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eu5-es/EU5 en Español/main_menu/localization/spanish/effects_l_spanish.yml
2025-12-21 09:24:13 +01:00

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l_spanish:
#Common
NOTHING_HAPPENS_EFFECT: "No ocurre nada"
PAST_NOTHING_HAPPENS_EFFECT: "No ha ocurrido nada"
CONDITIONAL_EFFECT_SIMPLE: "Se producirán los siguientes [effects|el]:\n$EFFECT$"
PAST_CONDITIONAL_EFFECT_SIMPLE: "Se han producido los siguientes [effects|el]:\n$EFFECT$"
CONDITIONAL_EFFECT: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT$\n$EFFECT$"
PAST_CONDITIONAL_EFFECT: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT_PAST$\n$EFFECT$"
CONDITIONAL_EFFECT_ELSE: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT$\n$EFFECT$\n\n$CONDITIONAL_ELSE_EFFECT$\n$ELSE_EFFECT$"
PAST_CONDITIONAL_EFFECT_ELSE: "$CONDITIONAL_TRIGGER$\n$TRIGGER$\n\n$CONDITIONAL_EFFECT_PAST$\n$EFFECT$\n\n$CONDITIONAL_ELSE_EFFECT_PAST$\n$ELSE_EFFECT$"
CONDITIONAL_EFFECT_LIMIT_TRUE: "Se han cumplido las siguientes [conditions|el]:"
CONDITIONAL_EFFECT_LIMIT_FALSE: "Se deben cumplir las siguientes [conditions|el]:"
CONDITIONAL_EFFECT_TRUE: "@trigger_yes!Dado que se han cumplido las condiciones, se producirán los siguientes [effects|el]:"
CONDITIONAL_EFFECT_FALSE: "@trigger_no!Si las condiciones se cumplen, se producirán los siguientes [effects|el]:"
CONDITIONAL_EFFECT_PAST_TRUE: "@trigger_yes!Dado que se han cumplido las condiciones, se han producido los siguientes [effects|el]:"
CONDITIONAL_EFFECT_PAST_FALSE: "@trigger_no!Si las condiciones se hubiesen cumplido, se habrían producido los siguientes [effects|el]:"
CONDITIONAL_EFFECT_ELSE_TRUE: "@trigger_yes!De lo contrario, se producirán estos efectos:"
CONDITIONAL_EFFECT_ELSE_PAST_TRUE: "@trigger_yes!De lo contrario, se habrían producido estos efectos:"
CONDITIONAL_EFFECT_ELSE_FALSE: "@trigger_no!De lo contrario, se producirán estos efectos:"
CONDITIONAL_EFFECT_ELSE_PAST_FALSE: "@trigger_no!De lo contrario, se habrían producido estos efectos:"
KILL_CHARACTER_EFFECT: "[TARGET_CHARACTER.GetName] muere"
PAST_KILL_CHARACTER_EFFECT: "[TARGET_CHARACTER.GetName] ha muerto"
TRIGGER_EVENT_EFFECT: "Sucede el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»."
PAST_TRIGGER_EVENT_EFFECT: "Ha sucedido el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»."
WE_TRIGGER_EVENT_EFFECT: "Nos sucede el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»."
PAST_WE_TRIGGER_EVENT_EFFECT: "Nos ha sucedido el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»."
THIRD_TRIGGER_EVENT_EFFECT: "[COUNTRY.GetName] recibe el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»."
PAST_THIRD_TRIGGER_EVENT_EFFECT: "[COUNTRY.GetName] ha recibido el [event|el] «#TOOLTIP:$BREAKDOWN_TAG$ $EVENT|Y$#!»."
DESTROY_ART_EFFECT: "Se destruirá [TARGET_WORK_OF_ART.GetName]"
PAST_DESTROY_ART_EFFECT: "Se ha destruido [TARGET_WORK_OF_ART.GetName]"
DESTROY_COLONIAL_CHARTER_EFFECT: "Se destruirá [TARGET_COLONIAL_CHARTER.GetName]"
PAST_DESTROY_COLONIAL_CHARTER_EFFECT: "Se ha destruido una [colonial_charter|El]"
ADD_MIGRATION_EFFECT: "$AMOUNT|Y$ $NAME$ migrarán cada mes de $FROM$ a $TO$."
PAST_ADD_MIGRATION_EFFECT: "Se ha iniciado una migración: $AMOUNT|Y$ $NAME$ se trasladarán al mes de $FROM$ a $TO$."
ADD_MIGRATION_WITH_TIMEFRAME_EFFECT: "$AMOUNT|Y$ $NAME$ migrarán cada mes de $FROM$ a $TO$ durante los siguientes $MONTHS|Y$ meses."
PAST_ADD_MIGRATION_WITH_TIMEFRAME_EFFECT: "Se ha iniciado una migración: $AMOUNT|Y$ $NAME$ se trasladarán al mes de $FROM$ a $TO$ durante $MONTHS|Y$ meses."
ADD_MIGRATION_EFFECT_SOURCE: "Origen"
ADD_MIGRATION_EFFECT_DESTINATION: "Destino"
REMOVE_MIGRATION_EFFECT: "Cesará la migración de $AMOUNT|Y$ $NAME$ al mes de $FROM$ a $TO$."
PAST_REMOVE_MIGRATION_EFFECT: "Ha cesado la migración de $AMOUNT|Y$ $NAME$ al mes de $FROM$ a $TO$."
RANDOM_LIST_EFFECT: "#Y Ocurrirá una de las $SIZE$ opciones:#!\n"
RANDOM_EFFECT: "#Y $CHANCE$ %#! de probabilidad de "
RANDOM_LIST_EFFECT_HEADER: "#S $DESC$:#!"
RANDOM_LIST_DEFAULT_DESC: "Resultados posibles"
RANDOM_LIST_DEFAULT_MULTIPLE_DESC: "Resultados posibles: elige cualquier combinación de $VALUE|V0$ resultados."
RANDOM_LIST_DEFAULT_MULTIPLE_UNIQUE_DESC: "Resultados posibles: elige $VALUE|V0$ resultados únicos."
RANDOM_LIST_EFFECT_ENTRY: "#D Resultado sin nombre:#!"
RANDOM_LIST_EFFECT_ENTRY_CHANCE: "$CHANCE|0$ %"
RANDOM_LIST_EFFECT_ENTRY_DESC: "$DESC|F$:"
RANDOM_LIST_EFFECT_ENTRY_DESC_CHANCE: "$CHANCE|0$ % #F $DESC$:#!"
#Country
SET_AGE_PREFERENCE_EFFECT: "Se centrará en las $NAME|V$ esta era:\n$POSSIBLE$"
WE_SET_AGE_PREFERENCE_EFFECT: "Nos centraremos en las $NAME|V$ esta [age|el], lo que da acceso a los siguientes [advances|el]:\n$POSSIBLE$"
THIRD_SET_AGE_PREFERENCE_EFFECT: "[COUNTRY.GetName] se centrará en las $NAME|V$ esta era"
PAST_SET_AGE_PREFERENCE_EFFECT: "Se ha centrado en $NAME|V$ esta era:\n$POSSIBLE$"
PAST_WE_SET_AGE_PREFERENCE_EFFECT: "Nos hemos centrado en $NAME|V$ esta [age|el], lo que ha dado acceso a los siguientes [advances|el]:\n$POSSIBLE$"
PAST_THIRD_SET_AGE_PREFERENCE_EFFECT: "[COUNTRY.GetName] se ha centrado en $NAME|V$ esta era"
JOIN_WAR_EFFECT: "Entra en la [TARGET_WAR.GetName] en el bando de $WHO$"
THIRD_JOIN_WAR_EFFECT: "[COUNTRY.GetName] entra en la [TARGET_WAR.GetName] en el bando de $WHO$"
WE_JOIN_WAR_EFFECT: "Entramos en la [TARGET_WAR.GetName] en el bando de $WHO$"
PAST_JOIN_WAR_EFFECT: "Ha entrado en la [TARGET_WAR.GetName] en el bando de $WHO$"
PAST_THIRD_JOIN_WAR_EFFECT: "[COUNTRY.GetName] ha entrado en la [TARGET_WAR.GetName] en el bando de $WHO$"
PAST_WE_JOIN_WAR_EFFECT: "Hemos entrado en la [TARGET_WAR.GetName] en el bando de $WHO$"
JOIN_WAR_AGAINST_EFFECT: "Entra en la [TARGET_WAR.GetName] contra $WHO$"
FIRST_JOIN_WAR_AGAINST_EFFECT: "[COUNTRY.GetName] entra en la [TARGET_WAR.GetName] contra $WHO$"
THIRD_JOIN_WAR_AGAINST_EFFECT: "Entramos en la [TARGET_WAR.GetName] contra $WHO$"
PAST_JOIN_WAR_AGAINST_EFFECT: "Ha entrado en la [TARGET_WAR.GetName] contra $WHO$"
PAST_FIRST_JOIN_WAR_AGAINST_EFFECT: "[COUNTRY.GetName] ha entrado en la [TARGET_WAR.GetName] contra $WHO$"
PAST_THIRD_JOIN_WAR_AGAINST_EFFECT: "Hemos entrado en la [TARGET_WAR.GetName] contra $WHO$"
LEAVE_WAR_EFFECT: "Abandona la [TARGET_WAR.GetName]"
FIRST_LEAVE_WAR_EFFECT: "Abandonamos la [TARGET_WAR.GetName]"
THIRD_LEAVE_WAR_EFFECT: "[COUNTRY.GetName] abandona la [TARGET_WAR.GetName]"
PAST_LEAVE_WAR_EFFECT: "Ha abandonado la [TARGET_WAR.GetName]"
PAST_FIRST_LEAVE_WAR_EFFECT: "Hemos abandonado la [TARGET_WAR.GetName]"
PAST_THIRD_LEAVE_WAR_EFFECT: "[COUNTRY.GetName] ha abandonado la [TARGET_WAR.GetName]"
DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se rendirá!"
PAST_DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se ha rendido!"
THIRD_DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se rendirá!"
PAST_THIRD_DESTROY_REBEL_EFFECT: "¡[REBEL.GetName] se ha rendido!"
SETUP_LOAN_EFFECT: "Concede a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|2V$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]."
FIRST_SETUP_LOAN_EFFECT: "Concederemos a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|2V$@gold! con un [interest|el] anual del [Player.GetModifierValue('bank_interest')]."
THIRD_SETUP_LOAN_EFFECT: "[COUNTRY.GetName] concederá a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]."
PAST_SETUP_LOAN_EFFECT: "Ha concedido a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]."
PAST_FIRST_SETUP_LOAN_EFFECT: "Hemos concedido a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [Player.GetModifierValue('bank_interest')]."
PAST_THIRD_SETUP_LOAN_EFFECT: "[COUNTRY.GetName] ha concedido a [TARGET_COUNTRY.GetName] un [loan|el] de $AMOUNT|V2$@gold! con un [interest|el] anual del [TARGET_COUNTRY.GetModifierValue('bank_interest')]."
CREATE_ESTATE_LOAN_EFFECT: "Asume un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!."
FIRST_CREATE_ESTATE_LOAN_EFFECT: "Asumimos un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!."
THIRD_CREATE_ESTATE_LOAN_EFFECT: "[COUNTRY.GetName] asume un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!."
PAST_CREATE_ESTATE_LOAN_EFFECT: "Ha asumido un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!."
PAST_FIRST_CREATE_ESTATE_LOAN_EFFECT: "Hemos asumido un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!."
PAST_THIRD_CREATE_ESTATE_LOAN_EFFECT: "[COUNTRY.GetName] ha asumido un [loan|el] de $AMOUNT|2V$@gold! de los [estates|el] durante $MONTHS$ meses con un interés del #r $INTEREST|2-V%$#!."
ADD_COLONIAL_CLAIM_EFFECT: "Presenta una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
FIRST_ADD_COLONIAL_CLAIM_EFFECT: "Recibimos una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
THIRD_ADD_COLONIAL_CLAIM_EFFECT: "[COUNTRY.GetName] recibe una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
PAST_ADD_COLONIAL_CLAIM_EFFECT: "Ha presentado una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
PAST_FIRST_ADD_COLONIAL_CLAIM_EFFECT: "Hemos recibido una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
PAST_THIRD_ADD_COLONIAL_CLAIM_EFFECT: "[COUNTRY.GetName] ha recibido una reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
ADD_COOLDOWN_EFFECT: "No se puede volver a usar la acción «$KEY|Y$» hasta esta fecha: $DATE|Y$"
FIRST_ADD_COOLDOWN_EFFECT: "No podemos volver a usar la acción «$KEY|Y$» hasta esta fecha: $DATE|Y$"
THIRD_ADD_COOLDOWN_EFFECT: "$WHO$ no puede volver a usar la acción «$KEY|Y$» de nuevo hasta esta fecha: $DATE|Y$"
REMOVE_COOLDOWN_EFFECT: "Se puede volver a usar la acción «$KEY|Y$»"
FIRST_REMOVE_COOLDOWN_EFFECT: "Podemos volver a usar la acción «$KEY|Y$»"
THIRD_REMOVE_COOLDOWN_EFFECT: "$WHO$ puede volver a usar la acción «$KEY|Y$»"
CREATE_UNION_EFFECT: "Formará una [union|el] con [TARGET_COUNTRY.GetName]"
WE_CREATE_UNION_EFFECT: "Formaremos una [union|el] con [TARGET_COUNTRY.GetName]"
THIRD_CREATE_UNION_EFFECT: "[COUNTRY.GetName] formará una [union|el] con [TARGET_COUNTRY.GetName]"
PAST_CREATE_UNION_EFFECT: "Han formado una [union|el] con [TARGET_COUNTRY.GetName]"
PAST_WE_CREATE_UNION_EFFECT: "Hemos formado una [union|el] con [TARGET_COUNTRY.GetName]"
PAST_THIRD_CREATE_UNION_EFFECT: "[COUNTRY.GetName] ha formado una [union|el] con [TARGET_COUNTRY.GetName]"
FORCE_UNION_EFFECT: "Se forzará una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetName] estará al cargo"
WE_FORCE_UNION_EFFECT: "Forzaremos una [union|el] con [TARGET_COUNTRY.GetName] en la que estaremos al cargo"
THIRD_FORCE_UNION_EFFECT: "[COUNTRY.GetName] forzará una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetNameWithNoTooltip] estará al cargo"
PAST_FORCE_UNION_EFFECT: "Se ha forzado una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetName] está al cargo"
PAST_WE_FORCE_UNION_EFFECT: "Hemos forzado una [union|el] con [TARGET_COUNTRY.GetName] en la que estamos al cargo"
PAST_THIRD_FORCE_UNION_EFFECT: "[COUNTRY.GetName] ha forzado una [union|el] con [TARGET_COUNTRY.GetName] en la que [COUNTRY.GetNameWithNoTooltip] está al cargo"
SET_PARLIAMENT_ACTIVE_EFFECT: "Se convocará una sesión de $PARLIAMENT$"
FIRST_SET_PARLIAMENT_ACTIVE_EFFECT: "Convocaremos una sesión de $PARLIAMENT$"
THIRD_SET_PARLIAMENT_ACTIVE_EFFECT: "Se convocará una sesión de $PARLIAMENT$ para $WHO$"
UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se acabará la sesión de $PARLIAMENT$"
FIRST_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Acabaremos la sesión de $PARLIAMENT$"
THIRD_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se pondrá fin a la sesión de $PARLIAMENT$ en $WHO$"
PAST_SET_PARLIAMENT_ACTIVE_EFFECT: "Se ha convocado una sesión de $PARLIAMENT$"
PAST_FIRST_SET_PARLIAMENT_ACTIVE_EFFECT: "Hemos convocado una sesión de $PARLIAMENT$"
PAST_THIRD_SET_PARLIAMENT_ACTIVE_EFFECT: "Se ha convocado una sesión de $PARLIAMENT$ para $WHO$"
PAST_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se ha acabado la sesión de $PARLIAMENT$"
PAST_FIRST_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Hemos acabado la sesión de $PARLIAMENT$"
PAST_THIRD_UNSET_PARLIAMENT_ACTIVE_EFFECT: "Se ha puesto fin a la sesión de $PARLIAMENT$ en $WHO$"
PASS_PARLIAMENT_EFFECT: "Aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
FIRST_PASS_PARLIAMENT_EFFECT: "Aprobamos la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
THIRD_PASS_PARLIAMENT_EFFECT: "$WHO$ aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
FAIL_PARLIAMENT_EFFECT: "No aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
FIRST_FAIL_PARLIAMENT_EFFECT: "No aprobamos la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
THIRD_FAIL_PARLIAMENT_EFFECT: "$WHO$ no aprueba la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
PAST_PASS_PARLIAMENT_EFFECT: "Ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
PAST_FIRST_PASS_PARLIAMENT_EFFECT: "Hemos aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
PAST_THIRD_PASS_PARLIAMENT_EFFECT: "$WHO$ ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
PAST_FAIL_PARLIAMENT_EFFECT: "No ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
PAST_FIRST_FAIL_PARLIAMENT_EFFECT: "No hemos aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
PAST_THIRD_FAIL_PARLIAMENT_EFFECT: "$WHO$ no ha aprobado la $PARLIAMENT_ISSUE$ en $PARLIAMENT$"
SET_BANKRUPTCY_EFFECT: "Se declarará en [bankruptcy|el]"
FIRST_SET_BANKRUPTCY_EFFECT: "Nos declararemos en [bankruptcy|el]"
THIRD_SET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] se declarará en [bankruptcy|el]"
UNSET_BANKRUPTCY_EFFECT: "Ya no estará en [bankrupt|el]"
FIRST_UNSET_BANKRUPTCY_EFFECT: "Ya no estaremos en [bankrupt|el]"
THIRD_UNSET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] ya no estará en [bankrupt|el]"
PAST_SET_BANKRUPTCY_EFFECT: "Se ha declarado en [bankruptcy|el]"
PAST_FIRST_SET_BANKRUPTCY_EFFECT: "Nos hemos declarado en [bankruptcy|el]"
PAST_THIRD_SET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] se ha declarado en [bankruptcy|el]"
PAST_UNSET_BANKRUPTCY_EFFECT: "Ya no está en [bankrupt|el]"
PAST_FIRST_UNSET_BANKRUPTCY_EFFECT: "Ya no estamos en [bankrupt|el]"
PAST_THIRD_UNSET_BANKRUPTCY_EFFECT: "[COUNTRY.GetName] ya no está en [bankrupt|el]"
SET_REVOLUTION_EFFECT: "Se vuelve de carácter [revolutionary|el]"
NEG_SET_REVOLUTION_EFFECT: "Ya no será de carácter [revolutionary|el]"
WE_SET_REVOLUTION_EFFECT: "Nos volveremos de carácter [revolutionary|el]"
WE_NEG_SET_REVOLUTION_EFFECT: "Ya no seremos de carácter [revolutionary|el]"
THIRD_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] se vuelve de carácter [revolutionary|el]"
THIRD_NEG_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] ya no será de carácter [revolutionary|l]"
PAST_SET_REVOLUTION_EFFECT: "Se ha vuelto de carácter [revolutionary|el]"
PAST_NEG_SET_REVOLUTION_EFFECT: "Ya no es de carácter [revolutionary|el]"
PAST_WE_SET_REVOLUTION_EFFECT: "Nos hemos vuelto de carácter [revolutionary|el]"
PAST_WE_NEG_SET_REVOLUTION_EFFECT: "Ya no somos de carácter [revolutionary|el]"
PAST_THIRD_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] se ha vuelto de carácter [revolutionary|el]"
PAST_THIRD_NEG_SET_REVOLUTION_EFFECT: "[COUNTRY.GetName] ya no es de carácter [revolutionary|el]"
SET_REVOLUTION_TARGET_EFFECT: "Se convierte en el [revolutionary_target|el]"
NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no será el [revolutionary_target|el]"
WE_SET_REVOLUTION_TARGET_EFFECT: "Nos convertimos en el [revolutionary_target|el]"
WE_NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no seremos el [revolutionary_target|el]"
THIRD_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] se convierte en el [revolutionary_target|el]"
THIRD_NEG_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] ya no será el [revolutionary_target|el]"
PAST_SET_REVOLUTION_TARGET_EFFECT: "Se ha convertido en el [revolutionary_target|el]"
PAST_NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no es el [revolutionary_target|el]"
PAST_WE_SET_REVOLUTION_TARGET_EFFECT: "Nos hemos convertido en el [revolutionary_target|el]"
PAST_WE_NEG_SET_REVOLUTION_TARGET_EFFECT: "Ya no somos el [revolutionary_target|el]"
PAST_THIRD_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] se ha convertido en el [revolutionary_target|el]"
PAST_THIRD_NEG_SET_REVOLUTION_TARGET_EFFECT: "[COUNTRY.GetName] ya no es el [revolutionary_target|el]"
START_MISSION_EFFECT: "Inicia la [mission|el] [TARGET_MISSION.GetName]"
FIRST_START_MISSION_EFFECT: "Iniciamos la [mission|el] [TARGET_MISSION.GetName]"
THIRD_START_MISSION_EFFECT: "[COUNTRY.GetName] inicia la [mission|el] [TARGET_MISSION.GetName]"
PAST_START_MISSION_EFFECT: "Ha iniciado la [mission|el] [TARGET_MISSION.GetName]"
PAST_FIRST_START_MISSION_EFFECT: "Hemos iniciado la [mission|el] [TARGET_MISSION.GetName]"
PAST_THIRD_START_MISSION_EFFECT: "[COUNTRY.GetName] ha iniciado la [mission|el] [TARGET_MISSION.GetName]"
END_MISSION_EFFECT: "Cumple la [mission|el] en curso"
NEG_END_MISSION_EFFECT: "Aborta la [mission|el] en curso"
FIRST_END_MISSION_EFFECT: "Cumplimos la [mission|el] en curso"
FIRST_NEG_END_MISSION_EFFECT: "Abortamos la [mission|el] en curso"
THIRD_END_MISSION_EFFECT: "[COUNTRY.GetName] cumple la [mission|el] en curso"
THIRD_NEG_END_MISSION_EFFECT: "[COUNTRY.GetName] aborta la [mission|el] en curso"
PAST_END_MISSION_EFFECT: "Ha cumplido la [mission|el] en curso"
PAST_NEG_END_MISSION_EFFECT: "Ha abortado la [mission|el] en curso"
PAST_FIRST_END_MISSION_EFFECT: "Hemos cumplido la [mission|el] en curso"
PAST_FIRST_NEG_END_MISSION_EFFECT: "Hemos abortado la [mission|el] en curso"
PAST_THIRD_END_MISSION_EFFECT: "[COUNTRY.GetName] ha cumplido la [mission|el] en curso"
PAST_THIRD_NEG_END_MISSION_EFFECT: "[COUNTRY.GetName] ha abortado la [mission|el] en curso"
COMPLETE_MISSION_TASK_EFFECT: "Cumple la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
FIRST_COMPLETE_MISSION_TASK_EFFECT: "Cumplimos la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
THIRD_COMPLETE_MISSION_TASK_EFFECT: "[COUNTRY.GetName] cumple la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
PAST_COMPLETE_MISSION_TASK_EFFECT: "Ha cumplido la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
PAST_FIRST_COMPLETE_MISSION_TASK_EFFECT: "Hemos cumplido la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
PAST_THIRD_COMPLETE_MISSION_TASK_EFFECT: "[COUNTRY.GetName] ha cumplido la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
BYPASS_MISSION_TASK_EFFECT: "Omite la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
FIRST_BYPASS_MISSION_TASK_EFFECT: "Omitimos la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
THIRD_BYPASS_MISSION_TASK_EFFECT: "[COUNTRY.GetName] omite la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
PAST_BYPASS_MISSION_TASK_EFFECT: "Ha omitido la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
PAST_FIRST_BYPASS_MISSION_TASK_EFFECT: "Hemos omitido la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
PAST_THIRD_BYPASS_MISSION_TASK_EFFECT: "[COUNTRY.GetName] ha omitido la [mission_task|el] [TARGET_MISSION_TASK.GetName]"
RAISE_ALL_LEVIES_EFFECT: "Recluta todas sus $TYPE$"
FIRST_RAISE_ALL_LEVIES_EFFECT: "Reclutamos todas nuestras $TYPE$"
THIRD_RAISE_ALL_LEVIES_EFFECT: "[COUNTRY.GetName] recluta todas sus $TYPE$"
PAST_RAISE_ALL_LEVIES_EFFECT: "Ha reclutado todas sus $TYPE$"
PAST_FIRST_RAISE_ALL_LEVIES_EFFECT: "Hemos reclutado todas nuestras $TYPE$"
PAST_THIRD_RAISE_ALL_LEVIES_EFFECT: "[COUNTRY.GetName] ha reclutado todas sus $TYPE$"
RAISE_ALL_LEVIES_INSTANT_EFFECT: "Recluta todas sus $TYPE$ casi al instante"
FIRST_RAISE_ALL_LEVIES_INSTANT_EFFECT: "Reclutamos todas nuestras $TYPE$ casi al instante"
THIRD_RAISE_ALL_LEVIES_INSTANT_EFFECT: "[COUNTRY.GetName] recluta todas sus $TYPE$ casi al instante"
PAST_RAISE_ALL_LEVIES_INSTANT_EFFECT: "Ha reclutado todas sus $TYPE$ casi al instante"
PAST_FIRST_RAISE_ALL_LEVIES_INSTANT_EFFECT: "Hemos reclutado todas nuestras $TYPE$ casi al instante"
PAST_THIRD_RAISE_ALL_LEVIES_INSTANT_EFFECT: "[COUNTRY.GetName] ha reclutado todas sus $TYPE$ casi al instante"
SET_PARLIAMENT_ISSUE_EFFECT: "Establece [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]"
FIRST_SET_PARLIAMENT_ISSUE_EFFECT: "Establecemos [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]"
THIRD_SET_PARLIAMENT_ISSUE_EFFECT: "$WHO$ establece [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]"
PAST_SET_PARLIAMENT_ISSUE_EFFECT: "Ha establecido [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]"
PAST_FIRST_SET_PARLIAMENT_ISSUE_EFFECT: "Hemos establecido [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]"
PAST_THIRD_SET_PARLIAMENT_ISSUE_EFFECT: "$WHO$ ha establecido [TARGET_PARLIAMENT_ISSUE.GetName] como [parliament_issue|el]"
SET_PARLIAMENT_TYPE_EFFECT: "Establece [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]"
FIRST_SET_PARLIAMENT_TYPE_EFFECT: "Establecemos [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]"
THIRD_SET_PARLIAMENT_TYPE_EFFECT: "$WHO$ establece [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]"
PAST_SET_PARLIAMENT_TYPE_EFFECT: "Ha establecido [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]"
PAST_FIRST_SET_PARLIAMENT_TYPE_EFFECT: "Hemos establecido [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]"
PAST_THIRD_SET_PARLIAMENT_TYPE_EFFECT: "$WHO$ ha establecido [TARGET_PARLIAMENT_TYPE.GetName|l] como [parliament_type|el]"
SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
FIRST_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
FIRST_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
THIRD_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
THIRD_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ establece en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
PAST_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
PAST_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
PAST_FIRST_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en: $PARLIAMENT$"
PAST_FIRST_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos establecido en el $VALUE|2%Y$ el apoyo en: $PARLIAMENT$"
PAST_THIRD_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
PAST_THIRD_NEG_SET_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha establecido en el $VALUE|2%Y$ el apoyo en $PARLIAMENT$"
GRANT_PARLIAMENT_AGENDA_EFFECT: "Concede la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]"
FIRST_GRANT_PARLIAMENT_AGENDA_EFFECT: "Concedemos la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]"
THIRD_GRANT_PARLIAMENT_AGENDA_EFFECT: "$WHO$ concede la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]"
PAST_GRANT_PARLIAMENT_AGENDA_EFFECT: "Ha concedido la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]"
PAST_FIRST_GRANT_PARLIAMENT_AGENDA_EFFECT: "Hemos concedido la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]"
PAST_THIRD_GRANT_PARLIAMENT_AGENDA_EFFECT: "$WHO$ ha concedido la [parliament_agenda|el] [TARGET_PARLIAMENT_AGENDA.GetName]"
GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Concede la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]"
FIRST_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Concedemos la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]"
THIRD_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "[COUNTRY.GetName] concede la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]"
PAST_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Ha concedido la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]"
PAST_FIRST_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "Hemos concedido la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]"
PAST_THIRD_GRANT_PARLIAMENT_AGENDA_FOR_ESTATE_EFFECT: "[COUNTRY.GetName] ha concedido la [parliament_agenda|el] [COUNTRY.GetGovernment.GetParliament.GetParliamentAgenda(TARGET_ESTATE_TYPE)] [TARGET_ESTATE_TYPE.GetName]"
UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se actualiza"
THIRD_UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se actualiza"
PAST_UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se ha actualizado"
PAST_THIRD_UPDATE_LEADERSHIP_EFFECT: "El liderazgo de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] se ha actualizado"
GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Concede la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]"
FIRST_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Concedemos la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]"
THIRD_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] concede la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]"
PAST_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Ha concedido la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]"
PAST_FIRST_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "Hemos concedido la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]"
PAST_THIRD_GRANT_PARLIAMENT_AGENDA_FOR_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] ha concedido la [parliament_agenda|el] [INTERNATIONAL_ORGANIZATION.GetParliament.GetParliamentAgenda(TARGET_SPECIAL_STATUS)] de [TARGET_SPECIAL_STATUS.GetName]"
BRIBE_ESTATE_EFFECT: "Soborna al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$"
FIRST_BRIBE_ESTATE_EFFECT: "Sobornamos al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$"
THIRD_BRIBE_ESTATE_EFFECT: "[COUNTRY.GetName] soborna al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$"
PAST_BRIBE_ESTATE_EFFECT: "Ha sobornado al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$"
PAST_FIRST_BRIBE_ESTATE_EFFECT: "Hemos sobornado al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$"
PAST_THIRD_BRIBE_ESTATE_EFFECT: "[COUNTRY.GetName] ha sobornado al estamento $ESTATE$ de [TARGET_COUNTRY.GetName]:\n$ON_BRIBE_EFFECT$\n$ON_ACCPET_EFFECT$"
GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Gana un $VALUE|2%G$ de apoyo en $PARLIAMENT$"
FIRST_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ganamos un $VALUE|2%G$ de apoyo en $PARLIAMENT$"
THIRD_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ gana un $VALUE|2%G$ de apoyo en $PARLIAMENT$"
LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Pierde un $VALUE|2%R$ de apoyo en $PARLIAMENT$"
FIRST_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Perdemos un $VALUE|2%R$ de apoyo en $PARLIAMENT$"
THIRD_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ pierde un $VALUE|2%R$ de apoyo en $PARLIAMENT$"
PAST_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha ganado un $VALUE|2%G$ de apoyo en $PARLIAMENT$"
PAST_FIRST_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos ganado un $VALUE|2%G$ de apoyo en $PARLIAMENT$"
PAST_THIRD_GAIN_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha ganado un $VALUE|2%G$ de apoyo en $PARLIAMENT$"
PAST_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Ha perdido un $VALUE|2%R$ de apoyo en $PARLIAMENT$"
PAST_FIRST_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "Hemos perdido un $VALUE|2%R$ de apoyo en $PARLIAMENT$"
PAST_THIRD_LOSE_PARLIAMENT_ISSUE_SUPPORT_EFFECT: "$WHO$ ha perdido un $VALUE|2%R$ de apoyo en $PARLIAMENT$"
SET_DYNASTY_NAME_TYPE_EFFECT: "Cambiará el tipo de nombre a $TYPE$"
THIRD_SET_DYNASTY_NAME_TYPE_EFFECT: "[DYNASTY.GetName|U] cambiará el tipo de nombre a $TYPE$"
PAST_SET_DYNASTY_NAME_TYPE_EFFECT: "Ha cambiado el tipo de nombre a $TYPE$"
PAST_THIRD_SET_DYNASTY_NAME_TYPE_EFFECT: "[DYNASTY.GetName|U] ha cambiado el tipo de nombre a $TYPE$"
ACTIVATE_SITUATION_EFFECT: "Se activa"
PAST_ACTIVATE_SITUATION_EFFECT: "Se ha activado"
THIRD_ACTIVATE_SITUATION_EFFECT: "[SITUATION.GetName|U] se activa"
PAST_THIRD_ACTIVATE_SITUATION_EFFECT: "[SITUATION.GetName|U] se ha activado"
END_SITUATION_EFFECT: "Finaliza"
PAST_END_SITUATION_EFFECT: "Ha finalizado"
THIRD_END_SITUATION_EFFECT: "La [situation|el] [SITUATION.GetName] finaliza"
PAST_THIRD_END_SITUATION_EFFECT: "La [situation|el] [SITUATION.GetName] ha finalizado"
ADD_EXTENDED_WINTER_EFFECT: "Añade [winters|el] prolongados en [AREA.GetName]"
PAST_ADD_EXTENDED_WINTER_EFFECT: "Se han prolongado los [winters|el] en [AREA.GetName]"
REMOVE_EXTENDED_WINTER_EFFECT: "Se han eliminado los [winters|el] prolongados en [AREA.GetName]"
PAST_REMOVE_EXTENDED_WINTER_EFFECT: "Se han eliminado los [winters|el] en [AREA.GetName]"
REMOVE_COLONIAL_CLAIM_EFFECT: "Se eliminará la reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
PAST_REMOVE_COLONIAL_CLAIM_EFFECT: "Se ha eliminado la reclamación en [TARGET_PROVINCE_DEFINITION.GetName]."
EFFECT_RESEARCH_ADVANCE: "Consigue el avance [TARGET_ADVANCE_DEFINITION.GetName]"
EFFECT_RESEARCH_ADVANCE_WE: "Conseguiremos el avance [TARGET_ADVANCE_DEFINITION.GetName]"
EFFECT_RESEARCH_ADVANCE_THIRD: "[COUNTRY.GetName] conseguirá el avance [TARGET_ADVANCE_DEFINITION.GetName]"
EFFECT_RESEARCH_ADVANCE_PAST: "Has conseguido el avance [TARGET_ADVANCE_DEFINITION.GetName]"
EFFECT_RESEARCH_ADVANCE_PAST_WE: "Hemos conseguido el avance [TARGET_ADVANCE_DEFINITION.GetName]"
EFFECT_RESEARCH_ADVANCE_PAST_THIRD: "[COUNTRY.GetName] ha conseguido el avance [TARGET_ADVANCE_DEFINITION.GetName]"
ADD_POLICY_EFFECT: "Promulga la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
WE_ADD_POLICY_EFFECT: "Promulgamos la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
THIRD_ADD_POLICY_EFFECT: "[COUNTRY.GetName] promulga la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
PAST_ADD_POLICY_EFFECT: "Ha promulgado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
PAST_WE_ADD_POLICY_EFFECT: "Hemos promulgado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
PAST_THIRD_ADD_POLICY_EFFECT: "[COUNTRY.GetName] ha promulgado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Promulga la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$"
WE_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Promulgamos la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$"
THIRD_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "[COUNTRY.GetName] promulga la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$"
PAST_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Ha promulgado la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$"
PAST_WE_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "Hemos promulgado la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$"
PAST_THIRD_ADD_POLICY_WANTED_BY_ESTATE_EFFECT: "[COUNTRY.GetName] ha promulgado la [policy|el] $POLICY$ a petición $ESTATE$ en [law_icon] $LAW$"
REMOVE_POLICY_EFFECT: "Elimina la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
WE_REMOVE_POLICY_EFFECT: "Eliminamos la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
THIRD_REMOVE_POLICY_EFFECT: "[COUNTRY.GetName] elimina la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
PAST_REMOVE_POLICY_EFFECT: "Ha eliminado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
PAST_WE_REMOVE_POLICY_EFFECT: "Hemos eliminado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
PAST_THIRD_REMOVE_POLICY_EFFECT: "[COUNTRY.GetName] ha eliminado la [policy|el] [TARGET_POLICY.GetName] en [law_icon] [TARGET_POLICY.GetLaw.GetName]"
GRANT_ESTATE_EFFECT: "Concede $NAME$ al estamento $TYPE$"
WE_GRANT_ESTATE_EFFECT: "Concederemos $NAME$ al estamento $TYPE$"
THIRD_GRANT_ESTATE_EFFECT: "[COUNTRY.GetName] concede $NAME$ al estamento $TYPE$"
PAST_GRANT_ESTATE_EFFECT: "Ha concedido $NAME$ al estamento $TYPE$"
PAST_WE_GRANT_ESTATE_EFFECT: "Hemos concedido $NAME$ al estamento $TYPE$"
PAST_THIRD_GRANT_ESTATE_EFFECT: "[COUNTRY.GetName] ha concedido $NAME$ al estamento $TYPE$"
REVOKE_ESTATE_EFFECT: "Revocará $NAME$ al estamento $TYPE$"
WE_REVOKE_ESTATE_EFFECT: "Revocaremos $NAME$ al estamento $TYPE$"
THIRD_REVOKE_ESTATE_EFFECT: "[COUNTRY.GetName] revocará $NAME$ al estamento $TYPE$"
PAST_REVOKE_ESTATE_EFFECT: "Ha revocado $NAME$ al estamento $TYPE$"
PAST_WE_REVOKE_ESTATE_EFFECT: "Hemos revocado $NAME$ al estamento $TYPE$"
PAST_THIRD_REVOKE_ESTATE_EFFECT: "[COUNTRY.GetName] ha revocado $NAME$ al estamento $TYPE$"
PAY_PRICE_EFFECT: "Paga $PRICE$"
WE_PAY_PRICE_EFFECT: "Pagamos $PRICE$"
THIRD_PAY_PRICE_EFFECT: "[COUNTRY.GetName] paga $PRICE$"
PAST_PAY_PRICE_EFFECT: "Ha pagado $PRICE$"
PAST_WE_PAY_PRICE_EFFECT: "Hemos pagado $PRICE$"
PAST_THIRD_PAY_PRICE_EFFECT: "[COUNTRY.GetName] ha pagado $PRICE$"
REFUND_PRICE_EFFECT: "Se le reembolsa $PRICE$"
WE_REFUND_PRICE_EFFECT: "Se nos reembolsa $PRICE$"
THIRD_REFUND_PRICE_EFFECT: "A [COUNTRY.GetName] se le reembolsa $PRICE$"
PAST_REFUND_PRICE_EFFECT: "Se le ha reembolsado $PRICE$"
PAST_WE_REFUND_PRICE_EFFECT: "Se nos ha reembolsado $PRICE$"
PAST_THIRD_REFUND_PRICE_EFFECT: "A [COUNTRY.GetName] se le ha reembolsado $PRICE$"
ADD_COUNTRY_MODIFIER: "Obtiene $MODIFIER|V$$SCALE$"
FIRST_ADD_COUNTRY_MODIFIER: "Obtenemos $MODIFIER|V$$SCALE$"
THIRD_ADD_COUNTRY_MODIFIER: "[COUNTRY.GetName] obtiene $MODIFIER|V$$SCALE$"
PAST_ADD_COUNTRY_MODIFIER: "Ha obtenido $MODIFIER|V$$SCALE$"
PAST_FIRST_ADD_COUNTRY_MODIFIER: "Hemos obtenido $MODIFIER|V$$SCALE$"
PAST_THIRD_ADD_COUNTRY_MODIFIER: "[COUNTRY.GetName] ha obtenido $MODIFIER|V$$SCALE$"
REMOVE_COUNTRY_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
FIRST_REMOVE_COUNTRY_MODIFIER: "Perdemos el efecto de $MODIFIER|V$"
THIRD_REMOVE_COUNTRY_MODIFIER: "[COUNTRY.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_COUNTRY_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_FIRST_REMOVE_COUNTRY_MODIFIER: "Hemos perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_COUNTRY_MODIFIER: "[COUNTRY.GetName] ha perdido el efecto de $MODIFIER|V$"
ADD_COUNTRY_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
FIRST_ADD_COUNTRY_MODIFIER_DURATION: "Obtenemos $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_COUNTRY_MODIFIER_DURATION: "[COUNTRY.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_COUNTRY_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_FIRST_ADD_COUNTRY_MODIFIER_DURATION: "Hemos obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_COUNTRY_MODIFIER_DURATION: "[COUNTRY.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_COUNTRY_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
FIRST_ADD_COUNTRY_MODIFIER_FOREVER: "Obtenemos $MODIFIER|V$ hasta $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
THIRD_ADD_COUNTRY_MODIFIER_FOREVER: "[COUNTRY.GetName] obtiene: $MODIFIER|V$ hasta $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
PAST_ADD_COUNTRY_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
PAST_FIRST_ADD_COUNTRY_MODIFIER_FOREVER: "Hemos obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_COUNTRY_MODIFIER_FOREVER: "[COUNTRY.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
CHANGE_CULTURE_EFFECT: "Incorpora a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]"
FIRST_CHANGE_CULTURE_EFFECT: "Incorporamos a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]"
THIRD_CHANGE_CULTURE_EFFECT: "[COUNTRY.GetName] incorpora a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]"
PAST_CHANGE_CULTURE_EFFECT: "Ha incorporado a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]"
PAST_FIRST_CHANGE_CULTURE_EFFECT: "Hemos incorporado a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]"
PAST_THIRD_CHANGE_CULTURE_EFFECT: "[COUNTRY.GetName] ha incorporado a los [TARGET_CULTURE.GetName|l] como [primary_culture|el]"
FORM_NEW_CULTURE_EFFECT: "Forma una nueva [primary_culture|el]"
FIRST_FORM_NEW_CULTURE_EFFECT: "Formamos una nueva [primary_culture|el]"
THIRD_FORM_NEW_CULTURE_EFFECT: "[COUNTRY.GetName] forma una nueva [primary_culture|el]"
PAST_FORM_NEW_CULTURE_EFFECT: "Ha formado una nueva [primary_culture|el]"
PAST_FIRST_FORM_NEW_CULTURE_EFFECT: "Hemos formado una nueva [primary_culture|el]"
PAST_THIRD_FORM_NEW_CULTURE_EFFECT: "[COUNTRY.GetName] ha formado una nueva [primary_culture|el]"
MERGE_CULTURE_GROUP_EFFECT: "[merged_culture_group_merges|E] un [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]"
FIRST_MERGE_CULTURE_GROUP_EFFECT: "Conseguimos [merged_culture_group_merge|E] el [culture_group|el] en una nueva [primary_culture|el]"
THIRD_MERGE_CULTURE_GROUP_EFFECT: "[COUNTRY.GetName] [merged_culture_group_merges|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]"
PAST_MERGE_CULTURE_GROUP_EFFECT: "Ha [merged_culture_group_merged|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]"
PAST_FIRST_MERGE_CULTURE_GROUP_EFFECT: "Hemos [merged_culture_group_merged|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]"
PAST_THIRD_MERGE_CULTURE_GROUP_EFFECT: "[COUNTRY.GetName] ha [merged_culture_group_merged|el] el [culture_group|el] de los [TARGET_CULTURE_GROUP.GetName|l] en una nueva [primary_culture|el]"
CHANGE_RELIGION_EFFECT: "Se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]"
FIRST_CHANGE_RELIGION_EFFECT: "Nos convertimos a la [religion|el] del [TARGET_RELIGION.GetName|l]"
THIRD_CHANGE_RELIGION_EFFECT: "[COUNTRY.GetName] se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_CHANGE_RELIGION_EFFECT: "Se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_FIRST_CHANGE_RELIGION_EFFECT: "Nos hemos convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_THIRD_CHANGE_RELIGION_EFFECT: "[COUNTRY.GetName] se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
CHANGE_COUNTRY_TYPE_EFFECT: "Se convertirá en $NAME$"
FIRST_CHANGE_COUNTRY_TYPE_EFFECT: "Nos convertiremos en $NAME$"
THIRD_CHANGE_COUNTRY_TYPE_EFFECT: "[COUNTRY.GetName] se convertirá en $NAME$"
PAST_CHANGE_COUNTRY_TYPE_EFFECT: "Se ha convertido en $NAME$"
PAST_FIRST_CHANGE_COUNTRY_TYPE_EFFECT: "Nos hemos convertido en $NAME$"
PAST_THIRD_CHANGE_COUNTRY_TYPE_EFFECT: "[COUNTRY.GetName] se ha convertido en $NAME$"
CREATE_CHARACTER_EFFECT: "$NEW_CHAR_NAME_TYPE$$ATTRIBUTES$$CULTURE_AND_RELIGION_INFO$$DYNASTY_INFO$$BULLET$Aparece en [COUNTRY.GetLongName|l]."
PAST_CREATE_CHARACTER_EFFECT: "$NEW_CHAR_NAME_TYPE$$ATTRIBUTES$$CULTURE_AND_RELIGION_INFO$$DYNASTY_INFO$$BULLET$Ha aparecido en [COUNTRY.GetLongName|l]."
NEW_CHARACTER_WITH_NAME: "Nueva creación de $CHARACTER_TYPE$, $NAME$:"
NEW_CHARACTER: "Nueva creación de $CHARACTER_TYPE$:"
BORN_WHERE: "$BULLET$Lugar de nacimiento: $LOCATION$"
BORN_WHERE_CULTURE: "$BULLET$Lugar de nacimiento: $LOCATION$, de la [culture|el] de los $CULTURE$"
NEW_CHAR_DYNASTY: "$BULLET$Parte de la [dynasty|el] $DYNASTY$"
NEW_CHAR_RELIGION: "$BULLET$Del $RELIGION$"
NEW_CHAR_CULTURE: "$BULLET$De la [culture|el] de los $CULTURE$"
NEW_CHAR_CULTURE_AND_RELIGION: "$BULLET$De la [culture|el] de los $CULTURE$ y de la [religion|el] del $RELIGION$"
GAIN_CURRENCY_EFFECT: "Gana $CURRENCY$"
FIRST_GAIN_CURRENCY_EFFECT: "Ganamos $CURRENCY$"
THIRD_GAIN_CURRENCY_EFFECT: "$PROVIDER$ gana $CURRENCY$"
LOSE_CURRENCY_EFFECT: "Pierde $CURRENCY$"
FIRST_LOSE_CURRENCY_EFFECT: "Perdemos $CURRENCY$"
THIRD_LOSE_CURRENCY_EFFECT: "$PROVIDER$ pierde $CURRENCY$"
PAST_GAIN_CURRENCY_EFFECT: "Ha ganado $CURRENCY$"
PAST_FIRST_GAIN_CURRENCY_EFFECT: "Hemos ganado $CURRENCY$"
PAST_THIRD_GAIN_CURRENCY_EFFECT: "$PROVIDER$ ha ganado $CURRENCY$"
PAST_LOSE_CURRENCY_EFFECT: "Ha perdido $CURRENCY$"
PAST_FIRST_LOSE_CURRENCY_EFFECT: "Hemos perdido $CURRENCY$"
PAST_THIRD_LOSE_CURRENCY_EFFECT: "$PROVIDER$ ha perdido $CURRENCY$"
SET_CURRENCY_EFFECT: "Establece $CURRENCY$"
FIRST_SET_CURRENCY_EFFECT: "Establecemos $CURRENCY$"
THIRD_SET_CURRENCY_EFFECT: "$PROVIDER$ establece $CURRENCY$"
PAST_SET_CURRENCY_EFFECT: "Ha establecido $CURRENCY$"
PAST_FIRST_SET_CURRENCY_EFFECT: "Hemos establecido $CURRENCY$"
PAST_THIRD_SET_CURRENCY_EFFECT: "$PROVIDER$ ha establecido $CURRENCY$"
TRANSFER_YEARLY_CURRENCY_EFFECT: "Transfiere $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]"
FIRST_TRANSFER_YEARLY_CURRENCY_EFFECT: "Transferimos $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]"
THIRD_TRANSFER_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] transfiere $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]"
PAST_TRANSFER_YEARLY_CURRENCY_EFFECT: "Ha transferido $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]"
PAST_FIRST_TRANSFER_YEARLY_CURRENCY_EFFECT: "Hemos transferido $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]"
PAST_THIRD_TRANSFER_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] ha transferido $CURRENCY$ (el $PERCENT$ % de los ingresos anuales) a [TARGET_COUNTRY.GetName]"
GAIN_YEARLY_CURRENCY_EFFECT: "Gana $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
LOSE_YEARLY_CURRENCY_EFFECT: "Paga $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
FIRST_GAIN_YEARLY_CURRENCY_EFFECT: "Ganamos $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
FIRST_LOSE_YEARLY_CURRENCY_EFFECT: "Pagamos $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
THIRD_GAIN_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] gana $CURRENCY$ (el $PERCENT$% de los ingresos anuales)"
THIRD_LOSE_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] paga $CURRENCY$ (el $PERCENT$% de los ingresos anuales)"
PAST_GAIN_YEARLY_CURRENCY_EFFECT: "Ha ganado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
PAST_LOSE_YEARLY_CURRENCY_EFFECT: "Ha pagado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
PAST_FIRST_GAIN_YEARLY_CURRENCY_EFFECT: "Hemos ganado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
PAST_FIRST_LOSE_YEARLY_CURRENCY_EFFECT: "Hemos pagado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
PAST_THIRD_GAIN_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] ha ganado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
PAST_THIRD_LOSE_YEARLY_CURRENCY_EFFECT: "[COUNTRY.GetName] ha pagado $CURRENCY$ (el $PERCENT$ % de los ingresos anuales)"
GAIN_RESEARCH_PROGRESS_EFFECT: "Obtiene $VALUE|2G$ de [research_progress|El]"
FIRST_GAIN_RESEARCH_PROGRESS_EFFECT: "Obtenemos $VALUE|2G$ de [research_progress|El]"
THIRD_GAIN_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] obtiene $VALUE|2G$ de [research_progress|El]"
LOSE_RESEARCH_PROGRESS_EFFECT: "Pierde $VALUE|2R$ de [research_progress|El]"
FIRST_LOSE_RESEARCH_PROGRESS_EFFECT: "Perdemos $VALUE|2R$ de [research_progress|El]"
THIRD_LOSE_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] pierde $VALUE|2R$ de [research_progress|El]"
PAST_GAIN_RESEARCH_PROGRESS_EFFECT: "Ha obtenido $VALUE|2G$ de [research_progress|El]"
PAST_FIRST_GAIN_RESEARCH_PROGRESS_EFFECT: "Hemos obtenido $VALUE|2G$ de [research_progress|El]"
PAST_THIRD_GAIN_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] ha obtenido $VALUE|2G$ de [research_progress|El]"
PAST_LOSE_RESEARCH_PROGRESS_EFFECT: "Ha perdido $VALUE|2R$ de [research_progress|El]"
PAST_FIRST_LOSE_RESEARCH_PROGRESS_EFFECT: "Hemos perdido $VALUE|2R$ de [research_progress|El]"
PAST_THIRD_LOSE_RESEARCH_PROGRESS_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|2R$ de [research_progress|El]"
GAIN_OPINION_EFFECT: "Gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
LOSE_OPINION_EFFECT: "Pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_GAIN_OPINION_EFFECT: "Ganamos $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_LOSE_OPINION_EFFECT: "Perdemos $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_GAIN_OPINION_EFFECT: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_LOSE_OPINION_EFFECT: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
GAIN_OPINION_EFFECT_NO_DURATION: "Gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]"
LOSE_OPINION_EFFECT_NO_DURATION: "Pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]"
WE_GAIN_OPINION_EFFECT_NO_DURATION: "Ganamos $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]"
WE_LOSE_OPINION_EFFECT_NO_DURATION: "Perdemos $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]"
THIRD_GAIN_OPINION_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]"
THIRD_LOSE_OPINION_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetLongName|l]"
REMOVE_OPINION_MODIFIER_EFFECT: "Pierde el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
WE_REMOVE_OPINION_MODIFIER_EFFECT: "Perdemos el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
THIRD_REMOVE_OPINION_MODIFIER_EFFECT: "[COUNTRY.GetLongName] pierde el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
REMOVE_OPINION_MODIFIER_EFFECT_PAST: "Ha perdido el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
WE_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "Hemos perdido el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "[COUNTRY.GetName] ha perdido el modificador de opinión $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
NEG_REMOVE_OPINION_MODIFIER_EFFECT: "$REMOVE_OPINION_MODIFIER_EFFECT$"
WE_NEG_REMOVE_OPINION_MODIFIER_EFFECT: "$WE_REMOVE_OPINION_MODIFIER_EFFECT$"
THIRD_NEG_REMOVE_OPINION_MODIFIER_EFFECT: "$THIRD_REMOVE_OPINION_MODIFIER_EFFECT$"
NEG_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "$REMOVE_OPINION_MODIFIER_EFFECT_PAST$"
WE_NEG_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "$WE_REMOVE_OPINION_MODIFIER_EFFECT_PAST$"
THIRD_NEG_REMOVE_OPINION_MODIFIER_EFFECT_PAST: "$THIRD_REMOVE_OPINION_MODIFIER_EFFECT_PAST$"
GAIN_OPINION_EFFECT_PAST: "Ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$"
LOSE_OPINION_EFFECT_PAST: "Ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$"
WE_GAIN_OPINION_EFFECT_PAST: "Hemos ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$"
WE_LOSE_OPINION_EFFECT_PAST: "Hemos perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$"
THIRD_GAIN_OPINION_EFFECT_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$"
THIRD_LOSE_OPINION_EFFECT_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName] durante $DURATION$"
GAIN_OPINION_EFFECT_NO_DURATION_PAST: "Ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName]"
LOSE_OPINION_EFFECT_NO_DURATION_PAST: "Ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName]"
WE_GAIN_OPINION_EFFECT_NO_DURATION_PAST: "Hemos ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName]"
WE_LOSE_OPINION_EFFECT_NO_DURATION_PAST: "Hemos perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName]"
THIRD_GAIN_OPINION_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [opinion|el] para [TARGET_COUNTRY.GetName]"
THIRD_LOSE_OPINION_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [opinion|el] para [TARGET_COUNTRY.GetName]"
GAIN_TRUST_EFFECT: "Gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
LOSE_TRUST_EFFECT: "Pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_GAIN_TRUST_EFFECT: "Ganamos $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_LOSE_TRUST_EFFECT: "Perdemos $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_GAIN_TRUST_EFFECT: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_LOSE_TRUST_EFFECT: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
GAIN_TRUST_EFFECT_NO_DURATION: "Gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
LOSE_TRUST_EFFECT_NO_DURATION: "Pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
WE_GAIN_TRUST_EFFECT_NO_DURATION: "Ganamos $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
WE_LOSE_TRUST_EFFECT_NO_DURATION: "Perdemos $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
THIRD_GAIN_TRUST_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
THIRD_LOSE_TRUST_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
REMOVE_TRUST_MODIFIER_EFFECT: "Pierde el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
WE_REMOVE_TRUST_MODIFIER_EFFECT: "Perdemos el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
THIRD_REMOVE_TRUST_MODIFIER_EFFECT: "[COUNTRY.GetLongName] pierde el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
GAIN_TRUST_EFFECT_PAST: "Ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
LOSE_TRUST_EFFECT_PAST: "Ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_GAIN_TRUST_EFFECT_PAST: "Hemos ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_LOSE_TRUST_EFFECT_PAST: "Hemos perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_GAIN_TRUST_EFFECT_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_LOSE_TRUST_EFFECT_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
GAIN_TRUST_EFFECT_NO_DURATION_PAST: "Ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
LOSE_TRUST_EFFECT_NO_DURATION_PAST: "Ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
WE_GAIN_TRUST_EFFECT_NO_DURATION_PAST: "Hemos ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
WE_LOSE_TRUST_EFFECT_NO_DURATION_PAST: "Hemos perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
THIRD_GAIN_TRUST_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
THIRD_LOSE_TRUST_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [trust|el] con [TARGET_COUNTRY.GetLongName|l]"
REMOVE_TRUST_MODIFIER_EFFECT_PAST: "Ha perdido el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
WE_REMOVE_TRUST_MODIFIER_EFFECT_PAST: "Hemos perdido el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_TRUST_MODIFIER_EFFECT_PAST: "[COUNTRY.GetName] ha perdido el modificador de confianza $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
GAIN_ANTAGONISM_EFFECT: "Gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
LOSE_ANTAGONISM_EFFECT: "Pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_GAIN_ANTAGONISM_EFFECT: "Ganamos $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
WE_LOSE_ANTAGONISM_EFFECT: "Perdemos $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_GAIN_ANTAGONISM_EFFECT: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
THIRD_LOSE_ANTAGONISM_EFFECT: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l] durante $DURATION$"
GAIN_ANTAGONISM_EFFECT_NO_DURATION: "Gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]"
LOSE_ANTAGONISM_EFFECT_NO_DURATION: "Pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]"
WE_GAIN_ANTAGONISM_EFFECT_NO_DURATION: "Ganamos $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]"
WE_LOSE_ANTAGONISM_EFFECT_NO_DURATION: "Perdemos $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]"
THIRD_GAIN_ANTAGONISM_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] gana $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]"
THIRD_LOSE_ANTAGONISM_EFFECT_NO_DURATION: "[COUNTRY.GetLongName] pierde $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetLongName|l]"
REMOVE_ANTAGONISM_MODIFIER_EFFECT: "Pierde el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "Perdemos el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "[COUNTRY.GetLongName] pierde el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetLongName|l]"
REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "Ha perdido el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "Hemos perdido el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "[COUNTRY.GetName] ha perdido el modificador de antagonismo $TYPE|Y$ con [TARGET_COUNTRY.GetName]"
NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "$REMOVE_ANTAGONISM_MODIFIER_EFFECT$"
WE_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "$WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT$"
THIRD_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT: "$THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT$"
NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "$REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST$"
WE_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "$WE_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST$"
THIRD_NEG_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST: "$THIRD_REMOVE_ANTAGONISM_MODIFIER_EFFECT_PAST$"
GAIN_ANTAGONISM_EFFECT_PAST: "Ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$"
LOSE_ANTAGONISM_EFFECT_PAST: "Ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$"
WE_GAIN_ANTAGONISM_EFFECT_PAST: "Hemos ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$"
WE_LOSE_ANTAGONISM_EFFECT_PAST: "Hemos perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$"
THIRD_GAIN_ANTAGONISM_EFFECT_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$"
THIRD_LOSE_ANTAGONISM_EFFECT_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName] durante $DURATION$"
GAIN_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]"
LOSE_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]"
WE_GAIN_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Hemos ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]"
WE_LOSE_ANTAGONISM_EFFECT_NO_DURATION_PAST: "Hemos perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]"
THIRD_GAIN_ANTAGONISM_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha ganado $VALUE|+0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]"
THIRD_LOSE_ANTAGONISM_EFFECT_NO_DURATION_PAST: "[COUNTRY.GetName] ha perdido $VALUE|-0$ de [antagonism|el] con [TARGET_COUNTRY.GetName]"
DROP_ANTAGONISM_BOMB_EFFECT: "Gana $VALUE|-2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]"
WE_DROP_ANTAGONISM_BOMB_EFFECT: "Ganamos $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[TARGET_COUNTRY.GetName] gana $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
PAST_DROP_ANTAGONISM_BOMB_EFFECT: "Ha ganado $VALUE|-2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]"
PAST_WE_DROP_ANTAGONISM_BOMB_EFFECT: "Hemos ganado $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
PAST_THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|-2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
NEG_DROP_ANTAGONISM_BOMB_EFFECT: "Pierde $VALUE|-+2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]"
NEG_WE_DROP_ANTAGONISM_BOMB_EFFECT: "Perdemos $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
NEG_THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[COUNTRY.GetName] pierde $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
NEG_PAST_DROP_ANTAGONISM_BOMB_EFFECT: "Ha perdido $VALUE|-+2$ de [antagonism|el] centrado en [TARGET_LOCATION.GetName]"
NEG_PAST_WE_DROP_ANTAGONISM_BOMB_EFFECT: "Hemos perdido $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
NEG_PAST_THIRD_DROP_ANTAGONISM_BOMB_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|-+2$ de [antagonism|el] propio centrado en [TARGET_LOCATION.GetName]"
GAIN_DIPLOMAT_EFFECT: "Gana $VALUE|2G$ [diplomats|El]"
FIRST_GAIN_DIPLOMAT_EFFECT: "Ganamos $VALUE|2G$ [diplomats|El]"
THIRD_GAIN_DIPLOMAT_EFFECT: "[COUNTRY.GetName] gana $VALUE|2G$ [diplomats|El]"
LOSE_DIPLOMAT_EFFECT: "Pierde $VALUE|2R$ [diplomats|El]"
FIRST_LOSE_DIPLOMAT_EFFECT: "Perdemos $VALUE|2R$ [diplomats|El]"
THIRD_LOSE_DIPLOMAT_EFFECT: "[COUNTRY.GetName] pierde $VALUE|2R$ [diplomats|El]"
PAST_GAIN_DIPLOMAT_EFFECT: "Ha ganado $VALUE|2G$ [diplomats|El]"
PAST_FIRST_GAIN_DIPLOMAT_EFFECT: "Hemos ganado $VALUE|2G$ [diplomats|El]"
PAST_THIRD_GAIN_DIPLOMAT_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|2G$ [diplomats|El]"
PAST_LOSE_DIPLOMAT_EFFECT: "Ha perdido $VALUE|2R$ [diplomats|El]"
PAST_FIRST_LOSE_DIPLOMAT_EFFECT: "Hemos perdido $VALUE|2R$ [diplomats|El]"
PAST_THIRD_LOSE_DIPLOMAT_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|2R$ [diplomats|El]"
GAIN_TXT: "gana"
LOSE_TXT: "pierde"
GAINED_TXT: "ha ganado"
LOST_TXT: "ha perdido"
GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ $GAIN_LOSE$ un $VAL|2%+=$ de [estate_satisfaction|El]"
FIRST_GAIN_ESTATE_SATISFACTION_EFFECT: "Nuestro estamento $NAME$ $GAIN_LOSE$ un $VAL|2%+=$ de [estate_satisfaction|El]"
THIRD_GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ de [COUNTRY.GetName] $GAIN_LOSE$ un $VAL|2%+=$ de [estate_satisfaction|El]"
PAST_GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ $GAINED_LOST$ un $VAL|2%+=$ de [estate_satisfaction|El]"
PAST_FIRST_GAIN_ESTATE_SATISFACTION_EFFECT: "Nuestro estamento $NAME$ $GAINED_LOST$ un $VAL|2%+=$ de [estate_satisfaction|El]"
PAST_THIRD_GAIN_ESTATE_SATISFACTION_EFFECT: "El estamento $NAME$ de [COUNTRY.GetName] $GAINED_LOST$ un $VAL|2%+=$ de [estate_satisfaction|El]"
GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName|l] $GAIN_LOSE$ $VAL|2+=$[gold_i]"
FIRST_GAIN_ESTATE_GOLD_EFFECT: "Nuestro estamento de [TARGET_ESTATE.GetName|l] $GAIN_LOSE$ $VAL|+=$[gold_i]"
THIRD_GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName] de [COUNTRY.GetName] $GAIN_LOSE$ $VAL|+=$[gold_i]"
PAST_GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName|l] $GAINED_LOST$ $VAL|2+=$[gold_i]"
PAST_FIRST_GAIN_ESTATE_GOLD_EFFECT: "Nuestro estamento de [TARGET_ESTATE.GetName|l] $GAINED_LOST$ $VAL|+=$[gold_i]"
PAST_THIRD_GAIN_ESTATE_GOLD_EFFECT: "El estamento de [TARGET_ESTATE.GetName] de [COUNTRY.GetName] $GAINED_LOST$ $VAL|+=$[gold_i]"
ESTATE_GAIN_GOLD_EFFECT: "$GAIN_LOSE$ $VAL|2+=$[gold_i]"
THIRD_ESTATE_GAIN_GOLD_EFFECT: "El estamento de [ESTATE.GetName|l] $GAIN_LOSE$ $VAL|+=$[gold_i]"
PAST_ESTATE_GAIN_GOLD_EFFECT: "$GAINED_LOST$ $VAL|2+=$[gold_i]"
PAST_THIRD_ESTATE_GAIN_GOLD_EFFECT: "El estamento de [ESTATE.GetName|l] $GAINED_LOST$ $VAL|+=$[gold_i]"
CREATE_RELATION_EFFECT: "Crea una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]"
PAST_CREATE_RELATION_EFFECT: "Ha creado una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]"
FIRST_CREATE_RELATION_EFFECT: "Creamos una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]"
PAST_FIRST_CREATE_RELATION_EFFECT: "Hemos creado una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]"
THIRD_CREATE_RELATION_EFFECT: "[COUNTRY.GetName] crea una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]"
PAST_THIRD_CREATE_RELATION_EFFECT: "[COUNTRY.GetName] ha creado una relación de $RELATION_TYPE|Y$ con [TARGET_COUNTRY.GetName]"
ADD_TRUCE_EFFECT: "Firmará una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
FIRST_ADD_TRUCE_EFFECT: "Firmaremos una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
THIRD_ADD_TRUCE_EFFECT: "[COUNTRY.GetName] firmará una [truce|El] con [TARGET_COUNTRY.GetName] esta fecha: $DATE|Y$"
ADD_TRUCE_EFFECT_PAST: "Ha firmado una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
FIRST_ADD_TRUCE_EFFECT_PAST: "Hemos firmado una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
THIRD_ADD_TRUCE_EFFECT_PAST: "[COUNTRY.GetName] ha firmado una [truce|El] con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
ADD_TRUCE_MUTUAL_EFFECT: "Firmará una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
FIRST_ADD_TRUCE_MUTUAL_EFFECT: "Firmaremos una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
THIRD_ADD_TRUCE_MUTUAL_EFFECT: "[COUNTRY.GetName] firmará una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
ADD_TRUCE_MUTUAL_EFFECT_PAST: "Ha firmado una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
FIRST_ADD_TRUCE_MUTUAL_EFFECT_PAST: "Hemos firmado una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
THIRD_ADD_TRUCE_MUTUAL_EFFECT_PAST: "[COUNTRY.GetName] ha firmado una [truce|El] mutua con [TARGET_COUNTRY.GetName] hasta esta fecha: $DATE|Y$"
REMOVE_TRUCE_WITH_EFFECT: "Romperá la [truce|El] con [TARGET_COUNTRY.GetName]"
FIRST_REMOVE_TRUCE_WITH_EFFECT: "Romperemos la [truce|El] con [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_TRUCE_WITH_EFFECT: "[COUNTRY.GetName] romperá la [truce|El] con [TARGET_COUNTRY.GetName]"
REMOVE_TRUCE_WITH_EFFECT_PAST: "Ha roto la [truce|El] con [TARGET_COUNTRY.GetName]"
FIRST_REMOVE_TRUCE_WITH_EFFECT_PAST: "Hemos roto la [truce|El] con [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_TRUCE_WITH_EFFECT_PAST: "[COUNTRY.GetName] ha roto la [truce|El] con [TARGET_COUNTRY.GetName]"
DECLARE_WAR_EFFECT: "Declarará la [war|El] a [TARGET_COUNTRY.GetName]"
FIRST_DECLARE_WAR_EFFECT: "Declararemos la [war|El] a [TARGET_COUNTRY.GetName]"
THIRD_DECLARE_WAR_EFFECT: "[COUNTRY.GetName] declarará la [war|El] a [TARGET_COUNTRY.GetName]"
DECLARE_WAR_EFFECT_PAST: "Ha declarado la [war|El] a [TARGET_COUNTRY.GetName]"
FIRST_DECLARE_WAR_EFFECT_PAST: "Hemos declarado la [war|El] a [TARGET_COUNTRY.GetName]"
THIRD_DECLARE_WAR_EFFECT_PAST: "[COUNTRY.GetName] ha declarado la [war|El] a [TARGET_COUNTRY.GetName]"
DECLARE_WAR_WITH_CB_EFFECT: "Declarará la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]"
FIRST_DECLARE_WAR_WITH_CB_EFFECT: "Declararemos la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]"
THIRD_DECLARE_WAR_WITH_CB_EFFECT: "[COUNTRY.GetName] declarará la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]"
DECLARE_WAR_WITH_CB_EFFECT_PAST: "Ha declarado la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]"
FIRST_DECLARE_WAR_WITH_CB_EFFECT_PAST: "Hemos declarado la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]"
THIRD_DECLARE_WAR_WITH_CB_EFFECT_PAST: "[COUNTRY.GetName] ha declarado la [war|El] por $CASUS_BELLI$ a [TARGET_COUNTRY.GetName]"
ADD_LOCATION_AS_CORE_EFFECT: "Conseguirá un [core|El] en [TARGET_LOCATION.GetName]"
FIRST_ADD_LOCATION_AS_CORE_EFFECT: "Conseguiremos un [core|El] en [TARGET_LOCATION.GetName]"
THIRD_ADD_LOCATION_AS_CORE_EFFECT: "[COUNTRY.GetName] conseguirá un [core|El] en [TARGET_LOCATION.GetName]"
ADD_LOCATION_AS_CORE_EFFECT_PAST: "Ha conseguido un [core|El] en [TARGET_LOCATION.GetName]"
FIRST_ADD_LOCATION_AS_CORE_EFFECT_PAST: "Hemos conseguido un [core|El] en [TARGET_LOCATION.GetName]"
THIRD_ADD_LOCATION_AS_CORE_EFFECT_PAST: "[COUNTRY.GetName] ha conseguido un [core|El] en [TARGET_LOCATION.GetName]"
SET_PARLIAMENT_LOCATION_EFFECT: "El [parliament|e] se trasladará a [TARGET_LOCATION.GetName]"
WE_SET_PARLIAMENT_LOCATION_EFFECT: "Nuestro [parliament|e] se trasladará a [TARGET_LOCATION.GetName]"
THIRD_SET_PARLIAMENT_LOCATION_EFFECT: "El [parliament|e] de $WHO$ se trasladará a [TARGET_LOCATION.GetName]"
SET_PARLIAMENT_LOCATION_EFFECT_PAST: "El [parliament|e] se ha trasladado a [TARGET_LOCATION.GetName]"
WE_SET_PARLIAMENT_LOCATION_EFFECT_PAST: "Nuestro [parliament|e] se ha trasladado a [TARGET_LOCATION.GetName]"
FIRST_SET_PARLIAMENT_LOCATION_EFFECT_PAST: "Hemos trasladado nuestro [parliament|e] a [TARGET_LOCATION.GetName]"
THIRD_SET_PARLIAMENT_LOCATION_EFFECT_PAST: "El [parliament|e] de $WHO$ se ha trasladado a [TARGET_LOCATION.GetName]"
BLOCK_TREATIES_EFFECT: "Bloqueará todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses"
FIRST_BLOCK_TREATIES_EFFECT: "Bloquearemos todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses"
THIRD_BLOCK_TREATIES_EFFECT: "[COUNTRY.GetName] bloqueará todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses"
BLOCK_TREATIES_EFFECT_PAST: "Ha bloqueado todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses"
FIRST_BLOCK_TREATIES_EFFECT_PAST: "Hemos bloqueado todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses"
THIRD_BLOCK_TREATIES_EFFECT_PAST: "[COUNTRY.GetName] ha bloqueado todos los [treaties|El] con [TARGET_COUNTRY.GetName] durante $MONTHS|V$ meses"
ADD_CASUS_BELLI_EFFECT: "Consigue un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$."
WE_ADD_CASUS_BELLI_EFFECT: "Conseguimos un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$."
THIRD_ADD_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] consigue un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$."
ADD_CASUS_BELLI_EFFECT_PAST: "Ha conseguido un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$."
WE_ADD_CASUS_BELLI_EFFECT_PAST: "Hemos conseguido un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$."
THIRD_ADD_CASUS_BELLI_EFFECT_PAST: "[COUNTRY.GetName] ha conseguido un [casus_belli|El] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName] durante $DURATION$."
REMOVE_CASUS_BELLI_EFFECT: "Pierde el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]"
WE_REMOVE_CASUS_BELLI_EFFECT: "Perdemos el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] pierde el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]"
PAST_REMOVE_CASUS_BELLI_EFFECT: "Ha perdido el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]"
PAST_WE_REMOVE_CASUS_BELLI_EFFECT: "Hemos perdido el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]"
PAST_THIRD_REMOVE_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] ha perdido el [casus_belli|el] de $CASUS_BELLI$ contra [TARGET_COUNTRY.GetName]"
REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "Lose the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries"
WE_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "We lose the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries"
THIRD_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "[COUNTRY.GetName] loses the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries"
PAST_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "Lost the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries"
PAST_WE_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "We lost the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries"
PAST_THIRD_REMOVE_ALL_CASUS_BELLI_OF_TYPE_EFFECT: "[COUNTRY.GetName] lost the [TARGET_CASUS_BELLI.GetName] [casus_belli|E] against ALL countries"
ADD_COLONIAL_CHARTER_EFFECT: "Creará una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]"
WE_ADD_COLONIAL_CHARTER_EFFECT: "Crearemos una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]"
THIRD_ADD_COLONIAL_CHARTER_EFFECT: "[COUNTRY.GetName] creará una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]"
ADD_COLONIAL_CHARTER_EFFECT_PAST: "Ha creado una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]"
WE_ADD_COLONIAL_CHARTER_EFFECT_PAST: "Hemos creado una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]"
THIRD_ADD_COLONIAL_CHARTER_EFFECT_PAST: "[COUNTRY.GetName] ha creado una [colonial_charter|El] en [TARGET_PROVINCE_DEFINITION.GetName]"
ABANDON_COLONIAL_CHARTER_EFFECT: "Abandona la [colonial_charter|El]"
PAST_ABANDON_COLONIAL_CHARTER_EFFECT: "La [colonial_charter|El] ha sido abandonada"
MAKE_SUBJECT_OF_EFFECT: "Se convierte en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$"
WE_MAKE_SUBJECT_OF_EFFECT: "Nos convertimos en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$"
THIRD_MAKE_SUBJECT_OF_EFFECT: "[COUNTRY.GetName] se convierte en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$"
MAKE_SUBJECT_OF_EFFECT_PAST: "Se ha convertido en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$"
WE_MAKE_SUBJECT_OF_EFFECT_PAST: "Nos hemos convertido en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$"
THIRD_MAKE_SUBJECT_OF_EFFECT_PAST: "[COUNTRY.GetName] se ha convertido en $SUBJECT_TYPE$ de [TARGET_COUNTRY.GetName]$ADDITIONAL$"
ADDITIONAL_YEARS: ". No podrá anexionarse durante $YEARS|Y$ año(s) más."
CHANGE_SUBJECT_TYPE_EFFECT: "Cambia el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]."
WE_CHANGE_SUBJECT_TYPE_EFFECT: "Cambiamos el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]."
THIRD_CHANGE_SUBJECT_TYPE_EFFECT: "[COUNTRY.GetName] cambia el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]."
CHANGE_SUBJECT_TYPE_EFFECT_PAST: "Ha cambiado el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]."
WE_CHANGE_SUBJECT_TYPE_EFFECT_PAST: "Hemos cambiado el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]."
THIRD_CHANGE_SUBJECT_TYPE_EFFECT_PAST: "[COUNTRY.GetName] ha cambiado el [subject_type|el] a: [TARGET_SUBJECT_TYPE.GetName]."
SET_NEW_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$."
WE_SET_NEW_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$."
THIRD_SET_NEW_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$ de [COUNTRY.GetName]."
SET_NEW_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$"
WE_SET_NEW_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de nuestro territorio"
THIRD_SET_NEW_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de [COUNTRY.GetName]"
SET_NEW_FOREIGN_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]"
WE_SET_NEW_FOREIGN_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$ de nuestro territorio, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]"
THIRD_SET_NEW_FOREIGN_RULER_EFFECT: "[TARGET_CHARACTER.GetName] ([TARGET_CHARACTER.GetTotalAbility]) se convierte en $TITLE|Y$ de [COUNTRY.GetName], aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]"
SET_NEW_FOREIGN_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]"
WE_SET_NEW_FOREIGN_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de nuestro territorio, aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]"
THIRD_SET_NEW_FOREIGN_RULER_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en $TITLE|Y$ de [COUNTRY.GetName], aunque se queda en [TARGET_CHARACTER.GetCourtCountry.GetName]"
SET_REGENT_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl]"
WE_SET_REGENT_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de nuestro territorio"
THIRD_SET_REGENT_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de [COUNTRY.GetName]"
SET_REGENT_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl]"
WE_SET_REGENT_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de nuestro territorio"
THIRD_SET_REGENT_EFFECT_PAST: "[TARGET_CHARACTER.GetName] se ha convertido en [COUNTRY.GetGovernment.GetActiveRegentTitle|Yl] de [COUNTRY.GetName]"
SET_COURT_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [court_language|El]"
WE_SET_COURT_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en nuestro nuevo [court_language|El]"
THIRD_SET_COURT_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [court_language|El] de [COUNTRY.GetName]"
SET_COURT_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [court_language|El]"
WE_SET_COURT_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en nuestro nuevo [court_language|El]"
THIRD_SET_COURT_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [court_language|El] de [COUNTRY.GetName]"
SET_LITURGICAL_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [liturgical_language|El]"
WE_SET_LITURGICAL_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en nuestro nuevo [liturgical_language|El]"
THIRD_SET_LITURGICAL_LANGUAGE_EFFECT: "El [TARGET_DIALECT.GetNameWithLanguage|l] se convierte en el nuevo [liturgical_language|El] de [COUNTRY.GetName]"
SET_LITURGICAL_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [liturgical_language|El]"
WE_SET_LITURGICAL_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en nuestro nuevo [liturgical_language|El]"
THIRD_SET_LITURGICAL_LANGUAGE_EFFECT_PAST: "El [TARGET_DIALECT.GetNameWithLanguage|l] se ha convertido en el nuevo [liturgical_language|El] de [COUNTRY.GetName]"
CHANGE_COUNTRY_NAME_EFFECT: "Cambia de nombre a: $NAME|Y$."
WE_CHANGE_COUNTRY_NAME_EFFECT: "Cambiamos de nombre a: $NAME|Y$."
THIRD_CHANGE_COUNTRY_NAME_EFFECT: "[COUNTRY.GetName] cambia de nombre a: $NAME|Y$."
PAST_CHANGE_COUNTRY_NAME_EFFECT: "Ha cambiado de nombre a: $NAME|Y$."
PAST_WE_CHANGE_COUNTRY_NAME_EFFECT: "Hemos cambiado de nombre a: $NAME|Y$."
PAST_THIRD_CHANGE_COUNTRY_NAME_EFFECT: "[COUNTRY.GetName] ha cambiado de nombre a: $NAME|Y$."
CHANGE_COUNTRY_TAG_EFFECT: "Cambia su etiqueta histórica a: $NAME|Y$."
WE_CHANGE_COUNTRY_TAG_EFFECT: "Cambiamos nuestra etiqueta histórica a: $NAME|Y$."
THIRD_CHANGE_COUNTRY_TAG_EFFECT: "[COUNTRY.GetName] cambia su etiqueta histórica a: $NAME|Y$."
PAST_CHANGE_COUNTRY_TAG_EFFECT: "Ha cambiado su etiqueta histórica a: $NAME|Y$."
PAST_WE_CHANGE_COUNTRY_TAG_EFFECT: "Hemos cambiado nuestra etiqueta histórica a: $NAME|Y$."
PAST_THIRD_CHANGE_COUNTRY_TAG_EFFECT: "[COUNTRY.GetName] ha cambiado su etiqueta histórica a: $NAME|Y$."
CHANGE_COUNTRY_FLAG_EFFECT: "Cambia la bandera a: $NAME|Y$."
WE_CHANGE_COUNTRY_FLAG_EFFECT: "Cambiamos la bandera a: $NAME|Y$."
THIRD_CHANGE_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] cambia la bandera a: $NAME|Y$."
PAST_CHANGE_COUNTRY_FLAG_EFFECT: "Ha cambiado la bandera a: $NAME|Y$."
PAST_WE_CHANGE_COUNTRY_FLAG_EFFECT: "Hemos cambiado la bandera a: $NAME|Y$."
PAST_THIRD_CHANGE_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] ha cambiado la bandera a: $NAME|Y$."
CHANGE_COUNTRY_ADJ_EFFECT: "Cambia el adjetivo a: $NAME|Y$."
WE_CHANGE_COUNTRY_ADJ_EFFECT: "Cambiamos el adjetivo a: $NAME|Y$."
THIRD_CHANGE_COUNTRY_ADJ_EFFECT: "[COUNTRY.GetName] cambios el adjetivo a: $NAME|Y$."
PAST_CHANGE_COUNTRY_ADJ_EFFECT: "Ha cambiado el adjetivo a: $NAME|Y$."
PAST_WE_CHANGE_COUNTRY_ADJ_EFFECT: "Hemos cambiado el adjetivo a: $NAME|Y$."
PAST_THIRD_CHANGE_COUNTRY_ADJ_EFFECT: "[COUNTRY.GetName] ha cambiado el adjetivo a: $NAME|Y$."
CHANGE_COUNTRY_COLOR_EFFECT: "Cambia el color a: $NAME|Y$."
WE_CHANGE_COUNTRY_COLOR_EFFECT: "Cambiamos el color a: $NAME|Y$."
THIRD_CHANGE_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] cambia el color a: $NAME|Y$."
PAST_CHANGE_COUNTRY_COLOR_EFFECT: "Ha cambiado el color a: $NAME|Y$."
PAST_WE_CHANGE_COUNTRY_COLOR_EFFECT: "Hemos cambiado el color a: $NAME|Y$."
PAST_THIRD_CHANGE_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] ha cambiado el color a: $NAME|Y$."
CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Cambia el nombre, el adjetivo y la bandera del país a la dinastía del gobernante."
WE_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Cambiamos el nombre, el adjetivo y la bandera del país a la dinastía del gobernante."
THIRD_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "[COUNTRY.GetName] cambia el nombre, el adjetivo y la bandera del país a la dinastía del gobernante."
PAST_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Ha cambiado el nombre, el adjetivo y la bandera del país a la dinastía del gobernante."
PAST_WE_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "Hemos cambiado el nombre, el adjetivo y la bandera del país a la dinastía del gobernante."
PAST_THIRD_CHANGE_COUNTRY_DYNASTIC_NAME_EFFECT: "[COUNTRY.GetName] ha cambiado el nombre, el adjetivo y la bandera del país a la dinastía del gobernante."
REMOVE_FROM_CABINET_EFFECT: "Se excluye a [TARGET_CHARACTER.GetName] del gabinete"
WE_REMOVE_FROM_CABINET_EFFECT: "Excluimos a [TARGET_CHARACTER.GetName] del gabinete"
THIRD_REMOVE_FROM_CABINET_EFFECT: "Se excluye a [TARGET_CHARACTER.GetName] del gabinete de [COUNTRY.GetName]"
REMOVE_FROM_CABINET_EFFECT_PAST: "Se ha excluido a [TARGET_CHARACTER.GetName] del gabinete"
WE_REMOVE_FROM_CABINET_EFFECT_PAST: "Hemos excluido a [TARGET_CHARACTER.GetName] del gabinete"
THIRD_REMOVE_FROM_CABINET_EFFECT_PAST: "Se ha excluido a [TARGET_CHARACTER.GetName] del gabinete de [COUNTRY.GetName]"
SET_RELIGIOUS_SCHOOL_EFFECT: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se convierte en la nueva [religious_school|El]"
WE_SET_RELIGIOUS_SCHOOL_EFFECT: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se convierte en nuestra nueva [religious_school|El]"
THIRD_SET_RELIGIOUS_SCHOOL_EFFECT: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se convierte en la nueva [religious_school|El] de [COUNTRY.GetName]"
SET_RELIGIOUS_SCHOOL_EFFECT_PAST: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se ha convertido en la nueva [religious_school|El]"
WE_SET_RELIGIOUS_SCHOOL_EFFECT_PAST: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se ha convertido en nuestra nueva [religious_school|El]"
THIRD_SET_RELIGIOUS_SCHOOL_EFFECT_PAST: "El [TARGET_RELIGIOUS_SCHOOL.GetName|l] se ha convertido en la nueva [religious_school|El] de [COUNTRY.GetName]"
SET_COUNTRY_RANK_EFFECT: "Cambia el [country_rank|el] a: [TARGET_COUNTRY_RANK.GetName|l]"
WE_SET_COUNTRY_RANK_EFFECT: "Nuestro [country_rank|el] será este: [TARGET_COUNTRY_RANK.GetName|l]"
THIRD_SET_COUNTRY_RANK_EFFECT: "El [country_rank|el] [Country.GetAdjective|l] será este: [TARGET_COUNTRY_RANK.GetName|l]"
PAST_SET_COUNTRY_RANK_EFFECT: "Ha cambiado el [country_rank|el] a: [TARGET_COUNTRY_RANK.GetName|l]"
PAST_WE_SET_COUNTRY_RANK_EFFECT: "Nuestro [country_rank|el] ha cambiado a: [TARGET_COUNTRY_RANK.GetName|l]"
PAST_THIRD_SET_COUNTRY_RANK_EFFECT: "El [country_rank|el] [Country.GetAdjective|l] ha cambiado a: [TARGET_COUNTRY_RANK.GetName|l]"
SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Cambia el [employment_system|el] a: [TARGET_EMPLOYMENT_SYSTEM.GetName]."
WE_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Nuestro [employment_system|el] será este: [TARGET_EMPLOYMENT_SYSTEM.GetName]."
THIRD_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "El [employment_system|el] [Country.GetAdjective|l] será este: [TARGET_EMPLOYMENT_SYSTEM.GetName]."
PAST_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Ha cambiado el [employment_system|el] a: [TARGET_EMPLOYMENT_SYSTEM.GetName]."
PAST_WE_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "Nuestro [employment_system|el] ha cambiado a: [TARGET_EMPLOYMENT_SYSTEM.GetName]."
PAST_THIRD_SET_COUNTRY_EMPLOYMENT_SYSTEM_EFFECT: "El [employment_system|el] [Country.GetAdjective|l] ha cambiado a: [TARGET_EMPLOYMENT_SYSTEM.GetName]."
SET_COUNTRY_MILITARY_STANCE_EFFECT: "Establece la [subject_military_stance|el]: [TARGET_SUBJECT_MILITARY_STANCE.GetName]."
WE_SET_COUNTRY_MILITARY_STANCE_EFFECT: "Nuestra [subject_military_stance|el] será: [TARGET_SUBJECT_MILITARY_STANCE.GetName]."
THIRD_SET_COUNTRY_MILITARY_STANCE_EFFECT: "La [subject_military_stance|el] [COUNTRY.GetAdjective|l] será: [TARGET_SUBJECT_MILITARY_STANCE.GetName]."
PAST_SET_COUNTRY_MILITARY_STANCE_EFFECT: "Ha establecido la [subject_military_stance|el]: [TARGET_SUBJECT_MILITARY_STANCE.GetName]."
PAST_WE_SET_COUNTRY_MILITARY_STANCE_EFFECT: "Nuestra [subject_military_stance|el] es ahora: [TARGET_SUBJECT_MILITARY_STANCE.GetName]."
PAST_THIRD_SET_COUNTRY_MILITARY_STANCE_EFFECT: "La [subject_military_stance|el] [COUNTRY.GetAdjective|l] es ahora: [TARGET_SUBJECT_MILITARY_STANCE.GetName]."
ADD_REFORM_EFFECT: "Añade la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
WE_ADD_REFORM_EFFECT: "Añadiremos la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
THIRD_ADD_REFORM_EFFECT: "[COUNTRY.GetName] añadirá la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
PAST_ADD_REFORM_EFFECT: "Ha añadido la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
PAST_WE_ADD_REFORM_EFFECT: "Hemos añadido la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
PAST_THIRD_ADD_REFORM_EFFECT: "[COUNTRY.GetName] ha añadido la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Copia el nombre y adjetivo de [TARGET_COUNTRY.GetName]"
FIRST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Copiamos el nombre y adjetivo de [TARGET_COUNTRY.GetName]"
THIRD_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "[COUNTRY.GetName] copia el nombre y adjetivo de [TARGET_COUNTRY.GetName]"
PAST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Ha copiado el nombre y adjetivo de [TARGET_COUNTRY.GetName]"
FIRST_PAST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "Hemos copiado el nombre y adjetivo de [TARGET_COUNTRY.GetName]"
THIRD_PAST_COPY_COUNTRY_NAME_AND_ADJECTIVE_EFFECT: "[COUNTRY.GetName] ha copiado el nombre y adjetivo de [TARGET_COUNTRY.GetName]"
COPY_COUNTRY_FLAG_EFFECT: "Copia la bandera de [TARGET_COUNTRY.GetName]"
FIRST_COPY_COUNTRY_FLAG_EFFECT: "Copiamos la bandera de [TARGET_COUNTRY.GetName]"
THIRD_COPY_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] copia la bandera de [TARGET_COUNTRY.GetName]"
PAST_COPY_COUNTRY_FLAG_EFFECT: "Ha copiado la bandera de [TARGET_COUNTRY.GetName]"
FIRST_PAST_COPY_COUNTRY_FLAG_EFFECT: "Hemos copiado la bandera de [TARGET_COUNTRY.GetName]"
THIRD_PAST_COPY_COUNTRY_FLAG_EFFECT: "[COUNTRY.GetName] ha copiado la bandera de [TARGET_COUNTRY.GetName]"
COPY_COUNTRY_COLOR_EFFECT: "Copia el color del mapa de [TARGET_COUNTRY.GetName]"
FIRST_COPY_COUNTRY_COLOR_EFFECT: "Copiamos el color del mapa de [TARGET_COUNTRY.GetName]"
THIRD_COPY_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] copia el color del mapa de [TARGET_COUNTRY.GetName]"
PAST_COPY_COUNTRY_COLOR_EFFECT: "Ha copiado el color del mapa de [TARGET_COUNTRY.GetName]"
FIRST_PAST_COPY_COUNTRY_COLOR_EFFECT: "Hemos copiado el color del mapa de [TARGET_COUNTRY.GetName]"
THIRD_PAST_COPY_COUNTRY_COLOR_EFFECT: "[COUNTRY.GetName] ha copiado el color del mapa de [TARGET_COUNTRY.GetName]"
REMOVE_REFORM_EFFECT: "Elimina la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
WE_REMOVE_REFORM_EFFECT: "Eliminaremos la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
THIRD_REMOVE_REFORM_EFFECT: "[COUNTRY.GetName] eliminará la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
PAST_REMOVE_REFORM_EFFECT: "Ha eliminado la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
PAST_WE_REMOVE_REFORM_EFFECT: "Hemos eliminado la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
PAST_THIRD_REMOVE_REFORM_EFFECT: "[COUNTRY.GetName] ha eliminado la [government_reform|el] [TARGET_GOVERNMENT_REFORM.GetName]"
SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se convierte en la nueva [capital|el]"
WE_SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se convierte en nuestra nueva [capital|el]"
THIRD_SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se convierte en la nueva [capital|el] de [COUNTRY.GetName]"
PAST_SET_CAPITAL_EFFECT: "[TARGET_LOCATION.GetName] se ha convertido en la [capital|el]"
PAST_WE_SET_CAPITAL_EFFECT: "Hemos convertido [TARGET_LOCATION.GetName] en nuestra [capital|el]"
PAST_THIRD_SET_CAPITAL_EFFECT: "[COUNTRY.GetName] ha convertido [TARGET_LOCATION.GetName] en su [capital|el]"
CHANGE_GOVERNMENT_TYPE_EFFECT: "Se convertirá en [TARGET_GOVERNMENT_TYPE.GetName|l]"
THIRD_CHANGE_GOVERNMENT_TYPE_EFFECT: "[COUNTRY.GetName] se convertirá en [TARGET_GOVERNMENT_TYPE.GetName|l]"
WE_CHANGE_GOVERNMENT_TYPE_EFFECT: "Nos convertiremos en [TARGET_GOVERNMENT_TYPE.GetName|l]"
PAST_CHANGE_GOVERNMENT_TYPE_EFFECT: "Se ha convertido en [TARGET_GOVERNMENT_TYPE.GetName|l]"
PAST_THIRD_CHANGE_GOVERNMENT_TYPE_EFFECT: "[COUNTRY.GetName] se ha convertido en [TARGET_GOVERNMENT_TYPE.GetName|l]"
PAST_WE_CHANGE_GOVERNMENT_TYPE_EFFECT: "Nos hemos convertido en [TARGET_GOVERNMENT_TYPE.GetName|l]"
FORM_COUNTRY_EFFECT: "Va a [formable_country_form|el] [TARGET_FORMABLE_COUNTRY.GetName]"
THIRD_FORM_COUNTRY_EFFECT: "[COUNTRY.GetName] va a [formable_country_form|el] [TARGET_FORMABLE_COUNTRY.GetName]"
WE_FORM_COUNTRY_EFFECT: "Vamos a [formable_country_form|el] [TARGET_FORMABLE_COUNTRY.GetName]"
PAST_FORM_COUNTRY_EFFECT: "Se ha [formable_country_formed|el] [TARGET_FORMABLE_COUNTRY.GetName]"
PAST_THIRD_FORM_COUNTRY_EFFECT: "[COUNTRY.GetName] ha [formable_country_formed|el] [TARGET_FORMABLE_COUNTRY.GetName]"
PAST_WE_FORM_COUNTRY_EFFECT: "Hemos [formable_country_formed|el] [TARGET_FORMABLE_COUNTRY.GetName]"
ABANDON_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] ya no tendrá [owner|el]"
WE_ABANDON_LOCATION_EFFECT: "Abandonaremos [TARGET_LOCATION.GetName]"
THIRD_ABANDON_LOCATION_EFFECT: "[COUNTRY.GetName] abandonará [TARGET_LOCATION.GetName]"
PAST_ABANDON_LOCATION_EFFECT: "Se ha abandonado [TARGET_LOCATION.GetName]"
PAST_WE_ABANDON_LOCATION_EFFECT: "Hemos abandonado [TARGET_LOCATION.GetName]"
PAST_THIRD_ABANDON_LOCATION_EFFECT: "[COUNTRY.GetName] ha abandonado [TARGET_LOCATION.GetName]"
CHANGE_HEIR_SELECTION_EFFECT: "Cambia la [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]"
THIRD_CHANGE_HEIR_SELECTION_EFFECT: "[COUNTRY.GetName] cambia su [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]"
WE_CHANGE_HEIR_SELECTION_EFFECT: "Cambiaremos nuestra [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]"
PAST_CHANGE_HEIR_SELECTION_EFFECT: "Ha cambiado la [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]"
PAST_THIRD_CHANGE_HEIR_SELECTION_EFFECT: "[COUNTRY.GetName] ha cambiado su [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]"
PAST_WE_CHANGE_HEIR_SELECTION_EFFECT: "Hemos cambiado nuestra [heir_selection|El] a: [TARGET_HEIR_SELECTION.GetName]"
CHANGE_PLAYER_EFFECT: "Seguirá jugando como [TARGET_COUNTRY.GetName]"
WE_CHANGE_PLAYER_EFFECT: "Seguiremos jugando como [TARGET_COUNTRY.GetName]"
THIRD_CHANGE_PLAYER_EFFECT: "[COUNTRY.GetName] seguirá jugando como [TARGET_COUNTRY.GetName]"
PAST_CHANGE_PLAYER_EFFECT: "[COUNTRY.GetName] ha seguido jugando como [TARGET_COUNTRY.GetName]"
PAST_WE_CHANGE_PLAYER_EFFECT: "Hemos seguido jugando como [TARGET_COUNTRY.GetName]"
PAST_THIRD_CHANGE_PLAYER_EFFECT: "[COUNTRY.GetName] ha seguido jugando como [TARGET_COUNTRY.GetName]"
GAIN_LIBERTY_DESIRE_EFFECT: "Gana $VALUE|2R$ de [liberty_desire|el]"
FIRST_GAIN_LIBERTY_DESIRE_EFFECT: "Ganamos $VALUE|2G$ de [liberty_desire|el]"
THIRD_GAIN_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] gana $VALUE|2R$ de [liberty_desire|el]"
PAST_GAIN_LIBERTY_DESIRE_EFFECT: "Ha ganado $VALUE|2R$ de [liberty_desire|el]"
PAST_FIRST_GAIN_LIBERTY_DESIRE_EFFECT: "Hemos ganado $VALUE|2G$ de [liberty_desire|el]"
PAST_THIRD_GAIN_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|2R$ de [liberty_desire|el]"
LOSE_LIBERTY_DESIRE_EFFECT: "Pierde $VALUE|2G$ de [liberty_desire|el]"
FIRST_LOSE_LIBERTY_DESIRE_EFFECT: "Perdemos $VALUE|2R$ de [liberty_desire|el]"
THIRD_LOSE_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] pierde $VALUE|2G$ de [liberty_desire|el]"
PAST_LOSE_LIBERTY_DESIRE_EFFECT: "Ha perdido $VALUE|2G$ de [liberty_desire|el]"
PAST_FIRST_LOSE_LIBERTY_DESIRE_EFFECT: "Hemos perdido $VALUE|2R$ de [liberty_desire|el]"
PAST_THIRD_LOSE_LIBERTY_DESIRE_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|2G$ de [liberty_desire|el]"
PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION$"
THIRD_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION$"
WE_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION$"
PAST_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION_PAST$"
PAST_THIRD_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION_PAST$"
PAST_WE_PERFORM_COUNTRY_INTERACTION_EFFECT: "$COUNTRY_INTERACTION_PAST$"
DIPLO_ACTION_IS_PERFORMED: "[COUNTRY.GetName]"
DIPLO_ACTION_WAS_PERFORMED: ""
TOGGLE_RELATION_EFFECT: "$EFFECT_PRESENT$"
THIRD_TOGGLE_RELATION_EFFECT: "$EFFECT_PRESENT$"
WE_TOGGLE_RELATION_EFFECT: "$EFFECT_PRESENT$"
PAST_TOGGLE_RELATION_EFFECT: "$EFFECT_PAST$"
PAST_THIRD_TOGGLE_RELATION_EFFECT: "$EFFECT_PAST$"
PAST_WE_TOGGLE_RELATION_EFFECT: "$EFFECT_PAST$"
REMOVE_RELATION_EFFECT: "Termina la relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_RELATION_EFFECT: "Termina la relación de $RELATION_TYPE$ de [COUNTRY.GetName] con [TARGET_COUNTRY.GetName]"
WE_REMOVE_RELATION_EFFECT: "Termina nuestra relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName]"
PAST_REMOVE_RELATION_EFFECT: "La relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName] ha terminado"
PAST_THIRD_REMOVE_RELATION_EFFECT: "La relación de $RELATION_TYPE$ de [COUNTRY.GetName] con [TARGET_COUNTRY.GetName] ha terminado"
PAST_WE_REMOVE_RELATION_EFFECT: "Nuestra relación de $RELATION_TYPE$ con [TARGET_COUNTRY.GetName] ha terminado"
CANCEL_SUBJECT_EFFECT: "Ya no tendrá a [TARGET_COUNTRY.GetName] como [TARGET_COUNTRY.GetSubjectTypeLabel|l]"
FIRST_CANCEL_SUBJECT_EFFECT: "Ya no tendremos a [TARGET_COUNTRY.GetName] como [TARGET_COUNTRY.GetSubjectTypeLabel|l]"
THIRD_CANCEL_SUBJECT_EFFECT: "[COUNTRY.GetName] ya no tendrá a [TARGET_COUNTRY.GetName] como [TARGET_COUNTRY.GetSubjectTypeLabel|l]"
CANCEL_SUBJECT_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser [subject|el]"
FIRST_CANCEL_SUBJECT_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser nuestro [subject|el]"
THIRD_CANCEL_SUBJECT_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser [subject|el] de [COUNTRY.GetName]"
PAY_OF_LOANS_EFFECT: "Paga un $VALUE|2%G$ de [debt|el]"
FIRST_PAY_OF_LOANS_EFFECT: "Pagamos un $VALUE|2%G$ de nuestra [debt|el]"
THIRD_PAY_OF_LOANS_EFFECT: "[COUNTRY.GetName] paga un $VALUE|2%G$ de su [debt|el]"
PAST_PAY_OF_LOANS_EFFECT: "Ha pagado un $VALUE|2%G$ de [debt|el]"
PAST_FIRST_PAY_OF_LOANS_EFFECT: "Hemos pagado un $VALUE|2%G$ de nuestra [debt|el]"
PAST_THIRD_PAY_OF_LOANS_EFFECT: "[COUNTRY.GetName] ha pagado un $VALUE|2%G$ de su [debt|el]"
PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] paga un $VALUE|2%G$ de [debt|el]."
FIRST_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] paga un $VALUE|2%G$ de nuestra [debt|el]."
THIRD_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] paga un $VALUE|2%G$ de la [debt|el] de [COUNTRY.GetName]."
PAST_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] ha pagado un $VALUE|2%G$ de la [debt|el]."
PAST_FIRST_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] ha pagado un $VALUE|2%G$ de nuestra [debt|el]."
PAST_THIRD_PAY_OFF_OTHERS_LOANS_EFFECT: "[TARGET_COUNTRY.GetName] ha pagado un $VALUE|2%G$ de la [debt|el] de [COUNTRY.GetName]."
EXTEND_REGENCY_EFFECT: "Amplía la [regency|el] $VALUE|G$ años"
FIRST_EXTEND_REGENCY_EFFECT: "Ampliamos la [regency|el] $VALUE|G$ años"
THIRD_EXTEND_REGENCY_EFFECT: "[COUNTRY.GetName] amplía la [regency|el] $VALUE|G$ años"
PAST_EXTEND_REGENCY_EFFECT: "Ha ampliado la [regency|el] $VALUE|G$ años"
PAST_FIRST_EXTEND_REGENCY_EFFECT: "Hemos ampliado la [regency|el] $VALUE|G$ años"
PAST_THIRD_EXTEND_REGENCY_EFFECT: "[COUNTRY.GetName] ha ampliado la [regency|el] $VALUE|G$ años"
RESET_REGENCY_EFFECT: "$EFFECT$"
ANNEX_COUNTRY_EFFECT: "Se anexionará [TARGET_COUNTRY.GetName]"
WE_ANNEX_COUNTRY_EFFECT: "Nos anexionaremos [TARGET_COUNTRY.GetName]"
THIRD_ANNEX_COUNTRY_EFFECT: "[COUNTRY.GetName] se anexionará [TARGET_COUNTRY.GetName]"
ANNEX_COUNTRY_EFFECT_PAST: "Se ha anexionado [TARGET_COUNTRY.GetName]"
WE_ANNEX_COUNTRY_EFFECT_PAST: "Nos hemos anexionado [TARGET_COUNTRY.GetName]"
THIRD_ANNEX_COUNTRY_EFFECT_PAST: "[COUNTRY.GetName] se ha anexionado [TARGET_COUNTRY.GetName]"
STOP_ANNEXING_COUNTRY_EFFECT: "Dejará de [annexing|el] [TARGET_COUNTRY.GetName]."
WE_STOP_ANNEXING_COUNTRY_EFFECT: "Dejaremos de [annexing|el] [TARGET_COUNTRY.GetName]."
THIRD_STOP_ANNEXING_COUNTRY_EFFECT: "[COUNTRY.GetName] dejará de [annexing|el] [TARGET_COUNTRY.GetName]."
STOP_ANNEXING_COUNTRY_EFFECT_PAST: "Ha dejado de [annexing|el] [TARGET_COUNTRY.GetName]."
WE_STOP_ANNEXING_COUNTRY_EFFECT_PAST: "Hemos dejado de [annexing|el] [TARGET_COUNTRY.GetName]."
THIRD_STOP_ANNEXING_COUNTRY_EFFECT_PAST: "[COUNTRY.GetName] ha dejado de [annexing|el] [TARGET_COUNTRY.GetName]."
GAIN_ANNEXATION_PROGRESS_EFFECT: "Gana $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
FIRST_GAIN_ANNEXATION_PROGRESS_EFFECT: "Ganamos $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
THIRD_GAIN_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] gana $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
LOSE_ANNEXATION_PROGRESS_EFFECT: "Pierde $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
FIRST_LOSE_ANNEXATION_PROGRESS_EFFECT: "Perdemos $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
THIRD_LOSE_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] pierde $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
PAST_GAIN_ANNEXATION_PROGRESS_EFFECT: "Ha ganado $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
PAST_FIRST_GAIN_ANNEXATION_PROGRESS_EFFECT: "Hemos ganado $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
PAST_THIRD_GAIN_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] ha ganado $VALUE|G$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
PAST_LOSE_ANNEXATION_PROGRESS_EFFECT: "Ha perdido $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
PAST_FIRST_LOSE_ANNEXATION_PROGRESS_EFFECT: "Hemos perdido $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
PAST_THIRD_LOSE_ANNEXATION_PROGRESS_EFFECT: "[COUNTRY.GetName] ha perdido $VALUE|R$ de progreso en el proceso de [annexing|el] [TARGET_COUNTRY.GetName]."
CREATE_COUNTRY_EFFECT: "Creará [TARGET_COUNTRY.GetName]"
WE_CREATE_COUNTRY_EFFECT: "Crearemos [TARGET_COUNTRY.GetName]"
THIRD_CREATE_COUNTRY_EFFECT: "[COUNTRY.GetName] creará [TARGET_COUNTRY.GetName]"
CREATE_COUNTRY_EFFECT_PAST: "Ha creado [TARGET_COUNTRY.GetName]"
WE_CREATE_COUNTRY_EFFECT_PAST: "Hemos creado [TARGET_COUNTRY.GetName]"
THIRD_CREATE_COUNTRY_EFFECT_PAST: "[COUNTRY.GetName] ha creado [TARGET_COUNTRY.GetName]"
DISCOVER_AREA_EFFECT: "Podrá [discover|el] [TARGET_AREA.GetName]"
WE_DISCOVER_AREA_EFFECT: "Podremos [discover|el] [TARGET_AREA.GetName]"
THIRD_DISCOVER_AREA_EFFECT: "[COUNTRY.GetName] podrá [discover|el] [TARGET_AREA.GetName]"
DISCOVER_AREA_EFFECT_PAST: "Ha descubierto [TARGET_AREA.GetName]"
WE_DISCOVER_AREA_EFFECT_PAST: "Hemos descubierto [TARGET_AREA.GetName]"
THIRD_DISCOVER_AREA_EFFECT_PAST: "[COUNTRY.GetName] ha descubierto [TARGET_AREA.GetName]"
START_EXPLORATION_EFFECT: "$NAME$ reunirá recursos para empezar a [exploring|el] [TARGET_AREA.GetName]"
WE_START_EXPLORATION_EFFECT: "$NAME$ reunirá recursos para empezar a [exploring|el] [TARGET_AREA.GetName] para nosotros"
THIRD_START_EXPLORATION_EFFECT: "$NAME$ reunirá recursos para empezar a [exploring|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]"
PAST_START_EXPLORATION_EFFECT: "$NAME$ ha empezado a reunir recursos para [explore|el] [TARGET_AREA.GetName]"
PAST_WE_START_EXPLORATION_EFFECT: "$NAME$ ha empezado a reunir recursos para [explore|el] [TARGET_AREA.GetName] para nosotros"
PAST_THIRD_START_EXPLORATION_EFFECT: "$NAME$ ha empezado a reunir recursos para [explore|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]"
START_CONQUISTADOR_EFFECT: "$NAME$ reunirá recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover sus intereses en [TARGET_AREA.GetName]"
WE_START_CONQUISTADOR_EFFECT: "$NAME$ reunirá recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover nuestros intereses en [TARGET_AREA.GetName]"
THIRD_START_CONQUISTADOR_EFFECT: "$NAME$ reunirá recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover los intereses de [COUNTRY.GetName] en [TARGET_AREA.GetName]"
PAST_START_CONQUISTADOR_EFFECT: "$NAME$ ha empezado a reunir recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover sus intereses en [TARGET_AREA.GetName]"
PAST_WE_START_CONQUISTADOR_EFFECT: "$NAME$ ha empezado a reunir recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover nuestros intereses en [TARGET_AREA.GetName]"
PAST_THIRD_START_CONQUISTADOR_EFFECT: "$NAME$ ha empezado a reunir recursos para crear un nuevo [ShowSubjectTypeName('conquistador')|l] con el que promover los intereses de [COUNTRY.GetName] en [TARGET_AREA.GetName]"
CHANGE_EXPLORER_EFFECT: "$NAME$ se encargará de [exploring|el] [TARGET_AREA.GetName]"
WE_CHANGE_EXPLORER_EFFECT: "$NAME$ se encargará de [exploring|el] [TARGET_AREA.GetName] para nosotros"
THIRD_CHANGE_EXPLORER_EFFECT: "$NAME$ se encargará de [exploring|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]"
PAST_CHANGE_EXPLORER_EFFECT: "$NAME$ se ha encargado de [exploring|el] [TARGET_AREA.GetName]"
PAST_WE_CHANGE_EXPLORER_EFFECT: "$NAME$ se ha encargado de [exploring|el] [TARGET_AREA.GetName] para nosotros"
PAST_THIRD_CHANGE_EXPLORER_EFFECT: "$NAME$ se ha encargado de [exploring|el] [TARGET_AREA.GetName] para [COUNTRY.GetName]"
CANCEL_EXPLORATION_EFFECT: "Dejará de [exploring|el] [TARGET_AREA.GetName]"
WE_CANCEL_EXPLORATION_EFFECT: "Dejaremos de [exploring|el] [TARGET_AREA.GetName]"
THIRD_CANCEL_EXPLORATION_EFFECT: "[COUNTRY.GetName] dejará de [exploring|el] [TARGET_AREA.GetName]"
PAST_CANCEL_EXPLORATION_EFFECT: "Ha dejado de [exploring|el] [TARGET_AREA.GetName]"
PAST_WE_CANCEL_EXPLORATION_EFFECT: "Hemos dejado de [exploring|el] [TARGET_AREA.GetName]"
PAST_THIRD_CANCEL_EXPLORATION_EFFECT: "[COUNTRY.GetName] ha dejado de [exploring|el] [TARGET_AREA.GetName]"
CHANGE_SOCIETAL_VALUE_EFFECT_GLOBAL: "Cambiará sus [societal_values|el] en $VAL|+=2$ con $NAME$"
CHANGE_SOCIETAL_VALUE_EFFECT_FIRST: "Cambiaremos nuestros [societal_values|el] en $VAL|+=2$ con $NAME$ ($CURRENT$)$REFORMS_LOST$"
CHANGE_SOCIETAL_VALUE_EFFECT_THIRD: "[COUNTRY.GetName] cambiará sus [societal_values|e] en $VAL|+=2$ con $NAME$"
CHANGE_SOCIETAL_VALUE_EFFECT_GLOBAL_PAST: "Ha cambiado sus [societal_values|el] en $VAL|+=2$ con $NAME$"
CHANGE_SOCIETAL_VALUE_EFFECT_FIRST_PAST: "Hemos cambiado nuestros [societal_values|el] en $VAL|+=2$ hacia $NAME$\n ($CURRENT$)$REFORMS_LOST$"
CHANGE_SOCIETAL_VALUE_EFFECT_THIRD_PAST: "[COUNTRY.GetName] ha cambiado sus [societal_values|e] en $VAL|+=2$ con $NAME$"
CURRENT_SOCIETAL_VALUE: "Actualmente $NUM|Y$ hacia $NAME$ y cambia $CHANGE|+=2$ al mes hacia $DRIFT$"
CHANGE_SOCIETAL_VALUE_AFFECTS_REFORM: "La reforma [GOVERNMENT_REFORM.GetName] se perderá, ya que requiere al menos $VAL|G$ con $NAME$."
CHANGE_SOCIETAL_VALUE_AFFECTS_REFORM_EVENTUALLY: "La reforma [GOVERNMENT_REFORM.GetName] se perderá en algún momento, ya que requiere al menos $VAL|G$ con $NAME$ y este cambio provoca que el progreso avance en la dirección opuesta."
SET_SOCIETAL_VALUE_EFFECT_GLOBAL: "Establecerá sus [societal_values|el] en $VAL|+=2$ con $NAME$"
SET_SOCIETAL_VALUE_EFFECT_FIRST: "Establecemos nuestros [societal_values|el] en $VAL|+=2$ con $NAME$ ($CURRENT$)"
SET_SOCIETAL_VALUE_EFFECT_THIRD: "[COUNTRY.GetName] establecerá sus [societal_values|e] en $VAL|+=2$ con $NAME$"
SET_SOCIETAL_VALUE_EFFECT_GLOBAL_PAST: "Ha establecido sus [societal_values|el] en $VAL|+=2$ con $NAME$"
SET_SOCIETAL_VALUE_EFFECT_FIRST_PAST: "Hemos establecido nuestros [societal_values|el] en $VAL|+=2$ con $NAME$ ($CURRENT$)"
SET_SOCIETAL_VALUE_EFFECT_THIRD_PAST: "[COUNTRY.GetName] ha establecido sus [societal_values|e] en $VAL|+=2$ con $NAME$"
ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Alinea los [societal_values|el] con los de [TARGET_COUNTRY.GetName]"
FIRST_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Alineamos nuestros [societal_values|el] con los de [TARGET_COUNTRY.GetName]"
THIRD_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "[COUNTRY.GetName] alinea sus [societal_values|el] con los de [TARGET_COUNTRY.GetName]"
PAST_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Ha alineado los [societal_values|el] con los de [TARGET_COUNTRY.GetName]"
PAST_FIRST_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "Hemos alineado nuestros [societal_values|el] con los de [TARGET_COUNTRY.GetName]"
PAST_THIRD_ALIGN_SOCIETAL_VALUES_TO_EFFECT: "[COUNTRY.GetName] ha alineado sus [societal_values|el] con los de [TARGET_COUNTRY.GetName]"
REMOVE_LAW_EFFECT: "Ya no tendrá esta ley: [TARGET_LAW.GetName]"
THIRD_REMOVE_LAW_EFFECT: "[COUNTRY.GetName] perderá esta ley: [TARGET_LAW.GetName]"
WE_REMOVE_LAW_EFFECT: "Perderemos esta ley: [TARGET_LAW.GetName]"
PAST_REMOVE_LAW_EFFECT: "Ha perdido la [law|el] [TARGET_LAW.GetName]"
PAST_THIRD_REMOVE_LAW_EFFECT: "[COUNTRY.GetName] ha perdido la [law|el] [TARGET_LAW.GetName]"
PAST_WE_REMOVE_LAW_EFFECT: "Hemos perdido la [law|el] [TARGET_LAW.GetName]"
LIFT_FOW_EFFECT: "Levantará la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]"
WE_LIFT_FOW_EFFECT: "Levantaremos la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]"
THIRD_LIFT_FOW_EFFECT: "[COUNTRY.GetName] levantará la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]"
LIFT_FOW_EFFECT_PAST: "Ha eliminado la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]"
WE_LIFT_FOW_EFFECT_PAST: "Hemos eliminado la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]"
THIRD_LIFT_FOW_EFFECT_PAST: "[COUNTRY.GetName] ha eliminado la [fog_of_war|El] sobre [TARGET_COUNTRY.GetName]"
REMOVE_ALL_CASUS_BELLI_EFFECT: "Elimina todos los [casus_belli|El] contra [TARGET_COUNTRY.GetName]"
FIRST_REMOVE_ALL_CASUS_BELLI_EFFECT: "Perderemos todos nuestros [casus_belli|El] contra [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_ALL_CASUS_BELLI_EFFECT: "[COUNTRY.GetName] perderá todos los [casus_belli|El] contra [TARGET_COUNTRY.GetName]"
REMOVE_ALL_CASUS_BELLI_EFFECT_PAST: "Hemos eliminado todos los [casus_belli|El] contra [TARGET_COUNTRY.GetName]"
FIRST_REMOVE_ALL_CASUS_BELLI_EFFECT_PAST: "Hemos perdido todos nuestros [casus_belli|El] contra [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_ALL_CASUS_BELLI_EFFECT_PAST: "[COUNTRY.GetName] ha perdido todos los [casus_belli|el] contra [TARGET_COUNTRY.GetName]"
CREATE_NAMED_DYNASTY_EFFECT: "Obtiene una nueva [dynasty|el] llamada $NAME|Y$"
WE_CREATE_NAMED_DYNASTY_EFFECT: "Obtenemos una nueva [dynasty|el] llamada $NAME|Y$"
THIRD_CREATE_NAMED_DYNASTY_EFFECT: "[COUNTRY.GetName] obtiene una nueva [dynasty|el] llamada $NAME|Y$"
PAST_CREATE_NAMED_DYNASTY_EFFECT: "Ha obtenido una nueva [dynasty|el] llamada $NAME|Y$"
PAST_WE_CREATE_NAMED_DYNASTY_EFFECT: "Hemos obtenido una nueva [dynasty|el] llamada $NAME|Y$"
PAST_THIRD_CREATE_NAMED_DYNASTY_EFFECT: "[COUNTRY.GetName] ha obtenido una nueva [dynasty|el] llamada $NAME|Y$"
CREATE_REBEL_EFFECT: "Recibirá una facción rebelde llamada $NAME$"
WE_CREATE_REBEL_EFFECT: "Recibiremos una facción rebelde llamada $NAME$"
THIRD_CREATE_REBEL_EFFECT: "[COUNTRY.GetName] recibirá una facción rebelde llamada $NAME$"
PAST_CREATE_REBEL_EFFECT: "Ha recibido una facción rebelde llamada $NAME$"
WE_PAST_CREATE_REBEL_EFFECT: "Hemos recibido una facción rebelde llamada $NAME$"
THIRD_PAST_CREATE_REBEL_EFFECT: "[COUNTRY.GetName] ha recibido una facción rebelde llamada $NAME$"
GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana $VALUE|2G$ de progreso"
FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana $VALUE|2G$ de progreso"
THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana $VALUE|2G$ de progreso"
LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de progreso"
FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de progreso"
THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de progreso"
PAST_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado $VALUE|2G$ de progreso"
PAST_FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado $VALUE|2G$ de progreso"
PAST_THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado $VALUE|2G$ de progreso"
PAST_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de progreso"
PAST_FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de progreso"
PAST_THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de progreso"
GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana un $VALUE|2%G$ de progreso"
FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana un $VALUE|2%G$ de progreso"
THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] gana un $VALUE|2%G$ de progreso"
LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde un $VALUE|2%R$ de progreso"
FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde un $VALUE|2%R$ de progreso"
THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] pierde un $VALUE|2%R$ de progreso"
PAST_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado un $VALUE|2%G$ de progreso"
PAST_FIRST_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado un $VALUE|2%G$ de progreso"
PAST_THIRD_GAIN_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha ganado un $VALUE|2%G$ de progreso"
PAST_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido un $VALUE|2%R$ de progreso"
PAST_FIRST_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "Nuestra creación de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido un $VALUE|2%R$ de progreso"
PAST_THIRD_LOSE_CASUS_BELLI_CREATION_PROGRESS_PERCENTAGE_EFFECT: "La creación por parte de [COUNTRY.GetName] de un [casus_belli|el] contra [TARGET_COUNTRY.GetName] ha perdido un $VALUE|2%R$ de progreso"
ADD_RELIGIOUS_ASPECT_EFFECT: "Añade [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
THIRD_ADD_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] añade [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
WE_ADD_RELIGIOUS_ASPECT_EFFECT: "Añadiremos [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_ADD_RELIGIOUS_ASPECT_EFFECT: "Ha añadido [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_THIRD_ADD_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] ha añadido [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_WE_ADD_RELIGIOUS_ASPECT_EFFECT: "Hemos añadido [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
REMOVE_RELIGIOUS_ASPECT_EFFECT: "Quita [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
THIRD_REMOVE_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] quita [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
WE_REMOVE_RELIGIOUS_ASPECT_EFFECT: "Quitaremos [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_REMOVE_RELIGIOUS_ASPECT_EFFECT: "Ha quitado [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_THIRD_REMOVE_RELIGIOUS_ASPECT_EFFECT: "[COUNTRY.GetName] ha quitado [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_WE_REMOVE_RELIGIOUS_ASPECT_EFFECT: "Hemos quitado [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
ADD_RELIGIOUS_FOCUS_EFFECT: "Añade [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
THIRD_ADD_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] añade [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
WE_ADD_RELIGIOUS_FOCUS_EFFECT: "Añadiremos [TARGET_RELIGIOUS_ASPECT.GetName|l] como [religious_aspect|el]"
PAST_ADD_RELIGIOUS_FOCUS_EFFECT: "Ha añadido [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
PAST_THIRD_ADD_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] ha añadido [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
PAST_WE_ADD_RELIGIOUS_FOCUS_EFFECT: "Hemos añadido [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
REMOVE_RELIGIOUS_FOCUS_EFFECT: "Quita [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
THIRD_REMOVE_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] quita [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
WE_REMOVE_RELIGIOUS_FOCUS_EFFECT: "Quitaremos [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
PAST_REMOVE_RELIGIOUS_FOCUS_EFFECT: "Ha quitado [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
PAST_THIRD_REMOVE_RELIGIOUS_FOCUS_EFFECT: "[COUNTRY.GetName] ha quitado [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
PAST_WE_REMOVE_RELIGIOUS_FOCUS_EFFECT: "Hemos quitado [TARGET_RELIGIOUS_FOCUS.GetName|l] como [religious_focus|el] completado"
GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del [religious_focus|el] actual gana un $VALUE|2%G$ de progreso"
FIRST_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual gana un $VALUE|2%G$ de progreso"
THIRD_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual gana un $VALUE|2%G$ de progreso"
LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del [religious_focus|el] actual pierde un $VALUE|2%R$ de progreso"
FIRST_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual pierde un $VALUE|2%R$ de progreso"
THIRD_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual pierde un $VALUE|2%R$ de progreso"
PAST_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del actual del [religious_focus|el] ha ganado un $VALUE|2%G$ de progreso"
PAST_FIRST_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual ha ganado un $VALUE|2%G$ de progreso"
PAST_THIRD_GAIN_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual ha ganado un $VALUE|2%G$ de progreso"
PAST_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación del [religious_focus|el] actual ha perdido un $VALUE|2%R$ de progreso"
PAST_FIRST_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "Nuestra investigación del [religious_focus|el] actual ha perdido un $VALUE|2%R$ de progreso"
PAST_THIRD_LOSE_RELIGIOUS_FOCUS_PROGRESS_EFFECT: "La investigación de [COUNTRY.GetName] del [religious_focus|el] actual ha perdido un $VALUE|2%R$ de progreso"
ADD_AVATAR_EFFECT: "Añade [TARGET_AVATAR.GetName] como [avatar|el]"
THIRD_ADD_AVATAR_EFFECT: "[COUNTRY.GetName] añade [TARGET_AVATAR.GetName] como [avatar|el]"
WE_ADD_AVATAR_EFFECT: "Añadiremos [TARGET_AVATAR.GetName] como [avatar|el]"
PAST_ADD_AVATAR_EFFECT: "Ha añadido [TARGET_AVATAR.GetName] como [avatar|el]"
PAST_THIRD_ADD_AVATAR_EFFECT: "[COUNTRY.GetName] ha añadido [TARGET_AVATAR.GetName] como [avatar|el]"
PAST_WE_ADD_AVATAR_EFFECT: "Hemos añadido [TARGET_AVATAR.GetName] como [avatar|el]"
REMOVE_AVATAR_EFFECT: "Quita [TARGET_AVATAR.GetName] como [avatar|el]"
THIRD_REMOVE_AVATAR_EFFECT: "[COUNTRY.GetName] quita [TARGET_AVATAR.GetName] como [avatar|el]"
WE_REMOVE_AVATAR_EFFECT: "Quitaremos [TARGET_AVATAR.GetName] como [avatar|el]"
PAST_REMOVE_AVATAR_EFFECT: "Ha quitado [TARGET_AVATAR.GetName] como [avatar|el]"
PAST_THIRD_REMOVE_AVATAR_EFFECT: "[COUNTRY.GetName] ha quitado [TARGET_AVATAR.GetName] como [avatar|el]"
PAST_WE_REMOVE_AVATAR_EFFECT: "Hemos quitado [TARGET_AVATAR.GetName] como [avatar|el]"
SUPPORT_REBEL_EFFECT: "Dará [support_rebels|el] para [TARGET_REBEL.GetName]"
FIRST_SUPPORT_REBEL_EFFECT: "Daremos [support_rebels|el] para [TARGET_REBEL.GetName]"
THIRD_SUPPORT_REBEL_EFFECT: "[COUNTRY.GetName] dará [support_rebels|el] para [TARGET_REBEL.GetName]"
SUPPORT_REBEL_EFFECT_PAST: "Ha empezado a dar [support_rebels|el] para [TARGET_REBEL.GetName]"
FIRST_SUPPORT_REBEL_EFFECT_PAST: "Hemos empezado a dar [support_rebels|el] para [TARGET_REBEL.GetName]"
THIRD_SUPPORT_REBEL_EFFECT_PAST: "[COUNTRY.GetName] ha empezado a dar [support_rebels|el] para [TARGET_REBEL.GetName]"
SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Participa en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]"
FIRST_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Participamos en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y votamos $VOTE$ en el [parliament_issue|el]"
THIRD_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] participa en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]"
PAST_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Ha participado en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]"
PAST_FIRST_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Hemos participado en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y votamos $VOTE$ en el [parliament_issue|el]"
PAST_THIRD_SET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] ha participado en el [parliament|el] de la organización [TARGET_INTERNATIONAL_ORGANIZATION.GetName] y vota $VOTE$ en el [parliament_issue|el]"
UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Se abstiene del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
FIRST_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Nos abstenemos del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
THIRD_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] se abstiene del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Se ha abstenido del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_FIRST_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "Nos hemos abstenido del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_UNSET_PARTICIPATED_IN_PARLIAMENT_EFFECT: "[COUNTRY.GetName] se ha abstenido del [parliament|e] de [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
ADD_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [rival|el]"
FIRST_ADD_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en nuestro [rival|el]"
THIRD_ADD_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [rival|el] de [COUNTRY.GetName]"
ADD_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] se ha convertido en [rival|el]"
FIRST_ADD_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] se ha convertido en nuestro [rival|el]"
THIRD_ADD_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] se ha convertido en [rival|el] de [COUNTRY.GetName]"
REMOVE_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] ya no será un [rival|el]"
FIRST_REMOVE_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] ya no será nuestro [rival|el]"
THIRD_REMOVE_RIVAL_EFFECT: "[TARGET_COUNTRY.GetName] ya no será [rival|el] de [COUNTRY.GetName]"
REMOVE_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser un [rival|el]"
FIRST_REMOVE_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser nuestro [rival|el]"
THIRD_REMOVE_RIVAL_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha dejado de ser [rival|el] de [COUNTRY.GetName]"
SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se convertirá en [heir|el]"
FIRST_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se convertirá en nuestro [heir|el]"
THIRD_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] será [heir|el] de [COUNTRY.GetName]"
PAST_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en [heir|el]"
PAST_FIRST_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en nuestro [heir|el]"
PAST_THIRD_SET_AS_DESIGNATED_HEIR_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en [heir|el] de [COUNTRY.GetName]"
TAKE_OVER_ALL_WAR_EFFECT: "Se unirá y asumirá el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]"
FIRST_TAKE_OVER_ALL_WAR_EFFECT: "Nos uniremos y asumiremos el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]"
THIRD_TAKE_OVER_ALL_WAR_EFFECT: "[COUNTRY.GetName] se unirá y asumirá el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]"
TAKE_OVER_ALL_WAR_EFFECT_PAST: "Ha asumido el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]"
FIRST_TAKE_OVER_ALL_WAR_EFFECT_PAST: "Hemos asumido el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]"
THIRD_TAKE_OVER_ALL_WAR_EFFECT_PAST: "[COUNTRY.GetName] ha asumido el liderazgo de todas las [wars|el] de [TARGET_COUNTRY.GetName]"
ANNUL_ALL_TREATIES_WITH_EFFECT: "Anula todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$."
FIRST_ANNUL_ALL_TREATIES_WITH_EFFECT: "Anulamos todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$."
THIRD_ANNUL_ALL_TREATIES_WITH_EFFECT: "[COUNTRY.GetName] anula todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$."
ANNUL_ALL_TREATIES_WITH_EFFECT_PAST: "Ha anulado todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$"
FIRST_ANNUL_ALL_TREATIES_WITH_EFFECT_PAST: "Hemos anulado todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$"
THIRD_ANNUL_ALL_TREATIES_WITH_EFFECT_PAST: "[COUNTRY.GetName] ha anulado todos los tratados con [TARGET_COUNTRY.GetName] durante $DURATION$"
#Privateer
ADD_PRIVATEER_POWER_EFFECT: "Gana un $VALUE|2%G$ de poder"
LOSE_PRIVATEER_POWER_EFFECT: "Pierde un $VALUE|2%R$ de poder"
THIRD_ADD_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] gana un $VALUE|2%G$ de poder"
THIRD_LOSE_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] pierde un $VALUE|2%R$ de poder"
PAST_ADD_PRIVATEER_POWER_EFFECT: "Ha ganado un $VALUE|2%G$ de poder"
PAST_LOSE_PRIVATEER_POWER_EFFECT: "Ha perdido un $VALUE|2%R$ de poder"
PAST_THIRD_ADD_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] ha ganado un $VALUE|2%G$ de poder"
PAST_THIRD_LOSE_PRIVATEER_POWER_EFFECT: "[PRIVATEER.GetName] ha perdido un $VALUE|2%R$ de poder"
CHANGE_PRIVATEER_OWNER_EFFECT: "Cambia su lealtad a [TARGET_COUNTRY.GetName]"
THIRD_CHANGE_PRIVATEER_OWNER_EFFECT: "[PRIVATEER.GetName] cambia su lealtad a [TARGET_COUNTRY.GetName]"
PAST_CHANGE_PRIVATEER_OWNER_EFFECT: "Ha cambiado su lealtad a [TARGET_COUNTRY.GetName]"
PAST_THIRD_CHANGE_PRIVATEER_OWNER_EFFECT: "[PRIVATEER.GetName] ha cambiado su lealtad a [TARGET_COUNTRY.GetName]"
HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] contrata a un [privateer|el]"
THIRD_HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] contrata a un [privateer|el] en [AREA.GetName]"
PAST_HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha contratado a un [privateer|el]"
PAST_THIRD_HIRE_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha contratado a un [privateer|el] en [AREA.GetName]"
DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] despide a un [privateer|el]"
THIRD_DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] despide a un [privateer|el] en [AREA.GetName]"
PAST_DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha despedido a un [privateer|el]"
PAST_THIRD_DISMISS_PRIVATEER_EFFECT: "[TARGET_COUNTRY.GetName] ha despedido a un [privateer|el] en [AREA.GetName]"
#Exploration
ADD_EXPLORATION_PROGRESS_EFFECT: "Gana $VALUE|2G$ de progreso"
LOSE_EXPLORATION_PROGRESS_EFFECT: "Pierde $VALUE|2$ de progreso"
THIRD_ADD_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] gana $VALUE|2G$ de progreso"
THIRD_LOSE_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] pierde $VALUE|2R$ de progreso"
PAST_ADD_EXPLORATION_PROGRESS_EFFECT: "Ha ganado $VALUE|2G$ de progreso"
PAST_LOSE_EXPLORATION_PROGRESS_EFFECT: "Ha perdido $VALUE|2R$ de progreso"
PAST_THIRD_ADD_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] ha ganado $VALUE|2G$ de progreso"
PAST_THIRD_LOSE_EXPLORATION_PROGRESS_EFFECT: "La [EXPLORATION.GetName] ha perdido $VALUE|2R$ de progreso"
STALL_EXPLORATION_EFFECT: "¡Ahora se estancará!"
THIRD_STALL_EXPLORATION_EFFECT: "¡La [EXPLORATION.GetName] ahora se estancará!"
UNSTALL_EXPLORATION_EFFECT: "Ya no estará estancada"
THIRD_UNSTALL_EXPLORATION_EFFECT: "La [EXPLORATION.GetName] ya no estará estancada"
PAST_STALL_EXPLORATION_EFFECT: "Se ha estancado"
PAST_THIRD_STALL_EXPLORATION_EFFECT: "La [EXPLORATION.GetName] se ha estancado"
PAST_UNSTALL_EXPLORATION_EFFECT: "Ha dejado de estar estancada"
PAST_THIRD_UNSTALL_EXPLORATION_EFFECT: "La [EXPLORATION.GetName] ha dejado de estar estancada"
#Mercenary
ADD_MERCENARY_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_MERCENARY_MODIFIER_DURATION: "[MERCENARY.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_MERCENARY_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_MERCENARY_MODIFIER_DURATION: "[MERCENARY.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_MERCENARY_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$"
THIRD_ADD_MERCENARY_MODIFIER_FOREVER: "[MERCENARY.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$"
PAST_ADD_MERCENARY_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_MERCENARY_MODIFIER_FOREVER: "[MERCENARY.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_MERCS$.$SCALE$$DECAYING$"
REMOVE_MERCENARY_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_MERCENARY_MODIFIER: "[MERCENARY.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_MERCENARY_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_MERCENARY_MODIFIER: "[MERCENARY.GetName] ha perdido el efecto de $MODIFIER|V$"
HIRE_MERCENARY_EFFECT: "Contratará a [TARGET_MERCENARY.GetName]"
WE_HIRE_MERCENARY_EFFECT: "Contrataremos a [TARGET_MERCENARY.GetName]"
THIRD_HIRE_MERCENARY_EFFECT: "[COUNTRY.GetName] contratará a [TARGET_MERCENARY.GetName]"
HIRE_MERCENARY_EFFECT_PAST: "Ha contratado a [TARGET_MERCENARY.GetName]"
WE_HIRE_MERCENARY_EFFECT_PAST: "Hemos contratado a [TARGET_MERCENARY.GetName]"
THIRD_HIRE_MERCENARY_EFFECT_PAST: "[COUNTRY.GetName] ha contratado a [TARGET_MERCENARY.GetName]"
DISMISS_MERCENARY_EFFECT: "Despedirá a [TARGET_MERCENARY.GetName]"
WE_DISMISS_MERCENARY_EFFECT: "Despediremos a [TARGET_MERCENARY.GetName]"
THIRD_DISMISS_MERCENARY_EFFECT: "[COUNTRY.GetName] despedirá a [TARGET_MERCENARY.GetName]"
PAST_DISMISS_MERCENARY_EFFECT: "Ha despedido a [TARGET_MERCENARY.GetName]"
PAST_WE_DISMISS_MERCENARY_EFFECT: "Hemos despedido a [TARGET_MERCENARY.GetName]"
PAST_THIRD_DISMISS_MERCENARY_EFFECT: "[COUNTRY.GetName] ha despedido a [TARGET_MERCENARY.GetName]"
MERCENARY_HIRED_BY_EFFECT: "Se contratará por parte de [TARGET_COUNTRY.GetName]"
THIRD_MERCENARY_HIRED_BY_EFFECT: "[TARGET_COUNTRY.GetName] contratará a [MERCENARY.GetName]"
MERCENARY_HIRED_BY_EFFECT_PAST: "Se ha contratado por parte de [TARGET_COUNTRY.GetName]"
THIRD_MERCENARY_HIRED_BY_EFFECT_PAST: "[TARGET_COUNTRY.GetName] ha contratado a [MERCENARY.GetName]"
DESTROY_MERCENARY_EFFECT: "[TARGET_MERCENARY.GetName] sufre una derrota aplastante y se dispersa"
DESTROY_MERCENARY_EFFECT_PAST: "[TARGET_MERCENARY.GetName] ha sufrido una derrota aplastante y se ha dispersado"
#Siege
ADD_BREACH_EFFECT: "$NUM|Y$ brecha(s) nueva(s) añadida(s)"
THIRD_ADD_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) nueva(s) añadida(s) en este cerco: [SIEGE.GetName]!"
PAST_ADD_BREACH_EFFECT: "$NUM|Y$ brecha(s) nueva(s) añadida(s)"
PAST_THIRD_ADD_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) nueva(s) añadida(s) en este cerco: [SIEGE.GetName]!"
LOSE_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) reparada(s) en la muralla!"
THIRD_LOSE_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) reparada(s) en la muralla de este cerco: [SIEGE.GetName]!"
PAST_LOSE_BREACH_EFFECT: "$NUM|Y$ brecha(s) reparada(s) en la muralla"
PAST_THIRD_LOSE_BREACH_EFFECT: "¡$NUM|Y$ brecha(s) reparada(s) en la muralla de este cerco: [SIEGE.GetName]!"
GARRISON_SORTIE_EFFECT: "Realiza una salida de guarnición en [SIEGE.GetLocation.GetName]"
THIRD_GARRISON_SORTIE_EFFECT: "[SIEGE.GetSiegeDefender.GetName] realiza una salida de guarnición en [SIEGE.GetLocation.GetName]"
PAST_GARRISON_SORTIE_EFFECT: "Ha realizado una salida de guarnición en [SIEGE.GetLocation.GetName]"
PAST_THIRD_GARRISON_SORTIE_EFFECT: "[SIEGE.GetSiegeDefender.GetName] ha realizado una salida de guarnición en [SIEGE.GetLocation.GetName]"
#Religion
ADD_RELIGION_MODIFIER: "Obtiene $MODIFIER|V$"
FIRST_ADD_RELIGION_MODIFIER: "Nuestra religión obtiene $MODIFIER|V$"
THIRD_ADD_RELIGION_MODIFIER: "El [RELIGION.GetName|l] obtiene $MODIFIER|V$"
PAST_ADD_RELIGION_MODIFIER: "Ha obtenido $MODIFIER|V$"
PAST_FIRST_ADD_RELIGION_MODIFIER: "Nuestra religión ha obtenido $MODIFIER|V$"
PAST_THIRD_ADD_RELIGION_MODIFIER: "El [RELIGION.GetName|l] ha obtenido $MODIFIER|V$"
ADD_RELIGION_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_RELIGION_MODIFIER_DURATION: "El [RELIGION.GetName|l] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_RELIGION_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_RELIGION_MODIFIER_DURATION: "El [RELIGION.GetName|l] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_RELIGION_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
THIRD_ADD_RELIGION_MODIFIER_FOREVER: "El [RELIGION.GetName|l] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
PAST_ADD_RELIGION_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_RELIGION_MODIFIER_FOREVER: "El [RELIGION.GetName|l] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_ETERNITY$.$SCALE$$DECAYING$"
REMOVE_RELIGION_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_RELIGION_MODIFIER: "El [RELIGION.GetName|l] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_RELIGION_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_RELIGION_MODIFIER: "El [RELIGION.GetName|l] ha perdido el efecto de $MODIFIER|V$"
SET_RELIGIOUS_VIEW_EFFECT: "Considerará el [TARGET_RELIGION.GetName|l] como $RELATION|V$"
THIRD_SET_RELIGIOUS_VIEW_EFFECT: "El [RELIGION.GetName|l] considerará el [TARGET_RELIGION.GetName|l] como $RELATION|V$"
PAST_SET_RELIGIOUS_VIEW_EFFECT: "Ahora considera el [TARGET_RELIGION.GetName|l] como $RELATION|V$"
PAST_THIRD_SET_RELIGIOUS_VIEW_EFFECT: "El [RELIGION.GetName|l] ahora considera el [TARGET_RELIGION.GetName|l] como $RELATION|V$"
CHANGE_RELIGIOUS_VIEW_EFFECT: "Mejora la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
FIRST_CHANGE_RELIGIOUS_VIEW_EFFECT: "Mejoramos la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
THIRD_CHANGE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] mejora su visión del [TARGET_RELIGION.GetName|l] a $RELATION|V$"
PAST_CHANGE_RELIGIOUS_VIEW_EFFECT: "Se ha mejorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
PAST_FIRST_CHANGE_RELIGIOUS_VIEW_EFFECT: "Hemos mejorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
PAST_THIRD_CHANGE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] ha mejorado su visión del [TARGET_RELIGION.GetName|l] a $RELATION|V$"
LOSE_RELIGIOUS_VIEW_EFFECT: "Empeora la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
FIRST_LOSE_RELIGIOUS_VIEW_EFFECT: "Empeoramos la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
THIRD_LOSE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] empeora su visión sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
PAST_LOSE_RELIGIOUS_VIEW_EFFECT: "Se ha empeorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
PAST_FIRST_LOSE_RELIGIOUS_VIEW_EFFECT: "Hemos empeorado la visión de la [religion|el] del [RELIGION.GetName|l] sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
PAST_THIRD_LOSE_RELIGIOUS_VIEW_EFFECT: "La [religion|el] del [RELIGION.GetName|l] ha empeorado su visión sobre el [TARGET_RELIGION.GetName|l] a $RELATION|V$"
GAIN_REFORM_DESIRE_EFFECT: "Obtiene un $VALUE|2%R$ de [reform_desire|el]"
THIRD_GAIN_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] obtiene un $VALUE|2%R$ de [reform_desire|el]"
LOSE_REFORM_DESIRE_EFFECT: "Pierde un $VALUE|2%G$ de [reform_desire|el]"
THIRD_LOSE_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] pierde un $VALUE|2%G$ de [reform_desire|el]"
PAST_GAIN_REFORM_DESIRE_EFFECT: "Ha obtenido un $VALUE|2%R$ de [reform_desire|el]"
PAST_THIRD_GAIN_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] ha obtenido un $VALUE|2%R$ de [reform_desire|el]"
PAST_LOSE_REFORM_DESIRE_EFFECT: "Ha perdido un $VALUE|2%G$ de [reform_desire|el]"
PAST_THIRD_LOSE_REFORM_DESIRE_EFFECT: "El [RELIGION.GetName|l] ha perdido un $VALUE|2%G$ de [reform_desire|el]"
SET_REFORM_ON_EFFECT: "Ahora requerirá una gran reforma"
THIRD_SET_REFORM_ON_EFFECT: "El [RELIGION.GetName|l] ahora requerirá una gran reforma"
SET_REFORM_OFF_EFFECT: "Ya no requerirá una gran reforma"
THIRD_SET_REFORM_OFF_EFFECT: "El [RELIGION.GetName|l] ya no requerirá una gran reforma"
PAST_SET_REFORM_ON_EFFECT: "Ahora requiere una gran reforma"
PAST_THIRD_SET_REFORM_ON_EFFECT: "El [RELIGION.GetName|l] ahora requiere una gran reforma"
PAST_SET_REFORM_OFF_EFFECT: "Ya no requiere una gran reforma"
PAST_THIRD_SET_REFORM_OFF_EFFECT: "El [RELIGION.GetName|l] ya no requiere una gran reforma"
ENABLE_RELIGION_EFFECT: "¡Se fundará ahora!"
THIRD_ENABLE_RELIGION_EFFECT: "¡La [religion|e] del [RELIGION.GetName|l] se fundará ahora!"
DISABLE_RELIGION_EFFECT: "¡Ya no será una [religion|el] activa!"
THIRD_DISABLE_RELIGION_EFFECT: "El [RELIGION.GetName|l] ya no será una [religion|el] activa"
PAST_ENABLE_RELIGION_EFFECT: "Se ha fundado"
PAST_THIRD_ENABLE_RELIGION_EFFECT: "Se ha fundado la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_DISABLE_RELIGION_EFFECT: "Ya no es una [religion|el] activa"
PAST_THIRD_DISABLE_RELIGION_EFFECT: "El [RELIGION.GetName|l] ya no es una [religion|el] activa"
CREATE_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ aparece en [TARGET_LOCATION.GetName]"
PAST_CREATE_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ ha aparecido en [TARGET_LOCATION.GetName]"
DESTROY_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ ha quedado en ruinas"
PAST_DESTROY_HOLY_SITE_EFFECT: "El [holy_site|el] $HOLY_SITE_NAME$ ha quedado en ruinas"
#Religious School
SET_SCHOOL_OPINION_EFFECT: "Considerará el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$"
THIRD_SET_SCHOOL_OPINION_EFFECT: "El [RELIGIOUS_SCHOOL.GetName|l] considerará el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$"
PAST_SET_SCHOOL_OPINION_EFFECT: "Ahora considera el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$"
PAST_THIRD_SET_SCHOOL_OPINION_EFFECT: "El [RELIGIOUS_SCHOOL.GetName|l] ahora considera el [TARGET_RELIGIOUS_SCHOOL.GetName|l] como $RELATION|V$"
#Gods
REMOVE_GOD: "Dejará de adorar a Dios"
THIRD_REMOVE_GOD: "[COUNTRY.GetName] dejará de adorar a Dios"
PAST_REMOVE_GOD: "Ha dejado de adorar a Dios"
PAST_THIRD_REMOVE_GOD: "[COUNTRY.GetName] ha dejado de adorar a Dios"
ADD_GOD_EFFECT: "[TARGET_GOD.GetName] se venerará como nuestro [god|el] principal"
WE_ADD_GOD_EFFECT: "A partir de ahora veneraremos a [TARGET_GOD.GetName] como nuestro [god|el] principal"
THIRD_ADD_GOD_EFFECT: "A partir de ahora, [COUNTRY.GetName] venerará a [TARGET_GOD.GetName] como su [god|el] principal"
PAST_ADD_GOD_EFFECT: "Ha venerado a [TARGET_GOD.GetName] como su [god|el] principal"
PAST_WE_ADD_GOD_EFFECT: "Hemos venerado a [TARGET_GOD.GetName] como nuestro [god|el] principal"
PAST_THIRD_ADD_GOD_EFFECT: "[COUNTRY.GetName] ha venerado a [TARGET_GOD.GetName] como su [god|el] principal"
#Work of Art
MOVE_ART_EFFECT: "Se traslada a [TARGET_LOCATION.GetName]"
THIRD_MOVE_ART_EFFECT: "[WORK_OF_ART.GetName] se traslada a [TARGET_LOCATION.GetName]"
PAST_MOVE_ART_EFFECT: "Se ha trasladado a [TARGET_LOCATION.GetName]"
PAST_THIRD_MOVE_ART_EFFECT: "[WORK_OF_ART.GetName] se ha trasladado a [TARGET_LOCATION.GetName]"
SET_ART_OWNER_EFFECT: "Pasa a ser propiedad de [TARGET_COUNTRY.GetName]"
THIRD_SET_ART_OWNER_EFFECT: "[WORK_OF_ART.GetName] pasa a ser propiedad de [TARGET_COUNTRY.GetName]"
PAST_SET_ART_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
PAST_THIRD_SET_ART_OWNER_EFFECT: "[WORK_OF_ART.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
START_PERIPHORA_TOWARDS_EFFECT: "Comienza una periphora hacia [TARGET_LOCATION.GetName]"
THIRD_START_PERIPHORA_TOWARDS_EFFECT: "[WORK_OF_ART.GetName] comienza una periphora hacia [TARGET_LOCATION.GetName]"
PAST_START_PERIPHORA_TOWARDS_EFFECT: "Ha comenzado una periphora hacia [TARGET_LOCATION.GetName]"
PAST_THIRD_START_PERIPHORA_TOWARDS_EFFECT: "[WORK_OF_ART.GetName] ha comenzado una periphora hacia [TARGET_LOCATION.GetName]"
ADD_ART_QUALITY_EFFECT: "Obtiene $VALUE|G2$ de [art_quality|el]"
THIRD_ADD_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] obtiene $VALUE|G2$ de [art_quality|el]"
LOSE_ART_QUALITY_EFFECT: "Pierde $VALUE|2R$ de [art_quality|el]"
THIRD_LOSE_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] pierde $VALUE|R2$ de [art_quality|el]"
PAST_ADD_ART_QUALITY_EFFECT: "Ha obtenido $VALUE|2G$ de [art_quality|el]"
PAST_THIRD_ADD_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] ha obtenido $VALUE|2G$ de [art_quality|el]"
PAST_LOSE_ART_QUALITY_EFFECT: "Ha perdido $VALUE|2R$ de [art_quality|el]"
PAST_THIRD_LOSE_ART_QUALITY_EFFECT: "[WORK_OF_ART.GetName] ha perdido $VALUE|2R$ de [art_quality|el]"
#Loan
CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] pasa a ser [TARGET_COUNTRY.GetLongName|l]"
THIRD_CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] de este [loan|el] ([LOAN.GetName]) pasará a ser [TARGET_COUNTRY.GetLongName|l]"
PAST_CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] ha pasado a ser [TARGET_COUNTRY.GetLongName|l]"
PAST_THIRD_CHANGE_LOAN_OWNER_EFFECT: "El [lender|el] de este [loan|el] ([LOAN.GetName]) ha pasado a ser [TARGET_COUNTRY.GetLongName|l]"
CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] pasa a ser [TARGET_COUNTRY.GetLongName|l]"
THIRD_CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] de este [loan|el] ([LOAN.GetName]) pasará a ser [TARGET_COUNTRY.GetLongName|l]"
PAST_CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] ha pasado a ser [TARGET_COUNTRY.GetLongName|l]"
PAST_THIRD_CHANGE_LOAN_BORROWER_EFFECT: "El [borrower|el] de este [loan|el] ([LOAN.GetName]) ha pasado a ser [TARGET_COUNTRY.GetLongName|l]"
ADD_LOAN_AMOUNT_EFFECT: "Aumenta en $VALUE|2-=$[gold_i]"
LOSE_LOAN_AMOUNT_EFFECT: "Disminuye en $VALUE|2+=$[gold_i]"
PAST_ADD_LOAN_AMOUNT_EFFECT: "Ha aumentado en $VALUE|2-=$[gold_i]"
PAST_LOSE_LOAN_AMOUNT_EFFECT: "Ha disminuido en $VALUE|2+=$[gold_i]"
THIRD_ADD_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) aumenta en $VALUE|2-=$[gold_i]"
THIRD_LOSE_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) se reduce en $VALUE|2+=$[gold_i]"
PAST_THIRD_ADD_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) ha aumentado en $VALUE|2-=$[gold_i]"
PAST_THIRD_LOSE_LOAN_AMOUNT_EFFECT: "Este préstamo ([LOAN.GetName]) ha disminuido en $VALUE|2+=$[gold_i]"
ADD_LOAN_INTEREST_EFFECT: "Los intereses aumentan un $VALUE|2-V%$[gold_i]"
LOSE_LOAN_INTEREST_EFFECT: "Los intereses disminuyen un $VALUE|2+V%$[gold_i]"
PAST_ADD_LOAN_INTEREST_EFFECT: "Los intereses han aumentado un $VALUE|2-V%$[gold_i]"
PAST_LOSE_LOAN_INTEREST_EFFECT: "Los intereses han disminuido un $VALUE|2+V%$[gold_i]"
THIRD_ADD_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) aumentan un $VALUE|2-V%$[gold_i]"
THIRD_LOSE_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) disminuyen un $VALUE|2+V%$[gold_i]"
PAST_THIRD_ADD_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) han aumentado un $VALUE|2-V%$[gold_i]"
PAST_THIRD_LOSE_LOAN_INTEREST_EFFECT: "Los intereses de este préstamo ([LOAN.GetName]) han disminuido un $VALUE|2+V%$[gold_i]"
SET_LOAN_LOC_KEY_EFFECT: "Se convierte en: $KEY$"
PAST_SET_LOAN_LOC_KEY_EFFECT: "Se ha convertido en $KEY$"
THIRD_SET_LOAN_LOC_KEY_EFFECT: "Este préstamo ([LOAN.GetName]) se convierte en: $KEY$"
PAST_THIRD_SET_LOAN_LOC_KEY_EFFECT: "Este préstamo ([LOAN.GetName]) se ha convertido en: $KEY$"
CANCEL_LOAN_EFFECT: "El [loan|el] se cancela"
THIRD_CANCEL_LOAN_EFFECT: "Este préstamo ([LOAN.GetName]) se cancela"
PAST_CANCEL_LOAN_EFFECT: "El [loan|el] se ha cancelado"
PAST_THIRD_CANCEL_LOAN_EFFECT: "Este préstamo ([LOAN.GetName]) se ha cancelado"
#Charter
CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]"
THIRD_CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "[COLONIAL_CHARTER.GetName] será propiedad de [TARGET_COUNTRY.GetName]"
PAST_CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
PAST_THIRD_CHANGE_COLONIAL_CHARTER_OWNER_EFFECT: "[COLONIAL_CHARTER.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
FIRE_GENERIC_ACTION_EFFECT: "Lanza la acción $ACTION$ para [COUNTRY.GetName]"
THIRD_FIRE_GENERIC_ACTION_EFFECT: "Lanza la acción $ACTION$ para [COUNTRY.GetName]"
PAST_FIRE_GENERIC_ACTION_EFFECT: "Ha lanzado la acción $ACTION$ para [COUNTRY.GetName]"
PAST_THIRD_FIRE_GENERIC_ACTION_EFFECT: "Ha lanzado la acción $ACTION$ para [COUNTRY.GetName]"
PROPOSE_RESOLUTION_EFFECT: "Propone la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
FIRST_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] propone la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
THIRD_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] propone la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_PROPOSE_RESOLUTION_EFFECT: "Ha propuesto la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_FIRST_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] ha propuesto la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_PROPOSE_RESOLUTION_EFFECT: "[COUNTRY.GetName] ha propuesto la resolución «$RESOLUTION$» en [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
EXECUTE_PROPOSE_EFFECT: "Lo siguiente tendrá lugar porque se ha propuesto $IMPLEMENTABLE$:\n$EFFECT$"
PAST_EXECUTE_PROPOSE_EFFECT: "Lo siguiente ha tenido lugar porque se ha propuesto $IMPLEMENTABLE$:\n$EFFECT$"
#Character
CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "Se une a [TARGET_REBEL.GetName]"
THIRD_CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] se une a [TARGET_REBEL.GetName]"
PAST_CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "Se ha unido a [TARGET_REBEL.GetName]"
PAST_THIRD_CHANGE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] se ha unido a [TARGET_REBEL.GetName]"
REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "Abandona a [CHARACTER.GetRebel.GetName]"
PAST_REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "Ha abandonado a [CHARACTER.GetRebel.GetName]"
THIRD_REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] abandona a [CHARACTER.GetRebel.GetName]"
PAST_THIRD_REMOVE_CHARACTER_ALLEGIANCE_EFFECT: "[CHARACTER.GetName] ha abandonado a [CHARACTER.GetRebel.GetName]"
SET_TO_LIMITED_RANDOM_STAT_EFFECT: "Su $ABILITY|Y$ ha quedado en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)"
PAST_SET_TO_LIMITED_RANDOM_STAT_EFFECT: "Su $ABILITY|Y$ quedó en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)"
THIRD_SET_TO_LIMITED_RANDOM_STAT_EFFECT: "La $ABILITY|Y$ de [CHARACTER.GetName] ha quedado en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)"
PAST_THIRD_SET_TO_LIMITED_RANDOM_STAT_EFFECT: "La $ABILITY|Y$ de [CHARACTER.GetName] quedó en $VALUE|0Y$ (valor entre $MIN|Y$ y $MAX|Y$)"
ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$"
FIRST_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "El [character|el] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$"
THIRD_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "[CHARACTER.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$"
PAST_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$"
PAST_FIRST_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "El [character|el] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_CHARACTER_MODIFIER_UNTIL_DEATH: "[CHARACTER.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LIFE$.$SCALE$$DECAYING$"
ADD_CHARACTER_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
FIRST_ADD_CHARACTER_MODIFIER_DURATION: "El [character|el] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_CHARACTER_MODIFIER_DURATION: "[CHARACTER.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_CHARACTER_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_FIRST_ADD_CHARACTER_MODIFIER_DURATION: "El [character|el] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_CHARACTER_MODIFIER_DURATION: "[CHARACTER.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_CHARACTER_MODIFIER: "Obtiene $MODIFIER|V$"
FIRST_ADD_CHARACTER_MODIFIER: "El [character|el] obtiene $MODIFIER|V$"
THIRD_ADD_CHARACTER_MODIFIER: "[CHARACTER.GetName] obtiene $MODIFIER|V$"
PAST_ADD_CHARACTER_MODIFIER: "Ha obtenido $MODIFIER|V$"
PAST_FIRST_ADD_CHARACTER_MODIFIER: "El [character|el] ha obtenido $MODIFIER|V$"
PAST_THIRD_ADD_CHARACTER_MODIFIER: "[CHARACTER.GetName] ha obtenido $MODIFIER|V$"
REMOVE_CHARACTER_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_CHARACTER_MODIFIER: "[CHARACTER.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_CHARACTER_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_CHARACTER_MODIFIER: "[CHARACTER.GetName] ha perdido el efecto de $MODIFIER|V$"
MARRY_CHARACTER_EFFECT: "Se casa con [TARGET_CHARACTER.GetName]"
THIRD_MARRY_CHARACTER_EFFECT: "[CHARACTER.GetName] se casa con [TARGET_CHARACTER.GetName]"
PAST_MARRY_CHARACTER_EFFECT: "Se ha casado con [TARGET_CHARACTER.GetName]"
PAST_THIRD_MARRY_CHARACTER_EFFECT: "[CHARACTER.GetName] se ha casado con [TARGET_CHARACTER.GetName]"
DIVORCE_CHARACTER_EFFECT: "Se divorcia de [TARGET_CHARACTER.GetName]"
THIRD_DIVORCE_CHARACTER_EFFECT: "[CHARACTER.GetName] se divorcia de [TARGET_CHARACTER.GetName]"
PAST_DIVORCE_CHARACTER_EFFECT: "Se ha divorciado de [TARGET_CHARACTER.GetName]"
PAST_THIRD_DIVORCE_CHARACTER_EFFECT: "[CHARACTER.GetName] se ha divorciado de [TARGET_CHARACTER.GetName]"
EFFECT_SET_CHILD_EDUCATION: "La educación se establece en: [TARGET_CHILD_EDUCATION.GetName]"
EFFECT_SET_CHILD_EDUCATION_THIRD: "La educación de [CHARACTER.GetName] se establece en: [TARGET_CHILD_EDUCATION.GetName]"
EFFECT_SET_CHILD_EDUCATION_PAST: "La educación se ha establecido en: [TARGET_CHILD_EDUCATION.GetName]"
EFFECT_SET_CHILD_EDUCATION_PAST_THIRD: "La educación de [CHARACTER.GetName] se ha establecido en: [TARGET_CHILD_EDUCATION.GetName]"
GAIN_ABILITY_EFFECT: "Obtiene $VALUE|0G$ de $ABILITY$"
THIRD_GAIN_ABILITY_EFFECT: "[CHARACTER.GetName] obtiene $VALUE|0G$ de $ABILITY$"
LOSE_ABILITY_EFFECT: "Pierde $VALUE|0R$ de $ABILITY$"
THIRD_LOSE_ABILITY_EFFECT: "[CHARACTER.GetName] pierde $VALUE|0R$ de $ABILITY$"
PAST_GAIN_ABILITY_EFFECT: "Ha obtenido $VALUE|0G$ de $ABILITY$"
PAST_THIRD_GAIN_ABILITY_EFFECT: "[CHARACTER.GetName] ha obtenido $VALUE|0G$ de $ABILITY$"
PAST_LOSE_ABILITY_EFFECT: "Ha perdido $VALUE|0R$ de $ABILITY$"
PAST_THIRD_LOSE_ABILITY_EFFECT: "[CHARACTER.GetName] ha perdido $VALUE|0R$ de $ABILITY$"
MOVE_CHARACTER_EFFECT: "Se muda a vivir en [TARGET_COUNTRY.GetLongName|l]"
THIRD_MOVE_CHARACTER_EFFECT: "[CHARACTER.GetName] se muda a vivir en [TARGET_COUNTRY.GetLongName|l]"
PAST_MOVE_CHARACTER_EFFECT: "Se ha mudado a vivir en [TARGET_COUNTRY.GetName]"
PAST_THIRD_MOVE_CHARACTER_EFFECT: "[CHARACTER.GetName] se ha mudado a vivir en [TARGET_COUNTRY.GetLongName|l]"
ADD_TRAIT_EFFECT: "Obtiene [TARGET_TRAIT.GetName|l]"
THIRD_ADD_TRAIT_EFFECT: "[CHARACTER.GetName] obtiene [TARGET_TRAIT.GetName|l]"
PAST_ADD_TRAIT_EFFECT: "Ha obtenido [TARGET_TRAIT.GetName|l]"
PAST_THIRD_ADD_TRAIT_EFFECT: "[CHARACTER.GetName] ha obtenido [TARGET_TRAIT.GetName|l]"
REMOVE_TRAIT_EFFECT: "Pierde [TARGET_TRAIT.GetName|l]"
THIRD_REMOVE_TRAIT_EFFECT: "[CHARACTER.GetName] pierde [TARGET_TRAIT.GetName|l]"
PAST_REMOVE_TRAIT_EFFECT: "Ha perdido [TARGET_TRAIT.GetName|l]"
PAST_THIRD_REMOVE_TRAIT_EFFECT: "[CHARACTER.GetName] ha perdido [TARGET_TRAIT.GetName|l]"
GAIN_ARTIST_SKILL_EFFECT: "Gana un $VALUE|2%G$ de [artistic_skill|El]"
THIRD_GAIN_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] gana un $VALUE|2%G$ de [artistic_skill|El]"
LOSE_ARTIST_SKILL_EFFECT: "Pierde un $VALUE|2%R$ de [artistic_skill|El]"
THIRD_LOSE_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] pierde un $VALUE|2%R$ de [artistic_skill|El]"
PAST_GAIN_ARTIST_SKILL_EFFECT: "Ha ganado un $VALUE|2%G$ de [artistic_skill|El]"
PAST_THIRD_GAIN_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] ha ganado un $VALUE|2%G$ de [artistic_skill|El]"
PAST_LOSE_ARTIST_SKILL_EFFECT: "Ha perdido un $VALUE|2%R$ de [artistic_skill|El]"
PAST_THIRD_LOSE_ARTIST_SKILL_EFFECT: "[CHARACTER.GetName] ha perdido un $VALUE|2%R$ de [artistic_skill|El]"
CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en el padre"
THIRD_CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en padre de [CHARACTER.GetName]"
PAST_CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en el padre"
PAST_THIRD_CHANGE_FATHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en el padre de [CHARACTER.GetName]"
CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en la madre"
THIRD_CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se convierte en la madre de [CHARACTER.GetName]"
PAST_CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en la madre"
PAST_THIRD_CHANGE_MOTHER_EFFECT: "[TARGET_CHARACTER.GetName] se ha convertido en la madre de [CHARACTER.GetName]"
ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] adopta a [TARGET_CHARACTER.GetName]"
THIRD_ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] adopta a [TARGET_CHARACTER.GetName]"
PAST_ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] ha adoptado a [TARGET_CHARACTER.GetName]"
PAST_THIRD_ADOPT_CHARACTER_EFFECT: "[CHARACTER.GetName] ha adoptado a [TARGET_CHARACTER.GetName]"
CHANGE_CHARACTER_CULTURE_EFFECT: "Abraza la [culture|el] de los [TARGET_CULTURE.GetName|l]"
PAST_CHANGE_CHARACTER_CULTURE_EFFECT: "Ha abrazado la [culture|el] de los [TARGET_CULTURE.GetName|l]"
THIRD_CHANGE_CHARACTER_CULTURE_EFFECT: "[CHARACTER.GetName] abraza la [culture|el] de los [TARGET_CULTURE.GetName|l]"
PAST_THIRD_CHANGE_CHARACTER_CULTURE_EFFECT: "[CHARACTER.GetName] ha abrazado la [culture|el] de los [TARGET_CULTURE.GetName|l]"
CHANGE_CHARACTER_ESTATE_EFFECT: "Se une al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]"
PAST_CHANGE_CHARACTER_ESTATE_EFFECT: "Se ha unido al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]"
THIRD_CHANGE_CHARACTER_ESTATE_EFFECT: "[CHARACTER.GetName] se une al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]"
PAST_THIRD_CHANGE_CHARACTER_ESTATE_EFFECT: "[CHARACTER.GetName] se une al [estate|el] [TARGET_ESTATE_TYPE.GetName|l]"
REMOVE_RULER_EFFECT: "Ya no será [ruler|el] de [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_RULER_EFFECT: "[CHARACTER.GetName] ya no será [ruler|el] de [TARGET_COUNTRY.GetName]"
PAST_REMOVE_RULER_EFFECT: "Ha dejado de ser [ruler|el] de [TARGET_COUNTRY.GetName]"
PAST_THIRD_REMOVE_RULER_EFFECT: "[CHARACTER.GetName] ha dejado de ser [ruler|el] de [TARGET_COUNTRY.GetName]"
CHANGE_CHARACTER_RELIGION_EFFECT: "Se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_CHANGE_CHARACTER_RELIGION_EFFECT: "Se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
THIRD_CHANGE_CHARACTER_RELIGION_EFFECT: "[CHARACTER.GetName] se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_THIRD_CHANGE_CHARACTER_RELIGION_EFFECT: "[CHARACTER.GetName] se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
MAKE_SAINT_EFFECT: "Se proclama la [canonization|el]"
PAST_MAKE_SAINT_EFFECT: "Se ha proclamado la [canonization|el]"
THIRD_MAKE_SAINT_EFFECT: "Se proclama la [canonization|el] de [CHARACTER.GetName]"
PAST_THIRD_MAKE_SAINT_EFFECT: "Se ha proclamado la [canonization|el] de [CHARACTER.GetName]"
MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se proclama la [canonization|el] en el [CHARACTER.GetReligion.GetName|l]"
PAST_MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se ha proclamado la [canonization|el] en el [CHARACTER.GetReligion.GetName|l]"
THIRD_MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se proclama la [canonization|el] de [CHARACTER.GetName] en el [CHARACTER.GetReligion.GetName|l]"
PAST_THIRD_MAKE_SAINT_IN_THEIR_RELIGION_EFFECT: "Se ha proclamado la [canonization|el] de [CHARACTER.GetName] en el [CHARACTER.GetReligion.GetName|l]"
CHANGE_DYNASTY_EFFECT: "Se une a la [dynasty|el] [TARGET_DYNASTY.GetName]"
PAST_CHANGE_DYNASTY_EFFECT: "Se ha unido a la [dynasty|el] [TARGET_DYNASTY.GetName]"
THIRD_CHANGE_DYNASTY_EFFECT: "[CHARACTER.GetName] se une a la [dynasty|el] [TARGET_DYNASTY.GetName]"
PAST_THIRD_CHANGE_DYNASTY_EFFECT: "[CHARACTER.GetName] se ha unido a la [dynasty|el] [TARGET_DYNASTY.GetName]"
SET_LOWBORN_EFFECT: "Se vuelve de [lowborn|el]"
PAST_SET_LOWBORN_EFFECT: "Se ha vuelto de [lowborn|el]"
THIRD_SET_LOWBORN_EFFECT: "[CHARACTER.GetName] se vuelve de [lowborn|el]"
PAST_THIRD_SET_LOWBORN_EFFECT: "[CHARACTER.GetName] se ha vuelto de [lowborn|el]"
FOUND_DYNASTY_EFFECT: "Funda la [dynasty|el] $DATA$"
PAST_FOUND_DYNASTY_EFFECT: "Ha fundado la [dynasty|el] $DATA$"
THIRD_FOUND_DYNASTY_EFFECT: "[CHARACTER.GetName] funda la [dynasty|el] $DATA$"
PAST_THIRD_FOUND_DYNASTY_EFFECT: "[CHARACTER.GetName] ha fundado la [dynasty|el] $DATA$"
SET_NICKNAME_EFFECT: "Cambia su apodo a #Y $NAME$#!"
THIRD_SET_NICKNAME_EFFECT: "[CHARACTER.GetName] cambia su apodo a #Y $NAME$#!"
PAST_SET_NICKNAME_EFFECT: "Ha cambiado su apodo a #Y $NAME$#!"
PAST_THIRD_SET_NICKNAME_EFFECT: "[CHARACTER.GetName] ha cambiado su apodo a #Y $NAME$#!"
SET_FIRST_NAME_EFFECT: "Cambia su nombre de pila a #Y $NAME$#!"
THIRD_SET_FIRST_NAME_EFFECT: "[CHARACTER.GetName] cambia su nombre de pila a #Y $NAME$#!"
PAST_SET_FIRST_NAME_EFFECT: "Ha cambiado su nombre de pila a #Y $NAME$#!"
PAST_THIRD_SET_FIRST_NAME_EFFECT: "[CHARACTER.GetName] ha cambiado su nombre de pila a #Y $NAME$#!"
SET_ETHNICITY_EFFECT: "Cambia su etnia a [TARGET_ETHNICITY.GetName|l]"
THIRD_SET_ETHNICITY_EFFECT: "[CHARACTER.GetName] cambia su etnia a [TARGET_ETHNICITY.GetName|l]"
PAST_SET_ETHNICITY_EFFECT: "Ha cambiado su etnia a [TARGET_ETHNICITY.GetName|l]"
PAST_THIRD_SET_ETHNICITY_EFFECT: "[CHARACTER.GetName] ha cambiado su etnia a [TARGET_ETHNICITY.GetName|l]"
GAIN_FERTILITY_EFFECT: "Gana $VALUE|2/G$ de fertilidad"
THIRD_GAIN_FERTILITY_EFFECT: "[CHARACTER.GetName] gana $VALUE|2/G$ de fertilidad"
LOSE_FERTILITY_EFFECT: "Pierde $VALUE|2/R$ de fertilidad"
THIRD_LOSE_FERTILITY_EFFECT: "[CHARACTER.GetName] pierde $VALUE|2/R$ de fertilidad"
PAST_GAIN_FERTILITY_EFFECT: "Ha ganado $VALUE|2/G$ de fertilidad"
PAST_THIRD_GAIN_FERTILITY_EFFECT: "[CHARACTER.GetName] ha ganado $VALUE|2/G$ de fertilidad"
PAST_LOSE_FERTILITY_EFFECT: "Ha perdido $VALUE|2/R$ de fertilidad"
PAST_THIRD_LOSE_FERTILITY_EFFECT: "[CHARACTER.GetName] ha perdido $VALUE|2/R$ de fertilidad"
#Location
ADD_POP_EFFECT: "Obtiene $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$"
THIRD_ADD_POP_EFFECT: "[LOCATION.GetName] obtiene $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$"
PAST_ADD_POP_EFFECT: "Ha obtenido $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$"
PAST_THIRD_ADD_POP_EFFECT: "[LOCATION.GetName] ha obtenido $SIZE|Y$ $POPTYPE$ $CULTURE$ de credo $RELIGION$"
ADD_LOCATION_MODIFIER: "Obtiene $MODIFIER|V$$SCALE$"
THIRD_ADD_LOCATION_MODIFIER: "[LOCATION.GetName] obtiene $MODIFIER|V$$SCALE$"
PAST_ADD_LOCATION_MODIFIER: "Ha obtenido $MODIFIER|V$$SCALE$"
PAST_THIRD_ADD_LOCATION_MODIFIER: "[LOCATION.GetName] ha obtenido $MODIFIER|V$$SCALE$"
MODIFIER_SCALE: " (Escalado en #TOOLTIP:$BREAKDOWN_TAG$ $VALUE|+=2$#!)"
MODIFIER_SCALE_EMPTY: " (Escalado en $VALUE|+=2$#!)"
MODIFIER_SCALE_BUG_FOR_CD: " (Escalado en $VALUE|+=2$#!) #R valor mal escrito, falta #!\" desc. = x \"#R error para el equipo de contenido#!"
MODIFER_DECAYING: " [decaying_modifier|e]"
ADD_LOCATION_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_LOCATION_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_LOCATION_MODIFIER_DURATION: "[LOCATION.GetName] obtiene $DECAYING$ durante $MODIFIER|V$$SCALE$$DURATION|Y$"
PAST_THIRD_ADD_LOCATION_MODIFIER_DURATION: "[LOCATION.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_LOCATION_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$"
PAST_ADD_LOCATION_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$"
THIRD_ADD_LOCATION_MODIFIER_FOREVER: "[LOCATION.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_LOCATION_MODIFIER_FOREVER: "[LOCATION.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND$.$SCALE$$DECAYING$"
REMOVE_LOCATION_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_LOCATION_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
THIRD_REMOVE_LOCATION_MODIFIER: "[LOCATION.GetName] pierde el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_LOCATION_MODIFIER: "[LOCATION.GetName] ha perdido el efecto de $MODIFIER|V$"
CONSTRUCT_LOCATION_RANK_EFFECT: "Comienza una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]"
PAST_CONSTRUCT_LOCATION_RANK_EFFECT: "Ha comenzado una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]"
THIRD_CONSTRUCT_LOCATION_RANK_EFFECT: "[LOCATION.GetName] comienza una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]"
PAST_THIRD_CONSTRUCT_LOCATION_RANK_EFFECT: "[LOCATION.GetName] ha comenzado una [construction|el] para convertirse en [TARGET_LOCATION_RANK.GetName|l]"
CHANGE_LOCATION_RANK_EFFECT: "Se convertirá en [TARGET_LOCATION_RANK.GetName|l]"
PAST_CHANGE_LOCATION_RANK_EFFECT: "Se ha convertido en [TARGET_LOCATION_RANK.GetName|l]"
THIRD_CHANGE_LOCATION_RANK_EFFECT: "[LOCATION.GetName] se convertirá en [TARGET_LOCATION_RANK.GetName|l]"
PAST_THIRD_CHANGE_LOCATION_RANK_EFFECT: "[LOCATION.GetName] se ha convertido en [TARGET_LOCATION_RANK.GetName|l]"
CHANGE_RAW_MATERIAL_EFFECT: "Cambia la [raw_material|el] a: $GOODS$"
PAST_CHANGE_RAW_MATERIAL_EFFECT: "Ha cambiado la [raw_material|el] a: $GOODS$"
THIRD_CHANGE_RAW_MATERIAL_EFFECT: "[LOCATION.GetName] cambia la [raw_material|el] a: $GOODS$"
PAST_THIRD_CHANGE_RAW_MATERIAL_EFFECT: "[LOCATION.GetName] ha cambiado la [raw_material|el] a: $GOODS$"
CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ puede emplear $POPSIZE|G$ [rgo_pops|el] más"
PAST_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ ha aumentado en $POPSIZE|G$ el máximo de [rgo_pops|el]"
THIRD_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ de [LOCATION.GetName] ahora puede emplear $POPSIZE|G$ [rgo_pops|el] más"
PAST_THIRD_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ en [LOCATION.GetName] ha aumentado en $POPSIZE|G$ el máximo de [rgo_pops|el]"
NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ podrá emplear $POPSIZE|R$ [rgo_pops|el] menos"
PAST_NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ ha reducido en $POPSIZE|R$ el máximo de [rgo_pops|el]"
THIRD_NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ de [LOCATION.GetName] podrá emplear $POPSIZE|R$ [rgo_pops|el] menos"
PAST_THIRD_NEG_CHANGE_MAX_RAW_MATERIAL_WORKERS_EFFECT: "$RGO$ de [LOCATION.GetName] ha reducido en $POPSIZE|R$ el máximo de [rgo_pops|el]"
CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] cambia un $VALUE|2G%$"
THIRD_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] se reduce un $VALUE|2G%$"
NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] se reduce un $VALUE|2R%$"
THIRD_NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] se reduce un $VALUE|2R%$"
PAST_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] ha aumentado un $VALUE|2G%$"
PAST_THIRD_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] aumenta un $VALUE|2G%$"
PAST_NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] se ha reducido un $VALUE|2R%$"
PAST_THIRD_NEG_CHANGE_PROSPERITY_EFFECT: "La [prosperity|el] de [LOCATION.GetName] se ha reducido un $VALUE|2R%$"
CHANGE_DEVELOPMENT_EFFECT: "Obtiene $VALUE|2G$ de [development|el]"
THIRD_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] obtiene $VALUE|2G$ de [development|el]"
NEG_CHANGE_DEVELOPMENT_EFFECT: "Pierde $VALUE|2R$ de [development|el]"
THIRD_NEG_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] pierde $VALUE|2R$ de [development|el]"
PAST_CHANGE_DEVELOPMENT_EFFECT: "Ha obtenido $VALUE|2G$ de [development|el]"
PAST_THIRD_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] ha obtenido $VALUE|2G$ de [development|el]"
PAST_NEG_CHANGE_DEVELOPMENT_EFFECT: "Ha perdido $VALUE|2R$ de [development|el]"
PAST_THIRD_NEG_CHANGE_DEVELOPMENT_EFFECT: "[LOCATION.GetName] ha perdido $VALUE|2R$ de [development|el]"
CHANGE_BUILDING_LEVEL_EFFECT: "Obtiene $VALUE|0G$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
THIRD_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] obtiene $VALUE|0$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
NEG_CHANGE_BUILDING_LEVEL_EFFECT: "Pierde $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
THIRD_NEG_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] pierde $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
PAST_CHANGE_BUILDING_LEVEL_EFFECT: "Ha obtenido $VALUE|0G$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
PAST_THIRD_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] ha obtenido $VALUE|0$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
PAST_NEG_CHANGE_BUILDING_LEVEL_EFFECT: "Ha perdido $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
PAST_THIRD_NEG_CHANGE_BUILDING_LEVEL_EFFECT: "[LOCATION.GetName] ha perdido $VALUE|0R$ de este tipo de edificio: [TARGET_BUILDING_TYPE.GetName|l]"
CHANGE_INSTITUTION_PROGRESS_EFFECT: "Obtiene un $VALUE|2G/%$ de progreso hacia $INSTITUTION$"
THIRD_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] obtiene un $VALUE|2G/%$ de progreso hacia $INSTITUTION$"
NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "Pierde un $VALUE|2R%/$ de progreso hacia $INSTITUTION$"
THIRD_NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] pierde un $VALUE|2R%/$ de progreso hacia $INSTITUTION$"
PAST_CHANGE_INSTITUTION_PROGRESS_EFFECT: "Ha obtenido un $VALUE|2G/%$ de progreso hacia $INSTITUTION$"
PAST_THIRD_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] ha obtenido un $VALUE|2G/%$ de progreso hacia $INSTITUTION$"
PAST_NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "Ha perdido un $VALUE|2R%/$ de progreso hacia $INSTITUTION$"
PAST_THIRD_NEG_CHANGE_INSTITUTION_PROGRESS_EFFECT: "[LOCATION.GetName] ha perdido un $VALUE|2R%/$ de progreso hacia $INSTITUTION$"
CHANGE_LOCATION_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]"
THIRD_LOCATION_OWNER_EFFECT: "[LOCATION.GetName] será propiedad de [TARGET_COUNTRY.GetName]"
PAST_CHANGE_LOCATION_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
PAST_THIRD_LOCATION_OWNER_EFFECT: "[LOCATION.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
FORM_COUNTRY_FROM_LOCATION_EFFECT: "Forma un nuevo país"
THIRD_FORM_COUNTRY_FROM_LOCATION_EFFECT: "[LOCATION.GetName] forma un nuevo país"
PAST_FORM_COUNTRY_FROM_LOCATION_EFFECT: "Ha formado un nuevo país"
PAST_THIRD_FORM_COUNTRY_FROM_LOCATION_EFFECT: "[LOCATION.GetName] ha formado un nuevo país"
FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo $AUTO_MODIFIER_NAME_building_tt_name$"
THIRD_FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo $AUTO_MODIFIER_NAME_building_tt_name$ en [LOCATION.GetName]"
PAST_FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo $AUTO_MODIFIER_NAME_building_tt_name$"
PAST_THIRD_FORM_BUILDING_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo $AUTO_MODIFIER_NAME_building_tt_name$ en [LOCATION.GetName]"
FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$"
THIRD_FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se forma un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$ en [LOCATION.GetName]"
PAST_FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$"
PAST_THIRD_FORM_ARMY_COUNTRY_FROM_LOCATION_EFFECT: "Se ha formado un nuevo país $AUTO_MODIFIER_NAME_army_tt_name$ en [LOCATION.GetName]"
CONSTRUCT_ROAD_EFFECT: "Empieza a construir un $ROAD_TYPE$ de $FROM$ a $TO$"
FIRST_CONSTRUCT_ROAD_EFFECT: "Empezamos a construir un $ROAD_TYPE$ de $FROM$ a $TO$"
THIRD_CONSTRUCT_ROAD_EFFECT: "[COUNTRY.GetName] empieza a construir un $ROAD_TYPE$ de $FROM$ a $TO$"
PAST_CONSTRUCT_ROAD_EFFECT: "Ha empezado a construir un $ROAD_TYPE$ de $FROM$ a $TO$"
PAST_FIRST_CONSTRUCT_ROAD_EFFECT: "Hemos empezado a construir un $ROAD_TYPE$ de $FROM$ a $TO$"
PAST_THIRD_CONSTRUCT_ROAD_EFFECT: "[COUNTRY.GetName] ha empezado a construir un $ROAD_TYPE$ de $FROM$ a $TO$"
LOOT_LOCATION_EFFECT: "Saquea [TARGET_LOCATION.GetName]"
FIRST_LOOT_LOCATION_EFFECT: "Saqueamos [TARGET_LOCATION.GetName]"
THIRD_LOOT_LOCATION_EFFECT: "$WHO$ saquea [TARGET_LOCATION.GetName]"
PAST_LOOT_LOCATION_EFFECT: "Ha saqueado [TARGET_LOCATION.GetName]"
PAST_FIRST_LOOT_LOCATION_EFFECT: "Hemos saqueado [TARGET_LOCATION.GetName]"
PAST_THIRD_LOOT_LOCATION_EFFECT: "$WHO$ ha saqueado [TARGET_LOCATION.GetName]"
CONSTRUCT_RGO_UPGRADE_EFFECT: "Empieza a construir una mejora de [rgo|e]"
THIRD_CONSTRUCT_RGO_UPGRADE_EFFECT: "Empieza a construir una mejora de [rgo|e] en [LOCATION.GetName]"
PAST_CONSTRUCT_RGO_UPGRADE_EFFECT: "Ha empezado a construir una mejora de [rgo|e]"
PAST_THIRD_CONSTRUCT_RGO_UPGRADE_EFFECT: "Ha empezado a construir una mejora de [rgo|e] en [LOCATION.GetName]"
CONSTRUCT_BUILDING_EFFECT: "Empieza a construir este [building|el]: $NAME$. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$"
CONSTRUCT_BUILDING_EFFECT_COST: "\nCostará $PRICE$"
CONSTRUCT_BUILDING_EFFECT_INSTANT: "\nEl [building|el] se construirá al instante."
CONSTRUCT_BUILDING_EFFECT_OWNER: "\nEl [building|el] será propiedad de $OWNER_NAME$."
CONSTRUCT_BUILDING_EFFECT_PAYER: "\n$PAYER_NAME$ pagará el [building|el]."
THIRD_CONSTRUCT_BUILDING_EFFECT: "Empieza a construir este [building|el]: $NAME$ en [LOCATION.GetName]. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$"
PAST_CONSTRUCT_BUILDING_EFFECT: "Ha empezado a construir este [building|el]: $NAME$. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$"
PAST_THIRD_CONSTRUCT_BUILDING_EFFECT: "Ha empezado a construir este [building|el]: $NAME$ en [LOCATION.GetName]. $PRICE$ $DEMAND$ $OWNER$ $PAYER$ $INSTANT$"
CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ comienza a construir esto: $NAME$"
THIRD_CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ comienza a construir esto: $NAME$ en [LOCATION.GetName]"
PAST_CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ ha empezado a construir esto: $NAME$"
PAST_THIRD_CONSTRUCT_ESTATE_BUILDING_EFFECT: "El estamento $ESTATE$ ha empezado a construir esto: $NAME$ en [LOCATION.GetName]"
ADD_CORE_EFFECT: "Se convierte en [core|el] de [TARGET_COUNTRY.GetName]"
THIRD_ADD_CORE_EFFECT: "[LOCATION.GetName] se convierte en [core|el] de [TARGET_COUNTRY.GetName]"
PAST_ADD_CORE_EFFECT: "Se ha convertido en [core|el] de [TARGET_COUNTRY.GetName]"
PAST_THIRD_ADD_CORE_EFFECT: "[LOCATION.GetName] se ha convertido en [core|el] de [TARGET_COUNTRY.GetName]"
REMOVE_CORE_EFFECT: "Ya no será [core|el] de [TARGET_COUNTRY.GetName]"
THIRD_REMOVE_CORE_EFFECT: "[LOCATION.GetName] ya no será [core|el] de [TARGET_COUNTRY.GetName]"
PAST_REMOVE_CORE_EFFECT: "Ya no es [core|el] de [TARGET_COUNTRY.GetName]"
PAST_THIRD_REMOVE_CORE_EFFECT: "[LOCATION.GetName] ya no es [core|el] de [TARGET_COUNTRY.GetName]"
RENAME_LOCATION_EFFECT: "Cambia su nombre a $NAME$"
THIRD_RENAME_LOCATION_EFFECT: "[LOCATION.GetName] cambia su nombre a $NAME$"
PAST_RENAME_LOCATION_EFFECT: "Ha cambiado su nombre a $NAME$"
PAST_THIRD_RENAME_LOCATION_EFFECT: "[LOCATION.GetName] ha cambiado su nombre a $NAME$"
CHANGE_INTEGRATION_LEVEL_EFFECT: "Cambia su nivel de integración al siguiente: $INTEGRATION_LEVEL$"
THIRD_CHANGE_INTEGRATION_LEVEL_EFFECT: "[LOCATION.GetName] cambia su nivel de integración al siguiente: $INTEGRATION_LEVEL$"
PAST_CHANGE_INTEGRATION_LEVEL_EFFECT: "Ha cambiado su nivel de integración al siguiente: $INTEGRATION_LEVEL$"
PAST_THIRD_CHANGE_INTEGRATION_LEVEL_EFFECT: "[LOCATION.GetName] ha cambiado su nivel de integración al siguiente: $INTEGRATION_LEVEL$"
CHANGE_CONTROL_EFFECT: "Obtiene un $VALUE|2G%$ de [control|el]"
THIRD_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] obtiene un $VALUE|2G%$ de [control|el]"
PAST_CHANGE_CONTROL_EFFECT: "Ha obtenido un $VALUE|2G%$ de [control|el]"
THIRD_PAST_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] ha obtenido un $VALUE|2G%$ de [control|el]"
NEG_CHANGE_CONTROL_EFFECT: "Pierde un $VALUE|2R%$ de [control|el]"
NEG_THIRD_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] pierde un $VALUE|2R%$ de [control|el]"
NEG_PAST_CHANGE_CONTROL_EFFECT: "Ha perdido un $VALUE|2R%$ de [control|el]"
NEG_THIRD_PAST_CHANGE_CONTROL_EFFECT: "[LOCATION.GetName] ha perdido un $VALUE|2R%$ de [control|el]"
CHANGE_LOCATION_CONTROLLER_EFFECT: "Estará bajo control de [TARGET_COUNTRY.GetName]"
THIRD_LOCATION_CONTROLLER_EFFECT: "[LOCATION.GetName] estará bajo control de [TARGET_COUNTRY.GetName]"
PAST_CHANGE_LOCATION_CONTROLLER_EFFECT: "Ha pasado a estar bajo control de [TARGET_COUNTRY.GetName]"
PAST_THIRD_LOCATION_CONTROLLER_EFFECT: "[LOCATION.GetName] ha pasado a estar bajo control de [TARGET_COUNTRY.GetName]"
DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se encargará de [discover|el] esta ubicación"
PAST_DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha encargado de [discover|el] esta ubicación"
THIRD_DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se encargará de [discover|el] [LOCATION.GetName]"
PAST_THIRD_DISCOVER_LOCATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha encargado de [discover|el] [TARGET_COUNTRY.GetName]"
DESTROY_BUILDING_EFFECT: "[TARGET_BUILDING.GetName] se destruirá"
THIRD_DESTROY_BUILDING_EFFECT: "[TARGET_BUILDING.GetName] se destruirá en [LOCATION.GetName]"
PAST_DESTROY_BUILDING_EFFECT: "Un [building|el] ha sido destruido"
PAST_THIRD_DESTROY_BUILDING_EFFECT: "Un [building|el] ha sido destruido en [LOCATION.GetName]"
DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] serán destruidos"
THIRD_DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] serán destruidos en [LOCATION.GetName]"
PAST_DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] han sido destruidos"
PAST_THIRD_DESTROY_ALL_BUILDINGS_OF_TYPE_EFFECT: "Todos los edificios de tipo [TARGET_BUILDING_TYPE.GetName|l] han sido destruidos en [LOCATION.GetName]"
CREATE_ART_BY: "(creación de [CHARACTER.GetName])"
CREATE_ART_EFFECT: "se crea $NAME_OR_TYPE$ ($QUALITY|Y$)"
THIRD_CREATE_ART_EFFECT: "se crea $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]"
PAST_CREATE_ART_EFFECT: "se ha creado $NAME_OR_TYPE$ ($QUALITY|Y$)"
PAST_THIRD_CREATE_ART_EFFECT: "se ha creado $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]"
CREATE_ART_BY_EFFECT: "$WHO|Y$ crea $NAME_OR_TYPE$ ($QUALITY|Y$)"
THIRD_CREATE_ART_BY_EFFECT: "$WHO|Y$ crea $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]"
PAST_CREATE_ART_BY_EFFECT: "$WHO|Y$ ha creado $NAME_OR_TYPE$ ($QUALITY|Y$)"
PAST_THIRD_CREATE_ART_BY_EFFECT: "$WHO|Y$ ha creado $NAME_OR_TYPE$ ($QUALITY|Y$) en [LOCATION.GetName]"
CREATE_ART_WITH_NAME: "«$NAME|Y$»"
CREATE_ART_WITH_TYPE: "$TYPE|Y$"
START_WORK_OF_ART_EFFECT: "Empieza una [work_of_art|el]"
THIRD_START_WORK_OF_ART_EFFECT: "[CHARACTER.GetName] empieza una [work_of_art|el]"
PAST_START_WORK_OF_ART_EFFECT: "Ha empezado una [work_of_art|el]"
PAST_THIRD_START_WORK_OF_ART_EFFECT: "[CHARACTER.GetName] ha empezado una [work_of_art|el]"
START_WORK_OF_ART_EFFECT_OF_TYPE: "Empieza una [work_of_art|el] ($TYPE$)"
THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE: "[CHARACTER.GetName] empieza una [work_of_art|el] ($TYPE$)"
PAST_START_WORK_OF_ART_EFFECT_OF_TYPE: "Ha empezado una [work_of_art|el] ($TYPE$)"
PAST_THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE: "[CHARACTER.GetName] ha empezado una [work_of_art|el] ($TYPE$)"
START_WORK_OF_ART_EFFECT_QUALITY: "Empieza una [work_of_art|el] ($QUALITY|Y$)"
THIRD_START_WORK_OF_ART_EFFECT_QUALITY: "[CHARACTER.GetName] empieza una [work_of_art|el] ($QUALITY|Y$)"
PAST_START_WORK_OF_ART_EFFECT_QUALITY: "Ha empezado una [work_of_art|el] ($QUALITY|Y$)"
PAST_THIRD_START_WORK_OF_ART_EFFECT_QUALITY: "[CHARACTER.GetName] ha empezado una [work_of_art|el] ($QUALITY|Y$)"
START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "Empieza una [work_of_art|el] ($TYPE$, $QUALITY|Y$)"
THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "[CHARACTER.GetName] empieza una [work_of_art|el] ($TYPE$, $QUALITY|Y$)"
PAST_START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "Ha empezado una [work_of_art|el] ($TYPE$, $QUALITY|Y$)"
PAST_THIRD_START_WORK_OF_ART_EFFECT_OF_TYPE_QUALITY: "[CHARACTER.GetName] ha empezado una [work_of_art|el] ($TYPE$, $QUALITY|Y$)"
ADD_VFX_EFFECT: "$EFFECT_NAME|Y$ se añadirá a [LOCATION.GetName|Y]."
PAST_ADD_VFX_EFFECT: "$EFFECT_NAME|Y$ se ha añadido a [LOCATION.GetName|Y]."
REMOVE_VFX_EFFECT: "$EFFECT_NAME|Y$ se quitará de [LOCATION.GetName|Y]."
PAST_REMOVE_VFX_EFFECT: "$EFFECT_NAME|Y$ se ha quitado de [LOCATION.GetName|Y]."
CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] aumenta un $VALUE|2G/%$"
NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] se reduce un $VALUE|2R/%$"
THIRD_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] aumenta un $VALUE|2G/%$"
THIRD_NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] se reduce un $VALUE|2R/%$"
PAST_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] ha aumentado un $VALUE|2G/%$"
PAST_NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] se ha reducido un $VALUE|2R/%$"
PAST_THIRD_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] ha aumentado un $VALUE|2G/%$"
PAST_THIRD_NEG_CHANGE_INTEGRATION_PROGRESS_EFFECT: "La [integration|el] en [LOCATION.GetName|Y] se ha reducido un $VALUE|2R/%$"
RANDOM_DYNASTY_EF: ""
NAMED_DYNASTY_EF: " llamada «$NAME|Y$»"
CREATE_DYNASTY_EFFECT: "Obtiene una nueva [dynasty|el]"
THIRD_CREATE_DYNASTY_EFFECT: "[LOCATION.GetOwner.GetName] obtiene una nueva [dynasty|el] en [LOCATION.GetName]"
PAST_CREATE_DYNASTY_EFFECT: "Ha obtenido una nueva [dynasty|el]"
PAST_THIRD_CREATE_DYNASTY_EFFECT: "[LOCATION.GetOwner.GetName] ha obtenido una nueva [dynasty|el] en [LOCATION.GetName]"
CREATE_SUBUNIT_EFFECT: "Obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName])"
THIRD_CREATE_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName]) en [LOCATION.GetName]"
PAST_CREATE_SUBUNIT_EFFECT: "Ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName])"
PAST_THIRD_CREATE_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName]) en [LOCATION.GetName]"
CREATE_NUM_SUBUNIT_EFFECT: "Obtiene $COUNT$ de $NAME$"
THIRD_CREATE_NUM_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] obtiene $COUNT$ de $NAME$ en [LOCATION.GetName]"
PAST_CREATE_NUM_SUBUNIT_EFFECT: "Ha obtenido $COUNT$ de $NAME$"
PAST_THIRD_NUM_CREATE_SUBUNIT_EFFECT: "[LOCATION.GetOwner.GetName] ha obtenido $COUNT$ de $NAME$ en [LOCATION.GetName]"
SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] obtiene esta subunidad ($NAME$)"
THIRD_SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] obtiene esta subunidad ($NAME$) en [LOCATION.GetName]"
PAST_SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido esta subunidad ($NAME$)"
PAST_THIRD_SPAWN_SUBUNIT_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido esta subunidad ($NAME$) en [LOCATION.GetName]"
ADD_ROAD_TO_EFFECT: "Obtiene este tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]"
THIRD_ADD_ROAD_TO_EFFECT: "[LOCATION.GetName] obtiene tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]"
PAST_ADD_ROAD_TO_EFFECT: "Ha obtenido tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]"
PAST_THIRD_ADD_ROAD_TO_EFFECT: "[LOCATION.GetName] ha obtenido tipo de carretera ($ROAD_TYPE$) hacia [TARGET_LOCATION.GetName]"
FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Reevalúa la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]"
THIRD_FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Reevalúa la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]"
PAST_FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Ha reevaluado la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]"
PAST_THIRD_FORCE_REFRESH_CULTURE_AND_RELIGION_EFFECT: "Ha reevaluado la [culture|el] y [religion|el] dominantes en [TARGET_LOCATION.GetName]"
SPAWN_ARMY_LEVY_UNIT_EFFECT: "Recluta una [army_levy|el] para [TARGET_COUNTRY.GetName]"
THIRD_SPAWN_ARMY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] recluta una [army_levy|el] para [TARGET_COUNTRY.GetName]"
PAST_SPAWN_ARMY_LEVY_UNIT_EFFECT: "Ha reclutado una [army_levy|el] para [TARGET_COUNTRY.GetName]"
PAST_THIRD_SPAWN_ARMY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] ha reclutado una [army_levy|el] para [TARGET_COUNTRY.GetName]"
SPAWN_NAVY_LEVY_UNIT_EFFECT: "Recluta una [navy_levy|el] para [TARGET_COUNTRY.GetName]"
THIRD_SPAWN_NAVY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] recluta una [navy_levy|el] para [TARGET_COUNTRY.GetName]"
PAST_SPAWN_NAVY_LEVY_UNIT_EFFECT: "Ha reclutado una [navy_levy|el] para [TARGET_COUNTRY.GetName]"
PAST_THIRD_SPAWN_NAVY_LEVY_UNIT_EFFECT: "[LOCATION.GetName] ha reclutado una [navy_levy|el] para [TARGET_COUNTRY.GetName]"
GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] obtiene $VALUE|2G$ de [maritime_presence_power|el]"
LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de [maritime_presence_power|el]"
THIRD_GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] obtiene $VALUE|2G$ de [maritime_presence_power |el] en [LOCATION.GetName]"
THIRD_LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] pierde $VALUE|2R$ de [maritime_presence_power|el] en [LOCATION.GetName]"
PAST_GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido $VALUE|2G$ de [maritime_presence_power|el]"
PAST_LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de [maritime_presence_power|el]"
PAST_THIRD_GAIN_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido $VALUE|2G$ de [maritime_presence_power|el] en [LOCATION.GetName]"
PAST_THIRD_LOSE_MARITIME_PRESENCE_POWER_EFFECT: "[TARGET_COUNTRY.GetName] ha perdido $VALUE|2R$ de [maritime_presence_power|el] en [LOCATION.GetName]"
GAIN_CHANGE_GARRISON_SIZE_EFFECT: "Obtiene $VALUE|2G$ de fuerza en la [garrison|el]"
LOSE_CHANGE_GARRISON_SIZE_EFFECT: "Pierde $VALUE|2R$ de fuerza en la [garrison|el]"
THIRD_GAIN_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] obtiene $VALUE|2G$ de fuerza en la [garrison|el]"
THIRD_LOSE_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] pierde $VALUE|2R$ de fuerza en la [garrison|el]"
PAST_GAIN_CHANGE_GARRISON_SIZE_EFFECT: "Ha obtenido $VALUE|2G$ de fuerza en la [garrison|el]"
PAST_LOSE_CHANGE_GARRISON_SIZE_EFFECT: "Ha perdido $VALUE|2R$ de fuerza en la [garrison|el]"
PAST_THIRD_GAIN_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] ha obtenido $VALUE|2G$ de fuerza en la [garrison|el]"
PAST_THIRD_LOSE_CHANGE_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] ha perdido $VALUE|2R$ de fuerza en la [garrison|el]"
SET_GARRISON_SIZE_EFFECT: "Establece en $VALUE|2Y$ la fuerza de la [garrison|el]"
THIRD_SET_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] establece en $VALUE|2Y$ la fuerza de la [garrison|el]"
PAST_SET_GARRISON_SIZE_EFFECT: "Ha establecido en $VALUE|2Y$ la fuerza de la [garrison|el]"
PAST_THIRD_SET_GARRISON_SIZE_EFFECT: "[LOCATION.GetName] ha establecido en $VALUE|2Y$ la fuerza de la [garrison|el]"
#Province
ADD_PROVINCE_MODIFIER: "Obtiene $MODIFIER|V$$SCALE$"
FIRST_ADD_PROVINCE_MODIFIER: "Obtenemos $MODIFIER|V$$SCALE$"
THIRD_ADD_PROVINCE_MODIFIER: "[PROVINCE.GetName] obtiene $MODIFIER|V$$SCALE$"
PAST_ADD_PROVINCE_MODIFIER: "Ha obtenido $MODIFIER|V$$SCALE$"
PAST_FIRST_ADD_PROVINCE_MODIFIER: "Hemos obtenido $MODIFIER|V$$SCALE$"
PAST_THIRD_ADD_PROVINCE_MODIFIER: "[PROVINCE.GetName]: $MODIFIER|V$$SCALE$"
ADD_PROVINCE_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_PROVINCE_MODIFIER_DURATION: "[PROVINCE.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_PROVINCE_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_PROVINCE_MODIFIER_DURATION: "[PROVINCE.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_PROVINCE_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$"
THIRD_ADD_PROVINCE_MODIFIER_FOREVER: "[PROVINCE.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$"
PAST_ADD_PROVINCE_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_PROVINCE_MODIFIER_FOREVER: "[PROVINCE.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_LAND_LOST$.$SCALE$$DECAYING$"
REMOVE_PROVINCE_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_PROVINCE_MODIFIER: "[PROVINCE.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_PROVINCE_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_PROVINCE_MODIFIER: "[PROVINCE.GetName] ha perdido el efecto de $MODIFIER|V$"
CHANGE_PROVINCE_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]"
THIRD_PROVINCE_OWNER_EFFECT: "[PROVINCE.GetName] será propiedad de [TARGET_COUNTRY.GetName]"
PAST_CHANGE_PROVINCE_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
PAST_THIRD_PROVINCE_OWNER_EFFECT: "[PROVINCE.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
FORM_COUNTRY_FROM_PROVINCE_EFFECT: "Forma un nuevo país"
THIRD_FORM_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] forma un nuevo país"
PAST_FORM_COUNTRY_FROM_PROVINCE_EFFECT: "Ha formado un nuevo país"
PAST_THIRD_FORM_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] ha formado un nuevo país"
FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "Forma un nuevo país [army_based|el]"
THIRD_FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] forma un nuevo país [army_based|el]"
PAST_FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "Ha formado un nuevo país [army_based|el]"
PAST_THIRD_FORM_ARMY_COUNTRY_FROM_PROVINCE_EFFECT: "[PROVINCE.GetName] ha formado un nuevo país [army_based|el]"
CHANGE_PROVINCE_INTEGRATION_EFFECT: "Se integrará en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$"
THIRD_PROVINCE_INTEGRATION_EFFECT: "[PROVINCE.GetName] se integrará en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$"
PAST_CHANGE_PROVINCE_INTEGRATION_EFFECT: "Se ha integrado en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$"
PAST_THIRD_PROVINCE_INTEGRATION_EFFECT: "[PROVINCE.GetName] seha integrado en [TARGET_COUNTRY.GetName] con este nivel: $LEVEL$"
GAIN_PROVINCE_FOOD_EFFECT: "Obtiene $VALUE|2G$ de [food|el]"
LOSE_PROVINCE_FOOD_EFFECT: "Pierde $VALUE|2R$ de [food|el]"
THIRD_GAIN_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] obtiene $VALUE|2G$ de [food|el]"
THIRD_LOSE_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] pierde $VALUE|2R$ de [food|el]"
PAST_GAIN_PROVINCE_FOOD_EFFECT: "Ha obtenido $VALUE|2G$ de [food|el]"
PAST_LOSE_PROVINCE_FOOD_EFFECT: "Ha perdido $VALUE|2R$ de [food|el]"
PAST_THIRD_GAIN_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] ha obtenido $VALUE|2G$ de [food|el]"
PAST_THIRD_LOSE_PROVINCE_FOOD_EFFECT: "[PROVINCE.GetName] ha perdido $VALUE|2R$ de [food|el]"
RAISE_LEVIES_EFFECT: "Aumenta: $TYPE$"
THIRD_RAISE_LEVIES_EFFECT: "[PROVINCE.GetName] recluta: $TYPE$"
PAST_RAISE_LEVIES_EFFECT: "Ha reclutado: $TYPE$"
PAST_THIRD_RAISE_LEVIES_EFFECT: "[PROVINCE.GetName] ha reclutado: $TYPE$"
RAISE_LEVIES_INSTANT_EFFECT: "Recluta casi al instante: $TYPE$"
THIRD_RAISE_LEVIES_INSTANT_EFFECT: "[PROVINCE.GetName] recluta casi al instante: $TYPE$"
PAST_RAISE_LEVIES_INSTANT_EFFECT: "Ha reclutado casi al instante: $TYPE$"
PAST_THIRD_RAISE_LEVIES_INSTANT_EFFECT: "[PROVINCE.GetName] ha reclutado casi al instante: $TYPE$"
#Pop
ADD_POP_SIZE_EFFECT: "Obtiene $POPSIZE|G$ [Concept('people', 'personas')|el]"
THIRD_ADD_POP_SIZE_EFFECT: "[POP.GetName] obtiene $POPSIZE|G$ [Concept('people', 'personas')|el]"
LOSE_POP_SIZE_EFFECT: "Pierde $POPSIZE|R$ [Concept('people', 'personas')|el]"
THIRD_LOSE_POP_SIZE_EFFECT: "[POP.GetName] pierde $POPSIZE|R$ [Concept('people', 'personas')|el]"
PAST_ADD_POP_SIZE_EFFECT: "Ha obtenido $POPSIZE|G$ de [Concept('people', 'personas')|el]"
PAST_THIRD_ADD_POP_SIZE_EFFECT: "[POP.GetName] ha obtenido $POPSIZE|R$ [Concept('people', 'personas')|el]"
PAST_LOSE_POP_SIZE_EFFECT: "Ha perdido $POPSIZE|R$ [Concept('people', 'personas')|el]"
PAST_THIRD_LOSE_POP_SIZE_EFFECT: "[POP.GetName] ha perdido $POPSIZE|R$ [Concept('people', 'personas')|el]"
CHANGE_POP_CULTURE_EFFECT: "Abraza la [culture|el] de los [CULTURE.GetName]"
THIRD_CHANGE_POP_CULTURE_EFFECT: "[POP.GetName] abraza la [culture|el] de los [CULTURE.GetName]"
PAST_CHANGE_POP_CULTURE_EFFECT: "Ha abrazado la [culture|el] de los [CULTURE.GetName]"
PAST_THIRD_CHANGE_POP_CULTURE_EFFECT: "[POP.GetName] ha abrazado la [culture|el] de los [CULTURE.GetName]"
CHANGE_POP_RELIGION_EFFECT: "Se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]"
THIRD_CHANGE_POP_RELIGION_EFFECT: "[POP.GetName] se convierte a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_CHANGE_POP_RELIGION_EFFECT: "Se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
PAST_THIRD_CHANGE_POP_RELIGION_EFFECT: "[POP.GetName] se ha convertido a la [religion|el] del [TARGET_RELIGION.GetName|l]"
CHANGE_POP_TYPE_EFFECT: "Se convierten en [TARGET_POP_TYPE.GetName|l]"
THIRD_CHANGE_POP_TYPE_EFFECT: "Unos [POP.GetName|l] se convierten en [TARGET_POP_TYPE.GetName|l]"
PAST_CHANGE_POP_TYPE_EFFECT: "Se han convertido en [TARGET_POP_TYPE.GetName|l]"
PAST_THIRD_CHANGE_POP_TYPE_EFFECT: "Unos [POP.GetName|l] se han convertido en [TARGET_POP_TYPE.GetName|l]"
SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) $CHANGE$"
THIRD_SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) [POP.GetName] $CHANGE$"
PAST_SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) $CHANGE_PAST$"
PAST_THIRD_SPLIT_POP_EFFECT: "$POPSIZE|G$ ($PERCENT|2%$) [POP.GetName] $CHANGE_PAST$"
SPLIT_POP_EFFECT_CULTURE_RELIGION_TYPE: "se hacen de la fe $STRINGS$"
SPLIT_POP_EFFECT_CULTURE_RELIGION_TYPE_PAST: "se han hecho de la fe $STRINGS$"
SPLIT_POP_EFFECT_LOCATION: "se trasladan a $LOCATION$"
SPLIT_POP_EFFECT_LOCATION_PAST: "se han trasladado a $LOCATION$"
CHANGE_POP_OWNER_EFFECT: "Se hace [TARGET_COUNTRY.GetAdjective|l]"
THIRD_CHANGE_POP_OWNER_EFFECT: "[POP.GetName] se hace [TARGET_COUNTRY.GetAdjective|l]"
PAST_CHANGE_POP_OWNER_EFFECT: "Se ha hecho [TARGET_COUNTRY.GetAdjective|l]"
PAST_THIRD_CHANGE_POP_OWNER_EFFECT: "[POP.GetName] se ha hecho [TARGET_COUNTRY.GetAdjective|l]"
CHANGE_POP_ALLEGIANCE_EFFECT: "Se une a [TARGET_REBEL.GetName]"
THIRD_CHANGE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] se une a [TARGET_REBEL.GetName]"
PAST_CHANGE_POP_ALLEGIANCE_EFFECT: "Se ha unido a [TARGET_REBEL.GetName]"
PAST_THIRD_CHANGE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] se ha unido a [TARGET_REBEL.GetName]"
REMOVE_POP_ALLEGIANCE_EFFECT: "Deja de apoyar a $NAME$"
THIRD_REMOVE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] deja de apoyar a $NAME$"
PAST_REMOVE_POP_ALLEGIANCE_EFFECT: "Ha dejado de apoyar a $NAME$"
PAST_THIRD_REMOVE_POP_ALLEGIANCE_EFFECT: "[POP.GetName] ha dejado de apoyar a $NAME$"
DESTROY_POP_EFFECT: "[TARGET_POP.GetName] perecerá"
THIRD_DESTROY_POP_EFFECT: "[TARGET_POP.GetName] perecerá"
PAST_DESTROY_POP_EFFECT: "[TARGET_POP.GetName] ha perecido"
PAST_THIRD_DESTROY_POP_EFFECT: "[TARGET_POP.GetName] ha perecido"
ADD_POP_SATISFACTION_EFFECT: "Obtiene un $VALUE|G=2%$ de [pop_satisfaction|el]"
THIRD_ADD_POP_SATISFACTION_EFFECT: "[POP.GetName] obtiene un $VALUE|G=2%$ de [pop_satisfaction|el]"
LOSE_POP_SATISFACTION_EFFECT: "Pierde un $VALUE|2R%$ de [pop_satisfaction|el]"
THIRD_LOSE_POP_SATISFACTION_EFFECT: "[POP.GetName] pierde un $VALUE|R2%$ de [pop_satisfaction|el]"
PAST_ADD_POP_SATISFACTION_EFFECT: "Ha obtenido un $VALUE|=2G%$ de [pop_satisfaction|el]"
PAST_THIRD_ADD_POP_SATISFACTION_EFFECT: "[POP.GetName] ha obtenido un $VALUE|=2G%$ de [pop_satisfaction|el]"
PAST_LOSE_POP_SATISFACTION_EFFECT: "Ha perdido un $VALUE|2R%$ de [pop_satisfaction|el]"
PAST_THIRD_LOSE_POP_SATISFACTION_EFFECT: "[POP.GetName] ha perdido un $VALUE|2R%$ de [pop_satisfaction|el]"
#Buildings
CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Obtiene $VALUE|0G$ niveles"
THIRD_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] obtiene $VALUE|0$ niveles"
NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Pierde $VALUE|0R$ niveles"
THIRD_NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] pierde $VALUE|0R$ niveles"
PAST_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Ha obtenido $VALUE|0G$ niveles"
PAST_THIRD_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] ha obtenido $VALUE|0$ niveles"
PAST_NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "Ha perdido $VALUE|0R$ niveles"
PAST_THIRD_NEG_CHANGE_ACTUAL_BUILDING_LEVEL_EFFECT: "[BUILDING.GetName] ha perdido $VALUE|0R$ niveles"
CHANGE_BUILDING_OWNER_EFFECT: "Se convierte en propiedad de [TARGET_COUNTRY.GetName]"
THIRD_CHANGE_BUILDING_OWNER_EFFECT: "[BUILDING.GetName] se convierte en propiedad de [TARGET_COUNTRY.GetName]"
PAST_CHANGE_BUILDING_OWNER_EFFECT: "Ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
PAST_THIRD_CHANGE_BUILDING_OWNER_EFFECT: "[BUILDING.GetName] ha pasado a ser propiedad de [TARGET_COUNTRY.GetName]"
SET_SUBSIDIZED_EFFECT: "Estará [subsidized|el]"
THIRD_SET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] estará [subsidized|el]"
UNSET_SUBSIDIZED_EFFECT: "Ya no estará [subsidized|el]"
THIRD_UNSET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] ya no estará [subsidized|el]"
PAST_SET_SUBSIDIZED_EFFECT: "Se ha [subsidized|el]"
PAST_THIRD_SET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] se ha [subsidized|el]"
PAST_UNSET_SUBSIDIZED_EFFECT: "Ya no está [subsidized|el]"
PAST_THIRD_UNSET_SUBSIDIZED_EFFECT: "El edificio [BUILDING.GetName|l] ya no está [subsidized|el]"
#Rebels
ADD_REBEL_PROGRESS_EFFECT: "Gana un $VALUE|2%R$ de progreso"
LOSE_REBEL_PROGRESS_EFFECT: "Pierde un $VALUE|2%G$ de progreso"
THIRD_ADD_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] gana un $VALUE|2%R$ de progreso"
THIRD_LOSE_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] pierde un $VALUE|2%G$ de progreso"
PAST_ADD_REBEL_PROGRESS_EFFECT: "Ha ganado un $VALUE|2%R$ de progreso"
PAST_LOSE_REBEL_PROGRESS_EFFECT: "Ha perdido un $VALUE|2%G$ de progreso"
PAST_THIRD_ADD_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] ha ganado un $VALUE|2%R$ de progreso"
PAST_THIRD_LOSE_REBEL_PROGRESS_EFFECT: "[REBEL.GetName] ha perdido un $VALUE|2%G$ de progreso"
START_CIVIL_WAR_EFFECT: "Desata una [civil_war|el]"
THIRD_START_CIVIL_WAR_EFFECT: "Los [REBEL.GetName] desatan una [civil_war|el]"
PAST_START_CIVIL_WAR_EFFECT: "Ha desatado una [civil_war|el]"
PAST_THIRD_START_CIVIL_WAR_EFFECT: "Los [REBEL.GetName] han desatado una [civil_war|el]"
START_REVOLT_EFFECT: "Inicia una [revolt|el]"
THIRD_START_REVOLT_EFFECT: "Los [REBEL.GetName] inician una [revolt|el]"
PAST_START_REVOLT_EFFECT: "Ha iniciado una [revolt|el]"
PAST_THIRD_START_REVOLT_EFFECT: "Los [REBEL.GetName] han iniciado una [revolt|el]"
#Culture
CHANGE_LANGUAGE_EFFECT: "Ahora hablarán [TARGET_DIALECT.GetName|l]"
THIRD_CHANGE_LANGUAGE_EFFECT: "Los [CULTURE.GetName|l] ahora hablarán [TARGET_DIALECT.GetName|l]"
PAST_CHANGE_LANGUAGE_EFFECT: "Ahora hablan [TARGET_DIALECT.GetName|l]"
PAST_THIRD_CHANGE_LANGUAGE_EFFECT: "Los [CULTURE.GetName|l] ahora hablan [TARGET_DIALECT.GetName|l]"
SET_CULTURAL_VIEW_EFFECT: "Considerarán así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]"
THIRD_SET_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName] considerarán así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]"
PAST_SET_CULTURAL_VIEW_EFFECT: "Ahora consideran así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]"
PAST_THIRD_SET_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName] ahora consideran así ($RELATION|V$) la cultura de los [TARGET_CULTURE.GetName|l]"
CHANGE_CULTURAL_VIEW_EFFECT: "Cambia la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que ahora consideran $RELATION|V$"
FIRST_CHANGE_CULTURAL_VIEW_EFFECT: "Cambiamos la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que ahora consideramos $RELATION|V$"
THIRD_CHANGE_CULTURAL_VIEW_EFFECT: "La [culture|el] de los [CULTURE.GetName] cambia de opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que ahora consideran $RELATION|V$"
PAST_CHANGE_CULTURAL_VIEW_EFFECT: "Ha cambiado la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$"
PAST_FIRST_CHANGE_CULTURAL_VIEW_EFFECT: "Hemos cambiado la opinión de la [culture|el] de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideramos $RELATION|V$"
PAST_THIRD_CHANGE_CULTURAL_VIEW_EFFECT: "La [culture|el] de los [CULTURE.GetName] ha cambiado de opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$"
LOSE_CULTURAL_VIEW_EFFECT: "Empeora la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$"
FIRST_LOSE_CULTURAL_VIEW_EFFECT: "Empeoramos la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideramos $RELATION|V$"
THIRD_LOSE_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName|l] empeoran su opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$"
PAST_LOSE_CULTURAL_VIEW_EFFECT: "Ha empeorado la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$"
PAST_FIRST_LOSE_CULTURAL_VIEW_EFFECT: "Hemos empeorado la opinión de los [CULTURE.GetName] respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideramos $RELATION|V$"
PAST_THIRD_LOSE_CULTURAL_VIEW_EFFECT: "Los [CULTURE.GetName|l] han empeorado su opinión respecto a la cultura de los [TARGET_CULTURE.GetName|l], que consideran $RELATION|V$"
ADD_CULTURAL_TRADITION_EFFECT: "Obtienen $VALUE|2G$ de [cultural_tradition|el]"
LOSE_CULTURAL_TRADITION_EFFECT: "Pierden $VALUE|R$ de [cultural_tradition|el]"
THIRD_ADD_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] obtienen $VALUE|2G$ de [cultural_tradition|el]"
THIRD_LOSE_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] pierden $VALUE|R$ de [cultural_tradition|el]"
PAST_ADD_CULTURAL_TRADITION_EFFECT: "Han obtenido $VALUE|2G$ de [cultural_tradition|el]"
PAST_LOSE_CULTURAL_TRADITION_EFFECT: "Han perdido $VALUE|R$ de [cultural_tradition|el]"
PAST_THIRD_ADD_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] han obtenido $VALUE|2G$ de [cultural_tradition|el]"
PAST_THIRD_LOSE_CULTURAL_TRADITION_EFFECT: "Los [CULTURE.GetName|l] han perdido $VALUE|R$ de [cultural_tradition|el]"
ADD_CULTURAL_INFLUENCE_EFFECT: "Obtienen $VALUE|2G$ de [cultural_influence|el]"
LOSE_CULTURAL_INFLUENCE_EFFECT: "Pierden $VALUE|2R$ de [cultural_influence|el]"
THIRD_ADD_CULTURAL_INFLUENCE_EFFECT: "La [culture|el] de los [CULTURE.GetName] obtiene $VALUE|2G$ de [cultural_influence|el]"
THIRD_LOSE_CULTURAL_INFLUENCE_EFFECT: "La [culture|el] de los [CULTURE.GetName] pierde $VALUE|2R$ de [cultural_influence|el]"
PAST_ADD_CULTURAL_INFLUENCE_EFFECT: "Han obtenido $VALUE|2G$ de [cultural_influence|el]"
PAST_LOSE_CULTURAL_INFLUENCE_EFFECT: "Han perdido $VALUE|2R$ de [cultural_influence|el]"
PAST_THIRD_ADD_CULTURAL_INFLUENCE_EFFECT: "Los [CULTURE.GetName|l] han obtenido $VALUE|2G$ de [cultural_influence|el]"
PAST_THIRD_LOSE_CULTURAL_INFLUENCE_EFFECT: "Los [CULTURE.GetName] han perdido $VALUE|2R$ de [cultural_influence|el]"
#Market
ADD_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] ganan $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$"
FIRST_ADD_MERCHANT_POWER_EFFECT: "Nuestros comerciantes ganan $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName] durante $DURATION|Y$"
THIRD_ADD_MERCHANT_POWER_EFFECT: "Los comerciantes [COUNTRY.GetAdjective|l] en [TARGET_MARKET.GetName] ganan $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$"
PAST_ADD_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] han ganado $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$"
PAST_FIRST_ADD_MERCHANT_POWER_EFFECT: "Nuestros comerciantes han ganado $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName] durante $DURATION|Y$"
PAST_THIRD_ADD_MERCHANT_POWER_EFFECT: "Los comerciantes [Country.GetAdjective|l] en [TARGET_MARKET.GetName] han ganado $POWER|+=2$ de [merchant_power|el] durante $DURATION|Y$"
REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] pierden $POWER|-=2$ de [merchant_power|el]"
FIRST_REMOVE_MERCHANT_POWER_EFFECT: "Nuestros comerciantes pierden $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName]"
THIRD_REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes [Country.GetAdjective|l] en [TARGET_MARKET.GetName] pierden $POWER|-=2$ de [merchant_power|el]"
PAST_REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes en [TARGET_MARKET.GetName] han perdido $POWER|-=2$ de [merchant_power|el]"
PAST_FIRST_REMOVE_MERCHANT_POWER_EFFECT: "Nuestros comerciantes han perdido $POWER|+=2$ de [merchant_power|el] en [TARGET_MARKET.GetName]"
PAST_THIRD_REMOVE_MERCHANT_POWER_EFFECT: "Los comerciantes [Country.GetAdjective|l] en [TARGET_MARKET.GetName] han perdido $POWER|-=2$ de [merchant_power|el]"
DEMAND_DURATION_EFF_MONTHS: "durante $MONTHS|Y$ meses"
DEMAND_DURATION_EFF_YEARS: "durante $YEARS|Y$ años"
DEMAND_DURATION_INDEF: "hasta el fin de los tiempos"
ADD_TEMPORARY_DEMAND_EFFECT: "Recibe $DEMAND$ $WHEN$"
THIRD_ADD_TEMPORARY_DEMAND_EFFECT: "El [market|el] de [MARKET.GetShortName] recibe $DEMAND$ $WHEN$"
PAST_ADD_TEMPORARY_DEMAND_EFFECT: "Ha recibido $DEMAND$ $WHEN$"
PAST_THIRD_ADD_TEMPORARY_DEMAND_EFFECT: "El [market|el] de [MARKET.GetShortName] ha recibido $DEMAND$ $WHEN$"
CREATE_MARKET_EFFECT: "Comienza la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]"
FIRST_CREATE_MARKET_EFFECT: "Comenzamos la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]"
THIRD_CREATE_MARKET_EFFECT: "[COUNTRY.GetName] comienza la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]"
PAST_CREATE_MARKET_EFFECT: "Ha comenzado la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]"
PAST_FIRST_CREATE_MARKET_EFFECT: "Hemos comenzado la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]"
PAST_THIRD_CREATE_MARKET_EFFECT: "[COUNTRY.GetName] ha comenzado la construcción de un nuevo [market|el] en [TARGET_LOCATION.GetName]"
CREATE_TRADE_EFFECT: "Empieza a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]"
FIRST_CREATE_TRADE_EFFECT: "Empezamos a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]"
THIRD_CREATE_TRADE_EFFECT: "$COUNTRY|Y$ empieza a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]"
PAST_CREATE_TRADE_EFFECT: "Ha empezado a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]"
PAST_FIRST_CREATE_TRADE_EFFECT: "Hemos empezado a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]"
PAST_THIRD_CREATE_TRADE_EFFECT: "$COUNTRY|Y$ ha empezado a comerciar con $GOODS|Y$ ($VALUE$) de [MARKET.GetName] en [TARGET_MARKET.GetName]"
CANCEL_TRADE_EFFECT: "Se cancela"
THIRD_CANCEL_TRADE_EFFECT: "Se cancela: [TRADE.GetName]"
PAST_CANCEL_TRADE_EFFECT: "Se ha cancelado"
PAST_THIRD_CANCEL_TRADE_EFFECT: "Se ha cancelado: [TRADE.GetName]"
SET_TRADE_LOCKED_EFFECT: "Se bloqueará"
THIRD_SET_TRADE_LOCKED_EFFECT: "Se bloqueará: [TRADE.GetName]"
UNSET_TRADE_LOCKED_EFFECT: "Se desbloqueará"
THIRD_UNSET_TRADE_LOCKED_EFFECT: "Se desbloqueará: [TRADE.GetName]"
PAST_SET_TRADE_LOCKED_EFFECT: "Se ha bloqueado"
PAST_THIRD_SET_TRADE_LOCKED_EFFECT: "Se ha bloqueado: [TRADE.GetName]"
PAST_UNSET_TRADE_LOCKED_EFFECT: "Se ha desbloqueado"
PAST_THIRD_UNSET_TRADE_LOCKED_EFFECT: "Se ha desbloqueado: [TRADE.GetName]"
CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Obtiene $VALUE|0G$ de [merchant_capacity|el]"
THIRD_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] obtiene $VALUE|0$ de [merchant_capacity|el]"
NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Pierde $VALUE|0R$ de [merchant_capacity|el]"
THIRD_NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] pierde $VALUE|0R$ de [merchant_capacity|el]"
PAST_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Ha obtenido $VALUE|0G$ de [merchant_capacity|el]"
PAST_THIRD_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] ha obtenido $VALUE|0$ de [merchant_capacity|el]"
PAST_NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "Ha perdido $VALUE|0R$ de [merchant_capacity|el]"
PAST_THIRD_NEG_CHANGE_ASSIGNED_MERCHANT_CAPACITY_EFFECT: "[TRADE.GetName] ha perdido $VALUE|0R$ de [merchant_capacity|el]"
REMOVE_TEMPORARY_DEMAND_EFFECT: "Pierde [TARGET_GOODS_DEMAND.GetName|l]"
THIRD_REMOVE_TEMPORARY_DEMAND_EFFECT: "El [market|el] en [MARKET.GetShortName] pierde [TARGET_GOODS_DEMAND.GetName|l]"
PAST_REMOVE_TEMPORARY_DEMAND_EFFECT: "Ha perdido [TARGET_GOODS_DEMAND.GetName|l]"
PAST_THIRD_REMOVE_TEMPORARY_DEMAND_EFFECT: "El [market|el] de [MARKET.GetShortName] ha perdido [TARGET_GOODS_DEMAND.GetName|l]"
RELOCATE_MARKET_EFFECT: "Se traslada a [TARGET_LOCATION.GetName]"
THIRD_RELOCATE_MARKET_EFFECT: "El [market|el] de [MARKET.GetShortName] se traslada a [TARGET_LOCATION.GetName]"
PAST_RELOCATE_MARKET_EFFECT: "Se ha trasladado a [TARGET_LOCATION.GetName]"
PAST_THIRD_RELOCATE_MARKET_EFFECT: "El [market|el] de [MARKET.GetShortName] se ha trasladado a [TARGET_LOCATION.GetName]"
DESTROY_MARKET_EFFECT: "Queda destruido"
THIRD_DESTROY_MARKET_EFFECT: "El [market|el] de [MARKET.GetName] queda destruido"
PAST_DESTROY_MARKET_EFFECT: "Ha quedado destruido"
PAST_THIRD_DESTROY_MARKET_EFFECT: "El [market|el] de [MARKET.GetName] ha quedado destruido"
ADD_GOODS_SUPPLY_EFFECT: "Obtiene $AMOUNT|+=2$ de $GOODS$"
THIRD_ADD_GOODS_SUPPLY_EFFECT: "[MARKET.GetName] obtiene $AMOUNT|+=2$ de $GOODS$"
PAST_ADD_GOODS_SUPPLY_EFFECT: "Ha obtenido $AMOUNT|+=2$ de $GOODS$"
PAST_THIRD_ADD_GOODS_SUPPLY_EFFECT: "[MARKET.GetName] ha obtenido $AMOUNT|+=2$ de $GOODS$"
SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] vende $AMOUNT|+=2$ de $GOODS$ en el [market|el] por un precio de $GOLD$[gold_i]"
THIRD_SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] vende $AMOUNT|+=2$ de $GOODS$ en [MARKET.GetName] por un precio de $GOLD$[gold_i]"
PAST_SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] ha vendido $AMOUNT|+=2$ de $GOODS$ en el [market|el] por un precio de $GOLD$[gold_i]"
PAST_THIRD_SELL_GOODS_FROM_LOCATION_EFFECT: "[TARGET_LOCATION.GetName] ha vendido $AMOUNT|+=2$ de $GOODS$ en [MARKET.GetName] por un precio de $GOLD$[gold_i]"
#Units
ADD_UNIT_MODIFIER: "Obtiene $MODIFIER|V$"
THIRD_ADD_UNIT_MODIFIER: "[UNIT.GetName] obtiene $MODIFIER|V$"
PAST_ADD_UNIT_MODIFIER: "Ha obtenido $MODIFIER|V$"
PAST_THIRD_ADD_UNIT_MODIFIER: "[UNIT.GetName] ha obtenido $MODIFIER|V$"
REMOVE_UNIT_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_UNIT_MODIFIER: "[UNIT.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_UNIT_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_UNIT_MODIFIER: "[UNIT.GetName] ha perdido el efecto de $MODIFIER|V$"
ADD_UNIT_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_UNIT_MODIFIER_DURATION: "[UNIT.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_UNIT_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_UNIT_MODIFIER_DURATION: "[UNIT.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_UNIT_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$"
THIRD_ADD_UNIT_MODIFIER_FOREVER: "[UNIT.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$"
PAST_ADD_UNIT_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_UNIT_MODIFIER_FOREVER: "[UNIT.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_UNITS$.$SCALE$$DECAYING$"
ADD_UNIT_MORALE_EFFECT: "Gana $VALUE|2G$ de [morale|el]"
LOSE_UNIT_MORALE_EFFECT: "Pierde $VALUE|2R$ de [morale|el]"
THIRD_ADD_UNIT_MORALE_EFFECT: "[UNIT.GetName] gana $VALUE|2G$ de [morale|el]"
THIRD_LOSE_UNIT_MORALE_EFFECT: "[UNIT.GetName] pierde $VALUE|2R$ de [morale|el]"
PAST_ADD_UNIT_MORALE_EFFECT: "Ha ganado $VALUE|2G$ de [morale|el]"
PAST_LOSE_UNIT_MORALE_EFFECT: "Ha perdido $VALUE|2R$ de [morale|el]"
PAST_THIRD_ADD_UNIT_MORALE_EFFECT: "[UNIT.GetName] ha ganado $VALUE|2G$ de [morale|el]"
PAST_THIRD_LOSE_UNIT_MORALE_EFFECT: "[UNIT.GetName] ha perdido $VALUE|2R$ de [morale|el]"
GAIN_SUBUNIT_EFFECT: "Obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName])"
THIRD_GAIN_SUBUNIT_EFFECT: "[UNIT.GetName] obtiene esta subunidad ([TARGET_UNIT_TYPE.GetName])"
PAST_GAIN_SUBUNIT_EFFECT: "Ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName])"
PAST_THIRD_GAIN_SUBUNIT_EFFECT: "[UNIT.GetName] ha obtenido esta subunidad ([TARGET_UNIT_TYPE.GetName])"
LOCK_UNIT_EFFECT: "Se bloquea hasta esta fecha: $DURATION$"
THIRD_LOCK_UNIT_EFFECT: "[UNIT.GetName] se bloquea hasta esta fecha: $DURATION$"
PAST_LOCK_UNIT_EFFECT: "Se ha bloqueado hasta esta fecha: $DURATION$"
PAST_THIRD_LOCK_UNIT_EFFECT: "[UNIT.GetName] se ha bloqueado hasta esta fecha: $DURATION$"
UNLOCK_UNIT_EFFECT: "Ya no sufrirá ningún [locked|el]"
THIRD_UNLOCK_UNIT_EFFECT: "[UNIT.GetName] ya no sufrirá ningún [locked|el]"
PAST_UNLOCK_UNIT_EFFECT: "Ya no sufre ningún [locked|el]"
PAST_THIRD_UNLOCK_UNIT_EFFECT: "[UNIT.GetName] ya no sufre ningún [locked|el]"
ADD_UNIT_FOOD_EFFECT: "Obtiene $VALUE|2G$ de [food|el]"
LOSE_UNIT_FOOD_EFFECT: "Pierde $VALUE|2R$ de [food|el]"
THIRD_ADD_UNIT_FOOD_EFFECT: "[UNIT.GetName] obtiene $VALUE|2G$ de [food|el]"
THIRD_LOSE_UNIT_FOOD_EFFECT: "[UNIT.GetName] pierde $VALUE|2R$ de [food|el]"
PAST_ADD_UNIT_FOOD_EFFECT: "Ha obtenido $VALUE|2G$ de [food|el]"
PAST_LOSE_UNIT_FOOD_EFFECT: "Ha perdido $VALUE|2R$ de [food|el]"
PAST_THIRD_ADD_UNIT_FOOD_EFFECT: "[UNIT.GetName] ha obtenido $VALUE|2G$ de [food|el]"
PAST_THIRD_LOSE_UNIT_FOOD_EFFECT: "[UNIT.GetName] ha perdido $VALUE|2R$ de [food|el]"
DESTROY_UNIT_EFFECT: "Queda fuera de combate"
THIRD_DESTROY_UNIT_EFFECT: "[UNIT.GetName] queda fuera de combate"
PAST_DESTROY_UNIT_EFFECT: "Ha quedado fuera de combate"
PAST_THIRD_DESTROY_UNIT_EFFECT: "[UNIT.GetName] ha quedado fuera de combate"
SET_UNIT_SIZE_EFFECT: "Hará que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$"
THIRD_SET_UNIT_SIZE_EFFECT: "[UNIT.GetName] hará que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$"
PAST_SET_UNIT_SIZE_EFFECT: "Ha hecho que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$"
PAST_THIRD_SET_UNIT_SIZE_EFFECT: "[UNIT.GetName] ha hecho que la fuerza de todos sus [regiments|el] se establezca en $VALUE|Y%$"
CHANGE_UNIT_OWNER_EFFECT: "Será propiedad de [TARGET_COUNTRY.GetName]"
THIRD_CHANGE_UNIT_OWNER_EFFECT: "[UNIT.GetName] será propiedad de [TARGET_COUNTRY.GetName]"
PAST_CHANGE_UNIT_OWNER_EFFECT: "Es propiedad de [COUNTRY.GetName]"
PAST_THIRD_CHANGE_UNIT_OWNER_EFFECT: "[UNIT.GetName] es propiedad de [COUNTRY.GetName]"
DAMAGE_UNIT_PERCENT_EFFECT: "Sufre un $VALUE|Y%$ de daño en todos sus [regiments|el]"
THIRD_DAMAGE_UNIT_PERCENT_EFFECT: "[UNIT.GetName] sufre un $VALUE|Y%$ de daño en todos sus [regiments|el]"
PAST_DAMAGE_UNIT_PERCENT_EFFECT: "Ha sufrido un $VALUE|Y%$ de daño en todos sus [regiments|el]"
PAST_THIRD_DAMAGE_UNIT_PERCENT_EFFECT: "[UNIT.GetName] ha sufrido un $VALUE|Y%$ de daño en todos sus [regiments|el]"
DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "Sufre un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]"
THIRD_DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "[UNIT.GetName] sufre un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]"
PAST_DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "Ha sufrido un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]"
PAST_THIRD_DAMAGE_UNIT_MORALE_PERCENT_EFFECT: "[UNIT.GetName] ha sufrido un $VALUE|Y%$ de daño de moral en todos sus [regiments|el]"
SET_AS_COMMANDER_EFFECT: "Gana a [TARGET_CHARACTER.GetName] de comandante"
THIRD_SET_AS_COMMANDER_EFFECT: "[UNIT.GetName] gana a [TARGET_CHARACTER.GetName] de comandante"
PAST_SET_AS_COMMANDER_EFFECT: "Ha ganado a [TARGET_CHARACTER.GetName] de comandante"
PAST_THIRD_SET_AS_COMMANDER_EFFECT: "[UNIT.GetName] ha ganado a [TARGET_CHARACTER.GetName] de comandante"
MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "Hace que la unidad ayude en el combate de ubicaciones adyacentes"
MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "Hace que la unidad deje de ayudar en el combate en ubicaciones adyacentes"
THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "[UNIT.GetName] ayudará en el combate de ubicaciones adyacentes"
THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "[UNIT.GetName] dejará de ayudar en el combate en ubicaciones adyacentes"
PAST_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "Ha hecho que la unidad ayudara en el combate de ubicaciones adyacentes"
PAST_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "Ha hecho que la unidad deje de ayudar en el combate en ubicaciones adyacentes"
PAST_THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT: "Se ha hecho que [UNIT.GetName] ayudara en el combate de ubicaciones adyacentes"
PAST_THIRD_MOVE_TO_ASSIST_ON_ADJACENT_COMBAT_EFFECT_NEGATIVE: "[UNIT.GetName] ha hecho que [UNIT.GetName] deje de ayudar en el combate en ubicaciones adyacentes"
MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "Pone la unidad a disposición"
THIRD_MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "[UNIT.GetName] se pone a disposición"
PAST_MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "Se ha puesto a disposición"
PAST_THIRD_MAKE_UNIT_AVAILABLE_FOR_HIRE_EFFECT: "[UNIT.GetName] se ha puesto a disposición"
REMOVE_COMMANDER_EFFECT: "Pierde a su comandante"
THIRD_REMOVE_COMMANDER_EFFECT: "[UNIT.GetName] pierde a su comandante"
PAST_REMOVE_COMMANDER_EFFECT: "Ha perdido a su comandante"
PAST_THIRD_REMOVE_COMMANDER_EFFECT: "[UNIT.GetName] ha perdido a su comandante"
DESTOY_REBEL_EFFECT: "Queda fuera de combate"
THIRD_DESTOY_REBEL_EFFECT: "[REBEL.GetName] queda fuera de combate"
PAST_DESTOY_REBEL_EFFECT: "Ha quedado fuera de combate"
PAST_THIRD_DESTOY_REBEL_EFFECT: "[REBEL.GetName] ha quedado fuera de combate"
CANCEL_EXPLORATIONER_EFFECT: "Se cancela"
THIRD_CANCEL_EXPLORATIONER_EFFECT: "La [EXPLORATION.GetName] se cancela"
PAST_CANCEL_EXPLORATIONER_EFFECT: "Se ha cancelado"
PAST_THIRD_CANCEL_EXPLORATIONER_EFFECT: "La [EXPLORATION.GetName] se ha cancelado"
CREATE_MERCENARY_EFFECT: "La compañía de [mercenaries|el] $MERCENARY_NAME$ aparece en [TARGET_LOCATION.GetName]"
PAST_CREATE_MERCENARY_EFFECT: "La compañía de [mercenaries|el] $MERCENARY_NAME$ ha aparecido en [TARGET_LOCATION.GetName]"
#Subunits
ADD_SUBUNIT_MORALE_EFFECT: "Gana $VALUE|2G$ de [morale|el]"
LOSE_SUBUNIT_MORALE_EFFECT: "Pierde $VALUE|2R$ de [morale|el]"
THIRD_ADD_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] gana $VALUE|2G$ de [morale|el]"
THIRD_LOSE_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] pierde $VALUE|2R$ de [morale|el]"
PAST_ADD_SUBUNIT_MORALE_EFFECT: "Ha ganado $VALUE|2G$ de [morale|el]"
PAST_LOSE_SUBUNIT_MORALE_EFFECT: "Ha perdido $VALUE|2R$ de [morale|el]"
PAST_THIRD_ADD_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] ha ganado $VALUE|2G$ de [morale|el]"
PAST_THIRD_LOSE_SUBUNIT_MORALE_EFFECT: "[SUBUNIT.GetName] ha perdido $VALUE|2R$ de [morale|el]"
ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "Gana $VISUAL_STRENGTH|G$ de fuerza"
ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "Pierde $VISUAL_STRENGTH|R$"
THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "[SUBUNIT.GetName] gana $VISUAL_STRENGTH|G$ de fuerza"
THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "La subunidad [SUBUNIT.GetName|l] pierde $VISUAL_STRENGTH|R$"
PAST_ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "Ha ganado $VISUAL_STRENGTH|G$ de fuerza"
PAST_ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "Ha perdido $VISUAL_STRENGTH|R$"
PAST_THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_POSITIVE: "[SUBUNIT.GetName] ha ganado $VISUAL_STRENGTH|G$ de fuerza"
PAST_THIRD_ADD_SUBUNIT_STRENGTH_EFFECT_NEGATIVE: "La subunidad [SUBUNIT.GetName|l] ha perdido $VISUAL_STRENGTH|R$"
DESTROY_SUB_UNIT_EFFECT: "Queda fuera de combate"
THIRD_DESTROY_SUB_UNIT_EFFECT: "[SUBUNIT.GetName] queda fuera de combate"
PAST_DESTROY_SUB_UNIT_EFFECT: "Ha quedado fuera de combate"
PAST_THIRD_DESTROY_SUB_UNIT_EFFECT: "[SUBUNIT.GetName] ha quedado fuera de combate"
CHANGE_SUBUNIT_TYPE_EFFECT: "Pasa a ser [TARGET_UNIT_TYPE.GetName|l]"
THIRD_CHANGE_SUBUNIT_TYPE_EFFECT: "La subunidad [SUBUNIT.GetName|l] pasa a ser: [TARGET_UNIT_TYPE.GetName]"
PAST_CHANGE_SUBUNIT_TYPE_EFFECT: "Ha pasado a ser: [TARGET_UNIT_TYPE.GetName]"
PAST_THIRD_CHANGE_SUBUNIT_TYPE_EFFECT: "La subunidad [SUBUNIT.GetName|l] pasa a ser: [TARGET_UNIT_TYPE.GetName]"
ADD_SUBUNIT_EXPERIENCE_EFFECT: "Gana $VALUE|2G$ de [experience|el]"
LOSE_SUBUNIT_EXPERIENCE_EFFECT: "Pierde $VALUE|2R$ de [experience|el]"
THIRD_ADD_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] gana $VALUE|2G$ de [experience|el]"
THIRD_LOSE_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] pierde $VALUE|2R$ de [experience|el]"
PAST_ADD_SUBUNIT_EXPERIENCE_EFFECT: "Ha ganado $VALUE|2G$ de [experience|el]"
PAST_LOSE_SUBUNIT_EXPERIENCE_EFFECT: "Ha perdido $VALUE|2R$ de [experience|el]"
PAST_THIRD_ADD_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] ha ganado $VALUE|2G$ de [experience|el]"
PAST_THIRD_LOSE_SUBUNIT_EXPERIENCE_EFFECT: "[SUBUNIT.GetName] ha perdido $VALUE|2R$ de [experience|el]"
#special strings
DEBUTANTE_WILL_MARRY: "Se casa con una mujer de [lowborn|el]"
ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se une"
PAST_ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha unido"
THIRD_ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se une a: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_ADD_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha unido a: [INTERNATIONAL_ORGANIZATION.GetName]"
REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] abandona"
PAST_REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha abandonado"
THIRD_REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] abandona: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_REMOVE_COUNTRY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha abandonado: [INTERNATIONAL_ORGANIZATION.GetName]"
ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en enemigo"
PAST_ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en enemigo"
THIRD_ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_ADD_ENEMY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]"
REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] deja de ser enemigo"
PAST_REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha dejado de ser enemigo"
THIRD_REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] deja de ser enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_REMOVE_ENEMY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_COUNTRY.GetName] ha dejado de ser enemigo de: [INTERNATIONAL_ORGANIZATION.GetName]"
ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se añade"
PAST_ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha añadido"
THIRD_ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se añade a: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_ADD_LOCATION_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha añadido a: [INTERNATIONAL_ORGANIZATION.GetName]"
REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se elimina"
PAST_REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha eliminado"
THIRD_REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se elimina de: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_REMOVE_LOCATION_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LOCATION.GetName] se ha eliminado de: [INTERNATIONAL_ORGANIZATION.GetName]"
REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "Se elimina de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
THIRD_REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "Se ha eliminado de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[LOCATION.GetName] se elimina de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_REMOVE_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[LOCATION.GetName] se ha eliminado de: [TARGET_INTERNATIONAL_ORGANIZATION.GetName]"
ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se promulga"
PAST_ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se ha promulgado"
THIRD_ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se promulga a manos de: [INTERNATIONAL_ORGANIZATION.GetName]\n[TARGET_POLICY.GetOnPayPriceDesc(INTERNATIONAL_ORGANIZATION.Self)]"
PAST_THIRD_ADD_POLICY_TO_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se ha promulgado a manos de: [INTERNATIONAL_ORGANIZATION.GetName]"
REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se deroga"
PAST_REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetName] se ha derogado"
THIRD_REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se deroga aquí: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_REMOVE_POLICY_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_POLICY.GetNameWithContext(INTERNATIONAL_ORGANIZATION.Self)] se ha derogado aquí: [INTERNATIONAL_ORGANIZATION.GetName]"
REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se deroga"
PAST_REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se ha derogado"
THIRD_REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se deroga aquí: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_REMOVE_LAW_FROM_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_LAW.GetName] se ha derogado aquí: [INTERNATIONAL_ORGANIZATION.GetName]"
INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "Elige a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]"
PAST_INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "Ha elegido a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]"
THIRD_INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "[TARGET_INTERNATIONAL_ORGANIZATION.GetName] elige a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]"
PAST_THIRD_INTERNATIONAL_ORGANIZATION_CHOOSES_NEW_LEADER_EFFECT: "La [TARGET_INTERNATIONAL_ORGANIZATION.GetName] ha elegido a otro país como [TARGET_INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]"
SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]"
PAST_SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l]"
THIRD_SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se convierte en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de: [INTERNATIONAL_ORGANIZATION.GetName]"
PAST_THIRD_SET_LEADER_EFFECT: "[TARGET_COUNTRY.GetName] se ha convertido en [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de: [INTERNATIONAL_ORGANIZATION.GetName]"
INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "Concede este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
PAST_INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "Ha concedido este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
THIRD_INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] concede este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
PAST_THIRD_INTERNATIONAL_ORGANIZATION_ADD_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] ha concedido este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "Revoca este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
PAST_INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "Ha revocado este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
THIRD_INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] revoca este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
PAST_THIRD_INTERNATIONAL_ORGANIZATION_REMOVE_SPECIAL_STATUS_EFFECT: "[INTERNATIONAL_ORGANIZATION.GetName] ha revocado este estatus ($STATUS$) a [TARGET_COUNTRY.GetName]"
TARGETTING: "Está actuando contra"
IO_TARGETS_WHO: "está actuando contra [COUNTRY.GetName] "
CREATE_INTERNATIONAL_ORGANIZATION_EFFECT: "Se crea una nueva organización ($IO_TYPE$) $TARGETTING$"
PAST_CREATE_INTERNATIONAL_ORGANIZATION_EFFECT: "Se ha creado una nueva organización ($IO_TYPE$) $TARGETTING$"
DESTROY_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_INTERNATIONAL_ORGANIZATION.GetName] queda fuera de combate"
PAST_DESTROY_INTERNATIONAL_ORGANIZATION_EFFECT: "[TARGET_INTERNATIONAL_ORGANIZATION.GetName] ha quedado fuera de combate"
ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "Obtiene $MODIFIER|V$"
THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] obtiene $MODIFIER|V$"
PAST_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "Ha obtenido $MODIFIER|V$"
PAST_THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] ha obtenido $MODIFIER|V$"
ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "[INTERNATIONAL_ORGANIZATION.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_DURATION: "[INTERNATIONAL_ORGANIZATION.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "Obtiene $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$"
THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "[INTERNATIONAL_ORGANIZATION.GetName] obtiene $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$"
PAST_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "Ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_INTERNATIONAL_ORGANIZATION_MODIFIER_FOREVER: "[INTERNATIONAL_ORGANIZATION.GetName] ha obtenido $MODIFIER|V$ hasta: $END_OF_TIME_IO$.$SCALE$$DECAYING$"
REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_INTERNATIONAL_ORGANIZATION_MODIFIER: "[INTERNATIONAL_ORGANIZATION.GetName] ha perdido el efecto de $MODIFIER|V$"
ADD_REBEL_MODIFIER: "Obtiene $MODIFIER|V$"
THIRD_ADD_REBEL_MODIFIER: "[REBEL.GetName] obtiene $MODIFIER|V$"
PAST_ADD_REBEL_MODIFIER: "Ha obtenido $MODIFIER|V$"
PAST_THIRD_ADD_REBEL_MODIFIER: "[REBEL.GetName] ha obtenido $MODIFIER|V$"
ADD_REBEL_MODIFIER_DURATION: "Obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_REBEL_MODIFIER_DURATION: "[REBEL.GetName] obtiene $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_REBEL_MODIFIER_DURATION: "Ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_REBEL_MODIFIER_DURATION: "[REBEL.GetName] ha obtenido $MODIFIER|V$ durante $DURATION|Y$$SCALE$$DECAYING$"
ADD_REBEL_MODIFIER_FOREVER: "Obtienen $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$"
THIRD_ADD_REBEL_MODIFIER_FOREVER: "Los [REBEL.GetName|l] obtienen $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$"
PAST_ADD_REBEL_MODIFIER_FOREVER: "Han obtenido $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_REBEL_MODIFIER_FOREVER: "Los [REBEL.GetName|l] han obtenido $MODIFIER|V$ hasta: $END_OF_TIME_REBELS$.$SCALE$$DECAYING$"
REMOVE_REBEL_MODIFIER: "Pierde el efecto de $MODIFIER|V$"
THIRD_REMOVE_REBEL_MODIFIER: "[REBEL.GetName] pierde el efecto de $MODIFIER|V$"
PAST_REMOVE_REBEL_MODIFIER: "Ha perdido el efecto de $MODIFIER|V$"
PAST_THIRD_REMOVE_REBEL_MODIFIER: "[REBEL.GetName] ha perdido el efecto de $MODIFIER|V$"
SET_VOTE_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]»"
THIRD_SET_VOTE_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$"
PAST_SET_VOTE_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]»"
PAST_THIRD_SET_VOTE_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$"
SET_VOTE_ONGOING_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]»"
THIRD_SET_VOTE_ONGOING_EFFECT: "$VOTER$ votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]» en $CONTAINER$"
PAST_SET_VOTE_ONGOING_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]»"
PAST_THIRD_SET_VOTE_ONGOING_EFFECT: "$VOTER$ ahora votará $VOTE$ en la resolución «[TARGET_ACTIVE_RESOLUTION.GetName]» en $CONTAINER$"
REMOVE_VOTE_EFFECT: "$VOTER$ retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]»"
THIRD_REMOVE_VOTE_EFFECT: "$VOTER$ retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$"
PAST_REMOVE_VOTE_EFFECT: "$VOTER$ ahora retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]»"
PAST_THIRD_REMOVE_VOTE_EFFECT: "$VOTER$ ahora retirará su voto de la resolución «[TARGET_RESOLUTION.GetName]» en $CONTAINER$"
WIN_VOTE: "con la victoria del $VOTE$"
LOSE_VOTE: "en fracaso"
END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» acaba $WIN_LOSE$"
THIRD_END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» acaba $WIN_LOSE$ en $CONTAINER$"
PAST_END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha acabado $WIN_LOSE$"
PAST_THIRD_END_VOTE_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha acabado $WIN_LOSE$ en $CONTAINER$"
FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» finaliza"
THIRD_FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» finaliza en $CONTAINER$"
PAST_FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha finalizado"
PAST_THIRD_FINALIZE_RESOLUTION_EFFECT: "La resolución «[TARGET_RESOLUTION.GetName]» ha finalizado en $CONTAINER$"
ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se une al [cabinet|el] de $COUNTRY$"
FIRST_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se une a nuestro [cabinet|el]"
THIRD_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se une al [cabinet|el] de $COUNTRY$"
PAST_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se ha unido al [cabinet|el] de $COUNTRY$"
PAST_FIRST_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se ha unido a nuestro [cabinet|el]"
PAST_THIRD_ADD_TO_CABINET_EFFECT: "[TARGET_CHARACTER.GetName] se ha unido al [cabinet|el] de $COUNTRY$"
STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] detiene la acción $ACTION$"
THIRD_STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] detiene la acción $ACTION$"
PAST_STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] ha detenido la acción $ACTION$"
PAST_THIRD_STOP_CABINET_ACTION_EFFECT: "[TARGET_COUNTRY.GetName] ha detenido la acción $ACTION$"
ADD_ACCEPTED_CULTURE_EFFECT: "Añade a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
PAST_ADD_ACCEPTED_CULTURE_EFFECT: "Ha añadido a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
FIRST_ADD_ACCEPTED_CULTURE_EFFECT: "Añadimos a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
PAST_FIRST_ADD_ACCEPTED_CULTURE_EFFECT: "Hemos añadido a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
THIRD_ADD_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] añade a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
PAST_THIRD_ADD_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] ha añadido a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
REMOVE_ACCEPTED_CULTURE_EFFECT: "Quita a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
PAST_REMOVE_ACCEPTED_CULTURE_EFFECT: "Ha quitado a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
FIRST_REMOVE_ACCEPTED_CULTURE_EFFECT: "Quitamos a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
PAST_FIRST_REMOVE_ACCEPTED_CULTURE_EFFECT: "Hemos quitado a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
THIRD_REMOVE_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] quita a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
PAST_THIRD_REMOVE_ACCEPTED_CULTURE_EFFECT: "[COUNTRY.GetName] ha quitado a los [TARGET_CULTURE.GetName|l] como [accepted_culture|el]"
ADD_TOLERATED_CULTURE_EFFECT: "Añade a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
PAST_ADD_TOLERATED_CULTURE_EFFECT: "Ha añadido a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
FIRST_ADD_TOLERATED_CULTURE_EFFECT: "Añadimos a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
PAST_FIRST_ADD_TOLERATED_CULTURE_EFFECT: "Hemos añadido a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
THIRD_ADD_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] añade a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
PAST_THIRD_ADD_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] ha añadido a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
REMOVE_TOLERATED_CULTURE_EFFECT: "Quita a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
PAST_REMOVE_TOLERATED_CULTURE_EFFECT: "Ha quitado a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
FIRST_REMOVE_TOLERATED_CULTURE_EFFECT: "Quitamos a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
PAST_FIRST_REMOVE_TOLERATED_CULTURE_EFFECT: "Hemos quitado a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
THIRD_REMOVE_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] quita a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
PAST_THIRD_REMOVE_TOLERATED_CULTURE_EFFECT: "[COUNTRY.GetName] ha quitado a los [TARGET_CULTURE.GetName|l] como [tolerated_culture|el]"
IMPREGNATE_EFFECT: "Fecunda a [TARGET_CHARACTER.GetName]"
THIRD_IMPREGNATE_EFFECT: "[CHARACTER.GetName] fecunda a [TARGET_CHARACTER.GetName]"
PAST_IMPREGNATE_EFFECT: "Ha fecundado a [TARGET_CHARACTER.GetName]"
PAST_THIRD_IMPREGNATE_EFFECT: "[CHARACTER.GetName] ha fecundado a [TARGET_CHARACTER.GetName]"
ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "Obtiene este [trait|el] ($CATEGORY$)"
THIRD_ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "[CHARACTER.GetName] obtiene este [trait|el] ($CATEGORY$)"
PAST_ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "Ha obtenido este [trait|el] ($CATEGORY$)"
PAST_THIRD_ADD_RANDOM_TRAIT_FROM_CATEGORY_EFFECT: "[CHARACTER.GetName] ha obtenido este [trait|el] ($CATEGORY$)"
REMOVE_TRAITS_OF_CATEGORY_EFFECT: "Quita todos estos [traits|el] ($CATEGORY$)"
THIRD_REMOVE_TRAITS_OF_CATEGORY_EFFECT: "[CHARACTER.GetName] pierde todos estos [traits|el] ($CATEGORY$)"
PAST_REMOVE_TRAITS_OF_CATEGORY_EFFECT: "Ha quitado todos estos [traits|el] ($CATEGORY$)"
PAST_THIRD_REMOVE_TRAITS_OF_CATEGORY_EFFECT: "[CHARACTER.GetName] ha perdido todos estos [traits|el] ($CATEGORY$)"
#Disease
SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] se establece en un $VALUE|-0%$"
THIRD_SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] en $IN|Y$ se establece en un $VALUE|-0%$"
PAST_SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] se ha establecido en un $VALUE|-0%$"
PAST_THIRD_SET_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE_OUTBREAK.GetDisease.GetName|l] en $IN|Y$ se ha establecido en un $VALUE|-0%$"
CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] aumenta un $VALUE|-0%$"
THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ aumenta un $VALUE|-0%$"
PAST_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] ha aumentado un $VALUE|-0%$"
PAST_THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ ha aumentado un $VALUE|-0%$"
NEG_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] se reduce un $VALUE|+0%$"
NEG_THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ se reduce un $VALUE|+0%$"
NEG_PAST_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] se ha reducido un $VALUE|+0%$"
NEG_PAST_THIRD_CHANGE_DISEASE_PRESENCE_EFFECT: "La presencia de [TARGET_DISEASE.GetName|l] en $IN|Y$ se ha reducido un $VALUE|+0%$"
SPAWN_DISEASE_EFFECT: "Hay un brote de [TARGET_DISEASE.GetName|l] con un $VALUE|-0%$ de presencia"
THIRD_SPAWN_DISEASE_EFFECT: "Hay un brote de [TARGET_DISEASE.GetName|l] en $IN|Y$ con un $VALUE|-0%$ de presencia"
PAST_SPAWN_DISEASE_EFFECT: "Ha habido un brote de [TARGET_DISEASE.GetName|l] con un $VALUE|-0%$ de presencia"
PAST_THIRD_SPAWN_DISEASE_EFFECT: "Ha habido un brote de [TARGET_DISEASE.GetName|l] en $IN|Y$ con un $VALUE|-0%$ de presencia"
#war
WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] termina en [white_peace|el]"
THIRD_WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] termina en [white_peace|el]"
PAST_WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] ha terminado en [white_peace|el]"
PAST_THIRD_WHITE_PEACE_EFFECT: "La [TARGET_WAR.GetName] ha terminado en [white_peace|el]"
ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] obtiene una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]"
FIRST_ADD_BONUS_WARSCORE_EFFECT: "Obtenemos una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]"
THIRD_ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] obtiene una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]"
PAST_ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]"
PAST_FIRST_ADD_BONUS_WARSCORE_EFFECT: "Hemos obtenido una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]"
PAST_THIRD_ADD_BONUS_WARSCORE_EFFECT: "[TARGET_COUNTRY.GetName] ha obtenido una bonificación de $VALUE|0Y$ de puntuación bélica en: [WAR.GetName], hasta un máximo de [GetDefine('NDiplomacy','WARGOAL_MAX_BONUS')|Y0]"
#dynasty
ADD_DYNASTY_MODIFIER: "Gains $MODIFIER|V$"
THIRD_ADD_DYNASTY_MODIFIER: "[DYNASTY.GetName] gains $MODIFIER|V$"
PAST_ADD_DYNASTY_MODIFIER: "Gained $MODIFIER|V$"
PAST_THIRD_ADD_DYNASTY_MODIFIER: "[DYNASTY.GetName] gained $MODIFIER|V$"
ADD_DYNASTY_MODIFIER_DURATION: "Gains $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$"
THIRD_ADD_DYNASTY_MODIFIER_DURATION: "[DYNASTY.GetName] gains $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$"
PAST_ADD_DYNASTY_MODIFIER_DURATION: "Gained $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$"
PAST_THIRD_ADD_DYNASTY_MODIFIER_DURATION: "[DYNASTY.GetName] gained $MODIFIER|V$ for $DURATION|Y$$SCALE$$DECAYING$"
ADD_DYNASTY_MODIFIER_FOREVER: "Gains $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$"
THIRD_ADD_DYNASTY_MODIFIER_FOREVER: "[DYNASTY.GetName] gains $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$"
PAST_ADD_DYNASTY_MODIFIER_FOREVER: "Gained $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$"
PAST_THIRD_ADD_DYNASTY_MODIFIER_FOREVER: "[DYNASTY.GetName] gained $MODIFIER|V$ until $END_OF_TIME_DYNASTY$.$SCALE$$DECAYING$"
REMOVE_DYNASTY_MODIFIER: "Loses the effect of $MODIFIER|V$"
THIRD_REMOVE_DYNASTY_MODIFIER: "[DYNASTY.GetName] loses effect of $MODIFIER|V$"
PAST_REMOVE_DYNASTY_MODIFIER: "Lost the effect of $MODIFIER|V$"
PAST_THIRD_REMOVE_DYNASTY_MODIFIER: "[DYNASTY.GetName] lost the effect of $MODIFIER|V$"
#colonial charter
ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] comenzarán a migrar aquí"
THIRD_ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] comenzarán a migrar a [COLONIAL_CHARTER.GetName]"
PAST_ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han comenzado a migrar aquí"
PAST_THIRD_ADD_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han comenzado a migrar a [COLONIAL_CHARTER.GetName]"
REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] dejarán de migrar aquí"
THIRD_REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] dejarán de migrar a [COLONIAL_CHARTER.GetName]"
PAST_REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han dejado de migrar aquí"
PAST_THIRD_REMOVE_ADDITIONAL_MIGRATION_EFFECT: "Las [pops|el] de [TARGET_PROVINCE.GetName] han dejado de migrar a [COLONIAL_CHARTER.GetName]"
#weather
START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] verá $DESC$ acercarse a [TARGET_LOCATION.GetName]"
THIRD_START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] verá $DESC$ acercarse a [TARGET_LOCATION.GetName]"
PAST_START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] ha visto $DESC$ acercarse a [TARGET_LOCATION.GetName]"
PAST_THIRD_START_WEATHER_SYSTEM_EFFECT: "[LOCATION.GetName] ha visto $DESC$ acercarse a [TARGET_LOCATION.GetName]"
#tutorial
START_TUTORIAL_LESSON: "Iniciar el tutorial básico: $TUTORIAL_NAME$"