CIVIL_WAR_BTN3: "$common_string_go_to$" WE_ABANDON_CIVIL_WAR_MAP: "" THEY_ABANDON_CIVIL_WAR_SETUP: "Cuando los aliados nos abandonan en la [civil_war|el]." THEY_ABANDON_CIVIL_WAR_HEADER: "$MESSENGER$" THEY_ABANDON_CIVIL_WAR_TITLE: "¡Traición!" THEY_ABANDON_CIVIL_WAR_DESC: "$MONARCHTITLE$" THEY_ABANDON_CIVIL_WAR_EFFECTS: "Nuestros antiguos aliados han abandonado la $WAR$." THEY_ABANDON_CIVIL_WAR_FLAVOR: "¡Esas ratas traicioneras de $ACTOR$ ya no nos ayudan en nuestra lucha por sobrevivir!" THEY_ABANDON_CIVIL_WAR_LOG: "$ACTOR$ ha abandonado la $WAR$" THEY_ABANDON_CIVIL_WAR_BTN1: "ACEPTAR" THEY_ABANDON_CIVIL_WAR_BTN2: "ACEPTAR" THEY_ABANDON_CIVIL_WAR_BTN3: "$common_string_go_to$" THEY_ABANDON_CIVIL_WAR_MAP: "" OTHER_ABANDON_CIVIL_WAR_SETUP: "Cuando otro [country|el] abandona una [civil_war|el]." OTHER_ABANDON_CIVIL_WAR_HEADER: "$MESSENGER$" OTHER_ABANDON_CIVIL_WAR_TITLE: "Fin de la participación" OTHER_ABANDON_CIVIL_WAR_DESC: "$MONARCHTITLE$" OTHER_ABANDON_CIVIL_WAR_EFFECTS: "$ACTOR$ abandona la $WAR$." OTHER_ABANDON_CIVIL_WAR_FLAVOR: "Parece que $ACTOR$ considera que ya no vale la pena luchar por $RECIPIENT$ en la $WAR$." OTHER_ABANDON_CIVIL_WAR_LOG: "$ACTOR$ ha abandonado la $WAR$" OTHER_ABANDON_CIVIL_WAR_BTN1: "ACEPTAR" OTHER_ABANDON_CIVIL_WAR_BTN2: "ACEPTAR" OTHER_ABANDON_CIVIL_WAR_BTN3: "$common_string_go_to$" OTHER_ABANDON_CIVIL_WAR_MAP: "" WE_RIVAL_SET_SETUP: "Cuando convertimos a otro [country|el] en [rival|el]" WE_RIVAL_SET_HEADER: "$MESSENGER$" WE_RIVAL_SET_TITLE: "¡Nueva rivalidad!" WE_RIVAL_SET_EFFECTS: "Hemos proclamado al mundo que consideramos a $RIVAL$ nuestro [rival|el]." WE_RIVAL_SET_LOG: "Ahora consideramos a $RIVAL$ nuestro [rival|el]." WE_RIVAL_SET_BTN1: "Aceptar" WE_RIVAL_SET_BTN2: "Aceptar" WE_RIVAL_SET_BTN3: "$common_string_go_to$" WE_RIVAL_SET_MAP3: "" RIVAL_SET_ON_US_SETUP: "Cuando un [country|el] pasa a considerarnos su [rival|el]" RIVAL_SET_ON_US_HEADER: "$MESSENGER$" RIVAL_SET_ON_US_TITLE: "Rivalidad declarada" RIVAL_SET_ON_US_EFFECTS: "Los canallas de $THEM$ nos han declarado su [rival|el]." RIVAL_SET_ON_US_FLAVOR: "¡Serán nuestros enemigos eternos!" RIVAL_SET_ON_US_LOG: "$THEM$ nos ha declarado su [rival|el]." RIVAL_SET_ON_US_BTN1: "Aceptar" RIVAL_SET_ON_US_BTN2: "Aceptar" RIVAL_SET_ON_US_BTN3: "$common_string_go_to$" RIVAL_SET_ON_US_MAP3: "" RIVAL_SET_SETUP: "Cuando un [country|el] declara que otro [country|el] en su [rival|el]" RIVAL_SET_HEADER: "¡Nueva rivalidad!" RIVAL_SET_DESC: "$THEM$ ha anunciado que $RIVAL$ es su nuevo [rival|el]." RIVAL_SET_EFFECT: "$EFFECT$" RIVAL_SET_LOG: "$THEM$ ha declarado a $RIVAL$ su [rival|el]." RIVAL_SET_BTN1: "Aceptar" RIVAL_SET_BTN2: "Aceptar" RIVAL_SET_BTN3: "$common_string_go_to$" RIVAL_SET_MAP3: "" WE_RIVAL_REMOVED_SETUP: "Cuando decidimos no seguir considerando a un [country|el] como [rival|el]" WE_RIVAL_REMOVED_HEADER: "$MESSENGER$" WE_RIVAL_REMOVED_TITLE: "¡Rivalidad terminada!" WE_RIVAL_REMOVED_EFFECTS: "Ya no consideramos a $RIVAL$ nuestro [rival|el]." WE_RIVAL_REMOVED_FLAVOR: "Quizá en el futuro podamos estrechar nuestras relaciones." WE_RIVAL_REMOVED_LOG: "Ya no consideramos a $RIVAL$ un [rival|el]." WE_RIVAL_REMOVED_BTN1: "Aceptar" WE_RIVAL_REMOVED_BTN2: "Aceptar" WE_RIVAL_REMOVED_BTN3: "$common_string_go_to$" WE_RIVAL_REMOVED_MAP: "" RIVAL_REMOVED_ON_US_SETUP: "Cuando otro [country|el] ya no nos considera su [rival|el]" RIVAL_REMOVED_ON_US_HEADER: "$MESSENGER$" RIVAL_REMOVED_ON_US_TITLE: "¡Rivalidad terminada!" RIVAL_REMOVED_ON_US_EFFECTS: "$THEM$ ya no nos considera su [rival|el]." RIVAL_REMOVED_ON_US_FLAVOR: "Puede que lleguemos a perdonarlos con el tiempo..." RIVAL_REMOVED_ON_US_LOG: "$THEM$ ya no nos considera su [rival|el]." RIVAL_REMOVED_ON_US_BTN1: "Aceptar" RIVAL_REMOVED_ON_US_BTN2: "Aceptar" RIVAL_REMOVED_ON_US_BTN3: "$common_string_go_to$" RIVAL_REMOVED_ON_US_MAP: "" RIVAL_REMOVED_SETUP: "Cuando un [country|el] deja de considerar a otro [country|el] su [rival|el]" RIVAL_REMOVED_HEADER: "¡Rivalidad terminada!" RIVAL_REMOVED_TITLE: "$MESSENGER$" RIVAL_REMOVED_DESC: "$THEM$ ya no considera a $RIVAL$ su rival." RIVAL_REMOVED_LOG: "$THEM$ ya no considera a $RIVAL$ su [rival|el]." RIVAL_REMOVED_BTN1: "Aceptar" RIVAL_REMOVED_BTN2: "Aceptar" RIVAL_REMOVED_BTN3: "$common_string_go_to$" RIVAL_REMOVED_MAP: "" RIVAL_LOST_SETUP: "Cuando un rival deja de considerarse un [rival|el] válido" RIVAL_LOST_HEADER: "$MESSENGER$" RIVAL_LOST_TITLE: "Rival perdido" RIVAL_LOST_EFFECTS: "$RIVAL$ ya no es un [rival|el] válido para $WHO$." RIVAL_LOST_LOG: "$WHO$ ya no considera a $RIVAL$ su rival." RIVAL_LOST_BTN1: "Aceptar" RIVAL_LOST_BTN2: "Aceptar" RIVAL_LOST_BTN3: "$common_string_go_to$" RIVAL_LOST_MAP: "Rival perdido" UNION_LOST_DIFFERENT_RULER: "porque ya no tenemos el mismo [ruler|el] y nuestros distintos [government_types|el] o [heir_selections|el] han hecho que ambos [countries|el] diverjan a la hora de determinar quién debería gobernar." UNION_LOST_DIVORCE: "pues la unión se basaba en el [marriage|el] de nuestros [rulers|el], y el divorcio entre ellos lo es también de nuestros [countries|el]." UNION_LOST_SETUP: "Cuando una [union|el] se desmorona." UNION_LOST_HEADER: "Unión fallida" UNION_LOST_TITLE: "" UNION_LOST_EFFECTS: "Nuestra [union|el] con $OTHER$ ha acabado, $WHY$" UNION_LOST_LOG: "¡Nuestra [union|el] con $OTHER$ ha acabado!" UNION_LOST_BTN1: "Aceptar" UNION_LOST_BTN2: "Aceptar" UNION_LOST_BTN3: "$common_string_go_to$" UNION_LOST_MAP: "Unión con $OTHER$ rota" UNION_LOST_OTHER_SETUP: "Cuando la [union|el] de otras [nations|el] se desmorona." UNION_LOST_OTHER_HEADER: "Unión fallida" UNION_LOST_OTHER_TITLE: "" UNION_LOST_OTHER_EFFECTS: "¡La [union|el] entre $FIRST$ y $SECOND$ ha acabado!" UNION_LOST_OTHER_LOG: "¡La [union|el] entre $FIRST$ y $SECOND$ ha acabado!" UNION_LOST_OTHER_BTN1: "Aceptar" UNION_LOST_OTHER_BTN2: "Aceptar" UNION_LOST_OTHER_BTN3: "$common_string_go_to$" UNION_LOST_OTHER_MAP: "Unión rota" UNION_MARRIAGE_US: "ya que nuestros gobernantes están casados." UNION_SAME_RULER_US: "ya que tenemos el mismo gobernante." UNION_SETUP: "Cuando formamos una [union|el] con otro [country|el]." UNION_HEADER: "¡Nuestro canciller informa!" UNION_TITLE: "¡Unión formada!" UNION_EFFECTS: "Hemos formado una [union|el] con $LIST$. Ahora nos protegeremos mutuamente en caso de ataque y podemos aprobar leyes que se apliquen a ambos países." UNION_LOG: "Ha formado una [union|el] con $LIST$" UNION_BTN1: "Aceptar" UNION_BTN2: "Aceptar" UNION_BTN3: "$common_string_go_to$" UNION_MAP: "Nueva unión" UNION_MARRIAGE: "ya que sus [rulers|el] se han casado." UNION_SAME_RULER: "ya que tienen el mismo [ruler|el]." UNION_OTHER_SETUP: "Cuando otro [country|el] forma una [union|el]." UNION_OTHER_HEADER: "¡Nuestro canciller informa!" UNION_OTHER_TITLE: "¡Unión formada!" UNION_OTHER_EFFECTS: "Se ha formado una [union|el] entre $LIST$. Ahora se protegerán mutuamente en caso de ataque y podrán aprobar leyes que se apliquen a todos los países." UNION_OTHER_LOG: "$LIST$ ha formado una [union|el]" UNION_OTHER_BTN1: "Aceptar" UNION_OTHER_BTN2: "Aceptar" UNION_OTHER_BTN3: "$common_string_go_to$" UNION_OTHER_MAP: "Nueva unión" MARRIAGE_UNION_MARRIAGE_US: "ya que nuestros gobernantes están casados." MARRIAGE_UNION_SAME_RULER_US: "ya que tenemos el mismo gobernante." MARRIAGE_UNION_SETUP: "Cuando formamos una [GetInternationalOrganizationType('marriage_union').GetName|l] con otro [country|el]." MARRIAGE_UNION_HEADER: "¡Nuestro canciller informa!" MARRIAGE_UNION_TITLE: "¡$marriage_union$ formada!" MARRIAGE_UNION_EFFECTS: "Hemos formado una [GetInternationalOrganizationType('marriage_union').GetName|l] con $LIST$. Ahora nos defenderemos mutuamente en caso de ataque." MARRIAGE_UNION_LOG: "Hemos formado una [GetInternationalOrganizationType('marriage_union').GetName|l] con $LIST$." MARRIAGE_UNION_BTN1: "Aceptar" MARRIAGE_UNION_BTN2: "Aceptar" MARRIAGE_UNION_BTN3: "$common_string_go_to$" MARRIAGE_UNION_MAP: "Nueva $marriage_union$" MARRIAGE_UNION_MARRIAGE: "ya que sus [rulers|el] se han casado." MARRIAGE_UNION_SAME_RULER: "ya que tienen el mismo [ruler|el]." MARRIAGE_UNION_OTHER_SETUP: "Cuando otro [country|el] forma una [GetInternationalOrganizationType('marriage_union').GetName|l]." MARRIAGE_UNION_OTHER_HEADER: "¡Nuestro canciller informa!" MARRIAGE_UNION_OTHER_TITLE: "¡$marriage_union$ formada!" MARRIAGE_UNION_OTHER_EFFECTS: "Se ha formado una [GetInternationalOrganizationType('marriage_union').GetName|l] entre $LIST$. Ahora se protegerán mutuamente en caso de ataque." MARRIAGE_UNION_OTHER_LOG: "$LIST$ han formado una [GetInternationalOrganizationType('marriage_union').GetName|l]." MARRIAGE_UNION_OTHER_BTN1: "Aceptar" MARRIAGE_UNION_OTHER_BTN2: "Aceptar" MARRIAGE_UNION_OTHER_BTN3: "$common_string_go_to$" MARRIAGE_UNION_OTHER_MAP: "Nueva $marriage_union$" ROYAL_MARRIAGE_DECLINE_SETUP: "Cuando se rechaza una propuesta de [royal_marriage|el]." ROYAL_MARRIAGE_DECLINE_HEADER: "$MESSENGER$" ROYAL_MARRIAGE_DECLINE_TITLE: "¡Oferta rechazada!" ROYAL_MARRIAGE_DECLINE_EFFECTS: "$RECIPIENT$ ha rechazado nuestra propuesta de [marriage|el] entre $FIRST$ y $SECOND$. Está claro que no entienden los beneficios de las relaciones mutuas." ROYAL_MARRIAGE_DECLINE_LOG: "$RECIPIENT$ ha rechazado nuestra propuesta de [marry|el] entre $FIRST$ y $SECOND$" ROYAL_MARRIAGE_DECLINE_BTN1: "Aceptar" ROYAL_MARRIAGE_DECLINE_BTN2: "Aceptar" ROYAL_MARRIAGE_DECLINE_BTN3: "$common_string_go_to$" ROYAL_MARRIAGE_DECLINE_MAP: "Matrimonio real rechazado" ROYAL_MARRIAGE_ACCEPTED_SETUP: "Cuando entramos en un [royal_marriage|el]." ROYAL_MARRIAGE_ACCEPTED_HEADER: "$MESSENGER$" ROYAL_MARRIAGE_ACCEPTED_TITLE: "Matrimonio real" ROYAL_MARRIAGE_ACCEPTED_EFFECTS: "$OTHER$ ha aceptado nuestra propuesta de [marriage|el] ente $FIRST$ y $SECOND$. Ahora están casados legalmente, lo que puede beneficiar inmensamente a ambas [nations|el]. Hemos obtenido $PRESTIGE$" ROYAL_MARRIAGE_ACCEPTED_LOG: "$OTHER$ ha aceptado nuestra propuesta de [marry|el] entre $FIRST$ y $SECOND$" ROYAL_MARRIAGE_ACCEPTED_BTN1: "Aceptar" ROYAL_MARRIAGE_ACCEPTED_BTN2: "Aceptar" ROYAL_MARRIAGE_ACCEPTED_BTN3: "$common_string_go_to$" ROYAL_MARRIAGE_ACCEPTED_MAP: "Matrimonio real aceptado" ROYAL_MARRIAGE_ACCEPTED_OTHER_SETUP: "Cuando otras dos [nations|el] conciertan una propuesta de [royal_marriage|el]." ROYAL_MARRIAGE_ACCEPTED_OTHER_HEADER: "$MESSENGER$" ROYAL_MARRIAGE_ACCEPTED_OTHER_TITLE: "Matrimonio real" ROYAL_MARRIAGE_ACCEPTED_OTHER_EFFECTS: "$RECIPIENT$ nos dice que han concertado un [royal_marriage|el] con $ACTOR$. $FIRST$ y $SECOND$ se han casado." ROYAL_MARRIAGE_ACCEPTED_OTHER_LOG: "Se ha acordado un [royal_marriage|el] entre $FIRST$ de $ACTOR$ y $SECOND$ de $RECIPIENT$" ROYAL_MARRIAGE_ACCEPTED_OTHER_BTN1: "Aceptar" ROYAL_MARRIAGE_ACCEPTED_OTHER_BTN2: "Aceptar" ROYAL_MARRIAGE_ACCEPTED_OTHER_BTN3: "$common_string_go_to$" ROYAL_MARRIAGE_ACCEPTED_OTHER_MAP: "¡Matrimonio real!" INFILTRATEADMINME_SETUP: "Cuando nos infiltramos en la administración de otro [country|el]" INFILTRATEADMINME_HEADER: "$MESSENGER$" INFILTRATEADMINME_TITLE: "Administración infiltrada" INFILTRATEADMINME_EFFECTS: "$MONARCHTITLE$, nos hemos infiltrado en la Administración de $RECIPIENT$." INFILTRATEADMINME_DESC: "Ahora conoceremos sus secretos de Estado y ya no tendremos [fog_of_war|el] en sus [locations|el]." INFILTRATEADMINME_LOG: "Nos hemos infiltrado en la administración de $RECIPIENT$." INFILTRATEADMINME_BTN1: "ACEPTAR" INFILTRATEADMINME_BTN2: "ACEPTAR" INFILTRATEADMINME_BTN3: "$common_string_go_to$" INFILTRATEADMINME_MAP: "Administración infiltrada" INFILTRATEADMINTHEM_SETUP: "Cuando otro [country|el] se infiltra en nuestra administración" INFILTRATEADMINTHEM_HEADER: "$MESSENGER$" INFILTRATEADMINTHEM_TITLE: "Administración infiltrada" INFILTRATEADMINTHEM_DESC: "$MONARCHTITLE$, parece que esos canallas sinvergüenzas de $WHO$ se han infiltrado en nuestra Administración." INFILTRATEADMINTHEM_EFFECTS: "$EFFECT$" INFILTRATEADMINTHEM_FLAVOR: "¡Hasta que podamos erradicar a sus informadores, tendrán acceso a nuestros secretos de Estado!" INFILTRATEADMINTHEM_LOG: "$WHO$ se ha infiltrado en nuestra administración." INFILTRATEADMINTHEM_BTN1: "ACEPTAR" INFILTRATEADMINTHEM_BTN2: "ACEPTAR" INFILTRATEADMINTHEM_BTN3: "$common_string_go_to$" INFILTRATEADMINTHEM_MAP: "Administración infiltrada" CANCEL_INFILTRATEADMINME_SETUP: "Cuando detenemos la infiltración en la administración de otro [country|el]" CANCEL_INFILTRATEADMINME_HEADER: "$MESSENGER$" CANCEL_INFILTRATEADMINME_TITLE: "Infiltración cancelada" CANCEL_INFILTRATEADMINME_DESC: "$MONARCHTITLE$, hemos dejado de infiltrarnos en la Administración de $RECIPIENT$." CANCEL_INFILTRATEADMINME_FLAVOR: "Ya no conoceremos sus secretos de Estado." CANCEL_INFILTRATEADMINME_LOG: "Hemos dejado de infiltrarnos en la administración de $RECIPIENT$." CANCEL_INFILTRATEADMINME_BTN1: "ACEPTAR" CANCEL_INFILTRATEADMINME_BTN2: "ACEPTAR" CANCEL_INFILTRATEADMINME_BTN3: "$common_string_go_to$" CANCEL_INFILTRATEADMINME_MAP: "Infiltración cancelada" CANCEL_INFILTRATEADMINTHEM_SETUP: "Cuando otro [country|el] deja de infiltrarse en nuestra administración" CANCEL_INFILTRATEADMINTHEM_HEADER: "$MESSENGER$" CANCEL_INFILTRATEADMINTHEM_TITLE: "Infiltrados descubiertos" CANCEL_INFILTRATEADMINTHEM_DESC: "$MONARCHTITLE$, algunos de nuestros administradores han huido del [country|el] cuando hemos descubierto que filtraban información a los cerdos de $WHO$." CANCEL_INFILTRATEADMINTHEM_FLAVOR: "Ya no tendrán acceso a nuestros secretos de Estado." CANCEL_INFILTRATEADMINTHEM_LOG: "$WHO$ ha dejado de infiltrarse en nuestra administración." CANCEL_INFILTRATEADMINTHEM_BTN1: "ACEPTAR" CANCEL_INFILTRATEADMINTHEM_BTN2: "ACEPTAR" CANCEL_INFILTRATEADMINTHEM_BTN3: "$common_string_go_to$" CANCEL_INFILTRATEADMINTHEM_MAP: "Infiltradores encontrados" BUILD_SPYNETWORK_SETUP: "Cuando empezamos a establecer nuestra [spy_network|el] en un [country|el]." BUILD_SPYNETWORK_HEADER: "$MESSENGER$" BUILD_SPYNETWORK_TITLE: "¡«Embajada» establecida!" BUILD_SPYNETWORK_EFFECTS: "Hemos dado orden a los diplomáticos que tenemos en $RECIPIENT$ de empezar a tejer una [spy_network|el]." BUILD_SPYNETWORK_DESC: "Podremos utilizarla para acciones encubiertas como fabricar [casus_belli|el], ofrecer [support_rebels|el] o [infiltrate_administration|el]." BUILD_SPYNETWORK_LOG: "Hemos empezado a construir una [spy_network|el] en $RECIPIENT$." BUILD_SPYNETWORK_BTN1: "ACEPTAR" BUILD_SPYNETWORK_BTN2: "ACEPTAR" BUILD_SPYNETWORK_BTN3: "$common_string_go_to$" BUILD_SPYNETWORK_MAP: "¡Red de espionaje establecida!" CANCEL_SPYNETWORK_SETUP: "Cuando abandonamos nuestra red de espionaje en un [country|el]." CANCEL_SPYNETWORK_HEADER: "$MESSENGER$" CANCEL_SPYNETWORK_TITLE: "Red de espionaje abandonada" CANCEL_SPYNETWORK_EFFECTS: "Como tenemos otras obligaciones, hemos decidido abandonar nuestra [spy_network|el] en $RECIPIENT$." CANCEL_SPYNETWORK_FLAVOR: "Que los agentes sean desenmascarados y asesinados ya no es algo que nos concierna. Al fin y al cabo, eran sujetos totalmente prescindibles." CANCEL_SPYNETWORK_LOG: "[spy_network|el] abandonada en $RECIPIENT$." CANCEL_SPYNETWORK_BTN1: "ACEPTAR" CANCEL_SPYNETWORK_BTN2: "ACEPTAR" CANCEL_SPYNETWORK_BTN3: "$common_string_go_to$" CANCEL_SPYNETWORK_MAP: "¡Red de espionaje abandonada!" GREAT_POWER_STATUS_GAINED_SETUP: "Cuando obtenemos el estatus de gran potencia" GREAT_POWER_STATUS_GAINED_HEADER: "Hemos obtenido el estatus de [great_power|el]." GREAT_POWER_STATUS_GAINED_TITLE: "Gran potencia" GREAT_POWER_STATUS_GAINED_EFFECTS: "Nos hemos convertido en una de las [great_powers|el]. El resto del mundo temblará ante el rugido de nuestro poder y la gloria de $ACTOR$ se extenderá más allá del horizonte." GREAT_POWER_STATUS_GAINED_LOG: "$ACTOR$ es ahora una [great_power|el]." GREAT_POWER_STATUS_GAINED_BTN1: "Impresionante" GREAT_POWER_STATUS_GAINED_BTN2: "Impresionante" GREAT_POWER_STATUS_GAINED_MAP: "$ACTOR$ es ahora una gran potencia." GREAT_POWER_STATUS_GAINED_OTHER_SETUP: "Cuando un [country|el] alcanza el estatus de gran potencia" GREAT_POWER_STATUS_GAINED_OTHER_HEADER: "$OTHER$ ha alcanzado el estatus de [great_power|el]." GREAT_POWER_STATUS_GAINED_OTHER_TITLE: "Gran potencia" GREAT_POWER_STATUS_GAINED_OTHER_EFFECTS: "$OTHER$ ahora se considera una [great_power|el]. Sería prudente tener cautela con este nuevo miembro de las grandes naciones del mundo." GREAT_POWER_STATUS_GAINED_OTHER_FLAVOR: "Debemos ser más inteligentes y perdurar más que ellos." GREAT_POWER_STATUS_GAINED_OTHER_LOG: "$OTHER$ ahora es una [great_power|el]." GREAT_POWER_STATUS_GAINED_OTHER_BTN1: "ACEPTAR" GREAT_POWER_STATUS_GAINED_OTHER_BTN2: "ACEPTAR" GREAT_POWER_STATUS_GAINED_OTHER_MAP: "$ACTOR$ es ahora una gran potencia." GREAT_POWER_STATUS_LOST_SETUP: "Cuando perdemos nuestro estatus de gran potencia" GREAT_POWER_STATUS_LOST_HEADER: "Hemos perdido el estatus de [great_power|el]." GREAT_POWER_STATUS_LOST_TITLE: "¡Estatus perdido!" GREAT_POWER_STATUS_LOST_EFFECTS: "¡Ya no se nos considera una [great_power|el]! Las demás [nations|el] nos han perdido el respeto, ¡debemos recuperar nuestro estatus a ojos del mundo!" GREAT_POWER_STATUS_LOST_LOG: "$ACTOR$ ya no es una [great_power|el]." GREAT_POWER_STATUS_LOST_BTN1: "ACEPTAR" GREAT_POWER_STATUS_LOST_BTN2: "ACEPTAR" GREAT_POWER_STATUS_LOST_MAP: "$ACTOR$ ya no es una gran potencia." GREAT_POWER_STATUS_LOST_OTHER_SETUP: "Cuando un [country|el] pierde su estatus de gran potencia" GREAT_POWER_STATUS_LOST_OTHER_HEADER: "$OTHER$ ya no es una [great_power|el]" GREAT_POWER_STATUS_LOST_OTHER_TITLE: "¡Estatus perdido!" GREAT_POWER_STATUS_LOST_OTHER_EFFECTS: "$OTHER$ ya no tiene la consideración de [great_power|el]. El mundo ha decidido ignorar las proclamas de grandeza de $OTHER$." GREAT_POWER_STATUS_LOST_OTHER_LOG: "$OTHER$ ya no es una [great_power|el]." GREAT_POWER_STATUS_LOST_OTHER_BTN1: "ACEPTAR" GREAT_POWER_STATUS_LOST_OTHER_BTN2: "ACEPTAR" GREAT_POWER_STATUS_LOST_OTHER_MAP: "$OTHER$ ya no es una gran potencia." LOST_HEGEMON_US: "Hemos perdido nuestra posición de $HEGEMONY$. Ya no somos una potencia dominante." LOST_HEGEMON_THEM: "$WHO$ ha perdido su posición de $HEGEMONY$. Ya no son una potencia dominante." PLAYER_HEGEMON: "¿Un auténtico rival? ¡Puede ser interesante!" FRIEND_HEGEMON: "¡Esperemos que nos sigan viendo como amigos!" GP_HEGEMON: "Es hora de forjar una coalición" DEFAULT_HEGEMON_REACTION: "Lo vemos con gran preocupación." GAIN_HEGEMON_US_TITLE: "¡Hegemonía proclamada!" GAIN_HEGEMON_US_SETUP: "Cuando proclamamos una [hegemony|el]." GAIN_HEGEMON_US_HEADER: "Nuestro canciller comunica:" GAIN_HEGEMON_US_DESC: "Hemos sido proclamados $HEGEMONY$. Estamos convencidos de poder enfrentarnos al mundo en solitario y ser la potencia dominante. ¡Superaremos a Alejandro y $genghis_khan_name_no_tooltip$!" GAIN_HEGEMON_US_EFFECTS: "$LOST$" GAIN_HEGEMON_US_FLAVOR: "¡Oderint dum metuant!" GAIN_HEGEMON_US_LOG: "Hemos sido proclamados $HEGEMONY$." GAIN_HEGEMON_US_BTN1: "ACEPTAR" GAIN_HEGEMON_US_BTN2: "ACEPTAR" GAIN_HEGEMON_US_BTN3: "$common_string_go_to$" GAIN_HEGEMON_US_MAP: "$HEGEMONY$ obtenida" GAIN_HEGEMON_THEM_SETUP: "Cuando otro [country|el] proclama una [hegemony|el]." GAIN_HEGEMON_THEM_HEADER: "Nuestro canciller comunica:" GAIN_HEGEMON_THEM_TITLE: "¡Hegemonía proclamada!" GAIN_HEGEMON_THEM_DESC: "Han proclamado a $WHO$ $HEGEMONY$." GAIN_HEGEMON_THEM_FLAVOR: "$REACTION$" GAIN_HEGEMON_THEM_EFFECTS: "$LOST$" GAIN_HEGEMON_THEM_LOG: "Han proclamado a $WHO$ como $HEGEMONY$." GAIN_HEGEMON_THEM_BTN1: "ACEPTAR" GAIN_HEGEMON_THEM_BTN2: "ACEPTAR" GAIN_HEGEMON_THEM_BTN3: "$common_string_go_to$" GAIN_HEGEMON_THEM_MAP: "$HEGEMONY$ obtenida" BATTLE_UNIT_TYPE_STATS_TT: "[BattleUnitStats.GetCategory.GetName]" BATTLE_UNIT_TYPE_STATS_TT_TOAL_UNITS: "#T Luchando contra [BattleUnitStats.GetCategory.GetNameWithNoTooltip] #! Número total de [BattleUnitStats.GetCategory.GetName|l] en este bando en la batalla." BATTLE_UNIT_TYPE_STATS_TT_TOAL_UNITS_GENERIC: "#T Units starting #! The total number of units on this side of the battle." BATTLE_UNIT_TYPE_STATS_TT_LOSSES: "#T Pérdidas de [BattleUnitStats.GetCategory.GetNameWithNoTooltip] #! Pérdidas totales de [BattleUnitStats.GetCategory.GetName|l] durante la batalla." BATTLE_UNIT_TYPE_STATS_TT_LOSSES_GENERIC: "#T Lost units #! The total units lost during the battle." BATTLE_UNIT_TYPE_STATS_TT_CAPTURED: "Capturado." BATTLE_UNIT_TYPE_STATS_TT_CAPTURED_GENERIC: "#T Captured units #! The total units captured during the battle." BATTLE_UNIT_TYPE_STATS_TT_REMAINING_UNITS: "#T [BattleUnitStats.GetCategory.GetNameWithNoTooltip] restantes #! [BattleUnitStats.GetCategory.GetName] supervivientes." BATTLE_UNIT_TYPE_STATS_TT_REMAINING_UNITS_GENERIC: "#T Remaining units #! The total units surviving the battle." BATTLE_COUNTRY_STATS_TT_WAR_EXHAUSTION: "#T Agotamiento bélico obtenido #! Cantidad de [war_exhaustion|el] obtenido por [BattleParticipant.GetCountry.GetName] por esta batalla." BATTLE_COUNTRY_STATS_TT_ARMY_TRADITION: "#T Tradición castrense obtenida #! La cantidad de [army_tradition|el] obtenida por [BattleParticipant.GetCountry.GetName] por esta batalla." BATTLE_COUNTRY_STATS_TT_NAVY_TRADITION: "#T Tradición naval obtenida #! Cantidad de [navy_tradition|el] obtenida por [BattleParticipant.GetCountry.GetName] por esta batalla." BATTLE_COUNTRY_STATS_TT_PRESTIGE: "#T Prestigio obtenido#! Cantidad de [prestige|el] que gana [BattleParticipant.GetCountry.GetName] tras esta batalla." BATTLE_COUNTRY_STATS_TT_EXPERIENCE: "#T Experiencia obtenida #! Cantidad de [experience|el] obtenida por [BattleParticipant.GetCountry.GetName] por esta batalla." BATTLE_TT_CONCEPT_EXPERIENCE: "[experience|e]" BATTLE_TT_CONCEPT_NAVY_EXPERIENCE: "[navy_experience|e]" BATTLE_COUNTRY_LOSES: "#T Total de bajas #! Cantidad total de bajas." BATTLE_RESULT_WON: "¡La victoria es nuestra!" BATTLE_RESULT_LOST: "¡Hemos sido derrotados!" BATTLE_RESULT_OTHER: "¡[BattleResultMessage.GetBattleResult.GetWinner.GetMainParticipant.GetLongNameWithFlag] ha vencido!" BATTLE_RESULT_BIG_TEXT_REAL: "¡[COUNTRY.GetLongNameWithFlag] ganó la [battle|el]!" BATTLE_RESULT_BIG_TEXT: "¡[COUNTRY.GetLongNameWithFlag] ha ganado la [battle|el]!" ACCEPT_ECONOMIC_SUPPORT_US_SETUP: "Cuando prestamos [economic_support|el] a otro [country|el]." ACCEPT_ECONOMIC_SUPPORT_US_HEADER: "Heraldo de $RECIPIENT$" ACCEPT_ECONOMIC_SUPPORT_US_TITLE: "[economic_support|e] prestada" ACCEPT_ECONOMIC_SUPPORT_US_EFFECTS: "$MONARCHTITLE$, $RECIPIENT$ agradece profundamente nuestra promesa de subvencionarlos con $AMOUNT$ al mes." ACCEPT_ECONOMIC_SUPPORT_US_FLAVOR: "Como somos un [country|el] tan rico y poderoso, a veces redunda en nuestro propio beneficio ayudar a naciones menores." ACCEPT_ECONOMIC_SUPPORT_US_LOG: "Estamos prestando [economic_support|el] a $RECIPIENT$ con $AMOUNT$ al mes" ACCEPT_ECONOMIC_SUPPORT_US_BTN1: "ACEPTAR" ACCEPT_ECONOMIC_SUPPORT_US_BTN2: "ACEPTAR" ACCEPT_ECONOMIC_SUPPORT_US_BTN3: "$common_string_go_to$" ACCEPT_ECONOMIC_SUPPORT_US_MAP: "" WE_ACCEPT_ECONOMIC_SUPPORT_SETUP: "Cuando prestamos [economic_support|el] a otro [country|el]." WE_ACCEPT_ECONOMIC_SUPPORT_HEADER: "Heraldo de $ACTOR$" WE_ACCEPT_ECONOMIC_SUPPORT_TITLE: "[economic_support|e] recibida" WE_ACCEPT_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, un embajador de $ACTOR$ ha proclamado con altanería que van a subvencionar nuestra economía con $AMOUNT$ al mes." WE_ACCEPT_ECONOMIC_SUPPORT_FLAVOR: "Aunque un sabio dijo una vez «A caballo regalado no le mires el dentado», debemos ser precavidos respecto a sus motivaciones." WE_ACCEPT_ECONOMIC_SUPPORT_LOG: "$ACTOR$ nos presta ahora [economic_support|el] con $AMOUNT$ al mes." WE_ACCEPT_ECONOMIC_SUPPORT_BTN1: "ACEPTAR" WE_ACCEPT_ECONOMIC_SUPPORT_BTN2: "ACEPTAR" WE_ACCEPT_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$" WE_ACCEPT_ECONOMIC_SUPPORT_MAP: "" OTHER_ACCEPT_ECONOMIC_SUPPORT_SETUP: "Cuando otro [country|el] presta [economic_support|el] a un tercero." OTHER_ACCEPT_ECONOMIC_SUPPORT_HEADER: "Información diplomática" OTHER_ACCEPT_ECONOMIC_SUPPORT_TITLE: "Rumores de [economic_support|el]" OTHER_ACCEPT_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, resulta evidente que $ACTOR$ está subvencionando la economía de $RECIPIENT$ con $AMOUNT$ al mes." OTHER_ACCEPT_ECONOMIC_SUPPORT_FLAVOR: "Está claro que no eran habladurías." OTHER_ACCEPT_ECONOMIC_SUPPORT_LOG: "$ACTOR$ está prestando ahora [economic_support|el] a $RECIPIENT$ por valor de $AMOUNT$ al mes" OTHER_ACCEPT_ECONOMIC_SUPPORT_BTN1: "ACEPTAR" OTHER_ACCEPT_ECONOMIC_SUPPORT_BTN2: "ACEPTAR" OTHER_ACCEPT_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$" OTHER_ACCEPT_ECONOMIC_SUPPORT_MAP: "" CANCELLED_ECONOMIC_SUPPORT_US_SETUP: "Cuando cancelamos la [economic_support|el] que prestamos a otro [country|el]." CANCELLED_ECONOMIC_SUPPORT_US_HEADER: "Heraldo de $RECIPIENT$" CANCELLED_ECONOMIC_SUPPORT_US_TITLE: "[economic_support|e] cancelada" CANCELLED_ECONOMIC_SUPPORT_US_EFFECTS: "$MONARCHTITLE$, en $RECIPIENT$ se han disgustado al saber que no continuaremos nuestra subvención de $AMOUNT$ al mes." CANCELLED_ECONOMIC_SUPPORT_US_FLAVOR: "Desde luego tenemos mejores usos para ese oro." CANCELLED_ECONOMIC_SUPPORT_US_LOG: "Ya no damos [economic_support|el] a $RECIPIENT$ con $AMOUNT$ al mes" CANCELLED_ECONOMIC_SUPPORT_US_BTN1: "ACEPTAR" CANCELLED_ECONOMIC_SUPPORT_US_BTN2: "ACEPTAR" CANCELLED_ECONOMIC_SUPPORT_US_BTN3: "$common_string_go_to$" CANCELLED_ECONOMIC_SUPPORT_US_MAP: "" WE_CANCELLED_ECONOMIC_SUPPORT_SETUP: "Cuando otro [country|el] cancela los subsidios que nos había concedido." WE_CANCELLED_ECONOMIC_SUPPORT_HEADER: "Heraldo de $RECIPIENT$" WE_CANCELLED_ECONOMIC_SUPPORT_TITLE: "Subsidios cancelados" WE_CANCELLED_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, $ACTOR$ dejará de subvencionar nuestra economía." WE_CANCELLED_ECONOMIC_SUPPORT_FLAVOR: "¡Es una pequeña pérdida de $AMOUNT$ al mes!" WE_CANCELLED_ECONOMIC_SUPPORT_LOG: "¡$ACTOR$ ya no nos presta [economic_support|el]!" WE_CANCELLED_ECONOMIC_SUPPORT_BTN1: "ACEPTAR" WE_CANCELLED_ECONOMIC_SUPPORT_BTN2: "ACEPTAR" WE_CANCELLED_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$" WE_CANCELLED_ECONOMIC_SUPPORT_MAP: "" OTHER_CANCELLED_ECONOMIC_SUPPORT_SETUP: "Cuando otro [country|el] cancela los subsidios a un tercero." OTHER_CANCELLED_ECONOMIC_SUPPORT_HEADER: "Información diplomática" OTHER_CANCELLED_ECONOMIC_SUPPORT_TITLE: "Rumores de cancelación de subsidios" OTHER_CANCELLED_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, $ACTOR$ ya no subvencionará la economía de $RECIPIENT$." OTHER_CANCELLED_ECONOMIC_SUPPORT_FLAVOR: "Y eso es bueno, sin duda." OTHER_CANCELLED_ECONOMIC_SUPPORT_LOG: "¡$ACTOR$ ya no presta [economic_support|el] a $RECIPIENT$!" OTHER_CANCELLED_ECONOMIC_SUPPORT_BTN1: "ACEPTAR" OTHER_CANCELLED_ECONOMIC_SUPPORT_BTN2: "ACEPTAR" OTHER_CANCELLED_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$" OTHER_CANCELLED_ECONOMIC_SUPPORT_MAP: "" WE_TOOK_ON_DEBT_SETUP: "Cuando asumimos las [debts|el] de otra [nation|el]." WE_TOOK_ON_DEBT_HEADER: "$MESSENGER$" WE_TOOK_ON_DEBT_TITLE: "Deuda asumida" WE_TOOK_ON_DEBT_EFFECTS: "$MONARCHTITLE$, hemos decidido asumir la [debt|el] completa de $AMOUNT$ de $RECIPIENT$. El beneficio es que su opinión sobre nosotros ha mejorado en $OPINION$ y, además, hemos ganado $PRESTIGE$." WE_TOOK_ON_DEBT_FLAVOR: "¡Nos lo podemos permitir sin problemas!" WE_TOOK_ON_DEBT_LOG: "Hemos asumido la [debt|el] total de $AMOUNT$ de $RECIPIENT$." WE_TOOK_ON_DEBT_BTN1: "ACEPTAR" WE_TOOK_ON_DEBT_BTN2: "ACEPTAR" WE_TOOK_ON_DEBT_BTN3: "$common_string_go_to$" WE_TOOK_ON_DEBT_MAP: "" DEBT_TOOK_FROM_US_SETUP: "Cuando otro [country|el] asume nuestra [debt|el]." DEBT_TOOK_FROM_US_HEADER: "$MESSENGER$" DEBT_TOOK_FROM_US_TITLE: "Deuda saldada" DEBT_TOOK_FROM_US_EFFECTS: "$MONARCHTITLE$, el embajador de $ACTOR$ acaba de informarnos de que han asumido el total de nuestra [debt|el]." DEBT_TOOK_FROM_US_FLAVOR: "¡Es como si nos hubieran quitado un enorme peso de los hombros!" DEBT_TOOK_FROM_US_LOG: "$ACTOR$ ha asumido nuestra [debt|el] de $AMOUNT$." DEBT_TOOK_FROM_US_BTN1: "ACEPTAR" DEBT_TOOK_FROM_US_BTN2: "ACEPTAR" DEBT_TOOK_FROM_US_BTN3: "$common_string_go_to$" DEBT_TOOK_FROM_US_MAP: "" OTHER_TAKE_ON_DEBT_SETUP: "Cuando otro [country|el] asume la [debt|el] de un tercero." OTHER_TAKE_ON_DEBT_HEADER: "$MESSENGER$" OTHER_TAKE_ON_DEBT_TITLE: "Transacciones económicas" OTHER_TAKE_ON_DEBT_EFFECTS: "$MONARCHTITLE$, ya es evidente que $ACTOR$ asumirá la [debt|el] de $RECIPIENT$. Se dice que el montante ronda la cantidad de $AMOUNT$." OTHER_TAKE_ON_DEBT_LOG: "$ACTOR$ ha asumido la [debt|el] completa de $RECIPIENT$." OTHER_TAKE_ON_DEBT_BTN1: "ACEPTAR" OTHER_TAKE_ON_DEBT_BTN2: "ACEPTAR" OTHER_TAKE_ON_DEBT_BTN3: "$common_string_go_to$" OTHER_TAKE_ON_DEBT_MAP: "" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando un [country|el] rechaza nuestra interacción diplomática" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "Diplomacia rechazada" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "Por increíble que parezca, $RECIPIENT$ ha rechazado nuestra oferta de $NAME$." DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_FLAVOR: "Qué estupidez, rechazar nuestra generosidad." DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$RECIPIENT$ rechaza la acción $ACTION_NAME$." DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$" DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: "" DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando rechazamos una interacción diplomática de otro país." DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$" DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "Diplomacia rechazada" DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "Hemos rechazado una oferta de $NAME$ por parte de $ACTOR$." DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_FLAVOR: "De nada nos sirven las relaciones con esos necios." DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "Hemos rechazado la acción $ACTION_NAME$." DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$" DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: "" DECLINE_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] rechaza una interacción diplomática de un tercero" DECLINE_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$" DECLINE_SCRIPT_DIPLOMACY_OTHER_TITLE: "Fracaso diplomático" DECLINE_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "Se rumorea que $RECIPIENT$ ha rechazado la propuesta de $NAME$ por parte de $ACTOR$." DECLINE_SCRIPT_DIPLOMACY_OTHER_LOG: "$ACTOR$ rechaza la acción $ACTION_NAME$." DECLINE_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$" DECLINE_SCRIPT_DIPLOMACY_OTHER_MAP: "" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_SETUP: "Cuando un [country|el] rechaza nuestra petición diplomática" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_HEADER: "$MESSENGER$" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_TITLE: "Diplomacia rechazada" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_EFFECTS: "Nuestro petición de $NAME$ ha sido rechazada por $RECIPIENT$ con total insensibilidad." DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_FLAVOR: "Son unos idiotas al rechazar una relación con nosotros." DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_LOG: "Petición de $ACTION_NAME$ rechazada por $RECIPIENT$." DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_BTN1: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_BTN2: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_BTN3: "$common_string_go_to$" DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_MAP: "" DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_SETUP: "Cuando rechazamos una petición diplomática de otro país." DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_HEADER: "$MESSENGER$" DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_TITLE: "Diplomacia rechazada" DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_EFFECTS: "Hemos rechazado una petición de $NAME$ por parte de $ACTOR$." DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_FLAVOR: "De nada nos sirven las relaciones con esos idiotas." DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_LOG: "Hemos rechazado una petición de $ACTION_NAME$." DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_BTN1: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_BTN2: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_BTN3: "$common_string_go_to$" DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_MAP: "" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_SETUP: "Cuando otro [country|el] rechaza una petición diplomática de un tercero" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_HEADER: "$MESSENGER$" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_TITLE: "Fracaso diplomático" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_EFFECTS: "Se dice que $RECIPIENT$ ha rechazado una petición de $NAME$ propuesta por $ACTOR$." DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_LOG: "Petición de $ACTION_NAME$ rechazada por $ACTOR$." DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_BTN1: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_BTN2: "ACEPTAR" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_BTN3: "$common_string_go_to$" DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_MAP: "" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando realizamos una acción diplomática sobre otro [country|el]." ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "$TITLE$" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "$DESC$" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$DESC$" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$" ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: "" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando otro [country|el] realiza una acción diplomática sobre nosotros." ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "$TITLE$" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_DESC: "$DESC$" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "$EFFECT$" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "$DESC$" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$" ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: "" ENABLE_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] realiza una acción diplomática sobre un tercero." ENABLE_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$" ENABLE_SCRIPT_DIPLOMACY_OTHER_TITLE: "$TITLE$" ENABLE_SCRIPT_DIPLOMACY_OTHER_DESC: "$DESC$" ENABLE_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "$EFFECT$" ENABLE_SCRIPT_DIPLOMACY_OTHER_LOG: "$DESC$" ENABLE_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR" ENABLE_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR" ENABLE_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$" ENABLE_SCRIPT_DIPLOMACY_OTHER_MAP: "" WE_HIRE_MERCENARY_SETUP: "Cuando contratamos a un [mercenary|el]." WE_HIRE_MERCENARY_HEADER: "$MESSENGER$" WE_HIRE_MERCENARY_TITLE: "Mercenario contratado" WE_HIRE_MERCENARY_EFFECTS: "$MONARCHTITLE$, hemos decidido contratar a $MERCENARY$ para que nos sirva durante $MONTHS$ meses." WE_HIRE_MERCENARY_FLAVOR: "¡Nos lo podemos permitir sin problemas!" WE_HIRE_MERCENARY_LOG: "Hemos contratado a $MERCENARY$ durante $MONTHS$ meses." WE_HIRE_MERCENARY_BTN1: "ACEPTAR" WE_HIRE_MERCENARY_BTN2: "ACEPTAR" WE_HIRE_MERCENARY_BTN3: "$common_string_go_to$" WE_HIRE_MERCENARY_MAP: "" OTHER_HIRE_OUR_MERCENARY_SETUP: "Cuando otro [country|el] contrata a un [mercenary|el] que habíamos dejado libre." OTHER_HIRE_OUR_MERCENARY_HEADER: "$MESSENGER$" OTHER_HIRE_OUR_MERCENARY_TITLE: "Mercenario contratado" OTHER_HIRE_OUR_MERCENARY_EFFECTS: "$MONARCHTITLE$, $CUSTOMER$ ha decidido reclutar a $MERCENARY$ durante $MONTHS$ meses." OTHER_HIRE_OUR_MERCENARY_FLAVOR: "Obtendremos unos ingresos de $GOLD$[gold_i] cada mes." OTHER_HIRE_OUR_MERCENARY_LOG: "$CUSTOMER$ ha reclutado a $MERCENARY$." OTHER_HIRE_OUR_MERCENARY_BTN1: "ACEPTAR" OTHER_HIRE_OUR_MERCENARY_BTN2: "ACEPTAR" OTHER_HIRE_OUR_MERCENARY_BTN3: "$common_string_go_to$" OTHER_HIRE_OUR_MERCENARY_MAP: "" WE_HIRE_MERCENARY_LEADER_ARMY_SETUP: "Cuando contratamos a un líder [mercenary|el] para que movilice un [army|el]." WE_HIRE_MERCENARY_LEADER_ARMY_HEADER: "$MESSENGER$" WE_HIRE_MERCENARY_LEADER_ARMY_TITLE: "Líder mercenario contratado" WE_HIRE_MERCENARY_LEADER_ARMY_EFFECTS: "$MONARCHTITLE$, hemos decidido contratar a $MERCENARY_LEADER$ para que movilice un [army|el] durante $MONTHS$ meses." WE_HIRE_MERCENARY_LEADER_ARMY_FLAVOR: "¡Nos lo podemos permitir sin problemas!" WE_HIRE_MERCENARY_LEADER_ARMY_LOG: "Hemos contratado a $MERCENARY_LEADER$ durante $MONTHS$ meses." WE_HIRE_MERCENARY_LEADER_ARMY_BTN1: "ACEPTAR" WE_HIRE_MERCENARY_LEADER_ARMY_BTN2: "ACEPTAR" WE_HIRE_MERCENARY_LEADER_ARMY_BTN3: "$common_string_go_to$" WE_HIRE_MERCENARY_LEADER_ARMY_MAP: "" WE_HIRE_MERCENARY_LEADER_NAVY_SETUP: "Cuando contratamos a un líder [mercenary|el] para que movilice una [navy|el]." WE_HIRE_MERCENARY_LEADER_NAVY_HEADER: "$MESSENGER$" WE_HIRE_MERCENARY_LEADER_NAVY_TITLE: "Líder mercenario contratado" WE_HIRE_MERCENARY_LEADER_NAVY_EFFECTS: "$MONARCHTITLE$, hemos decidido contratar a $MERCENARY_LEADER$ para que movilice una [navy|el] durante $MONTHS$ meses." WE_HIRE_MERCENARY_LEADER_NAVY_FLAVOR: "¡Nos lo podemos permitir sin problemas!" WE_HIRE_MERCENARY_LEADER_NAVY_LOG: "Hemos contratado a $MERCENARY_LEADER$ durante $MONTHS$ meses." WE_HIRE_MERCENARY_LEADER_NAVY_BTN1: "ACEPTAR" WE_HIRE_MERCENARY_LEADER_NAVY_BTN2: "ACEPTAR" WE_HIRE_MERCENARY_LEADER_NAVY_BTN3: "$common_string_go_to$" WE_HIRE_MERCENARY_LEADER_NAVY_MAP: "" WE_EXTEND_MERCENARY_SETUP: "Cuando ampliamos el contrato de un [mercenary|el]." WE_EXTEND_MERCENARY_HEADER: "$MESSENGER$" WE_EXTEND_MERCENARY_TITLE: "Contrato ampliado" WE_EXTEND_MERCENARY_EFFECTS: "$MONARCHTITLE$, hemos decidido ampliar el contrato de $MERCENARY$ durante $MONTHS$ meses más." WE_EXTEND_MERCENARY_FLAVOR: "¡Nos lo podemos permitir sin problemas!" WE_EXTEND_MERCENARY_LOG: "Hemos prolongado el contrato de $MERCENARY$ durante $MONTH$ meses más." WE_EXTEND_MERCENARY_BTN1: "ACEPTAR" WE_EXTEND_MERCENARY_BTN2: "ACEPTAR" WE_EXTEND_MERCENARY_BTN3: "$common_string_go_to$" WE_EXTEND_MERCENARY_MAP: "" OTHER_EXTEND_OUR_MERCENARY_SETUP: "Cuando otro [country|el] amplía el contrato de un [mercenary|el] que habíamos dejado libre." OTHER_EXTEND_OUR_MERCENARY_HEADER: "$MESSENGER$" OTHER_EXTEND_OUR_MERCENARY_TITLE: "Contrato ampliado" OTHER_EXTEND_OUR_MERCENARY_EFFECTS: "$MONARCHTITLE$, $CUSTOMER$ ha decidido ampliar el contrato de $MERCENARY$ durante $MONTHS$ meses más." OTHER_EXTEND_OUR_MERCENARY_LOG: "$CUSTOMER$ ha prolongado el contrato de $MERCENARY$." OTHER_EXTEND_OUR_MERCENARY_BTN1: "ACEPTAR" OTHER_EXTEND_OUR_MERCENARY_BTN2: "ACEPTAR" OTHER_EXTEND_OUR_MERCENARY_BTN3: "$common_string_go_to$" OTHER_EXTEND_OUR_MERCENARY_MAP: "" MERCENARY_CONTRACT_EXPIRED_SETUP: "Cuando expira nuestro contrato de un [mercenary|el]" MERCENARY_CONTRACT_EXPIRED_HEADER: "$MESSENGER$" MERCENARY_CONTRACT_EXPIRED_TITLE: "Contrato de mercenario expirado" MERCENARY_CONTRACT_EXPIRED_EFFECTS: "$MONARCHTITLE$, nuestro contrato con $MERCENARY$ ha expirado, y vuelve a estar bajo el control de $OWNER$." MERCENARY_CONTRACT_EXPIRED_LOG: "¡El contrato de $MERCENARY$ ha expirado!" MERCENARY_CONTRACT_EXPIRED_BTN1: "ACEPTAR" MERCENARY_CONTRACT_EXPIRED_BTN2: "ACEPTAR" MERCENARY_CONTRACT_EXPIRED_BTN3: "$common_string_go_to$" MERCENARY_CONTRACT_EXPIRED_MAP: "" OTHER_MERCENARY_CONTRACT_EXPIRED_SETUP: "Cuando expira el contrato de un [mercenary|el] que habíamos ofrecido" OTHER_MERCENARY_CONTRACT_EXPIRED_HEADER: "$MESSENGER$" OTHER_MERCENARY_CONTRACT_EXPIRED_TITLE: "Mercenario de regreso" OTHER_MERCENARY_CONTRACT_EXPIRED_EFFECTS: "$MONARCHTITLE$, ha expirado el contrato que firmara $CUSTOMER$ para contratar a $MERCENARY$, que vuelve a estar bajo nuestro control." OTHER_MERCENARY_CONTRACT_EXPIRED_LOG: "¡$CUSTOMER$ ya no tiene a sueldo a $MERCENARY$!" OTHER_MERCENARY_CONTRACT_EXPIRED_BTN1: "ACEPTAR" OTHER_MERCENARY_CONTRACT_EXPIRED_BTN2: "ACEPTAR" OTHER_MERCENARY_CONTRACT_EXPIRED_BTN3: "$common_string_go_to$" OTHER_MERCENARY_CONTRACT_EXPIRED_MAP: "" MERCENARY_CONTRACT_TERMINATED_SETUP: "Cuando despedimos a un [mercenary|el]" MERCENARY_CONTRACT_TERMINATED_HEADER: "$MESSENGER$" MERCENARY_CONTRACT_TERMINATED_TITLE: "Contrato de mercenario rescindido" MERCENARY_CONTRACT_TERMINATED_EFFECTS: "$MONARCHTITLE$, hemos despedido a $MERCENARY$, que vuelve a estar bajo el control de $OWNER$." MERCENARY_CONTRACT_TERMINATED_DESC: "Como le quedaban $MONTHS|Y$ de contrato, esto nos ha costado $COST|Y$[gold_i|e]." MERCENARY_CONTRACT_TERMINATED_LOG: "¡Se ha rescindido el contrato de $MERCENARY$!" MERCENARY_CONTRACT_TERMINATED_BTN1: "ACEPTAR" MERCENARY_CONTRACT_TERMINATED_BTN2: "ACEPTAR" MERCENARY_CONTRACT_TERMINATED_BTN3: "$common_string_go_to$" MERCENARY_CONTRACT_TERMINATED_MAP: "" OTHER_MERCENARY_CONTRACT_TERMINATED_SETUP: "Cuando otro [country|el] despide a un [mercenary|el] que habíamos ofrecido" OTHER_MERCENARY_CONTRACT_TERMINATED_HEADER: "$MESSENGER$" OTHER_MERCENARY_CONTRACT_TERMINATED_TITLE: "Mercenario de regreso" OTHER_MERCENARY_CONTRACT_TERMINATED_EFFECTS: "$MONARCHTITLE$, se ha rescindido el contrato que firmara $CUSTOMER$ para contratar a $MERCENARY$, que vuelve a estar bajo nuestro control." OTHER_MERCENARY_CONTRACT_TERMINATED_LOG: "¡$CUSTOMER$ despide a $MERCENARY$!" OTHER_MERCENARY_CONTRACT_TERMINATED_BTN1: "ACEPTAR" OTHER_MERCENARY_CONTRACT_TERMINATED_BTN2: "ACEPTAR" OTHER_MERCENARY_CONTRACT_TERMINATED_BTN3: "$common_string_go_to$" OTHER_MERCENARY_CONTRACT_TERMINATED_MAP: "" CURRY_FAVORS_SETUP: "Cuando empezamos a ganar [favors|el] con otro [country|el]." CURRY_FAVORS_HEADER: "$MESSENGER$" CURRY_FAVORS_TITLE: "¡Embajada establecida!" CURRY_FAVORS_DESC: "Hemos dado orden a nuestros diplomáticos en $RECIPIENT$ de que empiecen a ganarse el [favor|el] de ese [country|el]." CURRY_FAVORS_EFFECTS: "Si logramos que nos deban suficientes favores, podremos pedirles ayuda en distintas empresas diplomáticas." CURRY_FAVORS_LOG: "Hemos empezado a ganar [favors|el] con $RECIPIENT$." CURRY_FAVORS_BTN1: "ACEPTAR" CURRY_FAVORS_BTN2: "ACEPTAR" CURRY_FAVORS_BTN3: "$common_string_go_to$" CURRY_FAVORS_MAP: "Ganando favores" CANCEL_CURRY_FAVORS_SETUP: "Cuando abandonamos nuestros intentos de ganarnos el [favor|el] de un [country|el]." CANCEL_CURRY_FAVORS_HEADER: "$MESSENGER$" CANCEL_CURRY_FAVORS_TITLE: "Se reduce la prioridad de las relaciones" CANCEL_CURRY_FAVORS_EFFECTS: "Como tenemos otras obligaciones, hemos decidido abandonar nuestros intentos de ganarnos el [favor|el] de $RECIPIENT$." CANCEL_CURRY_FAVORS_DESC: "Poco a poco, irán olvidando los favores que nos deben." CANCEL_CURRY_FAVORS_LOG: "Hemos abandonado el intento de ganar [favors|el] con $RECIPIENT$." CANCEL_CURRY_FAVORS_BTN1: "ACEPTAR" CANCEL_CURRY_FAVORS_BTN2: "ACEPTAR" CANCEL_CURRY_FAVORS_BTN3: "$common_string_go_to$" CANCEL_CURRY_FAVORS_MAP: "¡Intento de ganar favores abandonado!" CASUS_BELLI_CREATION_STARTED_SETUP: "Cuando empezamos a crear un [casus_belli|el] contra otro [country|el]." CASUS_BELLI_CREATION_STARTED_HEADER: "$MESSENGER$" CASUS_BELLI_CREATION_STARTED_TITLE: "¡Preparativos de guerra!" CASUS_BELLI_CREATION_STARTED_EFFECTS: "¡Hemos dado a los espías que tenemos en $RECIPIENT$ la orden de crear un [casus_belli|el] $CASUS_BELLI$ contra ellos!" CASUS_BELLI_CREATION_STARTED_DESC: "Esto nos permitiría desatar una [war|el] que otros considerasen más o menos legítima." CASUS_BELLI_CREATION_STARTED_LOG: "Hemos comenzado a crear un casus belli contra $RECIPIENT$." CASUS_BELLI_CREATION_STARTED_BTN1: "ACEPTAR" CASUS_BELLI_CREATION_STARTED_BTN2: "ACEPTAR" CASUS_BELLI_CREATION_STARTED_BTN3: "$common_string_go_to$" CASUS_BELLI_CREATION_STARTED_MAP: "Casus belli" CASUS_BELLI_CREATION_ABORTED_SETUP: "Cuando cancelamos la creación de un [casus_belli|el] contra otro [country|el]." CASUS_BELLI_CREATION_ABORTED_HEADER: "$MESSENGER$" CASUS_BELLI_CREATION_ABORTED_TITLE: "¡Preparativos interrumpidos!" CASUS_BELLI_CREATION_ABORTED_EFFECTS: "¡Hemos abandonado nuestros intentos de crear un [casus_belli|el] $CASUS_BELLI$ contra $RECIPIENT$!" CASUS_BELLI_CREATION_ABORTED_FLAVOR: "Nunca sabrán lo cerca que estuvieron de la guerra." CASUS_BELLI_CREATION_ABORTED_LOG: "Hemos abandonado nuestro objetivo de crear un $CASUS_BELLI$ contra $RECIPIENT$." CASUS_BELLI_CREATION_ABORTED_BTN1: "ACEPTAR" CASUS_BELLI_CREATION_ABORTED_BTN2: "ACEPTAR" CASUS_BELLI_CREATION_ABORTED_BTN3: "$common_string_go_to$" CASUS_BELLI_CREATION_ABORTED_MAP: "Casus Belli" WE_CREATE_CASUS_BELLI_SETUP: "Cuando terminamos de crear un nuevo [casus_belli|el] contra otro [country|el]." WE_CREATE_CASUS_BELLI_HEADER: "$MESSENGER$" WE_CREATE_CASUS_BELLI_TITLE: "¡Casus belli obtenido!" WE_CREATE_CASUS_BELLI_EFFECTS: "¡Ahora tenemos un [casus_belli|el] $CASUS_BELLI$ contra $RECIPIENT$!" WE_CREATE_CASUS_BELLI_FLAVOR: "¡Grita «¡Devastación!» y suelta a los perros de la [war|el]!" WE_CREATE_CASUS_BELLI_LOG: "Ahora tenemos un [casus_belli|el] $CASUS_BELLI$ contra $RECIPIENT$." WE_CREATE_CASUS_BELLI_BTN1: "ACEPTAR" WE_CREATE_CASUS_BELLI_BTN2: "ACEPTAR" WE_CREATE_CASUS_BELLI_BTN3: "$common_string_go_to$" WE_CREATE_CASUS_BELLI_MAP: "¡Casus belli obtenido!" THEY_CREATE_CASUS_BELLI_SETUP: "Cuando otro [country|el] termina de crear un nuevo [casus_belli|el] contra nosotros." THEY_CREATE_CASUS_BELLI_HEADER: "$MESSENGER$" THEY_CREATE_CASUS_BELLI_TITLE: "¡Enemigos en el horizonte!" THEY_CREATE_CASUS_BELLI_EFFECTS: "¡$ACTOR$ ha presentado lo que, a su parecer, es un [casus_belli|el] $CASUS_BELLI$ perfectamente legítimo contra nosotros!" THEY_CREATE_CASUS_BELLI_DESC: "¡Esta beligerancia debe tener respuesta!" THEY_CREATE_CASUS_BELLI_LOG: "$ACTOR$ ahora tiene un [casus_belli|el] $CASUS_BELLI$ contra nosotros." THEY_CREATE_CASUS_BELLI_BTN1: "ACEPTAR" THEY_CREATE_CASUS_BELLI_BTN2: "ACEPTAR" THEY_CREATE_CASUS_BELLI_BTN3: "$common_string_go_to$" THEY_CREATE_CASUS_BELLI_MAP: "¡Casus belli obtenido!" WE_MOVED_CAPITAL_SETUP: "Cuando terminamos de trasladar nuestra [capital|el]" WE_MOVED_CAPITAL_HEADER: "$MESSENGER$" WE_MOVED_CAPITAL_TITLE: "¡Nueva capital!" WE_MOVED_CAPITAL_DESC: "Ya podemos usar $NEW_CAPITAL$ como [capital|el] de nuestro gran país." WE_MOVED_CAPITAL_FLAVOR: "Esperemos que $OLD_CAPITAL$ no caiga en el olvido de la historia." WE_MOVED_CAPITAL_LOG: "Hemos trasladado la [capital|el] a $NEW_CAPITAL$." WE_MOVED_CAPITAL_BTN1: "ACEPTAR" WE_MOVED_CAPITAL_BTN2: "ACEPTAR" WE_MOVED_CAPITAL_BTN3: "$common_string_go_to$" WE_MOVED_CAPITAL_MAP: "¡Nueva capital!" DESTROY_MARKET_WE_SETUP: "Cuando destruimos un [market|el]." DESTROY_MARKET_WE_HEADER: "¡Mercado destruido!" DESTROY_MARKET_WE_TITLE: "$OLD$" DESTROY_MARKET_WE_DESC: "Está claro que el de $OLD$ no era útil como [market|el] independiente. El de $NEW$ servirá mucho mejor a esas necesidades." DESTROY_MARKET_WE_EFFECTS: "Surgirán nuevas oportunidades comerciales." DESTROY_MARKET_WE_LOG: "Hemos destruido el [market|el] de $OLD$." DESTROY_MARKET_WE_BTN1: "ACEPTAR" DESTROY_MARKET_WE_BTN2: "ACEPTAR" DESTROY_MARKET_WE_BTN3: "$common_string_go_to$" DESTROY_MARKET_WE_MAP: "¡Nuevo mercado!" DESTROY_MARKET_OTHERS_SETUP: "Cuando otro [country|el] destruye un [market|el]." DESTROY_MARKET_OTHERS_HEADER: "¡Mercado destruido!" DESTROY_MARKET_OTHERS_TITLE: "$OLD$" DESTROY_MARKET_OTHERS_EFFECTS: "$COUNTRY$ ha destruido de forma insensata el [market|el] de $OLD$ con la esperanza de que el de $NEW$ les sirva mejor." DESTROY_MARKET_OTHERS_LOG: "$COUNTRY$ ha destruido el [market|el] de $OLD$." DESTROY_MARKET_OTHERS_BTN1: "ACEPTAR" DESTROY_MARKET_OTHERS_BTN2: "ACEPTAR" DESTROY_MARKET_OTHERS_BTN3: "$common_string_go_to$" DESTROY_MARKET_OTHERS_MAP: "¡Nuevo mercado!" RELOCATE_MARKET_WE_SETUP: "Cuando trasladamos un [market|el]." RELOCATE_MARKET_WE_HEADER: "¡Mercado reubicado!" RELOCATE_MARKET_WE_TITLE: "$OLD$" RELOCATE_MARKET_WE_DESC: "Está claro que $OLD$ no era el lugar ideal como centro de un [market|el]. $NEW$ servirá mucho mejor esas necesidades." RELOCATE_MARKET_WE_EFFECTS: "Surgirán nuevas oportunidades comerciales." RELOCATE_MARKET_WE_LOG: "Hemos trasladado el [market|el] de $OLD$ a $NEW$." RELOCATE_MARKET_WE_BTN1: "ACEPTAR" RELOCATE_MARKET_WE_BTN2: "ACEPTAR" RELOCATE_MARKET_WE_BTN3: "$common_string_go_to$" RELOCATE_MARKET_WE_MAP: "¡Nuevo mercado!" RELOCATE_MARKET_OTHERS_SETUP: "Cuando otro [country|el] traslada un [market|el]." RELOCATE_MARKET_OTHERS_HEADER: "¡Mercado reubicado!" RELOCATE_MARKET_OTHERS_TITLE: "$OLD$" RELOCATE_MARKET_OTHERS_EFFECTS: "$COUNTRY$ ha trasladado de forma insensata el [market|el] de $OLD$ a $NEW$ con la vana esperanza de que les sirva así mejor." RELOCATE_MARKET_OTHERS_LOG: "$COUNTRY$ ha trasladado su [market|el] de $OLD$ a $NEW$." RELOCATE_MARKET_OTHERS_BTN1: "ACEPTAR" RELOCATE_MARKET_OTHERS_BTN2: "ACEPTAR" RELOCATE_MARKET_OTHERS_BTN3: "$common_string_go_to$" RELOCATE_MARKET_OTHERS_MAP: "¡Nuevo mercado!" WE_CHANGE_LANGUAGE_SETUP: "Cuando cambiamos uno de nuestros [languages|el] oficiales." WE_CHANGE_LANGUAGE_HEADER: "Nuevo $TYPE$" WE_CHANGE_LANGUAGE_TITLE: "$NEW$" WE_CHANGE_LANGUAGE_EFFECTS: "Hemos cambiado nuestro $TYPE$ de $OLD$ a $NEW$." WE_CHANGE_LANGUAGE_LOG: "$NEW$ ahora es nuestro $TYPE$." WE_CHANGE_LANGUAGE_BTN1: "ACEPTAR" WE_CHANGE_LANGUAGE_BTN2: "ACEPTAR" WE_CHANGE_LANGUAGE_BTN3: "$common_string_go_to$" WE_CHANGE_LANGUAGE_MAP: "$NEW$" OTHER_CHANGE_LANGUAGE_SETUP: "Cuando otro [country|el] cambia uno de sus [languages|el] oficiales." OTHER_CHANGE_LANGUAGE_HEADER: "Nuevo $TYPE$" OTHER_CHANGE_LANGUAGE_TITLE: "$NEW$" OTHER_CHANGE_LANGUAGE_EFFECTS: "$COUNTRY$ ha cambiado su $TYPE$ de $OLD$ a $NEW$." OTHER_CHANGE_LANGUAGE_LOG: "$COUNTRY$ ha cambiado su $TYPE$ de $OLD$ a $NEW$." OTHER_CHANGE_LANGUAGE_BTN1: "ACEPTAR" OTHER_CHANGE_LANGUAGE_BTN2: "ACEPTAR" OTHER_CHANGE_LANGUAGE_BTN3: "$common_string_go_to$" OTHER_CHANGE_LANGUAGE_MAP: "$NEW$" WE_FORM_NEW_COUNTRY_SETUP: "Cuando fundamos un [formable_country|el]." WE_FORM_NEW_COUNTRY_HEADER: "¡Nuevo país formado!" WE_FORM_NEW_COUNTRY_TITLE: "$NEW$" WE_FORM_NEW_COUNTRY_EFFECTS: "¡Ahora se nos conoce como \"$NEW$\" en todo el mundo!" WE_FORM_NEW_COUNTRY_LOG: "¡Hemos [formable_country_formed|el] $NEW$!" WE_FORM_NEW_COUNTRY_BTN1: "ACEPTAR" WE_FORM_NEW_COUNTRY_BTN2: "ACEPTAR" WE_FORM_NEW_COUNTRY_BTN3: "$common_string_go_to$" WE_FORM_NEW_COUNTRY_MAP: "$NEW$" OTHER_FORM_NEW_COUNTRY_SETUP: "Cuando otro [country|el] funda un [formable_country|el]." OTHER_FORM_NEW_COUNTRY_HEADER: "¡Nuevo país formado!" OTHER_FORM_NEW_COUNTRY_TITLE: "$NEW$" OTHER_FORM_NEW_COUNTRY_EFFECTS: "¡$OLD$ ha [formable_country_formed|el] $NEW$!" OTHER_FORM_NEW_COUNTRY_LOG: "$OLD$ [formable_country_formed|el]: ¡$NEW$!" OTHER_FORM_NEW_COUNTRY_BTN1: "ACEPTAR" OTHER_FORM_NEW_COUNTRY_BTN2: "ACEPTAR" OTHER_FORM_NEW_COUNTRY_BTN3: "$common_string_go_to$" OTHER_FORM_NEW_COUNTRY_MAP: "$NEW$" INDEP_WAR_HELP: "Tienen el respaldo de $LIST$." INDEPENDANCE_SETUP: "Cuando hay una rebelión en nuestro [country|el]." INDEPENDANCE_HEADER: "Heraldo de" INDEPENDANCE_TITLE: "$ACTOR$" INDEPENDANCE_DESC: "¡Parece que los $REBEL$ han proclamado un [country|el] y van a declarar una [war|el] de independencia contra nosotros!" INDEPENDANCE_EFFECTS: "$HELPED$" INDEPENDANCE_LOG: "¡$ACTOR$ ha declarado una revuelta!" INDEPENDANCE_BTN1: "ACEPTAR" INDEPENDANCE_BTN2: "ACEPTAR" INDEPENDANCE_BTN3: "$common_string_go_to$" INDEPENDANCE_MAP: "¡Rebeliones!" INDEPENDANCE_OTHER_SETUP: "Cuando hay una rebelión en otro [country|el]." INDEPENDANCE_OTHER_HEADER: "Heraldo de" INDEPENDANCE_OTHER_TITLE: "$ACTOR$" INDEPENDANCE_OTHER_DESC: "¡Los $REBEL$ de $OPRESSOR$ han proclamado un [country|el] y han declarado una [war|el] por la independencia!" INDEPENDANCE_OTHER_EFFECTS: "$HELPED$" INDEPENDANCE_OTHER_LOG: "¡$ACTOR$ ha declarado una revuelta contra $OPRESSOR$!" INDEPENDANCE_OTHER_BTN1: "ACEPTAR" INDEPENDANCE_OTHER_BTN2: "ACEPTAR" INDEPENDANCE_OTHER_BTN3: "$common_string_go_to$" INDEPENDANCE_OTHER_MAP: "¡Rebeliones!" WE_PERFORM_request_loan_ACTION_SETUP: "Cuando pedimos un [loan|el] a otro [country|el]." WE_PERFORM_request_loan_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_request_loan_ACTION_TITLE: "Préstamo solicitado" WE_PERFORM_request_loan_ACTION_EFFECTS: "$EFFECT$" WE_PERFORM_request_loan_ACTION_LOG: "Pedimos un [loan|el] a [SCOPE.sCountry('recipient').GetName]." WE_PERFORM_request_loan_ACTION_BTN1: "ACEPTAR" WE_PERFORM_request_loan_ACTION_BTN2: "ACEPTAR" WE_PERFORM_request_loan_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_request_loan_ACTION_MAP: "" ACTION_request_loan_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos pide un [loan|el]." ACTION_request_loan_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_request_loan_PERFORMED_ON_US_TITLE: "Préstamo solicitado" ACTION_request_loan_PERFORMED_ON_US_EFFECTS: "$EFFECT$" ACTION_request_loan_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos ha pedido un [loan|el]." ACTION_request_loan_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_request_loan_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_request_loan_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_request_loan_PERFORMED_ON_US_MAP: "" PERFORM_enact_policy_ACTION_SETUP: "Cuando se promulga una política en una [international_organization|el]." PERFORM_enact_policy_ACTION_HEADER: "$MESSENGER$" PERFORM_enact_policy_ACTION_TITLE: "Política promulgada" PERFORM_enact_policy_ACTION_DESC: "[SCOPE.sInternationalOrganization('recipient').GetName] ha promulgado la política [SCOPE.sPolicy('vote').GetName]." PERFORM_enact_policy_ACTION_EFFECTS: "Eso les da $EFFECT$." PERFORM_enact_policy_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] promulgó [SCOPE.sPolicy('vote').GetName]." PERFORM_enact_policy_ACTION_BTN1: "ACEPTAR" PERFORM_enact_policy_ACTION_BTN2: "ACEPTAR" PERFORM_enact_policy_ACTION_BTN3: "$common_string_go_to$" PERFORM_enact_policy_ACTION_MAP: "" PERFORM_repeal_law_ACTION_SETUP: "Cuando una [international_organization|el] revoca una política." PERFORM_repeal_law_ACTION_HEADER: "$MESSENGER$" PERFORM_repeal_law_ACTION_TITLE: "Política revocada" PERFORM_repeal_law_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetName] ha revocado la ley [SCOPE.sLaw('vote').GetName]." PERFORM_repeal_law_ACTION_FLAVOR: "Nunca fue una buena ley. Hasta nunca." PERFORM_repeal_law_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] revocó [SCOPE.sLaw('vote').GetName]." PERFORM_repeal_law_ACTION_BTN1: "ACEPTAR" PERFORM_repeal_law_ACTION_BTN2: "ACEPTAR" PERFORM_repeal_law_ACTION_BTN3: "$common_string_go_to$" PERFORM_repeal_law_ACTION_MAP: "" PERFORM_policy_vote_ACTION_SETUP: "Cuando se promulga por votación una política en una [international_organization|el]." PERFORM_policy_vote_ACTION_HEADER: "$MESSENGER$" PERFORM_policy_vote_ACTION_TITLE: "Política promulgada" PERFORM_policy_vote_ACTION_DESC: "[SCOPE.sInternationalOrganization('recipient').GetNameWithFallbackTooltip] ha votado por promulgar la política [SCOPE.sPolicy('vote').GetName]." PERFORM_policy_vote_ACTION_EFFECTS: "Eso les da $EFFECT$." PERFORM_policy_vote_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] promulgó [SCOPE.sPolicy('vote').GetName]." PERFORM_policy_vote_ACTION_BTN1: "ACEPTAR" PERFORM_policy_vote_ACTION_BTN2: "ACEPTAR" PERFORM_policy_vote_ACTION_BTN3: "$common_string_go_to$" PERFORM_policy_vote_ACTION_MAP: "" curia_enact_common_message: "Los [cardinals|el] de la curia han llegado a una conclusión y han promulgado" PERFORM_apostolicae_servitutis_ACTION_SETUP: "Cuando la curia promulga $apostolicae_servitutis$." PERFORM_apostolicae_servitutis_ACTION_HEADER: "$MESSENGER$" PERFORM_apostolicae_servitutis_ACTION_TITLE: "$apostolicae_servitutis$" PERFORM_apostolicae_servitutis_ACTION_DESC: "$curia_enact_common_message$ $apostolicae_servitutis$" PERFORM_apostolicae_servitutis_ACTION_EFFECTS: "$EFFECT$" PERFORM_apostolicae_servitutis_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $apostolicae_servitutis$." PERFORM_apostolicae_servitutis_ACTION_BTN1: "ACEPTAR" PERFORM_apostolicae_servitutis_ACTION_BTN2: "ACEPTAR" PERFORM_apostolicae_servitutis_ACTION_BTN3: "$common_string_go_to$" PERFORM_apostolicae_servitutis_ACTION_MAP: "" PERFORM_call_crusade_ACTION_SETUP: "Cuando la curia llama a la cruzada." PERFORM_call_crusade_ACTION_HEADER: "$MESSENGER$" PERFORM_call_crusade_ACTION_TITLE: "¡Llamada a la cruzada!" PERFORM_call_crusade_ACTION_EFFECTS: "La curia ha llamado a una [crusade|el] contra [SCOPE.sCountry('target').GetName]." PERFORM_call_crusade_ACTION_FLAVOR: "¡Juntos podemos aniquilar a los infieles y devolver Jerusalén a los reinos de la cristiandad!" PERFORM_call_crusade_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName] llamó a la cruzada." PERFORM_call_crusade_ACTION_BTN1: "ACEPTAR" PERFORM_call_crusade_ACTION_BTN2: "ACEPTAR" PERFORM_call_crusade_ACTION_BTN3: "$common_string_go_to$" PERFORM_call_crusade_ACTION_MAP: "" PERFORM_christiana_pietas_ACTION_SETUP: "Cuando la curia promulga $christiana_pietas$." PERFORM_christiana_pietas_ACTION_HEADER: "$MESSENGER$" PERFORM_christiana_pietas_ACTION_TITLE: "$christiana_pietas$" PERFORM_christiana_pietas_ACTION_DESC: "$curia_enact_common_message$ $christiana_pietas$" PERFORM_christiana_pietas_ACTION_EFFECTS: "$EFFECT$" PERFORM_christiana_pietas_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $christiana_pietas$." PERFORM_christiana_pietas_ACTION_BTN1: "ACEPTAR" PERFORM_christiana_pietas_ACTION_BTN2: "ACEPTAR" PERFORM_christiana_pietas_ACTION_BTN3: "$common_string_go_to$" PERFORM_christiana_pietas_ACTION_MAP: "" PERFORM_dei_gratia_rex_ACTION_SETUP: "Cuando la curia promulga $dei_gratia_rex$." PERFORM_dei_gratia_rex_ACTION_HEADER: "$MESSENGER$" PERFORM_dei_gratia_rex_ACTION_TITLE: "$dei_gratia_rex$" PERFORM_dei_gratia_rex_ACTION_DESC: "$curia_enact_common_message$ $dei_gratia_rex$" PERFORM_dei_gratia_rex_ACTION_EFFECTS: "$EFFECT$" PERFORM_dei_gratia_rex_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $dei_gratia_rex$." PERFORM_dei_gratia_rex_ACTION_BTN1: "ACEPTAR" PERFORM_dei_gratia_rex_ACTION_BTN2: "ACEPTAR" PERFORM_dei_gratia_rex_ACTION_BTN3: "$common_string_go_to$" PERFORM_dei_gratia_rex_ACTION_MAP: "" PERFORM_in_coena_domini_ACTION_SETUP: "Cuando la curia promulga $in_coena_domini$." PERFORM_in_coena_domini_ACTION_HEADER: "$MESSENGER$" PERFORM_in_coena_domini_ACTION_TITLE: "$in_coena_domini$" PERFORM_in_coena_domini_ACTION_DESC: "$curia_enact_common_message$ $in_coena_domini$" PERFORM_in_coena_domini_ACTION_EFFECTS: "$EFFECT$" PERFORM_in_coena_domini_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $in_coena_domini$." PERFORM_in_coena_domini_ACTION_BTN1: "ACEPTAR" PERFORM_in_coena_domini_ACTION_BTN2: "ACEPTAR" PERFORM_in_coena_domini_ACTION_BTN3: "$common_string_go_to$" PERFORM_in_coena_domini_ACTION_MAP: "" PERFORM_benedictus_deus_ACTION_SETUP: "Cuando la curia promulga $benedictus_deus$." PERFORM_benedictus_deus_ACTION_HEADER: "$MESSENGER$" PERFORM_benedictus_deus_ACTION_TITLE: "$benedictus_deus$" PERFORM_benedictus_deus_ACTION_DESC: "$curia_enact_common_message$ $benedictus_deus$" PERFORM_benedictus_deus_ACTION_EFFECTS: "$EFFECT$" PERFORM_benedictus_deus_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $benedictus_deus$." PERFORM_benedictus_deus_ACTION_BTN1: "ACEPTAR" PERFORM_benedictus_deus_ACTION_BTN2: "ACEPTAR" PERFORM_benedictus_deus_ACTION_BTN3: "$common_string_go_to$" PERFORM_benedictus_deus_ACTION_MAP: "" PERFORM_inter_gravissimas_ACTION_SETUP: "Cuando la curia promulga $inter_gravissimas$." PERFORM_inter_gravissimas_ACTION_HEADER: "$MESSENGER$" PERFORM_inter_gravissimas_ACTION_TITLE: "$inter_gravissimas$" PERFORM_inter_gravissimas_ACTION_DESC: "$curia_enact_common_message$ $inter_gravissimas$" PERFORM_inter_gravissimas_ACTION_EFFECTS: "$EFFECT$" PERFORM_inter_gravissimas_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $inter_gravissimas$." PERFORM_inter_gravissimas_ACTION_BTN1: "ACEPTAR" PERFORM_inter_gravissimas_ACTION_BTN2: "ACEPTAR" PERFORM_inter_gravissimas_ACTION_BTN3: "$common_string_go_to$" PERFORM_inter_gravissimas_ACTION_MAP: "" PERFORM_excommunicate_resolution_ACTION_SETUP: "Cuando la curia excomulga a otro gobernante." PERFORM_excommunicate_resolution_ACTION_HEADER: "$MESSENGER$" PERFORM_excommunicate_resolution_ACTION_TITLE: "¡[SCOPE.sCountry('target').GetGovernment.GetRulerTitle] bajo excomunión!" PERFORM_excommunicate_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('target').GetName] ha sufrido la excomunión de su [SCOPE.sCountry('target').GetGovernment.GetRulerTitle|l] por parte de la curia." PERFORM_excommunicate_resolution_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] lanzó una excomunión sobre [SCOPE.sCountry('target').GetGovernment.GetRuler.GetName|l]." PERFORM_excommunicate_resolution_ACTION_BTN1: "ACEPTAR" PERFORM_excommunicate_resolution_ACTION_BTN2: "ACEPTAR" PERFORM_excommunicate_resolution_ACTION_BTN3: "$common_string_go_to$" PERFORM_excommunicate_resolution_ACTION_MAP: "" PERFORM_illius_qui_se_pro_divini_ACTION_SETUP: "Cuando la curia promulga $illius_qui_se_pro_divini$." PERFORM_illius_qui_se_pro_divini_ACTION_HEADER: "$MESSENGER$" PERFORM_illius_qui_se_pro_divini_ACTION_TITLE: "$illius_qui_se_pro_divini$" PERFORM_illius_qui_se_pro_divini_ACTION_DESC: "$curia_enact_common_message$ $illius_qui_se_pro_divini$" PERFORM_illius_qui_se_pro_divini_ACTION_EFFECTS: "$EFFECT$" PERFORM_illius_qui_se_pro_divini_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $illius_qui_se_pro_divini$." PERFORM_illius_qui_se_pro_divini_ACTION_BTN1: "ACEPTAR" PERFORM_illius_qui_se_pro_divini_ACTION_BTN2: "ACEPTAR" PERFORM_illius_qui_se_pro_divini_ACTION_BTN3: "$common_string_go_to$" PERFORM_illius_qui_se_pro_divini_ACTION_MAP: "" PERFORM_immensa_aeterni_dei_ACTION_SETUP: "Cuando la curia promulga $immensa_aeterni_dei$." PERFORM_immensa_aeterni_dei_ACTION_HEADER: "$MESSENGER$" PERFORM_immensa_aeterni_dei_ACTION_TITLE: "$immensa_aeterni_dei$" PERFORM_immensa_aeterni_dei_ACTION_DESC: "$curia_enact_common_message$ $immensa_aeterni_dei$" PERFORM_immensa_aeterni_dei_ACTION_EFFECTS: "$EFFECT$" PERFORM_immensa_aeterni_dei_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $immensa_aeterni_dei$." PERFORM_immensa_aeterni_dei_ACTION_BTN1: "ACEPTAR" PERFORM_immensa_aeterni_dei_ACTION_BTN2: "ACEPTAR" PERFORM_immensa_aeterni_dei_ACTION_BTN3: "$common_string_go_to$" PERFORM_immensa_aeterni_dei_ACTION_MAP: "" PERFORM_libertas_ecclesiae_ACTION_SETUP: "Cuando la curia promulga $libertas_ecclesiae$." PERFORM_libertas_ecclesiae_ACTION_HEADER: "$MESSENGER$" PERFORM_libertas_ecclesiae_ACTION_TITLE: "$libertas_ecclesiae$" PERFORM_libertas_ecclesiae_ACTION_DESC: "$curia_enact_common_message$ $libertas_ecclesiae$" PERFORM_libertas_ecclesiae_ACTION_EFFECTS: "$EFFECT$" PERFORM_libertas_ecclesiae_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $libertas_ecclesiae$." PERFORM_libertas_ecclesiae_ACTION_BTN1: "ACEPTAR" PERFORM_libertas_ecclesiae_ACTION_BTN2: "ACEPTAR" PERFORM_libertas_ecclesiae_ACTION_BTN3: "$common_string_go_to$" PERFORM_libertas_ecclesiae_ACTION_MAP: "" PROPOSE_resolution_in_international_organization_ACTION_SETUP: "Cuando se propone una resolución en una [international_organization|el]." PROPOSE_resolution_in_international_organization_ACTION_HEADER: "$MESSENGER$" PROPOSE_resolution_in_international_organization_ACTION_TITLE: "¡Resolución propuesta!" PROPOSE_resolution_in_international_organization_ACTION_DESC: "[SCOPE.sCountry('proposer').GetName] ha propuesto que la organización [SCOPE.sInternationalOrganization('recipient').GetName] promulgue «$ACTION_SPECIFIC$»." PROPOSE_resolution_in_international_organization_ACTION_EFFECTS: "$EFFECT$" PROPOSE_resolution_in_international_organization_ACTION_FLAVOR: "¡Ahora hay que votar!" PROPOSE_resolution_in_international_organization_ACTION_LOG: "[SCOPE.sCountry('proposer').GetName] propone una resolución en la organización [SCOPE.sInternationalOrganization('recipient').GetName]." PROPOSE_resolution_in_international_organization_ACTION_BTN1: "ACEPTAR" PROPOSE_resolution_in_international_organization_ACTION_BTN2: "ACEPTAR" PROPOSE_resolution_in_international_organization_ACTION_BTN3: "$common_string_go_to$" PROPOSE_resolution_in_international_organization_ACTION_MAP: "" FAIL_PERFORM_resolution_in_international_organization_ACTION_SETUP: "Cuando se rechaza en votación una resolución en una [international_organization|el]." FAIL_PERFORM_resolution_in_international_organization_ACTION_HEADER: "$MESSENGER$" FAIL_PERFORM_resolution_in_international_organization_ACTION_TITLE: "Resolución no aprobada" FAIL_PERFORM_resolution_in_international_organization_ACTION_EFFECTS: "La organización [SCOPE.sInternationalOrganization('recipient').GetName] no ha conseguido aprobar la resolución «$ACTION_SPECIFIC$»" FAIL_PERFORM_resolution_in_international_organization_ACTION_DESC: "$REASON$" FAIL_PERFORM_resolution_in_international_organization_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] no consiguió aprobar la resolución $ACTION$." FAIL_PERFORM_resolution_in_international_organization_ACTION_BTN1: "ACEPTAR" FAIL_PERFORM_resolution_in_international_organization_ACTION_BTN2: "ACEPTAR" FAIL_PERFORM_resolution_in_international_organization_ACTION_BTN3: "$common_string_go_to$" FAIL_PERFORM_resolution_in_international_organization_ACTION_MAP: "" PROPOSE_resolution_in_situation_ACTION_SETUP: "Cuando se propone una resolución en una [situation|el]." PROPOSE_resolution_in_situation_ACTION_HEADER: "$MESSENGER$" PROPOSE_resolution_in_situation_ACTION_TITLE: "¡Resolución propuesta!" PROPOSE_resolution_in_situation_ACTION_DESC: "[SCOPE.sCountry('proposer').GetName] ha propuesto la siguiente resolución:\n$ACTION_SPECIFIC$" PROPOSE_resolution_in_situation_ACTION_EFFECTS: "Esto ha propiciado el comienzo de la [situation|el] de [SCOPE.sSituation('recipient').GetName]." PROPOSE_resolution_in_situation_ACTION_FLAVOR: "¡Ahora hay que votar!" PROPOSE_resolution_in_situation_ACTION_LOG: "[SCOPE.sCountry('proposer').GetName] activa la situación de [SCOPE.sSituation('recipient').GetName]." PROPOSE_resolution_in_situation_ACTION_BTN1: "ACEPTAR" PROPOSE_resolution_in_situation_ACTION_BTN2: "ACEPTAR" PROPOSE_resolution_in_situation_ACTION_BTN3: "$common_string_go_to$" PROPOSE_resolution_in_situation_ACTION_MAP: "" FAIL_PERFORM_resolution_in_situation_ACTION_SETUP: "Cuando se rechaza en votación una resolución en una [situation|el]." FAIL_PERFORM_resolution_in_situation_ACTION_HEADER: "$MESSENGER$" FAIL_PERFORM_resolution_in_situation_ACTION_TITLE: "Resolución no aprobada" FAIL_PERFORM_resolution_in_situation_ACTION_DESC: "La [situation|el] de [SCOPE.sSituation('recipient').GetName] no ha conseguido aprobar la resolución «$ACTION_SPECIFIC$» $REASON$." FAIL_PERFORM_resolution_in_situation_ACTION_LOG: "La [SCOPE.sSituation('recipient').GetName] no consiguió aprobar la resolución $ACTION$." FAIL_PERFORM_resolution_in_situation_ACTION_BTN1: "ACEPTAR" FAIL_PERFORM_resolution_in_situation_ACTION_BTN2: "ACEPTAR" FAIL_PERFORM_resolution_in_situation_ACTION_BTN3: "$common_string_go_to$" FAIL_PERFORM_resolution_in_situation_ACTION_MAP: "" WE_COUNTRY_RANK_SETUP: "Cuando cambiamos el [country_rank|el] de nuestro [country|el]." WE_COUNTRY_RANK_HEADER: "$NAME$" WE_COUNTRY_RANK_TITLE: "La nación progresa" WE_COUNTRY_RANK_EFFECTS: "Hemos progresado y nuestro [country|el] ha alcanzado el rango de $NAME$." WE_COUNTRY_RANK_DESC: "$DESC$" WE_COUNTRY_RANK_LOG: "Nos hemos convertido en $NAME$." WE_COUNTRY_RANK_BTN1: "ACEPTAR" WE_COUNTRY_RANK_BTN2: "ACEPTAR" WE_COUNTRY_RANK_BTN3: "$common_string_go_to$" WE_COUNTRY_RANK_MAP: "Nos convertimos en $NAME$." OTHER_COUNTRY_RANK_SETUP: "Cuando otro [country|el] cambia de [country_rank|el]." OTHER_COUNTRY_RANK_HEADER: "$NAME$" OTHER_COUNTRY_RANK_TITLE: "Nos han informado de que" OTHER_COUNTRY_RANK_DESC: "$COUNTRY$" OTHER_COUNTRY_RANK_EFFECTS: "ha progresado y ahora se considera $NAME$." OTHER_COUNTRY_RANK_FLAVOR: "$DESC$" OTHER_COUNTRY_RANK_LOG: "$COUNTRY$ ha alcanzado el [country_rank|el] de $NAME$." OTHER_COUNTRY_RANK_BTN1: "ACEPTAR" OTHER_COUNTRY_RANK_BTN2: "ACEPTAR" OTHER_COUNTRY_RANK_BTN3: "$common_string_go_to$" OTHER_COUNTRY_RANK_MAP: "$NAME$" WE_PROPOSE_CURIA_SETUP: "Cuando proponemos algo a la [curia|el]." WE_PROPOSE_CURIA_HEADER: "Un enviado de la curia" WE_PROPOSE_CURIA_TITLE: "Propuesta en la [curia|el]" WE_PROPOSE_CURIA_EFFECTS: "Hemos hecho a la [curia|el] una propuesta para $NAME$." WE_PROPOSE_CURIA_DESC: "$DESC$" WE_PROPOSE_CURIA_FLAVOR: "Ahora solo hay que conseguir que los suficientes [cardinals|el] respalden esta cuestión." WE_PROPOSE_CURIA_LOG: "Hemos propuesto $NAME$ a la [curia|el]." WE_PROPOSE_CURIA_BTN1: "ACEPTAR" WE_PROPOSE_CURIA_BTN2: "ACEPTAR" WE_PROPOSE_CURIA_BTN3: "$common_string_go_to$" WE_PROPOSE_CURIA_MAP: "Propuesta: $NAME$" OTHER_PROPOSE_CURIA_SETUP: "Cuando otro [country|el] propone algo a la [curia|el]." OTHER_PROPOSE_CURIA_HEADER: "Un enviado de la curia" OTHER_PROPOSE_CURIA_TITLE: "Nos han informado de que" OTHER_PROPOSE_CURIA_DESC: "$COUNTRY$" OTHER_PROPOSE_CURIA_EFFECTS: "ha propuesto $NAME$ a la [curia|el]." OTHER_PROPOSE_CURIA_FLAVOR: "$DESC$" OTHER_PROPOSE_CURIA_LOG: "$COUNTRY$ ha propuesto $NAME$ a la [curia|el]." OTHER_PROPOSE_CURIA_BTN1: "ACEPTAR" OTHER_PROPOSE_CURIA_BTN2: "ACEPTAR" OTHER_PROPOSE_CURIA_BTN3: "$common_string_go_to$" OTHER_PROPOSE_CURIA_MAP: "Propuesta: $NAME$" VOTE_SUPPORT: "Apoyar" VOTE_OPPOSE: "Oponerse" VOTE_SUPPORT_LONG: "Estos cardenales respaldan ahora esta propuesta en la [curia|el]." VOTE_OPPOSE_LONG: "Estos cardenales votan ahora contra esta propuesta en la [curia|el]." WE_VOTE_CURIA_SETUP: "Cuando ordenamos a nuestros cardenales que voten algo en la curia." WE_VOTE_CURIA_HEADER: "Un enviado de la curia" WE_VOTE_CURIA_TITLE: "$VIEW$" WE_VOTE_CURIA_EFFECTS: "$VIEW$ $NAME$ en la [curia|el]." WE_VOTE_CURIA_DESC: "$CARDINALS$" WE_VOTE_CURIA_FLAVOR: "$VIEW_LONG$" WE_VOTE_CURIA_LOG: "$VIEW$ $NAME$ en la [curia|el]." WE_VOTE_CURIA_BTN1: "ACEPTAR" WE_VOTE_CURIA_BTN2: "ACEPTAR" WE_VOTE_CURIA_BTN3: "$common_string_go_to$" WE_VOTE_CURIA_MAP: "$VIEW$ $NAME$" OTHER_VOTE_CURIA_SETUP: "Cuando otro [country|el] anuncia sus votos en la [curia|el]." OTHER_VOTE_CURIA_HEADER: "Un enviado de la curia" OTHER_VOTE_CURIA_TITLE: "" OTHER_VOTE_CURIA_DESC: "$COUNTRY$ $VIEW$ $NAME$." OTHER_VOTE_CURIA_EFFECTS: "Nos informan de que $COUNTRY$ ha ordenado a sus cardenales $VIEW$ $NAME$ en la [curia|el]." OTHER_VOTE_CURIA_FLAVOR: "$CARDINALS$ $VIEW_LONG$." OTHER_VOTE_CURIA_LOG: "$COUNTRY$ quiere $VIEW$ $NAME$ en la [curia|el]." OTHER_VOTE_CURIA_BTN1: "ACEPTAR" OTHER_VOTE_CURIA_BTN2: "ACEPTAR" OTHER_VOTE_CURIA_BTN3: "$common_string_go_to$" OTHER_VOTE_CURIA_MAP: "Propuesta: $NAME$" CURIA_PROPOSAL_PASSED_SETUP: "Cuando los [cardinals|el] aprueban una propuesta por votación." CURIA_PROPOSAL_PASSED_HEADER: "Un enviado de la curia" CURIA_PROPOSAL_PASSED_TITLE: "¡Los cardenales aprueban la propuesta!" CURIA_PROPOSAL_PASSED_DESC: "Nos informan de que los [cardinals|el] han votado a favor de «$TITLE$» en la [curia|el]." CURIA_PROPOSAL_PASSED_EFFECTS: "$EFFECT$" CURIA_PROPOSAL_PASSED_FLAVOR: "$DESC$" CURIA_PROPOSAL_PASSED_LOG: "La [curia|el] ha aprobado: $TITLE$." CURIA_PROPOSAL_PASSED_BTN1: "ACEPTAR" CURIA_PROPOSAL_PASSED_BTN2: "ACEPTAR" CURIA_PROPOSAL_PASSED_BTN3: "$common_string_go_to$" CURIA_PROPOSAL_PASSED_MAP: "$TITLE$" CURIA_PROPOSAL_REJECTED_SETUP: "Cuando los [cardinals|el] de la [curia|el] rechazan una propuesta." CURIA_PROPOSAL_REJECTED_HEADER: "Un enviado de la curia" CURIA_PROPOSAL_REJECTED_TITLE: "Propuesta rechazada" CURIA_PROPOSAL_REJECTED_DESC: "Nos informan de que los [cardinals|el] de la [curia|el] han votado en contra de «$TITLE$», con los siguientes efectos:" CURIA_PROPOSAL_REJECTED_EFFECTS: "$EFFECT$" CURIA_PROPOSAL_REJECTED_FLAVOR: "$DESC$" CURIA_PROPOSAL_REJECTED_LOG: "La [curia|el] ha rechazado: $TITLE$." CURIA_PROPOSAL_REJECTED_BTN1: "ACEPTAR" CURIA_PROPOSAL_REJECTED_BTN2: "ACEPTAR" CURIA_PROPOSAL_REJECTED_BTN3: "$common_string_go_to$" CURIA_PROPOSAL_REJECTED_MAP: "$TITLE$" WECONVERT_TITLE: "Conversión a una religión" WECONVERT_SETUP: "Cuando nos convertimos a una nueva [official_religion|el]." WECONVERT_HEADER: "¡Una nueva fe!" WECONVERT_DESC: "Nos hemos convertido al $RELIGION$." WECONVERT_EFFECTS: "Las relaciones con nuestros antiguos hermanos se han hundido, y todas nuestras alianzas se han roto." WECONVERT_FLAVOR: "Pero debemos alegrarnos, hemos dado la espalda al viejo orden corrupto y hemos abrazado la única [true_faith|el]." WECONVERT_LOG: "Nos hemos convertido al $RELIGION$." WECONVERT_BTN1: "ACEPTAR" WECONVERT_BTN2: "ACEPTAR" WECONVERT_BTN3: "$common_string_go_to$" OTHERCONVERT_TITLE: "Conversión a una religión" OTHERCONVERT_SETUP: "Cuando otro [country|el] se convierte a una nueva [official_religion|el]" OTHERCONVERT_HEADER: "¡Una nueva fe!" OTHERCONVERT_EFFECTS: "se ha convertido a la [faith|el] del $RELIGION$." OTHERCONVERT_LOG: "$COUNTRY$ se ha convertido a la [faith|el] $RELIGION$." OTHERCONVERT_BTN1: "ACEPTAR" OTHERCONVERT_BTN2: "ACEPTAR" OTHERCONVERT_BTN3: "$common_string_go_to$" WE_PERFORM_change_primary_culture_ACTION_TITLE: "Cambio en la cultura principal" WE_PERFORM_change_primary_culture_ACTION_SETUP: "Cuando cambiamos a otra cultura principal para nuestro país" WE_PERFORM_change_primary_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_change_primary_culture_ACTION_EFFECTS: "Como los [SCOPE.sCulture('target').GetName|l] han sido la [dominant_culture|el] en nuestro país, es apropiado que adoptemos oficialmente su cultura como [primary_culture|el]. Pronto, la cultura de los [SCOPE.sCulture('old_culture').GetName|l] caerá en el olvido." WE_PERFORM_change_primary_culture_ACTION_LOG: "Aceptamos la cultura de los [SCOPE.sCulture('target').GetName|l] como nuestra [primary_culture|el]." WE_PERFORM_change_primary_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_change_primary_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_change_primary_culture_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_change_primary_culture_ACTION_TITLE: "Cambio en la cultura principal" OTHER_PERFORMS_change_primary_culture_ACTION_SETUP: "Cuando otro [country|el] cambia su cultura principal" OTHER_PERFORMS_change_primary_culture_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_change_primary_culture_ACTION_EFFECTS: "$COUNTRY$ ha adoptado la cultura de los [SCOPE.sCulture('target').GetName|l] como [primary_culture|el] y abandonará la de los [SCOPE.sCulture('old_culture').GetName|l]." OTHER_PERFORMS_change_primary_culture_ACTION_LOG: "$COUNTRY$ cambió a la cultura de los [SCOPE.sCulture('target').GetName|l] como [primary_culture|el]." OTHER_PERFORMS_change_primary_culture_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_change_primary_culture_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_change_primary_culture_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_add_accepted_culture_ACTION_TITLE: "Cultura aceptada" WE_PERFORM_add_accepted_culture_ACTION_SETUP: "Cuando aceptamos otra cultura" WE_PERFORM_add_accepted_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_add_accepted_culture_ACTION_EFFECTS: "Hemos decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]." WE_PERFORM_add_accepted_culture_ACTION_LOG: "Ahora consideramos a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]." WE_PERFORM_add_accepted_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_add_accepted_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_add_accepted_culture_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_add_accepted_culture_ACTION_TITLE: "Cultura aceptada" OTHER_PERFORMS_add_accepted_culture_ACTION_SETUP: "Cuando otro [country|el] acepta otra cultura" OTHER_PERFORMS_add_accepted_culture_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_add_accepted_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]." OTHER_PERFORMS_add_accepted_culture_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ahora considera a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]." OTHER_PERFORMS_add_accepted_culture_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_add_accepted_culture_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_add_accepted_culture_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_remove_accepted_culture_ACTION_TITLE: "Cultura eliminada" WE_PERFORM_remove_accepted_culture_ACTION_SETUP: "Cuando dejamos de aceptar otra cultura" WE_PERFORM_remove_accepted_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_remove_accepted_culture_ACTION_EFFECTS: "Está claro que los [SCOPE.sCulture('target').GetName|l] no tienen lugar en nuestro país. Ya no los consideramos una [accepted_culture|el]." WE_PERFORM_remove_accepted_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [accepted_culture|el]." WE_PERFORM_remove_accepted_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_remove_accepted_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_remove_accepted_culture_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_remove_accepted_culture_ACTION_TITLE: "Cultura eliminada" OTHER_PERFORMS_remove_accepted_culture_ACTION_SETUP: "Cuando otro [country|el] deja de aceptar otra cultura" OTHER_PERFORMS_remove_accepted_culture_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_remove_accepted_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que los [SCOPE.sCulture('target').GetName|l] no tienen lugar en su país. Ya no los consideran una [accepted_culture|el]." OTHER_PERFORMS_remove_accepted_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [accepted_culture|el] en [SCOPE.sCountry('actor').GetName]." OTHER_PERFORMS_remove_accepted_culture_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_remove_accepted_culture_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_remove_accepted_culture_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_add_tolerated_culture_ACTION_TITLE: "¡Cultura tolerada!" WE_PERFORM_add_tolerated_culture_ACTION_SETUP: "Cuando toleramos otra cultura" WE_PERFORM_add_tolerated_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_add_tolerated_culture_ACTION_EFFECTS: "Hemos decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]." WE_PERFORM_add_tolerated_culture_ACTION_LOG: "Ahora consideramos a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]." WE_PERFORM_add_tolerated_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_add_tolerated_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_add_tolerated_culture_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_add_tolerated_culture_ACTION_TITLE: "¡Cultura tolerada!" OTHER_PERFORMS_add_tolerated_culture_ACTION_SETUP: "Cuando otro [country|el] tolera otra cultura" OTHER_PERFORMS_add_tolerated_culture_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_add_tolerated_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]." OTHER_PERFORMS_add_tolerated_culture_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ahora considera a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]." OTHER_PERFORMS_add_tolerated_culture_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_add_tolerated_culture_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_add_tolerated_culture_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_remove_tolerated_culture_ACTION_TITLE: "¡Cultura eliminada!" WE_PERFORM_remove_tolerated_culture_ACTION_SETUP: "Cuando ya no toleramos otra cultura" WE_PERFORM_remove_tolerated_culture_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_remove_tolerated_culture_ACTION_EFFECTS: "Está claro que los [SCOPE.sCulture('target').GetName|l] no tienen cabida en nuestro país. Ya no los consideramos una [tolerated_culture|el]." WE_PERFORM_remove_tolerated_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [tolerated_culture|el]." WE_PERFORM_remove_tolerated_culture_ACTION_BTN1: "ACEPTAR" WE_PERFORM_remove_tolerated_culture_ACTION_BTN2: "ACEPTAR" WE_PERFORM_remove_tolerated_culture_ACTION_BTN3: "$common_string_go_to$" OTHER_PERFORMS_remove_tolerated_culture_ACTION_TITLE: "¡Cultura eliminada!" OTHER_PERFORMS_remove_tolerated_culture_ACTION_SETUP: "Cuando otro [country|el] deja de tolerar otra cultura" OTHER_PERFORMS_remove_tolerated_culture_ACTION_HEADER: "$MESSENGER$" OTHER_PERFORMS_remove_tolerated_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que los [SCOPE.sCulture('target').GetName|l] no tienen lugar en su país. Ya no los consideran una [tolerated_culture|el]." OTHER_PERFORMS_remove_tolerated_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [tolerated_culture|el] en [SCOPE.sCountry('actor').GetName]." OTHER_PERFORMS_remove_tolerated_culture_ACTION_BTN1: "ACEPTAR" OTHER_PERFORMS_remove_tolerated_culture_ACTION_BTN2: "ACEPTAR" OTHER_PERFORMS_remove_tolerated_culture_ACTION_BTN3: "$common_string_go_to$" WE_SETTLE_TITLE: "¡Asentados!" WE_SETTLE_SETUP: "Cuando nos asentamos y dejamos de ser un [country|el] basado en comunidades." WE_SETTLE_HEADER: "$MESSENGER$" WE_SETTLE_EFFECTS: "¡Hemos decidido dejar de ser un grupo seminómada de [pops|el] y asentarnos en aldeas permanentes y, con el tiempo, fundar [towns_and_cities|el]!" WE_SETTLE_LOG: "Nos hemos asentado en $CAPITAL$ para formar un [settled_country|el]." WE_SETTLE_BTN1: "ACEPTAR" WE_SETTLE_BTN2: "ACEPTAR" WE_SETTLE_BTN3: "$common_string_go_to$" OTHER_SETTLE_TITLE: "¡$COUNTRY$ se ha asentado!" OTHER_SETTLE_SETUP: "Cuando otro [country|el] se asienta y deja de ser un [country|el] basado en comunidades." OTHER_SETTLE_HEADER: "$MESSENGER$" OTHER_SETTLE_EFFECTS: "$COUNTRY$ ha decidido al fin dejar de ser un grupo seminómada de [pops|el] y asentarse en aldeas permanentes y, con el tiempo, fundar [towns_and_cities|el]." OTHER_SETTLE_LOG: "$COUNTRY$ se ha asentado en $CAPITAL$ para formar un [settled_country|el]." OTHER_SETTLE_BTN1: "ACEPTAR" OTHER_SETTLE_BTN2: "ACEPTAR" OTHER_SETTLE_BTN3: "$common_string_go_to$" WE_MAKE_SUBJECT_SETUP: "Cuando creamos un nuevo súbdito." WE_MAKE_SUBJECT_HEADER: "$MESSENGER$" WE_MAKE_SUBJECT_TITLE: "$TYPE_N_LINK$ de nueva creación" WE_MAKE_SUBJECT_EFFECTS: "Hemos decidido crear un súbdito de tipo «$TYPE$» en $WHERE$, con el nombre de $SUBJECT$." WE_MAKE_SUBJECT_FLAVOR: "$DESC$" WE_MAKE_SUBJECT_LOG: "Creamos un $SUBJECT$ como $TYPE$ en $WHERE$." WE_MAKE_SUBJECT_BTN1: "ACEPTAR" WE_MAKE_SUBJECT_BTN2: "ACEPTAR" WE_MAKE_SUBJECT_BTN3: "$common_string_go_to$" WE_MAKE_SUBJECT_MAP: "" OTHER_MAKE_SUBJECT_SETUP: "Cuando otro [country|el] crea un nuevo súbdito." OTHER_MAKE_SUBJECT_HEADER: "$MESSENGER$" OTHER_MAKE_SUBJECT_TITLE: "$TYPE_N_LINK$" OTHER_MAKE_SUBJECT_EFFECTS: "$OVERLORD$ ha creado un tipo de «$SUBJECT$» en $WHERE$." OTHER_MAKE_SUBJECT_FLAVOR: "$DESC$" OTHER_MAKE_SUBJECT_LOG: "$OVERLORD$ ha creado un $SUBJECT$ en $WHERE$." OTHER_MAKE_SUBJECT_BTN1: "ACEPTAR" OTHER_MAKE_SUBJECT_BTN2: "ACEPTAR" OTHER_MAKE_SUBJECT_BTN3: "$common_string_go_to$" OTHER_MAKE_SUBJECT_MAP: "" WE_EXTEND_REGENCY_SETUP: "Cuando prolongamos una regencia." WE_EXTEND_REGENCY_HEADER: "$MESSENGER$" WE_EXTEND_REGENCY_TITLE: "Regencia prolongada" WE_EXTEND_REGENCY_EFFECTS: "Hemos decidido prolongar la $REGENCY$ durante al menos $YEARS$ años más." WE_EXTEND_REGENCY_LOG: "Prolongamos la $REGENCY$ durante $YEARS$ años." WE_EXTEND_REGENCY_BTN1: "ACEPTAR" WE_EXTEND_REGENCY_BTN2: "ACEPTAR" WE_EXTEND_REGENCY_BTN3: "$common_string_go_to$" WE_EXTEND_REGENCY_MAP: "" OTHER_EXTEND_REGENCY_SETUP: "Cuando otro [country|el] prolonga su regencia." OTHER_EXTEND_REGENCY_HEADER: "$MESSENGER$" OTHER_EXTEND_REGENCY_TITLE: "Regencia prolongada" OTHER_EXTEND_REGENCY_EFFECTS: "$COUNTRY$ ha decidido prolongar la $REGENCY$ durante al menos $YEARS$ años más." OTHER_EXTEND_REGENCY_LOG: "$COUNTRY$ ha prolongado la $REGENCY$ durante $YEARS$ años." OTHER_EXTEND_REGENCY_BTN1: "ACEPTAR" OTHER_EXTEND_REGENCY_BTN2: "ACEPTAR" OTHER_EXTEND_REGENCY_BTN3: "$common_string_go_to$" OTHER_EXTEND_REGENCY_MAP: "" WE_PLACE_PRIVATEERS_SETUP: "Cuando contratamos corsarios." WE_PLACE_PRIVATEERS_HEADER: "$MESSENGER$" WE_PLACE_PRIVATEERS_TITLE: "¡Patente de corso!" WE_PLACE_PRIVATEERS_DESC: "Hemos decidido conceder patentes de corso a quienes deseen devaluar el interés [maritime|el] de $AREA$. Por supuesto, estos [privateers|el] dejarán en paz a nuestros amigos para centrarse en los comerciantes de los demás [countries|el]." WE_PLACE_PRIVATEERS_EFFECTS: "$AFFECTED$ ha cambiado su opinión sobre nosotros en $OPINION$." WE_PLACE_PRIVATEERS_LOG: "Hemos contratado [privateers|el] en $AREA$." WE_PLACE_PRIVATEERS_BTN1: "ACEPTAR" WE_PLACE_PRIVATEERS_BTN2: "ACEPTAR" WE_PLACE_PRIVATEERS_BTN3: "$common_string_go_to$" WE_PLACE_PRIVATEERS_MAP: "" OTHER_PLACE_PRIVATEERS_SETUP: "Cuando otro [country|el] contrata corsarios para operar en nuestras costas." OTHER_PLACE_PRIVATEERS_HEADER: "$MESSENGER$" OTHER_PLACE_PRIVATEERS_TITLE: "¡Piratas!" OTHER_PLACE_PRIVATEERS_EFFECTS: "$COUNTRY$ ha mostrado su verdadera naturaleza. Son unos bellacos que contratan a la escoria de la tierra como [privateers|el] para devaluar nuestro interés [maritime|el] en $AREA$." OTHER_PLACE_PRIVATEERS_LOG: "$COUNTRY$ han contratado [privateers|el] en $AREA$." OTHER_PLACE_PRIVATEERS_BTN1: "ACEPTAR" OTHER_PLACE_PRIVATEERS_BTN2: "ACEPTAR" OTHER_PLACE_PRIVATEERS_BTN3: "$common_string_go_to$" OTHER_PLACE_PRIVATEERS_MAP: "" WE_REMOVE_PRIVATEERS_SETUP: "Cuando dejamos de apoyar a los corsarios en una zona." WE_REMOVE_PRIVATEERS_HEADER: "$MESSENGER$" WE_REMOVE_PRIVATEERS_TITLE: "¡Corsarios abandonados!" WE_REMOVE_PRIVATEERS_DESC: "Los [privateers|el] de $AREA$ ya no son necesarios para nuestros intereses a largo plazo." WE_REMOVE_PRIVATEERS_EFFECTS: "Sin duda, esto mejorará nuestras relaciones con $AFFECTED$." WE_REMOVE_PRIVATEERS_LOG: "Hemos dejado de apoyar a los [privateers|el] en $AREA$." WE_REMOVE_PRIVATEERS_BTN1: "ACEPTAR" WE_REMOVE_PRIVATEERS_BTN2: "ACEPTAR" WE_REMOVE_PRIVATEERS_BTN3: "$common_string_go_to$" WE_REMOVE_PRIVATEERS_MAP: "" OTHER_REMOVE_PRIVATEERS_SETUP: "Cuando otro [country|el] deja de apoyar a los corsarios que operan en nuestras costas." OTHER_REMOVE_PRIVATEERS_HEADER: "$MESSENGER$" OTHER_REMOVE_PRIVATEERS_TITLE: "¡El fin de los piratas!" OTHER_REMOVE_PRIVATEERS_EFFECTS: "$COUNTRY$ acaba de anunciar que ya no apoya a los [privateers|el] en $AREA$." OTHER_REMOVE_PRIVATEERS_FLAVOR: "De todos modos, tardaremos años en volver a confiar en ellos." OTHER_REMOVE_PRIVATEERS_LOG: "$COUNTRY$ ha dejado de apoyar a los [privateers|el] en $AREA$." OTHER_REMOVE_PRIVATEERS_BTN1: "ACEPTAR" OTHER_REMOVE_PRIVATEERS_BTN2: "ACEPTAR" OTHER_REMOVE_PRIVATEERS_BTN3: "$common_string_go_to$" OTHER_REMOVE_PRIVATEERS_MAP: "" WE_PERFORM_negotiate_succession_law_ACTION_SETUP: "Cuando negociamos nuestra ley sucesoria con los miembros de la unión." WE_PERFORM_negotiate_succession_law_ACTION_HEADER: "$MESSENGER$" WE_PERFORM_negotiate_succession_law_ACTION_TITLE: "Ley sucesoria negociada" WE_PERFORM_negotiate_succession_law_ACTION_EFFECTS: "Nos hemos asegurado de que [SCOPE.sCountry('recipient').GetName] adopte nuestra ley sucesoria." WE_PERFORM_negotiate_succession_law_ACTION_FLAVOR: "Se adaptarán a nuestro sistema de herencia." WE_PERFORM_negotiate_succession_law_ACTION_LOG: "Hemos hecho esto: $ACTION$." WE_PERFORM_negotiate_succession_law_ACTION_BTN1: "ACEPTAR" WE_PERFORM_negotiate_succession_law_ACTION_BTN2: "ACEPTAR" WE_PERFORM_negotiate_succession_law_ACTION_BTN3: "$common_string_go_to$" WE_PERFORM_negotiate_succession_law_ACTION_MAP: "" ACTION_negotiate_succession_law_PERFORMED_ON_US_SETUP: "Cuando un miembro de la unión nos ha impuesto su ley sucesoria." ACTION_negotiate_succession_law_PERFORMED_ON_US_HEADER: "$MESSENGER$" ACTION_negotiate_succession_law_PERFORMED_ON_US_TITLE: "¡Ley sucesoria negociada!" ACTION_negotiate_succession_law_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que adoptemos su ley sucesoria." ACTION_negotiate_succession_law_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$." ACTION_negotiate_succession_law_PERFORMED_ON_US_BTN1: "ACEPTAR" ACTION_negotiate_succession_law_PERFORMED_ON_US_BTN2: "ACEPTAR" ACTION_negotiate_succession_law_PERFORMED_ON_US_BTN3: "$common_string_go_to$" ACTION_negotiate_succession_law_PERFORMED_ON_US_MAP: "" EVILDISCOVEREDUS_SETUP: "Cuando alguien nos descubre tejiendo una red de espionaje." EVILDISCOVEREDUS_HEADER: "$MESSENGER$" EVILDISCOVEREDUS_TITLE: "Agente descubierto" EVILDISCOVEREDUS_EFFECTS: "Nos han informado de que nuestro diplomático en $RECIPIENT$ ha sido descubierto mientras creaba una red de espionaje." EVILDISCOVEREDUS_FLAVOR: "Han expulsado a nuestro diplomático y numerosos agentes han sido arrestados, lo cual ha reducido el tamaño de nuestra red de espionaje a $NEWVAL|Y$." EVILDISCOVEREDUS_LOG: "Han descubierto a $ACTOR$ mientras tejía una red de espionaje en $RECIPIENT$." EVILDISCOVEREDUS_BTN1: "ACEPTAR" EVILDISCOVEREDUS_BTN2: "ACEPTAR" EVILDISCOVEREDUS_BTN3: "$common_string_go_to$" EVILDISCOVEREDUS_MAP: "¡Agente descubierto!" EVILWEDISCOVERED_SETUP: "Cuando descubrimos que alguien teje una red de espionaje contra nosotros." EVILWEDISCOVERED_HEADER: "$MESSENGER$" EVILWEDISCOVERED_TITLE: "Agente descubierto" EVILWEDISCOVERED_EFFECTS: "Nos han informado de que un diplomático de $ACTOR$ ha sido descubierto mientras creaba una red de espionaje." EVILWEDISCOVERED_FLAVOR: "Han expulsado al diplomático y numerosos agentes han sido arrestados, lo cual ha reducido el tamaño de su red de espionaje a $NEWVAL|Y$." EVILWEDISCOVERED_LOG: "Han descubierto a $ACTOR$ mientras tejía una red de espionaje en $RECIPIENT$." EVILWEDISCOVERED_BTN1: "ACEPTAR" EVILWEDISCOVERED_BTN2: "ACEPTAR" EVILWEDISCOVERED_BTN3: "$common_string_go_to$" EVILWEDISCOVERED_MAP: "Agente descubierto" EVILDISCOVEREDOTHER_SETUP: "Cuando se descubre una misión diplomática secreta." EVILDISCOVEREDOTHER_HEADER: "$MESSENGER$" EVILDISCOVEREDOTHER_TITLE: "Agente descubierto" EVILDISCOVEREDOTHER_EFFECTS: "Nos han informado de que un diplomático de $ACTOR$ ha sido descubierto mientras creaba una red de espionaje en $RECIPIENT$." EVILDISCOVEREDOTHER_FLAVOR: "Han expulsado al diplomático y numerosos agentes han sido arrestados." EVILDISCOVEREDOTHER_LOG: "Han descubierto a $ACTOR$ mientras tejía una red de espionaje en $RECIPIENT$." EVILDISCOVEREDOTHER_BTN1: "ACEPTAR" EVILDISCOVEREDOTHER_BTN2: "ACEPTAR" EVILDISCOVEREDOTHER_BTN3: "$common_string_go_to$" EDUCATION_CHANGED_SETUP: "Cuando cambiamos la educación de un niño en la familia gobernante." EDUCATION_CHANGED_HEADER: "$MESSENGER$" EDUCATION_CHANGED_TITLE: "$EDUCATION$" EDUCATION_CHANGED_EFFECTS: "Hemos decidido dar una $EDUCATION$ a $CHARACTER$." EDUCATION_CHANGED_FLAVOR: "$DESC$" EDUCATION_CHANGED_LOG: "$CHARACTER$ tendrá ahora una $EDUCATION$." EDUCATION_CHANGED_BTN1: "ACEPTAR" EDUCATION_CHANGED_BTN2: "ACEPTAR" EDUCATION_CHANGED_BTN3: "$common_string_go_to$" EDUCATION_CHANGED_MAP: "" PERFORM_reclaim_high_kingship_land_ACTION_SETUP: "Cuando un país intente reclamar tierras para su [GetInternationalOrganizationType('high_kingship').GetName]." PERFORM_reclaim_high_kingship_land_ACTION_HEADER: "$MESSENGER$" PERFORM_reclaim_high_kingship_land_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] reclama [target_province.GetName]" PERFORM_reclaim_high_kingship_land_ACTION_EFFECTS: "$EFFECT$" PERFORM_reclaim_high_kingship_land_ACTION_LOG: "$PERFORM_reclaim_high_kingship_land_ACTION_TITLE$" PERFORM_reclaim_high_kingship_land_ACTION_BTN1: "ACEPTAR" PERFORM_reclaim_high_kingship_land_ACTION_BTN2: "ACEPTAR" PERFORM_reclaim_high_kingship_land_ACTION_BTN3: "$common_string_go_to$" PERFORM_reclaim_high_kingship_land_ACTION_MAP: "" PERFORM_overthrow_high_king_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('high_kingship').GetName] intenta derrocar a su líder." PERFORM_overthrow_high_king_ACTION_HEADER: "$MESSENGER$" PERFORM_overthrow_high_king_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intenta derrocar a [target_country.GetName]" PERFORM_overthrow_high_king_ACTION_EFFECTS: "$EFFECT$" PERFORM_overthrow_high_king_ACTION_LOG: "$PERFORM_overthrow_high_king_ACTION_TITLE$" PERFORM_overthrow_high_king_ACTION_BTN1: "ACEPTAR" PERFORM_overthrow_high_king_ACTION_BTN2: "ACEPTAR" PERFORM_overthrow_high_king_ACTION_BTN3: "$common_string_go_to$" PERFORM_overthrow_high_king_ACTION_MAP: "" PERFORM_subjugate_high_kingship_member_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('high_kingship').GetName] intenta subyugar a otro [member|el]." PERFORM_subjugate_high_kingship_member_ACTION_HEADER: "$MESSENGER$" PERFORM_subjugate_high_kingship_member_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] planea subyugar a [target_country.GetName] en el [GetInternationalOrganizationType('high_kingship').GetName]." PERFORM_subjugate_high_kingship_member_ACTION_EFFECTS: "$EFFECT$" PERFORM_subjugate_high_kingship_member_ACTION_LOG: "$PERFORM_subjugate_high_kingship_member_ACTION_TITLE$" PERFORM_subjugate_high_kingship_member_ACTION_BTN1: "ACEPTAR" PERFORM_subjugate_high_kingship_member_ACTION_BTN2: "ACEPTAR" PERFORM_subjugate_high_kingship_member_ACTION_BTN3: "$common_string_go_to$" PERFORM_subjugate_high_kingship_member_ACTION_MAP: "" PERFORM_lordship_of_ireland_casus_belli_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('lordship_of_ireland').GetName] obtiene un [ShowGenericActionNameWithNoTooltip('lordship_of_ireland_casus_belli')|l]." PERFORM_lordship_of_ireland_casus_belli_ACTION_HEADER: "$MESSENGER$" PERFORM_lordship_of_ireland_casus_belli_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha obtenido un [ShowGenericActionNameWithNoTooltip('lordship_of_ireland_casus_belli')|l] contra [target.GetName]" PERFORM_lordship_of_ireland_casus_belli_ACTION_EFFECTS: "$EFFECT$" PERFORM_lordship_of_ireland_casus_belli_ACTION_LOG: "$PERFORM_lordship_of_ireland_casus_belli_ACTION_TITLE$" PERFORM_lordship_of_ireland_casus_belli_ACTION_BTN1: "ACEPTAR" PERFORM_lordship_of_ireland_casus_belli_ACTION_BTN2: "ACEPTAR" PERFORM_lordship_of_ireland_casus_belli_ACTION_BTN3: "$common_string_go_to$" PERFORM_lordship_of_ireland_casus_belli_ACTION_MAP: "" PERFORM_lordship_of_ireland_invite_planters_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('lordship_of_ireland').GetName] realiza la acción [ShowGenericActionName('lordship_of_ireland_invite_planters')]." PERFORM_lordship_of_ireland_invite_planters_ACTION_HEADER: "$MESSENGER$" PERFORM_lordship_of_ireland_invite_planters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha activado la acción [ShowGenericActionName('lordship_of_ireland_invite_planters')] para [target_province.GetName]." PERFORM_lordship_of_ireland_invite_planters_ACTION_EFFECTS: "$EFFECT$" PERFORM_lordship_of_ireland_invite_planters_ACTION_LOG: "$PERFORM_lordship_of_ireland_invite_planters_ACTION_ACTION_TITLE$" PERFORM_lordship_of_ireland_invite_planters_ACTION_BTN1: "ACEPTAR" PERFORM_lordship_of_ireland_invite_planters_ACTION_BTN2: "ACEPTAR" PERFORM_lordship_of_ireland_invite_planters_ACTION_BTN3: "$common_string_go_to$" PERFORM_lordship_of_ireland_invite_planters_ACTION_MAP: "" PERFORM_lordship_of_ireland_form_kingdom_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('lordship_of_ireland').GetName] intenta la acción [ShowGenericActionName('lordship_of_ireland_form_kingdom')]." PERFORM_lordship_of_ireland_form_kingdom_ACTION_HEADER: "$MESSENGER$" PERFORM_lordship_of_ireland_form_kingdom_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha activado la acción la acción [ShowGenericActionName('lordship_of_ireland_form_kingdom')]." PERFORM_lordship_of_ireland_form_kingdom_ACTION_EFFECTS: "$EFFECT$" PERFORM_lordship_of_ireland_form_kingdom_ACTION_LOG: "$PERFORM_lordship_of_ireland_form_kingdom_ACTION_TITLE$" PERFORM_lordship_of_ireland_form_kingdom_ACTION_BTN1: "ACEPTAR" PERFORM_lordship_of_ireland_form_kingdom_ACTION_BTN2: "ACEPTAR" PERFORM_lordship_of_ireland_form_kingdom_ACTION_BTN3: "$common_string_go_to$" PERFORM_lordship_of_ireland_form_kingdom_ACTION_MAP: "" PERFORM_monarchy_to_republic_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('monarchy')|l] a [ShowGovernmentTypeName('republic')|l]" PERFORM_monarchy_to_republic_ACTION_HEADER: "$MESSENGER$" PERFORM_monarchy_to_republic_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('monarchy')|l] y se ha convertido en una [ShowGovernmentTypeName('republic')|l]" PERFORM_monarchy_to_republic_ACTION_EFFECTS: "$EFFECT$" PERFORM_monarchy_to_republic_ACTION_LOG: "$PERFORM_monarchy_to_republic_ACTION_TITLE$" PERFORM_monarchy_to_republic_ACTION_BTN1: "ACEPTAR" PERFORM_monarchy_to_republic_ACTION_BTN2: "ACEPTAR" PERFORM_monarchy_to_republic_ACTION_BTN3: "$common_string_go_to$" PERFORM_monarchy_to_republic_ACTION_MAP: "" PERFORM_monarchy_to_theocracy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('monarchy')|l] a [ShowGovernmentTypeName('theocracy')|l]" PERFORM_monarchy_to_theocracy_ACTION_HEADER: "$MESSENGER$" PERFORM_monarchy_to_theocracy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('monarchy')|l] y la ha convertido en una [ShowGovernmentTypeName('theocracy')|l]" PERFORM_monarchy_to_theocracy_ACTION_EFFECTS: "$EFFECT$" PERFORM_monarchy_to_theocracy_ACTION_LOG: "$PERFORM_monarchy_to_theocracy_ACTION_TITLE$" PERFORM_monarchy_to_theocracy_ACTION_BTN1: "ACEPTAR" PERFORM_monarchy_to_theocracy_ACTION_BTN2: "ACEPTAR" PERFORM_monarchy_to_theocracy_ACTION_BTN3: "$common_string_go_to$" PERFORM_monarchy_to_theocracy_ACTION_MAP: "" PERFORM_theocracy_to_monarchy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('theocracy')|l] a [ShowGovernmentTypeName('monarchy')|l]" PERFORM_theocracy_to_monarchy_ACTION_HEADER: "$MESSENGER$" PERFORM_theocracy_to_monarchy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('theocracy')|l] y la ha convertido en una [ShowGovernmentTypeName('monarchy')|l]" PERFORM_theocracy_to_monarchy_ACTION_EFFECTS: "$EFFECT$" PERFORM_theocracy_to_monarchy_ACTION_LOG: "$PERFORM_theocracy_to_monarchy_ACTION_TITLE$" PERFORM_theocracy_to_monarchy_ACTION_BTN1: "ACEPTAR" PERFORM_theocracy_to_monarchy_ACTION_BTN2: "ACEPTAR" PERFORM_theocracy_to_monarchy_ACTION_BTN3: "$common_string_go_to$" PERFORM_theocracy_to_monarchy_ACTION_MAP: "" PERFORM_theocracy_to_republic_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('theocracy')|l] a [ShowGovernmentTypeName('republic')|l]" PERFORM_theocracy_to_republic_ACTION_HEADER: "$MESSENGER$" PERFORM_theocracy_to_republic_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('theocracy')|l] y la ha convertido en una [ShowGovernmentTypeName('republic')|l]" PERFORM_theocracy_to_republic_ACTION_EFFECTS: "$EFFECT$" PERFORM_theocracy_to_republic_ACTION_LOG: "$PERFORM_theocracy_to_republic_ACTION_TITLE$" PERFORM_theocracy_to_republic_ACTION_BTN1: "ACEPTAR" PERFORM_theocracy_to_republic_ACTION_BTN2: "ACEPTAR" PERFORM_theocracy_to_republic_ACTION_BTN3: "$common_string_go_to$" PERFORM_theocracy_to_republic_ACTION_MAP: "" PERFORM_republic_to_monarchy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('republic')|l] a [ShowGovernmentTypeName('monarchy')|l]" PERFORM_republic_to_monarchy_ACTION_HEADER: "$MESSENGER$" PERFORM_republic_to_monarchy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('republic')|l] y se ha convertido en una [ShowGovernmentTypeName('monarchy')|l]" PERFORM_republic_to_monarchy_ACTION_EFFECTS: "$EFFECT$" PERFORM_republic_to_monarchy_ACTION_LOG: "$PERFORM_republic_to_monarchy_ACTION_TITLE$" PERFORM_republic_to_monarchy_ACTION_BTN1: "ACEPTAR" PERFORM_republic_to_monarchy_ACTION_BTN2: "ACEPTAR" PERFORM_republic_to_monarchy_ACTION_BTN3: "$common_string_go_to$" PERFORM_republic_to_monarchy_ACTION_MAP: "" PERFORM_gov_action_republic_to_theocracy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('republic')|l] a [ShowGovernmentTypeName('theocracy')|l]" PERFORM_gov_action_republic_to_theocracy_ACTION_HEADER: "$MESSENGER$" PERFORM_gov_action_republic_to_theocracy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('republic')|l] y se ha convertido en una [ShowGovernmentTypeName('theocracy')|l]" PERFORM_gov_action_republic_to_theocracy_ACTION_EFFECTS: "$EFFECT$" PERFORM_gov_action_republic_to_theocracy_ACTION_LOG: "$PERFORM_republic_to_theocracy_ACTION_TITLE$" PERFORM_gov_action_republic_to_theocracy_ACTION_BTN1: "ACEPTAR" PERFORM_gov_action_republic_to_theocracy_ACTION_BTN2: "ACEPTAR" PERFORM_gov_action_republic_to_theocracy_ACTION_BTN3: "$common_string_go_to$" PERFORM_gov_action_republic_to_theocracy_ACTION_MAP: "" PERFORM_tribal_to_monarchy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('tribal')|l] a [ShowGovernmentTypeName('monarchy')|l]" PERFORM_tribal_to_monarchy_ACTION_HEADER: "$MESSENGER$" PERFORM_tribal_to_monarchy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('tribe')|l] y se ha convertido en una [ShowGovernmentTypeName('monarchy')|l]" PERFORM_tribal_to_monarchy_ACTION_EFFECTS: "$EFFECT$" PERFORM_tribal_to_monarchy_ACTION_LOG: "$PERFORM_tribal_to_monarchy_ACTION_TITLE$" PERFORM_tribal_to_monarchy_ACTION_BTN1: "ACEPTAR" PERFORM_tribal_to_monarchy_ACTION_BTN2: "ACEPTAR" PERFORM_tribal_to_monarchy_ACTION_BTN3: "$common_string_go_to$" PERFORM_tribal_to_monarchy_ACTION_MAP: ""