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eu5-es/EU5 en Español/main_menu/localization/spanish/messages_l_spanish.yml
2025-12-21 09:24:13 +01:00

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l_spanish:
####################################################
#Common Strings
####################################################
MY_RULER: "[COUNTRY.GetGovernment.GetRulerOrRegent.GetOralAddress]"
HERHIM: "[CHARACTER.GetHerHim]"
GOTO_COUNTRY: "$common_string_go_to$"
MESSAGE_LOG_TOOLTIP: "#T Entrada de mensaje#!\n$ENTRY$"
MESSAGE_HEAD_DIP: "Nuestro canciller comunica:"
MESSAGE_HEAD_ADM: "Nuestro administrador comunica:"
MESSAGE_HEAD_MIL: "Nuestro mariscal comunica:"
LOG_SETTING_LOG: "Mostrar en el registro."
LOG_SETTING_POPUP: "Abrir ventana emergente."
LOG_SETTING_MAP: "Mostrar en el mapa."
LOG_SETTING_IDLE: "Mensaje Mostrar como inactivo."
MESSAGE_IS_POPUP: "Actualmente, este tipo de mensaje $TRUTH$ se muestra en una ventana emergente."
MESSAGE_IS_LOG: "Actualmente, este tipo de mensaje $TRUTH$ se muestra en el registro."
MESSAGE_IS_ONMAP: "Actualmente, este tipo de mensaje $TRUTH$ se muestra en el mapa (si corresponde)."
MESSAGE_SETTING_TRUE: "es"
MESSAGE_SETTING_FALSE: "no es"
MESSAGE_SETTINGS_POPUP: "Haz clic para cambiar los ajustes de ventanas emergentes para este mensaje"
MESSAGE_SETTINGS_DISPLAY_IN_LOG: "Mostrar en el registro"
MESSAGE_SETTINGS_OPEN_POPUP_WINDOW: "Abrir ventana emergente"
MESSAGE_SETTINGS_POPUP_AND_PAUSE: "Pausa en ventana emergente"
MESSAGE_SETTINGS_SHOW_MAP: "Mostrar en el mapa"
MESSAGE_LOG_TT: "#T Registro de mensajes#!\nEl registro de mensajes muestra una lista de sucesos recientes que pueden ser de interés. Se pueden cambiar los contenidos en los ajustes de mensajes.\nHaz clic para abrir o cerrar el registro de mensajes."
MESSAGE_SETTINGS: "Ajustes de mensajes"
MESSAGE_WARS_SETTINGS: "Ajustes de mensajes de guerra"
MESSAGE_SOCIETY_SETTINGS: "Ajustes de mensajes sociales"
MESSAGE_GOVERNMENT_SETTINGS: "Ajustes de mensajes del Gobierno"
MESSAGE_DIPLOMACY_SETTINGS: "Ajustes de mensajes diplomáticos"
MESSAGE_MILITARY_SETTINGS: "Ajustes de mensajes militares"
MESSAGE_ECONOMY_SETTINGS: "Ajustes de mensajes económicos"
MESSAGE_GEOPOLITICS_SETTINGS: "Ajustes de mensajes geopolíticos"
MESSAGE_HEADER: "Mensaje"
SETTINGS_HEADER: "Ajustes"
RESET_TO_DEFAULT: "Reiniciar"
MESSAGE_SETTINGS_LOG_TOOLTIP: "Alterna si este mensaje se registra o no"
MESSAGE_SETTINGS_POPUP_TOOLTIP: "Alterna si este mensaje se abre o no como ventana emergente"
MESSAGE_SETTINGS_PAUSE_TOOLTIP: "Alterna si este mensaje pone o no en pausa el juego"
MESSAGE_SETTINGS_SHOW_ON_MAP_TOOLTIP: "Alterna si este mensaje se muestra o no en el mapa (si corresponde)"
MESSAGE_SETTINGS_LOG_SIMPLE_TOOLTIP: "#T Mostrar en registro #! Alterna si este mensaje se registra o no"
MESSAGE_SETTINGS_POPUP_SIMPLE_TOOLTIP: "#T Mostrar ventana emergente #! Alterna si este mensaje se abre o no como ventana emergente"
MESSAGE_SETTINGS_PAUSE_SIMPLE_TOOLTIP: "#T Pausar partida #! Alterna si este mensaje pone o no en pausa el juego"
MESSAGE_SETTINGS_SHOW_ON_MAP_SIMPLE_TOOLTIP: "#T Mostrar en mapa #! Alterna si este mensaje se muestra o no en el mapa (si corresponde)"
MESSAGE_TITLE_TT: "Mensaje"
MESSAGE_TITLE_ACTION_LEFT: "Abrir mensaje"
MESSAGE_TITLE_ACTION_RIGHT: "Abrir ajustes"
NAVALBATTLE_WON_SETUP: "Cuando ganamos una [battle|el] naval."
NAVALBATTLE_WON_LOG: "Hemos ganado $NAME$"
NAVALBATTLE_WON_MAP: "¡Victoria!"
NAVALBATTLE_LOST_SETUP: "Cuando perdemos una [battle|el] naval."
NAVALBATTLE_LOST_LOG: "Hemos perdido $NAME$"
NAVALBATTLE_LOST_MAP: "¡Derrota!"
LANDBATTLE_WON_SETUP: "Cuando ganamos una [battle|el] terrestre."
LANDBATTLE_WON_LOG: "Hemos ganado $NAME$"
LANDBATTLE_WON_MAP: "¡Victoria!"
LANDBATTLE_LOST_SETUP: "Cuando perdemos una [battle|el] terrestre."
LANDBATTLE_LOST_LOG: "Hemos perdido $NAME$"
LANDBATTLE_LOST_MAP: "¡Derrota!"
COMBAT_WINNERTYPE_THEIR: "su"
COMBAT_WINNERTYPE_OUR: "nuestro"
COMBAT_TRIUMPH: "triunfante"
COMBAT_FLEE: "huyendo"
####################################################
#New Format
####################################################
REGENCY_HEIR: "Esto durará hasta que $HEIR$ sea mayor de edad, lo que sucederá el $DATE$."
NO_HEIR_REGENCY: "Actualmente no hay [heir|el] posible, así que esto puede durar un tiempo."
REGENCY_SETUP: "Cuando tenemos una [regency|el]."
REGENCY_HEADER: "$MESSENGER$"
REGENCY_TITLE: "$REGENCY_NL$"
REGENCY_DESC: "Como actualmente no tenemos $RULERTITLE$, el [country|el] está gobernado por una $REGENCY$."
REGENCY_EFFECTS: "$EFFECT$"
REGENCY_FLAVOR: "$HEIR$ $DESC$"
REGENCY_LOG: "Ahora tenemos una $REGENCY$."
REGENCY_BTN1: "ACEPTAR"
REGENCY_BTN2: "ACEPTAR"
REGENCY_BTN3: "$common_string_go_to$"
REGENCY_MAP: "¡$REGENCY$!"
REGENCY_OTHERS_SETUP: "Cuando otra [nation|el] termina en [regency|el]."
REGENCY_OTHERS_HEADER: "$MESSENGER$"
REGENCY_OTHERS_TITLE: "Heraldo de $COUNTRY$"
REGENCY_OTHERS_DESC: "Nos informan de que actualmente los gobierna una $REGENCY$."
REGENCY_OTHERS_EFFECTS: "$EFFECT$"
REGENCY_OTHERS_FLAVOR: "$HEIR$ $DESC$"
REGENCY_OTHERS_LOG: "El $LONGCOUNTRY$ ahora tiene una $REGENCY$."
REGENCY_OTHERS_BTN1: "ACEPTAR"
REGENCY_OTHERS_BTN2: "ACEPTAR"
REGENCY_OTHERS_BTN3: "$common_string_go_to$"
REGENCY_OTHERS_MAP: "¡$REGENCY$!"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando otro [country|el] acepta una interacción diplomática"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "$TITLE$"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "Nuestra propuesta de $RECIPIENT$ ha sido aceptada. $DESC$"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$DESC$"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$"
ACCEPT_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: ""
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando aceptamos la interacción diplomática de otras [nations|el]"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "$TITLE$"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_DESC: "$DESC$"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "$EFFECT$"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "$DESC$"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$"
ACCEPT_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: ""
ACCEPT_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] acepta la interacción diplomática de un tercero"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_TITLE: "$TITLE$"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_DESC: "$DESC$"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "$EFFECT$"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_LOG: "$DESC$"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$"
ACCEPT_SCRIPT_DIPLOMACY_OTHER_MAP: ""
MONARCH_ACTION_KING: "ha ascendido"
MONARCH_ACTION_PRES: "ha logrado la elección"
MONARCH_HOW_KING: "ha accedido al trono"
MONARCH_HOW_PRES: "ha logrado la elección para el cargo"
NEWMON_GOODDIP: "Su gran astucia y labia nos ayudarán a forjar alianzas sólidas con nuestros amigos."
NEWMON_GOODMIL: "Sus buenas capacidades de liderazgo y su superior conocimiento táctico nos ayudarán a vencer a aquellos que osen enfrentarse a nosotros."
NEWMON_GOODADM: "Su minuciosidad y excelente habilidad administrativa nos ayudarán a reformar la administración y maximizar los impuestos."
NEWMON_SUPERIOR: "Ciertamente, tiene un don divino."
NEWMON_AVARAGE: "Sus tutores no han logrado que sea [CHARACTER.GetWomanMan] de provecho, aunque esperamos que cambie cuando gobierne nuestro gran [country|el]"
NEWMON_INFERIOR: "¡Nos han maldecido! Que Dios se apiade de nosotros."
NEWMONOTHER_SETUP: "Cuando otro [country|el] tiene un nuevo [ruler|el]"
NEWMONOTHER_HEADER: "Heraldo de $COUNTRY$"
NEWMONOTHER_TITLE: "¡Una nueva $ACTION$ de $TITLE$!"
NEWMONOTHER_DESC: "Nos han informado de que $FULLMONARCHNAME$ $RISE$ en $LONGCOUNTRY$."
NEWMONOTHER_EFFECTS: "El $TITLE$ tiene las siguientes [abilities|el]: $ABILITY$"
NEWMONOTHER_LOG: "$FULLMONARCHNAME$ $RISE$ en $LONGCOUNTRY$."
NEWMONOTHER_BTN1: "ACEPTAR"
NEWMONOTHER_BTN2: "ACEPTAR"
NEWMONOTHER_BTN3: "$common_string_go_to$"
NEWMONOTHER_MAP: "$MONARCHNAME$"
NEWMON_SETUP: "Cuando tenemos un nuevo [ruler|el]."
NEWMON_HEADER: "¡Nuestro canciller informa!"
NEWMON_TITLE: "¡Habrá $TITLE$!"
NEWMON_DESC: "¡$FULLMONARCHNAME$ gobernará nuestro glorioso país! $STAT$"
NEWMON_EFFECTS: "Quien será $TITLE$ tiene las siguientes [abilities|el]: $ABILITY$"
NEWMON_FLAVOR: "$MOURN$"
NEWMON_LOG: "¡$FULLMONARCHNAME$ gobernará ahora nuestro glorioso país!"
NEWMON_BTN1: "ACEPTAR"
NEWMON_BTN2: "ACEPTAR"
NEWMON_BTN3: "$common_string_go_to$"
NEWMON_MAP: "¡Larga vida a $MONARCHNAME$!"
NEWMON_MOURN: "Nuestro [country|el] está de luto por la pérdida de $OLD$."
CONSORTREGENTSUCCEEDED_MOURN: "$NAME$, que ejercía la regencia como consorte, se ha retirado y ha permitido que $HEIRNAME$ tome la corona."
OTHER_PERFORMS_gag_join_faction_ACTION_SETUP: "Cuando otro país se une a una facción."
OTHER_PERFORMS_gag_join_faction_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_gag_join_faction_ACTION_TITLE: "¡[SCOPE.sInternationalOrganization('target').GetNameWithNoTooltip] se expande!"
OTHER_PERFORMS_gag_join_faction_ACTION_DESC: "[SCOPE.sCountry('actor').GetLongName] se ha unido a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_gag_join_faction_ACTION_FLAVOR: "[SCOPE.sInternationalOrganization('target').GetType.GetTooltip]"
OTHER_PERFORMS_gag_join_faction_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se ha unido a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_gag_join_faction_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_gag_join_faction_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_gag_join_faction_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_gag_join_faction_ACTION_MAP: ""
WE_PERFORM_gag_join_faction_ACTION_SETUP: "Cuando nos unimos a una facción."
WE_PERFORM_gag_join_faction_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_gag_join_faction_ACTION_TITLE: "Te has unido a una facción"
WE_PERFORM_gag_join_faction_ACTION_DESC: "$EFFECT$"
WE_PERFORM_gag_join_faction_ACTION_LOG: "Nos unimos a la organización [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_gag_join_faction_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_gag_join_faction_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_gag_join_faction_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_gag_join_faction_ACTION_MAP: ""
MAJOR_EVENT_INFO_SETUP: "Cuando se produce un acontecimiento importante en otro [country|el]."
MAJOR_EVENT_INFO_HEADER: "¡Acontecimiento importante en $COUNTRY$!"
MAJOR_EVENT_INFO_TITLE: "$TITLE$"
MAJOR_EVENT_INFO_FLAVOR: "$DESC$"
MAJOR_EVENT_INFO_DESC: "$COUNTRY$ ha decidido: «$OPTION$»"
MAJOR_EVENT_INFO_LOG: "$TITLE$ en $COUNTRY$"
MAJOR_EVENT_INFO_BTN1: "ACEPTAR"
MAJOR_EVENT_INFO_BTN2: "ACEPTAR"
MAJOR_EVENT_INFO_BTN3: "$common_string_go_to$"
MAJOR_EVENT_INFO_MAP: ""
EVENT_FOR_OTHER_SETUP: "Cuando se produce un [dynamic_historical_event|el] en otro [country|el]"
EVENT_FOR_OTHER_HEADER: "¡Acontecimiento histórico en $COUNTRY$!"
EVENT_FOR_OTHER_TITLE: "$TITLE$"
EVENT_FOR_OTHER_FLAVOR: "$DESC$"
EVENT_FOR_OTHER_LOG: "$TITLE$ en $COUNTRY$"
EVENT_FOR_OTHER_BTN1: "ACEPTAR"
EVENT_FOR_OTHER_BTN2: "ACEPTAR"
EVENT_FOR_OTHER_BTN3: "$common_string_go_to$"
EVENT_FOR_OTHER_MAP: "$TITLE$"
EVENT_FOR_OTHER_OPTION_SETUP: "Cuando se produce un [dynamic_historical_event|el] con opciones en otro [country|el]"
EVENT_FOR_OTHER_OPTION_HEADER: "¡Acontecimiento importante en $COUNTRY$!"
EVENT_FOR_OTHER_OPTION_TITLE: "$TITLE$"
EVENT_FOR_OTHER_OPTION_FLAVOR: "$DESC$"
EVENT_FOR_OTHER_OPTION_DESC: "$COUNTRY$ ha decidido: «$OPTION$»"
EVENT_FOR_OTHER_OPTION_LOG: "$TITLE$ en $COUNTRY$"
EVENT_FOR_OTHER_OPTION_BTN1: "ACEPTAR"
EVENT_FOR_OTHER_OPTION_BTN2: "ACEPTAR"
EVENT_FOR_OTHER_OPTION_BTN3: "$common_string_go_to$"
EVENT_FOR_OTHER_OPTION_MAP: "$TITLE$"
WE_PROFESS_TRUST_SETUP: "Cuando depositamos nuestra [trust|el] en un [country|el]."
WE_PROFESS_TRUST_HEADER: "[trust|e]"
WE_PROFESS_TRUST_TITLE: "Depositar confianza"
WE_PROFESS_TRUST_DESC: "La adulación ha convencido a $RECIPIENT$, aunque nuestra [diplomatic_reputation|el] se ha resentido."
WE_PROFESS_TRUST_LOG: "Depositamos nuestra [trust|el] en $RECIPIENT$."
WE_PROFESS_TRUST_BTN1: "ACEPTAR"
WE_PROFESS_TRUST_BTN2: "ACEPTAR"
WE_PROFESS_TRUST_BTN3: "$common_string_go_to$"
WE_PROFESS_TRUST_MAP: ""
THEY_PROFESS_TRUST_SETUP: "Cuando alguien deposita su [trust|el] en nosotros."
THEY_PROFESS_TRUST_HEADER: "Confianza depositada"
THEY_PROFESS_TRUST_TITLE: "¡Depositan su confianza en nosotros!"
THEY_PROFESS_TRUST_DESC: "$ACTOR$ ha depositado públicamente su [trust|el] en nosotros a expensas de su propia [diplomatic_reputation|el]. Por tanto, debe de hablar en serio."
THEY_PROFESS_TRUST_LOG: "$ACTOR$ ha depositado su [trust|el] en nosotros."
THEY_PROFESS_TRUST_BTN1: "ACEPTAR"
THEY_PROFESS_TRUST_BTN2: "ACEPTAR"
THEY_PROFESS_TRUST_BTN3: "$common_string_go_to$"
THEY_PROFESS_TRUST_MAP: ""
OTHER_PROFESS_TRUST_SETUP: "Cuando alguien deposita su [trust|el] en un tercero."
OTHER_PROFESS_TRUST_HEADER: "Confianza depositada"
OTHER_PROFESS_TRUST_TITLE: "Una mentira descarada."
OTHER_PROFESS_TRUST_DESC: "$ACTOR$ ha depositado su [trust|el] en $RECIPIENT$ con la esperanza de mejorar su cooperación. Su [diplomatic_reputation|el] se resentirá, sin duda."
OTHER_PROFESS_TRUST_LOG: "$ACTOR$ ha depositado su [trust|el] en $RECIPIENT$."
OTHER_PROFESS_TRUST_BTN1: "ACEPTAR"
OTHER_PROFESS_TRUST_BTN2: "ACEPTAR"
OTHER_PROFESS_TRUST_BTN3: "$common_string_go_to$"
OTHER_PROFESS_TRUST_MAP: ""
WEGIFT_SETUP: "Cuando enviamos un regalo a otro [country|el]."
WEGIFT_HEADER: "$MESSENGER$"
WEGIFT_TITLE: "¡Hemos enviado un regalo!"
WEGIFT_DESC: "¡Nuestro regalo de $VALUE$ a $RECIPIENT$ ha sido muy bien recibido! Su [opinion|el] sobre nosotros ha aumentado en $CHANGE$, y ahora nos debe $FAVORS|G$ [favors|el]."
WEGIFT_LOG: "Hemos enviado un regalo a $RECIPIENT$."
WEGIFT_BTN1: "ACEPTAR"
WEGIFT_BTN2: "ACEPTAR"
WEGIFT_BTN3: "$common_string_go_to$"
WEGIFT_MAP: ""
INCREASED: "ha aumentado"
DECREASED: "ha disminuido"
GIFTTOUS_SETUP: "Cuando recibimos un regalo."
GIFTTOUS_HEADER: "Un heraldo $ACTOR_ADJ$"
GIFTTOUS_TITLE: "Un regalo de $VALUE$"
GIFTTOUS_DESC: "$MONARCHTITLE$, nuestros amigos en $ACTOR$ nos han enviado $VALUE$. Nuestra [opinion|el] sobre ellos ha aumentado en $CHANGE$ y ahora les debemos $FAVORS|G$ [favors|el]."
GIFTTOUS_LOG: "Hemos recibido un regalo de [gold|el] de $ACTOR$."
GIFTTOUS_BTN1: "ACEPTAR"
GIFTTOUS_BTN2: "ACEPTAR"
GIFTTOUS_BTN3: "$common_string_go_to$"
GIFTTOUS_MAP: ""
GIFTTOOTHER_SETUP: "Cuando un [country|el] hace un regalo a otro."
GIFTTOOTHER_HEADER: "$MESSENGER$"
GIFTTOOTHER_TITLE: "Se ha intercambiado un regalo"
GIFTTOOTHER_DESC: "$ACTOR$ no parece tener límite. Ha hacho una donación por valor de $VALUE$ a $RECIPIENT$, que ahora le debe $FAVORS|G$ [favors|el]."
GIFTTOOTHER_LOG: "$ACTOR$ ha enviado un regalo de [gold|el] al $RECIPIENT$."
GIFTTOOTHER_BTN1: "ACEPTAR"
GIFTTOOTHER_BTN2: "ACEPTAR"
GIFTTOOTHER_BTN3: "$common_string_go_to$"
GIFTTOOTHER_MAP: ""
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando rompemos una interacción diplomática con otro país"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "$TITLE$"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "$DESC$"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$DESC$"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$"
BREAK_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: ""
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando otro [country|el] rompe una interacción diplomática con nosotros."
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "$TITLE$"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_DESC: "$DESC$"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "$EFFECT$"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "$DESC$"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$"
BREAK_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: ""
BREAK_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] rompe una interacción diplomática de un tercero"
BREAK_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$"
BREAK_SCRIPT_DIPLOMACY_OTHER_TITLE: "$TITLE$"
BREAK_SCRIPT_DIPLOMACY_OTHER_DESC: "$DESC$"
BREAK_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "$EFFECT$"
BREAK_SCRIPT_DIPLOMACY_OTHER_LOG: "$DESC$"
BREAK_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR"
BREAK_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR"
BREAK_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$"
BREAK_SCRIPT_DIPLOMACY_OTHER_MAP: ""
BANKRUPTCY_EFFECTS: "Y para los siguientes $VAL|Y$ meses:\n$HOW$"
BANKRUPT_OTHER_SETUP: "Cuando otro [country|el] se declara en [bankrupt|el]."
BANKRUPT_OTHER_HEADER: "$MESSENGER$"
BANKRUPT_OTHER_TITLE: "¡Bancarrota!"
BANKRUPT_OTHER_DESC: "$LONGCOUNTRY$ se ha declarado en [bankrupt|el]. Los insensatos gobernantes de $COUNTRY$ han dilapidado su riqueza. Esto ha reducido su [stability|el] en $STABHIT$. Sin embargo, se han cancelado sus préstamos y se ha reducido la inflación."
BANKRUPT_OTHER_EFFECTS: "$EFFECT$"
BANKRUPT_OTHER_LOG: "$LONGCOUNTRY$ se ha declarado en bancarrota."
BANKRUPT_OTHER_BTN1: "ACEPTAR"
BANKRUPT_OTHER_BTN2: "ACEPTAR"
BANKRUPT_OTHER_BTN3: "$common_string_go_to$"
BANKRUPT_SETUP: "Cuando nos declaramos en [bankrupt|el]."
BANKRUPT_HEADER: "¡Bancarrota!"
BANKRUPT_TITLE: "¡Estamos en bancarrota!"
BANKRUPT_DESC: "Nuestra imprudente política fiscal ha acabado por pasarnos factura. No podemos acceder a más créditos ni podemos cumplir nuestras obligaciones fiscales; algunos [buildings|el] se han vendido y hemos perdido [control|el] sobre nuestro país. Además de vaciar nuestras arcas, la [stability|el] ha disminuido en $STABHIT$. Sin embargo, nuestros préstamos se han cancelado y se ha reducido la inflación."
BANKRUPT_EFFECTS: "$EFFECT$"
BANKRUPT_FLAVOR: "¿Es acaso un castigo divino?"
BANKRUPT_LOG: "¡Hemos entrado en bancarrota!"
BANKRUPT_BTN1: "ACEPTAR"
BANKRUPT_BTN2: "ACEPTAR"
BANKRUPT_BTN3: "$common_string_go_to$"
START_CONQUISTADOR_WE_SETUP: "Cuando enviamos un nuevo conquistador."
START_CONQUISTADOR_WE_HEADER: "¡Nuevo conquistador!"
START_CONQUISTADOR_WE_TITLE: "$AREA$"
START_CONQUISTADOR_WE_DESC: "Nuestras tropas han completado los preparativos y parten a modo de [ShowSubjectTypeName('conquistador')|l] a $AREA|Y$. Deberían llegar dentro de $DAYS|Y$ días."
START_CONQUISTADOR_WE_FLAVOR: "¡Les deseamos toda la suerte!"
START_CONQUISTADOR_WE_LOG: "Hemos enviado un [ShowSubjectTypeName('conquistador')|l] a $AREA$."
START_CONQUISTADOR_WE_BTN1: "ACEPTAR"
START_CONQUISTADOR_WE_BTN2: "ACEPTAR"
START_CONQUISTADOR_WE_BTN3: "$common_string_go_to$"
START_CONQUISTADOR_WE_MAP: "¡Nuevo conquistador!"
START_CONQUISTADOR_OTHERS_SETUP: "Cuando otro [country|el] parte a modo de conquistador."
START_CONQUISTADOR_OTHERS_HEADER: "Nuevo conquistador"
START_CONQUISTADOR_OTHERS_TITLE: "$AREA$"
START_CONQUISTADOR_OTHERS_DESC: "$COUNTRY$ ha enviado tropas a modo de [ShowSubjectTypeName('conquistador')|l] a $AREA|Y$. Por su incompetencia, es probable que los maten los nativos o las enfermedades."
START_CONQUISTADOR_OTHERS_LOG: "$COUNTRY$ ha enviado un [ShowSubjectTypeName('conquistador')|l] a $AREA$."
START_CONQUISTADOR_OTHERS_BTN1: "ACEPTAR"
START_CONQUISTADOR_OTHERS_BTN2: "ACEPTAR"
START_CONQUISTADOR_OTHERS_BTN3: "$common_string_go_to$"
START_CONQUISTADOR_OTHERS_MAP: "Nuevo conquistador"
WE_PERFORM_create_conquistador_ACTION_SETUP: "Cuando decidimos $create_conquistador$."
WE_PERFORM_create_conquistador_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_conquistador_ACTION_TITLE: "¡Un conquistador!"
WE_PERFORM_create_conquistador_ACTION_DESC: "¡Hemos decidido encargar a un conquistador que nos consiga nuevas tierras! Su objetivo es hacerse con [SCOPE.sArea('target_1').GetName]."
WE_PERFORM_create_conquistador_ACTION_LOG: "Hemos enviado un conquistador a [SCOPE.sArea('target_1').GetName]."
WE_PERFORM_create_conquistador_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_conquistador_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_conquistador_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_conquistador_ACTION_MAP: ""
ABOUT_CHAR_ALIVE: "$WHO|U$ es $FIRST$ y $SECOND$"
ABOUT_CHAR_ALIVE_ONE: "El $WHO|U$ es el $FIRST$"
CHAR_COMES_OF_AGE_SETUP: "Cuando un [character|el] en nuestro [country|el] se hace [adult|el]."
CHAR_COMES_OF_AGE_HEADER: "$MESSENGER$"
CHAR_COMES_OF_AGE_TITLE: "Mayoría de edad"
CHAR_COMES_OF_AGE_DESC: "$NAME$ ha alcanzado la edad de $AGE$ y $DETAILS$. Vamos a hacerle una fiesta y después podrá empezar a trabajar."
CHAR_COMES_OF_AGE_LOG: "$NAME$ ha alcanzado la mayoría de edad."
CHAR_COMES_OF_AGE_BTN1: "ACEPTAR"
CHAR_COMES_OF_AGE_BTN2: "ACEPTAR"
CHAR_COMES_OF_AGE_BTN3: "$common_string_go_to$"
CHAR_COMES_OF_AGE_MAP: ""
RULER_FAMILY_CHAR_COMES_OF_AGE_SETUP: "Cuando un [character|el] emparentado con el [ruler|el] de nuestro [country|el] se hace [adult|el]."
RULER_FAMILY_CHAR_COMES_OF_AGE_HEADER: "$CHAR_COMES_OF_AGE_HEADER$"
RULER_FAMILY_CHAR_COMES_OF_AGE_TITLE: "$CHAR_COMES_OF_AGE_TITLE$"
RULER_FAMILY_CHAR_COMES_OF_AGE_DESC: "$CHAR_COMES_OF_AGE_DESC$"
RULER_FAMILY_CHAR_COMES_OF_AGE_LOG: "$CHAR_COMES_OF_AGE_LOG$"
RULER_FAMILY_CHAR_COMES_OF_AGE_BTN1: "$CHAR_COMES_OF_AGE_BTN1$"
RULER_FAMILY_CHAR_COMES_OF_AGE_BTN2: "$CHAR_COMES_OF_AGE_BTN2$"
RULER_FAMILY_CHAR_COMES_OF_AGE_BTN3: "$common_string_go_to$"
RULER_FAMILY_CHAR_COMES_OF_AGE_MAP: ""
ABOUT_CHAR: "$WHO|U$ fue $FIRST$ y $SECOND$"
ABOUT_CHAR_ONE: "$WHO|U$ fue $FIRST$"
CHAR_DEATH_SETUP: "Cuando muere un [character|el] poco importante de nuestro [country|el]."
CHAR_DEATH_HEADER: "$MESSENGER$"
CHAR_DEATH_TITLE: "Muerte"
CHAR_DEATH_DESC: "Traemos noticias tristes. $NAME$ ha muerto a la edad de $AGE$, y $DETAILS$. $REASON$ $MOURN$"
CHAR_DEATH_LOG: "$NAME$ ha muerto a la edad de $AGE$."
CHAR_DEATH_BTN1: "ACEPTAR"
CHAR_DEATH_BTN2: "ACEPTAR"
CHAR_DEATH_BTN3: "$common_string_go_to$"
CHAR_DEATH_MAP: ""
IMPORTANT_CHAR_DEATH_SETUP: "Cuando muere un [character|el] con un cargo en nuestro [country|el]."
IMPORTANT_CHAR_DEATH_HEADER: "$CHAR_DEATH_HEADER$"
IMPORTANT_CHAR_DEATH_TITLE: "$CHAR_DEATH_TITLE$"
IMPORTANT_CHAR_DEATH_DESC: "$CHAR_DEATH_DESC$"
IMPORTANT_CHAR_DEATH_LOG: "$CHAR_DEATH_LOG$"
IMPORTANT_CHAR_DEATH_BTN1: "$CHAR_DEATH_BTN1$"
IMPORTANT_CHAR_DEATH_BTN2: "$CHAR_DEATH_BTN2$"
IMPORTANT_CHAR_DEATH_BTN3: "$common_string_go_to$"
IMPORTANT_CHAR_DEATH_MAP: ""
RULER_FAMILY_CHAR_DEATH_SETUP: "Cuando muere un [character|el] emparentado con el [ruler|el] de nuestro [country|el]."
RULER_FAMILY_CHAR_DEATH_HEADER: "$CHAR_DEATH_HEADER$"
RULER_FAMILY_CHAR_DEATH_TITLE: "$CHAR_DEATH_TITLE$"
RULER_FAMILY_CHAR_DEATH_DESC: "$CHAR_DEATH_DESC$"
RULER_FAMILY_CHAR_DEATH_LOG: "$CHAR_DEATH_LOG$"
RULER_FAMILY_CHAR_DEATH_BTN1: "$CHAR_DEATH_BTN1$"
RULER_FAMILY_CHAR_DEATH_BTN2: "$CHAR_DEATH_BTN2$"
RULER_FAMILY_CHAR_DEATH_BTN3: "$common_string_go_to$"
RULER_FAMILY_CHAR_DEATH_MAP: ""
ATTACKTHEM_SETUP: "Cuando uno de nuestros [armies|el] ataca al enemigo."
ATTACKTHEM_HEADER: "$MESSENGER$"
ATTACKTHEM_TITLE: "¡Hemos atacado al enemigo!"
ATTACKTHEM_DESC: "Hemos atacado a las cobardes fuerzas de $DEFENDER$ en $PROV$. Serán aplastados bajo las botas de $ATTACKER$."
ATTACKTHEM_LOG: "Hemos atacado al enemigo en $PROV$."
ATTACKTHEM_BTN1: "ACEPTAR"
ATTACKTHEM_BTN2: "ACEPTAR"
ATTACKTHEM_BTN3: "$common_string_go_to$"
ATTACKTHEM_MAP: ""
ATTACKUS_SETUP: "Cuando uno de nuestros [armies|el] es atacado por el enemigo."
ATTACKUS_HEADER: "$MESSENGER$"
ATTACKUS_TITLE: "¡Nuestro [army|el] está siendo atacado!"
ATTACKUS_DESC: "Las cobardes fuerzas de $ATTACKER$ nos han atacado en $PROV$. Morirán ensartadas en las picas de $DEFENDER$."
ATTACKUS_LOG: "Nos han atacado en $PROV$."
ATTACKUS_BTN1: "ACEPTAR"
ATTACKUS_BTN2: "ACEPTAR"
ATTACKUS_BTN3: "$common_string_go_to$"
ATTACKUS_MAP: ""
NAVALATTACKTHEM_SETUP: "Cuando una de nuestras [navies|el] ataca al enemigo."
NAVALATTACKTHEM_HEADER: "$MESSENGER$"
NAVALATTACKTHEM_TITLE: "¡Hemos entablado combate con el enemigo!"
NAVALATTACKTHEM_DESC: "Hemos atrapado a una despreciable armada de $DEFENDER_ADJ$ en $PROV$. Será aplastada bajo las quillas de la [navy|el] $ATTACKER_ADJ$."
NAVALATTACKTHEM_LOG: "Hemos entablado combate con la armada $DEFENDER_ADJ$ en $PROV$."
NAVALATTACKTHEM_BTN1: "ACEPTAR"
NAVALATTACKTHEM_BTN2: "ACEPTAR"
NAVALATTACKTHEM_BTN3: "$common_string_go_to$"
NAVALATTACKTHEM_MAP: ""
NAVALATTACKUS_SETUP: "Cuando una de nuestras [navies|el] es atacada por el enemigo."
NAVALATTACKUS_HEADER: "$MESSENGER$"
NAVALATTACKUS_TITLE: "¡Nuestra [navy|el] está siendo atacada!"
NAVALATTACKUS_DESC: "La cobarde armada $ATTACKER_ADJ$ nos ha atacado en $PROV$. La armada $DEFENDER_ADJ$ la enviará al fondo del mar."
NAVALATTACKUS_LOG: "Nos han atacado en $PROV$."
NAVALATTACKUS_BTN1: "ACEPTAR"
NAVALATTACKUS_BTN2: "ACEPTAR"
NAVALATTACKUS_BTN3: "$common_string_go_to$"
NAVALATTACKUS_MAP: ""
OCCUPATION_START_US_SETUP: "Cuando el enemigo intenta [occupy|el] una de nuestras [locations|el] sin fortificar."
OCCUPATION_START_US_HEADER: "$MESSENGER$"
OCCUPATION_START_US_TITLE: "¡Intento de ocupación!"
OCCUPATION_START_US_DESC: "Nuestra ubicación de $PROV$ está siendo atacada. ¡Las fuerzas sitiadoras de $ATTACKER$ están arrasando los campos y pronto la habrán [occupied|el]!"
OCCUPATION_START_US_LOG: "Nuestra [location|el] sin fortificar de $PROV$ está a punto de ser [occupied|el]."
OCCUPATION_START_US_BTN1: "ACEPTAR"
OCCUPATION_START_US_BTN2: "ACEPTAR"
OCCUPATION_START_US_BTN3: "$common_string_go_to$"
OCCUPATION_START_US_MAP: ""
OCCUPATION_START_THEM_SETUP: "Cuando intentamos [occupy|el] una [location|el] sin fortificar de nuestros enemigos."
OCCUPATION_START_THEM_HEADER: "$MESSENGER$"
OCCUPATION_START_THEM_TITLE: "¡Ocupación iniciada!"
OCCUPATION_START_THEM_DESC: "Hemos iniciado el intento de [occupy|el] $PROV$. Nuestras fuerzas no tardarán en tomar el control."
OCCUPATION_START_THEM_LOG: "Hemos sitiado la ubicación sin fortificar de $PROV$."
OCCUPATION_START_THEM_BTN1: "ACEPTAR"
OCCUPATION_START_THEM_BTN2: "ACEPTAR"
OCCUPATION_START_THEM_BTN3: "$common_string_go_to$"
OCCUPATION_START_THEM_MAP: ""
OCCUPATIONOVER_LOST_SETUP: "Cuando una de nuestras [locations|el] sin fortificar sufre una [occupied|el]."
OCCUPATIONOVER_LOST_HEADER: "$MESSENGER$"
OCCUPATIONOVER_LOST_TITLE: "¡$LOCATION$ ha caído!"
OCCUPATIONOVER_LOST_DESC: "$NAME$ ha terminado y $WINNER|U$ controla ahora la ubicación. $OCCUPATION_INFO$"
OCCUPATIONOVER_LOST_LOG: "Hemos $RESULT$ $NAME$."
OCCUPATIONOVER_LOST_BTN1: "ACEPTAR"
OCCUPATIONOVER_LOST_BTN2: "ACEPTAR"
OCCUPATIONOVER_LOST_BTN3: "$common_string_go_to$"
OCCUPATIONOVER_LOST_MAP: "¡Ocupación!"
OCCUPATIONOVER_WON_SETUP: "Cuando nos decidimos a liberar una [location|el] sin fortificar."
OCCUPATIONOVER_WON_HEADER: "$MESSENGER$"
OCCUPATIONOVER_WON_TITLE: "¡$NAME$ ha sido un ÉXITO!"
OCCUPATIONOVER_WON_DESC: "$NAME$ ha terminado con nuestra victoria y ahora controlamos la ubicación. $OCCUPATION_INFO$"
OCCUPATIONOVER_WON_LOG: "Hemos $RESULT$ $NAME$."
OCCUPATIONOVER_WON_BTN1: "ACEPTAR"
OCCUPATIONOVER_WON_BTN2: "ACEPTAR"
OCCUPATIONOVER_WON_BTN3: "$common_string_go_to$"
OCCUPATIONOVER_WON_MAP: "¡Liberación!"
SIEGE_OF: "El asedio de"
OCCUPATION_OF: "La ocupación de"
LIBERATION_OF: "Liberación de"
SIEGE_DEFEAT: "hambre y enfermedad"
SIEGEUS_SETUP: "Cuando el enemigo somete a [siege|el] una de nuestras [fortifications|el]."
SIEGEUS_HEADER: "$MESSENGER$"
SIEGEUS_TITLE: "Nuestra fortaleza está bajo asedio"
SIEGEUS_DESC: "$PROV$ está bajo ataque. ¡Pero no temamos! Los sitiadores de $ATTACKER$ se estrellarán contra nuestras murallas como el océano contra los acantilados."
SIEGEUS_LOG: "Nuestra fortaleza en $PROV$ está bajo asedio."
SIEGEUS_BTN1: "ACEPTAR"
SIEGEUS_BTN2: "ACEPTAR"
SIEGEUS_BTN3: "$common_string_go_to$"
SIEGEUS_MAP: ""
SIEGETHEM_SETUP: "Cuando sometemos a [siege|el] una de las [fortifications|el] de nuestros enemigos."
SIEGETHEM_HEADER: "$MESSENGER$"
SIEGETHEM_TITLE: "Su fortaleza está bajo asedio"
SIEGETHEM_DESC: "A no mucho tardar, nuestras fuerzas abrirán brecha en las murallas de $PROV$ y aniquilarán todas las fuerzas de $DEFENDER$. ¡Si no se rinden, morirán!"
SIEGETHEM_LOG: "Hemos sitiado la fortaleza de $PROV$."
SIEGETHEM_BTN1: "ACEPTAR"
SIEGETHEM_BTN2: "ACEPTAR"
SIEGETHEM_BTN3: "$common_string_go_to$"
SIEGETHEM_MAP: ""
RESULT_LOSS: "perdido"
RESULT_WON: "ganado"
SIEGEOVER_LOST_SETUP: "Cuando uno de nuestros territorios cae ante un asedio."
SIEGEOVER_LOST_HEADER: "$MESSENGER$"
SIEGEOVER_LOST_TITLE: "¡$LOCATION$ ha caído!"
SIEGEOVER_LOST_DESC: "$NAME$ ha durado $TIME$ días antes de que nuestra [garrison|el] finalmente sucumbiera por $REASON$. $WINNER|U$ ahora controla $LOCATION$, pues la guarnición $RESDESC$. $OCCUPATION_INFO$"
SIEGEOVER_LOST_LOG: "Hemos $RESULT$ $NAME$."
SIEGEOVER_LOST_BTN1: "ACEPTAR"
SIEGEOVER_LOST_BTN2: "ACEPTAR"
SIEGEOVER_LOST_BTN3: "$common_string_go_to$"
SIEGEOVER_LOST_MAP: "¡Asedio perdido!"
SIEGE_REASON_DESC_KILL: "fue pasada a cuchillo"
SIEGE_REASON_DESC_LIVE: "recibió permiso para marchar"
SIEGE_ASSAULT: "asalto"
SIEGEOVER_WON_SETUP: "Cuando ganamos un asedio."
SIEGEOVER_WON_HEADER: "$MESSENGER$"
SIEGEOVER_WON_TITLE: "¡$NAME$ ha sido un ÉXITO!"
SIEGEOVER_WON_DESC: "$NAME$ ha durado $TIME$ días antes de que la [garrison|el] finalmente sucumbiera por $REASON$. $WINNER|U$ ahora controla $LOCATION$, pues la guarnición $RESDESC$. $OCCUPATION_INFO$"
SIEGEOVER_WON_LOG: "Hemos $RESULT$ $NAME$."
SIEGEOVER_WON_BTN1: "ACEPTAR"
SIEGEOVER_WON_BTN2: "ACEPTAR"
SIEGEOVER_WON_BTN3: "$common_string_go_to$"
SIEGEOVER_WON_MAP: "¡Asedio ganado!"
PERFORM_TARGETTED_ACTION_SETUP: "Cuando un país realiza una acción."
PERFORM_TARGETTED_ACTION_HEADER: "$MESSENGER$"
PERFORM_TARGETTED_ACTION_TITLE: "$ACTION$"
PERFORM_TARGETTED_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] nos habla de sus acciones."
PERFORM_TARGETTED_ACTION_EFFECTS: "$EFFECT$"
PERFORM_TARGETTED_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo «$ACTION$»."
PERFORM_TARGETTED_ACTION_BTN1: "ACEPTAR"
PERFORM_TARGETTED_ACTION_BTN2: "ACEPTAR"
PERFORM_TARGETTED_ACTION_BTN3: "$common_string_go_to$"
PERFORM_TARGETTED_ACTION_MAP: ""
PERFORM_bribe_estate_ACTION_SETUP: "Cuando sobornamos a un [estate|el]."
PERFORM_bribe_estate_ACTION_HEADER: "$MESSENGER$"
PERFORM_bribe_estate_ACTION_TITLE: "¡Estamento [SCOPE.sEstate('target').GetNameWithNoTooltip|l] apaciguado!"
PERFORM_bribe_estate_ACTION_DESC: "¡El estamento [SCOPE.sEstate('target').GetName|l] aceptó nuestro [gold|el] y estará satisfecho durante un tiempo!"
PERFORM_bribe_estate_ACTION_EFFECTS: "$EFFECT$"
PERFORM_bribe_estate_ACTION_LOG: "Sobornamos al estamento [SCOPE.sEstate('target').GetName|l]."
PERFORM_bribe_estate_ACTION_BTN1: "ACEPTAR"
PERFORM_bribe_estate_ACTION_BTN2: "ACEPTAR"
PERFORM_bribe_estate_ACTION_BTN3: "$common_string_go_to$"
PERFORM_bribe_estate_ACTION_MAP: ""
PARLIAMENT_ISSUE_PASSED_SETUP: "Cuando conseguimos que el [parliament|e] apruebe una [parliament_issue|el]"
PARLIAMENT_ISSUE_PASSED_HEADER: "$MESSENGER$"
PARLIAMENT_ISSUE_PASSED_TITLE: "¡$PARLIAMENT$ acepta!"
PARLIAMENT_ISSUE_PASSED_DESC: "Nuestro $PARLIAMENT$ ha decidido aprobar: $ISSUE$"
PARLIAMENT_ISSUE_PASSED_EFFECTS: "$EFFECT$"
PARLIAMENT_ISSUE_PASSED_FLAVOR: "$DESC$"
PARLIAMENT_ISSUE_PASSED_LOG: "El $PARLIAMENT$ ha aprobado: $ISSUE$."
PARLIAMENT_ISSUE_PASSED_BTN1: "ACEPTAR"
PARLIAMENT_ISSUE_PASSED_BTN2: "ACEPTAR"
PARLIAMENT_ISSUE_PASSED_BTN3: "$common_string_go_to$"
PARLIAMENT_ISSUE_PASSED_MAP: ""
PARLIAMENT_ISSUE_FAILED_SETUP: "Cuando no conseguimos que el [parliament|e] apruebe una [parliament_issue|el]"
PARLIAMENT_ISSUE_FAILED_HEADER: "$MESSENGER$"
PARLIAMENT_ISSUE_FAILED_TITLE: "¡La cuestión es rechazada!"
PARLIAMENT_ISSUE_FAILED_DESC: "No hemos logrado que el $PARLIAMENT$ apruebe: $ISSUE$"
PARLIAMENT_ISSUE_FAILED_EFFECTS: "$EFFECT$"
PARLIAMENT_ISSUE_FAILED_LOG: "No hemos logrado que el $PARLIAMENT$ apruebe: $ISSUE$."
PARLIAMENT_ISSUE_FAILED_BTN1: "ACEPTAR"
PARLIAMENT_ISSUE_FAILED_BTN2: "ACEPTAR"
PARLIAMENT_ISSUE_FAILED_BTN3: "$common_string_go_to$"
PARLIAMENT_ISSUE_FAILED_MAP: ""
PARLIAMENT_AGENDA_ACCEPTED_SETUP: "Cuando aceptamos la [parliament_agenda|el] de un [estate|el] en nuestro [parliament|e]"
PARLIAMENT_AGENDA_ACCEPTED_HEADER: "$MESSENGER$"
PARLIAMENT_AGENDA_ACCEPTED_TITLE: "¡$ESTATE_TYPE$ apaciguado!"
PARLIAMENT_AGENDA_ACCEPTED_DESC: "Hemos decidido $CONCEDE$ lo que deseaban por un apoyo para $SUPPORT$ en el [parliament|e]."
PARLIAMENT_AGENDA_ACCEPTED_EFFECTS: "$EFFECT$"
PARLIAMENT_AGENDA_ACCEPTED_FLAVOR: "$DESC$"
PARLIAMENT_AGENDA_ACCEPTED_LOG: "Hemos decidido $CONCEDE$ para ganar $SUPPORT$ en el [parliament|e]."
PARLIAMENT_AGENDA_ACCEPTED_BTN1: "ACEPTAR"
PARLIAMENT_AGENDA_ACCEPTED_BTN2: "ACEPTAR"
PARLIAMENT_AGENDA_ACCEPTED_BTN3: "$common_string_go_to$"
PARLIAMENT_AGENDA_ACCEPTED_MAP: ""
ADD_GOV_REFORM_SETUP: "Cuando añadimos una [government_reform|el]."
ADD_GOV_REFORM_HEADER: "$MESSENGER$"
ADD_GOV_REFORM_TITLE: "¡Reforma gubernamental aprobada!"
ADD_GOV_REFORM_DESC: "¡Hemos reformado nuestro $GOVERNMENT$ para convertir $REFORM$ en parte de lo que lo define!"
ADD_GOV_REFORM_EFFECTS: "$EFFECT$"
ADD_GOV_REFORM_FLAVOR: "$DESC$"
ADD_GOV_REFORM_LOG: "Hemos añadido $REFORM$ a nuestro $GOVERNMENT$"
ADD_GOV_REFORM_BTN1: "ACEPTAR"
ADD_GOV_REFORM_BTN2: "ACEPTAR"
ADD_GOV_REFORM_BTN3: "$common_string_go_to$"
ADD_GOV_REFORM_MAP: "Se ha añadido $REFORM$"
REMOVE_GOV_REFORM_SETUP: "Cuando retiramos una [government_reform|el]."
REMOVE_GOV_REFORM_HEADER: "$MESSENGER$"
REMOVE_GOV_REFORM_TITLE: "¡Gobierno redefinido!"
REMOVE_GOV_REFORM_DESC: "Hemos redefinido nuestro $GOVERNMENT$ con la eliminación de la reforma $REFORM$.\n$REASON$"
REMOVE_GOV_REFORM_LOG: "Eliminamos la reforma $REFORM$ de nuestro $GOVERNMENT$"
REMOVE_GOV_REFORM_BTN1: "ACEPTAR"
REMOVE_GOV_REFORM_BTN2: "ACEPTAR"
REMOVE_GOV_REFORM_BTN3: "$common_string_go_to$"
REMOVE_GOV_REFORM_MAP: "Eliminación de la reforma $REFORM$"
REMOVE_GOV_REFORM_CRITERIA: "$CRITERIA$"
REMOVE_GOV_REFORM_GOVERNMENT_TYPE: "Este tipo de Gobierno ([GOVERNMENT_TYPE.GetName]) no permite esta reforma."
REMOVE_GOV_REFORM_UNIQUE: "La reforma es exclusiva de otra nación."
REMOVE_GOV_REFORM_SOCIETAL_VALUES_MIN: "[SOCIETAL_VALUE.GetName] requiere que tengamos al menos $VAL|1$ de $SPECIFIC$."
REMOVE_GOV_REFORM_SOCIETAL_VALUES_MAX: "[SOCIETAL_VALUE.GetName] requiere que tengamos, como mucho, $VAL|1$ de $SPECIFIC$."
RESEARCH_SETUP: "Cuando terminamos de [researching|el] un nuevo [advance|el]."
RESEARCH_HEADER: "$ADVANCE$"
RESEARCH_TITLE: "¡Investigación de avance completada!"
RESEARCH_DESC: "Hemos investigado $ADVANCE$, lo que nos da los siguientes beneficios:"
RESEARCH_EFFECTS: "$EFFECT$"
RESEARCH_FLAVOR: "$DESC$"
RESEARCH_LOG: "Hemos investigado $ADVANCE$."
RESEARCH_BTN1: "ACEPTAR"
RESEARCH_BTN2: "ACEPTAR"
RESEARCH_BTN3: "$common_string_go_to$"
RESEARCH_MAP: "$ADVANCE$"
NEWTRAIT_SETUP: "Cuando un [character|el] importante de nuestro [country|el] obtiene un nuevo [trait|el]."
NEWTRAIT_HEADER: "$MESSENGER$"
NEWTRAIT_TITLE: "$TRAIT_NT$"
NEWTRAIT_DESC: "Parece que $NAME$ ($WHO$) ha ganado el [trait|el] «$TRAIT$»"
NEWTRAIT_EFFECTS: "$EFFECT$"
NEWTRAIT_FLAVOR: "$DESC$"
NEWTRAIT_LOG: "$WHO$ $NAME$ es ahora $TRAIT$."
NEWTRAIT_BTN1: "ACEPTAR"
NEWTRAIT_BTN2: "ACEPTAR"
NEWTRAIT_BTN3: "$common_string_go_to$"
NEWTRAIT_MAP: ""
GRANT_PRIVILEGE_SETUP: "Cuando concedemos un [estate_privilege|el] a un [estate|el]."
GRANT_PRIVILEGE_HEADER: "$MESSENGER$"
GRANT_PRIVILEGE_TITLE: "Privilegio para el estamento $ESTATE_NL$"
GRANT_PRIVILEGE_DESC: "Hemos tenido la generosidad de conceder $PRIVILEGE$ al estamento $ESTATE$, lo que tiene el siguiente efecto en nuestro país."
GRANT_PRIVILEGE_EFFECTS: "$EFFECT$"
GRANT_PRIVILEGE_FLAVOR: "$DESC$"
GRANT_PRIVILEGE_LOG: "$PRIVILEGE$ concedido al estamento $ESTATE$"
GRANT_PRIVILEGE_BTN1: "ACEPTAR"
GRANT_PRIVILEGE_BTN2: "ACEPTAR"
GRANT_PRIVILEGE_BTN3: "$common_string_go_to$"
GRANT_PRIVILEGE_MAP: "$PRIVILEGE$ concedido"
REVOKE_PRIVILEGE_SETUP: "Cuando revocamos un [estate_privilege|el] de un [estate|el]."
REVOKE_PRIVILEGE_HEADER: "$MESSENGER$"
REVOKE_PRIVILEGE_TITLE: "¡Privilegio revocado!"
REVOKE_PRIVILEGE_DESC: "Por el bien de nuestro país, hemos tenido que revocar $PRIVILEGE$ al estamento $ESTATE$. Esto ha tenido el siguiente efecto en nuestro país."
REVOKE_PRIVILEGE_EFFECTS: "$EFFECT$"
REVOKE_PRIVILEGE_FLAVOR: "$DESC$"
REVOKE_PRIVILEGE_LOG: "Revocación de $PRIVILEGE$ al estamento $ESTATE$"
REVOKE_PRIVILEGE_BTN1: "ACEPTAR"
REVOKE_PRIVILEGE_BTN2: "ACEPTAR"
REVOKE_PRIVILEGE_BTN3: "$common_string_go_to$"
REVOKE_PRIVILEGE_MAP: "Revocación de $PRIVILEGE$"
PEACEACCEPT_SETUP: "Cuando un [country|el] acepta nuestra [peace_offer|el]."
PEACEACCEPT_HEADER: "Heraldo de $RECIPIENT_NL$"
PEACEACCEPT_TITLE: "¡PAZ!"
PEACEACCEPT_DESC: "$MONARCHTITLE$, ¡$RECIPIENT$ ha aceptado nuestra generosa [peace_offer|el]!"
PEACEACCEPT_EFFECTS: "$TERMS$"
PEACEACCEPT_LOG: "$RECIPIENT_NL$ ha aceptado nuestra generosa [Localize('game_concept_peace_offer')|l]."
PEACEACCEPT_BTN1: "¡De acuerdo!"
PEACEACCEPT_BTN2: "¡De acuerdo!"
PEACEACCEPT_BTN3: "$common_string_go_to$"
PEACEACCEPT_MAP: "¡Paz!"
PEACEACCEPTOTHER_ALLY_SETUP: "Cuando un [country|el] acepta una [peace_offer|el] con otro [country|el] en nuestra [war|el]."
PEACEACCEPTOTHER_ALLY_HEADER: "Heraldo de $RECIPIENT_NL$"
PEACEACCEPTOTHER_ALLY_TITLE: "¡PAZ!"
PEACEACCEPTOTHER_ALLY_DESC: "$RECIPIENT$ ha aceptado una [peace_offer|el] de sus antiguos enemigos, $ACTOR$."
PEACEACCEPTOTHER_ALLY_EFFECTS: "$TERMS$"
PEACEACCEPTOTHER_ALLY_MAP: "¡Paz!"
PEACEACCEPTOTHER_ALLY_LOG: "$RECIPIENT$ ha aceptado una [peace_offer|el] de $ACTOR$."
PEACEACCEPTOTHER_SETUP: "Cuando un [country|el] acepta una [peace_offer|el] con otro [country|el]."
PEACEACCEPTOTHER_HEADER: "Heraldo de $RECIPIENT_NL$"
PEACEACCEPTOTHER_TITLE: "¡PAZ!"
PEACEACCEPTOTHER_DESC: "$RECIPIENT$ ha aceptado una [peace_offer|el] de sus antiguos enemigos, $ACTOR$."
PEACEACCEPTOTHER_EFFECTS: "$TERMS$"
PEACEACCEPTOTHER_LOG: "$RECIPIENT$ ha aceptado una [peace_offer|el] de $ACTOR$."
PEACEACCEPTOTHER_BTN1: "¡De acuerdo!"
PEACEACCEPTOTHER_BTN2: "¡De acuerdo!"
PEACEACCEPTOTHER_BTN3: "$common_string_go_to$"
PEACEACCEPTOTHER_MAP: "¡Paz!"
PERFORM_change_parliament_type_ACTION_SETUP: "Cuando cambiamos de [parliament_type|el]."
PERFORM_change_parliament_type_ACTION_HEADER: "$MESSENGER$"
PERFORM_change_parliament_type_ACTION_TITLE: "Cambios en el Gobierno"
PERFORM_change_parliament_type_ACTION_DESC: "Hemos cambiado el [parliament_type|el] y nuestro [country|el] ahora tendrá un parlamento de tipo [SCOPE.sParliamentType('parliament_type').GetName|l]."
PERFORM_change_parliament_type_ACTION_LOG: "Nuestro [parliament_type|el] es ahora de tipo [SCOPE.sParliamentType('parliament_type').GetName]."
PERFORM_change_parliament_type_ACTION_BTN1: "ACEPTAR"
PERFORM_change_parliament_type_ACTION_BTN2: "ACEPTAR"
PERFORM_change_parliament_type_ACTION_BTN3: "$common_string_go_to$"
PERFORM_change_parliament_type_ACTION_MAP: ""
PERFORM_call_parliament_ACTION_SETUP: "Cuando convocamos un [parliament|e]."
PERFORM_call_parliament_ACTION_HEADER: "$MESSENGER$"
PERFORM_call_parliament_ACTION_TITLE: "Parlamento convocado"
PERFORM_call_parliament_ACTION_DESC: "Se ha convocado al [parliament|e], y los políticos acuden para resolver asuntos importantes del país."
PERFORM_call_parliament_ACTION_EFFECTS: "Hemos decidido debatir: [SCOPE.sParliamentIssue('parliament_issue').GetName]."
PERFORM_call_parliament_ACTION_LOG: "Convocamos un parlamento"
PERFORM_call_parliament_ACTION_BTN1: "ACEPTAR"
PERFORM_call_parliament_ACTION_BTN2: "ACEPTAR"
PERFORM_call_parliament_ACTION_BTN3: "$common_string_go_to$"
PERFORM_call_parliament_ACTION_MAP: ""
PERFORM_request_more_taxes_ACTION_SETUP: "Cuando solicitamos más [taxes|el] a nuestro [parliament|e]."
PERFORM_request_more_taxes_ACTION_HEADER: "$MESSENGER$"
PERFORM_request_more_taxes_ACTION_TITLE: "$ACTION$"
PERFORM_request_more_taxes_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos."
PERFORM_request_more_taxes_ACTION_EFFECTS: "$EFFECT$"
PERFORM_request_more_taxes_ACTION_FLAVOR: "$DESC$"
PERFORM_request_more_taxes_ACTION_LOG: "Realizamos esto: $ACTION$."
PERFORM_request_more_taxes_ACTION_BTN1: "ACEPTAR"
PERFORM_request_more_taxes_ACTION_BTN2: "ACEPTAR"
PERFORM_request_more_taxes_ACTION_BTN3: "$common_string_go_to$"
PERFORM_request_more_taxes_ACTION_MAP: ""
PERFORM_prepare_for_war_ACTION_SETUP: "Cuando pedimos a nuestro [parliament|e] un [casus_belli|el]."
PERFORM_prepare_for_war_ACTION_HEADER: "$MESSENGER$"
PERFORM_prepare_for_war_ACTION_TITLE: "$ACTION$"
PERFORM_prepare_for_war_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos."
PERFORM_prepare_for_war_ACTION_EFFECTS: "$EFFECT$"
PERFORM_prepare_for_war_ACTION_FLAVOR: "$DESC$"
PERFORM_prepare_for_war_ACTION_LOG: "Realizamos esto: $ACTION$"
PERFORM_prepare_for_war_ACTION_BTN1: "ACEPTAR"
PERFORM_prepare_for_war_ACTION_BTN2: "ACEPTAR"
PERFORM_prepare_for_war_ACTION_BTN3: "$common_string_go_to$"
PERFORM_prepare_for_war_ACTION_MAP: ""
PERFORM_ask_for_larger_levies_ACTION_SETUP: "Cuando solicitamos más [army_levies|el] y [navy_levies|el] al [parliament|e]."
PERFORM_ask_for_larger_levies_ACTION_HEADER: "$MESSENGER$"
PERFORM_ask_for_larger_levies_ACTION_TITLE: "$ACTION$"
PERFORM_ask_for_larger_levies_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos."
PERFORM_ask_for_larger_levies_ACTION_EFFECTS: "$EFFECT$"
PERFORM_ask_for_larger_levies_ACTION_FLAVOR: "$DESC$"
PERFORM_ask_for_larger_levies_ACTION_LOG: "Realizamos esto: $ACTION$"
PERFORM_ask_for_larger_levies_ACTION_BTN1: "ACEPTAR"
PERFORM_ask_for_larger_levies_ACTION_BTN2: "ACEPTAR"
PERFORM_ask_for_larger_levies_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ask_for_larger_levies_ACTION_MAP: ""
PERFORM_ask_for_law_changes_ACTION_SETUP: "Cuando pedimos al [parliament|e] su aprobación para cambiar [laws|el]"
PERFORM_ask_for_law_changes_ACTION_HEADER: "$MESSENGER$"
PERFORM_ask_for_law_changes_ACTION_TITLE: "$ACTION$"
PERFORM_ask_for_law_changes_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos."
PERFORM_ask_for_law_changes_ACTION_EFFECTS: "$EFFECT$"
PERFORM_ask_for_law_changes_ACTION_FLAVOR: "$DESC$"
PERFORM_ask_for_law_changes_ACTION_LOG: "Realizamos esto: $ACTION$"
PERFORM_ask_for_law_changes_ACTION_BTN1: "ACEPTAR"
PERFORM_ask_for_law_changes_ACTION_BTN2: "ACEPTAR"
PERFORM_ask_for_law_changes_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ask_for_law_changes_ACTION_MAP: ""
PERFORM_force_parliament_issue_ACTION_SETUP: "Cuando imponemos una [parliament_issue|el] al [parliament|e]."
PERFORM_force_parliament_issue_ACTION_HEADER: "$MESSENGER$"
PERFORM_force_parliament_issue_ACTION_TITLE: "$ACTION$"
PERFORM_force_parliament_issue_ACTION_DESC: "Hemos decidido realizar esto: $ACTION$, lo que proporciona los siguientes efectos."
PERFORM_force_parliament_issue_ACTION_EFFECTS: "$EFFECT$"
PERFORM_force_parliament_issue_ACTION_FLAVOR: "$DESC$"
PERFORM_force_parliament_issue_ACTION_LOG: "Realizamos esto: $ACTION$"
PERFORM_force_parliament_issue_ACTION_BTN1: "ACEPTAR"
PERFORM_force_parliament_issue_ACTION_BTN2: "ACEPTAR"
PERFORM_force_parliament_issue_ACTION_BTN3: "$common_string_go_to$"
PERFORM_force_parliament_issue_ACTION_MAP: ""
INVITE_RELIGIOUS_FIGURE_SETUP: "Cuando invitamos a nuevas [religious_figures|el] de otra [religious_school|el] a unirse a nuestro [country|el]."
INVITE_RELIGIOUS_FIGURE_HEADER: "$MESSENGER$"
INVITE_RELIGIOUS_FIGURE_TITLE: "¡$TYPE$ ha recibido una invitación!"
INVITE_RELIGIOUS_FIGURE_DESC: "Hemos invitado a $NAME$, una [religious_figure|el] de la escuela $SCHOOL$."
INVITE_RELIGIOUS_FIGURE_EFFECTS: "$EFFECT$"
INVITE_RELIGIOUS_FIGURE_FLAVOR: "$DESC$"
INVITE_RELIGIOUS_FIGURE_LOG: "Hemos invitado a una [religious_figure|el] de la escuela $SCHOOL$."
INVITE_RELIGIOUS_FIGURE_BTN1: "ACEPTAR"
INVITE_RELIGIOUS_FIGURE_BTN2: "ACEPTAR"
INVITE_RELIGIOUS_FIGURE_BTN3: "$common_string_go_to$"
INVITE_RELIGIOUS_FIGURE_MAP: ""
DISMISS_RELIGIOUS_FIGURE_SETUP: "Cuando despedimos a una [religious_figure|el] de otra [religious_school|el] que está en nuestro [country|el]."
DISMISS_RELIGIOUS_FIGURE_HEADER: "$MESSENGER$"
DISMISS_RELIGIOUS_FIGURE_TITLE: "¡Destitución de $TYPE$!"
DISMISS_RELIGIOUS_FIGURE_DESC: "Hemos despedido a $NAME$, la [religious_figure|el] de la escuela $SCHOOL$. Es obvio que ya no necesitamos de sus enseñanzas."
DISMISS_RELIGIOUS_FIGURE_FLAVOR: "$DESC$"
DISMISS_RELIGIOUS_FIGURE_LOG: "Hemos despedido a la [religious_figure|el] de la escuela $SCHOOL$."
DISMISS_RELIGIOUS_FIGURE_BTN1: "ACEPTAR"
DISMISS_RELIGIOUS_FIGURE_BTN2: "ACEPTAR"
DISMISS_RELIGIOUS_FIGURE_BTN3: "$common_string_go_to$"
DISMISS_RELIGIOUS_FIGURE_MAP: ""
RELIGIOUS_FIGURE_ARRIVED_SETUP: "Cuando llegan [religious_figures|el] a nuestro país para enseñar."
RELIGIOUS_FIGURE_ARRIVED_HEADER: "$MESSENGER$"
RELIGIOUS_FIGURE_ARRIVED_TITLE: "Llegada de $TYPE$"
RELIGIOUS_FIGURE_ARRIVED_DESC: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$, ve nuestro [country|el] como un lugar donde podría compartir su conocimiento."
RELIGIOUS_FIGURE_ARRIVED_EFFECTS: "Ahora puede trabajar en el [cabinet|el] o enseñar en nuestra [religious_school|el]."
RELIGIOUS_FIGURE_ARRIVED_LOG: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$, ha llegado a nuestro país."
RELIGIOUS_FIGURE_ARRIVED_BTN1: "ACEPTAR"
RELIGIOUS_FIGURE_ARRIVED_BTN2: "ACEPTAR"
RELIGIOUS_FIGURE_ARRIVED_BTN3: "$common_string_go_to$"
RELIGIOUS_FIGURE_ARRIVED_MAP: ""
RELIGIOUS_FIGURE_LEFT_SETUP: "Cuando nos abandonan [religious_figures|el] a las que hemos invitado porque nos ven de forma negativa."
RELIGIOUS_FIGURE_LEFT_HEADER: "$MESSENGER$"
RELIGIOUS_FIGURE_LEFT_TITLE: "$TYPE$ se ha marchado"
RELIGIOUS_FIGURE_LEFT_DESC: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$ que lleva un tiempo en nuestro [country|el], considera nuestras ideas demasiado detestables como para seguir trabajando con nosotros, así que han dejado nuestro servicio."
RELIGIOUS_FIGURE_LEFT_LOG: "$NAME$, la [religious_figure|el] de la escuela $SCHOOL$, ha abandonado nuestro país."
RELIGIOUS_FIGURE_LEFT_BTN1: "ACEPTAR"
RELIGIOUS_FIGURE_LEFT_BTN2: "ACEPTAR"
RELIGIOUS_FIGURE_LEFT_BTN3: "$common_string_go_to$"
RELIGIOUS_FIGURE_LEFT_MAP: ""
SHIPSUNK_SETUP: "Cuando uno de nuestros [ships|el] se hunde debido al [attrition|el]."
SHIPSUNK_HEADER: "$MESSENGER$"
SHIPSUNK_TITLE: "¡Hemos perdido un barco!"
SHIPSUNK_DESC: "Hemos perdido $NUMBER$ [ships|el] mientras navegaban por las peligrosas aguas de $PROV$."
SHIPSUNK_LOG: "$NUMBER$ barco(s) perdido(s) en $PROV$."
SHIPSUNK_BTN1: "ACEPTAR"
SHIPSUNK_BTN2: "ACEPTAR"
SHIPSUNK_BTN3: "$common_string_go_to$"
SHIPSUNK_MAP: "¡Hemos perdido un barco!"
ARMYDEAD_SETUP: "Cuando uno de nuestros [regiments|el] sucumbe por completo al [attrition|el]."
ARMYDEAD_HEADER: "$MESSENGER$"
ARMYDEAD_TITLE: "¡Levas perdidas!"
ARMYDEAD_DESC: "Hemos perdido $NUMBER$ [regiments|el] que atravesaban las peligrosas tierras de $PROV$."
ARMYDEAD_LOG: "Hemos perdido $NUMBER$ [regiments|el] en $PROV$."
ARMYDEAD_BTN1: "ACEPTAR"
ARMYDEAD_BTN2: "ACEPTAR"
ARMYDEAD_BTN3: "$common_string_go_to$"
ARMYDEAD_MAP: "¡Levas perdidas por desgaste!"
DISBAND_SETUP: "Cuando una [unit|el] se disuelve."
DISBAND_HEADER: "$MESSENGER$"
DISBAND_TITLE: "Unidad disuelta."
DISBAND_DESC: "Hemos disuelto la unidad $UNIT$."
DISBAND_FLAVOR: "No cabe duda de que la escoria que compone nuestros ejércitos malgastará su más que generosa paga en las tabernas."
DISBAND_LOG: "$UNIT$ se ha disuelto."
DISBAND_BTN1: "ACEPTAR"
DISBAND_BTN2: "ACEPTAR"
DISBAND_BTN3: "$common_string_go_to$"
DISBAND_MAP: ""
LOOTED_LOCATION_SETUP: "Cuando saqueamos una [location|el]."
LOOTED_LOCATION_HEADER: "$MESSENGER$"
LOOTED_LOCATION_TITLE: "¡Ubicación saqueada!"
LOOTED_LOCATION_DESC: "Hemos saqueado $LOCATION$ y obtenemos $LOOT$ por nuestros esfuerzos."
LOOTED_LOCATION_EFFECTS: "$EFFECT$"
LOOTED_LOCATION_LOG: "Hemos saqueado $LOCATION$ y obtenemos $LOOT$."
LOOTED_LOCATION_BTN1: "ACEPTAR"
LOOTED_LOCATION_BTN2: "ACEPTAR"
LOOTED_LOCATION_BTN3: "$common_string_go_to$"
LOOTED_LOCATION_MAP: "$LOOT$"
LOOT_DOOM_INFO: "[doom|e]: $VAL|-=2$"
LOOT_UNITY_INFO: "[horde_unity|e]: $VAL|+=2$"
REGIMENT_BUILT_SETUP: "Cuando un [regiment|el] ha terminado de reclutar"
REGIMENT_BUILT_HEADER: "$MESSENGER$"
REGIMENT_BUILT_TITLE: "Regimiento completa la instrucción"
REGIMENT_BUILT_DESC: "El $TYPE$ «$SUBUNIT$» ha terminado la instrucción en $LOCATION$."
REGIMENT_BUILT_LOG: "El $TYPE$ «$SUBUNIT$» ha terminado la instrucción en $LOCATION$"
REGIMENT_BUILT_BTN1: "ACEPTAR"
REGIMENT_BUILT_BTN2: "ACEPTAR"
REGIMENT_BUILT_BTN3: "$common_string_go_to$"
REGIMENT_BUILT_MAP: "$TYPE$"
SHIP_BUILT_SETUP: "Cuando se construye un [ship|el]"
SHIP_BUILT_HEADER: "$MESSENGER$"
SHIP_BUILT_TITLE: "Barco construido"
SHIP_BUILT_DESC: "Se ha construido el $TYPE$ «$LOCATION$» en $SUBUNIT$."
SHIP_BUILT_LOG: "Se ha construido el $TYPE$ «$LOCATION$» en $SUBUNIT$."
SHIP_BUILT_BTN1: "ACEPTAR"
SHIP_BUILT_BTN2: "ACEPTAR"
SHIP_BUILT_BTN3: "$common_string_go_to$"
SHIP_BUILT_MAP: "$TYPE$"
BUILDING_FINISHED_SETUP: "Cuando se construye un [building|el]"
BUILDING_FINISHED_HEADER: "$MESSENGER$"
BUILDING_FINISHED_TITLE: "¡Edificio construido!"
BUILDING_FINISHED_DESC: "Hemos construido un nuevo $BUILDING$ en $LOCATION$."
BUILDING_FINISHED_LOG: "Hemos construido un nuevo $BUILDING$ en $LOCATION$."
BUILDING_FINISHED_BTN1: "ACEPTAR"
BUILDING_FINISHED_BTN2: "ACEPTAR"
BUILDING_FINISHED_BTN3: "$common_string_go_to$"
BUILDING_FINISHED_MAP: "$BUILDING$"
RGO_BUILT_SETUP: "Cuando se construye una nueva [resource_gathering_operations|el]"
RGO_BUILT_HEADER: "$MESSENGER$"
RGO_BUILT_TITLE: "¡$RGO$ ampliada!"
RGO_BUILT_DESC: "Ahora podemos conseguir más $GOODS$ de $LOCATION$."
RGO_BUILT_LOG: "Hemos expandido la $RGO$ en $LOCATION$."
RGO_BUILT_BTN1: "ACEPTAR"
RGO_BUILT_BTN2: "ACEPTAR"
RGO_BUILT_BTN3: "$common_string_go_to$"
RGO_BUILT_MAP: "$GOODS$"
ROAD_BUILT_SETUP: "Cuando se construye una [road|el]."
ROAD_BUILT_HEADER: "$MESSENGER$"
ROAD_BUILT_TITLE: "Nueva carretera"
ROAD_BUILT_DESC: "Hemos construido una nueva $ROAD$ de $FROM$ a $TO$."
ROAD_BUILT_LOG: "Hemos construido una nueva $ROAD$ de $FROM$ a $TO$."
ROAD_BUILT_BTN1: "ACEPTAR"
ROAD_BUILT_BTN2: "ACEPTAR"
ROAD_BUILT_BTN3: "$common_string_go_to$"
ROAD_BUILT_MAP: "$ROAD$"
INSTITUTION_SPAWNED_SETUP: "Cuando aparece una [institution|el]."
INSTITUTION_SPAWNED_HEADER: "La [institution|el] ha aparecido en $LOCATION$"
INSTITUTION_SPAWNED_TITLE: "$INSTITUTION$"
INSTITUTION_SPAWNED_FLAVOR: "$DESC$"
INSTITUTION_SPAWNED_LOG: "La [institution|el] $INSTITUTION$ ha aparecido en $LOCATION$"
INSTITUTION_SPAWNED_BTN1: "ACEPTAR"
INSTITUTION_SPAWNED_BTN2: "ACEPTAR"
INSTITUTION_SPAWNED_BTN3: "$common_string_go_to$"
INSTITUTION_SPAWNED_MAP: "¡Aparición de $INSTITUTION$!"
INSTITUTION_PROMOTED_SETUP: "Cuando ascendemos una [institution|el]."
INSTITUTION_PROMOTED_HEADER: "$MESSENGER$"
INSTITUTION_PROMOTED_TITLE: "¡Institución ascendida!"
INSTITUTION_PROMOTED_DESC: "Se ha ascendido la [institution|el] $INSTITUTION$ en $LOCATION$"
INSTITUTION_PROMOTED_FLAVOR: "$DESC$"
INSTITUTION_PROMOTED_LOG: "Se ha ascendido la [institution|el] $INSTITUTION$ en $LOCATION$"
INSTITUTION_PROMOTED_BTN1: "ACEPTAR"
INSTITUTION_PROMOTED_BTN2: "ACEPTAR"
INSTITUTION_PROMOTED_BTN3: "$common_string_go_to$"
INSTITUTION_PROMOTED_MAP: "¡$INSTITUTION$ ascendida!"
EMBRACEINST_OTHER_SETUP: "Cuando otro [country|el] decide [embrace|el] una [institution|el]."
EMBRACEINST_OTHER_HEADER: "$INSTITUTION$"
EMBRACEINST_OTHER_TITLE: "Nos informan de que $LONGCOUNTRY$ ha incorporado $INSTITUTION$, lo que les permite acceder más a [advances|el]."
EMBRACEINST_OTHER_FLAVOR: "$DESC$"
EMBRACEINST_OTHER_LOG: "$LONGCOUNTRY$ ha [embraced|el] $INSTITUTION$."
EMBRACEINST_OTHER_BTN1: "ACEPTAR"
EMBRACEINST_OTHER_BTN2: "ACEPTAR"
EMBRACEINST_OTHER_BTN3: "$common_string_go_to$"
EMBRACEINST_OTHER_MAP: "Incorporación de $INSTITUTION$"
EMBRACEINST_SETUP: "Cuando decidimos [embrace|el] una [institution|el]."
EMBRACEINST_HEADER: "$INSTITUTION$"
EMBRACEINST_TITLE: "¡Institución incorporada!"
EMBRACEINST_DESC: "Bajo nuestro liderazgo ilustrado, hemos [embraced|el] $INSTITUTION$ por completo."
EMBRACEINST_FLAVOR: "$DESC$"
EMBRACEINST_LOG: "Hemos [embraced|el] $INSTITUTION$."
EMBRACEINST_BTN1: "ACEPTAR"
EMBRACEINST_BTN2: "ACEPTAR"
EMBRACEINST_BTN3: "$common_string_go_to$"
EMBRACEINST_MAP: "Incorporación de $INSTITUTION$"
COMPLETED_RELIGIOUS_FOCUS_SETUP: "Cuando completamos un [religious_focus|el]."
COMPLETED_RELIGIOUS_FOCUS_HEADER: "$RELIGIOUSFOCUS$"
COMPLETED_RELIGIOUS_FOCUS_TITLE: "¡Enfoque religioso completado!"
COMPLETED_RELIGIOUS_FOCUS_DESC: "Ya hemos completado $RELIGIOUSFOCUS$, lo que nos da los siguientes beneficios"
COMPLETED_RELIGIOUS_FOCUS_EFFECTS: "$EFFECT$"
COMPLETED_RELIGIOUS_FOCUS_FLAVOR: "$DESC$"
COMPLETED_RELIGIOUS_FOCUS_LOG: "Hemos completado $RELIGIOUSFOCUS$."
COMPLETED_RELIGIOUS_FOCUS_BTN1: "ACEPTAR"
COMPLETED_RELIGIOUS_FOCUS_BTN2: "ACEPTAR"
COMPLETED_RELIGIOUS_FOCUS_BTN3: "$common_string_go_to$"
COMPLETED_RELIGIOUS_FOCUS_MAP: "$RELIGIOUSFOCUS$"
WE_PERFORM_reshape_bureaucracy_ACTION_SETUP: "Cuando reformamos nuestra burocracia."
WE_PERFORM_reshape_bureaucracy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_reshape_bureaucracy_ACTION_TITLE: "Burocracia reformada"
WE_PERFORM_reshape_bureaucracy_ACTION_DESC: "Hemos reformado nuestra burocracia."
WE_PERFORM_reshape_bureaucracy_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_reshape_bureaucracy_ACTION_LOG: "Reformamos nuestra burocracia."
WE_PERFORM_reshape_bureaucracy_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_reshape_bureaucracy_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_reshape_bureaucracy_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_reshape_bureaucracy_ACTION_MAP: ""
OTHER_PERFORMS_reshape_bureaucracy_ACTION_SETUP: "Cuando otro [country|el] reforma su burocracia."
OTHER_PERFORMS_reshape_bureaucracy_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_reshape_bureaucracy_ACTION_TITLE: "Burocracia reformada"
OTHER_PERFORMS_reshape_bureaucracy_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha reformado su burocracia."
OTHER_PERFORMS_reshape_bureaucracy_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_reshape_bureaucracy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reformó su burocracia."
OTHER_PERFORMS_reshape_bureaucracy_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_reshape_bureaucracy_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_reshape_bureaucracy_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_reshape_bureaucracy_ACTION_MAP: ""
WE_PERFORM_strengthen_ministry_ACTION_SETUP: "Cuando reforzamos uno de nuestros ministerios."
WE_PERFORM_strengthen_ministry_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_strengthen_ministry_ACTION_TITLE: "¡Ministerio reforzado!"
WE_PERFORM_strengthen_ministry_ACTION_DESC: "Hemos decidido dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]."
WE_PERFORM_strengthen_ministry_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_strengthen_ministry_ACTION_LOG: "Decidimos dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]."
WE_PERFORM_strengthen_ministry_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_strengthen_ministry_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_strengthen_ministry_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_strengthen_ministry_ACTION_MAP: ""
ACTION_strengthen_ministry_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] refuerza uno de sus ministerios."
ACTION_strengthen_ministry_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_strengthen_ministry_PERFORMED_ON_US_TITLE: "¡Ministerio reforzado!"
ACTION_strengthen_ministry_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]."
ACTION_strengthen_ministry_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_strengthen_ministry_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido dedicar más recursos a fortalecer la política [SCOPE.sPolicy('target_policy').GetName]."
ACTION_strengthen_ministry_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_strengthen_ministry_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_strengthen_ministry_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_strengthen_ministry_PERFORMED_ON_US_MAP: ""
WE_PERFORM_proclaim_decree_ACTION_SETUP: "Cuando proclamamos un decreto imperial."
WE_PERFORM_proclaim_decree_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_proclaim_decree_ACTION_TITLE: "¡Decreto proclamado!"
WE_PERFORM_proclaim_decree_ACTION_DESC: "Hemos decidido proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]."
WE_PERFORM_proclaim_decree_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_proclaim_decree_ACTION_LOG: "Decidimos proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]."
WE_PERFORM_proclaim_decree_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_proclaim_decree_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_proclaim_decree_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_proclaim_decree_ACTION_MAP: ""
OTHER_PERFORMS_proclaim_decree_ACTION_SETUP: "Cuando otro [country|el] proclama un decreto imperial."
OTHER_PERFORMS_proclaim_decree_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_proclaim_decree_ACTION_TITLE: "¡Decreto proclamado!"
OTHER_PERFORMS_proclaim_decree_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]."
OTHER_PERFORMS_proclaim_decree_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_proclaim_decree_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió proclamar el decreto [SCOPE.sPolicy('target_policy').GetName]."
OTHER_PERFORMS_proclaim_decree_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_proclaim_decree_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_proclaim_decree_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_proclaim_decree_ACTION_MAP: ""
WE_PERFORM_exempt_from_tribute_ACTION_SETUP: "Cuando eximimos a un [country|el] del [ShowPaymentName('middle_kingdom_tribute')|l]."
WE_PERFORM_exempt_from_tribute_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_exempt_from_tribute_ACTION_TITLE: "¡Exención de tributo!"
WE_PERFORM_exempt_from_tribute_ACTION_DESC: "Hemos decidido eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]."
WE_PERFORM_exempt_from_tribute_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_exempt_from_tribute_ACTION_LOG: "Decidimos eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]."
WE_PERFORM_exempt_from_tribute_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_exempt_from_tribute_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_exempt_from_tribute_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_exempt_from_tribute_ACTION_MAP: ""
OTHER_PERFORMS_exempt_from_tribute_ACTION_SETUP: "Cuando otro [country|el] exime a otro del [ShowPaymentName('middle_kingdom_tribute')|l]."
OTHER_PERFORMS_exempt_from_tribute_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_exempt_from_tribute_ACTION_TITLE: "¡Exención de tributo!"
OTHER_PERFORMS_exempt_from_tribute_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]."
OTHER_PERFORMS_exempt_from_tribute_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_exempt_from_tribute_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]."
OTHER_PERFORMS_exempt_from_tribute_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_exempt_from_tribute_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_exempt_from_tribute_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_exempt_from_tribute_ACTION_MAP: ""
ACTION_exempt_from_tribute_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos exime del [ShowPaymentName('middle_kingdom_tribute')|l]."
ACTION_exempt_from_tribute_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_exempt_from_tribute_PERFORMED_ON_US_TITLE: "¡Exención de tributo!"
ACTION_exempt_from_tribute_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]."
ACTION_exempt_from_tribute_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_exempt_from_tribute_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] decidió eximir a [SCOPE.sCountry('target').GetName] del [ShowPaymentName('middle_kingdom_tribute')|l]."
ACTION_exempt_from_tribute_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_exempt_from_tribute_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_exempt_from_tribute_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_exempt_from_tribute_PERFORMED_ON_US_MAP: ""
CABINET_CHARACTER_SETUP: "Cuando añadimos un [character|el] a un puesto del [cabinet|el]."
CABINET_CHARACTER_HEADER: "$MESSENGER$"
CABINET_CHARACTER_TITLE: "Gabinete ampliado"
CABINET_CHARACTER_DESC: "$CHARACTER$ ha recibido un puesto en el [cabinet|el] de nuestro $GOVERNMENT$. Esperamos que el [country|el] resulte muy beneficiado."
CABINET_CHARACTER_LOG: "Hemos dado a $CHARACTER$ un puesto en nuestro [cabinet|el]."
CABINET_CHARACTER_BTN1: "ACEPTAR"
CABINET_CHARACTER_BTN2: "ACEPTAR"
CABINET_CHARACTER_BTN3: "$common_string_go_to$"
CABINET_CHARACTER_MAP: "¡$CHARACTER$ en el gabinete!"
CABINET_ACTION_SETUP: "Cuando asignamos una tarea a un puesto del [cabinet|el]."
CABINET_ACTION_HEADER: "$MESSENGER$"
CABINET_ACTION_TITLE: "$ACTION$"
CABINET_ACTION_DESC: "Nuestro [cabinet|el] ha recibido la orden de: $ACTION$"
CABINET_ACTION_FLAVOR: "$DESC$"
CABINET_ACTION_LOG: "El gabinete empezó a: $ACTION$"
CABINET_ACTION_BTN1: "ACEPTAR"
CABINET_ACTION_BTN2: "ACEPTAR"
CABINET_ACTION_BTN3: "$common_string_go_to$"
CABINET_ACTION_MAP: "Se ha empezado a: $ACTION$"
CABINET_ACTION_FINISHED_SETUP: "Cuando un [cabinet|el] termina una tarea."
CABINET_ACTION_FINISHED_HEADER: "$MESSENGER$"
CABINET_ACTION_FINISHED_TITLE: "$ACTION$ finalizada"
CABINET_ACTION_FINISHED_DESC: "Nuestro [cabinet|el] ha terminado de hacer esto: $ACTIVE$."
CABINET_ACTION_FINISHED_FLAVOR: "$DESC$"
CABINET_ACTION_FINISHED_LOG: "El gabinete ha terminado de hacer esto: $ACTIVE$."
CABINET_ACTION_FINISHED_BTN1: "ACEPTAR"
CABINET_ACTION_FINISHED_BTN2: "ACEPTAR"
CABINET_ACTION_FINISHED_BTN3: "$common_string_go_to$"
CABINET_ACTION_FINISHED_MAP: "$ACTION$ finalizada"
CABINET_ACTION_CANCELLED_SETUP: "Cuando se cancela una [cabinet_action|el]."
CABINET_ACTION_CANCELLED_HEADER: "$MESSENGER$"
CABINET_ACTION_CANCELLED_TITLE: "¡Acción de $ACTION$ cancelada!"
CABINET_ACTION_CANCELLED_DESC: "Nuestro [cabinet|el] ha detenido esta acción: $ACTION$."
CABINET_ACTION_CANCELLED_FLAVOR: ""
CABINET_ACTION_CANCELLED_LOG: "El gabinete ha detenido esta acción: $ACTION$."
CABINET_ACTION_CANCELLED_BTN1: "ACEPTAR"
CABINET_ACTION_CANCELLED_BTN2: "ACEPTAR"
CABINET_ACTION_CANCELLED_BTN3: "$common_string_go_to$"
CABINET_ACTION_CANCELLED_MAP: "¡Acción de $ACTION$ cancelada!"
NEW_WORK_OF_ART_BETTER_SETUP: "Cuando un [artist|el] termina una nueva [work_of_art|el] importante."
NEW_WORK_OF_ART_BETTER_HEADER: "$MESSENGER$"
NEW_WORK_OF_ART_BETTER_TITLE: "Obra terminada: $ARTTYPE$"
NEW_WORK_OF_ART_BETTER_DESC: "$NAME$, $ARTIST$, ha terminado su $WORK$ $ARTTYPE$ $QUALITY$, que nuestro [country|el] disfrutará enormemente. Esto también aumenta la influencia de $CULTURE$ en $INFLUENCE$"
NEW_WORK_OF_ART_BETTER_FLAVOR: "$DESC$"
NEW_WORK_OF_ART_BETTER_LOG: "$NAME$ ha terminado su $WORK$ $ARTTYPE$"
NEW_WORK_OF_ART_BETTER_BTN1: "ACEPTAR"
NEW_WORK_OF_ART_BETTER_BTN2: "ACEPTAR"
NEW_WORK_OF_ART_BETTER_BTN3: "$common_string_go_to$"
NEW_WORK_OF_ART_BETTER_MAP: "$WORK$ terminada"
NEW_WORK_OF_ART_SETUP: "Cuando un [artist|el] termina una [work_of_art|el] cualquiera."
NEW_WORK_OF_ART_HEADER: "$MESSENGER$"
NEW_WORK_OF_ART_TITLE: "$ARTTYPE_NL$ terminado"
NEW_WORK_OF_ART_DESC: "$NAME$, $ARTIST$, ha terminado su $WORK$ $ARTTYPE$ $QUALITY$, que nuestro [country|el] disfrutará enormemente. Esto también aumenta la influencia de $CULTURE$ en $INFLUENCE$"
NEW_WORK_OF_ART_FLAVOR: "$DESC$"
NEW_WORK_OF_ART_LOG: "$NAME$ ha terminado su $WORK$ $ARTTYPE$"
NEW_WORK_OF_ART_BTN1: "ACEPTAR"
NEW_WORK_OF_ART_BTN2: "ACEPTAR"
NEW_WORK_OF_ART_BTN3: "$common_string_go_to$"
NEW_WORK_OF_ART_MAP: "$WORK$ terminada"
NEW_CORES_SETUP: "Cuando varias [locations|el] se convierten en [core|el]s de nuestro [country|el] al mismo tiempo"
NEW_CORES_HEADER: "$MESSENGER$"
NEW_CORES_TITLE: "Hemos ganado [cores|el]."
NEW_CORES_DESC: "La región de $LIST$ ahora forma parte de nuestro patrimonio. La defenderemos hasta la última gota de sangre campesina."
NEW_CORES_LOG: "Hemos ganado nuevos [cores|el]"
NEW_CORES_BTN1: "ACEPTAR"
NEW_CORES_BTN2: "ACEPTAR"
NEW_CORES_BTN3: "ACEPTAR"
NEW_CORES_MAP: "¡Nuevos núcleos!"
NEW_CORE_SETUP: "Cuando una de nuestras [locations|el] se convierte en [core|el]."
NEW_CORE_HEADER: "$MESSENGER$"
NEW_CORE_TITLE: "Hemos ganado un [core|el]."
NEW_CORE_DESC: "La [location|el] de $LOCATION$ ahora se considera parte de nuestro patrimonio. La defenderemos hasta la última gota de sangre campesina."
NEW_CORE_LOG: "Hemos ganado $LOCATION$ como [core|el]"
NEW_CORE_BTN1: "ACEPTAR"
NEW_CORE_BTN2: "ACEPTAR"
NEW_CORE_BTN3: "ACEPTAR"
NEW_CORE_MAP: "¡Nuevo núcleo!"
LOST_CORES_SETUP: "Cuando varias [locations|el] dejan de ser [core|el] de nuestro [country|el] al mismo tiempo."
LOST_CORES_HEADER: "$MESSENGER$"
LOST_CORES_TITLE: "Hemos perdido [cores|el] que ya no pertenecen a nuestro patrimonio. Son de [cultures|el] de menor importancia."
LOST_CORES_EFFECTS: "$LIST$"
LOST_CORES_LOG: "Hemos perdido [cores|el]."
LOST_CORES_BTN1: "ACEPTAR"
LOST_CORES_BTN2: "ACEPTAR"
LOST_CORES_BTN3: "ACEPTAR"
LOST_CORES_MAP: "¡Núcleos perdidos!"
LOST_CORE_SETUP: "Cuando perdemos una [location|el] [core|el]."
LOST_CORE_HEADER: "$MESSENGER$"
LOST_CORE_TITLE: "Hemos perdido un [core|el]."
LOST_CORE_DESC: "La [location|el] de $LOCATION$ ya no se considera parte de nuestro patrimonio. Los $CULTURE$ son la [dominant_culture|el] y ni siquiera se consideran una [tolerated_culture|el] en nuestro [country|el]."
LOST_CORE_LOG: "Hemos perdido $LOCATION$ como [core|el]."
LOST_CORE_BTN1: "ACEPTAR"
LOST_CORE_BTN2: "ACEPTAR"
LOST_CORE_BTN3: "ACEPTAR"
LOST_CORE_MAP: "¡Núcleo perdido!"
NEW_POLICY_IN_LAW_SETUP: "Cuando promulgamos una nueva [law|el]."
NEW_POLICY_IN_LAW_HEADER: "$MESSENGER$"
NEW_POLICY_IN_LAW_TITLE: "$POLICY$"
NEW_POLICY_IN_LAW_DESC: "Hemos codificado la $LAW$, con una [policy|el] $POLICY$."
NEW_POLICY_IN_LAW_EFFECTS: "$EFFECT$"
NEW_POLICY_IN_LAW_FLAVOR: "$DESC$"
NEW_POLICY_IN_LAW_LOG: "Hemos convertido $LAW$ en $POLICY$"
NEW_POLICY_IN_LAW_BTN1: "ACEPTAR"
NEW_POLICY_IN_LAW_BTN2: "ACEPTAR"
NEW_POLICY_IN_LAW_BTN3: "$common_string_go_to$"
NEW_POLICY_IN_LAW_MAP: "$POLICY$"
CHANGE_POLICY_IN_LAW_SETUP: "Cuando cambiamos de [policy|el] en una [law|el]."
CHANGE_POLICY_IN_LAW_HEADER: "$MESSENGER$"
CHANGE_POLICY_IN_LAW_TITLE: "$POLICY$"
CHANGE_POLICY_IN_LAW_DESC: "Hemos cambiado $LAW$ de $OLD$ a una [policy|el] $POLICY$."
CHANGE_POLICY_IN_LAW_EFFECTS: "$EFFECT$"
CHANGE_POLICY_IN_LAW_FLAVOR: "$DESC$"
CHANGE_POLICY_IN_LAW_LOG: "Hemos cambiado $LAW$ de $OLD$ a $POLICY$"
CHANGE_POLICY_IN_LAW_BTN1: "ACEPTAR"
CHANGE_POLICY_IN_LAW_BTN2: "ACEPTAR"
CHANGE_POLICY_IN_LAW_BTN3: "$common_string_go_to$"
CHANGE_POLICY_IN_LAW_MAP: "$POLICY$"
NEWBORN_SETUP: "Cuando nace un [child|el] en nuestro [country|el]."
NEWBORN_HEADER: "$MESSENGER$"
NEWBORN_TITLE: "¡Ha nacido un bebé ($SEX$)!"
NEWBORN_DESC: "¡$MONARCHTITLE$! $CHAR$ ha tenido un bebé ($SEX$). Nos dicen que se llamará $CHILD$."
NEWBORN_LOG: "$CHAR$ ha tenido un bebé ($SEX$)."
NEWBORN_BTN1: "ACEPTAR"
NEWBORN_BTN2: "ACEPTAR"
NEWBORN_BTN3: "$common_string_go_to$"
NEWBORN_MAP: ""
NEWBORN_RULER_SETUP: "Cuando nace un [child|el] en la familia [ruler_s|el]."
NEWBORN_RULER_HEADER: "$NEWBORN_HEADER$"
NEWBORN_RULER_TITLE: "$NEWBORN_TITLE$"
NEWBORN_RULER_DESC: "$NEWBORN_DESC$"
NEWBORN_RULER_LOG: "$CHAR$ ha tenido un bebé ($SEX$)."
NEWBORN_RULER_BTN1: "ACEPTAR"
NEWBORN_RULER_BTN2: "ACEPTAR"
NEWBORN_RULER_BTN3: "$common_string_go_to$"
NEWBORN_RULER_MAP: ""
MERCENARY_LEADER_BEING_HIRED_DEATH_SETUP: "Cuando muere un líder [mercenary|el] que tenemos contratado."
MERCENARY_LEADER_BEING_HIRED_DEATH_HEADER: "$MESSENGER$"
MERCENARY_LEADER_BEING_HIRED_DEATH_TITLE: "Muerte de líder mercenario"
MERCENARY_LEADER_BEING_HIRED_DEATH_DESC: "Traemos noticias tristes. El líder [mercenary|el] que contratamos en [LOCATION.GetName], $NAME$, ha muerto a la edad de $AGE$. $DETAILS$. ¡Tendremos que buscar tropas en otro sitio!"
MERCENARY_LEADER_BEING_HIRED_DEATH_FLAVOR: "$REASON$"
MERCENARY_LEADER_BEING_HIRED_DEATH_LOG: "$NAME$ ha muerto a la edad de $AGE$."
MERCENARY_LEADER_BEING_HIRED_DEATH_BTN1: "ACEPTAR"
MERCENARY_LEADER_BEING_HIRED_DEATH_BTN2: "ACEPTAR"
MERCENARY_LEADER_BEING_HIRED_DEATH_BTN3: "$common_string_go_to$"
MERCENARY_LEADER_BEING_HIRED_DEATH_MAP: ""
UNITARRIVED_SETUP: "Cuando una de nuestras [units|el] llega a su destino."
UNITARRIVED_HEADER: "$MESSENGER$"
UNITARRIVED_TITLE: "¡1 $TYPE$ llega a su destino!"
UNITARRIVED_DESC: "Ha llegado 1 $TYPE$ «$NAME$» a $PROV$ y ahora está a la espera de nuevas órdenes."
UNITARRIVED_FLAVOR: "Están esperando nuevas órdenes"
UNITARRIVED_LOG: "$NAME$ ha llegado a $PROV$"
UNITARRIVED_BTN1: "ACEPTAR"
UNITARRIVED_BTN2: "ACEPTAR"
UNITARRIVED_BTN3: "$common_string_go_to$"
UNITARRIVED_MAP: ""
ARMIES_CAUGHT_ON_THAWING_ICE_SETUP: "Cuando algunas de nuestras [units|el] quedan atrapadas por el deshielo."
ARMIES_CAUGHT_ON_THAWING_ICE_HEADER: "$MESSENGER$"
ARMIES_CAUGHT_ON_THAWING_ICE_TITLE: "¡Ejércitos atrapados por el deshielo!"
ARMIES_CAUGHT_ON_THAWING_ICE_DESC: "¡El deshielo en $PROV$ ha atrapado a nuestros ejércitos!"
ARMIES_CAUGHT_ON_THAWING_ICE_EFFECTS: "$INFO$"
ARMIES_CAUGHT_ON_THAWING_ICE_LOG: "Ejércitos atrapados por el deshielo en $PROV$"
ARMIES_CAUGHT_ON_THAWING_ICE_BTN1: "ACEPTAR"
ARMIES_CAUGHT_ON_THAWING_ICE_BTN2: "ACEPTAR"
ARMIES_CAUGHT_ON_THAWING_ICE_BTN3: "$common_string_go_to$"
ARMIES_CAUGHT_ON_THAWING_ICE_MAP: ""
NAVIES_FREED_BY_THAWING_ICE_SETUP: "Cuando algunas de nuestras [navies|el] se liberan con el deshielo."
NAVIES_FREED_BY_THAWING_ICE_HEADER: "$MESSENGER$"
NAVIES_FREED_BY_THAWING_ICE_TITLE: "¡Armadas liberadas por el deshielo!"
NAVIES_FREED_BY_THAWING_ICE_DESC: "¡El deshielo en $PROV$ ha liberado nuestras armadas!"
NAVIES_FREED_BY_THAWING_ICE_EFFECTS: "$INFO$"
NAVIES_FREED_BY_THAWING_ICE_LOG: "Armadas liberadas por el deshielo en $PROV$"
NAVIES_FREED_BY_THAWING_ICE_BTN1: "ACEPTAR"
NAVIES_FREED_BY_THAWING_ICE_BTN2: "ACEPTAR"
NAVIES_FREED_BY_THAWING_ICE_BTN3: "$common_string_go_to$"
NAVIES_FREED_BY_THAWING_ICE_MAP: ""
UNITS_CAUGHT_IN_FROZEN_SEA_SETUP: "Cuando algunas de nuestras [units|el] quedan atrapadas al congelarse el mar."
UNITS_CAUGHT_IN_FROZEN_SEA_HEADER: "¡Armadas atrapadas en el hielo!"
UNITS_CAUGHT_IN_FROZEN_SEA_TITLE: "$MESSENGER$"
UNITS_CAUGHT_IN_FROZEN_SEA_DESC: "El hielo en $PROV$ ha atrapado nuestras armadas, que no podrán moverse hasta que se derrita."
UNITS_CAUGHT_IN_FROZEN_SEA_EFFECTS: "$INFO$"
UNITS_CAUGHT_IN_FROZEN_SEA_LOG: "Armadas atrapadas al congelarse el mar en $PROV$"
UNITS_CAUGHT_IN_FROZEN_SEA_BTN1: "ACEPTAR"
UNITS_CAUGHT_IN_FROZEN_SEA_BTN2: "ACEPTAR"
UNITS_CAUGHT_IN_FROZEN_SEA_BTN3: "$common_string_go_to$"
UNITS_CAUGHT_IN_FROZEN_SEA_MAP: ""
CIVILWAR_STARTS_SETUP: "Cuando estalla una [civil_war|el] en nuestro [country|el]."
CIVILWAR_STARTS_HEADER: "$MESSENGER$"
CIVILWAR_STARTS_TITLE: "Guerra civil"
CIVILWAR_STARTS_DESC: "Parece que los $REBEL$ están tras el estallido de una [civil_war|el] en nuestro país."
CIVILWAR_STARTS_LOG: "Los $REBEL$ comienzan una [civil_war|el] en $COUNTRY$."
CIVILWAR_STARTS_BTN1: "ACEPTAR"
CIVILWAR_STARTS_BTN2: "ACEPTAR"
CIVILWAR_STARTS_BTN3: "$common_string_go_to$"
CIVILWAR_STARTS_MAP: "¡Guerra civil!"
CIVILWAR_STARTS_OTHER_SETUP: "Cuando estalla una [civil_war|el] en otro [country|el]."
CIVILWAR_STARTS_OTHER_HEADER: "$MESSENGER$"
CIVILWAR_STARTS_OTHER_TITLE: "Guerra civil"
CIVILWAR_STARTS_OTHER_DESC: "Parece que los $REBEL$ están tras el estallido de una [civil_war|el] en $COUNTRY$."
CIVILWAR_STARTS_OTHER_LOG: "Los $REBEL$ comienzan una [civil_war|el] en $COUNTRY$."
CIVILWAR_STARTS_OTHER_BTN1: "ACEPTAR"
CIVILWAR_STARTS_OTHER_BTN2: "ACEPTAR"
CIVILWAR_STARTS_OTHER_BTN3: "$common_string_go_to$"
CIVILWAR_STARTS_OTHER_MAP: "¡Guerra civil!"
CIVILWAR_WON_SETUP: "Cuando ganamos una [civil_war|el]."
CIVILWAR_WON_HEADER: "$MESSENGER$"
CIVILWAR_WON_TITLE: "¡Victoria sobre los rebeldes!"
CIVILWAR_WON_DESC: "¡Los $REBEL$ ya no existen! Esto marca el fin de la [civil_war|el]."
CIVILWAR_WON_LOG: "Hemos ganado la [civil_war|el]."
CIVILWAR_WON_BTN1: "ACEPTAR"
CIVILWAR_WON_BTN2: "ACEPTAR"
CIVILWAR_WON_BTN3: "$common_string_go_to$"
CIVILWAR_WON_MAP: ""
OTHER_CIVILWAR_ENDED_TARGET_WON_SETUP: "Cuando otro [country|el] gana una [civil_war|el] contra los rebeldes."
OTHER_CIVILWAR_ENDED_TARGET_WON_HEADER: "$MESSENGER$"
OTHER_CIVILWAR_ENDED_TARGET_WON_TITLE: "Fin de guerra civil"
OTHER_CIVILWAR_ENDED_TARGET_WON_DESC: "$COUNTRY$ ha vencido a los $REBEL$, lo que pone fin a la [civil_war|el]."
OTHER_CIVILWAR_ENDED_TARGET_WON_LOG: "$COUNTRY$ ha ganado la [civil_war|el] contra los $REBEL$"
OTHER_CIVILWAR_ENDED_TARGET_WON_BTN1: "ACEPTAR"
OTHER_CIVILWAR_ENDED_TARGET_WON_BTN2: "ACEPTAR"
OTHER_CIVILWAR_ENDED_TARGET_WON_BTN3: "$common_string_go_to$"
OTHER_CIVILWAR_ENDED_TARGET_WON_MAP: ""
OTHER_CIVILWAR_ENDED_REBELS_WON_SETUP: "Cuando otro [country|el] pierde una [civil_war|el] contra los rebeldes."
OTHER_CIVILWAR_ENDED_REBELS_WON_HEADER: "$MESSENGER$"
OTHER_CIVILWAR_ENDED_REBELS_WON_TITLE: "Fin de guerra civil"
OTHER_CIVILWAR_ENDED_REBELS_WON_DESC: "Los $REBEL$ han vencido a $COUNTRY$, lo que pone fin a la [civil_war|el]."
OTHER_CIVILWAR_ENDED_REBELS_WON_LOG: "Los $REBEL$ han ganado la [civil_war|el] contra $COUNTRY$"
OTHER_CIVILWAR_ENDED_REBELS_WON_BTN1: "ACEPTAR"
OTHER_CIVILWAR_ENDED_REBELS_WON_BTN2: "ACEPTAR"
OTHER_CIVILWAR_ENDED_REBELS_WON_BTN3: "$common_string_go_to$"
OTHER_CIVILWAR_ENDED_REBELS_WON_MAP: ""
SELLPROV_SETUP: "Cuando nos venden una [location|el]."
SELLPROV_HEADER: "$MESSENGER$"
SELLPROV_TITLE: "¡Territorio comprado!"
SELLPROV_DESC: "¡Hemos comprado la [location|el] de $LOCATION$ a $FROMCOUNTRY$ por la modesta suma de $VALUE|1$[gold_i]!"
SELLPROV_LOG: "Hemos comprado $LOCATION$ a $FROMCOUNTRY$ por $VALUE$[gold_i]"
SELLPROV_BTN1: "ACEPTAR"
SELLPROV_BTN2: "ACEPTAR"
SELLPROV_BTN3: "$common_string_go_to$"
SELLPROV_MAP: ""
WESELLPROV_SETUP: "Cuando vendemos una [location|el]."
WESELLPROV_HEADER: "$MESSENGER$"
WESELLPROV_TITLE: "¡Territorio vendido!"
WESELLPROV_DESC: "¡Hemos vendido la [location|el] de $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]!"
WESELLPROV_LOG: "Hemos vendido $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]"
WESELLPROV_BTN1: "ACEPTAR"
WESELLPROV_BTN2: "ACEPTAR"
WESELLPROV_BTN3: "$common_string_go_to$"
WESELLPROV_MAP: ""
OTHERSELLPROV_SETUP: "Cuando otro [country|el] vende una [location|el] a un tercero."
OTHERSELLPROV_HEADER: "$MESSENGER$"
OTHERSELLPROV_TITLE: "¡Territorio vendido!"
OTHERSELLPROV_DESC: "¡$FROMCOUNTRY$ ha vendido el territorio de $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]!"
OTHERSELLPROV_LOG: "$FROMCOUNTRY$ ha vendido $LOCATION$ a $TOCOUNTRY$ por $VALUE$[gold_i]"
OTHERSELLPROV_BTN1: "ACEPTAR"
OTHERSELLPROV_BTN2: "ACEPTAR"
OTHERSELLPROV_BTN3: "$common_string_go_to$"
OTHERSELLPROV_MAP: ""
THEYDECLINESELLPROV_SETUP: "Cuando se rechaza nuestra propuesta de vender una [location|el]."
THEYDECLINESELLPROV_HEADER: "$MESSENGER$"
THEYDECLINESELLPROV_TITLE: "¡Venta de territorio rechazada!"
THEYDECLINESELLPROV_DESC: "Nuestra oferta de vender $PROVINCE$ por $VALUE$[gold_i] a $TOCOUNTRY$ ha sido rechazada."
THEYDECLINESELLPROV_LOG: "$RECIPIENT$ ha rechazado comprar $PROVINCE$ por $VALUE$[gold_i]"
THEYDECLINESELLPROV_BTN1: "ACEPTAR"
THEYDECLINESELLPROV_BTN2: "ACEPTAR"
THEYDECLINESELLPROV_BTN3: "$common_string_go_to$"
THEYDECLINESELLPROV_MAP: ""
THEYDECLINEBUYPROV_SETUP: "Cuando se rechaza nuestra propuesta de comprar una [location|el]."
THEYDECLINEBUYPROV_HEADER: "$MESSENGER$"
THEYDECLINEBUYPROV_TITLE: "¡Compra de territorio rechazada!"
THEYDECLINEBUYPROV_DESC: "Nuestra oferta de comprar $PROVINCE$ por $VALUE$[gold_i] a $FROMCOUNTRY$ ha sido rechazada."
THEYDECLINEBUYPROV_LOG: "$RECIPIENT$ ha rechazado nuestra oferta de comprar $PROVINCE$ por $VALUE$[gold_i]."
THEYDECLINEBUYPROV_BTN1: "ACEPTAR"
THEYDECLINEBUYPROV_BTN2: "ACEPTAR"
THEYDECLINEBUYPROV_BTN3: "$common_string_go_to$"
THEYDECLINEBUYPROV_MAP: ""
PERFORM_reach_compromise_with_huguenots_ACTION_SETUP: "Pronto podría llegarse a un acuerdo con los hugonotes."
PERFORM_reach_compromise_with_huguenots_ACTION_HEADER: "$MESSENGER$"
PERFORM_reach_compromise_with_huguenots_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] trata de llegar a un acuerdo con los hugonotes"
PERFORM_reach_compromise_with_huguenots_ACTION_EFFECTS: "$EFFECT$"
PERFORM_reach_compromise_with_huguenots_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] buscó un acuerdo con los hugonotes"
PERFORM_reach_compromise_with_huguenots_ACTION_BTN1: "ACEPTAR"
PERFORM_reach_compromise_with_huguenots_ACTION_BTN2: "ACEPTAR"
PERFORM_reach_compromise_with_huguenots_ACTION_BTN3: "$common_string_go_to$"
PERFORM_reach_compromise_with_huguenots_ACTION_MAP: ""
WE_PERFORM_reach_compromise_with_huguenots_ACTION_SETUP: "Cuando tratamos de llegar a un acuerdo con los hugonotes."
WE_PERFORM_reach_compromise_with_huguenots_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_TITLE: "Pronto llegaremos a un acuerdo con los hugonotes"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_LOG: "Buscamos un acuerdo con los hugonotes"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_reach_compromise_with_huguenots_ACTION_MAP: ""
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_SETUP: "Cuando un [country|el] trata de llegar a un acuerdo con los hugonotes."
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha tratado de alcanzar un acuerdo con los hugonotes"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] llegará pronto a un acuerdo con los hugonotes"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_reach_compromise_with_huguenots_ACTION_MAP: ""
PERFORM_reform_society_action_ACTION_HEADER: "[SCOPE.sCountry('actor').GetName] trata de reformar su sociedad"
PERFORM_reform_society_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intenta reformar su sociedad"
PERFORM_reform_society_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_reform_society_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reforma su sociedad"
PERFORM_reform_society_action_ACTION_BTN1: "ACEPTAR"
PERFORM_reform_society_action_ACTION_BTN2: "ACEPTAR"
PERFORM_reform_society_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_reform_society_action_ACTION_MAP: ""
PERFORM_reform_society_action_ACTION_SETUP: "Cuando un país que profesa el [ShowReligionNameWithNoTooltip('nahuatl')|l] reforma su sociedad."
PERFORM_convert_heretics_hw_action_ACTION_SETUP: "Cuando un [country|el] intenta convertir herejes."
PERFORM_convert_heretics_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_convert_heretics_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está convirtiendo herejes en [target.GetName]."
PERFORM_convert_heretics_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_convert_heretics_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intentó convertir herejes en [target.GetName]"
PERFORM_convert_heretics_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_convert_heretics_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_convert_heretics_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_convert_heretics_hw_action_ACTION_MAP: ""
PERFORM_demand_noble_donations_hw_action_ACTION_SETUP: "Estamento [ShowEstateTypeName('nobles_estate')|l]."
PERFORM_demand_noble_donations_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_noble_donations_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha conseguido captar bastante dinero"
PERFORM_demand_noble_donations_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_demand_noble_donations_hw_action_ACTION_LOG: "Estamento [ShowEstateTypeName('nobles_estate')|l]"
PERFORM_demand_noble_donations_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_noble_donations_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_noble_donations_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_noble_donations_hw_action_ACTION_MAP: ""
PERFORM_demand_clergy_donations_hw_action_ACTION_SETUP: "Estamento [ShowEstateTypeName('clergy_estate')|l]."
PERFORM_demand_clergy_donations_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_clergy_donations_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha conseguido captar bastante dinero"
PERFORM_demand_clergy_donations_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_demand_clergy_donations_hw_action_ACTION_LOG: "Estamento [ShowEstateTypeName('clergy_estate')|l]"
PERFORM_demand_clergy_donations_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_clergy_donations_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_clergy_donations_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_clergy_donations_hw_action_ACTION_MAP: ""
PERFORM_demand_burgher_donations_hw_action_ACTION_SETUP: "Estamento [ShowEstateTypeName('burghers_estate')|l]."
PERFORM_demand_burgher_donations_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_burgher_donations_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha conseguido captar bastante dinero"
PERFORM_demand_burgher_donations_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_demand_burgher_donations_hw_action_ACTION_LOG: "Estamento [ShowEstateTypeName('burghers_estate')|l]"
PERFORM_demand_burgher_donations_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_burgher_donations_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_burgher_donations_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_burgher_donations_hw_action_ACTION_MAP: ""
PERFORM_prepare_defenses_hw_action_ACTION_SETUP: "Cuando las defensas de un [country|el] se han reforzado."
PERFORM_prepare_defenses_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_prepare_defenses_hw_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] quiere reforzar las defensas de [target.GetName]"
PERFORM_prepare_defenses_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_prepare_defenses_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intentó mejorar las defensas de [target.GetName]."
PERFORM_prepare_defenses_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_prepare_defenses_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_prepare_defenses_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_prepare_defenses_hw_action_ACTION_MAP: ""
PERFORM_align_with_moderates_help_hw_action_ACTION_SETUP: "Cuando un [country|el] se alinea con sus moderados."
PERFORM_align_with_moderates_help_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_align_with_moderates_help_hw_action_ACTION_TITLE: "Buscan amigos en el extranjero que los ayuden contra sus enemigos"
PERFORM_align_with_moderates_help_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_align_with_moderates_help_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] buscó un compromiso con los moderados"
PERFORM_align_with_moderates_help_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_align_with_moderates_help_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_align_with_moderates_help_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_align_with_moderates_help_hw_action_ACTION_MAP: ""
PERFORM_align_with_radicals_help_hw_action_ACTION_SETUP: "Cuando un [country|el] se alinea con sus radicales."
PERFORM_align_with_radicals_help_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_align_with_radicals_help_hw_action_ACTION_TITLE: "Quieren levantarse y proteger su fe"
PERFORM_align_with_radicals_help_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_align_with_radicals_help_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] buscó un compromiso con los radicales"
PERFORM_align_with_radicals_help_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_align_with_radicals_help_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_align_with_radicals_help_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_align_with_radicals_help_hw_action_ACTION_MAP: ""
PERFORM_join_the_papal_side_hw_action_ACTION_SETUP: "Cuando un [country|el] se une a la guerra contra el [ShowReligionNameWithNoTooltip('hussite')|l]."
PERFORM_join_the_papal_side_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_join_the_papal_side_hw_action_ACTION_TITLE: "Quiere acabar con la mancha de la herejía"
PERFORM_join_the_papal_side_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_join_the_papal_side_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se unió a la lucha armada contra el [ShowReligionNameWithNoTooltip('hussite')|l]"
PERFORM_join_the_papal_side_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_join_the_papal_side_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_join_the_papal_side_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_join_the_papal_side_hw_action_ACTION_MAP: ""
PERFORM_join_the_hussite_side_hw_action_ACTION_SETUP: "Cuando un [country|el] se une a la guerra contra [GetCountry('PAP').GetLongNameWithNoTooltip|l]."
PERFORM_join_the_hussite_side_hw_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_join_the_hussite_side_hw_action_ACTION_TITLE: "Quieren defender una herejía"
PERFORM_join_the_hussite_side_hw_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_join_the_hussite_side_hw_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se unió a la lucha armada contra [GetCountry('PAP').GetLongNameWithNoTooltip|l]"
PERFORM_join_the_hussite_side_hw_action_ACTION_BTN1: "ACEPTAR"
PERFORM_join_the_hussite_side_hw_action_ACTION_BTN2: "ACEPTAR"
PERFORM_join_the_hussite_side_hw_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_join_the_hussite_side_hw_action_ACTION_MAP: ""
#Coup Attempt
PERFORM_conduct_investigation_ACTION_SETUP: "Cuando un [country|el] lleva a cabo una investigación."
PERFORM_conduct_investigation_ACTION_HEADER: "$MESSENGER$"
PERFORM_conduct_investigation_ACTION_TITLE: "Quien gobierna [SCOPE.sCountry('actor').GetName] está realizando una investigación sobre el intento de golpe de Estado"
PERFORM_conduct_investigation_ACTION_EFFECTS: "$EFFECT$"
PERFORM_conduct_investigation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una investigación"
PERFORM_conduct_investigation_ACTION_BTN1: "ACEPTAR"
PERFORM_conduct_investigation_ACTION_BTN2: "ACEPTAR"
PERFORM_conduct_investigation_ACTION_BTN3: "$common_string_go_to$"
PERFORM_conduct_investigation_ACTION_MAP: ""
PERFORM_execute_court_member_ACTION_SETUP: "Cuando ejecutan a un [character|el] en un [country|el]."
PERFORM_execute_court_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_execute_court_member_ACTION_TITLE: "[target_character_2.GetName], a quien acusaban de conspiración, sufre la pena capital"
PERFORM_execute_court_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_execute_court_member_ACTION_LOG: "[target_character_2.GetName], de la corte [SCOPE.sCountry('actor').GetAdjective|l], sufre la pena capital por conspirar en el presente intento de golpe de E"
PERFORM_execute_court_member_ACTION_BTN1: "ACEPTAR"
PERFORM_execute_court_member_ACTION_BTN2: "ACEPTAR"
PERFORM_execute_court_member_ACTION_BTN3: "$common_string_go_to$"
PERFORM_execute_court_member_ACTION_MAP: ""
PERFORM_call_private_council_ACTION_SETUP: "Cuando un [country|el] convoca un consejo privado."
PERFORM_call_private_council_ACTION_HEADER: "$MESSENGER$"
PERFORM_call_private_council_ACTION_TITLE: "Los [estates|el] [SCOPE.sCountry('actor').GetAdjective|l] proporcionarán una lista de traidores y conspiradores"
PERFORM_call_private_council_ACTION_EFFECTS: "$EFFECT$"
PERFORM_call_private_council_ACTION_LOG: "Se convocó el [ShowGenericActionName('call_private_council')|l] en [SCOPE.sCountry('actor').GetName]"
PERFORM_call_private_council_ACTION_BTN1: "ACEPTAR"
PERFORM_call_private_council_ACTION_BTN2: "ACEPTAR"
PERFORM_call_private_council_ACTION_BTN3: "$common_string_go_to$"
PERFORM_call_private_council_ACTION_MAP: ""
WE_PERFORM_embrace_the_reformation_ACTION_SETUP: "Cuando adoptamos la Reforma."
WE_PERFORM_embrace_the_reformation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_embrace_the_reformation_ACTION_TITLE: "¡Conversión!"
WE_PERFORM_embrace_the_reformation_ACTION_DESC: "Nos hemos convertido al [SCOPE.sReligion('target').GetName|l]."
WE_PERFORM_embrace_the_reformation_ACTION_LOG: "Nos convertimos al [SCOPE.sReligion('target').GetName|l]."
WE_PERFORM_embrace_the_reformation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_embrace_the_reformation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_embrace_the_reformation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_embrace_the_reformation_ACTION_MAP: ""
OTHER_PERFORMS_embrace_the_reformation_ACTION_SETUP: "Cuando otro [country|el] adopta la Reforma."
OTHER_PERFORMS_embrace_the_reformation_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_embrace_the_reformation_ACTION_TITLE: "Conversión"
OTHER_PERFORMS_embrace_the_reformation_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] se ha convertido al [SCOPE.sReligion('target').GetName|l]."
OTHER_PERFORMS_embrace_the_reformation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se convierte al [SCOPE.sReligion('target').GetName|l]."
OTHER_PERFORMS_embrace_the_reformation_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_embrace_the_reformation_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_embrace_the_reformation_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_embrace_the_reformation_ACTION_MAP: ""
#HYW
PERFORM_demand_autonomy_ACTION_SETUP: "Cuando un país exige autonomía en la Guerra de los Cien Años."
PERFORM_demand_autonomy_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_autonomy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetLongName] ha exigido autonomía a su soberano de [GetCountry('FRA').GetName] a cambio de lealtad."
PERFORM_demand_autonomy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_demand_autonomy_ACTION_LOG: "Se concedió autonomía a [SCOPE.sCountry('actor').GetName]"
PERFORM_demand_autonomy_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_autonomy_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_autonomy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_autonomy_ACTION_MAP: ""
PERFORM_request_papal_delegates_ACTION_SETUP: "Cuando un país solicita delegados papales en la Guerra de los Cien Años."
PERFORM_request_papal_delegates_ACTION_HEADER: "$MESSENGER$"
PERFORM_request_papal_delegates_ACTION_TITLE: "[GetCountry('PAP').GetLongName] ha emitido un decreto para poner fin a la guerra entre [GetCountry('FRA').GetName] y [GetCountry('ENG').GetName]."
PERFORM_request_papal_delegates_ACTION_EFFECTS: "$EFFECT$"
PERFORM_request_papal_delegates_ACTION_LOG: "Se han solicitado mediadores de los [GetCountry('PAP').GetNameWithNoTooltip]."
PERFORM_request_papal_delegates_ACTION_BTN1: "ACEPTAR"
PERFORM_request_papal_delegates_ACTION_BTN2: "ACEPTAR"
PERFORM_request_papal_delegates_ACTION_BTN3: "$common_string_go_to$"
PERFORM_request_papal_delegates_ACTION_MAP: ""
PERFORM_influence_french_subject_ACTION_SETUP: "Cuando un país intenta influir en los súbditos franceses en la Guerra de los Cien Años"
PERFORM_influence_french_subject_ACTION_HEADER: "$MESSENGER$"
PERFORM_influence_french_subject_ACTION_TITLE: "Diplomáticos de [SCOPE.sCountry('actor').GetName] han ofrecido dinero a [target_subject.GetName] a cambio de su neutralidad defensiva."
PERFORM_influence_french_subject_ACTION_EFFECTS: "$EFFECT$"
PERFORM_influence_french_subject_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intentó que [target_subject.GetLongName|l] se mantuviese neutral por medio del soborno."
PERFORM_influence_french_subject_ACTION_BTN1: "ACEPTAR"
PERFORM_influence_french_subject_ACTION_BTN2: "ACEPTAR"
PERFORM_influence_french_subject_ACTION_BTN3: "$common_string_go_to$"
PERFORM_influence_french_subject_ACTION_MAP: ""
PERFORM_fra_diplomacy_with_subjects_ACTION_SETUP: "Cuando Francia refuerza lazos con sus súbditos."
PERFORM_fra_diplomacy_with_subjects_ACTION_HEADER: "$MESSENGER$"
PERFORM_fra_diplomacy_with_subjects_ACTION_TITLE: "Los diplomáticos [SCOPE.sCountry('actor').GetAdjective|l] han mejorado las relaciones con los súbditos de [GetCountry('FRA').GetNameWithNoTooltip]."
PERFORM_fra_diplomacy_with_subjects_ACTION_EFFECTS: "$EFFECT$"
PERFORM_fra_diplomacy_with_subjects_ACTION_LOG: "[GetCountry('FRA').GetNameWithNoTooltip] intentó mejorar las relaciones con sus súbditos."
PERFORM_fra_diplomacy_with_subjects_ACTION_BTN1: "ACEPTAR"
PERFORM_fra_diplomacy_with_subjects_ACTION_BTN2: "ACEPTAR"
PERFORM_fra_diplomacy_with_subjects_ACTION_BTN3: "$common_string_go_to$"
PERFORM_fra_diplomacy_with_subjects_ACTION_MAP: ""
PERFORM_demand_appanage_promotion_ACTION_SETUP: "Cuando un país exige convertirse en infantazgo."
PERFORM_demand_appanage_promotion_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_appanage_promotion_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha exigido convertirse en [ShowSubjectTypeName('appanage')|l]"
PERFORM_demand_appanage_promotion_ACTION_EFFECTS: "$EFFECT$"
PERFORM_demand_appanage_promotion_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] pidió convertirse en [ShowSubjectTypeName('appanage')|l]"
PERFORM_demand_appanage_promotion_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_appanage_promotion_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_appanage_promotion_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_appanage_promotion_ACTION_MAP: ""
PERFORM_demand_territory_return_ACTION_SETUP: "Cuando los [subjects|el] [GetCountry('FRA').GetAdjectiveWithNoTooltip|l] se exigen unos a otros la devolución de sus [cores|el]."
PERFORM_demand_territory_return_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_territory_return_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] exige la devolución de [target_location.GetName]!"
PERFORM_demand_territory_return_ACTION_EFFECTS: "$EFFECT$"
PERFORM_demand_territory_return_ACTION_LOG: "¡[SCOPE.sCountry('actor').GetName] exigió la devolución de [target_location.GetName]!"
PERFORM_demand_territory_return_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_territory_return_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_territory_return_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_territory_return_ACTION_MAP: ""
PERFORM_betray_our_allegiance_ACTION_SETUP: "Cuando un país traiciona su lealtad durante la [situation|el] de la [ShowSituationName('hundred_years_war')]."
PERFORM_betray_our_allegiance_ACTION_HEADER: "$MESSENGER$"
PERFORM_betray_our_allegiance_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] está tratando de cambiar sus lealtades!"
PERFORM_betray_our_allegiance_ACTION_EFFECTS: "$EFFECT$"
PERFORM_betray_our_allegiance_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] está en conversaciones secretas para abandonar su bando en la [target_war.GetName]."
PERFORM_betray_our_allegiance_ACTION_BTN1: "ACEPTAR"
PERFORM_betray_our_allegiance_ACTION_BTN2: "ACEPTAR"
PERFORM_betray_our_allegiance_ACTION_BTN3: "$common_string_go_to$"
PERFORM_betray_our_allegiance_ACTION_MAP: ""
PERFORM_procure_core_claim_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('procure_core_claim')|l] durante la [situation|el] de la [ShowSituationName('hundred_years_war')]."
PERFORM_procure_core_claim_ACTION_HEADER: "$MESSENGER$"
PERFORM_procure_core_claim_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha decidido [ShowGenericActionName('procure_core_claim')|l] sobre [target_location.GetName]!"
PERFORM_procure_core_claim_ACTION_EFFECTS: "$EFFECT$"
PERFORM_procure_core_claim_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha obtenido un [casus_belli|el] sobre [target_location.GetName]!"
PERFORM_procure_core_claim_ACTION_BTN1: "ACEPTAR"
PERFORM_procure_core_claim_ACTION_BTN2: "ACEPTAR"
PERFORM_procure_core_claim_ACTION_BTN3: "$common_string_go_to$"
PERFORM_procure_core_claim_ACTION_MAP: ""
PERFORM_strengthen_neighbor_relations_ACTION_SETUP: "Cuando Delhi intenta reforzar relaciones."
PERFORM_strengthen_neighbor_relations_ACTION_HEADER: "$MESSENGER$"
PERFORM_strengthen_neighbor_relations_ACTION_TITLE: "Refuerzo de relaciones"
PERFORM_strengthen_neighbor_relations_ACTION_DESC: "[GetCountry('DLH').GetLongName] ha enviado delegados diplomáticos a los países vecinos en [target.GetName]."
PERFORM_strengthen_neighbor_relations_ACTION_LOG: "[GetCountry('DLH').GetName] ha mejorado sus relaciones con países de [target.GetName]"
PERFORM_strengthen_neighbor_relations_ACTION_BTN1: "ACEPTAR"
PERFORM_strengthen_neighbor_relations_ACTION_BTN2: "ACEPTAR"
PERFORM_strengthen_neighbor_relations_ACTION_BTN3: "$common_string_go_to$"
PERFORM_strengthen_neighbor_relations_ACTION_MAP: ""
PERFORM_request_war_entry_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('request_war_entry')|l] durante la [situation|el] de la [ShowSituationName('hundred_years_war')]."
PERFORM_request_war_entry_ACTION_HEADER: "$MESSENGER$"
PERFORM_request_war_entry_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha solicitado a [target_country.GetName] unirse a la guerra en curso!"
PERFORM_request_war_entry_ACTION_EFFECTS: "$EFFECT$"
PERFORM_request_war_entry_ACTION_LOG: "¡[SCOPE.sCountry('actor').GetName] ha solicitado a [target_country.GetName] entrar en la [ShowSituationName('hundred_years_war')]!"
PERFORM_request_war_entry_ACTION_BTN1: "ACEPTAR"
PERFORM_request_war_entry_ACTION_BTN2: "ACEPTAR"
PERFORM_request_war_entry_ACTION_BTN3: "$common_string_go_to$"
PERFORM_request_war_entry_ACTION_MAP: ""
PERFORM_hyw_sign_truce_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('hyw_sign_truce')|l] durante la [situation|el] de la [ShowSituationName('hundred_years_war')]."
PERFORM_hyw_sign_truce_ACTION_HEADER: "$MESSENGER$"
PERFORM_hyw_sign_truce_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha firmado una [truce|el] con [target_country.GetName]!"
PERFORM_hyw_sign_truce_ACTION_EFFECTS: "$EFFECT$"
PERFORM_hyw_sign_truce_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha firmado una [truce|el] con [target_country.GetName]."
PERFORM_hyw_sign_truce_ACTION_BTN1: "ACEPTAR"
PERFORM_hyw_sign_truce_ACTION_BTN2: "ACEPTAR"
PERFORM_hyw_sign_truce_ACTION_BTN3: "$common_string_go_to$"
PERFORM_hyw_sign_truce_ACTION_MAP: ""
PERFORM_hyw_defect_action_ACTION_SETUP: "When a [subject|e] performs [ShowGenericActionName('hyw_defect_action')] during the [ShowSituationName('hundred_years_war')] [situation|e]."
PERFORM_hyw_defect_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_hyw_defect_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] have switched sides in the [ShowSituationName('hundred_years_war')]!"
PERFORM_hyw_defect_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_hyw_defect_action_ACTION_LOG: "$PERFORM_hyw_defect_action_ACTION_TITLE$"
PERFORM_hyw_defect_action_ACTION_BTN1: "OK"
PERFORM_hyw_defect_action_ACTION_BTN2: "OK"
PERFORM_hyw_defect_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_hyw_defect_action_ACTION_MAP: ""
#Western Schism
PERFORM_schism_show_support_for_one_pope_ACTION_SETUP: "Cuando alguien muestra su apoyo a un papa."
PERFORM_schism_show_support_for_one_pope_ACTION_HEADER: "$MESSENGER$"
PERFORM_schism_show_support_for_one_pope_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha declarado #italic Oboedientia#! a [SCOPE.sCountry('target').GetName]!"
PERFORM_schism_show_support_for_one_pope_ACTION_DESC: "Declara #italic Oboedientia#! a [SCOPE.sCountry('target').GetName]."
PERFORM_schism_show_support_for_one_pope_ACTION_EFFECTS: "$EFFECT$"
PERFORM_schism_show_support_for_one_pope_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$."
PERFORM_schism_show_support_for_one_pope_ACTION_BTN1: "ACEPTAR"
PERFORM_schism_show_support_for_one_pope_ACTION_BTN2: "ACEPTAR"
PERFORM_schism_show_support_for_one_pope_ACTION_BTN3: "$common_string_go_to$"
PERFORM_schism_show_support_for_one_pope_ACTION_MAP: ""
PERFORM_invite_turkic_migration_ACTION_SETUP: "Cuando [GetCountry('TUR').GetLongName|l] está en proceso de repoblación."
PERFORM_invite_turkic_migration_ACTION_HEADER: "$MESSENGER$"
PERFORM_invite_turkic_migration_ACTION_TITLE: "Repoblación de [target.GetName]"
PERFORM_invite_turkic_migration_ACTION_DESC: "Se reasentarán oleadas de migrantes [ShowCultureGroupName('turkic_group')|l] en sus nuevos hogares."
PERFORM_invite_turkic_migration_ACTION_LOG: "La provincia de [target.GetName] se está repoblando."
PERFORM_invite_turkic_migration_ACTION_BTN1: "ACEPTAR"
PERFORM_invite_turkic_migration_ACTION_BTN2: "ACEPTAR"
PERFORM_invite_turkic_migration_ACTION_BTN3: "$common_string_go_to$"
PERFORM_invite_turkic_migration_ACTION_MAP: ""
CHAR_INTERACTION_SETUP: "Cuando hemos realizado una [character_interaction|el]."
CHAR_INTERACTION_HEADER: "$MESSENGER$"
CHAR_INTERACTION_TITLE: "$TITLE$"
CHAR_INTERACTION_DESC: "$DESC$"
CHAR_INTERACTION_EFFECTS: "$EFFECT$"
CHAR_INTERACTION_LOG: "$TITLE$"
CHAR_INTERACTION_BTN1: "ACEPTAR"
CHAR_INTERACTION_BTN2: "ACEPTAR"
CHAR_INTERACTION_BTN3: "$common_string_go_to$"
CHAR_INTERACTION_MAP: ""
CHAR_INTERACTION_ON_US_SETUP: "Cuando otro [country|el] realiza una [character_interaction|el] con uno de nuestros [characters|el]"
CHAR_INTERACTION_ON_US_HEADER: "$MESSENGER$"
CHAR_INTERACTION_ON_US_TITLE: "$TITLE$"
CHAR_INTERACTION_ON_US_DESC: "$DESC$"
CHAR_INTERACTION_ON_US_EFFECTS: "$EFFECT$"
CHAR_INTERACTION_ON_US_LOG: "$TITLE$"
CHAR_INTERACTION_ON_US_BTN1: "ACEPTAR"
CHAR_INTERACTION_ON_US_BTN2: "ACEPTAR"
CHAR_INTERACTION_ON_US_BTN3: "$common_string_go_to$"
CHAR_INTERACTION_ON_US_MAP: ""
MILALLHONOR_SETUP: "Cuando un [country|el] atiende nuestra llamada a las armas."
MILALLHONOR_HEADER: "$MESSENGER$"
MILALLHONOR_TITLE: "¡Tratados cumplidos!"
MILALLHONOR_DESC: "$MONARCHTITLE$, $RECIPIENT$ ha honrado sus tratados y se ha unido a nuestros invencibles ejércitos en la [war|el] contra $VERSUS$."
MILALLHONOR_LOG: "$RECIPIENT$ se ha unido a nuestra [Localize('game_concept_war')|l] contra $VERSUS$."
MILALLHONOR_BTN1: "¡Genial!"
MILALLHONOR_BTN2: "¡Genial!"
MILALLHONOR_BTN3: "$common_string_go_to$"
MILALLHONOR_MAP: ""
WEMILALLHONOR_SETUP: "Cuando atendemos una llamada a las armas."
WEMILALLHONOR_HEADER: "$MESSENGER$"
WEMILALLHONOR_TITLE: "¡Tratados cumplidos!"
WEMILALLHONOR_DESC: "$MONARCHTITLE$, $ACTOR$ merece nuestro apoyo en su [war|el] contra $VERSUS$."
WEMILALLHONOR_LOG: "Nos hemos unido a $ACTOR$ en una [Localize('game_concept_war')|l] contra $VERSUS$."
WEMILALLHONOR_BTN1: "ACEPTAR"
WEMILALLHONOR_BTN2: "ACEPTAR"
WEMILALLHONOR_BTN3: "$common_string_go_to$"
WEMILALLHONOR_MAP: ""
OTHERMILALLHONOR_SETUP: "Cuando un [country|el] respeta un tratado contra nosotros."
OTHERMILALLHONOR_HEADER: "$MESSENGER$"
OTHERMILALLHONOR_TITLE: "¡«Tratados» cumplidos!"
OTHERMILALLHONOR_DESC: "$MONARCHTITLE$, como cabía esperar, los cretinos de $RECIPIENT$ han tenido a bien honrar sus tratados con $ACTOR$ y se unirán a su [war|el] contra nosotros."
OTHERMILALLHONOR_LOG: "$RECIPIENT$ se ha unido a $ACTOR$ en una [Localize('game_concept_war')|l] contra nosotros."
OTHERMILALLHONOR_BTN1: "ACEPTAR"
OTHERMILALLHONOR_BTN2: "ACEPTAR"
OTHERMILALLHONOR_BTN3: "$common_string_go_to$"
OTHERMILALLHONOR_MAP: ""
MILALLDISHONOR_SETUP: "Cuando un [country|el] incumple nuestros tratados."
MILALLDISHONOR_HEADER: "Heraldo de"
MILALLDISHONOR_TITLE: "$RECIPIENT$"
MILALLDISHONOR_DESC: "$RECIPIENT$ ha rechazado traicioneramente unirse a nosotros en la justa y noble [war|el]. Deberían considerarse afortunados de que ahora estemos ocupados. Este es el tipo de comportamiento deshonroso que tarda en olvidarse."
MILALLDISHONOR_LOG: "$RECIPIENT$ ha incumplido nuestros tratados."
MILALLDISHONOR_BTN1: "ACEPTAR"
MILALLDISHONOR_BTN2: "ACEPTAR"
MILALLDISHONOR_BTN3: "$common_string_go_to$"
MILALLDISHONOR_MAP: ""
WEMILALLDISHONOR_SETUP: "Cuando incumplimos un tratado."
WEMILALLDISHONOR_HEADER: "$MESSENGER$"
WEMILALLDISHONOR_TITLE: "¡Tratado incumplido!"
WEMILALLDISHONOR_DESC: "No nos interesa ayudar a $ACTOR$ en este momento. Nos hemos permitido el lujo de decirles que, en esta [war|el], están solos."
WEMILALLDISHONOR_LOG: "Hemos incumplido con nuestro tratado con $ACTOR$."
WEMILALLDISHONOR_BTN1: "ACEPTAR"
WEMILALLDISHONOR_BTN2: "ACEPTAR"
WEMILALLDISHONOR_BTN3: "$common_string_go_to$"
WEMILALLDISHONOR_MAP: ""
OTHERMILALLDISHONOR_SETUP: "Cuando un [country|el] incumple un tratado con otro."
OTHERMILALLDISHONOR_HEADER: "Heraldo de"
OTHERMILALLDISHONOR_TITLE: "$RECIPIENT$"
OTHERMILALLDISHONOR_DESC: "$RECIPIENT$ ha incumplido su tratado con $ACTOR$.\n¡Insensatos!"
OTHERMILALLDISHONOR_LOG: "$RECIPIENT$ ha incumplido sus tratados con $ACTOR$."
OTHERMILALLDISHONOR_BTN1: "$RECIPIENT$ ha rechazado unirse a la [war|el] de $ACTOR$ contra $VERSUS$."
OTHERMILALLDISHONOR_BTN2: "ACEPTAR"
OTHERMILALLDISHONOR_BTN3: "$common_string_go_to$"
OTHERMILALLDISHONOR_MAP: ""
LOAN_ENTRY_FOR_MSG: "$VAL|2Y$[gold_i] por $MONTHS$ meses, con un interés del $INTEREST|2Y%$."
ESTATELOAN_SETUP: "Cuando tomamos un [loan|el] de nuestros [estates|el]"
ESTATELOAN_HEADER: "$MESSENGER$"
ESTATELOAN_TITLE: "Nuevo préstamo"
ESTATELOAN_DESC: "Hemos tomado de los [estates|el] préstamos por valor de $LOANINFO$ Esto se puede hacer automáticamente cuando nos quedamos sin dinero"
ESTATELOAN_LOG: "Hemos tomado un [loan|el]."
ESTATELOAN_BTN1: "ACEPTAR"
ESTATELOAN_BTN2: "ACEPTAR"
ESTATELOAN_BTN3: "$common_string_go_to$"
ESTATELOAN_MAP: "[gold_i] prestado"
LOAN_REPAID_AMOUNT: "Hemos devuelto a los [estates|el] el préstamo de $VAL|2Y$[gold_i]"
LOAN_REPAID_SETUP: "Cuando devolvemos un [loan|el] a los [estates|el]."
LOAN_REPAID_HEADER: "$MESSENGER$"
LOAN_REPAID_TITLE: "Préstamo devuelto"
LOAN_REPAID_DESC: "$LOANINFO$."
LOAN_REPAID_LOG: "Hemos devuelto el préstamo a los [estates|el]."
LOAN_REPAID_BTN1: "ACEPTAR"
LOAN_REPAID_BTN2: "ACEPTAR"
LOAN_REPAID_BTN3: "$common_string_go_to$"
LOAN_REPAID_MAP: "Préstamo devuelto"
LOAN_REPAID_TO_COUNTRY_AMOUNT: "Hemos devuelto a $LENDER$ el préstamo de $VAL|2Y$[gold_i]."
LOAN_REPAID_TO_COUNTRY_SETUP: "Cuando devolvemos un [loan|el] a otro [country|el]."
LOAN_REPAID_TO_COUNTRY_HEADER: "$MESSENGER$"
LOAN_REPAID_TO_COUNTRY_TITLE: "Préstamo devuelto"
LOAN_REPAID_TO_COUNTRY_DESC: "$LOANINFO$ a $LENDER$."
LOAN_REPAID_TO_COUNTRY_LOG: "Hemos devuelto el préstamo a $LENDER$."
LOAN_REPAID_TO_COUNTRY_BTN1: "ACEPTAR"
LOAN_REPAID_TO_COUNTRY_BTN2: "ACEPTAR"
LOAN_REPAID_TO_COUNTRY_BTN3: "$common_string_go_to$"
LOAN_REPAID_TO_COUNTRY_MAP: "Préstamo devuelto"
ALL_LOANS_REPAID_AMOUNT: "Hemos devuelto a los [estates|el] todos nuestros préstamos, por un valor total de $VAL|2Y$[gold_i]."
ALL_LOANS_REPAID_SETUP: "Cuando devolvemos todos los [loans|el] a los [estates|el]."
ALL_LOANS_REPAID_HEADER: "$MESSENGER$"
ALL_LOANS_REPAID_TITLE: "Todos los préstamos devueltos"
ALL_LOANS_REPAID_DESC: "$LOANINFO$."
ALL_LOANS_REPAID_LOG: "Hemos devuelto todos nuestros préstamos a los [estates|el]."
ALL_LOANS_REPAID_BTN1: "ACEPTAR"
ALL_LOANS_REPAID_BTN2: "ACEPTAR"
ALL_LOANS_REPAID_BTN3: "$common_string_go_to$"
ALL_LOANS_REPAID_MAP: "Todos los préstamos devueltos"
ALL_LOANS_REPAID_TO_COUNTRY_AMOUNT: "Hemos devuelto a $LENDER$ todos nuestros préstamos, por un valor total de $VAL|2Y$[gold_i]."
ALL_LOANS_REPAID_TO_COUNTRY_SETUP: "Cuando devolvemos todos nuestros [loans|el] a un [country|el]."
ALL_LOANS_REPAID_TO_COUNTRY_HEADER: "$MESSENGER$"
ALL_LOANS_REPAID_TO_COUNTRY_TITLE: "Todos los préstamos devueltos"
ALL_LOANS_REPAID_TO_COUNTRY_DESC: "$LOANINFO$."
ALL_LOANS_REPAID_TO_COUNTRY_LOG: "Hemos devuelto todos nuestros préstamos a $LENDER$."
ALL_LOANS_REPAID_TO_COUNTRY_BTN1: "ACEPTAR"
ALL_LOANS_REPAID_TO_COUNTRY_BTN2: "ACEPTAR"
ALL_LOANS_REPAID_TO_COUNTRY_BTN3: "$common_string_go_to$"
ALL_LOANS_REPAID_TO_COUNTRY_MAP: "Todos los préstamos devueltos"
ASK_REPAY_LOAN_SETUP: "Cuando podemos devolver un [loan|el] que hemos pedido."
ASK_REPAY_LOAN_HEADER: "$MESSENGER$"
ASK_REPAY_LOAN_TITLE: "Informe financiero"
ASK_REPAY_LOAN_DESC: "[ROOT.GetCountry.GetGovernment.GetRuler.GetOralAddress|U], el [loan|el] de $AMOUNT|Y2$[gold_i] que pedimos al banco nacional ha vencido.\n\nPodemos devolverlo inmediatamente y en su importe completo, u optar por prorrogarlo por un período de $MONTHS|Y$ meses y seguir pagando un $INTEREST|Y$ % de interés."
ASK_REPAY_LOAN_LOG: "Préstamo vencido"
ASK_REPAY_LOAN_BTN1: "Devolver préstamo"
ASK_REPAY_LOAN_BTN2: "Prorrogar préstamo"
ASK_REPAY_LOAN_BTN3: ""
ASK_REPAY_LOAN_MAP: "Préstamo vencido"
LOAN_REPAID_TO_US_SETUP: "Cuando un [country|el] devuelve un [loan|el] que le hicimos."
LOAN_REPAID_TO_US_HEADER: "$MESSENGER$"
LOAN_REPAID_TO_US_TITLE: "Préstamo devuelto"
LOAN_REPAID_TO_US_DESC: "$COUNTRY$ ha devuelto el [loan|el] de $VAL|2Y$[gold_i] que le habíamos hecho."
LOAN_REPAID_TO_US_LOG: "$COUNTRY$ ha devuelto un [loan|el]."
LOAN_REPAID_TO_US_BTN1: "ACEPTAR"
LOAN_REPAID_TO_US_BTN2: "ACEPTAR"
LOAN_REPAID_TO_US_BTN3: "$common_string_go_to$"
LOAN_REPAID_TO_US_MAP: "Préstamo devuelto"
COUNTRY_REPAID_ALL_LOANS_TO_US_SETUP: "Cuando un [country|el] devuelve todos los [loans|el] que le hemos hecho."
COUNTRY_REPAID_ALL_LOANS_TO_US_HEADER: "$MESSENGER$"
COUNTRY_REPAID_ALL_LOANS_TO_US_TITLE: "Todos los préstamos devueltos"
COUNTRY_REPAID_ALL_LOANS_TO_US_DESC: "$COUNTRY$ han devuelto todos los [loans|el] que les habíamos hecho, por un total de $VAL|2Y$[gold_i]."
COUNTRY_REPAID_ALL_LOANS_TO_US_LOG: "$COUNTRY$ nos ha devuelto todos los [loans|el]."
COUNTRY_REPAID_ALL_LOANS_TO_US_BTN1: "ACEPTAR"
COUNTRY_REPAID_ALL_LOANS_TO_US_BTN2: "ACEPTAR"
COUNTRY_REPAID_ALL_LOANS_TO_US_BTN3: "$common_string_go_to$"
COUNTRY_REPAID_ALL_LOANS_TO_US_MAP: "Todos los préstamos devueltos"
WHITEPEACEWE_SETUP: "Cuando firmamos una [white_peace|el]."
WHITEPEACEWE_HEADER: "$MESSENGER$"
WHITEPEACEWE_TITLE: "¡Paz blanca!"
WHITEPEACEWE_DESC: "[white_peace|el] con $COUNTRYSIDE$"
WHITEPEACEWE_FLAVOR: "No puede haber [war|el] sin violencia."
WHITEPEACEWE_LOG: "Hemos firmado una [white_peace|el] con $COUNTRYSIDE$."
WHITEPEACEWE_BTN1: "ACEPTAR"
WHITEPEACEWE_BTN2: "ACEPTAR"
WHITEPEACEWE_BTN3: "$common_string_go_to$"
WHITEPEACEWE_MAP: ""
WHITEPEACEOTHER_SETUP: "Cuando otro [country|el] firma una [white_peace|el]."
WHITEPEACEOTHER_HEADER: "Heraldo de"
WHITEPEACEOTHER_TITLE: "$COUNTRYSIDE$"
WHITEPEACEOTHER_DESC: "Nos han contado que su [war|el] con $OTHER$ ha llegado a un punto muerto donde ningún ejército gana terreno, por lo que han decidido firmar una [white_peace|el] con $OTHER$."
WHITEPEACEOTHER_FLAVOR: "Esto no aportará más que beneficios para ambas naciones"
WHITEPEACEOTHER_LOG: "Se ha firmado una [white_peace|el] entre $OTHER$ y $COUNTRYSIDE$."
WHITEPEACEOTHER_BTN1: "ACEPTAR"
WHITEPEACEOTHER_BTN2: "ACEPTAR"
WHITEPEACEOTHER_BTN3: "$common_string_go_to$"
WHITEPEACEOTHER_MAP: ""
WE_LEFT_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando abandonamos una [international_organization|el]."
WE_LEFT_INTERNATIONAL_ORGANIZATION_HEADER: "$MESSENGER$"
WE_LEFT_INTERNATIONAL_ORGANIZATION_TITLE: "Salida de $IO_NAME$"
WE_LEFT_INTERNATIONAL_ORGANIZATION_DESC: "Ya no somos parte de $IO_NAME$ porque $WHY$"
WE_LEFT_INTERNATIONAL_ORGANIZATION_LOG: "Hemos dejado $IO_NAME$"
WE_LEFT_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
WE_LEFT_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
WE_LEFT_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
WE_LEFT_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se ha debilitado!"
WE_GROWN_TOO_BIG: "Somos demasiado poderosos para pertenecer a una $IO_TYPE_NAME$."
LEFT_CAUSE_NO_CHOICE: "Han dejado la $IO_TYPE_NAME$ porque no tenían otra opción."
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando otro [country|el] abandona nuestra [international_organization|el]."
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_HEADER: "$MESSENGER$"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_TITLE: "$IO_NAME$ se ha debilitado"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_DESC: "$ACTOR$ ya no están en nuestra $IO_TYPE_NAME$ porque $WHY$"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_LOG: "$ACTOR$ ha dejado nuestra $IO_TYPE_NAME$"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
THEY_LEFT_OUR_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se ha debilitado!"
LEFT_IO_ANNEXED: "el país ha sido anexionado."
LEFT_IO_CHANGED_RELIGION: "el país ha cambiado su [religion|el], y debemos buscar nueva guía espiritual en otra parte."
LEFT_IO_COUNTRY_DOES_NOT_EXIST: "el país ha dejado de existir."
LEFT_IO_DECIDED: "el país ha decidido que esta [INTERNATIONAL_ORGANIZATION.GetType.GetName] no era adecuada para sus intereses."
LEFT_IO_DISBANDED: "la organización [INTERNATIONAL_ORGANIZATION.GetName] se ha disuelto."
LEFT_IO_NO_MORE_UNION: "La unión del país ha terminado después de un cambio de gobernante."
LEFT_IO_NONE: "el país no ha dado una razón para su decisión."
LEFT_IO_SHATTERED: "el país se ha hundido bajo el peso de los rebeldes."
LEFT_IO_SUBJECT: "el país ahora es súbdito de [COUNTRY.GetDiplomacy.GetOverlord.GetName]."
LEFT_IO_UNION: "el país se ha incorporado a una nueva unión."
LEFT_IO_DIVORCE: "el vínculo matrimonial no podía durar para siempre."
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_SETUP: "Cuando otro [country|el] abandona una [international_organization|el] que nos tiene como objetivo."
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_HEADER: "$MESSENGER$"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_TITLE: "¡$IO_TYPE_NAME$ se ha debilitado!"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_DESC: "$ACTOR$ ha dejado $IO_NAME$ por las siguientes razones: $WHY$"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_EFFECTS: "Esto debería quitarnos algo de presión."
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_LOG: "$ACTOR$ ha dejado $IO_NAME$"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN1: "ACEPTAR"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN2: "ACEPTAR"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN3: "$common_string_go_to$"
THEY_LEFT_INTERNATIONAL_ORGANIZATION_TARGETTING_US_MAP: "¡$IO_NAME$ se ha debilitado!"
INTERNATIONAL_ORGANIZATION_DISBANDED_SETUP: "Cuando se disuelve una [international_organization|el]."
INTERNATIONAL_ORGANIZATION_DISBANDED_HEADER: "$MESSENGER$"
INTERNATIONAL_ORGANIZATION_DISBANDED_TITLE: "¡Se ha disuelto la organización $IO_TYPE_NAME$ !"
INTERNATIONAL_ORGANIZATION_DISBANDED_DESC: "La organización $IO_NAME$ se ha disuelto formalmente. En cualquier caso, era una carga administrativa que no nos interesaba.\n$REASON$"
INTERNATIONAL_ORGANIZATION_DISBANDED_LOG: "Disolución de $IO_NAME$"
INTERNATIONAL_ORGANIZATION_DISBANDED_BTN1: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_DISBANDED_BTN2: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_DISBANDED_BTN3: "$common_string_go_to$"
INTERNATIONAL_ORGANIZATION_DISBANDED_MAP: "¡Se ha disuelto la organización $IO_NAME$!"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_SETUP: "Cuando se disuelve una [international_organization|el] que nos tenía como objetivo."
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_HEADER: "$MESSENGER$"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_TITLE: "¡Se ha disuelto la organización $IO_TYPE_NAME$!"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_DESC: "La organización $IO_NAME$ se ha disuelto formalmente. Es motivo de regocijo, pues ya no somos unos parias en el ámbito internacional.\n$REASON$"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_LOG: "Disolución de $IO_NAME$"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_BTN1: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_BTN2: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_BTN3: "$common_string_go_to$"
INTERNATIONAL_ORGANIZATION_TARGETTING_US_DISBANDED_MAP: "¡Se ha disuelto la organización $IO_NAME$!"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_SETUP: "Cuando una [international_organization|el] acepta la [parliament_agenda|el] de un grupo de [special_status|e] en el [parliament|e]"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_HEADER: "$MESSENGER$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_TITLE: "¡Agenda aceptada en $IO_TYPE_NAME$!"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_DESC: "¡$SPECIAL_STATUS$ se apacigua!\n$IO_NAME$ ha decidido $CONCEDE$ lo que se pedía a cambio de un apoyo $SUPPORT$ en el [parliament|e]."
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_EFFECTS: "$EFFECT$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_FLAVOR: "$DESC$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_LOG: "Hemos decidido $CONCEDE$ para ganar $SUPPORT$ en el [parliament|e]."
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_BTN1: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_BTN2: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_BTN3: "$common_string_go_to$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_AGENDA_ACCEPTED_MAP: ""
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_SETUP: "Cuando una [international_organization|el] consigue que el [parliament|e] apruebe una [parliament_issue|el]"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_HEADER: "$MESSENGER$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_TITLE: "¡La cámara $PARLIAMENT$ acepta!"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_DESC: "La cámara $PARLIAMENT$ de $IO_NAME$ ha decidido aprobar $ISSUE$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_EFFECTS: "$EFFECT$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_FLAVOR: "$DESC$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_LOG: "La cámara $PARLIAMENT$ ha aprobado: $ISSUE$."
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_BTN1: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_BTN2: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_BTN3: "$common_string_go_to$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_PASSED_MAP: ""
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_SETUP: "Cuando una [international_organization|el] no consigue que el [parliament|e] apruebe una [parliament_issue|el]"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_HEADER: "$MESSENGER$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_TITLE: "¡La cuestión es rechazada!"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_DESC: "$IO_NAME$ no ha logrado que la cámara $PARLIAMENT$ apruebe: $ISSUE$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_EFFECTS: "$EFFECT$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_LOG: "$IO_NAME$ No ha logrado que la cámara $PARLIAMENT$ apruebe: $ISSUE$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_BTN1: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_BTN2: "ACEPTAR"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_BTN3: "$common_string_go_to$"
INTERNATIONAL_ORGANIZATION_PARLIAMENT_ISSUE_FAILED_MAP: ""
INDEPENDANCE_GRANTED_SETUP: "Cuando se forma un [country|el] a partir de nuestras [locations|el]."
INDEPENDANCE_GRANTED_HEADER: "Heraldo de"
INDEPENDANCE_GRANTED_TITLE: "$ACTOR$"
INDEPENDANCE_GRANTED_DESC: "¡Ahora son un [country|el] independiente!"
INDEPENDANCE_GRANTED_LOG: "¡$ACTOR$ ahora es independiente!"
INDEPENDANCE_GRANTED_BTN1: "ACEPTAR"
INDEPENDANCE_GRANTED_BTN2: "ACEPTAR"
INDEPENDANCE_GRANTED_BTN3: "$common_string_go_to$"
INDEPENDANCE_GRANTED_MAP: "$ACTOR$"
RELIGION_HAS_CHANGED_BREAK: "$ACTOR$ se convierte a otra [religion|el]"
OUTSIDE_INFLUENCE: "influencia externa"
BOTH_ARE_HEGEMONS: "$ACTOR$ y $RECIPIENT$ se convierten en [hegemons|el]"
TURNING_ALLY_TO_RIVAL: "$ACTOR$ ha decidido que ahora $RECIPIENT$ es un rival"
BREAK_DIRECT_ACTION: "su propia decisión"
BREAK_POWER_GROWTH: "el hecho de que $NAME$ se ha vuelto demasiado poderoso para alianzas"
DEFENDERS_HELPED: "$DATA$ se han reunido para defenderse en esta [war|el]."
DECLWAR_SETUP: "Cuando un [country|el] nos declara la [war|el]."
DECLWAR_HEADER: "$MESSENGER$"
DECLWAR_TITLE: "¡GUERRA!"
DECLWAR_DESC: "$MONARCHTITLE$, ¡$AGRESSOR$ nos ha declarado la [war|el]! Debemos prepararnos para la batalla...\n$HELPERS$"
DECLWAR_LOG: "¡$AGRESSOR$ nos ha declarado la guerra!"
DECLWAR_BTN1: "ACEPTAR"
DECLWAR_BTN2: "ACEPTAR"
DECLWAR_BTN3: "$common_string_go_to$"
DECLWAR_MAP: "¡GUERRA!"
DECLWAR_ON_SUBJECT_SETUP: "Cuando un [country|el] declara la [war|el] a nuestro [subject|el]."
DECLWAR_ON_SUBJECT_HEADER: "$MESSENGER$"
DECLWAR_ON_SUBJECT_TITLE: "¡GUERRA!"
DECLWAR_ON_SUBJECT_DESC: "$MONARCHTITLE$, ¡$AGRESSOR$ ha declarado la [war|el] a nuestro súbdito $DEFENDER$! ¡Hemos jurado protegerlos!\n$HELPERS$\n$IMPACT$"
DECLWAR_ON_SUBJECT_LOG: "¡$AGRESSOR$ ha declarado la guerra a nuestro súbdito $DEFENDER$!"
DECLWAR_ON_SUBJECT_BTN1: "ACEPTAR"
DECLWAR_ON_SUBJECT_BTN2: "ACEPTAR"
DECLWAR_ON_SUBJECT_BTN3: "$common_string_go_to$"
DECLWAR_ON_SUBJECT_MAP: "¡GUERRA!"
DECLWAR_ON_UNION_SETUP: "Cuando un [country|el] declara la [war|el] a un país que está en una [union|el] con nosotros."
DECLWAR_ON_UNION_HEADER: "$MESSENGER$"
DECLWAR_ON_UNION_TITLE: "¡GUERRA!"
DECLWAR_ON_UNION_DESC: "$MONARCHTITLE$, ¡$AGRESSOR$ ha declarado la [war|el] a $DEFENDER$, con quien tenemos una [union|el]! ¡Hemos jurado ayudarles!\n$HELPERS$\n$IMPACT$"
DECLWAR_ON_UNION_LOG: "¡$AGRESSOR$ ha declarado la guerra a nuestro socio en la unión, $DEFENDER$!"
DECLWAR_ON_UNION_BTN1: "ACEPTAR"
DECLWAR_ON_UNION_BTN2: "ACEPTAR"
DECLWAR_ON_UNION_BTN3: "$common_string_go_to$"
DECLWAR_ON_UNION_MAP: "¡GUERRA!"
DECLWAR_WE_JOIN_SETUP: "Cuando un [country|el] declara la [war|el] a alguien a quien estamos obligados a ayudar."
DECLWAR_WE_JOIN_HEADER: "$MESSENGER$"
DECLWAR_WE_JOIN_TITLE: "¡GUERRA!"
DECLWAR_WE_JOIN_DESC: "¡$AGRESSOR$ ha declarado la [war|el] a $DEFENDER$! ¡Ahora estamos obligados a ayudarles!\n$HELPERS$\n$IMPACT$"
DECLWAR_WE_JOIN_LOG: "¡$AGRESSOR$ ha declarado la [Localize('game_concept_war')|l] a $DEFENDER$, que está bajo nuestra protección!"
DECLWAR_WE_JOIN_BTN1: "ACEPTAR"
DECLWAR_WE_JOIN_BTN2: "ACEPTAR"
DECLWAR_WE_JOIN_BTN3: "$common_string_go_to$"
DECLWAR_WE_JOIN_MAP: "¡GUERRA!"
DECLWAR_AS_SUBJECT_SETUP: "Cuando nuestro [overlord|el] declara la [war|el] a un [country|el]."
DECLWAR_AS_SUBJECT_HEADER: "$MESSENGER$"
DECLWAR_AS_SUBJECT_TITLE: "¡GUERRA!"
DECLWAR_AS_SUBJECT_DESC: "$MONARCHTITLE$, nuestro soberano $AGRESSOR$ ha declarado la [war|el] a $DEFENDER$. ¡Hemos jurado ayudarles!\n$HELPERS$\n$IMPACT$"
DECLWAR_AS_SUBJECT_LOG: "¡Nuestro soberano $AGRESSOR$ ha declarado la guerra a $DEFENDER$ y les estamos ayudando!"
DECLWAR_AS_SUBJECT_BTN1: "ACEPTAR"
DECLWAR_AS_SUBJECT_BTN2: "ACEPTAR"
DECLWAR_AS_SUBJECT_BTN3: "$common_string_go_to$"
DECLWAR_AS_SUBJECT_MAP: "¡GUERRA!"
DECLWAR_AS_UNION_SETUP: "Cuando un miembro de nuestra [union|el] declara la [war|el] a un [country|el] y se establece una determinada [policy|el]."
DECLWAR_AS_UNION_HEADER: "$MESSENGER$"
DECLWAR_AS_UNION_TITLE: "¡GUERRA!"
DECLWAR_AS_UNION_DESC: "$MONARCHTITLE$, nuestro socio en la [union|el] $AGRESSOR$ ha declarado la [war|el] a $DEFENDER$. ¡Debemos prestarle ayuda!\n$HELPERS$\n$IMPACT$"
DECLWAR_AS_UNION_LOG: "¡Nuestro socio en la unión $AGRESSOR$ ha declarado la guerra a $DEFENDER$ y les estamos ayudando!"
DECLWAR_AS_UNION_BTN1: "ACEPTAR"
DECLWAR_AS_UNION_BTN2: "ACEPTAR"
DECLWAR_AS_UNION_BTN3: "$common_string_go_to$"
DECLWAR_AS_UNION_MAP: "¡GUERRA!"
DECLWAR_WE_AID_SETUP: "Cuando un [country|el] declara la [war|el] a alguien a quien estamos obligados a ayudar."
DECLWAR_WE_AID_HEADER: "$MESSENGER$"
DECLWAR_WE_AID_TITLE: "¡GUERRA!"
DECLWAR_WE_AID_DESC: "¡$AGRESSOR$ ha declarado la [war|el] a $DEFENDER$! ¡Ahora estamos obligados a ayudarles!\n$HELPERS$\n$IMPACT$"
DECLWAR_WE_AID_LOG: "¡$AGRESSOR$ ha declarado la guerra a $DEFENDER$ y les estamos ayudando!"
DECLWAR_WE_AID_BTN1: "ACEPTAR"
DECLWAR_WE_AID_BTN2: "ACEPTAR"
DECLWAR_WE_AID_BTN3: "$common_string_go_to$"
DECLWAR_WE_AID_MAP: "¡GUERRA!"
MESS_BADWORDS1: "esos desgraciados de"
MESS_BADWORDS2: "ese puerco repugnante de"
MESS_BADWORDS3: "esos infieles de"
MESS_BADWORDS4: "esos traidores de"
DECLWAROTHER_SETUP: "Cuando un [country|el] declara la [war|el] a otro [country|el]."
DECLWAROTHER_HEADER: "Heraldo de $DEFENDER$"
DECLWAROTHER_TITLE: "¡Guerra!"
DECLWAROTHER_DESC: "$AGRESSOR$ ha iniciado la $WAR$ con un declaración de [war|el] contra $DEFENDER$. Esperan ser capaces de derrotar a su nuevo enemigo con facilidad.\n$HELPERS$"
DECLWAROTHER_LOG: "$AGRESSOR$ ha declarado la [Localize('game_concept_war')|l] a $DEFENDER$."
DECLWAROTHER_BTN1: "ACEPTAR"
DECLWAROTHER_BTN2: "ACEPTAR"
DECLWAROTHER_BTN3: "$common_string_go_to$"
DEFENDERS_JOINED_IN_WAR: "Los [countries|el] en el bando defensor son $WHO$."
IMPACTS_OF_WAR: "Impactos de esta [war|el]:\n$WHAT$"
WEDECLWAR_SETUP: "Cuando declaramos la [war|el] a otro [country|el]."
WEDECLWAR_HEADER: "$MESSENGER$"
WEDECLWAR_TITLE: "Guerra"
WEDECLWAR_DESC: "Hemos declarado la [war|el] a $DEFENDER$. ¡Esperemos que nuestros preparativos sean suficientes!\n$HELPERS$"
WEDECLWAR_LOG: "Hemos declarado la [Localize('game_concept_war')|l] a $DEFENDER$."
WEDECLWAR_BTN1: "ACEPTAR"
WEDECLWAR_BTN2: "ACEPTAR"
WEDECLWAR_BTN3: "$common_string_go_to$"
WEDECLWAR_MAP: "¡GUERRA!"
PEACEREJECT_SETUP: "Cuando un [country|el] rechaza nuestra [peace_offer|el]."
PEACEREJECT_HEADER: "Heraldo de $RECIPIENT_NL$"
PEACEREJECT_TITLE: "Paz rechazada"
PEACEREJECT_DESC: "$MONARCHTITLE$, ¡$RECIPIENT$ ha rechazado nuestra generosa [peace_offer|el]!"
PEACEREJECT_LOG: "¡$RECIPIENT$ ha rechazado nuestra generosa [peace_offer|el]!"
PEACEREJECT_BTN1: "ACEPTAR"
PEACEREJECT_BTN2: "ACEPTAR"
PEACEREJECT_BTN3: "$common_string_go_to$"
PEACEREJECT_MAP: ""
PEACEWEACCEPT_SETUP: "Cuando aceptamos una [peace_offer|el]."
PEACEWEACCEPT_HEADER: "$MESSENGER$"
PEACEWEACCEPT_TITLE: "¡Paz aceptada!"
PEACEWEACCEPT_DESC: "Hemos aceptado la paz con $ACTOR$ en los siguientes términos."
PEACEWEACCEPT_EFFECTS: " $TERMS$"
PEACEWEACCEPT_LOG: "Hemos aceptado la [peace_offer|el] de $ACTOR$."
PEACEWEACCEPT_BTN1: "¡De acuerdo!"
PEACEWEACCEPT_BTN2: "¡De acuerdo!"
PEACEWEACCEPT_BTN3: "$common_string_go_to$"
PEACEWEACCEPT_MAP: "¡Paz!"
PEACEWEREJECT_SETUP: "Cuando rechazamos una [peace_offer|el]."
PEACEWEREJECT_HEADER: "$MESSENGER$"
PEACEWEREJECT_TITLE: "¡Paz rechazada!"
PEACEWEREJECT_DESC: "Hemos rechazado la [peace_offer|el] de $ACTOR$"
PEACEWEREJECT_LOG: "¡Hemos rechazado la [peace_offer|el] de $ACTOR$!"
PEACEWEREJECT_BTN1: "ACEPTAR"
PEACEWEREJECT_BTN2: "ACEPTAR"
PEACEWEREJECT_BTN3: "$common_string_go_to$"
PEACEWEREJECT_MAP: ""
PEACEREJECTOTHER_SETUP: "Cuando un [country|el] rechaza una [peace_offer|el] de otro [country|el]."
PEACEREJECTOTHER_HEADER: "$MESSENGER$"
PEACEREJECTOTHER_TITLE: "¡Paz rechazada!"
PEACEREJECTOTHER_DESC: "$RECIPIENT$ ha rechazado la oferta de paz de $ACTOR$."
PEACEREJECTOTHER_LOG: "$RECIPIENT$ ha rechazado la paz con $ACTOR$."
PEACEREJECTOTHER_BTN1: "¡De acuerdo!"
PEACEREJECTOTHER_BTN2: "¡De acuerdo!"
PEACEREJECTOTHER_BTN3: "$common_string_go_to$"
PEACEREJECTOTHER_MAP: "¡Paz!"
WE_GET_INTEGRATED_SETUP: "Cuando nuestro [overlord|el] inicia la [annex|el] de nuestro territorio."
WE_GET_INTEGRATED_HEADER: "¡Integración iniciada!"
WE_GET_INTEGRATED_TITLE: "¡Terribles noticias!"
WE_GET_INTEGRATED_DESC: "¡$ACTOR$ ha comenzado la [annex|el] de nuestro país! Cuando termine este proceso, nuestro [country|el] ya no existirá"
WE_GET_INTEGRATED_LOG: "¡$ACTOR$ ha iniciado la [annex|el] de nuestro país!"
WE_GET_INTEGRATED_BTN1: "ACEPTAR"
WE_GET_INTEGRATED_BTN2: "ACEPTAR"
WE_GET_INTEGRATED_BTN3: "$common_string_go_to$"
WE_GET_INTEGRATED_MAP: "¡Integración iniciada!"
OUR_SUBJECT_OFFER_ACCEPTED_SETUP: "Cuando un [country|el] acepta nuestra propuesta para convertirse en [subject|el]."
OUR_SUBJECT_OFFER_ACCEPTED_HEADER: "Heraldo de"
OUR_SUBJECT_OFFER_ACCEPTED_TITLE: "$RECIPIENT$"
OUR_SUBJECT_OFFER_ACCEPTED_DESC: "Parece que han aceptado la oportunidad única de convertirse en nuestro $TYPE$"
OUR_SUBJECT_OFFER_ACCEPTED_LOG: "¡$RECIPIENT$ es ahora nuestro $TYPE$!"
OUR_SUBJECT_OFFER_ACCEPTED_BTN1: "¡Genial!"
OUR_SUBJECT_OFFER_ACCEPTED_BTN2: "¡Genial!"
OUR_SUBJECT_OFFER_ACCEPTED_BTN3: "$common_string_go_to$"
OUR_SUBJECT_OFFER_ACCEPTED_MAP: "$TYPE$"
PLAYER_HOTJOINED_SETUP: "Cuando un jugador que se une a una partida iniciada elige [country|el]"
PLAYER_HOTJOINED_HEADER: "¡Nuevo jugador!"
PLAYER_HOTJOINED_TITLE: "$COUNTRY$"
PLAYER_HOTJOINED_DESC: "Un jugador se ha unido a la partida como $COUNTRY$."
PLAYER_HOTJOINED_EFFECTS: "Nuevo jugador: $STRING$"
PLAYER_HOTJOINED_LOG: "$STRING$ juega como $COUNTRY$"
PLAYER_HOTJOINED_BTN1: "¡Genial!"
PLAYER_HOTJOINED_MAP: ""
WE_ACCEPT_SUBJECT_OFFER_SETUP: "Cuando aceptamos convertirnos en [subject|el]."
WE_ACCEPT_SUBJECT_OFFER_HEADER: "$MESSENGER$"
WE_ACCEPT_SUBJECT_OFFER_TITLE: "$TYPE$"
WE_ACCEPT_SUBJECT_OFFER_DESC: "Hemos aceptado convertirnos en [subject|el] de $ACTOR$"
WE_ACCEPT_SUBJECT_OFFER_LOG: "Nos hemos convertido en $TYPE$ de $ACTOR$"
WE_ACCEPT_SUBJECT_OFFER_BTN1: "ACEPTAR"
WE_ACCEPT_SUBJECT_OFFER_BTN2: "ACEPTAR"
WE_ACCEPT_SUBJECT_OFFER_MAP: "$TYPE$"
OTHER_ACCEPTS_SUBJECT_OFFER_SETUP: "Cuando un [country|el] acepta la propuesta de convertirse en [subject|el] de otro."
OTHER_ACCEPTS_SUBJECT_OFFER_HEADER: "Heraldo de"
OTHER_ACCEPTS_SUBJECT_OFFER_TITLE: "$ACTOR$"
OTHER_ACCEPTS_SUBJECT_OFFER_DESC: "Han convencido a $RECIPIENT$ para que se conviertan en su $TYPE$."
OTHER_ACCEPTS_SUBJECT_OFFER_LOG: "$RECIPIENT$ se ha convertido en $TYPE$ de $ACTOR$."
OTHER_ACCEPTS_SUBJECT_OFFER_BTN1: "ACEPTAR"
OTHER_ACCEPTS_SUBJECT_OFFER_BTN2: "ACEPTAR"
OTHER_ACCEPTS_SUBJECT_OFFER_MAP: "$TYPE$"
OUR_SUBJECT_REQUEST_ACCEPTED_SETUP: "Cuando un [country|el] acepta nuestra petición de ser su [subject|el]."
OUR_SUBJECT_REQUEST_ACCEPTED_HEADER: "Heraldo de"
OUR_SUBJECT_REQUEST_ACCEPTED_TITLE: "$RECIPIENT$"
OUR_SUBJECT_REQUEST_ACCEPTED_DESC: "Parece que han aceptado la oportunidad única de convertirse en nuestro [overlord|el] $TYPE$."
OUR_SUBJECT_REQUEST_ACCEPTED_LOG: "¡$RECIPIENT$ es ahora nuestro [overlord|el] $TYPE$!"
OUR_SUBJECT_REQUEST_ACCEPTED_BTN1: "¡Genial!"
OUR_SUBJECT_REQUEST_ACCEPTED_BTN2: "¡Genial!"
OUR_SUBJECT_REQUEST_ACCEPTED_BTN3: "$common_string_go_to$"
OUR_SUBJECT_REQUEST_ACCEPTED_MAP: "$TYPE$"
WE_ACCEPT_SUBJECT_REQUEST_SETUP: "Cuando aceptamos convertir en [subject|el] a otro país."
WE_ACCEPT_SUBJECT_REQUEST_HEADER: "$MESSENGER$"
WE_ACCEPT_SUBJECT_REQUEST_TITLE: "$TYPE$"
WE_ACCEPT_SUBJECT_REQUEST_DESC: "Hemos aceptado convertirnos en [overlord|el] de $ACTOR$"
WE_ACCEPT_SUBJECT_REQUEST_LOG: "Nos hemos convertido en [overlord|el] $TYPE$ de $ACTOR$"
WE_ACCEPT_SUBJECT_REQUEST_BTN1: "ACEPTAR"
WE_ACCEPT_SUBJECT_REQUEST_BTN2: "ACEPTAR"
WE_ACCEPT_SUBJECT_REQUEST_MAP: "$TYPE$"
OTHER_ACCEPTS_SUBJECT_REQUEST_SETUP: "Cuando un [country|el] acepta la propuesta de convertirse en [overlord|el] de otro."
OTHER_ACCEPTS_SUBJECT_REQUEST_HEADER: "Heraldo de"
OTHER_ACCEPTS_SUBJECT_REQUEST_TITLE: "$ACTOR$"
OTHER_ACCEPTS_SUBJECT_REQUEST_DESC: "Han convencido a $RECIPIENT$ para que se conviertan en su [overlord|el] $TYPE$."
OTHER_ACCEPTS_SUBJECT_REQUEST_LOG: "$RECIPIENT$ se ha convertido en [overlord|el] $TYPE$ de $ACTOR$."
OTHER_ACCEPTS_SUBJECT_REQUEST_BTN1: "ACEPTAR"
OTHER_ACCEPTS_SUBJECT_REQUEST_BTN2: "ACEPTAR"
OTHER_ACCEPTS_SUBJECT_REQUEST_MAP: "$TYPE$"
REJECT_SUBJECT_SETUP: "Cuando un [country|el] rechaza nuestra propuesta como [subject|el]."
REJECT_SUBJECT_HEADER: "Heraldo de"
REJECT_SUBJECT_TITLE: "$RECIPIENT$"
REJECT_SUBJECT_DESC: "Por alguna razón inconcebible, han rechazado nuestra generosa invitación para convertirse en nuestro $TYPE$."
REJECT_SUBJECT_FLAVOR: "Peor para ellos. ¡Quizá la fuerza de las armas les haga cambiar de opinión!"
REJECT_SUBJECT_LOG: "¡$RECIPIENT$ ha rechazado nuestra generosa oferta para convertirse en $TYPE$!"
REJECT_SUBJECT_BTN1: "ACEPTAR"
REJECT_SUBJECT_BTN2: "ACEPTAR"
REJECT_SUBJECT_MAP: ""
WE_REJECT_SUBJECT_SETUP: "Cuando rechazamos una oferta para convertirnos en [subject|el]."
WE_REJECT_SUBJECT_HEADER: "$MESSENGER$"
WE_REJECT_SUBJECT_TITLE: "¡Hemos dicho que NO!"
WE_REJECT_SUBJECT_DESC: "Hemos dejado absolutamente claro a $ACTOR$ que no nos interesa convertirnos en su $TYPE$."
WE_REJECT_SUBJECT_FLAVOR: "Tiene gracia que pensaran siquiera que lo haríamos."
WE_REJECT_SUBJECT_LOG: "Hemos rechazado convertirnos en $TYPE$ de $ACTOR$"
WE_REJECT_SUBJECT_BTN1: "ACEPTAR"
WE_REJECT_SUBJECT_BTN2: "ACEPTAR"
WE_REJECT_SUBJECT_MAP: ""
OTHER_REJECT_SUBJECT_SETUP: "Cuando un [country|el] rechaza una oferta para convertirse en [subject|el] de otro [country|el]."
OTHER_REJECT_SUBJECT_HEADER: "Heraldo de"
OTHER_REJECT_SUBJECT_TITLE: "$ACTOR$"
OTHER_REJECT_SUBJECT_DESC: "Están frustrados y furiosos porque $RECIPIENT$ ha rechazado su oferta de convertirse en $TYPE$."
OTHER_REJECT_SUBJECT_FLAVOR: "Seguramente, sea para mejor..."
OTHER_REJECT_SUBJECT_LOG: "$RECIPIENT$ ha rechazado la oferta de convertirse en $TYPE$ de $ACTOR$."
OTHER_REJECT_SUBJECT_BTN1: "ACEPTAR"
OTHER_REJECT_SUBJECT_BTN2: "ACEPTAR"
OTHER_REJECT_SUBJECT_MAP: ""
REJECT_SUBJECT_REQUEST_SETUP: "Cuando un [country|el] rechaza nuestra petición como [subject|el]."
REJECT_SUBJECT_REQUEST_HEADER: "Heraldo de"
REJECT_SUBJECT_REQUEST_TITLE: "$RECIPIENT$"
REJECT_SUBJECT_REQUEST_DESC: "A pesar de nuestra gran excelencia como súbdito, $RECIPIENT$ ha rechazado nuestra solicitud para convertirnos en su $TYPE$."
REJECT_SUBJECT_REQUEST_FLAVOR: "¡¿Qué?! ¡¿Acaso somos demasiado buenos para ser su leal sirviente?!"
REJECT_SUBJECT_REQUEST_LOG: "¡$RECIPIENT$ ha rechazado nuestra humilde petición de convertirnos en su $TYPE$!"
REJECT_SUBJECT_REQUEST_BTN1: "ACEPTAR"
REJECT_SUBJECT_REQUEST_BTN2: "ACEPTAR"
REJECT_SUBJECT_REQUEST_MAP: ""
WE_REJECT_SUBJECT_REQUEST_SETUP: "Cuando rechazamos su petición de que los aceptemos como [subject|el]."
WE_REJECT_SUBJECT_REQUEST_HEADER: "$MESSENGER$"
WE_REJECT_SUBJECT_REQUEST_TITLE: "¡Hemos dicho que NO!"
WE_REJECT_SUBJECT_REQUEST_DESC: "A pesar de sus patéticas súplicas y promesas, nos hemos negado a que $ACTOR$ se convierta en nuestro $TYPE$."
WE_REJECT_SUBJECT_REQUEST_FLAVOR: "Tal asociación con esta inmundicia solo mancharía nuestra reputación mundial."
WE_REJECT_SUBJECT_REQUEST_LOG: "Nos negamos a que $ACTOR$ se convierta en nuestro $TYPE$."
WE_REJECT_SUBJECT_REQUEST_BTN1: "ACEPTAR"
WE_REJECT_SUBJECT_REQUEST_BTN2: "ACEPTAR"
WE_REJECT_SUBJECT_REQUEST_MAP: ""
OTHER_REJECT_SUBJECT_REQUEST_SETUP: "Cuando un [country|el] rechaza una oferta para convertirse en [subject|el] de otro [country|el]."
OTHER_REJECT_SUBJECT_REQUEST_HEADER: "Heraldo de"
OTHER_REJECT_SUBJECT_REQUEST_TITLE: "$ACTOR$"
OTHER_REJECT_SUBJECT_REQUEST_DESC: "Los tristes ruegos de $ACTOR$ han caído en oídos sordos, ya que $RECIPIENT$ se niega a reconocerlos como $TYPE$."
OTHER_REJECT_SUBJECT_REQUEST_FLAVOR: "Qué patética muestra de insignificancia."
OTHER_REJECT_SUBJECT_REQUEST_LOG: "$ACTOR$ ha sido rechazado como $TYPE$ de $RECIPIENT$."
OTHER_REJECT_SUBJECT_REQUEST_BTN1: "ACEPTAR"
OTHER_REJECT_SUBJECT_REQUEST_BTN2: "ACEPTAR"
OTHER_REJECT_SUBJECT_REQUEST_MAP: ""
BREAK_SUBJECT_SETUP: "Cuando rompemos la relación de [subjects|el] con nuestro soberano."
BREAK_SUBJECT_HEADER: "$MESSENGER$"
BREAK_SUBJECT_TITLE: "¡Libertad!"
BREAK_SUBJECT_DESC: "Hemos decidido romper con $RECIPIENT$ y ya no somos su $TYPE$. ¡Esto les da un [casus_belli|el] y reduce su [opinion|el] sobre nosotros en $OPINION|R$!"
BREAK_SUBJECT_LOG: "Hemos proclamado que ya no somos $TYPE$ de $RECIPIENT$."
BREAK_SUBJECT_BTN1: "ACEPTAR"
BREAK_SUBJECT_BTN2: "ACEPTAR"
BREAK_SUBJECT_BTN3: "$common_string_go_to$"
BREAK_SUBJECT_MAP: ""
CANCEL_SUBJECT_SETUP: "Cuando cancelamos la relación de dependencia de uno de nuestros [subjects|el]."
CANCEL_SUBJECT_HEADER: "$MESSENGER$"
CANCEL_SUBJECT_TITLE: "¡Dejemos que se vayan!"
CANCEL_SUBJECT_DESC: "Hemos decidido permitir a $RECIPIENT$ que sean un [country|el] independiente. Ya no son nuestro $TYPE$."
CANCEL_SUBJECT_LOG: "Hemos otorgado la independencia a $RECIPIENT$ y ya no son un $TYPE$."
CANCEL_SUBJECT_BTN1: "ACEPTAR"
CANCEL_SUBJECT_BTN2: "ACEPTAR"
CANCEL_SUBJECT_BTN3: "$common_string_go_to$"
CANCEL_SUBJECT_MAP: ""
WE_BREAK_SUBJECT_SETUP: "Cuando uno de nuestros [subjects|el] rompe esa relación con nosotros."
WE_BREAK_SUBJECT_HEADER: "$MESSENGER$"
WE_BREAK_SUBJECT_TITLE: "¡Cretinos desagradecidos!"
WE_BREAK_SUBJECT_DESC: "Nuestro anterior $TYPE$, $ACTOR$, ha roto nuestros tratados y ya no es nuestro [subject|el]."
WE_BREAK_SUBJECT_EFFECTS: "¡Ahora tenemos un [casus_belli|el], y nuestra [opinion|el] sobre ellos ha cambiado en $OPINION|R$!"
WE_BREAK_SUBJECT_LOG: "$ACTOR$ ha declarado que ya no es nuestro $TYPE$"
WE_BREAK_SUBJECT_BTN1: "ACEPTAR"
WE_BREAK_SUBJECT_BTN2: "ACEPTAR"
WE_BREAK_SUBJECT_BTN3: "$common_string_go_to$"
WE_BREAK_SUBJECT_MAP: ""
WE_CANCEL_SUBJECT_SETUP: "Cuando nuestro [overlord|el] cancela nuestra dependencia de ellos"
WE_CANCEL_SUBJECT_HEADER: "$MESSENGER$"
WE_CANCEL_SUBJECT_TITLE: "¿Libertad?"
WE_CANCEL_SUBJECT_DESC: "$ACTOR$ ha declarado que ya no somos su $TYPE$ y que, por tanto, somos un [country|el] independiente."
WE_CANCEL_SUBJECT_FLAVOR: "Entonces, ¿no nos protegerán?"
WE_CANCEL_SUBJECT_LOG: "$ACTOR$ ha puesto fin a nuestro estatus como $TYPE$."
WE_CANCEL_SUBJECT_BTN1: "ACEPTAR"
WE_CANCEL_SUBJECT_BTN2: "ACEPTAR"
WE_CANCEL_SUBJECT_BTN3: "$common_string_go_to$"
WE_CANCEL_SUBJECT_MAP: ""
OTHER_BREAK_SUBJECT_SETUP: "Cuando un [subject|el] se libera de su [overlord|el]."
OTHER_BREAK_SUBJECT_HEADER: "$MESSENGER$"
OTHER_BREAK_SUBJECT_TITLE: "Ya no es un $TYPE$"
OTHER_BREAK_SUBJECT_DESC: "$ACTOR$ ha roto sus tratados con $RECIPIENT$ y ya no es nuestro [subject|el]."
OTHER_BREAK_SUBJECT_EFFECTS: "¡$RECIPIENT$ ahora tiene un [casus_belli|el], y su [opinion|el] sobre $ACTOR$ ha cambiado en $OPINION|R$!"
OTHER_BREAK_SUBJECT_LOG: "$ACTOR$ han declarado que ya no son $TYPE$ de $RECIPIENT$"
OTHER_BREAK_SUBJECT_BTN1: "ACEPTAR"
OTHER_BREAK_SUBJECT_BTN2: "ACEPTAR"
OTHER_BREAK_SUBJECT_BTN3: "$common_string_go_to$"
OTHER_BREAK_SUBJECT_MAP: ""
OTHER_CANCEL_SUBJECT_SETUP: "Cuando un [country|el] abandona a uno de sus [subjects|el]"
OTHER_CANCEL_SUBJECT_HEADER: "$MESSENGER$"
OTHER_CANCEL_SUBJECT_TITLE: "Abandono de $TYPE$"
OTHER_CANCEL_SUBJECT_DESC: "$ACTOR$ ha declarado que $RECIPIENT$ ya no es su $TYPE$ y que, por tanto, es un [country|el] independiente.\n\nEso abre nuevas oportunidades..."
OTHER_CANCEL_SUBJECT_LOG: "$ACTOR$ ha dejado ir a $RECIPIENT$, con lo que termina su estatus de $TYPE$."
OTHER_CANCEL_SUBJECT_BTN1: "ACEPTAR"
OTHER_CANCEL_SUBJECT_BTN2: "ACEPTAR"
OTHER_CANCEL_SUBJECT_BTN3: "$common_string_go_to$"
OTHER_CANCEL_SUBJECT_MAP: ""
WEINSULT_SETUP: "Cuando insultamos a un [country|el] que lo merece."
WEINSULT_HEADER: "¡Un insulto!"
WEINSULT_TITLE: "Enviar un insulto"
WEINSULT_DESC: "Enviamos una carta sumamente refinada a $RECIPIENTLONGNAME$, pero, por algún motivo, la han interpretado como un #V insulto#!. Nos divierte su falta de cultura, pero parecen bastante disgustados."
WEINSULT_FLAVOR: "$INSULT1$"
WEINSULT_LOG: "Hemos insultado a $RECIPIENT$."
WEINSULT_BTN1: "ACEPTAR"
WEINSULT_BTN2: "ACEPTAR"
WEINSULT_BTN3: "$common_string_go_to$"
WEINSULT_MAP: "¡INSULTO!"
THEYINSULT_SETUP: "Cuando un [country|el] nos insulta sin motivo."
THEYINSULT_HEADER: "¡Un insulto!"
THEYINSULT_TITLE: "¡Hemos sido INSULTADOS!"
THEYINSULT_DESC: "$ACTOR$ nos ha ofendido profundamente con lo siguiente."
THEYINSULT_FLAVOR: "$INSULT1$\n$INSULT2$"
THEYINSULT_LOG: "$ACTOR$ nos ha insultado."
THEYINSULT_BTN1: "ACEPTAR"
THEYINSULT_BTN2: "ACEPTAR"
THEYINSULT_BTN3: "$common_string_go_to$"
THEYINSULT_MAP: "¡INSULTO!"
OTHERINSULT_SETUP: "Cuando un [country|el] insulta de forma florida a otro [country|el]."
OTHERINSULT_HEADER: "¡Hilarante!"
OTHERINSULT_TITLE: "¡INSULTOS por doquier!"
OTHERINSULT_DESC: "$ACTOR$ ha insultado a $RECIPIENT$"
OTHERINSULT_FLAVOR: "$INSULT1$\n$INSULT2$"
OTHERINSULT_LOG: "$RECIPIENT$ ha recibido un insulto de $ACTOR$."
OTHERINSULT_BTN1: "ACEPTAR"
OTHERINSULT_BTN2: "ACEPTAR"
OTHERINSULT_BTN3: "$common_string_go_to$"
OTHERINSULT_MAP: "¡INSULTO!"
RANSOMTHEYACCEPT_SETUP: "Cuando un [country|el] acepta nuestra oferta de rescate."
RANSOMTHEYACCEPT_HEADER: "$MESSENGER$"
RANSOMTHEYACCEPT_TITLE: "Rescate aceptado"
RANSOMTHEYACCEPT_DESC: "$RECIPIENT$ ha aceptado nuestra generosa oferta de rescate de $SOLDIERS$ a cambio de $COST$."
RANSOMTHEYACCEPT_LOG: "$RECIPIENT$ ha aceptado nuestra generosa oferta de rescate."
RANSOMTHEYACCEPT_BTN1: "¡De acuerdo!"
RANSOMTHEYACCEPT_BTN2: "¡De acuerdo!"
RANSOMTHEYACCEPT_BTN3: "$common_string_go_to$"
RANSOMTHEYACCEPT_MAP: "¡Rescate!"
RANSOMWEACCEPT_SETUP: "Cuando aceptamos una oferta de rescate."
RANSOMWEACCEPT_HEADER: "$MESSENGER$"
RANSOMWEACCEPT_TITLE: "Rescate aceptado"
RANSOMWEACCEPT_DESC: "Hemos aceptado la oferta de $ACTOR$ de rescatar a nuestros $SOLDIERS$ a cambio de $COST$. Pronto regresarán a casa."
RANSOMWEACCEPT_LOG: "Hemos aceptado la oferta de rescate de $ACTOR$."
RANSOMWEACCEPT_BTN1: "¡De acuerdo!"
RANSOMWEACCEPT_BTN2: "¡De acuerdo!"
RANSOMWEACCEPT_BTN3: "$common_string_go_to$"
RANSOMWEACCEPT_MAP: "¡Rescate!"
RANSOMOTHERACCEPTS_SETUP: "Cuando un [country|el] acepta un acuerdo de rescate de otro [country|el]."
RANSOMOTHERACCEPTS_HEADER: "Heraldo de $RECIPIENT$"
RANSOMOTHERACCEPTS_TITLE: "Rescate aceptado"
RANSOMOTHERACCEPTS_DESC: "$RECIPIENT$ ha aceptado un acuerdo de $ACTOR$ para rescatar a $SOLDIERS$."
RANSOMOTHERACCEPTS_LOG: "$RECIPIENT$ ha aceptado un acuerdo de rescate de $ACTOR$"
RANSOMOTHERACCEPTS_BTN1: "¡De acuerdo!"
RANSOMOTHERACCEPTS_BTN2: "¡De acuerdo!"
RANSOMOTHERACCEPTS_BTN3: "$common_string_go_to$"
RANSOMOTHERACCEPTS_MAP: "¡Rescate!"
RANSOMTHEYREJECT_SETUP: "Cuando un [country|el] rechaza nuestra oferta de rescate."
RANSOMTHEYREJECT_HEADER: "Heraldo de $RECIPIENT$"
RANSOMTHEYREJECT_TITLE: "Rescate rechazado"
RANSOMTHEYREJECT_DESC: "¡$RECIPIENT$ ha rechazado nuestra generosa oferta de rescate! Esas tropas seguirán encarceladas."
RANSOMTHEYREJECT_LOG: "¡$RECIPIENT$ ha rechazado nuestra generosa oferta de rescate!"
RANSOMTHEYREJECT_BTN1: "ACEPTAR"
RANSOMTHEYREJECT_BTN2: "ACEPTAR"
RANSOMTHEYREJECT_BTN3: "$common_string_go_to$"
RANSOMTHEYREJECT_MAP: "¡Rescate!"
RANSOMWEREJECT_SETUP: "Cuando rechazamos una oferta de rescate."
RANSOMWEREJECT_HEADER: "$MESSENGER$"
RANSOMWEREJECT_TITLE: "Rescate rechazado"
RANSOMWEREJECT_DESC: "Hemos rechazado la oferta de rescate de $ACTOR$. Esas tropas pueden pudrirse en prisión por lo que a nosotros respecta."
RANSOMWEREJECT_LOG: "¡Hemos rechazado una oferta de rescate de $ACTOR$!"
RANSOMWEREJECT_BTN1: "ACEPTAR"
RANSOMWEREJECT_BTN2: "ACEPTAR"
RANSOMWEREJECT_BTN3: "$common_string_go_to$"
RANSOMWEREJECT_MAP: "¡Rescate!"
RANSOMOTHERREJECTS_SETUP: "Cuando un [country|el] rechaza una oferta de rescate de otro [country|el]."
RANSOMOTHERREJECTS_HEADER: "$MESSENGER$"
RANSOMOTHERREJECTS_TITLE: "Rescate rechazado"
RANSOMOTHERREJECTS_DESC: "$RECIPIENT$ ha rechazado la oferta de rescate de $ACTOR$."
RANSOMOTHERREJECTS_LOG: "$RECIPIENT$ ha rechazado una oferta de rescate de $ACTOR$."
RANSOMOTHERREJECTS_BTN1: "¡De acuerdo!"
RANSOMOTHERREJECTS_BTN2: "¡De acuerdo!"
RANSOMOTHERREJECTS_BTN3: "$common_string_go_to$"
RANSOMOTHERREJECTS_MAP: "¡Rescate!"
##
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando otro [country|el] acepta la oferta para unirse a nuestra [international_organization|el]."
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_HEADER: "¡$IO_NAME$ crece!"
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_TITLE: "$RECIPIENT$ se une a la organización $IO_NAME$"
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_DESC: "Damos la bienvenida a $RECIPIENT$ como miembro de pleno derecho de nuestra organización $IO_TYPE_NAME$."
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_LOG: "¡$RECIPIENT$ se ha unido a nuestra organización $IO_TYPE_NAME$!"
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
WE_INVITE_TO_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!"
WE_JOIN_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando aceptamos la oferta de otras [nations|el] para unirnos a su [international_organization|el]."
WE_JOIN_INTERNATIONAL_ORGANIZATION_HEADER: "Incorporación a la organización $IO_NAME$"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TITLE: "¡Nos unimos a la organización $IO_NAME$!"
WE_JOIN_INTERNATIONAL_ORGANIZATION_DESC: "Hemos aceptado la solicitud de $RECIPIENT$ de unirnos a su $IO_TYPE_NAME$."
WE_JOIN_INTERNATIONAL_ORGANIZATION_LOG: "Nos hemos unido a la organización $IO_NAME$ liderada por $RECIPIENT$."
WE_JOIN_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
WE_JOIN_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
WE_JOIN_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
WE_JOIN_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!"
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando otro [country|el] rechaza unirse a nuestra [international_organization|el]."
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_HEADER: "¡Afiliación a $IO_NAME$ rechazada!"
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_TITLE: "¡Rechazo a la organización $IO_NAME$!"
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_DESC: "$RECIPIENT$ ha rechazado unirse a nuestra organización $IO_TYPE_NAME$."
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_LOG: "$RECIPIENT$ ha rechazado unirse a nuestra organización $IO_TYPE_NAME$."
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
THEY_DECLINE_TO_INTERNATIONAL_ORGANIZATION_MAP: "¡Rechazo a la organización $IO_NAME$!"
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando se rechaza nuestra solicitud de unión a una [international_organization|el]."
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_HEADER: "¡Afiliación a $IO_NAME$ rechazada!"
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_TITLE: "¡Rechazo a la organización $IO_NAME$!"
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_DESC: "$RECIPIENT$ ha rechazado que nos unamos a su $IO_TYPE_NAME$."
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_LOG: "$RECIPIENT$ rechaza que nos unamos a su $IO_TYPE_NAME$."
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
THEY_DECLINE_OUR_ASK_TO_INTERNATIONAL_ORGANIZATION_MAP: "¡Rechazo a la organización $IO_NAME$!"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando aceptamos la solicitud de otras [nations|el] para unirse a nuestra [international_organization|el]."
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_HEADER: "¡$IO_NAME$ crece!"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_TITLE: "$ACTOR$ se une a la organización $IO_NAME$"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_DESC: "Hemos permitido a $ACTOR$ unirse a nuestra organización $IO_TYPE_NAME$."
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_LOG: "¡$ACTOR$ se ha unido a nuestra organización $IO_TYPE_NAME$!"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
WE_ALLOW_THEM_TO_JOIN_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_SETUP: "Cuando nos unimos a una [international_organization|el] que tiene como objetivo otro [country|el]."
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_HEADER: "¡$IO_NAME$ crece!"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_TITLE: "$ACTOR$ se une a la organización $IO_NAME$"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_DESC: "Nos hemos unido a la organización $IO_NAME$."
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_LOG: "¡$ACTOR$ se une a la organización $IO_NAME$!"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_BTN1: "ACEPTAR"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_BTN2: "ACEPTAR"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_BTN3: "$common_string_go_to$"
WE_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_COUNTRY_MAP: "¡$IO_NAME$ se refuerza!"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_SETUP: "Cuando otro [country|el] se une a una [international_organization|el] que nos tiene como objetivo."
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_HEADER: "¡$IO_NAME$ crece!"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_TITLE: "$ACTOR$ se une a la organización $IO_TYPE_NAME$"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_DESC: "$ACTOR$ se ha unido a la organización $IO_NAME$."
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_LOG: "¡$ACTOR$ se une a la organización $IO_NAME$!"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN1: "ACEPTAR"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN2: "ACEPTAR"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_BTN3: "$common_string_go_to$"
COUNTRY_JOIN_INTERNATIONAL_ORGANIZATION_TARGETTING_US_MAP: "¡$IO_NAME$ se refuerza!"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_SETUP: "Cuando aceptan que nos unamos a una [international_organization|el]."
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_HEADER: "¡Nos hemos unido a una $IO_TYPE_NAME$!"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_TITLE: "Incorporación a la organización $IO_NAME$"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_DESC: "$RECIPIENT$ nos ha permitido unirnos a su $IO_TYPE_NAME$."
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_LOG: "Nos unimos a una $IO_TYPE_NAME$ liderada por $RECIPIENT$"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN1: "ACEPTAR"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN2: "ACEPTAR"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_BTN3: "$common_string_go_to$"
WE_ACCEPTED_TO_JOIN_INTERNATIONAL_ORGANIZATION_MAP: "¡$IO_NAME$ se refuerza!"
WE_PERFORM_conduct_keju_examination_ACTION_SETUP: "Cuando realizamos un examen del kējǔ."
WE_PERFORM_conduct_keju_examination_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_conduct_keju_examination_ACTION_TITLE: "Examen del kējǔ realizado"
WE_PERFORM_conduct_keju_examination_ACTION_EFFECTS: "Hemos realizado un examen del kējǔ."
WE_PERFORM_conduct_keju_examination_ACTION_LOG: "Realizamos un examen del kējǔ."
WE_PERFORM_conduct_keju_examination_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_conduct_keju_examination_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_conduct_keju_examination_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_conduct_keju_examination_ACTION_MAP: ""
OTHER_PERFORMS_conduct_keju_examination_ACTION_SETUP: "Cuando otro [country|el] realiza un examen del kējǔ para convocar a un graduado."
OTHER_PERFORMS_conduct_keju_examination_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_conduct_keju_examination_ACTION_TITLE: "Examen del kējǔ realizado"
OTHER_PERFORMS_conduct_keju_examination_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha realizado un examen del kējǔ."
OTHER_PERFORMS_conduct_keju_examination_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó un examen del kējǔ."
OTHER_PERFORMS_conduct_keju_examination_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_conduct_keju_examination_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_conduct_keju_examination_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_conduct_keju_examination_ACTION_MAP: ""
PERFORM_rtr_grant_titles_ACTION: "¡[target.GetName] ha recibido títulos!"
PERFORM_rtr_grant_titles_ACTION_SETUP: "Cuando otorgamos títulos."
PERFORM_rtr_grant_titles_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_grant_titles_ACTION_TITLE: "¡Títulos otorgados!"
PERFORM_rtr_grant_titles_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha otorgado títulos a [SCOPE.sCountry('target').GetName]."
PERFORM_rtr_grant_titles_ACTION_EFFECTS: "$EFFECT$"
PERFORM_rtr_grant_titles_ACTION_LOG: "Títulos otorgados."
PERFORM_rtr_grant_titles_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_grant_titles_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_grant_titles_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_grant_titles_ACTION_MAP: ""
PERFORM_rtr_negotiate_with_rebels_ACTION_SETUP: "Cuando negociamos con rebeldes."
PERFORM_rtr_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_negotiate_with_rebels_ACTION_TITLE: "¡Negociación con rebeldes!"
PERFORM_rtr_negotiate_with_rebels_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha negociado con los [SCOPE.sRebel('target').GetName]."
PERFORM_rtr_negotiate_with_rebels_ACTION_LOG: "Negociación con rebeldes."
PERFORM_rtr_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_negotiate_with_rebels_ACTION_MAP: ""
PERFORM_rtr_call_loyalists_to_arms_ACTION_SETUP: "Cuando llamamos a un aliado leal a las armas."
PERFORM_rtr_call_loyalists_to_arms_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_call_loyalists_to_arms_ACTION_TITLE: "¡Llamamiento a las armas de un aliado leal!"
PERFORM_rtr_call_loyalists_to_arms_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha llamado a [SCOPE.sCountry('target').GetName] a las armas."
PERFORM_rtr_call_loyalists_to_arms_ACTION_LOG: "Llamamos a las armas a un aliado leal."
PERFORM_rtr_call_loyalists_to_arms_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_call_loyalists_to_arms_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_call_loyalists_to_arms_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_call_loyalists_to_arms_ACTION_MAP: ""
PERFORM_rtr_appease_the_court_ACTION_SETUP: "Cuando apaciguamos a la corte."
PERFORM_rtr_appease_the_court_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_appease_the_court_ACTION_TITLE: "¡Corte apaciguada!"
PERFORM_rtr_appease_the_court_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha apaciguado a la corte."
PERFORM_rtr_appease_the_court_ACTION_LOG: "Se apaciguó la corte."
PERFORM_rtr_appease_the_court_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_appease_the_court_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_appease_the_court_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_appease_the_court_ACTION_MAP: ""
PERFORM_rtr_rekindle_revolt_ACTION_SETUP: "Cuando reavivamos la revuelta."
PERFORM_rtr_rekindle_revolt_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_rekindle_revolt_ACTION_TITLE: "¡Revuelta reavivada!"
PERFORM_rtr_rekindle_revolt_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha reiniciado su rebelión."
PERFORM_rtr_rekindle_revolt_ACTION_LOG: "Se reavivó la revuelta."
PERFORM_rtr_rekindle_revolt_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_rekindle_revolt_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_rekindle_revolt_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_rekindle_revolt_ACTION_MAP: ""
PERFORM_rtr_rein_in_area_ACTION_SETUP: "Cuando metemos una zona en vereda."
PERFORM_rtr_rein_in_area_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_rein_in_area_ACTION_TITLE: "¡Zona controlada!"
PERFORM_rtr_rein_in_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha metido en vereda a [SCOPE.sArea('target').GetName]."
PERFORM_rtr_rein_in_area_ACTION_LOG: "Área metida en vereda."
PERFORM_rtr_rein_in_area_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_rein_in_area_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_rein_in_area_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_rein_in_area_ACTION_MAP: ""
PERFORM_rtr_support_faction_ACTION: "Apoyo enviado a la facción"
PERFORM_rtr_support_faction_ACTION_SETUP: "Cuando enviamos apoyo a la facción objetivo."
PERFORM_rtr_support_faction_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_support_faction_ACTION_TITLE: "¡Apoyo enviado a la facción!"
PERFORM_rtr_support_faction_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado apoyo a [SCOPE.sCountry('target').GetName]."
PERFORM_rtr_support_faction_ACTION_LOG: "¡Envió apoyo a la facción!"
PERFORM_rtr_support_faction_ACTION_BTN1: "Aceptar"
PERFORM_rtr_support_faction_ACTION_BTN2: "Aceptar"
PERFORM_rtr_support_faction_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_support_faction_ACTION_MAP: ""
PERFORM_rtr_declare_independence_ACTION: "Declarada la independencia de [GetCountry('CHI').GetName]"
PERFORM_rtr_declare_independence_ACTION_SETUP: "Cuando declaramos nuestra independencia de [GetCountry('CHI').GetName]."
PERFORM_rtr_declare_independence_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_declare_independence_ACTION_TITLE: "¡Independencia declarada!"
PERFORM_rtr_declare_independence_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha declarado su independencia de [GetCountry('CHI').GetLongName]."
PERFORM_rtr_declare_independence_ACTION_LOG: "¡Independencia declarada!"
PERFORM_rtr_declare_independence_ACTION_BTN1: "Aceptar"
PERFORM_rtr_declare_independence_ACTION_BTN2: "Aceptar"
PERFORM_rtr_declare_independence_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_declare_independence_ACTION_MAP: ""
PERFORM_rtr_join_chinese_defense_ACTION: "Incorporación a la defensa [GetCountry('CHI').GetAdjective|l]"
PERFORM_rtr_join_chinese_defense_ACTION_SETUP: "Cuando nos unimos a la defensa de [GetCountry('CHI').GetName|l]."
PERFORM_rtr_join_chinese_defense_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_join_chinese_defense_ACTION_TITLE: "¡Incorporación a la defensa [GetCountry('CHI').GetAdjective|l]!"
PERFORM_rtr_join_chinese_defense_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido defender [GetCountry('CHI').GetLongName] contra los rebeldes."
PERFORM_rtr_join_chinese_defense_ACTION_LOG: "¡Incorporación a la defensa [GetCountry('CHI').GetAdjective|l]!"
PERFORM_rtr_join_chinese_defense_ACTION_BTN1: "Aceptar"
PERFORM_rtr_join_chinese_defense_ACTION_BTN2: "Aceptar"
PERFORM_rtr_join_chinese_defense_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_join_chinese_defense_ACTION_MAP: ""
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION: "¡Declarada la guerra por la supremacía regional contra [target.GetName]!"
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_SETUP: "Cuando declaramos la guerra por la supremacía regional."
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_HEADER: "$MESSENGER$"
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_TITLE: "¡Declarada la guerra por la supremacía regional!"
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha declarado la guerra a [SCOPE.sCountry('target').GetName]."
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_LOG: "Declaró la guerra por la supremacía regional."
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_BTN1: "ACEPTAR"
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_BTN2: "ACEPTAR"
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rtr_declare_war_for_regional_supremacy_ACTION_MAP: ""
PERFORM_join_a_league_ACTION_SETUP: "Cuando nos unimos a una liga."
PERFORM_join_a_league_ACTION_HEADER: "$MESSENGER$"
PERFORM_join_a_league_ACTION_TITLE: "¡Incorporación a una liga!"
PERFORM_join_a_league_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha unido a [target.GetName]."
PERFORM_join_a_league_ACTION_LOG: "Se unió a [target.GetName]."
PERFORM_join_a_league_ACTION_BTN1: "ACEPTAR"
PERFORM_join_a_league_ACTION_BTN2: "ACEPTAR"
PERFORM_join_a_league_ACTION_BTN3: "$common_string_go_to$"
PERFORM_join_a_league_ACTION_MAP: ""
PERFORM_create_italian_league_ACTION_SETUP: "Cuando creamos una liga italiana."
PERFORM_create_italian_league_ACTION_HEADER: "$MESSENGER$"
PERFORM_create_italian_league_ACTION_TITLE: "¡Liga creada!"
PERFORM_create_italian_league_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha creado una liga italiana que busca fortaleza en un frente unido contra los conquistadores extranjeros."
PERFORM_create_italian_league_ACTION_LOG: "Creada una liga italiana."
PERFORM_create_italian_league_ACTION_BTN1: "ACEPTAR"
PERFORM_create_italian_league_ACTION_BTN2: "ACEPTAR"
PERFORM_create_italian_league_ACTION_BTN3: "$common_string_go_to$"
PERFORM_create_italian_league_ACTION_MAP: ""
PERFORM_plan_campaign_in_italy_ACTION_SETUP: "Cuando planificamos una campaña en $italy_region$."
PERFORM_plan_campaign_in_italy_ACTION_HEADER: "$MESSENGER$"
PERFORM_plan_campaign_in_italy_ACTION_TITLE: "¡Planes para la conquista de Italia!"
PERFORM_plan_campaign_in_italy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha declarado su intención de conquistar [target.GetName]."
PERFORM_plan_campaign_in_italy_ACTION_LOG: "Hizo planes para conquistar tierras en $italy_region$."
PERFORM_plan_campaign_in_italy_ACTION_BTN1: "ACEPTAR"
PERFORM_plan_campaign_in_italy_ACTION_BTN2: "ACEPTAR"
PERFORM_plan_campaign_in_italy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_plan_campaign_in_italy_ACTION_MAP: ""
PERFORM_intervene_in_italian_campaign_ACTION_SETUP: "Cuando intervenimos en una campaña italiana."
PERFORM_intervene_in_italian_campaign_ACTION_HEADER: "$MESSENGER$"
PERFORM_intervene_in_italian_campaign_ACTION_TITLE: "¡Intervención en una campaña italiana!"
PERFORM_intervene_in_italian_campaign_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha intervenido en una campaña italiana."
PERFORM_intervene_in_italian_campaign_ACTION_LOG: "Intervino en una campaña italiana."
PERFORM_intervene_in_italian_campaign_ACTION_BTN1: "ACEPTAR"
PERFORM_intervene_in_italian_campaign_ACTION_BTN2: "ACEPTAR"
PERFORM_intervene_in_italian_campaign_ACTION_BTN3: "$common_string_go_to$"
PERFORM_intervene_in_italian_campaign_ACTION_MAP: ""
PERFORM_attract_condottieri_ACTION_SETUP: "Cuando atraemos condotieros."
PERFORM_attract_condottieri_ACTION_HEADER: "$MESSENGER$"
PERFORM_attract_condottieri_ACTION_TITLE: "¡Atracción de condotieros!"
PERFORM_attract_condottieri_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] intenta atraer mercenarios."
PERFORM_attract_condottieri_ACTION_LOG: "Atrajo condotieros."
PERFORM_attract_condottieri_ACTION_BTN1: "ACEPTAR"
PERFORM_attract_condottieri_ACTION_BTN2: "ACEPTAR"
PERFORM_attract_condottieri_ACTION_BTN3: "$common_string_go_to$"
PERFORM_attract_condottieri_ACTION_MAP: ""
PERFORM_iw_send_aid_ACTION_SETUP: "Cuando enviamos ayuda."
PERFORM_iw_send_aid_ACTION_HEADER: "$MESSENGER$"
PERFORM_iw_send_aid_ACTION_TITLE: "¡Ayuda enviada!"
PERFORM_iw_send_aid_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha enviado ayuda a $italy_region$!"
PERFORM_iw_send_aid_ACTION_LOG: "Envió ayuda."
PERFORM_iw_send_aid_ACTION_BTN1: "ACEPTAR"
PERFORM_iw_send_aid_ACTION_BTN2: "ACEPTAR"
PERFORM_iw_send_aid_ACTION_BTN3: "$common_string_go_to$"
PERFORM_iw_send_aid_ACTION_MAP: ""
PERFORM_fall_of_delhi_plea_neighbors_ACTION_SETUP: "Cuando enviamos emisarios."
PERFORM_fall_of_delhi_plea_neighbors_ACTION_HEADER: "$MESSENGER$"
PERFORM_fall_of_delhi_plea_neighbors_ACTION_TITLE: "Emisarios enviados"
PERFORM_fall_of_delhi_plea_neighbors_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado emisarios."
PERFORM_fall_of_delhi_plea_neighbors_ACTION_LOG: "Envió emisarios."
PERFORM_fall_of_delhi_plea_neighbors_ACTION_BTN1: "ACEPTAR"
PERFORM_fall_of_delhi_plea_neighbors_ACTION_BTN2: "ACEPTAR"
PERFORM_fall_of_delhi_plea_neighbors_ACTION_BTN3: "$common_string_go_to$"
PERFORM_fall_of_delhi_plea_neighbors_ACTION_MAP: ""
PERFORM_fall_of_delhi_appoint_governors_ACTION_SETUP: "Cuando nombramos gobernadores."
PERFORM_fall_of_delhi_appoint_governors_ACTION_HEADER: "$MESSENGER$"
PERFORM_fall_of_delhi_appoint_governors_ACTION_TITLE: "Gobernadores nombrados"
PERFORM_fall_of_delhi_appoint_governors_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha nombrado gobernadores."
PERFORM_fall_of_delhi_appoint_governors_ACTION_LOG: "Nombró gobernadores."
PERFORM_fall_of_delhi_appoint_governors_ACTION_BTN1: "ACEPTAR"
PERFORM_fall_of_delhi_appoint_governors_ACTION_BTN2: "ACEPTAR"
PERFORM_fall_of_delhi_appoint_governors_ACTION_BTN3: "$common_string_go_to$"
PERFORM_fall_of_delhi_appoint_governors_ACTION_MAP: ""
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_SETUP: "Cuando exigimos tributo."
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_HEADER: "$MESSENGER$"
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_TITLE: "Tributo exigido"
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido tributo."
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_LOG: "Exigió tributo."
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_BTN1: "ACEPTAR"
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_BTN2: "ACEPTAR"
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_BTN3: "$common_string_go_to$"
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION_MAP: ""
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_SETUP: "Cuando apaciguamos a los nobles."
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_HEADER: "$MESSENGER$"
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_TITLE: "Nobles apaciguados"
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha apaciguado a sus nobles."
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_LOG: "Apaciguó a los nobles."
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_BTN1: "ACEPTAR"
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_BTN2: "ACEPTAR"
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_BTN3: "$common_string_go_to$"
PERFORM_fall_of_delhi_appease_the_nobility_ACTION_MAP: ""
PERFORM_guelphs_sanction_emperor_ACTION_SETUP: "Cuando sancionamos al $rank_empire$."
PERFORM_guelphs_sanction_emperor_ACTION_HEADER: "$MESSENGER$"
PERFORM_guelphs_sanction_emperor_ACTION_TITLE: "¡Sanción al $rank_empire$!"
PERFORM_guelphs_sanction_emperor_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha sancionado al [GetUniqueInternationalOrganization('hre').GetName] y a los [GetUniqueInternationalOrganization('ghibellines_io').GetName|l]."
PERFORM_guelphs_sanction_emperor_ACTION_LOG: "Sancionó al $rank_empire$."
PERFORM_guelphs_sanction_emperor_ACTION_BTN1: "ACEPTAR"
PERFORM_guelphs_sanction_emperor_ACTION_BTN2: "ACEPTAR"
PERFORM_guelphs_sanction_emperor_ACTION_BTN3: "$common_string_go_to$"
PERFORM_guelphs_sanction_emperor_ACTION_MAP: ""
WE_PERFORM_guelphs_sanction_emperor_ACTION_SETUP: "Cuando sancionamos al $rank_empire$."
WE_PERFORM_guelphs_sanction_emperor_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_guelphs_sanction_emperor_ACTION_TITLE: "$rank_empire$ sancionado"
WE_PERFORM_guelphs_sanction_emperor_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_guelphs_sanction_emperor_ACTION_LOG: "Sancionamos al [GetUniqueInternationalOrganization('hre').GetName] y a los [GetUniqueInternationalOrganization('ghibellines_io').GetName|l]."
WE_PERFORM_guelphs_sanction_emperor_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_guelphs_sanction_emperor_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_guelphs_sanction_emperor_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_guelphs_sanction_emperor_ACTION_MAP: ""
PERFORM_ghibellines_sanction_pope_ACTION_SETUP: "Cuando sancionamos al $rank_kingdom_papacy$."
PERFORM_ghibellines_sanction_pope_ACTION_HEADER: "$MESSENGER$"
PERFORM_ghibellines_sanction_pope_ACTION_TITLE: "¡Sanción al $rank_kingdom_papacy$!"
PERFORM_ghibellines_sanction_pope_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha emitido una sanción contra [GetCountry('PAP').GetLongName|l] y los [GetUniqueInternationalOrganization('guelphs_io').GetName|l]."
PERFORM_ghibellines_sanction_pope_ACTION_LOG: "Sanción al $rank_kingdom_papacy$."
PERFORM_ghibellines_sanction_pope_ACTION_BTN1: "ACEPTAR"
PERFORM_ghibellines_sanction_pope_ACTION_BTN2: "ACEPTAR"
PERFORM_ghibellines_sanction_pope_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ghibellines_sanction_pope_ACTION_MAP: ""
WE_PERFORM_ghibellines_sanction_pope_ACTION_SETUP: "Cuando sancionamos al $rank_kingdom_papacy$."
WE_PERFORM_ghibellines_sanction_pope_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ghibellines_sanction_pope_ACTION_TITLE: "$rank_kingdom_papacy$ sancionado"
WE_PERFORM_ghibellines_sanction_pope_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_ghibellines_sanction_pope_ACTION_LOG: "Emitimos una sanción contra [GetCountry('PAP').GetLongName|l] y los [GetUniqueInternationalOrganization('guelphs_io').GetName|l]."
WE_PERFORM_ghibellines_sanction_pope_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ghibellines_sanction_pope_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ghibellines_sanction_pope_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ghibellines_sanction_pope_ACTION_MAP: ""
WE_PERFORM_gag_leave_faction_ACTION_SETUP: "Cuando abandonamos nuestra facción."
WE_PERFORM_gag_leave_faction_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_gag_leave_faction_ACTION_TITLE: "Abandono de facción"
WE_PERFORM_gag_leave_faction_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_gag_leave_faction_ACTION_LOG: "Abandonamos la facción de los [ShowSituationName('guelphs_and_ghibellines')|l]."
WE_PERFORM_gag_leave_faction_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_gag_leave_faction_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_gag_leave_faction_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_gag_leave_faction_ACTION_MAP: ""
OTHER_PERFORMS_gag_leave_faction_ACTION_SETUP: "Cuando otro abandona nuestra facción."
OTHER_PERFORMS_gag_leave_faction_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_gag_leave_faction_ACTION_TITLE: "¡Facción debilitada!"
OTHER_PERFORMS_gag_leave_faction_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_gag_leave_faction_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] abandonó nuestra facción de los [ShowSituationName('guelphs_and_ghibellines')|l]."
OTHER_PERFORMS_gag_leave_faction_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_gag_leave_faction_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_gag_leave_faction_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_gag_leave_faction_ACTION_MAP: ""
PERFORM_gag_request_aid_from_faction_member_ACTION_SETUP: "Cuando solicitamos ayuda a un miembro de la facción."
PERFORM_gag_request_aid_from_faction_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_gag_request_aid_from_faction_member_ACTION_TITLE: "¡Ayuda solicitada a un miembro de la facción!"
PERFORM_gag_request_aid_from_faction_member_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha pedido la ayuda de [SCOPE.sCountry('target_TITLE').GetName] en su [SCOPE.sWar('target').GetName]."
PERFORM_gag_request_aid_from_faction_member_ACTION_LOG: "Solicitó ayuda a un miembro de la facción."
PERFORM_gag_request_aid_from_faction_member_ACTION_BTN1: "ACEPTAR"
PERFORM_gag_request_aid_from_faction_member_ACTION_BTN2: "ACEPTAR"
PERFORM_gag_request_aid_from_faction_member_ACTION_BTN3: "$common_string_go_to$"
PERFORM_gag_request_aid_from_faction_member_ACTION_MAP: ""
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_SETUP: "Cuando solicitamos ayuda a un miembro de la facción."
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_TITLE: "Ayuda solicitada"
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_LOG: "Hemos solicitado a [SCOPE.sCountry('target_TITLE').GetName] que se una a la guerra de [SCOPE.sWar('target').GetName]."
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_gag_request_aid_from_faction_member_ACTION_MAP: ""
PERFORM_guelphs_support_imperial_rivals_ACTION_SETUP: "Cuando apoyamos a un rival imperial."
PERFORM_guelphs_support_imperial_rivals_ACTION_HEADER: "$MESSENGER$"
PERFORM_guelphs_support_imperial_rivals_ACTION_TITLE: "¡Apoyo a un rival imperial!"
PERFORM_guelphs_support_imperial_rivals_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado apoyo en nombre de los [GetUniqueInternationalOrganization('guelphs_io').GetName|l] al rival imperial de [SCOPE.sCountry('target').GetName]."
PERFORM_guelphs_support_imperial_rivals_ACTION_LOG: "Apoyo al rival imperial."
PERFORM_guelphs_support_imperial_rivals_ACTION_BTN1: "ACEPTAR"
PERFORM_guelphs_support_imperial_rivals_ACTION_BTN2: "ACEPTAR"
PERFORM_guelphs_support_imperial_rivals_ACTION_BTN3: "$common_string_go_to$"
PERFORM_guelphs_support_imperial_rivals_ACTION_MAP: ""
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_SETUP: "Cuando apoyamos a un rival imperial."
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_TITLE: "Apoyo a un rival imperial"
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_LOG: "Apoyamos en nombre de los [GetUniqueInternationalOrganization('guelphs_io').GetName|l] el rival imperial de [SCOPE.sCountry('target').GetName]."
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_guelphs_support_imperial_rivals_ACTION_MAP: ""
PERFORM_ghibellines_petition_for_imperial_support_ACTION_SETUP: "Cuando solicitamos apoyo imperial."
PERFORM_ghibellines_petition_for_imperial_support_ACTION_HEADER: "$MESSENGER$"
PERFORM_ghibellines_petition_for_imperial_support_ACTION_TITLE: "¡Apoyo imperial solicitado!"
PERFORM_ghibellines_petition_for_imperial_support_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha solicitado apoyo imperial a [GetUniqueInternationalOrganization('hre').GetLeaderCountry.GetName]."
PERFORM_ghibellines_petition_for_imperial_support_ACTION_LOG: "Solicitó apoyo imperial."
PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN1: "ACEPTAR"
PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN2: "ACEPTAR"
PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ghibellines_petition_for_imperial_support_ACTION_MAP: ""
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_SETUP: "Cuando solicitamos apoyo imperial."
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_TITLE: "Apoyo imperial solicitado"
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_LOG: "Solicitamos apoyo imperial a [GetUniqueInternationalOrganization('hre').GetLeaderCountry.GetName]."
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ghibellines_petition_for_imperial_support_ACTION_MAP: ""
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_SETUP: "Cuando pedimos a un miembro de la facción."
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_TITLE: "Solicitado apoyo de la facción"
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_LOG: "Solicitamos apoyo al miembro de nuestra facción."
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_gag_request_aid_from_faction_member_ACTION_MAP: ""
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_SETUP: "Cuando otros sancionan al [GetUniqueInternationalOrganization('hre').GetLeaderTitle]."
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_TITLE: "[GetUniqueInternationalOrganization('hre').GetLeaderTitle] sancionado"
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_LOG: "Otros sancionaron al [GetUniqueInternationalOrganization('hre').GetLeaderTitle]."
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_guelphs_sanction_emperor_ACTION_MAP: ""
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_SETUP: "Cuando otros sancionan al $rank_kingdom_papacy$."
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_TITLE: "$rank_kingdom_papacy$ sancionado"
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_LOG: "Otros emitieron una sanción contra [GetCountry('PAP').GetLongName|l] y los [GetUniqueInternationalOrganization('guelphs_io').GetName|l]."
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_ghibellines_sanction_pope_ACTION_MAP: ""
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_SETUP: "Cuando otros solicitan apoyo imperial."
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_TITLE: "Apoyo a un rival imperial"
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_LOG: "Otros apoyan en nombre de los [GetUniqueInternationalOrganization('guelphs_io').GetName|l] el rival imperial de [SCOPE.sCountry('target').GetName]."
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_guelphs_support_imperial_rivals_ACTION_MAP: ""
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_SETUP: "Cuando otros solicitan apoyo imperial."
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_TITLE: "Apoyo imperial solicitado"
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_LOG: "Otros solicitaron apoyo imperial a [GetUniqueInternationalOrganization('hre').GetLeaderCountry.GetName]."
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_ghibellines_petition_for_imperial_support_ACTION_MAP: ""
PERFORM_rot_plan_invasion_ACTION: "¡Invasión de [target.GetName] planificada!"
PERFORM_rot_plan_invasion_ACTION_SETUP: "Cuando se planea una invasión del país objetivo."
PERFORM_rot_plan_invasion_ACTION_HEADER: "$MESSENGER$"
PERFORM_rot_plan_invasion_ACTION_TITLE: "¡Invasión planeada!"
PERFORM_rot_plan_invasion_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha planificado una invasión de [SCOPE.sCountry('target').GetName]."
PERFORM_rot_plan_invasion_ACTION_LOG: "Invasión planificada."
PERFORM_rot_plan_invasion_ACTION_BTN1: "ACEPTAR"
PERFORM_rot_plan_invasion_ACTION_BTN2: "ACEPTAR"
PERFORM_rot_plan_invasion_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rot_plan_invasion_ACTION_MAP: ""
WE_PERFORM_rot_plan_invasion_ACTION_SETUP: "Cuando planeamos una invasión."
WE_PERFORM_rot_plan_invasion_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_rot_plan_invasion_ACTION_TITLE: "Invasión planeada"
WE_PERFORM_rot_plan_invasion_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_rot_plan_invasion_ACTION_LOG: "Planeamos una invasión de [SCOPE.sCountry('target').GetName]."
WE_PERFORM_rot_plan_invasion_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_rot_plan_invasion_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_rot_plan_invasion_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_rot_plan_invasion_ACTION_MAP: ""
OTHER_PERFORMS_rot_plan_invasion_ACTION_SETUP: "Cuando otro [country|el] establece su región nuclear."
OTHER_PERFORMS_rot_plan_invasion_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_rot_plan_invasion_ACTION_TITLE: "Invasión planeada"
OTHER_PERFORMS_rot_plan_invasion_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_rot_plan_invasion_ACTION_LOG: "¡[SCOPE.sCountry('actor').GetName] planeó una invasión contra nosotros!"
OTHER_PERFORMS_rot_plan_invasion_ACTION_BTN1: "Preocupante"
OTHER_PERFORMS_rot_plan_invasion_ACTION_BTN2: "Preocupante"
OTHER_PERFORMS_rot_plan_invasion_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_rot_plan_invasion_ACTION_MAP: ""
PERFORM_rot_select_core_region_ACTION: "¡Región nuclear de [target.GetName] establecida!"
PERFORM_rot_select_core_region_ACTION_SETUP: "Cuando establecemos una región nuclear."
PERFORM_rot_select_core_region_ACTION_HEADER: "$MESSENGER$"
PERFORM_rot_select_core_region_ACTION_TITLE: "¡Región nuclear establecida!"
PERFORM_rot_select_core_region_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha establecido su región nuclear en [SCOPE.sRegion('target').GetName]."
PERFORM_rot_select_core_region_ACTION_LOG: "Región nuclear establecida."
PERFORM_rot_select_core_region_ACTION_BTN1: "ACEPTAR"
PERFORM_rot_select_core_region_ACTION_BTN2: "ACEPTAR"
PERFORM_rot_select_core_region_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rot_select_core_region_ACTION_MAP: ""
WE_PERFORM_rot_select_core_region_ACTION_SETUP: "Cuando establecemos una región nuclear."
WE_PERFORM_rot_select_core_region_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_rot_select_core_region_ACTION_TITLE: "Región nuclear establecida"
WE_PERFORM_rot_select_core_region_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_rot_select_core_region_ACTION_LOG: "Establecimos nuestra región nuclear."
WE_PERFORM_rot_select_core_region_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_rot_select_core_region_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_rot_select_core_region_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_rot_select_core_region_ACTION_MAP: ""
OTHER_PERFORMS_rot_select_core_region_ACTION_SETUP: "Cuando otro [country|el] establece su región nuclear."
OTHER_PERFORMS_rot_select_core_region_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_rot_select_core_region_ACTION_TITLE: "Región nuclear establecida"
OTHER_PERFORMS_rot_select_core_region_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_rot_select_core_region_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] estableció su región nuclear."
OTHER_PERFORMS_rot_select_core_region_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_rot_select_core_region_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_rot_select_core_region_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_rot_select_core_region_ACTION_MAP: ""
PERFORM_rot_reform_into_monarchy_ACTION: "¡Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma!"
PERFORM_rot_reform_into_monarchy_ACTION_SETUP: "Cuando nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma."
PERFORM_rot_reform_into_monarchy_ACTION_HEADER: "$MESSENGER$"
PERFORM_rot_reform_into_monarchy_ACTION_TITLE: "¡Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma!"
PERFORM_rot_reform_into_monarchy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha convertido en [ShowGovernmentTypeName('monarchy')|l] por reforma."
PERFORM_rot_reform_into_monarchy_ACTION_LOG: "¡Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma!"
PERFORM_rot_reform_into_monarchy_ACTION_BTN1: "ACEPTAR"
PERFORM_rot_reform_into_monarchy_ACTION_BTN2: "ACEPTAR"
PERFORM_rot_reform_into_monarchy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rot_reform_into_monarchy_ACTION_MAP: ""
WE_PERFORM_rot_reform_into_monarchy_ACTION_SETUP: "Cuando nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma."
WE_PERFORM_rot_reform_into_monarchy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_rot_reform_into_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma"
WE_PERFORM_rot_reform_into_monarchy_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_rot_reform_into_monarchy_ACTION_LOG: "Nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma."
WE_PERFORM_rot_reform_into_monarchy_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_rot_reform_into_monarchy_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_rot_reform_into_monarchy_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_rot_reform_into_monarchy_ACTION_MAP: ""
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_SETUP: "Cuando otro [country|el] se convierte en [ShowGovernmentTypeName('monarchy')|l] por reforma."
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma"
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se ha reformado en una [ShowGovernmentTypeName('monarchy')|l]."
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_rot_reform_into_monarchy_ACTION_MAP: ""
PERFORM_rot_promote_regional_culture_ACTION: "¡Ascendida la cultura regional de [target.GetName]!"
PERFORM_rot_promote_regional_culture_ACTION_SETUP: "Cuando promovemos una cultura regional."
PERFORM_rot_promote_regional_culture_ACTION_HEADER: "$MESSENGER$"
PERFORM_rot_promote_regional_culture_ACTION_TITLE: "¡Cultura regional promovida!"
PERFORM_rot_promote_regional_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha promovido la cultura regional de los [SCOPE.sCulture('target').GetName|l]."
PERFORM_rot_promote_regional_culture_ACTION_LOG: "Cultura regional ascendida."
PERFORM_rot_promote_regional_culture_ACTION_BTN1: "ACEPTAR"
PERFORM_rot_promote_regional_culture_ACTION_BTN2: "ACEPTAR"
PERFORM_rot_promote_regional_culture_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rot_promote_regional_culture_ACTION_MAP: ""
WE_PERFORM_rot_promote_regional_culture_ACTION_SETUP: "Cuando promovemos una cultura regional."
WE_PERFORM_rot_promote_regional_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_rot_promote_regional_culture_ACTION_TITLE: "Cultura regional promovida"
WE_PERFORM_rot_promote_regional_culture_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_rot_promote_regional_culture_ACTION_LOG: "Ascendimos la cultura regional de los [SCOPE.sCulture('target').GetName|l]."
WE_PERFORM_rot_promote_regional_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_rot_promote_regional_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_rot_promote_regional_culture_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_rot_promote_regional_culture_ACTION_MAP: ""
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_SETUP: "Cuando otro [country|el] promueve una cultura regional."
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_TITLE: "Cultura regional promovida"
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha ascendido la cultura regional de los [SCOPE.sCulture('target').GetName|l]."
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_rot_promote_regional_culture_ACTION_MAP: ""
PERFORM_press_claims_ACTION_SETUP: "Se han presentado reclamaciones."
PERFORM_press_claims_ACTION_HEADER: "$MESSENGER$"
PERFORM_press_claims_ACTION_TITLE: "Reclamaciones presentadas"
PERFORM_press_claims_ACTION_EFFECTS: "$EFFECT$"
PERFORM_press_claims_ACTION_LOG: "Reclamaciones presentadas contra [target.GetName]."
PERFORM_press_claims_ACTION_BTN1: "ACEPTAR"
PERFORM_press_claims_ACTION_BTN2: "ACEPTAR"
PERFORM_press_claims_ACTION_BTN3: "$common_string_go_to$"
PERFORM_press_claims_ACTION_MAP: ""
PERFORM_raise_bey_fortress_ACTION_SETUP: "Se ha erigido una fortaleza de bey."
PERFORM_raise_bey_fortress_ACTION_HEADER: "$MESSENGER$"
PERFORM_raise_bey_fortress_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha erigido una fortaleza de bey en [target.GetName]"
PERFORM_raise_bey_fortress_ACTION_EFFECTS: "$EFFECT$"
PERFORM_raise_bey_fortress_ACTION_LOG: "Fortaleza de bey erigida en [target.GetName]."
PERFORM_raise_bey_fortress_ACTION_BTN1: "ACEPTAR"
PERFORM_raise_bey_fortress_ACTION_BTN2: "ACEPTAR"
PERFORM_raise_bey_fortress_ACTION_BTN3: "$common_string_go_to$"
PERFORM_raise_bey_fortress_ACTION_MAP: ""
PERFORM_seek_relations_with_the_byzantines_ACTION_SETUP: "Cuando se establecen canales diplomáticos entre un país y $BYZ$."
PERFORM_seek_relations_with_the_byzantines_ACTION_HEADER: "$MESSENGER$"
PERFORM_seek_relations_with_the_byzantines_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha entablado relaciones diplomáticas con $BYZ$"
PERFORM_seek_relations_with_the_byzantines_ACTION_EFFECTS: "$EFFECT$"
PERFORM_seek_relations_with_the_byzantines_ACTION_LOG: "Búsqueda de relaciones diplomáticas con $BYZ$."
PERFORM_seek_relations_with_the_byzantines_ACTION_BTN1: "ACEPTAR"
PERFORM_seek_relations_with_the_byzantines_ACTION_BTN2: "ACEPTAR"
PERFORM_seek_relations_with_the_byzantines_ACTION_BTN3: "$common_string_go_to$"
PERFORM_seek_relations_with_the_byzantines_ACTION_MAP: ""
PERFORM_examine_our_fortifications_ACTION_SETUP: "Fortificaciones inspeccionadas."
PERFORM_examine_our_fortifications_ACTION_HEADER: "$MESSENGER$"
PERFORM_examine_our_fortifications_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] inspecciona las fortificaciones"
PERFORM_examine_our_fortifications_ACTION_EFFECTS: "$EFFECT$"
PERFORM_examine_our_fortifications_ACTION_LOG: "Inspección de las fortificaciones."
PERFORM_examine_our_fortifications_ACTION_BTN1: "ACEPTAR"
PERFORM_examine_our_fortifications_ACTION_BTN2: "ACEPTAR"
PERFORM_examine_our_fortifications_ACTION_BTN3: "$common_string_go_to$"
PERFORM_examine_our_fortifications_ACTION_MAP: ""
PERFORM_offer_diplomatic_protection_ACTION_SETUP: "Cuando se ofrece protección diplomática."
PERFORM_offer_diplomatic_protection_ACTION_HEADER: "$MESSENGER$"
PERFORM_offer_diplomatic_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha ofrecido protección diplomática a [target.GetName]"
PERFORM_offer_diplomatic_protection_ACTION_EFFECTS: "$EFFECT$"
PERFORM_offer_diplomatic_protection_ACTION_LOG: "Ofreció protección diplomática a [target.GetName]."
PERFORM_offer_diplomatic_protection_ACTION_BTN1: "ACEPTAR"
PERFORM_offer_diplomatic_protection_ACTION_BTN2: "ACEPTAR"
PERFORM_offer_diplomatic_protection_ACTION_BTN3: "$common_string_go_to$"
PERFORM_offer_diplomatic_protection_ACTION_MAP: ""
PERFORM_invade_neighbor_beylik_ACTION_SETUP: "Un beylicato está abierto a la invasión."
PERFORM_invade_neighbor_beylik_ACTION_HEADER: "$MESSENGER$"
PERFORM_invade_neighbor_beylik_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha planeado invadir un beylicato vecino"
PERFORM_invade_neighbor_beylik_ACTION_EFFECTS: "$EFFECT$"
PERFORM_invade_neighbor_beylik_ACTION_LOG: "Iniciados los planes para invadir [target.GetName]."
PERFORM_invade_neighbor_beylik_ACTION_BTN1: "ACEPTAR"
PERFORM_invade_neighbor_beylik_ACTION_BTN2: "ACEPTAR"
PERFORM_invade_neighbor_beylik_ACTION_BTN3: "$common_string_go_to$"
PERFORM_invade_neighbor_beylik_ACTION_MAP: ""
WE_PERFORM_invade_neighbor_beylik_ACTION_SETUP: "Cuando invadimos un beylicato vecino."
WE_PERFORM_invade_neighbor_beylik_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_invade_neighbor_beylik_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha planeado invadir un beylicato vecino"
WE_PERFORM_invade_neighbor_beylik_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_invade_neighbor_beylik_ACTION_LOG: "Iniciados los planes para invadir [target.GetName]."
WE_PERFORM_invade_neighbor_beylik_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invade_neighbor_beylik_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invade_neighbor_beylik_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invade_neighbor_beylik_ACTION_MAP: ""
WE_PERFORM_press_claims_ACTION_SETUP: "Cuando presentamos reclamaciones."
WE_PERFORM_press_claims_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_press_claims_ACTION_TITLE: "Reclamaciones presentadas"
WE_PERFORM_press_claims_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_press_claims_ACTION_LOG: "Se presentan reclamaciones contra [target.GetName]."
WE_PERFORM_press_claims_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_press_claims_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_press_claims_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_press_claims_ACTION_MAP: ""
WE_PERFORM_raise_bey_fortress_ACTION_SETUP: "Cuando erigimos una fortaleza de bey."
WE_PERFORM_raise_bey_fortress_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_raise_bey_fortress_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha erigido una fortaleza de bey en [target.GetName]"
WE_PERFORM_raise_bey_fortress_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_raise_bey_fortress_ACTION_LOG: "Fortaleza de bey erigida en [target.GetName]."
WE_PERFORM_raise_bey_fortress_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_raise_bey_fortress_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_raise_bey_fortress_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_raise_bey_fortress_ACTION_MAP: ""
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_SETUP: "Cuando buscamos relaciones con $BYZ$."
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha entablado relaciones diplomáticas con $BYZ$"
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_LOG: "Búsqueda de relaciones diplomáticas con $BYZ$."
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_seek_relations_with_the_byzantines_ACTION_MAP: ""
WE_PERFORM_examine_our_fortifications_ACTION_SETUP: "Cuando inspeccionamos nuestras fortificaciones."
WE_PERFORM_examine_our_fortifications_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_examine_our_fortifications_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] inspecciona las fortificaciones"
WE_PERFORM_examine_our_fortifications_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_examine_our_fortifications_ACTION_LOG: "Inspección de las fortificaciones."
WE_PERFORM_examine_our_fortifications_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_examine_our_fortifications_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_examine_our_fortifications_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_examine_our_fortifications_ACTION_MAP: ""
WE_PERFORM_offer_diplomatic_protection_ACTION_SETUP: "Cuando ofrecemos protección diplomática a un país."
WE_PERFORM_offer_diplomatic_protection_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_offer_diplomatic_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha ofrecido protección diplomática a [target.GetName]"
WE_PERFORM_offer_diplomatic_protection_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_offer_diplomatic_protection_ACTION_LOG: "Se ha ofrecido protección diplomática a [target.GetName]."
WE_PERFORM_offer_diplomatic_protection_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_offer_diplomatic_protection_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_offer_diplomatic_protection_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_offer_diplomatic_protection_ACTION_MAP: ""
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_SETUP: "Cuando un [country|el] puede invadir otro [country|el]."
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha planeado invadir un beylicato vecino"
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_LOG: "Iniciados los planes para invadir [target.GetName]."
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_invade_neighbor_beylik_ACTION_MAP: ""
OTHER_PERFORMS_press_claims_ACTION_SETUP: "Cuando un [country|el] presenta reclamaciones."
OTHER_PERFORMS_press_claims_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_press_claims_ACTION_TITLE: "Reclamaciones presentadas"
OTHER_PERFORMS_press_claims_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_press_claims_ACTION_LOG: "Presentación de reclamaciones contra [target.GetName]."
OTHER_PERFORMS_press_claims_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_press_claims_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_press_claims_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_press_claims_ACTION_MAP: ""
OTHER_PERFORMS_raise_bey_fortress_ACTION_SETUP: "Cuando un [country|el] erige una fortaleza de bey."
OTHER_PERFORMS_raise_bey_fortress_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_raise_bey_fortress_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha erigido una fortaleza de bey en [target.GetName]"
OTHER_PERFORMS_raise_bey_fortress_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_raise_bey_fortress_ACTION_LOG: "Fortaleza de bajá erigida en [target.GetName]."
OTHER_PERFORMS_raise_bey_fortress_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_raise_bey_fortress_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_raise_bey_fortress_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_raise_bey_fortress_ACTION_MAP: ""
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_SETUP: "Cuando un [country|el] busca relaciones con $BYZ$."
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha entablado relaciones diplomáticas con $BYZ$"
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_LOG: "Búsqueda de relaciones diplomáticas con $BYZ$."
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_seek_relations_with_the_byzantines_ACTION_MAP: ""
OTHER_PERFORMS_examine_our_fortifications_ACTION_SETUP: "Cuando un [country|el] inspecciona sus fortificaciones."
OTHER_PERFORMS_examine_our_fortifications_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_examine_our_fortifications_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] inspecciona las fortificaciones"
OTHER_PERFORMS_examine_our_fortifications_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_examine_our_fortifications_ACTION_LOG: "Han inspeccionado sus fortificaciones."
OTHER_PERFORMS_examine_our_fortifications_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_examine_our_fortifications_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_examine_our_fortifications_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_examine_our_fortifications_ACTION_MAP: ""
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_SETUP: "Cuando se ofrece protección diplomática a un [country|el]."
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha ofrecido protección diplomática a [target.GetName]"
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_LOG: "Se ha ofrecido protección diplomática a [target.GetName]."
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_offer_diplomatic_protection_ACTION_MAP: ""
PERFORM_promote_mamluks_ACTION_SETUP: "Cuando asciende un $mamluk$."
PERFORM_promote_mamluks_ACTION_HEADER: "Noticias de la corte"
PERFORM_promote_mamluks_HEADER: "$MESSENGER$"
PERFORM_promote_mamluks_ACTION_TITLE: "Nuevos $mamluks$ servirán a la corte"
PERFORM_promote_mamluks_ACTION_EFFECTS: "¡Han dado un paso adelante los candidatos que compondrán nuestro funcionariado de élite!"
PERFORM_promote_mamluks_LOG: "Un nuevo $mamluk$ ascendió en [SCOPE.sCountry('actor').GetName]."
PERFORM_promote_mamluks_ACTION_LOG: "Un nuevo $mamluk$ ascendió en [SCOPE.sCountry('actor').GetName]."
PERFORM_promote_mamluks_ACTION_BTN1: "ACEPTAR"
PERFORM_promote_mamluks_ACTION_BTN2: "ACEPTAR"
PERFORM_promote_mamluks_ACTION_BTN3: "$common_string_go_to$"
PERFORM_promote_mamluks_ACTION_MAP: ""
WE_PERFORM_claim_ilkhanate_ACTION_SETUP: "Cuando reclamamos el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]."
WE_PERFORM_claim_ilkhanate_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_claim_ilkhanate_ACTION_TITLE: "¡$ilkhanate$ reclamado!"
WE_PERFORM_claim_ilkhanate_ACTION_EFFECTS: "Hemos decidido presentar nuestra reclamación al liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]."
WE_PERFORM_claim_ilkhanate_ACTION_FLAVOR: "¡Es nuestro por derecho!"
WE_PERFORM_claim_ilkhanate_ACTION_LOG: "Reclamamos el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]."
WE_PERFORM_claim_ilkhanate_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_claim_ilkhanate_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_claim_ilkhanate_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_claim_ilkhanate_ACTION_MAP: ""
OTHER_PERFORM_claim_ilkhanate_ACTION_SETUP: "Cuando otro [country|el] reclama el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]."
OTHER_PERFORM_claim_ilkhanate_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_claim_ilkhanate_ACTION_TITLE: "¡$ilkhanate$ reclamado!"
OTHER_PERFORM_claim_ilkhanate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido presentar su reclamación al liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]."
OTHER_PERFORM_claim_ilkhanate_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] reclamó el liderazgo del [GetUniqueInternationalOrganization('ilkhanate').GetName]."
OTHER_PERFORM_claim_ilkhanate_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_claim_ilkhanate_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_claim_ilkhanate_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_claim_ilkhanate_ACTION_MAP: ""
PERFORM_institute_governmental_purges_ACTION_TITLE: "¡Una nueva ronda de purgas!"
PERFORM_institute_governmental_purges_ACTION_SETUP: "Cuando se instauran purgas gubernamentales."
PERFORM_institute_governmental_purges_ACTION_HEADER: "Noticias de la corte"
PERFORM_institute_governmental_purges_HEADER: "$MESSENGER$"
PERFORM_institute_governmental_purges_ACTION_EFFECTS: "¡El Gobierno de [SCOPE.sCountry('actor').GetName] ha purgado a un miembro de la corte!"
PERFORM_institute_governmental_purges_LOG: "¡Un miembro de la corte de [SCOPE.sCountry('actor').GetName] fue purgado!"
PERFORM_institute_governmental_purges_ACTION_LOG: "¡Purga en la corte [SCOPE.sCountry('actor').GetAdjective|l]!"
PERFORM_institute_governmental_purges_ACTION_BTN1: "ACEPTAR"
PERFORM_institute_governmental_purges_ACTION_BTN2: "ACEPTAR"
PERFORM_institute_governmental_purges_ACTION_BTN3: "$common_string_go_to$"
PERFORM_institute_governmental_purges_ACTION_MAP: ""
PERFORM_reestablish_the_parliament_ACTION_TITLE: "¡Parlamento abolido!"
PERFORM_reestablish_the_parliament_ACTION_SETUP: "Cuando el Parlamento es abolido."
PERFORM_reestablish_the_parliament_ACTION_HEADER: "Noticias de la corte"
PERFORM_reestablish_the_parliament_HEADER: "$MESSENGER$"
PERFORM_reestablish_the_parliament_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha abolido su Parlamento!"
PERFORM_reestablish_the_parliament_LOG: "¡Se abolió el Parlamento en [SCOPE.sCountry('actor').GetName]!"
PERFORM_reestablish_the_parliament_ACTION_LOG: "$PERFORM_reestablish_the_parliament_LOG$"
PERFORM_reestablish_the_parliament_ACTION_BTN1: "ACEPTAR"
PERFORM_reestablish_the_parliament_ACTION_BTN2: "ACEPTAR"
PERFORM_reestablish_the_parliament_ACTION_BTN3: "$common_string_go_to$"
PERFORM_reestablish_the_parliament_ACTION_MAP: ""
PERFORM_start_a_treasure_voyage_ACTION_HEADER: "¡El viaje del tesoro se ha iniciado!"
PERFORM_start_a_treasure_voyage_ACTION_TITLE: "Se ha iniciado el viaje del tesoro"
PERFORM_start_a_treasure_voyage_ACTION_EFFECTS: "¡[actor.GetName] ha emprendido un viaje del tesoro!"
PERFORM_start_a_treasure_voyage_ACTION_LOG: "[actor.GetName] envió el viaje del tesoro."
PERFORM_start_a_treasure_voyage_ACTION_MAP: ""
PERFORM_start_a_treasure_voyage_ACTION_SETUP: "Cuando parte un viaje de tesoro."
PERFORM_contribute_to_organization_treasury_ACTION_TITLE: "Contribución a la tesorería de la organización"
PERFORM_contribute_to_organization_treasury_ACTION_SETUP: "Cuando se realizan contribuciones a la tesorería de la organización."
PERFORM_contribute_to_organization_treasury_ACTION_HEADER: "$MESSENGER$"
PERFORM_contribute_to_organization_treasury_ACTION_EFFECTS: "$EFFECT$"
PERFORM_contribute_to_organization_treasury_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] contribuyó a la tesorería de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
PERFORM_contribute_to_organization_treasury_ACTION_BTN1: "ACEPTAR"
PERFORM_contribute_to_organization_treasury_ACTION_BTN2: "ACEPTAR"
PERFORM_contribute_to_organization_treasury_ACTION_BTN3: "$common_string_go_to$"
PERFORM_contribute_to_organization_treasury_ACTION_MAP: ""
PERFORM_overrule_imperial_diet_ACTION_SETUP: "Cuando el emperador anula las decisiones de la Dieta Imperial."
PERFORM_overrule_imperial_diet_ACTION_HEADER: "$MESSENGER$"
PERFORM_overrule_imperial_diet_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] anula la Dieta Imperial!"
PERFORM_overrule_imperial_diet_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha tomado la audaz decisión de anular el [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName|l] en la organización internacional [SCOPE.sInternationalOrganization('recipient').GetName]."
PERFORM_overrule_imperial_diet_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha anulado el [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName|l] en la organización internacional [SCOPE.sInternationalOrganization('recipient').GetName|l]."
PERFORM_overrule_imperial_diet_ACTION_BTN1: "ACEPTAR"
PERFORM_overrule_imperial_diet_ACTION_BTN2: "ACEPTAR"
PERFORM_overrule_imperial_diet_ACTION_BTN3: "$common_string_go_to$"
PERFORM_overrule_imperial_diet_ACTION_MAP: ""
PERFORM_hire_cabinet_character_from_member_ACTION_SETUP: "Cuando se recluta a un nuevo [character|el] de la [GetInternationalOrganizationType('union').GetName] para el gabinete."
PERFORM_hire_cabinet_character_from_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_hire_cabinet_character_from_member_ACTION_TITLE: "¡Contratación de un nuevo miembro del gabinete!"
PERFORM_hire_cabinet_character_from_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_hire_cabinet_character_from_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] contrató a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('source').GetName]."
PERFORM_hire_cabinet_character_from_member_ACTION_BTN1: "ACEPTAR"
PERFORM_hire_cabinet_character_from_member_ACTION_BTN2: "ACEPTAR"
PERFORM_hire_cabinet_character_from_member_ACTION_BTN3: "$common_string_to_go$"
PERFORM_hire_cabinet_character_from_member_ACTION_MAP: ""
PERFORM_hire_military_leader_from_member_ACTION_SETUP: "Cuando se recluta a un nuevo [character|el] de la [GetInternationalOrganizationType('union').GetName] para el ejército."
PERFORM_hire_military_leader_from_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_hire_military_leader_from_member_ACTION_TITLE: "¡Contratación de un nuevo líder militar!"
PERFORM_hire_military_leader_from_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_hire_military_leader_from_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha contratado a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('source').GetName]."
PERFORM_hire_military_leader_from_member_ACTION_BTN1: "ACEPTAR"
PERFORM_hire_military_leader_from_member_ACTION_BTN2: "ACEPTAR"
PERFORM_hire_military_leader_from_member_ACTION_BTN3: "$common_string_to_go$"
PERFORM_hire_military_leader_from_member_ACTION_MAP: ""
PERFORM_hire_artist_from_member_ACTION_SETUP: "Cuando se recluta a un nuevo [artist|el] de la [GetInternationalOrganizationType('union').GetName]."
PERFORM_hire_artist_from_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_hire_artist_from_member_ACTION_TITLE: "¡Contratación de un nuevo artista!"
PERFORM_hire_artist_from_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_hire_artist_from_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha contratado a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('source').GetName]."
PERFORM_hire_artist_from_member_ACTION_BTN1: "ACEPTAR"
PERFORM_hire_artist_from_member_ACTION_BTN2: "ACEPTAR"
PERFORM_hire_artist_from_member_ACTION_BTN3: "$common_string_to_go$"
PERFORM_hire_artist_from_member_ACTION_MAP: ""
PERFORM_force_convert_member_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] es convertido a la fuerza."
PERFORM_force_convert_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_force_convert_member_ACTION_TITLE: "¡Conversión de [SCOPE.sCountry('target').GetName]!"
PERFORM_force_convert_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_force_convert_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] cambió a la fuerza la [religion|el] de [SCOPE.sCountry('target').GetName] al [SCOPE.sCountry('actor').GetReligion.GetName|l]."
PERFORM_force_convert_member_ACTION_BTN1: "ACEPTAR"
PERFORM_force_convert_member_ACTION_BTN2: "ACEPTAR"
PERFORM_force_convert_member_ACTION_BTN3: "$common_string_to_go$"
PERFORM_force_convert_member_ACTION_MAP: ""
PERFORM_align_societal_values_member_ACTION_SETUP: "Cuando se alinean los [societal_values|el] de un miembro de la [GetInternationalOrganizationType('union').GetName]."
PERFORM_align_societal_values_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_align_societal_values_member_ACTION_TITLE: "¡Alineados los valores sociales de [SCOPE.sCountry('target').GetName]!"
PERFORM_align_societal_values_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_align_societal_values_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] alineó a la fuerza los [societal_values|el] de [SCOPE.sCountry('target').GetName] con los suyos."
PERFORM_align_societal_values_member_ACTION_BTN1: "ACEPTAR"
PERFORM_align_societal_values_member_ACTION_BTN2: "ACEPTAR"
PERFORM_align_societal_values_member_ACTION_BTN3: "$common_string_to_go$"
PERFORM_align_societal_values_member_ACTION_MAP: ""
PERFORM_improve_relations_member_ACTION_SETUP: "Cuando las relaciones y la [legitimacy|el] de un miembro de la [GetInternationalOrganizationType('union').GetName] mejoran."
PERFORM_improve_relations_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_improve_relations_member_ACTION_TITLE: "¡Mejoradas las relaciones de [SCOPE.sCountry('target').GetName]!"
PERFORM_improve_relations_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_improve_relations_member_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] mejoró su [opinion|el] y su [legitimacy|el] en [SCOPE.sCountry('target').GetName]."
PERFORM_improve_relations_member_ACTION_BTN1: "ACEPTAR"
PERFORM_improve_relations_member_ACTION_BTN2: "ACEPTAR"
PERFORM_improve_relations_member_ACTION_BTN3: "$common_string_to_go$"
PERFORM_improve_relations_member_ACTION_MAP: ""
PERFORM_invest_in_members_economy_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] recibe inversiones para su economía."
PERFORM_invest_in_members_economy_ACTION_HEADER: "$MESSENGER$"
PERFORM_invest_in_members_economy_ACTION_TITLE: "Inversión en la economía [SCOPE.sCountry('target').GetAdjective|l]"
PERFORM_invest_in_members_economy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_invest_in_members_economy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] utiliza el [gold|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para invertir en la economía de [SCOPE.sCountry('target').GetName]."
PERFORM_invest_in_members_economy_ACTION_BTN1: "ACEPTAR"
PERFORM_invest_in_members_economy_ACTION_BTN2: "ACEPTAR"
PERFORM_invest_in_members_economy_ACTION_BTN3: "$common_string_to_go$"
PERFORM_invest_in_members_economy_ACTION_MAP: ""
PERFORM_invest_in_members_administration_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] recibe inversiones para su administración."
PERFORM_invest_in_members_administration_ACTION_HEADER: "$MESSENGER$"
PERFORM_invest_in_members_administration_ACTION_TITLE: "Inversión en la administración [SCOPE.sCountry('target').GetAdjective|l]"
PERFORM_invest_in_members_administration_ACTION_EFFECTS: "$EFFECT$"
PERFORM_invest_in_members_administration_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] utiliza el [gold|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para invertir en la administración de [SCOPE.sCountry('target').GetName]."
PERFORM_invest_in_members_administration_ACTION_BTN1: "ACEPTAR"
PERFORM_invest_in_members_administration_ACTION_BTN2: "ACEPTAR"
PERFORM_invest_in_members_administration_ACTION_BTN3: "$common_string_to_go$"
PERFORM_invest_in_members_administration_ACTION_MAP: ""
PERFORM_invest_in_members_military_ACTION_SETUP: "Cuando un miembro de la [GetInternationalOrganizationType('union').GetName] recibe inversiones para su ejército."
PERFORM_invest_in_members_military_ACTION_HEADER: "$MESSENGER$"
PERFORM_invest_in_members_military_ACTION_TITLE: "Inversión en el ejército [SCOPE.sCountry('target').GetAdjective|l]"
PERFORM_invest_in_members_military_ACTION_EFFECTS: "$EFFECT$"
PERFORM_invest_in_members_military_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] utiliza el [gold|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para invertir en el ejército de [SCOPE.sCountry('target').GetName]."
PERFORM_invest_in_members_military_ACTION_BTN1: "ACEPTAR"
PERFORM_invest_in_members_military_ACTION_BTN2: "ACEPTAR"
PERFORM_invest_in_members_military_ACTION_BTN3: "$common_string_to_go$"
PERFORM_invest_in_members_military_ACTION_MAP: ""
PERFORM_suppress_foreign_revolutionaries_ACTION_TITLE: "Supresión potencial de revolucionarios extranjeros."
PERFORM_suppress_foreign_revolutionaries_ACTION_SETUP: "Cuando es posible reprimir a los revolucionarios extranjeros."
PERFORM_suppress_foreign_revolutionaries_ACTION_HEADER: "Noticias de la corte"
PERFORM_suppress_foreign_revolutionaries_HEADER: "$MESSENGER$"
PERFORM_suppress_foreign_revolutionaries_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] quiere reprimir la actividad revolucionaria en [SCOPE.sCountry('target').GetName]!"
PERFORM_suppress_foreign_revolutionaries_LOG: "[SCOPE.sCountry('actor').GetName] podría suprimir a los revolucionarios [SCOPE.sCountry('target').GetAdjective|l]."
PERFORM_suppress_foreign_revolutionaries_ACTION_LOG: "$PERFORM_suppress_foreign_revolutionaries_LOG$"
PERFORM_suppress_foreign_revolutionaries_ACTION_BTN1: "ACEPTAR"
PERFORM_suppress_foreign_revolutionaries_ACTION_BTN2: "ACEPTAR"
PERFORM_suppress_foreign_revolutionaries_ACTION_BTN3: "$common_string_go_to$"
PERFORM_suppress_foreign_revolutionaries_ACTION_MAP: ""
PERFORM_assist_foreign_revolutionaries_ACTION_TITLE: "Ayuda potencial para revolucionarios extranjeros"
PERFORM_assist_foreign_revolutionaries_ACTION_SETUP: "Cuando es posible ayudar a los revolucionarios extranjeros."
PERFORM_assist_foreign_revolutionaries_ACTION_HEADER: "Noticias de la corte"
PERFORM_assist_foreign_revolutionaries_HEADER: "$MESSENGER$"
PERFORM_assist_foreign_revolutionaries_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] quiere apoyar la actividad revolucionaria en [SCOPE.sCountry('target').GetName]!"
PERFORM_assist_foreign_revolutionaries_LOG: "[SCOPE.sCountry('actor').GetName] podría ayudar a los revolucionarios [SCOPE.sCountry('target').GetAdjective|l]."
PERFORM_assist_foreign_revolutionaries_ACTION_LOG: "$PERFORM_assist_foreign_revolutionaries_LOG$"
PERFORM_assist_foreign_revolutionaries_ACTION_BTN1: "ACEPTAR"
PERFORM_assist_foreign_revolutionaries_ACTION_BTN2: "ACEPTAR"
PERFORM_assist_foreign_revolutionaries_ACTION_BTN3: "$common_string_go_to$"
PERFORM_assist_foreign_revolutionaries_ACTION_MAP: ""
PERFORM_elevate_local_aristocracy_ACTION_TITLE: "Aristocracia elevada en [target_province.GetName]."
PERFORM_elevate_local_aristocracy_ACTION_SETUP: "Cuando se eleva a los nobles."
PERFORM_elevate_local_aristocracy_ACTION_HEADER: "Noticias de la corte"
PERFORM_elevate_local_aristocracy_HEADER: "$MESSENGER$"
PERFORM_elevate_local_aristocracy_ACTION_EFFECTS: "Se ha elevado a los nobles de [target_province.GetName]."
PERFORM_elevate_local_aristocracy_LOG: "Se elevó a los nobles locales en [target_province.GetName]."
PERFORM_elevate_local_aristocracy_ACTION_LOG: "$PERFORM_elevate_local_aristocracy_LOG$"
PERFORM_elevate_local_aristocracy_ACTION_BTN1: "ACEPTAR"
PERFORM_elevate_local_aristocracy_ACTION_BTN2: "ACEPTAR"
PERFORM_elevate_local_aristocracy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_elevate_local_aristocracy_ACTION_MAP: ""
PERFORM_demote_local_aristocracy_ACTION_TITLE: "Aristocracia degradada en [target_province.GetName]."
PERFORM_demote_local_aristocracy_ACTION_SETUP: "Cuando se degrada a los nuevos nobles."
PERFORM_demote_local_aristocracy_ACTION_HEADER: "Noticias de la corte"
PERFORM_demote_local_aristocracy_HEADER: "$MESSENGER$"
PERFORM_demote_local_aristocracy_ACTION_EFFECTS: "Se ha degradado a los nobles de [target_province.GetName]."
PERFORM_demote_local_aristocracy_LOG: "Se ha degradado a los nobles locales en [target_province.GetName]."
PERFORM_demote_local_aristocracy_ACTION_LOG: "$PERFORM_demote_local_aristocracy_LOG$"
PERFORM_demote_local_aristocracy_ACTION_BTN1: "ACEPTAR"
PERFORM_demote_local_aristocracy_ACTION_BTN2: "ACEPTAR"
PERFORM_demote_local_aristocracy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demote_local_aristocracy_ACTION_MAP: ""
PERFORM_spread_revolutionary_sentiment_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('spread_revolutionary_sentiment')|l] durante la [situation|el] de [ShowSituationName('the_revolution')|l]."
PERFORM_spread_revolutionary_sentiment_ACTION_HEADER: "$MESSENGER$"
PERFORM_spread_revolutionary_sentiment_ACTION_TITLE: "¡Sentimiento revolucionario en [target_country.GetName]!"
PERFORM_spread_revolutionary_sentiment_ACTION_EFFECTS: "$EFFECT$"
PERFORM_spread_revolutionary_sentiment_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha propagado el sentimiento revolucionario en [target_country.GetName]."
PERFORM_spread_revolutionary_sentiment_ACTION_BTN1: "ACEPTAR"
PERFORM_spread_revolutionary_sentiment_ACTION_BTN2: "ACEPTAR"
PERFORM_spread_revolutionary_sentiment_ACTION_BTN3: "$common_string_go_to$"
PERFORM_spread_revolutionary_sentiment_ACTION_MAP: ""
PERFORM_create_allied_pirate_nation_ACTION_SETUP: "Cuando un [country|el] crea una nueva nación pirata."
PERFORM_create_allied_pirate_nation_ACTION_HEADER: "$MESSENGER$"
PERFORM_create_allied_pirate_nation_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata"
PERFORM_create_allied_pirate_nation_ACTION_EFFECTS: "$EFFECT$"
PERFORM_create_allied_pirate_nation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] creó una nueva nación pirata."
PERFORM_create_allied_pirate_nation_ACTION_BTN1: "ACEPTAR"
PERFORM_create_allied_pirate_nation_ACTION_BTN2: "ACEPTAR"
PERFORM_create_allied_pirate_nation_ACTION_BTN3: "$common_string_go_to$"
PERFORM_create_allied_pirate_nation_ACTION_MAP: ""
WE_PERFORM_create_allied_pirate_nation_ACTION_SETUP: "Cuando creamos una nueva nación pirata."
WE_PERFORM_create_allied_pirate_nation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_allied_pirate_nation_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata"
WE_PERFORM_create_allied_pirate_nation_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_create_allied_pirate_nation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata."
WE_PERFORM_create_allied_pirate_nation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_allied_pirate_nation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_allied_pirate_nation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_allied_pirate_nation_ACTION_MAP: ""
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_SETUP: "Cuando un [country|el] crea una nueva nación pirata."
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata"
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha creado una nueva nación pirata."
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_create_allied_pirate_nation_ACTION_MAP: ""
PERFORM_request_antipiracy_policy_ACTION_SETUP: "Cuando se solicita una política antipiratería a un [country|el]."
PERFORM_request_antipiracy_policy_ACTION_HEADER: "$MESSENGER$"
PERFORM_request_antipiracy_policy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha solicitado a [target.GetName] que se implante una política antipiratería"
PERFORM_request_antipiracy_policy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_request_antipiracy_policy_ACTION_LOG: "Se solicitó a [target.GetName] un cambio legislativo."
PERFORM_request_antipiracy_policy_ACTION_BTN1: "ACEPTAR"
PERFORM_request_antipiracy_policy_ACTION_BTN2: "ACEPTAR"
PERFORM_request_antipiracy_policy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_request_antipiracy_policy_ACTION_MAP: ""
WE_PERFORM_request_antipiracy_policy_ACTION_SETUP: "Cuando solicitamos un cambio legislativo a un país."
WE_PERFORM_request_antipiracy_policy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_antipiracy_policy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha solicitado a [target.GetName] que se implante una política antipiratería"
WE_PERFORM_request_antipiracy_policy_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_request_antipiracy_policy_ACTION_LOG: "Se ha solicitado a [target.GetName] un cambio legislativo."
WE_PERFORM_request_antipiracy_policy_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_antipiracy_policy_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_antipiracy_policy_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_antipiracy_policy_ACTION_MAP: ""
OTHER_PERFORMS_request_antipiracy_policy_ACTION_SETUP: "Cuando se solicita una política antipiratería a un [country|el]."
OTHER_PERFORMS_request_antipiracy_policy_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_request_antipiracy_policy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha solicitado a [target.GetName] que se implante una política antipiratería"
OTHER_PERFORMS_request_antipiracy_policy_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_request_antipiracy_policy_ACTION_LOG: "Se ha solicitado a [target.GetName] un cambio legislativo."
OTHER_PERFORMS_request_antipiracy_policy_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_request_antipiracy_policy_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_request_antipiracy_policy_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_request_antipiracy_policy_ACTION_MAP: ""
PERFORM_abandon_piracy_action_ACTION_SETUP: "Cuando un [country|el] abandona la piratería."
PERFORM_abandon_piracy_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_abandon_piracy_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha abandonado la piratería"
PERFORM_abandon_piracy_action_ACTION_EFFECTS: "$EFFECT$"
PERFORM_abandon_piracy_action_ACTION_LOG: "Abandonamos la piratería."
PERFORM_abandon_piracy_action_ACTION_BTN1: "ACEPTAR"
PERFORM_abandon_piracy_action_ACTION_BTN2: "ACEPTAR"
PERFORM_abandon_piracy_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_abandon_piracy_action_ACTION_MAP: ""
WE_PERFORM_abandon_piracy_action_ACTION_SETUP: "Cuando abandonamos la piratería."
WE_PERFORM_abandon_piracy_action_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_abandon_piracy_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha abandonado la piratería"
WE_PERFORM_abandon_piracy_action_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_abandon_piracy_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] abandonó la piratería"
WE_PERFORM_abandon_piracy_action_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_abandon_piracy_action_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_abandon_piracy_action_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_abandon_piracy_action_ACTION_MAP: ""
OTHER_PERFORMS_abandon_piracy_action_ACTION_SETUP: "Cuando un [country|el] ha abandonado la piratería."
OTHER_PERFORMS_abandon_piracy_action_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_abandon_piracy_action_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha abandonado la piratería"
OTHER_PERFORMS_abandon_piracy_action_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_abandon_piracy_action_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] abandonó la piratería"
OTHER_PERFORMS_abandon_piracy_action_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_abandon_piracy_action_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_abandon_piracy_action_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_abandon_piracy_action_ACTION_MAP: ""
PERFORM_attract_sailors_ACTION_SETUP: "Cuando un [country|el] atrae marineros."
PERFORM_attract_sailors_ACTION_HEADER: "$MESSENGER$"
PERFORM_attract_sailors_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha atraído marineros."
PERFORM_attract_sailors_ACTION_EFFECTS: "$EFFECT$"
PERFORM_attract_sailors_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] atrajo marineros."
PERFORM_attract_sailors_ACTION_BTN1: "ACEPTAR"
PERFORM_attract_sailors_ACTION_BTN2: "ACEPTAR"
PERFORM_attract_sailors_ACTION_BTN3: "$common_string_go_to$"
PERFORM_attract_sailors_ACTION_MAP: ""
WE_PERFORM_attract_sailors_ACTION_SETUP: "Cuando un [country|el] atrae marineros."
WE_PERFORM_attract_sailors_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_attract_sailors_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha atraído marineros."
WE_PERFORM_attract_sailors_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_attract_sailors_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] atrajo marineros."
WE_PERFORM_attract_sailors_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_attract_sailors_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_attract_sailors_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_attract_sailors_ACTION_MAP: ""
OTHER_PERFORMS_attract_sailors_ACTION_SETUP: "Cuando un [country|el] atrae marineros."
OTHER_PERFORMS_attract_sailors_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_attract_sailors_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha atraído marineros."
OTHER_PERFORMS_attract_sailors_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_attract_sailors_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] atrajo marineros."
OTHER_PERFORMS_attract_sailors_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_attract_sailors_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_attract_sailors_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_attract_sailors_ACTION_MAP: ""
PERFORM_migrate_to_new_waters_ACTION_SETUP: "Cuando se migra a nuevas aguas."
PERFORM_migrate_to_new_waters_ACTION_HEADER: "$MESSENGER$"
PERFORM_migrate_to_new_waters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha migrado a nuevas aguas"
PERFORM_migrate_to_new_waters_ACTION_EFFECTS: "$EFFECT$"
PERFORM_migrate_to_new_waters_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] migra a nuevas aguas."
PERFORM_migrate_to_new_waters_ACTION_BTN1: "ACEPTAR"
PERFORM_migrate_to_new_waters_ACTION_BTN2: "ACEPTAR"
PERFORM_migrate_to_new_waters_ACTION_BTN3: "$common_string_go_to$"
PERFORM_migrate_to_new_waters_ACTION_MAP: ""
WE_PERFORM_migrate_to_new_waters_ACTION_SETUP: "Cuando un [country|el] migra a nuevas aguas."
WE_PERFORM_migrate_to_new_waters_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_migrate_to_new_waters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha migrado a nuevas aguas"
WE_PERFORM_migrate_to_new_waters_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_migrate_to_new_waters_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] migra a nuevas aguas."
WE_PERFORM_migrate_to_new_waters_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_migrate_to_new_waters_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_migrate_to_new_waters_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_migrate_to_new_waters_ACTION_MAP: ""
OTHER_PERFORMS_migrate_to_new_waters_ACTION_SETUP: "Cuando un [country|el] ha migrado a nuevas aguas."
OTHER_PERFORMS_migrate_to_new_waters_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_migrate_to_new_waters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha migrado a nuevas aguas"
OTHER_PERFORMS_migrate_to_new_waters_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_migrate_to_new_waters_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] migra a nuevas aguas."
OTHER_PERFORMS_migrate_to_new_waters_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_migrate_to_new_waters_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_migrate_to_new_waters_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_migrate_to_new_waters_ACTION_MAP: ""
PERFORM_move_nw_good_to_new_location_ACTION_SETUP: "Se extiende un producto del Nuevo Mundo."
PERFORM_move_nw_good_to_new_location_ACTION_HEADER: "$MESSENGER$"
PERFORM_move_nw_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Nuevo Mundo"
PERFORM_move_nw_good_to_new_location_ACTION_EFFECTS: "$EFFECT$"
PERFORM_move_nw_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] extendió un producto del Nuevo Mundo."
PERFORM_move_nw_good_to_new_location_ACTION_BTN1: "ACEPTAR"
PERFORM_move_nw_good_to_new_location_ACTION_BTN2: "ACEPTAR"
PERFORM_move_nw_good_to_new_location_ACTION_BTN3: "$common_string_go_to$"
PERFORM_move_nw_good_to_new_location_ACTION_MAP: ""
WE_PERFORM_move_nw_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] extiende un producto del Nuevo Mundo."
WE_PERFORM_move_nw_good_to_new_location_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_move_nw_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Nuevo Mundo"
WE_PERFORM_move_nw_good_to_new_location_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_move_nw_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha llevado un producto del Nuevo Mundo."
WE_PERFORM_move_nw_good_to_new_location_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_move_nw_good_to_new_location_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_move_nw_good_to_new_location_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_move_nw_good_to_new_location_ACTION_MAP: ""
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] ha extendido un producto del Nuevo Mundo."
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Nuevo Mundo"
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] extendió un producto del Nuevo Mundo."
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_move_nw_good_to_new_location_ACTION_MAP: ""
PERFORM_move_ow_good_to_new_location_ACTION_SETUP: "Extensión de un producto del Viejo Mundo."
PERFORM_move_ow_good_to_new_location_ACTION_HEADER: "$MESSENGER$"
PERFORM_move_ow_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Viejo Mundo"
PERFORM_move_ow_good_to_new_location_ACTION_EFFECTS: "$EFFECT$"
PERFORM_move_ow_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] extiende un producto del Viejo Mundo."
PERFORM_move_ow_good_to_new_location_ACTION_BTN1: "ACEPTAR"
PERFORM_move_ow_good_to_new_location_ACTION_BTN2: "ACEPTAR"
PERFORM_move_ow_good_to_new_location_ACTION_BTN3: "$common_string_go_to$"
PERFORM_move_ow_good_to_new_location_ACTION_MAP: ""
WE_PERFORM_move_ow_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] extiende un producto del Viejo Mundo."
WE_PERFORM_move_ow_good_to_new_location_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_move_ow_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Viejo Mundo"
WE_PERFORM_move_ow_good_to_new_location_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_move_ow_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] lleva un producto del Viejo Mundo."
WE_PERFORM_move_ow_good_to_new_location_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_move_ow_good_to_new_location_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_move_ow_good_to_new_location_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_move_ow_good_to_new_location_ACTION_MAP: ""
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_SETUP: "Cuando un [country|el] ha extendido un producto del Viejo Mundo."
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha extendido un producto del Viejo Mundo"
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] lleva un producto del Viejo Mundo."
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_move_ow_good_to_new_location_ACTION_MAP: ""
PERFORM_learn_from_foreigners_ACTION_SETUP: "Se aprende de los extranjeros."
PERFORM_learn_from_foreigners_ACTION_HEADER: "$MESSENGER$"
PERFORM_learn_from_foreigners_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aprendido de los extranjeros"
PERFORM_learn_from_foreigners_ACTION_EFFECTS: "$EFFECT$"
PERFORM_learn_from_foreigners_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aprendió de los extranjeros."
PERFORM_learn_from_foreigners_ACTION_BTN1: "ACEPTAR"
PERFORM_learn_from_foreigners_ACTION_BTN2: "ACEPTAR"
PERFORM_learn_from_foreigners_ACTION_BTN3: "$common_string_go_to$"
PERFORM_learn_from_foreigners_ACTION_MAP: ""
WE_PERFORM_learn_from_foreigners_ACTION_SETUP: "Cuando un [country|el] ha aprendido de los extranjeros."
WE_PERFORM_learn_from_foreigners_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_learn_from_foreigners_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aprendido de los extranjeros"
WE_PERFORM_learn_from_foreigners_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_learn_from_foreigners_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aprendió de los extranjeros."
WE_PERFORM_learn_from_foreigners_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_learn_from_foreigners_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_learn_from_foreigners_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_learn_from_foreigners_ACTION_MAP: ""
OTHER_PERFORMS_learn_from_foreigners_ACTION_SETUP: "Cuando un [country|el] ha aprendido de los extranjeros."
OTHER_PERFORMS_learn_from_foreigners_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_learn_from_foreigners_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aprendido de los extranjeros"
OTHER_PERFORMS_learn_from_foreigners_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_learn_from_foreigners_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aprendió de los extranjeros."
OTHER_PERFORMS_learn_from_foreigners_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_learn_from_foreigners_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_learn_from_foreigners_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_learn_from_foreigners_ACTION_MAP: ""
PERFORM_absorb_institutions_ACTION_SETUP: "Se absorben instituciones."
PERFORM_absorb_institutions_ACTION_HEADER: "$MESSENGER$"
PERFORM_absorb_institutions_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha absorbido instituciones"
PERFORM_absorb_institutions_ACTION_EFFECTS: "$EFFECT$"
PERFORM_absorb_institutions_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] absorbió instituciones."
PERFORM_absorb_institutions_ACTION_BTN1: "ACEPTAR"
PERFORM_absorb_institutions_ACTION_BTN2: "ACEPTAR"
PERFORM_absorb_institutions_ACTION_BTN3: "$common_string_go_to$"
PERFORM_absorb_institutions_ACTION_MAP: ""
WE_PERFORM_absorb_institutions_ACTION_SETUP: "Cuando un [country|el] ha absorbido instituciones."
WE_PERFORM_absorb_institutions_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_absorb_institutions_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha absorbido instituciones"
WE_PERFORM_absorb_institutions_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_absorb_institutions_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] absorbió instituciones."
WE_PERFORM_absorb_institutions_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_absorb_institutions_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_absorb_institutions_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_absorb_institutions_ACTION_MAP: ""
OTHER_PERFORMS_absorb_institutions_ACTION_SETUP: "Cuando un [country|el] ha absorbido instituciones."
OTHER_PERFORMS_absorb_institutions_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_absorb_institutions_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha absorbido instituciones"
OTHER_PERFORMS_absorb_institutions_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_absorb_institutions_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] absorbió instituciones."
OTHER_PERFORMS_absorb_institutions_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_absorb_institutions_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_absorb_institutions_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_absorb_institutions_ACTION_MAP: ""
OTHER_PERFORMS_prepare_military_escalation_ACTION_SETUP: "Cuando otro país prepara una escalada militar."
OTHER_PERFORMS_prepare_military_escalation_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_prepare_military_escalation_ACTION_TITLE: "¡Escalada militar preparada!"
OTHER_PERFORMS_prepare_military_escalation_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_prepare_military_escalation_ACTION_FLAVOR: "\nUna guerra que sacudirá los cimientos de [ShowContinentName('europe')] asoma en el horizonte..."
OTHER_PERFORMS_prepare_military_escalation_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] preparó una escalada militar contra la liga religiosa [SCOPE.sCountry('actor').Custom('GetEnemyReligiousLeagueName')]."
OTHER_PERFORMS_prepare_military_escalation_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_prepare_military_escalation_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_prepare_military_escalation_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_prepare_military_escalation_ACTION_MAP: ""
WE_PERFORM_prepare_military_escalation_ACTION_SETUP: "Cuando preparamos una escalada militar."
WE_PERFORM_prepare_military_escalation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_prepare_military_escalation_ACTION_TITLE: "¡Escalada militar preparada!"
WE_PERFORM_prepare_military_escalation_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_prepare_military_escalation_ACTION_FLAVOR: "\nUna guerra que sacudirá los cimientos de [ShowContinentName('europe')] asoma en el horizonte..."
WE_PERFORM_prepare_military_escalation_ACTION_LOG: "Preparamos una escalada militar contra la liga religiosa [SCOPE.sCountry('actor').Custom('GetEnemyReligiousLeagueName')]."
WE_PERFORM_prepare_military_escalation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_prepare_military_escalation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_prepare_military_escalation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_prepare_military_escalation_ACTION_MAP: ""
OTHER_PERFORMS_join_religious_league_ACTION_SETUP: "Cuando otro país se une a una liga religiosa."
OTHER_PERFORMS_join_religious_league_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_join_religious_league_ACTION_TITLE: "¡[SCOPE.sInternationalOrganization('target').GetNameWithNoTooltip] se expande!"
OTHER_PERFORMS_join_religious_league_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] se ha unido a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_religious_league_ACTION_FLAVOR: "[SCOPE.sInternationalOrganization('target').GetType.GetTooltip]"
OTHER_PERFORMS_join_religious_league_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_religious_league_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_join_religious_league_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_join_religious_league_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_join_religious_league_ACTION_MAP: ""
WE_PERFORM_join_religious_league_ACTION_SETUP: "Cuando nos unimos a una liga religiosa."
WE_PERFORM_join_religious_league_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_join_religious_league_ACTION_TITLE: "Incorporación a una liga religiosa"
WE_PERFORM_join_religious_league_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_join_religious_league_ACTION_LOG: "Nos unimos a la organización [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_religious_league_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_join_religious_league_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_join_religious_league_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_join_religious_league_ACTION_MAP: ""
WE_PERFORM_leave_religious_league_ACTION_SETUP: "Cuando abandonamos nuestra liga religiosa."
WE_PERFORM_leave_religious_league_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_leave_religious_league_ACTION_TITLE: "Abandono de liga religiosa"
WE_PERFORM_leave_religious_league_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_leave_religious_league_ACTION_LOG: "Abandonamos nuestra liga religiosa de la [ShowSituationName('war_of_religions')]."
WE_PERFORM_leave_religious_league_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_leave_religious_league_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_leave_religious_league_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_leave_religious_league_ACTION_MAP: ""
OTHER_PERFORMS_leave_religious_league_ACTION_SETUP: "Cuando otro abandona nuestra liga religiosa."
OTHER_PERFORMS_leave_religious_league_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_leave_religious_league_ACTION_TITLE: "¡Facción debilitada!"
OTHER_PERFORMS_leave_religious_league_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_leave_religious_league_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha abandonado nuestra liga religiosa de la [ShowSituationName('war_of_religions')]."
OTHER_PERFORMS_leave_religious_league_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_leave_religious_league_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_leave_religious_league_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_leave_religious_league_ACTION_MAP: ""
WE_PERFORM_demand_member_removal_ACTION_SETUP: "Cuando exigimos que el líder de la liga religiosa enemiga expulse a uno de sus [members|el]."
WE_PERFORM_demand_member_removal_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demand_member_removal_ACTION_TITLE: "¡Se ha expulsado a [SCOPE.sCountry('target_EFFECTS').GetName] de las ligas religiosas!"
WE_PERFORM_demand_member_removal_ACTION_EFFECTS: "Hemos exigido la expulsión de [SCOPE.sCountry('target_EFFECTS').GetName] de la facción que apoya."
WE_PERFORM_demand_member_removal_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_demand_member_removal_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demand_member_removal_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demand_member_removal_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demand_member_removal_ACTION_MAP: ""
OTHER_PERFORMS_demand_member_removal_ACTION_SETUP: "Cuando el líder de la liga religiosa enemiga nos exige que expulsemos a uno de nuestros [members|el]."
OTHER_PERFORMS_demand_member_removal_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_demand_member_removal_ACTION_TITLE: "¡Se ha expulsado a [SCOPE.sCountry('target_EFFECTS').GetName] de las ligas religiosas!"
OTHER_PERFORMS_demand_member_removal_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido la expulsión de [SCOPE.sCountry('target_EFFECTS').GetName] de la facción que apoya."
OTHER_PERFORMS_demand_member_removal_ACTION_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
OTHER_PERFORMS_demand_member_removal_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_demand_member_removal_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_demand_member_removal_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_demand_member_removal_ACTION_MAP: ""
WE_PERFORM_join_the_league_war_ACTION_SETUP: "Cuando nos unimos a la guerra de las religiones."
WE_PERFORM_join_the_league_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_join_the_league_war_ACTION_TITLE: "[SCOPE.sCountry('target_EFFECTS').GetName] se ha unido a la guerra de las religiones."
WE_PERFORM_join_the_league_war_ACTION_EFFECTS: "¡Nos hemos unido a la guerra de las religiones!"
WE_PERFORM_join_the_league_war_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_join_the_league_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_join_the_league_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_join_the_league_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_join_the_league_war_ACTION_MAP: ""
OTHER_PERFORMS_join_the_league_war_ACTION_SETUP: "Cuando una nación se une a la guerra de las religiones."
OTHER_PERFORMS_join_the_league_war_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_join_the_league_war_ACTION_TITLE: "[SCOPE.sCountry('target_EFFECTS').GetName] se ha unido a la guerra de las religiones."
OTHER_PERFORMS_join_the_league_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha unido a la guerra de las religiones."
OTHER_PERFORMS_join_the_league_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
OTHER_PERFORMS_join_the_league_war_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_join_the_league_war_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_join_the_league_war_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_join_the_league_war_ACTION_MAP: ""
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_SETUP: "Cuando una nación nos exige convertirnos al [ShowReligionGroupName('muslim')|l]"
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_TITLE: "[SCOPE.sCountry('actor').GetName] nos ha exigido que nos convirtamos al [ShowReligionGroupName('muslim')|l]."
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que nos convirtamos al [ShowReligionGroupName('muslim')|l] por nuestro bien."
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_demand_conversion_to_islam_PERFORMED_ON_US_MAP: ""
WE_PERFORM_demand_conversion_to_islam_ACTION_SETUP: "Exigiremos la conversión de un [country|el] al [ShowReligionGroupName('muslim')]."
WE_PERFORM_demand_conversion_to_islam_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demand_conversion_to_islam_ACTION_TITLE: "¡Exigencia de conversión!"
WE_PERFORM_demand_conversion_to_islam_ACTION_EFFECTS: "Hemos exigido que [SCOPE.sCountry('recipient').GetLongName] se convierta al [ShowReligionGroupName('muslim')|l] si quiere disfrutar de nuestra protección."
WE_PERFORM_demand_conversion_to_islam_ACTION_FLAVOR: "Ahora son verdaderos creyentes."
WE_PERFORM_demand_conversion_to_islam_ACTION_LOG: "Exigimos la conversión de [SCOPE.sCountry('recipient').GetLongName] al [ShowReligionGroupName('muslim')|l]."
WE_PERFORM_demand_conversion_to_islam_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demand_conversion_to_islam_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demand_conversion_to_islam_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demand_conversion_to_islam_ACTION_MAP: ""
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_SETUP: "Cuando otro [country|el] exige la conversión al [ShowReligionGroupName('muslim')]."
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_TITLE: "Conversión al [ShowReligionGroupName('muslim')|l]"
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] exige la conversión de [SCOPE.sCountry('recipient').GetName] al [ShowReligionGroupName('muslim')|l]."
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] exigió la conversión de [SCOPE.sCountry('recipient').GetName] al [ShowReligionGroupName('muslim')|l]."
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_demand_conversion_to_islam_ACTION_MAP: ""
PERFORM_change_employment_system_ACTION_SETUP: "Cuando cambiamos nuestro sistema de empleo."
PERFORM_change_employment_system_ACTION_HEADER: "$MESSENGER$"
PERFORM_change_employment_system_ACTION_TITLE: "¡Sistema de empleo cambiado!"
PERFORM_change_employment_system_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado su [employment_system|el] a [SCOPE.sEmploymentSystem('target').GetName]."
PERFORM_change_employment_system_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha cambiado su [employment_system|el]."
PERFORM_change_employment_system_ACTION_BTN1: "ACEPTAR"
PERFORM_change_employment_system_ACTION_BTN2: "ACEPTAR"
PERFORM_change_employment_system_ACTION_BTN3: "$common_string_go_to$"
PERFORM_change_employment_system_ACTION_MAP: ""
PERFORM_change_military_stance_ACTION_SETUP: "Cuando cambiamos la [subject_military_stance|el] de nuestro [subject|el]."
PERFORM_change_military_stance_ACTION_HEADER: "$MESSENGER$"
PERFORM_change_military_stance_ACTION_TITLE: "¡Postura militar cambiada!"
PERFORM_change_military_stance_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado la [subject_military_stance|el] de [SCOPE.sCountry('subject').GetName] a [SCOPE.sSubjectMilitaryStance('military_stance').GetName]."
PERFORM_change_military_stance_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha cambiado la [subject_military_stance|el] de [SCOPE.sCountry('subject').GetName]."
PERFORM_change_military_stance_ACTION_BTN1: "ACEPTAR"
PERFORM_change_military_stance_ACTION_BTN2: "ACEPTAR"
PERFORM_change_military_stance_ACTION_BTN3: "$common_string_go_to$"
PERFORM_change_military_stance_ACTION_MAP: ""
#Majapahit
PERFORM_restrict_peranakan_trading_rights_ACTION_SETUP: "$restrict_peranakan_trading_rights$."
PERFORM_restrict_peranakan_trading_rights_ACTION_HEADER: "$MESSENGER$"
PERFORM_restrict_peranakan_trading_rights_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] restringe los derechos comerciales de los peranakan"
PERFORM_restrict_peranakan_trading_rights_ACTION_EFFECTS: "$EFFECT$"
PERFORM_restrict_peranakan_trading_rights_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha restringido los derechos comerciales de los peranakan."
PERFORM_restrict_peranakan_trading_rights_ACTION_BTN1: "ACEPTAR"
PERFORM_restrict_peranakan_trading_rights_ACTION_BTN2: "ACEPTAR"
PERFORM_restrict_peranakan_trading_rights_ACTION_BTN3: "$common_string_go_to$"
PERFORM_restrict_peranakan_trading_rights_ACTION_MAP: ""
PERFORM_unrestrict_peranakan_trading_rights_ACTION_SETUP: "$unrestrict_peranakan_trading_rights$."
PERFORM_unrestrict_peranakan_trading_rights_ACTION_HEADER: "$MESSENGER$"
PERFORM_unrestrict_peranakan_trading_rights_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está restaurando los derechos comerciales de los peranakan"
PERFORM_unrestrict_peranakan_trading_rights_ACTION_EFFECTS: "$EFFECT$"
PERFORM_unrestrict_peranakan_trading_rights_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha restaurado los derechos comerciales de los peranakan."
PERFORM_unrestrict_peranakan_trading_rights_ACTION_BTN1: "ACEPTAR"
PERFORM_unrestrict_peranakan_trading_rights_ACTION_BTN2: "ACEPTAR"
PERFORM_unrestrict_peranakan_trading_rights_ACTION_BTN3: "$common_string_go_to$"
PERFORM_unrestrict_peranakan_trading_rights_ACTION_MAP: ""
PERFORM_ban_conversion_of_adipatis_ACTION_SETUP: "Se decide $ban_conversion_of_adipatis$."
PERFORM_ban_conversion_of_adipatis_ACTION_HEADER: "$MESSENGER$"
PERFORM_ban_conversion_of_adipatis_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] prohíbe la conversión de los adipatis"
PERFORM_ban_conversion_of_adipatis_ACTION_EFFECTS: "$EFFECT$"
PERFORM_ban_conversion_of_adipatis_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha prohibido la conversión de los adipatis."
PERFORM_ban_conversion_of_adipatis_ACTION_BTN1: "ACEPTAR"
PERFORM_ban_conversion_of_adipatis_ACTION_BTN2: "ACEPTAR"
PERFORM_ban_conversion_of_adipatis_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ban_conversion_of_adipatis_ACTION_MAP: ""
PERFORM_unban_conversion_of_adipatis_ACTION_SETUP: "Se decide $unban_conversion_of_adipatis$."
PERFORM_unban_conversion_of_adipatis_ACTION_HEADER: "$MESSENGER$"
PERFORM_unban_conversion_of_adipatis_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] permite la conversión de los adipatis"
PERFORM_unban_conversion_of_adipatis_ACTION_EFFECTS: "$EFFECT$"
PERFORM_unban_conversion_of_adipatis_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha permitido la conversión de los adipatis."
PERFORM_unban_conversion_of_adipatis_ACTION_BTN1: "ACEPTAR"
PERFORM_unban_conversion_of_adipatis_ACTION_BTN2: "ACEPTAR"
PERFORM_unban_conversion_of_adipatis_ACTION_BTN3: "$common_string_go_to$"
PERFORM_unban_conversion_of_adipatis_ACTION_MAP: ""
PERFORM_control_the_bhres_ACTION_SETUP: "Se decide $control_the_bhres$."
PERFORM_control_the_bhres_ACTION_HEADER: "$MESSENGER$"
PERFORM_control_the_bhres_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está pisoteando los derechos de los bhres."
PERFORM_control_the_bhres_ACTION_EFFECTS: "$EFFECT$"
PERFORM_control_the_bhres_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha pisoteado los privilegios de los bhres."
PERFORM_control_the_bhres_ACTION_BTN1: "ACEPTAR"
PERFORM_control_the_bhres_ACTION_BTN2: "ACEPTAR"
PERFORM_control_the_bhres_ACTION_BTN3: "$common_string_go_to$"
PERFORM_control_the_bhres_ACTION_MAP: ""
PERFORM_maj_convert_to_islam_ACTION_SETUP: "Se decide $maj_convert_to_islam$."
PERFORM_maj_convert_to_islam_ACTION_HEADER: "$MESSENGER$"
PERFORM_maj_convert_to_islam_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] se está convirtiendo al [ShowReligionGroupName('muslim')|l] de la rama [ShowReligionAdjective('sunni')|l]."
PERFORM_maj_convert_to_islam_ACTION_EFFECTS: "$EFFECT$"
PERFORM_maj_convert_to_islam_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se ha convertido al [ShowReligionGroupName('muslim')|l] de la rama [ShowReligionAdjective('sunni')|l]."
PERFORM_maj_convert_to_islam_ACTION_BTN1: "ACEPTAR"
PERFORM_maj_convert_to_islam_ACTION_BTN2: "ACEPTAR"
PERFORM_maj_convert_to_islam_ACTION_BTN3: "$common_string_go_to$"
PERFORM_maj_convert_to_islam_ACTION_MAP: ""
#China
PERFORM_cmd_negotiate_with_rebels_ACTION_SETUP: "Negociaciones con los rebeldes."
PERFORM_cmd_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$"
PERFORM_cmd_negotiate_with_rebels_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está negociando con los rebeldes"
PERFORM_cmd_negotiate_with_rebels_ACTION_EFFECTS: "$EFFECT$"
PERFORM_cmd_negotiate_with_rebels_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] negoció con rebeldes."
PERFORM_cmd_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR"
PERFORM_cmd_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR"
PERFORM_cmd_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$"
PERFORM_cmd_negotiate_with_rebels_ACTION_MAP: ""
PERFORM_cmd_reform_the_cabinet_ACTION_SETUP: "Reforma del gabinete."
PERFORM_cmd_reform_the_cabinet_ACTION_HEADER: "$MESSENGER$"
PERFORM_cmd_reform_the_cabinet_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está en plena reforma del gabinete"
PERFORM_cmd_reform_the_cabinet_ACTION_EFFECTS: "$EFFECT$"
PERFORM_cmd_reform_the_cabinet_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reformó el gabinete."
PERFORM_cmd_reform_the_cabinet_ACTION_BTN1: "ACEPTAR"
PERFORM_cmd_reform_the_cabinet_ACTION_BTN2: "ACEPTAR"
PERFORM_cmd_reform_the_cabinet_ACTION_BTN3: "$common_string_go_to$"
PERFORM_cmd_reform_the_cabinet_ACTION_MAP: ""
PERFORM_cmd_revise_the_tax_code_ACTION_SETUP: "Revisión fiscal."
PERFORM_cmd_revise_the_tax_code_ACTION_HEADER: "$MESSENGER$"
PERFORM_cmd_revise_the_tax_code_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está revisando el código fiscal"
PERFORM_cmd_revise_the_tax_code_ACTION_EFFECTS: "$EFFECT$"
PERFORM_cmd_revise_the_tax_code_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] inició una reforma fiscal."
PERFORM_cmd_revise_the_tax_code_ACTION_BTN1: "ACEPTAR"
PERFORM_cmd_revise_the_tax_code_ACTION_BTN2: "ACEPTAR"
PERFORM_cmd_revise_the_tax_code_ACTION_BTN3: "$common_string_go_to$"
PERFORM_cmd_revise_the_tax_code_ACTION_MAP: ""
PERFORM_cmd_restore_stability_ACTION_SETUP: "Restauración de la estabilidad."
PERFORM_cmd_restore_stability_ACTION_HEADER: "$MESSENGER$"
PERFORM_cmd_restore_stability_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está restaurando la estabilidad interna"
PERFORM_cmd_restore_stability_ACTION_EFFECTS: "$EFFECT$"
PERFORM_cmd_restore_stability_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] restauró la estabilidad interna."
PERFORM_cmd_restore_stability_ACTION_BTN1: "ACEPTAR"
PERFORM_cmd_restore_stability_ACTION_BTN2: "ACEPTAR"
PERFORM_cmd_restore_stability_ACTION_BTN3: "$common_string_go_to$"
PERFORM_cmd_restore_stability_ACTION_MAP: ""
PERFORM_cmd_strengthen_crown_ACTION_SETUP: "Consolidación del trono."
PERFORM_cmd_strengthen_crown_ACTION_HEADER: "$MESSENGER$"
PERFORM_cmd_strengthen_crown_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está consolidando el trono"
PERFORM_cmd_strengthen_crown_ACTION_EFFECTS: "$EFFECT$"
PERFORM_cmd_strengthen_crown_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reforzó el trono."
PERFORM_cmd_strengthen_crown_ACTION_BTN1: "ACEPTAR"
PERFORM_cmd_strengthen_crown_ACTION_BTN2: "ACEPTAR"
PERFORM_cmd_strengthen_crown_ACTION_BTN3: "$common_string_go_to$"
PERFORM_cmd_strengthen_crown_ACTION_MAP: ""
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_SETUP: "Estamos llevando a cabo negociaciones con los rebeldes."
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_TITLE: "Estamos negociando con los rebeldes"
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_LOG: "Negociamos con los rebeldes."
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cmd_negotiate_with_rebels_ACTION_MAP: ""
WE_PERFORM_cmd_reform_the_cabinet_ACTION_SETUP: "Estamos reformando el gabinete."
WE_PERFORM_cmd_reform_the_cabinet_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cmd_reform_the_cabinet_ACTION_TITLE: "Estamos en plena reforma del gabinete"
WE_PERFORM_cmd_reform_the_cabinet_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cmd_reform_the_cabinet_ACTION_LOG: "Reformamos el gabinete."
WE_PERFORM_cmd_reform_the_cabinet_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cmd_reform_the_cabinet_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cmd_reform_the_cabinet_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cmd_reform_the_cabinet_ACTION_MAP: ""
WE_PERFORM_cmd_revise_the_tax_code_ACTION_SETUP: "Revisión fiscal."
WE_PERFORM_cmd_revise_the_tax_code_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cmd_revise_the_tax_code_ACTION_TITLE: "Estamos revisando el código fiscal"
WE_PERFORM_cmd_revise_the_tax_code_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cmd_revise_the_tax_code_ACTION_LOG: "Iniciamos una reforma fiscal."
WE_PERFORM_cmd_revise_the_tax_code_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cmd_revise_the_tax_code_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cmd_revise_the_tax_code_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cmd_revise_the_tax_code_ACTION_MAP: ""
WE_PERFORM_cmd_restore_stability_ACTION_SETUP: "Restauración de la estabilidad."
WE_PERFORM_cmd_restore_stability_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cmd_restore_stability_ACTION_TITLE: "Estamos restaurando la estabilidad interna"
WE_PERFORM_cmd_restore_stability_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cmd_restore_stability_ACTION_LOG: "Restauramos la estabilidad interna."
WE_PERFORM_cmd_restore_stability_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cmd_restore_stability_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cmd_restore_stability_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cmd_restore_stability_ACTION_MAP: ""
WE_PERFORM_cmd_strengthen_crown_ACTION_SETUP: "Consolidación del trono."
WE_PERFORM_cmd_strengthen_crown_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cmd_strengthen_crown_ACTION_TITLE: "Estamos consolidando el trono"
WE_PERFORM_cmd_strengthen_crown_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cmd_strengthen_crown_ACTION_LOG: "Reforzamos el trono."
WE_PERFORM_cmd_strengthen_crown_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cmd_strengthen_crown_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cmd_strengthen_crown_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cmd_strengthen_crown_ACTION_MAP: ""
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_SETUP: "Están llevando a cabo negociaciones con los rebeldes."
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_TITLE: "Están negociando con los rebeldes"
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_LOG: "Negociaron con los rebeldes."
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_cmd_negotiate_with_rebels_ACTION_MAP: ""
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_SETUP: "Están reformando el gabinete."
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_TITLE: "Están en plena reforma del gabinete"
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_LOG: "Reformaron el gabinete."
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_cmd_reform_the_cabinet_ACTION_MAP: ""
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_SETUP: "Revisión fiscal."
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_TITLE: "Están revisando el código fiscal"
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_LOG: "Iniciaron una reforma fiscal."
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_cmd_revise_the_tax_code_ACTION_MAP: ""
OTHER_PERFORM_cmd_restore_stability_ACTION_SETUP: "Restauración de la estabilidad."
OTHER_PERFORM_cmd_restore_stability_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_cmd_restore_stability_ACTION_TITLE: "Están restaurando la estabilidad interna"
OTHER_PERFORM_cmd_restore_stability_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_cmd_restore_stability_ACTION_LOG: "Restauraron la estabilidad interna."
OTHER_PERFORM_cmd_restore_stability_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_cmd_restore_stability_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_cmd_restore_stability_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_cmd_restore_stability_ACTION_MAP: ""
OTHER_PERFORM_cmd_strengthen_crown_ACTION_SETUP: "Consolidación del trono."
OTHER_PERFORM_cmd_strengthen_crown_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_cmd_strengthen_crown_ACTION_TITLE: "Están consolidando el trono"
OTHER_PERFORM_cmd_strengthen_crown_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_cmd_strengthen_crown_ACTION_LOG: "Reforzaron el trono."
OTHER_PERFORM_cmd_strengthen_crown_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_cmd_strengthen_crown_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_cmd_strengthen_crown_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_cmd_strengthen_crown_ACTION_MAP: ""
#Court and Country
PERFORM_legitimize_parliament_abolition_ACTION_SETUP: "Abolición legítima del [parliament|e]."
PERFORM_legitimize_parliament_abolition_ACTION_HEADER: "$MESSENGER$"
PERFORM_legitimize_parliament_abolition_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está legitimando los intentos de abolición de la influyente cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]"
PERFORM_legitimize_parliament_abolition_ACTION_EFFECTS: "$EFFECT$"
PERFORM_legitimize_parliament_abolition_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] legitimó la abolición de la cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]."
PERFORM_legitimize_parliament_abolition_ACTION_BTN1: "ACEPTAR"
PERFORM_legitimize_parliament_abolition_ACTION_BTN2: "ACEPTAR"
PERFORM_legitimize_parliament_abolition_ACTION_BTN3: "$common_string_go_to$"
PERFORM_legitimize_parliament_abolition_ACTION_MAP: ""
PERFORM_reinstate_the_legislative_assembly_ACTION_SETUP: "Cuando un [country|el] restaura el [parliament|e]."
PERFORM_reinstate_the_legislative_assembly_ACTION_HEADER: "$MESSENGER$"
PERFORM_reinstate_the_legislative_assembly_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está restaurando la cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]"
PERFORM_reinstate_the_legislative_assembly_ACTION_EFFECTS: "$EFFECT$"
PERFORM_reinstate_the_legislative_assembly_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] reinstauró la cámara [SCOPE.sCountry('actor').GetGovernment.GetParliament.GetName]"
PERFORM_reinstate_the_legislative_assembly_ACTION_BTN1: "ACEPTAR"
PERFORM_reinstate_the_legislative_assembly_ACTION_BTN2: "ACEPTAR"
PERFORM_reinstate_the_legislative_assembly_ACTION_BTN3: "$common_string_go_to$"
PERFORM_reinstate_the_legislative_assembly_ACTION_MAP: ""
PERFORM_rein_in_nobles_ACTION_SETUP: "Freno a la aristocracia."
PERFORM_rein_in_nobles_ACTION_HEADER: "$MESSENGER$"
PERFORM_rein_in_nobles_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a su aristocracia"
PERFORM_rein_in_nobles_ACTION_EFFECTS: "$EFFECT$"
PERFORM_rein_in_nobles_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a su aristocracia."
PERFORM_rein_in_nobles_ACTION_BTN1: "ACEPTAR"
PERFORM_rein_in_nobles_ACTION_BTN2: "ACEPTAR"
PERFORM_rein_in_nobles_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rein_in_nobles_ACTION_MAP: ""
PERFORM_rein_in_burghers_ACTION_SETUP: "Freno a los comerciantes."
PERFORM_rein_in_burghers_ACTION_HEADER: "$MESSENGER$"
PERFORM_rein_in_burghers_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a sus comerciantes"
PERFORM_rein_in_burghers_ACTION_EFFECTS: "$EFFECT$"
PERFORM_rein_in_burghers_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a sus comerciantes."
PERFORM_rein_in_burghers_ACTION_BTN1: "ACEPTAR"
PERFORM_rein_in_burghers_ACTION_BTN2: "ACEPTAR"
PERFORM_rein_in_burghers_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rein_in_burghers_ACTION_MAP: ""
PERFORM_rein_in_clergy_ACTION_SETUP: "Freno a los clérigos."
PERFORM_rein_in_clergy_ACTION_HEADER: "$MESSENGER$"
PERFORM_rein_in_clergy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a sus clérigos"
PERFORM_rein_in_clergy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_rein_in_clergy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a sus clérigos."
PERFORM_rein_in_clergy_ACTION_BTN1: "ACEPTAR"
PERFORM_rein_in_clergy_ACTION_BTN2: "ACEPTAR"
PERFORM_rein_in_clergy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rein_in_clergy_ACTION_MAP: ""
PERFORM_rein_in_peasants_ACTION_SETUP: "Freno a los siervos."
PERFORM_rein_in_peasants_ACTION_HEADER: "$MESSENGER$"
PERFORM_rein_in_peasants_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] está refrenando a sus siervos"
PERFORM_rein_in_peasants_ACTION_EFFECTS: "$EFFECT$"
PERFORM_rein_in_peasants_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] metió en vereda a sus siervos."
PERFORM_rein_in_peasants_ACTION_BTN1: "ACEPTAR"
PERFORM_rein_in_peasants_ACTION_BTN2: "ACEPTAR"
PERFORM_rein_in_peasants_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rein_in_peasants_ACTION_MAP: ""
#Treaty of Tordesillas
PERFORM_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden incumplir $treaty_of_tordesillas$"
PERFORM_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$"
PERFORM_violate_treaty_of_tordesillas_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] comienza a incumplir $treaty_of_tordesillas$"
PERFORM_violate_treaty_of_tordesillas_ACTION_EFFECTS: "$EFFECT$"
PERFORM_violate_treaty_of_tordesillas_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] comienza a incumplir $treaty_of_tordesillas$"
PERFORM_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR"
PERFORM_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR"
PERFORM_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$"
PERFORM_violate_treaty_of_tordesillas_ACTION_MAP: ""
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden ignorar $treaty_of_tordesillas$"
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_TITLE: "Incumplir $treaty_of_tordesillas$"
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_EFFECTS: "$treaty_of_tordesillas$ no es más que un trozo de papel sin valor para las personas que arriesgan sus vidas en un intento de labrarse un futuro mejor en una nueva tierra ingrata y peligrosa.\n\nObviaremos dichas resoluciones y permitiremos que nuestra gente tome lo que es suyo por derecho."
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_LOG: "Nuestros líderes deciden empezar a ignorar $treaty_of_tordesillas$."
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_violate_treaty_of_tordesillas_ACTION_MAP: ""
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando los líderes de otro país deciden empezar a incumplir $treaty_of_tordesillas$."
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_TITLE: "Incumplir $treaty_of_tordesillas$"
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido empezar a incumplir $treaty_of_tordesillas$."
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_FLAVOR: "Esperamos que sus súbditos se percaten de los tiranos mentirosos que son."
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName|U] empieza a ignorar $treaty_of_tordesillas$."
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_violate_treaty_of_tordesillas_ACTION_MAP: ""
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de incumplir $treaty_of_tordesillas$."
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] deja de incumplir $treaty_of_tordesillas$"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_EFFECTS: "$EFFECT$"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] deja de incumplir $treaty_of_tordesillas$"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$"
PERFORM_stop_violate_treaty_of_tordesillas_ACTION_MAP: ""
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de incumplir $treaty_of_tordesillas$."
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_TITLE: "Se deja de incumplir $treaty_of_tordesillas$"
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_EFFECTS: "Por el bien de las relaciones diplomáticas de nuestro país, volveremos a la normalidad y dejaremos de desafiar las reglas establecidas por el $treaty_of_tordesillas$."
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_LOG: "Nuestros líderes dejan de ignorar $treaty_of_tordesillas$."
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_violate_treaty_of_tordesillas_ACTION_MAP: ""
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de incumplir $treaty_of_tordesillas$."
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_TITLE: "Se deja de incumplir $treaty_of_tordesillas$"
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de desafiar las reglas establecidas por el $treaty_of_tordesillas$."
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de ignorar el $treaty_of_tordesillas$."
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_violate_treaty_of_tordesillas_ACTION_MAP: ""
PERFORM_tordesillas_demand_transfer_colony_ACTION_SETUP: "Cuando nuestros líderes deciden exigir la transferencia de una provincia reclamada."
PERFORM_tordesillas_demand_transfer_colony_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_demand_transfer_colony_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] exige la transferencia de una provincia reclamada"
PERFORM_tordesillas_demand_transfer_colony_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_demand_transfer_colony_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] exige la transferencia de una provincia reclamada"
PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_demand_transfer_colony_ACTION_MAP: ""
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_SETUP: "Cuando nuestros líderes deciden exigir la transferencia de una provincia reclamada."
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_TITLE: "Se exige la transferencia de una provincia reclamada"
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_EFFECTS: "$tordesillas_demand_transfer_colony_desc$"
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_LOG: "Nuestros líderes exigen la transferencia de una provincia reclamada."
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_demand_transfer_colony_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_SETUP: "Cuando los líderes de otro país deciden exigir la transferencia de una provincia reclamada."
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_TITLE: "Se exige la transferencia de una provincia reclamada"
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido exigir la transferencia de una provincia que reclaman como suya."
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] exigen la transferencia de una provincia reclamada."
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_demand_transfer_colony_ACTION_MAP: ""
PERFORM_tordesillas_swap_claim_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar una reclamación."
PERFORM_tordesillas_swap_claim_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_swap_claim_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] exige el intercambio de una reclamación"
PERFORM_tordesillas_swap_claim_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_swap_claim_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] exige el intercambio de una reclamación"
PERFORM_tordesillas_swap_claim_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_swap_claim_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_swap_claim_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_swap_claim_ACTION_MAP: ""
WE_PERFORM_tordesillas_swap_claim_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar una reclamación."
WE_PERFORM_tordesillas_swap_claim_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_swap_claim_ACTION_TITLE: "Intercambio de reclamaciones"
WE_PERFORM_tordesillas_swap_claim_ACTION_EFFECTS: "Podríamos persuadir a una de esas potencias para que intercambie una de nuestras reclamaciones sobre una [area|el] por sus reivindicaciones sobre otra colindante."
WE_PERFORM_tordesillas_swap_claim_ACTION_LOG: "Nuestros líderes intercambian una reclamación."
WE_PERFORM_tordesillas_swap_claim_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_swap_claim_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_swap_claim_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_swap_claim_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_SETUP: "Cuando los líderes de otro país deciden intercambiar una reclamación."
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_TITLE: "Intercambio de reclamaciones"
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido intercambiar una reclamación."
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetAdjective|l] intercambian una reclamación."
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_swap_claim_ACTION_MAP: ""
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_SETUP: "Cuando nuestros líderes deciden ratificar la relevancia del $treaty_of_tordesillas$."
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] defiende la relevancia del $treaty_of_tordesillas$"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] defiende la relevancia del $treaty_of_tordesillas$"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_upheld_treaty_relevance_ACTION_MAP: ""
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_SETUP: "Cuando nuestros líderes deciden defender la relevancia del $treaty_of_tordesillas$."
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_TITLE: "Ratificación de la relevancia del $treaty_of_tordesillas$"
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_EFFECTS: "Hemos decidido defender la relevancia del $treaty_of_tordesillas$."
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_LOG: "Nuestros líderes deciden defender la relevancia del $treaty_of_tordesillas$."
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_upheld_treaty_relevance_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_SETUP: "Cuando los líderes de otro país deciden defender la relevancia del $treaty_of_tordesillas$."
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] defiende la relevancia del $treaty_of_tordesillas$"
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] defiende la importancia del $treaty_of_tordesillas$ y su rectitud celestial."
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden defender la relevancia del $treaty_of_tordesillas$."
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_upheld_treaty_relevance_ACTION_MAP: ""
PERFORM_tordesillas_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones."
PERFORM_tordesillas_claim_area_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
PERFORM_tordesillas_claim_area_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_claim_area_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
PERFORM_tordesillas_claim_area_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_claim_area_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_claim_area_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_claim_area_ACTION_MAP: ""
WE_PERFORM_tordesillas_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones."
WE_PERFORM_tordesillas_claim_area_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_claim_area_ACTION_TITLE: "Ampliamos nuestras reclamaciones"
WE_PERFORM_tordesillas_claim_area_ACTION_EFFECTS: "Hemos decidido ampliar nuestras reclamaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
WE_PERFORM_tordesillas_claim_area_ACTION_LOG: "Nuestros líderes deciden ampliar nuestras reclamaciones."
WE_PERFORM_tordesillas_claim_area_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_claim_area_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_claim_area_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_claim_area_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_claim_area_ACTION_SETUP: "Cuando los líderes de otro país deciden ampliar sus reclamaciones."
OTHER_PERFORMS_tordesillas_claim_area_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
OTHER_PERFORMS_tordesillas_claim_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha ampliado con codicia sus reivindicaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
OTHER_PERFORMS_tordesillas_claim_area_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden ampliar sus reclamaciones."
OTHER_PERFORMS_tordesillas_claim_area_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_claim_area_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_claim_area_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_claim_area_ACTION_MAP: ""
PERFORM_tordesillas_swap_sides_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar bandos."
PERFORM_tordesillas_swap_sides_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_swap_sides_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intercambia bandos"
PERFORM_tordesillas_swap_sides_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_swap_sides_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] intercambia bandos"
PERFORM_tordesillas_swap_sides_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_swap_sides_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_swap_sides_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_swap_sides_ACTION_MAP: ""
WE_PERFORM_tordesillas_swap_sides_ACTION_SETUP: "Cuando nuestros líderes deciden intercambiar bandos."
WE_PERFORM_tordesillas_swap_sides_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_swap_sides_ACTION_TITLE: "Intercambiamos bandos"
WE_PERFORM_tordesillas_swap_sides_ACTION_EFFECTS: "Hemos decidido intercambiar el bando recibido cuando se ratifique el $treaty_of_tordesillas$."
WE_PERFORM_tordesillas_swap_sides_ACTION_LOG: "Nuestros líderes deciden intercambiar bandos."
WE_PERFORM_tordesillas_swap_sides_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_swap_sides_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_swap_sides_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_swap_sides_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_SETUP: "Cuando los líderes de otro país deciden intercambiar bandos."
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intercambia bandos"
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido intercambiar el bando recibido cuando se ratifique el $treaty_of_tordesillas$."
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden intercambiar bandos."
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_swap_sides_ACTION_MAP: ""
PERFORM_tordesillas_move_the_line_ACTION_SETUP: "Cuando nuestros líderes deciden desplazar la línea."
PERFORM_tordesillas_move_the_line_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_move_the_line_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] desplaza la línea"
PERFORM_tordesillas_move_the_line_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_move_the_line_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] desplaza la línea"
PERFORM_tordesillas_move_the_line_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_move_the_line_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_move_the_line_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_move_the_line_ACTION_MAP: ""
WE_PERFORM_tordesillas_move_the_line_ACTION_SETUP: "Cuando nuestros líderes deciden desplazar la línea."
WE_PERFORM_tordesillas_move_the_line_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_move_the_line_ACTION_TITLE: "Desplazamiento de la línea"
WE_PERFORM_tordesillas_move_the_line_ACTION_EFFECTS: "Hemos decidido desplazar la línea para ampliar nuestras reivindicaciones coloniales."
WE_PERFORM_tordesillas_move_the_line_ACTION_LOG: "Nuestros líderes deciden desplazar la línea."
WE_PERFORM_tordesillas_move_the_line_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_move_the_line_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_move_the_line_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_move_the_line_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_SETUP: "Cuando los líderes de otro país deciden desplazar la línea."
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] desplaza la línea"
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha desplazado la línea para ampliar con codicia sus reivindicaciones coloniales."
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden desplazar la línea."
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_move_the_line_ACTION_MAP: ""
PERFORM_tordesillas_revoke_claim_ACTION_SETUP: "Cuando nuestros líderes deciden revocar una reclamación."
PERFORM_tordesillas_revoke_claim_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_revoke_claim_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] revoca una reclamación"
PERFORM_tordesillas_revoke_claim_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_revoke_claim_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] revoca una reclamación"
PERFORM_tordesillas_revoke_claim_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_revoke_claim_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_revoke_claim_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_revoke_claim_ACTION_MAP: ""
WE_PERFORM_tordesillas_revoke_claim_ACTION_SETUP: "Cuando nuestros líderes deciden revocar una reclamación."
WE_PERFORM_tordesillas_revoke_claim_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_revoke_claim_ACTION_TITLE: "Revocamos una reclamación"
WE_PERFORM_tordesillas_revoke_claim_ACTION_EFFECTS: "Hemos decidido revocar la reclamación sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
WE_PERFORM_tordesillas_revoke_claim_ACTION_LOG: "Nuestros líderes deciden revocar una reclamación."
WE_PERFORM_tordesillas_revoke_claim_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_revoke_claim_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_revoke_claim_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_revoke_claim_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_SETUP: "Cuando los líderes de otro país deciden revocar una reclamación."
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] revoca una reclamación"
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha revocado la reclamación sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden revocar una reclamación."
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_revoke_claim_ACTION_MAP: ""
PERFORM_tordesillas_free_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones."
PERFORM_tordesillas_free_claim_area_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_free_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
PERFORM_tordesillas_free_claim_area_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_free_claim_area_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
PERFORM_tordesillas_free_claim_area_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_free_claim_area_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_free_claim_area_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_free_claim_area_ACTION_MAP: ""
WE_PERFORM_tordesillas_free_claim_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones."
WE_PERFORM_tordesillas_free_claim_area_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_free_claim_area_ACTION_TITLE: "Ampliamos nuestras reclamaciones"
WE_PERFORM_tordesillas_free_claim_area_ACTION_EFFECTS: "Hemos decidido ampliar nuestras reclamaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
WE_PERFORM_tordesillas_free_claim_area_ACTION_LOG: "Nuestros líderes deciden ampliar nuestras reclamaciones."
WE_PERFORM_tordesillas_free_claim_area_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_free_claim_area_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_free_claim_area_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_free_claim_area_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_SETUP: "Cuando los líderes de otro país deciden ampliar sus reclamaciones."
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha ampliado con codicia sus reivindicaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden ampliar sus reclamaciones."
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_free_claim_area_ACTION_MAP: ""
PERFORM_tordesillas_claim_conflicting_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones."
PERFORM_tordesillas_claim_conflicting_area_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_claim_conflicting_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
PERFORM_tordesillas_claim_conflicting_area_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_claim_conflicting_area_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_claim_conflicting_area_ACTION_MAP: ""
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_SETUP: "Cuando nuestros líderes deciden ampliar nuestras reclamaciones."
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_TITLE: "Ampliamos nuestras reclamaciones"
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_EFFECTS: "Hemos decidido ampliar nuestras reclamaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_LOG: "Nuestros líderes deciden ampliar nuestras reclamaciones."
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_claim_conflicting_area_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_SETUP: "Cuando los líderes de otro país deciden ampliar sus reclamaciones."
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] amplía sus reclamaciones"
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha ampliado con codicia sus reivindicaciones coloniales sobre la [area|el] de [SCOPE.sArea('target_area').GetName]."
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] deciden ampliar sus reclamaciones."
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_claim_conflicting_area_ACTION_MAP: ""
PERFORM_tordesillas_push_to_settle_treaty_ACTION_SETUP: "Cuando nuestros líderes deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$."
PERFORM_tordesillas_push_to_settle_treaty_ACTION_HEADER: "$MESSENGER$"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] presiona para ratificar el $treaty_of_tordesillas$"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] presiona para ratificar el $treaty_of_tordesillas$"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN1: "ACEPTAR"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN2: "ACEPTAR"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tordesillas_push_to_settle_treaty_ACTION_MAP: ""
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_SETUP: "Cuando nuestros líderes deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$."
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_TITLE: "Presión para ratificar el $treaty_of_tordesillas$"
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_EFFECTS: "Aprovechamos nuestra influencia sobre [GetCountry('PAP').GetLongName|l] para acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$ en su forma actual."
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_LOG: "Nuestros líderes deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$."
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_tordesillas_push_to_settle_treaty_ACTION_MAP: ""
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_SETUP: "Cuando los líderes de otro país deciden acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$."
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_TITLE: "Presión para ratificar el $treaty_of_tordesillas$"
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido acelerar la ratificación y entrada en vigor del $treaty_of_tordesillas$."
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_FLAVOR: "Esperamos que sus súbditos se percaten de los tiranos mentirosos que son."
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] presiona para ratificar el $treaty_of_tordesillas$."
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_tordesillas_push_to_settle_treaty_ACTION_MAP: ""
PERFORM_garrison_sortie_ACTION_SETUP: "Cuando realizamos una salida de la [garrison|el]."
PERFORM_garrison_sortie_ACTION_HEADER: "$MESSENGER$"
PERFORM_garrison_sortie_ACTION_TITLE: "Salida de la guarnición"
PERFORM_garrison_sortie_ACTION_EFFECTS: "¡Hemos movilizado a nuestra guarnición, orgullosa defensora de la fortaleza, para que salga a luchar contra los malditos sitiadores!"
PERFORM_garrison_sortie_ACTION_LOG: "Salida de guarnición realizada"
PERFORM_garrison_sortie_ACTION_MAP: ""
WE_PERFORM_steppe_horde_to_monarchy_ACTION_SETUP: "Cuando nos convertimos en [ShowGovernmentTypeName('monarchy')|l] por reforma."
WE_PERFORM_steppe_horde_to_monarchy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_steppe_horde_to_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma"
WE_PERFORM_steppe_horde_to_monarchy_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_steppe_horde_to_monarchy_ACTION_LOG: "Nos hemos reformado en una [ShowGovernmentTypeName('monarchy')|l]."
WE_PERFORM_steppe_horde_to_monarchy_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_steppe_horde_to_monarchy_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_steppe_horde_to_monarchy_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_steppe_horde_to_monarchy_ACTION_MAP: ""
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_SETUP: "Cuando otro [country|el] se convierte en [ShowGovernmentTypeName('monarchy')|l] por reforma."
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_TITLE: "Conversión en [ShowGovernmentTypeName('monarchy')|l] por reforma"
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se ha convertido en [ShowGovernmentTypeName('monarchy')|l] por reforma."
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_steppe_horde_to_monarchy_ACTION_MAP: ""
BANKRUPT_OTHER_MAP: ""
BANKRUPT_MAP: ""
DECLWAROTHER_MAP: ""
WE_RIVAL_SET_MAP: ""
RIVAL_SET_ON_US_MAP: ""
RIVAL_SET_MAP: ""
WECONVERT_MAP: ""
OTHERCONVERT_MAP: ""
WE_SETTLE_MAP: ""
OTHER_SETTLE_MAP: ""
WE_PERFORM_add_accepted_culture_ACTION_MAP: ""
OTHER_PERFORMS_add_accepted_culture_ACTION_MAP: ""
WE_PERFORM_remove_accepted_culture_ACTION_MAP: ""
OTHER_PERFORMS_remove_accepted_culture_ACTION_MAP: ""
WE_PERFORM_add_tolerated_culture_ACTION_MAP: ""
OTHER_PERFORMS_add_tolerated_culture_ACTION_MAP: ""
WE_PERFORM_remove_tolerated_culture_ACTION_MAP: ""
OTHER_PERFORMS_remove_tolerated_culture_ACTION_MAP: ""
WE_PERFORM_change_primary_culture_ACTION_MAP: ""
OTHER_PERFORMS_change_primary_culture_ACTION_MAP: ""
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_MAP: ""
LANDBATTLE_WON_HEADER: "$MESSENGER$"
LANDBATTLE_LOST_HEADER: "$MESSENGER$"
NAVALBATTLE_WON_HEADER: "$MESSENGER$"
NAVALBATTLE_LOST_HEADER: "$MESSENGER$"
PERFORM_INTERNATIONALORGANIZATION_ACTION_SETUP: "Para el mensaje genérico de una [international_organization|el]."
PERFORM_INTERNATIONALORGANIZATION_ACTION_HEADER: "$MESSENGER$"
PERFORM_INTERNATIONALORGANIZATION_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha realizado una acción en una [international_organization|el]."
PERFORM_INTERNATIONALORGANIZATION_ACTION_EFFECTS: "$EFFECT$"
PERFORM_INTERNATIONALORGANIZATION_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una acción en una [international_organization|el]."
PERFORM_INTERNATIONALORGANIZATION_ACTION_MAP: ""
ACTION_demand_silver_tribute_PERFORMED_ON_US_SETUP: "Cuando se le exige [ShowGoodsNameWithNoTooltip('silver')|l] a un país."
ACTION_demand_silver_tribute_PERFORMED_ON_US_HEADER: "[SCOPE.sCountry('actor').GetName] nos ha exigido [ShowGoodsNameWithNoTooltip('silver')|l]."
ACTION_demand_silver_tribute_PERFORMED_ON_US_TITLE: "¡Tributo de [ShowGoodsNameWithNoTooltip('silver')|l]!"
ACTION_demand_silver_tribute_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_demand_silver_tribute_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] exigió [ShowGoodsNameWithNoTooltip('silver')|l] a [SCOPE.sCountry('recipient').GetName]."
ACTION_demand_silver_tribute_PERFORMED_ON_US_MAP: ""
ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_HEADER: "Hemos ascendido al rango de [ShowSpecialStatusName('celestial_governor')|l]."
ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_TITLE: "¡Nuevo rango alcanzado!"
ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ascendió a [SCOPE.sCountry('recipient').GetName] al rango de [ShowSpecialStatusName('celestial_governor')|l]."
ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_MAP: ""
ACTION_promote_member_to_celestial_governor_PERFORMED_ON_US_SETUP: "Cuando nos ascienden al rango de [ShowSpecialStatusName('celestial_governor')|l]."
ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_HEADER: "Cuando nos degradan desde el rango de [ShowSpecialStatusName('celestial_governor')|l]"
ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_TITLE: "¡Un día vergonzoso!"
ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] degradó a [SCOPE.sCountry('recipient').GetName] desde el rango de [ShowSpecialStatusName('celestial_governor')|l]."
ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_MAP: ""
ACTION_demote_celestial_governor_to_vassal_PERFORMED_ON_US_SETUP: "Cuando un [ShowSpecialStatusName('celestial_governor')|l] es degradado."
PERFORM_fall_of_delhi_join_opposers_ACTION_HEADER: "[SCOPE.sCountry('actor').GetName] se opone al poder de [GetCountry('DLH').GetName] en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]."
PERFORM_fall_of_delhi_join_opposers_ACTION_TITLE: "¡Buscan una parte de las tierras [GetCountry('DLH').GetAdjectiveWithNoTooltip|l]!"
PERFORM_fall_of_delhi_join_opposers_ACTION_EFFECTS: "$EFFECT$"
PERFORM_fall_of_delhi_join_opposers_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] trabaja activamente contra [GetCountry('DLH').GetAdjectiveWithNoTooltip] uniéndose a sus enemigos en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]."
PERFORM_fall_of_delhi_join_opposers_ACTION_MAP: ""
PERFORM_fall_of_delhi_join_delhi_ACTION_HEADER: "[SCOPE.sCountry('actor').GetName] apoya a [GetCountry('DLH').GetName] en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]."
PERFORM_fall_of_delhi_join_delhi_ACTION_TITLE: "¡Tratan de salvaguardar el statu quo!"
PERFORM_fall_of_delhi_join_delhi_ACTION_EFFECTS: "$EFFECT$"
PERFORM_fall_of_delhi_join_delhi_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se unió al bando de [GetCountry('DLH').GetName] en la [situation|el] de [GetSituationByKey('fall_of_delhi').GetName]."
PERFORM_fall_of_delhi_join_delhi_ACTION_MAP: ""
WE_MERGE_CULTURE_GROUP_TITLE: "Grupo cultural unificado"
WE_MERGE_CULTURE_GROUP_SETUP: "Cuando [merged_culture_group_merge|el] un [culture_group|el]"
WE_MERGE_CULTURE_GROUP_HEADER: "$MESSENGER$"
WE_MERGE_CULTURE_GROUP_EFFECTS: "Hemos [merged_culture_group_merged|el] el [culture_group|el] $GROUP$ para formar la [culture|el] de los $CULTURE$."
WE_MERGE_CULTURE_GROUP_LOG: "Hemos [merged_culture_group_merged|el] la [culture|el] de los $CULTURE$."
WE_MERGE_CULTURE_GROUP_BTN1: "ACEPTAR"
WE_MERGE_CULTURE_GROUP_BTN2: "ACEPTAR"
WE_MERGE_CULTURE_GROUP_BTN3: "$common_string_go_to$"
WE_MERGE_CULTURE_GROUP_MAP: "Grupo de los $CULTURE_NO_TOOLTIP$ unificado"
THEY_MERGE_CULTURE_GROUP_TITLE: "Grupo cultural unificado"
THEY_MERGE_CULTURE_GROUP_SETUP: "Cuando otro país [merged_culture_group_merges|el] un [culture_group|el]"
THEY_MERGE_CULTURE_GROUP_HEADER: "$MESSENGER$"
THEY_MERGE_CULTURE_GROUP_EFFECTS: "$ACTOR$ ha [merged_culture_group_merged|el] el [culture_group|el] $GROUP$ para formar la [culture|el] de los $CULTURE$."
THEY_MERGE_CULTURE_GROUP_LOG: "$ACTOR$ ha [merged_culture_group_merged|el] la [culture|el] de los $CULTURE$."
THEY_MERGE_CULTURE_GROUP_BTN1: "ACEPTAR"
THEY_MERGE_CULTURE_GROUP_BTN2: "ACEPTAR"
THEY_MERGE_CULTURE_GROUP_BTN3: "$common_string_go_to$"
THEY_MERGE_CULTURE_GROUP_MAP: "Grupo $CULTURE_NO_TOOLTIP$ unificado"
WE_FORM_NEW_CULTURE_TITLE: "Nueva cultura formada"
WE_FORM_NEW_CULTURE_SETUP: "Cuando formamos una nueva [culture|el]"
WE_FORM_NEW_CULTURE_HEADER: "$MESSENGER$"
WE_FORM_NEW_CULTURE_EFFECTS: "Hemos formado la [culture|el] de los $CULTURE$."
WE_FORM_NEW_CULTURE_LOG: "Formamos la [culture|el] de los $CULTURE$."
WE_FORM_NEW_CULTURE_BTN1: "ACEPTAR"
WE_FORM_NEW_CULTURE_BTN2: "ACEPTAR"
WE_FORM_NEW_CULTURE_BTN3: "$common_string_go_to$"
WE_FORM_NEW_CULTURE_MAP: "Cultura de los $CULTURE_NO_TOOLTIP$ formada"
THEY_FORM_NEW_CULTURE_TITLE: "Nueva cultura formada"
THEY_FORM_NEW_CULTURE_SETUP: "Cuando otro país forma una nueva [culture|el]"
THEY_FORM_NEW_CULTURE_HEADER: "$MESSENGER$"
THEY_FORM_NEW_CULTURE_EFFECTS: "$ACTOR$ ha formado la [culture|el] de los $CULTURE$."
THEY_FORM_NEW_CULTURE_LOG: "$ACTOR$ ha formado la [culture|el] de los $CULTURE$."
THEY_FORM_NEW_CULTURE_BTN1: "ACEPTAR"
THEY_FORM_NEW_CULTURE_BTN2: "ACEPTAR"
THEY_FORM_NEW_CULTURE_BTN3: "$common_string_go_to$"
THEY_FORM_NEW_CULTURE_MAP: "Cultura $CULTURE_NO_TOOLTIP$ formada"
reach_compromise_with_huguenots_HEADER: "Intenta alcanzar un acuerdo con los hugonotes."
reach_compromise_with_huguenots_TITLE: "$PERFORM_reach_compromise_with_huguenots_ACTION_TITLE$"
reach_compromise_with_huguenots_EFFECTS: ""
reach_compromise_with_huguenots_LOG: "Hemos realizado esto: $ACTION$"
reach_compromise_with_huguenots_MAP: ""
PERFORM_create_uc_bey_ACTION_SETUP: "Cuando la frontera de un [country|el] alberga un [ShowSubjectTypeName('uc_bey')]."
PERFORM_create_uc_bey_ACTION_HEADER: "$MESSENGER$"
PERFORM_create_uc_bey_ACTION_TITLE: "La gente de [target_province.GetName] es ahora súbdita directa de [actor.GetName]"
PERFORM_create_uc_bey_ACTION_EFFECTS: ""
PERFORM_create_uc_bey_ACTION_LOG: "Se creó un [ShowSubjectTypeName('uc_bey')] en [target_province.GetName]."
PERFORM_create_uc_bey_ACTION_BTN1: "ACEPTAR"
PERFORM_create_uc_bey_ACTION_BTN2: "ACEPTAR"
PERFORM_create_uc_bey_ACTION_BTN3: "$common_string_go_to$"
PERFORM_create_uc_bey_ACTION_MAP: ""
PERFORM_schism_show_unity_of_faith_ACTION_SETUP: "Muestra la unidad de la fe."
PERFORM_schism_show_unity_of_faith_ACTION_HEADER: "$MESSENGER$"
PERFORM_schism_show_unity_of_faith_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha mostrado la unidad de su fe!"
PERFORM_schism_show_unity_of_faith_ACTION_EFFECTS: "Muestra la unidad de la fe."
PERFORM_schism_show_unity_of_faith_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_schism_show_unity_of_faith_ACTION_BTN1: "ACEPTAR"
PERFORM_schism_show_unity_of_faith_ACTION_BTN2: "ACEPTAR"
PERFORM_schism_show_unity_of_faith_ACTION_BTN3: "$common_string_go_to$"
PERFORM_schism_show_unity_of_faith_ACTION_MAP: ""
PERFORM_schism_demand_support_from_one_pope_ACTION_SETUP: "Cuando un [country|el] exige el apoyo de otro [country|el]."
PERFORM_schism_demand_support_from_one_pope_ACTION_HEADER: "$MESSENGER$"
PERFORM_schism_demand_support_from_one_pope_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] exige apoyo a [SCOPE.sCountry('target').GetName]!"
PERFORM_schism_demand_support_from_one_pope_ACTION_EFFECTS: "Exige apoyo a [SCOPE.sCountry('target').GetName]."
PERFORM_schism_demand_support_from_one_pope_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_schism_demand_support_from_one_pope_ACTION_BTN1: "ACEPTAR"
PERFORM_schism_demand_support_from_one_pope_ACTION_BTN2: "ACEPTAR"
PERFORM_schism_demand_support_from_one_pope_ACTION_BTN3: "$common_string_go_to$"
PERFORM_schism_demand_support_from_one_pope_ACTION_MAP: ""
PERFORM_expand_provincial_food_production_ACTION_SETUP: "Cuando un país expande la producción de alimentos en una provincia durante la [ShowSituationName('little_ice_age')]."
PERFORM_expand_provincial_food_production_ACTION_HEADER: "$MESSENGER$"
PERFORM_expand_provincial_food_production_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha expandido la producción de alimentos en [target_province.GetName]!"
PERFORM_expand_provincial_food_production_ACTION_EFFECTS: ""
PERFORM_expand_provincial_food_production_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_expand_provincial_food_production_ACTION_BTN1: "ACEPTAR"
PERFORM_expand_provincial_food_production_ACTION_BTN2: "ACEPTAR"
PERFORM_expand_provincial_food_production_ACTION_BTN3: "$common_string_go_to$"
PERFORM_expand_provincial_food_production_ACTION_MAP: ""
PERFORM_enforce_rationing_policies_ACTION_SETUP: "Cuando un país impone el racionamiento de comida en un mercado durante la [ShowSituationName('little_ice_age')]."
PERFORM_enforce_rationing_policies_ACTION_HEADER: "$MESSENGER$"
PERFORM_enforce_rationing_policies_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] impone políticas de racionamiento de comida en todo el mercado de [target_market.GetName]"
PERFORM_enforce_rationing_policies_ACTION_EFFECTS: ""
PERFORM_enforce_rationing_policies_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_enforce_rationing_policies_ACTION_BTN1: "ACEPTAR"
PERFORM_enforce_rationing_policies_ACTION_BTN2: "ACEPTAR"
PERFORM_enforce_rationing_policies_ACTION_BTN3: "$common_string_go_to$"
PERFORM_enforce_rationing_policies_ACTION_MAP: ""
PERFORM_send_food_aid_ACTION_SETUP: "Cuando un país envía ayuda alimentaria entre sus provincias."
PERFORM_send_food_aid_ACTION_HEADER: "$MESSENGER$"
PERFORM_send_food_aid_ACTION_TITLE: "¡La preciada comida se abre paso desde [target_province_giver.GetName] hasta [target_province_taker.GetName] para evitar nuevas hambrunas!"
PERFORM_send_food_aid_ACTION_EFFECTS: ""
PERFORM_send_food_aid_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_send_food_aid_ACTION_BTN1: "ACEPTAR"
PERFORM_send_food_aid_ACTION_BTN2: "ACEPTAR"
PERFORM_send_food_aid_ACTION_BTN3: "$common_string_go_to$"
PERFORM_send_food_aid_ACTION_MAP: ""
PERFORM_break_the_yoke_ACTION_SETUP: "Rotura del [GetInternationalOrganization('tatar_yoke').GetName|l]."
PERFORM_break_the_yoke_ACTION_HEADER: "$MESSENGER$"
PERFORM_break_the_yoke_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] intenta romper el [GetInternationalOrganization('tatar_yoke').GetName|l]!"
PERFORM_break_the_yoke_ACTION_EFFECTS: "¡Rotura del [GetInternationalOrganization('tatar_yoke').GetName|l]!"
PERFORM_break_the_yoke_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_break_the_yoke_ACTION_BTN1: "ACEPTAR"
PERFORM_break_the_yoke_ACTION_BTN2: "ACEPTAR"
PERFORM_break_the_yoke_ACTION_BTN3: "$common_string_go_to$"
PERFORM_break_the_yoke_ACTION_MAP: ""
PERFORM_ask_to_become_tax_collector_ACTION_SETUP: "Solicita el puesto de [ShowSpecialStatusName('tatar_tax_collector')|l]."
PERFORM_ask_to_become_tax_collector_ACTION_HEADER: "$MESSENGER$"
PERFORM_ask_to_become_tax_collector_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] solicita el puesto de [ShowSpecialStatusName('tatar_tax_collector')|l]!"
PERFORM_ask_to_become_tax_collector_ACTION_EFFECTS: "¡Solicita el puesto de [ShowSpecialStatusName('tatar_tax_collector')|l]!"
PERFORM_ask_to_become_tax_collector_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_ask_to_become_tax_collector_ACTION_BTN1: "ACEPTAR"
PERFORM_ask_to_become_tax_collector_ACTION_BTN2: "ACEPTAR"
PERFORM_ask_to_become_tax_collector_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ask_to_become_tax_collector_ACTION_MAP: ""
WE_PERFORM_change_autocephalous_patriarchate_ACTION_SETUP: "Cuando cambiamos nuestra afiliación a otro $autocephalous_patriarchate$."
WE_PERFORM_change_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_TITLE: "¡$autocephalous_patriarchate$ cambiado!"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_EFFECTS: "$WE_PERFORM_join_autocephalous_patriarchate_ACTION_EFFECTS$"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_DESC: "$WE_PERFORM_join_autocephalous_patriarchate_ACTION_DESC$"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_LOG: "$WE_PERFORM_join_autocephalous_patriarchate_ACTION_LOG$"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_autocephalous_patriarchate_ACTION_MAP: ""
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_SETUP: "Cuando otro [country|el] cambia su afiliación a otro $autocephalous_patriarchate$."
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_TITLE: "$WE_PERFORM_change_autocephalous_patriarchate_ACTION_TITLE$"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_EFFECTS: "$OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_EFFECTS$"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_LOG: "$OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_LOG$"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_change_autocephalous_patriarchate_ACTION_MAP: ""
PERFORM_sc_seek_foreign_aid_ACTION_SETUP: "Cuando un país busca ayuda extranjera durante una [ShowDisasterName('succession_crisis')|l]."
PERFORM_sc_seek_foreign_aid_ACTION_HEADER: "$MESSENGER$"
PERFORM_sc_seek_foreign_aid_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] busca ayuda extranjera!"
PERFORM_sc_seek_foreign_aid_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha solicitado la intervención extranjera durante nuestra [ShowDisasterName('succession_crisis')|l]!"
PERFORM_sc_seek_foreign_aid_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_sc_seek_foreign_aid_ACTION_BTN1: "ACEPTAR"
PERFORM_sc_seek_foreign_aid_ACTION_BTN2: "ACEPTAR"
PERFORM_sc_seek_foreign_aid_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sc_seek_foreign_aid_ACTION_MAP: ""
PERFORM_sc_commission_dynastic_history_ACTION_SETUP: "Cuando un país encarga la elaboración de su historia dinástica durante una [ShowDisasterName('succession_crisis')|l]."
PERFORM_sc_commission_dynastic_history_ACTION_HEADER: "$MESSENGER$"
PERFORM_sc_commission_dynastic_history_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha encargado la elaboración de la historia de la dinastía [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetDynasty.GetName]"
PERFORM_sc_commission_dynastic_history_ACTION_EFFECTS: "¡La historia de la dinastía salvaguardará nuestro estatus durante la [ShowDisasterName('succession_crisis')|l]!"
PERFORM_sc_commission_dynastic_history_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_sc_commission_dynastic_history_ACTION_BTN1: "ACEPTAR"
PERFORM_sc_commission_dynastic_history_ACTION_BTN2: "ACEPTAR"
PERFORM_sc_commission_dynastic_history_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sc_commission_dynastic_history_ACTION_MAP: ""
PERFORM_sc_ask_help_from_the_nobility_ACTION_SETUP: "Cuando un país busca la ayuda del estamento [ShowEstateTypeName('nobles_estate')|l] durante un [disaster|el]."
PERFORM_sc_ask_help_from_the_nobility_ACTION_HEADER: "$MESSENGER$"
PERFORM_sc_ask_help_from_the_nobility_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('nobles_estate')|l]!"
PERFORM_sc_ask_help_from_the_nobility_ACTION_EFFECTS: "El apoyo de los $nobles_estate$ puede ser vital en la actual [ShowDisasterName('succession_crisis')|l]."
PERFORM_sc_ask_help_from_the_nobility_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_sc_ask_help_from_the_nobility_ACTION_BTN1: "ACEPTAR"
PERFORM_sc_ask_help_from_the_nobility_ACTION_BTN2: "ACEPTAR"
PERFORM_sc_ask_help_from_the_nobility_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sc_ask_help_from_the_nobility_ACTION_MAP: ""
PERFORM_sc_ask_help_from_the_clergy_ACTION_SETUP: "Cuando un país busca la ayuda del estamento [ShowEstateTypeName('clergy_estate')|l] durante un [disaster|el]."
PERFORM_sc_ask_help_from_the_clergy_ACTION_HEADER: "$MESSENGER$"
PERFORM_sc_ask_help_from_the_clergy_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('clergy_estate')|l]!"
PERFORM_sc_ask_help_from_the_clergy_ACTION_EFFECTS: "$clergy_estate$"
PERFORM_sc_ask_help_from_the_clergy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_sc_ask_help_from_the_clergy_ACTION_BTN1: "ACEPTAR"
PERFORM_sc_ask_help_from_the_clergy_ACTION_BTN2: "ACEPTAR"
PERFORM_sc_ask_help_from_the_clergy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sc_ask_help_from_the_clergy_ACTION_MAP: ""
PERFORM_sc_ask_help_from_the_burghers_ACTION_SETUP: "Cuando un país busca la ayuda del estamento [ShowEstateTypeName('burghers_estate')|l] durante un [disaster|el]."
PERFORM_sc_ask_help_from_the_burghers_ACTION_HEADER: "$MESSENGER$"
PERFORM_sc_ask_help_from_the_burghers_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('burghers_estate')|l]!"
PERFORM_sc_ask_help_from_the_burghers_ACTION_EFFECTS: "¡La ayuda de miembros poderosos e influyentes [ShowEstateTypeNameWithNoTooltip('burghers_estate')|l] será vital durante el actual [disaster|el]!"
PERFORM_sc_ask_help_from_the_burghers_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_sc_ask_help_from_the_burghers_ACTION_BTN1: "ACEPTAR"
PERFORM_sc_ask_help_from_the_burghers_ACTION_BTN2: "ACEPTAR"
PERFORM_sc_ask_help_from_the_burghers_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sc_ask_help_from_the_burghers_ACTION_MAP: ""
PERFORM_wotr_bribe_garrison_ACTION_SETUP: "Cuando un país soborna a la guarnición enemiga durante un [disaster|el]."
PERFORM_wotr_bribe_garrison_ACTION_HEADER: "$MESSENGER$"
PERFORM_wotr_bribe_garrison_ACTION_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha sobornado a la guarnición de [target_siege.GetName]!"
PERFORM_wotr_bribe_garrison_ACTION_EFFECTS: "Se ha permitido a los defensores de la fortaleza salir y rendirse en paz."
PERFORM_wotr_bribe_garrison_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_wotr_bribe_garrison_ACTION_BTN1: "ACEPTAR"
PERFORM_wotr_bribe_garrison_ACTION_BTN2: "ACEPTAR"
PERFORM_wotr_bribe_garrison_ACTION_BTN3: "$common_string_go_to$"
PERFORM_wotr_bribe_garrison_ACTION_MAP: ""
PERFORM_pw_push_for_serfdom_ACTION_SETUP: "Cuando un país presiona hacia la [ShowSocietyDirectionName('serfdom')|l] durante un [disaster|el]."
PERFORM_pw_push_for_serfdom_ACTION_HEADER: "$MESSENGER$"
PERFORM_pw_push_for_serfdom_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] presiona hacia la [ShowSocietyDirectionName('serfdom')|l]"
PERFORM_pw_push_for_serfdom_ACTION_EFFECTS: "El campesinado quedará aún más subyugado a una estricta jerarquía."
PERFORM_pw_push_for_serfdom_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_pw_push_for_serfdom_ACTION_BTN1: "ACEPTAR"
PERFORM_pw_push_for_serfdom_ACTION_BTN2: "ACEPTAR"
PERFORM_pw_push_for_serfdom_ACTION_BTN3: "$common_string_go_to$"
PERFORM_pw_push_for_serfdom_ACTION_MAP: ""
PERFORM_pw_push_for_free_subjects_ACTION_SETUP: "Cuando un país presiona hacia unos [ShowSocietyDirectionName('free_subjects')|l] durante un [disaster|el]."
PERFORM_pw_push_for_free_subjects_ACTION_HEADER: "$MESSENGER$"
PERFORM_pw_push_for_free_subjects_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] presiona hacia unos [ShowSocietyDirectionName('free_subjects')|l]"
PERFORM_pw_push_for_free_subjects_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('nobles_estate')|l]"
PERFORM_pw_push_for_free_subjects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_pw_push_for_free_subjects_ACTION_BTN1: "ACEPTAR"
PERFORM_pw_push_for_free_subjects_ACTION_BTN2: "ACEPTAR"
PERFORM_pw_push_for_free_subjects_ACTION_BTN3: "$common_string_go_to$"
PERFORM_pw_push_for_free_subjects_ACTION_MAP: ""
PERFORM_pw_crush_rebellion_ACTION_SETUP: "Cuando un país aplasta una rebelión durante un [disaster|el]."
PERFORM_pw_crush_rebellion_ACTION_HEADER: "$MESSENGER$"
PERFORM_pw_crush_rebellion_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha aplastado a los [target_rebel.GetName]"
PERFORM_pw_crush_rebellion_ACTION_EFFECTS: "La rebelión no tenía ninguna posibilidad y sus partidarios han ganado resentimiento hacia [SCOPE.sCountry('actor').GetLongName|l]."
PERFORM_pw_crush_rebellion_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_pw_crush_rebellion_ACTION_BTN1: "ACEPTAR"
PERFORM_pw_crush_rebellion_ACTION_BTN2: "ACEPTAR"
PERFORM_pw_crush_rebellion_ACTION_BTN3: "$common_string_go_to$"
PERFORM_pw_crush_rebellion_ACTION_MAP: ""
PERFORM_rt_push_for_spiritualist_ACTION_SETUP: "Cuando un país presiona hacia la [ShowSocietyDirectionName('serfdom')|l] durante un [disaster|el]."
PERFORM_rt_push_for_spiritualist_ACTION_HEADER: "$MESSENGER$"
PERFORM_rt_push_for_spiritualist_ACTION_TITLE: "El abrazo de una ola [ShowSocietyDirectionName('spiritualist')|l]"
PERFORM_rt_push_for_spiritualist_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('clergy_estate')|l] ha influido en [SCOPE.sCountry('actor').GetName] para que la sociedad sea más [ShowSocietyDirectionNameWithNoTooltip('spiritualist')|l]."
PERFORM_rt_push_for_spiritualist_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_rt_push_for_spiritualist_ACTION_BTN1: "ACEPTAR"
PERFORM_rt_push_for_spiritualist_ACTION_BTN2: "ACEPTAR"
PERFORM_rt_push_for_spiritualist_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rt_push_for_spiritualist_ACTION_MAP: ""
PERFORM_rt_push_for_humanist_ACTION_SETUP: "Cuando un país presiona hacia la filosofía [ShowSocietyDirectionName('humanist')|l] durante un [disaster|el]."
PERFORM_rt_push_for_humanist_ACTION_HEADER: "$MESSENGER$"
PERFORM_rt_push_for_humanist_ACTION_TITLE: "El abrazo de una ola [ShowSocietyDirectionName('humanist')|l]"
PERFORM_rt_push_for_humanist_ACTION_EFFECTS: "Los herejes de [SCOPE.sCountry('actor').GetName] han ejercido presión sobre [SCOPE.sCountry('actor').GetFlavorRank|l] para que la sociedad sea más [ShowSocietyDirectionNameWithNoTooltip('humanist')]."
PERFORM_rt_push_for_humanist_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_rt_push_for_humanist_ACTION_BTN1: "ACEPTAR"
PERFORM_rt_push_for_humanist_ACTION_BTN2: "ACEPTAR"
PERFORM_rt_push_for_humanist_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rt_push_for_humanist_ACTION_MAP: ""
PERFORM_rt_support_conversion_efforts_ACTION_SETUP: "Cuando un país apoya sus esfuerzos de conversión religiosa durante un [disaster|el]."
PERFORM_rt_support_conversion_efforts_ACTION_HEADER: "$MESSENGER$"
PERFORM_rt_support_conversion_efforts_ACTION_TITLE: "Apoyo a las conversiones religiosas"
PERFORM_rt_support_conversion_efforts_ACTION_EFFECTS: "En [SCOPE.sCountry('actor').GetLongName] se promueven los esfuerzos de conversión religiosa por todas partes."
PERFORM_rt_support_conversion_efforts_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
PERFORM_rt_support_conversion_efforts_ACTION_BTN1: "ACEPTAR"
PERFORM_rt_support_conversion_efforts_ACTION_BTN2: "ACEPTAR"
PERFORM_rt_support_conversion_efforts_ACTION_BTN3: "$common_string_go_to$"
PERFORM_rt_support_conversion_efforts_ACTION_MAP: ""
WE_PERFORM_join_colonial_federation_ACTION_SETUP: "Cuando nos unimos a una federación colonial."
WE_PERFORM_join_colonial_federation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_join_colonial_federation_ACTION_TITLE: "¡Incorporación a una federación colonial!"
WE_PERFORM_join_colonial_federation_ACTION_EFFECTS: "Hemos decidido que debemos unirnos a la organización [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_colonial_federation_ACTION_FLAVOR: "¡Lo celebramos con nuestros hermanos y hermanas!"
WE_PERFORM_join_colonial_federation_ACTION_LOG: "Nos unimos a la [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_colonial_federation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_join_colonial_federation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_join_colonial_federation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_join_colonial_federation_ACTION_MAP: ""
OTHER_PERFORMS_join_colonial_federation_ACTION_SETUP: "Cuando otro [country|el] se une a una federación colonial."
OTHER_PERFORMS_join_colonial_federation_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_join_colonial_federation_ACTION_TITLE: "¡Incorporación a una federación colonial!"
OTHER_PERFORMS_join_colonial_federation_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe unirse a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_colonial_federation_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_colonial_federation_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_join_colonial_federation_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_join_colonial_federation_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_join_colonial_federation_ACTION_MAP: ""
PERFORM_create_colonial_federation_ACTION_SETUP: "Cuando se crea una federación colonial."
PERFORM_create_colonial_federation_ACTION_HEADER: "$MESSENGER$"
PERFORM_create_colonial_federation_ACTION_TITLE: "¡Creada una federación colonial!"
PERFORM_create_colonial_federation_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha creado una nueva federación colonial."
PERFORM_create_colonial_federation_ACTION_EFFECTS: "Se ha creado la organización [SCOPE.sInternationalOrganization('target').GetName] en [SCOPE.sCountry('actor').GetCapital.GetName]."
PERFORM_create_colonial_federation_ACTION_LOG: "[SCOPE.sInternationalOrganization('target').GetName] formada."
PERFORM_create_colonial_federation_ACTION_BTN1: "ACEPTAR"
PERFORM_create_colonial_federation_ACTION_BTN2: "ACEPTAR"
PERFORM_create_colonial_federation_ACTION_BTN3: "$common_string_go_to$"
PERFORM_create_colonial_federation_ACTION_MAP: ""
PERFORM_pw_push_for_aristocracy_ACTION_SETUP: "Cuando decretamos la acción [ShowGenericActionName('pw_push_for_plutocracy')] durante un [disaster|el]."
PERFORM_pw_push_for_aristocracy_ACTION_HEADER: "$MESSENGER$"
PERFORM_pw_push_for_aristocracy_ACTION_TITLE: "¡Las influencias aristócratas prevalecen!"
PERFORM_pw_push_for_aristocracy_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decretado la acción [ShowGenericActionName('pw_push_for_plutocracy')]."
PERFORM_pw_push_for_aristocracy_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('nobles_estate')|l] está aumentando su influencia."
PERFORM_pw_push_for_aristocracy_ACTION_LOG: "[ShowGenericActionName('pw_push_for_plutocracy')] en [SCOPE.sCountry('actor').GetLongName]"
PERFORM_pw_push_for_aristocracy_ACTION_BTN1: "ACEPTAR"
PERFORM_pw_push_for_aristocracy_ACTION_BTN2: "ACEPTAR"
PERFORM_pw_push_for_aristocracy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_pw_push_for_aristocracy_ACTION_MAP: ""
PERFORM_pw_push_for_plutocracy_ACTION_SETUP: "Cuando decretamos la acción [ShowGenericActionName('pw_push_for_aristocracy')] durante un [disaster|el]."
PERFORM_pw_push_for_plutocracy_ACTION_HEADER: "$MESSENGER$"
PERFORM_pw_push_for_plutocracy_ACTION_TITLE: "¡Las influencias plutocráticas prevalecen!"
PERFORM_pw_push_for_plutocracy_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decretado la acción [ShowGenericActionName('pw_push_for_aristocracy')]."
PERFORM_pw_push_for_plutocracy_ACTION_EFFECTS: "El estamento [ShowEstateTypeName('burghers_estate')|l] está aumentando su influencia."
PERFORM_pw_push_for_plutocracy_ACTION_LOG: "[ShowGenericActionName('pw_push_for_aristocracy')] en [SCOPE.sCountry('actor').GetLongName]"
PERFORM_pw_push_for_plutocracy_ACTION_BTN1: "ACEPTAR"
PERFORM_pw_push_for_plutocracy_ACTION_BTN2: "ACEPTAR"
PERFORM_pw_push_for_plutocracy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_pw_push_for_plutocracy_ACTION_MAP: ""
####
WE_PERFORM_form_closer_bond_iroquois_ACTION_SETUP: "Cuando estrechamos lazos con otro [country|el]."
WE_PERFORM_form_closer_bond_iroquois_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_form_closer_bond_iroquois_ACTION_TITLE: "¡Lazos tribales estrechados!"
WE_PERFORM_form_closer_bond_iroquois_ACTION_EFFECTS: "¡Hemos estrechado lazos con [SCOPE.sCountry('recipient').GetName], lo que ha mejorado su opinión y su confianza en nosotros!"
WE_PERFORM_form_closer_bond_iroquois_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_form_closer_bond_iroquois_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_form_closer_bond_iroquois_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_form_closer_bond_iroquois_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_form_closer_bond_iroquois_ACTION_MAP: ""
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] estrecha lazos con nosotros."
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_TITLE: "¡Lazos tribales estrechados!"
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha estrechado lazos con nosotros!"
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_form_closer_bond_iroquois_BTN3: "$common_string_go_to$"
ACTION_form_closer_bond_iroquois_PERFORMED_ON_US_MAP: ""
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_SETUP: "Cuando un [country|el] estrecha lazos con otro."
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_TITLE: "¡Lazos tribales estrechados!"
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha estrechado sus lazos tribales."
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha estrechado sus lazos tribales con [SCOPE.sCountry('recipient').GetName]."
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_form_closer_bond_iroquois_ACTION_MAP: ""
WE_PERFORM_merge_tribe_iroquois_ACTION_SETUP: "Cuando mezclamos nuestra tribu con otro [country|el]."
WE_PERFORM_merge_tribe_iroquois_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_merge_tribe_iroquois_ACTION_TITLE: "¡Tribus mezcladas!"
WE_PERFORM_merge_tribe_iroquois_ACTION_EFFECTS: "¡Hemos mezclado nuestra tribu con [SCOPE.sCountry('recipient').GetName] para unirnos en un mismo [country|el]!"
WE_PERFORM_merge_tribe_iroquois_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_merge_tribe_iroquois_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_merge_tribe_iroquois_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_merge_tribe_iroquois_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_merge_tribe_iroquois_ACTION_MAP: ""
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_SETUP: "Cuando aceptamos mezclar nuestra tribu con otro [country|el]."
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_TITLE: "¡Tribus mezcladas!"
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha mezclado nuestra tribu con su [country|el]!"
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_merge_tribe_iroquois_BTN3: "$common_string_go_to$"
ACTION_merge_tribe_iroquois_PERFORMED_ON_US_MAP: ""
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_SETUP: "Cuando un [country|el] mezcla su tribu con otro [country|el]."
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_TITLE: "¡Tribus mezcladas!"
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha mezclado su tribu con [SCOPE.sCountry('recipient').GetName]!"
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha mezclado su tribu con [SCOPE.sCountry('recipient').GetName] y ambos [countries|el] se han unificado."
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_merge_tribe_iroquois_ACTION_MAP: ""
WE_PERFORM_assassinate_character_ACTION_SETUP: "Cuando asesinamos a un [character|el] en otro [country|el]"
WE_PERFORM_assassinate_character_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_assassinate_character_ACTION_TITLE: "¡Personaje asesinado!"
WE_PERFORM_assassinate_character_ACTION_EFFECTS: "Nuestra [spy_network|el] ha asesinado a un [character|el] de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_assassinate_character_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_assassinate_character_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_assassinate_character_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_assassinate_character_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_assassinate_character_ACTION_MAP: ""
ACTION_assassinate_character_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] asesina a un [character|el] nuestro"
ACTION_assassinate_character_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_assassinate_character_PERFORMED_ON_US_TITLE: "¡Personaje asesinado!"
ACTION_assassinate_character_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha asesinado a uno de nuestros [characters|el]!"
ACTION_assassinate_character_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_assassinate_character_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_assassinate_character_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_assassinate_character_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_assassinate_character_PERFORMED_ON_US_MAP: ""
WE_PERFORM_invite_prince_ACTION_SETUP: "Cuando invitamos a un príncipe de otro país a ser nuestro gobernante"
WE_PERFORM_invite_prince_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_invite_prince_ACTION_TITLE: "¡Un nuevo gobernante!"
WE_PERFORM_invite_prince_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra invitación para que [SCOPE.sCharacter('target').GetName] sea [SCOPE.sCountry('actor').GetGovernment.GetRulerTitle|l] de nuestro territorio."
WE_PERFORM_invite_prince_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_invite_prince_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invite_prince_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invite_prince_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invite_prince_ACTION_MAP: ""
ACTION_invite_prince_PERFORMED_ON_US_SETUP: "Cuando un príncipe nuestro se hace gobernante de otro país"
ACTION_invite_prince_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_invite_prince_PERFORMED_ON_US_TITLE: "¡El príncipe se convierte en gobernante!"
ACTION_invite_prince_PERFORMED_ON_US_EFFECTS: "Hemos aceptado una invitación de [SCOPE.sCountry('actor').GetName] para que [SCOPE.sCharacter('target').GetName] sea su [SCOPE.sCountry('actor').GetGovernment.GetRulerTitle|l]."
ACTION_invite_prince_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_invite_prince_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_invite_prince_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_invite_prince_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_invite_prince_PERFORMED_ON_US_MAP: ""
WE_PERFORM_invite_royal_family_ACTION_SETUP: "Cuando invitamos a nuestra corte a un pariente de otro país"
WE_PERFORM_invite_royal_family_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_invite_royal_family_ACTION_TITLE: "¡Un miembro de la familia se une a la corte!"
WE_PERFORM_invite_royal_family_ACTION_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha aceptado nuestra invitación y deja [SCOPE.sCountry('recipient').GetName] para irse con [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName]."
WE_PERFORM_invite_royal_family_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_invite_royal_family_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invite_royal_family_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invite_royal_family_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invite_royal_family_ACTION_MAP: ""
ACTION_invite_royal_family_PERFORMED_ON_US_SETUP: "Cuando un pariente del gobernante recibe una invitación de otro país"
ACTION_invite_royal_family_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_invite_royal_family_PERFORMED_ON_US_TITLE: "¡Un miembro de la familia abandona la corte!"
ACTION_invite_royal_family_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha aceptado la invitación de [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] y deja [SCOPE.sCountry('recipient').GetName] para irse con esa persona."
ACTION_invite_royal_family_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_invite_royal_family_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_invite_royal_family_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_invite_royal_family_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_invite_royal_family_PERFORMED_ON_US_MAP: ""
WE_PERFORM_nusta_marriage_ACTION_SETUP: "Cuando ganamos un consorte por un matrimonio de la ñusta"
WE_PERFORM_nusta_marriage_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_nusta_marriage_ACTION_TITLE: "Matrimonio de la ñusta"
WE_PERFORM_nusta_marriage_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de que [SCOPE.sCharacter('target').GetName] vaya a [SCOPE.sCountry('recipient').GetName] para convertirse en consorte de su [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]."
WE_PERFORM_nusta_marriage_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_nusta_marriage_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_nusta_marriage_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_nusta_marriage_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_nusta_marriage_ACTION_MAP: ""
ACTION_nusta_marriage_PERFORMED_ON_US_SETUP: "Cuando otro país nos arrebata un consorte mediante un matrimonio de la ñusta"
ACTION_nusta_marriage_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_nusta_marriage_PERFORMED_ON_US_TITLE: "Matrimonio de la ñusta"
ACTION_nusta_marriage_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta [SCOPE.sCountry('actor').GetAdjective|l] para que [SCOPE.sCharacter('target').GetName] se convierta en consorte de quien nos gobierna como [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]."
ACTION_nusta_marriage_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_nusta_marriage_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_nusta_marriage_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_nusta_marriage_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_nusta_marriage_PERFORMED_ON_US_MAP: ""
WE_PERFORM_propose_ruler_ACTION_SETUP: "Cuando instalamos a un miembro de nuestra dinastía gobernante en el trono de otro país"
WE_PERFORM_propose_ruler_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_propose_ruler_ACTION_TITLE: "¡Gobernante de nuestra dinastía!"
WE_PERFORM_propose_ruler_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de que [SCOPE.sCharacter('target').GetName] sea su [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]."
WE_PERFORM_propose_ruler_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_propose_ruler_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_propose_ruler_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_propose_ruler_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_propose_ruler_ACTION_MAP: ""
ACTION_propose_ruler_PERFORMED_ON_US_SETUP: "Cuando tenemos en el trono a un miembro de la dinastía gobernante de otro país"
ACTION_propose_ruler_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_propose_ruler_PERFORMED_ON_US_TITLE: "¡Un nuevo gobernante!"
ACTION_propose_ruler_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta de convertir a [SCOPE.sCharacter('target').GetName] en [SCOPE.sCountry('recipient').GetGovernment.GetRulerTitle|l]."
ACTION_propose_ruler_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_propose_ruler_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_propose_ruler_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_propose_ruler_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_propose_ruler_PERFORMED_ON_US_MAP: ""
WE_PERFORM_mil_order_request_men_ACTION_SETUP: "Cuando solicitamos soldados"
WE_PERFORM_mil_order_request_men_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_mil_order_request_men_ACTION_TITLE: "¡Soldados de [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_mil_order_request_men_ACTION_EFFECTS: "Vamos a recibir soldados de [SCOPE.sCountry('recipient').GetName], lo que impulsará nuestros esfuerzos militares."
WE_PERFORM_mil_order_request_men_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_mil_order_request_men_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_mil_order_request_men_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_mil_order_request_men_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_mil_order_request_men_ACTION_MAP: ""
ACTION_mil_order_request_men_PERFORMED_ON_US_SETUP: "Cuando alguien nos solicita soldados"
ACTION_mil_order_request_men_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_mil_order_request_men_PERFORMED_ON_US_TITLE: "¡Soldados solicitados!"
ACTION_mil_order_request_men_PERFORMED_ON_US_EFFECTS: "Vamos a enviar soldados a [SCOPE.sCountry('actor').GetName], lo que impulsará sus esfuerzos militares."
ACTION_mil_order_request_men_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_mil_order_request_men_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_mil_order_request_men_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_mil_order_request_men_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_mil_order_request_men_PERFORMED_ON_US_MAP: ""
WE_PERFORM_mil_order_request_funds_ACTION_SETUP: "Cuando pedimos fondos"
WE_PERFORM_mil_order_request_funds_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_mil_order_request_funds_ACTION_TITLE: "¡Ayuda económica de [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_mil_order_request_funds_ACTION_EFFECTS: "Vamos a recibir ayuda económica de [SCOPE.sCountry('recipient').GetName], lo que mejorará nuestras capacidades administrativas y militares."
WE_PERFORM_mil_order_request_funds_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_mil_order_request_funds_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_mil_order_request_funds_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_mil_order_request_funds_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_mil_order_request_funds_ACTION_MAP: ""
ACTION_mil_order_request_funds_PERFORMED_ON_US_SETUP: "Cuando alguien nos solicita fondos"
ACTION_mil_order_request_funds_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_mil_order_request_funds_PERFORMED_ON_US_TITLE: "¡Ayuda financiera solicitada!"
ACTION_mil_order_request_funds_PERFORMED_ON_US_EFFECTS: "Vamos a enviar ayuda económica a [SCOPE.sCountry('actor').GetName], lo que mejorará sus capacidades administrativas y militares."
ACTION_mil_order_request_funds_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_mil_order_request_funds_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_mil_order_request_funds_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_mil_order_request_funds_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_mil_order_request_funds_PERFORMED_ON_US_MAP: ""
WE_PERFORM_call_order_to_crusade_ACTION_SETUP: "Cuando llamamos a la Orden a una cruzada"
WE_PERFORM_call_order_to_crusade_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_call_order_to_crusade_ACTION_TITLE: "Llamamiento a la cruzada"
WE_PERFORM_call_order_to_crusade_ACTION_EFFECTS: "Estamos movilizando a [SCOPE.sCountry('recipient').GetName] para que participe en una cruzada contra todo enemigo [heretic|el] y [heathen|el]."
WE_PERFORM_call_order_to_crusade_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_call_order_to_crusade_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_call_order_to_crusade_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_call_order_to_crusade_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_call_order_to_crusade_ACTION_MAP: ""
ACTION_call_order_to_crusade_PERFORMED_ON_US_SETUP: "Cuando nos convocan a una cruzada"
ACTION_call_order_to_crusade_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_call_order_to_crusade_PERFORMED_ON_US_TITLE: "Llamamiento a la cruzada"
ACTION_call_order_to_crusade_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha movilizado para participar en una cruzada contra todo enemigo [heretic|el] y [heathen|el]."
ACTION_call_order_to_crusade_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_call_order_to_crusade_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_call_order_to_crusade_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_call_order_to_crusade_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_call_order_to_crusade_PERFORMED_ON_US_MAP: ""
WE_PERFORM_call_appanage_to_war_ACTION_SETUP: "Cuando convocamos a nuestro infantazgo a la guerra"
WE_PERFORM_call_appanage_to_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_call_appanage_to_war_ACTION_TITLE: "Llamamiento a la guerra"
WE_PERFORM_call_appanage_to_war_ACTION_EFFECTS: "Estamos movilizando a [SCOPE.sCountry('recipient').GetName] para que libre nuestra guerra."
WE_PERFORM_call_appanage_to_war_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_call_appanage_to_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_call_appanage_to_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_call_appanage_to_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_call_appanage_to_war_ACTION_MAP: ""
ACTION_call_appanage_to_war_PERFORMED_ON_US_SETUP: "Cuando nos convocan para unirnos a las guerras de nuestro soberano"
ACTION_call_appanage_to_war_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_call_appanage_to_war_PERFORMED_ON_US_TITLE: "Llamada a las guerras del soberano"
ACTION_call_appanage_to_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha movilizado a [SCOPE.sCountry('recipient').GetName] para que libre sus guerras."
ACTION_call_appanage_to_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha convocado a [SCOPE.sCountry('recipient').GetName] a su guerra."
ACTION_call_appanage_to_war_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_call_appanage_to_war_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_call_appanage_to_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_call_appanage_to_war_PERFORMED_ON_US_MAP: ""
WE_PERFORM_intervene_in_subject_civil_war_ACTION_SETUP: "Cuando intervenimos en la guerra civil de un súbdito"
WE_PERFORM_intervene_in_subject_civil_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_intervene_in_subject_civil_war_ACTION_TITLE: "Ya basta"
WE_PERFORM_intervene_in_subject_civil_war_ACTION_EFFECTS: "Estamos interviniendo en la [civil_war|el] de [SCOPE.sCountry('recipient').GetName] en nombre de [SCOPE.sCountry('side').GetName]."
WE_PERFORM_intervene_in_subject_civil_war_ACTION_FLAVOR: "Es hora de acabar con este sinsentido."
WE_PERFORM_intervene_in_subject_civil_war_ACTION_LOG: "Intervenimos en la [civil_war|el] de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_intervene_in_subject_civil_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_intervene_in_subject_civil_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_intervene_in_subject_civil_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_intervene_in_subject_civil_war_ACTION_MAP: ""
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_SETUP: "Cuando otro país interviene en nuestra guerra civil"
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_TITLE: "La cosa se pone seria."
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido intervenir en nuestra [civil_war|el] en nombre de [SCOPE.sCountry('side').GetName]."
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_FLAVOR: "Esta guerra acabará pronto."
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha intervenido en nuestra [civil_war|el]."
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_intervene_in_subject_civil_war_PERFORMED_ON_US_MAP: ""
WE_PERFORM_intervene_in_subject_regular_war_ACTION_SETUP: "Cuando intervenimos en la guerra de un súbdito."
WE_PERFORM_intervene_in_subject_regular_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_intervene_in_subject_regular_war_ACTION_TITLE: "Ya basta"
WE_PERFORM_intervene_in_subject_regular_war_ACTION_EFFECTS: "Estamos interviniendo en la [war|el] de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_intervene_in_subject_regular_war_ACTION_FLAVOR: "Es hora de acabar con este sinsentido."
WE_PERFORM_intervene_in_subject_regular_war_ACTION_LOG: "Hemos intervenido en la [war|el] de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_intervene_in_subject_regular_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_intervene_in_subject_regular_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_intervene_in_subject_regular_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_intervene_in_subject_regular_war_ACTION_MAP: ""
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_SETUP: "Cuando otro país interviene en nuestra guerra."
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_TITLE: "La cosa se pone seria."
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido intervenir en nuestra [war|el]."
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_FLAVOR: "Esta guerra acabará pronto."
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha intervenido en nuestra [war|el]."
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_intervene_in_subject_regular_war_PERFORMED_ON_US_MAP: ""
WE_PERFORM_appanage_seize_court_resources_ACTION_SETUP: "Cuando confiscamos recursos de la corte"
WE_PERFORM_appanage_seize_court_resources_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_appanage_seize_court_resources_ACTION_TITLE: "Recursos de la corte confiscados"
WE_PERFORM_appanage_seize_court_resources_ACTION_EFFECTS: "Estamos confiscando los recursos de la corte de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_appanage_seize_court_resources_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_appanage_seize_court_resources_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_appanage_seize_court_resources_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_appanage_seize_court_resources_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_appanage_seize_court_resources_ACTION_MAP: ""
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_SETUP: "Cuando confiscan nuestros recursos de la corte."
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_TITLE: "Recursos de la corte confiscados por el soberano"
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha confiscado recursos de nuestra corte."
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_appanage_seize_court_resources_PERFORMED_ON_US_MAP: ""
WE_PERFORM_appanage_request_levies_ACTION_SETUP: "Cuando solicitamos soldadesca"
WE_PERFORM_appanage_request_levies_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_appanage_request_levies_ACTION_TITLE: "Soldadesca solicitada"
WE_PERFORM_appanage_request_levies_ACTION_EFFECTS: "Estamos solicitando soldadesca a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_appanage_request_levies_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_appanage_request_levies_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_appanage_request_levies_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_appanage_request_levies_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_appanage_request_levies_ACTION_MAP: ""
ACTION_appanage_request_levies_PERFORMED_ON_US_SETUP: "Cuando recibimos una petición de soldadesca."
ACTION_appanage_request_levies_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_appanage_request_levies_PERFORMED_ON_US_TITLE: "Soldadesca solicitada por el soberano"
ACTION_appanage_request_levies_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha solicitado soldadesca."
ACTION_appanage_request_levies_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_appanage_request_levies_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_appanage_request_levies_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_appanage_request_levies_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_appanage_request_levies_PERFORMED_ON_US_MAP: ""
WE_PERFORM_request_union_of_crowns_pact_ACTION_SETUP: "Cuando aceptamos un acuerdo de unión de las Coronas"
WE_PERFORM_request_union_of_crowns_pact_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_union_of_crowns_pact_ACTION_TITLE: "Acuerdo de unión de las Coronas aceptado"
WE_PERFORM_request_union_of_crowns_pact_ACTION_EFFECTS: "Hemos aceptado un acuerdo de unión de las Coronas con [SCOPE.sCountry('actor').GetName]. Aquel país cuyo gobernante muera primero se convertirá en socio de una [union|el] con el otro."
WE_PERFORM_request_union_of_crowns_pact_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_request_union_of_crowns_pact_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_union_of_crowns_pact_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_union_of_crowns_pact_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_union_of_crowns_pact_ACTION_MAP: ""
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_SETUP: "Cuando aceptamos un acuerdo de unión de las Coronas"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_TITLE: "Acuerdo de unión de las Coronas aceptado"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_EFFECTS: "Hemos aceptado un acuerdo de unión de las Coronas con [SCOPE.sCountry('actor').GetName]. Aquel país cuyo gobernante muera primero se convertirá en socio de una [union|el] con el otro."
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_union_of_crowns_pact_PERFORMED_ON_US_MAP: ""
WE_PERFORM_send_to_prussian_crusade_ACTION_SETUP: "Cuando enviamos a alguien a la Cruzada Prusiana"
WE_PERFORM_send_to_prussian_crusade_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_send_to_prussian_crusade_ACTION_TITLE: "Camino a la Cruzada Prusiana"
WE_PERFORM_send_to_prussian_crusade_ACTION_EFFECTS: "Vamos a enviar a [SCOPE.sCharacter('target').GetName] a [SCOPE.sCountry('recipient').GetName] para que participe en una cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive."
WE_PERFORM_send_to_prussian_crusade_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_send_to_prussian_crusade_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_send_to_prussian_crusade_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_send_to_prussian_crusade_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_send_to_prussian_crusade_ACTION_MAP: ""
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_SETUP: "Cuando recibimos un personaje para la Cruzada Prusiana"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_TITLE: "Personaje recibido para la Cruzada Prusiana"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha enviado a [SCOPE.sCountry('recipient').GetName] para que participe en nuestra cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive."
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_send_to_prussian_crusade_PERFORMED_ON_US_MAP: ""
WE_PERFORM_invite_to_prussian_crusade_ACTION_SETUP: "Cuando invitamos a alguien a la Cruzada Prusiana"
WE_PERFORM_invite_to_prussian_crusade_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_invite_to_prussian_crusade_ACTION_TITLE: "Camino a la Cruzada Prusiana"
WE_PERFORM_invite_to_prussian_crusade_ACTION_EFFECTS: "Hemos invitado a [SCOPE.sCharacter('target').GetName] de [SCOPE.sCountry('recipient').GetName] para que participe en nuestra cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive."
WE_PERFORM_invite_to_prussian_crusade_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_invite_to_prussian_crusade_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invite_to_prussian_crusade_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invite_to_prussian_crusade_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invite_to_prussian_crusade_ACTION_MAP: ""
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_SETUP: "Cuando enviamos un personaje a la Cruzada Prusiana"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_TITLE: "Personaje recibido para la Cruzada Prusiana"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCharacter('target').GetName] ha recibido una invitación a [SCOPE.sCountry('recipient').GetName] para participar en nuestra cruzada. Puede que aumente sus estadísticas, aunque igual no sobrevive."
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_invite_to_prussian_crusade_PERFORMED_ON_US_MAP: ""
WE_PERFORM_sabotage_reputation_ACTION_SETUP: "Cuando saboteamos la reputación de otro país"
WE_PERFORM_sabotage_reputation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sabotage_reputation_ACTION_TITLE: "¡Reputación [SCOPE.sCountry('recipient').GetAdjective|l] empañada!"
WE_PERFORM_sabotage_reputation_ACTION_EFFECTS: "¡Nuestros espías han empeorado activamente la opinión que [SCOPE.sCountry('target').GetName] tiene de [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_sabotage_reputation_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_sabotage_reputation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sabotage_reputation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sabotage_reputation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sabotage_reputation_ACTION_MAP: ""
ACTION_sabotage_reputation_PERFORMED_ON_US_SETUP: "Cuando sabotean nuestra reputación"
ACTION_sabotage_reputation_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_sabotage_reputation_PERFORMED_ON_US_TITLE: "¡Reputación empañada!"
ACTION_sabotage_reputation_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han empeorado activamente la opinión que [SCOPE.sCountry('target').GetName] tiene de nosotros!"
ACTION_sabotage_reputation_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_sabotage_reputation_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_sabotage_reputation_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_sabotage_reputation_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_sabotage_reputation_PERFORMED_ON_US_MAP: ""
WE_PERFORM_scout_enemy_holdings_ACTION_SETUP: "Cuando exploramos territorio de otro país."
WE_PERFORM_scout_enemy_holdings_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_scout_enemy_holdings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] exploradas!"
WE_PERFORM_scout_enemy_holdings_ACTION_EFFECTS: "¡Nuestros espías han recopilado activamente información sobre el territorio de [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_scout_enemy_holdings_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_scout_enemy_holdings_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_scout_enemy_holdings_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_scout_enemy_holdings_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_scout_enemy_holdings_ACTION_MAP: ""
OTHER_PERFORMS_scout_enemy_holdings_ACTION_SETUP: "Cuando un país explora el territorio de otro."
OTHER_PERFORMS_scout_enemy_holdings_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_scout_enemy_holdings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] exploradas!"
OTHER_PERFORMS_scout_enemy_holdings_ACTION_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han recopilado activamente información sobre el territorio de [SCOPE.sCountry('recipient').GetName]!"
OTHER_PERFORMS_scout_enemy_holdings_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
OTHER_PERFORMS_scout_enemy_holdings_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_scout_enemy_holdings_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_scout_enemy_holdings_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_scout_enemy_holdings_ACTION_MAP: ""
ACTION_scout_enemy_holdings_PERFORMED_ON_US_SETUP: "Cuando exploran nuestro territorio."
ACTION_scout_enemy_holdings_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_scout_enemy_holdings_PERFORMED_ON_US_TITLE: "¡Territorios explorados!"
ACTION_scout_enemy_holdings_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han recopilado activamente información sobre nuestro territorio!"
ACTION_scout_enemy_holdings_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_scout_enemy_holdings_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_scout_enemy_holdings_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_scout_enemy_holdings_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_scout_enemy_holdings_PERFORMED_ON_US_MAP: ""
WE_PERFORM_sabotage_clans_buildings_ACTION_SETUP: "Cuando saboteamos los territorios de otro país."
WE_PERFORM_sabotage_clans_buildings_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sabotage_clans_buildings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] saboteados!"
WE_PERFORM_sabotage_clans_buildings_ACTION_EFFECTS: "¡Nuestros espías se han infiltrado en el territorio de [SCOPE.sCountry('recipient').GetName] y han destrozado sus edificios!"
WE_PERFORM_sabotage_clans_buildings_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_sabotage_clans_buildings_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sabotage_clans_buildings_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sabotage_clans_buildings_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sabotage_clans_buildings_ACTION_MAP: ""
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_SETUP: "Cuando los exploradores de un país sabotean los territorios de otro."
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_TITLE: "¡Territorios [SCOPE.sCountry('recipient').GetAdjective|l] saboteados!"
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] se han infiltrado en el territorio de [SCOPE.sCountry('recipient').GetName] y han destrozado sus edificios!"
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sabotage_clans_buildings_ACTION_MAP: ""
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_SETUP: "Cuando exploran nuestro territorio."
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_TITLE: "¡Territorios saboteados!"
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] se han infiltrado en nuestro territorio y han destrozado los edificios!"
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_sabotage_clans_buildings_PERFORMED_ON_US_MAP: ""
WE_PERFORM_sell_corsica_ACTION_SETUP: "Cuando vendemos Córcega"
WE_PERFORM_sell_corsica_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sell_corsica_ACTION_TITLE: "Córcega vendida"
WE_PERFORM_sell_corsica_ACTION_EFFECTS: "Hemos vendido la isla maldita de Córcega a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_sell_corsica_ACTION_FLAVOR: "Ahora es su problema."
WE_PERFORM_sell_corsica_ACTION_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
WE_PERFORM_sell_corsica_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sell_corsica_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sell_corsica_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sell_corsica_ACTION_MAP: ""
ACTION_sell_corsica_PERFORMED_ON_US_SETUP: "Cuando otro país nos vende Córcega"
ACTION_sell_corsica_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_sell_corsica_PERFORMED_ON_US_TITLE: "¡Córcega comprada!"
ACTION_sell_corsica_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha vendido la gloriosa isla de Córcega."
ACTION_sell_corsica_PERFORMED_ON_US_FLAVOR: "¡Llegan buenos tiempos!"
ACTION_sell_corsica_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_sell_corsica_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_sell_corsica_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_sell_corsica_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_sell_corsica_PERFORMED_ON_US_MAP: ""
WE_PERFORM_sell_icon_ACTION_SETUP: "Cuando vendemos un icono a otro país"
WE_PERFORM_sell_icon_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sell_icon_ACTION_TITLE: "Icono vendido"
WE_PERFORM_sell_icon_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de comprar [SCOPE.sWorkOfArt('target').GetName]."
WE_PERFORM_sell_icon_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_sell_icon_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sell_icon_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sell_icon_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sell_icon_ACTION_MAP: ""
ACTION_sell_icon_PERFORMED_ON_US_SETUP: "Cuando otro país nos vende un icono"
ACTION_sell_icon_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_sell_icon_PERFORMED_ON_US_TITLE: "¡Icono comprado!"
ACTION_sell_icon_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta [SCOPE.sCountry('actor').GetAdjective|l] de comprar [SCOPE.sWorkOfArt('target').GetName]."
ACTION_sell_icon_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_sell_icon_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_sell_icon_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_sell_icon_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_sell_icon_PERFORMED_ON_US_MAP: ""
WE_PERFORM_steal_maps_ACTION_SETUP: "Cuando robamos mapas a otro país"
WE_PERFORM_steal_maps_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_steal_maps_ACTION_TITLE: "Mapas robados a [SCOPE.sCountry('recipient').GetName]"
WE_PERFORM_steal_maps_ACTION_EFFECTS: "¡Nuestros espías han conseguido acceder a los mapas de [SCOPE.sArea('target').GetName] que tiene [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_steal_maps_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_steal_maps_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_steal_maps_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_steal_maps_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_steal_maps_ACTION_MAP: ""
ACTION_steal_maps_PERFORMED_ON_US_SETUP: "Cuando otro país nos roba mapas"
ACTION_steal_maps_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_steal_maps_PERFORMED_ON_US_TITLE: "¡Nos han robado mapas!"
ACTION_steal_maps_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] han conseguido acceder a nuestros mapas de [SCOPE.sArea('target').GetName]!"
ACTION_steal_maps_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_steal_maps_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_steal_maps_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_steal_maps_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_steal_maps_PERFORMED_ON_US_MAP: ""
WE_PERFORM_share_maps_ACTION_SETUP: "Cuando compartimos mapas con otro país"
WE_PERFORM_share_maps_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_share_maps_ACTION_TITLE: "Mapas compartidos con [SCOPE.sCountry('recipient').GetName]"
WE_PERFORM_share_maps_ACTION_EFFECTS: "¡Hemos compartido nuestros mapas de [SCOPE.sArea('target').GetName] con [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_share_maps_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_share_maps_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_share_maps_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_share_maps_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_share_maps_ACTION_MAP: ""
ACTION_share_maps_PERFORMED_ON_US_SETUP: "Cuando otro país comparte mapas con nosotros"
ACTION_share_maps_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_share_maps_PERFORMED_ON_US_TITLE: "¡Mapas compartidos con nosotros!"
ACTION_share_maps_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha compartido con nosotros mapas de [SCOPE.sArea('target').GetName]!"
ACTION_share_maps_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_share_maps_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_share_maps_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_share_maps_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_share_maps_PERFORMED_ON_US_MAP: ""
WE_PERFORM_steal_technology_ACTION_SETUP: "Cuando robamos tecnología a otro país"
WE_PERFORM_steal_technology_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_steal_technology_ACTION_TITLE: "Tecnología robada a [SCOPE.sCountry('recipient').GetName]"
WE_PERFORM_steal_technology_ACTION_EFFECTS: "¡Nuestros espías se han hecho con la investigación de tecnologías avanzadas de [SCOPE.sCountry('recipient').GetName]!"
WE_PERFORM_steal_technology_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_steal_technology_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_steal_technology_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_steal_technology_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_steal_technology_ACTION_MAP: ""
ACTION_steal_technology_PERFORMED_ON_US_SETUP: "Cuando otro país nos roba tecnología"
ACTION_steal_technology_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_steal_technology_PERFORMED_ON_US_TITLE: "¡Nos han robado tecnología!"
ACTION_steal_technology_PERFORMED_ON_US_EFFECTS: "¡Los espías [SCOPE.sCountry('actor').GetAdjective|l] se han hecho con nuestra investigación de tecnologías avanzadas!"
ACTION_steal_technology_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_steal_technology_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_steal_technology_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_steal_technology_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_steal_technology_PERFORMED_ON_US_MAP: ""
WE_PERFORM_take_colony_for_debt_ACTION_SETUP: "Cuando tomamos una carta colonial de otro país"
WE_PERFORM_take_colony_for_debt_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_take_colony_for_debt_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] nos ha cedido una carta colonial!"
WE_PERFORM_take_colony_for_debt_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha otorgado la [colonial_charter|el] de [SCOPE.sProvince('target').GetName] a cambio de que cancelemos uno de sus préstamos."
WE_PERFORM_take_colony_for_debt_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_take_colony_for_debt_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_take_colony_for_debt_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_take_colony_for_debt_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_take_colony_for_debt_ACTION_MAP: ""
ACTION_take_colony_for_debt_PERFORMED_ON_US_SETUP: "Cuando otro país nos arrebata una carta colonial"
ACTION_take_colony_for_debt_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_take_colony_for_debt_PERFORMED_ON_US_TITLE: "Hemos cedido la carta colonial"
ACTION_take_colony_for_debt_PERFORMED_ON_US_EFFECTS: "Hemos otorgado la [colonial_charter|el] de [SCOPE.sProvince('target').GetName] a [SCOPE.sCountry('actor').GetName] a cambio de que nos cancelen un préstamo."
ACTION_take_colony_for_debt_PERFORMED_ON_US_FLAVOR: "En el fondo, nunca nos gustó ese sitio."
ACTION_take_colony_for_debt_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_take_colony_for_debt_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_take_colony_for_debt_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_take_colony_for_debt_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_take_colony_for_debt_PERFORMED_ON_US_MAP: ""
WE_PERFORM_take_over_loan_ACTION_SETUP: "Cuando asumimos un préstamo de otro país"
WE_PERFORM_take_over_loan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_take_over_loan_ACTION_TITLE: "¡Préstamo asumido!"
WE_PERFORM_take_over_loan_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ahora nos paga [interest|el] por uno de sus [loans|el]."
WE_PERFORM_take_over_loan_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_take_over_loan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_take_over_loan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_take_over_loan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_take_over_loan_ACTION_MAP: ""
ACTION_take_over_loan_PERFORMED_ON_US_SETUP: "Cuando otro país asume uno de nuestros préstamos"
ACTION_take_over_loan_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_take_over_loan_PERFORMED_ON_US_TITLE: "Préstamo asumido"
ACTION_take_over_loan_PERFORMED_ON_US_EFFECTS: "Ahora, [SCOPE.sCountry('actor').GetLongName|l] nos cobra los [interest|el] de uno de nuestros [loans|el]."
ACTION_take_over_loan_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_take_over_loan_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_take_over_loan_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_take_over_loan_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_take_over_loan_PERFORMED_ON_US_MAP: ""
WE_PERFORM_take_over_seniority_ACTION_SETUP: "Cuando asumamos el estatus de [ShowSpecialStatusName('senior_partner')|l] en la [union|el]."
WE_PERFORM_take_over_seniority_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_take_over_seniority_ACTION_TITLE: "¡Antigüedad asumida!"
WE_PERFORM_take_over_seniority_ACTION_EFFECTS: "Ahora somos el legítimo [ShowSpecialStatusName('senior_partner')|l] de [SCOPE.sCountry('actor').GetDiplomacy.GetUnion.GetName]."
WE_PERFORM_take_over_seniority_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_take_over_seniority_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_take_over_seniority_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_take_over_seniority_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_take_over_seniority_ACTION_MAP: ""
ACTION_take_over_seniority_PERFORMED_ON_US_SETUP: "Cuando otro país asume el estatus de [ShowSpecialStatusName('senior_partner')|l] en la [union|el]."
ACTION_take_over_seniority_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_take_over_seniority_PERFORMED_ON_US_TITLE: "Antigüedad asumida"
ACTION_take_over_seniority_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetLongName|U] es ahora [ShowSpecialStatusName('senior_partner')|l] de [SCOPE.sCountry('actor').GetDiplomacy.GetUnion.GetName]."
ACTION_take_over_seniority_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_take_over_seniority_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_take_over_seniority_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_take_over_seniority_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_take_over_seniority_PERFORMED_ON_US_MAP: ""
WE_PERFORM_renegotiate_loan_ACTION_SETUP: "Cuando renegociamos un préstamo a otro país"
WE_PERFORM_renegotiate_loan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_renegotiate_loan_ACTION_TITLE: "¡Las condiciones del préstamo han aumentado!"
WE_PERFORM_renegotiate_loan_ACTION_EFFECTS: "Hemos aumentado los [interest|el] que paga [SCOPE.sCountry('recipient').GetName] por uno de sus [loans|el]."
WE_PERFORM_renegotiate_loan_ACTION_DESC: "Ahora pagan por un préstamo [SCOPE.sLoan('loan').GetName] unos [interest|el] del [SCOPE.sLoan('loan').GetInterest|Y2%]."
WE_PERFORM_renegotiate_loan_ACTION_LOG: "Aumentamos el tipo de interés de un préstamo."
WE_PERFORM_renegotiate_loan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_renegotiate_loan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_renegotiate_loan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_renegotiate_loan_ACTION_MAP: ""
ACTION_renegotiate_loan_PERFORMED_ON_US_SETUP: "Cuando otro país renegocia uno de nuestros préstamos"
ACTION_renegotiate_loan_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_renegotiate_loan_PERFORMED_ON_US_TITLE: "Las condiciones del préstamo han aumentado"
ACTION_renegotiate_loan_PERFORMED_ON_US_EFFECTS: "Los puercos codiciosos de [SCOPE.sCountry('actor').GetName] han aumentado los [interest|el] de uno de nuestros [loans|el]."
ACTION_renegotiate_loan_PERFORMED_ON_US_DESC: "Ahora pagamos por un préstamo [SCOPE.sLoan('loan').GetName] unos [interest|el] del [SCOPE.sLoan('loan').GetInterest|Y2%]."
ACTION_renegotiate_loan_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha renegociado un préstamo."
ACTION_renegotiate_loan_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_renegotiate_loan_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_renegotiate_loan_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_renegotiate_loan_PERFORMED_ON_US_MAP: ""
WE_PERFORM_request_divorce_ACTION_SETUP: "Cuando solicitamos un divorcio"
WE_PERFORM_request_divorce_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_divorce_ACTION_TITLE: "¡Divorcio aprobado!"
WE_PERFORM_request_divorce_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aprobado la petición de divorcio enviada por [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l]."
WE_PERFORM_request_divorce_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_request_divorce_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_divorce_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_divorce_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_divorce_ACTION_MAP: ""
ACTION_request_divorce_PERFORMED_ON_US_SETUP: "Cuando un gobernante nos pide permiso para divorciarse"
ACTION_request_divorce_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_divorce_PERFORMED_ON_US_TITLE: "Divorcio solicitado"
ACTION_request_divorce_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] permite que [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l] se divorcie de su [spouse|el]."
ACTION_request_divorce_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_request_divorce_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_divorce_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_divorce_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_divorce_PERFORMED_ON_US_MAP: ""
WE_PERFORM_excommunicate_ACTION_SETUP: "Cuando excomulgamos a un gobernante"
WE_PERFORM_excommunicate_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_excommunicate_ACTION_TITLE: "¡Excomunión!"
WE_PERFORM_excommunicate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha anunciado la [excommunication|el] para [SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName|l] de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_excommunicate_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_excommunicate_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_excommunicate_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_excommunicate_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_excommunicate_ACTION_MAP: ""
ACTION_excommunicate_PERFORMED_ON_US_SETUP: "Cuando se nos excomulga"
ACTION_excommunicate_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_excommunicate_PERFORMED_ON_US_TITLE: "¡Excomunión!"
ACTION_excommunicate_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] de [SCOPE.sCountry('actor').GetName] ha anunciado la [excommunication|el] para [SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName|l]."
ACTION_excommunicate_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_excommunicate_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_excommunicate_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_excommunicate_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_excommunicate_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lift_excommunication_ACTION_SETUP: "Cuando revocamos la excomunión"
WE_PERFORM_lift_excommunication_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lift_excommunication_ACTION_TITLE: "¡Excomunión revocada!"
WE_PERFORM_lift_excommunication_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName] ha visto revocada su [excommunication|el]."
WE_PERFORM_lift_excommunication_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_lift_excommunication_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lift_excommunication_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lift_excommunication_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lift_excommunication_ACTION_MAP: ""
ACTION_lift_excommunication_PERFORMED_ON_US_SETUP: "Cuando se revoca nuestra excomunión"
ACTION_lift_excommunication_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lift_excommunication_PERFORMED_ON_US_TITLE: "¡Excomunión revocada!"
ACTION_lift_excommunication_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] de [SCOPE.sCountry('actor').GetName] ha revocado la [excommunication|el] contra [SCOPE.sCountry('recipient').GetGovernment.GetRuler.GetName|l]."
ACTION_lift_excommunication_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_lift_excommunication_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lift_excommunication_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lift_excommunication_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lift_excommunication_PERFORMED_ON_US_MAP: ""
WE_PERFORM_ask_to_lift_excommunication_ACTION_SETUP: "Cuando pedimos que se revoque la excomunión"
WE_PERFORM_ask_to_lift_excommunication_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_to_lift_excommunication_ACTION_TITLE: "Solicitud de levantamiento de excomunión"
WE_PERFORM_ask_to_lift_excommunication_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que revoque la [excommunication|el]."
WE_PERFORM_ask_to_lift_excommunication_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_ask_to_lift_excommunication_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_to_lift_excommunication_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_to_lift_excommunication_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_to_lift_excommunication_ACTION_MAP: ""
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_SETUP: "Cuando alguien nos pide que revoquemos su excomunión"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_TITLE: "Solicitud de levantamiento de excomunión"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que revoque la [excommunication|el]."
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_to_lift_excommunication_PERFORMED_ON_US_MAP: ""
WE_PERFORM_place_interdict_ACTION_SETUP: "Cuando realizamos un interdicto"
WE_PERFORM_place_interdict_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_place_interdict_ACTION_TITLE: "¡Interdicto realizado!"
WE_PERFORM_place_interdict_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] está bajo interdicto debido a una orden cursada por [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l] de [SCOPE.sCountry('actor').GetName]."
WE_PERFORM_place_interdict_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_place_interdict_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_place_interdict_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_place_interdict_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_place_interdict_ACTION_MAP: ""
ACTION_place_interdict_PERFORMED_ON_US_SETUP: "Cuando nuestro país sufre un interdicto"
ACTION_place_interdict_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_place_interdict_PERFORMED_ON_US_TITLE: "¡Interdicto realizado!"
ACTION_place_interdict_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] está bajo interdicto debido a una orden cursada por [SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName|l] de [SCOPE.sCountry('actor').GetName]."
ACTION_place_interdict_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_place_interdict_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_place_interdict_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_place_interdict_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_place_interdict_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lift_interdict_ACTION_SETUP: "Cuando levantamos el interdicto"
WE_PERFORM_lift_interdict_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lift_interdict_ACTION_TITLE: "¡Interdicto revocado!"
WE_PERFORM_lift_interdict_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha visto revocado su #Y interdicto#!."
WE_PERFORM_lift_interdict_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_lift_interdict_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lift_interdict_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lift_interdict_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lift_interdict_ACTION_MAP: ""
ACTION_lift_interdict_PERFORMED_ON_US_SETUP: "Cuando se levanta nuestro interdicto"
ACTION_lift_interdict_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lift_interdict_PERFORMED_ON_US_TITLE: "¡Interdicto revocado!"
ACTION_lift_interdict_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] de [SCOPE.sCountry('actor').GetName] ha revocado el #Y interdicto#! de [SCOPE.sCountry('recipient').GetName]."
ACTION_lift_interdict_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_lift_interdict_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lift_interdict_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lift_interdict_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lift_interdict_PERFORMED_ON_US_MAP: ""
WE_PERFORM_ask_to_lift_interdict_ACTION_SETUP: "Cuando pedimos el levantamiento del interdicto"
WE_PERFORM_ask_to_lift_interdict_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_to_lift_interdict_ACTION_TITLE: "Solicitud de levantamiento de interdicto"
WE_PERFORM_ask_to_lift_interdict_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que se revoque el #Y interdicto#!."
WE_PERFORM_ask_to_lift_interdict_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_ask_to_lift_interdict_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_to_lift_interdict_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_to_lift_interdict_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_to_lift_interdict_ACTION_MAP: ""
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_SETUP: "Cuando alguien pide el levantamiento del interdicto"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_TITLE: "Solicitud de levantamiento de interdicto"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha pedido en [SCOPE.sCountry('recipient').GetLongName|l] que se revoque el #Y interdicto#!."
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_to_lift_interdict_PERFORMED_ON_US_MAP: ""
WE_PERFORM_change_ruler_ACTION_SETUP: "Cuando colocamos un nuevo gobernante para un súbdito"
WE_PERFORM_change_ruler_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_ruler_ACTION_TITLE: "¡Nuevo gobernante en el trono!"
WE_PERFORM_change_ruler_ACTION_EFFECTS: "Hemos colocado a [SCOPE.sCharacter('target').GetName] en el trono [SCOPE.sCountry('recipient').GetAdjective|l]."
WE_PERFORM_change_ruler_ACTION_FLAVOR: "Ahora serán más fáciles de manipular."
WE_PERFORM_change_ruler_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_change_ruler_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_ruler_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_ruler_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_ruler_ACTION_MAP: ""
ACTION_change_ruler_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano coloca un gobernante en nuestro país"
ACTION_change_ruler_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_change_ruler_PERFORMED_ON_US_TITLE: "¡Nuevo gobernante en el trono!"
ACTION_change_ruler_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha colocado a [SCOPE.sCharacter('target').GetName] en nuestro trono."
ACTION_change_ruler_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_change_ruler_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_change_ruler_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_change_ruler_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_change_ruler_PERFORMED_ON_US_MAP: ""
WE_PERFORM_break_subject_union_ACTION_SETUP: "Cuando rompemos la unión del súbdito"
WE_PERFORM_break_subject_union_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_break_subject_union_ACTION_TITLE: "¡Unión rota!"
WE_PERFORM_break_subject_union_ACTION_EFFECTS: "Hemos roto la [union|el] de [SCOPE.sCharacter('target').GetName]."
WE_PERFORM_break_subject_union_ACTION_FLAVOR: "Sus artimañas dinásticas no se inmiscuirán más en nuestros planes."
WE_PERFORM_break_subject_union_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_break_subject_union_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_break_subject_union_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_break_subject_union_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_break_subject_union_ACTION_MAP: ""
ACTION_break_subject_union_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano rompe la unión del país"
ACTION_break_subject_union_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_break_subject_union_PERFORMED_ON_US_TITLE: "¡Unión rota!"
ACTION_break_subject_union_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha colocado a [SCOPE.sCharacter('target').GetName] en el trono y, de paso, ha roto nuestra unión."
ACTION_break_subject_union_PERFORMED_ON_US_FLAVOR: "Años de preparación dinástica echados a perder..."
ACTION_break_subject_union_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_break_subject_union_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_break_subject_union_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_break_subject_union_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_break_subject_union_PERFORMED_ON_US_MAP: ""
WE_PERFORM_change_subject_court_language_ACTION_SETUP: "Cuando cambiamos el idioma cortesano de un súbdito"
WE_PERFORM_change_subject_court_language_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_subject_court_language_ACTION_TITLE: "¡Nuevo idioma cortesano!"
WE_PERFORM_change_subject_court_language_ACTION_EFFECTS: "Hemos cambiado el idioma cortesano empleado en [SCOPE.sCountry('recipient').GetName] al [SCOPE.sCountry('actor').GetCourtLanguage.GetName|l]."
WE_PERFORM_change_subject_court_language_ACTION_FLAVOR: "Esto acercará a nuestros países."
WE_PERFORM_change_subject_court_language_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_change_subject_court_language_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_subject_court_language_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_subject_court_language_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_subject_court_language_ACTION_MAP: ""
ACTION_change_subject_court_language_PERFORMED_ON_US_SETUP: "Cuando el soberano cambia el idioma cortesano de nuestro país"
ACTION_change_subject_court_language_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_change_subject_court_language_PERFORMED_ON_US_TITLE: "¡Nuevo idioma cortesano!"
ACTION_change_subject_court_language_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado el idioma cortesano empleado en [SCOPE.sCountry('recipient').GetName] al [SCOPE.sCountry('actor').GetCourtLanguage.GetName|l]."
ACTION_change_subject_court_language_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_change_subject_court_language_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_change_subject_court_language_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_change_subject_court_language_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_change_subject_court_language_PERFORMED_ON_US_MAP: ""
WE_PERFORM_change_subject_policy_ACTION_SETUP: "Cuando cambiamos la política en el territorio de nuestro súbdito."
WE_PERFORM_change_subject_policy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_subject_policy_ACTION_TITLE: "¡Nueva política!"
WE_PERFORM_change_subject_policy_ACTION_EFFECTS: "Hemos cambiado la [policy|el] de [SCOPE.sCountry('recipient').GetName] a [SCOPE.sPolicy('target').GetName]."
WE_PERFORM_change_subject_policye_ACTION_FLAVOR: "Esto acercará a nuestros países."
WE_PERFORM_change_subject_policye_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_change_subject_policye_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_change_subject_policye_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_subject_policye_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_subject_policye_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_subject_policye_ACTION_MAP: ""
ACTION_change_subject_policy_PERFORMED_ON_US_SETUP: "Cuando el soberano cambia la política de nuestro país."
ACTION_change_subject_policy_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_change_subject_policy_PERFORMED_ON_US_TITLE: "¡Nueva política!"
ACTION_change_subject_policy_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado la [policy|el] de [SCOPE.sCountry('recipient').GetName] a [SCOPE.sPolicy('target').GetName]."
ACTION_change_subjectpolicy_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_change_subjectpolicy_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_change_subjectpolicy_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_change_subjectpolicy_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_change_subjectpolicy_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_change_subjectpolicy_PERFORMED_ON_US_MAP: ""
WE_PERFORM_demand_additional_tribute_ACTION_SETUP: "Cuando exigimos más dinero a un súbdito"
WE_PERFORM_demand_additional_tribute_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demand_additional_tribute_ACTION_TITLE: "¡Nuevo flujo de ingresos!"
WE_PERFORM_demand_additional_tribute_ACTION_EFFECTS: "Hemos aumentado los pagos que nos hace [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_demand_additional_tribute_ACTION_FLAVOR: "Los contables nos darán las gracias."
WE_PERFORM_demand_additional_tribute_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_demand_additional_tribute_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demand_additional_tribute_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demand_additional_tribute_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demand_additional_tribute_ACTION_MAP: ""
ACTION_demand_additional_tribute_PERFORMED_ON_US_SETUP: "Cuando el soberano nos reclama más dinero"
ACTION_demand_additional_tribute_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_demand_additional_tribute_PERFORMED_ON_US_TITLE: "¡Nueva pérdida de riqueza!"
ACTION_demand_additional_tribute_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha incrementado los pagos que debemos hacerle."
ACTION_demand_additional_tribute_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_demand_additional_tribute_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_demand_additional_tribute_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_demand_additional_tribute_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_demand_additional_tribute_PERFORMED_ON_US_MAP: ""
WE_PERFORM_enforce_religion_ACTION_SETUP: "Cuando imponemos nuestra religión a un súbdito"
WE_PERFORM_enforce_religion_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_enforce_religion_ACTION_TITLE: "¡Conversión de un súbdito!"
WE_PERFORM_enforce_religion_ACTION_EFFECTS: "Nos hemos asegurado de que [SCOPE.sCountry('recipient').GetName] profese la fe del [SCOPE.sCountry('actor').GetReligion.GetName|l]."
WE_PERFORM_enforce_religion_ACTION_FLAVOR: "Sus almas se salvarán."
WE_PERFORM_enforce_religion_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_enforce_religion_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_enforce_religion_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_enforce_religion_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_enforce_religion_ACTION_MAP: ""
ACTION_enforce_religion_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos impone su religión."
ACTION_enforce_religion_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_enforce_religion_PERFORMED_ON_US_TITLE: "¡Religión impuesta!"
ACTION_enforce_religion_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] exige que profesemos su misma fe, el [SCOPE.sCountry('actor').GetReligion.GetName|l]."
ACTION_enforce_religion_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_enforce_religion_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_enforce_religion_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_enforce_religion_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_enforce_religion_PERFORMED_ON_US_MAP: ""
WE_PERFORM_enforce_culture_ACTION_SETUP: "Cuando imponemos nuestra cultura a un súbdito."
WE_PERFORM_enforce_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_enforce_culture_ACTION_TITLE: "Cultura impuesta"
WE_PERFORM_enforce_culture_ACTION_EFFECTS: "Nos hemos asegurado de que [SCOPE.sCountry('recipient').GetName] adopte la cultura de los [SCOPE.sCountry('actor').GetCulture.GetName|l] como [primary_culture|el]."
WE_PERFORM_enforce_culture_ACTION_FLAVOR: "Se adaptarán a nuestro modo de pensar."
WE_PERFORM_enforce_culture_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_enforce_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_enforce_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_enforce_culture_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_enforce_culture_ACTION_MAP: ""
ACTION_enforce_culture_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos impone su cultura."
ACTION_enforce_culture_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_enforce_culture_PERFORMED_ON_US_TITLE: "¡Cultura impuesta!"
ACTION_enforce_culture_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido que adoptemos la cultura de los [SCOPE.sCountry('actor').GetCulture.GetName|l] como [primary_culture|el]."
ACTION_enforce_culture_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_enforce_culture_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_enforce_culture_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_enforce_culture_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_enforce_culture_PERFORMED_ON_US_MAP: ""
WE_PERFORM_give_location_to_subject_ACTION_SETUP: "Cuando cedemos una ubicación a un súbdito"
WE_PERFORM_give_location_to_subject_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_give_location_to_subject_ACTION_TITLE: "¡Ubicación cedida!"
WE_PERFORM_give_location_to_subject_ACTION_EFFECTS: "Hemos cedido a los afortunados gobernantes de [SCOPE.sCountry('recipient').GetName] la ubicación de [SCOPE.sLocation('target').GetName]."
WE_PERFORM_give_location_to_subject_ACTION_FLAVOR: "Esperemos que la empleen sabiamente."
WE_PERFORM_give_location_to_subject_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_give_location_to_subject_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_give_location_to_subject_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_give_location_to_subject_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_give_location_to_subject_ACTION_MAP: ""
ACTION_give_location_to_subject_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos cede una ubicación"
ACTION_give_location_to_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_give_location_to_subject_PERFORMED_ON_US_TITLE: "¡Ubicación ganada!"
ACTION_give_location_to_subject_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cedido a nuestra gloriosa nación la ubicación de [SCOPE.sLocation('target').GetName]."
ACTION_give_location_to_subject_PERFORMED_ON_US_FLAVOR: "Pongamos a trabajar a los campesinos."
ACTION_give_location_to_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_give_location_to_subject_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_give_location_to_subject_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_give_location_to_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_give_location_to_subject_PERFORMED_ON_US_MAP: ""
WE_PERFORM_give_province_to_subject_ACTION_SETUP: "Cuando cedemos una provincia a un súbdito"
WE_PERFORM_give_province_to_subject_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_give_province_to_subject_ACTION_TITLE: "¡Provincia cedida!"
WE_PERFORM_give_province_to_subject_ACTION_EFFECTS: "Hemos cedido a los afortunados gobernantes de [SCOPE.sCountry('recipient').GetName] la provincia de [SCOPE.sProvince('target').GetName]."
WE_PERFORM_give_province_to_subject_ACTION_FLAVOR: "Esperemos que la empleen sabiamente."
WE_PERFORM_give_province_to_subject_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_give_province_to_subject_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_give_province_to_subject_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_give_province_to_subject_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_give_province_to_subject_ACTION_MAP: ""
ACTION_give_province_to_subject_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos cede una provincia"
ACTION_give_province_to_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_give_province_to_subject_PERFORMED_ON_US_TITLE: "¡Provincia ganada!"
ACTION_give_province_to_subject_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cedido a nuestra gloriosa nación la provincia de [SCOPE.sProvince('target').GetName]."
ACTION_give_province_to_subject_PERFORMED_ON_US_FLAVOR: "Pongamos a trabajar a los campesinos."
ACTION_give_province_to_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_give_province_to_subject_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_give_province_to_subject_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_give_province_to_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_give_province_to_subject_PERFORMED_ON_US_MAP: ""
WE_PERFORM_pay_off_debt_ACTION_SETUP: "Cuando pagamos la deuda de nuestro súbdito"
WE_PERFORM_pay_off_debt_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_pay_off_debt_ACTION_TITLE: "¡Deudas del súbdito saldadas!"
WE_PERFORM_pay_off_debt_ACTION_EFFECTS: "Hemos saldado magnánimamente todos los préstamos pendientes que [SCOPE.sCountry('recipient').GetName], de forma insensata, había acumulado."
WE_PERFORM_pay_off_debt_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_pay_off_debt_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_pay_off_debt_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_pay_off_debt_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_pay_off_debt_ACTION_MAP: ""
ACTION_pay_off_debt_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano paga nuestra deuda"
ACTION_pay_off_debt_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_pay_off_debt_PERFORMED_ON_US_TITLE: "¡Deudas saldadas!"
ACTION_pay_off_debt_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha saldado magnánimamente todos nuestros préstamos pendientes."
ACTION_pay_off_debt_PERFORMED_ON_US_FLAVOR: "Necios, ahora podemos empezar a gastar de nuevo."
ACTION_pay_off_debt_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_pay_off_debt_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_pay_off_debt_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_pay_off_debt_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_pay_off_debt_PERFORMED_ON_US_MAP: ""
WE_PERFORM_place_relative_on_throne_ACTION_SETUP: "When we place a relative on their throne.."
WE_PERFORM_place_relative_on_throne_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_place_relative_on_throne_ACTION_TITLE: "Relative Placed!"
WE_PERFORM_place_relative_on_throne_ACTION_EFFECTS: "We have placed [SCOPE.sCharacter('target').GetName] on [SCOPE.sCountry('recipient').GetName]'s throne to relieve [SCOPE.sCountry('actor').GetCountry.GetGovernment.GetRuler.GetName] from [SCOPE.sCountry('actor').GetCountry.GetGovernment.GetRuler.GetHerHs] stressful duties."
WE_PERFORM_place_relative_on_throne_ACTION_FLAVOR: "The worthless crown is now [SCOPE.sCharacter('target').GetCharacter.GetHerHis] problem now."
WE_PERFORM_place_relative_on_throne_ACTION_LOG: "We did $ACTION$"
WE_PERFORM_place_relative_on_throne_ACTION_BTN1: "OK"
WE_PERFORM_place_relative_on_throne_ACTION_BTN2: "OK"
WE_PERFORM_place_relative_on_throne_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_place_relative_on_throne_ACTION_MAP: ""
ACTION_place_relative_on_throne_PERFORMED_ON_US_SETUP: "When our ruler places one of their relatives on our throne."
ACTION_place_relative_on_throne_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_place_relative_on_throne_PERFORMED_ON_US_TITLE: "Relative Place!"
ACTION_place_relative_on_throne_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] have placed [SCOPE.sCharacter('target').GetName] on our throne."
ACTION_place_relative_on_throne_PERFORMED_ON_US_FLAVOR: "Let us hope is a better [SCOPE.sCharacter('target').GetCharacter.GetSheHe] than [SCOPE.sCountry('actor').GetCountry.GetGovernment.GetRuler.GetName] could ever dream of."
ACTION_place_relative_on_throne_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] did $ACTION$"
ACTION_place_relative_on_throne_PERFORMED_ON_US_BTN1: "OK"
ACTION_place_relative_on_throne_PERFORMED_ON_US_BTN2: "OK"
ACTION_place_relative_on_throne_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_place_relative_on_throne_PERFORMED_ON_US_MAP: ""
WE_PERFORM_press_sailors_ACTION_SETUP: "Cuando obligamos a nuestro súbdito a enviar marineros"
WE_PERFORM_press_sailors_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_press_sailors_ACTION_TITLE: "¡Llegan nuevos marineros!"
WE_PERFORM_press_sailors_ACTION_EFFECTS: "Hemos recibido una remesa de nuevos marineros de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_press_sailors_ACTION_FLAVOR: "Nuestros almirantes se frotan las manos."
WE_PERFORM_press_sailors_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_press_sailors_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_press_sailors_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_press_sailors_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_press_sailors_ACTION_MAP: ""
ACTION_press_sailors_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos obliga a mandarle marineros"
ACTION_press_sailors_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_press_sailors_PERFORMED_ON_US_TITLE: "¡Marineros enviados!"
ACTION_press_sailors_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha arrebatado una remesa de marineros."
ACTION_press_sailors_PERFORMED_ON_US_FLAVOR: "Nuestros almirantes están consternados."
ACTION_press_sailors_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_press_sailors_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_press_sailors_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_press_sailors_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_press_sailors_PERFORMED_ON_US_MAP: ""
WE_PERFORM_seize_location_from_subject_ACTION_SETUP: "Cuando confiscamos una ubicación a un súbdito"
WE_PERFORM_seize_location_from_subject_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_seize_location_from_subject_ACTION_TITLE: "¡Ubicación arrebatada!"
WE_PERFORM_seize_location_from_subject_ACTION_EFFECTS: "Hemos arrebatado [SCOPE.sLocation('target').GetName] a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_seize_location_from_subject_ACTION_FLAVOR: "Es hora de poner a trabajar a los campesinos."
WE_PERFORM_seize_location_from_subject_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_seize_location_from_subject_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_seize_location_from_subject_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_seize_location_from_subject_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_seize_location_from_subject_ACTION_MAP: ""
ACTION_seize_location_from_subject_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos confisca una ubicación"
ACTION_seize_location_from_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_seize_location_from_subject_PERFORMED_ON_US_TITLE: "¡Ubicación perdida!"
ACTION_seize_location_from_subject_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] se ha apropiado unilateralmente de [SCOPE.sLocation('target').GetName]."
ACTION_seize_location_from_subject_PERFORMED_ON_US_FLAVOR: "¿Qué otros planes nefastos tendrán?"
ACTION_seize_location_from_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_seize_location_from_subject_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_seize_location_from_subject_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_seize_location_from_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_seize_location_from_subject_PERFORMED_ON_US_MAP: ""
WE_PERFORM_upgrade_to_maha_samanta_ACTION_SETUP: "Cuando ascendemos a un súbdito a $maha_samanta$."
WE_PERFORM_upgrade_to_maha_samanta_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_upgrade_to_maha_samanta_ACTION_TITLE: "¡Elevado a $maha_samanta$!"
WE_PERFORM_upgrade_to_maha_samanta_ACTION_EFFECTS: "Hemos elevado a [SCOPE.sCountry('recipient').GetName] de [ShowSubjectTypeName('samanta')|l] a [ShowSubjectTypeName('maha_samanta')|l]."
WE_PERFORM_upgrade_to_maha_samanta_ACTION_FLAVOR: "La lealtad tendrá su recompensa."
WE_PERFORM_upgrade_to_maha_samanta_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_upgrade_to_maha_samanta_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_upgrade_to_maha_samanta_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_upgrade_to_maha_samanta_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_upgrade_to_maha_samanta_ACTION_MAP: ""
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos eleva a $maha_samanta$"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_TITLE: "¡Elevados a $maha_samanta$!"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha elevado de [ShowSubjectTypeName('samanta')|l] a [ShowSubjectTypeName('maha_samanta')|l]."
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_FLAVOR: "Nuestra lealtad ha tenido justa recompensa."
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_upgrade_to_maha_samanta_PERFORMED_ON_US_MAP: ""
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_SETUP: "Cuando ascendemos a un súbdito a $pradhana_maha_samanta$."
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_TITLE: "¡Elevado a $pradhana_maha_samanta$!"
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_EFFECTS: "Hemos elevado a [SCOPE.sCountry('recipient').GetName] de [ShowSubjectTypeName('maha_samanta')|l] a [ShowSubjectTypeName('pradhana_maha_samanta')|l]."
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_FLAVOR: "La lealtad tendrá su recompensa."
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_upgrade_to_pradhana_maha_samanta_ACTION_MAP: ""
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos eleva a $pradhana_maha_samanta$"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_TITLE: "¡Elevados a $pradhana_maha_samanta$!"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha elevado de [ShowSubjectTypeName('maha_samanta')|l] a [ShowSubjectTypeName('pradhana_maha_samanta')|l]."
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_FLAVOR: "Nuestra lealtad ha tenido justa recompensa."
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_upgrade_to_pradhana_maha_samanta_PERFORMED_ON_US_MAP: ""
WE_PERFORM_siphon_income_ACTION_SETUP: "Cuando tomamos oro de un súbdito"
WE_PERFORM_siphon_income_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_siphon_income_ACTION_TITLE: "¡Oro confiscado!"
WE_PERFORM_siphon_income_ACTION_EFFECTS: "Nos hemos apropiado de oro de [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_siphon_income_ACTION_FLAVOR: "Podemos gastarlo con mucha más sensatez."
WE_PERFORM_siphon_income_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_siphon_income_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_siphon_income_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_siphon_income_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_siphon_income_ACTION_MAP: ""
ACTION_siphon_income_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano nos arrebata oro"
ACTION_siphon_income_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_siphon_income_PERFORMED_ON_US_TITLE: "¡Oro perdido!"
ACTION_siphon_income_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha arrebatado oro."
ACTION_siphon_income_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_siphon_income_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_siphon_income_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_siphon_income_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_siphon_income_PERFORMED_ON_US_MAP: ""
WE_PERFORM_start_war_in_colony_ACTION_SETUP: "Cuando exigimos a un súbdito que vaya a la guerra"
WE_PERFORM_start_war_in_colony_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_start_war_in_colony_ACTION_TITLE: "¡Guerra declarada por nuestro súbdito!"
WE_PERFORM_start_war_in_colony_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que vaya a la guerra con [SCOPE.sCountry('target').GetName]."
WE_PERFORM_start_war_in_colony_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_start_war_in_colony_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_start_war_in_colony_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_start_war_in_colony_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_start_war_in_colony_ACTION_MAP: ""
ACTION_start_war_in_colony_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que vayamos a la guerra"
ACTION_start_war_in_colony_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_start_war_in_colony_PERFORMED_ON_US_TITLE: "¡Guerra impuesta!"
ACTION_start_war_in_colony_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha exigido que vayamos a la guerra con [SCOPE.sCountry('target').GetName]."
ACTION_start_war_in_colony_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_start_war_in_colony_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_start_war_in_colony_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_start_war_in_colony_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_start_war_in_colony_PERFORMED_ON_US_MAP: ""
WE_PERFORM_subject_embargo_rival_ACTION_SETUP: "Cuando exigimos a un súbdito que embargue a nuestro rival"
WE_PERFORM_subject_embargo_rival_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_subject_embargo_rival_ACTION_TITLE: "¡Un súbdito embarga a un rival!"
WE_PERFORM_subject_embargo_rival_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que embargue a [SCOPE.sCountry('target').GetName]."
WE_PERFORM_subject_embargo_rival_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_subject_embargo_rival_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_subject_embargo_rival_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_subject_embargo_rival_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_subject_embargo_rival_ACTION_MAP: ""
ACTION_subject_embargo_rival_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que embarguemos a su rival"
ACTION_subject_embargo_rival_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_subject_embargo_rival_PERFORMED_ON_US_TITLE: "¡Embargo impuesto!"
ACTION_subject_embargo_rival_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que embarguemos a [SCOPE.sCountry('target').GetName]."
ACTION_subject_embargo_rival_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_subject_embargo_rival_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_subject_embargo_rival_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_subject_embargo_rival_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_subject_embargo_rival_PERFORMED_ON_US_MAP: ""
WE_PERFORM_subject_enforce_peace_ACTION_SETUP: "Cuando exigimos a un súbdito que abandone una guerra"
WE_PERFORM_subject_enforce_peace_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_subject_enforce_peace_ACTION_TITLE: "¡El súbdito abandona la guerra!"
WE_PERFORM_subject_enforce_peace_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que abandone la [SCOPE.sWar('target').GetName]."
WE_PERFORM_subject_enforce_peace_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_subject_enforce_peace_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_subject_enforce_peace_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_subject_enforce_peace_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_subject_enforce_peace_ACTION_MAP: ""
ACTION_subject_enforce_peace_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que abandonemos una guerra"
ACTION_subject_enforce_peace_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_subject_enforce_peace_PERFORMED_ON_US_TITLE: "Obligación de abandonar la guerra"
ACTION_subject_enforce_peace_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que abandonemos la [SCOPE.sWar('target').GetName]."
ACTION_subject_enforce_peace_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_subject_enforce_peace_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_subject_enforce_peace_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_subject_enforce_peace_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_subject_enforce_peace_PERFORMED_ON_US_MAP: ""
WE_PERFORM_subject_return_land_ACTION_SETUP: "Cuando exigimos un súbdito que devuelva tierras a otro país"
WE_PERFORM_subject_return_land_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_subject_return_land_ACTION_TITLE: "¡El súbdito devuelve tierras!"
WE_PERFORM_subject_return_land_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] que devuelva [SCOPE.sLocation('target').GetName] a [SCOPE.sCountry('target_1').GetName]."
WE_PERFORM_subject_return_land_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_subject_return_land_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_subject_return_land_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_subject_return_land_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_subject_return_land_ACTION_MAP: ""
WE_PERFORM_demand_silver_tribute_ACTION_SETUP: "Cuando exigimos [ShowGoodsNameWithNoTooltip('silver')|l] a un súbdito"
WE_PERFORM_demand_silver_tribute_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demand_silver_tribute_ACTION_TITLE: "¡Tributo de [ShowGoodsNameWithNoTooltip('silver')|l]!"
WE_PERFORM_demand_silver_tribute_ACTION_EFFECTS: "Hemos exigido tributos de [ShowGoodsName('silver')|l] a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_demand_silver_tribute_ACTION_FLAVOR: "Los contables nos darán las gracias."
WE_PERFORM_demand_silver_tribute_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_demand_silver_tribute_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demand_silver_tribute_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demand_silver_tribute_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demand_silver_tribute_ACTION_MAP: ""
WE_PERFORM_promote_member_to_celestial_governor_ACTION_SETUP: "Cuando ascendemos a un súbdito al rango de [ShowSpecialStatusName('celestial_governor')|l]"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_TITLE: "¡Ascenso de un miembro!"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_EFFECTS: "Hemos ascendido a [SCOPE.sCountry('recipient').GetName] al rango de [ShowSpecialStatusName('celestial_governor')|l]."
WE_PERFORM_promote_member_to_celestial_governor_ACTION_FLAVOR: "Recompensamos así sus servicios."
WE_PERFORM_promote_member_to_celestial_governor_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_promote_member_to_celestial_governor_ACTION_MAP: ""
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_SETUP: "Cuando degradamos a un súbdito desde el rango de [ShowSpecialStatusName('celestial_governor')|l]"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_TITLE: "¡Degradación de un miembro!"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_EFFECTS: "Hemos degradado a [SCOPE.sCountry('recipient').GetName] del rango de [ShowSpecialStatusName('celestial_governor')|l]."
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_FLAVOR: "Su servicio ha sido una mera y vergonzosa demostración de incompetencia."
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demote_celestial_governor_to_vassal_ACTION_MAP: ""
ACTION_subject_return_land_PERFORMED_ON_US_SETUP: "Cuando nuestro soberano exige que devolvamos tierras a otro país"
ACTION_subject_return_land_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_subject_return_land_PERFORMED_ON_US_TITLE: "¡Tierras devueltas!"
ACTION_subject_return_land_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha exigido que devolvamos [SCOPE.sLocation('target').GetName] a [SCOPE.sCountry('target_1').GetName]."
ACTION_subject_return_land_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_subject_return_land_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_subject_return_land_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_subject_return_land_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_subject_return_land_PERFORMED_ON_US_MAP: ""
VICTORYCARD_TITLE: "¡[victory_card|e] obtenida!"
VICTORYCARD_SETUP: "Cuando conseguimos una nueva [victory_card|el]"
VICTORYCARD_HEADER: "Nuestro canciller comunica:"
VICTORYCARD_DESC: "Nuestro objetivo es controlar toda la zona de $AREA$."
VICTORYCARD_FLAVOR: "Mientras controlemos y poseamos por completo las provincias de la zona como núcleos, los [score|el] irán aumentando cada mes, hasta llegar a una bonificación máxima de $SCORE|V$."
VICTORYCARD_LOG: "$AREA$ es ahora un objetivo si queremos ganar la partida."
VICTORYCARD_BTN1: "ACEPTAR"
VICTORYCARD_BTN2: "ACEPTAR"
VICTORYCARD_BTN3: "$common_string_go_to$"
VICTORYCARD_MAP: "¡Carta obtenida!"
FULL_VICTORYCARD_TITLE: "¡[victory_card|e] cumplida!"
FULL_VICTORYCARD_SETUP: "Cuando se cumple una [victory_card|el]"
FULL_VICTORYCARD_HEADER: "Nuestro canciller comunica:"
FULL_VICTORYCARD_DESC: "Ya tenemos toda la $AREA$ bajo control. Pronto, conseguiremos la bonificación completa de [score|el] de $SCORE|V$."
FULL_VICTORYCARD_LOG: "$AREA$ nos concede ahora [score|el]."
FULL_VICTORYCARD_BTN1: "ACEPTAR"
FULL_VICTORYCARD_BTN2: "ACEPTAR"
FULL_VICTORYCARD_BTN3: "$common_string_go_to$"
FULL_VICTORYCARD_MAP: "¡Carta obtenida!"
FAILING_VICTORYCARD_TITLE: "¡[victory_card|el] fallida!"
FAILING_VICTORYCARD_SETUP: "Cuando una [victory_card|el] ya no es válida"
FAILING_VICTORYCARD_HEADER: "Nuestro canciller comunica:"
FAILING_VICTORYCARD_DESC: "Ya no tenemos el control completo de $AREA$. Ahora estamos perdiendo los [score|el] que habíamos acumulado allí."
FAILING_VICTORYCARD_LOG: "$AREA$ está fallando."
FAILING_VICTORYCARD_BTN1: "ACEPTAR"
FAILING_VICTORYCARD_BTN2: "ACEPTAR"
FAILING_VICTORYCARD_BTN3: "$common_string_go_to$"
FAILING_VICTORYCARD_MAP: "¡Carta perdida!"
MISSION_TASK_COMPLETE_SETUP: "Cuando completamos una [task|el] en una [mission|el]"
MISSION_TASK_COMPLETE_TITLE: "Tarea completada"
MISSION_TASK_COMPLETE_HEADER: "$MESSENGER$"
MISSION_TASK_COMPLETE_EFFECTS: "Hemos logrado realizar esta [task|el]."
MISSION_TASK_COMPLETE_DESC: "$DESC$"
MISSION_TASK_COMPLETE_LOG: "Hemos hecho esto: $TITLE$."
MISSION_TASK_COMPLETE_BTN1: "ACEPTAR"
MISSION_TASK_COMPLETE_BTN2: "ACEPTAR"
MISSION_TASK_COMPLETE_BTN3: "$common_string_go_to$"
MISSION_TASK_COMPLETE_MAP: ""
MISSION_TASK_START_SETUP: "Cuando empezamos una [task|el] en una [mission|el]"
MISSION_TASK_START_TITLE: "Tarea iniciada"
MISSION_TASK_START_HEADER: "$MESSENGER$"
MISSION_TASK_START_EFFECTS: "Ahora queremos realizar esta [task|el]."
MISSION_TASK_START_DESC: "$DESC$"
MISSION_TASK_START_LOG: "Hemos comenzado $TITLE$."
MISSION_TASK_START_BTN1: "ACEPTAR"
MISSION_TASK_START_BTN2: "ACEPTAR"
MISSION_TASK_START_BTN3: "$common_string_go_to$"
MISSION_TASK_START_MAP: ""
AUTO_ANNEXED_SUBJECT_SETUP: "Cuando heredamos un [subject|el] que carece de [ruler|el] y [heir|el]"
AUTO_ANNEXED_SUBJECT_HEADER: "Heraldo de"
AUTO_ANNEXED_SUBJECT_TITLE: "$SUBJECT$"
AUTO_ANNEXED_SUBJECT_DESC: "Como su [ruler|el] ha muerto y no tienen [heir|el] legal, su $TYPE$ ha vuelto a nosotros. ¡Ahora forman parte de nuestro reino!"
AUTO_ANNEXED_SUBJECT_LOG: "¡Hemos heredado $SUBJECT$!"
AUTO_ANNEXED_SUBJECT_BTN1: "¡Genial!"
AUTO_ANNEXED_SUBJECT_BTN2: "¡Genial!"
AUTO_ANNEXED_SUBJECT_BTN3: "$common_string_go_to$"
AUTO_ANNEXED_SUBJECT_MAP: "$TYPE$"
PERFORM_fall_of_delhi_plea_neighbors_ACTION: "¡Embajadas [GetCountry('DLH').GetAdjective|l] establecidas!"
PERFORM_fall_of_delhi_appoint_governors_ACTION: "¡Gobernadores [GetCountry('DLH').GetAdjective|l] nombrados!"
PERFORM_fall_of_delhi_reaffirm_vassal_relations_ACTION: "¡[GetCountry('DLH').GetName] ha reafirmado las relaciones de vasallaje!"
PERFORM_fall_of_delhi_appease_the_nobility_ACTION: "¡El estamento [ShowEstateTypeName('nobles_estate')|l] [GetCountry('DLH').GetAdjective|l] se apacigua!"
PERFORM_fall_of_delhi_join_opposers_ACTION: "¡[SCOPE.sCountry('actor').GetName] se opone a [GetCountry('DLH').GetName]!"
PERFORM_fall_of_delhi_join_delhi_ACTION: "¡[SCOPE.sCountry('actor').GetName] apoya a [GetCountry('DLH').GetName]!"
PERFORM_fall_of_delhi_join_opposers_ACTION_SETUP: "Cuando nos aliamos en contra de [GetCountry('DLH').GetName] durante la [situation|el] de la [ShowSituationName('fall_of_delhi')]."
PERFORM_fall_of_delhi_join_delhi_ACTION_SETUP: "Cuando apoyamos a [GetCountry('DLH').GetName] durante la [situation|el] de la [ShowSituationName('fall_of_delhi')]."
PERFORM_rtr_negotiate_with_rebels_ACTION: "¡Negociación con [target.GetName]!"
PERFORM_rtr_call_loyalists_to_arms_ACTION: "¡Llamada a las armas para [target.GetName]!"
PERFORM_rtr_appease_the_court_ACTION: "¡La corte está apaciguada!"
PERFORM_rtr_rekindle_revolt_ACTION: "¡La revuelta se ha reanimado!"
PERFORM_rtr_rein_in_area_ACTION: "¡Has metido en vereda a [target.GetName]!"
PERFORM_create_italian_league_ACTION: "¡[target.GetName] creada!"
PERFORM_plan_campaign_in_italy_ACTION: "¡Se ha declarado una campaña para [target.GetName]!"
PERFORM_intervene_in_italian_campaign_ACTION: "¡Intervención en la campaña de [target.GetName]!"
PERFORM_attract_condottieri_ACTION: "¡Contratos mercenarios atraídos!"
PERFORM_iw_send_aid_ACTION: "¡Ayuda enviada a [target.GetName]!"
ACCMILUS_SETUP: "Cuando otro [country|el] nos concede [military_access|el]."
ACCMILUS_HEADER: "Heraldo de"
ACCMILUS_TITLE: "$RECIPIENT$"
ACCMILUS_DESC: "$RECIPIENT$ ha decidido dar a nuestras tropas [military_access|el] en vez de tener que luchar contra tan indigno oponente."
ACCMILUS_LOG: "$RECIPIENT$ nos concede ahora [military_access|el] a su [country|el]."
ACCMILUS_BTN1: "ACEPTAR"
ACCMILUS_BTN2: "ACEPTAR"
ACCMILUS_BTN3: "$common_string_go_to$"
ACCMILUS_MAP: ""
WEACCMIL_SETUP: "Cuando concedemos [military_access|el] a otro [country|el]."
WEACCMIL_HEADER: "$MESSENGER$"
WEACCMIL_TITLE: "Heraldo de"
WEACCMIL_DESC: "Hemos concedido a $ACTOR$ [military_access|el] a nuestro [country|el]. Esperemos que desperdicien sus tropas en [wars|el] vanas."
WEACCMIL_LOG: "Ahora concedemos a $ACTOR$ [military_access|el] a nuestro [country|el]."
WEACCMIL_BTN1: "ACEPTAR"
WEACCMIL_BTN2: "ACEPTAR"
WEACCMIL_BTN3: "$common_string_go_to$"
WEACCMIL_MAP: ""
ACCMILOTHER_SETUP: "Cuando otro [country|el] concede [military_access|el] a un tercero."
ACCMILOTHER_HEADER: "Heraldo de"
ACCMILOTHER_TITLE: "$ACTOR$"
ACCMILOTHER_DESC: "$RECIPIENT$ ahora concede [military_access|el] a $ACTOR$."
ACCMILOTHER_FLAVOR: "¿De verdad nos preocupa lo que hagan otros Estados insignificantes?"
ACCMILOTHER_LOG: "$RECIPIENT$ ahora otorga a $ACTOR$ [military_access|el] a su [country|el]."
ACCMILOTHER_BTN1: "ACEPTAR"
ACCMILOTHER_BTN2: "ACEPTAR"
ACCMILOTHER_BTN3: "$common_string_go_to$"
ACCMILOTHER_MAP: ""
DECMILUS_SETUP: "Cuando otro [country|el] se niega a concedernos [military_access|el]."
DECMILUS_HEADER: "Heraldo de"
DECMILUS_TITLE: "$RECIPIENT$"
DECMILUS_DESC: "$RECIPIENT$ nos ha denegado el [military_access|el] de forma escandalosa."
DECMILUS_FLAVOR: "Si no son capaces de ver los beneficios de nuestra cortés petición, nos veremos obligados a utilizar la espada para subrayarlo."
DECMILUS_LOG: "$RECIPIENT$ nos ha denegado el [military_access|el]."
DECMILUS_BTN1: "ACEPTAR"
DECMILUS_BTN2: "ACEPTAR"
DECMILUS_BTN3: "$common_string_go_to$"
DECMILUS_MAP: ""
WEDECMIL_SETUP: "Cuando rechazamos el [military_access|el] de otro [country|el]."
WEDECMIL_HEADER: "$MESSENGER$"
WEDECMIL_TITLE: "Denegado"
WEDECMIL_DESC: "Hemos denegado a $ACTOR$ el [military_access|el]."
WEDECMIL_FLAVOR: "No queremos que sus sucias botas ensucien nuestro reino."
WEDECMIL_LOG: "Nos negamos a conceder [military_access|el] a $ACTOR$."
WEDECMIL_BTN1: "ACEPTAR"
WEDECMIL_BTN2: "ACEPTAR"
WEDECMIL_BTN3: "$common_string_go_to$"
WEDECMIL_MAP: ""
DECMILOTHER_SETUP: "Cuando un [country|el] rechaza el [military_access|el] de otro [country|el]."
DECMILOTHER_HEADER: "Heraldo de"
DECMILOTHER_TITLE: "$RECIPIENT$"
DECMILOTHER_DESC: "$RECIPIENT$ se niega a conceder [military_access|el] a $ACTOR$."
DECMILOTHER_FLAVOR: "Nos reímos de su escasa habilidad diplomática."
DECMILOTHER_LOG: "$RECIPIENT$ se niega a conceder [military_access|el] a $ACTOR$."
DECMILOTHER_BTN1: "ACEPTAR"
DECMILOTHER_BTN2: "ACEPTAR"
DECMILOTHER_BTN3: "$common_string_go_to$"
DECMILOTHER_MAP: ""
ALLYTAKEOVER_SETUP: "Cuando un aliado asume el liderazgo en nuestra guerra."
ALLYTAKEOVER_HEADER: "Heraldo de"
ALLYTAKEOVER_TITLE: "$ACTOR$"
ALLYTAKEOVER_EFFECTS: "Nos informan de que, por su mayor poderío y experiencia militar, han asumido el liderazgo de la guerra contra $TARGETLIST$."
ALLYTAKEOVER_FLAVOR: "De ahora en adelante, ellos se encargarán de todas las negociaciones."
ALLYTAKEOVER_LOG: "$ACTOR$ ha asumido el liderazgo en nuestra guerra contra $TARGETLIST$."
ALLYTAKEOVER_BTN1: "ACEPTAR"
ALLYTAKEOVER_BTN2: "ACEPTAR"
ALLYTAKEOVER_BTN3: "$common_string_go_to$"
ALLYTAKEOVER_MAP: ""
ALLYTAKEOVERWE_SETUP: "Cuando asumimos el liderazgo de una guerra."
ALLYTAKEOVERWE_HEADER: "$MESSENGER$"
ALLYTAKEOVERWE_TITLE: "Tenemos el control."
ALLYTAKEOVERWE_EFFECTS: "Debido a nuestra fuerza superior y liderazgo sin igual, hemos asumido el liderazgo de la guerra contra $TARGETLIST$."
ALLYTAKEOVERWE_FLAVOR: "De ahora en adelante, nos encargaremos de todas las negociaciones."
ALLYTAKEOVERWE_LOG: "Hemos asumido el liderazgo en la guerra contra $TARGETLIST$."
ALLYTAKEOVERWE_BTN1: "ACEPTAR"
ALLYTAKEOVERWE_BTN2: "ACEPTAR"
ALLYTAKEOVERWE_BTN3: "$common_string_go_to$"
ALLYTAKEOVERWE_MAP: ""
RELIGION_ENABLED_SETUP: "Cuando aparece una nueva [religion|el] en nuestro [religion_group|el]"
RELIGION_ENABLED_HEADER: "$MESSENGER$"
RELIGION_ENABLED_TITLE: "$NAME$"
RELIGION_ENABLED_EFFECTS: "Ha aparecido una nueva herejía en $GROUP$. Está claro que no entienden que la única fe verdadera es el $OUR$."
RELIGION_ENABLED_LOG: "Ha aparecido una nueva herejía, el $NAME$."
RELIGION_ENABLED_BTN1: "ACEPTAR"
RELIGION_ENABLED_BTN2: "ACEPTAR"
RELIGION_ENABLED_BTN3: "$common_string_go_to$"
RELIGION_ENABLED_MAP: ""
PERFORM_national_church_action_ACTION_SETUP: "Cuando realizamos una acción que nuestra Iglesia nacional nos permite."
PERFORM_national_church_action_ACTION_HEADER: "$MESSENGER$"
PERFORM_national_church_action_ACTION_TITLE: "$ACTION$"
PERFORM_national_church_action_ACTION_EFFECTS: "Hemos decidido realizar esto: $ACTION$, lo que tiene los siguientes efectos."
PERFORM_national_church_action_ACTION_FLAVOR: "$DESC$"
PERFORM_national_church_action_ACTION_LOG: "Realizamos esto: $ACTION$"
PERFORM_national_church_action_ACTION_BTN1: "ACEPTAR"
PERFORM_national_church_action_ACTION_BTN2: "ACEPTAR"
PERFORM_national_church_action_ACTION_BTN3: "$common_string_go_to$"
PERFORM_national_church_action_ACTION_MAP: ""
WE_PERFORM_ask_for_money_ACTION_SETUP: "Cuando pedimos dinero a un país"
WE_PERFORM_ask_for_money_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_for_money_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] nos da dinero!"
WE_PERFORM_ask_for_money_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha hecho lo que esperábamos y ha contribuido a nuestras arcas."
WE_PERFORM_ask_for_money_ACTION_LOG: "Pedimos dinero a [SCOPE.sCountry('recipient').GetNameWithNoTooltip]."
WE_PERFORM_ask_for_money_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_for_money_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_for_money_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_for_money_ACTION_MAP: ""
ACTION_ask_for_money_PERFORMED_ON_US_SETUP: "Cuando un país nos pide dinero"
ACTION_ask_for_money_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_for_money_PERFORMED_ON_US_TITLE: "¡[SCOPE.sCountry('actor').GetName] ha recibido dinero nuestro!"
ACTION_ask_for_money_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido dinero y, como somos almas benevolentes, hemos contribuido a sus arcas."
ACTION_ask_for_money_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] nos ha pedido dinero."
ACTION_ask_for_money_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_for_money_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_for_money_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_for_money_PERFORMED_ON_US_MAP: ""
WE_PERFORM_ask_join_war_for_favors_ACTION_SETUP: "Cuando un aliado se une a nosotros en la guerra a cambio de favores"
WE_PERFORM_ask_join_war_for_favors_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_join_war_for_favors_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] se une a la guerra!"
WE_PERFORM_ask_join_war_for_favors_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha hecho lo que esperábamos y ha acudido en nuestra ayuda en la [SCOPE.sWar('war').GetName]."
WE_PERFORM_ask_join_war_for_favors_ACTION_LOG: "Llamamos a [SCOPE.sCountry('recipient').GetNameWithNoTooltip] a la guerra."
WE_PERFORM_ask_join_war_for_favors_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_join_war_for_favors_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_join_war_for_favors_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_join_war_for_favors_ACTION_MAP: ""
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_SETUP: "Cuando nos unimos a un aliado en la guerra a cambio de favores"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_TITLE: "¡Nos hemos unido a un aliado en la guerra!"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido ayuda en la [SCOPE.sWar('war').GetName] a cambio de favores que les debíamos."
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_FLAVOR: "¿Cómo íbamos a decir que no a nuestros amigos, con lo buenos que somos?"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] nos ha llamado a la guerra."
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_join_war_for_favors_PERFORMED_ON_US_MAP: ""
WE_PERFORM_surrender_civil_war_ACTION_SETUP: "Cuando nos rendimos en una guerra civil"
WE_PERFORM_surrender_civil_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_surrender_civil_war_ACTION_TITLE: "Rendición"
WE_PERFORM_surrender_civil_war_ACTION_EFFECTS: "Hemos aceptado que nuestra posición era imposible en la guerra civil contra [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_surrender_civil_war_ACTION_FLAVOR: "Esperemos que sean compasivos."
WE_PERFORM_surrender_civil_war_ACTION_LOG: "Nos rendimos en la guerra civil contra [SCOPE.sCountry('recipient').GetNameWithNoTooltip]."
WE_PERFORM_surrender_civil_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_surrender_civil_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_surrender_civil_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_surrender_civil_war_ACTION_MAP: ""
ACTION_surrender_civil_war_PERFORMED_ON_US_SETUP: "Cuando un enemigo en una guerra civil se rinde a nosotros"
ACTION_surrender_civil_war_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_surrender_civil_war_PERFORMED_ON_US_TITLE: "¡Rendición!"
ACTION_surrender_civil_war_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha rendido al comprender que, con nuestro poder abrumador, nunca podría ganar esta guerra."
ACTION_surrender_civil_war_PERFORMED_ON_US_FLAVOR: "Ahora comienzan las recriminaciones."
ACTION_surrender_civil_war_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] se rindió ante nosotros."
ACTION_surrender_civil_war_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_surrender_civil_war_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_surrender_civil_war_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_surrender_civil_war_PERFORMED_ON_US_MAP: ""
WE_PERFORM_support_heir_interaction_ACTION_SETUP: "Cuando apoyamos a un heredero."
WE_PERFORM_support_heir_interaction_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_support_heir_interaction_ACTION_TITLE: "¡Apoyo a [SCOPE.sCharacter('target').GetName]!"
WE_PERFORM_support_heir_interaction_ACTION_EFFECTS: "Hemos enviado a [SCOPE.sCharacter('target').GetName] a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_support_heir_interaction_ACTION_FLAVOR: "Que [SCOPE.sCountry('recipient').GetFlavorRank|l] vea su potencial."
WE_PERFORM_support_heir_interaction_ACTION_LOG: "Hemos enviado a [SCOPE.sCharacter('target').GetName] a [SCOPE.sCountry('recipient').GetNameWithNoTooltip] para darle nuestro apoyo como siguiente gobernante."
WE_PERFORM_support_heir_interaction_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_support_heir_interaction_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_support_heir_interaction_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_support_heir_interaction_ACTION_MAP: ""
ACTION_support_heir_interaction_PERFORMED_ON_US_SETUP: "Cuando un enemigo en una guerra civil se rinde a nosotros."
ACTION_support_heir_interaction_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_support_heir_interaction_PERFORMED_ON_US_TITLE: "Apoyo para [SCOPE.sCharacter('target').GetName]"
ACTION_support_heir_interaction_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha enviado a [SCOPE.sCharacter('target').GetName] con la esperanza de que nos llegue a gobernar."
ACTION_support_heir_interaction_PERFORMED_ON_US_FLAVOR: "Esperemos que nos hayan enviado lo mejor."
ACTION_support_heir_interaction_PERFORMED_ON_US_LOG: "Los [SCOPE.sCountry('actor').GetAdjective|l] nos envían a [SCOPE.sCharacter('target').GetName] como posible gobernante."
ACTION_support_heir_interaction_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_support_heir_interaction_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_support_heir_interaction_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_support_heir_interaction_PERFORMED_ON_US_MAP: ""
WE_PERFORM_influence_nation_ACTION_SETUP: "Cuando influimos en una nación"
WE_PERFORM_influence_nation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_influence_nation_ACTION_TITLE: "¡La influencia se extiende!"
WE_PERFORM_influence_nation_ACTION_EFFECTS: "Nuestra hegemonía ha persuadido a [SCOPE.sCountry('recipient').GetName] para que nos tengan en mejor estima."
WE_PERFORM_influence_nation_ACTION_FLAVOR: "Esto engrasará la maquinaria de la diplomacia."
WE_PERFORM_influence_nation_ACTION_LOG: "Influimos en [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_influence_nation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_influence_nation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_influence_nation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_influence_nation_ACTION_MAP: ""
ACTION_influence_nation_PERFORMED_ON_US_SETUP: "Cuando un país nos influye"
ACTION_influence_nation_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_influence_nation_PERFORMED_ON_US_TITLE: "Nueva influencia"
ACTION_influence_nation_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha persuadido para que los tengamos en mejor estima."
ACTION_influence_nation_PERFORMED_ON_US_FLAVOR: "Por supuesto, a sus espaldas seguiremos burlándonos de sus ridículas costumbres."
ACTION_influence_nation_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos influyó."
ACTION_influence_nation_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_influence_nation_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_influence_nation_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_influence_nation_PERFORMED_ON_US_MAP: ""
WE_PERFORM_violate_sovereignty_ACTION_SETUP: "Cuando violamos la soberanía de otro país"
WE_PERFORM_violate_sovereignty_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_violate_sovereignty_ACTION_TITLE: "¡Soberanía violada!"
WE_PERFORM_violate_sovereignty_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha concedido [military_access|el] y [food_access|el] a... #italic petición#! nuestra."
WE_PERFORM_violate_sovereignty_ACTION_FLAVOR: "Nuestros poderosos ejércitos ya recorren sus campos yermos."
WE_PERFORM_violate_sovereignty_ACTION_LOG: "Violamos la soberanía [SCOPE.sCountry('recipient').GetAdjective|l]."
WE_PERFORM_violate_sovereignty_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_violate_sovereignty_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_violate_sovereignty_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_violate_sovereignty_ACTION_MAP: ""
ACTION_violate_sovereignty_PERFORMED_ON_US_SETUP: "Cuando un país viola nuestra soberanía"
ACTION_violate_sovereignty_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_violate_sovereignty_PERFORMED_ON_US_TITLE: "Soberanía violada"
ACTION_violate_sovereignty_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha forzado a concederles [military_access|el] y [food_access|el]."
ACTION_violate_sovereignty_PERFORMED_ON_US_FLAVOR: "Deberíamos ocultar toda la comida."
ACTION_violate_sovereignty_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] violó nuestra soberanía."
ACTION_violate_sovereignty_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_violate_sovereignty_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_violate_sovereignty_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_violate_sovereignty_PERFORMED_ON_US_MAP: ""
WE_PERFORM_force_change_court_language_ACTION_SETUP: "Cuando obligamos a un país a utilizar nuestro [court_language|el]"
WE_PERFORM_force_change_court_language_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_force_change_court_language_ACTION_TITLE: "¡Cambio de idioma!"
WE_PERFORM_force_change_court_language_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha empezado a utilizar el [SCOPE.sCountry('actor').GetCourtDialect.GetName|l] como [court_language|el] a... #italic petición#! nuestra."
WE_PERFORM_force_change_court_language_ACTION_FLAVOR: "Esto engrasará la maquinaria de la diplomacia."
WE_PERFORM_force_change_court_language_ACTION_LOG: "Impusimos un idioma cortesano a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_force_change_court_language_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_force_change_court_language_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_force_change_court_language_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_force_change_court_language_ACTION_MAP: ""
ACTION_force_change_court_language_PERFORMED_ON_US_SETUP: "Cuando un país nos impone el uso de su [court_language|el]"
ACTION_force_change_court_language_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_force_change_court_language_PERFORMED_ON_US_TITLE: "Nuevo idioma"
ACTION_force_change_court_language_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha impuesto el uso del [SCOPE.sCountry('actor').GetCourtDialect.GetName] en las cortes."
ACTION_force_change_court_language_PERFORMED_ON_US_FLAVOR: "Por supuesto, seguiremos burlándonos de ellos en esta nueva lengua."
ACTION_force_change_court_language_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos impuso un idioma cortesano."
ACTION_force_change_court_language_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_force_change_court_language_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_force_change_court_language_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_force_change_court_language_PERFORMED_ON_US_MAP: ""
WE_PERFORM_force_embargo_ACTION_SETUP: "Cuando obligamos a un país a embargar a otro"
WE_PERFORM_force_embargo_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_force_embargo_ACTION_TITLE: "¡Nuevo embargo!"
WE_PERFORM_force_embargo_ACTION_DESC: "[SCOPE.sCountry('recipient').GetName] ha embargado a [SCOPE.sCountry('target').GetName] a... #italic petición#! nuestra. Que mueran de hambre en sus chozas."
WE_PERFORM_force_embargo_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_force_embargo_ACTION_LOG: "Forzamos un embargo."
WE_PERFORM_force_embargo_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_force_embargo_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_force_embargo_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_force_embargo_ACTION_MAP: ""
ACTION_force_embargo_PERFORMED_ON_US_SETUP: "Cuando un país nos fuerza a embargar a otro"
ACTION_force_embargo_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_force_embargo_PERFORMED_ON_US_TITLE: "Embargo"
ACTION_force_embargo_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] nos ha forzado a embargar a [SCOPE.sCountry('target').GetName] y no hemos tenido alternativa. Esperamos que sepan lo que hacen."
ACTION_force_embargo_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_force_embargo_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] forzó un embargo."
ACTION_force_embargo_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_force_embargo_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_force_embargo_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_force_embargo_PERFORMED_ON_US_MAP: ""
ACTION_force_embargo_PERFORMED_ON_US_TARGET_SETUP: "Cuando un país obliga a otro a embargarnos."
ACTION_force_embargo_PERFORMED_ON_US_TARGET_HEADER: "$MESSENGER$"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_TITLE: "Embargo"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_DESC: "[SCOPE.sCountry('actor').GetName] ha obligado a [SCOPE.sCountry('recipient').GetName] a embargarnos y no han tenido más remedio que obedecer. ¡Recordaremos esta traición!"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_EFFECTS: "$EFFECT$"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_LOG: "[SCOPE.sCountry('actor').GetName] ha forzado un embargo."
ACTION_force_embargo_PERFORMED_ON_US_TARGET_BTN1: "ACEPTAR"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_BTN2: "ACEPTAR"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_BTN3: "$common_string_go_to$"
ACTION_force_embargo_PERFORMED_ON_US_TARGET_MAP: ""
WE_PERFORM_ask_reject_curia_proposal_ACTION_SETUP: "Cuando pedimos a un país que rechace una propuesta de la curia"
WE_PERFORM_ask_reject_curia_proposal_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_reject_curia_proposal_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] rechaza la propuesta de la curia!"
WE_PERFORM_ask_reject_curia_proposal_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de rechazar la resolución [SCOPE.sActiveResolution('target').GetResolution.GetName]."
WE_PERFORM_ask_reject_curia_proposal_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_ask_reject_curia_proposal_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_reject_curia_proposal_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_reject_curia_proposal_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_reject_curia_proposal_ACTION_MAP: ""
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_SETUP: "Cuando un país nos pide que rechacemos una propuesta de la curia"
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_TITLE: "¡Rechazamos la propuesta de la curia!"
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido que rechacemos la propuesta [SCOPE.sActiveResolution('target').GetResolution.GetName] y así lo hemos hecho."
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$."
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_reject_curia_proposal_PERFORMED_ON_US_MAP: ""
WE_PERFORM_ask_support_curia_proposal_ACTION_SETUP: "Cuando pedimos a un país que apoye una propuesta de la curia"
WE_PERFORM_ask_support_curia_proposal_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_support_curia_proposal_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] apoya la propuesta de la curia!"
WE_PERFORM_ask_support_curia_proposal_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de apoyar la resolución [SCOPE.sActiveResolution('target').GetResolution.GetName]."
WE_PERFORM_ask_support_curia_proposal_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_ask_support_curia_proposal_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_support_curia_proposal_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_support_curia_proposal_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_support_curia_proposal_ACTION_MAP: ""
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_SETUP: "Cuando un país nos pide que apoyemos una propuesta de la curia"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_TITLE: "¡Apoyamos la propuesta de la curia!"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha pedido que apoyemos la propuesta [SCOPE.sActiveResolution('target').GetResolution.GetName] y así lo hemos hecho."
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_support_curia_proposal_PERFORMED_ON_US_MAP: ""
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_SETUP: "Cuando pedimos a un país que nos vote para regir el imperio"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_TITLE: "¡[SCOPE.sCountry('recipient').GetName] nos apoya para el trono del imperio!"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_EFFECTS: "Ahora es más probable que [SCOPE.sCountry('recipient').GetName] apoye nuestra apuesta por el trono del imperio."
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_to_vote_for_me_as_emperor_ACTION_MAP: ""
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_SETUP: "Cuando un país nos pide el voto para el trono del imperio"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_TITLE: "¡Apoyamos a [SCOPE.sCountry('actor').GetName] para el trono del imperio!"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_EFFECTS: "Ahora es más probable que apoyemos a [SCOPE.sCountry('actor').GetName] en su apuesta por el trono del imperio."
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_to_vote_for_me_as_emperor_PERFORMED_ON_US_MAP: ""
WE_PERFORM_break_others_alliance_ACTION_SETUP: "Cuando pedimos a un país que rompa una alianza"
WE_PERFORM_break_others_alliance_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_break_others_alliance_ACTION_TITLE: "¡[SCOPE.sCountry('target').GetName] se queda sin aliados!"
WE_PERFORM_break_others_alliance_ACTION_EFFECTS: "Nos hemos cobrado algunos [favors|el] que [SCOPE.sCountry('recipient').GetName] nos debía y les hemos hecho romper su alianza con [SCOPE.sCountry('target').GetName], con estos efectos:"
WE_PERFORM_break_others_alliance_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_break_others_alliance_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_break_others_alliance_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_break_others_alliance_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_break_others_alliance_ACTION_MAP: ""
ACTION_break_others_alliance_PERFORMED_ON_US_SETUP: "Cuando un país nos pide que rompamos una alianza"
ACTION_break_others_alliance_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_break_others_alliance_PERFORMED_ON_US_TITLE: "¡[SCOPE.sCountry('target').GetName] se queda sin aliados!"
ACTION_break_others_alliance_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha cobrado algunos [favors|el] que les debíamos y nos ha hecho romper nuestra alianza con [SCOPE.sCountry('target').GetName], con estos efectos:"
ACTION_break_others_alliance_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_break_others_alliance_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_break_others_alliance_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_break_others_alliance_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_break_others_alliance_PERFORMED_ON_US_MAP: ""
WE_PERFORM_bestow_elector_status_ACTION_SETUP: "Cuando convertimos un país en elector"
WE_PERFORM_bestow_elector_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_bestow_elector_status_ACTION_TITLE: "¡Concedido el estatus de elector!"
WE_PERFORM_bestow_elector_status_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_bestow_elector_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_bestow_elector_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_bestow_elector_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_bestow_elector_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_bestow_elector_status_ACTION_MAP: ""
ACTION_bestow_elector_status_PERFORMED_ON_US_SETUP: "Cuando el emperador nos convierte en electores"
ACTION_bestow_elector_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_bestow_elector_status_PERFORMED_ON_US_TITLE: "¡Concedido el estatus de elector!"
ACTION_bestow_elector_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha concedido el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_bestow_elector_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_bestow_elector_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_bestow_elector_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_bestow_elector_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_bestow_elector_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_request_elector_status_ACTION_SETUP: "Cuando solicitamos el estatus de electores"
WE_PERFORM_request_elector_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_elector_status_ACTION_TITLE: "¡Solicitado el estatus de elector!"
WE_PERFORM_request_elector_status_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha solicitado a [SCOPE.sCountry('recipient').GetName] el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_request_elector_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_request_elector_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_elector_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_elector_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_elector_status_ACTION_MAP: ""
ACTION_request_elector_status_PERFORMED_ON_US_SETUP: "Cuando nos piden hacer de alguien un elector"
ACTION_request_elector_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_elector_status_PERFORMED_ON_US_TITLE: "¡Solicitado el estatus de elector!"
ACTION_request_elector_status_PERFORMED_ON_US_EFFECTS: "Se nos ha pedido que concedamos a [SCOPE.sCountry('actor').GetName] el estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_request_elector_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_request_elector_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_elector_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_elector_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_elector_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_union_bribe_ACTION_SETUP: "Cuando sobornamos a los estamentos de un país."
WE_PERFORM_union_bribe_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_union_bribe_ACTION_TITLE: "¡Estamento [SCOPE.sEstate('estate').GetNameWithNoTooltip|l] sobornado!"
WE_PERFORM_union_bribe_ACTION_EFFECTS: "Hemos sobornado al estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName] para que adopte las leyes de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_union_bribe_ACTION_FLAVOR: "Su codicia será su perdición."
WE_PERFORM_union_bribe_ACTION_LOG: "Hemos sobornado al estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName]."
WE_PERFORM_union_bribe_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_union_bribe_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_union_bribe_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_union_bribe_ACTION_MAP: ""
OTHER_PERFORMS_union_bribe_ACTION_SETUP: "Cuando un $senior_partner$ soborna a los estamentos de un país."
OTHER_PERFORMS_union_bribe_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_union_bribe_ACTION_TITLE: "¡Estamento [SCOPE.sEstate('estate').GetNameWithNoTooltip|l] sobornado!"
OTHER_PERFORMS_union_bribe_ACTION_EFFECTS: "El estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName] ha sido sobornado para que adopte las leyes de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_union_bribe_ACTION_FLAVOR: "Su codicia será su perdición."
OTHER_PERFORMS_union_bribe_ACTION_LOG: "El estamento [SCOPE.sEstate('estate').GetName|l] de [SCOPE.sCountry('target').GetName] ha sido sobornado."
OTHER_PERFORMS_union_bribe_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_union_bribe_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_union_bribe_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_union_bribe_ACTION_MAP: ""
ACTION_union_bribe_PERFORMED_ON_US_SETUP: "Cuando el $senior_partner$ soborna a nuestros estamentos."
ACTION_union_bribe_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_union_bribe_PERFORMED_ON_US_TITLE: "¡Estamento [SCOPE.sEstate('estate').GetNameWithNoTooltip|l] sobornado!"
ACTION_union_bribe_PERFORMED_ON_US_EFFECTS: "El estamento [SCOPE.sEstate('estate').GetName|l] ha sido sobornado para que acepte las leyes de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
ACTION_union_bribe_PERFORMED_ON_US_FLAVOR: "Nuestra nobleza no dudará en vender mujeres y niños por igual a cambio de unas monedas..."
ACTION_union_bribe_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha sobornado al estamento [SCOPE.sEstate('estate').GetName|l]."
ACTION_union_bribe_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_union_bribe_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_union_bribe_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_union_bribe_PERFORMED_ON_US_MAP: ""
WE_PERFORM_rescind_elector_status_ACTION_SETUP: "Cuando retiramos un elector"
WE_PERFORM_rescind_elector_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_rescind_elector_status_ACTION_TITLE: "¡Revocado el estatus de elector!"
WE_PERFORM_rescind_elector_status_ACTION_EFFECTS: "Hemos revocado el estatus de elector de [SCOPE.sCountry('recipient').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_rescind_elector_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_rescind_elector_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_rescind_elector_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_rescind_elector_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_rescind_elector_status_ACTION_MAP: ""
ACTION_rescind_elector_status_PERFORMED_ON_US_SETUP: "Cuando el emperador nos retira como electores"
ACTION_rescind_elector_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_rescind_elector_status_PERFORMED_ON_US_TITLE: "¡Revocado el estatus de elector!"
ACTION_rescind_elector_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha revocado nuestro estatus de elector en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_rescind_elector_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_rescind_elector_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_rescind_elector_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_rescind_elector_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_rescind_elector_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_bestow_free_city_status_ACTION_SETUP: "Cuando hacemos de un país una ciudad libre"
WE_PERFORM_bestow_free_city_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_bestow_free_city_status_ACTION_TITLE: "¡Concedido el estatus de ciudad libre!"
WE_PERFORM_bestow_free_city_status_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_bestow_free_city_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_bestow_free_city_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_bestow_free_city_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_bestow_free_city_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_bestow_free_city_status_ACTION_MAP: ""
ACTION_bestow_free_city_status_PERFORMED_ON_US_SETUP: "Cuando el emperador nos convierte en ciudad libre"
ACTION_bestow_free_city_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_bestow_free_city_status_PERFORMED_ON_US_TITLE: "¡Concedido el estatus de ciudad libre!"
ACTION_bestow_free_city_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha concedido el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_bestow_free_city_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_bestow_free_city_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_bestow_free_city_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_bestow_free_city_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_bestow_free_city_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_rescind_free_city_status_ACTION_SETUP: "Cuando le retiramos a un país el estatus de ciudad libre"
WE_PERFORM_rescind_free_city_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_rescind_free_city_status_ACTION_TITLE: "¡Estatus de ciudad libre revocado!"
WE_PERFORM_rescind_free_city_status_ACTION_EFFECTS: "Hemos revocado el estatus de ciudad libre de [SCOPE.sCountry('recipient').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_rescind_free_city_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_rescind_free_city_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_rescind_free_city_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_rescind_free_city_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_rescind_free_city_status_ACTION_MAP: ""
ACTION_rescind_free_city_status_PERFORMED_ON_US_SETUP: "Cuando el emperador revoca nuestro estatus de ciudad libre"
ACTION_rescind_free_city_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_rescind_free_city_status_PERFORMED_ON_US_TITLE: "¡Estatus de ciudad libre revocado!"
ACTION_rescind_free_city_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha revocado nuestro estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_rescind_free_city_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_rescind_free_city_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_rescind_free_city_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_rescind_free_city_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_rescind_free_city_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_grant_county_privileges_ACTION_SETUP: "Cuando concedemos $county_privileges$ a un país"
WE_PERFORM_grant_county_privileges_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_grant_county_privileges_ACTION_TITLE: "¡$county_privileges$ concedidos!"
WE_PERFORM_grant_county_privileges_ACTION_EFFECTS: "Hemos concedido $county_privileges$ a [SCOPE.sCountry('recipient').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_grant_county_privileges_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_grant_county_privileges_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_grant_county_privileges_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_grant_county_privileges_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_grant_county_privileges_ACTION_MAP: ""
ACTION_grant_county_privileges_PERFORMED_ON_US_SETUP: "Cuando el emperador nos concede $county_privileges$"
ACTION_grant_county_privileges_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_grant_county_privileges_PERFORMED_ON_US_TITLE: "¡$county_privileges$ concedidos!"
ACTION_grant_county_privileges_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha concedido $county_privileges$ en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_grant_county_privileges_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_grant_county_privileges_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_grant_county_privileges_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_grant_county_privileges_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_grant_county_privileges_PERFORMED_ON_US_MAP: ""
WE_PERFORM_request_free_city_status_ACTION_SETUP: "Cuando reclamamos al emperador el estatus de ciudad libre"
WE_PERFORM_request_free_city_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_free_city_status_ACTION_TITLE: "¡Estatus de ciudad libre concedido!"
WE_PERFORM_request_free_city_status_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha concedido el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_request_free_city_status_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_request_free_city_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_free_city_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_free_city_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_free_city_status_ACTION_MAP: ""
ACTION_request_free_city_status_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita el estatus de ciudad libre"
ACTION_request_free_city_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_free_city_status_PERFORMED_ON_US_TITLE: "¡Estatus de ciudad libre concedido!"
ACTION_request_free_city_status_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] el estatus de ciudad libre en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_request_free_city_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_request_free_city_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_free_city_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_free_city_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_free_city_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_bestow_kingdom_title_ACTION_SETUP: "Cuando concedamos un título de reino a un miembro"
WE_PERFORM_bestow_kingdom_title_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_bestow_kingdom_title_ACTION_TITLE: "¡Título de reino concedido!"
WE_PERFORM_bestow_kingdom_title_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_bestow_kingdom_title_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_bestow_kingdom_title_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_bestow_kingdom_title_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_bestow_kingdom_title_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_bestow_kingdom_title_ACTION_MAP: ""
ACTION_bestow_kingdom_title_PERFORMED_ON_US_SETUP: "Cuando el emperador nos otorga un título de reino"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_TITLE: "¡Título de reino concedido!"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_EFFECTS: "Hemos recibido de [SCOPE.sCountry('actor').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_bestow_kingdom_title_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_bestow_kingdom_title_PERFORMED_ON_US_MAP: ""
WE_PERFORM_request_kingdom_title_ACTION_SETUP: "Cuando solicitamos un título de reino al emperador"
WE_PERFORM_request_kingdom_title_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_kingdom_title_ACTION_TITLE: "¡Título de reino concedido!"
WE_PERFORM_request_kingdom_title_ACTION_EFFECTS: "Hemos recibido de [SCOPE.sCountry('recipient').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_request_kingdom_title_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_request_kingdom_title_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_kingdom_title_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_kingdom_title_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_kingdom_title_ACTION_MAP: ""
ACTION_request_kingdom_title_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita un título de reino"
ACTION_request_kingdom_title_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_kingdom_title_PERFORMED_ON_US_TITLE: "¡Título de reino concedido!"
ACTION_request_kingdom_title_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] el título de [SCOPE.sFormableCountry('target').GetName] en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_request_kingdom_title_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_request_kingdom_title_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_kingdom_title_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_kingdom_title_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_kingdom_title_PERFORMED_ON_US_MAP: ""
WE_PERFORM_elevate_county_ACTION_SETUP: "Cuando elevamos un condado en el imperio"
WE_PERFORM_elevate_county_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_elevate_county_ACTION_TITLE: "¡Derechos ducales concedidos!"
WE_PERFORM_elevate_county_ACTION_EFFECTS: "Hemos concedido a [SCOPE.sCountry('recipient').GetName] el derecho a convertirse en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_elevate_county_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_elevate_county_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_elevate_county_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_elevate_county_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_elevate_county_ACTION_MAP: ""
ACTION_elevate_county_PERFORMED_ON_US_SETUP: "Cuando el emperador nos eleva"
ACTION_elevate_county_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_elevate_county_PERFORMED_ON_US_TITLE: "¡Derechos ducales concedidos!"
ACTION_elevate_county_PERFORMED_ON_US_EFFECTS: "Hemos recibido de [SCOPE.sCountry('actor').GetName] el derecho a convertirnos en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_elevate_county_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_elevate_county_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_elevate_county_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_elevate_county_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_elevate_county_PERFORMED_ON_US_MAP: ""
WE_PERFORM_ask_for_dukedom_ACTION_SETUP: "Cuando solicitamos derechos ducales al emperador"
WE_PERFORM_ask_for_dukedom_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_ask_for_dukedom_ACTION_TITLE: "¡Derechos ducales concedidos!"
WE_PERFORM_ask_for_dukedom_ACTION_EFFECTS: "Hemos recibido de [SCOPE.sCountry('recipient').GetName] el derecho a convertirnos en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_ask_for_dukedom_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_ask_for_dukedom_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_ask_for_dukedom_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_ask_for_dukedom_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_ask_for_dukedom_ACTION_MAP: ""
ACTION_ask_for_dukedom_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita derechos ducales"
ACTION_ask_for_dukedom_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_ask_for_dukedom_PERFORMED_ON_US_TITLE: "¡Derechos ducales concedidos!"
ACTION_ask_for_dukedom_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] el derecho a convertirse en [ShowCountryRankName('rank_duchy')|l] del [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_ask_for_dukedom_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_ask_for_dukedom_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_ask_for_dukedom_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_ask_for_dukedom_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_ask_for_dukedom_PERFORMED_ON_US_MAP: ""
WE_PERFORM_request_county_privileges_ACTION_SETUP: "Cuando solicitamos $county_privileges$ al emperador"
WE_PERFORM_request_county_privileges_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_county_privileges_ACTION_TITLE: "¡$county_privileges$ concedidos!"
WE_PERFORM_request_county_privileges_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha concedido $county_privileges$ en el [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_request_county_privileges_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_request_county_privileges_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_county_privileges_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_county_privileges_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_county_privileges_ACTION_MAP: ""
ACTION_request_county_privileges_PERFORMED_ON_US_SETUP: "Cuando un miembro nos solicita $county_privileges$"
ACTION_request_county_privileges_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_county_privileges_PERFORMED_ON_US_TITLE: "¡$county_privileges$ concedidos!"
ACTION_request_county_privileges_PERFORMED_ON_US_EFFECTS: "Hemos concedido a [SCOPE.sCountry('actor').GetName] $county_privileges$ en el [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_request_county_privileges_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_request_county_privileges_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_county_privileges_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_county_privileges_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_county_privileges_PERFORMED_ON_US_MAP: ""
WE_PERFORM_enforce_religious_unity_ACTION_SETUP: "Cuando imponemos la unidad religiosa a un miembro"
WE_PERFORM_enforce_religious_unity_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_enforce_religious_unity_ACTION_TITLE: "¡Unidad religiosa impuesta!"
WE_PERFORM_enforce_religious_unity_ACTION_EFFECTS: "Hemos impuesto a [SCOPE.sCountry('recipient').GetName] la unidad religiosa del [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_enforce_religious_unity_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_enforce_religious_unity_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_enforce_religious_unity_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_enforce_religious_unity_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_enforce_religious_unity_ACTION_MAP: ""
ACTION_enforce_religious_unity_PERFORMED_ON_US_SETUP: "Cuando el emperador nos impone la unidad religiosa"
ACTION_enforce_religious_unity_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_enforce_religious_unity_PERFORMED_ON_US_TITLE: "¡Unidad religiosa impuesta!"
ACTION_enforce_religious_unity_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha impuesto la unidad religiosa del [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_enforce_religious_unity_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_enforce_religious_unity_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_enforce_religious_unity_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_enforce_religious_unity_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_enforce_religious_unity_PERFORMED_ON_US_MAP: ""
WE_PERFORM_demand_unlawful_territory_ACTION_SETUP: "Cuando reclamamos territorio ilegítimo a un miembro"
WE_PERFORM_demand_unlawful_territory_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demand_unlawful_territory_ACTION_TITLE: "¡Exigencia de territorio ilegítimo!"
WE_PERFORM_demand_unlawful_territory_ACTION_EFFECTS: "Hemos exigido a [SCOPE.sCountry('recipient').GetName] el territorio ilegítimo de [SCOPE.sProvince('target').GetName]."
WE_PERFORM_demand_unlawful_territory_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_demand_unlawful_territory_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demand_unlawful_territory_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demand_unlawful_territory_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demand_unlawful_territory_ACTION_MAP: ""
ACTION_demand_unlawful_territory_PERFORMED_ON_US_SETUP: "Cuando el emperador nos reclama territorio ilegítimo"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_TITLE: "¡Exigencia de territorio ilegítimo!"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetName] nos ha reclamado el territorio ilegítimo de [SCOPE.sProvince('target').GetName]."
ACTION_demand_unlawful_territory_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_demand_unlawful_territory_PERFORMED_ON_US_MAP: ""
WE_PERFORM_bolster_imperial_army_ACTION_SETUP: "Cuando pedimos a un miembro que refuerce el ejército imperial"
WE_PERFORM_bolster_imperial_army_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_bolster_imperial_army_ACTION_TITLE: "¡Ejército imperial reforzado!"
WE_PERFORM_bolster_imperial_army_ACTION_EFFECTS: "De cara a la [SCOPE.sWar('target').GetName], hemos reforzado el ejército imperial con el apoyo militar de [SCOPE.sProvince('target').GetName]."
WE_PERFORM_bolster_imperial_army_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] hizo esto: $ACTION$"
WE_PERFORM_bolster_imperial_army_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_bolster_imperial_army_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_bolster_imperial_army_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_bolster_imperial_army_ACTION_MAP: ""
ACTION_bolster_imperial_army_PERFORMED_ON_US_SETUP: "Cuando el emperador nos pide que reforcemos el ejército imperial"
ACTION_bolster_imperial_army_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_bolster_imperial_army_PERFORMED_ON_US_TITLE: "¡Ejército imperial reforzado!"
ACTION_bolster_imperial_army_PERFORMED_ON_US_EFFECTS: "De cara a la [SCOPE.sWar('target').GetName], hemos reforzado el ejército imperial con nuestro apoyo militar."
ACTION_bolster_imperial_army_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_bolster_imperial_army_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_bolster_imperial_army_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_bolster_imperial_army_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_bolster_imperial_army_PERFORMED_ON_US_MAP: ""
WE_PERFORM_enforce_landfriede_ACTION_SETUP: "Cuando imponemos la Landfriede en un país"
WE_PERFORM_enforce_landfriede_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_enforce_landfriede_ACTION_TITLE: "¡Se ha impuesto la Landfriede!"
WE_PERFORM_enforce_landfriede_ACTION_EFFECTS: "Hemos impuesto a [SCOPE.sCountry('recipient').GetName] la Landfriede del [GetUniqueInternationalOrganization('hre').GetName]."
WE_PERFORM_enforce_landfriede_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_enforce_landfriede_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_enforce_landfriede_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_enforce_landfriede_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_enforce_landfriede_ACTION_MAP: ""
ACTION_enforce_landfriede_PERFORMED_ON_US_SETUP: "Cuando el emperador nos impone la Landfriede"
ACTION_enforce_landfriede_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_enforce_landfriede_PERFORMED_ON_US_TITLE: "¡Se ha impuesto la Landfriede!"
ACTION_enforce_landfriede_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha impuesto la Landfriede del [GetUniqueInternationalOrganization('hre').GetName]."
ACTION_enforce_landfriede_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_enforce_landfriede_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_enforce_landfriede_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_enforce_landfriede_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_enforce_landfriede_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_SETUP: "Cuando nombramos a un país [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_TITLE: "¡Estatus de lugarteniente concedido!"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_EFFECTS: "Hemos aceptado que [SCOPE.sCountry('recipient').GetLongName] reciba el estatus de [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]."
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lordship_of_ireland_bestow_lieutenant_status_ACTION_MAP: ""
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_SETUP: "Cuando nos nombran [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_TITLE: "¡Estatus de lugarteniente concedido!"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] nos ha concedido el estatus de [ShowSpecialStatusName('lieutenant')|l] del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]."
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha hecho esto: $ACTION$"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lordship_of_ireland_bestow_lieutenant_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_SETUP: "Cuando recuperamos el estatus de [ShowSpecialStatusName('lieutenant')|l] de un [country|el] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_TITLE: "¡Estatus de lugarteniente revocado!"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_EFFECTS: "Hemos revocado el estatus de [ShowSpecialStatusName('lieutenant')|l] que tenía [SCOPE.sCountry('recipient').GetLongName|l] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]."
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lordship_of_ireland_rescind_lieutenant_status_ACTION_MAP: ""
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_SETUP: "Cuando se revoca nuestro estatus de [ShowSpecialStatusName('lieutenant')|l] estatus en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_TITLE: "¡Estatus de lugarteniente revocado!"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha revocado nuestro estatus de [ShowSpecialStatusName('lieutenant')|l] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]."
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha hecho esto: $ACTION$"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lordship_of_ireland_rescind_lieutenant_status_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_SETUP: "Cuando usamos la [ShowCountryInteractionName('lordship_of_ireland_assert_regency')] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_TITLE: "¡Regencia impuesta!"
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_EFFECTS: "Hemos utilizado nuestra posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponer a nuestro [ruler|el] como [regent|el] en [SCOPE.sCountry('recipient').GetLongName|l]."
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_LOG: "Usamos la acción $ACTION$ sobre [SCOPE.sCountry('recipient').GetLongName|l]."
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lordship_of_ireland_assert_regency_ACTION_MAP: ""
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] utiliza la [ShowCountryInteractionName('lordship_of_ireland_assert_regency')] contra nosotros en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_TITLE: "¡Regencia impuesta!"
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetLongName] ha utilizado su posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponernos a su [ruler|el] como [regent|el]."
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó la acción $ACTION$ contra nosotros."
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lordship_of_ireland_assert_regency_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_SETUP: "Cuando usamos la [ShowCountryInteractionName('lordship_of_ireland_enfeoff_regency')] sobre un [country|el] en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_TITLE: "¡Regencia concedida en feudo!"
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_EFFECTS: "Hemos utilizado nuestra posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para enfeudar [SCOPE.sCountry('recipient').GetLongName|l] a nuestro [ruler|el]."
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_LOG: "Usamos la acción $ACTION$ sobre [SCOPE.sCountry('recipient').GetLongName|l]."
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lordship_of_ireland_enfeoff_regency_ACTION_MAP: ""
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] utiliza la [ShowCountryInteractionName('lordship_of_ireland_enfeoff_regency')] sobre nosotros en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_TITLE: "¡Regencia concedida en feudo!"
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetLongName] ha utilizado su posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para enfeudarnos a su gobernante."
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha realizado una acción ($ACTION$) contra nosotros."
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lordship_of_ireland_enfeoff_regency_PERFORMED_ON_US_MAP: ""
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_SETUP: "Cuando usamos [ShowCountryInteractionName('lordship_of_ireland_surrender_and_regrant')] sobre un [country|el] fuera del [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_TITLE: "¡Rendición y restitución!"
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_EFFECTS: "Hemos utilizado nuestra posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponer Rendición y restitución sobre [SCOPE.sCountry('recipient').GetLongName|l]."
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_LOG: "Usamos la acción $ACTION$ sobre [SCOPE.sCountry('recipient').GetLongName|l]."
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_lordship_of_ireland_surrender_and_regrant_ACTION_MAP: ""
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] utiliza [ShowCountryInteractionName('lordship_of_ireland_surrender_and_regrant')] sobre nosotros en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName]"
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_TITLE: "¡Rendición y restitución!"
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('recipient').GetLongName] ha utilizado su posición en el [GetUniqueInternationalOrganization('lordship_of_ireland').GetName] para imponernos Rendición y restitución."
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetLongName] ha realizado una acción ($ACTION$) contra nosotros."
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_lordship_of_ireland_surrender_and_regrant_PERFORMED_ON_US_MAP: ""
WE_PERFORM_improve_cultural_view_ACTION_SETUP: "Cuando pedimos a un país que mejore la opinión que tiene su cultura de la nuestra"
WE_PERFORM_improve_cultural_view_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_improve_cultural_view_ACTION_TITLE: "¡La opinión cultural mejora!"
WE_PERFORM_improve_cultural_view_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]."
WE_PERFORM_improve_cultural_view_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_improve_cultural_view_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_improve_cultural_view_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_improve_cultural_view_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_improve_cultural_view_ACTION_MAP: ""
ACTION_improve_cultural_view_PERFORMED_ON_US_SETUP: "Cuando nos piden que mejoremos la opinión que tiene nuestra cultura de otro país"
ACTION_improve_cultural_view_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_improve_cultural_view_PERFORMED_ON_US_TITLE: "¡La opinión cultural mejora!"
ACTION_improve_cultural_view_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta de los [SCOPE.sCountry('actor').GetCulture.GetName|l] de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]."
ACTION_improve_cultural_view_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_improve_cultural_view_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_improve_cultural_view_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_improve_cultural_view_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_improve_cultural_view_PERFORMED_ON_US_MAP: ""
WE_PERFORM_improve_cultural_view_subject_ACTION_SETUP: "Cuando pedimos a un súbdito que mejore la opinión que tiene su cultura de la nuestra"
WE_PERFORM_improve_cultural_view_subject_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_improve_cultural_view_subject_ACTION_TITLE: "¡La opinión cultural mejora!"
WE_PERFORM_improve_cultural_view_subject_ACTION_EFFECTS: "[SCOPE.sCountry('recipient').GetName] ha aceptado nuestra propuesta de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]."
WE_PERFORM_improve_cultural_view_subject_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_improve_cultural_view_subject_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_improve_cultural_view_subject_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_improve_cultural_view_subject_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_improve_cultural_view_subject_ACTION_MAP: ""
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_SETUP: "Cuando nos piden que mejoremos la opinión que tiene nuestra cultura de otro país"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_TITLE: "¡La opinión cultural mejora!"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_EFFECTS: "Hemos aceptado la propuesta [SCOPE.sCountry('actor').GetAdjective|l] de mejorar la opinión de los [SCOPE.sCountry('recipient').GetCulture.GetName|l] sobre los [SCOPE.sCountry('actor').GetCulture.GetName|l]."
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetAdjective] ha hecho esto: $ACTION$"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_improve_cultural_view_subject_PERFORMED_ON_US_MAP: ""
WE_PERFORM_invite_artist_ACTION_SETUP: "Cuando arrebatamos un artista a otro país"
WE_PERFORM_invite_artist_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_invite_artist_ACTION_TITLE: "¡Artista arrebatado!"
WE_PERFORM_invite_artist_ACTION_EFFECTS: "Hemos arrebatado un artista a [SCOPE.sCountry('recipient').GetName] para que trabaje en nuestro país."
WE_PERFORM_invite_artist_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_invite_artist_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invite_artist_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invite_artist_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invite_artist_ACTION_MAP: ""
ACTION_invite_artist_PERFORMED_ON_US_SETUP: "Cuando otro país nos arrebata un artista"
ACTION_invite_artist_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_invite_artist_PERFORMED_ON_US_TITLE: "¡Hemos perdido un artista!"
ACTION_invite_artist_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha arrebatado un artista para que trabaje allí."
ACTION_invite_artist_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_invite_artist_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_invite_artist_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_invite_artist_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_invite_artist_PERFORMED_ON_US_MAP: ""
WE_PERFORM_invite_settlers_ACTION_SETUP: "Cuando invitamos colonos de otro país"
WE_PERFORM_invite_settlers_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_invite_settlers_ACTION_TITLE: "¡Llegan colonos!"
WE_PERFORM_invite_settlers_ACTION_EFFECTS: "Hemos pedido a [SCOPE.sCountry('recipient').GetName] que nos envíe más colonos."
WE_PERFORM_invite_settlers_ACTION_FLAVOR: "Esperemos que envíen hombres buenos y honrados."
WE_PERFORM_invite_settlers_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_invite_settlers_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invite_settlers_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invite_settlers_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invite_settlers_ACTION_MAP: ""
ACTION_invite_settlers_PERFORMED_ON_US_SETUP: "Cuando otro país invita colonos de nuestras tierras"
ACTION_invite_settlers_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_invite_settlers_PERFORMED_ON_US_TITLE: "¡Colonos en camino!"
ACTION_invite_settlers_PERFORMED_ON_US_EFFECTS: "Hemos aceptado enviar algunos colonos a [SCOPE.sCountry('actor').GetName]."
ACTION_invite_settlers_PERFORMED_ON_US_FLAVOR: "Que se queden con los delincuentes y los pendencieros."
ACTION_invite_settlers_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_invite_settlers_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_invite_settlers_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_invite_settlers_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_invite_settlers_PERFORMED_ON_US_MAP: ""
WE_PERFORM_formalize_relations_ACTION_SETUP: "Cuando formalizamos lazos con otro país"
WE_PERFORM_formalize_relations_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_formalize_relations_ACTION_TITLE: "¡Lazos formalizados!"
WE_PERFORM_formalize_relations_ACTION_EFFECTS: "¡Hemos formalizado lazos con [SCOPE.sCountry('recipient').GetName], lo que ha mejorado la opinión que tienen de nosotros!"
WE_PERFORM_formalize_relations_ACTION_LOG: "Realizamos esto: $ACTION$"
WE_PERFORM_formalize_relations_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_formalize_relations_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_formalize_relations_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_formalize_relations_ACTION_MAP: ""
ACTION_formalize_relations_PERFORMED_ON_US_SETUP: "Cuando otro país formaliza lazos con nosotros."
ACTION_formalize_relations_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_formalize_relations_PERFORMED_ON_US_TITLE: "¡Lazos formalizados!"
ACTION_formalize_relations_PERFORMED_ON_US_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha formalizado lazos con nosotros!"
ACTION_formalize_relations_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$"
ACTION_formalize_relations_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_formalize_relations_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_formalize_relations_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_formalize_relations_PERFORMED_ON_US_MAP: ""
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_SETUP: "Cuando utilizamos las $religious_sects$ para aumentar la [literacy|el]."
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_TITLE: "¡Alfabetización aumentada!"
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_DESC: "Hemos aumentado la [literacy|el] mediante las $religious_sects$."
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_LOG: "Aumentamos la [literacy|el] mediante las $religious_sects$."
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_increase_literacy_from_religious_sects_ACTION_MAP: ""
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] utiliza las $religious_sects$ para aumentar la [literacy|el]."
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_TITLE: "¡Alfabetización aumentada!"
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha aumentado la [literacy|el] mediante las $religious_sects$."
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aumentó la [literacy|el] mediante las $religious_sects$."
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_increase_literacy_from_religious_sects_ACTION_MAP: ""
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_SETUP: "Cuando usamos las $religious_sects$ para apaciguar al estamento [ShowEstateTypeName('clergy_estate')|l]."
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado!"
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_DESC: "Hemos apaciguado al estamento [ShowEstateTypeName('clergy_estate')|l] mediante las $religious_sects$."
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_LOG: "Hemos apaciguado al estamento [ShowEstateTypeName('clergy_estate')|l] mediante las $religious_sects$."
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_MAP: ""
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] usa las $religious_sects$ para apaciguar al estamento [ShowEstateTypeName('clergy_estate')|l]."
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado!"
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_DESC: "Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado mediante las $religious_sects$."
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_LOG: "Estamento [ShowEstateTypeName('clergy_estate')|l] apaciguado mediante las $religious_sects$."
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_increase_clergy_satisfaction_from_religious_sects_ACTION_MAP: ""
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_SETUP: "Cuando decidimos favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]."
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_TITLE: "¡Escuelas de fe [ShowReligionGroupAdjectiveWithNoTooltip('buddhist')|l] favorecidas!"
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_DESC: "Hemos decidido favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]."
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_LOG: "Decidimos favorecer a las escuelas [ShowReligionGroupAdjective('buddhist')|l]."
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_MAP: ""
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] decide favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]."
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_TITLE: "¡Escuelas de fe [ShowReligionGroupAdjectiveWithNoTooltip('buddhist')|l] favorecidas!"
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido favorecer a las escuelas de la fe [ShowReligionGroupAdjective('buddhist')|l]."
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió favorecer a las escuelas [ShowReligionGroupAdjective('buddhist')|l]."
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_favor_buddhist_schools_from_religious_sects_ACTION_MAP: ""
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_SETUP: "Cuando decidimos favorecer el culto a los kami."
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_TITLE: "¡Culto a los kami favorecido!"
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_DESC: "Cuando hemos decidido favorecer el culto a los kami."
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_LOG: "Decidimos favorecer al culto a los kami."
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_favor_kami_worship_from_religious_sects_ACTION_MAP: ""
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] decide favorecer el culto a los kami."
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_TITLE: "¡Culto a los kami favorecido!"
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido favorecer el culto a los kami."
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió favorecer al culto a los kami."
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_favor_kami_worship_from_religious_sects_ACTION_MAP: ""
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_SETUP: "Cuando decidimos favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]."
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_TITLE: "¡Los kami y el Buda, equilibrados!"
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_DESC: "Hemos decidido favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]."
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_LOG: "Decidimos favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]."
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_MAP: ""
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_SETUP: "Cuando otro [country|el] decide favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]."
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_TITLE: "¡Los kami y el Buda, equilibrados!"
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]."
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió favorecer igualmente a los kami y al [ShowReligionGroupName('buddhist')|l]."
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_keep_kami_and_buddha_balanced_from_religious_sects_ACTION_MAP: ""
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_SETUP: "Cuando decidimos bautizar a quien nos gobierna."
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_TITLE: "¡Bautizo de gobernante!"
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_DESC: "Hemos decidido bautizar a quien nos gobierna en la fe kirishitan."
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_LOG: "Decidimos bautizar a quien nos gobierna en la fe kirishitan."
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_baptize_ruler_from_kirishitan_ACTION_MAP: ""
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_SETUP: "Cuando otro [country|el] decide bautizar a su gobernante."
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_TITLE: "¡Bautizo de gobernante!"
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido bautizar a su gobernante."
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_baptize_ruler_from_kirishitan_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió bautizar a su gobernante."
OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_baptize_ruler_from_kirishitans_ACTION_MAP: ""
WE_PERFORM_hold_public_kirishitan_mass_ACTION_SETUP: "Cuando decidimos celebrar una misa kirishitan pública."
WE_PERFORM_hold_public_kirishitan_mass_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_hold_public_kirishitan_mass_ACTION_TITLE: "¡Misa kirishitan pública!"
WE_PERFORM_hold_public_kirishitan_mass_ACTION_DESC: "Hemos decidido celebrar una misa kirishitan pública."
WE_PERFORM_hold_public_kirishitan_mass_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_hold_public_kirishitan_mass_ACTION_LOG: "Decidimos celebrar una misa kirishitan pública."
WE_PERFORM_hold_public_kirishitan_mass_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_hold_public_kirishitan_mass_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_hold_public_kirishitan_mass_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_hold_public_kirishitan_mass_ACTION_MAP: ""
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_SETUP: "Cuando otro [country|el] decide celebrar una misa kirishitan pública."
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_TITLE: "¡Misa kirishitan pública!"
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido celebrar una misa kirishitan pública."
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió celebrar una misa kirishitan pública."
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_hold_public_kirishitan_mass_ACTION_MAP: ""
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_SETUP: "Cuando decidimos firmar un tratado comercial con los kirishitan."
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_TITLE: "¡Comercio con los kirishitan!"
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_DESC: "Hemos decidido firmar un tratado comercial con los kirishitan."
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_LOG: "Decidimos establecer un tratado comercial con los kirishitan."
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_establish_treaty_with_kirishitan_ACTION_MAP: ""
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_SETUP: "Cuando otro [country|el] decide firmar un tratado comercial con los kirishitan."
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_TITLE: "¡Comercio con los kirishitan!"
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido firmar un tratado comercial con los kirishitan."
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió establecer un tratado comercial con los kirishitan."
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_establish_treaty_with_kirishitan_ACTION_MAP: ""
WE_PERFORM_limit_movement_of_kirishitan_ACTION_SETUP: "Cuando decidimos limitar el movimiento de los $kirishitan_monks$."
WE_PERFORM_limit_movement_of_kirishitan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_limit_movement_of_kirishitan_ACTION_TITLE: "¡$kirishitan_monks$ restringidos!"
WE_PERFORM_limit_movement_of_kirishitan_ACTION_DESC: "Hemos decidido limitar los movimientos de los $kirishitan_monks$."
WE_PERFORM_limit_movement_of_kirishitan_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_limit_movement_of_kirishitan_ACTION_LOG: "Decidimos limitar los movimientos de los $kirishitan_monks$."
WE_PERFORM_limit_movement_of_kirishitan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_limit_movement_of_kirishitan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_limit_movement_of_kirishitan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_limit_movement_of_kirishitan_ACTION_MAP: ""
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_SETUP: "Cuando otro [country|el] decide limitar los movimientos de los $kirishitan_monks$."
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_TITLE: "¡$kirishitan_monks$ restringidos!"
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido limitar los movimientos de los $kirishitan_monks$."
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió limitar los movimientos de los $kirishitan_monks$."
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_limit_movement_of_kirishitan_ACTION_MAP: ""
WE_PERFORM_fall_of_delhi_resolution_ACTION_SETUP: "Cuando nos alineamos con un país en la Caída de Delhi."
WE_PERFORM_fall_of_delhi_resolution_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_fall_of_delhi_resolution_ACTION_TITLE: "¡Alineados con [SCOPE.sCountry('vote').GetName]!"
WE_PERFORM_fall_of_delhi_resolution_ACTION_EFFECTS: "Hemos decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]."
WE_PERFORM_fall_of_delhi_resolution_ACTION_LOG: "Estamos con [SCOPE.sCountry('vote').GetName]."
WE_PERFORM_fall_of_delhi_resolution_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_fall_of_delhi_resolution_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_fall_of_delhi_resolution_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_fall_of_delhi_resolution_ACTION_MAP: ""
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_SETUP: "Cuando otro [country|el] se alinea con un país en la Caída de Delhi."
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_TITLE: "Alineados con [SCOPE.sCountry('vote').GetName]"
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]."
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] está con [SCOPE.sCountry('vote').GetName]."
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_fall_of_delhi_resolution_ACTION_MAP: ""
WE_PERFORM_nanbokuchou_resolution_ACTION_SETUP: "Cuando nos alineamos con un país en el [ShowSituationName('nanbokuchou')]."
WE_PERFORM_nanbokuchou_resolution_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_nanbokuchou_resolution_ACTION_TITLE: "¡Alineados con [SCOPE.sCountry('vote').GetName]!"
WE_PERFORM_nanbokuchou_resolution_ACTION_EFFECTS: "Hemos decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]."
WE_PERFORM_nanbokuchou_resolution_ACTION_LOG: "Estamos con [SCOPE.sCountry('vote').GetName]."
WE_PERFORM_nanbokuchou_resolution_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_nanbokuchou_resolution_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_nanbokuchou_resolution_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_nanbokuchou_resolution_ACTION_MAP: ""
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_SETUP: "Cuando otro [country|el] se alinea con un país en el [ShowSituationName('nanbokuchou')]."
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_TITLE: "Alineados con [SCOPE.sCountry('vote').GetName]"
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]."
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_LOG: "[SCOPE.sCountry('actor”).GetName] está con [SCOPE.sCountry('vote').GetName]."
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_nanbokuchou_resolution_ACTION_MAP: ""
WE_PERFORM_western_schism_resolution_ACTION_SETUP: "Cuando nos alineamos con un país en el Cisma."
WE_PERFORM_western_schism_resolution_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_western_schism_resolution_ACTION_TITLE: "¡Alineados con [SCOPE.sCountry('vote').GetName]!"
WE_PERFORM_western_schism_resolution_ACTION_EFFECTS: "Hemos decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]."
WE_PERFORM_western_schism_resolution_ACTION_LOG: "Estamos con [SCOPE.sCountry('vote').GetName]."
WE_PERFORM_western_schism_resolution_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_western_schism_resolution_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_western_schism_resolution_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_western_schism_resolution_ACTION_MAP: ""
OTHER_PERFORMS_western_schism_resolution_ACTION_SETUP: "Cuando otro [country|el] se alinea con un país en el Cisma."
OTHER_PERFORMS_western_schism_resolution_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_western_schism_resolution_ACTION_TITLE: "Alineados con [SCOPE.sCountry('vote').GetName]"
OTHER_PERFORMS_western_schism_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido estar con [SCOPE.sCountry('vote').GetName] en la situación [SCOPE.sSituation('recipient').GetName]."
OTHER_PERFORMS_western_schism_resolution_ACTION_LOG: "[SCOPE.sCountry('actor”).GetName] está con [SCOPE.sCountry('vote').GetName]."
OTHER_PERFORMS_western_schism_resolution_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_western_schism_resolution_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_western_schism_resolution_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_western_schism_resolution_ACTION_MAP: ""
WE_PERFORM_call_jihad_ACTION_SETUP: "Cuando convocamos una $jihad$."
WE_PERFORM_call_jihad_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_call_jihad_ACTION_TITLE: "¡Llamamiento a la $jihad$!"
WE_PERFORM_call_jihad_ACTION_EFFECTS: "Hemos decidido llamar a la $jihad$ contra los infieles de [SCOPE.sCountry('target').GetName]."
WE_PERFORM_call_jihad_ACTION_FLAVOR: "Que su sangre corra por las calles."
WE_PERFORM_call_jihad_ACTION_LOG: "Convocamos una $jihad$."
WE_PERFORM_call_jihad_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_call_jihad_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_call_jihad_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_call_jihad_ACTION_MAP: ""
OTHER_PERFORMS_call_jihad_ACTION_SETUP: "Cuando otro [country|el] llama a la $jihad$."
OTHER_PERFORMS_call_jihad_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_call_jihad_ACTION_TITLE: "Llamamiento a la $jihad$"
OTHER_PERFORMS_call_jihad_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido llamar a la $jihad$ contra los infieles de [SCOPE.sCountry('target').GetName]."
OTHER_PERFORMS_call_jihad_ACTION_FLAVOR: "Los seguidores de $muslim_god_name$ derramarán la sangre de sus enemigos."
OTHER_PERFORMS_call_jihad_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] convoca una $jihad$."
OTHER_PERFORMS_call_jihad_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_call_jihad_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_call_jihad_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_call_jihad_ACTION_MAP: ""
WE_PERFORM_study_islamic_texts_ACTION_SETUP: "Cuando decidimos [ShowGenericActionName('study_islamic_texts')|l]."
WE_PERFORM_study_islamic_texts_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_study_islamic_texts_ACTION_TITLE: "[ShowGenericActionName('study_islamic_texts')]"
WE_PERFORM_study_islamic_texts_ACTION_EFFECTS: "Debido a nuestra naturaleza piadosa, ahora podemos profundizar en los textos religiosos."
WE_PERFORM_study_islamic_texts_ACTION_FLAVOR: "¡Viviremos en una sociedad justa!"
WE_PERFORM_study_islamic_texts_ACTION_LOG: "Hemos decidido [ShowGenericActionName('study_islamic_texts')|l]."
WE_PERFORM_study_islamic_texts_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_study_islamic_texts_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_study_islamic_texts_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_study_islamic_texts_ACTION_MAP: ""
WE_PERFORM_start_exploration_ACTION_SETUP: "Cuando emprendemos una nueva exploración."
WE_PERFORM_start_exploration_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_start_exploration_ACTION_TITLE: "¡Exploración emprendida!"
WE_PERFORM_start_exploration_ACTION_EFFECTS: "Hemos empezado a preparar una nueva [exploration|el] de [SCOPE.sArea('target').GetName] en [SCOPE.sLocation('launch_location').GetName]."
WE_PERFORM_start_exploration_ACTION_DESC: "Los preparativos se completarán dentro de [GetExplorationPreparationTimeDays(SCOPE.sCountry('actor'),SCOPE.sCharacter('character'),SCOPE.sLocation('launch_location'))] día(s) y, una vez transcurrido ese tiempo, partirán a lo desconocido."
WE_PERFORM_start_exploration_ACTION_FLAVOR: "Tras la partida, [SCOPE.sCharacter('character').GetName] nos informará de sus hallazgos lo antes posible."
WE_PERFORM_start_exploration_ACTION_LOG: "Comenzamos comenzado una nueva [exploration|el] en [SCOPE.sArea('target').GetName]."
WE_PERFORM_start_exploration_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_start_exploration_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_start_exploration_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_start_exploration_ACTION_MAP: ""
WE_PERFORM_cancel_exploration_ACTION_SETUP: "Cuando cancelamos una exploración."
WE_PERFORM_cancel_exploration_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cancel_exploration_ACTION_TITLE: "Exploración cancelada"
WE_PERFORM_cancel_exploration_ACTION_EFFECTS: "Hemos dejado de [exploring|el] [SCOPE.sArea('target').GetName]."
WE_PERFORM_cancel_exploration_ACTION_LOG: "Dejamos de [exploring|el] en [SCOPE.sArea('target').GetName]."
WE_PERFORM_cancel_exploration_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cancel_exploration_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cancel_exploration_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cancel_exploration_ACTION_MAP: ""
WE_PERFORM_change_explorer_ACTION_SETUP: "Cuando seleccionamos otro explorador."
WE_PERFORM_change_explorer_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_explorer_ACTION_TITLE: "Novedades en la exploración"
WE_PERFORM_change_explorer_ACTION_EFFECTS: "Hemos ordenado a [SCOPE.sCharacter('character').GetName] que empiece a [exploring|el] [SCOPE.sArea('target').GetName]."
WE_PERFORM_change_explorer_ACTION_LOG: "Ordenamos a [SCOPE.sCharacter('character').GetName] que empiece a [exploring|el] [SCOPE.sArea('target').GetName]."
WE_PERFORM_change_explorer_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_explorer_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_explorer_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_explorer_ACTION_MAP: ""
WE_PERFORM_create_colonial_charter_ACTION_SETUP: "Cuando creamos una nueva carta colonial."
WE_PERFORM_create_colonial_charter_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_colonial_charter_ACTION_TITLE: "¡Nueva carta colonial!"
WE_PERFORM_create_colonial_charter_ACTION_EFFECTS: "Hemos iniciado una nueva [colonial_charter|el] en [SCOPE.sProvinceDefinition('target').GetName]."
WE_PERFORM_create_colonial_charter_ACTION_FLAVOR: "Nuestro pueblo coloniza en masa este territorio virgen."
WE_PERFORM_create_colonial_charter_ACTION_LOG: "Iniciamos una nueva [colonial_charter|el] en [SCOPE.sProvinceDefinition('target').GetName]."
WE_PERFORM_create_colonial_charter_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_colonial_charter_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_colonial_charter_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_colonial_charter_ACTION_MAP: ""
WE_PERFORM_abandon_colonial_charter_ACTION_SETUP: "Cuando abandonamos una carta colonial."
WE_PERFORM_abandon_colonial_charter_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_abandon_colonial_charter_ACTION_TITLE: "Carta colonial abandonada"
WE_PERFORM_abandon_colonial_charter_ACTION_EFFECTS: "Hemos dejado de apoyar nuestra [colonial_charter|el] en [SCOPE.sColonialCharter('target').GetName]."
WE_PERFORM_abandon_colonial_charter_ACTION_FLAVOR: "Los colonos pueden apañárselas por su cuenta."
WE_PERFORM_abandon_colonial_charter_ACTION_LOG: "Dejamos de apoyar nuestra [colonial_charter|el] en [SCOPE.sColonialCharter('target').GetName]."
WE_PERFORM_abandon_colonial_charter_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_abandon_colonial_charter_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_abandon_colonial_charter_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_abandon_colonial_charter_ACTION_MAP: ""
WE_PERFORM_create_market_ACTION_SETUP: "Cuando empezamos a crear un nuevo mercado."
WE_PERFORM_create_market_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_market_ACTION_TITLE: "¡Nuevo mercado en marcha!"
WE_PERFORM_create_market_ACTION_EFFECTS: "Hemos iniciado la creación de un nuevo [market|el] en [SCOPE.sLocation('target').GetName]."
WE_PERFORM_create_market_ACTION_FLAVOR: "Nuestros comerciantes están entusiasmados ante las posibilidades."
WE_PERFORM_create_market_ACTION_LOG: "Estamos creando un nuevo [market|el] en [SCOPE.sLocation('target').GetName]."
WE_PERFORM_create_market_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_market_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_market_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_market_ACTION_MAP: ""
OTHER_PERFORMS_create_market_ACTION_SETUP: "Cuando otro [country|el] comienza a crear un nuevo mercado."
OTHER_PERFORMS_create_market_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_create_market_ACTION_TITLE: "¡Nuevo mercado en marcha!"
OTHER_PERFORMS_create_market_ACTION_EFFECTS: "Nuestros comerciantes intentan ver las posibilidades de un nuevo [market|el] en [SCOPE.sLocation('target').GetName], aunque, en realidad, no entendemos por qué [SCOPE.sCountry('actor').GetName] piensa que no bastaba con [SCOPE.sLocation('old_location').GetName]."
OTHER_PERFORMS_create_market_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] inicia la creación de un nuevo [market|el] en [SCOPE.sLocation('target').GetName]."
OTHER_PERFORMS_create_market_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_create_market_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_create_market_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_create_market_ACTION_MAP: "¡Nuevo mercado!"
WE_PERFORM_create_trade_ACTION_SETUP: "Cuando creamos un nuevo intercambio comercial."
WE_PERFORM_create_trade_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_trade_ACTION_TITLE: "Intercambio comercial creado"
WE_PERFORM_create_trade_ACTION_EFFECTS: "Nuestros comerciantes han comenzado a comerciar con [SCOPE.sGoods('goods').GetName|l] de [SCOPE.sMarket('from').GetName] en [SCOPE.sMarket('to').GetName]."
WE_PERFORM_create_trade_ACTION_FLAVOR: "¡Nos van a salir los ducados por las orejas!"
WE_PERFORM_create_trade_ACTION_LOG: "Ahora estamos [trading|el] con [SCOPE.sGoods('goods').GetName|l] de [SCOPE.sMarket('from').GetName] en [SCOPE.sMarket('to').GetName]."
WE_PERFORM_create_trade_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_trade_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_trade_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_trade_ACTION_MAP: ""
PERFORM_open_war_path_ACTION_SETUP: "Cuando optamos por una ruta de guerra."
PERFORM_open_war_path_ACTION_HEADER: "$MESSENGER$"
PERFORM_open_war_path_ACTION_TITLE: "¡Ruta de guerra abierta!"
PERFORM_open_war_path_ACTION_EFFECTS: "¡[SCOPE.sCountry('actor').GetName] ha abierto una ruta de guerra!"
PERFORM_open_war_path_ACTION_DESC: "¡[SCOPE.sReligion('recipient').GetName] ha abierto una ruta de guerra!"
PERFORM_open_war_path_ACTION_LOG: "Ruta de guerra abierta."
PERFORM_open_war_path_ACTION_BTN1: "ACEPTAR"
PERFORM_open_war_path_ACTION_BTN2: "ACEPTAR"
PERFORM_open_war_path_ACTION_BTN3: "$common_string_go_to$"
PERFORM_open_war_path_ACTION_MAP: ""
ABANDONED_LOCATION_WE_SETUP: "Cuando perdemos una [location|el] porque todas las [pops|el] se marchan."
ABANDONED_LOCATION_WE_HEADER: "¡Ubicación abandonada!"
ABANDONED_LOCATION_WE_TITLE: "$LOCATION$"
ABANDONED_LOCATION_WE_EFFECTS: "Todas nuestras [pops|el] han abandonado la [location|el] de $LOCATION$ y hemos perdido el control."
ABANDONED_LOCATION_WE_FLAVOR: "Tendremos que enviar algunos colonos."
ABANDONED_LOCATION_WE_LOG: "Hemos abandonado $LOCATION$."
ABANDONED_LOCATION_WE_BTN1: "ACEPTAR"
ABANDONED_LOCATION_WE_BTN2: "ACEPTAR"
ABANDONED_LOCATION_WE_BTN3: "$common_string_go_to$"
ABANDONED_LOCATION_WE_MAP: "¡Ubicación abandonada!"
ABANDONED_LOCATION_OTHERS_SETUP: "Cuando otro [country|el] pierde una [location|el] porque se marchan todas las [pops|el]."
ABANDONED_LOCATION_OTHERS_HEADER: "Ubicación abandonada"
ABANDONED_LOCATION_OTHERS_TITLE: "$LOCATION$"
ABANDONED_LOCATION_OTHERS_EFFECTS: "Las [pops|el] de $COUNTRY$ han abandonado la [location|el] de $LOCATION$ y han perdido el control."
ABANDONED_LOCATION_OTHERS_FLAVOR: "Necios, debemos aprovechar esa valiosa tierra y colonizarla."
ABANDONED_LOCATION_OTHERS_LOG: "$COUNTRY$ abandonó $LOCATION$."
ABANDONED_LOCATION_OTHERS_BTN1: "ACEPTAR"
ABANDONED_LOCATION_OTHERS_BTN2: "ACEPTAR"
ABANDONED_LOCATION_OTHERS_BTN3: "$common_string_go_to$"
ABANDONED_LOCATION_OTHERS_MAP: "Ubicación abandonada"
CREATE_MARKET_WE_SETUP: "Cuando creamos un nuevo [market|el]."
CREATE_MARKET_WE_HEADER: "¡Nuevo mercado!"
CREATE_MARKET_WE_TITLE: "$MARKET$"
CREATE_MARKET_WE_EFFECTS: "Nuestros comerciantes están entusiasmados con las posibilidades de un nuevo [market|el] en $MARKET$, que reduciría el comercio en $OLD$."
CREATE_MARKET_WE_LOG: "Abrimos un nuevo [market|el] en $MARKET$."
CREATE_MARKET_WE_BTN1: "ACEPTAR"
CREATE_MARKET_WE_BTN2: "ACEPTAR"
CREATE_MARKET_WE_BTN3: "$common_string_go_to$"
CREATE_MARKET_WE_MAP: "¡Nuevo mercado!"
CREATE_MARKET_OTHERS_SETUP: "Cuando otro [country|el] crea un nuevo [market|el]."
CREATE_MARKET_OTHERS_HEADER: "¡Nuevo mercado!"
CREATE_MARKET_OTHERS_TITLE: "$MARKET$"
CREATE_MARKET_OTHERS_EFFECTS: "Nuestros comerciantes intentan ver las posibilidades de un nuevo [market|el] en $MARKET$, aunque, en realidad, no entendemos por qué $COUNTRY$ piensa que no bastaba con $OLD$."
CREATE_MARKET_OTHERS_LOG: "$COUNTRY$ abrió un nuevo [market|el] en $MARKET$."
CREATE_MARKET_OTHERS_BTN1: "ACEPTAR"
CREATE_MARKET_OTHERS_BTN2: "ACEPTAR"
CREATE_MARKET_OTHERS_BTN3: "$common_string_go_to$"
CREATE_MARKET_OTHERS_MAP: "¡Nuevo mercado!"
START_EXPLORATION_WE_SETUP: "Cuando emprendemos una nueva [exploration|el]."
START_EXPLORATION_WE_HEADER: "¡Nueva exploración!"
START_EXPLORATION_WE_TITLE: "$AREA$"
START_EXPLORATION_WE_EFFECTS: "Nuestros exploradores han completado los preparativos y parten a lo desconocido para empezar a explorar las tierras de $AREA|Y$."
START_EXPLORATION_WE_FLAVOR: "¡Les deseamos toda la suerte!"
START_EXPLORATION_WE_LOG: "Iniciamos una [exploration|el] en $AREA$."
START_EXPLORATION_WE_BTN1: "ACEPTAR"
START_EXPLORATION_WE_BTN2: "ACEPTAR"
START_EXPLORATION_WE_BTN3: "$common_string_go_to$"
START_EXPLORATION_WE_MAP: "¡Nueva exploración!"
START_EXPLORATION_OTHERS_SETUP: "Cuando otro [country|el] emprende una nueva [exploration|el]."
START_EXPLORATION_OTHERS_HEADER: "Nueva exploración"
START_EXPLORATION_OTHERS_TITLE: "$AREA$"
START_EXPLORATION_OTHERS_EFFECTS: "$COUNTRY$ ha enviado exploradores a lo desconocido para que empiecen a explorar las tierras de $AREA|Y$."
START_EXPLORATION_OTHERS_FLAVOR: "Dada su incompetencia, es probable que los maten los nativos o las enfermedades."
START_EXPLORATION_OTHERS_LOG: "$COUNTRY$ empezó una [exploration|el] en $AREA$."
START_EXPLORATION_OTHERS_BTN1: "ACEPTAR"
START_EXPLORATION_OTHERS_BTN2: "ACEPTAR"
START_EXPLORATION_OTHERS_BTN3: "$common_string_go_to$"
START_EXPLORATION_OTHERS_MAP: "Nueva exploración"
DISASTER_START_OTHER_SETUP: "Cuando otro [country|el] sufre un [disaster|el]"
DISASTER_START_OTHER_HEADER: "¡El desastre golpea $COUNTRY$!"
DISASTER_START_OTHER_TITLE: "$NAME$"
DISASTER_START_OTHER_EFFECTS: "$DESC$"
DISASTER_START_OTHER_LOG: "$NAME$ en $COUNTRY$"
DISASTER_START_OTHER_BTN1: "ACEPTAR"
DISASTER_START_OTHER_BTN2: "ACEPTAR"
DISASTER_START_OTHER_BTN3: "$common_string_go_to$"
DISASTER_START_OTHER_MAP: "$NAME$"
DISASTER_END_OTHER_SETUP: "Cuando un [disaster|el] termina en otro [country|el]"
DISASTER_END_OTHER_HEADER: "¡$COUNTRY$ se recupera!"
DISASTER_END_OTHER_TITLE: "¡Fin del desastre!"
DISASTER_END_OTHER_EFFECTS: "¡El desastre $NAME$ ha terminado en $COUNTRY$ y su pueblo respira aliviado!"
DISASTER_END_OTHER_LOG: "El fin del desastre $NAME$ en $COUNTRY$"
DISASTER_END_OTHER_BTN1: "ACEPTAR"
DISASTER_END_OTHER_BTN2: "ACEPTAR"
DISASTER_END_OTHER_BTN3: "$common_string_go_to$"
DISASTER_END_OTHER_MAP: "¡Termina el desastre!"
DYNASTY_HEAD_MARRY_SETUP: "Cuando el [dynasty_head|el] de nuestro [country|el] contrae matrimonio"
DYNASTY_HEAD_MARRY_HEADER: "Matrimonio concertado para"
DYNASTY_HEAD_MARRY_TITLE: "$DYNASTY$"
DYNASTY_HEAD_MARRY_EFFECTS: "$HEAD$ ha anunciado su matrimonio con $TARGET$ de $WHERE$ en un intento de asegurar el futuro de la [dynasty|e]."
DYNASTY_HEAD_MARRY_LOG: "$HEAD$ desposó a $TARGET$"
DYNASTY_HEAD_MARRY_BTN1: "ACEPTAR"
DYNASTY_HEAD_MARRY_BTN2: "ACEPTAR"
DYNASTY_HEAD_MARRY_BTN3: "$common_string_go_to$"
DYNASTY_HEAD_MARRY_MAP: ""
WE_PERFORM_add_religious_aspect_ACTION_SETUP: "Cuando añadimos un [religious_aspect|el] a nuestros fieles."
WE_PERFORM_add_religious_aspect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_add_religious_aspect_ACTION_TITLE: "¡Mejora de la fe!"
WE_PERFORM_add_religious_aspect_ACTION_EFFECTS: "Hemos añadido el aspecto [SCOPE.sReligiousAspect('target').GetName] a los fieles de la sagrada doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]."
WE_PERFORM_add_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('target').GetDescription]"
WE_PERFORM_add_religious_aspect_ACTION_LOG: "Añadimos el aspecto [SCOPE.sReligiousAspect('target').GetName] a nuestra fe."
WE_PERFORM_add_religious_aspect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_add_religious_aspect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_add_religious_aspect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_add_religious_aspect_ACTION_MAP: ""
OTHER_PERFORMS_add_religious_aspect_ACTION_SETUP: "Cuando otro [country|el] añade un [religious_aspect|el] a sus fieles."
OTHER_PERFORMS_add_religious_aspect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_add_religious_aspect_ACTION_TITLE: "Cambios en la religión"
OTHER_PERFORMS_add_religious_aspect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha añadido el aspecto [SCOPE.sReligiousAspect('target').GetName] a los fieles de la doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]."
OTHER_PERFORMS_add_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('target').GetDescription]"
OTHER_PERFORMS_add_religious_aspect_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] añadió el aspecto [SCOPE.sReligiousAspect('target').GetName] a su fe."
OTHER_PERFORMS_add_religious_aspect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_add_religious_aspect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_add_religious_aspect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_add_religious_aspect_ACTION_MAP: ""
WE_PERFORM_change_religious_aspect_ACTION_SETUP: "Cuando reemplazamos un [religious_aspect|el] de nuestros fieles."
WE_PERFORM_change_religious_aspect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_religious_aspect_ACTION_TITLE: "¡Mejora de la fe!"
WE_PERFORM_change_religious_aspect_ACTION_EFFECTS: "Hemos reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] con [SCOPE.sReligiousAspect('replacement_religious_aspect').GetName] para los fieles de la sagrada doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]."
WE_PERFORM_change_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('replacement_religious_aspect').GetDescription]."
WE_PERFORM_change_religious_aspect_ACTION_LOG: "Hemos reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName]."
WE_PERFORM_change_religious_aspect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_religious_aspect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_religious_aspect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_religious_aspect_ACTION_MAP: ""
OTHER_PERFORMS_change_religious_aspect_ACTION_SETUP: "Cuando otro [country|el] reemplaza un [religious_aspect|el] de sus fieles."
OTHER_PERFORMS_change_religious_aspect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_change_religious_aspect_ACTION_TITLE: "Cambios en la religión"
OTHER_PERFORMS_change_religious_aspect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] con [SCOPE.sReligiousAspect('replacement_religious_aspect').GetName] para los fieles de la doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]."
OTHER_PERFORMS_change_religious_aspect_ACTION_DESC: "[SCOPE.sReligiousAspect('replacement_religious_aspect').GetDescription]."
OTHER_PERFORMS_change_religious_aspect_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha reemplazado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName]."
OTHER_PERFORMS_change_religious_aspect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_change_religious_aspect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_change_religious_aspect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_change_religious_aspect_ACTION_MAP: ""
WE_PERFORM_remove_religious_aspect_ACTION_SETUP: "Cuando quitamos un [religious_aspect|el] de nuestros fieles."
WE_PERFORM_remove_religious_aspect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_remove_religious_aspect_ACTION_TITLE: "¡Fe sin ramas superfluas!"
WE_PERFORM_remove_religious_aspect_ACTION_EFFECTS: "Hemos quitado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de los fieles de la sagrada doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]."
WE_PERFORM_remove_religious_aspect_ACTION_FLAVOR: "Es evidente que nunca ha sido un requisito imprescindible de la fe verdadera."
WE_PERFORM_remove_religious_aspect_ACTION_LOG: "Hemos quitado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de nuestra fe."
WE_PERFORM_remove_religious_aspect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_remove_religious_aspect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_remove_religious_aspect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_remove_religious_aspect_ACTION_MAP: ""
OTHER_PERFORMS_remove_religious_aspect_ACTION_SETUP: "Cuando otro [country|el] elimina un [religious_aspect|el] de sus fieles."
OTHER_PERFORMS_remove_religious_aspect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_remove_religious_aspect_ACTION_TITLE: "Cambios en la religión"
OTHER_PERFORMS_remove_religious_aspect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha eliminado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de los fieles de la doctrina [SCOPE.sCountry('actor').GetReligion.GetAdjective|l]."
OTHER_PERFORMS_remove_religious_aspect_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha quitado el aspecto [SCOPE.sReligiousAspect('existing_religious_aspect').GetName] de su fe."
OTHER_PERFORMS_remove_religious_aspect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_remove_religious_aspect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_remove_religious_aspect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_remove_religious_aspect_ACTION_MAP: ""
WE_SLAVE_RAID_SETUP: "Cuando nuestros [armies|el] esclavizan [pops|el]."
WE_SLAVE_RAID_HEADER: "$MESSENGER$"
WE_SLAVE_RAID_TITLE: "Más esclavos"
WE_SLAVE_RAID_EFFECTS: "Hemos esclavizado a $SIZE|V$ [pops|el] de $WHERE$. Ahora serán [ShowPopTypeName('slaves')|l] en $TARGET$."
WE_SLAVE_RAID_LOG: "Hemos esclavizado $SIZE|V$ [pops|el] en $WHERE$."
WE_SLAVE_RAID_BTN1: "ACEPTAR"
WE_SLAVE_RAID_BTN2: "ACEPTAR"
WE_SLAVE_RAID_BTN3: "$common_string_go_to$"
WE_SLAVE_RAID_MAP: "$SIZE$ esclavos para $TARGET$"
SLAVE_RAID_ON_US_SETUP: "Cuando los [armies|el] hostiles esclavizan a nuestras [pops|el]."
SLAVE_RAID_ON_US_HEADER: "$MESSENGER$"
SLAVE_RAID_ON_US_TITLE: "Nuestro pueblo ha sido esclavizado"
SLAVE_RAID_ON_US_EFFECTS: "$LONGCOUNTRY$ ha esclavizado a $SIZE|V$ [pops|el] en $WHERE$. Ahora serán [ShowPopTypeName('slaves')|l] en $TARGET$."
SLAVE_RAID_ON_US_FLAVOR: "¡Es una tragedia que nunca perdonaremos!"
SLAVE_RAID_ON_US_LOG: "$LONGCOUNTRY$ ha esclavizado $SIZE|V$ [pops|el] en $WHERE$."
SLAVE_RAID_ON_US_BTN1: "ACEPTAR"
SLAVE_RAID_ON_US_BTN2: "ACEPTAR"
SLAVE_RAID_ON_US_BTN3: "$common_string_go_to$"
SLAVE_RAID_ON_US_MAP: "$SIZE$ esclavos para $TARGET$"
EXPLORATION_SPREAD_TO_US_SETUP: "Cuando se nos abre el mapa de una [area|el] porque otro [country|el] la ha explorado antes."
EXPLORATION_SPREAD_TO_US_HEADER: "$MESSENGER$"
EXPLORATION_SPREAD_TO_US_TITLE: "¡$AREA$ nos aguarda!"
EXPLORATION_SPREAD_TO_US_EFFECTS: "Ahora conocemos los mapas de $AREA$ y podemos cosechar los beneficios de las [explorations|el] de $FROM_COUNTRY$."
EXPLORATION_SPREAD_TO_US_LOG: "Nos llega el conocimiento de $AREA$."
EXPLORATION_SPREAD_TO_US_BTN1: "ACEPTAR"
EXPLORATION_SPREAD_TO_US_BTN2: "ACEPTAR"
EXPLORATION_SPREAD_TO_US_BTN3: "$common_string_go_to$"
EXPLORATION_SPREAD_TO_US_MAP: ""
EXPLORATION_SUCCESS_SETUP: "Cuando una misión de exploración tiene éxito."
EXPLORATION_SUCCESS_HEADER: "$MESSENGER$"
EXPLORATION_SUCCESS_TITLE: "¡Descubrimiento de $AREA$!"
EXPLORATION_SUCCESS_EFFECTS: "$CHARACTER$ ha regresado con mapas claros y detallados de $AREA$."
EXPLORATION_SUCCESS_LOG: "Hemos descubierto $AREA$"
EXPLORATION_SUCCESS_BTN1: "ACEPTAR"
EXPLORATION_SUCCESS_BTN2: "ACEPTAR"
EXPLORATION_SUCCESS_BTN3: "$common_string_go_to$"
EXPLORATION_SUCCESS_MAP: ""
RECRUIT_EXPLORER_SETUP: "Cuando reclutamos a un explorador."
RECRUIT_EXPLORER_HEADER: "$MESSENGER$"
RECRUIT_EXPLORER_TITLE: "¡Explorador reclutado!"
RECRUIT_EXPLORER_EFFECTS: "Hemos reclutado a un nuevo [explorer|el]. $CHARACTER$ es $TRAIT$ y va a [discover|el] mucho mundo en nuestro nombre."
RECRUIT_EXPLORER_DESC: "$DESC$"
RECRUIT_EXPLORER_LOG: "Hemos reclutado a $CHARACTER$, $TRAIT$, para que explore en nuestro nombre."
RECRUIT_EXPLORER_BTN1: "ACEPTAR"
RECRUIT_EXPLORER_BTN2: "ACEPTAR"
RECRUIT_EXPLORER_BTN3: "$common_string_go_to$"
RECRUIT_EXPLORER_MAP: ""
ARMY_BASED_SHATTERED_SETUP: "Cuando una nación de la horda se derrumba porque sus ejércitos han sido aniquilados."
ARMY_BASED_SHATTERED_HEADER: "$MESSENGER$"
ARMY_BASED_SHATTERED_TITLE: "$LONGNAME$ llega a su fin"
ARMY_BASED_SHATTERED_EFFECTS: "¡Los últimos ejércitos que tenía $LONGNAME$ han sido arrasados y la horda se ha fracturado en distintos Estados!"
ARMY_BASED_SHATTERED_DESC: "¿Qué ocurrirá ahora? ¿Alguien asumirá la condición de $TITLE$?"
ARMY_BASED_SHATTERED_LOG: "¡$LONGNAME$ se ha derrumbado!"
ARMY_BASED_SHATTERED_BTN1: "ACEPTAR"
ARMY_BASED_SHATTERED_BTN2: "ACEPTAR"
ARMY_BASED_SHATTERED_BTN3: "$common_string_go_to$"
ARMY_BASED_SHATTERED_MAP: ""
TRADE_CANCELLED_BLOCKED_AT_SOURCE_ISO: "[TRADE.GetGoods.GetName] porque el propietario de [export_market|el], [TRADE.GetFromMarket.GetOwner.GetName], está en [isolation|el]."
TRADE_CANCELLED_BLOCKED_AT_SOURCE: "[TRADE.GetFromMarket.GetName] ha bloqueado las exportaciones de [TRADE.GetGoods.GetName|l]."
TRADE_CANCELLED_BLOCKED_AT_DEST_ISO: "[TRADE.GetGoods.GetName] porque el propietario de [import_market|el], [TRADE.GetToMarket.GetOwner.GetName], está en [isolation|el]."
TRADE_CANCELLED_BLOCKED_AT_DEST: "[TRADE.GetToMarket.GetName] ha bloqueado las importaciones de [TRADE.GetGoods.GetName|l]."
TRADE_CANCELLED_NO_PATH: "No hay una ruta viable para llevar [TRADE.GetGoods.GetName|l] de [TRADE.GetFromMarket.GetName] a [TRADE.GetToMarket.GetName]."
TRADE_CANCELLED_SETUP: "Cuando se cancela un intercambio comercial."
TRADE_CANCELLED_HEADER: "$MESSENGER$"
TRADE_CANCELLED_TITLE: "Intercambio comercial cancelado"
TRADE_CANCELLED_DESC: "Se han cancelado algunos de nuestros intercambios comerciales:"
TRADE_CANCELLED_EFFECTS: "$LIST$"
TRADE_CANCELLED_LOG: "Se cancelaron algunos de nuestros intercambios comerciales"
TRADE_CANCELLED_BTN1: "ACEPTAR"
TRADE_CANCELLED_BTN2: "ACEPTAR"
TRADE_CANCELLED_BTN3: "ACEPTAR"
TRADE_CANCELLED_MAP: "Intercambio comercial cancelado"
WE_PERFORM_join_sect_ACTION_SETUP: "Cuando nos unimos a una secta."
WE_PERFORM_join_sect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_join_sect_ACTION_TITLE: "¡Unidos a una secta!"
WE_PERFORM_join_sect_ACTION_EFFECTS: "Hemos decidido que debemos unirnos a la organización [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_sect_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_join_sect_ACTION_LOG: "Nos unimos a la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_sect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_join_sect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_join_sect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_join_sect_ACTION_MAP: ""
OTHER_PERFORMS_join_sect_ACTION_SETUP: "Cuando otro [country|el] se une a una secta."
OTHER_PERFORMS_join_sect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_join_sect_ACTION_TITLE: "¡Unidos a una secta!"
OTHER_PERFORMS_join_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe unirse a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_sect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_join_sect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_join_sect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_join_sect_ACTION_MAP: ""
WE_PERFORM_disfavor_sect_ACTION_SETUP: "Cuando perjudicamos a una secta."
WE_PERFORM_disfavor_sect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_disfavor_sect_ACTION_TITLE: "¡Secta perjudicada!"
WE_PERFORM_disfavor_sect_ACTION_EFFECTS: "Hemos decidido perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_disfavor_sect_ACTION_DESC: "¡No queremos saber nada más de ellos!"
WE_PERFORM_disfavor_sect_ACTION_LOG: "Rechazamos la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_disfavor_sect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_disfavor_sect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_disfavor_sect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_disfavor_sect_ACTION_MAP: ""
OTHER_PERFORMS_disfavor_sect_ACTION_SETUP: "Cuando otro [country|el] perjudica a una secta."
OTHER_PERFORMS_disfavor_sect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_disfavor_sect_ACTION_TITLE: "¡Secta perjudicada!"
OTHER_PERFORMS_disfavor_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_disfavor_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] rechazó la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_disfavor_sect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_disfavor_sect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_disfavor_sect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_disfavor_sect_ACTION_MAP: ""
WE_PERFORM_stop_disfavoring_sect_ACTION_SETUP: "Cuando dejamos de perjudicar a una secta."
WE_PERFORM_stop_disfavoring_sect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_disfavoring_sect_ACTION_TITLE: "¡Fin del perjuicio para una secta!"
WE_PERFORM_stop_disfavoring_sect_ACTION_EFFECTS: "Hemos decidido que debemos dejar de perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_stop_disfavoring_sect_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_stop_disfavoring_sect_ACTION_LOG: "Dejamos de rechazar la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_stop_disfavoring_sect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_disfavoring_sect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_disfavoring_sect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_disfavoring_sect_ACTION_MAP: ""
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_SETUP: "Cuando otro [country|el] deja de perjudicar a una secta."
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_TITLE: "¡Fin del perjuicio para una secta!"
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido dejar de perjudicar a la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] dejó de rechazar la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_disfavoring_sect_ACTION_MAP: ""
WE_PERFORM_promote_sect_ACTION_SETUP: "Cuando promovemos una secta."
WE_PERFORM_promote_sect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_promote_sect_ACTION_TITLE: "¡Secta promovida!"
WE_PERFORM_promote_sect_ACTION_EFFECTS: "Hemos decidido promover la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_promote_sect_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_promote_sect_ACTION_LOG: "Ascendimos la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_promote_sect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_promote_sect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_promote_sect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_promote_sect_ACTION_MAP: ""
OTHER_PERFORMS_promote_sect_ACTION_SETUP: "Cuando otro [country|el] promueve una secta."
OTHER_PERFORMS_promote_sect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_promote_sect_ACTION_TITLE: "¡Secta promovida!"
OTHER_PERFORMS_promote_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido promover la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_promote_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ascendió la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_promote_sect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_promote_sect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_promote_sect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_promote_sect_ACTION_MAP: ""
WE_PERFORM_stop_promoting_sect_ACTION_SETUP: "Cuando dejamos de promover una secta."
WE_PERFORM_stop_promoting_sect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_promoting_sect_ACTION_TITLE: "¡Secta sin promoverse!"
WE_PERFORM_stop_promoting_sect_ACTION_EFFECTS: "Hemos decidido dejar de promover la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_stop_promoting_sect_ACTION_DESC: "¡No queremos saber nada más de ellos!"
WE_PERFORM_stop_promoting_sect_ACTION_LOG: "Dejamos de promover la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_stop_promoting_sect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_promoting_sect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_promoting_sect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_promoting_sect_ACTION_MAP: ""
OTHER_PERFORMS_stop_promoting_sect_ACTION_SETUP: "Cuando otro [country|el] deja de promover una secta."
OTHER_PERFORMS_stop_promoting_sect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_promoting_sect_ACTION_TITLE: "¡Secta sin promoverse!"
OTHER_PERFORMS_stop_promoting_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido dejar de promover la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_stop_promoting_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] dejó de promover la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_stop_promoting_sect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_promoting_sect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_promoting_sect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_promoting_sect_ACTION_MAP: ""
WE_PERFORM_leave_sect_ACTION_SETUP: "Cuando abandonamos una secta."
WE_PERFORM_leave_sect_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_leave_sect_ACTION_TITLE: "¡Secta abandonada!"
WE_PERFORM_leave_sect_ACTION_EFFECTS: "Hemos decidido que debemos abandonar la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_leave_sect_ACTION_DESC: "¡No queremos saber nada más de ellos!"
WE_PERFORM_leave_sect_ACTION_LOG: "Abandonamos la secta [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_leave_sect_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_leave_sect_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_leave_sect_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_leave_sect_ACTION_MAP: ""
OTHER_PERFORMS_leave_sect_ACTION_SETUP: "Cuando otro [country|el] abandona una secta."
OTHER_PERFORMS_leave_sect_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_leave_sect_ACTION_TITLE: "¡Secta abandonada!"
OTHER_PERFORMS_leave_sect_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe abandonar la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_leave_sect_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] abandonó la secta [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_leave_sect_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_leave_sect_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_leave_sect_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_leave_sect_ACTION_MAP: ""
WE_PERFORM_perform_tantric_ritual_ACTION_SETUP: "Cuando oficiamos un ritual tántrico."
WE_PERFORM_perform_tantric_ritual_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_perform_tantric_ritual_ACTION_TITLE: "¡Ritual tántrico!"
WE_PERFORM_perform_tantric_ritual_ACTION_EFFECTS: "Hemos decidido que debemos oficiar un ritual tántrico."
WE_PERFORM_perform_tantric_ritual_ACTION_DESC: "¡Estamos más cerca de los misterios del Buda!"
WE_PERFORM_perform_tantric_ritual_ACTION_LOG: "Realizamos un ritual tántrico."
WE_PERFORM_perform_tantric_ritual_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_perform_tantric_ritual_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_perform_tantric_ritual_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_perform_tantric_ritual_ACTION_MAP: ""
OTHER_PERFORMS_perform_tantric_ritual_ACTION_SETUP: "Cuando otro [country|el] oficia un ritual tántrico."
OTHER_PERFORMS_perform_tantric_ritual_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_perform_tantric_ritual_ACTION_TITLE: "¡Ritual tántrico!"
OTHER_PERFORMS_perform_tantric_ritual_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe oficiar un ritual tántrico."
OTHER_PERFORMS_perform_tantric_ritual_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó un ritual tántrico."
OTHER_PERFORMS_perform_tantric_ritual_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_perform_tantric_ritual_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_perform_tantric_ritual_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_perform_tantric_ritual_ACTION_MAP: ""
WE_PERFORM_organize_spiritual_retreat_ACTION_SETUP: "Cuando organizamos un retiro espiritual."
WE_PERFORM_organize_spiritual_retreat_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_organize_spiritual_retreat_ACTION_TITLE: "¡Retiro espiritual!"
WE_PERFORM_organize_spiritual_retreat_ACTION_EFFECTS: "Hemos decidido que debemos organizar un retiro espiritual."
WE_PERFORM_organize_spiritual_retreat_ACTION_DESC: "¡Somos libres de los asuntos mundanos!"
WE_PERFORM_organize_spiritual_retreat_ACTION_LOG: "Organizamos un retiro espiritual."
WE_PERFORM_organize_spiritual_retreat_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_organize_spiritual_retreat_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_organize_spiritual_retreat_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_organize_spiritual_retreat_ACTION_MAP: ""
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_SETUP: "Cuando otro [country|el] organiza un retiro espiritual."
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_TITLE: "¡Retiro espiritual!"
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe organizar un retiro espiritual."
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] organizó un retiro espiritual."
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_organize_spiritual_retreat_ACTION_MAP: ""
WE_PERFORM_commission_religious_images_ACTION_SETUP: "Cuando encargamos imágenes religiosas."
WE_PERFORM_commission_religious_images_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_commission_religious_images_ACTION_TITLE: "¡Imágenes religiosas encargadas!"
WE_PERFORM_commission_religious_images_ACTION_EFFECTS: "Hemos decidido que debemos encargar imágenes religiosas."
WE_PERFORM_commission_religious_images_ACTION_DESC: "¡La gloria del Buda está presente en ellas!"
WE_PERFORM_commission_religious_images_ACTION_LOG: "Encargamos imágenes religiosas."
WE_PERFORM_commission_religious_images_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_commission_religious_images_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_commission_religious_images_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_commission_religious_images_ACTION_MAP: ""
OTHER_PERFORMS_commission_religious_images_ACTION_SETUP: "Cuando otro [country|el] encarga imágenes religiosas."
OTHER_PERFORMS_commission_religious_images_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_commission_religious_images_ACTION_TITLE: "¡Imágenes religiosas encargadas!"
OTHER_PERFORMS_commission_religious_images_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido encargar imágenes religiosas."
OTHER_PERFORMS_commission_religious_images_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] encargó imágenes religiosas."
OTHER_PERFORMS_commission_religious_images_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_commission_religious_images_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_commission_religious_images_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_commission_religious_images_ACTION_MAP: ""
WE_PERFORM_join_branch_ACTION_SETUP: "Cuando nos unimos a una rama del hinduismo."
WE_PERFORM_join_branch_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_join_branch_ACTION_TITLE: "¡Unidos a una rama religiosa!"
WE_PERFORM_join_branch_ACTION_EFFECTS: "Hemos decidido que debemos profesar el [SCOPE.sInternationalOrganization('target').GetName|l]."
WE_PERFORM_join_branch_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_join_branch_ACTION_LOG: "Nos unimos a la rama [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_branch_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_join_branch_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_join_branch_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_join_branch_ACTION_MAP: ""
OTHER_PERFORMS_join_branch_ACTION_SETUP: "Cuando otro [country|el] se une a una rama del hinduismo."
OTHER_PERFORMS_join_branch_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_join_branch_ACTION_TITLE: "¡Unidos a una rama religiosa!"
OTHER_PERFORMS_join_branch_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido profesar el [SCOPE.sInternationalOrganization('target').GetName|l]."
OTHER_PERFORMS_join_branch_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la rama [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_branch_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_join_branch_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_join_branch_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_join_branch_ACTION_MAP: ""
WE_PERFORM_activate_avatar_ACTION_SETUP: "Cuando activamos un avatar."
WE_PERFORM_activate_avatar_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_activate_avatar_ACTION_TITLE: "¡Avatar activado!"
WE_PERFORM_activate_avatar_ACTION_EFFECTS: "Hemos decidido que debemos activar el avatar [SCOPE.sAvatar('target').GetName]."
WE_PERFORM_activate_avatar_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_activate_avatar_ACTION_LOG: "Activamos el avatar [SCOPE.sAvatar('target').GetName]."
WE_PERFORM_activate_avatar_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_activate_avatar_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_activate_avatar_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_activate_avatar_ACTION_MAP: ""
OTHER_PERFORMS_activate_avatar_ACTION_SETUP: "Cuando otro [country|el] activa un avatar."
OTHER_PERFORMS_activate_avatar_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_activate_avatar_ACTION_TITLE: "¡Avatar activado!"
OTHER_PERFORMS_activate_avatar_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe activar el avatar [SCOPE.sAvatar('target').GetName]."
OTHER_PERFORMS_activate_avatar_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] activó el avatar [SCOPE.sAvatar('target').GetName]."
OTHER_PERFORMS_activate_avatar_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_activate_avatar_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_activate_avatar_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_activate_avatar_ACTION_MAP: ""
WE_PERFORM_deactivate_avatar_ACTION_SETUP: "Cuando desactivamos un avatar."
WE_PERFORM_deactivate_avatar_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_deactivate_avatar_ACTION_TITLE: "¡Avatar desactivado!"
WE_PERFORM_deactivate_avatar_ACTION_EFFECTS: "Hemos decidido que debemos desactivar el avatar [SCOPE.sAvatar('target').GetName]."
WE_PERFORM_deactivate_avatar_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_deactivate_avatar_ACTION_LOG: "Desactivamos el avatar [SCOPE.sAvatar('target').GetName]."
WE_PERFORM_deactivate_avatar_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_deactivate_avatar_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_deactivate_avatar_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_deactivate_avatar_ACTION_MAP: ""
OTHER_PERFORMS_deactivate_avatar_ACTION_SETUP: "Cuando otro [country|el] desactiva un avatar."
OTHER_PERFORMS_deactivate_avatar_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_deactivate_avatar_ACTION_TITLE: "¡Avatar desactivado!"
OTHER_PERFORMS_deactivate_avatar_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe desactivar el avatar [SCOPE.sAvatar('target').GetName]."
OTHER_PERFORMS_deactivate_avatar_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] desactivó el avatar [SCOPE.sAvatar('target').GetName]."
OTHER_PERFORMS_deactivate_avatar_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_deactivate_avatar_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_deactivate_avatar_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_deactivate_avatar_ACTION_MAP: ""
WE_PERFORM_reroll_avatar_ACTION_SETUP: "Cuando cambiamos de avatar."
WE_PERFORM_reroll_avatar_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_reroll_avatar_ACTION_TITLE: "¡Avatar cambiado!"
WE_PERFORM_reroll_avatar_ACTION_EFFECTS: "Hemos decidido que debemos cambiar de [avatar|el]."
WE_PERFORM_reroll_avatar_ACTION_DESC: "¡Tenemos el avatar [SCOPE.sAvatar('target').GetName]!"
WE_PERFORM_reroll_avatar_ACTION_LOG: "[SCOPE.sAvatar('target').GetName] es nuestro nuevo [avatar|el]."
WE_PERFORM_reroll_avatar_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_reroll_avatar_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_reroll_avatar_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_reroll_avatar_ACTION_MAP: ""
OTHER_PERFORMS_reroll_avatar_ACTION_SETUP: "Cuando otro [country|el] cambia de avatar."
OTHER_PERFORMS_reroll_avatar_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_reroll_avatar_ACTION_TITLE: "¡Avatar cambiado!"
OTHER_PERFORMS_reroll_avatar_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe cambiar de [avatar|el]."
OTHER_PERFORMS_reroll_avatar_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] escogió a [SCOPE.sAvatar('target').GetName] como nuevo [avatar|el]."
OTHER_PERFORMS_reroll_avatar_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_reroll_avatar_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_reroll_avatar_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_reroll_avatar_ACTION_MAP: ""
WE_PERFORM_perform_yoga_ACTION_SETUP: "Cuando realizamos una meditación yóguica."
WE_PERFORM_perform_yoga_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_perform_yoga_ACTION_TITLE: "¡Meditación yóguica realizada!"
WE_PERFORM_perform_yoga_ACTION_EFFECTS: "Hemos decidido que debemos practicar el yoga."
WE_PERFORM_perform_yoga_ACTION_DESC: "¡Hemos alcanzado la paz interior!"
WE_PERFORM_perform_yoga_ACTION_LOG: "Realizamos una meditación de yoga."
WE_PERFORM_perform_yoga_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_perform_yoga_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_perform_yoga_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_perform_yoga_ACTION_MAP: ""
OTHER_PERFORMS_perform_yoga_ACTION_SETUP: "Cuando otro [country|el] realiza una meditación yóguica."
OTHER_PERFORMS_perform_yoga_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_perform_yoga_ACTION_TITLE: "¡Meditación yóguica realizada!"
OTHER_PERFORMS_perform_yoga_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe practicar el yoga."
OTHER_PERFORMS_perform_yoga_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó una meditación de yoga."
OTHER_PERFORMS_perform_yoga_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_perform_yoga_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_perform_yoga_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_perform_yoga_ACTION_MAP: ""
WE_PERFORM_indulge_in_feasts_ACTION_SETUP: "Cuando disfrutamos de festines."
WE_PERFORM_indulge_in_feasts_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_indulge_in_feasts_ACTION_TITLE: "¡Festines y libertinaje!"
WE_PERFORM_indulge_in_feasts_ACTION_EFFECTS: "Hemos decidido que debemos disfrutar de varios festines."
WE_PERFORM_indulge_in_feasts_ACTION_DESC: "¡Exploramos todos los placeres!"
WE_PERFORM_indulge_in_feasts_ACTION_LOG: "Nos dimos a las fiestas."
WE_PERFORM_indulge_in_feasts_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_indulge_in_feasts_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_indulge_in_feasts_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_indulge_in_feasts_ACTION_MAP: ""
OTHER_PERFORMS_indulge_in_feasts_ACTION_SETUP: "Cuando otro [country|el] disfruta de festines."
OTHER_PERFORMS_indulge_in_feasts_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_indulge_in_feasts_ACTION_TITLE: "¡Festines y libertinaje!"
OTHER_PERFORMS_indulge_in_feasts_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido disfrutar de varios festines."
OTHER_PERFORMS_indulge_in_feasts_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] disfrutó con algunas fiestas."
OTHER_PERFORMS_indulge_in_feasts_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_indulge_in_feasts_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_indulge_in_feasts_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_indulge_in_feasts_ACTION_MAP: ""
WE_PERFORM_discard_worldly_possessions_ACTION_SETUP: "Cuando nos desprendemos de nuestras posesiones terrenales."
WE_PERFORM_discard_worldly_possessions_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_discard_worldly_possessions_ACTION_TITLE: "¡Posesiones terrenales rechazadas!"
WE_PERFORM_discard_worldly_possessions_ACTION_EFFECTS: "Hemos decidido que debemos desprendernos de nuestras posesiones terrenales."
WE_PERFORM_discard_worldly_possessions_ACTION_DESC: "¡Hemos alcanzado la paz interior!"
WE_PERFORM_discard_worldly_possessions_ACTION_LOG: "Nos desprendimos de las posesiones terrenales."
WE_PERFORM_discard_worldly_possessions_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_discard_worldly_possessions_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_discard_worldly_possessions_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_discard_worldly_possessions_ACTION_MAP: ""
OTHER_PERFORMS_discard_worldly_possessions_ACTION_SETUP: "Cuando otro [country|el] se desprende de sus posesiones terrenales."
OTHER_PERFORMS_discard_worldly_possessions_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_discard_worldly_possessions_ACTION_TITLE: "¡Posesiones terrenales rechazadas!"
OTHER_PERFORMS_discard_worldly_possessions_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe desprenderse de sus posesiones terrenales."
OTHER_PERFORMS_discard_worldly_possessions_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se desprendió de sus posesiones terrenales."
OTHER_PERFORMS_discard_worldly_possessions_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_discard_worldly_possessions_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_discard_worldly_possessions_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_discard_worldly_possessions_ACTION_MAP: ""
WE_PERFORM_indulge_in_bloodbath_ACTION_SETUP: "Cuando disfrutamos de un baño de sangre."
WE_PERFORM_indulge_in_bloodbath_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_indulge_in_bloodbath_ACTION_TITLE: "¡Baño de sangre!"
WE_PERFORM_indulge_in_bloodbath_ACTION_EFFECTS: "Hemos decidido que debemos disfrutar de un baño de sangre."
WE_PERFORM_indulge_in_bloodbath_ACTION_DESC: "¡Exploramos todos los placeres!"
WE_PERFORM_indulge_in_bloodbath_ACTION_LOG: "Realizamos un baño de sangre."
WE_PERFORM_indulge_in_bloodbath_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_indulge_in_bloodbath_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_indulge_in_bloodbath_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_indulge_in_bloodbath_ACTION_MAP: ""
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_SETUP: "Cuando otro [country|el] disfruta de un baño de sangre."
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_TITLE: "¡Baño de sangre!"
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe disfrutar de un baño de sangre."
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] realizó un baño de sangre."
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_indulge_in_bloodbath_ACTION_MAP: ""
WE_PERFORM_favor_god_ACTION_SETUP: "Cuando favorecemos a un dios."
WE_PERFORM_favor_god_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_favor_god_ACTION_TITLE: "¡Dios favorecido!"
WE_PERFORM_favor_god_ACTION_EFFECTS: "Hemos decidido que debemos favorecer a [SCOPE.sGod('target').GetName]."
WE_PERFORM_favor_god_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_favor_god_ACTION_LOG: "Favorecimos a [SCOPE.sGod('target').GetName]."
WE_PERFORM_favor_god_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_favor_god_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_favor_god_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_favor_god_ACTION_MAP: ""
OTHER_PERFORMS_favor_god_ACTION_SETUP: "Cuando otro [country|el] favorece a un dios."
OTHER_PERFORMS_favor_god_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_favor_god_ACTION_TITLE: "¡Dios favorecido!"
OTHER_PERFORMS_favor_god_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe favorecer a [SCOPE.sGod('target').GetName]."
OTHER_PERFORMS_favor_god_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] favoreció a [SCOPE.sGod('target').GetName]."
OTHER_PERFORMS_favor_god_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_favor_god_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_favor_god_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_favor_god_ACTION_MAP: ""
WE_PERFORM_stop_favoring_god_ACTION_SETUP: "Cuando dejamos de favorecer a un dios."
WE_PERFORM_stop_favoring_god_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_favoring_god_ACTION_TITLE: "¡Un dios ya no tiene todo el favor!"
WE_PERFORM_stop_favoring_god_ACTION_EFFECTS: "Hemos decidido que debemos dejar de favorecer a [SCOPE.sGod('target').GetName]."
WE_PERFORM_stop_favoring_god_ACTION_DESC: "¡Los trataremos a todos por igual!"
WE_PERFORM_stop_favoring_god_ACTION_LOG: "Hemos dejado de favorecer a [SCOPE.sGod('target').GetName]."
WE_PERFORM_stop_favoring_god_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_favoring_god_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_favoring_god_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_favoring_god_ACTION_MAP: ""
OTHER_PERFORMS_stop_favoring_god_ACTION_SETUP: "Cuando otro [country|el] deja de favorecer a un dios."
OTHER_PERFORMS_stop_favoring_god_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_favoring_god_ACTION_TITLE: "¡Un dios ya no tiene todo el favor!"
OTHER_PERFORMS_stop_favoring_god_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe dejar de favorecer a [SCOPE.sGod('target').GetName]."
OTHER_PERFORMS_stop_favoring_god_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha dejado de favorecer a [SCOPE.sGod('target').GetName]."
OTHER_PERFORMS_stop_favoring_god_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_favoring_god_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_favoring_god_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_favoring_god_ACTION_MAP: ""
WE_PERFORM_nanbokuchou_change_sides_ACTION_SETUP: "Cuando cambiamos nuestro apoyo en el [ShowSituationName('nanbokuchou')]."
WE_PERFORM_nanbokuchou_change_sides_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_nanbokuchou_change_sides_ACTION_TITLE: "¡Traición!"
WE_PERFORM_nanbokuchou_change_sides_ACTION_EFFECTS: "Hemos decidido cambiar nuestra lealtad y nuestro apoyo será ahora para [SCOPE.sCountry('target').GetLongName|l]."
WE_PERFORM_nanbokuchou_change_sides_ACTION_DESC: "¡Esto nos beneficia!"
WE_PERFORM_nanbokuchou_change_sides_ACTION_LOG: "Ahora, nuestro apoyo es para [SCOPE.sCountry('target').GetLongName|l]."
WE_PERFORM_nanbokuchou_change_sides_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_nanbokuchou_change_sides_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_nanbokuchou_change_sides_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_nanbokuchou_change_sides_ACTION_MAP: ""
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_SETUP: "Cuando otro [country|el] cambia su apoyo en el [ShowSituationName('nanbokuchou')]."
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_TITLE: "Traición"
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido cambiar su lealtad y ahora su apoyo será para [SCOPE.sCountry('target').GetLongName|l]."
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió que su apoyo sería para [SCOPE.sCountry('target').GetLongName|l]."
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_nanbokuchou_change_sides_ACTION_MAP: ""
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_SETUP: "Cuando declaramos la neutralidad en el [ShowSituationName('nanbokuchou')]."
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_TITLE: "¡Traición!"
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_EFFECTS: "Hemos decidido que no debemos apoyar a ningún bando."
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_DESC: "¡Esto nos beneficia!"
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_LOG: "Declaramos nuestra neutralidad."
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_nanbokuchou_declare_neutrality_ACTION_MAP: ""
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_SETUP: "Cuando otro [country|el] declara su neutralidad en el [ShowSituationName('nanbokuchou')]."
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_TITLE: "¡Traición!"
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que no debe apoyar a ningún bando."
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] declaró su neutralidad."
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_nanbokuchou_declare_neutrality_ACTION_MAP: ""
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_SETUP: "Cuando intentamos restaurar el linaje imperial."
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_TITLE: "¡Restauración imperial!"
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_EFFECTS: "Hemos decidido que debemos intentar restaurar el linaje imperial."
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_DESC: "¡El linaje imperial gobernará!"
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_LOG: "Tratamos de restaurar el linaje imperial."
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_attempt_imperial_restoration_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_SETUP: "Cuando otro [country|el] intenta restaurar el linaje imperial."
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_TITLE: "¡Restauración imperial!"
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que debe intentar restaurar el linaje imperial."
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] intenta restaurar el linaje imperial."
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_attempt_imperial_restoration_ACTION_MAP: ""
WE_PERFORM_sengoku_force_end_war_ACTION_SETUP: "Cuando forzamos el fin de una guerra."
WE_PERFORM_sengoku_force_end_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_force_end_war_ACTION_TITLE: "¡Forzado el fin de la guerra!"
WE_PERFORM_sengoku_force_end_war_ACTION_EFFECTS: "Hemos decidido que debemos terminar la [target_war.GetName]."
WE_PERFORM_sengoku_force_end_war_ACTION_DESC: "¡La paz reinará!"
WE_PERFORM_sengoku_force_end_war_ACTION_LOG: "Forzamos el fin de la [target_war.GetName]."
WE_PERFORM_sengoku_force_end_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_force_end_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_force_end_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_force_end_war_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_force_end_war_ACTION_SETUP: "Cuando otro [country|el] fuerza el fin de una guerra."
OTHER_PERFORMS_sengoku_force_end_war_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_force_end_war_ACTION_TITLE: "¡Forzado el fin de la guerra!"
OTHER_PERFORMS_sengoku_force_end_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que debe poner fin a la [target_war.GetName]."
OTHER_PERFORMS_sengoku_force_end_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] forzó el fin de la [target_war.GetName]."
OTHER_PERFORMS_sengoku_force_end_war_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_force_end_war_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_force_end_war_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_force_end_war_ACTION_MAP: ""
WE_PERFORM_sengoku_revoke_clans_land_ACTION_SETUP: "Cuando revocamos tierras de un clan."
WE_PERFORM_sengoku_revoke_clans_land_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_revoke_clans_land_ACTION_TITLE: "¡Tierras revocadas!"
WE_PERFORM_sengoku_revoke_clans_land_ACTION_EFFECTS: "Hemos decidido que [target_location.GetName] ya no debe ser para [target_country.GetLongName|l]."
WE_PERFORM_sengoku_revoke_clans_land_ACTION_DESC: "¡Esa tierra nos pertenece!"
WE_PERFORM_sengoku_revoke_clans_land_ACTION_LOG: "Decidimos quitarle [target_location.GetName] al clan [target_country.GetLongName|l]."
WE_PERFORM_sengoku_revoke_clans_land_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_revoke_clans_land_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_revoke_clans_land_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_revoke_clans_land_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_SETUP: "Cuando otro [country|el] revoca tierras de un clan."
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_TITLE: "¡Autonomía limitada!"
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que [target_location.GetName] ya no debe ser para [target_country.GetLongName|l]."
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió que [target_location.GetName] ya no debía ser para [target_country.GetLongName|l]."
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_revoke_clans_land_ACTION_MAP: ""
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_SETUP: "Cuando limitamos la autonomía de un clan."
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_TITLE: "¡Autonomía limitada!"
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_EFFECTS: "Hemos decidido limitar la autonomía que tenía [target_country.GetLongName|l]."
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_DESC: "¡Seguirán nuestro mandato!"
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_LOG: "Decidimos limitar la autonomía en [target_country.GetLongName|l]."
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_limit_clans_autonomy_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_SETUP: "Cuando otro [country|el] limita la autonomía de un clan."
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_TITLE: "¡Autonomía limitada!"
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido limitar la autonomía que tenía [target_country.GetLongName|l]."
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió limitar la autonomía en [target_country.GetLongName|l]."
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_limit_clans_autonomy_ACTION_MAP: ""
WE_PERFORM_sengoku_summon_to_court_ACTION_SETUP: "Cuando convocamos a la corte a un líder de clan."
WE_PERFORM_sengoku_summon_to_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_summon_to_court_ACTION_TITLE: "¡Llamada a la corte!"
WE_PERFORM_sengoku_summon_to_court_ACTION_EFFECTS: "Hemos decidido que [target_country.GetLongName|l] y su [target_country.GetGovernment.GetRulerTitle|l] se presenten en la corte."
WE_PERFORM_sengoku_summon_to_court_ACTION_DESC: "¡Responderán ante nosotros!"
WE_PERFORM_sengoku_summon_to_court_ACTION_LOG: "Decidimos llamar al [target_country.GetLongName|l] y a su [target_country.GetGovernment.GetRulerTitle|l]."
WE_PERFORM_sengoku_summon_to_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_summon_to_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_summon_to_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_summon_to_court_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_SETUP: "Cuando otro [country|el] convoca a un líder de clan a la corte."
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_TITLE: "¡Llamada a la corte!"
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido que [target_country.GetLongName|l] y su [target_country.GetGovernment.GetRulerTitle|l] se presenten en la corte."
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió convocar al clan [target_country.GetLongName|l] y a su [target_country.GetGovernment.GetRulerTitle|l]."
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_summon_to_court_ACTION_MAP: ""
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_SETUP: "Cuando proclamamos la independencia de un clan."
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_TITLE: "¡El clan se ha rebelado!"
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_EFFECTS: "Hemos decidido reivindicar nuestra independencia frente a la autoridad del $JAPANESE_SHOGUNATE_LEADER_MALE$."
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_DESC: "¡El dominio nos pertenece!"
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_LOG: "Decidimos declarar nuestra independencia frente a la autoridad de $JAPANESE_SHOGUNATE_LEADER_MALE$."
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_proclaim_clan_independence_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_SETUP: "Cuando otro [country|el] proclama la independencia de un clan."
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_TITLE: "¡El clan se ha rebelado!"
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido reivindicar su independencia frente a la autoridad del $JAPANESE_SHOGUNATE_LEADER_MALE$."
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió declarar su independencia de la autoridad de $JAPANESE_SHOGUNATE_LEADER_MALE$."
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_proclaim_clan_independence_ACTION_MAP: ""
WE_PERFORM_sengoku_increment_recruitment_ACTION_SETUP: "Cuando incrementamos el reclutamiento para nuestros ejércitos."
WE_PERFORM_sengoku_increment_recruitment_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_increment_recruitment_ACTION_TITLE: "¡Más reclutas!"
WE_PERFORM_sengoku_increment_recruitment_ACTION_EFFECTS: "Hemos decidido incrementar el reclutamiento para nuestros ejércitos."
WE_PERFORM_sengoku_increment_recruitment_ACTION_DESC: "¡Acudirán en tropel bajo nuestra bandera!"
WE_PERFORM_sengoku_increment_recruitment_ACTION_LOG: "Decidimos incrementar el reclutamiento para nuestros ejércitos."
WE_PERFORM_sengoku_increment_recruitment_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_increment_recruitment_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_increment_recruitment_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_increment_recruitment_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_SETUP: "Cuando otro [country|el] incrementa el reclutamiento para sus ejércitos."
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_TITLE: "¡Más reclutas!"
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido incrementar el reclutamiento para sus ejércitos."
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió incrementar el reclutamiento para sus ejércitos."
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_increment_recruitment_ACTION_MAP: ""
WE_PERFORM_sengoku_offer_hostage_ACTION_SETUP: "Cuando ofrecemos a un familiar como rehén."
WE_PERFORM_sengoku_offer_hostage_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_offer_hostage_ACTION_TITLE: "¡Rehén ofrecido!"
WE_PERFORM_sengoku_offer_hostage_ACTION_EFFECTS: "Hemos decidido ofrecer a [target_character.GetName] como rehén a [target_country.GetName]."
WE_PERFORM_sengoku_offer_hostage_ACTION_DESC: "¡Esto reforzará nuestros lazos!"
WE_PERFORM_sengoku_offer_hostage_ACTION_LOG: "Decidimos ofrecer a [target_character.GetName] como rehén a [target_country.GetName]."
WE_PERFORM_sengoku_offer_hostage_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_offer_hostage_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_offer_hostage_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_offer_hostage_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_SETUP: "Cuando otro [country|el] ofrece a un familiar como rehén."
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_TITLE: "¡Rehén ofrecido!"
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido ofrecer a [target_character.GetName] como rehén a [target_country.GetName]."
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidió a [target_character.GetName] como rehén a [target_country.GetName]."
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_offer_hostage_ACTION_MAP: ""
WE_PERFORM_sengoku_ask_for_hostage_ACTION_SETUP: "Cuando pedimos a un familiar como rehén."
WE_PERFORM_sengoku_ask_for_hostage_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_ask_for_hostage_ACTION_TITLE: "¡Rehén solicitado!"
WE_PERFORM_sengoku_ask_for_hostage_ACTION_EFFECTS: "Hemos decidido pedir a [target_character.GetName] como rehén a [target_country.GetName]."
WE_PERFORM_sengoku_ask_for_hostage_ACTION_DESC: "¡Esto reforzará nuestros lazos!"
WE_PERFORM_sengoku_ask_for_hostage_ACTION_LOG: "Decidimos pedir a [target_character.GetName] como rehén a [target_country.GetName]."
WE_PERFORM_sengoku_ask_for_hostage_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_ask_for_hostage_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_ask_for_hostage_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_ask_for_hostage_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_SETUP: "Cuando otro [country|el] pide a un familiar como rehén."
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_TITLE: "¡Rehén solicitado!"
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido pedir a [target_character.GetName] como rehén a [target_country.GetName]."
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió pedir a [target_character.GetName] como rehén a [target_country.GetName]."
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_ask_for_hostage_ACTION_MAP: ""
WE_PERFORM_sengoku_prove_heritage_ACTION_SETUP: "Cuando demostramos el linaje familiar."
WE_PERFORM_sengoku_prove_heritage_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sengoku_prove_heritage_ACTION_TITLE: "¡Linaje demostrado!"
WE_PERFORM_sengoku_prove_heritage_ACTION_EFFECTS: "Hemos decidido demostrar el antiguo linaje de nuestra familia."
WE_PERFORM_sengoku_prove_heritage_ACTION_DESC: "¡Somos, sin duda, un antiguo linaje!"
WE_PERFORM_sengoku_prove_heritage_ACTION_LOG: "Decidimos demostrar el antiguo legado de nuestra familia."
WE_PERFORM_sengoku_prove_heritage_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sengoku_prove_heritage_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sengoku_prove_heritage_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sengoku_prove_heritage_ACTION_MAP: ""
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_SETUP: "Cuando otro [country|el] demuestra su linaje familiar."
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_TITLE: "¡Linaje demostrado!"
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido demostrar el antiguo linaje de su familia."
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió demostrar el antigua linaje de su familia."
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sengoku_prove_heritage_ACTION_MAP: ""
WE_PERFORM_grant_shugo_office_ACTION_SETUP: "Cuando concedemos el cargo de shugo."
WE_PERFORM_grant_shugo_office_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_grant_shugo_office_ACTION_TITLE: "¡Cargo de shugo concedido!"
WE_PERFORM_grant_shugo_office_ACTION_EFFECTS: "Hemos decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]."
WE_PERFORM_grant_shugo_office_ACTION_DESC: "¡Servirá al [GetInternationalOrganizationType('japanese_shogunate').GetName|l]!"
WE_PERFORM_grant_shugo_office_ACTION_LOG: "Hemos decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]."
WE_PERFORM_grant_shugo_office_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_grant_shugo_office_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_grant_shugo_office_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_grant_shugo_office_ACTION_MAP: ""
OTHER_PERFORMS_grant_shugo_office_ACTION_SETUP: "Cuando otro [country|el] concede el cargo de shugo."
OTHER_PERFORMS_grant_shugo_office_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_grant_shugo_office_ACTION_TITLE: "¡Cargo de shugo concedido!"
OTHER_PERFORMS_grant_shugo_office_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]."
OTHER_PERFORMS_grant_shugo_office_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido conceder el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]."
OTHER_PERFORMS_grant_shugo_office_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_grant_shugo_office_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_grant_shugo_office_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_grant_shugo_office_ACTION_MAP: ""
ACTION_grant_shugo_office_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos concede el cargo de shugo."
ACTION_grant_shugo_office_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_grant_shugo_office_PERFORMED_ON_US_TITLE: "Cargo de shugo concedido"
ACTION_grant_shugo_office_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_grant_shugo_office_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido concedernos el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
ACTION_grant_shugo_office_PERFORMED_ON_US_FLAVOR: "Asumiremos el nuevo cargo."
ACTION_grant_shugo_office_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido concedernos el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
ACTION_grant_shugo_office_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_grant_shugo_office_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_grant_shugo_office_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_grant_shugo_office_PERFORMED_ON_US_MAP: ""
WE_PERFORM_revoke_shugo_office_ACTION_SETUP: "Cuando revocamos el cargo de un shugo."
WE_PERFORM_revoke_shugo_office_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_revoke_shugo_office_ACTION_TITLE: "¡Cargo de shugo revocado!"
WE_PERFORM_revoke_shugo_office_ACTION_EFFECTS: "Hemos decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]."
WE_PERFORM_revoke_shugo_office_ACTION_DESC: "¡Es demasiado incompetente para servir al [GetInternationalOrganizationType('japanese_shogunate').GetName|l]!"
WE_PERFORM_revoke_shugo_office_ACTION_LOG: "Hemos decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] a [target.GetName]."
WE_PERFORM_revoke_shugo_office_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_revoke_shugo_office_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_revoke_shugo_office_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_revoke_shugo_office_ACTION_MAP: ""
OTHER_PERFORMS_revoke_shugo_office_ACTION_SETUP: "Cuando otro [country|el] revoca el cargo de un shugo."
OTHER_PERFORMS_revoke_shugo_office_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_revoke_shugo_office_ACTION_TITLE: "¡Cargo de shugo revocado!"
OTHER_PERFORMS_revoke_shugo_office_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] para [target.GetName]."
OTHER_PERFORMS_revoke_shugo_office_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido revocar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName] para [target.GetName]."
OTHER_PERFORMS_revoke_shugo_office_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_revoke_shugo_office_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_revoke_shugo_office_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_revoke_shugo_office_ACTION_MAP: ""
ACTION_revoke_shugo_office_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] revoca uno de nuestros cargos de shugo."
ACTION_revoke_shugo_office_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_revoke_shugo_office_PERFORMED_ON_US_TITLE: "Cargo de shugo revocado"
ACTION_revoke_shugo_office_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido revocar nuestro cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
ACTION_revoke_shugo_office_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_revoke_shugo_office_PERFORMED_ON_US_FLAVOR: "Ya no ostentamos el cargo."
ACTION_revoke_shugo_office_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido revocar nuestro cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
ACTION_revoke_shugo_office_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_revoke_shugo_office_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_revoke_shugo_office_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_revoke_shugo_office_PERFORMED_ON_US_MAP: ""
WE_PERFORM_claim_shugo_office_ACTION_SETUP: "Cuando reclamamos el cargo de un shugo."
WE_PERFORM_claim_shugo_office_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_claim_shugo_office_ACTION_TITLE: "¡Cargo de shugo reclamado!"
WE_PERFORM_claim_shugo_office_ACTION_EFFECTS: "Hemos decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
WE_PERFORM_claim_shugo_office_ACTION_DESC: "¡Nuestro poder aumentará!"
WE_PERFORM_claim_shugo_office_ACTION_LOG: "Hemos decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
WE_PERFORM_claim_shugo_office_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_claim_shugo_office_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_claim_shugo_office_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_claim_shugo_office_ACTION_MAP: ""
OTHER_PERFORMS_claim_shugo_office_ACTION_SETUP: "Cuando otro [country|el] reclama el cargo de un shugo."
OTHER_PERFORMS_claim_shugo_office_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_claim_shugo_office_ACTION_TITLE: "¡Cargo de shugo reclamado!"
OTHER_PERFORMS_claim_shugo_office_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
OTHER_PERFORMS_claim_shugo_office_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
OTHER_PERFORMS_claim_shugo_office_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_claim_shugo_office_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_claim_shugo_office_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_claim_shugo_office_ACTION_MAP: ""
ACTION_claim_shugo_office_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] reclama uno de los cargos de shugo."
ACTION_claim_shugo_office_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_claim_shugo_office_PERFORMED_ON_US_TITLE: "Cargo de shugo reclamado"
ACTION_claim_shugo_office_PERFORMED_ON_US_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
ACTION_claim_shugo_office_PERFORMED_ON_US_FLAVOR: "Asumirá el nuevo cargo."
ACTION_claim_shugo_office_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_claim_shugo_office_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha decidido reclamar el cargo de shugo de [target_location.Custom('GetShugoProvinceName')] en [target_location.GetName]."
ACTION_claim_shugo_office_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_claim_shugo_office_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_claim_shugo_office_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_claim_shugo_office_PERFORMED_ON_US_MAP: ""
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_SETUP: "Cuando buscamos el apoyo de un [rival|el] de nuestro [overlord|el]."
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_TITLE: "¡Apoyo buscado!"
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_EFFECTS: "Hemos decidido buscar el apoyo de un [rival|el] de nuestro [overlord|el]."
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_DESC: "¡Juntos somos más fuertes!"
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_LOG: "Decidimos buscar el apoyo de un [rival|el] de nuestro [overlord|el]."
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_seek_alliance_with_overlord_rival_ACTION_MAP: ""
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_SETUP: "Cuando otro [country|el] busca el apoyo de un [rival|el] de su [overlord|el]."
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_TITLE: "¡Apoyo buscado!"
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido buscar el apoyo de un [rival|el] de su [overlord|el]."
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió buscar el apoyo de un [rival|el] de su [overlord|el]."
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_seek_alliance_with_overlord_rival_ACTION_MAP: ""
WE_PERFORM_declare_independence_war_ACTION_SETUP: "Cuando declaramos una [war|el] de independencia."
WE_PERFORM_declare_independence_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_declare_independence_war_ACTION_TITLE: "¡Guerra de independencia declarada!"
WE_PERFORM_declare_independence_war_ACTION_EFFECTS: "Hemos decidido declarar una [war|el] de independencia."
WE_PERFORM_declare_independence_war_ACTION_DESC: "¡Libertad!"
WE_PERFORM_declare_independence_war_ACTION_LOG: "Decidimos declarar una [war|el] de la independencia."
WE_PERFORM_declare_independence_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_declare_independence_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_declare_independence_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_declare_independence_war_ACTION_MAP: ""
OTHER_PERFORMS_declare_independence_war_ACTION_SETUP: "Cuando otro [country|el] declara una [war|el] de independencia."
OTHER_PERFORMS_declare_independence_war_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_declare_independence_war_ACTION_TITLE: "¡Guerra de independencia declarada!"
OTHER_PERFORMS_declare_independence_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido declarar una [war|el] de independencia."
OTHER_PERFORMS_declare_independence_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió declarar una [war|el] de la independencia."
OTHER_PERFORMS_declare_independence_war_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_declare_independence_war_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_declare_independence_war_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_declare_independence_war_ACTION_MAP: ""
WE_PERFORM_give_colony_representation_ACTION_SETUP: "Cuando concedemos representación a uno de nuestros [subjects|el] coloniales."
WE_PERFORM_give_colony_representation_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_give_colony_representation_ACTION_TITLE: "¡Representación concedida!"
WE_PERFORM_give_colony_representation_ACTION_EFFECTS: "Hemos decidido conceder representación a [target_country.GetName]."
WE_PERFORM_give_colony_representation_ACTION_DESC: "¡Así se apaciguarán!"
WE_PERFORM_give_colony_representation_ACTION_LOG: "Decidimos dar representación a [target_country.GetName]."
WE_PERFORM_give_colony_representation_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_give_colony_representation_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_give_colony_representation_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_give_colony_representation_ACTION_MAP: ""
OTHER_PERFORMS_give_colony_representation_ACTION_SETUP: "Cuando otro [country|el] concede representación a uno de sus [subjects|el] coloniales."
OTHER_PERFORMS_give_colony_representation_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_give_colony_representation_ACTION_TITLE: "¡Representación concedida!"
OTHER_PERFORMS_give_colony_representation_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido conceder representación a [target_country.GetName]."
OTHER_PERFORMS_give_colony_representation_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió dar representación a [target_country.GetName]."
OTHER_PERFORMS_give_colony_representation_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_give_colony_representation_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_give_colony_representation_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_give_colony_representation_ACTION_MAP: ""
WE_PERFORM_establish_goods_act_ACTION_SETUP: "Cuando promulgamos una nueva ley de bienes."
WE_PERFORM_establish_goods_act_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_establish_goods_act_ACTION_TITLE: "¡Bienes gravados!"
WE_PERFORM_establish_goods_act_ACTION_EFFECTS: "Hemos decidido promulgar una nueva ley de bienes para [target_country.GetName]."
WE_PERFORM_establish_goods_act_ACTION_DESC: "¡Pagarán!"
WE_PERFORM_establish_goods_act_ACTION_LOG: "Hemos decidido promulgar una nueva ley de bienes para [target_country.GetName]."
WE_PERFORM_establish_goods_act_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_establish_goods_act_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_establish_goods_act_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_establish_goods_act_ACTION_MAP: ""
OTHER_PERFORMS_establish_goods_act_ACTION_SETUP: "Cuando otro [country|el] promulga una nueva ley de bienes."
OTHER_PERFORMS_establish_goods_act_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_establish_goods_act_ACTION_TITLE: "¡Bienes gravados!"
OTHER_PERFORMS_establish_goods_act_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido promulgar una nueva ley de bienes para [target_country.GetName]."
OTHER_PERFORMS_establish_goods_act_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido promulgar una nueva ley de bienes para [target_country.GetName]."
OTHER_PERFORMS_establish_goods_act_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_establish_goods_act_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_establish_goods_act_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_establish_goods_act_ACTION_MAP: ""
WE_PERFORM_aid_colonial_war_ACTION_SETUP: "Cuando apoyamos a nuestra colonia con reclutas."
WE_PERFORM_aid_colonial_war_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_aid_colonial_war_ACTION_TITLE: "¡Reclutas enviados!"
WE_PERFORM_aid_colonial_war_ACTION_EFFECTS: "Hemos decidido enviar algunos de nuestros reclutas a [target_country.GetName]."
WE_PERFORM_aid_colonial_war_ACTION_DESC: "¡Tendrán ese apoyo!"
WE_PERFORM_aid_colonial_war_ACTION_LOG: "Hemos decidido enviar algunos de nuestros reclutas a [target_country.GetName]."
WE_PERFORM_aid_colonial_war_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_aid_colonial_war_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_aid_colonial_war_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_aid_colonial_war_ACTION_MAP: ""
OTHER_PERFORMS_aid_colonial_war_ACTION_SETUP: "Cuando otro [country|el] apoya a su colonia con reclutas."
OTHER_PERFORMS_aid_colonial_war_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_aid_colonial_war_ACTION_TITLE: "¡Reclutas enviados!"
OTHER_PERFORMS_aid_colonial_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido enviar algunos de sus reclutas a [target_country.GetName]."
OTHER_PERFORMS_aid_colonial_war_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha decidido enviar algunos de sus reclutas a [target_country.GetName]."
OTHER_PERFORMS_aid_colonial_war_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_aid_colonial_war_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_aid_colonial_war_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_aid_colonial_war_ACTION_MAP: ""
WE_PERFORM_give_colony_rebellion_support_ACTION_SETUP: "Cuando apoyamos la rebelión en un [subject|el] colonial de otro [country|el]."
WE_PERFORM_give_colony_rebellion_support_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_give_colony_rebellion_support_ACTION_TITLE: "¡Apoyo a la rebelión!"
WE_PERFORM_give_colony_rebellion_support_ACTION_EFFECTS: "Hemos decidido dar apoyo a la rebelión de [target_country.GetName]."
WE_PERFORM_give_colony_rebellion_support_ACTION_DESC: "¡Esto les incitará a rebelarse!"
WE_PERFORM_give_colony_rebellion_support_ACTION_LOG: "Decidimos dar apoyo a la rebelión de [target_country.GetName]."
WE_PERFORM_give_colony_rebellion_support_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_give_colony_rebellion_support_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_give_colony_rebellion_support_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_give_colony_rebellion_support_ACTION_MAP: ""
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_SETUP: "Cuando otro [country|el] apoya la rebelión en un [subject|el] colonial de otro país."
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_TITLE: "¡Apoyo a la rebelión!"
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetLongName] ha decidido dar apoyo a la rebelión de [target_country.GetName]."
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] decidió dar apoyo a una rebelión de [target_country.GetName]."
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_give_colony_rebellion_support_ACTION_MAP: ""
WE_PERFORM_leave_international_organization_ACTION_SETUP: "Cuando abandonamos una [international_organization|el]."
WE_PERFORM_leave_international_organization_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_leave_international_organization_ACTION_TITLE: "¡Salida de la organización [SCOPE.sInternationalOrganization('recipient').GetNameWithNoTooltip]!"
WE_PERFORM_leave_international_organization_ACTION_EFFECTS: "Hemos decidido abandonar la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_leave_international_organization_ACTION_DESC: "No necesitamos más burocracia."
WE_PERFORM_leave_international_organization_ACTION_LOG: "Hemos abandonado la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_leave_international_organization_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_leave_international_organization_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_leave_international_organization_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_leave_international_organization_ACTION_MAP: ""
WE_PERFORM_join_autocephalous_patriarchate_ACTION_SETUP: "Cuando nos unimos a un patriarcado autocéfalo."
WE_PERFORM_join_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_join_autocephalous_patriarchate_ACTION_TITLE: "¡Unidos a un patriarcado autocéfalo!"
WE_PERFORM_join_autocephalous_patriarchate_ACTION_EFFECTS: "Hemos decidido que debemos unirnos a la organización [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_autocephalous_patriarchate_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_join_autocephalous_patriarchate_ACTION_LOG: "Nos unimos a la rama [SCOPE.sInternationalOrganization('target').GetName]."
WE_PERFORM_join_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_join_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_join_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_join_autocephalous_patriarchate_ACTION_MAP: ""
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_SETUP: "Cuando otro [country|el] se une a un patriarcado autocéfalo."
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_TITLE: "¡Unidos a un patriarcado autocéfalo!"
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que debe unirse a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se unió a la organización [SCOPE.sInternationalOrganization('target').GetName]."
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_join_autocephalous_patriarchate_ACTION_MAP: ""
PERFORM_create_autocephalous_patriarchate_ACTION_SETUP: "Cuando se crea un patriarcado autocéfalo."
PERFORM_create_autocephalous_patriarchate_ACTION_HEADER: "$MESSENGER$"
PERFORM_create_autocephalous_patriarchate_ACTION_TITLE: "¡Patriarcado autocéfalo creado!"
PERFORM_create_autocephalous_patriarchate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha creado un nuevo [autocephalous_patriarchate|el]."
PERFORM_create_autocephalous_patriarchate_ACTION_DESC: "El patriarcado autocéfalo [SCOPE.sInternationalOrganization('target').GetName] tiene su sede en [SCOPE.sInternationalOrganization('target').GetSeat.GetName]."
PERFORM_create_autocephalous_patriarchate_ACTION_LOG: "Patriarcado autocéfalo [SCOPE.sInternationalOrganization('target').GetName] constituido."
PERFORM_create_autocephalous_patriarchate_ACTION_BTN1: "ACEPTAR"
PERFORM_create_autocephalous_patriarchate_ACTION_BTN2: "ACEPTAR"
PERFORM_create_autocephalous_patriarchate_ACTION_BTN3: "$common_string_go_to$"
PERFORM_create_autocephalous_patriarchate_ACTION_MAP: ""
WE_PERFORM_third_rome_ACTION_SETUP: "Cuando declaramos una tercera Roma."
WE_PERFORM_third_rome_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_third_rome_ACTION_TITLE: "¡Tercera Roma declarada!"
WE_PERFORM_third_rome_ACTION_EFFECTS: "Hemos decidido que nuestro [autocephalous_patriarchate|el] es lo bastante grande para merecer un nuevo [holy_site|el] en nuestra capital."
WE_PERFORM_third_rome_ACTION_DESC: "¡Celebrémoslo con nuestros hermanos de religión!"
WE_PERFORM_third_rome_ACTION_LOG: "Declaramos que [SCOPE.sCountry('actor').GetCapital.GetName] es la tercera Roma."
WE_PERFORM_third_rome_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_third_rome_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_third_rome_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_third_rome_ACTION_MAP: ""
OTHER_PERFORMS_third_rome_ACTION_SETUP: "Cuando otro [country|el] declara una tercera Roma."
OTHER_PERFORMS_third_rome_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_third_rome_ACTION_TITLE: "Tercera Roma declarada"
OTHER_PERFORMS_third_rome_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que su [autocephalous_patriarchate|el] es lo bastante grande para merecer un nuevo [holy_site|el] en su capital."
OTHER_PERFORMS_third_rome_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] declaró que [SCOPE.sCountry('actor').GetCapital.GetName] es la Tercera Roma."
OTHER_PERFORMS_third_rome_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_third_rome_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_third_rome_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_third_rome_ACTION_MAP: ""
WE_PERFORM_create_building_subject_ACTION_SETUP: "Cuando creamos un nuevo [extraterritorial_country|el]."
WE_PERFORM_create_building_subject_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_building_subject_ACTION_TITLE: "¡Nuevo súbdito!"
WE_PERFORM_create_building_subject_ACTION_EFFECTS: "Hemos decidido crear un nuevo [extraterritorial_country|el] de tipo [SCOPE.sSubjectType('subject_type').GetName] en [SCOPE.sRegion('target_region').GetName]."
WE_PERFORM_create_building_subject_ACTION_DESC: "[SCOPE.sCharacter('ruler').GetName] asumirá el mando."
WE_PERFORM_create_building_subject_ACTION_FLAVOR: "Nuestra carga administrativa se reducirá."
WE_PERFORM_create_building_subject_ACTION_LOG: "Creamos un nuevo [extraterritorial_country|el]."
WE_PERFORM_create_building_subject_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_building_subject_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_building_subject_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_building_subject_ACTION_MAP: ""
WE_PERFORM_create_province_subject_ACTION_SETUP: "Cuando creamos un nuevo súbdito."
WE_PERFORM_create_province_subject_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_create_province_subject_ACTION_TITLE: "¡Nuevo súbdito!"
WE_PERFORM_create_province_subject_ACTION_EFFECTS: "Hemos decidido crear un nuevo súbdito de tipo [SCOPE.sSubjectType('subject_type').GetName] en [SCOPE.sProvince('new_province').GetName]."
WE_PERFORM_create_province_subject_ACTION_DESC: "[SCOPE.sCharacter('ruler').GetName] asumirá el mando."
WE_PERFORM_create_province_subject_ACTION_FLAVOR: "Nuestra carga administrativa se reducirá."
WE_PERFORM_create_province_subject_ACTION_LOG: "Hemos creado un nuevo súbdito."
WE_PERFORM_create_province_subject_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_create_province_subject_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_create_province_subject_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_create_province_subject_ACTION_MAP: ""
PERFORM_relocate_ecumenical_patriarchate_ACTION_SETUP: "Cuando se reubica un patriarcado ecuménico."
PERFORM_relocate_ecumenical_patriarchate_ACTION_HEADER: "$MESSENGER$"
PERFORM_relocate_ecumenical_patriarchate_ACTION_TITLE: "¡Patriarcado ecuménico reubicado!"
PERFORM_relocate_ecumenical_patriarchate_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha reubicado el [holy_site|el] de [SCOPE.sHolySite('target').GetLocation.GetName] como sede de su [autocephalous_patriarchate|el]."
PERFORM_relocate_ecumenical_patriarchate_ACTION_DESC: "¡Los seguidores del [SCOPE.sReligion('recipient').GetName|l] lo celebran!"
PERFORM_relocate_ecumenical_patriarchate_ACTION_LOG: "Patriarcado ecuménico reubicado."
PERFORM_relocate_ecumenical_patriarchate_ACTION_BTN1: "ACEPTAR"
PERFORM_relocate_ecumenical_patriarchate_ACTION_BTN2: "ACEPTAR"
PERFORM_relocate_ecumenical_patriarchate_ACTION_BTN3: "$common_string_go_to$"
PERFORM_relocate_ecumenical_patriarchate_ACTION_MAP: ""
WE_PERFORM_hide_from_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden esconderse de la Peste Negra."
WE_PERFORM_hide_from_black_death_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_hide_from_black_death_ACTION_TITLE: "¡Los líderes se ocultan!"
WE_PERFORM_hide_from_black_death_ACTION_EFFECTS: "Hemos decidido que nuestros líderes deben protegerse de la Peste Negra que asola las tierras."
WE_PERFORM_hide_from_black_death_ACTION_DESC: "Es prudente para el buen funcionamiento del país."
WE_PERFORM_hide_from_black_death_ACTION_LOG: "Nuestros líderes se esconden de la Peste Negra."
WE_PERFORM_hide_from_black_death_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_hide_from_black_death_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_hide_from_black_death_ACTION_MAP: ""
OTHER_PERFORMS_hide_from_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden esconderse de la Peste Negra."
OTHER_PERFORMS_hide_from_black_death_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_hide_from_black_death_ACTION_TITLE: "Los líderes se ocultan"
OTHER_PERFORMS_hide_from_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido protegerse de la Peste Negra que asola sus tierras."
OTHER_PERFORMS_hide_from_black_death_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios cobardes que son."
OTHER_PERFORMS_hide_from_black_death_ACTION_LOG: "Los líderes se ocultan de la Peste Negra en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_hide_from_black_death_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_hide_from_black_death_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_hide_from_black_death_ACTION_MAP: ""
WE_PERFORM_stop_hide_from_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de ocultarse de la Peste Negra."
WE_PERFORM_stop_hide_from_black_death_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_hide_from_black_death_ACTION_TITLE: "¡Nuestros valientes líderes reaparecen!"
WE_PERFORM_stop_hide_from_black_death_ACTION_EFFECTS: "Nuestros valientes líderes demuestran solidaridad con la población y dejan de ocultarse de la Peste Negra que asola nuestras tierras."
WE_PERFORM_stop_hide_from_black_death_ACTION_LOG: "Nuestros líderes dejan de ocultarse de la Peste Negra."
WE_PERFORM_stop_hide_from_black_death_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_hide_from_black_death_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_hide_from_black_death_ACTION_MAP: ""
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de ocultarse de la Peste Negra."
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_TITLE: "Los necios líderes reaparecen"
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido, en su necedad, dejar de ocultarse de la Peste Negra que asola sus tierras."
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_DESC: "Pronto estarán contándose las pústulas."
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_LOG: "Los líderes dejan de ocultarse de la Peste Negra en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_hide_from_black_death_ACTION_MAP: ""
WE_PERFORM_isolate_cities_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden aislar ciudades de la Peste Negra."
WE_PERFORM_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_isolate_cities_black_death_ACTION_TITLE: "¡Ciudades aisladas!"
WE_PERFORM_isolate_cities_black_death_ACTION_EFFECTS: "Nuestros sensatos líderes están aislando las ciudades para neutralizar la amenaza de la Peste Negra."
WE_PERFORM_isolate_cities_black_death_ACTION_LOG: "Nuestros líderes aíslan las ciudades de la Peste Negra."
WE_PERFORM_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_isolate_cities_black_death_ACTION_MAP: ""
OTHER_PERFORMS_isolate_cities_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden aislar ciudades de la Peste Negra."
OTHER_PERFORMS_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_isolate_cities_black_death_ACTION_TITLE: "¡Ciudades aisladas!"
OTHER_PERFORMS_isolate_cities_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido, en su necedad, aislar las ciudades de la Peste Negra que asola sus tierras."
OTHER_PERFORMS_isolate_cities_black_death_ACTION_DESC: "¡Su economía se resentirá!"
OTHER_PERFORMS_isolate_cities_black_death_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetName] aíslan ciudades de la Peste Negra."
OTHER_PERFORMS_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_isolate_cities_black_death_ACTION_MAP: ""
WE_PERFORM_stop_isolate_cities_black_death_ACTION_SETUP: "Cuando nuestros líderes deciden reabrir las ciudades"
WE_PERFORM_stop_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_isolate_cities_black_death_ACTION_TITLE: "¡Ciudades reabiertas!"
WE_PERFORM_stop_isolate_cities_black_death_ACTION_EFFECTS: "Nuestros líderes han reabierto las ciudades al comercio y a los extranjeros."
WE_PERFORM_stop_isolate_cities_black_death_ACTION_LOG: "Nuestros líderes reabren las ciudades."
WE_PERFORM_stop_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_isolate_cities_black_death_ACTION_MAP: ""
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_SETUP: "Cuando los líderes de otro país deciden reabrir sus ciudades"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_TITLE: "Los necios líderes reabren sus ciudades"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido, en su necedad, reabrir las ciudades, por lo que la Peste Negra campará por las calles."
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_DESC: "¡Sus gentes sufrirán!"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetName] reabren las ciudades."
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_isolate_cities_black_death_ACTION_MAP: ""
WE_PERFORM_control_the_food_market_ACTION_SETUP: "Cuando nuestros líderes deciden controlar el mercado de alimentos."
WE_PERFORM_control_the_food_market_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_control_the_food_market_ACTION_TITLE: "¡Mercado de alimentos protegido!"
WE_PERFORM_control_the_food_market_ACTION_EFFECTS: "Hemos decidido garantizar el suministro de alimentos en nuestro país."
WE_PERFORM_control_the_food_market_ACTION_DESC: "Es más que prudente por la seguridad de nuestros ciudadanos."
WE_PERFORM_control_the_food_market_ACTION_LOG: "Prohibimos exportación de alimentos de nuestros mercados."
WE_PERFORM_control_the_food_market_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_control_the_food_market_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_control_the_food_market_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_control_the_food_market_ACTION_MAP: ""
OTHER_PERFORMS_control_the_food_market_ACTION_SETUP: "Cuando otro país decide bloquear la exportación de alimentos."
OTHER_PERFORMS_control_the_food_market_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_control_the_food_market_ACTION_TITLE: "Exportación de alimentos bloqueada"
OTHER_PERFORMS_control_the_food_market_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido bloquear la exportación de alimentos."
OTHER_PERFORMS_control_the_food_market_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] bloquea la exportación de alimentos."
OTHER_PERFORMS_control_the_food_market_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_control_the_food_market_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_control_the_food_market_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_control_the_food_market_ACTION_MAP: ""
WE_PERFORM_stop_control_the_food_market_ACTION_SETUP: "Cuando nuestros líderes deciden levantar la prohibición de exportar productos alimentarios"
WE_PERFORM_stop_control_the_food_market_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_control_the_food_market_ACTION_TITLE: "Prohibición de exportación levantada"
WE_PERFORM_stop_control_the_food_market_ACTION_EFFECTS: "Ya no necesitamos controlar el libre movimiento de alimentos por nuestro país."
WE_PERFORM_stop_control_the_food_market_ACTION_LOG: "Se ha levantado la prohibición de exportar alimentos."
WE_PERFORM_stop_control_the_food_market_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_control_the_food_market_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_control_the_food_market_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_control_the_food_market_ACTION_MAP: ""
OTHER_PERFORMS_stop_control_the_food_market_ACTION_SETUP: "Cuando otro país deja de bloquear el comercio de alimentos"
OTHER_PERFORMS_stop_control_the_food_market_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_control_the_food_market_ACTION_TITLE: "Prohibición de exportación levantada"
OTHER_PERFORMS_stop_control_the_food_market_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido al fin levantar la prohibición de comerciar con alimentos en sus tierras."
OTHER_PERFORMS_stop_control_the_food_market_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] levanta la prohibición de exportar."
OTHER_PERFORMS_stop_control_the_food_market_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_control_the_food_market_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_control_the_food_market_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_control_the_food_market_ACTION_MAP: ""
WE_PERFORM_close_the_borders_ACTION_SETUP: "Cuando nuestros líderes deciden aislarse del mundo."
WE_PERFORM_close_the_borders_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_close_the_borders_ACTION_TITLE: "¡Aislemos nuestros mercados!"
WE_PERFORM_close_the_borders_ACTION_EFFECTS: "Hemos decidido bloquear todo intercambio comercial con el exterior."
WE_PERFORM_close_the_borders_ACTION_DESC: "Es más que prudente por la seguridad de nuestros ciudadanos."
WE_PERFORM_close_the_borders_ACTION_LOG: "Prohibimos cualquier exportación o importación con el exterior."
WE_PERFORM_close_the_borders_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_close_the_borders_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_close_the_borders_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_close_the_borders_ACTION_MAP: ""
OTHER_PERFORMS_close_the_borders_ACTION_SETUP: "Cuando otro país decide aislarse del mundo."
OTHER_PERFORMS_close_the_borders_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_close_the_borders_ACTION_TITLE: "¡País aislado!"
OTHER_PERFORMS_close_the_borders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido aislarse del mundo y han bloqueado todo intercambio comercial con el exterior."
OTHER_PERFORMS_close_the_borders_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios cobardes que son."
OTHER_PERFORMS_close_the_borders_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se aísla."
OTHER_PERFORMS_close_the_borders_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_close_the_borders_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_close_the_borders_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_close_the_borders_ACTION_MAP: ""
WE_PERFORM_stop_close_the_borders_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de aislarse del mundo."
WE_PERFORM_stop_close_the_borders_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_close_the_borders_ACTION_TITLE: "Apertura al mundo"
WE_PERFORM_stop_close_the_borders_ACTION_EFFECTS: "Nuestros mercados vuelven a estar abiertos a los comerciantes del mundo."
WE_PERFORM_stop_close_the_borders_ACTION_LOG: "Nuestros mercados vuelven a estar abiertos a los comerciantes del mundo."
WE_PERFORM_stop_close_the_borders_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_close_the_borders_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_close_the_borders_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_close_the_borders_ACTION_MAP: ""
OTHER_PERFORMS_stop_close_the_borders_ACTION_SETUP: "Cuando otro país decide dejar de aislarse del mundo."
OTHER_PERFORMS_stop_close_the_borders_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_close_the_borders_ACTION_TITLE: "Apertura al comercio"
OTHER_PERFORMS_stop_close_the_borders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de aislarse del mundo."
OTHER_PERFORMS_stop_close_the_borders_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de esconderse del mundo."
OTHER_PERFORMS_stop_close_the_borders_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_close_the_borders_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_close_the_borders_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_close_the_borders_ACTION_MAP: ""
WE_PERFORM_no_contact_with_outsiders_ACTION_SETUP: "Cuando decidimos no tener más contacto con los forasteros."
WE_PERFORM_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_no_contact_with_outsiders_ACTION_TITLE: "¡Basta de contactos!"
WE_PERFORM_no_contact_with_outsiders_ACTION_EFFECTS: "Por la seguridad de nuestro pueblo, hemos decidido no tratar más con ningún extranjero y bloquear los intercambios comerciales con el exterior."
WE_PERFORM_no_contact_with_outsiders_ACTION_LOG: "Se prohíbe cualquier contacto con extranjeros."
WE_PERFORM_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_no_contact_with_outsiders_ACTION_MAP: ""
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_SETUP: "Cuando otro país decide no tener más contacto con los forasteros."
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_TITLE: "¡País aislado!"
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido aislarse del mundo."
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios cobardes que son."
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] se aísla."
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_no_contact_with_outsiders_ACTION_MAP: ""
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_SETUP: "Cuando decidimos retomar el contacto con los extranjeros."
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_TITLE: "Apertura al mundo"
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_EFFECTS: "Hemos decidido relajar las restricciones al contacto y el comercio con extranjeros."
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_LOG: "Hemos decidido relajar las restricciones al contacto y el comercio con extranjeros."
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_no_contact_with_outsiders_ACTION_MAP: ""
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_SETUP: "Cuando otro país decide dejar de aislarse del mundo."
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_TITLE: "Apertura al comercio"
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de aislarse del mundo."
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de esconderse del mundo."
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_no_contact_with_outsiders_ACTION_MAP: ""
WE_PERFORM_procure_remedies_ACTION_SETUP: "Cuando nuestros líderes deciden empezar a proporcionar remedios."
WE_PERFORM_procure_remedies_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_procure_remedies_ACTION_TITLE: "Obtención de remedios"
WE_PERFORM_procure_remedies_ACTION_EFFECTS: "Hemos decidido conseguir los muchos ingredientes necesarios para la preparación de medicinas y remedios contra la peste."
WE_PERFORM_procure_remedies_ACTION_LOG: "Empezamos a procurar remedios."
WE_PERFORM_procure_remedies_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_procure_remedies_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_procure_remedies_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_procure_remedies_ACTION_MAP: ""
OTHER_PERFORMS_procure_remedies_ACTION_SETUP: "Cuando un país decide empezar a proporcionar remedios."
OTHER_PERFORMS_procure_remedies_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_procure_remedies_ACTION_TITLE: "Un país engañado"
OTHER_PERFORMS_procure_remedies_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido escuchar a todos los curanderos y falsos sanadores y han empezado a comprar grandes cantidades de ingredientes absurdos para pócimas."
OTHER_PERFORMS_procure_remedies_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] compra remedios."
OTHER_PERFORMS_procure_remedies_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_procure_remedies_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_procure_remedies_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_procure_remedies_ACTION_MAP: ""
WE_PERFORM_great_pestilence_procure_remedies_ACTION_SETUP: "$WE_PERFORM_procure_remedies_ACTION_SETUP$."
WE_PERFORM_great_pestilence_procure_remedies_ACTION_HEADER: "$WE_PERFORM_procure_remedies_ACTION_HEADER$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_TITLE: "$WE_PERFORM_procure_remedies_ACTION_TITLE$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_EFFECTS: "$WE_PERFORM_procure_remedies_ACTION_EFFECTS$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_LOG: "$WE_PERFORM_procure_remedies_ACTION_LOG$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_BTN1: "$WE_PERFORM_procure_remedies_ACTION_BTN1$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_BTN2: "$WE_PERFORM_procure_remedies_ACTION_BTN2$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_BTN3: "$WE_PERFORM_procure_remedies_ACTION_BTN3$"
WE_PERFORM_great_pestilence_procure_remedies_ACTION_MAP: "$WE_PERFORM_procure_remedies_ACTION_MAP$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_SETUP: "$OTHER_PERFORMS_procure_remedies_ACTION_SETUP$."
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_HEADER: "$OTHER_PERFORMS_procure_remedies_ACTION_HEADER$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_TITLE: "$OTHER_PERFORMS_procure_remedies_ACTION_TITLE$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_EFFECTS: "$OTHER_PERFORMS_procure_remedies_ACTION_EFFECTS$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_LOG: "$OTHER_PERFORMS_procure_remedies_ACTION_LOG$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_BTN1: "$OTHER_PERFORMS_procure_remedies_ACTION_BTN1$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_BTN2: "$OTHER_PERFORMS_procure_remedies_ACTION_BTN2$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_BTN3: "$OTHER_PERFORMS_procure_remedies_ACTION_BTN3$"
OTHER_PERFORMS_great_pestilence_procure_remedies_ACTION_MAP: "$OTHER_PERFORMS_procure_remedies_ACTION_MAP$"
WE_PERFORM_stop_procure_remedies_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de proporcionar remedios."
WE_PERFORM_stop_procure_remedies_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_procure_remedies_ACTION_TITLE: "Ya no se compran falsos remedios"
WE_PERFORM_stop_procure_remedies_ACTION_EFFECTS: "Los múltiples remedios y brebajes que los curanderos y estafadores hacen pasar por milagrosos e infalibles han resultado ineficaces e incluso peligrosos."
WE_PERFORM_stop_procure_remedies_ACTION_LOG: "Nuestros líderes dejan de procurar remedios."
WE_PERFORM_stop_procure_remedies_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_procure_remedies_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_procure_remedies_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_procure_remedies_ACTION_MAP: ""
OTHER_PERFORMS_stop_procure_remedies_ACTION_SETUP: "Cuando otro país decide dejar de proporcionar remedios."
OTHER_PERFORMS_stop_procure_remedies_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_procure_remedies_ACTION_TITLE: "El fin de la superstición"
OTHER_PERFORMS_stop_procure_remedies_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] al fin han decidido liberarse de la superstición."
OTHER_PERFORMS_stop_procure_remedies_ACTION_LOG: "Los líderes de [SCOPE.sCountry('actor').GetLongName|l] se liberan de la superstición."
OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_procure_remedies_ACTION_MAP: ""
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_SETUP: "$WE_PERFORM_stop_procure_remedies_ACTION_SETUP$."
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_HEADER: "$WE_PERFORM_stop_procure_remedies_ACTION_HEADER$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_TITLE: "$WE_PERFORM_stop_procure_remedies_ACTION_TITLE$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_EFFECTS: "$WE_PERFORM_stop_procure_remedies_ACTION_EFFECTS$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_LOG: "$WE_PERFORM_stop_procure_remedies_ACTION_LOG$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_BTN1: "$WE_PERFORM_stop_procure_remedies_ACTION_BTN1$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_BTN2: "$WE_PERFORM_stop_procure_remedies_ACTION_BTN2$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_BTN3: "$WE_PERFORM_stop_procure_remedies_ACTION_BTN3$"
WE_PERFORM_great_pestilence_stop_procure_remedies_ACTION_MAP: "$WE_PERFORM_stop_procure_remedies_ACTION_MAP$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_SETUP: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_SETUP$."
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_HEADER: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_HEADER$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_TITLE: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_TITLE$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_EFFECTS$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_LOG: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_LOG$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_BTN1: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN1$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_BTN2: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN2$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_BTN3: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_BTN3$"
OTHER_PERFORMS_great_pestilence_stop_procure_remedies_ACTION_MAP: "$OTHER_PERFORMS_stop_procure_remedies_ACTION_MAP$"
WE_PERFORM_segregate_the_infected_ACTION_SETUP: "Cuando nuestros líderes deciden segregar a los infectados."
WE_PERFORM_segregate_the_infected_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_segregate_the_infected_ACTION_TITLE: "Segregación de los infectados"
WE_PERFORM_segregate_the_infected_ACTION_EFFECTS: "Hemos decidido prohibir que los enfermos salgan de sus casas para detener la propagación de la enfermedad."
WE_PERFORM_segregate_the_infected_ACTION_LOG: "Vamos a segregar a los infectados."
WE_PERFORM_segregate_the_infected_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_segregate_the_infected_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_segregate_the_infected_ACTION_MAP: ""
OTHER_PERFORMS_segregate_the_infected_ACTION_SETUP: "Cuando otro país decide segregar a los infectados."
OTHER_PERFORMS_segregate_the_infected_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_segregate_the_infected_ACTION_TITLE: "Discriminación de los enfermos"
OTHER_PERFORMS_segregate_the_infected_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido prohibir que los enfermos salgan de sus casas para intentar absurdamente detener la propagación de la enfermedad."
OTHER_PERFORMS_segregate_the_infected_ACTION_LOG: "Los líderes segregan a los infectados en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_segregate_the_infected_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_segregate_the_infected_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_segregate_the_infected_ACTION_MAP: ""
WE_PERFORM_stop_segregate_the_infected_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de segregar a los infectados."
WE_PERFORM_stop_segregate_the_infected_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_segregate_the_infected_ACTION_TITLE: "El fin de la segregación"
WE_PERFORM_stop_segregate_the_infected_ACTION_EFFECTS: "Se levantan las restricciones de movimiento a los infectados por la peste."
WE_PERFORM_stop_segregate_the_infected_ACTION_LOG: "Se han levantado las normas de segregación."
WE_PERFORM_stop_segregate_the_infected_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_segregate_the_infected_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_segregate_the_infected_ACTION_MAP: ""
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_SETUP: "Cuando otro país decide levantar las restricciones de movimiento a los infectados por la peste."
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_TITLE: "El fin de la segregación en [SCOPE.sCountry('actor').GetNameWithNoTooltip]"
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido absurdamente levantar las restricciones de movimiento a los infectados por la peste."
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] ha levantado las normas de segregación."
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_segregate_the_infected_ACTION_MAP: ""
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_SETUP: "$WE_PERFORM_segregate_the_infected_ACTION_SETUP$."
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_HEADER: "$WE_PERFORM_segregate_the_infected_ACTION_HEADER$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_TITLE: "$WE_PERFORM_segregate_the_infected_ACTION_TITLE$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_EFFECTS: "$WE_PERFORM_segregate_the_infected_ACTION_EFFECTS$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_LOG: "$WE_PERFORM_segregate_the_infected_ACTION_LOG$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_BTN1: "$WE_PERFORM_segregate_the_infected_ACTION_BTN1$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_BTN2: "$WE_PERFORM_segregate_the_infected_ACTION_BTN2$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_BTN3: "$WE_PERFORM_segregate_the_infected_ACTION_BTN3$"
WE_PERFORM_great_pestilence_segregate_the_infected_ACTION_MAP: "$WE_PERFORM_segregate_the_infected_ACTION_MAP$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_SETUP: "$OTHER_PERFORMS_segregate_the_infected_ACTION_SETUP$."
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_HEADER: "$OTHER_PERFORMS_segregate_the_infected_ACTION_HEADER$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_TITLE: "$OTHER_PERFORMS_segregate_the_infected_ACTION_TITLE$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_EFFECTS: "$OTHER_PERFORMS_segregate_the_infected_ACTION_EFFECTS$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_LOG: "$OTHER_PERFORMS_segregate_the_infected_ACTION_LOG$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_BTN1: "$OTHER_PERFORMS_segregate_the_infected_ACTION_BTN1$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_BTN2: "$OTHER_PERFORMS_segregate_the_infected_ACTION_BTN2$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_BTN3: "$OTHER_PERFORMS_segregate_the_infected_ACTION_BTN3$"
OTHER_PERFORMS_great_pestilence_segregate_the_infected_ACTION_MAP: "$OTHER_PERFORMS_segregate_the_infected_ACTION_MAP$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_SETUP: "$WE_PERFORM_stop_segregate_the_infected_ACTION_SETUP$."
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_HEADER: "$WE_PERFORM_stop_segregate_the_infected_ACTION_HEADER$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_TITLE: "$WE_PERFORM_stop_segregate_the_infected_ACTION_TITLE$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_EFFECTS: "$WE_PERFORM_stop_segregate_the_infected_ACTION_EFFECTS$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_LOG: "$WE_PERFORM_stop_segregate_the_infected_ACTION_LOG$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_BTN1: "$WE_PERFORM_stop_segregate_the_infected_ACTION_BTN1$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_BTN2: "$WE_PERFORM_stop_segregate_the_infected_ACTION_BTN2$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_BTN3: "$WE_PERFORM_stop_segregate_the_infected_ACTION_BTN3$"
WE_PERFORM_great_pestilence_stop_segregate_the_infected_ACTION_MAP: "$WE_PERFORM_stop_segregate_the_infected_ACTION_MAP$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_SETUP: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_SETUP$."
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_HEADER: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_HEADER$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_TITLE: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_TITLE$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_EFFECTS$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_LOG: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_LOG$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_BTN1: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN1$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_BTN2: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN2$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_BTN3: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_BTN3$"
OTHER_PERFORMS_great_pestilence_stop_segregate_the_infected_ACTION_MAP: "$OTHER_PERFORMS_stop_segregate_the_infected_ACTION_MAP$"
WE_PERFORM_strict_quarantines_ACTION_SETUP: "Cuando nuestros líderes deciden aplicar cuarentenas estrictas."
WE_PERFORM_strict_quarantines_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_strict_quarantines_ACTION_TITLE: "Expulsión de los enfermos"
WE_PERFORM_strict_quarantines_ACTION_EFFECTS: "Los afectados por la plaga son peligrosos, y su mera presencia puede propagar la peste a las personas sanas. Debemos expulsarlos de todas las comunidades para dar una oportunidad a quienes aún se pueden salvar."
WE_PERFORM_strict_quarantines_ACTION_DESC: "Construiremos una [ShowBuildingTypeName('pest_house')|l] a las afueras de las ciudades afectadas para alojarlos a una distancia segura."
WE_PERFORM_strict_quarantines_ACTION_LOG: "Los enfermos son expulsados de las ciudades."
WE_PERFORM_strict_quarantines_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_strict_quarantines_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_strict_quarantines_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_strict_quarantines_ACTION_MAP: ""
OTHER_PERFORMS_strict_quarantines_ACTION_SETUP: "Cuando los líderes de otro país deciden aplicar cuarentenas estrictas."
OTHER_PERFORMS_strict_quarantines_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_strict_quarantines_ACTION_TITLE: "Expulsión de los enfermos"
OTHER_PERFORMS_strict_quarantines_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido expulsar a los más enfermos y frágiles de cada comunidad y hacinarlos en cabañas húmedas y putrefactas para que mueran fuera de la vista."
OTHER_PERFORMS_strict_quarantines_ACTION_DESC: "Esperamos que sus súbditos los vean como los tiranos malignos que son."
OTHER_PERFORMS_strict_quarantines_ACTION_LOG: "Los líderes expulsan a los enfermos en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_strict_quarantines_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_strict_quarantines_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_strict_quarantines_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_strict_quarantines_ACTION_MAP: ""
WE_PERFORM_stop_strict_quarantines_ACTION_SETUP: "Cuando nuestros líderes deciden acabar con las cuarentenas estrictas."
WE_PERFORM_stop_strict_quarantines_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_strict_quarantines_ACTION_TITLE: "Desmantelamiento de las casas de plagas"
WE_PERFORM_stop_strict_quarantines_ACTION_EFFECTS: "Ya no necesitamos expulsar a los enfermos fuera de los límites de las comunidades. Se puede quemar cada [ShowBuildingTypeName('pest_house')|l] que se utilizaba para alojarlos."
WE_PERFORM_stop_strict_quarantines_ACTION_LOG: "Nuestros líderes dejan de expulsar a los enfermos."
WE_PERFORM_stop_strict_quarantines_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_strict_quarantines_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_strict_quarantines_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_strict_quarantines_ACTION_MAP: ""
OTHER_PERFORMS_stop_strict_quarantines_ACTION_SETUP: "Cuando los líderes de otro país deciden acabar con las cuarentenas estrictas."
OTHER_PERFORMS_stop_strict_quarantines_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_strict_quarantines_ACTION_TITLE: "Desmantelamiento de las casas de plagas"
OTHER_PERFORMS_stop_strict_quarantines_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido absurdamente dejar de separar a los enfermos y les han permitido volver a sus comunidades."
OTHER_PERFORMS_stop_strict_quarantines_ACTION_DESC: "Pronto estarán contándose las pústulas."
OTHER_PERFORMS_stop_strict_quarantines_ACTION_LOG: "Los líderes dejan de expulsar a los enfermos en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_stop_strict_quarantines_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_strict_quarantines_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_strict_quarantines_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_strict_quarantines_ACTION_MAP: ""
WE_PERFORM_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando nuestros líderes deciden otorgar perdones en masa."
WE_PERFORM_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sponsor_sin_forgiveness_ACTION_TITLE: "Perdón en masa"
WE_PERFORM_sponsor_sin_forgiveness_ACTION_EFFECTS: "La peste es un castigo de Dios por los pecados del pueblo. Podemos combatirla si organizamos servicios eclesiales en masa por todo el país y animamos a la población a purificarse de la mancha del pecado."
WE_PERFORM_sponsor_sin_forgiveness_ACTION_LOG: "Nuestros líderes deciden otorgar perdones en masa."
WE_PERFORM_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sponsor_sin_forgiveness_ACTION_MAP: ""
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando los líderes de otro país deciden otorgar perdones en masa."
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_TITLE: "Perdón en masa"
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido distraer a la población de la peste mediante servicios eclesiales en masa por todo el país."
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_DESC: "Esperamos que sus súbditos los vean como los tiranos manipuladores que son."
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_LOG: "Los líderes en [SCOPE.sCountry('actor').GetLongName|l] organizan servicios eclesiales en masa."
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sponsor_sin_forgiveness_ACTION_MAP: ""
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando nuestros líderes dejan de otorgar perdones en masa."
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_TITLE: "Sin perdones en masa"
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_EFFECTS: "Todas las misas oficiadas han demostrado ser ineficaces para detener el contagio, incluso podría decirse que los reunidos en oración han sido aún más propensos a caer en la enfermedad."
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_LOG: "Nuestros líderes dejan de otorgar perdones en masa."
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_sponsor_sin_forgiveness_ACTION_MAP: ""
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de otorgar perdones en masa."
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_TITLE: "Sin perdones en masa"
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de distraer a la población con servicios eclesiales en masa."
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_LOG: "Los líderes han dejado de otorgar perdones en masa en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_sponsor_sin_forgiveness_ACTION_MAP: ""
PERFORM_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden patrocinar la protección espiritual."
PERFORM_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$"
PERFORM_sponsor_spiritual_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] patrocina la protección espiritual"
PERFORM_sponsor_spiritual_protection_ACTION_EFFECTS: "$EFFECT$"
PERFORM_sponsor_spiritual_protection_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] patrocina la protección espiritual."
PERFORM_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR"
PERFORM_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR"
PERFORM_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sponsor_spiritual_protection_ACTION_MAP: ""
WE_PERFORM_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden patrocinar la protección espiritual."
WE_PERFORM_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_sponsor_spiritual_protection_ACTION_TITLE: "Protección espiritual patrocinada"
WE_PERFORM_sponsor_spiritual_protection_ACTION_EFFECTS: "Podemos combatir la enfermedad invocando a los espíritus más poderosos y haciendo sacrificios que los obliguen a proteger a nuestra gente."
WE_PERFORM_sponsor_spiritual_protection_ACTION_LOG: "Nuestros líderes deciden patrocinar la protección espiritual."
WE_PERFORM_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_sponsor_spiritual_protection_ACTION_MAP: ""
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_SETUP: "Cuando los líderes de otro país deciden patrocinar la protección espiritual."
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_TITLE: "Protección espiritual patrocinada"
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido distraer a la población de la terrible peste pidiendo a los espíritus que la protejan."
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_DESC: "Esperamos que sus súbditos los vean como los tiranos manipuladores que son."
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_LOG: "[SCOPE.sCountry('actor').GetLongName] patrocina la protección espiritual."
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_sponsor_spiritual_protection_ACTION_MAP: ""
PERFORM_stop_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de patrocinar la protección espiritual."
PERFORM_stop_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$"
PERFORM_stop_sponsor_spiritual_protection_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] deja de patrocinar la protección espiritual"
PERFORM_stop_sponsor_spiritual_protection_ACTION_EFFECTS: "$EFFECT$"
PERFORM_stop_sponsor_spiritual_protection_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] deja de patrocinar la protección espiritual."
PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR"
PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR"
PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$"
PERFORM_stop_sponsor_spiritual_protection_ACTION_MAP: ""
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de patrocinar la protección espiritual."
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_TITLE: "Sin patrocinio de la protección espiritual"
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_EFFECTS: "Los numerosos sacrificios y rituales han demostrado ser ineficaces para detener el contagio. Los espíritus nos han abandonado a nuestra suerte."
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_LOG: "Nuestros líderes dejan de patrocinar la protección espiritual."
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_sponsor_spiritual_protection_ACTION_MAP: ""
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de patrocinar la protección espiritual."
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_TITLE: "Sin patrocinio de la protección espiritual"
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido dejar de distraer a la población pidiendo a los espíritus que la protejan."
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_LOG: "Los líderes [SCOPE.sCountry('actor').GetAdjective|l] dejan de patrocinar la protección espiritual."
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_sponsor_spiritual_protection_ACTION_MAP: ""
WE_PERFORM_blame_the_minorities_ACTION_SETUP: "Cuando nuestros líderes deciden culpar a las minorías."
WE_PERFORM_blame_the_minorities_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_blame_the_minorities_ACTION_TITLE: "Búsqueda de culpables"
WE_PERFORM_blame_the_minorities_ACTION_EFFECTS: "No todo el mundo se ve afectado por la enfermedad del mismo modo. Quienes se libran deben ser los causantes de traer este mal a nuestro pueblo. La culpa es de las minorías religiosas del país."
WE_PERFORM_blame_the_minorities_ACTION_LOG: "Nuestros líderes empiezan a culpar a las minorías por la peste."
WE_PERFORM_blame_the_minorities_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_blame_the_minorities_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_blame_the_minorities_ACTION_MAP: ""
OTHER_PERFORMS_blame_the_minorities_ACTION_SETUP: "Cuando los líderes de otro país deciden encontrar a los culpables."
OTHER_PERFORMS_blame_the_minorities_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_blame_the_minorities_ACTION_TITLE: "Búsqueda de culpables"
OTHER_PERFORMS_blame_the_minorities_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido empezar a culpar a las minorías religiosas de su país por los estragos de la peste."
OTHER_PERFORMS_blame_the_minorities_ACTION_DESC: "Esperamos que sus súbditos los vean como los necios tiranos que son."
OTHER_PERFORMS_blame_the_minorities_ACTION_LOG: "Los líderes empiezan a culpar a las minorías por la peste en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_blame_the_minorities_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_blame_the_minorities_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_blame_the_minorities_ACTION_MAP: ""
WE_PERFORM_stop_blame_the_minorities_ACTION_SETUP: "Cuando nuestros líderes deciden dejar de buscar chivos expiatorios."
WE_PERFORM_stop_blame_the_minorities_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_stop_blame_the_minorities_ACTION_TITLE: "Dejar de buscar chivos expiatorios"
WE_PERFORM_stop_blame_the_minorities_ACTION_EFFECTS: "Las minorías religiosas de nuestro país no son culpables de la plaga que nos afecta, así que no podemos permitir que se los hostigue constantemente."
WE_PERFORM_stop_blame_the_minorities_ACTION_LOG: "Nuestros líderes dejan de culpar a las minorías por la peste."
WE_PERFORM_stop_blame_the_minorities_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_stop_blame_the_minorities_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_stop_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_stop_blame_the_minorities_ACTION_MAP: ""
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_SETUP: "Cuando los líderes de otro país deciden dejar de buscar chivos expiatorios."
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_TITLE: "Ya no se buscan chivos expiatorios"
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_EFFECTS: "Los líderes de [SCOPE.sCountry('actor').GetName] han decidido detener la tiránica persecución de las minorías religiosas del país."
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_LOG: "Los líderes dejan de culpar a las minorías por la peste en [SCOPE.sCountry('actor').GetLongName|l]."
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_stop_blame_the_minorities_ACTION_MAP: ""
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_SETUP: "$WE_PERFORM_stop_blame_the_minorities_ACTION_SETUP$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_HEADER: "$WE_PERFORM_stop_blame_the_minorities_ACTION_HEADER$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_TITLE: "$WE_PERFORM_stop_blame_the_minorities_ACTION_TITLE$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_EFFECTS: "$WE_PERFORM_stop_blame_the_minorities_ACTION_EFFECTS$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_LOG: "$WE_PERFORM_stop_blame_the_minorities_ACTION_LOG$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_BTN1: "$WE_PERFORM_stop_blame_the_minorities_ACTION_BTN1$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_BTN2: "$WE_PERFORM_stop_blame_the_minorities_ACTION_BTN2$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_BTN3: "$WE_PERFORM_stop_blame_the_minorities_ACTION_BTN3$"
WE_PERFORM_great_pestilence_stop_blame_the_minorities_ACTION_MAP: "$WE_PERFORM_stop_blame_the_minorities_ACTION_MAP$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_SETUP: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_SETUP$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_HEADER: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_HEADER$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_TITLE: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_TITLE$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_EFFECTS$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_LOG: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_LOG$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_BTN1: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN1$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_BTN2: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN2$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_BTN3: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_BTN3$"
OTHER_PERFORMS_great_pestilence_stop_blame_the_minorities_ACTION_MAP: "$OTHER_PERFORMS_stop_blame_the_minorities_ACTION_MAP$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_SETUP: "$WE_PERFORM_blame_the_minorities_ACTION_SETUP$."
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_HEADER: "$WE_PERFORM_blame_the_minorities_ACTION_HEADER$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_TITLE: "$WE_PERFORM_blame_the_minorities_ACTION_TITLE$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$WE_PERFORM_blame_the_minorities_ACTION_EFFECTS$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_LOG: "$WE_PERFORM_blame_the_minorities_ACTION_LOG$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_BTN1: "$WE_PERFORM_blame_the_minorities_ACTION_BTN1$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_BTN2: "$WE_PERFORM_blame_the_minorities_ACTION_BTN2$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_BTN3: "$WE_PERFORM_blame_the_minorities_ACTION_BTN3$"
WE_PERFORM_great_pestilence_blame_the_minorities_ACTION_MAP: "$WE_PERFORM_blame_the_minorities_ACTION_MAP$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_SETUP: "$OTHER_PERFORMS_blame_the_minorities_ACTION_SETUP$."
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_HEADER: "$OTHER_PERFORMS_blame_the_minorities_ACTION_HEADER$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_TITLE: "$OTHER_PERFORMS_blame_the_minorities_ACTION_TITLE$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$OTHER_PERFORMS_blame_the_minorities_ACTION_EFFECTS$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_DESC: "$OTHER_PERFORMS_blame_the_minorities_ACTION_DESC$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_LOG: "$OTHER_PERFORMS_blame_the_minorities_ACTION_LOG$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_BTN1: "$OTHER_PERFORMS_blame_the_minorities_ACTION_BTN1$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_BTN2: "$OTHER_PERFORMS_blame_the_minorities_ACTION_BTN2$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_BTN3: "$OTHER_PERFORMS_blame_the_minorities_ACTION_BTN3$"
OTHER_PERFORMS_great_pestilence_blame_the_minorities_ACTION_MAP: "$OTHER_PERFORMS_blame_the_minorities_ACTION_MAP$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_SETUP: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_SETUP$."
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_HEADER: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_HEADER$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_TITLE: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_TITLE$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_LOG: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_LOG$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN1: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN1$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN2: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN2$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN3: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_BTN3$"
WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_MAP: "$WE_PERFORM_stop_great_pestilence_blame_the_minorities_ACTION_MAP$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_SETUP: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_SETUP$."
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_HEADER: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_HEADER$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_TITLE: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_TITLE$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_EFFECTS$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_LOG: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_LOG$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN1: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN1$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN2: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN2$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN3: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_BTN3$"
OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_MAP: "$OTHER_PERFORMS_stop_great_pestilence_blame_the_minorities_ACTION_MAP$"
PERFORM_canonize_ACTION_SETUP: "Cuando canonizan a un antiguo líder."
PERFORM_canonize_ACTION_HEADER: "$MESSENGER$"
PERFORM_canonize_ACTION_TITLE: "¡Canonización!"
PERFORM_canonize_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha canonizado a [SCOPE.sCharacter('target').GetName]."
PERFORM_canonize_ACTION_DESC: "Los seguidores del [SCOPE.sReligion('recipient').GetName|l] se congregan para profesarle su adoración."
PERFORM_canonize_ACTION_LOG: "Canonización."
PERFORM_canonize_ACTION_BTN1: "ACEPTAR"
PERFORM_canonize_ACTION_BTN2: "ACEPTAR"
PERFORM_canonize_ACTION_BTN3: "$common_string_go_to$"
PERFORM_canonize_ACTION_MAP: ""
PERFORM_demand_church_tax_ACTION_SETUP: "Cuando exigimos un impuesto apostólico."
PERFORM_demand_church_tax_ACTION_HEADER: "$MESSENGER$"
PERFORM_demand_church_tax_ACTION_TITLE: "¡Impuesto apostólico!"
PERFORM_demand_church_tax_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha exigido un impuesto apostólico."
PERFORM_demand_church_tax_ACTION_DESC: "Se exige a los seguidores del [SCOPE.sReligion('catholic').GetName|l] que paguen un impuesto apostólico."
PERFORM_demand_church_tax_ACTION_LOG: "Petición de un impuesto apostólico."
PERFORM_demand_church_tax_ACTION_BTN1: "ACEPTAR"
PERFORM_demand_church_tax_ACTION_BTN2: "ACEPTAR"
PERFORM_demand_church_tax_ACTION_BTN3: "$common_string_go_to$"
PERFORM_demand_church_tax_ACTION_MAP: ""
PERFORM_request_aid_ACTION_SETUP: "Cuando pedimos ayuda."
PERFORM_request_aid_ACTION_HEADER: "$MESSENGER$"
PERFORM_request_aid_ACTION_TITLE: "¡Petición de ayuda!"
PERFORM_request_aid_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha enviado una petición de ayuda."
PERFORM_request_aid_ACTION_DESC: "Se ha pedido ayuda a los [GetCountry('PAP').GetName]."
PERFORM_request_aid_ACTION_LOG: "pide ayuda."
PERFORM_request_aid_ACTION_BTN1: "ACEPTAR"
PERFORM_request_aid_ACTION_BTN2: "ACEPTAR"
PERFORM_request_aid_ACTION_BTN3: "$common_string_go_to$"
PERFORM_request_aid_ACTION_MAP: ""
PERFORM_placitum_regium_ACTION_SETUP: "Cuando reducimos la autoridad del papa."
PERFORM_placitum_regium_ACTION_HEADER: "$MESSENGER$"
PERFORM_placitum_regium_ACTION_TITLE: "¡$placitum_regium$!"
PERFORM_placitum_regium_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha socavado la autoridad [GetCountry('PAP').GetAdjective|l] en [SCOPE.sCountry('actor').GetName]."
PERFORM_placitum_regium_ACTION_EFFECTS: "$EFFECT$"
PERFORM_placitum_regium_ACTION_LOG: "$placitum_regium$."
PERFORM_placitum_regium_ACTION_BTN1: "ACEPTAR"
PERFORM_placitum_regium_ACTION_BTN2: "ACEPTAR"
PERFORM_placitum_regium_ACTION_BTN3: "$common_string_go_to$"
PERFORM_placitum_regium_ACTION_MAP: ""
PERFORM_request_cardinal_seat_ACTION_SETUP: "Cuando se solicita un nuevo cardenal."
PERFORM_request_cardinal_seat_ACTION_HEADER: "$MESSENGER$"
PERFORM_request_cardinal_seat_ACTION_TITLE: "$request_cardinal_seat$"
PERFORM_request_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha solicitado el nombramiento de un nuevo cardenal en [SCOPE.sCountry('actor').GetName] por la autoridad [GetCountry('PAP').GetAdjective|l]."
PERFORM_request_cardinal_seat_ACTION_EFFECTS: "$EFFECT$"
PERFORM_request_cardinal_seat_ACTION_LOG: "$request_cardinal_seat$."
PERFORM_request_cardinal_seat_ACTION_BTN1: "ACEPTAR"
PERFORM_request_cardinal_seat_ACTION_BTN2: "ACEPTAR"
PERFORM_request_cardinal_seat_ACTION_BTN3: "$common_string_go_to$"
PERFORM_request_cardinal_seat_ACTION_MAP: ""
WE_PERFORM_request_cardinal_seat_ACTION_SETUP: "Cuando solicitamos un nuevo cardenal."
WE_PERFORM_request_cardinal_seat_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_cardinal_seat_ACTION_TITLE: "$request_cardinal_seat$"
WE_PERFORM_request_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha solicitado el nombramiento de un nuevo cardenal en nuestro Estado por la autoridad [GetCountry('PAP').GetAdjective|l]."
WE_PERFORM_request_cardinal_seat_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_request_cardinal_seat_ACTION_LOG: "$request_cardinal_seat$."
WE_PERFORM_request_cardinal_seat_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_cardinal_seat_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_cardinal_seat_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_cardinal_seat_ACTION_MAP: ""
OTHER_PERFORMS_request_cardinal_seat_ACTION_SETUP: "Cuando alguien solicita un nuevo cardenal."
OTHER_PERFORMS_request_cardinal_seat_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_request_cardinal_seat_ACTION_TITLE: "$request_cardinal_seat$"
OTHER_PERFORMS_request_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha solicitado el nombramiento de un nuevo cardenal en [SCOPE.sCountry('actor').GetName] por la autoridad [GetCountry('PAP').GetAdjective|l]."
OTHER_PERFORMS_request_cardinal_seat_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_request_cardinal_seat_ACTION_LOG: "$request_cardinal_seat$."
OTHER_PERFORMS_request_cardinal_seat_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_request_cardinal_seat_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_request_cardinal_seat_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_request_cardinal_seat_ACTION_MAP: ""
PERFORM_remove_cardinal_seat_ACTION_SETUP: "Cuando se destituye un cardenal."
PERFORM_remove_cardinal_seat_ACTION_HEADER: "$MESSENGER$"
PERFORM_remove_cardinal_seat_ACTION_TITLE: "¡$remove_cardinal_seat$!"
PERFORM_remove_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha destituido a un cardenal con sede en [SCOPE.sCountry('actor').GetName]."
PERFORM_remove_cardinal_seat_ACTION_EFFECTS: "$EFFECT$"
PERFORM_remove_cardinal_seat_ACTION_LOG: "$remove_cardinal_seat$."
PERFORM_remove_cardinal_seat_ACTION_BTN1: "ACEPTAR"
PERFORM_remove_cardinal_seat_ACTION_BTN2: "ACEPTAR"
PERFORM_remove_cardinal_seat_ACTION_BTN3: "$common_string_go_to$"
PERFORM_remove_cardinal_seat_ACTION_MAP: ""
WE_PERFORM_remove_cardinal_seat_ACTION_SETUP: "Cuando destituimos a un cardenal."
WE_PERFORM_remove_cardinal_seat_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_remove_cardinal_seat_ACTION_TITLE: "¡$remove_cardinal_seat$!"
WE_PERFORM_remove_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha destituido a un cardenal."
WE_PERFORM_remove_cardinal_seat_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_remove_cardinal_seat_ACTION_LOG: "$remove_cardinal_seat$."
WE_PERFORM_remove_cardinal_seat_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_remove_cardinal_seat_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_remove_cardinal_seat_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_remove_cardinal_seat_ACTION_MAP: ""
OTHER_PERFORMS_remove_cardinal_seat_ACTION_SETUP: "Cuando alguien destituye a un cardenal."
OTHER_PERFORMS_remove_cardinal_seat_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_remove_cardinal_seat_ACTION_TITLE: "¡$remove_cardinal_seat$!"
OTHER_PERFORMS_remove_cardinal_seat_ACTION_DESC: "[SCOPE.sCountry('actor').GetGovernment.GetRuler.GetName] ha destituido a un cardenal con sede en [SCOPE.sCountry('actor').GetName]."
OTHER_PERFORMS_remove_cardinal_seat_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORMS_remove_cardinal_seat_ACTION_LOG: "$remove_cardinal_seat$."
OTHER_PERFORMS_remove_cardinal_seat_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_remove_cardinal_seat_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_remove_cardinal_seat_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_remove_cardinal_seat_ACTION_MAP: ""
WE_PERFORM_change_court_language_ACTION_SETUP: "Cuando cambiamos el [court_language|el]."
WE_PERFORM_change_court_language_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_court_language_ACTION_TITLE: "¡Nuevo idioma cortesano!"
WE_PERFORM_change_court_language_ACTION_EFFECTS: "Hemos cambiado nuestro [court_language|el] por el [SCOPE.sDialect('target').GetName|l]."
WE_PERFORM_change_court_language_ACTION_LOG: "Hemos cambiado nuestro [court_language|el] por el [SCOPE.sDialect('target').GetName|l]."
WE_PERFORM_change_court_language_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_court_language_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_court_language_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_court_language_ACTION_MAP: ""
WE_PERFORM_change_liturgical_language_ACTION_SETUP: "Cuando cambiamos nuestro [liturgical_language|e]."
WE_PERFORM_change_liturgical_language_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_liturgical_language_ACTION_TITLE: "¡Nuevo idioma litúrgico!"
WE_PERFORM_change_liturgical_language_ACTION_EFFECTS: "Hemos cambiado nuestro [liturgical_language|el] por el [SCOPE.sDialect('target').GetName|l]."
WE_PERFORM_change_liturgical_language_ACTION_LOG: "Hemos cambiado nuestro [liturgical_language|el] por el [SCOPE.sDialect('target').GetName|l]."
WE_PERFORM_change_liturgical_language_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_liturgical_language_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_liturgical_language_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_liturgical_language_ACTION_MAP: ""
WE_PERFORM_convert_religion_ACTION_SETUP: "Cuando nos convertimos a una religión distinta."
WE_PERFORM_convert_religion_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_convert_religion_ACTION_TITLE: "¡Conversión!"
WE_PERFORM_convert_religion_ACTION_EFFECTS: "Nos hemos convertido al [SCOPE.sReligion('target').GetName|l]."
WE_PERFORM_convert_religion_ACTION_LOG: "Nos convertimos al [SCOPE.sReligion('target').GetName|l]."
WE_PERFORM_convert_religion_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_convert_religion_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_convert_religion_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_convert_religion_ACTION_MAP: ""
OTHER_PERFORMS_convert_religion_ACTION_SETUP: "Cuando otro [country|el] se convierte a otra religión."
OTHER_PERFORMS_convert_religion_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_convert_religion_ACTION_TITLE: "Conversión"
OTHER_PERFORMS_convert_religion_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] se ha convertido al [SCOPE.sReligion('target').GetName|l]."
OTHER_PERFORMS_convert_religion_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se convierte al [SCOPE.sReligion('target').GetName|l]."
OTHER_PERFORMS_convert_religion_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_convert_religion_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_convert_religion_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_convert_religion_ACTION_MAP: ""
PERFORM_orthodox_synod_ACTION_SETUP: "Cuando se convoca un sínodo ortodoxo."
PERFORM_orthodox_synod_ACTION_HEADER: "$MESSENGER$"
PERFORM_orthodox_synod_ACTION_TITLE: "¡Convocatoria a un sínodo ortodoxo!"
PERFORM_orthodox_synod_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado un sínodo ortodoxo."
PERFORM_orthodox_synod_ACTION_DESC: "Se ha convocado un sínodo ortodoxo en [SCOPE.sCountry('actor').GetName]."
PERFORM_orthodox_synod_ACTION_LOG: "Convocatoria de un sínodo ortodoxo."
PERFORM_orthodox_synod_ACTION_BTN1: "ACEPTAR"
PERFORM_orthodox_synod_ACTION_BTN2: "ACEPTAR"
PERFORM_orthodox_synod_ACTION_BTN3: "$common_string_go_to$"
PERFORM_orthodox_synod_ACTION_MAP: ""
PERFORM_appease_the_gods_ACTION_SETUP: "Cuando apaciguamos a los dioses."
PERFORM_appease_the_gods_ACTION_HEADER: "$MESSENGER$"
PERFORM_appease_the_gods_ACTION_TITLE: "¡Llamada a apaciguar a los dioses!"
PERFORM_appease_the_gods_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] apaciguará a los dioses."
PERFORM_appease_the_gods_ACTION_DESC: "Los dioses han sido apaciguados en [SCOPE.sCountry('actor').GetName]."
PERFORM_appease_the_gods_ACTION_LOG: "Apaciguamiento de los dioses."
PERFORM_appease_the_gods_ACTION_BTN1: "ACEPTAR"
PERFORM_appease_the_gods_ACTION_BTN2: "ACEPTAR"
PERFORM_appease_the_gods_ACTION_BTN3: "$common_string_go_to$"
PERFORM_appease_the_gods_ACTION_MAP: ""
PERFORM_ceremonial_festivals_ACTION_SETUP: "Cuando celebramos festivales ceremoniales."
PERFORM_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$"
PERFORM_ceremonial_festivals_ACTION_TITLE: "¡Se convoca un festival ceremonial!"
PERFORM_ceremonial_festivals_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] celebrará un festival ceremonial."
PERFORM_ceremonial_festivals_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha celebrado un festival ceremonial."
PERFORM_ceremonial_festivals_ACTION_LOG: "Celebración de un festival ceremonial."
PERFORM_ceremonial_festivals_ACTION_BTN1: "ACEPTAR"
PERFORM_ceremonial_festivals_ACTION_BTN2: "ACEPTAR"
PERFORM_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$"
PERFORM_ceremonial_festivals_ACTION_MAP: ""
PERFORM_sacrifice_noble_blood_ACTION_SETUP: "Cuando se sacrifica la sangre de nuestros nobles."
PERFORM_sacrifice_noble_blood_ACTION_HEADER: "$MESSENGER$"
PERFORM_sacrifice_noble_blood_ACTION_TITLE: "¡Sacrifiquemos la sangre de nuestros nobles!"
PERFORM_sacrifice_noble_blood_ACTION_EFFECTS: "[SCOPE.sCharacter('character_scope').GetName] devuelve parte de su sangre a los dioses en un ritual sagrado."
PERFORM_sacrifice_noble_blood_ACTION_LOG: "Sacrifiquemos sangre noble."
PERFORM_sacrifice_noble_blood_ACTION_BTN1: "ACEPTAR"
PERFORM_sacrifice_noble_blood_ACTION_BTN2: "ACEPTAR"
PERFORM_sacrifice_noble_blood_ACTION_BTN3: "$common_string_go_to$"
PERFORM_sacrifice_noble_blood_ACTION_MAP: ""
PERFORM_mayan_ceremonial_festivals_ACTION_SETUP: "Cuando celebramos festivales ceremoniales."
PERFORM_mayan_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$"
PERFORM_mayan_ceremonial_festivals_ACTION_TITLE: "¡Se convoca un festival ceremonial!"
PERFORM_mayan_ceremonial_festivals_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] celebrará un festival ceremonial."
PERFORM_mayan_ceremonial_festivals_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha celebrado un festival ceremonial."
PERFORM_mayan_ceremonial_festivals_ACTION_LOG: "Celebración de un festival ceremonial."
PERFORM_mayan_ceremonial_festivals_ACTION_BTN1: "ACEPTAR"
PERFORM_mayan_ceremonial_festivals_ACTION_BTN2: "ACEPTAR"
PERFORM_mayan_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$"
PERFORM_mayan_ceremonial_festivals_ACTION_MAP: ""
PERFORM_open_war_ACTION_SETUP: "Cuando convocamos un consejo de guerra."
PERFORM_open_war_ACTION_HEADER: "$MESSENGER$"
PERFORM_open_war_ACTION_TITLE: "¡Convocatoria de un consejo de guerra!"
PERFORM_open_war_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] convocará un consejo de guerra."
PERFORM_open_war_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha celebrado un consejo de guerra."
PERFORM_open_war_ACTION_LOG: "Celebración de un consejo de guerra."
PERFORM_open_war_ACTION_BTN1: "ACEPTAR"
PERFORM_open_war_ACTION_BTN2: "ACEPTAR"
PERFORM_open_war_ACTION_BTN3: "$common_string_go_to$"
PERFORM_open_war_ACTION_MAP: ""
PERFORM_pilgrimage_to_cholula_ACTION_SETUP: "Cuando convocamos una peregrinación a [ShowLocationName('cholollan')]."
PERFORM_pilgrimage_to_cholula_ACTION_HEADER: "$MESSENGER$"
PERFORM_pilgrimage_to_cholula_ACTION_TITLE: "¡Convocatoria de peregrinación a [ShowLocationName('cholollan')]!"
PERFORM_pilgrimage_to_cholula_ACTION_EFFECTS: "Quien gobierna [SCOPE.sCountry('actor').GetName] se embarcará en una peregrinación a [ShowLocationName('cholollan')]."
PERFORM_pilgrimage_to_cholula_ACTION_DESC: "Quien gobierna [SCOPE.sCountry('actor').GetName] ha realizado una peregrinación a [ShowLocationName('cholollan')]."
PERFORM_pilgrimage_to_cholula_ACTION_LOG: "Embarcarse en una peregrinación a [ShowLocationName('cholollan')]."
PERFORM_pilgrimage_to_cholula_ACTION_BTN1: "ACEPTAR"
PERFORM_pilgrimage_to_cholula_ACTION_BTN2: "ACEPTAR"
PERFORM_pilgrimage_to_cholula_ACTION_BTN3: "$common_string_go_to$"
PERFORM_pilgrimage_to_cholula_ACTION_MAP: ""
PERFORM_periphora_ACTION_SETUP: "Cuando se saca en procesión un icono sagrado."
PERFORM_periphora_ACTION_HEADER: "$MESSENGER$"
PERFORM_periphora_ACTION_TITLE: "¡Periphora!"
PERFORM_periphora_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido celebrar una procesión y mostrar la obra [SCOPE.sWorkOfArt('work_of_art').GetName] a la población."
PERFORM_periphora_ACTION_LOG: "Periphora."
PERFORM_periphora_ACTION_BTN1: "ACEPTAR"
PERFORM_periphora_ACTION_BTN2: "ACEPTAR"
PERFORM_periphora_ACTION_BTN3: "$common_string_go_to$"
PERFORM_periphora_ACTION_MAP: ""
PERFORM_add_location_to_international_organization_ACTION_SETUP: "Cuando se añade una ubicación a una organización internacional."
PERFORM_add_location_to_international_organization_ACTION_HEADER: "$MESSENGER$"
PERFORM_add_location_to_international_organization_ACTION_TITLE: "¡Crece la influencia de la organización [SCOPE.sInternationalOrganization('target_1').GetName]!"
PERFORM_add_location_to_international_organization_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha añadido [SCOPE.sLocation('target').GetName] a la organización [SCOPE.sInternationalOrganization('target_1').GetName]."
PERFORM_add_location_to_international_organization_ACTION_LOG: "[SCOPE.sLocation('target').GetName] se añadió a la organización [SCOPE.sInternationalOrganization('target').GetName]."
PERFORM_add_location_to_international_organization_ACTION_BTN1: "ACEPTAR"
PERFORM_add_location_to_international_organization_ACTION_BTN2: "ACEPTAR"
PERFORM_add_location_to_international_organization_ACTION_BTN3: "$common_string_go_to$"
PERFORM_add_location_to_international_organization_ACTION_MAP: ""
PERFORM_remove_location_from_international_organization_ACTION_SETUP: "Cuando se quita una ubicación de una organización internacional."
PERFORM_remove_location_from_international_organization_ACTION_HEADER: "$MESSENGER$"
PERFORM_remove_location_from_international_organization_ACTION_TITLE: "¡Disminuye la influencia de la organización [SCOPE.sInternationalOrganization('target_1').GetName]!"
PERFORM_remove_location_from_international_organization_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha quitado [SCOPE.sLocation('target').GetName] de la organización [SCOPE.sInternationalOrganization('target_1').GetName]."
PERFORM_remove_location_from_international_organization_ACTION_LOG: "[SCOPE.sLocation('target').GetName] se eliminó de la organización [SCOPE.sInternationalOrganization('target_1').GetName]."
PERFORM_remove_location_from_international_organization_ACTION_BTN1: "ACEPTAR"
PERFORM_remove_location_from_international_organization_ACTION_BTN2: "ACEPTAR"
PERFORM_remove_location_from_international_organization_ACTION_BTN3: "$common_string_go_to$"
PERFORM_remove_location_from_international_organization_ACTION_MAP: ""
NO_NEW_LEADER_TEXT: "Ahora mismo no hay [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] en la organización [INTERNATIONAL_ORGANIZATION.GetName]."
NEW_LEADER_TEXT: "[INTERNATIONAL_ORGANIZATION.GetLeaderName] es ahora [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de la organización [INTERNATIONAL_ORGANIZATION.GetName]."
IS_NEW_LEADER_TEXT: "Nosotros, [COUNTRY.GetLongName|l], ostentamos ahora y por derecho propio el cargo de [INTERNATIONAL_ORGANIZATION.GetLeaderTitle|l] de la organización [INTERNATIONAL_ORGANIZATION.GetName]."
NEW_LEADERS_TEXT: "[INTERNATIONAL_ORGANIZATION.GetLeaderName] ahora lidera la organización [INTERNATIONAL_ORGANIZATION.GetName]."
PERFORM_election_ACTION_SETUP: "Cuando terminan unas elecciones."
PERFORM_election_ACTION_HEADER: "$MESSENGER$"
PERFORM_election_ACTION_TITLE: "¡Elecciones!"
PERFORM_election_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetNewLeadersString]."
PERFORM_election_ACTION_LOG: "[SCOPE.sCountry('vote').GetName] eligió a su [SCOPE.sInternationalOrganization('recipient').GetLeaderTitle|l]."
PERFORM_election_ACTION_BTN1: "ACEPTAR"
PERFORM_election_ACTION_BTN2: "ACEPTAR"
PERFORM_election_ACTION_BTN3: "$common_string_go_to$"
PERFORM_election_ACTION_MAP: ""
WE_PERFORM_election_ACTION_SETUP: "Cuando votamos en unas elecciones."
WE_PERFORM_election_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_election_ACTION_TITLE: "¡Votación!"
WE_PERFORM_election_ACTION_EFFECTS: "Hemos votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_election_ACTION_LOG: "Votamos por [SCOPE.sCountry('vote').GetName]."
WE_PERFORM_election_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_election_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_election_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_election_ACTION_MAP: ""
OTHER_PERFORMS_election_ACTION_SETUP: "Cuando otro [country|el] vota en unas elecciones."
OTHER_PERFORMS_election_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_election_ACTION_TITLE: "Votación"
OTHER_PERFORMS_election_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_election_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] vota por [SCOPE.sCountry('vote').GetName]."
OTHER_PERFORMS_election_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_election_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_election_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_election_ACTION_MAP: ""
PERFORM_hre_election_ACTION_SETUP: "Cuando terminan las elecciones imperiales."
PERFORM_hre_election_ACTION_HEADER: "$MESSENGER$"
PERFORM_hre_election_ACTION_TITLE: "¡Elecciones imperiales!"
PERFORM_hre_election_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetNewLeadersString]."
PERFORM_hre_election_ACTION_LOG: "El [SCOPE.sInternationalOrganization('recipient').GetName] ha elegido a su [SCOPE.sInternationalOrganization('recipient').GetLeaderTitle|l]."
PERFORM_hre_election_ACTION_BTN1: "ACEPTAR"
PERFORM_hre_election_ACTION_BTN2: "ACEPTAR"
PERFORM_hre_election_ACTION_BTN3: "$common_string_go_to$"
PERFORM_hre_election_ACTION_MAP: ""
WE_PERFORM_hre_election_ACTION_SETUP: "Cuando votamos en las elecciones imperiales."
WE_PERFORM_hre_election_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_hre_election_ACTION_TITLE: "¡Votación!"
WE_PERFORM_hre_election_ACTION_EFFECTS: "Hemos votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_hre_election_ACTION_LOG: "Votamos por [SCOPE.sCountry('vote').GetName]."
WE_PERFORM_hre_election_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_hre_election_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_hre_election_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_hre_election_ACTION_MAP: ""
OTHER_PERFORMS_hre_election_ACTION_SETUP: "Cuando otro [country|el] vota en las elecciones imperiales."
OTHER_PERFORMS_hre_election_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_hre_election_ACTION_TITLE: "Votación"
OTHER_PERFORMS_hre_election_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_hre_election_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] vota por [SCOPE.sCountry('vote').GetName]."
OTHER_PERFORMS_hre_election_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_hre_election_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_hre_election_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_hre_election_ACTION_MAP: ""
PERFORM_swiss_election_ACTION_SETUP: "Cuando terminan las elecciones suizas."
PERFORM_swiss_election_ACTION_HEADER: "$MESSENGER$"
PERFORM_swiss_election_ACTION_TITLE: "¡Elecciones suizas!"
PERFORM_swiss_election_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetNewLeadersString]."
PERFORM_swiss_election_ACTION_LOG: "[SCOPE.sCountry('vote').GetName] eligió a su [SCOPE.sInternationalOrganization('recipient').GetLeaderTitle|l]."
PERFORM_swiss_election_ACTION_BTN1: "ACEPTAR"
PERFORM_swiss_election_ACTION_BTN2: "ACEPTAR"
PERFORM_swiss_election_ACTION_BTN3: "$common_string_go_to$"
PERFORM_swiss_election_ACTION_MAP: ""
WE_PERFORM_swiss_election_ACTION_SETUP: "Cuando votamos en las elecciones suizas."
WE_PERFORM_swiss_election_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_swiss_election_ACTION_TITLE: "¡Votación!"
WE_PERFORM_swiss_election_ACTION_EFFECTS: "Hemos votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_swiss_election_ACTION_LOG: "Votamos por [SCOPE.sCountry('vote').GetName]."
WE_PERFORM_swiss_election_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_swiss_election_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_swiss_election_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_swiss_election_ACTION_MAP: ""
OTHER_PERFORMS_swiss_election_ACTION_SETUP: "Cuando otro [country|el] vota en las elecciones suizas."
OTHER_PERFORMS_swiss_election_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_swiss_election_ACTION_TITLE: "Votación"
OTHER_PERFORMS_swiss_election_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado a [SCOPE.sCountry('vote').GetName] en las inminentes elecciones de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_swiss_election_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] vota por [SCOPE.sCountry('vote').GetName]."
OTHER_PERFORMS_swiss_election_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_swiss_election_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_swiss_election_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_swiss_election_ACTION_MAP: ""
WE_PERFORM_call_organization_parliament_ACTION_SETUP: "Cuando convocamos el [parliament|e] de una [international_organization|el]."
WE_PERFORM_call_organization_parliament_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_call_organization_parliament_ACTION_TITLE: "¡Parlamento convocado!"
WE_PERFORM_call_organization_parliament_ACTION_EFFECTS: "Hemos convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_call_organization_parliament_ACTION_DESC: "La cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName] se debate en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]."
WE_PERFORM_call_organization_parliament_ACTION_LOG: "Convocamos el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName]."
WE_PERFORM_call_organization_parliament_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_call_organization_parliament_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_call_organization_parliament_ACTION_MAP: ""
OTHER_PERFORMS_call_organization_parliament_ACTION_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]."
OTHER_PERFORMS_call_organization_parliament_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_call_organization_parliament_ACTION_TITLE: "¡Parlamento convocado!"
OTHER_PERFORMS_call_organization_parliament_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_call_organization_parliament_ACTION_DESC: "La cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName] se debate en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]."
OTHER_PERFORMS_call_organization_parliament_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName]."
OTHER_PERFORMS_call_organization_parliament_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_call_organization_parliament_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_call_organization_parliament_ACTION_MAP: ""
ACTION_call_organization_parliament_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]."
ACTION_call_organization_parliament_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_call_organization_parliament_PERFORMED_ON_US_TITLE: "¡Parlamento convocado!"
ACTION_call_organization_parliament_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
ACTION_call_organization_parliament_PERFORMED_ON_US_DESC: "La cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName] se debate en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]."
ACTION_call_organization_parliament_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [SCOPE.sParliamentIssue('parliament_issue').GetName]."
ACTION_call_organization_parliament_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_call_organization_parliament_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_call_organization_parliament_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_call_organization_parliament_PERFORMED_ON_US_MAP: ""
WE_PERFORM_union_call_organization_parliament_ACTION_SETUP: "Cuando convocamos el [parliament|e] de la [GetInternationalOrganizationType('union').GetName]."
WE_PERFORM_union_call_organization_parliament_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_union_call_organization_parliament_ACTION_TITLE: "¡Convocado el Parlamento de la Unión!"
WE_PERFORM_union_call_organization_parliament_ACTION_EFFECTS: "Hemos convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_union_call_organization_parliament_ACTION_DESC: "La cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')] se debate ahora en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]."
WE_PERFORM_union_call_organization_parliament_ACTION_LOG: "Convocamos el [parliament|e] de la [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')]."
WE_PERFORM_union_call_organization_parliament_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_union_call_organization_parliament_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_union_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_union_call_organization_parliament_ACTION_MAP: ""
OTHER_PERFORMS_union_call_organization_parliament_ACTION_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]."
OTHER_PERFORMS_union_call_organization_parliament_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_union_call_organization_parliament_ACTION_TITLE: "¡Convocado el Parlamento de la Unión!"
OTHER_PERFORMS_union_call_organization_parliament_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_union_call_organization_parliament_ACTION_DESC: "La cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')] se debate ahora en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]."
OTHER_PERFORMS_union_call_organization_parliament_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] convocó el [parliament|e] de la [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')]."
OTHER_PERFORMS_union_call_organization_parliament_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_union_call_organization_parliament_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_union_call_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_union_call_organization_parliament_ACTION_MAP: ""
ACTION_union_call_organization_parliament_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] convoca el [parliament|e] de una [international_organization|el]."
ACTION_union_call_organization_parliament_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_union_call_organization_parliament_PERFORMED_ON_US_TITLE: "¡Convocado el Parlamento de la Unión!"
ACTION_union_call_organization_parliament_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha convocado el [parliament|e] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
ACTION_union_call_organization_parliament_PERFORMED_ON_US_DESC: "La cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')] se debate ahora en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName]."
ACTION_union_call_organization_parliament_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] convocó el [parliament|e] de la [SCOPE.sInternationalOrganization('recipient').GetName] para hablar de la cuestión [ShowParliamentIssueTypeName('union_enforce_law_implementation')]."
ACTION_union_call_organization_parliament_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_union_call_organization_parliament_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_union_call_organization_parliament_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_union_call_organization_parliament_PERFORMED_ON_US_MAP: ""
WE_PERFORM_change_organization_parliament_type_ACTION_SETUP: "Cuando cambiamos el [parliament_type|el] de una [international_organization|el]."
WE_PERFORM_change_organization_parliament_type_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_organization_parliament_type_ACTION_TITLE: "¡Tipo de Parlamento cambiado!"
WE_PERFORM_change_organization_parliament_type_ACTION_EFFECTS: "Hemos cambiado el [parliament_type|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_change_organization_parliament_type_ACTION_DESC: "El Parlamento pasa ahora a ser de tipo [SCOPE.sParliamentType('parliament_type').GetName]."
WE_PERFORM_change_organization_parliament_type_ACTION_LOG: "Cambiamos el [parliament_type|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName] a [SCOPE.sParliamentType('target').GetName]."
WE_PERFORM_change_organization_parliament_type_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_organization_parliament_type_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_organization_parliament_type_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_organization_parliament_type_ACTION_MAP: ""
OTHER_PERFORMS_change_organization_parliament_type_ACTION_SETUP: "Cuando otro [country|el] cambia el [parliament_type|el] de una [international_organization|el]."
OTHER_PERFORMS_change_organization_parliament_type_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_change_organization_parliament_type_ACTION_TITLE: "¡Tipo de Parlamento cambiado!"
OTHER_PERFORMS_change_organization_parliament_type_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha cambiado el [parliament_type|el] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_change_organization_parliament_type_ACTION_DESC: "El Parlamento pasa ahora a ser de tipo [SCOPE.sParliamentType('parliament_type').GetName]."
OTHER_PERFORMS_change_organization_parliament_type_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha cambiado el [parliament_type|el] de [SCOPE.sInternationalOrganization('recipient').GetName] a [SCOPE.sParliamentType('target').GetName]."
OTHER_PERFORMS_change_organization_parliament_type_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_change_organization_parliament_type_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_change_organization_parliament_type_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_change_organization_parliament_type_ACTION_MAP: ""
PERFORM_vote_in_organization_parliament_ACTION_SETUP: "Cuando votamos en el [parliament|e] de una [international_organization|el]."
PERFORM_vote_in_organization_parliament_ACTION_HEADER: "$MESSENGER$"
PERFORM_vote_in_organization_parliament_ACTION_TITLE: "$ACTION$"
PERFORM_vote_in_organization_parliament_ACTION_DESC: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
PERFORM_vote_in_organization_parliament_ACTION_EFFECTS: "Nuestro voto influirá en el destino de la organización [SCOPE.sInternationalOrganization('recipient').GetNameWithNoTooltip]."
PERFORM_vote_in_organization_parliament_ACTION_FLAVOR: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
PERFORM_vote_in_organization_parliament_ACTION_LOG: "Hemos hecho esto: $ACTION$."
PERFORM_vote_in_organization_parliament_ACTION_BTN1: "ACEPTAR"
PERFORM_vote_in_organization_parliament_ACTION_BTN2: "ACEPTAR"
PERFORM_vote_in_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
PERFORM_vote_in_organization_parliament_ACTION_MAP: ""
WE_PERFORM_vote_in_organization_parliament_ACTION_SETUP: "Cuando votamos en el [parliament|e] de una [international_organization|el]."
WE_PERFORM_vote_in_organization_parliament_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_vote_in_organization_parliament_ACTION_TITLE: "¡Voto emitido en el Parlamento!"
WE_PERFORM_vote_in_organization_parliament_ACTION_EFFECTS: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_vote_in_organization_parliament_ACTION_DESC: "Nuestro voto influirá en el destino de la organización [SCOPE.sInternationalOrganization('recipient').GetNameWithNoTooltip]."
WE_PERFORM_vote_in_organization_parliament_ACTION_LOG: "Hemos votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_vote_in_organization_parliament_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_vote_in_organization_parliament_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_vote_in_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_vote_in_organization_parliament_ACTION_MAP: ""
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_SETUP: "Cuando otro [country|el] vota en el [parliament|e] de una [international_organization|el]."
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_TITLE: "¡Voto emitido en el Parlamento!"
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_DESC: "Creen de veras que su voto tendrá alguna repercusión."
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha votado en la cámara [SCOPE.sInternationalOrganization('recipient').GetParliament.GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_vote_in_organization_parliament_ACTION_MAP: ""
#WE_PERFORM_revoke_law_in_international_organization_ACTION_SETUP: "When we revoke a Law in an [international_organization|e]."
#WE_PERFORM_revoke_law_in_international_organization_ACTION_HEADER: "$MESSENGER$"
#WE_PERFORM_revoke_law_in_international_organization_ACTION_TITLE: "Law Revoked!"
#WE_PERFORM_revoke_law_in_international_organization_ACTION_EFFECTS: "We have revoked a [law|e] in the [SCOPE.sInternationalOrganization('recipient').GetName]."
#WE_PERFORM_revoke_law_in_international_organization_ACTION_DESC: "[SCOPE.sLaw('target').GetName] will no longer apply to members."
#WE_PERFORM_revoke_law_in_international_organization_ACTION_LOG: "We revoked [SCOPE.sLaw('target').GetName]."
#WE_PERFORM_revoke_law_in_international_organization_ACTION_BTN1: "OK"
#WE_PERFORM_revoke_law_in_international_organization_ACTION_BTN2: "OK"
#WE_PERFORM_revoke_law_in_international_organization_ACTION_BTN3: "$common_string_go_to$"
#WE_PERFORM_revoke_law_in_international_organization_ACTION_MAP: ""
##
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_SETUP: "When another [country|e] revokes a Law in an [international_organization|e]."
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_HEADER: "$MESSENGER$"
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_TITLE: "Law Revoked"
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] have revoked a [law|e] in the [SCOPE.sInternationalOrganization('recipient').GetName]."
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_DESC: "[SCOPE.sLaw('target').GetName] will no longer apply to members."
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] revoked [SCOPE.sLaw('target').GetName]."
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_BTN1: "OK"
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_BTN2: "OK"
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_BTN3: "$common_string_go_to$"
#OTHER_PERFORMS_revoke_law_in_international_organization_ACTION_MAP: ""
WE_PERFORM_bribe_voter_for_policy_ACTION_SETUP: "Cuando sobornamos a un [country|el] para que vote una ley de una determinada manera en una [international_organization|el]."
WE_PERFORM_bribe_voter_for_policy_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_bribe_voter_for_policy_ACTION_TITLE: "¡Soborno!"
WE_PERFORM_bribe_voter_for_policy_ACTION_EFFECTS: "Hemos sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName] de la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
WE_PERFORM_bribe_voter_for_policy_ACTION_LOG: "Hemos sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName]."
WE_PERFORM_bribe_voter_for_policy_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_bribe_voter_for_policy_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_bribe_voter_for_policy_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_bribe_voter_for_policy_ACTION_MAP: ""
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_SETUP: "Cuando otro [country|el] soborna a un [country|el] para que vote una ley de una determinada manera en una [international_organization|el]."
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_TITLE: "Soborno"
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName] en la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha sobornado a [SCOPE.sCountry('recipient').GetName] para que vote a favor de la política [SCOPE.sPolicy('policy').GetName]."
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_bribe_voter_for_policy_ACTION_MAP: ""
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos soborna para que votemos una ley de una determinada manera en una [international_organization|el]."
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_TITLE: "Soborno"
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha sobornado para que votemos a favor de la política [SCOPE.sPolicy('policy').GetName] en la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos ha sobornado para que votemos a favor de la política [SCOPE.sPolicy('policy').GetName]."
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_bribe_voter_for_policy_PERFORMED_ON_US_MAP: ""
PERFORM_relocate_market_ACTION_SETUP: "Cuando se reubica un mercado."
PERFORM_relocate_market_ACTION_HEADER: "$MESSENGER$"
PERFORM_relocate_market_ACTION_TITLE: "Mercado reubicado"
PERFORM_relocate_market_ACTION_EFFECTS: "El mercado de [SCOPE.sLocation('old_location').GetName] se ha trasladado a [SCOPE.sLocation('target_location').GetName]."
PERFORM_relocate_market_ACTION_LOG: "El mercado de [SCOPE.sLocation('old_location').GetName] se trasladó a [SCOPE.sLocation('target_location').GetName]."
PERFORM_relocate_market_ACTION_BTN1: "ACEPTAR"
PERFORM_relocate_market_ACTION_BTN2: "ACEPTAR"
PERFORM_relocate_market_ACTION_BTN3: "$common_string_go_to$"
PERFORM_relocate_market_ACTION_MAP: ""
PERFORM_destroy_market_ACTION_SETUP: "Cuando se cierra un mercado."
PERFORM_destroy_market_ACTION_HEADER: "$MESSENGER$"
PERFORM_destroy_market_ACTION_TITLE: "Mercado cerrado"
PERFORM_destroy_market_ACTION_EFFECTS: "El mercado de [SCOPE.sLocation('old_location').GetName] ha cerrado."
PERFORM_destroy_market_ACTION_LOG: "El mercado de [SCOPE.sLocation('old_location').GetName] cerró."
PERFORM_destroy_market_ACTION_BTN1: "ACEPTAR"
PERFORM_destroy_market_ACTION_BTN2: "ACEPTAR"
PERFORM_destroy_market_ACTION_BTN3: "$common_string_go_to$"
PERFORM_destroy_market_ACTION_MAP: ""
PERFORM_study_islamic_texts_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('study_islamic_texts')|l]."
PERFORM_study_islamic_texts_ACTION_HEADER: "$MESSENGER$"
PERFORM_study_islamic_texts_ACTION_TITLE: "[ShowGenericActionName('study_islamic_texts')]"
PERFORM_study_islamic_texts_ACTION_EFFECTS: "Debido a su naturaleza piadosa, ahora pueden profundizar más en los textos religiosos."
PERFORM_study_islamic_texts_ACTION_DESC: "¡El pueblo de [actor.GetName] vive en una sociedad justa!"
PERFORM_study_islamic_texts_ACTION_LOG: "[actor.GetName] ha decidido [ShowGenericActionName('study_islamic_texts')|l]."
PERFORM_study_islamic_texts_ACTION_BTN1: "ACEPTAR"
PERFORM_study_islamic_texts_ACTION_BTN2: "ACEPTAR"
PERFORM_study_islamic_texts_ACTION_BTN3: "$common_string_go_to$"
PERFORM_study_islamic_texts_ACTION_MAP: ""
PERFORM_call_upon_the_faithful_ACTION_SETUP: "Cuando un [country|el] decide [ShowGenericActionName('call_upon_the_faithful')|l]."
PERFORM_call_upon_the_faithful_ACTION_HEADER: "$MESSENGER$"
PERFORM_call_upon_the_faithful_ACTION_TITLE: "[ShowGenericActionName('call_upon_the_faithful')]"
PERFORM_call_upon_the_faithful_ACTION_EFFECTS: "Debido a nuestra naturaleza piadosa, ahora podemos llamar a los guerreros de fe a defender nuestras banderas."
PERFORM_call_upon_the_faithful_ACTION_DESC: "¡Los guerreros de [actor.GetName] son respetados por su piedad!"
PERFORM_call_upon_the_faithful_ACTION_LOG: "[actor.GetName] ha decidido [ShowGenericActionName('call_upon_the_faithful')|l]."
PERFORM_call_upon_the_faithful_ACTION_BTN1: "ACEPTAR"
PERFORM_call_upon_the_faithful_ACTION_BTN2: "ACEPTAR"
PERFORM_call_upon_the_faithful_ACTION_BTN3: "$common_string_go_to$"
PERFORM_call_upon_the_faithful_ACTION_MAP: ""
PERFORM_migrate_pop_based_country_ACTION_SETUP: "Cuando una [society_of_pops|el] comienza a migrar."
PERFORM_migrate_pop_based_country_ACTION_HEADER: "$MESSENGER$"
PERFORM_migrate_pop_based_country_ACTION_TITLE: "¡Comunidades migrantes!"
PERFORM_migrate_pop_based_country_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] está reubicando sus comunidades de [SCOPE.sProvinceDefinition('target').GetName] a [SCOPE.sProvinceDefinition('target_1').GetName]."
PERFORM_migrate_pop_based_country_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] se está reubicando."
PERFORM_migrate_pop_based_country_ACTION_BTN1: "ACEPTAR"
PERFORM_migrate_pop_based_country_ACTION_BTN2: "ACEPTAR"
PERFORM_migrate_pop_based_country_ACTION_BTN3: "$common_string_go_to$"
PERFORM_migrate_pop_based_country_ACTION_MAP: ""
WE_PERFORM_hire_privateer_ACTION_SETUP: "Cuando contratamos corsarios."
WE_PERFORM_hire_privateer_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_hire_privateer_ACTION_TITLE: "¡Piratería!"
WE_PERFORM_hire_privateer_ACTION_EFFECTS: "Hemos contratado [privateers|el] para que saqueen los barcos que pasan por [SCOPE.sArea('target').GetName]."
WE_PERFORM_hire_privateer_ACTION_LOG: "Contratamos corsarios en [SCOPE.sArea('target').GetName]."
WE_PERFORM_hire_privateer_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_hire_privateer_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_hire_privateer_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_hire_privateer_ACTION_MAP: ""
OTHER_PERFORMS_hire_privateer_ACTION_SETUP: "Cuando otro [country|el] contrata corsarios."
OTHER_PERFORMS_hire_privateer_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_hire_privateer_ACTION_TITLE: "Piratería"
OTHER_PERFORMS_hire_privateer_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha contratado [privateers|el] para que saqueen los barcos que pasan por [SCOPE.sArea('target').GetName]."
OTHER_PERFORMS_hire_privateer_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] contrató corsarios en [SCOPE.sArea('target').GetName]."
OTHER_PERFORMS_hire_privateer_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_hire_privateer_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_hire_privateer_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_hire_privateer_ACTION_MAP: ""
WE_PERFORM_dismiss_privateer_ACTION_SETUP: "Cuando despedimos a los corsarios."
WE_PERFORM_dismiss_privateer_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_dismiss_privateer_ACTION_TITLE: "¡El fin de la piratería!"
WE_PERFORM_dismiss_privateer_ACTION_EFFECTS: "Hemos ordenado a los [privateers|el] de [SCOPE.sArea('target').GetName] que detengan su actividad."
WE_PERFORM_dismiss_privateer_ACTION_DESC: "No seguiremos apoyándolos."
WE_PERFORM_dismiss_privateer_ACTION_LOG: "Despedimos a los corsarios en [SCOPE.sArea('target').GetName]."
WE_PERFORM_dismiss_privateer_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_dismiss_privateer_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_dismiss_privateer_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_dismiss_privateer_ACTION_MAP: ""
OTHER_PERFORMS_dismiss_privateer_ACTION_SETUP: "Cuando otro [country|el] despide a los corsarios."
OTHER_PERFORMS_dismiss_privateer_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_dismiss_privateer_ACTION_TITLE: "El fin de la piratería"
OTHER_PERFORMS_dismiss_privateer_ACTION_EFFECTS: "¡Bendito alivio!"
OTHER_PERFORMS_dismiss_privateer_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha ordenado a los [privateers|el] de [SCOPE.sArea('target').GetName] que detengan su actividad."
OTHER_PERFORMS_dismiss_privateer_ACTION_FLAVOR: "Por fin nuestros barcos mercantes estarán a salvo."
OTHER_PERFORMS_dismiss_privateer_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] despidió a los corsarios en [SCOPE.sArea('target').GetName]."
OTHER_PERFORMS_dismiss_privateer_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_dismiss_privateer_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_dismiss_privateer_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_dismiss_privateer_ACTION_MAP: ""
WE_PERFORM_make_unit_available_for_hire_ACTION_SETUP: "Cuando ponemos una de nuestras unidades en el mercado de contratación."
WE_PERFORM_make_unit_available_for_hire_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_make_unit_available_for_hire_ACTION_TITLE: "¡Condotieros!"
WE_PERFORM_make_unit_available_for_hire_ACTION_EFFECTS: "Hemos puesto a nuestros [SCOPE.sMercenary('merc_for_hire').GetName|l] a disposición como [mercenaries|el]."
WE_PERFORM_make_unit_available_for_hire_ACTION_LOG: "Pusimos a los [SCOPE.sMercenary('merc_for_hire').GetName|l] en el mercado de contratación."
WE_PERFORM_make_unit_available_for_hire_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_make_unit_available_for_hire_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_make_unit_available_for_hire_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_make_unit_available_for_hire_ACTION_MAP: ""
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_SETUP: "Cuando otro [country|el] pone una de sus unidades en el mercado de contratación."
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_TITLE: "Condotieros"
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha puesto a sus [SCOPE.sMercenary('merc_for_hire').GetName|l] a disposición como [mercenaries|el]."
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] puso a los [SCOPE.sMercenary('merc_for_hire').GetName|l] en el mercado de contratación."
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_make_unit_available_for_hire_ACTION_MAP: ""
WE_PERFORM_delist_unit_ACTION_SETUP: "Cuando retiramos una unidad del mercado de contratación."
WE_PERFORM_delist_unit_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_delist_unit_ACTION_TITLE: "¡Unidad retirada!"
WE_PERFORM_delist_unit_ACTION_EFFECTS: "Hemos retirado nuestra [unit|el]."
WE_PERFORM_delist_unit_ACTION_DESC: "Ya no estarán disponibles para su contratación como [mercenaries|el]."
WE_PERFORM_delist_unit_ACTION_LOG: "Retiramos nuestra [unit|el]."
WE_PERFORM_delist_unit_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_delist_unit_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_delist_unit_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_delist_unit_ACTION_MAP: ""
OTHER_PERFORMS_delist_unit_ACTION_SETUP: "Cuando otro [country|el] retira una unidad del mercado de contratación."
OTHER_PERFORMS_delist_unit_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_delist_unit_ACTION_TITLE: "Unidad retirada"
OTHER_PERFORMS_delist_unit_ACTION_DESC: "¡Bendito alivio!"
OTHER_PERFORMS_delist_unit_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha retirado su [unit|el]."
OTHER_PERFORMS_delist_unit_ACTION_FLAVOR: "Ya no estarán disponibles para su contratación como [mercenaries|el]."
OTHER_PERFORMS_delist_unit_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] retiró su [unit|el]."
OTHER_PERFORMS_delist_unit_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_delist_unit_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_delist_unit_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_delist_unit_ACTION_MAP: ""
WE_PERFORM_cleansing_ritual_purity_ACTION_SETUP: "Cuando oficiamos un ritual de purificación sintoísta."
WE_PERFORM_cleansing_ritual_purity_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cleansing_ritual_purity_ACTION_TITLE: "¡Ritual de purificación!"
WE_PERFORM_cleansing_ritual_purity_ACTION_DESC: "Hemos oficiado un ritual de purificación para elevarnos."
WE_PERFORM_cleansing_ritual_purity_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cleansing_ritual_purity_ACTION_LOG: "Realizamos un ritual de purificación."
WE_PERFORM_cleansing_ritual_purity_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cleansing_ritual_purity_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cleansing_ritual_purity_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cleansing_ritual_purity_ACTION_MAP: ""
WE_PERFORM_cleansing_ritual_yanantin_ACTION_SETUP: "Cuando oficiamos un ritual a los dioses."
WE_PERFORM_cleansing_ritual_yanantin_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_cleansing_ritual_yanantin_ACTION_TITLE: "¡Un ritual a los dioses!"
WE_PERFORM_cleansing_ritual_yanantin_ACTION_DESC: "Hemos oficiado un ritual para cambiar nuestro yanantin."
WE_PERFORM_cleansing_ritual_yanantin_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_cleansing_ritual_yanantin_ACTION_LOG: "Realizamos un ritual."
WE_PERFORM_cleansing_ritual_yanantin_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_cleansing_ritual_yanantin_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_cleansing_ritual_yanantin_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_cleansing_ritual_yanantin_ACTION_MAP: ""
WE_PERFORM_pilgrimage_purity_ACTION_SETUP: "Cuando realizamos una peregrinación sintoísta."
WE_PERFORM_pilgrimage_purity_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_pilgrimage_purity_ACTION_TITLE: "¡Peregrinación!"
WE_PERFORM_pilgrimage_purity_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_purity_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_pilgrimage_purity_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_purity_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_pilgrimage_purity_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_pilgrimage_purity_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_pilgrimage_purity_ACTION_MAP: ""
OTHER_PERFORM_pilgrimage_purity_ACTION_SETUP: "Cuando otro [country|el] realiza una peregrinación sintoísta."
OTHER_PERFORM_pilgrimage_purity_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_pilgrimage_purity_ACTION_TITLE: "¡Peregrinación!"
OTHER_PERFORM_pilgrimage_purity_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_purity_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_pilgrimage_purity_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_purity_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_pilgrimage_purity_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_pilgrimage_purity_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_pilgrimage_purity_ACTION_MAP: ""
WE_PERFORM_prepare_for_katun_nothing_ACTION_SETUP: "Cuando dejamos de preparar el próximo Katún."
WE_PERFORM_prepare_for_katun_nothing_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_prepare_for_katun_nothing_ACTION_TITLE: "¡Alto con los preparativos!"
WE_PERFORM_prepare_for_katun_nothing_ACTION_DESC: "Hemos cancelado los preparativos para el próximo Katún."
WE_PERFORM_prepare_for_katun_nothing_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_prepare_for_katun_nothing_ACTION_LOG: "Hemos cancelado los preparativos para el próximo Katún."
WE_PERFORM_prepare_for_katun_nothing_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_prepare_for_katun_nothing_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_prepare_for_katun_nothing_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_prepare_for_katun_nothing_ACTION_MAP: ""
WE_PERFORM_prepare_for_katun_half_ACTION_SETUP: "Cuando nos preparamos para el próximo Katún a un ritmo lento."
WE_PERFORM_prepare_for_katun_half_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_prepare_for_katun_half_ACTION_TITLE: "Preparación para el próximo Katún"
WE_PERFORM_prepare_for_katun_half_ACTION_DESC: "Nos estamos preparando para el próximo Katún, aunque con un control estricto de los gastos que conlleva."
WE_PERFORM_prepare_for_katun_half_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_prepare_for_katun_half_ACTION_LOG: "Estamos preparando el próximo Katún."
WE_PERFORM_prepare_for_katun_half_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_prepare_for_katun_half_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_prepare_for_katun_half_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_prepare_for_katun_half_ACTION_MAP: ""
WE_PERFORM_prepare_for_katun_normal_ACTION_SETUP: "Cuando nos preparamos para el próximo Katún."
WE_PERFORM_prepare_for_katun_normal_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_prepare_for_katun_normal_ACTION_TITLE: "Preparación para el próximo Katún"
WE_PERFORM_prepare_for_katun_normal_ACTION_DESC: "Estamos preparando el próximo Katún."
WE_PERFORM_prepare_for_katun_normal_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_prepare_for_katun_normal_ACTION_LOG: "Estamos preparando el próximo Katún."
WE_PERFORM_prepare_for_katun_normal_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_prepare_for_katun_normal_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_prepare_for_katun_normal_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_prepare_for_katun_normal_ACTION_MAP: ""
WE_PERFORM_prepare_for_katun_double_ACTION_SETUP: "Cuando nos preparamos para el próximo Katún a toda velocidad."
WE_PERFORM_prepare_for_katun_double_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_prepare_for_katun_double_ACTION_TITLE: "Preparación para el próximo Katún"
WE_PERFORM_prepare_for_katun_double_ACTION_DESC: "Estamos preparando el próximo Katún lo más rápido posible."
WE_PERFORM_prepare_for_katun_double_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_prepare_for_katun_double_ACTION_LOG: "Estamos preparando el próximo Katún."
WE_PERFORM_prepare_for_katun_double_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_prepare_for_katun_double_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_prepare_for_katun_double_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_prepare_for_katun_double_ACTION_MAP: ""
WE_PERFORM_pilgrimage_mayan_ACTION_SETUP: "Cuando realizamos una peregrinación."
WE_PERFORM_pilgrimage_mayan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_pilgrimage_mayan_ACTION_TITLE: "¡Peregrinación!"
WE_PERFORM_pilgrimage_mayan_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_mayan_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_pilgrimage_mayan_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_mayan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_pilgrimage_mayan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_pilgrimage_mayan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_pilgrimage_mayan_ACTION_MAP: ""
WE_PERFORM_pilgrimage_yanantin_ACTION_SETUP: "Cuando realizamos una peregrinación inti."
WE_PERFORM_pilgrimage_yanantin_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_pilgrimage_yanantin_ACTION_TITLE: "¡Peregrinación!"
WE_PERFORM_pilgrimage_yanantin_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_yanantin_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_pilgrimage_yanantin_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_yanantin_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_pilgrimage_yanantin_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_pilgrimage_yanantin_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_pilgrimage_yanantin_ACTION_MAP: ""
OTHER_PERFORM_pilgrimage_yanantin_ACTION_SETUP: "Cuando otro [country|el] realiza una peregrinación inti."
OTHER_PERFORM_pilgrimage_yanantin_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_pilgrimage_yanantin_ACTION_TITLE: "¡Peregrinación!"
OTHER_PERFORM_pilgrimage_yanantin_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_yanantin_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_pilgrimage_yanantin_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_yanantin_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_pilgrimage_yanantin_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_pilgrimage_yanantin_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_pilgrimage_yanantin_ACTION_MAP: ""
WE_PERFORM_inti_ceremonial_festivals_ACTION_SETUP: "Cuando organizamos un festival ceremonial."
WE_PERFORM_inti_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_inti_ceremonial_festivals_ACTION_TITLE: "¡Festival!"
WE_PERFORM_inti_ceremonial_festivals_ACTION_DESC: "Vamos a organizar un festival ceremonial."
WE_PERFORM_inti_ceremonial_festivals_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_inti_ceremonial_festivals_ACTION_LOG: "Vamos a organizar un festival ceremonial."
WE_PERFORM_inti_ceremonial_festivals_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_inti_ceremonial_festivals_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_inti_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_inti_ceremonial_festivals_ACTION_MAP: ""
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_SETUP: "Cuando otro [country|el] organiza un festival ceremonial."
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_TITLE: "¡Festival!"
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] está organizando un festival ceremonial."
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] celebró un festival ceremonial."
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_inti_ceremonial_festivals_ACTION_MAP: ""
WE_PERFORM_pilgrimage_piety_ACTION_SETUP: "Cuando cumplimos con el sagrado deber de la peregrinación."
WE_PERFORM_pilgrimage_piety_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_pilgrimage_piety_ACTION_TITLE: "¡Peregrinación!"
WE_PERFORM_pilgrimage_piety_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_piety_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_pilgrimage_piety_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_piety_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_pilgrimage_piety_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_pilgrimage_piety_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_pilgrimage_piety_ACTION_MAP: ""
OTHER_PERFORM_pilgrimage_piety_ACTION_SETUP: "Cuando otro [country|el] cumple con el sagrado deber de la peregrinación."
OTHER_PERFORM_pilgrimage_piety_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_pilgrimage_piety_ACTION_TITLE: "¡Peregrinación!"
OTHER_PERFORM_pilgrimage_piety_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_piety_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_pilgrimage_piety_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_piety_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_pilgrimage_piety_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_pilgrimage_piety_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_pilgrimage_piety_ACTION_MAP: ""
WE_PERFORM_change_main_school_ACTION_SETUP: "Cuando cambiamos nuestra [religious_school|el] principal."
WE_PERFORM_change_main_school_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_main_school_ACTION_TITLE: "¡Cambio de escuela religiosa!"
WE_PERFORM_change_main_school_ACTION_DESC: "Hemos decidido cambiar nuestra [religious_school|el] por la del [SCOPE.sReligiousSchool('target').GetName]."
WE_PERFORM_change_main_school_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_change_main_school_ACTION_LOG: "Decidimos cambiar nuestra [religious_school|el] por la de [SCOPE.sReligiousSchool('target').GetName]."
WE_PERFORM_change_main_school_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_main_school_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_main_school_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_change_main_school_ACTION_MAP: ""
OTHER_PERFORM_change_main_school_ACTION_SETUP: "Cuando otro [country|el] cambia su [religious_school|el] principal."
OTHER_PERFORM_change_main_school_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_change_main_school_ACTION_TITLE: "¡Cambio de escuela religiosa!"
OTHER_PERFORM_change_main_school_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha decidido cambiar su [religious_school|el] por la del [SCOPE.sReligiousSchool('target').GetName]."
OTHER_PERFORM_change_main_school_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_change_main_school_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] decidió cambiar su [religious_school|el] por la de [SCOPE.sReligiousSchool('target').GetName]."
OTHER_PERFORM_change_main_school_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_change_main_school_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_change_main_school_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_change_main_school_ACTION_MAP: ""
WE_PERFORM_pilgrimage_jain_ACTION_SETUP: "Cuando visitamos un [holy_site|el] en peregrinación."
WE_PERFORM_pilgrimage_jain_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_pilgrimage_jain_ACTION_TITLE: "¡Peregrinación!"
WE_PERFORM_pilgrimage_jain_ACTION_DESC: "Hemos partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_jain_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_pilgrimage_jain_ACTION_LOG: "Realizamos una peregrinación a [SCOPE.sHolySite('target').GetName]."
WE_PERFORM_pilgrimage_jain_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_pilgrimage_jain_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_pilgrimage_jain_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_pilgrimage_jain_ACTION_MAP: ""
OTHER_PERFORM_pilgrimage_jain_ACTION_SETUP: "Cuando otro [country|el] visita un [holy_site|el] en peregrinación."
OTHER_PERFORM_pilgrimage_jain_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_pilgrimage_jain_ACTION_TITLE: "¡Peregrinación!"
OTHER_PERFORM_pilgrimage_jain_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha partido en peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_jain_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_pilgrimage_jain_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] realizó una peregrinación a [SCOPE.sHolySite('target').GetName]."
OTHER_PERFORM_pilgrimage_jain_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_pilgrimage_jain_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_pilgrimage_jain_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_pilgrimage_jain_ACTION_MAP: ""
WE_PERFORM_religious_offering_ACTION_SETUP: "Cuando hacemos una ofrenda religiosa."
WE_PERFORM_religious_offering_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_religious_offering_ACTION_TITLE: "¡Ofrenda religiosa!"
WE_PERFORM_religious_offering_ACTION_DESC: "Hemos ofrecido a los dioses la obra [SCOPE.sWorkOfArt('target').GetName]."
WE_PERFORM_religious_offering_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_religious_offering_ACTION_LOG: "Realizamos una ofrenda religiosa."
WE_PERFORM_religious_offering_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_religious_offering_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_religious_offering_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_religious_offering_ACTION_MAP: ""
WE_PERFORM_take_estate_loan_ACTION_SETUP: "Cuando tomamos un préstamo del banco"
WE_PERFORM_take_estate_loan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_take_estate_loan_ACTION_TITLE: "¡Préstamo!"
WE_PERFORM_take_estate_loan_ACTION_EFFECTS: "Hemos pedido prestado [SCOPE.sCountry ('actor').GetEstateLoanSizeSize|Y2] @gold! al banco."
WE_PERFORM_take_estate_loan_ACTION_LOG: "Pedimos un préstamo al banco."
WE_PERFORM_take_estate_loan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_take_estate_loan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_take_estate_loan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_take_estate_loan_ACTION_MAP: ""
WE_PERFORM_settle_country_ACTION_SETUP: "Cuando establecemos nuestro país"
WE_PERFORM_settle_country_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_settle_country_ACTION_TITLE: "Una tierra a la que llamar nuestra"
WE_PERFORM_settle_country_ACTION_DESC: "Nos hemos hartado de ir vagando y hemos decidido colonizar nuestro país de forma permanente."
WE_PERFORM_settle_country_ACTION_EFFECTS: "Ahora podemos trabajar los campos y construir mejoras que eleven nuestra situación."
WE_PERFORM_settle_country_ACTION_FLAVOR: "Debemos vigilar a nuestros vecinos, pues podrían empezar a codiciar lo que tenemos."
WE_PERFORM_settle_country_ACTION_LOG: "Colonizamos algunas tierras."
WE_PERFORM_settle_country_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_settle_country_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_settle_country_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_settle_country_ACTION_MAP: ""
WE_PERFORM_hire_advisor_ACTION_SETUP: "Cuando contratamos un nuevo consejero"
WE_PERFORM_hire_advisor_ACTION_HEADER: "Noticias de personajes"
WE_PERFORM_hire_advisor_ACTION_TITLE: "Un consejero entra en nuestra corte"
WE_PERFORM_hire_advisor_ACTION_EFFECTS: "Hemos contratado a [SCOPE.sCharacter('new_character').GetName] a fin de que esté disponible para el [cabinet|el]."
WE_PERFORM_hire_advisor_ACTION_LOG: "Contratamos a un nuevo consejero."
WE_PERFORM_hire_advisor_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_hire_advisor_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_hire_advisor_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_hire_advisor_ACTION_MAP: ""
WE_PERFORM_hire_artist_ACTION_SETUP: "Cuando contratamos un nuevo artista"
WE_PERFORM_hire_artist_ACTION_HEADER: "Noticias de personajes"
WE_PERFORM_hire_artist_ACTION_TITLE: "Un artista entra en nuestra corte"
WE_PERFORM_hire_artist_ACTION_EFFECTS: "Hemos contratado a [SCOPE.sCharacter('new_character').GetName] a fin de que esté disponible como [artist|el]."
WE_PERFORM_hire_artist_ACTION_LOG: "Contratamos a un nuevo artista."
WE_PERFORM_hire_artist_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_hire_artist_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_hire_artist_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_hire_artist_ACTION_MAP: ""
WE_PERFORM_train_general_ACTION_SETUP: "Cuando entrenamos a un nuevo general"
WE_PERFORM_train_general_ACTION_HEADER: "Noticias de la academia militar"
WE_PERFORM_train_general_ACTION_TITLE: "Un general se gradúa"
WE_PERFORM_train_general_ACTION_EFFECTS: "[SCOPE.sCharacter('new_character').GetName] se ha graduado en la academia militar y está a la espera de órdenes."
WE_PERFORM_train_general_ACTION_LOG: "Formamos a un nuevo general."
WE_PERFORM_train_general_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_train_general_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_train_general_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_train_general_ACTION_MAP: ""
WE_PERFORM_train_admiral_ACTION_SETUP: "Cuando entrenamos a un nuevo almirante"
WE_PERFORM_train_admiral_ACTION_HEADER: "Noticias de la academia militar"
WE_PERFORM_train_admiral_ACTION_TITLE: "Un almirante se gradúa"
WE_PERFORM_train_admiral_ACTION_EFFECTS: "[SCOPE.sCharacter('new_character').GetName] se ha graduado en la academia militar y está a la espera de órdenes."
WE_PERFORM_train_admiral_ACTION_LOG: "Formamos a un nuevo almirante."
WE_PERFORM_train_admiral_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_train_admiral_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_train_admiral_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_train_admiral_ACTION_MAP: ""
WE_PERFORM_invite_foreign_cleric_ACTION_SETUP: "Cuando invitamos a un clérigo extranjero."
WE_PERFORM_invite_foreign_cleric_ACTION_HEADER: "Noticias de personajes"
WE_PERFORM_invite_foreign_cleric_ACTION_TITLE: "Clérigo invitado"
WE_PERFORM_invite_foreign_cleric_ACTION_EFFECTS: "[SCOPE.sCharacter('new_character').GetName] ha recibido una invitación a nuestra corte."
WE_PERFORM_invite_foreign_cleric_ACTION_LOG: "Hemos invitado a un nuevo clérigo."
WE_PERFORM_invite_foreign_cleric_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_invite_foreign_cleric_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_invite_foreign_cleric_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_invite_foreign_cleric_ACTION_MAP: ""
WE_PERFORM_get_claim_from_imperial_court_ACTION_SETUP: "Cuando obtenemos de la $imperial_court$ autorización para expandirnos."
WE_PERFORM_get_claim_from_imperial_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_get_claim_from_imperial_court_ACTION_TITLE: "¡Expansión autorizada!"
WE_PERFORM_get_claim_from_imperial_court_ACTION_EFFECTS: "Hemos obtenido de la $imperial_court$ autorización para expandirnos por [target.GetName]."
WE_PERFORM_get_claim_from_imperial_court_ACTION_LOG: "Obtuvimos de la $imperial_court$ autorización para expandirnos por [target.GetName]."
WE_PERFORM_get_claim_from_imperial_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_get_claim_from_imperial_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_get_claim_from_imperial_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_get_claim_from_imperial_court_ACTION_MAP: ""
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_SETUP: "Cuando otro [country|el] obtiene de la $imperial_court$ autorización para expandirse."
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_TITLE: "¡Expansión autorizada!"
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha obtenido de la $imperial_court$ autorización para expandirse por [target.GetName]."
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] recibió de la $imperial_court$ autorización para expandirse por [target.GetName]."
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_get_claim_from_imperial_court_ACTION_MAP: ""
WE_PERFORM_get_marriage_from_imperial_court_ACTION_SETUP: "Cuando conseguimos un matrimonio de la $imperial_court$."
WE_PERFORM_get_marriage_from_imperial_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_get_marriage_from_imperial_court_ACTION_TITLE: "¡Un matrimonio!"
WE_PERFORM_get_marriage_from_imperial_court_ACTION_EFFECTS: "Hemos conseguido un matrimonio de la $imperial_court$."
WE_PERFORM_get_marriage_from_imperial_court_ACTION_LOG: "Hemos conseguido un matrimonio de la $imperial_court$."
WE_PERFORM_get_marriage_from_imperial_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_get_marriage_from_imperial_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_get_marriage_from_imperial_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_get_marriage_from_imperial_court_ACTION_MAP: ""
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_SETUP: "Cuando otro [country|el] consigue un matrimonio de la $imperial_court$."
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_TITLE: "¡Un matrimonio!"
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_EFFECTS: "[target.GetName] ha conseguido un matrimonio de la $imperial_court$."
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_LOG: "[target.GetName] obtuvo un matrimonio de la $imperial_court$."
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_get_marriage_from_imperial_court_ACTION_MAP: ""
WE_PERFORM_become_shogun_from_imperial_court_ACTION_SETUP: "Cuando obtenemos de la $imperial_court$ autorización para convertirnos en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]."
WE_PERFORM_become_shogun_from_imperial_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_become_shogun_from_imperial_court_ACTION_TITLE: "¡El título de [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]!"
WE_PERFORM_become_shogun_from_imperial_court_ACTION_EFFECTS: "La $imperial_court$ nos ha concedido autorización para convertirnos en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]."
WE_PERFORM_become_shogun_from_imperial_court_ACTION_LOG: "Cuando recibimos de la $imperial_court$ autorización para convertirnos en [GetUniqueInternationalOrganization('japanese_shogunate')GetLeaderTitle|l]"
WE_PERFORM_become_shogun_from_imperial_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_become_shogun_from_imperial_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_become_shogun_from_imperial_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_become_shogun_from_imperial_court_ACTION_MAP: ""
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_SETUP: "Cuando otro [country|el] recibe de la $imperial_court$ autorización para convertirse en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]."
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_TITLE: "¡El título de [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]!"
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_EFFECTS: "La $imperial_court$ ha concedido a [SCOPE.sCountry('actor').GetName] autorización para convertirse en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]."
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha recibido de la $imperial_court$ autorización para convertirse en [GetUniqueInternationalOrganization('japanese_shogunate').GetLeaderTitle|l]."
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_become_shogun_from_imperial_court_ACTION_MAP: ""
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_SETUP: "Cuando usamos la $shogunate_court$ para apaciguar al estamento [SCOPE.sCountry('actor').GetGovernment.GetEstateName('nobles_estate')|l]."
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('nobles_estate')|l] apaciguado!"
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_DESC: "Hemos apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$."
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_LOG: "Hemos apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$."
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_MAP: ""
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] usa la $shogunate_court$ para apaciguar al estamento [ShowEstateTypeName('nobles_estate')|l]."
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('nobles_estate')|l] apaciguado!"
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$."
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha apaciguado al estamento [ShowEstateTypeName('nobles_estate')|l] mediante la $shogunate_court$."
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_appease_nobles_estate_from_shogun_court_ACTION_MAP: ""
WE_PERFORM_increase_levies_from_shogun_court_ACTION_SETUP: "Cuando usamos la $shogunate_court$ para incrementar las levas."
WE_PERFORM_increase_levies_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_increase_levies_from_shogun_court_ACTION_TITLE: "¡Levas incrementadas!"
WE_PERFORM_increase_levies_from_shogun_court_ACTION_DESC: "Hemos incrementado las [army_levies|el] y las [navy_levies|el] mediante la $shogunate_court$."
WE_PERFORM_increase_levies_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_increase_levies_from_shogun_court_ACTION_LOG: "Incrementamos las levas mediante la $shogunate_court$."
WE_PERFORM_increase_levies_from_shogun_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_increase_levies_from_shogun_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_increase_levies_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_increase_levies_from_shogun_court_ACTION_MAP: ""
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] usa la $shogunate_court$ para incrementar las levas."
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_TITLE: "¡Levas incrementadas!"
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha incrementado las [army_levies|el] y las [navy_levies|el] mediante la $shogunate_court$."
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] incrementó sus levas mediante la $shogunate_court$."
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_increase_levies_from_shogun_court_ACTION_MAP: ""
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_SETUP: "Cuando usamos la $shogunate_court$ para aumentar los ingresos por impuestos."
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_TITLE: "¡Hemos aumentado los ingresos por impuestos!"
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_DESC: "Hemos incrementado los [tax|el] mediante la $shogunate_court$."
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_LOG: "Aumentamos los impuestos a mediante la $shogunate_court$."
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_increase_tax_income_from_shogun_court_ACTION_MAP: ""
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] usa la $shogunate_court$ para aumentar los ingresos por impuestos."
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_TITLE: "¡Hemos aumentado los ingresos por impuestos!"
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha aumentado los [tax|el] mediante la $shogunate_court$."
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] aumentó sus impuestos mediante la $shogunate_court$."
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_increase_tax_income_from_shogun_court_ACTION_MAP: ""
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_SETUP: "Cuando exigimos un pago adicional a la $shogunate_court$."
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_TITLE: "¡Pago adicional!"
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_DESC: "Hemos exigido un pago adicional mediante la $shogunate_court$."
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_LOG: "Hemos exigido un pago adicional mediante la $shogunate_court$."
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_demand_extra_payment_from_shogun_court_ACTION_MAP: ""
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_SETUP: "Cuando otro [country|el] exige un pago adicional mediante la $shogunate_court$."
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_TITLE: "¡Pago adicional!"
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha exigido un pago adicional mediante la $shogunate_court$."
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ha exigido un pago adicional mediante la $shogunate_court$."
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_demand_extra_payment_from_shogun_court_ACTION_MAP: ""
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_SETUP: "Cuando usamos a los $ikko_ikki$ para apaciguar al estamento [ShowEstateTypeName('peasants_estate')|l]."
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('peasants_estate')|l] apaciguado!"
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_DESC: "Hemos apaciguado al estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$."
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_LOG: "Hemos apaciguado al estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$."
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_MAP: ""
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_SETUP: "Cuando otro [country|el] usa a los $ikko_ikki$ para apaciguar al estamento [ShowEstateTypeName('peasants_estate')|l]."
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_TITLE: "¡Estamento [ShowEstateTypeName('peasants_estate')|l] apaciguado!"
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_DESC: "Estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$."
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_LOG: "Estamento [ShowEstateTypeName('peasants_estate')|l] mediante los $ikko_ikki$."
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_increase_peasant_satisfaction_from_ikko_ikki_ACTION_MAP: ""
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_SETUP: "Cuando usamos a los $ikko_ikki$ para reducir el sentimiento de rebeldía religiosa."
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_TITLE: "¡Rebeldes apaciguados!"
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_DESC: "Hemos apaciguado a los [rebels|el] religiosos mediante los $ikko_ikki$."
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_LOG: "Apaciguamos a los [rebels|el] religiosos mediante los $ikko_ikki$."
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_MAP: ""
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_SETUP: "Cuando otro [country|el] usa a los $ikko_ikki$ para reducir el sentimiento de rebeldía religiosa."
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_TITLE: "¡Rebeldes apaciguados!"
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha apaciguado a los [rebels|el] religiosos mediante los $ikko_ikki$."
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] apaciguó a los [rebels|el] religiosos mediante los $ikko_ikki$."
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_reduce_rebels_from_ikko_ikki_ACTION_MAP: ""
WE_PERFORM_allow_safe_refuge_ACTION_SETUP: "Cuando permitimos $ikko_ikki$ en nuestras tierras."
WE_PERFORM_allow_safe_refuge_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_allow_safe_refuge_ACTION_TITLE: "¡Asilo concedido a los $ikko_ikki$!"
WE_PERFORM_allow_safe_refuge_ACTION_DESC: "Hemos concedido asilo en nuestras tierras a los $ikko_ikki$."
WE_PERFORM_allow_safe_refuge_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_allow_safe_refuge_ACTION_LOG: "Concedimos refugio en nuestras tierras a los $ikko_ikki$."
WE_PERFORM_allow_safe_refuge_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_allow_safe_refuge_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_allow_safe_refuge_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_allow_safe_refuge_ACTION_MAP: ""
OTHER_PERFORM_allow_safe_refuge_ACTION_SETUP: "Cuando otro [country|el] permite $ikko_ikki$ en sus tierras."
OTHER_PERFORM_allow_safe_refuge_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_allow_safe_refuge_ACTION_TITLE: "¡Asilo concedido a los $ikko_ikki$!"
OTHER_PERFORM_allow_safe_refuge_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha concedido asilo en sus tierras a los $ikko_ikki$."
OTHER_PERFORM_allow_safe_refuge_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_allow_safe_refuge_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] concedió refugio en sus tierras a los $ikko_ikki$."
OTHER_PERFORM_allow_safe_refuge_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_allow_safe_refuge_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_allow_safe_refuge_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_allow_safe_refuge_ACTION_MAP: ""
WE_PERFORM_crackdown_their_strongholds_ACTION_SETUP: "Cuando eliminamos una fortaleza de los $ikko_ikki$ en nuestras tierras."
WE_PERFORM_crackdown_their_strongholds_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_crackdown_their_strongholds_ACTION_TITLE: "¡Fortaleza de los $ikko_ikki$ destruida!"
WE_PERFORM_crackdown_their_strongholds_ACTION_DESC: "Hemos eliminado una fortaleza de los $ikko_ikki$ en nuestras tierras."
WE_PERFORM_crackdown_their_strongholds_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_crackdown_their_strongholds_ACTION_LOG: "Eliminamos una fortaleza de los $ikko_ikki$ en nuestras tierras."
WE_PERFORM_crackdown_their_strongholds_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_crackdown_their_strongholds_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_crackdown_their_strongholds_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_crackdown_their_strongholds_ACTION_MAP: ""
OTHER_PERFORM_crackdown_their_strongholds_ACTION_SETUP: "Cuando otro [country|el] elimina una fortaleza de los $ikko_ikki$ en sus tierras."
OTHER_PERFORM_crackdown_their_strongholds_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORM_crackdown_their_strongholds_ACTION_TITLE: "¡Fortaleza de los $ikko_ikki$ destruida!"
OTHER_PERFORM_crackdown_their_strongholds_ACTION_DESC: "[SCOPE.sCountry('actor').GetName] ha eliminado una fortaleza de los $ikko_ikki$ en sus tierras."
OTHER_PERFORM_crackdown_their_strongholds_ACTION_EFFECTS: "$EFFECT$"
OTHER_PERFORM_crackdown_their_strongholds_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] eliminó una fortaleza de los $ikko_ikki$ en sus tierras."
OTHER_PERFORM_crackdown_their_strongholds_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORM_crackdown_their_strongholds_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORM_crackdown_their_strongholds_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORM_crackdown_their_strongholds_ACTION_MAP: ""
PINGED_LOCATION_SETUP: "Cuando un jugador aliado marca una [location|el]"
PINGED_LOCATION_HEADER: "¡Un aliado ha marcado una ubicación!"
PINGED_LOCATION_TITLE: "$LOCATION$"
PINGED_LOCATION_DESC: "Nuestro aliado de $COUNTRY$ ha marcado esta [location|el]: $LOCATION$.\n$STRING$"
PINGED_LOCATION_LOG: "$STRING$ ha marcado $LOCATION$"
PINGED_LOCATION_BTN1: "¡Genial!"
PINGED_LOCATION_MAP: "$STRING$"
PINGED_LOCATION_COOLDOWN_SETUP: "Cuando un jugador aliado marca demasiadas [locations|el]"
PINGED_LOCATION_COOLDOWN_HEADER: "Tiempo de recuperación de marcado"
PINGED_LOCATION_COOLDOWN_TITLE: "Hemos marcado demasiadas [locations|el] en un corto período de tiempo."
PINGED_LOCATION_COOLDOWN_DESC: "Para que nuestros aliados no reciban demasiados mensajes, esperaremos 15 segundos.\nIntenta marcar de nuevo la [location|el] de $LOCATION$ pasado ese tiempo."
PINGED_LOCATION_COOLDOWN_LOG: "Tiempo de recuperación de marcado"
PINGED_LOCATION_COOLDOWN_BTN1: "¡Genial!"
PINGED_LOCATION_COOLDOWN_MAP: ""
WELOANTOTHEM_SETUP: "Cuando hacemos un [loan|el] en [gold|el] a otro [country|el]."
WELOANTOTHEM_HEADER: "Nuevo préstamo"
WELOANTOTHEM_TITLE: "¡Hemos prestado [gold|el]!"
WELOANTOTHEM_DESC: "Hemos hecho a $RECIPIENT$ un generoso préstamo de $AMOUNT|2$[gold_i]."
WELOANTOTHEM_EFFECTS: "Pagarán un $INTEREST$ % de [interest|el] a lo largo de $DURATION|Y$ meses."
WELOANTOTHEM_LOG: "Hemos prestado [gold|el] a $RECIPIENT$."
WELOANTOTHEM_BTN1: "ACEPTAR"
WELOANTOTHEM_BTN2: "ACEPTAR"
WELOANTOTHEM_BTN3: "$common_string_go_to$"
WELOANTOTHEM_MAP: "¡PRÉSTAMO!"
WELOANTOTHEM_DECLINE_SETUP: "Cuando un [country|el] rechaza nuestra oferta de [loan|el]."
WELOANTOTHEM_DECLINE_HEADER: "Oferta de préstamo rechazada"
WELOANTOTHEM_DECLINE_TITLE: "¡Nuestra generosa oferta de préstamo ha sido rechazada!"
WELOANTOTHEM_DECLINE_EFFECTS: "$RECIPIENT$ ha rechazado nuestra oferta de préstamo de $AMOUNT|2$[gold_i]."
WELOANTOTHEM_DECLINE_LOG: "$RECIPIENT$ ha rechazado nuestra oferta de préstamo."
WELOANTOTHEM_DECLINE_BTN1: "ACEPTAR"
WELOANTOTHEM_DECLINE_BTN2: "ACEPTAR"
WELOANTOTHEM_DECLINE_BTN3: "$common_string_go_to$"
WELOANTOTHEM_DECLINE_MAP: "¡PRÉSTAMO RECHAZADO!"
THEYLOANTOUS_SETUP: "Cuando tomamos un [loan|el] de otro [country|el]"
THEYLOANTOUS_HEADER: "Nuevo préstamo"
THEYLOANTOUS_TITLE: "¡Nos han prestado [gold|el]!"
THEYLOANTOUS_DESC: "$ACTOR$ nos ha prestado generosamente $AMOUNT|2$[gold_i]."
THEYLOANTOUS_EFFECTS: "Pagaremos un $INTEREST$ % de [interest|el] a lo largo de $DURATION|Y$ meses."
THEYLOANTOUS_LOG: "$ACTOR$ nos ha [lent|el] [gold|el]."
THEYLOANTOUS_BTN1: "ACEPTAR"
THEYLOANTOUS_BTN2: "ACEPTAR"
THEYLOANTOUS_BTN3: "$common_string_go_to$"
THEYLOANTOUS_MAP: "¡PRÉSTAMO!"
OTHERLOAN_SETUP: "Cuando alguien [lends|el] [gold|el] a un tercero."
OTHERLOAN_HEADER: "¡Nuevo préstamo!"
OTHERLOAN_TITLE: "¡Los préstamos abundan!"
OTHERLOAN_DESC: "$ACTOR$ ha [loaned|el] generosamente $AMOUNT|2$[gold_i] a $RECIPIENT$."
OTHERLOAN_EFFECTS: "$RECIPIENT$ pagará un $INTEREST$ % de [interest|el] a lo largo de $DURATION|Y$ meses."
OTHERLOAN_LOG: "$ACTOR$ ha [lent|el] [gold|el] a $RECIPIENT$."
OTHERLOAN_BTN1: "ACEPTAR"
OTHERLOAN_BTN2: "ACEPTAR"
OTHERLOAN_BTN3: "$common_string_go_to$"
OTHERLOAN_MAP: "¡PRÉSTAMO!"
SUPPORTREBONUS_SETUP: "Cuando un [country|el] apoya a los [rebels|el] de nuestro [country|el]."
SUPPORTREBONUS_HEADER: "$MESSENGER$"
SUPPORTREBONUS_TITLE: "¡Los extranjeros conspiran!"
SUPPORTREBONUS_DESC: "$MONARCHTITLE$"
SUPPORTREBONUS_EFFECTS: "¡Los $REBEL$ están cada vez más activos, ya que reciben apoyo de $ACTOR$!"
SUPPORTREBONUS_LOG: "¡$ACTOR$ apoya a los $REBEL$!"
SUPPORTREBONUS_BTN1: "ACEPTAR"
SUPPORTREBONUS_BTN2: "ACEPTAR"
SUPPORTREBONUS_BTN3: "$common_string_go_to$"
SUPPORTREBONUS_MAP: ""
SUPPORTREBWE_SETUP: "Cuando apoyamos a los [rebels|el] de otro [country|el]."
SUPPORTREBWE_HEADER: "$MESSENGER$"
SUPPORTREBWE_TITLE: "¡[rebels|e] contactados!"
SUPPORTREBWE_DESC: "$MONARCHTITLE$"
SUPPORTREBWE_EFFECTS: "Hemos incitado a los $REBEL$ de $RECIPIENT$."
SUPPORTREBWE_LOG: "Estamos apoyando a los $REBEL$ en $RECIPIENT$"
SUPPORTREBWE_BTN1: "ACEPTAR"
SUPPORTREBWE_BTN2: "ACEPTAR"
SUPPORTREBWE_BTN3: "$common_string_go_to$"
SUPPORTREBWE_MAP: ""
SUPPORTREBOTHER_SETUP: "Cuando un [country|el] apoya a los [rebels|el] de otro [country|el]."
SUPPORTREBOTHER_HEADER: "$MESSENGER$"
SUPPORTREBOTHER_TITLE: "¡[rebels|e] extranjeros!"
SUPPORTREBOTHER_DESC: "$MONARCHTITLE$"
SUPPORTREBOTHER_EFFECTS: "¡Los $REBEL$ de $RECIPIENT$ están cada vez más activos, ya que reciben apoyo de $ACTOR$!"
SUPPORTREBOTHER_LOG: "¡$ACTOR$ está agitando a los $REBEL$ en $RECIPIENT$!"
SUPPORTREBOTHER_BTN1: "ACEPTAR"
SUPPORTREBOTHER_BTN2: "ACEPTAR"
SUPPORTREBOTHER_BTN3: "$common_string_go_to$"
SUPPORTREBOTHER_MAP: ""
WE_IMPROVE_RELATION_SETUP: "Cuando empezamos a mejorar la [opinion|el] que tiene de nosotros otro país."
WE_IMPROVE_RELATION_HEADER: "¡Opinión mejorada!"
WE_IMPROVE_RELATION_TITLE: "$MESSENGER$"
WE_IMPROVE_RELATION_DESC: "Hemos ordenado a nuestro diplomático que establezca una embajada en $RECIPIENT$ con el objetivo de mejorar las relaciones."
WE_IMPROVE_RELATION_EFFECTS: "Su [opinion|el] de nosotros mejorará con el tiempo."
WE_IMPROVE_RELATION_LOG: "La [opinion|el] $RECIPIENTADJ$ sobre nosotros ha empezado a mejorar."
WE_IMPROVE_RELATION_BTN1: "ACEPTAR"
WE_IMPROVE_RELATION_BTN2: "ACEPTAR"
WE_IMPROVE_RELATION_BTN3: "$common_string_go_to$"
WE_IMPROVE_RELATION_MAP: "¡Relaciones mejoradas!"
WE_IMPROVED_RELATION_SETUP: "Cuando terminamos de mejorar la [opinion|el] que tiene otro país de nosotros."
WE_IMPROVED_RELATION_HEADER: "Mejora de opinión completada"
WE_IMPROVED_RELATION_TITLE: "$MESSENGER$"
WE_IMPROVED_RELATION_EFFECTS: "Nuestro diplomático ha mejorado las relaciones con $RECIPIENT$ todo lo posible y ya regresa a casa."
WE_IMPROVED_RELATION_LOG: "La [opinion|el] de $RECIPIENTADJ$ sobre nosotros ha terminado de mejorar."
WE_IMPROVED_RELATION_BTN1: "ACEPTAR"
WE_IMPROVED_RELATION_BTN2: "ACEPTAR"
WE_IMPROVED_RELATION_BTN3: "$common_string_go_to$"
WE_IMPROVED_RELATION_MAP: "Mejora de relación completada"
CANCEL_IMPROVE_RELATION_SETUP: "Cuando dejamos de mejorar la [opinion|el] que tiene otro país de nosotros."
CANCEL_IMPROVE_RELATION_HEADER: "¡Mejora de la opinión cancelada!"
CANCEL_IMPROVE_RELATION_TITLE: "$MESSENGER$"
CANCEL_IMPROVE_RELATION_EFFECTS: "Hemos ordenado a nuestros diplomáticos que vuelvan de $RECIPIENT$ después de mejorar las relaciones."
CANCEL_IMPROVE_RELATION_LOG: "Hemos dejado de mejorar la [opinion|e] que tiene $RECIPIENTADJ$ de nosotros."
CANCEL_IMPROVE_RELATION_BTN1: "ACEPTAR"
CANCEL_IMPROVE_RELATION_BTN2: "ACEPTAR"
CANCEL_IMPROVE_RELATION_BTN3: "$common_string_go_to$"
CANCEL_IMPROVE_RELATION_MAP: "¡Mejora de relaciones cancelada!"
WE_ENFORCE_PEACE_SETUP: "Cuando conseguimos imponer una paz forzosa."
WE_ENFORCE_PEACE_HEADER: "¡Paz forzosa impuesta!"
WE_ENFORCE_PEACE_TITLE: "$RECIPIENT$ se ha plegado a nuestras demandas."
WE_ENFORCE_PEACE_EFFECTS: "¡La $WAR$ ha terminado!"
WE_ENFORCE_PEACE_LOG: "Hemos impuesto una paz forzosa en $WAR$."
WE_ENFORCE_PEACE_BTN1: "ACEPTAR"
WE_ENFORCE_PEACE_BTN2: "ACEPTAR"
WE_ENFORCE_PEACE_BTN3: "$common_string_go_to$"
WE_ENFORCE_PEACE_MAP: "¡Paz forzosa impuesta!"
OTHER_ENFORCE_PEACE_SETUP: "Cuando otro [country|el] impone una paz forzosa."
OTHER_ENFORCE_PEACE_HEADER: "¡Paz forzosa impuesta!"
OTHER_ENFORCE_PEACE_TITLE: "¡$RECIPIENT$ se ha plegado!"
OTHER_ENFORCE_PEACE_EFFECTS: "¡La $WAR$ ha terminado debido a la insistencia de $ACTOR$!"
OTHER_ENFORCE_PEACE_LOG: "$ACTOR$ ha impuesto una paz forzosa en la $WAR$."
OTHER_ENFORCE_PEACE_BTN1: "ACEPTAR"
OTHER_ENFORCE_PEACE_BTN2: "ACEPTAR"
OTHER_ENFORCE_PEACE_BTN3: "$common_string_go_to$"
OTHER_ENFORCE_PEACE_MAP: "¡Paz forzosa impuesta!"
WE_THREATEN_WAR_SETUP: "Cuando un [country|el] se pliega ante nuestra amenaza de guerra."
WE_THREATEN_WAR_HEADER: "¡La amenaza ha surtido efecto!"
WE_THREATEN_WAR_TITLE: "¡$RECIPIENT$ se ha plegado!"
WE_THREATEN_WAR_DESC: "¡El poder da el derecho!"
WE_THREATEN_WAR_EFFECTS: "El territorio de $CITY$ será nuestro para toda la eternidad."
WE_THREATEN_WAR_LOG: "¡$RECIPIENT$ se han plegado a nuestras amenazas!"
WE_THREATEN_WAR_BTN1: "ACEPTAR"
WE_THREATEN_WAR_BTN2: "ACEPTAR"
WE_THREATEN_WAR_BTN3: "$common_string_go_to$"
WE_THREATEN_WAR_MAP: "¡La amenaza ha surtido efecto!"
OTHER_THREATEN_WAR_SETUP: "Cuando un [country|el] se pliega ante la amenaza de guerra de otra [nation|el]."
OTHER_THREATEN_WAR_HEADER: "¡La amenaza ha surtido efecto!"
OTHER_THREATEN_WAR_TITLE: "$RECIPIENT$ se pliega"
OTHER_THREATEN_WAR_DESC: "¡Guerra evitada!"
OTHER_THREATEN_WAR_EFFECTS: "¡Se han plegado ante la amenaza de guerra de $ACTOR$ y les han entregado el territorio de $CITY$!"
OTHER_THREATEN_WAR_LOG: "¡$RECIPIENT$ se han plegado a nuestras amenazas!"
OTHER_THREATEN_WAR_BTN1: "ACEPTAR"
OTHER_THREATEN_WAR_BTN2: "ACEPTAR"
OTHER_THREATEN_WAR_BTN3: "$common_string_go_to$"
OTHER_THREATEN_WAR_MAP: "¡La amenaza ha surtido efecto!"
WE_ABANDON_CIVIL_WAR_SETUP: "Cuando abandonamos una [civil_war|el]."
WE_ABANDON_CIVIL_WAR_HEADER: "$MESSENGER$"
WE_ABANDON_CIVIL_WAR_TITLE: "¡Fin de nuestra participación!"
WE_ABANDON_CIVIL_WAR_DESC: "$MONARCHTITLE$"
WE_ABANDON_CIVIL_WAR_EFFECTS: "Hemos abandonado la $WAR$."
WE_ABANDON_CIVIL_WAR_FLAVOR: "Dejaremos de luchar para preservar el título de $RECIPIENT_TITLE$ de $RECIPIENT$. Que se las apañen como puedan."
WE_ABANDON_CIVIL_WAR_LOG: "Hemos abandonado la $WAR$"
WE_ABANDON_CIVIL_WAR_BTN1: "ACEPTAR"
WE_ABANDON_CIVIL_WAR_BTN2: "ACEPTAR"
WE_ABANDON_CIVIL_WAR_BTN3: "$common_string_go_to$"
WE_ABANDON_CIVIL_WAR_MAP: ""
THEY_ABANDON_CIVIL_WAR_SETUP: "Cuando los aliados nos abandonan en la [civil_war|el]."
THEY_ABANDON_CIVIL_WAR_HEADER: "$MESSENGER$"
THEY_ABANDON_CIVIL_WAR_TITLE: "¡Traición!"
THEY_ABANDON_CIVIL_WAR_DESC: "$MONARCHTITLE$"
THEY_ABANDON_CIVIL_WAR_EFFECTS: "Nuestros antiguos aliados han abandonado la $WAR$."
THEY_ABANDON_CIVIL_WAR_FLAVOR: "¡Esas ratas traicioneras de $ACTOR$ ya no nos ayudan en nuestra lucha por sobrevivir!"
THEY_ABANDON_CIVIL_WAR_LOG: "$ACTOR$ ha abandonado la $WAR$"
THEY_ABANDON_CIVIL_WAR_BTN1: "ACEPTAR"
THEY_ABANDON_CIVIL_WAR_BTN2: "ACEPTAR"
THEY_ABANDON_CIVIL_WAR_BTN3: "$common_string_go_to$"
THEY_ABANDON_CIVIL_WAR_MAP: ""
OTHER_ABANDON_CIVIL_WAR_SETUP: "Cuando otro [country|el] abandona una [civil_war|el]."
OTHER_ABANDON_CIVIL_WAR_HEADER: "$MESSENGER$"
OTHER_ABANDON_CIVIL_WAR_TITLE: "Fin de la participación"
OTHER_ABANDON_CIVIL_WAR_DESC: "$MONARCHTITLE$"
OTHER_ABANDON_CIVIL_WAR_EFFECTS: "$ACTOR$ abandona la $WAR$."
OTHER_ABANDON_CIVIL_WAR_FLAVOR: "Parece que $ACTOR$ considera que ya no vale la pena luchar por $RECIPIENT$ en la $WAR$."
OTHER_ABANDON_CIVIL_WAR_LOG: "$ACTOR$ ha abandonado la $WAR$"
OTHER_ABANDON_CIVIL_WAR_BTN1: "ACEPTAR"
OTHER_ABANDON_CIVIL_WAR_BTN2: "ACEPTAR"
OTHER_ABANDON_CIVIL_WAR_BTN3: "$common_string_go_to$"
OTHER_ABANDON_CIVIL_WAR_MAP: ""
WE_RIVAL_SET_SETUP: "Cuando convertimos a otro [country|el] en [rival|el]"
WE_RIVAL_SET_HEADER: "$MESSENGER$"
WE_RIVAL_SET_TITLE: "¡Nueva rivalidad!"
WE_RIVAL_SET_EFFECTS: "Hemos proclamado al mundo que consideramos a $RIVAL$ nuestro [rival|el]."
WE_RIVAL_SET_LOG: "Ahora consideramos a $RIVAL$ nuestro [rival|el]."
WE_RIVAL_SET_BTN1: "Aceptar"
WE_RIVAL_SET_BTN2: "Aceptar"
WE_RIVAL_SET_BTN3: "$common_string_go_to$"
WE_RIVAL_SET_MAP3: ""
RIVAL_SET_ON_US_SETUP: "Cuando un [country|el] pasa a considerarnos su [rival|el]"
RIVAL_SET_ON_US_HEADER: "$MESSENGER$"
RIVAL_SET_ON_US_TITLE: "Rivalidad declarada"
RIVAL_SET_ON_US_EFFECTS: "Los canallas de $THEM$ nos han declarado su [rival|el]."
RIVAL_SET_ON_US_FLAVOR: "¡Serán nuestros enemigos eternos!"
RIVAL_SET_ON_US_LOG: "$THEM$ nos ha declarado su [rival|el]."
RIVAL_SET_ON_US_BTN1: "Aceptar"
RIVAL_SET_ON_US_BTN2: "Aceptar"
RIVAL_SET_ON_US_BTN3: "$common_string_go_to$"
RIVAL_SET_ON_US_MAP3: ""
RIVAL_SET_SETUP: "Cuando un [country|el] declara que otro [country|el] en su [rival|el]"
RIVAL_SET_HEADER: "¡Nueva rivalidad!"
RIVAL_SET_DESC: "$THEM$ ha anunciado que $RIVAL$ es su nuevo [rival|el]."
RIVAL_SET_EFFECT: "$EFFECT$"
RIVAL_SET_LOG: "$THEM$ ha declarado a $RIVAL$ su [rival|el]."
RIVAL_SET_BTN1: "Aceptar"
RIVAL_SET_BTN2: "Aceptar"
RIVAL_SET_BTN3: "$common_string_go_to$"
RIVAL_SET_MAP3: ""
WE_RIVAL_REMOVED_SETUP: "Cuando decidimos no seguir considerando a un [country|el] como [rival|el]"
WE_RIVAL_REMOVED_HEADER: "$MESSENGER$"
WE_RIVAL_REMOVED_TITLE: "¡Rivalidad terminada!"
WE_RIVAL_REMOVED_EFFECTS: "Ya no consideramos a $RIVAL$ nuestro [rival|el]."
WE_RIVAL_REMOVED_FLAVOR: "Quizá en el futuro podamos estrechar nuestras relaciones."
WE_RIVAL_REMOVED_LOG: "Ya no consideramos a $RIVAL$ un [rival|el]."
WE_RIVAL_REMOVED_BTN1: "Aceptar"
WE_RIVAL_REMOVED_BTN2: "Aceptar"
WE_RIVAL_REMOVED_BTN3: "$common_string_go_to$"
WE_RIVAL_REMOVED_MAP: ""
RIVAL_REMOVED_ON_US_SETUP: "Cuando otro [country|el] ya no nos considera su [rival|el]"
RIVAL_REMOVED_ON_US_HEADER: "$MESSENGER$"
RIVAL_REMOVED_ON_US_TITLE: "¡Rivalidad terminada!"
RIVAL_REMOVED_ON_US_EFFECTS: "$THEM$ ya no nos considera su [rival|el]."
RIVAL_REMOVED_ON_US_FLAVOR: "Puede que lleguemos a perdonarlos con el tiempo..."
RIVAL_REMOVED_ON_US_LOG: "$THEM$ ya no nos considera su [rival|el]."
RIVAL_REMOVED_ON_US_BTN1: "Aceptar"
RIVAL_REMOVED_ON_US_BTN2: "Aceptar"
RIVAL_REMOVED_ON_US_BTN3: "$common_string_go_to$"
RIVAL_REMOVED_ON_US_MAP: ""
RIVAL_REMOVED_SETUP: "Cuando un [country|el] deja de considerar a otro [country|el] su [rival|el]"
RIVAL_REMOVED_HEADER: "¡Rivalidad terminada!"
RIVAL_REMOVED_TITLE: "$MESSENGER$"
RIVAL_REMOVED_DESC: "$THEM$ ya no considera a $RIVAL$ su rival."
RIVAL_REMOVED_LOG: "$THEM$ ya no considera a $RIVAL$ su [rival|el]."
RIVAL_REMOVED_BTN1: "Aceptar"
RIVAL_REMOVED_BTN2: "Aceptar"
RIVAL_REMOVED_BTN3: "$common_string_go_to$"
RIVAL_REMOVED_MAP: ""
RIVAL_LOST_SETUP: "Cuando un rival deja de considerarse un [rival|el] válido"
RIVAL_LOST_HEADER: "$MESSENGER$"
RIVAL_LOST_TITLE: "Rival perdido"
RIVAL_LOST_EFFECTS: "$RIVAL$ ya no es un [rival|el] válido para $WHO$."
RIVAL_LOST_LOG: "$WHO$ ya no considera a $RIVAL$ su rival."
RIVAL_LOST_BTN1: "Aceptar"
RIVAL_LOST_BTN2: "Aceptar"
RIVAL_LOST_BTN3: "$common_string_go_to$"
RIVAL_LOST_MAP: "Rival perdido"
UNION_LOST_DIFFERENT_RULER: "porque ya no tenemos el mismo [ruler|el] y nuestros distintos [government_types|el] o [heir_selections|el] han hecho que ambos [countries|el] diverjan a la hora de determinar quién debería gobernar."
UNION_LOST_DIVORCE: "pues la unión se basaba en el [marriage|el] de nuestros [rulers|el], y el divorcio entre ellos lo es también de nuestros [countries|el]."
UNION_LOST_SETUP: "Cuando una [union|el] se desmorona."
UNION_LOST_HEADER: "Unión fallida"
UNION_LOST_TITLE: ""
UNION_LOST_EFFECTS: "Nuestra [union|el] con $OTHER$ ha acabado, $WHY$"
UNION_LOST_LOG: "¡Nuestra [union|el] con $OTHER$ ha acabado!"
UNION_LOST_BTN1: "Aceptar"
UNION_LOST_BTN2: "Aceptar"
UNION_LOST_BTN3: "$common_string_go_to$"
UNION_LOST_MAP: "Unión con $OTHER$ rota"
UNION_LOST_OTHER_SETUP: "Cuando la [union|el] de otras [nations|el] se desmorona."
UNION_LOST_OTHER_HEADER: "Unión fallida"
UNION_LOST_OTHER_TITLE: ""
UNION_LOST_OTHER_EFFECTS: "¡La [union|el] entre $FIRST$ y $SECOND$ ha acabado!"
UNION_LOST_OTHER_LOG: "¡La [union|el] entre $FIRST$ y $SECOND$ ha acabado!"
UNION_LOST_OTHER_BTN1: "Aceptar"
UNION_LOST_OTHER_BTN2: "Aceptar"
UNION_LOST_OTHER_BTN3: "$common_string_go_to$"
UNION_LOST_OTHER_MAP: "Unión rota"
UNION_MARRIAGE_US: "ya que nuestros gobernantes están casados."
UNION_SAME_RULER_US: "ya que tenemos el mismo gobernante."
UNION_SETUP: "Cuando formamos una [union|el] con otro [country|el]."
UNION_HEADER: "¡Nuestro canciller informa!"
UNION_TITLE: "¡Unión formada!"
UNION_EFFECTS: "Hemos formado una [union|el] con $LIST$. Ahora nos protegeremos mutuamente en caso de ataque y podemos aprobar leyes que se apliquen a ambos países."
UNION_LOG: "Ha formado una [union|el] con $LIST$"
UNION_BTN1: "Aceptar"
UNION_BTN2: "Aceptar"
UNION_BTN3: "$common_string_go_to$"
UNION_MAP: "Nueva unión"
UNION_MARRIAGE: "ya que sus [rulers|el] se han casado."
UNION_SAME_RULER: "ya que tienen el mismo [ruler|el]."
UNION_OTHER_SETUP: "Cuando otro [country|el] forma una [union|el]."
UNION_OTHER_HEADER: "¡Nuestro canciller informa!"
UNION_OTHER_TITLE: "¡Unión formada!"
UNION_OTHER_EFFECTS: "Se ha formado una [union|el] entre $LIST$. Ahora se protegerán mutuamente en caso de ataque y podrán aprobar leyes que se apliquen a todos los países."
UNION_OTHER_LOG: "$LIST$ ha formado una [union|el]"
UNION_OTHER_BTN1: "Aceptar"
UNION_OTHER_BTN2: "Aceptar"
UNION_OTHER_BTN3: "$common_string_go_to$"
UNION_OTHER_MAP: "Nueva unión"
MARRIAGE_UNION_MARRIAGE_US: "ya que nuestros gobernantes están casados."
MARRIAGE_UNION_SAME_RULER_US: "ya que tenemos el mismo gobernante."
MARRIAGE_UNION_SETUP: "Cuando formamos una [GetInternationalOrganizationType('marriage_union').GetName|l] con otro [country|el]."
MARRIAGE_UNION_HEADER: "¡Nuestro canciller informa!"
MARRIAGE_UNION_TITLE: "¡$marriage_union$ formada!"
MARRIAGE_UNION_EFFECTS: "Hemos formado una [GetInternationalOrganizationType('marriage_union').GetName|l] con $LIST$. Ahora nos defenderemos mutuamente en caso de ataque."
MARRIAGE_UNION_LOG: "Hemos formado una [GetInternationalOrganizationType('marriage_union').GetName|l] con $LIST$."
MARRIAGE_UNION_BTN1: "Aceptar"
MARRIAGE_UNION_BTN2: "Aceptar"
MARRIAGE_UNION_BTN3: "$common_string_go_to$"
MARRIAGE_UNION_MAP: "Nueva $marriage_union$"
MARRIAGE_UNION_MARRIAGE: "ya que sus [rulers|el] se han casado."
MARRIAGE_UNION_SAME_RULER: "ya que tienen el mismo [ruler|el]."
MARRIAGE_UNION_OTHER_SETUP: "Cuando otro [country|el] forma una [GetInternationalOrganizationType('marriage_union').GetName|l]."
MARRIAGE_UNION_OTHER_HEADER: "¡Nuestro canciller informa!"
MARRIAGE_UNION_OTHER_TITLE: "¡$marriage_union$ formada!"
MARRIAGE_UNION_OTHER_EFFECTS: "Se ha formado una [GetInternationalOrganizationType('marriage_union').GetName|l] entre $LIST$. Ahora se protegerán mutuamente en caso de ataque."
MARRIAGE_UNION_OTHER_LOG: "$LIST$ han formado una [GetInternationalOrganizationType('marriage_union').GetName|l]."
MARRIAGE_UNION_OTHER_BTN1: "Aceptar"
MARRIAGE_UNION_OTHER_BTN2: "Aceptar"
MARRIAGE_UNION_OTHER_BTN3: "$common_string_go_to$"
MARRIAGE_UNION_OTHER_MAP: "Nueva $marriage_union$"
ROYAL_MARRIAGE_DECLINE_SETUP: "Cuando se rechaza una propuesta de [royal_marriage|el]."
ROYAL_MARRIAGE_DECLINE_HEADER: "$MESSENGER$"
ROYAL_MARRIAGE_DECLINE_TITLE: "¡Oferta rechazada!"
ROYAL_MARRIAGE_DECLINE_EFFECTS: "$RECIPIENT$ ha rechazado nuestra propuesta de [marriage|el] entre $FIRST$ y $SECOND$. Está claro que no entienden los beneficios de las relaciones mutuas."
ROYAL_MARRIAGE_DECLINE_LOG: "$RECIPIENT$ ha rechazado nuestra propuesta de [marry|el] entre $FIRST$ y $SECOND$"
ROYAL_MARRIAGE_DECLINE_BTN1: "Aceptar"
ROYAL_MARRIAGE_DECLINE_BTN2: "Aceptar"
ROYAL_MARRIAGE_DECLINE_BTN3: "$common_string_go_to$"
ROYAL_MARRIAGE_DECLINE_MAP: "Matrimonio real rechazado"
ROYAL_MARRIAGE_ACCEPTED_SETUP: "Cuando entramos en un [royal_marriage|el]."
ROYAL_MARRIAGE_ACCEPTED_HEADER: "$MESSENGER$"
ROYAL_MARRIAGE_ACCEPTED_TITLE: "Matrimonio real"
ROYAL_MARRIAGE_ACCEPTED_EFFECTS: "$OTHER$ ha aceptado nuestra propuesta de [marriage|el] ente $FIRST$ y $SECOND$. Ahora están casados legalmente, lo que puede beneficiar inmensamente a ambas [nations|el]. Hemos obtenido $PRESTIGE$"
ROYAL_MARRIAGE_ACCEPTED_LOG: "$OTHER$ ha aceptado nuestra propuesta de [marry|el] entre $FIRST$ y $SECOND$"
ROYAL_MARRIAGE_ACCEPTED_BTN1: "Aceptar"
ROYAL_MARRIAGE_ACCEPTED_BTN2: "Aceptar"
ROYAL_MARRIAGE_ACCEPTED_BTN3: "$common_string_go_to$"
ROYAL_MARRIAGE_ACCEPTED_MAP: "Matrimonio real aceptado"
ROYAL_MARRIAGE_ACCEPTED_OTHER_SETUP: "Cuando otras dos [nations|el] conciertan una propuesta de [royal_marriage|el]."
ROYAL_MARRIAGE_ACCEPTED_OTHER_HEADER: "$MESSENGER$"
ROYAL_MARRIAGE_ACCEPTED_OTHER_TITLE: "Matrimonio real"
ROYAL_MARRIAGE_ACCEPTED_OTHER_EFFECTS: "$RECIPIENT$ nos dice que han concertado un [royal_marriage|el] con $ACTOR$. $FIRST$ y $SECOND$ se han casado."
ROYAL_MARRIAGE_ACCEPTED_OTHER_LOG: "Se ha acordado un [royal_marriage|el] entre $FIRST$ de $ACTOR$ y $SECOND$ de $RECIPIENT$"
ROYAL_MARRIAGE_ACCEPTED_OTHER_BTN1: "Aceptar"
ROYAL_MARRIAGE_ACCEPTED_OTHER_BTN2: "Aceptar"
ROYAL_MARRIAGE_ACCEPTED_OTHER_BTN3: "$common_string_go_to$"
ROYAL_MARRIAGE_ACCEPTED_OTHER_MAP: "¡Matrimonio real!"
INFILTRATEADMINME_SETUP: "Cuando nos infiltramos en la administración de otro [country|el]"
INFILTRATEADMINME_HEADER: "$MESSENGER$"
INFILTRATEADMINME_TITLE: "Administración infiltrada"
INFILTRATEADMINME_EFFECTS: "$MONARCHTITLE$, nos hemos infiltrado en la Administración de $RECIPIENT$."
INFILTRATEADMINME_DESC: "Ahora conoceremos sus secretos de Estado y ya no tendremos [fog_of_war|el] en sus [locations|el]."
INFILTRATEADMINME_LOG: "Nos hemos infiltrado en la administración de $RECIPIENT$."
INFILTRATEADMINME_BTN1: "ACEPTAR"
INFILTRATEADMINME_BTN2: "ACEPTAR"
INFILTRATEADMINME_BTN3: "$common_string_go_to$"
INFILTRATEADMINME_MAP: "Administración infiltrada"
INFILTRATEADMINTHEM_SETUP: "Cuando otro [country|el] se infiltra en nuestra administración"
INFILTRATEADMINTHEM_HEADER: "$MESSENGER$"
INFILTRATEADMINTHEM_TITLE: "Administración infiltrada"
INFILTRATEADMINTHEM_DESC: "$MONARCHTITLE$, parece que esos canallas sinvergüenzas de $WHO$ se han infiltrado en nuestra Administración."
INFILTRATEADMINTHEM_EFFECTS: "$EFFECT$"
INFILTRATEADMINTHEM_FLAVOR: "¡Hasta que podamos erradicar a sus informadores, tendrán acceso a nuestros secretos de Estado!"
INFILTRATEADMINTHEM_LOG: "$WHO$ se ha infiltrado en nuestra administración."
INFILTRATEADMINTHEM_BTN1: "ACEPTAR"
INFILTRATEADMINTHEM_BTN2: "ACEPTAR"
INFILTRATEADMINTHEM_BTN3: "$common_string_go_to$"
INFILTRATEADMINTHEM_MAP: "Administración infiltrada"
CANCEL_INFILTRATEADMINME_SETUP: "Cuando detenemos la infiltración en la administración de otro [country|el]"
CANCEL_INFILTRATEADMINME_HEADER: "$MESSENGER$"
CANCEL_INFILTRATEADMINME_TITLE: "Infiltración cancelada"
CANCEL_INFILTRATEADMINME_DESC: "$MONARCHTITLE$, hemos dejado de infiltrarnos en la Administración de $RECIPIENT$."
CANCEL_INFILTRATEADMINME_FLAVOR: "Ya no conoceremos sus secretos de Estado."
CANCEL_INFILTRATEADMINME_LOG: "Hemos dejado de infiltrarnos en la administración de $RECIPIENT$."
CANCEL_INFILTRATEADMINME_BTN1: "ACEPTAR"
CANCEL_INFILTRATEADMINME_BTN2: "ACEPTAR"
CANCEL_INFILTRATEADMINME_BTN3: "$common_string_go_to$"
CANCEL_INFILTRATEADMINME_MAP: "Infiltración cancelada"
CANCEL_INFILTRATEADMINTHEM_SETUP: "Cuando otro [country|el] deja de infiltrarse en nuestra administración"
CANCEL_INFILTRATEADMINTHEM_HEADER: "$MESSENGER$"
CANCEL_INFILTRATEADMINTHEM_TITLE: "Infiltrados descubiertos"
CANCEL_INFILTRATEADMINTHEM_DESC: "$MONARCHTITLE$, algunos de nuestros administradores han huido del [country|el] cuando hemos descubierto que filtraban información a los cerdos de $WHO$."
CANCEL_INFILTRATEADMINTHEM_FLAVOR: "Ya no tendrán acceso a nuestros secretos de Estado."
CANCEL_INFILTRATEADMINTHEM_LOG: "$WHO$ ha dejado de infiltrarse en nuestra administración."
CANCEL_INFILTRATEADMINTHEM_BTN1: "ACEPTAR"
CANCEL_INFILTRATEADMINTHEM_BTN2: "ACEPTAR"
CANCEL_INFILTRATEADMINTHEM_BTN3: "$common_string_go_to$"
CANCEL_INFILTRATEADMINTHEM_MAP: "Infiltradores encontrados"
BUILD_SPYNETWORK_SETUP: "Cuando empezamos a establecer nuestra [spy_network|el] en un [country|el]."
BUILD_SPYNETWORK_HEADER: "$MESSENGER$"
BUILD_SPYNETWORK_TITLE: "¡«Embajada» establecida!"
BUILD_SPYNETWORK_EFFECTS: "Hemos dado orden a los diplomáticos que tenemos en $RECIPIENT$ de empezar a tejer una [spy_network|el]."
BUILD_SPYNETWORK_DESC: "Podremos utilizarla para acciones encubiertas como fabricar [casus_belli|el], ofrecer [support_rebels|el] o [infiltrate_administration|el]."
BUILD_SPYNETWORK_LOG: "Hemos empezado a construir una [spy_network|el] en $RECIPIENT$."
BUILD_SPYNETWORK_BTN1: "ACEPTAR"
BUILD_SPYNETWORK_BTN2: "ACEPTAR"
BUILD_SPYNETWORK_BTN3: "$common_string_go_to$"
BUILD_SPYNETWORK_MAP: "¡Red de espionaje establecida!"
CANCEL_SPYNETWORK_SETUP: "Cuando abandonamos nuestra red de espionaje en un [country|el]."
CANCEL_SPYNETWORK_HEADER: "$MESSENGER$"
CANCEL_SPYNETWORK_TITLE: "Red de espionaje abandonada"
CANCEL_SPYNETWORK_EFFECTS: "Como tenemos otras obligaciones, hemos decidido abandonar nuestra [spy_network|el] en $RECIPIENT$."
CANCEL_SPYNETWORK_FLAVOR: "Que los agentes sean desenmascarados y asesinados ya no es algo que nos concierna. Al fin y al cabo, eran sujetos totalmente prescindibles."
CANCEL_SPYNETWORK_LOG: "[spy_network|el] abandonada en $RECIPIENT$."
CANCEL_SPYNETWORK_BTN1: "ACEPTAR"
CANCEL_SPYNETWORK_BTN2: "ACEPTAR"
CANCEL_SPYNETWORK_BTN3: "$common_string_go_to$"
CANCEL_SPYNETWORK_MAP: "¡Red de espionaje abandonada!"
GREAT_POWER_STATUS_GAINED_SETUP: "Cuando obtenemos el estatus de gran potencia"
GREAT_POWER_STATUS_GAINED_HEADER: "Hemos obtenido el estatus de [great_power|el]."
GREAT_POWER_STATUS_GAINED_TITLE: "Gran potencia"
GREAT_POWER_STATUS_GAINED_EFFECTS: "Nos hemos convertido en una de las [great_powers|el]. El resto del mundo temblará ante el rugido de nuestro poder y la gloria de $ACTOR$ se extenderá más allá del horizonte."
GREAT_POWER_STATUS_GAINED_LOG: "$ACTOR$ es ahora una [great_power|el]."
GREAT_POWER_STATUS_GAINED_BTN1: "Impresionante"
GREAT_POWER_STATUS_GAINED_BTN2: "Impresionante"
GREAT_POWER_STATUS_GAINED_MAP: "$ACTOR$ es ahora una gran potencia."
GREAT_POWER_STATUS_GAINED_OTHER_SETUP: "Cuando un [country|el] alcanza el estatus de gran potencia"
GREAT_POWER_STATUS_GAINED_OTHER_HEADER: "$OTHER$ ha alcanzado el estatus de [great_power|el]."
GREAT_POWER_STATUS_GAINED_OTHER_TITLE: "Gran potencia"
GREAT_POWER_STATUS_GAINED_OTHER_EFFECTS: "$OTHER$ ahora se considera una [great_power|el]. Sería prudente tener cautela con este nuevo miembro de las grandes naciones del mundo."
GREAT_POWER_STATUS_GAINED_OTHER_FLAVOR: "Debemos ser más inteligentes y perdurar más que ellos."
GREAT_POWER_STATUS_GAINED_OTHER_LOG: "$OTHER$ ahora es una [great_power|el]."
GREAT_POWER_STATUS_GAINED_OTHER_BTN1: "ACEPTAR"
GREAT_POWER_STATUS_GAINED_OTHER_BTN2: "ACEPTAR"
GREAT_POWER_STATUS_GAINED_OTHER_MAP: "$ACTOR$ es ahora una gran potencia."
GREAT_POWER_STATUS_LOST_SETUP: "Cuando perdemos nuestro estatus de gran potencia"
GREAT_POWER_STATUS_LOST_HEADER: "Hemos perdido el estatus de [great_power|el]."
GREAT_POWER_STATUS_LOST_TITLE: "¡Estatus perdido!"
GREAT_POWER_STATUS_LOST_EFFECTS: "¡Ya no se nos considera una [great_power|el]! Las demás [nations|el] nos han perdido el respeto, ¡debemos recuperar nuestro estatus a ojos del mundo!"
GREAT_POWER_STATUS_LOST_LOG: "$ACTOR$ ya no es una [great_power|el]."
GREAT_POWER_STATUS_LOST_BTN1: "ACEPTAR"
GREAT_POWER_STATUS_LOST_BTN2: "ACEPTAR"
GREAT_POWER_STATUS_LOST_MAP: "$ACTOR$ ya no es una gran potencia."
GREAT_POWER_STATUS_LOST_OTHER_SETUP: "Cuando un [country|el] pierde su estatus de gran potencia"
GREAT_POWER_STATUS_LOST_OTHER_HEADER: "$OTHER$ ya no es una [great_power|el]"
GREAT_POWER_STATUS_LOST_OTHER_TITLE: "¡Estatus perdido!"
GREAT_POWER_STATUS_LOST_OTHER_EFFECTS: "$OTHER$ ya no tiene la consideración de [great_power|el]. El mundo ha decidido ignorar las proclamas de grandeza de $OTHER$."
GREAT_POWER_STATUS_LOST_OTHER_LOG: "$OTHER$ ya no es una [great_power|el]."
GREAT_POWER_STATUS_LOST_OTHER_BTN1: "ACEPTAR"
GREAT_POWER_STATUS_LOST_OTHER_BTN2: "ACEPTAR"
GREAT_POWER_STATUS_LOST_OTHER_MAP: "$OTHER$ ya no es una gran potencia."
LOST_HEGEMON_US: "Hemos perdido nuestra posición de $HEGEMONY$. Ya no somos una potencia dominante."
LOST_HEGEMON_THEM: "$WHO$ ha perdido su posición de $HEGEMONY$. Ya no son una potencia dominante."
PLAYER_HEGEMON: "¿Un auténtico rival? ¡Puede ser interesante!"
FRIEND_HEGEMON: "¡Esperemos que nos sigan viendo como amigos!"
GP_HEGEMON: "Es hora de forjar una coalición"
DEFAULT_HEGEMON_REACTION: "Lo vemos con gran preocupación."
GAIN_HEGEMON_US_TITLE: "¡Hegemonía proclamada!"
GAIN_HEGEMON_US_SETUP: "Cuando proclamamos una [hegemony|el]."
GAIN_HEGEMON_US_HEADER: "Nuestro canciller comunica:"
GAIN_HEGEMON_US_DESC: "Hemos sido proclamados $HEGEMONY$. Estamos convencidos de poder enfrentarnos al mundo en solitario y ser la potencia dominante. ¡Superaremos a Alejandro y $genghis_khan_name_no_tooltip$!"
GAIN_HEGEMON_US_EFFECTS: "$LOST$"
GAIN_HEGEMON_US_FLAVOR: "¡Oderint dum metuant!"
GAIN_HEGEMON_US_LOG: "Hemos sido proclamados $HEGEMONY$."
GAIN_HEGEMON_US_BTN1: "ACEPTAR"
GAIN_HEGEMON_US_BTN2: "ACEPTAR"
GAIN_HEGEMON_US_BTN3: "$common_string_go_to$"
GAIN_HEGEMON_US_MAP: "$HEGEMONY$ obtenida"
GAIN_HEGEMON_THEM_SETUP: "Cuando otro [country|el] proclama una [hegemony|el]."
GAIN_HEGEMON_THEM_HEADER: "Nuestro canciller comunica:"
GAIN_HEGEMON_THEM_TITLE: "¡Hegemonía proclamada!"
GAIN_HEGEMON_THEM_DESC: "Han proclamado a $WHO$ $HEGEMONY$."
GAIN_HEGEMON_THEM_FLAVOR: "$REACTION$"
GAIN_HEGEMON_THEM_EFFECTS: "$LOST$"
GAIN_HEGEMON_THEM_LOG: "Han proclamado a $WHO$ como $HEGEMONY$."
GAIN_HEGEMON_THEM_BTN1: "ACEPTAR"
GAIN_HEGEMON_THEM_BTN2: "ACEPTAR"
GAIN_HEGEMON_THEM_BTN3: "$common_string_go_to$"
GAIN_HEGEMON_THEM_MAP: "$HEGEMONY$ obtenida"
BATTLE_UNIT_TYPE_STATS_TT: "[BattleUnitStats.GetCategory.GetName]"
BATTLE_UNIT_TYPE_STATS_TT_TOAL_UNITS: "#T Luchando contra [BattleUnitStats.GetCategory.GetNameWithNoTooltip] #! Número total de [BattleUnitStats.GetCategory.GetName|l] en este bando en la batalla."
BATTLE_UNIT_TYPE_STATS_TT_TOAL_UNITS_GENERIC: "#T Units starting #! The total number of units on this side of the battle."
BATTLE_UNIT_TYPE_STATS_TT_LOSSES: "#T Pérdidas de [BattleUnitStats.GetCategory.GetNameWithNoTooltip] #! Pérdidas totales de [BattleUnitStats.GetCategory.GetName|l] durante la batalla."
BATTLE_UNIT_TYPE_STATS_TT_LOSSES_GENERIC: "#T Lost units #! The total units lost during the battle."
BATTLE_UNIT_TYPE_STATS_TT_CAPTURED: "Capturado."
BATTLE_UNIT_TYPE_STATS_TT_CAPTURED_GENERIC: "#T Captured units #! The total units captured during the battle."
BATTLE_UNIT_TYPE_STATS_TT_REMAINING_UNITS: "#T [BattleUnitStats.GetCategory.GetNameWithNoTooltip] restantes #! [BattleUnitStats.GetCategory.GetName] supervivientes."
BATTLE_UNIT_TYPE_STATS_TT_REMAINING_UNITS_GENERIC: "#T Remaining units #! The total units surviving the battle."
BATTLE_COUNTRY_STATS_TT_WAR_EXHAUSTION: "#T Agotamiento bélico obtenido #! Cantidad de [war_exhaustion|el] obtenido por [BattleParticipant.GetCountry.GetName] por esta batalla."
BATTLE_COUNTRY_STATS_TT_ARMY_TRADITION: "#T Tradición castrense obtenida #! La cantidad de [army_tradition|el] obtenida por [BattleParticipant.GetCountry.GetName] por esta batalla."
BATTLE_COUNTRY_STATS_TT_NAVY_TRADITION: "#T Tradición naval obtenida #! Cantidad de [navy_tradition|el] obtenida por [BattleParticipant.GetCountry.GetName] por esta batalla."
BATTLE_COUNTRY_STATS_TT_PRESTIGE: "#T Prestigio obtenido#! Cantidad de [prestige|el] que gana [BattleParticipant.GetCountry.GetName] tras esta batalla."
BATTLE_COUNTRY_STATS_TT_EXPERIENCE: "#T Experiencia obtenida #! Cantidad de [experience|el] obtenida por [BattleParticipant.GetCountry.GetName] por esta batalla."
BATTLE_TT_CONCEPT_EXPERIENCE: "[experience|e]"
BATTLE_TT_CONCEPT_NAVY_EXPERIENCE: "[navy_experience|e]"
BATTLE_COUNTRY_LOSES: "#T Total de bajas #! Cantidad total de bajas."
BATTLE_RESULT_WON: "¡La victoria es nuestra!"
BATTLE_RESULT_LOST: "¡Hemos sido derrotados!"
BATTLE_RESULT_OTHER: "¡[BattleResultMessage.GetBattleResult.GetWinner.GetMainParticipant.GetLongNameWithFlag] ha vencido!"
BATTLE_RESULT_BIG_TEXT_REAL: "¡[COUNTRY.GetLongNameWithFlag] ganó la [battle|el]!"
BATTLE_RESULT_BIG_TEXT: "¡[COUNTRY.GetLongNameWithFlag] ha ganado la [battle|el]!"
ACCEPT_ECONOMIC_SUPPORT_US_SETUP: "Cuando prestamos [economic_support|el] a otro [country|el]."
ACCEPT_ECONOMIC_SUPPORT_US_HEADER: "Heraldo de $RECIPIENT$"
ACCEPT_ECONOMIC_SUPPORT_US_TITLE: "[economic_support|e] prestada"
ACCEPT_ECONOMIC_SUPPORT_US_EFFECTS: "$MONARCHTITLE$, $RECIPIENT$ agradece profundamente nuestra promesa de subvencionarlos con $AMOUNT$ al mes."
ACCEPT_ECONOMIC_SUPPORT_US_FLAVOR: "Como somos un [country|el] tan rico y poderoso, a veces redunda en nuestro propio beneficio ayudar a naciones menores."
ACCEPT_ECONOMIC_SUPPORT_US_LOG: "Estamos prestando [economic_support|el] a $RECIPIENT$ con $AMOUNT$ al mes"
ACCEPT_ECONOMIC_SUPPORT_US_BTN1: "ACEPTAR"
ACCEPT_ECONOMIC_SUPPORT_US_BTN2: "ACEPTAR"
ACCEPT_ECONOMIC_SUPPORT_US_BTN3: "$common_string_go_to$"
ACCEPT_ECONOMIC_SUPPORT_US_MAP: ""
WE_ACCEPT_ECONOMIC_SUPPORT_SETUP: "Cuando prestamos [economic_support|el] a otro [country|el]."
WE_ACCEPT_ECONOMIC_SUPPORT_HEADER: "Heraldo de $ACTOR$"
WE_ACCEPT_ECONOMIC_SUPPORT_TITLE: "[economic_support|e] recibida"
WE_ACCEPT_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, un embajador de $ACTOR$ ha proclamado con altanería que van a subvencionar nuestra economía con $AMOUNT$ al mes."
WE_ACCEPT_ECONOMIC_SUPPORT_FLAVOR: "Aunque un sabio dijo una vez «A caballo regalado no le mires el dentado», debemos ser precavidos respecto a sus motivaciones."
WE_ACCEPT_ECONOMIC_SUPPORT_LOG: "$ACTOR$ nos presta ahora [economic_support|el] con $AMOUNT$ al mes."
WE_ACCEPT_ECONOMIC_SUPPORT_BTN1: "ACEPTAR"
WE_ACCEPT_ECONOMIC_SUPPORT_BTN2: "ACEPTAR"
WE_ACCEPT_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$"
WE_ACCEPT_ECONOMIC_SUPPORT_MAP: ""
OTHER_ACCEPT_ECONOMIC_SUPPORT_SETUP: "Cuando otro [country|el] presta [economic_support|el] a un tercero."
OTHER_ACCEPT_ECONOMIC_SUPPORT_HEADER: "Información diplomática"
OTHER_ACCEPT_ECONOMIC_SUPPORT_TITLE: "Rumores de [economic_support|el]"
OTHER_ACCEPT_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, resulta evidente que $ACTOR$ está subvencionando la economía de $RECIPIENT$ con $AMOUNT$ al mes."
OTHER_ACCEPT_ECONOMIC_SUPPORT_FLAVOR: "Está claro que no eran habladurías."
OTHER_ACCEPT_ECONOMIC_SUPPORT_LOG: "$ACTOR$ está prestando ahora [economic_support|el] a $RECIPIENT$ por valor de $AMOUNT$ al mes"
OTHER_ACCEPT_ECONOMIC_SUPPORT_BTN1: "ACEPTAR"
OTHER_ACCEPT_ECONOMIC_SUPPORT_BTN2: "ACEPTAR"
OTHER_ACCEPT_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$"
OTHER_ACCEPT_ECONOMIC_SUPPORT_MAP: ""
CANCELLED_ECONOMIC_SUPPORT_US_SETUP: "Cuando cancelamos la [economic_support|el] que prestamos a otro [country|el]."
CANCELLED_ECONOMIC_SUPPORT_US_HEADER: "Heraldo de $RECIPIENT$"
CANCELLED_ECONOMIC_SUPPORT_US_TITLE: "[economic_support|e] cancelada"
CANCELLED_ECONOMIC_SUPPORT_US_EFFECTS: "$MONARCHTITLE$, en $RECIPIENT$ se han disgustado al saber que no continuaremos nuestra subvención de $AMOUNT$ al mes."
CANCELLED_ECONOMIC_SUPPORT_US_FLAVOR: "Desde luego tenemos mejores usos para ese oro."
CANCELLED_ECONOMIC_SUPPORT_US_LOG: "Ya no damos [economic_support|el] a $RECIPIENT$ con $AMOUNT$ al mes"
CANCELLED_ECONOMIC_SUPPORT_US_BTN1: "ACEPTAR"
CANCELLED_ECONOMIC_SUPPORT_US_BTN2: "ACEPTAR"
CANCELLED_ECONOMIC_SUPPORT_US_BTN3: "$common_string_go_to$"
CANCELLED_ECONOMIC_SUPPORT_US_MAP: ""
WE_CANCELLED_ECONOMIC_SUPPORT_SETUP: "Cuando otro [country|el] cancela los subsidios que nos había concedido."
WE_CANCELLED_ECONOMIC_SUPPORT_HEADER: "Heraldo de $RECIPIENT$"
WE_CANCELLED_ECONOMIC_SUPPORT_TITLE: "Subsidios cancelados"
WE_CANCELLED_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, $ACTOR$ dejará de subvencionar nuestra economía."
WE_CANCELLED_ECONOMIC_SUPPORT_FLAVOR: "¡Es una pequeña pérdida de $AMOUNT$ al mes!"
WE_CANCELLED_ECONOMIC_SUPPORT_LOG: "¡$ACTOR$ ya no nos presta [economic_support|el]!"
WE_CANCELLED_ECONOMIC_SUPPORT_BTN1: "ACEPTAR"
WE_CANCELLED_ECONOMIC_SUPPORT_BTN2: "ACEPTAR"
WE_CANCELLED_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$"
WE_CANCELLED_ECONOMIC_SUPPORT_MAP: ""
OTHER_CANCELLED_ECONOMIC_SUPPORT_SETUP: "Cuando otro [country|el] cancela los subsidios a un tercero."
OTHER_CANCELLED_ECONOMIC_SUPPORT_HEADER: "Información diplomática"
OTHER_CANCELLED_ECONOMIC_SUPPORT_TITLE: "Rumores de cancelación de subsidios"
OTHER_CANCELLED_ECONOMIC_SUPPORT_EFFECTS: "$MONARCHTITLE$, $ACTOR$ ya no subvencionará la economía de $RECIPIENT$."
OTHER_CANCELLED_ECONOMIC_SUPPORT_FLAVOR: "Y eso es bueno, sin duda."
OTHER_CANCELLED_ECONOMIC_SUPPORT_LOG: "¡$ACTOR$ ya no presta [economic_support|el] a $RECIPIENT$!"
OTHER_CANCELLED_ECONOMIC_SUPPORT_BTN1: "ACEPTAR"
OTHER_CANCELLED_ECONOMIC_SUPPORT_BTN2: "ACEPTAR"
OTHER_CANCELLED_ECONOMIC_SUPPORT_BTN3: "$common_string_go_to$"
OTHER_CANCELLED_ECONOMIC_SUPPORT_MAP: ""
WE_TOOK_ON_DEBT_SETUP: "Cuando asumimos las [debts|el] de otra [nation|el]."
WE_TOOK_ON_DEBT_HEADER: "$MESSENGER$"
WE_TOOK_ON_DEBT_TITLE: "Deuda asumida"
WE_TOOK_ON_DEBT_EFFECTS: "$MONARCHTITLE$, hemos decidido asumir la [debt|el] completa de $AMOUNT$ de $RECIPIENT$. El beneficio es que su opinión sobre nosotros ha mejorado en $OPINION$ y, además, hemos ganado $PRESTIGE$."
WE_TOOK_ON_DEBT_FLAVOR: "¡Nos lo podemos permitir sin problemas!"
WE_TOOK_ON_DEBT_LOG: "Hemos asumido la [debt|el] total de $AMOUNT$ de $RECIPIENT$."
WE_TOOK_ON_DEBT_BTN1: "ACEPTAR"
WE_TOOK_ON_DEBT_BTN2: "ACEPTAR"
WE_TOOK_ON_DEBT_BTN3: "$common_string_go_to$"
WE_TOOK_ON_DEBT_MAP: ""
DEBT_TOOK_FROM_US_SETUP: "Cuando otro [country|el] asume nuestra [debt|el]."
DEBT_TOOK_FROM_US_HEADER: "$MESSENGER$"
DEBT_TOOK_FROM_US_TITLE: "Deuda saldada"
DEBT_TOOK_FROM_US_EFFECTS: "$MONARCHTITLE$, el embajador de $ACTOR$ acaba de informarnos de que han asumido el total de nuestra [debt|el]."
DEBT_TOOK_FROM_US_FLAVOR: "¡Es como si nos hubieran quitado un enorme peso de los hombros!"
DEBT_TOOK_FROM_US_LOG: "$ACTOR$ ha asumido nuestra [debt|el] de $AMOUNT$."
DEBT_TOOK_FROM_US_BTN1: "ACEPTAR"
DEBT_TOOK_FROM_US_BTN2: "ACEPTAR"
DEBT_TOOK_FROM_US_BTN3: "$common_string_go_to$"
DEBT_TOOK_FROM_US_MAP: ""
OTHER_TAKE_ON_DEBT_SETUP: "Cuando otro [country|el] asume la [debt|el] de un tercero."
OTHER_TAKE_ON_DEBT_HEADER: "$MESSENGER$"
OTHER_TAKE_ON_DEBT_TITLE: "Transacciones económicas"
OTHER_TAKE_ON_DEBT_EFFECTS: "$MONARCHTITLE$, ya es evidente que $ACTOR$ asumirá la [debt|el] de $RECIPIENT$. Se dice que el montante ronda la cantidad de $AMOUNT$."
OTHER_TAKE_ON_DEBT_LOG: "$ACTOR$ ha asumido la [debt|el] completa de $RECIPIENT$."
OTHER_TAKE_ON_DEBT_BTN1: "ACEPTAR"
OTHER_TAKE_ON_DEBT_BTN2: "ACEPTAR"
OTHER_TAKE_ON_DEBT_BTN3: "$common_string_go_to$"
OTHER_TAKE_ON_DEBT_MAP: ""
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando un [country|el] rechaza nuestra interacción diplomática"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "Diplomacia rechazada"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "Por increíble que parezca, $RECIPIENT$ ha rechazado nuestra oferta de $NAME$."
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_FLAVOR: "Qué estupidez, rechazar nuestra generosidad."
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$RECIPIENT$ rechaza la acción $ACTION_NAME$."
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$"
DECLINE_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: ""
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando rechazamos una interacción diplomática de otro país."
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$"
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "Diplomacia rechazada"
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "Hemos rechazado una oferta de $NAME$ por parte de $ACTOR$."
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_FLAVOR: "De nada nos sirven las relaciones con esos necios."
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "Hemos rechazado la acción $ACTION_NAME$."
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$"
DECLINE_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: ""
DECLINE_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] rechaza una interacción diplomática de un tercero"
DECLINE_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$"
DECLINE_SCRIPT_DIPLOMACY_OTHER_TITLE: "Fracaso diplomático"
DECLINE_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "Se rumorea que $RECIPIENT$ ha rechazado la propuesta de $NAME$ por parte de $ACTOR$."
DECLINE_SCRIPT_DIPLOMACY_OTHER_LOG: "$ACTOR$ rechaza la acción $ACTION_NAME$."
DECLINE_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$"
DECLINE_SCRIPT_DIPLOMACY_OTHER_MAP: ""
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_SETUP: "Cuando un [country|el] rechaza nuestra petición diplomática"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_HEADER: "$MESSENGER$"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_TITLE: "Diplomacia rechazada"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_EFFECTS: "Nuestro petición de $NAME$ ha sido rechazada por $RECIPIENT$ con total insensibilidad."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_FLAVOR: "Son unos idiotas al rechazar una relación con nosotros."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_LOG: "Petición de $ACTION_NAME$ rechazada por $RECIPIENT$."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_BTN1: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_BTN2: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_BTN3: "$common_string_go_to$"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_FROM_PLAYER_MAP: ""
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_SETUP: "Cuando rechazamos una petición diplomática de otro país."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_HEADER: "$MESSENGER$"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_TITLE: "Diplomacia rechazada"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_EFFECTS: "Hemos rechazado una petición de $NAME$ por parte de $ACTOR$."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_FLAVOR: "De nada nos sirven las relaciones con esos idiotas."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_LOG: "Hemos rechazado una petición de $ACTION_NAME$."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_BTN1: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_BTN2: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_BTN3: "$common_string_go_to$"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_ON_PLAYER_MAP: ""
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_SETUP: "Cuando otro [country|el] rechaza una petición diplomática de un tercero"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_HEADER: "$MESSENGER$"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_TITLE: "Fracaso diplomático"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_EFFECTS: "Se dice que $RECIPIENT$ ha rechazado una petición de $NAME$ propuesta por $ACTOR$."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_LOG: "Petición de $ACTION_NAME$ rechazada por $ACTOR$."
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_BTN1: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_BTN2: "ACEPTAR"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_BTN3: "$common_string_go_to$"
DECLINE_SCRIPT_DIPLOMACY_REQUEST_OTHER_MAP: ""
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_SETUP: "Cuando realizamos una acción diplomática sobre otro [country|el]."
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_HEADER: "$MESSENGER$"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_TITLE: "$TITLE$"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_DESC: "$DESC$"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_EFFECTS: "$EFFECT$"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_LOG: "$DESC$"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN1: "ACEPTAR"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN2: "ACEPTAR"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_BTN3: "$common_string_go_to$"
ENABLE_SCRIPT_DIPLOMACY_FROM_PLAYER_MAP: ""
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_SETUP: "Cuando otro [country|el] realiza una acción diplomática sobre nosotros."
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_HEADER: "$MESSENGER$"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_TITLE: "$TITLE$"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_DESC: "$DESC$"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_EFFECTS: "$EFFECT$"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_LOG: "$DESC$"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN1: "ACEPTAR"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN2: "ACEPTAR"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_BTN3: "$common_string_go_to$"
ENABLE_SCRIPT_DIPLOMACY_ON_PLAYER_MAP: ""
ENABLE_SCRIPT_DIPLOMACY_OTHER_SETUP: "Cuando otro [country|el] realiza una acción diplomática sobre un tercero."
ENABLE_SCRIPT_DIPLOMACY_OTHER_HEADER: "$MESSENGER$"
ENABLE_SCRIPT_DIPLOMACY_OTHER_TITLE: "$TITLE$"
ENABLE_SCRIPT_DIPLOMACY_OTHER_DESC: "$DESC$"
ENABLE_SCRIPT_DIPLOMACY_OTHER_EFFECTS: "$EFFECT$"
ENABLE_SCRIPT_DIPLOMACY_OTHER_LOG: "$DESC$"
ENABLE_SCRIPT_DIPLOMACY_OTHER_BTN1: "ACEPTAR"
ENABLE_SCRIPT_DIPLOMACY_OTHER_BTN2: "ACEPTAR"
ENABLE_SCRIPT_DIPLOMACY_OTHER_BTN3: "$common_string_go_to$"
ENABLE_SCRIPT_DIPLOMACY_OTHER_MAP: ""
WE_HIRE_MERCENARY_SETUP: "Cuando contratamos a un [mercenary|el]."
WE_HIRE_MERCENARY_HEADER: "$MESSENGER$"
WE_HIRE_MERCENARY_TITLE: "Mercenario contratado"
WE_HIRE_MERCENARY_EFFECTS: "$MONARCHTITLE$, hemos decidido contratar a $MERCENARY$ para que nos sirva durante $MONTHS$ meses."
WE_HIRE_MERCENARY_FLAVOR: "¡Nos lo podemos permitir sin problemas!"
WE_HIRE_MERCENARY_LOG: "Hemos contratado a $MERCENARY$ durante $MONTHS$ meses."
WE_HIRE_MERCENARY_BTN1: "ACEPTAR"
WE_HIRE_MERCENARY_BTN2: "ACEPTAR"
WE_HIRE_MERCENARY_BTN3: "$common_string_go_to$"
WE_HIRE_MERCENARY_MAP: ""
OTHER_HIRE_OUR_MERCENARY_SETUP: "Cuando otro [country|el] contrata a un [mercenary|el] que habíamos dejado libre."
OTHER_HIRE_OUR_MERCENARY_HEADER: "$MESSENGER$"
OTHER_HIRE_OUR_MERCENARY_TITLE: "Mercenario contratado"
OTHER_HIRE_OUR_MERCENARY_EFFECTS: "$MONARCHTITLE$, $CUSTOMER$ ha decidido reclutar a $MERCENARY$ durante $MONTHS$ meses."
OTHER_HIRE_OUR_MERCENARY_FLAVOR: "Obtendremos unos ingresos de $GOLD$[gold_i] cada mes."
OTHER_HIRE_OUR_MERCENARY_LOG: "$CUSTOMER$ ha reclutado a $MERCENARY$."
OTHER_HIRE_OUR_MERCENARY_BTN1: "ACEPTAR"
OTHER_HIRE_OUR_MERCENARY_BTN2: "ACEPTAR"
OTHER_HIRE_OUR_MERCENARY_BTN3: "$common_string_go_to$"
OTHER_HIRE_OUR_MERCENARY_MAP: ""
WE_HIRE_MERCENARY_LEADER_ARMY_SETUP: "Cuando contratamos a un líder [mercenary|el] para que movilice un [army|el]."
WE_HIRE_MERCENARY_LEADER_ARMY_HEADER: "$MESSENGER$"
WE_HIRE_MERCENARY_LEADER_ARMY_TITLE: "Líder mercenario contratado"
WE_HIRE_MERCENARY_LEADER_ARMY_EFFECTS: "$MONARCHTITLE$, hemos decidido contratar a $MERCENARY_LEADER$ para que movilice un [army|el] durante $MONTHS$ meses."
WE_HIRE_MERCENARY_LEADER_ARMY_FLAVOR: "¡Nos lo podemos permitir sin problemas!"
WE_HIRE_MERCENARY_LEADER_ARMY_LOG: "Hemos contratado a $MERCENARY_LEADER$ durante $MONTHS$ meses."
WE_HIRE_MERCENARY_LEADER_ARMY_BTN1: "ACEPTAR"
WE_HIRE_MERCENARY_LEADER_ARMY_BTN2: "ACEPTAR"
WE_HIRE_MERCENARY_LEADER_ARMY_BTN3: "$common_string_go_to$"
WE_HIRE_MERCENARY_LEADER_ARMY_MAP: ""
WE_HIRE_MERCENARY_LEADER_NAVY_SETUP: "Cuando contratamos a un líder [mercenary|el] para que movilice una [navy|el]."
WE_HIRE_MERCENARY_LEADER_NAVY_HEADER: "$MESSENGER$"
WE_HIRE_MERCENARY_LEADER_NAVY_TITLE: "Líder mercenario contratado"
WE_HIRE_MERCENARY_LEADER_NAVY_EFFECTS: "$MONARCHTITLE$, hemos decidido contratar a $MERCENARY_LEADER$ para que movilice una [navy|el] durante $MONTHS$ meses."
WE_HIRE_MERCENARY_LEADER_NAVY_FLAVOR: "¡Nos lo podemos permitir sin problemas!"
WE_HIRE_MERCENARY_LEADER_NAVY_LOG: "Hemos contratado a $MERCENARY_LEADER$ durante $MONTHS$ meses."
WE_HIRE_MERCENARY_LEADER_NAVY_BTN1: "ACEPTAR"
WE_HIRE_MERCENARY_LEADER_NAVY_BTN2: "ACEPTAR"
WE_HIRE_MERCENARY_LEADER_NAVY_BTN3: "$common_string_go_to$"
WE_HIRE_MERCENARY_LEADER_NAVY_MAP: ""
WE_EXTEND_MERCENARY_SETUP: "Cuando ampliamos el contrato de un [mercenary|el]."
WE_EXTEND_MERCENARY_HEADER: "$MESSENGER$"
WE_EXTEND_MERCENARY_TITLE: "Contrato ampliado"
WE_EXTEND_MERCENARY_EFFECTS: "$MONARCHTITLE$, hemos decidido ampliar el contrato de $MERCENARY$ durante $MONTHS$ meses más."
WE_EXTEND_MERCENARY_FLAVOR: "¡Nos lo podemos permitir sin problemas!"
WE_EXTEND_MERCENARY_LOG: "Hemos prolongado el contrato de $MERCENARY$ durante $MONTH$ meses más."
WE_EXTEND_MERCENARY_BTN1: "ACEPTAR"
WE_EXTEND_MERCENARY_BTN2: "ACEPTAR"
WE_EXTEND_MERCENARY_BTN3: "$common_string_go_to$"
WE_EXTEND_MERCENARY_MAP: ""
OTHER_EXTEND_OUR_MERCENARY_SETUP: "Cuando otro [country|el] amplía el contrato de un [mercenary|el] que habíamos dejado libre."
OTHER_EXTEND_OUR_MERCENARY_HEADER: "$MESSENGER$"
OTHER_EXTEND_OUR_MERCENARY_TITLE: "Contrato ampliado"
OTHER_EXTEND_OUR_MERCENARY_EFFECTS: "$MONARCHTITLE$, $CUSTOMER$ ha decidido ampliar el contrato de $MERCENARY$ durante $MONTHS$ meses más."
OTHER_EXTEND_OUR_MERCENARY_LOG: "$CUSTOMER$ ha prolongado el contrato de $MERCENARY$."
OTHER_EXTEND_OUR_MERCENARY_BTN1: "ACEPTAR"
OTHER_EXTEND_OUR_MERCENARY_BTN2: "ACEPTAR"
OTHER_EXTEND_OUR_MERCENARY_BTN3: "$common_string_go_to$"
OTHER_EXTEND_OUR_MERCENARY_MAP: ""
MERCENARY_CONTRACT_EXPIRED_SETUP: "Cuando expira nuestro contrato de un [mercenary|el]"
MERCENARY_CONTRACT_EXPIRED_HEADER: "$MESSENGER$"
MERCENARY_CONTRACT_EXPIRED_TITLE: "Contrato de mercenario expirado"
MERCENARY_CONTRACT_EXPIRED_EFFECTS: "$MONARCHTITLE$, nuestro contrato con $MERCENARY$ ha expirado, y vuelve a estar bajo el control de $OWNER$."
MERCENARY_CONTRACT_EXPIRED_LOG: "¡El contrato de $MERCENARY$ ha expirado!"
MERCENARY_CONTRACT_EXPIRED_BTN1: "ACEPTAR"
MERCENARY_CONTRACT_EXPIRED_BTN2: "ACEPTAR"
MERCENARY_CONTRACT_EXPIRED_BTN3: "$common_string_go_to$"
MERCENARY_CONTRACT_EXPIRED_MAP: ""
OTHER_MERCENARY_CONTRACT_EXPIRED_SETUP: "Cuando expira el contrato de un [mercenary|el] que habíamos ofrecido"
OTHER_MERCENARY_CONTRACT_EXPIRED_HEADER: "$MESSENGER$"
OTHER_MERCENARY_CONTRACT_EXPIRED_TITLE: "Mercenario de regreso"
OTHER_MERCENARY_CONTRACT_EXPIRED_EFFECTS: "$MONARCHTITLE$, ha expirado el contrato que firmara $CUSTOMER$ para contratar a $MERCENARY$, que vuelve a estar bajo nuestro control."
OTHER_MERCENARY_CONTRACT_EXPIRED_LOG: "¡$CUSTOMER$ ya no tiene a sueldo a $MERCENARY$!"
OTHER_MERCENARY_CONTRACT_EXPIRED_BTN1: "ACEPTAR"
OTHER_MERCENARY_CONTRACT_EXPIRED_BTN2: "ACEPTAR"
OTHER_MERCENARY_CONTRACT_EXPIRED_BTN3: "$common_string_go_to$"
OTHER_MERCENARY_CONTRACT_EXPIRED_MAP: ""
MERCENARY_CONTRACT_TERMINATED_SETUP: "Cuando despedimos a un [mercenary|el]"
MERCENARY_CONTRACT_TERMINATED_HEADER: "$MESSENGER$"
MERCENARY_CONTRACT_TERMINATED_TITLE: "Contrato de mercenario rescindido"
MERCENARY_CONTRACT_TERMINATED_EFFECTS: "$MONARCHTITLE$, hemos despedido a $MERCENARY$, que vuelve a estar bajo el control de $OWNER$."
MERCENARY_CONTRACT_TERMINATED_DESC: "Como le quedaban $MONTHS|Y$ de contrato, esto nos ha costado $COST|Y$[gold_i|e]."
MERCENARY_CONTRACT_TERMINATED_LOG: "¡Se ha rescindido el contrato de $MERCENARY$!"
MERCENARY_CONTRACT_TERMINATED_BTN1: "ACEPTAR"
MERCENARY_CONTRACT_TERMINATED_BTN2: "ACEPTAR"
MERCENARY_CONTRACT_TERMINATED_BTN3: "$common_string_go_to$"
MERCENARY_CONTRACT_TERMINATED_MAP: ""
OTHER_MERCENARY_CONTRACT_TERMINATED_SETUP: "Cuando otro [country|el] despide a un [mercenary|el] que habíamos ofrecido"
OTHER_MERCENARY_CONTRACT_TERMINATED_HEADER: "$MESSENGER$"
OTHER_MERCENARY_CONTRACT_TERMINATED_TITLE: "Mercenario de regreso"
OTHER_MERCENARY_CONTRACT_TERMINATED_EFFECTS: "$MONARCHTITLE$, se ha rescindido el contrato que firmara $CUSTOMER$ para contratar a $MERCENARY$, que vuelve a estar bajo nuestro control."
OTHER_MERCENARY_CONTRACT_TERMINATED_LOG: "¡$CUSTOMER$ despide a $MERCENARY$!"
OTHER_MERCENARY_CONTRACT_TERMINATED_BTN1: "ACEPTAR"
OTHER_MERCENARY_CONTRACT_TERMINATED_BTN2: "ACEPTAR"
OTHER_MERCENARY_CONTRACT_TERMINATED_BTN3: "$common_string_go_to$"
OTHER_MERCENARY_CONTRACT_TERMINATED_MAP: ""
CURRY_FAVORS_SETUP: "Cuando empezamos a ganar [favors|el] con otro [country|el]."
CURRY_FAVORS_HEADER: "$MESSENGER$"
CURRY_FAVORS_TITLE: "¡Embajada establecida!"
CURRY_FAVORS_DESC: "Hemos dado orden a nuestros diplomáticos en $RECIPIENT$ de que empiecen a ganarse el [favor|el] de ese [country|el]."
CURRY_FAVORS_EFFECTS: "Si logramos que nos deban suficientes favores, podremos pedirles ayuda en distintas empresas diplomáticas."
CURRY_FAVORS_LOG: "Hemos empezado a ganar [favors|el] con $RECIPIENT$."
CURRY_FAVORS_BTN1: "ACEPTAR"
CURRY_FAVORS_BTN2: "ACEPTAR"
CURRY_FAVORS_BTN3: "$common_string_go_to$"
CURRY_FAVORS_MAP: "Ganando favores"
CANCEL_CURRY_FAVORS_SETUP: "Cuando abandonamos nuestros intentos de ganarnos el [favor|el] de un [country|el]."
CANCEL_CURRY_FAVORS_HEADER: "$MESSENGER$"
CANCEL_CURRY_FAVORS_TITLE: "Se reduce la prioridad de las relaciones"
CANCEL_CURRY_FAVORS_EFFECTS: "Como tenemos otras obligaciones, hemos decidido abandonar nuestros intentos de ganarnos el [favor|el] de $RECIPIENT$."
CANCEL_CURRY_FAVORS_DESC: "Poco a poco, irán olvidando los favores que nos deben."
CANCEL_CURRY_FAVORS_LOG: "Hemos abandonado el intento de ganar [favors|el] con $RECIPIENT$."
CANCEL_CURRY_FAVORS_BTN1: "ACEPTAR"
CANCEL_CURRY_FAVORS_BTN2: "ACEPTAR"
CANCEL_CURRY_FAVORS_BTN3: "$common_string_go_to$"
CANCEL_CURRY_FAVORS_MAP: "¡Intento de ganar favores abandonado!"
CASUS_BELLI_CREATION_STARTED_SETUP: "Cuando empezamos a crear un [casus_belli|el] contra otro [country|el]."
CASUS_BELLI_CREATION_STARTED_HEADER: "$MESSENGER$"
CASUS_BELLI_CREATION_STARTED_TITLE: "¡Preparativos de guerra!"
CASUS_BELLI_CREATION_STARTED_EFFECTS: "¡Hemos dado a los espías que tenemos en $RECIPIENT$ la orden de crear un [casus_belli|el] $CASUS_BELLI$ contra ellos!"
CASUS_BELLI_CREATION_STARTED_DESC: "Esto nos permitiría desatar una [war|el] que otros considerasen más o menos legítima."
CASUS_BELLI_CREATION_STARTED_LOG: "Hemos comenzado a crear un casus belli contra $RECIPIENT$."
CASUS_BELLI_CREATION_STARTED_BTN1: "ACEPTAR"
CASUS_BELLI_CREATION_STARTED_BTN2: "ACEPTAR"
CASUS_BELLI_CREATION_STARTED_BTN3: "$common_string_go_to$"
CASUS_BELLI_CREATION_STARTED_MAP: "Casus belli"
CASUS_BELLI_CREATION_ABORTED_SETUP: "Cuando cancelamos la creación de un [casus_belli|el] contra otro [country|el]."
CASUS_BELLI_CREATION_ABORTED_HEADER: "$MESSENGER$"
CASUS_BELLI_CREATION_ABORTED_TITLE: "¡Preparativos interrumpidos!"
CASUS_BELLI_CREATION_ABORTED_EFFECTS: "¡Hemos abandonado nuestros intentos de crear un [casus_belli|el] $CASUS_BELLI$ contra $RECIPIENT$!"
CASUS_BELLI_CREATION_ABORTED_FLAVOR: "Nunca sabrán lo cerca que estuvieron de la guerra."
CASUS_BELLI_CREATION_ABORTED_LOG: "Hemos abandonado nuestro objetivo de crear un $CASUS_BELLI$ contra $RECIPIENT$."
CASUS_BELLI_CREATION_ABORTED_BTN1: "ACEPTAR"
CASUS_BELLI_CREATION_ABORTED_BTN2: "ACEPTAR"
CASUS_BELLI_CREATION_ABORTED_BTN3: "$common_string_go_to$"
CASUS_BELLI_CREATION_ABORTED_MAP: "Casus Belli"
WE_CREATE_CASUS_BELLI_SETUP: "Cuando terminamos de crear un nuevo [casus_belli|el] contra otro [country|el]."
WE_CREATE_CASUS_BELLI_HEADER: "$MESSENGER$"
WE_CREATE_CASUS_BELLI_TITLE: "¡Casus belli obtenido!"
WE_CREATE_CASUS_BELLI_EFFECTS: "¡Ahora tenemos un [casus_belli|el] $CASUS_BELLI$ contra $RECIPIENT$!"
WE_CREATE_CASUS_BELLI_FLAVOR: "¡Grita «¡Devastación!» y suelta a los perros de la [war|el]!"
WE_CREATE_CASUS_BELLI_LOG: "Ahora tenemos un [casus_belli|el] $CASUS_BELLI$ contra $RECIPIENT$."
WE_CREATE_CASUS_BELLI_BTN1: "ACEPTAR"
WE_CREATE_CASUS_BELLI_BTN2: "ACEPTAR"
WE_CREATE_CASUS_BELLI_BTN3: "$common_string_go_to$"
WE_CREATE_CASUS_BELLI_MAP: "¡Casus belli obtenido!"
THEY_CREATE_CASUS_BELLI_SETUP: "Cuando otro [country|el] termina de crear un nuevo [casus_belli|el] contra nosotros."
THEY_CREATE_CASUS_BELLI_HEADER: "$MESSENGER$"
THEY_CREATE_CASUS_BELLI_TITLE: "¡Enemigos en el horizonte!"
THEY_CREATE_CASUS_BELLI_EFFECTS: "¡$ACTOR$ ha presentado lo que, a su parecer, es un [casus_belli|el] $CASUS_BELLI$ perfectamente legítimo contra nosotros!"
THEY_CREATE_CASUS_BELLI_DESC: "¡Esta beligerancia debe tener respuesta!"
THEY_CREATE_CASUS_BELLI_LOG: "$ACTOR$ ahora tiene un [casus_belli|el] $CASUS_BELLI$ contra nosotros."
THEY_CREATE_CASUS_BELLI_BTN1: "ACEPTAR"
THEY_CREATE_CASUS_BELLI_BTN2: "ACEPTAR"
THEY_CREATE_CASUS_BELLI_BTN3: "$common_string_go_to$"
THEY_CREATE_CASUS_BELLI_MAP: "¡Casus belli obtenido!"
WE_MOVED_CAPITAL_SETUP: "Cuando terminamos de trasladar nuestra [capital|el]"
WE_MOVED_CAPITAL_HEADER: "$MESSENGER$"
WE_MOVED_CAPITAL_TITLE: "¡Nueva capital!"
WE_MOVED_CAPITAL_DESC: "Ya podemos usar $NEW_CAPITAL$ como [capital|el] de nuestro gran país."
WE_MOVED_CAPITAL_FLAVOR: "Esperemos que $OLD_CAPITAL$ no caiga en el olvido de la historia."
WE_MOVED_CAPITAL_LOG: "Hemos trasladado la [capital|el] a $NEW_CAPITAL$."
WE_MOVED_CAPITAL_BTN1: "ACEPTAR"
WE_MOVED_CAPITAL_BTN2: "ACEPTAR"
WE_MOVED_CAPITAL_BTN3: "$common_string_go_to$"
WE_MOVED_CAPITAL_MAP: "¡Nueva capital!"
DESTROY_MARKET_WE_SETUP: "Cuando destruimos un [market|el]."
DESTROY_MARKET_WE_HEADER: "¡Mercado destruido!"
DESTROY_MARKET_WE_TITLE: "$OLD$"
DESTROY_MARKET_WE_DESC: "Está claro que el de $OLD$ no era útil como [market|el] independiente. El de $NEW$ servirá mucho mejor a esas necesidades."
DESTROY_MARKET_WE_EFFECTS: "Surgirán nuevas oportunidades comerciales."
DESTROY_MARKET_WE_LOG: "Hemos destruido el [market|el] de $OLD$."
DESTROY_MARKET_WE_BTN1: "ACEPTAR"
DESTROY_MARKET_WE_BTN2: "ACEPTAR"
DESTROY_MARKET_WE_BTN3: "$common_string_go_to$"
DESTROY_MARKET_WE_MAP: "¡Nuevo mercado!"
DESTROY_MARKET_OTHERS_SETUP: "Cuando otro [country|el] destruye un [market|el]."
DESTROY_MARKET_OTHERS_HEADER: "¡Mercado destruido!"
DESTROY_MARKET_OTHERS_TITLE: "$OLD$"
DESTROY_MARKET_OTHERS_EFFECTS: "$COUNTRY$ ha destruido de forma insensata el [market|el] de $OLD$ con la esperanza de que el de $NEW$ les sirva mejor."
DESTROY_MARKET_OTHERS_LOG: "$COUNTRY$ ha destruido el [market|el] de $OLD$."
DESTROY_MARKET_OTHERS_BTN1: "ACEPTAR"
DESTROY_MARKET_OTHERS_BTN2: "ACEPTAR"
DESTROY_MARKET_OTHERS_BTN3: "$common_string_go_to$"
DESTROY_MARKET_OTHERS_MAP: "¡Nuevo mercado!"
RELOCATE_MARKET_WE_SETUP: "Cuando trasladamos un [market|el]."
RELOCATE_MARKET_WE_HEADER: "¡Mercado reubicado!"
RELOCATE_MARKET_WE_TITLE: "$OLD$"
RELOCATE_MARKET_WE_DESC: "Está claro que $OLD$ no era el lugar ideal como centro de un [market|el]. $NEW$ servirá mucho mejor esas necesidades."
RELOCATE_MARKET_WE_EFFECTS: "Surgirán nuevas oportunidades comerciales."
RELOCATE_MARKET_WE_LOG: "Hemos trasladado el [market|el] de $OLD$ a $NEW$."
RELOCATE_MARKET_WE_BTN1: "ACEPTAR"
RELOCATE_MARKET_WE_BTN2: "ACEPTAR"
RELOCATE_MARKET_WE_BTN3: "$common_string_go_to$"
RELOCATE_MARKET_WE_MAP: "¡Nuevo mercado!"
RELOCATE_MARKET_OTHERS_SETUP: "Cuando otro [country|el] traslada un [market|el]."
RELOCATE_MARKET_OTHERS_HEADER: "¡Mercado reubicado!"
RELOCATE_MARKET_OTHERS_TITLE: "$OLD$"
RELOCATE_MARKET_OTHERS_EFFECTS: "$COUNTRY$ ha trasladado de forma insensata el [market|el] de $OLD$ a $NEW$ con la vana esperanza de que les sirva así mejor."
RELOCATE_MARKET_OTHERS_LOG: "$COUNTRY$ ha trasladado su [market|el] de $OLD$ a $NEW$."
RELOCATE_MARKET_OTHERS_BTN1: "ACEPTAR"
RELOCATE_MARKET_OTHERS_BTN2: "ACEPTAR"
RELOCATE_MARKET_OTHERS_BTN3: "$common_string_go_to$"
RELOCATE_MARKET_OTHERS_MAP: "¡Nuevo mercado!"
WE_CHANGE_LANGUAGE_SETUP: "Cuando cambiamos uno de nuestros [languages|el] oficiales."
WE_CHANGE_LANGUAGE_HEADER: "Nuevo $TYPE$"
WE_CHANGE_LANGUAGE_TITLE: "$NEW$"
WE_CHANGE_LANGUAGE_EFFECTS: "Hemos cambiado nuestro $TYPE$ de $OLD$ a $NEW$."
WE_CHANGE_LANGUAGE_LOG: "$NEW$ ahora es nuestro $TYPE$."
WE_CHANGE_LANGUAGE_BTN1: "ACEPTAR"
WE_CHANGE_LANGUAGE_BTN2: "ACEPTAR"
WE_CHANGE_LANGUAGE_BTN3: "$common_string_go_to$"
WE_CHANGE_LANGUAGE_MAP: "$NEW$"
OTHER_CHANGE_LANGUAGE_SETUP: "Cuando otro [country|el] cambia uno de sus [languages|el] oficiales."
OTHER_CHANGE_LANGUAGE_HEADER: "Nuevo $TYPE$"
OTHER_CHANGE_LANGUAGE_TITLE: "$NEW$"
OTHER_CHANGE_LANGUAGE_EFFECTS: "$COUNTRY$ ha cambiado su $TYPE$ de $OLD$ a $NEW$."
OTHER_CHANGE_LANGUAGE_LOG: "$COUNTRY$ ha cambiado su $TYPE$ de $OLD$ a $NEW$."
OTHER_CHANGE_LANGUAGE_BTN1: "ACEPTAR"
OTHER_CHANGE_LANGUAGE_BTN2: "ACEPTAR"
OTHER_CHANGE_LANGUAGE_BTN3: "$common_string_go_to$"
OTHER_CHANGE_LANGUAGE_MAP: "$NEW$"
WE_FORM_NEW_COUNTRY_SETUP: "Cuando fundamos un [formable_country|el]."
WE_FORM_NEW_COUNTRY_HEADER: "¡Nuevo país formado!"
WE_FORM_NEW_COUNTRY_TITLE: "$NEW$"
WE_FORM_NEW_COUNTRY_EFFECTS: "¡Ahora se nos conoce como \"$NEW$\" en todo el mundo!"
WE_FORM_NEW_COUNTRY_LOG: "¡Hemos [formable_country_formed|el] $NEW$!"
WE_FORM_NEW_COUNTRY_BTN1: "ACEPTAR"
WE_FORM_NEW_COUNTRY_BTN2: "ACEPTAR"
WE_FORM_NEW_COUNTRY_BTN3: "$common_string_go_to$"
WE_FORM_NEW_COUNTRY_MAP: "$NEW$"
OTHER_FORM_NEW_COUNTRY_SETUP: "Cuando otro [country|el] funda un [formable_country|el]."
OTHER_FORM_NEW_COUNTRY_HEADER: "¡Nuevo país formado!"
OTHER_FORM_NEW_COUNTRY_TITLE: "$NEW$"
OTHER_FORM_NEW_COUNTRY_EFFECTS: "¡$OLD$ ha [formable_country_formed|el] $NEW$!"
OTHER_FORM_NEW_COUNTRY_LOG: "$OLD$ [formable_country_formed|el]: ¡$NEW$!"
OTHER_FORM_NEW_COUNTRY_BTN1: "ACEPTAR"
OTHER_FORM_NEW_COUNTRY_BTN2: "ACEPTAR"
OTHER_FORM_NEW_COUNTRY_BTN3: "$common_string_go_to$"
OTHER_FORM_NEW_COUNTRY_MAP: "$NEW$"
INDEP_WAR_HELP: "Tienen el respaldo de $LIST$."
INDEPENDANCE_SETUP: "Cuando hay una rebelión en nuestro [country|el]."
INDEPENDANCE_HEADER: "Heraldo de"
INDEPENDANCE_TITLE: "$ACTOR$"
INDEPENDANCE_DESC: "¡Parece que los $REBEL$ han proclamado un [country|el] y van a declarar una [war|el] de independencia contra nosotros!"
INDEPENDANCE_EFFECTS: "$HELPED$"
INDEPENDANCE_LOG: "¡$ACTOR$ ha declarado una revuelta!"
INDEPENDANCE_BTN1: "ACEPTAR"
INDEPENDANCE_BTN2: "ACEPTAR"
INDEPENDANCE_BTN3: "$common_string_go_to$"
INDEPENDANCE_MAP: "¡Rebeliones!"
INDEPENDANCE_OTHER_SETUP: "Cuando hay una rebelión en otro [country|el]."
INDEPENDANCE_OTHER_HEADER: "Heraldo de"
INDEPENDANCE_OTHER_TITLE: "$ACTOR$"
INDEPENDANCE_OTHER_DESC: "¡Los $REBEL$ de $OPRESSOR$ han proclamado un [country|el] y han declarado una [war|el] por la independencia!"
INDEPENDANCE_OTHER_EFFECTS: "$HELPED$"
INDEPENDANCE_OTHER_LOG: "¡$ACTOR$ ha declarado una revuelta contra $OPRESSOR$!"
INDEPENDANCE_OTHER_BTN1: "ACEPTAR"
INDEPENDANCE_OTHER_BTN2: "ACEPTAR"
INDEPENDANCE_OTHER_BTN3: "$common_string_go_to$"
INDEPENDANCE_OTHER_MAP: "¡Rebeliones!"
WE_PERFORM_request_loan_ACTION_SETUP: "Cuando pedimos un [loan|el] a otro [country|el]."
WE_PERFORM_request_loan_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_request_loan_ACTION_TITLE: "Préstamo solicitado"
WE_PERFORM_request_loan_ACTION_EFFECTS: "$EFFECT$"
WE_PERFORM_request_loan_ACTION_LOG: "Pedimos un [loan|el] a [SCOPE.sCountry('recipient').GetName]."
WE_PERFORM_request_loan_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_request_loan_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_request_loan_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_request_loan_ACTION_MAP: ""
ACTION_request_loan_PERFORMED_ON_US_SETUP: "Cuando otro [country|el] nos pide un [loan|el]."
ACTION_request_loan_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_request_loan_PERFORMED_ON_US_TITLE: "Préstamo solicitado"
ACTION_request_loan_PERFORMED_ON_US_EFFECTS: "$EFFECT$"
ACTION_request_loan_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] nos ha pedido un [loan|el]."
ACTION_request_loan_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_request_loan_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_request_loan_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_request_loan_PERFORMED_ON_US_MAP: ""
PERFORM_enact_policy_ACTION_SETUP: "Cuando se promulga una política en una [international_organization|el]."
PERFORM_enact_policy_ACTION_HEADER: "$MESSENGER$"
PERFORM_enact_policy_ACTION_TITLE: "Política promulgada"
PERFORM_enact_policy_ACTION_DESC: "[SCOPE.sInternationalOrganization('recipient').GetName] ha promulgado la política [SCOPE.sPolicy('vote').GetName]."
PERFORM_enact_policy_ACTION_EFFECTS: "Eso les da $EFFECT$."
PERFORM_enact_policy_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] promulgó [SCOPE.sPolicy('vote').GetName]."
PERFORM_enact_policy_ACTION_BTN1: "ACEPTAR"
PERFORM_enact_policy_ACTION_BTN2: "ACEPTAR"
PERFORM_enact_policy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_enact_policy_ACTION_MAP: ""
PERFORM_repeal_law_ACTION_SETUP: "Cuando una [international_organization|el] revoca una política."
PERFORM_repeal_law_ACTION_HEADER: "$MESSENGER$"
PERFORM_repeal_law_ACTION_TITLE: "Política revocada"
PERFORM_repeal_law_ACTION_EFFECTS: "[SCOPE.sInternationalOrganization('recipient').GetName] ha revocado la ley [SCOPE.sLaw('vote').GetName]."
PERFORM_repeal_law_ACTION_FLAVOR: "Nunca fue una buena ley. Hasta nunca."
PERFORM_repeal_law_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] revocó [SCOPE.sLaw('vote').GetName]."
PERFORM_repeal_law_ACTION_BTN1: "ACEPTAR"
PERFORM_repeal_law_ACTION_BTN2: "ACEPTAR"
PERFORM_repeal_law_ACTION_BTN3: "$common_string_go_to$"
PERFORM_repeal_law_ACTION_MAP: ""
PERFORM_policy_vote_ACTION_SETUP: "Cuando se promulga por votación una política en una [international_organization|el]."
PERFORM_policy_vote_ACTION_HEADER: "$MESSENGER$"
PERFORM_policy_vote_ACTION_TITLE: "Política promulgada"
PERFORM_policy_vote_ACTION_DESC: "[SCOPE.sInternationalOrganization('recipient').GetNameWithFallbackTooltip] ha votado por promulgar la política [SCOPE.sPolicy('vote').GetName]."
PERFORM_policy_vote_ACTION_EFFECTS: "Eso les da $EFFECT$."
PERFORM_policy_vote_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] promulgó [SCOPE.sPolicy('vote').GetName]."
PERFORM_policy_vote_ACTION_BTN1: "ACEPTAR"
PERFORM_policy_vote_ACTION_BTN2: "ACEPTAR"
PERFORM_policy_vote_ACTION_BTN3: "$common_string_go_to$"
PERFORM_policy_vote_ACTION_MAP: ""
curia_enact_common_message: "Los [cardinals|el] de la curia han llegado a una conclusión y han promulgado"
PERFORM_apostolicae_servitutis_ACTION_SETUP: "Cuando la curia promulga $apostolicae_servitutis$."
PERFORM_apostolicae_servitutis_ACTION_HEADER: "$MESSENGER$"
PERFORM_apostolicae_servitutis_ACTION_TITLE: "$apostolicae_servitutis$"
PERFORM_apostolicae_servitutis_ACTION_DESC: "$curia_enact_common_message$ $apostolicae_servitutis$"
PERFORM_apostolicae_servitutis_ACTION_EFFECTS: "$EFFECT$"
PERFORM_apostolicae_servitutis_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $apostolicae_servitutis$."
PERFORM_apostolicae_servitutis_ACTION_BTN1: "ACEPTAR"
PERFORM_apostolicae_servitutis_ACTION_BTN2: "ACEPTAR"
PERFORM_apostolicae_servitutis_ACTION_BTN3: "$common_string_go_to$"
PERFORM_apostolicae_servitutis_ACTION_MAP: ""
PERFORM_call_crusade_ACTION_SETUP: "Cuando la curia llama a la cruzada."
PERFORM_call_crusade_ACTION_HEADER: "$MESSENGER$"
PERFORM_call_crusade_ACTION_TITLE: "¡Llamada a la cruzada!"
PERFORM_call_crusade_ACTION_EFFECTS: "La curia ha llamado a una [crusade|el] contra [SCOPE.sCountry('target').GetName]."
PERFORM_call_crusade_ACTION_FLAVOR: "¡Juntos podemos aniquilar a los infieles y devolver Jerusalén a los reinos de la cristiandad!"
PERFORM_call_crusade_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName] llamó a la cruzada."
PERFORM_call_crusade_ACTION_BTN1: "ACEPTAR"
PERFORM_call_crusade_ACTION_BTN2: "ACEPTAR"
PERFORM_call_crusade_ACTION_BTN3: "$common_string_go_to$"
PERFORM_call_crusade_ACTION_MAP: ""
PERFORM_christiana_pietas_ACTION_SETUP: "Cuando la curia promulga $christiana_pietas$."
PERFORM_christiana_pietas_ACTION_HEADER: "$MESSENGER$"
PERFORM_christiana_pietas_ACTION_TITLE: "$christiana_pietas$"
PERFORM_christiana_pietas_ACTION_DESC: "$curia_enact_common_message$ $christiana_pietas$"
PERFORM_christiana_pietas_ACTION_EFFECTS: "$EFFECT$"
PERFORM_christiana_pietas_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $christiana_pietas$."
PERFORM_christiana_pietas_ACTION_BTN1: "ACEPTAR"
PERFORM_christiana_pietas_ACTION_BTN2: "ACEPTAR"
PERFORM_christiana_pietas_ACTION_BTN3: "$common_string_go_to$"
PERFORM_christiana_pietas_ACTION_MAP: ""
PERFORM_dei_gratia_rex_ACTION_SETUP: "Cuando la curia promulga $dei_gratia_rex$."
PERFORM_dei_gratia_rex_ACTION_HEADER: "$MESSENGER$"
PERFORM_dei_gratia_rex_ACTION_TITLE: "$dei_gratia_rex$"
PERFORM_dei_gratia_rex_ACTION_DESC: "$curia_enact_common_message$ $dei_gratia_rex$"
PERFORM_dei_gratia_rex_ACTION_EFFECTS: "$EFFECT$"
PERFORM_dei_gratia_rex_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $dei_gratia_rex$."
PERFORM_dei_gratia_rex_ACTION_BTN1: "ACEPTAR"
PERFORM_dei_gratia_rex_ACTION_BTN2: "ACEPTAR"
PERFORM_dei_gratia_rex_ACTION_BTN3: "$common_string_go_to$"
PERFORM_dei_gratia_rex_ACTION_MAP: ""
PERFORM_in_coena_domini_ACTION_SETUP: "Cuando la curia promulga $in_coena_domini$."
PERFORM_in_coena_domini_ACTION_HEADER: "$MESSENGER$"
PERFORM_in_coena_domini_ACTION_TITLE: "$in_coena_domini$"
PERFORM_in_coena_domini_ACTION_DESC: "$curia_enact_common_message$ $in_coena_domini$"
PERFORM_in_coena_domini_ACTION_EFFECTS: "$EFFECT$"
PERFORM_in_coena_domini_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $in_coena_domini$."
PERFORM_in_coena_domini_ACTION_BTN1: "ACEPTAR"
PERFORM_in_coena_domini_ACTION_BTN2: "ACEPTAR"
PERFORM_in_coena_domini_ACTION_BTN3: "$common_string_go_to$"
PERFORM_in_coena_domini_ACTION_MAP: ""
PERFORM_benedictus_deus_ACTION_SETUP: "Cuando la curia promulga $benedictus_deus$."
PERFORM_benedictus_deus_ACTION_HEADER: "$MESSENGER$"
PERFORM_benedictus_deus_ACTION_TITLE: "$benedictus_deus$"
PERFORM_benedictus_deus_ACTION_DESC: "$curia_enact_common_message$ $benedictus_deus$"
PERFORM_benedictus_deus_ACTION_EFFECTS: "$EFFECT$"
PERFORM_benedictus_deus_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $benedictus_deus$."
PERFORM_benedictus_deus_ACTION_BTN1: "ACEPTAR"
PERFORM_benedictus_deus_ACTION_BTN2: "ACEPTAR"
PERFORM_benedictus_deus_ACTION_BTN3: "$common_string_go_to$"
PERFORM_benedictus_deus_ACTION_MAP: ""
PERFORM_inter_gravissimas_ACTION_SETUP: "Cuando la curia promulga $inter_gravissimas$."
PERFORM_inter_gravissimas_ACTION_HEADER: "$MESSENGER$"
PERFORM_inter_gravissimas_ACTION_TITLE: "$inter_gravissimas$"
PERFORM_inter_gravissimas_ACTION_DESC: "$curia_enact_common_message$ $inter_gravissimas$"
PERFORM_inter_gravissimas_ACTION_EFFECTS: "$EFFECT$"
PERFORM_inter_gravissimas_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $inter_gravissimas$."
PERFORM_inter_gravissimas_ACTION_BTN1: "ACEPTAR"
PERFORM_inter_gravissimas_ACTION_BTN2: "ACEPTAR"
PERFORM_inter_gravissimas_ACTION_BTN3: "$common_string_go_to$"
PERFORM_inter_gravissimas_ACTION_MAP: ""
PERFORM_excommunicate_resolution_ACTION_SETUP: "Cuando la curia excomulga a otro gobernante."
PERFORM_excommunicate_resolution_ACTION_HEADER: "$MESSENGER$"
PERFORM_excommunicate_resolution_ACTION_TITLE: "¡[SCOPE.sCountry('target').GetGovernment.GetRulerTitle] bajo excomunión!"
PERFORM_excommunicate_resolution_ACTION_EFFECTS: "[SCOPE.sCountry('target').GetName] ha sufrido la excomunión de su [SCOPE.sCountry('target').GetGovernment.GetRulerTitle|l] por parte de la curia."
PERFORM_excommunicate_resolution_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] lanzó una excomunión sobre [SCOPE.sCountry('target').GetGovernment.GetRuler.GetName|l]."
PERFORM_excommunicate_resolution_ACTION_BTN1: "ACEPTAR"
PERFORM_excommunicate_resolution_ACTION_BTN2: "ACEPTAR"
PERFORM_excommunicate_resolution_ACTION_BTN3: "$common_string_go_to$"
PERFORM_excommunicate_resolution_ACTION_MAP: ""
PERFORM_illius_qui_se_pro_divini_ACTION_SETUP: "Cuando la curia promulga $illius_qui_se_pro_divini$."
PERFORM_illius_qui_se_pro_divini_ACTION_HEADER: "$MESSENGER$"
PERFORM_illius_qui_se_pro_divini_ACTION_TITLE: "$illius_qui_se_pro_divini$"
PERFORM_illius_qui_se_pro_divini_ACTION_DESC: "$curia_enact_common_message$ $illius_qui_se_pro_divini$"
PERFORM_illius_qui_se_pro_divini_ACTION_EFFECTS: "$EFFECT$"
PERFORM_illius_qui_se_pro_divini_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $illius_qui_se_pro_divini$."
PERFORM_illius_qui_se_pro_divini_ACTION_BTN1: "ACEPTAR"
PERFORM_illius_qui_se_pro_divini_ACTION_BTN2: "ACEPTAR"
PERFORM_illius_qui_se_pro_divini_ACTION_BTN3: "$common_string_go_to$"
PERFORM_illius_qui_se_pro_divini_ACTION_MAP: ""
PERFORM_immensa_aeterni_dei_ACTION_SETUP: "Cuando la curia promulga $immensa_aeterni_dei$."
PERFORM_immensa_aeterni_dei_ACTION_HEADER: "$MESSENGER$"
PERFORM_immensa_aeterni_dei_ACTION_TITLE: "$immensa_aeterni_dei$"
PERFORM_immensa_aeterni_dei_ACTION_DESC: "$curia_enact_common_message$ $immensa_aeterni_dei$"
PERFORM_immensa_aeterni_dei_ACTION_EFFECTS: "$EFFECT$"
PERFORM_immensa_aeterni_dei_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $immensa_aeterni_dei$."
PERFORM_immensa_aeterni_dei_ACTION_BTN1: "ACEPTAR"
PERFORM_immensa_aeterni_dei_ACTION_BTN2: "ACEPTAR"
PERFORM_immensa_aeterni_dei_ACTION_BTN3: "$common_string_go_to$"
PERFORM_immensa_aeterni_dei_ACTION_MAP: ""
PERFORM_libertas_ecclesiae_ACTION_SETUP: "Cuando la curia promulga $libertas_ecclesiae$."
PERFORM_libertas_ecclesiae_ACTION_HEADER: "$MESSENGER$"
PERFORM_libertas_ecclesiae_ACTION_TITLE: "$libertas_ecclesiae$"
PERFORM_libertas_ecclesiae_ACTION_DESC: "$curia_enact_common_message$ $libertas_ecclesiae$"
PERFORM_libertas_ecclesiae_ACTION_EFFECTS: "$EFFECT$"
PERFORM_libertas_ecclesiae_ACTION_LOG: "La [SCOPE.sInternationalOrganization('recipient').GetName|l] promulgó $libertas_ecclesiae$."
PERFORM_libertas_ecclesiae_ACTION_BTN1: "ACEPTAR"
PERFORM_libertas_ecclesiae_ACTION_BTN2: "ACEPTAR"
PERFORM_libertas_ecclesiae_ACTION_BTN3: "$common_string_go_to$"
PERFORM_libertas_ecclesiae_ACTION_MAP: ""
PROPOSE_resolution_in_international_organization_ACTION_SETUP: "Cuando se propone una resolución en una [international_organization|el]."
PROPOSE_resolution_in_international_organization_ACTION_HEADER: "$MESSENGER$"
PROPOSE_resolution_in_international_organization_ACTION_TITLE: "¡Resolución propuesta!"
PROPOSE_resolution_in_international_organization_ACTION_DESC: "[SCOPE.sCountry('proposer').GetName] ha propuesto que la organización [SCOPE.sInternationalOrganization('recipient').GetName] promulgue «$ACTION_SPECIFIC$»."
PROPOSE_resolution_in_international_organization_ACTION_EFFECTS: "$EFFECT$"
PROPOSE_resolution_in_international_organization_ACTION_FLAVOR: "¡Ahora hay que votar!"
PROPOSE_resolution_in_international_organization_ACTION_LOG: "[SCOPE.sCountry('proposer').GetName] propone una resolución en la organización [SCOPE.sInternationalOrganization('recipient').GetName]."
PROPOSE_resolution_in_international_organization_ACTION_BTN1: "ACEPTAR"
PROPOSE_resolution_in_international_organization_ACTION_BTN2: "ACEPTAR"
PROPOSE_resolution_in_international_organization_ACTION_BTN3: "$common_string_go_to$"
PROPOSE_resolution_in_international_organization_ACTION_MAP: ""
FAIL_PERFORM_resolution_in_international_organization_ACTION_SETUP: "Cuando se rechaza en votación una resolución en una [international_organization|el]."
FAIL_PERFORM_resolution_in_international_organization_ACTION_HEADER: "$MESSENGER$"
FAIL_PERFORM_resolution_in_international_organization_ACTION_TITLE: "Resolución no aprobada"
FAIL_PERFORM_resolution_in_international_organization_ACTION_EFFECTS: "La organización [SCOPE.sInternationalOrganization('recipient').GetName] no ha conseguido aprobar la resolución «$ACTION_SPECIFIC$»"
FAIL_PERFORM_resolution_in_international_organization_ACTION_DESC: "$REASON$"
FAIL_PERFORM_resolution_in_international_organization_ACTION_LOG: "[SCOPE.sInternationalOrganization('recipient').GetName] no consiguió aprobar la resolución $ACTION$."
FAIL_PERFORM_resolution_in_international_organization_ACTION_BTN1: "ACEPTAR"
FAIL_PERFORM_resolution_in_international_organization_ACTION_BTN2: "ACEPTAR"
FAIL_PERFORM_resolution_in_international_organization_ACTION_BTN3: "$common_string_go_to$"
FAIL_PERFORM_resolution_in_international_organization_ACTION_MAP: ""
PROPOSE_resolution_in_situation_ACTION_SETUP: "Cuando se propone una resolución en una [situation|el]."
PROPOSE_resolution_in_situation_ACTION_HEADER: "$MESSENGER$"
PROPOSE_resolution_in_situation_ACTION_TITLE: "¡Resolución propuesta!"
PROPOSE_resolution_in_situation_ACTION_DESC: "[SCOPE.sCountry('proposer').GetName] ha propuesto la siguiente resolución:\n$ACTION_SPECIFIC$"
PROPOSE_resolution_in_situation_ACTION_EFFECTS: "Esto ha propiciado el comienzo de la [situation|el] de [SCOPE.sSituation('recipient').GetName]."
PROPOSE_resolution_in_situation_ACTION_FLAVOR: "¡Ahora hay que votar!"
PROPOSE_resolution_in_situation_ACTION_LOG: "[SCOPE.sCountry('proposer').GetName] activa la situación de [SCOPE.sSituation('recipient').GetName]."
PROPOSE_resolution_in_situation_ACTION_BTN1: "ACEPTAR"
PROPOSE_resolution_in_situation_ACTION_BTN2: "ACEPTAR"
PROPOSE_resolution_in_situation_ACTION_BTN3: "$common_string_go_to$"
PROPOSE_resolution_in_situation_ACTION_MAP: ""
FAIL_PERFORM_resolution_in_situation_ACTION_SETUP: "Cuando se rechaza en votación una resolución en una [situation|el]."
FAIL_PERFORM_resolution_in_situation_ACTION_HEADER: "$MESSENGER$"
FAIL_PERFORM_resolution_in_situation_ACTION_TITLE: "Resolución no aprobada"
FAIL_PERFORM_resolution_in_situation_ACTION_DESC: "La [situation|el] de [SCOPE.sSituation('recipient').GetName] no ha conseguido aprobar la resolución «$ACTION_SPECIFIC$» $REASON$."
FAIL_PERFORM_resolution_in_situation_ACTION_LOG: "La [SCOPE.sSituation('recipient').GetName] no consiguió aprobar la resolución $ACTION$."
FAIL_PERFORM_resolution_in_situation_ACTION_BTN1: "ACEPTAR"
FAIL_PERFORM_resolution_in_situation_ACTION_BTN2: "ACEPTAR"
FAIL_PERFORM_resolution_in_situation_ACTION_BTN3: "$common_string_go_to$"
FAIL_PERFORM_resolution_in_situation_ACTION_MAP: ""
WE_COUNTRY_RANK_SETUP: "Cuando cambiamos el [country_rank|el] de nuestro [country|el]."
WE_COUNTRY_RANK_HEADER: "$NAME$"
WE_COUNTRY_RANK_TITLE: "La nación progresa"
WE_COUNTRY_RANK_EFFECTS: "Hemos progresado y nuestro [country|el] ha alcanzado el rango de $NAME$."
WE_COUNTRY_RANK_DESC: "$DESC$"
WE_COUNTRY_RANK_LOG: "Nos hemos convertido en $NAME$."
WE_COUNTRY_RANK_BTN1: "ACEPTAR"
WE_COUNTRY_RANK_BTN2: "ACEPTAR"
WE_COUNTRY_RANK_BTN3: "$common_string_go_to$"
WE_COUNTRY_RANK_MAP: "Nos convertimos en $NAME$."
OTHER_COUNTRY_RANK_SETUP: "Cuando otro [country|el] cambia de [country_rank|el]."
OTHER_COUNTRY_RANK_HEADER: "$NAME$"
OTHER_COUNTRY_RANK_TITLE: "Nos han informado de que"
OTHER_COUNTRY_RANK_DESC: "$COUNTRY$"
OTHER_COUNTRY_RANK_EFFECTS: "ha progresado y ahora se considera $NAME$."
OTHER_COUNTRY_RANK_FLAVOR: "$DESC$"
OTHER_COUNTRY_RANK_LOG: "$COUNTRY$ ha alcanzado el [country_rank|el] de $NAME$."
OTHER_COUNTRY_RANK_BTN1: "ACEPTAR"
OTHER_COUNTRY_RANK_BTN2: "ACEPTAR"
OTHER_COUNTRY_RANK_BTN3: "$common_string_go_to$"
OTHER_COUNTRY_RANK_MAP: "$NAME$"
WE_PROPOSE_CURIA_SETUP: "Cuando proponemos algo a la [curia|el]."
WE_PROPOSE_CURIA_HEADER: "Un enviado de la curia"
WE_PROPOSE_CURIA_TITLE: "Propuesta en la [curia|el]"
WE_PROPOSE_CURIA_EFFECTS: "Hemos hecho a la [curia|el] una propuesta para $NAME$."
WE_PROPOSE_CURIA_DESC: "$DESC$"
WE_PROPOSE_CURIA_FLAVOR: "Ahora solo hay que conseguir que los suficientes [cardinals|el] respalden esta cuestión."
WE_PROPOSE_CURIA_LOG: "Hemos propuesto $NAME$ a la [curia|el]."
WE_PROPOSE_CURIA_BTN1: "ACEPTAR"
WE_PROPOSE_CURIA_BTN2: "ACEPTAR"
WE_PROPOSE_CURIA_BTN3: "$common_string_go_to$"
WE_PROPOSE_CURIA_MAP: "Propuesta: $NAME$"
OTHER_PROPOSE_CURIA_SETUP: "Cuando otro [country|el] propone algo a la [curia|el]."
OTHER_PROPOSE_CURIA_HEADER: "Un enviado de la curia"
OTHER_PROPOSE_CURIA_TITLE: "Nos han informado de que"
OTHER_PROPOSE_CURIA_DESC: "$COUNTRY$"
OTHER_PROPOSE_CURIA_EFFECTS: "ha propuesto $NAME$ a la [curia|el]."
OTHER_PROPOSE_CURIA_FLAVOR: "$DESC$"
OTHER_PROPOSE_CURIA_LOG: "$COUNTRY$ ha propuesto $NAME$ a la [curia|el]."
OTHER_PROPOSE_CURIA_BTN1: "ACEPTAR"
OTHER_PROPOSE_CURIA_BTN2: "ACEPTAR"
OTHER_PROPOSE_CURIA_BTN3: "$common_string_go_to$"
OTHER_PROPOSE_CURIA_MAP: "Propuesta: $NAME$"
VOTE_SUPPORT: "Apoyar"
VOTE_OPPOSE: "Oponerse"
VOTE_SUPPORT_LONG: "Estos cardenales respaldan ahora esta propuesta en la [curia|el]."
VOTE_OPPOSE_LONG: "Estos cardenales votan ahora contra esta propuesta en la [curia|el]."
WE_VOTE_CURIA_SETUP: "Cuando ordenamos a nuestros cardenales que voten algo en la curia."
WE_VOTE_CURIA_HEADER: "Un enviado de la curia"
WE_VOTE_CURIA_TITLE: "$VIEW$"
WE_VOTE_CURIA_EFFECTS: "$VIEW$ $NAME$ en la [curia|el]."
WE_VOTE_CURIA_DESC: "$CARDINALS$"
WE_VOTE_CURIA_FLAVOR: "$VIEW_LONG$"
WE_VOTE_CURIA_LOG: "$VIEW$ $NAME$ en la [curia|el]."
WE_VOTE_CURIA_BTN1: "ACEPTAR"
WE_VOTE_CURIA_BTN2: "ACEPTAR"
WE_VOTE_CURIA_BTN3: "$common_string_go_to$"
WE_VOTE_CURIA_MAP: "$VIEW$ $NAME$"
OTHER_VOTE_CURIA_SETUP: "Cuando otro [country|el] anuncia sus votos en la [curia|el]."
OTHER_VOTE_CURIA_HEADER: "Un enviado de la curia"
OTHER_VOTE_CURIA_TITLE: ""
OTHER_VOTE_CURIA_DESC: "$COUNTRY$ $VIEW$ $NAME$."
OTHER_VOTE_CURIA_EFFECTS: "Nos informan de que $COUNTRY$ ha ordenado a sus cardenales $VIEW$ $NAME$ en la [curia|el]."
OTHER_VOTE_CURIA_FLAVOR: "$CARDINALS$ $VIEW_LONG$."
OTHER_VOTE_CURIA_LOG: "$COUNTRY$ quiere $VIEW$ $NAME$ en la [curia|el]."
OTHER_VOTE_CURIA_BTN1: "ACEPTAR"
OTHER_VOTE_CURIA_BTN2: "ACEPTAR"
OTHER_VOTE_CURIA_BTN3: "$common_string_go_to$"
OTHER_VOTE_CURIA_MAP: "Propuesta: $NAME$"
CURIA_PROPOSAL_PASSED_SETUP: "Cuando los [cardinals|el] aprueban una propuesta por votación."
CURIA_PROPOSAL_PASSED_HEADER: "Un enviado de la curia"
CURIA_PROPOSAL_PASSED_TITLE: "¡Los cardenales aprueban la propuesta!"
CURIA_PROPOSAL_PASSED_DESC: "Nos informan de que los [cardinals|el] han votado a favor de «$TITLE$» en la [curia|el]."
CURIA_PROPOSAL_PASSED_EFFECTS: "$EFFECT$"
CURIA_PROPOSAL_PASSED_FLAVOR: "$DESC$"
CURIA_PROPOSAL_PASSED_LOG: "La [curia|el] ha aprobado: $TITLE$."
CURIA_PROPOSAL_PASSED_BTN1: "ACEPTAR"
CURIA_PROPOSAL_PASSED_BTN2: "ACEPTAR"
CURIA_PROPOSAL_PASSED_BTN3: "$common_string_go_to$"
CURIA_PROPOSAL_PASSED_MAP: "$TITLE$"
CURIA_PROPOSAL_REJECTED_SETUP: "Cuando los [cardinals|el] de la [curia|el] rechazan una propuesta."
CURIA_PROPOSAL_REJECTED_HEADER: "Un enviado de la curia"
CURIA_PROPOSAL_REJECTED_TITLE: "Propuesta rechazada"
CURIA_PROPOSAL_REJECTED_DESC: "Nos informan de que los [cardinals|el] de la [curia|el] han votado en contra de «$TITLE$», con los siguientes efectos:"
CURIA_PROPOSAL_REJECTED_EFFECTS: "$EFFECT$"
CURIA_PROPOSAL_REJECTED_FLAVOR: "$DESC$"
CURIA_PROPOSAL_REJECTED_LOG: "La [curia|el] ha rechazado: $TITLE$."
CURIA_PROPOSAL_REJECTED_BTN1: "ACEPTAR"
CURIA_PROPOSAL_REJECTED_BTN2: "ACEPTAR"
CURIA_PROPOSAL_REJECTED_BTN3: "$common_string_go_to$"
CURIA_PROPOSAL_REJECTED_MAP: "$TITLE$"
WECONVERT_TITLE: "Conversión a una religión"
WECONVERT_SETUP: "Cuando nos convertimos a una nueva [official_religion|el]."
WECONVERT_HEADER: "¡Una nueva fe!"
WECONVERT_DESC: "Nos hemos convertido al $RELIGION$."
WECONVERT_EFFECTS: "Las relaciones con nuestros antiguos hermanos se han hundido, y todas nuestras alianzas se han roto."
WECONVERT_FLAVOR: "Pero debemos alegrarnos, hemos dado la espalda al viejo orden corrupto y hemos abrazado la única [true_faith|el]."
WECONVERT_LOG: "Nos hemos convertido al $RELIGION$."
WECONVERT_BTN1: "ACEPTAR"
WECONVERT_BTN2: "ACEPTAR"
WECONVERT_BTN3: "$common_string_go_to$"
OTHERCONVERT_TITLE: "Conversión a una religión"
OTHERCONVERT_SETUP: "Cuando otro [country|el] se convierte a una nueva [official_religion|el]"
OTHERCONVERT_HEADER: "¡Una nueva fe!"
OTHERCONVERT_EFFECTS: "se ha convertido a la [faith|el] del $RELIGION$."
OTHERCONVERT_LOG: "$COUNTRY$ se ha convertido a la [faith|el] $RELIGION$."
OTHERCONVERT_BTN1: "ACEPTAR"
OTHERCONVERT_BTN2: "ACEPTAR"
OTHERCONVERT_BTN3: "$common_string_go_to$"
WE_PERFORM_change_primary_culture_ACTION_TITLE: "Cambio en la cultura principal"
WE_PERFORM_change_primary_culture_ACTION_SETUP: "Cuando cambiamos a otra cultura principal para nuestro país"
WE_PERFORM_change_primary_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_change_primary_culture_ACTION_EFFECTS: "Como los [SCOPE.sCulture('target').GetName|l] han sido la [dominant_culture|el] en nuestro país, es apropiado que adoptemos oficialmente su cultura como [primary_culture|el]. Pronto, la cultura de los [SCOPE.sCulture('old_culture').GetName|l] caerá en el olvido."
WE_PERFORM_change_primary_culture_ACTION_LOG: "Aceptamos la cultura de los [SCOPE.sCulture('target').GetName|l] como nuestra [primary_culture|el]."
WE_PERFORM_change_primary_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_change_primary_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_change_primary_culture_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_change_primary_culture_ACTION_TITLE: "Cambio en la cultura principal"
OTHER_PERFORMS_change_primary_culture_ACTION_SETUP: "Cuando otro [country|el] cambia su cultura principal"
OTHER_PERFORMS_change_primary_culture_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_change_primary_culture_ACTION_EFFECTS: "$COUNTRY$ ha adoptado la cultura de los [SCOPE.sCulture('target').GetName|l] como [primary_culture|el] y abandonará la de los [SCOPE.sCulture('old_culture').GetName|l]."
OTHER_PERFORMS_change_primary_culture_ACTION_LOG: "$COUNTRY$ cambió a la cultura de los [SCOPE.sCulture('target').GetName|l] como [primary_culture|el]."
OTHER_PERFORMS_change_primary_culture_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_change_primary_culture_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_change_primary_culture_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_add_accepted_culture_ACTION_TITLE: "Cultura aceptada"
WE_PERFORM_add_accepted_culture_ACTION_SETUP: "Cuando aceptamos otra cultura"
WE_PERFORM_add_accepted_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_add_accepted_culture_ACTION_EFFECTS: "Hemos decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]."
WE_PERFORM_add_accepted_culture_ACTION_LOG: "Ahora consideramos a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]."
WE_PERFORM_add_accepted_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_add_accepted_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_add_accepted_culture_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_add_accepted_culture_ACTION_TITLE: "Cultura aceptada"
OTHER_PERFORMS_add_accepted_culture_ACTION_SETUP: "Cuando otro [country|el] acepta otra cultura"
OTHER_PERFORMS_add_accepted_culture_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_add_accepted_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]."
OTHER_PERFORMS_add_accepted_culture_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ahora considera a los [SCOPE.sCulture('target').GetName|l] una [accepted_culture|el]."
OTHER_PERFORMS_add_accepted_culture_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_add_accepted_culture_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_add_accepted_culture_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_remove_accepted_culture_ACTION_TITLE: "Cultura eliminada"
WE_PERFORM_remove_accepted_culture_ACTION_SETUP: "Cuando dejamos de aceptar otra cultura"
WE_PERFORM_remove_accepted_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_remove_accepted_culture_ACTION_EFFECTS: "Está claro que los [SCOPE.sCulture('target').GetName|l] no tienen lugar en nuestro país. Ya no los consideramos una [accepted_culture|el]."
WE_PERFORM_remove_accepted_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [accepted_culture|el]."
WE_PERFORM_remove_accepted_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_remove_accepted_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_remove_accepted_culture_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_remove_accepted_culture_ACTION_TITLE: "Cultura eliminada"
OTHER_PERFORMS_remove_accepted_culture_ACTION_SETUP: "Cuando otro [country|el] deja de aceptar otra cultura"
OTHER_PERFORMS_remove_accepted_culture_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_remove_accepted_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que los [SCOPE.sCulture('target').GetName|l] no tienen lugar en su país. Ya no los consideran una [accepted_culture|el]."
OTHER_PERFORMS_remove_accepted_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [accepted_culture|el] en [SCOPE.sCountry('actor').GetName]."
OTHER_PERFORMS_remove_accepted_culture_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_remove_accepted_culture_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_remove_accepted_culture_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_add_tolerated_culture_ACTION_TITLE: "¡Cultura tolerada!"
WE_PERFORM_add_tolerated_culture_ACTION_SETUP: "Cuando toleramos otra cultura"
WE_PERFORM_add_tolerated_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_add_tolerated_culture_ACTION_EFFECTS: "Hemos decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]."
WE_PERFORM_add_tolerated_culture_ACTION_LOG: "Ahora consideramos a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]."
WE_PERFORM_add_tolerated_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_add_tolerated_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_add_tolerated_culture_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_add_tolerated_culture_ACTION_TITLE: "¡Cultura tolerada!"
OTHER_PERFORMS_add_tolerated_culture_ACTION_SETUP: "Cuando otro [country|el] tolera otra cultura"
OTHER_PERFORMS_add_tolerated_culture_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_add_tolerated_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido considerar a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]."
OTHER_PERFORMS_add_tolerated_culture_ACTION_LOG: "[SCOPE.sCountry('actor').GetName] ahora considera a los [SCOPE.sCulture('target').GetName|l] una [tolerated_culture|el]."
OTHER_PERFORMS_add_tolerated_culture_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_add_tolerated_culture_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_add_tolerated_culture_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_remove_tolerated_culture_ACTION_TITLE: "¡Cultura eliminada!"
WE_PERFORM_remove_tolerated_culture_ACTION_SETUP: "Cuando ya no toleramos otra cultura"
WE_PERFORM_remove_tolerated_culture_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_remove_tolerated_culture_ACTION_EFFECTS: "Está claro que los [SCOPE.sCulture('target').GetName|l] no tienen cabida en nuestro país. Ya no los consideramos una [tolerated_culture|el]."
WE_PERFORM_remove_tolerated_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [tolerated_culture|el]."
WE_PERFORM_remove_tolerated_culture_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_remove_tolerated_culture_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_remove_tolerated_culture_ACTION_BTN3: "$common_string_go_to$"
OTHER_PERFORMS_remove_tolerated_culture_ACTION_TITLE: "¡Cultura eliminada!"
OTHER_PERFORMS_remove_tolerated_culture_ACTION_SETUP: "Cuando otro [country|el] deja de tolerar otra cultura"
OTHER_PERFORMS_remove_tolerated_culture_ACTION_HEADER: "$MESSENGER$"
OTHER_PERFORMS_remove_tolerated_culture_ACTION_EFFECTS: "[SCOPE.sCountry('actor').GetName] ha decidido que los [SCOPE.sCulture('target').GetName|l] no tienen lugar en su país. Ya no los consideran una [tolerated_culture|el]."
OTHER_PERFORMS_remove_tolerated_culture_ACTION_LOG: "La cultura de los [SCOPE.sCulture('target').GetName|l] dejó de ser una [tolerated_culture|el] en [SCOPE.sCountry('actor').GetName]."
OTHER_PERFORMS_remove_tolerated_culture_ACTION_BTN1: "ACEPTAR"
OTHER_PERFORMS_remove_tolerated_culture_ACTION_BTN2: "ACEPTAR"
OTHER_PERFORMS_remove_tolerated_culture_ACTION_BTN3: "$common_string_go_to$"
WE_SETTLE_TITLE: "¡Asentados!"
WE_SETTLE_SETUP: "Cuando nos asentamos y dejamos de ser un [country|el] basado en comunidades."
WE_SETTLE_HEADER: "$MESSENGER$"
WE_SETTLE_EFFECTS: "¡Hemos decidido dejar de ser un grupo seminómada de [pops|el] y asentarnos en aldeas permanentes y, con el tiempo, fundar [towns_and_cities|el]!"
WE_SETTLE_LOG: "Nos hemos asentado en $CAPITAL$ para formar un [settled_country|el]."
WE_SETTLE_BTN1: "ACEPTAR"
WE_SETTLE_BTN2: "ACEPTAR"
WE_SETTLE_BTN3: "$common_string_go_to$"
OTHER_SETTLE_TITLE: "¡$COUNTRY$ se ha asentado!"
OTHER_SETTLE_SETUP: "Cuando otro [country|el] se asienta y deja de ser un [country|el] basado en comunidades."
OTHER_SETTLE_HEADER: "$MESSENGER$"
OTHER_SETTLE_EFFECTS: "$COUNTRY$ ha decidido al fin dejar de ser un grupo seminómada de [pops|el] y asentarse en aldeas permanentes y, con el tiempo, fundar [towns_and_cities|el]."
OTHER_SETTLE_LOG: "$COUNTRY$ se ha asentado en $CAPITAL$ para formar un [settled_country|el]."
OTHER_SETTLE_BTN1: "ACEPTAR"
OTHER_SETTLE_BTN2: "ACEPTAR"
OTHER_SETTLE_BTN3: "$common_string_go_to$"
WE_MAKE_SUBJECT_SETUP: "Cuando creamos un nuevo súbdito."
WE_MAKE_SUBJECT_HEADER: "$MESSENGER$"
WE_MAKE_SUBJECT_TITLE: "$TYPE_N_LINK$ de nueva creación"
WE_MAKE_SUBJECT_EFFECTS: "Hemos decidido crear un súbdito de tipo «$TYPE$» en $WHERE$, con el nombre de $SUBJECT$."
WE_MAKE_SUBJECT_FLAVOR: "$DESC$"
WE_MAKE_SUBJECT_LOG: "Creamos un $SUBJECT$ como $TYPE$ en $WHERE$."
WE_MAKE_SUBJECT_BTN1: "ACEPTAR"
WE_MAKE_SUBJECT_BTN2: "ACEPTAR"
WE_MAKE_SUBJECT_BTN3: "$common_string_go_to$"
WE_MAKE_SUBJECT_MAP: ""
OTHER_MAKE_SUBJECT_SETUP: "Cuando otro [country|el] crea un nuevo súbdito."
OTHER_MAKE_SUBJECT_HEADER: "$MESSENGER$"
OTHER_MAKE_SUBJECT_TITLE: "$TYPE_N_LINK$"
OTHER_MAKE_SUBJECT_EFFECTS: "$OVERLORD$ ha creado un tipo de «$SUBJECT$» en $WHERE$."
OTHER_MAKE_SUBJECT_FLAVOR: "$DESC$"
OTHER_MAKE_SUBJECT_LOG: "$OVERLORD$ ha creado un $SUBJECT$ en $WHERE$."
OTHER_MAKE_SUBJECT_BTN1: "ACEPTAR"
OTHER_MAKE_SUBJECT_BTN2: "ACEPTAR"
OTHER_MAKE_SUBJECT_BTN3: "$common_string_go_to$"
OTHER_MAKE_SUBJECT_MAP: ""
WE_EXTEND_REGENCY_SETUP: "Cuando prolongamos una regencia."
WE_EXTEND_REGENCY_HEADER: "$MESSENGER$"
WE_EXTEND_REGENCY_TITLE: "Regencia prolongada"
WE_EXTEND_REGENCY_EFFECTS: "Hemos decidido prolongar la $REGENCY$ durante al menos $YEARS$ años más."
WE_EXTEND_REGENCY_LOG: "Prolongamos la $REGENCY$ durante $YEARS$ años."
WE_EXTEND_REGENCY_BTN1: "ACEPTAR"
WE_EXTEND_REGENCY_BTN2: "ACEPTAR"
WE_EXTEND_REGENCY_BTN3: "$common_string_go_to$"
WE_EXTEND_REGENCY_MAP: ""
OTHER_EXTEND_REGENCY_SETUP: "Cuando otro [country|el] prolonga su regencia."
OTHER_EXTEND_REGENCY_HEADER: "$MESSENGER$"
OTHER_EXTEND_REGENCY_TITLE: "Regencia prolongada"
OTHER_EXTEND_REGENCY_EFFECTS: "$COUNTRY$ ha decidido prolongar la $REGENCY$ durante al menos $YEARS$ años más."
OTHER_EXTEND_REGENCY_LOG: "$COUNTRY$ ha prolongado la $REGENCY$ durante $YEARS$ años."
OTHER_EXTEND_REGENCY_BTN1: "ACEPTAR"
OTHER_EXTEND_REGENCY_BTN2: "ACEPTAR"
OTHER_EXTEND_REGENCY_BTN3: "$common_string_go_to$"
OTHER_EXTEND_REGENCY_MAP: ""
WE_PLACE_PRIVATEERS_SETUP: "Cuando contratamos corsarios."
WE_PLACE_PRIVATEERS_HEADER: "$MESSENGER$"
WE_PLACE_PRIVATEERS_TITLE: "¡Patente de corso!"
WE_PLACE_PRIVATEERS_DESC: "Hemos decidido conceder patentes de corso a quienes deseen devaluar el interés [maritime|el] de $AREA$. Por supuesto, estos [privateers|el] dejarán en paz a nuestros amigos para centrarse en los comerciantes de los demás [countries|el]."
WE_PLACE_PRIVATEERS_EFFECTS: "$AFFECTED$ ha cambiado su opinión sobre nosotros en $OPINION$."
WE_PLACE_PRIVATEERS_LOG: "Hemos contratado [privateers|el] en $AREA$."
WE_PLACE_PRIVATEERS_BTN1: "ACEPTAR"
WE_PLACE_PRIVATEERS_BTN2: "ACEPTAR"
WE_PLACE_PRIVATEERS_BTN3: "$common_string_go_to$"
WE_PLACE_PRIVATEERS_MAP: ""
OTHER_PLACE_PRIVATEERS_SETUP: "Cuando otro [country|el] contrata corsarios para operar en nuestras costas."
OTHER_PLACE_PRIVATEERS_HEADER: "$MESSENGER$"
OTHER_PLACE_PRIVATEERS_TITLE: "¡Piratas!"
OTHER_PLACE_PRIVATEERS_EFFECTS: "$COUNTRY$ ha mostrado su verdadera naturaleza. Son unos bellacos que contratan a la escoria de la tierra como [privateers|el] para devaluar nuestro interés [maritime|el] en $AREA$."
OTHER_PLACE_PRIVATEERS_LOG: "$COUNTRY$ han contratado [privateers|el] en $AREA$."
OTHER_PLACE_PRIVATEERS_BTN1: "ACEPTAR"
OTHER_PLACE_PRIVATEERS_BTN2: "ACEPTAR"
OTHER_PLACE_PRIVATEERS_BTN3: "$common_string_go_to$"
OTHER_PLACE_PRIVATEERS_MAP: ""
WE_REMOVE_PRIVATEERS_SETUP: "Cuando dejamos de apoyar a los corsarios en una zona."
WE_REMOVE_PRIVATEERS_HEADER: "$MESSENGER$"
WE_REMOVE_PRIVATEERS_TITLE: "¡Corsarios abandonados!"
WE_REMOVE_PRIVATEERS_DESC: "Los [privateers|el] de $AREA$ ya no son necesarios para nuestros intereses a largo plazo."
WE_REMOVE_PRIVATEERS_EFFECTS: "Sin duda, esto mejorará nuestras relaciones con $AFFECTED$."
WE_REMOVE_PRIVATEERS_LOG: "Hemos dejado de apoyar a los [privateers|el] en $AREA$."
WE_REMOVE_PRIVATEERS_BTN1: "ACEPTAR"
WE_REMOVE_PRIVATEERS_BTN2: "ACEPTAR"
WE_REMOVE_PRIVATEERS_BTN3: "$common_string_go_to$"
WE_REMOVE_PRIVATEERS_MAP: ""
OTHER_REMOVE_PRIVATEERS_SETUP: "Cuando otro [country|el] deja de apoyar a los corsarios que operan en nuestras costas."
OTHER_REMOVE_PRIVATEERS_HEADER: "$MESSENGER$"
OTHER_REMOVE_PRIVATEERS_TITLE: "¡El fin de los piratas!"
OTHER_REMOVE_PRIVATEERS_EFFECTS: "$COUNTRY$ acaba de anunciar que ya no apoya a los [privateers|el] en $AREA$."
OTHER_REMOVE_PRIVATEERS_FLAVOR: "De todos modos, tardaremos años en volver a confiar en ellos."
OTHER_REMOVE_PRIVATEERS_LOG: "$COUNTRY$ ha dejado de apoyar a los [privateers|el] en $AREA$."
OTHER_REMOVE_PRIVATEERS_BTN1: "ACEPTAR"
OTHER_REMOVE_PRIVATEERS_BTN2: "ACEPTAR"
OTHER_REMOVE_PRIVATEERS_BTN3: "$common_string_go_to$"
OTHER_REMOVE_PRIVATEERS_MAP: ""
WE_PERFORM_negotiate_succession_law_ACTION_SETUP: "Cuando negociamos nuestra ley sucesoria con los miembros de la unión."
WE_PERFORM_negotiate_succession_law_ACTION_HEADER: "$MESSENGER$"
WE_PERFORM_negotiate_succession_law_ACTION_TITLE: "Ley sucesoria negociada"
WE_PERFORM_negotiate_succession_law_ACTION_EFFECTS: "Nos hemos asegurado de que [SCOPE.sCountry('recipient').GetName] adopte nuestra ley sucesoria."
WE_PERFORM_negotiate_succession_law_ACTION_FLAVOR: "Se adaptarán a nuestro sistema de herencia."
WE_PERFORM_negotiate_succession_law_ACTION_LOG: "Hemos hecho esto: $ACTION$."
WE_PERFORM_negotiate_succession_law_ACTION_BTN1: "ACEPTAR"
WE_PERFORM_negotiate_succession_law_ACTION_BTN2: "ACEPTAR"
WE_PERFORM_negotiate_succession_law_ACTION_BTN3: "$common_string_go_to$"
WE_PERFORM_negotiate_succession_law_ACTION_MAP: ""
ACTION_negotiate_succession_law_PERFORMED_ON_US_SETUP: "Cuando un miembro de la unión nos ha impuesto su ley sucesoria."
ACTION_negotiate_succession_law_PERFORMED_ON_US_HEADER: "$MESSENGER$"
ACTION_negotiate_succession_law_PERFORMED_ON_US_TITLE: "¡Ley sucesoria negociada!"
ACTION_negotiate_succession_law_PERFORMED_ON_US_EFFECTS: "[SCOPE.sCountry('actor').GetName] nos ha exigido que adoptemos su ley sucesoria."
ACTION_negotiate_succession_law_PERFORMED_ON_US_LOG: "[SCOPE.sCountry('actor').GetName] ha hecho esto: $ACTION$."
ACTION_negotiate_succession_law_PERFORMED_ON_US_BTN1: "ACEPTAR"
ACTION_negotiate_succession_law_PERFORMED_ON_US_BTN2: "ACEPTAR"
ACTION_negotiate_succession_law_PERFORMED_ON_US_BTN3: "$common_string_go_to$"
ACTION_negotiate_succession_law_PERFORMED_ON_US_MAP: ""
EVILDISCOVEREDUS_SETUP: "Cuando alguien nos descubre tejiendo una red de espionaje."
EVILDISCOVEREDUS_HEADER: "$MESSENGER$"
EVILDISCOVEREDUS_TITLE: "Agente descubierto"
EVILDISCOVEREDUS_EFFECTS: "Nos han informado de que nuestro diplomático en $RECIPIENT$ ha sido descubierto mientras creaba una red de espionaje."
EVILDISCOVEREDUS_FLAVOR: "Han expulsado a nuestro diplomático y numerosos agentes han sido arrestados, lo cual ha reducido el tamaño de nuestra red de espionaje a $NEWVAL|Y$."
EVILDISCOVEREDUS_LOG: "Han descubierto a $ACTOR$ mientras tejía una red de espionaje en $RECIPIENT$."
EVILDISCOVEREDUS_BTN1: "ACEPTAR"
EVILDISCOVEREDUS_BTN2: "ACEPTAR"
EVILDISCOVEREDUS_BTN3: "$common_string_go_to$"
EVILDISCOVEREDUS_MAP: "¡Agente descubierto!"
EVILWEDISCOVERED_SETUP: "Cuando descubrimos que alguien teje una red de espionaje contra nosotros."
EVILWEDISCOVERED_HEADER: "$MESSENGER$"
EVILWEDISCOVERED_TITLE: "Agente descubierto"
EVILWEDISCOVERED_EFFECTS: "Nos han informado de que un diplomático de $ACTOR$ ha sido descubierto mientras creaba una red de espionaje."
EVILWEDISCOVERED_FLAVOR: "Han expulsado al diplomático y numerosos agentes han sido arrestados, lo cual ha reducido el tamaño de su red de espionaje a $NEWVAL|Y$."
EVILWEDISCOVERED_LOG: "Han descubierto a $ACTOR$ mientras tejía una red de espionaje en $RECIPIENT$."
EVILWEDISCOVERED_BTN1: "ACEPTAR"
EVILWEDISCOVERED_BTN2: "ACEPTAR"
EVILWEDISCOVERED_BTN3: "$common_string_go_to$"
EVILWEDISCOVERED_MAP: "Agente descubierto"
EVILDISCOVEREDOTHER_SETUP: "Cuando se descubre una misión diplomática secreta."
EVILDISCOVEREDOTHER_HEADER: "$MESSENGER$"
EVILDISCOVEREDOTHER_TITLE: "Agente descubierto"
EVILDISCOVEREDOTHER_EFFECTS: "Nos han informado de que un diplomático de $ACTOR$ ha sido descubierto mientras creaba una red de espionaje en $RECIPIENT$."
EVILDISCOVEREDOTHER_FLAVOR: "Han expulsado al diplomático y numerosos agentes han sido arrestados."
EVILDISCOVEREDOTHER_LOG: "Han descubierto a $ACTOR$ mientras tejía una red de espionaje en $RECIPIENT$."
EVILDISCOVEREDOTHER_BTN1: "ACEPTAR"
EVILDISCOVEREDOTHER_BTN2: "ACEPTAR"
EVILDISCOVEREDOTHER_BTN3: "$common_string_go_to$"
EDUCATION_CHANGED_SETUP: "Cuando cambiamos la educación de un niño en la familia gobernante."
EDUCATION_CHANGED_HEADER: "$MESSENGER$"
EDUCATION_CHANGED_TITLE: "$EDUCATION$"
EDUCATION_CHANGED_EFFECTS: "Hemos decidido dar una $EDUCATION$ a $CHARACTER$."
EDUCATION_CHANGED_FLAVOR: "$DESC$"
EDUCATION_CHANGED_LOG: "$CHARACTER$ tendrá ahora una $EDUCATION$."
EDUCATION_CHANGED_BTN1: "ACEPTAR"
EDUCATION_CHANGED_BTN2: "ACEPTAR"
EDUCATION_CHANGED_BTN3: "$common_string_go_to$"
EDUCATION_CHANGED_MAP: ""
PERFORM_reclaim_high_kingship_land_ACTION_SETUP: "Cuando un país intente reclamar tierras para su [GetInternationalOrganizationType('high_kingship').GetName]."
PERFORM_reclaim_high_kingship_land_ACTION_HEADER: "$MESSENGER$"
PERFORM_reclaim_high_kingship_land_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] reclama [target_province.GetName]"
PERFORM_reclaim_high_kingship_land_ACTION_EFFECTS: "$EFFECT$"
PERFORM_reclaim_high_kingship_land_ACTION_LOG: "$PERFORM_reclaim_high_kingship_land_ACTION_TITLE$"
PERFORM_reclaim_high_kingship_land_ACTION_BTN1: "ACEPTAR"
PERFORM_reclaim_high_kingship_land_ACTION_BTN2: "ACEPTAR"
PERFORM_reclaim_high_kingship_land_ACTION_BTN3: "$common_string_go_to$"
PERFORM_reclaim_high_kingship_land_ACTION_MAP: ""
PERFORM_overthrow_high_king_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('high_kingship').GetName] intenta derrocar a su líder."
PERFORM_overthrow_high_king_ACTION_HEADER: "$MESSENGER$"
PERFORM_overthrow_high_king_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] intenta derrocar a [target_country.GetName]"
PERFORM_overthrow_high_king_ACTION_EFFECTS: "$EFFECT$"
PERFORM_overthrow_high_king_ACTION_LOG: "$PERFORM_overthrow_high_king_ACTION_TITLE$"
PERFORM_overthrow_high_king_ACTION_BTN1: "ACEPTAR"
PERFORM_overthrow_high_king_ACTION_BTN2: "ACEPTAR"
PERFORM_overthrow_high_king_ACTION_BTN3: "$common_string_go_to$"
PERFORM_overthrow_high_king_ACTION_MAP: ""
PERFORM_subjugate_high_kingship_member_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('high_kingship').GetName] intenta subyugar a otro [member|el]."
PERFORM_subjugate_high_kingship_member_ACTION_HEADER: "$MESSENGER$"
PERFORM_subjugate_high_kingship_member_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] planea subyugar a [target_country.GetName] en el [GetInternationalOrganizationType('high_kingship').GetName]."
PERFORM_subjugate_high_kingship_member_ACTION_EFFECTS: "$EFFECT$"
PERFORM_subjugate_high_kingship_member_ACTION_LOG: "$PERFORM_subjugate_high_kingship_member_ACTION_TITLE$"
PERFORM_subjugate_high_kingship_member_ACTION_BTN1: "ACEPTAR"
PERFORM_subjugate_high_kingship_member_ACTION_BTN2: "ACEPTAR"
PERFORM_subjugate_high_kingship_member_ACTION_BTN3: "$common_string_go_to$"
PERFORM_subjugate_high_kingship_member_ACTION_MAP: ""
PERFORM_lordship_of_ireland_casus_belli_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('lordship_of_ireland').GetName] obtiene un [ShowGenericActionNameWithNoTooltip('lordship_of_ireland_casus_belli')|l]."
PERFORM_lordship_of_ireland_casus_belli_ACTION_HEADER: "$MESSENGER$"
PERFORM_lordship_of_ireland_casus_belli_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha obtenido un [ShowGenericActionNameWithNoTooltip('lordship_of_ireland_casus_belli')|l] contra [target.GetName]"
PERFORM_lordship_of_ireland_casus_belli_ACTION_EFFECTS: "$EFFECT$"
PERFORM_lordship_of_ireland_casus_belli_ACTION_LOG: "$PERFORM_lordship_of_ireland_casus_belli_ACTION_TITLE$"
PERFORM_lordship_of_ireland_casus_belli_ACTION_BTN1: "ACEPTAR"
PERFORM_lordship_of_ireland_casus_belli_ACTION_BTN2: "ACEPTAR"
PERFORM_lordship_of_ireland_casus_belli_ACTION_BTN3: "$common_string_go_to$"
PERFORM_lordship_of_ireland_casus_belli_ACTION_MAP: ""
PERFORM_lordship_of_ireland_invite_planters_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('lordship_of_ireland').GetName] realiza la acción [ShowGenericActionName('lordship_of_ireland_invite_planters')]."
PERFORM_lordship_of_ireland_invite_planters_ACTION_HEADER: "$MESSENGER$"
PERFORM_lordship_of_ireland_invite_planters_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha activado la acción [ShowGenericActionName('lordship_of_ireland_invite_planters')] para [target_province.GetName]."
PERFORM_lordship_of_ireland_invite_planters_ACTION_EFFECTS: "$EFFECT$"
PERFORM_lordship_of_ireland_invite_planters_ACTION_LOG: "$PERFORM_lordship_of_ireland_invite_planters_ACTION_ACTION_TITLE$"
PERFORM_lordship_of_ireland_invite_planters_ACTION_BTN1: "ACEPTAR"
PERFORM_lordship_of_ireland_invite_planters_ACTION_BTN2: "ACEPTAR"
PERFORM_lordship_of_ireland_invite_planters_ACTION_BTN3: "$common_string_go_to$"
PERFORM_lordship_of_ireland_invite_planters_ACTION_MAP: ""
PERFORM_lordship_of_ireland_form_kingdom_ACTION_SETUP: "Cuando un [member|el] de un [GetInternationalOrganizationType('lordship_of_ireland').GetName] intenta la acción [ShowGenericActionName('lordship_of_ireland_form_kingdom')]."
PERFORM_lordship_of_ireland_form_kingdom_ACTION_HEADER: "$MESSENGER$"
PERFORM_lordship_of_ireland_form_kingdom_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha activado la acción la acción [ShowGenericActionName('lordship_of_ireland_form_kingdom')]."
PERFORM_lordship_of_ireland_form_kingdom_ACTION_EFFECTS: "$EFFECT$"
PERFORM_lordship_of_ireland_form_kingdom_ACTION_LOG: "$PERFORM_lordship_of_ireland_form_kingdom_ACTION_TITLE$"
PERFORM_lordship_of_ireland_form_kingdom_ACTION_BTN1: "ACEPTAR"
PERFORM_lordship_of_ireland_form_kingdom_ACTION_BTN2: "ACEPTAR"
PERFORM_lordship_of_ireland_form_kingdom_ACTION_BTN3: "$common_string_go_to$"
PERFORM_lordship_of_ireland_form_kingdom_ACTION_MAP: ""
PERFORM_monarchy_to_republic_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('monarchy')|l] a [ShowGovernmentTypeName('republic')|l]"
PERFORM_monarchy_to_republic_ACTION_HEADER: "$MESSENGER$"
PERFORM_monarchy_to_republic_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('monarchy')|l] y se ha convertido en una [ShowGovernmentTypeName('republic')|l]"
PERFORM_monarchy_to_republic_ACTION_EFFECTS: "$EFFECT$"
PERFORM_monarchy_to_republic_ACTION_LOG: "$PERFORM_monarchy_to_republic_ACTION_TITLE$"
PERFORM_monarchy_to_republic_ACTION_BTN1: "ACEPTAR"
PERFORM_monarchy_to_republic_ACTION_BTN2: "ACEPTAR"
PERFORM_monarchy_to_republic_ACTION_BTN3: "$common_string_go_to$"
PERFORM_monarchy_to_republic_ACTION_MAP: ""
PERFORM_monarchy_to_theocracy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('monarchy')|l] a [ShowGovernmentTypeName('theocracy')|l]"
PERFORM_monarchy_to_theocracy_ACTION_HEADER: "$MESSENGER$"
PERFORM_monarchy_to_theocracy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('monarchy')|l] y la ha convertido en una [ShowGovernmentTypeName('theocracy')|l]"
PERFORM_monarchy_to_theocracy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_monarchy_to_theocracy_ACTION_LOG: "$PERFORM_monarchy_to_theocracy_ACTION_TITLE$"
PERFORM_monarchy_to_theocracy_ACTION_BTN1: "ACEPTAR"
PERFORM_monarchy_to_theocracy_ACTION_BTN2: "ACEPTAR"
PERFORM_monarchy_to_theocracy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_monarchy_to_theocracy_ACTION_MAP: ""
PERFORM_theocracy_to_monarchy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('theocracy')|l] a [ShowGovernmentTypeName('monarchy')|l]"
PERFORM_theocracy_to_monarchy_ACTION_HEADER: "$MESSENGER$"
PERFORM_theocracy_to_monarchy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('theocracy')|l] y la ha convertido en una [ShowGovernmentTypeName('monarchy')|l]"
PERFORM_theocracy_to_monarchy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_theocracy_to_monarchy_ACTION_LOG: "$PERFORM_theocracy_to_monarchy_ACTION_TITLE$"
PERFORM_theocracy_to_monarchy_ACTION_BTN1: "ACEPTAR"
PERFORM_theocracy_to_monarchy_ACTION_BTN2: "ACEPTAR"
PERFORM_theocracy_to_monarchy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_theocracy_to_monarchy_ACTION_MAP: ""
PERFORM_theocracy_to_republic_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('theocracy')|l] a [ShowGovernmentTypeName('republic')|l]"
PERFORM_theocracy_to_republic_ACTION_HEADER: "$MESSENGER$"
PERFORM_theocracy_to_republic_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('theocracy')|l] y la ha convertido en una [ShowGovernmentTypeName('republic')|l]"
PERFORM_theocracy_to_republic_ACTION_EFFECTS: "$EFFECT$"
PERFORM_theocracy_to_republic_ACTION_LOG: "$PERFORM_theocracy_to_republic_ACTION_TITLE$"
PERFORM_theocracy_to_republic_ACTION_BTN1: "ACEPTAR"
PERFORM_theocracy_to_republic_ACTION_BTN2: "ACEPTAR"
PERFORM_theocracy_to_republic_ACTION_BTN3: "$common_string_go_to$"
PERFORM_theocracy_to_republic_ACTION_MAP: ""
PERFORM_republic_to_monarchy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('republic')|l] a [ShowGovernmentTypeName('monarchy')|l]"
PERFORM_republic_to_monarchy_ACTION_HEADER: "$MESSENGER$"
PERFORM_republic_to_monarchy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('republic')|l] y se ha convertido en una [ShowGovernmentTypeName('monarchy')|l]"
PERFORM_republic_to_monarchy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_republic_to_monarchy_ACTION_LOG: "$PERFORM_republic_to_monarchy_ACTION_TITLE$"
PERFORM_republic_to_monarchy_ACTION_BTN1: "ACEPTAR"
PERFORM_republic_to_monarchy_ACTION_BTN2: "ACEPTAR"
PERFORM_republic_to_monarchy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_republic_to_monarchy_ACTION_MAP: ""
PERFORM_gov_action_republic_to_theocracy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('republic')|l] a [ShowGovernmentTypeName('theocracy')|l]"
PERFORM_gov_action_republic_to_theocracy_ACTION_HEADER: "$MESSENGER$"
PERFORM_gov_action_republic_to_theocracy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('republic')|l] y se ha convertido en una [ShowGovernmentTypeName('theocracy')|l]"
PERFORM_gov_action_republic_to_theocracy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_gov_action_republic_to_theocracy_ACTION_LOG: "$PERFORM_republic_to_theocracy_ACTION_TITLE$"
PERFORM_gov_action_republic_to_theocracy_ACTION_BTN1: "ACEPTAR"
PERFORM_gov_action_republic_to_theocracy_ACTION_BTN2: "ACEPTAR"
PERFORM_gov_action_republic_to_theocracy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_gov_action_republic_to_theocracy_ACTION_MAP: ""
PERFORM_tribal_to_monarchy_ACTION_SETUP: "Cuando un [country|el] pasa de [ShowGovernmentTypeName('tribal')|l] a [ShowGovernmentTypeName('monarchy')|l]"
PERFORM_tribal_to_monarchy_ACTION_HEADER: "$MESSENGER$"
PERFORM_tribal_to_monarchy_ACTION_TITLE: "[SCOPE.sCountry('actor').GetName] ha reformado su [ShowGovernmentTypeName('tribe')|l] y se ha convertido en una [ShowGovernmentTypeName('monarchy')|l]"
PERFORM_tribal_to_monarchy_ACTION_EFFECTS: "$EFFECT$"
PERFORM_tribal_to_monarchy_ACTION_LOG: "$PERFORM_tribal_to_monarchy_ACTION_TITLE$"
PERFORM_tribal_to_monarchy_ACTION_BTN1: "ACEPTAR"
PERFORM_tribal_to_monarchy_ACTION_BTN2: "ACEPTAR"
PERFORM_tribal_to_monarchy_ACTION_BTN3: "$common_string_go_to$"
PERFORM_tribal_to_monarchy_ACTION_MAP: ""